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	<id>http://govbanned.info/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Wiseman</id>
	<title>AvatarWiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="http://govbanned.info/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Wiseman"/>
	<link rel="alternate" type="text/html" href="http://govbanned.info/index.php/Special:Contributions/Wiseman"/>
	<updated>2026-04-04T05:53:49Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>http://govbanned.info/index.php?title=Barbed_Steel_Mace&amp;diff=33357</id>
		<title>Barbed Steel Mace</title>
		<link rel="alternate" type="text/html" href="http://govbanned.info/index.php?title=Barbed_Steel_Mace&amp;diff=33357"/>
		<updated>2008-09-22T23:42:47Z</updated>

		<summary type="html">&lt;p&gt;Wiseman: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''The steel mace looks like it is of above-average quality. Fine runes are traced upon the side.''&lt;br /&gt;
&lt;br /&gt;
 [[Melee Weapon Values|Damage]] is 15-17 to 44-49 (average 30-33).&lt;br /&gt;
 Modifies [[Damage Roll|damage roll]] by 11 continuous.&lt;br /&gt;
 Modifies [[Hit Roll|hit roll]] by 9 continuous.&lt;br /&gt;
&lt;br /&gt;
'''Keyword(s):''' barbed, steel, mace.&amp;lt;br&amp;gt;&lt;br /&gt;
'''[[Object Level |Level(s)]]:''' 50-52.&amp;lt;br&amp;gt;&lt;br /&gt;
'''[[:Category: Object Types |Type]]:''' [[:Category: Melee Weapons |weapon]].&amp;lt;br&amp;gt;&lt;br /&gt;
'''[[Object Slots |Slot(s)]]:''' &amp;lt;wielded&amp;gt;.&amp;lt;br&amp;gt;&lt;br /&gt;
'''[[Object Quality |Quality]]:''' 100 hps.&amp;lt;br&amp;gt;&lt;br /&gt;
'''[[Object Weight |Weight]]:''' 5 lbs.&amp;lt;br&amp;gt;&lt;br /&gt;
'''[[:Category: Object Flags |Flag(s)]]:''' [[Evil Flag|evil]], [[Magic Flag|magic]].&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Comments ==&lt;br /&gt;
&lt;br /&gt;
== Directions ==&lt;br /&gt;
From [[Numenor The Lich|Numenor]]: [w] w s e n e n 4e 2d 4e n e [n].&lt;br /&gt;
&lt;br /&gt;
It's on [[Gardre]], a level 68 unsanced non-aggie sneaking wandering wielding mob. Most of the nearby rooms are safe to sleep, with the exception of one single wandering invis mob (spectre). Gardre's room has a door, so as long as no one leaves it open, he'll stay there.&lt;br /&gt;
&lt;br /&gt;
[[Category: Gear In Silmavar Labyrinth]]&lt;br /&gt;
[[Category: Standard One-Handed Weapons]]&lt;br /&gt;
[[Category: Melee Weapons That Crush]]&lt;br /&gt;
[[Category: Hero Melee Weapons]]&lt;/div&gt;</summary>
		<author><name>Wiseman</name></author>
		
	</entry>
	<entry>
		<id>http://govbanned.info/index.php?title=Category:Mages&amp;diff=33330</id>
		<title>Category:Mages</title>
		<link rel="alternate" type="text/html" href="http://govbanned.info/index.php?title=Category:Mages&amp;diff=33330"/>
		<updated>2008-09-15T09:01:19Z</updated>

		<summary type="html">&lt;p&gt;Wiseman: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''The mysterious [[Arcane Knowledge |arcane knowledge]] that these persons wield is often frightening.  At the outset, these people may not seem to present a challenge for a good sword or a stout club, but as their studies grow, they have been found to be formidable opponents.  They can be limited by their power level, but more than one mage has been known to inflict great fear in others and when they were seemingly defeated, disappear.  Not dead of course, but preparing to return and finish the job they started.  The [[Prime Requisite |prime requisite]] of Mages is [[Intelligence |INTelligence]], allowing them to [[Practice |learn]] powerful [[:Category: Spells |spells]].''&lt;br /&gt;
&lt;br /&gt;
'''Abbreviation:''' Mag.&lt;br /&gt;
&lt;br /&gt;
'''[[Prime Requisite |Prime Requisite]]:''' [[Intelligence |Intelligence]].&lt;br /&gt;
&lt;br /&gt;
== Mages in General ==&lt;br /&gt;
&lt;br /&gt;
Mages specialize in casting [[:Category: Skills And Spells That Harm Mobs |offensive spells]].  They can generally do more damage than [[:Category: Characters |characters]] of many other [[:Category: Classes |classes]] as long as they do not become depleted of their [[Mana Points |mana]]; this dependence upon their [[Mana Points |mana]] supply may be their greatest weakness.  Mages, with their in-class transportation spells and [[Surge |surging ability]] and such, can obtain and [[Enchanting |enchant]] [[:Category: Gear |gear]] more easily than [[:Category: Characters |characters]] of most other [[:Category: Classes |classes]], which makes them rather handy either for equipping their alternate [[:Category: Characters |characters]] or for earning money by selling [[Enchanting |enchanted]] [[:Category: Gear |gear]] to other players.  Their ability to solo more easily than [[:Category: Characters |characters]] of most other [[:Category: Classes |classes]] may make mages especially appealing to players whose circumstances do not always allow them to conveniently fight in groups.  Mages, sadly, tend to die more frequently over time than [[:Category: Characters |characters]] of other [[:Category: Classes |classes]] for a variety of reasons, including their having lower [[Hit Points |hit-points]] and their tending to [[Wear |wear]] less-protective [[:Category: Gear |gear]] during combat, particularly [[:Category: Mana Gear |mana gear]].  For this reason, it can be argued that [[:Category: Tank Gear |tank gear]] is more important to mages than any other set of [[:Category: Gear |gear]], accompanied by an ability to change into it rapidly (using effective [[:Category: Gear Changing Aliases |gear-changing aliases]]) at moments of mortal danger.&lt;br /&gt;
&lt;br /&gt;
== Mage Creation ==&lt;br /&gt;
&lt;br /&gt;
[[:Category: Characters |Characters]] of any [[:Category: Races |race]] may be mages but some [[:Category: Races |races]] are far better suited for magery than others.  [[:Category: Characters |Characters]] of [[:Category: Races |races]] with relatively-high [[Intelligence |intelligence]], such as [[Centaurs |centaurs]], [[Draconians |draconians]], [[Drow |drow]], and [[Elves |elves]], tend to make excellent mages.  Likewise, [[:Category: Characters |characters]] of [[:Category: races |races]] with relatively-low [[Intelligence |intelligence]], such as [[Gargoyles |gargoyles]], [[Giants |giants]], [[Goblins |goblins]], [[Troglodytes |troglodytes]], and [[Verbits |verbits]], tend to be poor mages with high rates of [[Cast |spellcasting]] failure, although some people still choose to play mages of such [[:Category: Races |races]] because they enjoy their novelty or difficulty.&lt;br /&gt;
&lt;br /&gt;
See also [http://www.users.on.net/~wyvaud/avatar_races/races.html Wiseman's Avatar race comparison chart] and/or [http://gishcam.tripod.com/gaming/avatar/index.html Another Avatar MUD Site]'s [http://gishcam.tripod.com/gaming/avatar/helprccl.html Race-Class Comparer] for some excellent comparative data to aid you in choosing your new mage's [[:Category: Races |race]].&lt;br /&gt;
&lt;br /&gt;
== Mages at Lowmort Tier ==&lt;br /&gt;
&lt;br /&gt;
=== Training ===&lt;br /&gt;
&lt;br /&gt;
As with any new [[:Category: Characters |character]], a new mage's first priority should be to [[Train |train]] [[Wisdom |wisdom]], either as much as is possible or enough that it may be maximized using [[:Category: Level Gear |level gear]], so as to gain as many [[Practice Points |practice-points]] per [[Level |level]] as possible.&lt;br /&gt;
&lt;br /&gt;
Mages should next [[Train |train]] both their [[Intelligence |intelligence]], which will (1) give them larger average [[Mana Points |mana]] gains and (2) increase their spell damage and (3) allow them to become adept at [[:Category: Skills And Spells |skills]] using fewer [[Practice Points |practice points]], and their [[Constitution |constitution]], which will increase their average [[Hit Points |hit-point]] gains per [[Level |level]].&lt;br /&gt;
&lt;br /&gt;
Mages should then consider [[Train |training]] both their [[Dexterity |dexterity]], which may help them avoid combat damage, and their [[Strength |strength]], which will increase both their [[Carrying Capacity |carrying capacity]] and their melee damage, although [[Train |training]] these two [[:Category: Statistics |statistics]] is less urgent and may be postponed if desired.&lt;br /&gt;
&lt;br /&gt;
See [[:Category: Statistics |Statistics]] for more detail about each of these five [[:Category: Statistics |statistics]] and their effects.&lt;br /&gt;
&lt;br /&gt;
=== Practicing ===&lt;br /&gt;
&lt;br /&gt;
After maximizing their [[Wisdom |wisdom]], [[Intelligence |intelligence]], and [[Constitution |constitution]], mages may consider [[Practice |practicing]] [[:Category: Skills And Spells |skills]].&lt;br /&gt;
&lt;br /&gt;
Mages may [[Practice |practice]] [[:Category: Skills And Spells |skills]] only with [[:Category: Trainers |trainers]]; see both [[:Category: Trainers |Trainers]] and, more specifically, [[:Category: Mage Trainers |Mage Trainers]] for more information on these [[:Category: Trainers |trainer]] [[:Category: Mobs |mobs]] and on where they may be found.&lt;br /&gt;
&lt;br /&gt;
Mages should generally keep their [[Intelligence |intelligence]] as high as possible (usually three more than their maximum [[Train |trainable]] amount) while [[Practice |practicing]] [[:Category: Skills And Spells |skills]] so as to avoid needlessly wasting [[Practice Points |practice points]]; see [[Intelligence |Intelligence]] for more detail about [[:Category: Skills And Spells |skill]]-[[Practice |practicing]] costs.  [[:Category: Lowmort |Lowmort]] mages may [[Practice |practice]] [[:Category: Mage Lowmort Skills And Spells |their skills]] up to 95%.&lt;br /&gt;
&lt;br /&gt;
See [[:Category: Mage Lowmort Skills And Spells |Mage Lowmort Skills and Spells]] for more detail about what [[:Category: Skills And Spells |skills]] mages may [[Practice |practice]] at [[:Category: Lowmort |lowmort]] [[:Category: Tiers |tier]], at what [[Level |level]] these [[:Category: Skills And Spells |skills]] may be [[Practice |practiced]], and how useful they are.&lt;br /&gt;
&lt;br /&gt;
=== Worshipping ===&lt;br /&gt;
&lt;br /&gt;
Mages, as with all [[:Category: Classes |classes]], may choose to [[Worship |worship]] a [[:Category: Gods And Goddesses |god or goddess]] at [[Level |level]] 10 or beyond.  Some [[:Category: Gods And Goddesses |deities]], though, are better suited for mages to [[Worship |worship]] than others, particularly [[Bhyss |Bhyss]], [[Shizaga |Shizaga]], and [[Quixoltan |Quixoltan]].&lt;br /&gt;
&lt;br /&gt;
'''Bhyss versus Shizaga:'''  [[Bhyss |Bhyss]] and [[Shizaga |Shizaga]] are most popular among Avatar MUD's mages.  Both of these [[:Category: Gods And Goddesses |deities]] decrease their worshippers' melee damage but increase their worshippers' spell damage, which is very beneficial to mages because they do more damage via their [[:Category: Spells |spells]] than via their [[:Category: Weapons |weapons]]; [[Bhyss |Bhyss]], however, does this more than [[Shizaga |Shizaga]] does, making him ideal for mages wishing to maximize their overall combat damage.  [[Bhyss |Bhyss]], however, also reduces gains in both [[Hit Points |hit-points]] and [[Practice Points |practice-points]] over time, making his worshippers easier to kill and slightly slower to develop [[:Category: Skills And Spells |skills]]; for these reasons, mages wanting to [[Worship |worship]] [[Bhyss |Bhyss]] may defer doing so until either [[:Category: Hero |hero]] or [[Lord |lord]] [[:Category: Tiers |tier]].  And [[Bhyss |Bhyss]] also hurts with [[Enchanting |enchanting]], whereas [[Shizaga |Shizaga]] helps with it, making [[Shizaga |Shizaga]] ideal for mages wishing to maximize their effectiveness at [[Enchanting |enchanting]] [[:Category: Gear |gear]].  Both [[Bhyss |Bhyss]] and [[Shizaga |Shizaga]] decrease their worshippers' [[:Category: Skills And Spells That Buff Characters |buffing-spells]]' [[Armor Class |armor class]], making their worshippers less desired by other [[:Category: Characters |characters]], especially [[Tanks |tanks]], to provide them with [[:Category: Skills And Spells That Buff Characters |such spells]].  In summary, [[Bhyss |Bhyss]] may be better suited for mages who plan to do nothing other than [[Hitters |hit]] within groups, whereas [[Shizaga |Shizaga]] may be better suited for mages who expect to solo some, particularly to obtain and [[Enchanting |enchant]] [[:Category: Gear |gear]]--tasks for which mages are well-suited.&lt;br /&gt;
&lt;br /&gt;
See [[Worship |Worship]] for more detail regarding [[:Category: Gods And Goddesses |worship options]] and their effects.&lt;br /&gt;
&lt;br /&gt;
=== Fighting ===&lt;br /&gt;
&lt;br /&gt;
As with [[:Category: Characters |characters]] of other [[:Category: Classes |classes]], most [[:Category: Lowmort |lowmort]] mages should have little trouble soloing from [[Level |level]] 1 to [[Level |level]] 11 very quickly.  Afterward, gaining [[Experience Points |experience]] alone will grow increasingly difficult and mages should seriously consider grouping with other [[:Category: Characters |characters]].  Once mages [[Practice |practice]] [[Surge |surge]] at [[Level |level]] 25, they will find soloing somewhat easier once again.&lt;br /&gt;
&lt;br /&gt;
'''Soloing:'''  Mages may find soloing easier than [[:Category: Characters |characters]] of most other [[:Category: Classes |classes]] once they have [[Practice |practiced]] [[Surge |surge]].  Some find mage soloing to be rather tedious, overly repetitive, and/or lonesome, and may do so only if groups are not avaialable.  Because mage soloing requires long periods of [[Mana Points |mana]] regeneration between kills, mage soloers may opt to engage in additional real-life activities while their [[:Category: Characters |characters]] are [[Sleep (command) |sleeping]].&lt;br /&gt;
&lt;br /&gt;
'''Tanking:'''  Mages hardly ever serve as [[Tanks |tanks]] at [[:Category: Lowmort |lowmort]] [[:Category: Tiers |tier]], although there are rare exceptions.  Mages become much better able to [[Tanks |tank]] groups during [[:Category: Hero |hero]] [[:Category: Tiers |tier]] after [[Practice |practicing]] certain [[:Category: Mage Hero Skills And Spells |hero-tier skills]] (see below).&lt;br /&gt;
&lt;br /&gt;
'''Hitting:'''  Mages usually serve as [[Hitters |hitters]] in [[:Category: Lowmort |lowmort]] groups.  Mage [[Hitters |hitters]] should normally [[Wear |wear]] [[:Category: Mana Gear |mana gear]] to maximize their available [[Mana Points |mana]], upon which they are highly dependent for doing damage.  Mages who run low on [[Mana Points |mana]] during runs may attempt to alleviate this problem somewhat by &amp;quot;[[Catching Tics |catching tics]].&amp;quot;  Mage hitters typically fight by waiting for their [[Tanks |tank]] to start fighting a [[:Category: Mobs |mob]], immediately using their [[Kill |kill]] [[:Category: Commands |command]] targetted at this same [[:Category: Mobs |mob]], and then [[Cast |casting]] a single-target [[:Category: Skills And Spells That Harm Mobs |attack spell]] (usually via an [[Alias |alias]]) repeatedly without specifying any target until this [[:Category: Mobs |mob]] is dead.  Whenever their [[Tanks |tank]] is fighting more than a few [[:Category: Mobs |mobs]] simultaneously, mage [[Hitters |hitters]] may consider [[Cast |casting]] an area-effect [[:Category: Skills And Spells That Harm Mobs |attack spell]] instead of a single-target [[:Category: Skills And Spells That Harm Mobs |attack spell]].  Mage [[Hitters |hitters]] should [[Practice |practice]] [[Chaos Channel |chaos channel]] as soon as possible, as it will rougly halve their [[Mana Points |mana]] costs for all of their [[:Category: Skills And Spells That Harm Mobs |attack spells]] while they are grouped.&lt;br /&gt;
&lt;br /&gt;
'''Healing:'''  Although [[:Category: Clerics |clerics]] and their like are usually preferred as [[Healers |healers]], they are not always available.  [[:Category: Lowmort |Lowmort]] mages may substitute for [[:Category: Characters |characters]] of such [[:Category: Classes |classes]] by [[Practice |practicing]] [[Arcane Knowledge |arcane knowledge]], by collecting certain [[:Category: Brandishes |brandishes]] (such as [[Shard Of Durrite |shards of durrite]], [[Limestone Staff |limestone staves]], [[Fingerbone Of Senex |fingerbones of Senex]], [[Gold Dragon Orb |gold dragon orbs]], and [[White Marble Cross |white marble crosses]]) and by both [[Hold |holding]] and [[Brandish |brandishing]] these as needed during runs.&lt;br /&gt;
&lt;br /&gt;
== Mage Prestige Options ==&lt;br /&gt;
&lt;br /&gt;
[[Level |Level]]-50 mages may choose to become either [[:Category: Stormlords |stormlords]] or [[:Category: Wizards |wizards]] instead.  As [[:Category: Stormlords |stormlords]], well... that remains to be seen; see [[:Category: Stormlords |Stormlords]] for more information about this [[:Category: Prestige Classes |prestige class]].  As [[:Category: Wizards |wizards]], they will gain less [[Hit Points |hit points]] but more [[Mana Points |mana]], they will do less melee damage but more spell damage, and they will forfeit their ability to learn certain [[:Category: Psionicist Lowmort Skills And Spells |psionic spells]] during [[:Category: Hero |hero]] [[:Category: Tiers |tier]] but will gain other [[:Category: Wizard Hero Skills And Spells |unique abilities]] instead; see [[:Category: Wizards |Wizards]] for more information about this [[:Category: Prestige Classes |prestige class]].&lt;br /&gt;
&lt;br /&gt;
== Mages at Hero Tier ==&lt;br /&gt;
&lt;br /&gt;
=== Training ===&lt;br /&gt;
&lt;br /&gt;
Mages at [[:Category: Hero |hero]] [[:Category: Tiers |tier]] will be able to [[Train |train]] their [[Intelligence |intelligence]] five higher than at [[:Category: Lowmort |lowmort]] [[:Category: Tiers |tier]] and to [[Train |train]] their other [[:Category: Statistics |statistics]] two higher than at [[:Category: Lowmort |lowmort]] [[:Category: Tiers |tier]].  They will continue to be able to raise each of their [[:Category: Statistics |statistics]] up to three more than they can [[Train |train]] them to (respectively), unless they [[Devotion |devote]] themselves to a [[:Category: Gods And Goddesses |deity]], in which case these amounts may be modified slightly.  See ''Devoting'' below for more information about this subject.&lt;br /&gt;
&lt;br /&gt;
=== Practicing ===&lt;br /&gt;
&lt;br /&gt;
Mages should continue to [[Practice |practice]] [[:Category: Skills And Spells |skills]] with [[:Category: Mage Trainers |mage trainers]] and should usually keep their [[Intelligence |intelligence]] as high as possible while doing so, just as at [[:Category: Lowmort |lowmort]] [[:Category: Tiers |tier]].  [[:Category: Hero |Hero]] mages may continue to [[Practice |practice]] [[:Category: Mage Hero Skills And Spells |their skills]] up to 95%.  See [[:Category: Mage Hero Skills And Spells |Mage Hero Skills and Spells]] for more detail about what [[:Category: Skills And Spells |skills]] mages may [[Practice |practice]] at [[:Category: Hero |hero]] [[:Category: Tiers |tier]], at what [[Level |level]] these [[:Category: Skills And Spells |skills]] may be [[Practice |practiced]], and how useful they are.&lt;br /&gt;
&lt;br /&gt;
=== Devoting ===&lt;br /&gt;
&lt;br /&gt;
Mages, as with all [[:Category: Classes |classes]], may choose to [[Devotion |devote]] themselves to whichever [[:Category: Gods And Goddesses |deity]] they have chosen to [[Worship |worship]] (if any) at [[:Category: Hero |hero]] [[Sublevel |sublevel]] 1 or beyond.&lt;br /&gt;
&lt;br /&gt;
'''Bhyss:'''  Mages who [[Devotion |devote]] themselves to [[Bhyss |Bhyss]] will experience both benefits and detriments; on one hand, they will have one greater maximum [[Intelligence |intelligence]], which may or may not enable them to become adept at [[:Category: Skills And Spells |skills]] more quickly and which will increase their spell damage slightly; however, on the other hand, they will also have both one less maxium [[Constitution |constitution]] and one less maximum [[Dexterity |dexterity]], which will reduce both their [[Hit Points |hit-point]] gains and their ability to avoid damage and will thus make them a bit more &amp;quot;splatty&amp;quot; than they already are.  In summary, if and when [[Bhyss |Bhyss]] worshippers [[Devotion |devote]] themselves, they will dish out damage even better but take it even worse.&lt;br /&gt;
&lt;br /&gt;
'''Shizaga:'''  Mages who [[Devotion |devote]] themselves to [[Shizaga |Shizaga]] will have one less maximum [[Wisdom |wisdom]], which may--or may not--reduce their [[Practice Points |practice-point]] gains at [[:Category: Hero |hero]] [[:Category: Tiers |tier]]; thus, mages worshipping [[Shizaga |Shizaga]] who are eager to learn all of [[:Category: Mage Hero Skills And Spells |their hero skills]] as quickly as possible may wish to postpone [[Devotion |devotion]] until later in [[:Category: Hero |hero]] [[:Category: Tiers |tier]].  If and when they [[Devotion |devote]] themselves to [[Shizaga |Shizaga]], they may benefit slightly from having one more maximum [[Dexterity |dexterity]] if and when they are attacked.&lt;br /&gt;
&lt;br /&gt;
See [[Devotion |Devote]] for more detail about [[Devotion |devotion]] and its effects.&lt;br /&gt;
&lt;br /&gt;
=== Fighting ===&lt;br /&gt;
&lt;br /&gt;
Mages at [[:Category: Hero |hero]] [[:Category: Tiers |tier]] may have more trouble finding groups than [[:Category: Characters |characters]] of many other [[:Category: Classes |classes]].  This is especially true at lower [[:Category: Hero |hero]] sublevels, where mages tend to die more readily and tend to run short of [[Mana Points |mana]] during runs.&lt;br /&gt;
&lt;br /&gt;
'''Soloing:'''  Mages will almost always solo for their levels unless they choose the tanking path. Mages will find it best to regenerate in [[:Category: Mana Gear |mana gear]], then to change into either [[:Category: Tank Gear |tank gear]] or [[:Category: Hit Gear |hit gear]] in order to fight, using a [[Surge |surged]] [[Disintegrate |disintegrate spell]] to kill [[:Category: Mobs |mobs]].  Popular [[:Category: Mobs |mobs]] for low-[[:Category: Hero |hero]] mages to [[Kill |kill]] solo for experience include:&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[:Category: Shashwat Nisha |Shashwat Nisha]]'s &amp;quot;yaks&amp;quot; and cobblynau (although they assist at hero),&lt;br /&gt;
&amp;lt;li&amp;gt;[[:Category: Sir Michael's Stronghold |Sir Michael's Stronghold]]'s wandering peasants and such, and&lt;br /&gt;
&amp;lt;li&amp;gt;[[:Category: Shadow Keep |Shadow Keep]]'s rotting corpses and hound dogs.&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
Popular mobs for higher hero mages to kill solo are:&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[:Category: Tortuga Cay|Tortuga Cay]]'s tortugas.&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Tanking:'''  Mages [[Tanks |tanks]] at [[:Category: Hero |hero]] [[:Category: Tiers |tier]] are fairly common due to the difficulty they experience in finding groups to hit for.  In fact, after [[Practice |practicing]] certain [[:Category: Mage Hero Skills And Spells |hero-tier skills]], particularly [[Dodge |dodge]], [[Parry |parry]], [[Shield Block |shield block]], and [[Charge Shield |charge shield]], mages can become formidable [[Tanks |tanks]], wearing full [[:Category: Tank Gear |tank gear]] for protection and using [[Disintegrate |disintegrate]], [[Acid Rain |acid rain]], and [[Charge Shield |charged shields]] to deal damage.&lt;br /&gt;
&lt;br /&gt;
'''Hitting:'''  Mages will rarely serve as [[Hitters |hitters]] in [[:Category: Hero |hero]] groups.  Many, though hardly all, [[:Category: Hero |hero]] [[Tanks |tanks]] expect their low-[[:Category: Hero |hero]] mage [[Hitters |hitters]] to carry both [[:Category: Mana Gear |mana gear]] and [[:Category: Hit Gear |hit gear]] during runs, to wear their [[:Category: Mana Gear |mana gear]] until they reach their base [[Mana Points |mana]], and to change into their [[:Category: Hit Gear |hit gear]] afterward.  High-[[:Category: Hero |hero]] mages with greater base [[Mana Points |mana]] may opt to wear only [[:Category: Hit Gear |hit gear]].  Mages who run low on [[Mana Points |mana]] during runs may attempt to alleviate this problem somewhat by &amp;quot;[[Catching Tics |catching tics]].&amp;quot;  Mage [[Hitters |hitters]] typically fight by waiting for their [[Tanks |tank]] to start fighting a [[:Category: Mobs |mob]], immediately using their [[Kill |kill]] [[:Category: Commands |command]] targetted at this same [[:Category: Mobs |mob]], and then [[Cast |casting]] [[Disintegrate |disintegrate]] (usually via an [[Alias |alias]]) repeatedly without specifying any target until this [[:Category: Mobs |mob]] is dead.  Whenever their [[Tanks |tank]] is fighting more than a few [[:Category: Mobs |mobs]] simultaneously, mage [[Hitters |hitters]] may consider [[Cast |casting]] [[Acid Rain |acid rain]] instead of [[Disintegrate |disintegrate]].  Even when not [[Tanks |tanking]], mage [[Hitters |hitters]] may still wish to carry a set of [[:Category: Tank Gear |tank gear]] with them that they can quickly change into in emergencies.&lt;br /&gt;
&lt;br /&gt;
'''Healing:'''  Mages occasionally serve as [[Healers |healers]] in [[:Category: Hero |hero]] groups, possibly when no [[:Category: Clerics |clerics]], [[:Category: Druids |druids]], or [[:Category: Priests |priests]] are available.  A few [[:Category: Hero |hero]] [[Tanks |tanks]] may even prefer to group mages who heal with [[:Category: Brandishes |brandishes]] over [[:Category: Clerics |clerics]] who heal with [[:Category: Spells |spells]].  Mages who maintain a stockpile of healing [[:Category: Brandishes |brandishes]], such as [[Gold Dragon Orb |gold dragon orbs]], [[Emerald Sceptre Of Light |emerald sceptres of light]], [[Black Staff Of Typhus |black staffs of Typhus]], and [[White Marble Cross |white marble crosses]], may thus be able to find groups slightly more often than mages who do not.  [[:Category: Brandishes |Brandishes]] are best collected well before they are needed, as they tend to be consumed on runs faster than they can be easily replenished.  Mage [[Healers |healers]] usually wear [[:Category: Hit Gear |hit gear]] for runs, though [[:Category: Mana Gear |mana gear]] may sometimes be useful or even [[:Category: Tank Gear |tank gear]] in emergencies.&lt;br /&gt;
&lt;br /&gt;
== Mages at Lord Tier ==&lt;br /&gt;
&lt;br /&gt;
Mages are always welcome in groups at [[Lord |lord]] [[:Category: Tiers |tier]] because they excel at dealing damage and there are only a few runs where they are useless. Unlike  [[:Category: Hero |hero]] [[:Category: Tiers |tier]] mages are almost a requirement for most Lord running.  They may also [[Practice |practice]] a [[:Category: Skills And Spells |skill]] that enables them to rename [[:Category: Objects |objects]].  Much information about [[Lord |lord]] [[:Category: Tiers |tier]] is kept secret; [[Lord |lord]]-[[Level |level]] mages who wish to learn more about their [[:Category: Classes |class]] at this [[:Category: Tiers |tier]] may (or may not) find it on the [http://lord.melanarchy.info LordWiki site].&lt;br /&gt;
&lt;br /&gt;
== Mage Remort Options ==&lt;br /&gt;
&lt;br /&gt;
Mages at [[Lord |lord]] [[:Category: Tiers |tier]] may [[Remort |remort]] into [[:Category: Sorcerers |sorcerers]], either [[Humans |human]] ones at [[Sublevel |sublevel]] 100 or ones of their current [[:Category: Races |race]] at [[Sublevel |sublevel]] 200.  See [[:Category: Sorcerers |Sorcerers]] for more information about this [[:Category: Remort Classes |remort class]].&lt;br /&gt;
&lt;br /&gt;
[[:Category: Remort Races |Remort races]] that are well-suited for magery include [[Dragons |dragons]], [[High Elves |high elves]], [[Tuataurs|tuataurs]], and [[Sprites |sprites]].  Despite their relatively-high [[Intelligence |intelligence]], [[Griffons |griffons]] are ill-suited for [[Cast |spellcasting]] and thus tend to be poor mages.  See [[:Category:Remort Races|Remort Races]] for information on the requirements for each of these races.&lt;br /&gt;
&lt;br /&gt;
[[Category: Core Classes]]&lt;/div&gt;</summary>
		<author><name>Wiseman</name></author>
		
	</entry>
	<entry>
		<id>http://govbanned.info/index.php?title=Category:Psionicists&amp;diff=32289</id>
		<title>Category:Psionicists</title>
		<link rel="alternate" type="text/html" href="http://govbanned.info/index.php?title=Category:Psionicists&amp;diff=32289"/>
		<updated>2007-12-27T10:05:55Z</updated>

		<summary type="html">&lt;p&gt;Wiseman: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''The PSIONICIST class is a 'spellcasting' class similar to [[:Category: Mages |Mages]] and [[:Category: Clerics |Clerics]], but with several important differences.  Where a [[:Category: Mages |Mage]]'s power comes from harnessing external energies present in all matter, and a [[:Category: Clerics |Cleric]]'s comes from his or her deity, the Psionicist derives all of his or her power from within.  Psions are masters of [[:Category: Biocentric Skills And Spells |BIOCENTRIC SPELLS]] that alter the body on a cellular level, [[:Category: Telepathic Skills And Spells |Telepathic spells]] that can cripple the weak-minded, and [[:Category: Telekinetic Skills And Spells |TELEKINETIC SPELLS]] that range from simple [[Levitation |levitation]] to complex attack spells.  Although slightly less powerful than [[:Category: Mages |MAGEs]] in terms of spell damage, they make up for it with their versatility and bevy of [[:Category: Psionicist Class Definers |unique abilities]]. The [[Prime Requisite |Prime Stat]] of a Psion is [[Intelligence |INTelligence]].''&lt;br /&gt;
&lt;br /&gt;
'''Abbreviation:''' Psi.&lt;br /&gt;
&lt;br /&gt;
'''[[Prime Requisite |Prime Requisite]]:''' [[Intelligence |Intelligence]].&lt;br /&gt;
&lt;br /&gt;
== Psionicists in General ==&lt;br /&gt;
&lt;br /&gt;
See [[:Category: Mages |Mages]] for an example.&lt;br /&gt;
&lt;br /&gt;
== Psionicist Creation ==&lt;br /&gt;
&lt;br /&gt;
== Psionicists at Lowmort Tier ==&lt;br /&gt;
&lt;br /&gt;
=== Training ===&lt;br /&gt;
&lt;br /&gt;
=== Practicing ===&lt;br /&gt;
&lt;br /&gt;
The trainer in Midgaard is The Psion Mistress which can be found in the Psion's Guild. The direction to the guild can be seen if a psi has heighten senses up and moves from Aelmon west or south he will notice ethereal arrows giving hints as to where the guild lies. Also here are exact directions from Aelmon -&amp;gt; 9w3s4es3e(n)(w)(w) &amp;lt;- (where a direction in brackets means open a door to go that way.)&lt;br /&gt;
&lt;br /&gt;
=== Worshipping ===&lt;br /&gt;
&lt;br /&gt;
Although many Psis chose different worshiping the main deity should be Shizaga the Goddess of Chaos and Magic as she increases the damage of psionic spells such as dart, blast bolt and up to dancing weapon. Also the mana cost in spells is being decresed by %5, better mana regen and there is bonus to mana gains when lvling.&lt;br /&gt;
&lt;br /&gt;
=== Fighting ===&lt;br /&gt;
&lt;br /&gt;
'''Soloing:'''  When soloing, tank gear seems to be the best bet for the low level psi. Until you get [[Dart |Dart]], [[Psychic Drain |psychic drain]] will be your most damaging spell. Between your melee and spells, nothing should really be able to stop you levels 1-10, so long as you remember to stick to areas you own level. Level 10 and up will be a bit more difficult, but possible. Be sure to wear gear that maxes your [[Intelligence |Int]] so you can [[Dart |Dart]] the heaviest item available to you (depends on your [[Intelligence |Int]]). As [[Dart |Dart]] costs a bare fraction of your mana, it will be easiest to use [[Quicken |quicken]] as enemies get stronger, rather than using a stronger spell. &lt;br /&gt;
&lt;br /&gt;
'''Tanking:'''&lt;br /&gt;
&lt;br /&gt;
'''Hitting:'''&lt;br /&gt;
&lt;br /&gt;
'''Healing:'''&lt;br /&gt;
&lt;br /&gt;
== Psionicist Prestige Options ==&lt;br /&gt;
&lt;br /&gt;
== Psionicists at Hero Tier ==&lt;br /&gt;
&lt;br /&gt;
=== Training ===&lt;br /&gt;
&lt;br /&gt;
=== Practicing ===&lt;br /&gt;
&lt;br /&gt;
=== Devoting ===&lt;br /&gt;
&lt;br /&gt;
=== Fighting ===&lt;br /&gt;
&lt;br /&gt;
'''Soloing:'''&lt;br /&gt;
&lt;br /&gt;
'''Tanking:'''&lt;br /&gt;
&lt;br /&gt;
'''Hitting:'''&lt;br /&gt;
&lt;br /&gt;
'''Healing:'''&lt;br /&gt;
&lt;br /&gt;
== Psionicists at Lord Tier ==&lt;br /&gt;
&lt;br /&gt;
== Psionicist Remort Options ==&lt;br /&gt;
&lt;br /&gt;
Psionicist can choose to remort into a Human Sorcerer at lvl 150 Lord or at lvl 300 Lord if he wants to keep his old race.&lt;br /&gt;
&lt;br /&gt;
Mindbenders can become Sorcerors earlier than Psions can.&lt;br /&gt;
&lt;br /&gt;
[[Category: Core Classes]]&lt;/div&gt;</summary>
		<author><name>Wiseman</name></author>
		
	</entry>
	<entry>
		<id>http://govbanned.info/index.php?title=Category:Psionicists&amp;diff=32288</id>
		<title>Category:Psionicists</title>
		<link rel="alternate" type="text/html" href="http://govbanned.info/index.php?title=Category:Psionicists&amp;diff=32288"/>
		<updated>2007-12-27T10:04:05Z</updated>

		<summary type="html">&lt;p&gt;Wiseman: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''The PSIONICIST class is a 'spellcasting' class similar to [[:Category: Mages |Mages]] and [[:Category: Clerics |Clerics]], but with several important differences.  Where a [[:Category: Mages |Mage]]'s power comes from harnessing external energies present in all matter, and a [[:Category: Clerics |Cleric]]'s comes from his or her deity, the Psionicist derives all of his or her power from within.  Psions are masters of [[:Category: Biocentric Skills And Spells |BIOCENTRIC SPELLS]] that alter the body on a cellular level, [[:Category: Telepathic Skills And Spells |Telepathic spells]] that can cripple the weak-minded, and [[:Category: Telekinetic Skills And Spells |TELEKINETIC SPELLS]] that range from simple [[Levitation |levitation]] to complex attack spells.  Although slightly less powerful than [[:Category: Mages |MAGEs]] in terms of spell damage, they make up for it with their versatility and bevy of [[:Category: Psionicist Class Definers |unique abilities]]. The [[Prime Requisite |Prime Stat]] of a Psion is [[Intelligence |INTelligence]].''&lt;br /&gt;
&lt;br /&gt;
'''Abbreviation:''' Psi.&lt;br /&gt;
&lt;br /&gt;
'''[[Prime Requisite |Prime Requisite]]:''' [[Intelligence |Intelligence]].&lt;br /&gt;
&lt;br /&gt;
== Psionicists in General ==&lt;br /&gt;
&lt;br /&gt;
See [[:Category: Mages |Mages]] for an example.&lt;br /&gt;
&lt;br /&gt;
== Psionicist Creation ==&lt;br /&gt;
&lt;br /&gt;
== Psionicists at Lowmort Tier ==&lt;br /&gt;
&lt;br /&gt;
=== Training ===&lt;br /&gt;
&lt;br /&gt;
=== Practicing ===&lt;br /&gt;
&lt;br /&gt;
The trainer in Midgaard is The Psion Mistress which can be found in the Psion's Guild. The direction to the guild can be seen if a psi has his senses up and moves from aelmon west he will notice ethereal arrows giving him hints where the guild lies. Also here are exact directions from Aelmon -&amp;gt; 9w3s4es3e(n)(w)(w)&lt;br /&gt;
&lt;br /&gt;
=== Worshipping ===&lt;br /&gt;
&lt;br /&gt;
Although many Psis chose different worshiping the main deity should be Shizaga the Goddess of Chaos and Magic as she increases the damage of psionic spells such as dart, blast bolt and up to dancing weapon. Also the mana cost in spells is being decresed by %5, better mana regen and there is bonus to mana gains when lvling.&lt;br /&gt;
&lt;br /&gt;
=== Fighting ===&lt;br /&gt;
&lt;br /&gt;
'''Soloing:'''  When soloing, tank gear seems to be the best bet for the low level psi. Until you get [[Dart |Dart]], [[Psychic Drain |psychic drain]] will be your most damaging spell. Between your melee and spells, nothing should really be able to stop you levels 1-10, so long as you remember to stick to areas you own level. Level 10 and up will be a bit more difficult, but possible. Be sure to wear gear that maxes your [[Intelligence |Int]] so you can [[Dart |Dart]] the heaviest item available to you (depends on your [[Intelligence |Int]]). As [[Dart |Dart]] costs a bare fraction of your mana, it will be easiest to use [[Quicken |quicken]] as enemies get stronger, rather than using a stronger spell. &lt;br /&gt;
&lt;br /&gt;
'''Tanking:'''&lt;br /&gt;
&lt;br /&gt;
'''Hitting:'''&lt;br /&gt;
&lt;br /&gt;
'''Healing:'''&lt;br /&gt;
&lt;br /&gt;
== Psionicist Prestige Options ==&lt;br /&gt;
&lt;br /&gt;
== Psionicists at Hero Tier ==&lt;br /&gt;
&lt;br /&gt;
=== Training ===&lt;br /&gt;
&lt;br /&gt;
=== Practicing ===&lt;br /&gt;
&lt;br /&gt;
=== Devoting ===&lt;br /&gt;
&lt;br /&gt;
=== Fighting ===&lt;br /&gt;
&lt;br /&gt;
'''Soloing:'''&lt;br /&gt;
&lt;br /&gt;
'''Tanking:'''&lt;br /&gt;
&lt;br /&gt;
'''Hitting:'''&lt;br /&gt;
&lt;br /&gt;
'''Healing:'''&lt;br /&gt;
&lt;br /&gt;
== Psionicists at Lord Tier ==&lt;br /&gt;
&lt;br /&gt;
== Psionicist Remort Options ==&lt;br /&gt;
&lt;br /&gt;
Psionicist can choose to remort into a Human Sorcerer at lvl 150 Lord or at lvl 300 Lord if he wants to keep his old race.&lt;br /&gt;
&lt;br /&gt;
Mindbenders can become Sorcerors earlier than Psions can.&lt;br /&gt;
&lt;br /&gt;
[[Category: Core Classes]]&lt;/div&gt;</summary>
		<author><name>Wiseman</name></author>
		
	</entry>
	<entry>
		<id>http://govbanned.info/index.php?title=Category:Tainted_Isle&amp;diff=31653</id>
		<title>Category:Tainted Isle</title>
		<link rel="alternate" type="text/html" href="http://govbanned.info/index.php?title=Category:Tainted_Isle&amp;diff=31653"/>
		<updated>2007-09-15T15:24:03Z</updated>

		<summary type="html">&lt;p&gt;Wiseman: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''Sailors whisper of a tempest unlike any other, always centred upon a remote islet, deserted and storm-lashed for decades.  Some attribute the howling winds and sleet to an ancient curse, laid decades ago in spite by an evil power.  Regardless of its origin, the tempest of tainted isle has wrecked many a ship and made widows of sailors throughout living memory.  An intrepid adventurer could lay the bane to rest, perhaps...  Yet such a one must be both brave - and very lucky.''&lt;br /&gt;
&lt;br /&gt;
'''Level Range:''' 51-51&lt;br /&gt;
&lt;br /&gt;
'''Builder:''' Wiseman&lt;br /&gt;
&lt;br /&gt;
== Directions ==&lt;br /&gt;
&lt;br /&gt;
Walking route from [[Aelmon |Aelmon]]: 40s, w (note: crosses [[Water Terrain |water terrain]]).&lt;br /&gt;
&lt;br /&gt;
[[Portal |Portaling]] point(s) suggested: [[Raging Surf |surf]].&lt;br /&gt;
&lt;br /&gt;
== Connections ==&lt;br /&gt;
&lt;br /&gt;
[[:Category: Sea Of Strayed Hopes |Sea of Strayed Hopes]]&lt;br /&gt;
&lt;br /&gt;
== Navigation ==&lt;br /&gt;
&lt;br /&gt;
Tainted Isle consists of four areas; the cove, the jungle plateau, the windswept plateau and the tunnel. Following the walking directions  from Aelmon will bring you into the southern end of the cove. Once on the beach to the north-west, a narrow trail (private) leads up to the south-westernmost room of the jungle plateau.&lt;br /&gt;
&lt;br /&gt;
In the north-westernmost room of the jungle a second narrow trail (private) leads up to the windswept plateau. Before ascending, a tired adventurer might pause a moment to rest between some sheltering boulders to the south.&lt;br /&gt;
&lt;br /&gt;
The windsept plateau is entered at the far west. Following it east and south will lead you to the eye of the storm, which never moves from the plateau. Here one can descend into the tunnel that leads into the heart of the isle.&lt;br /&gt;
&lt;br /&gt;
== Adventuring ==&lt;br /&gt;
&lt;br /&gt;
[[Category: Hero Areas]]&lt;br /&gt;
[[Category: Incomplete]]&lt;/div&gt;</summary>
		<author><name>Wiseman</name></author>
		
	</entry>
	<entry>
		<id>http://govbanned.info/index.php?title=Motivation&amp;diff=31652</id>
		<title>Motivation</title>
		<link rel="alternate" type="text/html" href="http://govbanned.info/index.php?title=Motivation&amp;diff=31652"/>
		<updated>2007-09-15T15:20:44Z</updated>

		<summary type="html">&lt;p&gt;Wiseman: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;With so many excellent AVATAR resources already available on the web, why would we make another&lt;br /&gt;
website devoted to this MUD?  No, we're not nuts, we actually believe that this website offers&lt;br /&gt;
something that none of the other currently available AVATAR sites do.&lt;br /&gt;
&lt;br /&gt;
One problem with AVATAR info sites is that they can disappear at a moment's notice, never to return.  I'm sure many players mourn the loss of such great AVATAR info sites as Aejase, Mindesto's map site, and Wiseman's race info (edit: [http://www.users.on.net/~wyvaud/avatar_races/races.html Wiseman's race info] is still up, at a new location! -- Wiseman).  Another problem is when once-great sites like lfamily, or again Aejase, become obsolete because their administrators neglect them.&lt;br /&gt;
&lt;br /&gt;
This website solves both of these problems.  While we can't promise to be around forever, we certainly don't have plans of disappearing any time soon.  And if the unforeseen does happen, then we could easily hand off the contents of this site to anyone interested in hosting it, and it could be back up in minutes.&lt;br /&gt;
&lt;br /&gt;
Because this website is a Wiki, and is therefore modifiable by '''''anyone''''', you need not worry about the information here becoming obsolete.  If something on the MUD changes, you can log onto the Wiki yourself and keep the rest of the community up to date; you don't need to wait for one of the few site administrators to do it for you.  Similarly, if there's some great obscure AVATAR web resource out there that you know about, you can transcribe that knowledge into our Wiki.  That way, if the other site goes down for any reason, the information will still be available online.&lt;br /&gt;
&lt;br /&gt;
We hope you enjoy using this Wiki, both to find information about AVATAR, and to share what you know with others.  Please see [[contributing]] if you need help figuring out how to post information on this site.&lt;br /&gt;
&lt;br /&gt;
-[[User:Mel|mel]]&amp;amp;[[User:Waite|waite]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Wiki Stuff]]&lt;/div&gt;</summary>
		<author><name>Wiseman</name></author>
		
	</entry>
	<entry>
		<id>http://govbanned.info/index.php?title=Rune_Chart&amp;diff=26300</id>
		<title>Rune Chart</title>
		<link rel="alternate" type="text/html" href="http://govbanned.info/index.php?title=Rune_Chart&amp;diff=26300"/>
		<updated>2006-08-04T06:42:04Z</updated>

		<summary type="html">&lt;p&gt;Wiseman: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Different weapons accept the same [[Rune]]s differently.  Even two different copies of the same item might react to [[Rune]]s differently.&lt;br /&gt;
&lt;br /&gt;
However, any weapon that accepts [[Rune]]s will accept them in one of ten ways.  Which set of runes any weapon accepts is randomly determined when the item pops.  So, to determine what [[Rune]]s will have a desired affect on any given weapon, first delve the item a couple times to see which set of runes you're dealing with.  Once you figure out which one of the ten sets of [[Rune]]s this weapon is accepting, you can safely [[Rune]] the item without fear of accidentally applying the wrong [[Rune]].&lt;br /&gt;
&lt;br /&gt;
NB: The reason you delve twice is twofold; firstly, delve is not 100% accurate so it is helpful to be more certain. Secondly, if you get a result of 'runeword will have no affect' then you will need to delve again because each runeword does nothing in two sets. (example; if delve tells you 'yal' does nothing, your weapon might be in set 1 or 7)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Rune Chart&lt;br /&gt;
            Set: |  1  |  2  |  3  |  4  |  5  |  6  |  7  |  8  |  9  |  10 |&lt;br /&gt;
 ----------------+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+&lt;br /&gt;
        Weakness | zor | era | boh | vi  | chy | to  | ka  | rin | yal | nol | - 5 dr&lt;br /&gt;
      Sickliness | era | to  | ka  | zor | boh | nol | rin | yal | vi  | chy | - 2 con&lt;br /&gt;
       Confusion | vi  | zor | chy | yal | nol | era | boh | ka  | rin | to  | - 2 wis&lt;br /&gt;
     Vanquishing | rin | yal | to  | ka  | era | vi  | nol | chy | boh | zor | + max &amp;amp; min&lt;br /&gt;
        Striking | ka  | rin | era | boh | zor | yal | to  | nol | chy | vi  | + min&lt;br /&gt;
          Battle | boh | ka  | zor | chy | vi  | rin | era | to  | nol | yal | - 3 ac, + min&lt;br /&gt;
         Defense | chy | boh | vi  | nol | yal | ka  | zor | era | to  | rin | - 5 ac&lt;br /&gt;
 Invulnerability | nol | chy | yal | to  | rin | boh | vi  | zor | era | ka  | -10 ac&lt;br /&gt;
            None | to  | vi  | nol | rin | ka  | chy | yal | boh | zor | era |&lt;br /&gt;
            None | yal | nol | rin | era | to  | zor | chy | vi  | ka  | boh |&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Spoilers]]&lt;/div&gt;</summary>
		<author><name>Wiseman</name></author>
		
	</entry>
	<entry>
		<id>http://govbanned.info/index.php?title=Rune_Chart&amp;diff=26299</id>
		<title>Rune Chart</title>
		<link rel="alternate" type="text/html" href="http://govbanned.info/index.php?title=Rune_Chart&amp;diff=26299"/>
		<updated>2006-08-04T06:41:25Z</updated>

		<summary type="html">&lt;p&gt;Wiseman: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Different weapons accept the same [[Rune]]s differently.  Even two different copies of the same item might react to [[Rune]]s differently.&lt;br /&gt;
&lt;br /&gt;
However, any weapon that accepts [[Rune]]s will accept them in one of ten ways.  Which set of runes any weapon accepts is randomly determined when the item pops.  So, to determine what [[Rune]]s will have a desired affect on any given weapon, first delve the item a couple times to see which set of runes you're dealing with.  Once you figure out which one of the ten sets of [[Rune]]s this weapon is accepting, you can safely [[Rune]] the item without fear of accidentally applying the wrong [[Rune]].&lt;br /&gt;
&lt;br /&gt;
NB: The reason you delve twice is twofold; firstly, delve is not 100% accurate so it is helpful to be more certain. Secondly, if you get a result of 'runeword will have no affect' then you will need to delve again because each runeword does nothing in two sets. (example; if delve tells you 'yal' does nothing, your weapon might be in set 1 or 7)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Rune Chart&lt;br /&gt;
            Set: |  1  |  2  |  3  |  4  |  5  |  6  |  7  |  8  |  9  |  10 |&lt;br /&gt;
 ----------------+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+&lt;br /&gt;
        Weakness | zor | era | boh | vi  | chy | to  | ka  | rin | yal | nol | - 5 dr&lt;br /&gt;
      Sickliness | era | to  | ka  | zor | boh | nol | rin | yal | vi  | chy | - 2 con&lt;br /&gt;
       Confusion | vi  | zor | chy | yal | nol | era | boh | ka  | rin | to  | - 2 wis&lt;br /&gt;
     Vanquishing | rin | yal | to  | ka  | era | vi  | nol | chy | boh | zor | +max +min&lt;br /&gt;
        Striking | ka  | rin | era | boh | zor | yal | to  | nol | chy | vi  | +min&lt;br /&gt;
          Battle | boh | ka  | zor | chy | vi  | rin | era | to  | nol | yal | - 3 ac +min&lt;br /&gt;
         Defense | chy | boh | vi  | nol | yal | ka  | zor | era | to  | rin | - 5 ac&lt;br /&gt;
 Invulnerability | nol | chy | yal | to  | rin | boh | vi  | zor | era | ka  | -10 ac&lt;br /&gt;
            None | to  | vi  | nol | rin | ka  | chy | yal | boh | zor | era |&lt;br /&gt;
            None | yal | nol | rin | era | to  | zor | chy | vi  | ka  | boh |&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Spoilers]]&lt;/div&gt;</summary>
		<author><name>Wiseman</name></author>
		
	</entry>
	<entry>
		<id>http://govbanned.info/index.php?title=Rune_Chart&amp;diff=26298</id>
		<title>Rune Chart</title>
		<link rel="alternate" type="text/html" href="http://govbanned.info/index.php?title=Rune_Chart&amp;diff=26298"/>
		<updated>2006-08-04T06:40:36Z</updated>

		<summary type="html">&lt;p&gt;Wiseman: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Different weapons accept the same [[Rune]]s differently.  Even two different copies of the same item might react to [[Rune]]s differently.&lt;br /&gt;
&lt;br /&gt;
However, any weapon that accepts [[Rune]]s will accept them in one of ten ways.  Which set of runes any weapon accepts is randomly determined when the item pops.  So, to determine what [[Rune]]s will have a desired affect on any given weapon, first delve the item a couple times to see which set of runes you're dealing with.  Once you figure out which one of the ten sets of [[Rune]]s this weapon is accepting, you can safely [[Rune]] the item without fear of accidentally applying the wrong [[Rune]].&lt;br /&gt;
&lt;br /&gt;
NB: The reason you delve twice is twofold; firstly, delve is not 100% accurate so it is helpful to be more certain. Secondly, if you get a result of 'runeword will have no affect' then you will need to delve again because each runeword does nothing in two sets. (example; if delve tells you 'yal' does nothing, your weapon might be in set 1 or 7)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Rune Chart&lt;br /&gt;
            Set: |  1  |  2  |  3  |  4  |  5  |  6  |  7  |  8  |  9  |  10 |&lt;br /&gt;
 ----------------+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+&lt;br /&gt;
        Weakness | zor | era | boh | vi  | chy | to  | ka  | rin | yal | nol | - 5 dr&lt;br /&gt;
      Sickliness | era | to  | ka  | zor | boh | nol | rin | yal | vi  | chy | - 2 con&lt;br /&gt;
       Confusion | vi  | zor | chy | yal | nol | era | boh | ka  | rin | to  | - 2 wis&lt;br /&gt;
     Vanquishing | rin | yal | to  | ka  | era | vi  | nol | chy | boh | zor | +max +min&lt;br /&gt;
        Striking | ka  | rin | era | boh | zor | yal | to  | nol | chy | vi  | +min&lt;br /&gt;
          Battle | boh | ka  | zor | chy | vi  | rin | era | to  | nol | yal | +min -3 ac&lt;br /&gt;
         Defense | chy | boh | vi  | nol | yal | ka  | zor | era | to  | rin | - 5 ac&lt;br /&gt;
 Invulnerability | nol | chy | yal | to  | rin | boh | vi  | zor | era | ka  | -10 ac&lt;br /&gt;
            None | to  | vi  | nol | rin | ka  | chy | yal | boh | zor | era |&lt;br /&gt;
            None | yal | nol | rin | era | to  | zor | chy | vi  | ka  | boh |&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Spoilers]]&lt;/div&gt;</summary>
		<author><name>Wiseman</name></author>
		
	</entry>
	<entry>
		<id>http://govbanned.info/index.php?title=Rune_Chart&amp;diff=26297</id>
		<title>Rune Chart</title>
		<link rel="alternate" type="text/html" href="http://govbanned.info/index.php?title=Rune_Chart&amp;diff=26297"/>
		<updated>2006-08-04T06:34:21Z</updated>

		<summary type="html">&lt;p&gt;Wiseman: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Different weapons accept the same [[Rune]]s differently.  Even two different copies of the same item might react to [[Rune]]s differently.&lt;br /&gt;
&lt;br /&gt;
However, any weapon that accepts [[Rune]]s will accept them in one of ten ways.  Which set of runes any weapon accepts is randomly determined when the item pops.  So, to determine what [[Rune]]s will have a desired affect on any given weapon, first delve the item a couple times to see which set of runes you're dealing with.  Once you figure out which one of the ten sets of [[Rune]]s this weapon is accepting, you can safely [[Rune]] the item without fear of accidentally applying the wrong [[Rune]].&lt;br /&gt;
&lt;br /&gt;
NB: The reason you delve twice is twofold; firstly, delve is not 100% accurate so it is helpful to be more certain. Secondly, if you get a result of 'runeword will have no affect' then you will need to delve again because each runeword does nothing in two sets. (example; if delve tells you 'yal' does nothing, your weapon might be in set 1 or 7)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Rune Chart&lt;br /&gt;
            Set: |  1  |  2  |  3  |  4  |  5  |  6  |  7  |  8  |  9  |  10 |&lt;br /&gt;
 ----------------+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+&lt;br /&gt;
        Weakness | zor | era | boh | vi  | chy | to  | ka  | rin | yal | nol |&lt;br /&gt;
      Sickliness | era | to  | ka  | zor | boh | nol | rin | yal | vi  | chy |&lt;br /&gt;
       Confusion | vi  | zor | chy | yal | nol | era | boh | ka  | rin | to  |&lt;br /&gt;
     Vanquishing | rin | yal | to  | ka  | era | vi  | nol | chy | boh | zor |&lt;br /&gt;
        Striking | ka  | rin | era | boh | zor | yal | to  | nol | chy | vi  |&lt;br /&gt;
          Battle | boh | ka  | zor | chy | vi  | rin | era | to  | nol | yal |&lt;br /&gt;
         Defense | chy | boh | vi  | nol | yal | ka  | zor | era | to  | rin |&lt;br /&gt;
 Invulnerability | nol | chy | yal | to  | rin | boh | vi  | zor | era | ka  |&lt;br /&gt;
            None | to  | vi  | nol | rin | ka  | chy | yal | boh | zor | era |&lt;br /&gt;
            None | yal | nol | rin | era | to  | zor | chy | vi  | ka  | boh |&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Spoilers]]&lt;/div&gt;</summary>
		<author><name>Wiseman</name></author>
		
	</entry>
	<entry>
		<id>http://govbanned.info/index.php?title=Glowing_Heart_Of_Tainted_Isle&amp;diff=25248</id>
		<title>Glowing Heart Of Tainted Isle</title>
		<link rel="alternate" type="text/html" href="http://govbanned.info/index.php?title=Glowing_Heart_Of_Tainted_Isle&amp;diff=25248"/>
		<updated>2006-06-19T20:28:28Z</updated>

		<summary type="html">&lt;p&gt;Wiseman: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''Beating slowly and strongly, this glow is pure.''&lt;br /&gt;
&lt;br /&gt;
 It has an unknown [[Light Values |duration]].&lt;br /&gt;
 Modifies [[Constitution |constitution]] by 3 continuous.&lt;br /&gt;
 Modifies [[Strength |strength]] by 3 continuous.&lt;br /&gt;
 Modifies [[Move Points |moves]] by 333 continuous.&lt;br /&gt;
 '[[Protection Evil |protection evil]]' continuous.&lt;br /&gt;
&lt;br /&gt;
'''Keyword(s):''' glow, island, heart, pure.&amp;lt;br&amp;gt;&lt;br /&gt;
'''[[Object Level |Level(s)]]:''' 52.&amp;lt;br&amp;gt;&lt;br /&gt;
'''[[:Category: Object Types |Type]]:''' [[:Category: Light |light]].&amp;lt;br&amp;gt;&lt;br /&gt;
'''[[Object Slots |Slot(s)]]:''' &amp;lt;used as light&amp;gt;.&amp;lt;br&amp;gt;&lt;br /&gt;
'''[[Object Quality |Quality]]:''' 40 hps.&amp;lt;br&amp;gt;&lt;br /&gt;
'''[[Object Weight |Weight]]:''' 5 lbs.&amp;lt;br&amp;gt;&lt;br /&gt;
'''[[:Category: Object Flags |Flag(s)]]:''' [[Glow Flag |glow]], [[Magic Flag |magic]], [[Bless Flag |bless]], [[Anti-evil Flag |anti-evil]], [[Good Flag |good]].&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Comments ==&lt;br /&gt;
&lt;br /&gt;
Perfect for those lowheroes with low move points. &lt;br /&gt;
&lt;br /&gt;
== Directions ==&lt;br /&gt;
&lt;br /&gt;
'''[[:Category: Areas |Area]]:''' [[:Category: Tainted Isle |Tainted Isle]] ([[Tainted Isle Map |Map]]).&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Gear In Tainted Isle]]&lt;br /&gt;
[[Category: Hero Gear]]&lt;br /&gt;
[[Category: Lights]]&lt;br /&gt;
[[Category: Statistic Gear]]&lt;br /&gt;
[[Category: Level Gear]]&lt;br /&gt;
[[Category: Con Gear]]&lt;br /&gt;
[[Category: Str Gear]]&lt;br /&gt;
[[Category: Move-Point Gear |Moves Gear]]&lt;br /&gt;
[[Category: Gear That Applies Protection Evil]]&lt;/div&gt;</summary>
		<author><name>Wiseman</name></author>
		
	</entry>
	<entry>
		<id>http://govbanned.info/index.php?title=Glowing_Heart_Of_Tainted_Isle&amp;diff=25247</id>
		<title>Glowing Heart Of Tainted Isle</title>
		<link rel="alternate" type="text/html" href="http://govbanned.info/index.php?title=Glowing_Heart_Of_Tainted_Isle&amp;diff=25247"/>
		<updated>2006-06-19T20:19:37Z</updated>

		<summary type="html">&lt;p&gt;Wiseman: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''Beating slowly and strongly, this glow is pure.''&lt;br /&gt;
&lt;br /&gt;
 It has an unknown [[Light Values |duration]].&lt;br /&gt;
 Modifies [[Constitution |constitution]] by 3 continuous.&lt;br /&gt;
 Modifies [[Strength |strength]] by 3 continuous.&lt;br /&gt;
 Modifies [[Move Points |moves]] by 333 continuous.&lt;br /&gt;
 '[[Protection Evil |protection evil]]' continuous.&lt;br /&gt;
&lt;br /&gt;
'''Keyword(s):''' glow, island, heart, pure.&amp;lt;br&amp;gt;&lt;br /&gt;
'''[[Object Level |Level(s)]]:''' 52.&amp;lt;br&amp;gt;&lt;br /&gt;
'''[[:Category: Object Types |Type]]:''' [[:Category: Light |light]].&amp;lt;br&amp;gt;&lt;br /&gt;
'''[[Object Slots |Slot(s)]]:''' &amp;lt;used as light&amp;gt;.&amp;lt;br&amp;gt;&lt;br /&gt;
'''[[Object Quality |Quality]]:''' 40 hps.&amp;lt;br&amp;gt;&lt;br /&gt;
'''[[Object Weight |Weight]]:''' 5 lbs.&amp;lt;br&amp;gt;&lt;br /&gt;
'''[[:Category: Object Flags |Flag(s)]]:''' [[Glow Flag |glow]], [[Magic Flag |magic]], [[Bless Flag |bless]], [[Anti-evil Flag |anti-evil]], [[Good Flag |good]].&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Comments ==&lt;br /&gt;
&lt;br /&gt;
Perfect for those lowheroes with low move points. &lt;br /&gt;
&lt;br /&gt;
== Directions ==&lt;br /&gt;
&lt;br /&gt;
'''[[:Category: Areas |Area]]:''' [[:Category: Tainted Isle |Tainted Isle]] ([[Tainted Isle Map |Map]]).&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Gear In Tainted Isle]]&lt;br /&gt;
[[Category: Armor]]&lt;/div&gt;</summary>
		<author><name>Wiseman</name></author>
		
	</entry>
	<entry>
		<id>http://govbanned.info/index.php?title=Category:Tainted_Isle&amp;diff=25244</id>
		<title>Category:Tainted Isle</title>
		<link rel="alternate" type="text/html" href="http://govbanned.info/index.php?title=Category:Tainted_Isle&amp;diff=25244"/>
		<updated>2006-06-19T19:39:21Z</updated>

		<summary type="html">&lt;p&gt;Wiseman: /* Navigation */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''Sailors whisper of a tempest unlike any other, always centred upon a remote islet, deserted and storm-lashed for decades.  Some attribute the howling winds and sleet to an ancient curse, laid decades ago in spite by an evil power.  Regardless of its origin, the tempest of tainted isle has wrecked many a ship and made widows of sailors throughout living memory.  An intrepid adventurer could lay the bane to rest, perhaps...  Yet such a one must be both brave - and very lucky.''&lt;br /&gt;
&lt;br /&gt;
'''Level Range:''' 51-51&lt;br /&gt;
&lt;br /&gt;
'''Builder:''' Wiseman&lt;br /&gt;
&lt;br /&gt;
== Directions ==&lt;br /&gt;
&lt;br /&gt;
Walking route from [[Aelmon |Aelmon]]: 40s, w (note: crosses [[Water Terrain |water terrain]]).&lt;br /&gt;
&lt;br /&gt;
[[Portal |Portaling]] point(s) suggested: [[Raging Surf |surf]].&lt;br /&gt;
&lt;br /&gt;
== Connections ==&lt;br /&gt;
&lt;br /&gt;
[[:Category: Sea Of Strayed Hopes |Sea of Strayed Hopes]]&lt;br /&gt;
&lt;br /&gt;
== Navigation ==&lt;br /&gt;
&lt;br /&gt;
Tainted Isle consists of four areas; the cove, the jungle plateau, the windswept plateau and the tunnel. Following the walking directions  from Aelmon will bring you into the southern end of the cove. Once on the beach to the north-west, a narrow trail (private) leads up to the south-westernmost room of the jungle plateau.&lt;br /&gt;
&lt;br /&gt;
In the north-westernmost room of the jungle a second narrow trail (private) leads up to the windswept plateau. Before ascending, a tired adventurer might pause a moment to rest between some sheltering boulders to the south.&lt;br /&gt;
&lt;br /&gt;
The windsept plateau is entered at the far west. Following it east and south will lead you to the eye of the storm. which never moves from the plateau. Here one can descend into the tunnel that leads into the heart of the isle.&lt;br /&gt;
&lt;br /&gt;
== Adventuring ==&lt;br /&gt;
&lt;br /&gt;
[[Category: Areas]]&lt;br /&gt;
[[Category: Hero Areas]]&lt;br /&gt;
[[Category: Incomplete]]&lt;/div&gt;</summary>
		<author><name>Wiseman</name></author>
		
	</entry>
	<entry>
		<id>http://govbanned.info/index.php?title=Category:Tainted_Isle&amp;diff=25243</id>
		<title>Category:Tainted Isle</title>
		<link rel="alternate" type="text/html" href="http://govbanned.info/index.php?title=Category:Tainted_Isle&amp;diff=25243"/>
		<updated>2006-06-19T19:29:18Z</updated>

		<summary type="html">&lt;p&gt;Wiseman: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''Sailors whisper of a tempest unlike any other, always centred upon a remote islet, deserted and storm-lashed for decades.  Some attribute the howling winds and sleet to an ancient curse, laid decades ago in spite by an evil power.  Regardless of its origin, the tempest of tainted isle has wrecked many a ship and made widows of sailors throughout living memory.  An intrepid adventurer could lay the bane to rest, perhaps...  Yet such a one must be both brave - and very lucky.''&lt;br /&gt;
&lt;br /&gt;
'''Level Range:''' 51-51&lt;br /&gt;
&lt;br /&gt;
'''Builder:''' Wiseman&lt;br /&gt;
&lt;br /&gt;
== Directions ==&lt;br /&gt;
&lt;br /&gt;
Walking route from [[Aelmon |Aelmon]]: 40s, w (note: crosses [[Water Terrain |water terrain]]).&lt;br /&gt;
&lt;br /&gt;
[[Portal |Portaling]] point(s) suggested: [[Raging Surf |surf]].&lt;br /&gt;
&lt;br /&gt;
== Connections ==&lt;br /&gt;
&lt;br /&gt;
[[:Category: Sea Of Strayed Hopes |Sea of Strayed Hopes]]&lt;br /&gt;
&lt;br /&gt;
== Navigation ==&lt;br /&gt;
&lt;br /&gt;
== Adventuring ==&lt;br /&gt;
&lt;br /&gt;
[[Category: Areas]]&lt;br /&gt;
[[Category: Hero Areas]]&lt;br /&gt;
[[Category: Incomplete]]&lt;/div&gt;</summary>
		<author><name>Wiseman</name></author>
		
	</entry>
	<entry>
		<id>http://govbanned.info/index.php?title=Rune_Chart&amp;diff=25242</id>
		<title>Rune Chart</title>
		<link rel="alternate" type="text/html" href="http://govbanned.info/index.php?title=Rune_Chart&amp;diff=25242"/>
		<updated>2006-06-19T19:10:51Z</updated>

		<summary type="html">&lt;p&gt;Wiseman: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Different weapons accept the same [[Rune]]s differently.  Even two different copies of the same item might react to [[Rune]]s differently.&lt;br /&gt;
&lt;br /&gt;
However, any weapon that accepts [[Rune]]s will accept them in one of ten ways.  Which set of runes any weapon accepts is randomly determined when the item pops.  So, to determine what [[Rune]]s will have a desired affect on any given weapon, first delve the item a couple times to see which set of runes you're dealing with.  Once you figure out which one of the ten sets of [[Rune]]s this weapon is accepting, you can safely [[Rune]] the item without fear of accidentally applying the wrong [[Rune]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Rune Chart&lt;br /&gt;
           Rune: |  1  |  2  |  3  |  4  |  5  |  6  |  7  |  8  |  9  |  10 |&lt;br /&gt;
 ----------------+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+&lt;br /&gt;
        Weakness | zor | era | boh | vi  | chy | to  | ka  | rin | yal | nol |&lt;br /&gt;
      Sickliness | era | to  | ka  | zor | boh | nol | rin | yal | vi  | chy |&lt;br /&gt;
       Confusion | vi  | zor | chy | yal | nol | era | boh | ka  | rin | to  |&lt;br /&gt;
     Vanquishing | rin | yal | to  | ka  | era | vi  | nol | chy | boh | zor |&lt;br /&gt;
        Striking | ka  | rin | era | boh | zor | yal | to  | nol | chy | vi  |&lt;br /&gt;
          Battle | boh | ka  | zor | chy | vi  | rin | era | to  | nol | yal |&lt;br /&gt;
         Defense | chy | boh | vi  | nol | yal | ka  | zor | era | to  | rin |&lt;br /&gt;
 Invulnerability | nol | chy | yal | to  | rin | boh | vi  | zor | era | ka  |&lt;br /&gt;
            None | to  | vi  | nol | rin | ka  | chy | yal | boh | zor | era |&lt;br /&gt;
            None | yal | nol | rin | era | to  | zor | chy | vi  | ka  | boh |&lt;br /&gt;
&lt;br /&gt;
Rune Set One&lt;br /&gt;
&lt;br /&gt;
  Ka  - Rune of Vanquishing&lt;br /&gt;
  Yal - Rune of Confusion&lt;br /&gt;
  Vi  - Rune of Weakness&lt;br /&gt;
  Rin - Nothing&lt;br /&gt;
  Boh - Rune of Striking&lt;br /&gt;
  Chy - Rune of Battle&lt;br /&gt;
  Era - Nothing&lt;br /&gt;
  To  - Rune of Invulnerability&lt;br /&gt;
  Nol - Rune of Defense&lt;br /&gt;
  Zor - Rune of Sickliness&lt;br /&gt;
&lt;br /&gt;
Rune Set Two&lt;br /&gt;
&lt;br /&gt;
  Ka  - Rune of Sickliness&lt;br /&gt;
  Yal - Rune of Invulnerability&lt;br /&gt;
  Vi  - Rune of Defense&lt;br /&gt;
  Rin - Nothing&lt;br /&gt;
  Boh - Rune of Weakness&lt;br /&gt;
  Chy - Rune of Confusion&lt;br /&gt;
  Era - Rune of Striking&lt;br /&gt;
  To  - Rune of Vanquishing&lt;br /&gt;
  Nol - Nothing &lt;br /&gt;
  Zor - Rune of Battle&lt;br /&gt;
&lt;br /&gt;
Rune Set Three&lt;br /&gt;
&lt;br /&gt;
  Ka  - Rune of Invulnerability&lt;br /&gt;
  Yal - Rune of Battle&lt;br /&gt;
  Vi  - Rune of Striking&lt;br /&gt;
  Rin - Rune of Defense&lt;br /&gt;
  Boh - Nothing&lt;br /&gt;
  Chy - Rune of Sickliness&lt;br /&gt;
  Era - Nothing&lt;br /&gt;
  To  - Rune of Confusion&lt;br /&gt;
  Nol - Rune of Weakness&lt;br /&gt;
  Zor - Rune of Vanquishing&lt;br /&gt;
&lt;br /&gt;
Rune Set Four&lt;br /&gt;
&lt;br /&gt;
  Ka  - Rune of Confusion&lt;br /&gt;
  Yal - Rune of Sickliness&lt;br /&gt;
  Vi  - Nothing&lt;br /&gt;
  Rin - Rune of Weakness&lt;br /&gt;
  Boh - Nothing&lt;br /&gt;
  Chy - Rune of Vanquishing&lt;br /&gt;
  Era - Rune of Defense&lt;br /&gt;
  To  - Rune of Battle&lt;br /&gt;
  Nol - Rune of Striking&lt;br /&gt;
  Zor - Rune of Invulnerability&lt;br /&gt;
&lt;br /&gt;
Rune Set Five&lt;br /&gt;
&lt;br /&gt;
  Ka  - Rune of Defense&lt;br /&gt;
  Yal - Rune of Striking&lt;br /&gt;
  Vi  - Rune of Vanquishing&lt;br /&gt;
  Rin - Rune of Battle&lt;br /&gt;
  Boh - Rune of Invulnerability&lt;br /&gt;
  Chy - Nothing&lt;br /&gt;
  Era - Rune of Confusion&lt;br /&gt;
  To  - Rune of Weakness&lt;br /&gt;
  Nol - Rune of Sickliness&lt;br /&gt;
  Zor - Nothing&lt;br /&gt;
&lt;br /&gt;
Rune Set Six&lt;br /&gt;
&lt;br /&gt;
  Ka  - Rune of Battle&lt;br /&gt;
  Yal - Rune of Vanquishing&lt;br /&gt;
  Vi  - Nothing&lt;br /&gt;
  Rin - Rune of Striking&lt;br /&gt;
  Boh - Rune of Defense&lt;br /&gt;
  Chy - Rune of Invulnerability&lt;br /&gt;
  Era - Rune of Weakness&lt;br /&gt;
  To  - Rune of Sickliness&lt;br /&gt;
  Nol - Nothing&lt;br /&gt;
  Zor - Rune of Confusion &lt;br /&gt;
&lt;br /&gt;
Rune Set Seven&lt;br /&gt;
&lt;br /&gt;
  Ka  - Nothing&lt;br /&gt;
  Yal - Rune of Defense&lt;br /&gt;
  Vi  - Rune of Battle&lt;br /&gt;
  Rin - Rune of Invulnerability&lt;br /&gt;
  Boh - Rune of Sickliness&lt;br /&gt;
  Chy - Rune of Weakness&lt;br /&gt;
  Era - Rune of Vanquishing&lt;br /&gt;
  To  - Nothing&lt;br /&gt;
  Nol - Rune of Confusion&lt;br /&gt;
  Zor - Rune of Striking&lt;br /&gt;
&lt;br /&gt;
Rune Set Eight&lt;br /&gt;
&lt;br /&gt;
  Ka  - Rune of Striking&lt;br /&gt;
  Yal - Nothing&lt;br /&gt;
  Vi  - Rune of Confusion&lt;br /&gt;
  Rin - Rune of Vanquishing&lt;br /&gt;
  Boh - Rune of Battle&lt;br /&gt;
  Chy - Rune of Defense&lt;br /&gt;
  Era - Rune of Sickliness&lt;br /&gt;
  To  - Nothing&lt;br /&gt;
  Nol - Rune of Invulnerability&lt;br /&gt;
  Zor - Rune of Weakness&lt;br /&gt;
&lt;br /&gt;
Rune Set Nine&lt;br /&gt;
&lt;br /&gt;
  Ka  - Nothing&lt;br /&gt;
  Yal - Rune of Weakness&lt;br /&gt;
  Vi  - Rune of Sickliness&lt;br /&gt;
  Rin - Rune of Confusion&lt;br /&gt;
  Boh - Rune of Vanquishing&lt;br /&gt;
  Chy - Rune of Striking&lt;br /&gt;
  Era - Rune of Invulnerability&lt;br /&gt;
  To  - Rune of Defense&lt;br /&gt;
  Nol - Rune of Battle&lt;br /&gt;
  Zor - Nothing&lt;br /&gt;
&lt;br /&gt;
Rune Set Ten&lt;br /&gt;
&lt;br /&gt;
  Ka  - Rune of Weakness&lt;br /&gt;
  Yal - Nothing&lt;br /&gt;
  Vi  - Rune of Invulnerability&lt;br /&gt;
  Rin - Rune of Sickliness&lt;br /&gt;
  Boh - Rune of Confusion&lt;br /&gt;
  Chy - Nothing&lt;br /&gt;
  Era - Rune of Battle&lt;br /&gt;
  To  - Rune of Striking&lt;br /&gt;
  Nol - Rune of Vanquishing&lt;br /&gt;
  Zor - Rune of Defense&lt;br /&gt;
&lt;br /&gt;
[[Category: Spoilers]]&lt;/div&gt;</summary>
		<author><name>Wiseman</name></author>
		
	</entry>
	<entry>
		<id>http://govbanned.info/index.php?title=Motivation&amp;diff=2865</id>
		<title>Motivation</title>
		<link rel="alternate" type="text/html" href="http://govbanned.info/index.php?title=Motivation&amp;diff=2865"/>
		<updated>2005-06-08T21:51:39Z</updated>

		<summary type="html">&lt;p&gt;Wiseman: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;With so many excellent AVATAR resources already available on the web, why would we make another&lt;br /&gt;
website devoted to this MUD?  No, we're not nuts, we actually believe that this website offers&lt;br /&gt;
something that none of the other currently available AVATAR sites do.&lt;br /&gt;
&lt;br /&gt;
One problem with AVATAR info sites is that they can disappear at a moment's notice, never to return.  I'm sure many players mourn the loss of such great AVATAR info sites as Aejase, Mindesto's map site, and Wiseman's race info (edit: [http://users.tpg.com.au/wyvaud/avatar_races/races.html Wiseman's race info] is back! -- Wiseman).  Another problem is when once-great sites like lfamily, or again Aejase, become obsolete because their administrators neglect them.&lt;br /&gt;
&lt;br /&gt;
This website solves both of these problems.  While we can't promise to be around forever, we certainly don't have plans of disappearing any time soon.  And if the unforeseen does happen, then we could easily hand off the contents of this site to anyone interested in hosting it, and it could be back up in minutes.&lt;br /&gt;
&lt;br /&gt;
Because this website is a Wiki, and is therefore modifiable by '''''anyone''''', you need not worry about the information here becoming obsolete.  If something on the MUD changes, you can log onto the Wiki yourself and keep the rest of the community up to date; you don't need to wait for one of the few site administrators to do it for you.  Similarly, if there's some great obscure AVATAR web resource out there that you know about, you can transcribe that knowledge into our Wiki.  That way, if the other site goes down for any reason, the information will still be available online.&lt;br /&gt;
&lt;br /&gt;
We hope you enjoy using this Wiki, both to find information about AVATAR, and to share what you know with others.  Please see [[contributing]] if you need help figuring out how to post information on this site.&lt;br /&gt;
&lt;br /&gt;
-[[User:Mel|mel]]&amp;amp;[[User:Waite|waite]]&lt;/div&gt;</summary>
		<author><name>Wiseman</name></author>
		
	</entry>
	<entry>
		<id>http://govbanned.info/index.php?title=Strongman%27s_Bracers&amp;diff=2753</id>
		<title>Strongman's Bracers</title>
		<link rel="alternate" type="text/html" href="http://govbanned.info/index.php?title=Strongman%27s_Bracers&amp;diff=2753"/>
		<updated>2005-05-29T19:07:39Z</updated>

		<summary type="html">&lt;p&gt;Wiseman: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;  Modifies constitution by 1 continuous.&lt;br /&gt;
  Modifies strength by 1 continuous.&lt;br /&gt;
Slot: Arms&amp;lt;br&amp;gt;&lt;br /&gt;
Level: 9&amp;lt;br&amp;gt;&lt;br /&gt;
Weight: 8&amp;lt;br&amp;gt;&lt;br /&gt;
Base: 1-2&amp;lt;br&amp;gt;&lt;br /&gt;
Mob: None (in a chest)&amp;lt;br&amp;gt;&lt;br /&gt;
Area: [[:Category:Circus|Circus]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Note: to complete this mini-quest you will need some means of detecting hidden.  Get the [[Pink Potion]] from [[:Category:Mudschool|Mudschool]] or the [[Cup Of Gremlin Blood]] from [[:Category:Grunka's Kombat Skool|Grunka's Kombat Skool]].'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
From the entrance to the Circus go one south and buy a ticket.&lt;br /&gt;
&lt;br /&gt;
Then go 2s, e, s, and kill [[Ivan]].  Note that he hides, so this is where you need to quaff your detect hidden potion.  Once he's dead make sure to loot the key from his corpse.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Then go n, w, 2s, unlock s, open s, to gain access to the bigtop.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
From here go 3s, u, 3w, [d], e, n.  In this room will be Ivan's chest.  Unlock it, loot it, and claim your prize.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Be warned:''' Do not go down from the centre of the tightrope, as you will end up in the lion tamer's cage and have your corpse eaten by lions. Go to the far western end of the tightrope and type &amp;quot;open down&amp;quot;. I know you can't see the down exit, but it is there.&lt;br /&gt;
&lt;br /&gt;
[[Category:Con Gear]]&lt;br /&gt;
[[Category:Str Gear]]&lt;br /&gt;
[[Category:Lowmort 1-10 Gear]]&lt;br /&gt;
[[Category:Gear In Circus]]&lt;/div&gt;</summary>
		<author><name>Wiseman</name></author>
		
	</entry>
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