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	<updated>2026-04-04T08:47:06Z</updated>
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	<entry>
		<id>http://govbanned.info/index.php?title=Paladin_Weapon&amp;diff=59917</id>
		<title>Paladin Weapon</title>
		<link rel="alternate" type="text/html" href="http://govbanned.info/index.php?title=Paladin_Weapon&amp;diff=59917"/>
		<updated>2025-04-30T19:07:28Z</updated>

		<summary type="html">&lt;p&gt;Uberelf: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''No one is certain of the origin of the unearthly forge located within the Hall of Paladins. What is known however, is that the unique quicksilver weapons forged from it are unlike any other. In addition to their near perfect quality, these weapons can be blessed with further enhancements.''&lt;br /&gt;
&lt;br /&gt;
''As the Paladin grows in stature and earn blessings from their crusades and quests, they will gain the ability to add different enhancements to their weapons.''&lt;br /&gt;
&lt;br /&gt;
''While a Paladin may only own one of these weapons at any given time, they can chose to replace it or have a new weapon made, should their current weapon be lost. No one other than the Paladin can handle these weapons which are bound to the very fabric of their owner's being.''&lt;br /&gt;
&lt;br /&gt;
''Aleryia, the Paladin Guild Weaponsmith, is in charge of crafting weapons for the most worthy of Paladins.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Comments==&lt;br /&gt;
&lt;br /&gt;
Portal/teleport/walk to '''[[Aleryia]]'''. Give Aleryia 100 coins.  use the abilities command to see available options.  tell aleryia which abilities you want. You can add multiples of the same enhancement (i.e. severity twice or redemption twice), or can select different ones (i.e. one severity and one redemption). The number of enhancements you can add is dependent on your level. When all are added, tell Aleryia finish.&lt;br /&gt;
&lt;br /&gt;
At level 35, Paladins can create a weapon of their own, which is a two-handed sword which has excellent statistics for its level (weapon type: [[Godforged Weapons| godforged]], damage type: [[:Category:Melee Weapons That Slash| slashing]]).  It can be customized with a variety of enchantments which are unlocked by completing quests for mobiles in the Hall of Paladins.  These quests unlock at specific levels.  &amp;quot;Attack&amp;quot; and &amp;quot;Defence&amp;quot; are available immediately.&lt;br /&gt;
&lt;br /&gt;
Aleryia can now create different types (greatsword, glaive, mace, warscythe, etc) of paladin weapons and give a custom name – at Aleryia 'look rack'.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot; border=&amp;quot;2&amp;quot; cellpadding=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;big&amp;gt;'''Paladin Weapon Modifiers'''&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! &amp;amp;nbsp;Enchantment&lt;br /&gt;
! &amp;amp;nbsp;Level Required&lt;br /&gt;
! class=unsortable|&amp;amp;nbsp;Effect&lt;br /&gt;
! class=unsortable|&amp;amp;nbsp;Quest&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Attack&lt;br /&gt;
| 35&lt;br /&gt;
| Improved damage and chance to hit. (adds 2hr/2dr, +6/+6 at Lord)&lt;br /&gt;
| Automatically obtained.&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Defense&lt;br /&gt;
| 35&lt;br /&gt;
| Improved armor class. (adds -20 ac, -50ac at Lord)&lt;br /&gt;
| Automatically obtained.&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Piety&lt;br /&gt;
| 35&lt;br /&gt;
| Chance of reduced divine spell cost. (adds 10% chance of halved cost of divine spells, +25% cost at Lord)&lt;br /&gt;
| Unlocked by following [[Burthelemon]]'s directions to 5 of his friends across the realm.&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Radiance&lt;br /&gt;
| 40&lt;br /&gt;
| Increase damage against undead. (adds 10% damage against undead, +20% for Lord)&lt;br /&gt;
| Given by statue of a dwarven paladin in room named The Broken Dwarf. Unlocked by slaying all Dwarven shades and ghosts in the [[Iceways]] within a single repop.&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Severity&lt;br /&gt;
| 45&lt;br /&gt;
| Chance of critical strike. (adds 5% critical hit chance, 10% for Lord)&lt;br /&gt;
| Given by A statue of a robed man in a room named Yurthic's wing. Unlocked by killing the [[Magical Roc]] in [[Gorn's Anchor]].&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Zealot&lt;br /&gt;
| Hero 1&lt;br /&gt;
| Chance of extra attack. (adds 20% extra hit chance for Lord)&lt;br /&gt;
| Given by A ghostly form in the Curse of the Keep. Unlocked by killing the [[Shadow Prince]] and returning [[Traitor's Blade]] to the Hall of Paladins.&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Shock&lt;br /&gt;
| Hero 101&lt;br /&gt;
| Chance of stunning strike. (adds 15% stunning hit chance for Lord)&lt;br /&gt;
| Given by Sister Tamora. Unlocked by clearing [[Tainted Isle]] of its taint, and turning in [[Glowing Heart Of Tainted Isle]]. Multiple clears of the area might be necessary to gain credit (try clearing all the mobs on the downward path towards the tainted mobs).&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Redemption&lt;br /&gt;
| Hero 250&lt;br /&gt;
| Amplifies heals cast on the paladin (adds 10% to the heal amount).&lt;br /&gt;
| Given by Torrak. Unlocked by killing [[Arcanthra The Black|Arcanthra]], returning the dropped note, and then killing [[Crullius The White]] and returning his dagger.&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Sylvan&lt;br /&gt;
| Hero 500&lt;br /&gt;
| Increase damage against faerie races (+15%) and protection from Faerie races (+5%).&lt;br /&gt;
| Multi-step quest at the archaeologist in [[:Category:Graves Of Reveria|Graves of Reveria]].  Once you find him, you must slay a magical presence in [[:Category:Necropolis|Necropolis]], and return his trinket.   Then you must scour the mausoleum in [[:Category:Graves Of Reveria|Graves of Reveria]] for a hidden treasure (get globe).   Finally, you must single-handedly defend the archaeologist from an onslaught of wraiths.    Please note that this quest should not be attempted by more than one paladin at a time, as the archaeologist changes states between turnins, and quest completion will reset him to his initial form.  If the final leg of the quest is failed, it cannot be attempted again until the next day.   There is also a bug where &amp;quot;a magical presence&amp;quot; does not properly spawn the quest item it should be carrying; if this occurs it should be fixed on repop, or by fleeing and re-attempting the mob.&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Steadfast&lt;br /&gt;
| Hero 750&lt;br /&gt;
| Protection from stun. (+20% for Lord)&lt;br /&gt;
| Multi-step quest given by Hatomoto.  You must slay an undetermined number of ronin in [[Shogun]] as well as striking the killing blow against [[Shogun Senjisama]].  Return to Hatomoto and he will give you a petal.  Recommend you clear merchant and privateer captain, then give petal to the [[True Emperor]] who will follow you.  He will give you the petal back and command you to return it to him when at Pansho.  Walk quickely to [[Pansho]]. Return the petal to emperor.  Helping him in this escape will complete the task.&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Spiritlink&lt;br /&gt;
| Lord 1&lt;br /&gt;
| Spiritlink your wield (broken if dropped).&lt;br /&gt;
| Automatically obtained.&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Ethereal&lt;br /&gt;
| Lord 1&lt;br /&gt;
| Improved damage against Gith (adds +20%). &lt;br /&gt;
| Given by a hooded figure. Clear gith tower, then kill mage at top, he opens portal. (Don't kill mage first, or clearing the tower won't count.)  Enter portal and kill commander (not soloable; N.B. soloed pretty handily with a High Elf. Difficulty is largely due to mindbender spells everywhere and swarms. Pray for deflection and let most of your damage come from ripostes, clear out a few lancers and swordsmen before engaging the boss to reduce the likelihood of a walkin. You can outheal the commander's damage while it's a 1v1).  Once the portal is open, it seems to stay open for a long time.  I brought a shadowed hie mage into portal area and was able to kill commander (although it still wasnt easy!) Bring helm to guy in paladin hall.&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Silver&lt;br /&gt;
| Lord 1&lt;br /&gt;
| Improved protection from Gith (adds +10%).&lt;br /&gt;
| Sir Lochlan asks you to kill Gith Commander in Outland and bring his chestplate. He keeps the chestplate!!!!!!!!&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Essence&lt;br /&gt;
| Lord 100? 150?&lt;br /&gt;
| Improved protection from Elementals (adds +10%).&lt;br /&gt;
| Sstiksa asks you to kill Scorn and bring his remains. Same as the fdk quest (get essence to make Scorn killable, then turn it in and kill him with a group). He's level 305 and demonfired.&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Judgement&lt;br /&gt;
| Lord 1&lt;br /&gt;
| +3% critical hit, +20% damage against demons, +10% protection from demons.&lt;br /&gt;
| A mysterious individual asks you for 10 trophies from hunting demons, which are items with keyword &amp;quot;trophy&amp;quot; called &amp;quot;demon fang&amp;quot; that are carried by 4 larger mobs in [[:Category:Nexus_of_the_Crisis|Nexus of the Crisis]].&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category: Paladin Class Definers]]&lt;/div&gt;</summary>
		<author><name>Uberelf</name></author>
		
	</entry>
	<entry>
		<id>http://govbanned.info/index.php?title=Paladin_Weapon&amp;diff=59891</id>
		<title>Paladin Weapon</title>
		<link rel="alternate" type="text/html" href="http://govbanned.info/index.php?title=Paladin_Weapon&amp;diff=59891"/>
		<updated>2025-03-28T03:08:37Z</updated>

		<summary type="html">&lt;p&gt;Uberelf: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''No one is certain of the origin of the unearthly forge located within the Hall of Paladins. What is known however, is that the unique quicksilver weapons forged from it are unlike any other. In addition to their near perfect quality, these weapons can be blessed with further enhancements.''&lt;br /&gt;
&lt;br /&gt;
''As the Paladin grows in stature and earn blessings from their crusades and quests, they will gain the ability to add different enhancements to their weapons.''&lt;br /&gt;
&lt;br /&gt;
''While a Paladin may only own one of these weapons at any given time, they can chose to replace it or have a new weapon made, should their current weapon be lost. No one other than the Paladin can handle these weapons which are bound to the very fabric of their owner's being.''&lt;br /&gt;
&lt;br /&gt;
''Aleryia, the Paladin Guild Weaponsmith, is in charge of crafting weapons for the most worthy of Paladins.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Comments==&lt;br /&gt;
&lt;br /&gt;
Portal/teleport/walk to '''[[Aleryia]]'''. Give Aleryia 100 coins.  use the abilities command to see available options.  tell aleryia which abilities you want. You can add multiples of the same enhancement (i.e. severity twice or redemption twice), or can select different ones (i.e. one severity and one redemption). The number of enhancements you can add is dependent on your level. When all are added, tell Aleryia finish.&lt;br /&gt;
&lt;br /&gt;
At level 35, Paladins can create a weapon of their own, which is a two-handed sword which has excellent statistics for its level (weapon type: [[Godforged Weapons| godforged]], damage type: [[:Category:Melee Weapons That Slash| slashing]]).  It can be customized with a variety of enchantments which are unlocked by completing quests for mobiles in the Hall of Paladins.  These quests unlock at specific levels.  &amp;quot;Attack&amp;quot; and &amp;quot;Defence&amp;quot; are available immediately.&lt;br /&gt;
&lt;br /&gt;
Aleryia can now create different types (greatsword, glaive, mace, warscythe, etc) of paladin weapons and give a custom name – at Aleryia 'look rack'.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot; border=&amp;quot;2&amp;quot; cellpadding=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;big&amp;gt;'''Paladin Weapon Modifiers'''&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! &amp;amp;nbsp;Enchantment&lt;br /&gt;
! &amp;amp;nbsp;Level Required&lt;br /&gt;
! class=unsortable|&amp;amp;nbsp;Effect&lt;br /&gt;
! class=unsortable|&amp;amp;nbsp;Quest&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Attack&lt;br /&gt;
| 35&lt;br /&gt;
| Improved damage and chance to hit. (adds 2hr/2dr, +6/+6 at Lord)&lt;br /&gt;
| Automatically obtained.&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Defense&lt;br /&gt;
| 35&lt;br /&gt;
| Improved armor class. (adds -20 ac, -50ac at Lord)&lt;br /&gt;
| Automatically obtained.&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Piety&lt;br /&gt;
| 35&lt;br /&gt;
| Chance of reduced divine spell cost. (adds 10% chance of halved cost of divine spells, +25% cost at Lord)&lt;br /&gt;
| Unlocked by following [[Burthelemon]]'s directions to 5 of his friends across the realm.&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Radiance&lt;br /&gt;
| 40&lt;br /&gt;
| Increase damage against undead. (adds 10% damage against undead, +20% for Lord)&lt;br /&gt;
| Given by statue of a dwarven paladin in room named The Broken Dwarf. Unlocked by slaying all Dwarven shades and ghosts in the [[Iceways]] within a single repop.&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Severity&lt;br /&gt;
| 45&lt;br /&gt;
| Chance of critical strike. (adds 5% critical hit chance, 10% for Lord)&lt;br /&gt;
| Given by A statue of a robed man in a room named Yurthic's wing. Unlocked by killing the [[Magical Roc]] in [[Gorn's Anchor]].&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Zealot&lt;br /&gt;
| Hero 1&lt;br /&gt;
| Chance of extra attack. (adds 20% extra hit chance for Lord)&lt;br /&gt;
| Given by A ghostly form in the Curse of the Keep. Unlocked by killing the [[Shadow Prince]] and returning [[Traitor's Blade]] to the Hall of Paladins.&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Shock&lt;br /&gt;
| Hero 101&lt;br /&gt;
| Chance of stunning strike. (adds 15% stunning hit chance for Lord)&lt;br /&gt;
| Given by Sister Tamora. Unlocked by clearing [[Tainted Isle]] of its taint, and turning in [[Glowing Heart Of Tainted Isle]]. Multiple clears of the area might be necessary to gain credit (try clearing all the mobs on the downward path towards the tainted mobs).&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Redemption&lt;br /&gt;
| Hero 250&lt;br /&gt;
| Amplifies heals cast on the paladin (adds 10% to the heal amount).&lt;br /&gt;
| Given by Torrak. Unlocked by killing [[Arcanthra The Black|Arcanthra]], returning the dropped note, and then killing [[Crullius The White]] and returning his dagger.&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Sylvan&lt;br /&gt;
| Hero 500&lt;br /&gt;
| Increase damage against faerie races (+15%) and protection from Faerie races (+5%).&lt;br /&gt;
| Multi-step quest at the archaeologist in [[:Category:Graves Of Reveria|Graves of Reveria]].  Once you find him, you must slay a magical presence in [[:Category:Necropolis|Necropolis]], and return his trinket.   Then you must scour the mausoleum in [[:Category:Graves Of Reveria|Graves of Reveria]] for a hidden treasure (visaran spent hours on this step..no luck.  anyone have another hint?).   Finally, you must single-handedly defend the archaeologist from an onslaught of wraiths.    Please note that this quest should not be attempted by more than one paladin at a time, as the archaeologist changes states between turnins, and quest completion will reset him to his initial form.  If the final leg of the quest is failed, it cannot be attempted again until the next day.   There is also a bug where &amp;quot;a magical presence&amp;quot; does not properly spawn the quest item it should be carrying; if this occurs it should be fixed on repop, or by fleeing and re-attempting the mob.&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Steadfast&lt;br /&gt;
| Hero 750&lt;br /&gt;
| Protection from stun. (+20% for Lord)&lt;br /&gt;
| Multi-step quest given by Hatomoto.  You must slay an undetermined number of ronin in [[Shogun]] as well as striking the killing blow against [[Shogun Senjisama]].  Return to Hatomoto and he will give you a petal.  Recommend you clear merchant and privateer captain, then give petal to the [[True Emperor]] who will follow you.  He will give you the petal back and command you to return it to him when at Pansho.  Walk quickely to [[Pansho]]. Return the petal to emperor.  Helping him in this escape will complete the task.&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Spiritlink&lt;br /&gt;
| Lord 1&lt;br /&gt;
| Spiritlink your wield (broken if dropped).&lt;br /&gt;
| Automatically obtained.&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Ethereal&lt;br /&gt;
| Lord 1&lt;br /&gt;
| Improved damage against Gith (adds +20%). &lt;br /&gt;
| Given by a hooded figure. Clear gith tower, then kill mage at top, he opens portal. (Don't kill mage first, or clearing the tower won't count.)  Enter portal and kill commander (not soloable; N.B. soloed pretty handily with a High Elf. Difficulty is largely due to mindbender spells everywhere and swarms. Pray for deflection and let most of your damage come from ripostes, clear out a few lancers and swordsmen before engaging the boss to reduce the likelihood of a walkin. You can outheal the commander's damage while it's a 1v1).  Once the portal is open, it seems to stay open for a long time.  I brought a shadowed hie mage into portal area and was able to kill commander (although it still wasnt easy!) Bring helm to guy in paladin hall.&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Silver&lt;br /&gt;
| Lord 1&lt;br /&gt;
| Improved protection from Gith (adds +10%).&lt;br /&gt;
| Sir Lochlan asks you to kill Gith Commander in Outland and bring his chestplate. He keeps the chestplate!!!!!!!!&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Essence&lt;br /&gt;
| Lord 100? 150?&lt;br /&gt;
| Improved protection from Elementals (adds +10%).&lt;br /&gt;
| Sstiksa asks you to kill Scorn and bring his remains. Same as the fdk quest (get essence to make Scorn killable, then turn it in and kill him with a group). He's level 305 and demonfired.&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Judgement&lt;br /&gt;
| Lord 1&lt;br /&gt;
| +3% critical hit, +20% damage against demons, +10% protection from demons.&lt;br /&gt;
| A mysterious individual asks you for 10 trophies from hunting demons, which are items with keyword &amp;quot;trophy&amp;quot; called &amp;quot;demon fang&amp;quot; that are carried by 4 larger mobs in [[:Category:Nexus_of_the_Crisis|Nexus of the Crisis]].&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category: Paladin Class Definers]]&lt;/div&gt;</summary>
		<author><name>Uberelf</name></author>
		
	</entry>
	<entry>
		<id>http://govbanned.info/index.php?title=Paladin_Weapon&amp;diff=59890</id>
		<title>Paladin Weapon</title>
		<link rel="alternate" type="text/html" href="http://govbanned.info/index.php?title=Paladin_Weapon&amp;diff=59890"/>
		<updated>2025-03-28T03:06:19Z</updated>

		<summary type="html">&lt;p&gt;Uberelf: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''No one is certain of the origin of the unearthly forge located within the Hall of Paladins. What is known however, is that the unique quicksilver weapons forged from it are unlike any other. In addition to their near perfect quality, these weapons can be blessed with further enhancements.''&lt;br /&gt;
&lt;br /&gt;
''As the Paladin grows in stature and earn blessings from their crusades and quests, they will gain the ability to add different enhancements to their weapons.''&lt;br /&gt;
&lt;br /&gt;
''While a Paladin may only own one of these weapons at any given time, they can chose to replace it or have a new weapon made, should their current weapon be lost. No one other than the Paladin can handle these weapons which are bound to the very fabric of their owner's being.''&lt;br /&gt;
&lt;br /&gt;
''Aleryia, the Paladin Guild Weaponsmith, is in charge of crafting weapons for the most worthy of Paladins.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Comments==&lt;br /&gt;
&lt;br /&gt;
Portal/teleport/walk to '''[[Aleryia]]'''. Give Aleryia 100 coins.  use the abilities command to see available options.  tell aleryia which abilities you want. You can add multiples of the same enhancement (i.e. severity twice or redemption twice), or can select different ones (i.e. one severity and one redemption). The number of enhancements you can add is dependent on your level. When all are added, tell Aleryia finish.&lt;br /&gt;
&lt;br /&gt;
At level 35, Paladins can create a weapon of their own, which is a two-handed sword which has excellent statistics for its level (weapon type: [[Godforged Weapons| godforged]], damage type: [[:Category:Melee Weapons That Slash| slashing]]).  It can be customized with a variety of enchantments which are unlocked by completing quests for mobiles in the Hall of Paladins.  These quests unlock at specific levels.  &amp;quot;Attack&amp;quot; and &amp;quot;Defence&amp;quot; are available immediately.&lt;br /&gt;
&lt;br /&gt;
Aleryia can now create different types (greatsword, glaive, mace, warscythe, etc) of paladin weapons and give a custom name – at Aleryia 'look rack'.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot; border=&amp;quot;2&amp;quot; cellpadding=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;big&amp;gt;'''Paladin Weapon Modifiers'''&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! &amp;amp;nbsp;Enchantment&lt;br /&gt;
! &amp;amp;nbsp;Level Required&lt;br /&gt;
! class=unsortable|&amp;amp;nbsp;Effect&lt;br /&gt;
! class=unsortable|&amp;amp;nbsp;Quest&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Attack&lt;br /&gt;
| 35&lt;br /&gt;
| Improved damage and chance to hit. (adds 2hr/2dr, +6/+6 at Lord)&lt;br /&gt;
| Automatically obtained.&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Defense&lt;br /&gt;
| 35&lt;br /&gt;
| Improved armor class. (adds -20 ac, -50ac at Lord)&lt;br /&gt;
| Automatically obtained.&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Piety&lt;br /&gt;
| 35&lt;br /&gt;
| Chance of reduced divine spell cost. (adds 10% chance of halved cost of divine spells, +25% cost at Lord)&lt;br /&gt;
| Unlocked by following [[Burthelemon]]'s directions to 5 of his friends across the realm.&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Radiance&lt;br /&gt;
| 40&lt;br /&gt;
| Increase damage against undead. (adds 10% damage against undead, +20% for Lord)&lt;br /&gt;
| Given by statue of a dwarven paladin in room named The Broken Dwarf. Unlocked by slaying all Dwarven shades and ghosts in the [[Iceways]] within a single repop.&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Severity&lt;br /&gt;
| 45&lt;br /&gt;
| Chance of critical strike. (adds 5% critical hit chance, 10% for Lord)&lt;br /&gt;
| Given by A statue of a robed man in a room named Yurthic's wing. Unlocked by killing the [[Magical Roc]] in [[Gorn's Anchor]].&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Zealot&lt;br /&gt;
| Hero 1&lt;br /&gt;
| Chance of extra attack. (adds 20% extra hit chance for Lord)&lt;br /&gt;
| Given by A ghostly form in the Curse of the Keep. Unlocked by killing the [[Shadow Prince]] and returning [[Traitor's Blade]] to the Hall of Paladins.&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Shock&lt;br /&gt;
| Hero 101&lt;br /&gt;
| Chance of stunning strike. (adds 15% stunning hit chance for Lord)&lt;br /&gt;
| Given by Sister Tamora. Unlocked by clearing [[Tainted Isle]] of its taint, and turning in [[Glowing Heart Of Tainted Isle]]. Multiple clears of the area might be necessary to gain credit (try clearing all the mobs on the downward path towards the tainted mobs).&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Redemption&lt;br /&gt;
| Hero 250&lt;br /&gt;
| Amplifies heals cast on the paladin (adds 10% to the heal amount).&lt;br /&gt;
| Given by Torrak. Unlocked by killing [[Arcanthra The Black|Arcanthra]], returning the dropped note, and then killing [[Crullius The White]] and returning his dagger.&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Sylvan&lt;br /&gt;
| Hero 500&lt;br /&gt;
| Increase damage against faerie races (+15%) and protection from Faerie races (+5%).&lt;br /&gt;
| Multi-step quest at the archaeologist in [[:Category:Graves Of Reveria|Graves of Reveria]].  Once you find him, you must slay a magical presence in [[:Category:Necropolis|Necropolis]], and return his trinket.   Then you must scour the mausoleum in [[:Category:Graves Of Reveria|Graves of Reveria]] for a hidden treasure (visaran spent hours on this step..no luck.  anyone have another hint?).   Finally, you must single-handedly defend the archaeologist from an onslaught of wraiths.    Please note that this quest should not be attempted by more than one paladin at a time, as the archaeologist changes states between turnins, and quest completion will reset him to his initial form.  If the final leg of the quest is failed, it cannot be attempted again until the next day.   There is also a bug where &amp;quot;a magical presence&amp;quot; does not properly spawn the quest item it should be carrying; if this occurs it should be fixed on repop, or by fleeing and re-attempting the mob.&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Steadfast&lt;br /&gt;
| Hero 750&lt;br /&gt;
| Protection from stun. (+20% for Lord)&lt;br /&gt;
| Multi-step quest.  You must slay an undetermined number of ronin in [[Shogun]] as well as striking the killing blow against [[Shogun Senjisama]].  Return to Hatomoto and he will give you a petal.  Recommend you clear merchant and privateer captain, then give petal to the [[True Emperor]] who will follow you.  He will give you the petal back and command you to return it to him when at Pansho.  Walk quickely to [[Pansho]]. Return the petal to emperor.  Helping him in this escape will complete the task.&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Spiritlink&lt;br /&gt;
| Lord 1&lt;br /&gt;
| Spiritlink your wield (broken if dropped).&lt;br /&gt;
| Automatically obtained.&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Ethereal&lt;br /&gt;
| Lord 1&lt;br /&gt;
| Improved damage against Gith (adds +20%). &lt;br /&gt;
| Given by a hooded figure. Clear gith tower, then kill mage at top, he opens portal. (Don't kill mage first, or clearing the tower won't count.)  Enter portal and kill commander (not soloable; N.B. soloed pretty handily with a High Elf. Difficulty is largely due to mindbender spells everywhere and swarms. Pray for deflection and let most of your damage come from ripostes, clear out a few lancers and swordsmen before engaging the boss to reduce the likelihood of a walkin. You can outheal the commander's damage while it's a 1v1).  Once the portal is open, it seems to stay open for a long time.  I brought a shadowed hie mage into portal area and was able to kill commander (although it still wasnt easy!) Bring helm to guy in paladin hall.&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Silver&lt;br /&gt;
| Lord 1&lt;br /&gt;
| Improved protection from Gith (adds +10%).&lt;br /&gt;
| Sir Lochlan asks you to kill Gith Commander in Outland and bring his chestplate. He keeps the chestplate!!!!!!!!&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Essence&lt;br /&gt;
| Lord 100? 150?&lt;br /&gt;
| Improved protection from Elementals (adds +10%).&lt;br /&gt;
| Sstiksa asks you to kill Scorn and bring his remains. Same as the fdk quest (get essence to make Scorn killable, then turn it in and kill him with a group). He's level 305 and demonfired.&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Judgement&lt;br /&gt;
| Lord 1&lt;br /&gt;
| +3% critical hit, +20% damage against demons, +10% protection from demons.&lt;br /&gt;
| A mysterious individual asks you for 10 trophies from hunting demons, which are items with keyword &amp;quot;trophy&amp;quot; called &amp;quot;demon fang&amp;quot; that are carried by 4 larger mobs in [[:Category:Nexus_of_the_Crisis|Nexus of the Crisis]].&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category: Paladin Class Definers]]&lt;/div&gt;</summary>
		<author><name>Uberelf</name></author>
		
	</entry>
	<entry>
		<id>http://govbanned.info/index.php?title=Paladin_Weapon&amp;diff=59889</id>
		<title>Paladin Weapon</title>
		<link rel="alternate" type="text/html" href="http://govbanned.info/index.php?title=Paladin_Weapon&amp;diff=59889"/>
		<updated>2025-03-28T02:49:19Z</updated>

		<summary type="html">&lt;p&gt;Uberelf: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''No one is certain of the origin of the unearthly forge located within the Hall of Paladins. What is known however, is that the unique quicksilver weapons forged from it are unlike any other. In addition to their near perfect quality, these weapons can be blessed with further enhancements.''&lt;br /&gt;
&lt;br /&gt;
''As the Paladin grows in stature and earn blessings from their crusades and quests, they will gain the ability to add different enhancements to their weapons.''&lt;br /&gt;
&lt;br /&gt;
''While a Paladin may only own one of these weapons at any given time, they can chose to replace it or have a new weapon made, should their current weapon be lost. No one other than the Paladin can handle these weapons which are bound to the very fabric of their owner's being.''&lt;br /&gt;
&lt;br /&gt;
''Aleryia, the Paladin Guild Weaponsmith, is in charge of crafting weapons for the most worthy of Paladins.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Comments==&lt;br /&gt;
&lt;br /&gt;
Portal/teleport/walk to '''[[Aleryia]]'''. Give Aleryia 100 coins.  use the abilities command to see available options.  tell aleryia which abilities you want. You can add multiples of the same enhancement (i.e. severity twice or redemption twice), or can select different ones (i.e. one severity and one redemption). The number of enhancements you can add is dependent on your level. When all are added, tell Aleryia finish.&lt;br /&gt;
&lt;br /&gt;
At level 35, Paladins can create a weapon of their own, which is a two-handed sword which has excellent statistics for its level (weapon type: [[Godforged Weapons| godforged]], damage type: [[:Category:Melee Weapons That Slash| slashing]]).  It can be customized with a variety of enchantments which are unlocked by completing quests for mobiles in the Hall of Paladins.  These quests unlock at specific levels.  &amp;quot;Attack&amp;quot; and &amp;quot;Defence&amp;quot; are available immediately.&lt;br /&gt;
&lt;br /&gt;
Aleryia can now create different types (greatsword, glaive, mace, warscythe, etc) of paladin weapons and give a custom name – at Aleryia 'look rack'.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot; border=&amp;quot;2&amp;quot; cellpadding=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;big&amp;gt;'''Paladin Weapon Modifiers'''&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! &amp;amp;nbsp;Enchantment&lt;br /&gt;
! &amp;amp;nbsp;Level Required&lt;br /&gt;
! class=unsortable|&amp;amp;nbsp;Effect&lt;br /&gt;
! class=unsortable|&amp;amp;nbsp;Quest&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Attack&lt;br /&gt;
| 35&lt;br /&gt;
| Improved damage and chance to hit. (adds 2hr/2dr, +6/+6 at Lord)&lt;br /&gt;
| Automatically obtained.&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Defense&lt;br /&gt;
| 35&lt;br /&gt;
| Improved armor class. (adds -20 ac, -50ac at Lord)&lt;br /&gt;
| Automatically obtained.&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Piety&lt;br /&gt;
| 35&lt;br /&gt;
| Chance of reduced divine spell cost. (adds 10% chance of halved cost of divine spells, +25% cost at Lord)&lt;br /&gt;
| Unlocked by following [[Burthelemon]]'s directions to 5 of his friends across the realm.&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Radiance&lt;br /&gt;
| 40&lt;br /&gt;
| Increase damage against undead. (adds 10% damage against undead, +20% for Lord)&lt;br /&gt;
| Given by statue of a dwarven paladin in room named The Broken Dwarf. Unlocked by slaying all Dwarven shades and ghosts in the [[Iceways]] within a single repop.&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Severity&lt;br /&gt;
| 45&lt;br /&gt;
| Chance of critical strike. (adds 5% critical hit chance, 10% for Lord)&lt;br /&gt;
| Given by A statue of a robed man in a room named Yurthic's wing. Unlocked by killing the [[Magical Roc]] in [[Gorn's Anchor]].&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Zealot&lt;br /&gt;
| Hero 1&lt;br /&gt;
| Chance of extra attack. (adds 20% extra hit chance for Lord)&lt;br /&gt;
| Given by A ghostly form in the Curse of the Keep. Unlocked by killing the [[Shadow Prince]] and returning [[Traitor's Blade]] to the Hall of Paladins.&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Shock&lt;br /&gt;
| Hero 101&lt;br /&gt;
| Chance of stunning strike. (adds 15% stunning hit chance for Lord)&lt;br /&gt;
| Given by Sister Tamora. Unlocked by clearing [[Tainted Isle]] of its taint, and turning in [[Glowing Heart Of Tainted Isle]]. Multiple clears of the area might be necessary to gain credit (try clearing all the mobs on the downward path towards the tainted mobs).&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Redemption&lt;br /&gt;
| Hero 250&lt;br /&gt;
| Amplifies heals cast on the paladin (adds 10% to the heal amount).&lt;br /&gt;
| Given by Torrak. Unlocked by killing [[Arcanthra The Black|Arcanthra]], returning the dropped note, and then killing [[Crullius The White]] and returning his dagger.&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Sylvan&lt;br /&gt;
| Hero 500&lt;br /&gt;
| Increase damage against faerie races (+15%) and protection from Faerie races (+5%).&lt;br /&gt;
| Multi-step quest at the archaeologist in [[:Category:Graves Of Reveria|Graves of Reveria]].  Once you find him, you must slay a magical presence in [[:Category:Necropolis|Necropolis]], and return his trinket.   Then you must scour the mausoleum in [[:Category:Graves Of Reveria|Graves of Reveria]] for a hidden treasure (visaran spent hours on this step..no luck.  anyone have another hint?).   Finally, you must single-handedly defend the archaeologist from an onslaught of wraiths.    Please note that this quest should not be attempted by more than one paladin at a time, as the archaeologist changes states between turnins, and quest completion will reset him to his initial form.  If the final leg of the quest is failed, it cannot be attempted again until the next day.   There is also a bug where &amp;quot;a magical presence&amp;quot; does not properly spawn the quest item it should be carrying; if this occurs it should be fixed on repop, or by fleeing and re-attempting the mob.&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Steadfast&lt;br /&gt;
| Hero 750&lt;br /&gt;
| Protection from stun. (+20% for Lord)&lt;br /&gt;
| Multi-step quest.  You must slay an undetermined number of ronin in [[Shogun]] as well as striking the killing blow against [[Shogun Senjisama]].  Return to Hatomoto and he will give you a petal.  Once you have completed this task you will get a lotus petal to present to the [[True Emperor]] who will follow you to [[Pansho]]. Helping him in this escape will complete the task.&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Spiritlink&lt;br /&gt;
| Lord 1&lt;br /&gt;
| Spiritlink your wield (broken if dropped).&lt;br /&gt;
| Automatically obtained.&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Ethereal&lt;br /&gt;
| Lord 1&lt;br /&gt;
| Improved damage against Gith (adds +20%). &lt;br /&gt;
| Given by a hooded figure. Clear gith tower, then kill mage at top, he opens portal. (Don't kill mage first, or clearing the tower won't count.)  Enter portal and kill commander (not soloable; N.B. soloed pretty handily with a High Elf. Difficulty is largely due to mindbender spells everywhere and swarms. Pray for deflection and let most of your damage come from ripostes, clear out a few lancers and swordsmen before engaging the boss to reduce the likelihood of a walkin. You can outheal the commander's damage while it's a 1v1).  Once the portal is open, it seems to stay open for a long time.  I brought a shadowed hie mage into portal area and was able to kill commander (although it still wasnt easy!) Bring helm to guy in paladin hall.&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Silver&lt;br /&gt;
| Lord 1&lt;br /&gt;
| Improved protection from Gith (adds +10%).&lt;br /&gt;
| Sir Lochlan asks you to kill Gith Commander in Outland and bring his chestplate. He keeps the chestplate!!!!!!!!&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Essence&lt;br /&gt;
| Lord 100? 150?&lt;br /&gt;
| Improved protection from Elementals (adds +10%).&lt;br /&gt;
| Sstiksa asks you to kill Scorn and bring his remains. Same as the fdk quest (get essence to make Scorn killable, then turn it in and kill him with a group). He's level 305 and demonfired.&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Judgement&lt;br /&gt;
| Lord 1&lt;br /&gt;
| +3% critical hit, +20% damage against demons, +10% protection from demons.&lt;br /&gt;
| A mysterious individual asks you for 10 trophies from hunting demons, which are items with keyword &amp;quot;trophy&amp;quot; called &amp;quot;demon fang&amp;quot; that are carried by 4 larger mobs in [[:Category:Nexus_of_the_Crisis|Nexus of the Crisis]].&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category: Paladin Class Definers]]&lt;/div&gt;</summary>
		<author><name>Uberelf</name></author>
		
	</entry>
	<entry>
		<id>http://govbanned.info/index.php?title=Watermark_Tattoo&amp;diff=59805</id>
		<title>Watermark Tattoo</title>
		<link rel="alternate" type="text/html" href="http://govbanned.info/index.php?title=Watermark_Tattoo&amp;diff=59805"/>
		<updated>2025-02-09T19:24:16Z</updated>

		<summary type="html">&lt;p&gt;Uberelf: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''A flowing tattoo of a wave is here.''&amp;lt;br&amp;gt;&lt;br /&gt;
 Modifies damage roll by 8 continuous.&lt;br /&gt;
 Modifies hit roll by 4 continuous.&lt;br /&gt;
Type: armor&amp;lt;br&amp;gt;&lt;br /&gt;
Slot: arms&amp;lt;br&amp;gt;&lt;br /&gt;
Extra flags: magic anti-evil&amp;lt;br&amp;gt;&lt;br /&gt;
Weight: 0&amp;lt;br&amp;gt;&lt;br /&gt;
Plane: [[:Category:Water|Water]]&amp;lt;br&amp;gt;&lt;br /&gt;
Area: [[:Category:Plane Of Water|Plane Of Water]]&amp;lt;br&amp;gt;&lt;br /&gt;
Mob: [[Water Elemental Ruler]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Comments ==&lt;br /&gt;
&lt;br /&gt;
This item can be modified with a [[Demonic Lapis Lazuli]] and a lord perfect gem with the following two options.&amp;lt;br&amp;gt;&lt;br /&gt;
Base of the final item is 27-30 depending on the perfect gem used and item is bound to creator.&amp;lt;br&amp;gt;&lt;br /&gt;
 pame - B27&lt;br /&gt;
 peme - B28&lt;br /&gt;
 psap - B28&lt;br /&gt;
 pdia - B30&lt;br /&gt;
Defensive - Enables the wearer to get [[werrebocler]] from the puddle north-east of Thorn center 1 day in 5.&amp;lt;br&amp;gt;&lt;br /&gt;
Offensive - Enables the wearer to get a 5dr and 5kdr bonus insignia from the puddle 1 day in 5.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
To proc the effect, wear the tattoo and spit in the puddle.&lt;br /&gt;
&lt;br /&gt;
The exhaust is reduced the later in the day the boon is activated. It can be as little as a 1 day wait before it clears.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot; border=&amp;quot;2&amp;quot; cellpadding=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;big&amp;gt;'''Number of full days exhaust &amp;lt;/big&amp;gt;'''&lt;br /&gt;
|+ '''(past midnight)'''&lt;br /&gt;
|-&lt;br /&gt;
! Time of Day (EST)&lt;br /&gt;
! # of days exhausted&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 00:00&lt;br /&gt;
| 4 days&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 06:00&lt;br /&gt;
| 3 days&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 12:00&lt;br /&gt;
| 2 days&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 18:00&lt;br /&gt;
| 1 day&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot; border=&amp;quot;2&amp;quot; cellpadding=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;big&amp;gt;'''Number of full days exhaust &amp;lt;/big&amp;gt;'''&lt;br /&gt;
|+ '''(past midnight) - testing'''&lt;br /&gt;
|-&lt;br /&gt;
! Time of Day (EST)&lt;br /&gt;
! # of days exhausted&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 14:27&lt;br /&gt;
| 2 days&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 15:01&lt;br /&gt;
| 2 days&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 19:47&lt;br /&gt;
| 1 day&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Creation ==&lt;br /&gt;
&lt;br /&gt;
 1. give lapis demon&lt;br /&gt;
 2. give tattoo demon&lt;br /&gt;
 3. say defensive or say offensive&lt;br /&gt;
 4. give perfect demon&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
See [[:Category:Gear In Plane Of Water|Gear In Plane Of Water]] for more information.&lt;br /&gt;
[[Category: Lord Hit Gear]]&lt;br /&gt;
[[Category:Gear In Plane Of Water]]&lt;br /&gt;
[[Category:Gear In Water]]&lt;br /&gt;
[[Category:Gear In Bo'Vul's Vault]]&lt;/div&gt;</summary>
		<author><name>Uberelf</name></author>
		
	</entry>
	<entry>
		<id>http://govbanned.info/index.php?title=Paladin_Weapon&amp;diff=59715</id>
		<title>Paladin Weapon</title>
		<link rel="alternate" type="text/html" href="http://govbanned.info/index.php?title=Paladin_Weapon&amp;diff=59715"/>
		<updated>2025-01-07T04:07:47Z</updated>

		<summary type="html">&lt;p&gt;Uberelf: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''No one is certain of the origin of the unearthly forge located within the Hall of Paladins. What is known however, is that the unique quicksilver weapons forged from it are unlike any other. In addition to their near perfect quality, these weapons can be blessed with further enhancements.''&lt;br /&gt;
&lt;br /&gt;
''As the Paladin grows in stature and earn blessings from their crusades and quests, they will gain the ability to add different enhancements to their weapons.''&lt;br /&gt;
&lt;br /&gt;
''While a Paladin may only own one of these weapons at any given time, they can chose to replace it or have a new weapon made, should their current weapon be lost. No one other than the Paladin can handle these weapons which are bound to the very fabric of their owner's being.''&lt;br /&gt;
&lt;br /&gt;
''Aleryia, the Paladin Guild Weaponsmith, is in charge of crafting weapons for the most worthy of Paladins.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Comments==&lt;br /&gt;
&lt;br /&gt;
Portal/teleport/walk to '''[[Aleryia]]'''. Give Aleryia 100 coins.  use the abilities command to see available options.  tell aleryia which abilities you want. You can add multiples of the same enhancement (i.e. severity twice or redemption twice), or can select different ones (i.e. one severity and one redemption). The number of enhancements you can add is dependent on your level. When all are added, tell Aleryia finish.&lt;br /&gt;
&lt;br /&gt;
At level 35, Paladins can create a weapon of their own, which is a two-handed sword which has excellent statistics for its level (weapon type: [[Godforged Weapons| godforged]], damage type: [[:Category:Melee Weapons That Slash| slashing]]).  It can be customized with a variety of enchantments which are unlocked by completing quests for mobiles in the Hall of Paladins.  These quests unlock at specific levels.  &amp;quot;Attack&amp;quot; and &amp;quot;Defence&amp;quot; are available immediately.&lt;br /&gt;
&lt;br /&gt;
Aleryia can now create different types (greatsword, glaive, mace, warscythe, etc) of paladin weapons and give a custom name – at Aleryia 'look rack'.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot; border=&amp;quot;2&amp;quot; cellpadding=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;big&amp;gt;'''Paladin Weapon Modifiers'''&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! &amp;amp;nbsp;Enchantment&lt;br /&gt;
! &amp;amp;nbsp;Level Required&lt;br /&gt;
! class=unsortable|&amp;amp;nbsp;Effect&lt;br /&gt;
! class=unsortable|&amp;amp;nbsp;Quest&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Attack&lt;br /&gt;
| 35&lt;br /&gt;
| Improved damage and chance to hit. (adds 2hr/2dr, +6/+6 at Lord)&lt;br /&gt;
| Automatically obtained.&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Defense&lt;br /&gt;
| 35&lt;br /&gt;
| Improved armor class. (adds -20 ac, -50ac at Lord)&lt;br /&gt;
| Automatically obtained.&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Piety&lt;br /&gt;
| 35&lt;br /&gt;
| Chance of reduced divine spell cost. (adds 10% chance of halved cost of divine spells, +25% cost at Lord)&lt;br /&gt;
| Unlocked by following [[Burthelemon]]'s directions to 5 of his friends across the realm.&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Radiance&lt;br /&gt;
| 40&lt;br /&gt;
| Increase damage against undead. (adds 10% damage against undead, +20% for Lord)&lt;br /&gt;
| Given by statue of a dwarven paladin in room named The Broken Dwarf. Unlocked by slaying all Dwarven shades and ghosts in the [[Iceways]] within a single repop.&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Severity&lt;br /&gt;
| 45&lt;br /&gt;
| Chance of critical strike. (adds 5% critical hit chance, 10% for Lord)&lt;br /&gt;
| Given by A statue of a robed man in a room named Yurthic's wing. Unlocked by killing the [[Magical Roc]] in [[Gorn's Anchor]].&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Zealot&lt;br /&gt;
| Hero 1&lt;br /&gt;
| Chance of extra attack. (adds 20% extra hit chance for Lord)&lt;br /&gt;
| Given by A ghostly form in the Curse of the Keep. Unlocked by killing the [[Shadow Prince]] and returning [[Traitor's Blade]] to the Hall of Paladins.&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Shock&lt;br /&gt;
| Hero 101&lt;br /&gt;
| Chance of stunning strike. (adds 15% stunning hit chance for Lord)&lt;br /&gt;
| Given by Sister Tamora. Unlocked by clearing [[Tainted Isle]] of its taint, and turning in [[Glowing Heart Of Tainted Isle]]. Multiple clears of the area might be necessary to gain credit (try clearing all the mobs on the downward path towards the tainted mobs).&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Redemption&lt;br /&gt;
| Hero 250&lt;br /&gt;
| Amplifies heals cast on the paladin (adds 10% to the heal amount).&lt;br /&gt;
| Given by Torrak. Unlocked by killing [[Arcanthra The Black|Arcanthra]], returning the dropped note, and then killing [[Crullius The White]] and returning his dagger.&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Sylvan&lt;br /&gt;
| Hero 500&lt;br /&gt;
| Increase damage against faerie races (+15%) and protection from Faerie races (+5%).&lt;br /&gt;
| Multi-step quest at the archaeologist in [[:Category:Graves Of Reveria|Graves of Reveria]].  Once you find him, you must slay a magical presence in [[:Category:Necropolis|Necropolis]], and return his trinket.   Then you must scour the mausoleum in [[:Category:Graves Of Reveria|Graves of Reveria]] for a hidden treasure (visaran spent hours on this step..no luck.  anyone have another hint?).   Finally, you must single-handedly defend the archaeologist from an onslaught of wraiths.    Please note that this quest should not be attempted by more than one paladin at a time, as the archaeologist changes states between turnins, and quest completion will reset him to his initial form.  If the final leg of the quest is failed, it cannot be attempted again until the next day.   There is also a bug where &amp;quot;a magical presence&amp;quot; does not properly spawn the quest item it should be carrying; if this occurs it should be fixed on repop, or by fleeing and re-attempting the mob.&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Steadfast&lt;br /&gt;
| Hero 750&lt;br /&gt;
| Protection from stun. (+20% for Lord)&lt;br /&gt;
| Multi-step quest.  You must slay an undetermined number of ronin in [[Shogun]] as well as striking the killing blow against [[Shogun Senjisama]].  Once you have completed this task you will get a lotus petal to present to the [[True Emperor]] who will follow you to [[Pansho]]. Helping him in this escape will complete the task.&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Spiritlink&lt;br /&gt;
| Lord 1&lt;br /&gt;
| Spiritlink your wield (broken if dropped).&lt;br /&gt;
| Automatically obtained.&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Ethereal&lt;br /&gt;
| Lord 1&lt;br /&gt;
| Improved damage against Gith (adds +20%). &lt;br /&gt;
| Given by a hooded figure. Clear gith tower, then kill mage at top, he opens portal. (Don't kill mage first, or clearing the tower won't count.)  Enter portal and kill commander (not soloable; N.B. soloed pretty handily with a High Elf. Difficulty is largely due to mindbender spells everywhere and swarms. Pray for deflection and let most of your damage come from ripostes, clear out a few lancers and swordsmen before engaging the boss to reduce the likelihood of a walkin. You can outheal the commander's damage while it's a 1v1).  Once the portal is open, it seems to stay open for a long time.  I brought a shadowed hie mage into portal area and was able to kill commander (although it still wasnt easy!) Bring helm to guy in paladin hall.&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Silver&lt;br /&gt;
| Lord 1&lt;br /&gt;
| Improved protection from Gith (adds +10%).&lt;br /&gt;
| Sir Lochlan asks you to kill Gith Commander in Outland and bring his chestplate. He keeps the chestplate!!!!!!!!&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Essence&lt;br /&gt;
| Lord 100? 150?&lt;br /&gt;
| Improved protection from Elementals (adds +10%).&lt;br /&gt;
| Sstiksa asks you to kill Scorn and bring his remains. Same as the fdk quest (get essence to make Scorn killable, then turn it in and kill him with a group). He's level 305 and demonfired.&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Judgement&lt;br /&gt;
| Lord 1&lt;br /&gt;
| +3% critical hit, +20% damage against demons, +10% protection from demons.&lt;br /&gt;
| A mysterious individual asks you for 10 trophies from hunting demons, which are items with keyword &amp;quot;trophy&amp;quot; called &amp;quot;demon fang&amp;quot; that are carried by 4 larger mobs in [[:Category:Nexus_of_the_Crisis|Nexus of the Crisis]].&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category: Paladin Class Definers]]&lt;/div&gt;</summary>
		<author><name>Uberelf</name></author>
		
	</entry>
	<entry>
		<id>http://govbanned.info/index.php?title=Spirits_Of_Eragora_Quest&amp;diff=59109</id>
		<title>Spirits Of Eragora Quest</title>
		<link rel="alternate" type="text/html" href="http://govbanned.info/index.php?title=Spirits_Of_Eragora_Quest&amp;diff=59109"/>
		<updated>2024-06-26T03:47:34Z</updated>

		<summary type="html">&lt;p&gt;Uberelf: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a hero quest, lords need not apply. The quest holds MANY variables but so far the results have shown to be consistent - there are no random results for a given action.&lt;br /&gt;
&lt;br /&gt;
# Go to the [[Faceless Statue]] in [[:Category:River Etuan|River Etuan]]. It is located east of [[Asimov]] and is accessible during the day, and with proper detects.&lt;br /&gt;
# Once next to it, wake it up by addressing it with a keyword appropriately inscribed on its forehead. Communication with it is [[Tell|rather straightforward]].&lt;br /&gt;
# You get to hunt relics! There appears to be a single relic per area, usually on bosses. So far 8 have been found. You will only get to imbue 3.&lt;br /&gt;
# Once you have 3 desired relics, return to it, wake it up and follow the instructions. At any point tell it to cancel to get the item into an unwearable (but identifiable) state, if you exit the chamber (through the pillar).&lt;br /&gt;
# Giving 3rd relic will finalize the item. You're done. Gain [[Spirits Of Eragora Insignia]].&lt;br /&gt;
# Relics won't appear on mobs unless someone who has started the quest is in the group.&lt;br /&gt;
&lt;br /&gt;
What IS the item? Always a gauntlet (hands slot), at lvl54, with major-ward, bless, dark, glow and magic flags. So far four have been found and they correspond to the player's class.&lt;br /&gt;
&lt;br /&gt;
=== Items ===&lt;br /&gt;
* Arc, Fus, Sld: '''Gauntlets of the Farstrider''', +5 HR.  You are unable to give monocle and shawl to get 4 archery mods.  &lt;br /&gt;
* Wzd, Mag, Psi, Cle, Viz, Sor, Stm, Mnd, Shf, Prs: '''Gauntlets of the Magence''': Blank.&lt;br /&gt;
* War, Bod, Pal, Bzk, Bld, Mon: '''Gauntlets of the Predator''': +3HR.&lt;br /&gt;
* Asn, BCI, Rog, Dru: '''Gauntlets of the Moonstalker''': +4HR.&lt;br /&gt;
  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Relics ===&lt;br /&gt;
What do relics do? They do different stuff for different classes (types of gauntlet). Table below has a list of tested combinations, so far. Feel free to fill in the blanks.&lt;br /&gt;
&lt;br /&gt;
{|  class=&amp;quot;sortable&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;text-align:left&amp;quot;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|'''Mob/Item'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|'''Farstrider'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|'''Magence'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|'''Predator'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|'''Moonstalker'''&lt;br /&gt;
|-&lt;br /&gt;
| [[Deacon (Halfling's Paradise)|Deacon]] / Ulexite Monocle&lt;br /&gt;
| +held/+acc&lt;br /&gt;
| +3% healpower&lt;br /&gt;
| +3 DR&lt;br /&gt;
| +longshot/+acc; examin the gauntlets to see&lt;br /&gt;
|-&lt;br /&gt;
| [[Sou f'Fle]] / Bone Ring&lt;br /&gt;
| +5% resist cold&lt;br /&gt;
| +5% resist cold&lt;br /&gt;
| +5% resist cold&lt;br /&gt;
| +1% stealth&lt;br /&gt;
|- &lt;br /&gt;
| [[Zurik The Elder Shaman|Zurik]] / Statuette Of The Hunter&lt;br /&gt;
| +1% hp regen&lt;br /&gt;
| +1% mana regen&lt;br /&gt;
| +1% hp regen&lt;br /&gt;
| +1% hp regen&lt;br /&gt;
|-&lt;br /&gt;
| [[Portia]] / Blood Amulet&lt;br /&gt;
| +5% poison resist&lt;br /&gt;
| +1% spellpower&lt;br /&gt;
| +1% meleepower&lt;br /&gt;
| +3 DR&lt;br /&gt;
|-&lt;br /&gt;
| [[Akrikto]] / Red Clay Helm&lt;br /&gt;
| +5% resist cursed&lt;br /&gt;
| +20 mana&lt;br /&gt;
| +20 mana&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Captain Tyrana|Tyrana]] / Sundew Shawl&lt;br /&gt;
| +crit/+ls&lt;br /&gt;
| -10 AC&lt;br /&gt;
| -10 AC&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[The High Overseer|Overseer]] / Etched Obsidian Shield&lt;br /&gt;
| +2 STR/DEX&lt;br /&gt;
| +2 INT/WIS&lt;br /&gt;
| +2 STR/DEX&lt;br /&gt;
| +20 mana&lt;br /&gt;
|-&lt;br /&gt;
| [[Apprentice-Wizard Arakos|Arakos]] / Bracelet Of Stone And Thorns&lt;br /&gt;
| &lt;br /&gt;
| -5% deathxp&lt;br /&gt;
| -5% deathxp&lt;br /&gt;
| -5% deathxp&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Druids &amp;lt;b&amp;gt;do not&amp;lt;/b&amp;gt; get +3% heal power from monocle; they get +longshot/+acc modifiers as listed in the table, nothing from helm.  (My druid got +3% heal power moonstalker gaunts somehow...)&lt;br /&gt;
&lt;br /&gt;
(Yes, even sorcerers get +3% heal power from the monocle.)&lt;br /&gt;
&lt;br /&gt;
[[Category:Quests In River Etuan]]&lt;br /&gt;
[[Category:Insignia Quests]]&lt;br /&gt;
[[Category:Hero Quests]]&lt;/div&gt;</summary>
		<author><name>Uberelf</name></author>
		
	</entry>
	<entry>
		<id>http://govbanned.info/index.php?title=Spirits_Of_Eragora_Quest&amp;diff=59108</id>
		<title>Spirits Of Eragora Quest</title>
		<link rel="alternate" type="text/html" href="http://govbanned.info/index.php?title=Spirits_Of_Eragora_Quest&amp;diff=59108"/>
		<updated>2024-06-26T03:47:18Z</updated>

		<summary type="html">&lt;p&gt;Uberelf: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a hero quest, lords need not apply. The quest holds MANY variables but so far the results have shown to be consistent - there are no random results for a given action.&lt;br /&gt;
&lt;br /&gt;
# Go to the [[Faceless Statue]] in [[:Category:River Etuan|River Etuan]]. It is located east of [[Asimov]] and is accessible during the day, and with proper detects.&lt;br /&gt;
# Once next to it, wake it up by addressing it with a keyword appropriately inscribed on its forehead. Communication with it is [[Tell|rather straightforward]].&lt;br /&gt;
# You get to hunt relics! There appears to be a single relic per area, usually on bosses. So far 8 have been found. You will only get to imbue 3.&lt;br /&gt;
# Once you have 3 desired relics, return to it, wake it up and follow the instructions. At any point tell it to cancel to get the item into an unwearable (but identifiable) state, if you exit the chamber (through the pillar).&lt;br /&gt;
# Giving 3rd relic will finalize the item. You're done. Gain [[Spirits Of Eragora Insignia]].&lt;br /&gt;
# Relics won't appear on mobs unless someone who has started the quest is in the group.&lt;br /&gt;
&lt;br /&gt;
What IS the item? Always a gauntlet (hands slot), at lvl54, with major-ward, bless, dark, glow and magic flags. So far four have been found and they correspond to the player's class.&lt;br /&gt;
&lt;br /&gt;
=== Items ===&lt;br /&gt;
* Arc, Fus, Sld: '''Gauntlets of the Farstrider''', +5 HR.  You are unable to give monocle and shawl to get 4 archery mods.  &lt;br /&gt;
* Wzd, Mag, Psi, Cle, Viz, Sor, Stm, Mnd, Shf, Prs: '''Gauntlets of the Magence''': Blank.&lt;br /&gt;
* War, Bod, Pal, Bzk, Bld, Mon: '''Gauntlets of the Predator''': +3HR.&lt;br /&gt;
* Asn, BCI, Rog, Dru: '''Gauntlets of the Moonstalker''': +4HR.&lt;br /&gt;
  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Relics ===&lt;br /&gt;
What do relics do? They do different stuff for different classes (types of gauntlet). Table below has a list of tested combinations, so far. Feel free to fill in the blanks.&lt;br /&gt;
&lt;br /&gt;
{|  class=&amp;quot;sortable&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;text-align:left&amp;quot;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|'''Mob/Item'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|'''Farstrider'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|'''Magence'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|'''Predator'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|'''Moonstalker'''&lt;br /&gt;
|-&lt;br /&gt;
| [[Deacon (Halfling's Paradise)|Deacon]] / Ulexite Monocle&lt;br /&gt;
| +held/+acc&lt;br /&gt;
| +3% healpower&lt;br /&gt;
| +3 DR&lt;br /&gt;
| +longshot/+acc; examin the gauntlets to see&lt;br /&gt;
|-&lt;br /&gt;
| [[Sou f'Fle]] / Bone Ring&lt;br /&gt;
| +5% resist cold&lt;br /&gt;
| +5% resist cold&lt;br /&gt;
| +5% resist cold&lt;br /&gt;
| +1% stealth&lt;br /&gt;
|- &lt;br /&gt;
| [[Zurik The Elder Shaman|Zurik]] / Statuette Of The Hunter&lt;br /&gt;
| +1% hp regen&lt;br /&gt;
| +1% mana regen&lt;br /&gt;
| +1% hp regen&lt;br /&gt;
| +1% hp regen&lt;br /&gt;
|-&lt;br /&gt;
| [[Portia]] / Blood Amulet&lt;br /&gt;
| +5% poison resist&lt;br /&gt;
| +1% spellpower&lt;br /&gt;
| +1% meleepower&lt;br /&gt;
| +3 DR&lt;br /&gt;
|-&lt;br /&gt;
| [[Akrikto]] / Red Clay Helm&lt;br /&gt;
| +5% resist cursed&lt;br /&gt;
| +20 mana&lt;br /&gt;
| +20 mana&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Captain Tyrana|Tyrana]] / Sundew Shawl&lt;br /&gt;
| +crit/+ls&lt;br /&gt;
| -10 AC&lt;br /&gt;
| -10 AC&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[The High Overseer|Overseer]] / Etched Obsidian Shield&lt;br /&gt;
| +2 STR/DEX&lt;br /&gt;
| +2 INT/WIS&lt;br /&gt;
| +2 STR/DEX&lt;br /&gt;
| +20 mana&lt;br /&gt;
|-&lt;br /&gt;
| [[Apprentice-Wizard Arakos|Arakos]] / Bracelet Of Stone And Thorns&lt;br /&gt;
| &lt;br /&gt;
| -5% deathxp&lt;br /&gt;
| -5% deathxp&lt;br /&gt;
| -5% deathxp&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Druids &amp;lt;b&amp;gt;do not&amp;lt;/b&amp;gt; get +3% heal power from monocle; they get +longshot/+acc modifiers as listed in the table, nothing from helm.  (My druid got +3% moonstalker gaunts somehow...)&lt;br /&gt;
&lt;br /&gt;
(Yes, even sorcerers get +3% heal power from the monocle.)&lt;br /&gt;
&lt;br /&gt;
[[Category:Quests In River Etuan]]&lt;br /&gt;
[[Category:Insignia Quests]]&lt;br /&gt;
[[Category:Hero Quests]]&lt;/div&gt;</summary>
		<author><name>Uberelf</name></author>
		
	</entry>
	<entry>
		<id>http://govbanned.info/index.php?title=Paladin_Weapon&amp;diff=59058</id>
		<title>Paladin Weapon</title>
		<link rel="alternate" type="text/html" href="http://govbanned.info/index.php?title=Paladin_Weapon&amp;diff=59058"/>
		<updated>2024-04-28T15:40:52Z</updated>

		<summary type="html">&lt;p&gt;Uberelf: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''No one is certain of the origin of the unearthly forge located within the Hall of Paladins. What is known however, is that the unique quicksilver weapons forged from it are unlike any other. In addition to their near perfect quality, these weapons can be blessed with further enhancements.''&lt;br /&gt;
&lt;br /&gt;
''As the Paladin grows in stature and earn blessings from their crusades and quests, they will gain the ability to add different enhancements to their weapons.''&lt;br /&gt;
&lt;br /&gt;
''While a Paladin may only own one of these weapons at any given time, they can chose to replace it or have a new weapon made, should their current weapon be lost. No one other than the Paladin can handle these weapons which are bound to the very fabric of their owner's being.''&lt;br /&gt;
&lt;br /&gt;
''Aleryia, the Paladin Guild Weaponsmith, is in charge of crafting weapons for the most worthy of Paladins.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Comments==&lt;br /&gt;
&lt;br /&gt;
Portal/teleport/walk to '''[[Aleryia]]'''. Give Aleryia 100 coins.  use the abilities command to see available options.  tell aleryia which abilities you want. You can add multiples of the same enhancement (i.e. precision twice or redemption twice), or can select different ones (i.e. one precision and one redemption). The number of enhancements you can add is dependent on your level. When all are added, tell Aleryia finish.&lt;br /&gt;
&lt;br /&gt;
At level 35, Paladins can create a weapon of their own, which is a two-handed sword which has excellent statistics for its level (weapon type: [[Godforged Weapons| godforged]], damage type: [[:Category:Melee Weapons That Slash| slashing]]).  It can be customized with a variety of enchantments which are unlocked by completing quests for mobiles in the Hall of Paladins.  These quests unlock at specific levels.  &amp;quot;Attack&amp;quot; and &amp;quot;Defence&amp;quot; are available immediately.&lt;br /&gt;
&lt;br /&gt;
Aleryia can now create different types (greatsword, glaive, mace, warscythe, etc) of paladin weapons and give a custom name – at Aleryia 'look rack'.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot; border=&amp;quot;2&amp;quot; cellpadding=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;big&amp;gt;'''Paladin Weapon Modifiers'''&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! &amp;amp;nbsp;Enchantment&lt;br /&gt;
! &amp;amp;nbsp;Level Required&lt;br /&gt;
! class=unsortable|&amp;amp;nbsp;Effect&lt;br /&gt;
! class=unsortable|&amp;amp;nbsp;Quest&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Attack&lt;br /&gt;
| 35&lt;br /&gt;
| Improved damage and chance to hit. (adds 2hr/2dr, +6/+6 at Lord)&lt;br /&gt;
| Automatically obtained.&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Defense&lt;br /&gt;
| 35&lt;br /&gt;
| Improved armor class. (adds -20 ac, -50ac at Lord)&lt;br /&gt;
| Automatically obtained.&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Piety&lt;br /&gt;
| 35&lt;br /&gt;
| Chance of reduced divine spell cost. (adds 10% chance of halved cost of divine spells, +25% cost at Lord)&lt;br /&gt;
| Unlocked by following [[Burthelemon]]'s directions to 5 of his friends across the realm.&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Radiance&lt;br /&gt;
| 40&lt;br /&gt;
| Increase damage against undead. (adds 10% damage against undead, +20% for Lord)&lt;br /&gt;
| Given by statue of a dwarven paladin in room named The Broken Dwarf. Unlocked by slaying all Dwarven shades and ghosts in the [[Iceways]] within a single repop.&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Severity&lt;br /&gt;
| 45&lt;br /&gt;
| Chance of critical strike. (adds 5% critical hit chance, 10% for Lord)&lt;br /&gt;
| Given by A statue of a robed man in a room named Yurthic's wing. Unlocked by killing the [[Magical Roc]] in [[Gorn's Anchor]].&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Zealot&lt;br /&gt;
| Hero 1&lt;br /&gt;
| Chance of extra attack. (adds 20% extra hit chance for Lord)&lt;br /&gt;
| Given by A ghostly form in the Curse of the Keep. Unlocked by killing the [[Shadow Prince]] and returning [[Traitor's Blade]] to the Hall of Paladins.&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Shock&lt;br /&gt;
| Hero 101&lt;br /&gt;
| Chance of stunning strike. (adds 15% stunning hit chance for Lord)&lt;br /&gt;
| Given by Sister Tamora. Unlocked by clearing [[Tainted Isle]] of its taint, and turning in [[Glowing Heart Of Tainted Isle]]. Multiple clears of the area might be necessary to gain credit (try clearing all the mobs on the downward path towards the tainted mobs).&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Redemption&lt;br /&gt;
| Hero 250&lt;br /&gt;
| Amplifies heals cast on the paladin (adds 10% to the heal amount).&lt;br /&gt;
| Given by Torrak. Unlocked by killing [[Arcanthra The Black|Arcanthra]], returning the dropped note, and then killing [[Crullius The White]] and returning his dagger.&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Sylvan&lt;br /&gt;
| Hero 500&lt;br /&gt;
| Increase damage against faerie races (+15%) and protection from Faerie races (+5%).&lt;br /&gt;
| Multi-step quest at the archaeologist in [[:Category:Graves Of Reveria|Graves of Reveria]].  Once you find him, you must slay a magical presence in [[:Category:Necropolis|Necropolis]], and return his trinket.   Then you must scour the mausoleum in [[:Category:Graves Of Reveria|Graves of Reveria]] for a hidden treasure.   Finally, you must single-handedly defend the archaeologist from an onslaught of wraiths.    Please note that this quest should not be attempted by more than one paladin at a time, as the archaeologist changes states between turnins, and quest completion will reset him to his initial form.  If the final leg of the quest is failed, it cannot be attempted again until the next day.   There is also a bug where &amp;quot;a magical presence&amp;quot; does not properly spawn the quest item it should be carrying; if this occurs it should be fixed on repop, or by fleeing and re-attempting the mob.&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Steadfast&lt;br /&gt;
| Hero 750&lt;br /&gt;
| Protection from stun. (+20% for Lord)&lt;br /&gt;
| Multi-step quest.  You must slay an undetermined number of ronin in [[Shogun]] as well as striking the killing blow against [[Shogun Senjisama]].  Once you have completed this task you will get a lotus petal to present to the [[True Emperor]] who will follow you to [[Pansho]]. Helping him in this escape will complete the task.&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Spiritlink&lt;br /&gt;
| Lord 1&lt;br /&gt;
| Spiritlink your wield (broken if dropped).&lt;br /&gt;
| Automatically obtained.&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Ethereal&lt;br /&gt;
| Lord 1&lt;br /&gt;
| Improved damage against Gith (adds +20%). &lt;br /&gt;
| Given by a hooded figure. Clear gith tower, then kill mage at top, he opens portal. (Don't kill mage first, or clearing the tower won't count.)  Enter portal and kill commander (not soloable; N.B. soloed pretty handily with a High Elf. Difficulty is largely due to mindbender spells everywhere and swarms. Pray for deflection and let most of your damage come from ripostes, clear out a few lancers and swordsmen before engaging the boss to reduce the likelihood of a walkin. You can outheal the commander's damage while it's a 1v1).  Once the portal is open, it seems to stay open for a long time.  I brought a shadowed hie mage into portal area and was able to kill commander (although it still wasnt easy!) Bring helm to guy in paladin hall.&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Silver&lt;br /&gt;
| Lord 1&lt;br /&gt;
| Improved protection from Gith (adds +10%).&lt;br /&gt;
| Sir Lochlan asks you to kill Gith Commander in Outland and bring his chestplate. He keeps the chestplate!!!!!!!!&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Essence&lt;br /&gt;
| Lord 100? 150?&lt;br /&gt;
| Improved protection from Elementals (adds +10%).&lt;br /&gt;
| Sstiksa asks you to kill Scorn and bring his remains. Same as the fdk quest (get essence to make Scorn killable, then turn it in and kill him with a group). He's level 305 and demonfired.&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Judgement&lt;br /&gt;
| Lord 1&lt;br /&gt;
| +3% critical hit, +20% damage against demons, +10% protection from demons.&lt;br /&gt;
| A mysterious individual asks you for 10 trophies from hunting demons, which are items with keyword &amp;quot;trophy&amp;quot; called &amp;quot;demon fang&amp;quot; that are carried by 4 larger mobs in [[:Category:Nexus_of_the_Crisis|Nexus of the Crisis]].&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category: Paladin Class Definers]]&lt;/div&gt;</summary>
		<author><name>Uberelf</name></author>
		
	</entry>
	<entry>
		<id>http://govbanned.info/index.php?title=Bladedancer_Quests&amp;diff=58511</id>
		<title>Bladedancer Quests</title>
		<link rel="alternate" type="text/html" href="http://govbanned.info/index.php?title=Bladedancer_Quests&amp;diff=58511"/>
		<updated>2023-06-06T23:55:20Z</updated>

		<summary type="html">&lt;p&gt;Uberelf: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The heart of the art of bladedancing is the [[Bladetrance]]. While the basics can be taught, deeper levels can only be attained through experience and training.  Chances to improve their mastery of the bladetrance are available to bladedancers at the following levels:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table cellpadding=10 cellspacing=0 border=1&amp;gt;&lt;br /&gt;
&amp;lt;tr align=center&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[Bladetrance]] Depth:&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1 &amp;amp; 2&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;4&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;6 - 8&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr align=center&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Level Available:&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Hero 675&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Hero 800&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Lord 100&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Lord 300&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Lord 800&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A [[:Category:Bladedancers|Bladedancer]] may report to [[Araxia]] at any time after the minimum level in order to undertake this special training.  Saerba is also visited at times.  You get to euanthe thru saerba.&lt;br /&gt;
&lt;br /&gt;
== Comments ==&lt;br /&gt;
The quest at '''Hero 675''' is pretty easy and straight forward.  Go to Araxia, she'll tell you a story.  Follow the prompts, kill some orcs and lead her down into the vault.  Make sure you let her finish talking every time or the quest might mess up.&lt;br /&gt;
&lt;br /&gt;
'''Hero 800''' takes you to battleground to kill the king cloud giant and return a sword.&lt;br /&gt;
&lt;br /&gt;
The '''Lord 100''' quest involves killing a series of increasingly large mobs solo in a room with a copy of Adrial. Veil + maelstrom is one way to do this. Hey, try stealing his diamond dagger while you're there?&lt;br /&gt;
&lt;br /&gt;
The '''Lord 300''' quest involves the bld walking alone into Malafont's room -- a mob program triggers which makes the room briefly safe, then whisks you and him away for solo combat. He talks for a LONG time -- don't start any bladedances until he's almost done talking. He's level 120; this can be a long fight (don't do it when you have 5 ticks left on spells from a [[Shield Of Shadows|SoS]] run). He has intervention, so don't assume you're done when he hits 0% hp the first time. It appears that if you die to him you can't try again until the area is reset.&lt;br /&gt;
This fight is no joke..I had 28khp/15kmana and 11 on spells is BARELY enough.  He will not aggie once he is done talking, so dont start any stances until you are ready to attack him.  I blade trance 2, veil and surge 2 maelstrom for the first 6k mana, then dropped my bladetrance (was worried about running out of mana) and picked up inspiring dance.  He marty'd back to big nasty, and it was going to be very close.  I swapped to blade dance for the inspiring epiphany, and it gave me enough mana that i surged 3 once he got to awful...as my spells were falling.  Survived with about 3k hp.  If I could do it again i'd bring a werrboc class potion and have 15 on spells.&lt;br /&gt;
&lt;br /&gt;
The '''Lord 800''' quest involves walking into Yorimandil's room -- the room in his gazebo in the [[Under the Stars]] iron walkways (pp pet devil) works. He must be in his room.  Yori's spawn mech is weird.  Sometimes he spawns in arena, sometimes in in room.  You may have to kill him more than once to get him to spawn in his room.  If he does spawn in his room, he seems to sit there and not wander. Then the BLD must enter his room first, nexus will spawn, then have group enter the room, and then enter nexus.  have BLD enter nexus last (despawns quickly after BLD enters).  When vishneva did it in this method, the mprog didnt fire and had to wait for repop.  Second time I had vishneva enter first, then once mprog fires i had group enter nexus and it worked good.  you have about 10 seconds after bld enters before yori closes the nexus.&lt;br /&gt;
 [[Category:Bladedancers]]&lt;br /&gt;
[[Category:Quests]]&lt;/div&gt;</summary>
		<author><name>Uberelf</name></author>
		
	</entry>
	<entry>
		<id>http://govbanned.info/index.php?title=Bladedancer_Quests&amp;diff=58510</id>
		<title>Bladedancer Quests</title>
		<link rel="alternate" type="text/html" href="http://govbanned.info/index.php?title=Bladedancer_Quests&amp;diff=58510"/>
		<updated>2023-06-06T23:20:21Z</updated>

		<summary type="html">&lt;p&gt;Uberelf: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The heart of the art of bladedancing is the [[Bladetrance]]. While the basics can be taught, deeper levels can only be attained through experience and training.  Chances to improve their mastery of the bladetrance are available to bladedancers at the following levels:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table cellpadding=10 cellspacing=0 border=1&amp;gt;&lt;br /&gt;
&amp;lt;tr align=center&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[Bladetrance]] Depth:&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1 &amp;amp; 2&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;4&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;6 - 8&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr align=center&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Level Available:&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Hero 675&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Hero 800&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Lord 100&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Lord 300&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Lord 800&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A [[:Category:Bladedancers|Bladedancer]] may report to [[Araxia]] at any time after the minimum level in order to undertake this special training.  Saerba is also visited at times.  You get to euanthe thru saerba.&lt;br /&gt;
&lt;br /&gt;
== Comments ==&lt;br /&gt;
The quest at '''Hero 675''' is pretty easy and straight forward.  Go to Araxia, she'll tell you a story.  Follow the prompts, kill some orcs and lead her down into the vault.  Make sure you let her finish talking every time or the quest might mess up.&lt;br /&gt;
&lt;br /&gt;
'''Hero 800''' takes you to battleground to kill the king cloud giant and return a sword.&lt;br /&gt;
&lt;br /&gt;
The '''Lord 100''' quest involves killing a series of increasingly large mobs solo in a room with a copy of Adrial. Veil + maelstrom is one way to do this. Hey, try stealing his diamond dagger while you're there?&lt;br /&gt;
&lt;br /&gt;
The '''Lord 300''' quest involves the bld walking alone into Malafont's room -- a mob program triggers which makes the room briefly safe, then whisks you and him away for solo combat. He talks for a LONG time -- don't start any bladedances until he's almost done talking. He's level 120; this can be a long fight (don't do it when you have 5 ticks left on spells from a [[Shield Of Shadows|SoS]] run). He has intervention, so don't assume you're done when he hits 0% hp the first time. It appears that if you die to him you can't try again until the area is reset.&lt;br /&gt;
This fight is no joke..I had 28khp/15kmana and 11 on spells is BARELY enough.  He will not aggie once he is done talking, so dont start any stances until you are ready to attack him.  I blade trance 2, veil and surge 2 maelstrom for the first 6k mana, then dropped my bladetrance (was worried about running out of mana) and picked up inspiring dance.  He marty'd back to big nasty, and it was going to be very close.  I swapped to blade dance for the inspiring epiphany, and it gave me enough mana that i surged 3 once he got to awful...as my spells were falling.  Survived with about 3k hp.  If I could do it again i'd bring a werrboc class potion and have 15 on spells.&lt;br /&gt;
&lt;br /&gt;
The '''Lord 800''' quest involves walking into Yorimandil's room -- the room in his gazebo in the [[Under the Stars]] iron walkways (pp pet devil) works. He must be in his room.  Yori's spawn mech is weird.  Sometimes he spawns in arena, sometimes in in room.  You may have to kill him more than once to get him to spawn in his room.  If he does spawn in his room, he seems to sit there and not wander. Then the BLD must enter his room first, nexus will spawn, then have group enter the room, and then enter nexus. &lt;br /&gt;
 have BLD enter nexus last (despawns quickly after BLD enters)&lt;br /&gt;
 [[Category:Bladedancers]]&lt;br /&gt;
[[Category:Quests]]&lt;/div&gt;</summary>
		<author><name>Uberelf</name></author>
		
	</entry>
	<entry>
		<id>http://govbanned.info/index.php?title=Category:Lord_Tank_Gear&amp;diff=57400</id>
		<title>Category:Lord Tank Gear</title>
		<link rel="alternate" type="text/html" href="http://govbanned.info/index.php?title=Category:Lord_Tank_Gear&amp;diff=57400"/>
		<updated>2022-06-12T17:36:10Z</updated>

		<summary type="html">&lt;p&gt;Uberelf: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Lord Gear Quick-Links}}&lt;br /&gt;
&lt;br /&gt;
{{Gear Page|&lt;br /&gt;
| light = [[Guiding Light Of Ronan]] (-100)&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; or [[Inferno Stone]] (-100) or [[Soulfire]] (-90ac -180svs)&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
| finger = [[Jean's Ruby Ring]] (-50)&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;, [[Ring Of Nightmares]] (-50)&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;, [[Once-Sundered Ring]] (-40) or [[Elemental Earth Ring]] (-40)&lt;br /&gt;
| neck = [[Ruling Glyph]] (-50) or [[The Spirit Guard]] (-50)&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
| onbody = [[Ironhand's Armor]] (-130) &amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; or [[Silver Chestplate]] (-120) or [[Carapace of Molten Rock]] (-120)&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; or [[Jumara scale armor (Lord)]] (-120)&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
| head = [[Ferret's Hood]] (-120) &amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; or [[Jeweled Crown Of Aziz-Ra]] (-110)&lt;br /&gt;
| legs = [[Obsidian Dragonscale Leggings]] (-65)&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; or [[Living Daemonstone]] (-50)&lt;br /&gt;
| feet = [[Boots_Of_The_Onyx_Bastion | Boots of the Onyx Bastion]] (-55)&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; or [[Boots Of The Conquerer]] (-40)&lt;br /&gt;
| hands = [[Adamantine Gauntlets]] (-50)&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; or [[Zarradyn's Gauntlets]] (-30) or [[Open Palm]] (-30)&lt;br /&gt;
| arms = [[Diova's Sacrifice]] (-35)&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; or [[Black Armband]] (-20/-25 B32)&lt;br /&gt;
| offhand = [[Shield Of Lords]] (-125)&amp;lt;sup&amp;gt;3&amp;lt;/sup&amp;gt;&lt;br /&gt;
| aboutbody = [[Golden Marionette Wire]] (-45)&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; or [[Flapping Burial Robes]] (-43)&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; or [[Stone Wings|a pair of stone wings]] (-40) or [[Soggy robe of wizardry]] (-40)&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
| waist = [[Girth Of Karnath]] (-65)&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; or [[Blazing Balteus]] (-50) or [[Gold Belly Chain]] (-50)&lt;br /&gt;
| wrist = [[Spectral Vambrace]] (-40)&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; or [[Kzintium Blade Bracer]] (-25)&lt;br /&gt;
| wield = [[Gray Staff]] (-30) or [[Katar Forged From Kzintium]]&amp;lt;sup&amp;gt;4&amp;lt;/sup&amp;gt;&lt;br /&gt;
| held = [[DaWiz's Sceptre Of Might]] (-30)&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; or [[Lodestone]] (-20)&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; Manifest Gear &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; Shard Area Gear &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;sup&amp;gt;3&amp;lt;/sup&amp;gt; Similar to several pieces listed here, although the [[Shield Of Shadows]] has less ac than the [[Shield Of Lords]] it has a nice [[Saving Throw |saves]] bonus (which might be more useful than the lost ac at lord – see [[Armor Class| Armor Class Advice for Lord Tanks]]). &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;sup&amp;gt;4&amp;lt;/sup&amp;gt; Although not the best AC wise (-18) some people prefer to use runed lord weapons for wields namely the [[Astral Longsword]] as it is an [[:Category:Ethereal Weapons |Ethereal weapon]] so it can not be disarmed or the [[Ethereal Blade]] which has saves but despite the name is not an [[:Category:Ethereal Weapons |Ethereal weapon]].&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Lord Gear]]&lt;/div&gt;</summary>
		<author><name>Uberelf</name></author>
		
	</entry>
	<entry>
		<id>http://govbanned.info/index.php?title=Category:Lord_Tank_Gear&amp;diff=57399</id>
		<title>Category:Lord Tank Gear</title>
		<link rel="alternate" type="text/html" href="http://govbanned.info/index.php?title=Category:Lord_Tank_Gear&amp;diff=57399"/>
		<updated>2022-06-12T17:35:45Z</updated>

		<summary type="html">&lt;p&gt;Uberelf: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Lord Gear Quick-Links}}&lt;br /&gt;
&lt;br /&gt;
{{Gear Page|&lt;br /&gt;
| light = [[Guiding Light Of Ronan]] (-100)&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; or [[Inferno Stone]] (-100) or [[Soulfire]] (-90ac -180svs)&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
| finger = [[Jean's Ruby Ring]] (-50)&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;, [[Ring Of Nightmares]] (-50)&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;, [[Once-Sundered Ring]] (-40) or [[Elemental Earth Ring]] (-40)&lt;br /&gt;
| neck = [[Ruling Glyph]] (-50) or [[The Spirit Guard]] (-50)&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
| onbody = [[Ironhand's Armor]] (-130) &amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; or [[Silver Chestplate]] (-120) or [[Carapace of Molten Rock]] (-120)&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; or [[Jumara scale armor (Lord)]] (-120)&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
| head = [[Ferret's Hood]] (-120) &amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; or [[Jeweled Crown Of Aziz-Ra]] (-110)&lt;br /&gt;
| legs = [[Obsidian Dragonscale Leggings]] (-65)&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; or [[Living Daemonstone]] (-50)&lt;br /&gt;
| feet = [[Boots_Of_The_Onyx_Bastion | Boots of the Onyx Bastion]] (-55)&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; or [[Boots Of The Conquerer]] (-40)&lt;br /&gt;
| hands = [[Adamantine Gauntlets]] (-50)&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; or [[Zarradyn's Gauntlets]] (-30) or [[Open Palm]] (-30)&lt;br /&gt;
| arms = [[Diova's Sacrifice]] (-35)&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; or [[Black Armband]] (-20)(-25 b32)&lt;br /&gt;
| offhand = [[Shield Of Lords]] (-125)&amp;lt;sup&amp;gt;3&amp;lt;/sup&amp;gt;&lt;br /&gt;
| aboutbody = [[Golden Marionette Wire]] (-45)&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; or [[Flapping Burial Robes]] (-43)&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; or [[Stone Wings|a pair of stone wings]] (-40) or [[Soggy robe of wizardry]] (-40)&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
| waist = [[Girth Of Karnath]] (-65)&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; or [[Blazing Balteus]] (-50) or [[Gold Belly Chain]] (-50)&lt;br /&gt;
| wrist = [[Spectral Vambrace]] (-40)&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; or [[Kzintium Blade Bracer]] (-25)&lt;br /&gt;
| wield = [[Gray Staff]] (-30) or [[Katar Forged From Kzintium]]&amp;lt;sup&amp;gt;4&amp;lt;/sup&amp;gt;&lt;br /&gt;
| held = [[DaWiz's Sceptre Of Might]] (-30)&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; or [[Lodestone]] (-20)&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; Manifest Gear &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; Shard Area Gear &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;sup&amp;gt;3&amp;lt;/sup&amp;gt; Similar to several pieces listed here, although the [[Shield Of Shadows]] has less ac than the [[Shield Of Lords]] it has a nice [[Saving Throw |saves]] bonus (which might be more useful than the lost ac at lord – see [[Armor Class| Armor Class Advice for Lord Tanks]]). &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;sup&amp;gt;4&amp;lt;/sup&amp;gt; Although not the best AC wise (-18) some people prefer to use runed lord weapons for wields namely the [[Astral Longsword]] as it is an [[:Category:Ethereal Weapons |Ethereal weapon]] so it can not be disarmed or the [[Ethereal Blade]] which has saves but despite the name is not an [[:Category:Ethereal Weapons |Ethereal weapon]].&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Lord Gear]]&lt;/div&gt;</summary>
		<author><name>Uberelf</name></author>
		
	</entry>
	<entry>
		<id>http://govbanned.info/index.php?title=A_Jaranon_great_sword_(Lord)&amp;diff=57342</id>
		<title>A Jaranon great sword (Lord)</title>
		<link rel="alternate" type="text/html" href="http://govbanned.info/index.php?title=A_Jaranon_great_sword_(Lord)&amp;diff=57342"/>
		<updated>2022-05-11T20:37:27Z</updated>

		<summary type="html">&lt;p&gt;Uberelf: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''Crafted by the mastersmith Jaranon, the great sword is a work of beauty. The blade is razor sharp. A catseye gem rests near the end of the hilt. &lt;br /&gt;
''The hilt has been wrapped in a scaled hide of extreme toughness. &lt;br /&gt;
''An ornate sigil has been etched into the blade just below the catseye,&lt;br /&gt;
''marking the blade as an original forged by Jaranon.''&lt;br /&gt;
&lt;br /&gt;
 Modifies [[Hit Roll|hit roll]] by 22 continuous.&lt;br /&gt;
 Modifies [[Damage Roll |damage roll]] by 22 continuous.&lt;br /&gt;
 Modifies [[Kinetic Damage|kinetic damage]] roll by  15 continuous&lt;br /&gt;
  10 / 100 chance of negated failure of psionic spells continuous&lt;br /&gt;
  10 / 100 chance of reduced lag of psionic spells continuous&lt;br /&gt;
&lt;br /&gt;
'''Keyword(s):''' Jaranon, great, sword.&amp;lt;br&amp;gt;&lt;br /&gt;
'''[[Object Level |Level(s)]]:''' 125.&amp;lt;br&amp;gt;&lt;br /&gt;
'''[[:Category: Object Types |Type]]:''' [[:Category: Melee Weapons |weapon]].&amp;lt;br&amp;gt;&lt;br /&gt;
'''[[Object Slots |Slot(s)]]:''' &amp;lt;wielded&amp;gt;.&amp;lt;br&amp;gt;&lt;br /&gt;
'''[[Object Quality |Quality]]:''' 250 hps.&amp;lt;br&amp;gt;&lt;br /&gt;
'''[[Object Weight |Weight]]:''' 20 lbs.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Sword is one handed.  Better than chakrams!&lt;br /&gt;
&lt;br /&gt;
== Directions ==&lt;br /&gt;
&lt;br /&gt;
'''[[:Category: Areas |Area]]:''' [[:Category: Tssasskkas's Lair Redux| Tssasskkas's Lair Redux]].&amp;lt;br&amp;gt;&lt;br /&gt;
'''[[:Category: Mobs |Mob]]:''' [[Lich]] (pp is [[Spirit Tzzan]], but the actual keyword here is '''skeleton''', another mob)).&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
For more information see [[Jaranon Great Sword Quest]].&lt;br /&gt;
&lt;br /&gt;
[[Category: Gear in Tssasskkas's Lair Redux]]&lt;br /&gt;
[[Category: Standard Two-Handed Weapons]]&lt;br /&gt;
[[Category: Standard One-Handed Weapons]]&lt;br /&gt;
[[Category: Melee Weapons That Slice]]&lt;br /&gt;
[[Category: Lord Weapons]]&lt;/div&gt;</summary>
		<author><name>Uberelf</name></author>
		
	</entry>
	<entry>
		<id>http://govbanned.info/index.php?title=Jaranon_Great_Sword_Quest&amp;diff=57341</id>
		<title>Jaranon Great Sword Quest</title>
		<link rel="alternate" type="text/html" href="http://govbanned.info/index.php?title=Jaranon_Great_Sword_Quest&amp;diff=57341"/>
		<updated>2022-05-11T20:34:59Z</updated>

		<summary type="html">&lt;p&gt;Uberelf: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;* Get the catseye gem from the toolbox that is in [[Rockfist]]'s inventory.&lt;br /&gt;
* Follow the directions to [[Tssasskkas]], kill it and come back to the lich's tower with [[Tssasskkas Scales]] and a [[Jumara Scale Armor]] (found on the [[Eyeless Terror]]s beneath Tssasskkas.&lt;br /&gt;
* Give the Tssasskkas scales to the Lich (pp is ''spirit Tzzan''). Beware, there are two mobs in the room - the spirit Tzzan and the skeleton of the said lich. You give these items to the '''skeleton''', whereas the spirit is involved in the [[Fizzing White Potion Quest]].&lt;br /&gt;
Have all 3 pieces in your inventory and GIVE TSSASS SKELETON  (jumara also have keyword scale, and if you give him that item first you'll need imm assistance)&lt;br /&gt;
&lt;br /&gt;
 You give tssasskkas scales to The lich.&lt;br /&gt;
 The lich takes your a catseye gem.&lt;br /&gt;
 The lich takes your jumara scale armor.&lt;br /&gt;
 The spirit says &amp;quot;Thank you,&amp;quot; and then begins intoning ancient words of power.&lt;br /&gt;
 The catseye gem and the jumara scale armor disappear into the mirror.&lt;br /&gt;
 Jaranon smiles happily, then takes scales from the breastplate and wraps them&lt;br /&gt;
 around the hilt, whispering spells as he works. Another spell binds the gem&lt;br /&gt;
 to the hilt. The completed sword emerges from the mirror hilt first.&lt;br /&gt;
 The lich gives you a [[Jaranon Great Sword|Jaranon great sword]]!&lt;br /&gt;
&lt;br /&gt;
[[Category:Quests In Tssasskkas's Lair]]&lt;br /&gt;
[[Category:Hero Quests]]&lt;/div&gt;</summary>
		<author><name>Uberelf</name></author>
		
	</entry>
	<entry>
		<id>http://govbanned.info/index.php?title=Category:Gear_In_Pits_Of_Blood_And_Chain&amp;diff=57223</id>
		<title>Category:Gear In Pits Of Blood And Chain</title>
		<link rel="alternate" type="text/html" href="http://govbanned.info/index.php?title=Category:Gear_In_Pits_Of_Blood_And_Chain&amp;diff=57223"/>
		<updated>2022-04-22T23:54:37Z</updated>

		<summary type="html">&lt;p&gt;Uberelf: /* Directions */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Noctopia}}&lt;br /&gt;
&lt;br /&gt;
The main mob of interest is the [[Broken Oni]].  He holds [[Omayra's Kit]] (rare alleg) [[Blood-Mithril Shackle]], the [[Pick Of The Mastador]], and [[Rediscovering Ether, Book 2 In A 3 Part Series]].  The Oni can also be skinned for the [[Eye Of The Oni]].  There are multiple paths to get the broken key, and multiple paths to find Oni.  It is a complicated area and can require some time to find a way that works for you.&lt;br /&gt;
&lt;br /&gt;
== Directions ==&lt;br /&gt;
&lt;br /&gt;
You need the broken key to open the door to Oni's cell. If you don't already have it, you will need the bloody key to get the broken key.  A picker and door basher are nice..if not requried.  If you have some or all of the keys, you can skip large parts of the directions below.&lt;br /&gt;
&lt;br /&gt;
From the blood river anchor, go 3nw6n.  This room is labeled A Sudden Drop and will be referenced below.  &lt;br /&gt;
&lt;br /&gt;
Once you enter the area through the sudden drop, the path will be 4n. To the west of here is a locked door, it can be picked or you will need the bloody key, which is found on a random bloodwalker in the area underneath the sudden drop (bloodwalkers are invis, so look for eyes). The bloodwalkers dont seem to go up, back toward the anchor, so you should only have to wander around 10ish rooms to find them all.  Once you have the bloody key go back to the door 4n from the drop (nw section of the bloodwalker area), unlock west (from sudden drop, d4n, unl w) (there may be multiple doors into this section that the key can be used on). Then, the broken key can be found by going a couple w, then following a short path north and east.  It spawns on the ground. Once you've acquired this key, you're looking for one of the many up exits. The recommended one is to backtrack to the first door that you used the bloody key on, and then go east north(from the sudden drop, d4nen). Bashdoor up to enter the prison area.&lt;br /&gt;
&lt;br /&gt;
The second section is the prison area. There are some drifters here but nothing too dangerous. You will be able to regen now if desired. From bashdoor up, it's west then south then pick and go south. &lt;br /&gt;
&lt;br /&gt;
The corpse collector can be identified on scan &amp;quot;A staggeringly huge golem is coated in corpses and gore.&amp;quot;  AVOID HIM AT ALL COSTS.&lt;br /&gt;
&lt;br /&gt;
Then go 2e4n  You should see a locked door to the east. This is the door to the Oni. There are 5 mobs in this small section that wander between the 2 rooms. None of these mobs are that big. Clear them out and go south to kill the oni. For camping purposes, either regen 1n of the oni, or go n w s s as it's a fairly safe room. Note, if you leave the Oni area, the key has limited uses so be aware if it breaks.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Gear In Noctopia]]&lt;br /&gt;
[[Category: Pits Of Blood And Chain]]&lt;/div&gt;</summary>
		<author><name>Uberelf</name></author>
		
	</entry>
	<entry>
		<id>http://govbanned.info/index.php?title=Category:Gear_In_Pits_Of_Blood_And_Chain&amp;diff=57222</id>
		<title>Category:Gear In Pits Of Blood And Chain</title>
		<link rel="alternate" type="text/html" href="http://govbanned.info/index.php?title=Category:Gear_In_Pits_Of_Blood_And_Chain&amp;diff=57222"/>
		<updated>2022-04-22T23:52:29Z</updated>

		<summary type="html">&lt;p&gt;Uberelf: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Noctopia}}&lt;br /&gt;
&lt;br /&gt;
The main mob of interest is the [[Broken Oni]].  He holds [[Omayra's Kit]] (rare alleg) [[Blood-Mithril Shackle]], the [[Pick Of The Mastador]], and [[Rediscovering Ether, Book 2 In A 3 Part Series]].  The Oni can also be skinned for the [[Eye Of The Oni]].  There are multiple paths to get the broken key, and multiple paths to find Oni.  It is a complicated area and can require some time to find a way that works for you.&lt;br /&gt;
&lt;br /&gt;
== Directions ==&lt;br /&gt;
&lt;br /&gt;
You need the broken key to open the door to Oni's cell. If you don't already have it, you will need the bloody key to get the broken key.  A picker and door basher are nice..if not requried.  If you have some or all of the keys, you can skip large parts of the directions below.&lt;br /&gt;
&lt;br /&gt;
From the blood river anchor, go 3nw6n.  This room is labeled A Sudden Drop and will be referenced below.  &lt;br /&gt;
&lt;br /&gt;
Once you enter the area through the sudden drop, the path will be 4n. To the west of here is a locked door, it can be picked or you will need the bloody key, which is found on a random bloodwalker in the area underneath the sudden drop (bloodwalkers are invis, so look for eyes). The bloodwalkers dont seem to go up, back toward the anchor, so you should only have to wander around 10ish rooms to find them all.  Once you have the bloody key go back to the door 4n from the drop (nw section of the bloodwalker area), unlock west (from sudden drop, d4n, unl w) (there may be multiple doors into this section that the key can be used on). Then, the broken key can be found by going a couple w, then following a short path north and east.  It spawns on the ground. Once you've acquired this key, you're looking for one of the many up exits. The recommended one is to backtrack to the first door that you used the bloody key on, and then go east north(from the sudden drop, d4nen. Bashdoor up to enter the prison area.&lt;br /&gt;
&lt;br /&gt;
The second section is the prison area. There are some drifters here but nothing too dangerous. You will be able to regen now if desired. From bashdoor up, it's west then south then pick and go south. &lt;br /&gt;
&lt;br /&gt;
The corpse collector can be identified on scan &amp;quot;A staggeringly huge golem is coated in corpses and gore.&amp;quot;  AVOID HIM AT ALL COSTS.&lt;br /&gt;
&lt;br /&gt;
Then go 2e4n  You should see a locked door to the east. This is the door to the Oni. There are 5 mobs in this small section that wander between the 2 rooms. None of these mobs are that big. Clear them out and go south to kill the oni. For camping purposes, either regen 1n of the oni, or go n w s s as it's a fairly safe room. Note, if you leave the Oni area, the key has limited uses so be aware if it breaks.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Gear In Noctopia]]&lt;br /&gt;
[[Category: Pits Of Blood And Chain]]&lt;/div&gt;</summary>
		<author><name>Uberelf</name></author>
		
	</entry>
	<entry>
		<id>http://govbanned.info/index.php?title=Category:Gear_In_Pits_Of_Blood_And_Chain&amp;diff=57214</id>
		<title>Category:Gear In Pits Of Blood And Chain</title>
		<link rel="alternate" type="text/html" href="http://govbanned.info/index.php?title=Category:Gear_In_Pits_Of_Blood_And_Chain&amp;diff=57214"/>
		<updated>2022-04-10T16:31:36Z</updated>

		<summary type="html">&lt;p&gt;Uberelf: /* Directions */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Noctopia}}&lt;br /&gt;
&lt;br /&gt;
The main mob of interest is the [[Broken Oni]].  He holds [[Omayra's Kit]] (rare alleg) [[Blood-Mithril Shackle]], the [[Pick Of The Mastador]], and [[Rediscovering Ether, Book 2 In A 3 Part Series]].  The Oni can also be skinned for the [[Eye Of The Oni]].  There are multiple paths to get the broken key, and multiple paths to find Oni.  It is a complicated area and can require some time to find a way that works for you.&lt;br /&gt;
&lt;br /&gt;
== Directions ==&lt;br /&gt;
&lt;br /&gt;
You need the broken key to open the door to Oni's cell. If you don't already have it, you will need the bloody key to get the broken key.  A picker and door basher are nice..if not requried.  If you have some or all of the keys, you can skip large parts of the directions below.&lt;br /&gt;
&lt;br /&gt;
From the blood river anchor, go all north, all west then north until you can go down.  &lt;br /&gt;
&lt;br /&gt;
Once you enter the area through the sudden drop, the path will be 4n. To the west of here is a locked door, it can be picked or you will need the bloody key, which is found on a random bloodwalker in the area (bloodwalkers are invis, so look for eyes). The bloodwalkers dont seem to go up, back toward the anchor, so you should only have to wander around 10ish rooms to find them all.  Once you have the bloody key go back to the door 4n from the drop (nw section of the bloodwalker area), unlock west (from sudden drop, all n, unl w) (there may be multiple doors into this section that the key can be used on). Then, the broken key can be found by going a couple w, then following a short path north and east.  It spawns on the ground. Once you've acquired this key, you're looking for one of the many up exits. The most recommended one is to backtrack to the first door that you used the bloody key on, and then go east north. Bashdoor up to enter the prison area.&lt;br /&gt;
&lt;br /&gt;
The second section is the prison area. There are some drifters here but nothing too dangerous. You will be able to regen now if desired. From the up exit given, it's south west then pick and go south. &lt;br /&gt;
&lt;br /&gt;
The corpse collector can be identified on scan &amp;quot;A staggeringly huge golem is coated in corpses and gore.&amp;quot;  AVOID HIM.&lt;br /&gt;
&lt;br /&gt;
Then go all east, and north til you see an eastern exit (3ish). This is the door to the Oni. There are 5 mobs in this small section, 1 in the northern room, 2 in the southern room and two which wander back and forth. None of these mobs are that big. Clear them out and go south to kill the oni. For camping purposes, either regen 1n of the oni, or go n w s s as it's a fairly safe room. Note, if you leave the Oni area, the key has limited uses so be aware if it breaks.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Gear In Noctopia]]&lt;br /&gt;
[[Category: Pits Of Blood And Chain]]&lt;/div&gt;</summary>
		<author><name>Uberelf</name></author>
		
	</entry>
	<entry>
		<id>http://govbanned.info/index.php?title=Category:Gear_In_Pits_Of_Blood_And_Chain&amp;diff=57213</id>
		<title>Category:Gear In Pits Of Blood And Chain</title>
		<link rel="alternate" type="text/html" href="http://govbanned.info/index.php?title=Category:Gear_In_Pits_Of_Blood_And_Chain&amp;diff=57213"/>
		<updated>2022-04-10T16:31:06Z</updated>

		<summary type="html">&lt;p&gt;Uberelf: /* Directions */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Noctopia}}&lt;br /&gt;
&lt;br /&gt;
The main mob of interest is the [[Broken Oni]].  He holds [[Omayra's Kit]] (rare alleg) [[Blood-Mithril Shackle]], the [[Pick Of The Mastador]], and [[Rediscovering Ether, Book 2 In A 3 Part Series]].  The Oni can also be skinned for the [[Eye Of The Oni]].  There are multiple paths to get the broken key, and multiple paths to find Oni.  It is a complicated area and can require some time to find a way that works for you.&lt;br /&gt;
&lt;br /&gt;
== Directions ==&lt;br /&gt;
&lt;br /&gt;
You need the broken key to open the door to Oni's cell. If you don't already have it, you will need the bloody key to get the broken key.  A picker and door basher are nice..if not requried.  If you have some or all of the keys, you can skip large parts of the directions below.&lt;br /&gt;
&lt;br /&gt;
From the blood river anchor, go all north, all west then north until you can go down.  &lt;br /&gt;
&lt;br /&gt;
Once you enter the area through the sudden drop, the path will be 4n. To the west of here is a locked door, it can be picked or you will need the bloody key, which is found on a random bloodwalker in the area (bloodwalkers are invis, so look for eyes). The bloodwalkers dont seem to go up, back toward the anchor, so you should only have to wander around 10ish rooms to find them all.  Once yo uhave the bloody key go back to the door 4n from the drop (nw section of the bloodwalker area), unlock west (from sudden drop, all n, unl w) (there may be multiple doors into this section that the key can be used on). Then, the broken key can be found by going a couple w, then following a short path north and east.  It spawns on the ground. Once you've acquired this key, you're looking for one of the many up exits. The most recommended one is to backtrack to the first door that you used the bloody key on, and then go east north. Bashdoor up to enter the prison area.&lt;br /&gt;
&lt;br /&gt;
The second section is the prison area. There are some drifters here but nothing too dangerous. You will be able to regen now if desired. From the up exit given, it's south west then pick and go south. &lt;br /&gt;
&lt;br /&gt;
The corpse collector can be identified on scan &amp;quot;A staggeringly huge golem is coated in corpses and gore.&amp;quot;  AVOID HIM.&lt;br /&gt;
&lt;br /&gt;
Then go all east, and north til you see an eastern exit (3ish). This is the door to the Oni. There are 5 mobs in this small section, 1 in the northern room, 2 in the southern room and two which wander back and forth. None of these mobs are that big. Clear them out and go south to kill the oni. For camping purposes, either regen 1n of the oni, or go n w s s as it's a fairly safe room. Note, if you leave the Oni area, the key has limited uses so be aware if it breaks.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Gear In Noctopia]]&lt;br /&gt;
[[Category: Pits Of Blood And Chain]]&lt;/div&gt;</summary>
		<author><name>Uberelf</name></author>
		
	</entry>
	<entry>
		<id>http://govbanned.info/index.php?title=Category:Gear_In_Pits_Of_Blood_And_Chain&amp;diff=57212</id>
		<title>Category:Gear In Pits Of Blood And Chain</title>
		<link rel="alternate" type="text/html" href="http://govbanned.info/index.php?title=Category:Gear_In_Pits_Of_Blood_And_Chain&amp;diff=57212"/>
		<updated>2022-04-10T16:27:53Z</updated>

		<summary type="html">&lt;p&gt;Uberelf: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Noctopia}}&lt;br /&gt;
&lt;br /&gt;
The main mob of interest is the [[Broken Oni]].  He holds [[Omayra's Kit]] (rare alleg) [[Blood-Mithril Shackle]], the [[Pick Of The Mastador]], and [[Rediscovering Ether, Book 2 In A 3 Part Series]].  The Oni can also be skinned for the [[Eye Of The Oni]].  There are multiple paths to get the broken key, and multiple paths to find Oni.  It is a complicated area and can require some time to find a way that works for you.&lt;br /&gt;
&lt;br /&gt;
== Directions ==&lt;br /&gt;
&lt;br /&gt;
You need the broken key to open the door to Oni's cell. If you don't already have it, you will need the bloody key to get the broken key.  A picker and door basher are nice..if not requried.  If you have some or all of the keys, you can skip large parts of the directions below.&lt;br /&gt;
&lt;br /&gt;
From the blood river anchor, go all north, all west then north until you can go down.  &lt;br /&gt;
&lt;br /&gt;
Once you enter the area through the sudden drop, the path will be 4n. To the west of here is a locked door, it can be picked or you will need the bloody key, which is found on a random bloodwalker in the area (bloodwalkers are invis, so look for eyes). The bloodwalkers dont seem to go up, back toward the anchor, so you should only have to wander around 10ish rooms to find them all.  The next door is in the nw section of the bloodwalker area, unlock west (from sudden drop, all n, unl w) (there may be multiple doors into this section that the key can be used on). Then, the broken key can be found by going a couple w, then following a short path north and east.  It spawns on the ground. Once you've acquired this key, you're looking for one of the many up exits. The most recommended one is to backtrack to the first door that you used the bloody key on, and then go east north. Bashdoor up to enter the prison area.&lt;br /&gt;
&lt;br /&gt;
The second section is the prison area. There are some drifters here but nothing too dangerous. You will be able to regen now if desired. From the up exit given, it's south west then pick and go south. &lt;br /&gt;
&lt;br /&gt;
The corpse collector can be identified on scan &amp;quot;A staggeringly huge golem is coated in corpses and gore.&amp;quot;  AVOID HIM.&lt;br /&gt;
&lt;br /&gt;
Then go all east, and north til you see an eastern exit (3ish). This is the door to the Oni. There are 5 mobs in this small section, 1 in the northern room, 2 in the southern room and two which wander back and forth. None of these mobs are that big. Clear them out and go south to kill the oni. For camping purposes, either regen 1n of the oni, or go n w s s as it's a fairly safe room. Note, if you leave the Oni area, the key has limited uses so be aware if it breaks.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Gear In Noctopia]]&lt;br /&gt;
[[Category: Pits Of Blood And Chain]]&lt;/div&gt;</summary>
		<author><name>Uberelf</name></author>
		
	</entry>
	<entry>
		<id>http://govbanned.info/index.php?title=Category:Gear_In_Pits_Of_Blood_And_Chain&amp;diff=57211</id>
		<title>Category:Gear In Pits Of Blood And Chain</title>
		<link rel="alternate" type="text/html" href="http://govbanned.info/index.php?title=Category:Gear_In_Pits_Of_Blood_And_Chain&amp;diff=57211"/>
		<updated>2022-04-10T16:26:03Z</updated>

		<summary type="html">&lt;p&gt;Uberelf: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Noctopia}}&lt;br /&gt;
&lt;br /&gt;
The main mob of interest is the [[Broken Oni]].  He holds [[Omayra's Kit]] (rare alleg) [[Blood-Mithril Shackle]], the [[Pick Of The Mastador]], and [[Rediscovering Ether, Book 2 In A 3 Part Series]].  The Oni can also be skinned for the [[Eye Of The Oni]].  There are multiple paths to get the broken key, and multiple paths to find Oni.  It is a complicated area and can require some time to find a way that works for you.&lt;br /&gt;
&lt;br /&gt;
== Directions ==&lt;br /&gt;
&lt;br /&gt;
You need the broken key to open the door to Oni's cell. If you don't already have it, you will need the bloody key to get the broken key.  A picker and door basher are nice..if not requried.  If you have some or all of the keys, you can skip large parts of the directions below.&lt;br /&gt;
&lt;br /&gt;
From the blood river anchor, go all north, all west then north until you can go down.  &lt;br /&gt;
&lt;br /&gt;
Once you enter the area through the sudden drop, the path will be 4n. To the west of here is a locked door, it can be picked or you will need the bloody key, which is found on a random bloodwalker in the area (bloodwalkers are invis, so look for eyes). The bloodwalkers dont seem to go up, back toward the anchor, so you should only have to wander around 10ish rooms to find them all.  The next door is in the nw section of the bloodwalker area, unlock west (from sudden drop, all n, unl w) (there may be multiple doors into this section that the key can be used on). Then, the broken key can be found by going a couple w, then following a short path north and east.  It spawns on the ground. Once you've acquired this key, you're looking for one of the many up exits. The most recommended one is to backtrack to the first door that you used the bloody key on, and then go east north. Bashdoor up to enter the prison area.&lt;br /&gt;
&lt;br /&gt;
The second section is the prison area. There are some drifters here but nothing too dangerous. You will be able to regen now if desired. From the up exit given, it's south west then pick south. Then go all east, and north til you see an eastern exit. This is the door to the Oni. There are 5 mobs in this small section, 1 in the northern room, 2 in the southern room and two which wander back and forth. None of these mobs are that big. Clear them out and go south to kill the oni. For camping purposes, either regen 1n of the oni, or go n w s s as it's a fairly safe room. Note, if you leave the Oni area, the key has limited uses so be aware if it breaks.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Gear In Noctopia]]&lt;br /&gt;
[[Category: Pits Of Blood And Chain]]&lt;/div&gt;</summary>
		<author><name>Uberelf</name></author>
		
	</entry>
	<entry>
		<id>http://govbanned.info/index.php?title=Dark_Forge&amp;diff=57135</id>
		<title>Dark Forge</title>
		<link rel="alternate" type="text/html" href="http://govbanned.info/index.php?title=Dark_Forge&amp;diff=57135"/>
		<updated>2022-03-14T15:34:04Z</updated>

		<summary type="html">&lt;p&gt;Uberelf: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''Dark Forge is a ritual of 3 Sorcerers on an item resting on the ground between them.  Through their reforging using a black incantation, an item can be raised to a level close to the Sorcerer who ends the chant.  The cost of this can be considered a cleansing as well as a taint since any previous enchantments are removed and it becomes impossible for &amp;quot;good&amp;quot; to wear them.''&lt;br /&gt;
&lt;br /&gt;
''NOTE#1: The last to cast determines the new level.''&lt;br /&gt;
&lt;br /&gt;
''NOTE#2: Test this on a worthless item to see the level change.''&lt;br /&gt;
&lt;br /&gt;
Prerequisites: None&lt;br /&gt;
&lt;br /&gt;
Syntax: c 'dark forge' &amp;lt;object&amp;gt;&lt;br /&gt;
&lt;br /&gt;
When cast on a spirit's of eragora gaunt:&lt;br /&gt;
This is a special item. It resists your attempt to reforge.&lt;br /&gt;
(It is bound to a player via quest or insurance.)&lt;br /&gt;
&lt;br /&gt;
[[Category: Lord Sorcerer Spells]]&lt;br /&gt;
[[Category: Sorcerer Class Definers]]&lt;/div&gt;</summary>
		<author><name>Uberelf</name></author>
		
	</entry>
	<entry>
		<id>http://govbanned.info/index.php?title=Pyro_Imp_Evolution_Quest&amp;diff=57062</id>
		<title>Pyro Imp Evolution Quest</title>
		<link rel="alternate" type="text/html" href="http://govbanned.info/index.php?title=Pyro_Imp_Evolution_Quest&amp;diff=57062"/>
		<updated>2022-02-27T21:35:53Z</updated>

		<summary type="html">&lt;p&gt;Uberelf: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is in [[: Category:Battleground|battleground]]. Go to Greigon - at the far north of the area head up past the giants until you find his room. If you enter alone and no one else is in the area his mprog will open a vortex. &lt;br /&gt;
&lt;br /&gt;
Entering the vortex will take you to a maze with a bunch of tough mobs. If you reach the end of the maze (saferoom) in time you will see a pedestal and the orb. There are a couple of ways to do this.&lt;br /&gt;
&lt;br /&gt;
1) Solo - enter the vortex, drop a coin and then discorporate. Now you can explore the maze without dealing with the mobs. This is useful since the mobs really hurt and leaving them alive makes the maze easier. Each room has every possible exit, but scan will show fewer exits (so will the exit command). The correct room will always be one of the rooms shown on scan/exit. Leaving the mobs alive helps because you can scan and see which directions take you to the same room based on the mobs in them at the time. Keep choosing unique rooms and proceed like the UD maze until you reach the end.&lt;br /&gt;
&lt;br /&gt;
2) Group - get a big group (the mobs area spell/gas so get brutes). Alternatively, get a big caster or two, since there aren't many mobs in the maze, so it's possible to surge/acid rain them. Have them wait in sanctum. Open the vortex as described above. Then leave Greigon's room and nexus to them so they can join you. Then take the group into the vortex, drop a coin, clear the mobs (about 15 of them) and proceed through the maze. You can send group mates over a room before scanning to see which rooms are unique.&lt;br /&gt;
&lt;br /&gt;
3) Lord alts - I was able to solo the fdk version of this using lord alts.  Have the fdk enter greigon's room to create the vortex, then log your lord alt (big sor is best) and enter vortex.  Flash and calm to move through maze.  It's a challenge and I had to exit the area to regen a few times before luckily stumbling into the orb.  &lt;br /&gt;
&lt;br /&gt;
== Tips on the maze ==&lt;br /&gt;
The maze randomizes and resets on a timer. I don't recall how long it is, but at the most you have until the next repop. The maze is unlike the UD maze in that all rooms do not loop back to the first room. So you may need to drop more coins to see the unique rooms in the maze. The maze is quite small (&amp;lt; 10 rooms), so it's not that hard to navigate.&lt;br /&gt;
&lt;br /&gt;
[[Category:Imp Evolution Quests]]&lt;/div&gt;</summary>
		<author><name>Uberelf</name></author>
		
	</entry>
	<entry>
		<id>http://govbanned.info/index.php?title=Bladedancer_Quests&amp;diff=57036</id>
		<title>Bladedancer Quests</title>
		<link rel="alternate" type="text/html" href="http://govbanned.info/index.php?title=Bladedancer_Quests&amp;diff=57036"/>
		<updated>2022-02-24T02:58:47Z</updated>

		<summary type="html">&lt;p&gt;Uberelf: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The heart of the art of bladedancing is the [[Bladetrance]]. While the basics can be taught, deeper levels can only be attained through experience and training.  Chances to improve their mastery of the bladetrance are available to bladedancers at the following levels:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table cellpadding=10 cellspacing=0 border=1&amp;gt;&lt;br /&gt;
&amp;lt;tr align=center&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[Bladetrance]] Depth:&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;4&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;6 - 8&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr align=center&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Level Available:&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Hero 675&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Hero 700&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Hero 800&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Lord 100&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Lord 300&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Lord 800&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A [[:Category:Bladedancers|Bladedancer]] may report to [[Araxia]] at any time after the minimum level in order to undertake this special training.  Saerba is also visited at times&lt;br /&gt;
&lt;br /&gt;
== Comments ==&lt;br /&gt;
The quest at '''Hero 675''' is pretty easy and straight forward.  Go to Araxia, she'll tell you a story.  Follow the prompts, kill some orcs and lead her down into the vault.  Make sure you let her finish talking every time or the quest might mess up.&lt;br /&gt;
&lt;br /&gt;
'''Hero 700''' ?&lt;br /&gt;
&lt;br /&gt;
'''Hero 800''' takes you to battleground to kill the king cloud giant and return a sword.&lt;br /&gt;
&lt;br /&gt;
The '''Lord 100''' quest involves killing a series of increasingly large mobs solo in a room with a copy of Adrial. Veil + maelstrom is one way to do this. Hey, try stealing his diamond dagger while you're there?&lt;br /&gt;
&lt;br /&gt;
The '''Lord 300''' quest involves the bld walking alone into Malafont's room -- a mob program triggers which makes the room briefly safe, then whisks you and him away for solo combat. He talks for a LONG time -- don't start any bladedances until he's almost done talking. He's level 120; this can be a long fight (don't do it when you have 5 ticks left on spells from a [[Shield Of Shadows|SoS]] run). He has intervention, so don't assume you're done when he hits 0% hp the first time. It appears that if you die to him you can't try again until the area is reset.&lt;br /&gt;
This fight is no joke..I had 28khp/15kmana and 11 on spells is BARELY enough.  He will not aggie once he is done talking, so dont start any stances until you are ready to attack him.  I blade trance 2, veil and surge 2 maelstrom for the first 6k mana, then dropped my bladetrance (was worried about running out of mana) and picked up inspiring dance.  He marty'd back to big nasty, and it was going to be very close.  I swapped to blade dance for the inspiring epiphany, and it gave me enough mana that i surged 3 once he got to awful...as my spells were falling.  Survived with about 3k hp.  If I could do it again i'd bring a werrboc class potion and have 15 on spells.&lt;br /&gt;
&lt;br /&gt;
The '''Lord 800''' quest involves walking into Yorimandil's room -- the room in his gazebo in the [[Under the Stars]] iron walkways (pp pet devil) works. He must be in his room.  Yori's spawn mech is weird.  Sometimes he spawns in arena, sometimes in in room.  You may have to kill him more than once to get him to spawn in his room.  If he does spawn in his room, he seems to sit there and not wander. Then the BLD must enter his room first, nexus will spawn, then have group enter the room, and then enter nexus. &lt;br /&gt;
 have BLD enter nexus last (despawns quickly after BLD enters)&lt;br /&gt;
 [[Category:Bladedancers]]&lt;br /&gt;
[[Category:Quests]]&lt;/div&gt;</summary>
		<author><name>Uberelf</name></author>
		
	</entry>
	<entry>
		<id>http://govbanned.info/index.php?title=Restring&amp;diff=57018</id>
		<title>Restring</title>
		<link rel="alternate" type="text/html" href="http://govbanned.info/index.php?title=Restring&amp;diff=57018"/>
		<updated>2022-02-21T02:31:26Z</updated>

		<summary type="html">&lt;p&gt;Uberelf: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''In the process of restringing a [[:Category: Bows |bow]], an [[:Category: Archers |archer]] tweaks it to suit his personal shooting style.  As [[:Category: Bows |bow]] tightness increases, the minimum damage of the bow will go up, as will the [[Strength |strength]] required to use the bow, or DRAW STRENGTH.  Crossbows can be restrung, but the results are generally not as dramatic as a restringing a bow.  There is a chance of permanently ruining a [[:Category: Bows |bow item]] with this [[:Category: Skills |skill]].''&lt;br /&gt;
&lt;br /&gt;
Prerequisite(s): [[Archery Lore |Archery Lore]].&lt;br /&gt;
&lt;br /&gt;
Syntax: restring &amp;lt;[[:Category: Bows |bow/crossbow]]&amp;gt; &amp;lt;tighter/looser&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
Example messages:&lt;br /&gt;
&lt;br /&gt;
You begin to tighten &amp;lt;item name&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
... but it snaps under the pressure!&amp;lt;br&amp;gt;&lt;br /&gt;
... but something goes wrong!&amp;lt;br&amp;gt;&lt;br /&gt;
... but nothing comes of it.&amp;lt;br&amp;gt;&lt;br /&gt;
... and you're successful!&amp;lt;br&amp;gt;&lt;br /&gt;
... and the string hums in perfect resonance!&lt;br /&gt;
...You almost ruin the long bow, &amp;quot;Deep Shadow&amp;quot;, but Durr steadies your hand!&lt;br /&gt;
&lt;br /&gt;
[[Category: Skills And Spells]]&lt;br /&gt;
[[Category: Skills]]&lt;br /&gt;
[[Category: Archer Lowmort Skills And Spells]]&lt;br /&gt;
[[Category: Assassin Hero Skills And Spells]]&lt;br /&gt;
[[Category: Druid Hero Skills And Spells]]&lt;br /&gt;
[[Category: Fusilier Lowmort Skills And Spells]]&lt;br /&gt;
[[Category: Skill Commands]]&lt;/div&gt;</summary>
		<author><name>Uberelf</name></author>
		
	</entry>
	<entry>
		<id>http://govbanned.info/index.php?title=Blood-Mithril_Core&amp;diff=56973</id>
		<title>Blood-Mithril Core</title>
		<link rel="alternate" type="text/html" href="http://govbanned.info/index.php?title=Blood-Mithril_Core&amp;diff=56973"/>
		<updated>2022-02-06T22:10:29Z</updated>

		<summary type="html">&lt;p&gt;Uberelf: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''A heart-shaped core of solid blood mithril is here.''&amp;lt;br&amp;gt;&lt;br /&gt;
'''Keywords''': blood mithril core&amp;lt;br&amp;gt;&lt;br /&gt;
'''Type''': ticket&amp;lt;br&amp;gt;&lt;br /&gt;
'''Flags''': nolocate&amp;lt;br&amp;gt;&lt;br /&gt;
'''Plane''': [[:Category:Noctopia|Noctopia]]&amp;lt;br&amp;gt;&lt;br /&gt;
'''Area''': [[:Category:Shiftwatch Orb|Shiftwatch Orb]]&amp;lt;br&amp;gt;&lt;br /&gt;
'''Mob''': [[Iron Claw Sniper]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Originally, to get the mob with this item to appear, you needed to kill the four [[Iron Claw Sniper]]s that surround [[:Category:Noctopia|Noctopia]] shift.&lt;br /&gt;
&lt;br /&gt;
As of November 2011, the procedure appears to have changed slightly.  The leading theories involve killing all of the [[Iron Claw Sentinel]]s.  While killing the snipers is no longer sufficient, it may still be necessary. &lt;br /&gt;
&lt;br /&gt;
I cleared the orb, and when it repopd it spawned the sniper holding the core and war machine bow.  on further clears and repops I wasn't able to get the mob to spawn.  Is it reboot only?&lt;br /&gt;
&lt;br /&gt;
See [[Sword Of Yorimandil, Restored]] for more information&lt;br /&gt;
[[Category:Lord Utility Gear]]&lt;br /&gt;
[[Category:Gear In Shiftwatch Orb]]&lt;/div&gt;</summary>
		<author><name>Uberelf</name></author>
		
	</entry>
	<entry>
		<id>http://govbanned.info/index.php?title=Yorimandil_The_Blind&amp;diff=56972</id>
		<title>Yorimandil The Blind</title>
		<link rel="alternate" type="text/html" href="http://govbanned.info/index.php?title=Yorimandil_The_Blind&amp;diff=56972"/>
		<updated>2022-02-06T21:13:56Z</updated>

		<summary type="html">&lt;p&gt;Uberelf: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''desc goes here''&lt;br /&gt;
&lt;br /&gt;
'''Keywords:''' ?&amp;lt;br&amp;gt;&lt;br /&gt;
'''Level:''' ?&amp;lt;br&amp;gt;&lt;br /&gt;
'''Alignment:''' ?&amp;lt;br&amp;gt;&lt;br /&gt;
'''Flags:''' ?&amp;lt;br&amp;gt;&lt;br /&gt;
'''Affects:''' ?&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Gear ==&lt;br /&gt;
 Yorimandil the Blind is using:&lt;br /&gt;
 &amp;lt;worn on head&amp;gt;      [[Yorimandil's Blindfold]]&lt;br /&gt;
 &amp;lt;wielded&amp;gt;           [[Old Double-Curved Sword]]&lt;br /&gt;
&lt;br /&gt;
 Yorimandil the Blind is carrying:&lt;br /&gt;
      [[Signet Of Yorimandil]]&lt;br /&gt;
&lt;br /&gt;
== Comments ==&lt;br /&gt;
&lt;br /&gt;
There's definitely something funny about this mob.  He doesn't always seem to be in the same place.  Here's some hints from Devastant:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font color=purple&amp;gt;&lt;br /&gt;
(Devastant) noticed anything odd about yorimandil yet?&amp;lt;br&amp;gt;&lt;br /&gt;
(Devastant) well, in order to give him a ticket...&amp;lt;br&amp;gt;&lt;br /&gt;
(Devastant) you'd have to first convince him to remove his unremovable, untakable 999 weight item&amp;lt;br&amp;gt;&lt;br /&gt;
(Devastant) and then unblind him&amp;lt;br&amp;gt;&lt;br /&gt;
(Devastant) that wasnt really meant as a suggestion&amp;lt;br&amp;gt;&lt;br /&gt;
(Devastant) he's no good to you alive&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This last comment adds to my suspicion that there's something special about his weapon.  See [[Old Double-Curved Sword]] for more information.&lt;br /&gt;
&lt;br /&gt;
Update: we've spotted Yorimandil wandering the [[:Category:Obsidian Arena; Floor|Obsidian Arena Floor]].  This version of Yorimandil was wearing a &amp;quot;Champion's Sash&amp;quot; (or something like that) on his arms.  This item had an inventory flag, so we couldn't loot it after killing him.&lt;br /&gt;
&lt;br /&gt;
While in his gazebo in iron walkways, his descriptions is: (Demonic) (Black Aura) A wiry Fae sits here, meditating. A blindfold is tied around his head.&lt;br /&gt;
&lt;br /&gt;
== Directions ==&lt;br /&gt;
&lt;br /&gt;
'''[[:Category: Lord Areas |Area]]:''' [[:Category:Under The Stars|Under The Stars]]&amp;lt;br&amp;gt;&lt;br /&gt;
'''Room''': Silken Gazebo (part of the iron walkways portion of the area)&lt;br /&gt;
&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
'''[[:Category: Lord Areas |Area]]:''' [[:Category:Obsidian Arena; Floor|Obsidian Arena; Floor]]&amp;lt;br&amp;gt;&lt;br /&gt;
'''Room''': wanders?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Mobs In Under The Stars]]&lt;br /&gt;
[[Category: Mobs In Obsidian Arena; Floor]]&lt;/div&gt;</summary>
		<author><name>Uberelf</name></author>
		
	</entry>
	<entry>
		<id>http://govbanned.info/index.php?title=Category:Convoke_Weapons&amp;diff=56948</id>
		<title>Category:Convoke Weapons</title>
		<link rel="alternate" type="text/html" href="http://govbanned.info/index.php?title=Category:Convoke_Weapons&amp;diff=56948"/>
		<updated>2022-01-27T19:26:36Z</updated>

		<summary type="html">&lt;p&gt;Uberelf: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Giths|Gith]] weapons created by using [[Racial Convoke]] have different stats based on class, tier and sublevel. [[:Category:Psionicists|Psi]] convoke weapons do not drop when using kinetic spells such as [[Fandango|fandango]].&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot; border=&amp;quot;2&amp;quot; cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| '''Class'''&lt;br /&gt;
| '''Tier'''&lt;br /&gt;
| '''Sublevel&amp;lt;br&amp;gt;(Range)'''&lt;br /&gt;
| '''[[Hit Roll|HR]]'''&lt;br /&gt;
| '''[[Damage Roll|DR]]'''&lt;br /&gt;
| '''[[Kinetic Damage|KDR]]'''&lt;br /&gt;
| '''Min'''&lt;br /&gt;
| '''Max'''&lt;br /&gt;
| '''[[Object Weight|Weight]]&amp;lt;br&amp;gt;Wield/Offhand'''&lt;br /&gt;
| '''Damage Type'''&lt;br /&gt;
| '''Notes'''&lt;br /&gt;
|-&lt;br /&gt;
| [[:Category:Bladedancers|Bld]]&lt;br /&gt;
| [[:Category:Hero|Hero]]&lt;br /&gt;
| 1-499&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
| 16&lt;br /&gt;
| 44&lt;br /&gt;
| 9 / 9&lt;br /&gt;
| slashing&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[:Category:Bladedancers|Bld]]&lt;br /&gt;
| [[:Category:Hero|Hero]]&lt;br /&gt;
| 500-?&lt;br /&gt;
| 13&lt;br /&gt;
| 13&lt;br /&gt;
| 0&lt;br /&gt;
| 43-45&lt;br /&gt;
| 48-50&lt;br /&gt;
| 9 / 9&lt;br /&gt;
| slashing&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| [[:Category:Bladedancers|Bld]]&lt;br /&gt;
| [[:Category:Lord|Lord]]&lt;br /&gt;
| 1-?&lt;br /&gt;
| 20&lt;br /&gt;
| 25&lt;br /&gt;
| 0&lt;br /&gt;
| 93-95&lt;br /&gt;
| 103-104&lt;br /&gt;
| 9 / 9&lt;br /&gt;
| slashing&lt;br /&gt;
| Modifies max weapon damage by  2 continuous, &amp;lt;br&amp;gt; Modifies melee attacks with mental damage continuous&lt;br /&gt;
|-&lt;br /&gt;
| [[:Category:Psionicists|Psi]]&lt;br /&gt;
| [[:Category:Lord|Lord]]&lt;br /&gt;
| 500-998&lt;br /&gt;
| 0&lt;br /&gt;
| 10&lt;br /&gt;
| 20&lt;br /&gt;
| 93&lt;br /&gt;
| 102&lt;br /&gt;
| 16 / 15&lt;br /&gt;
| slashing&lt;br /&gt;
| 10/100 chance of reduced lag on psionic spells&lt;br /&gt;
|-&lt;br /&gt;
| [[:Category:Mindbender|Mnd]]&lt;br /&gt;
| [[:Category:Lord|Lord]]&lt;br /&gt;
| 199&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 35&lt;br /&gt;
| 102&lt;br /&gt;
| 16 / -&lt;br /&gt;
| slashing&lt;br /&gt;
| 10/100 chance of reduced lag on psionic spells&amp;lt;br&amp;gt;-15 ac&amp;lt;br&amp;gt;-10 save vs spell&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Uberelf</name></author>
		
	</entry>
	<entry>
		<id>http://govbanned.info/index.php?title=Category:Convoke_Weapons&amp;diff=56942</id>
		<title>Category:Convoke Weapons</title>
		<link rel="alternate" type="text/html" href="http://govbanned.info/index.php?title=Category:Convoke_Weapons&amp;diff=56942"/>
		<updated>2022-01-27T19:17:16Z</updated>

		<summary type="html">&lt;p&gt;Uberelf: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Giths|Gith]] weapons created by using [[Racial Convoke]] have different stats based on class, tier and sublevel. [[:Category:Psionicists|Psi]] convoke weapons do not drop when using kinetic spells such as [[Fandango|fandango]].&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot; border=&amp;quot;2&amp;quot; cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| '''Class'''&lt;br /&gt;
| '''Tier'''&lt;br /&gt;
| '''Sublevel&amp;lt;br&amp;gt;(Range)'''&lt;br /&gt;
| '''[[Hit Roll|HR]]'''&lt;br /&gt;
| '''[[Damage Roll|DR]]'''&lt;br /&gt;
| '''[[Kinetic Damage|KDR]]'''&lt;br /&gt;
| '''Min'''&lt;br /&gt;
| '''Max'''&lt;br /&gt;
| '''[[Object Weight|Weight]]&amp;lt;br&amp;gt;Wield/Offhand'''&lt;br /&gt;
| '''Damage Type'''&lt;br /&gt;
| '''Notes'''&lt;br /&gt;
|-&lt;br /&gt;
| [[:Category:Bladedancers|Bld]]&lt;br /&gt;
| [[:Category:Hero|Hero]]&lt;br /&gt;
| 1-499&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
| 16&lt;br /&gt;
| 44&lt;br /&gt;
| 9 / 9&lt;br /&gt;
| slashing&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[:Category:Bladedancers|Bld]]&lt;br /&gt;
| [[:Category:Hero|Hero]]&lt;br /&gt;
| 500-?&lt;br /&gt;
| 13&lt;br /&gt;
| 13&lt;br /&gt;
| 0&lt;br /&gt;
| 43-45&lt;br /&gt;
| 48-50&lt;br /&gt;
| 9 / 9&lt;br /&gt;
| slashing&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[:Category:Psionicists|Psi]]&lt;br /&gt;
| [[:Category:Lord|Lord]]&lt;br /&gt;
| 500-998&lt;br /&gt;
| 0&lt;br /&gt;
| 10&lt;br /&gt;
| 20&lt;br /&gt;
| 93&lt;br /&gt;
| 102&lt;br /&gt;
| 16 / 15&lt;br /&gt;
| slashing&lt;br /&gt;
| 10/100 chance of reduced lag on psionic spells&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| [[:Category:Mindbender|Mnd]]&lt;br /&gt;
| [[:Category:Lord|Lord]]&lt;br /&gt;
| 199&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 35&lt;br /&gt;
| 102&lt;br /&gt;
| 16 / (no offhand)&lt;br /&gt;
| slashing&lt;br /&gt;
| 10/100 chance of reduced lag on psionic spells, -15 ac, -10 save vs spell&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Uberelf</name></author>
		
	</entry>
	<entry>
		<id>http://govbanned.info/index.php?title=Category:Convoke_Weapons&amp;diff=56940</id>
		<title>Category:Convoke Weapons</title>
		<link rel="alternate" type="text/html" href="http://govbanned.info/index.php?title=Category:Convoke_Weapons&amp;diff=56940"/>
		<updated>2022-01-27T19:16:36Z</updated>

		<summary type="html">&lt;p&gt;Uberelf: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Giths|Gith]] weapons created by using [[Racial Convoke]] have different stats based on class, tier and sublevel. [[:Category:Psionicists|Psi]] convoke weapons do not drop when using kinetic spells such as [[Fandango|fandango]].&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot; border=&amp;quot;2&amp;quot; cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| '''Class'''&lt;br /&gt;
| '''Tier'''&lt;br /&gt;
| '''Sublevel&amp;lt;br&amp;gt;(Range)'''&lt;br /&gt;
| '''[[Hit Roll|HR]]'''&lt;br /&gt;
| '''[[Damage Roll|DR]]'''&lt;br /&gt;
| '''[[Kinetic Damage|KDR]]'''&lt;br /&gt;
| '''Min'''&lt;br /&gt;
| '''Max'''&lt;br /&gt;
| '''[[Object Weight|Weight]]&amp;lt;br&amp;gt;Wield/Offhand'''&lt;br /&gt;
| '''Damage Type'''&lt;br /&gt;
| '''Notes'''&lt;br /&gt;
|-&lt;br /&gt;
| [[:Category:Bladedancers|Bld]]&lt;br /&gt;
| [[:Category:Hero|Hero]]&lt;br /&gt;
| 1-499&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
| 16&lt;br /&gt;
| 44&lt;br /&gt;
| 9 / 9&lt;br /&gt;
| slashing&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[:Category:Bladedancers|Bld]]&lt;br /&gt;
| [[:Category:Hero|Hero]]&lt;br /&gt;
| 500-?&lt;br /&gt;
| 13&lt;br /&gt;
| 13&lt;br /&gt;
| 0&lt;br /&gt;
| 43-44&lt;br /&gt;
| 48-50&lt;br /&gt;
| 9 / 9&lt;br /&gt;
| slashing&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[:Category:Psionicists|Psi]]&lt;br /&gt;
| [[:Category:Lord|Lord]]&lt;br /&gt;
| 500-998&lt;br /&gt;
| 0&lt;br /&gt;
| 10&lt;br /&gt;
| 20&lt;br /&gt;
| 93&lt;br /&gt;
| 102&lt;br /&gt;
| 16 / 15&lt;br /&gt;
| slashing&lt;br /&gt;
| 10/100 chance of reduced lag on psionic spells&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| [[:Category:Mindbender|Mnd]]&lt;br /&gt;
| [[:Category:Lord|Lord]]&lt;br /&gt;
| 199&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 35&lt;br /&gt;
| 102&lt;br /&gt;
| 16 / (no offhand)&lt;br /&gt;
| slashing&lt;br /&gt;
| 10/100 chance of reduced lag on psionic spells, -15 ac, -10 save vs spell&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Uberelf</name></author>
		
	</entry>
	<entry>
		<id>http://govbanned.info/index.php?title=Shot_Of_Crimson_Fluid&amp;diff=56862</id>
		<title>Shot Of Crimson Fluid</title>
		<link rel="alternate" type="text/html" href="http://govbanned.info/index.php?title=Shot_Of_Crimson_Fluid&amp;diff=56862"/>
		<updated>2022-01-12T00:34:27Z</updated>

		<summary type="html">&lt;p&gt;Uberelf: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''A shot of crimson fluid boils and bubbles.''&amp;lt;br&amp;gt;&lt;br /&gt;
 Level 14 spells of: 'shield' 'stone skin' 'energy drain'.&lt;br /&gt;
Type: Potion&amp;lt;br&amp;gt;&lt;br /&gt;
Level: 0&amp;lt;br&amp;gt;&lt;br /&gt;
Weight: 5&amp;lt;br&amp;gt;&lt;br /&gt;
Flags: none&amp;lt;br&amp;gt;&lt;br /&gt;
Area: [[:Category:Midgaard|Midgaard]]&amp;lt;br&amp;gt;&lt;br /&gt;
Mob: [[Catalyst]] ([[:Category:Shopkeepers|shopkeeper]])&amp;lt;br&amp;gt;&lt;br /&gt;
Cost: 800&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
See [[Catalyst]] for more information&lt;br /&gt;
&lt;br /&gt;
A perfect potion for BCI's in eragora.  The energy drain can zap a good amount of mana, recommend quaffing in a safe room to avoid it.&lt;br /&gt;
&lt;br /&gt;
See also [[Suggested Spellcasting Gear#Suggested Buffing Gear|Suggested Buffing Gear]]&lt;br /&gt;
[[Category: Gear In Midgaard]]&lt;br /&gt;
[[Category: Potions]]&lt;br /&gt;
[[Category: Lowmort 1-10 Casties]]&lt;br /&gt;
[[Category: Energy Drain Gear]]&lt;br /&gt;
[[Category: Shield Gear]]&lt;br /&gt;
[[Category: Stone Skin Gear]]&lt;/div&gt;</summary>
		<author><name>Uberelf</name></author>
		
	</entry>
	<entry>
		<id>http://govbanned.info/index.php?title=Category:Rogues&amp;diff=56861</id>
		<title>Category:Rogues</title>
		<link rel="alternate" type="text/html" href="http://govbanned.info/index.php?title=Category:Rogues&amp;diff=56861"/>
		<updated>2022-01-12T00:30:14Z</updated>

		<summary type="html">&lt;p&gt;Uberelf: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''The rogue is not concerned with the &amp;quot;virtues&amp;quot; of knighthood, nobility, or morality. The rogue serves no one but themselves. Rogues are masters of deception, [[Steal |theft]], and the effective but honorless ability to stab others in the back.''&lt;br /&gt;
&lt;br /&gt;
''These fellows are not disciplined like soldiers, but they tend to be very quick, often eluding more powerful foes and are quick to relieve the general populace of their heavy coins and possessions. These untrustworthy souls utilize their knowledge of the city to evaluate and [[Steal |steal]] items of great value, [[Fence |fence]] them at great profit, [[Sneak Attack |surprise]] their enemies or 'marks,' and evade their antagonists with great alacrity.''&lt;br /&gt;
&lt;br /&gt;
''The [[Prime Requisite |prime requisite]] of rogues is [[Dexterity |DEXterity]] which makes them very slippery opponents. [[Strength |Strength]] is desirable to make their primary attack, the [[Backstab |backstab]], more powerful and to allow them to carry more loot. [[Intelligence |Intelligence]] is a big plus, allowing them to learn their [[:Category: Rogue Skills And Spells |skills]] quickly and expertly as well as to assist their streetsmarts. And as with all [[:Category: Classes |classes]], a hardy [[Constitution |constitution]] will help them survive in the lethal dark alleyways and sidestreets of the big cities.''&lt;br /&gt;
&lt;br /&gt;
'''Abbreviation:''' Rog.&lt;br /&gt;
&lt;br /&gt;
'''[[Prime Requisite |Prime Requisite]]:''' [[Dexterity |Dexterity]].&lt;br /&gt;
&lt;br /&gt;
== Rogues in General ==&lt;br /&gt;
&lt;br /&gt;
Rogues are a versatile class that can both hit and tank well, have many interesting abilities, and can access powerful prestige classes.&lt;br /&gt;
&lt;br /&gt;
At hero tier rogues learn to specialize in powerful backstabbing attacks, a practice that only increases in power at lord tier, and their inherent high dexterity makes them formidable tanks.&lt;br /&gt;
&lt;br /&gt;
== Rogue Creation ==&lt;br /&gt;
&lt;br /&gt;
When choosing a race for a new rogue the following factors are important, but none of them are critical:&lt;br /&gt;
&lt;br /&gt;
* [[Racial Damage Modifier]] - this is a racial ability to do significantly more damage both in melee and when using backstabbing attacks. It is important for rogues that focus on stabbing.&lt;br /&gt;
* [[Racial Stealth Modifier]] - frequent backstabbing requires good stealth, and some races are better at this than others. &lt;br /&gt;
* [[Dexterity]] - those rogues that would rather tank benefit from the [[Armor Class|AC]] boost provided by high dexterity. It also improves their dodge skill.&lt;br /&gt;
&lt;br /&gt;
Kzinti, halflings, orcs (to name a few) have good dexterity, orcs and gargoyles have a damage modifier, and imps are also often considered due to their increasing damage modifier and dexterity that passes many races at lord tier.&lt;br /&gt;
&lt;br /&gt;
Rebirth consists of speaking with the weaver, the guildmaster, and bringing him a claw of tyran-o-bambi, bronze snake armbands, and buck-skin gloves.&lt;br /&gt;
&lt;br /&gt;
== Rogues at Lowmort Tier ==&lt;br /&gt;
&lt;br /&gt;
At lowmort tier, rogues focus on learning how to sneak attack, perform vital shots, use picklocks, disarm traps and how to poison weapons.&lt;br /&gt;
&lt;br /&gt;
=== Training ===&lt;br /&gt;
&lt;br /&gt;
Wisdom and constitution should be trained first, followed by intelligence. Strength is important for melee damage, and dexterity for an armor class boost.&lt;br /&gt;
&lt;br /&gt;
=== Practicing ===&lt;br /&gt;
&lt;br /&gt;
Rogues learn early how to be competent in combat via [[Second Attack]], [[Trip]], [[Parry]], [[Dodge]] and [[Dual]].&lt;br /&gt;
&lt;br /&gt;
Their specialized skills are numerous; most important are [[Rogue Lore]], [[Vital Shot]] and [[Lethal Aim]].&lt;br /&gt;
&lt;br /&gt;
Most of other available skills are relevant as well, so practice them all when you have available practice points.&lt;br /&gt;
&lt;br /&gt;
=== Worshipping ===&lt;br /&gt;
&lt;br /&gt;
'''Shizaga vs. Tor:''' Depending on race and gameplay style, most rogues worship one of these two gods, with Tor being more common due to more beneficial bonuses in terms of melee damage and [[Devotion|devotion]] bonuses at hero. However, since Tor reduces practice point gains as well as effective intelligence when practicing - it is sometimes better to leave off worship until Hero 101 and remain atheist at lowmort.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ '''&amp;lt;big&amp;gt;Excerpt from [[Worship]] Effects Table&amp;lt;/big&amp;gt;'''&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffdead;&amp;quot; colspan=2 | EFFECTS PER DEITY&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffdead;width:48px&amp;quot; | [[Shizaga   |Shz]]&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffdead;width:48px&amp;quot; | [[Tor       |Tor]]&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; style=&amp;quot;background:#efefef;&amp;quot; rowspan=2 | Regeneration Rate&lt;br /&gt;
! align=&amp;quot;left&amp;quot; style=&amp;quot;background:#efefef;&amp;quot; | [[Hit Points |Hit Points]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffbbbb;color:#ff0000&amp;quot; | -10%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#eeeeff;color:#0000ff&amp;quot; | +05%&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; style=&amp;quot;background:#efefef;&amp;quot; | [[Mana Points |Mana Points]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff; | 0%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff; |  0%&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; style=&amp;quot;background:#efefef;&amp;quot; rowspan=2 | [[Cast |Spellcasting]]&lt;br /&gt;
! align=&amp;quot;left&amp;quot; style=&amp;quot;background:#efefef;&amp;quot; | Cost&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#eeeeff;color:#0000ff&amp;quot; | -05%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffdddd;color:#ff0000&amp;quot; | +10%&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; style=&amp;quot;background:#efefef;&amp;quot; | Lag&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ddddff;color:#0000ff&amp;quot; | -20%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff; | 0%&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; style=&amp;quot;background:#efefef;&amp;quot; colspan=2 | Physical Ability Lag&lt;br /&gt;
|  align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff; | same&lt;br /&gt;
|  align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff; | same&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; style=&amp;quot;background:#efefef;&amp;quot; rowspan=2 | Combat Damage&lt;br /&gt;
! align=&amp;quot;left&amp;quot; style=&amp;quot;background:#efefef;&amp;quot; | Melee Weapon&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffdddd;color:#ff0000&amp;quot; | worse&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#bbbbff;color:#0000ff&amp;quot; | better&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; style=&amp;quot;background:#efefef;&amp;quot; | Rogue Damage&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ddddff;color:#0000ff&amp;quot; | better&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#bbbbff;color:#0000ff&amp;quot; | best&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; style=&amp;quot;background:#efefef;&amp;quot; colspan=2 | Combat [[Experience Points |Experience-Point]] Gains&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#eeeeff;color:#0000ff&amp;quot; | +05%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff; |  0%&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; style=&amp;quot;background:#efefef;&amp;quot; colspan=2 | Death [[Experience Points |Experience-Point]] Losses&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff; |  0%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ddddff;color:#0000ff&amp;quot; | -05%&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; style=&amp;quot;background:#efefef;&amp;quot; rowspan=3 | Levelup Gains&lt;br /&gt;
! align=&amp;quot;left&amp;quot; style=&amp;quot;background:#efefef;&amp;quot; | [[Hit Points |Hit Points]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff; | same&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff; | same&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; style=&amp;quot;background:#efefef;&amp;quot; | [[Mana Points |Mana Points]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#bbbbff;color:#0000ff&amp;quot; | best&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffdddd;color:#ff0000&amp;quot; | worse&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; style=&amp;quot;background:#efefef;&amp;quot; | [[Practice Points |Practice Points]]&amp;lt;sup&amp;gt;[2]&amp;lt;/sup&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#bbbbff;color:#0000ff&amp;quot; |  +1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffeeee;color:#ff0000&amp;quot; | -1&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; style=&amp;quot;background:#efefef;&amp;quot; colspan=2 | Effective [[Intelligence|Int]] for [[Practice Points|Practicing]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffeeee;color:#ff0000&amp;quot; | -0.5&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffcccc;color:#ff0000&amp;quot; | -1.5&lt;br /&gt;
|-&lt;br /&gt;
|+ align=&amp;quot;bottom&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Rogues are not spell casters and have little use of mana. Their mana gains are thus similar to warriors - and the extent of their spellcasting throughout the tiers is only to cast immediate combat buffs such as [[Sanctuary]] or [[Frenzy]]. &lt;br /&gt;
&lt;br /&gt;
Shizaga reduces regular melee damage, but increases the success of Rogue skills like backstab. Also, remember that worship affects crafting skills such as [[Poison Weapon | poison weapon]] (shz is better than tor). Most people still say Tor is overall a better choice, unless one is in hurry to remort and goes for the XP bonus. Do keep in mind that Shizaga devotion later at hero tier also grants additional dexterity, so Shizaga may be a bit more useful to those wishing to tank their way through hero tier.&lt;br /&gt;
&lt;br /&gt;
=== Fighting ===&lt;br /&gt;
&lt;br /&gt;
'''Soloing:'''  When soloing through lowmort, a rogue should rely on his rogue-specific skills, and use DR gear. [[Sneak Attack]] and later [[Vital Shot]] are used to open combat, and then melee the mobs to death. As soon as [[Lethal Aim]] becomes available, it should be used to vital shot the enemy eyes - blinding them and making the subsequent fights much easier. Alternatively, use ''vs knee'' to cripple the wimpy mobs that flee too often.&lt;br /&gt;
&lt;br /&gt;
'''Tanking:'''  Rogues make very good tanks, due in part to their high dexterity, which makes them harder to hit, in addition to lethal aim and in-class dodge.&lt;br /&gt;
&lt;br /&gt;
'''Hitting:''' Aside for the opening sneak attack, the regular melee output of a rogue is not that much different than of a mage or cleric. Thus, they are better suited to tanking roles.&lt;br /&gt;
 &lt;br /&gt;
'''Healing:''' Rogues at lowmort have nothing to be able to heal with.&lt;br /&gt;
&lt;br /&gt;
== Rogue Prestige Options ==&lt;br /&gt;
&lt;br /&gt;
Some level-50 rogues may become either [[:Category:Black Circle Initiates|Black Circle Initiates]] or [[:Category:Bladedancers|Bladedancers]]. Both of these prestige classes have much different gameplay than a vanilla rogue, with the BCI being closer to the general stabbing theme, and Bladedancers more attuned to tanking roles.&lt;br /&gt;
&lt;br /&gt;
== Rogues at Hero Tier ==&lt;br /&gt;
&lt;br /&gt;
At hero tier rogues primarily tank or stab (or combine the two when leading groups).&lt;br /&gt;
&lt;br /&gt;
=== Training ===&lt;br /&gt;
 &lt;br /&gt;
Train the gain related stats first (wis, con, int) and then work on everything else. Strength and dexterity can be increased through spells, so they are not as important as some of the available spells at low hero might be.&lt;br /&gt;
&lt;br /&gt;
=== Practicing ===&lt;br /&gt;
&lt;br /&gt;
In order to maximize hitting in groups, practice [[Third Attack]] and [[Enhanced Damage]] as soon as available.&lt;br /&gt;
&lt;br /&gt;
To become self-sufficient, rogues only need to practice [[Sanctuary]], [[Frenzy]], [[Teleport]] and some of the [[Foci]] sub-spells. However many other spells are also useful, especially '''Cure Poison/Disease/Blindness''' spells.&lt;br /&gt;
&lt;br /&gt;
For tanking, [[Shield Block]] and [[Burning Hands]] are rather important. &lt;br /&gt;
&lt;br /&gt;
Finally (but possibly most importantly), [[Backstab]] is the most crucial skill for stabbing. In order to stab effectively, one should have appropriate triggers so that stabs execute immediately when entering a new room.&lt;br /&gt;
&lt;br /&gt;
=== Devoting ===&lt;br /&gt;
 &lt;br /&gt;
{| cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ '''Excerpt from [[Devotion]] Effects Table'''&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffdead;width:50px&amp;quot; | [[:Category: Gods And Goddesses |God]]&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffdead;width:25px&amp;quot; | [[Strength     |Str]]&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffdead;width:25px&amp;quot; | [[Intelligence |Int]]&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffdead;width:25px&amp;quot; | [[Wisdom       |Wis]]&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffdead;width:25px&amp;quot; | [[Dexterity    |Dex]]&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffdead;width:25px&amp;quot; | [[Constitution |Con]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#efefef;&amp;quot; | [[Shizaga   |Shz]]&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff; |  &lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff; |  &lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffeeee;color:#ff0000&amp;quot; | -1&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#eeeeff;color:#0000ff&amp;quot; | +1&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff; |  &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#efefef;&amp;quot; | [[Tor       |Tor]]&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ddddff;color:#0000ff&amp;quot; | +2&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffeeee;color:#ff0000&amp;quot; | -1&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffdddd;color:#ff0000&amp;quot; | -2&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff; |  &lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#eeeeff;color:#0000ff&amp;quot; | +1&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Devoting Shizaga will help with armor class, and thus tanking, whereas devoting Tor will help with both regular and stab damage (higher strength -&amp;gt; higher DR), as well as more HP gains, but will further nerf mana gains (which are arguably irrelevant on a rogue).&lt;br /&gt;
&lt;br /&gt;
=== Fighting ===&lt;br /&gt;
&lt;br /&gt;
'''Soloing:''' Rogues do well at soloing with the use of backstab and quickstrike, 101+. Before 101 they might not get hurt much, but they won't be doing much damage either.&lt;br /&gt;
&lt;br /&gt;
'''Tanking:''' Before 101, a low hero's best bet is to try to blind the mob with a eye targeted [[Vital Shot]]. A successful eye vital shot is usually enough make the mobs unable to hurt the rogue. The damage done is not relevant - the goal is to blind the mob while the groupies do the actual damage to it. Thus, wear full tank gear.&lt;br /&gt;
&lt;br /&gt;
After Hero 101, the rogue can open with a [[Backstab]] and thus deal considerable damage. With the increasing levels (and HP) one can shed tank gear and replace it for DR gear to do even more damage this way. See [[Tanking In Hit Gear]] for some gear replacement suggestions.&lt;br /&gt;
&lt;br /&gt;
'''Hitting:''' Rogues do not hit well until they get third attack and enhanced damage. Afterwards they approach solid damage if not worshiping Shizaga. In large groups the rogues should be stabbing in full DR gear (and immediately rescued by the group's actual tanks).&lt;br /&gt;
&lt;br /&gt;
'''Healing:''' Rogues can brandish healing staves and do have access to [[Heal]] spell in true emergencies. However, their strengths lie elsewhere.&lt;br /&gt;
&lt;br /&gt;
== Rogues at Lord Tier ==&lt;br /&gt;
&lt;br /&gt;
At lord tier rogues are the only class that has access to both [[Slip]] and [[Disengage]] - turning rogues into potentially largest damage dealers of all classes.&lt;br /&gt;
&lt;br /&gt;
Like any lord with Quickstrike, Rogues can also use [[Quickstrike]] and [[Vital Shot]] mid-round at lord level to target eyes and blind (those mobs that have eyes anyway).&lt;br /&gt;
&lt;br /&gt;
== Rogue Remort Options ==&lt;br /&gt;
&lt;br /&gt;
[[:Category:Lord |Lord]] rogues may remort into [[:Category: Assassins |assassins]] at sublevel 100 and [[:Category: Berserkers |berserkers]] at sublevel 150.&lt;br /&gt;
&lt;br /&gt;
Several remort races are suitable for rogues:&lt;br /&gt;
&lt;br /&gt;
* [[Trolls]] - not as stealthy but stab hard and can be fantastic tanks due to [[Racial Revival|racial revival]],&lt;br /&gt;
* [[Griffons]] - good overall stats and high dexterity for tanking, also stab hard.&lt;br /&gt;
* [[Minotaurs]] - even less stealthy but stab even harder,&lt;br /&gt;
* [[Golems]] - no stealth whatsoever, but do incredible damage if the backstab connects,&lt;br /&gt;
* [[Demonseeds]] - good stealth and terrific dexterity, not as powerful stabs.&lt;br /&gt;
&lt;br /&gt;
[[Category: Core Classes]]&lt;/div&gt;</summary>
		<author><name>Uberelf</name></author>
		
	</entry>
	<entry>
		<id>http://govbanned.info/index.php?title=Firedrakes&amp;diff=56734</id>
		<title>Firedrakes</title>
		<link rel="alternate" type="text/html" href="http://govbanned.info/index.php?title=Firedrakes&amp;diff=56734"/>
		<updated>2021-12-02T01:25:32Z</updated>

		<summary type="html">&lt;p&gt;Uberelf: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| cellpadding=&amp;quot;25&amp;quot; align=&amp;quot;right&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ '''&amp;lt;big&amp;gt;Firedrake Statistics Tables&amp;lt;/big&amp;gt;'''&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#efefef&amp;quot; colspan=6 | [[Level |Level]]-01 Firedrake [[:Category: Statistics |Statistics]] by [[:Category: Classes |Class]]&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#efefef&amp;quot; | &amp;lt;small&amp;gt; &amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#eeeeff&amp;quot; | &amp;lt;small&amp;gt;[[:Category: Berserkers |bzk]], [[:Category: Bodyguards |bod]], [[:Category: Paladins |pal]],&amp;lt;br&amp;gt; [[:Category: Warriors |war]], [[:Category: Rippers |rip]]&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#eeeeff&amp;quot; | &amp;lt;small&amp;gt;[[:Category: Assassins |asn]], , [[:Category: Mindbenders |mnd]],&amp;lt;br&amp;gt; [[:Category: Psionicists |psi]], [[:Category: Sorcerers |sor]], [[:Category: Wizards |wzd]]&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#eeeeff&amp;quot; | &amp;lt;small&amp;gt;[[:Category: Clerics |cle]], [[:Category: Druids |dru]], [[:Category: Priests |prs]]&amp;lt;br&amp;gt;[[:Category: Viziers |viz]]&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#eeeeff&amp;quot; | &amp;lt;small&amp;gt;[[:Category: Archers |arc]], [[:Category: Black Circle Initiates |bci]], [[:Category: Fusiliers |fus]],&amp;lt;br&amp;gt; [[:Category: Monks |mon]], [[:Category: Rogues |rog]], [[:Category: Shadowfists |shf]]&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#eeeeff&amp;quot; | &amp;lt;small&amp;gt;[[:Category: Rangers |ran]]&amp;lt;br&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffeeee&amp;quot; | [[Strength     |Str]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#eeffee&amp;quot; | 13–20 '''(23)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 12–17 '''(20)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 12–17 '''(20)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 12–17 '''(20)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 12–17 '''(20)'''&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffeeee&amp;quot; | [[Intelligence |Int]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 12–17 '''(20)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#eeffee&amp;quot; | 13–20 '''(23)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 12–17 '''(20)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 12–17 '''(20)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 12–17 '''(20)'''&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffeeee&amp;quot; | [[Wisdom       |Wis]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 12–17 '''(20)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 12–17 '''(20)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#eeffee&amp;quot; | 13–20 '''(23)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 12–17 '''(20)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 12–17 '''(20)'''&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffeeee&amp;quot; | [[Dexterity    |Dex]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 13–18 '''(21)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 13–18 '''(21)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 13–18 '''(21)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#eeffee&amp;quot; | 14–21 '''(24)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 13–18 '''(21)'''&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffeeee&amp;quot; | [[Constitution |Con]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 12–17 '''(20)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 12–17 '''(20)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 12–17 '''(20)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 12–17 '''(20)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#eeffee&amp;quot; | 13–20 '''(23)'''&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#efefef&amp;quot; colspan=6 | [[Level |Level]]-25 Firedrake [[:Category: Statistics |Statistics]] by [[:Category: Classes |Class]]&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#efefef&amp;quot; | &amp;lt;small&amp;gt; &amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#eeeeff&amp;quot; | &amp;lt;small&amp;gt;[[:Category: Berserkers |bzk]], [[:Category: Bodyguards |bod]], [[:Category: Paladins |pal]],&amp;lt;br&amp;gt; [[:Category: Warriors |war]], [[:Category: Rippers |rip]]&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#eeeeff&amp;quot; | &amp;lt;small&amp;gt;[[:Category: Assassins |asn]], [[:Category: Mages |mag]], [[:Category: Mindbenders |mnd]],&amp;lt;br&amp;gt; [[:Category: Psionicists |psi]], [[:Category: Sorcerers |sor]], [[:Category: Wizards |wzd]]&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#eeeeff&amp;quot; | &amp;lt;small&amp;gt;[[:Category: Clerics |cle]], [[:Category: Druids |dru]], [[:Category: Priests |prs]]&amp;lt;br&amp;gt;[[:Category: Viziers |viz]]&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#eeeeff&amp;quot; | &amp;lt;small&amp;gt;[[:Category: Archers |arc]], [[:Category: Black Circle Initiates |bci]], [[:Category: Fusiliers |fus]],&amp;lt;br&amp;gt; [[:Category: Monks |mon]], [[:Category: Rogues |rog]], [[:Category: Shadowfists |shf]]&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#eeeeff&amp;quot; | &amp;lt;small&amp;gt;[[:Category: Rangers |ran]]&amp;lt;br&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffeeee&amp;quot; | [[Strength     |Str]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#eeffee&amp;quot; | 14–21 '''(24)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 13–18 '''(21)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 13–18 '''(21)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 13–18 '''(21)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 13–18 '''(21)'''&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffeeee&amp;quot; | [[Intelligence |Int]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 13–18 '''(21)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#eeffee&amp;quot; | 14–21 '''(24)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 13–18 '''(21)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 13–18 '''(21)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 13–18 '''(21)'''&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffeeee&amp;quot; | [[Wisdom       |Wis]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 12–17 '''(20)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 12–17 '''(20)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#eeffee&amp;quot; | 13–20 '''(23)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 12–17 '''(20)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 12–17 '''(20)'''&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffeeee&amp;quot; | [[Dexterity    |Dex]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 13–18 '''(21)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 13–18 '''(21)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 13–18 '''(21)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#eeffee&amp;quot; | 14–21 '''(24)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 13–18 '''(21)'''&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffeeee&amp;quot; | [[Constitution |Con]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 13–18 '''(21)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 13–18 '''(21)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 13–18 '''(21)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 13–18 '''(21)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#eeffee&amp;quot; | 14–21 '''(24)'''&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#efefef&amp;quot; colspan=6 | [[Level |Level]]-51(001) Firedrake [[:Category: Statistics |Statistics]] by [[:Category: Classes |Class]]&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#efefef&amp;quot; | &amp;lt;small&amp;gt; &amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#eeeeff&amp;quot; | &amp;lt;small&amp;gt;[[:Category: Berserkers |bzk]], [[:Category: Bodyguards |bod]], [[:Category: Paladins |pal]],&amp;lt;br&amp;gt; [[:Category: Warriors |war]], [[:Category: Rippers |rip]]&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#eeeeff&amp;quot; | &amp;lt;small&amp;gt;[[:Category: Assassins |asn]], [[:Category: Mages |mag]], [[:Category: Mindbenders |mnd]],&amp;lt;br&amp;gt; [[:Category: Psionicists |psi]], [[:Category: Sorcerers |sor]], [[:Category: Wizards |wzd]]&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#eeeeff&amp;quot; | &amp;lt;small&amp;gt;[[:Category: Clerics |cle]], [[:Category: Druids |dru]], [[:Category: Priests |prs]]&amp;lt;br&amp;gt;[[:Category: Viziers |viz]]&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#eeeeff&amp;quot; | &amp;lt;small&amp;gt;[[:Category: Archers |arc]], [[:Category: Black Circle Initiates |bci]], [[:Category: Fusiliers |fus]],&amp;lt;br&amp;gt; [[:Category: Monks |mon]], [[:Category: Rogues |rog]], [[:Category: Shadowfists |shf]]&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#eeeeff&amp;quot; | &amp;lt;small&amp;gt;[[:Category: Rangers |ran]]&amp;lt;br&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffeeee&amp;quot; | [[Strength     |Str]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#eeffee&amp;quot; | 15–24 '''(27)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 14–21 '''(24)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 14–21 '''(24)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 14–21 '''(24)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 14–21 '''(24)'''&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffeeee&amp;quot; | [[Intelligence |Int]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 14–21 '''(24)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#eeffee&amp;quot; | 15–24 '''(27)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 14–21 '''(24)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 14–21 '''(24)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 14–21 '''(24)'''&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffeeee&amp;quot; | [[Wisdom       |Wis]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 12–19 '''(22)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 12–19 '''(22)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#eeffee&amp;quot; | 13–22 '''(25)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 12–19 '''(22)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 12–19 '''(22)'''&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffeeee&amp;quot; | [[Dexterity    |Dex]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 18–23 '''(26)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 18–23 '''(26)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 18–23 '''(26)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#eeffee&amp;quot; | 19–26 '''(29)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 18–23 '''(26)'''&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffeeee&amp;quot; | [[Constitution |Con]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 13–20 '''(23)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 13–20 '''(23)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 13–20 '''(23)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 13–20 '''(23)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#eeffee&amp;quot; | 14–23 '''(26)'''&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#efefef&amp;quot; colspan=6 | [[Level |Level]]-51(250) Firedrake [[:Category: Statistics |Statistics]] by [[:Category: Classes |Class]]&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#efefef&amp;quot; | &amp;lt;small&amp;gt; &amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#eeeeff&amp;quot; | &amp;lt;small&amp;gt;[[:Category: Berserkers |bzk]], [[:Category: Bodyguards |bod]], [[:Category: Paladins |pal]],&amp;lt;br&amp;gt; [[:Category: Warriors |war]], [[:Category: Rippers |rip]]&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#eeeeff&amp;quot; | &amp;lt;small&amp;gt;[[:Category: Assassins |asn]], [[:Category: Mages |mag]], [[:Category: Mindbenders |mnd]],&amp;lt;br&amp;gt; [[:Category: Psionicists |psi]], [[:Category: Sorcerers |sor]], [[:Category: Wizards |wzd]]&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#eeeeff&amp;quot; | &amp;lt;small&amp;gt;[[:Category: Clerics |cle]], [[:Category: Druids |dru]], [[:Category: Priests |prs]]&amp;lt;br&amp;gt;[[:Category: Viziers |viz]]&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#eeeeff&amp;quot; | &amp;lt;small&amp;gt;[[:Category: Archers |arc]], [[:Category: Black Circle Initiates |bci]], [[:Category: Fusiliers |fus]],&amp;lt;br&amp;gt; [[:Category: Monks |mon]], [[:Category: Rogues |rog]], [[:Category: Shadowfists |shf]]&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#eeeeff&amp;quot; | &amp;lt;small&amp;gt;[[:Category: Rangers |ran]]&amp;lt;br&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffeeee&amp;quot; | [[Strength     |Str]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#eeffee&amp;quot; | 16–28 '''(31)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 15–22 '''(25)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 15–22 '''(25)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 15–22 '''(25)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 15–22 '''(25)'''&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffeeee&amp;quot; | [[Intelligence |Int]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 14–21 '''(24)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#eeffee&amp;quot; | 15–24 '''(27)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 14–21 '''(24)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 14–21 '''(24)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 14–21 '''(24)'''&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffeeee&amp;quot; | [[Wisdom       |Wis]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 13–20 '''(23)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 13–20 '''(23)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#eeffee&amp;quot; | 14–23 '''(26)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 13–20 '''(23)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 13–20 '''(23)'''&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffeeee&amp;quot; | [[Dexterity    |Dex]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 18–20 '''(23)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 18–23 '''(26)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 18–23 '''(26)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#eeffee&amp;quot; | 19–26 '''(29)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 18–23 '''(26)'''&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffeeee&amp;quot; | [[Constitution |Con]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 14–21 '''(24)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 14–21 '''(24)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 14–21 '''(24)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 14–21 '''(24)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#eeffee&amp;quot; | 15–24 '''(27)'''&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#efefef&amp;quot; colspan=6 | [[Level |Level]]-51(500) Firedrake [[:Category: Statistics |Statistics]] by [[:Category: Classes |Class]]&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#efefef&amp;quot; | &amp;lt;small&amp;gt; &amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#eeeeff&amp;quot; | &amp;lt;small&amp;gt;[[:Category: Berserkers |bzk]], [[:Category: Bodyguards |bod]], [[:Category: Paladins |pal]],&amp;lt;br&amp;gt; [[:Category: Warriors |war]], [[:Category: Rippers |rip]]&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#eeeeff&amp;quot; | &amp;lt;small&amp;gt;[[:Category: Assassins |asn]], [[:Category: Mages |mag]], [[:Category: Mindbenders |mnd]],&amp;lt;br&amp;gt; [[:Category: Psionicists |psi]], [[:Category: Sorcerers |sor]], [[:Category: Wizards |wzd]]&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#eeeeff&amp;quot; | &amp;lt;small&amp;gt;[[:Category: Clerics |cle]], [[:Category: Druids |dru]], [[:Category: Priests |prs]]&amp;lt;br&amp;gt;[[:Category: Viziers |viz]]&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#eeeeff&amp;quot; | &amp;lt;small&amp;gt;[[:Category: Archers |arc]], [[:Category: Black Circle Initiates |bci]], [[:Category: Fusiliers |fus]],&amp;lt;br&amp;gt; [[:Category: Monks |mon]], [[:Category: Rogues |rog]], [[:Category: Shadowfists |shf]]&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#eeeeff&amp;quot; | &amp;lt;small&amp;gt;[[:Category: Rangers |ran]]&amp;lt;br&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffeeee&amp;quot; | [[Strength     |Str]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#eeffee&amp;quot; | ??–28 '''(??)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 15–22 '''(25)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | ??–?? '''(??)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 15–22 '''(25)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | ??–?? '''(??)'''&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffeeee&amp;quot; | [[Intelligence |Int]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | ??–22 '''(??)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#eeffee&amp;quot; | 21–28 '''(31)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | ??–?? '''(??)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 15–22 '''(25)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | ??–?? '''(??)'''&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffeeee&amp;quot; | [[Wisdom       |Wis]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | ??–20 '''(??)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 13–20 '''(23)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#eeffee&amp;quot; | ??–?? '''(??)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 13–20 '''(23)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | ??–?? '''(??)'''&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffeeee&amp;quot; | [[Dexterity    |Dex]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | ??–19 '''(??)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 12–19 '''(22)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | ??–?? '''(??)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#eeffee&amp;quot; | 18–25 '''(28)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | ??–?? '''(??)'''&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffeeee&amp;quot; | [[Constitution |Con]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | ??–22 '''(??)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 15–22 '''(25)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | ??–?? '''(??)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 15–22 '''(25)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#eeffee&amp;quot; | ??–?? '''(??)'''&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#efefef&amp;quot; colspan=6 | [[Level |Level]]-125(1) Firedrake [[:Category: Statistics |Statistics]] by [[:Category: Classes |Class]]&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#efefef&amp;quot; | &amp;lt;small&amp;gt; &amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#eeeeff&amp;quot; | &amp;lt;small&amp;gt;[[:Category: Berserkers |bzk]], [[:Category: Bodyguards |bod]], [[:Category: Paladins |pal]],&amp;lt;br&amp;gt; [[:Category: Warriors |war]], [[:Category: Rippers |rip]]&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#eeeeff&amp;quot; | &amp;lt;small&amp;gt;[[:Category: Assassins |asn]], [[:Category: Mages |mag]], [[:Category: Mindbenders |mnd]],&amp;lt;br&amp;gt; [[:Category: Psionicists |psi]], [[:Category: Sorcerers |sor]], [[:Category: Wizards |wzd]]&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#eeeeff&amp;quot; | &amp;lt;small&amp;gt;[[:Category: Clerics |cle]], [[:Category: Druids |dru]], [[:Category: Priests |prs]]&amp;lt;br&amp;gt;[[:Category: Viziers |viz]]&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#eeeeff&amp;quot; | &amp;lt;small&amp;gt;[[:Category: Archers |arc]], [[:Category: Black Circle Initiates |bci]], [[:Category: Fusiliers |fus]],&amp;lt;br&amp;gt; [[:Category: Monks |mon]], [[:Category: Rogues |rog]], [[:Category: Shadowfists |shf]]&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#eeeeff&amp;quot; | &amp;lt;small&amp;gt;[[:Category: Rangers |ran]]&amp;lt;br&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffeeee&amp;quot; | [[Strength     |Str]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#eeffee&amp;quot; | ??–34 '''(37)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | ??–25 '''(28)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | ??–?? '''(??)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | ??–?? '''(??)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | ??–?? '''(??)'''&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffeeee&amp;quot; | [[Intelligence |Int]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | ??–25 '''(28)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#eeffee&amp;quot; | ??–34 '''(37)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | ??–?? '''(??)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | ??–?? '''(??)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | ??–?? '''(??)'''&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffeeee&amp;quot; | [[Wisdom       |Wis]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | ??–22 '''(25)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | ??–22 '''(25)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#eeffee&amp;quot; | ??–?? '''(??)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | ??–?? '''(??)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | ??–?? '''(??)'''&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffeeee&amp;quot; | [[Dexterity    |Dex]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | ??–21 '''(24)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | ??–21 '''(24)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | ??–?? '''(??)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#eeffee&amp;quot; | ??–?? '''(??)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | ??–?? '''(??)'''&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffeeee&amp;quot; | [[Constitution |Con]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | ??–24 '''(27)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | ??–24 '''(27)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | ??–?? '''(??)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | ??–?? '''(??)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#eeffee&amp;quot; | ??–?? '''(??)'''&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#efefef&amp;quot; colspan=6 | [[Level |Level]]-125(250) Firedrake [[:Category: Statistics |Statistics]] by [[:Category: Classes |Class]]&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#efefef&amp;quot; | &amp;lt;small&amp;gt; &amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#eeeeff&amp;quot; | &amp;lt;small&amp;gt;[[:Category: Berserkers |bzk]], [[:Category: Bodyguards |bod]], [[:Category: Paladins |pal]],&amp;lt;br&amp;gt; [[:Category: Warriors |war]], [[:Category: Rippers |rip]]&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#eeeeff&amp;quot; | &amp;lt;small&amp;gt;[[:Category: Assassins |asn]], [[:Category: Mages |mag]], [[:Category: Mindbenders |mnd]],&amp;lt;br&amp;gt; [[:Category: Psionicists |psi]], [[:Category: Sorcerers |sor]], [[:Category: Wizards |wzd]]&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#eeeeff&amp;quot; | &amp;lt;small&amp;gt;[[:Category: Clerics |cle]], [[:Category: Druids |dru]], [[:Category: Priests |prs]]&amp;lt;br&amp;gt;[[:Category: Viziers |viz]]&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#eeeeff&amp;quot; | &amp;lt;small&amp;gt;[[:Category: Archers |arc]], [[:Category: Black Circle Initiates |bci]], [[:Category: Fusiliers |fus]],&amp;lt;br&amp;gt; [[:Category: Monks |mon]], [[:Category: Rogues |rog]], [[:Category: Shadowfists |shf]]&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#eeeeff&amp;quot; | &amp;lt;small&amp;gt;[[:Category: Rangers |ran]]&amp;lt;br&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffeeee&amp;quot; | [[Strength     |Str]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#eeffee&amp;quot; | 35 '''(38)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 25–26 '''(29)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | ??–?? '''(??)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | ??–?? '''(??)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | ??–?? '''(??)'''&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffeeee&amp;quot; | [[Intelligence |Int]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 25 '''(28)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#eeffee&amp;quot; | 34–34 '''(37)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | ??–?? '''(??)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | ??–?? '''(??)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | ??–?? '''(??)'''&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffeeee&amp;quot; | [[Wisdom       |Wis]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 23 '''(26)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 22–23 '''(26)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#eeffee&amp;quot; | ??–?? '''(??)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | ??–?? '''(??)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | ??–?? '''(??)'''&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffeeee&amp;quot; | [[Dexterity    |Dex]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 20 '''(23)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 21–21 '''(24)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | ??–?? '''(??)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#eeffee&amp;quot; | ??–?? '''(??)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | ??–?? '''(??)'''&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffeeee&amp;quot; | [[Constitution |Con]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 25 '''(28)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 24–25 '''(28)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | ??–?? '''(??)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | ??–?? '''(??)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#eeffee&amp;quot; | ??–?? '''(??)'''&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#efefef&amp;quot; colspan=6 | [[Level |Level]]-125(500) Firedrake [[:Category: Statistics |Statistics]] by [[:Category: Classes |Class]]&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#efefef&amp;quot; | &amp;lt;small&amp;gt; &amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#eeeeff&amp;quot; | &amp;lt;small&amp;gt;[[:Category: Berserkers |bzk]], [[:Category: Bodyguards |bod]], [[:Category: Paladins |pal]],&amp;lt;br&amp;gt; [[:Category: Warriors |war]], [[:Category: Rippers |rip]]&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#eeeeff&amp;quot; | &amp;lt;small&amp;gt;[[:Category: Assassins |asn]], [[:Category: Mages |mag]], [[:Category: Mindbenders |mnd]],&amp;lt;br&amp;gt; [[:Category: Psionicists |psi]], [[:Category: Sorcerers |sor]], [[:Category: Wizards |wzd]]&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#eeeeff&amp;quot; | &amp;lt;small&amp;gt;[[:Category: Clerics |cle]], [[:Category: Druids |dru]], [[:Category: Priests |prs]]&amp;lt;br&amp;gt;[[:Category: Viziers |viz]]&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#eeeeff&amp;quot; | &amp;lt;small&amp;gt;[[:Category: Archers |arc]], [[:Category: Black Circle Initiates |bci]], [[:Category: Fusiliers |fus]],&amp;lt;br&amp;gt; [[:Category: Monks |mon]], [[:Category: Rogues |rog]], [[:Category: Shadowfists |shf]]&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#eeeeff&amp;quot; | &amp;lt;small&amp;gt;[[:Category: Rangers |ran]]&amp;lt;br&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffeeee&amp;quot; | [[Strength     |Str]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#eeffee&amp;quot; | 36 '''(39)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 26–27 '''(30)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | ??–?? '''(??)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | ??–?? '''(??)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | ??–?? '''(??)'''&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffeeee&amp;quot; | [[Intelligence |Int]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 25 '''(28)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#eeffee&amp;quot; | 34–34 '''(37)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | ??–?? '''(??)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | ??–?? '''(??)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | ??–?? '''(??)'''&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffeeee&amp;quot; | [[Wisdom       |Wis]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 24 '''(27)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 23–24 '''(27)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#eeffee&amp;quot; | ??–?? '''(??)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | ??–?? '''(??)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | ??–?? '''(??)'''&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffeeee&amp;quot; | [[Dexterity    |Dex]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 19 '''(22)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 21–19 '''(22)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | ??–?? '''(??)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#eeffee&amp;quot; | ??–?? '''(??)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | ??–?? '''(??)'''&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffeeee&amp;quot; | [[Constitution |Con]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 25 '''(28)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 25–25 '''(28)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | ??–?? '''(??)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | ??–?? '''(??)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#eeffee&amp;quot; | ??–?? '''(??)'''&lt;br /&gt;
|-&lt;br /&gt;
|+ align=&amp;quot;bottom&amp;quot; | &amp;lt;small&amp;gt;NOTES: ''numbers in each cell above are'' initial trained value – maximum trainable value '''(maximum allowable value for non-[[Devotion |devotees]])'''; ''[[:Category: Classes |class]] [[Prime Requisite |prime requisites]] are'' &amp;lt;font color=green&amp;gt;green&amp;lt;/font&amp;gt;.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;I&amp;gt;Few remember the true origins of this elemental reptilian race prior to the war of the&lt;br /&gt;
Great Fae.  Ancient lore tells of a massive army of Firedrakes under the command of&lt;br /&gt;
Ashoreus, the Winnowing Flame of Purity and one of the thirteen Great Fae.  When&lt;br /&gt;
Lishtraka and her army of Pain Elementals defeated Ashoreus, he sacrificed himself&lt;br /&gt;
to conceal the remaining Firedrake eggs on Midgaard.  These eggs remained in stasis&lt;br /&gt;
for the better part of Midgaardia's history but recently they have begun to hatch&lt;br /&gt;
and the race has been reborn.&lt;br /&gt;
&lt;br /&gt;
Though elemental in form, many of these young Firedrakes whisper of the path they&lt;br /&gt;
must undertake to reclaim their birthright and unlock the secret of their past.  They&lt;br /&gt;
possess many reptilian characteristics, which become more pronounced as they mature.&lt;br /&gt;
&lt;br /&gt;
This is [[:Category: Evolutionary Races |an evolutionary race]].  They can go through changes at the following&lt;br /&gt;
levels once they decide to evolve and have acquired the necessary knowledge:&lt;br /&gt;
&lt;br /&gt;
Level 25-&amp;gt;Hero(1)-&amp;gt;Hero(250)-&amp;gt;Hero(500)-&amp;gt;Hero(750)-&amp;gt;Lord(1)-&amp;gt;Lord(250)-&amp;gt;Lord(500)&lt;br /&gt;
&lt;br /&gt;
Continued growth without evolving into a new form will become more difficuly&lt;br /&gt;
until obtaining further experience becomes completely impossible.&amp;lt;/I&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* '''Abbreviation:''' Fdk.&lt;br /&gt;
&lt;br /&gt;
* '''[[:Category: Languages |Language(s)]]:''' [[Common Language |Common]], [[Draconian Language |Draconian]].&lt;br /&gt;
&lt;br /&gt;
* '''[[:Category: Racials |Racial(s)]]:''' [[Racial Fly |Fly]], [[Racial Infravision |Infravision]].&lt;br /&gt;
&lt;br /&gt;
* '''[[Racial Size |Racial Size]]:''' very small → very large.&lt;br /&gt;
&lt;br /&gt;
* '''[[Racial TNL |Racial TNL]]:''' 8333 XP → 6250 XP → 5000 XP → 4166 XP → 3703 XP → (3448) XP → (3225) XP → (3030) XP → (2857) XP.&lt;br /&gt;
&lt;br /&gt;
* '''Well-Suited to Be:''' [[:Category: Warriors |war]], [[:Category: Bodyguards |bod]], [[:Category: Psionicists |psi]], [[:Category: Stormlords |stm]], [[:Category: Paladins |pal]], [[:Category: Monks |mon]], [[:Category: Rippers |rip]]&lt;br /&gt;
&lt;br /&gt;
* '''Ill-Suited to Be:''' [[:Category: Druids |dru]], [[:Category: Rogues |rog]], [[:Category: Bladedancers |bld]], [[:Category: Archers |arc]], [[:Category: Fusiliers |fus]], [[:Category: Mages |mag]], [[:Category: Sorcerers |sor]], [[:Category: Wizards |wzd]]&lt;br /&gt;
&lt;br /&gt;
== Comments ==&lt;br /&gt;
Firedrakes at high evolution get the largest [[Racial Damage Modifier |damage mod]] in the game. They also get huge hp and mana. However, their dexterity becomes low (one less than hum from hero 500 evolve and two less at lord 250) despite being quite high at low hero, and their stealth is very bad (so bad that nightcloak doesn't compensate). Their casting at lowmort is atrocious.  They cast like humans at low hero, and improve slightly at 250, but they never become super mana-efficient despite their relatively large mana pool at high evolution.&lt;br /&gt;
&lt;br /&gt;
Firedrakes have to automorph, they can't morph early. Evolving removes worship and rerolls their stats, and for this reason experience boosting gods such as Werredan or Shizaga are recommended until later tiers.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#eeffee&amp;quot; width=&amp;quot;80px&amp;quot; | [[Level|Level]]&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#eeffee&amp;quot; width=&amp;quot;100px&amp;quot; | [[Size|Size]]&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#eeffee&amp;quot; width=&amp;quot;100px&amp;quot; | [[Racial_Damage_Modifier|Dmg Mod]]&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#eeffee&amp;quot; width=&amp;quot;100px&amp;quot; | [[TNL|TNL]]&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#eeffee&amp;quot; width=&amp;quot;100px&amp;quot; | [[:Category: Racials |Racials]]&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#eeffee&amp;quot; width=&amp;quot;300px&amp;quot; | [[:Category: Racial Characteristics |Racial Characteristics]]&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | very small&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | -1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8333&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Racial Fly|Fly]], [[Racial Infravision|Infravision]]&lt;br /&gt;
| --&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 25&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | small&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | -.5&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6250&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Racial Breath|Breath]]&lt;br /&gt;
| --&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Hero 1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | small&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 0&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5000&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Racial Claw|Claw]]&lt;br /&gt;
| 'Quadruped' 'Wings' 'Horns' 'Claws' 'Tail' 'Scaled Race' 'Draconic'&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Hero 250&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | medium&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | .5&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4166&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| --&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Hero 500&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | medium&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3703&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Racial Armorscale|Armorscale]], [[Racial Tail|Tail]], [[Racial Corpse Eating|Corpse Eating]]&lt;br /&gt;
| --&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Hero 750&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | large&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1.5&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3448&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| --&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Lord 1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | large&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3225&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| --&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Lord 250&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | very large&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3030&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| --&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Lord 500&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | very large&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2857&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| 'Racial Breath All'&lt;br /&gt;
| --&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|- &lt;br /&gt;
| align=&amp;quot;center&amp;quot; |  &amp;lt;small&amp;gt;Note: racial damage modifiers in this table are not reliable numbers, they are guesses.&amp;lt;/small&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Evolutions all revolve around quests. With firedrakes these start with [[Ashoreus]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;'''Level 25''': Find Ashoreus in [[:Category: Kingdom Of The Willows| Kingdom Of The Willows]] (portable). As soon as you walk in the room he will talk. Nothing else needs to be done.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;'''Hero 1''': Find Ashoreus. He will tell you to get an egg from [[:Category:Citadel Of Arcanists|Citadel Of Arcanists]].  Find and kill [[Ithonng]]. Take the egg back to Ashoreus. (The firedrake must get the first hit in on Ithonng for the egg to show up.)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;'''Hero 250''': Find Ashoreus. He will talk to you about a friend's soul shard. Help the [[Hospice Director]] with attacks from rogue assassins (bring some big area casters) to get a contract to get the shard and return the shard to Ashoreus. (This is room &amp;quot;Hidden vault&amp;quot; accessed via a nexus that is generated when you visit the hospice director; it's a room of 9 largeish &amp;quot;assassin&amp;quot; mobs, which come in two waves, netting a trio about 3000 xp.)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;'''Hero 500''':See Ashoreus. He will ask you to go to [[:Category: Veil Of Ecstasy| Veil Of Ecstasy]] to kill pain elementals. They're in the nightmares portion of the area (on scan as a ball of electricity). There is also Torture, father of the pain elementals. Kill all of them within a repop and get the item the drops from the last one. Give it to Ashoreus and evolve. Note that the elementals are sneaking, so you can't use where to find them, even with alertness. If they repop before you finish the quest you have to go back to and re-follow Ashoreus to restart the quest (but the group can stay in veil and kill the mobs without the fdk and pop the shard for them).  A good technique to start is to get the key to window room, kill leper, wait for him to repop, start the quest with ash, then go kill the mobs&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;'''Hero 750''': Find Ashoreus.  He will tell you to seek [[Greigon]] for a challenge to retrieve an elemental orb. This is the same as [[Pyro Imp Evolution Quest]]. Bring the orb of the firmament back to Ashoreus. &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;'''Lord 1''': Bring Ashoreus the small crystal shard from Soulchar Desolation.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;&lt;br /&gt;
Deep within my Citadel located in the [[Soulchar Desolation]], there lies an artifact from my reign.&lt;br /&gt;
A small crystal shard containing the stolen essence of one of Lichtraka's ceations.&lt;br /&gt;
You must find this shard and bring it to me.&lt;br /&gt;
Once I have it, then I shall have enough power to break loose the beginnings of your own true form.&lt;br /&gt;
Be very cautious though.  My guardians will not know you for my servants they are just mindless golems.&lt;br /&gt;
&amp;lt;/i&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;'''Lord 250''': Visit Ashoreus and he will explain he needs three shards.  The three shards are the first, second and third shards of fire.  These are the same shards that imps need at lord 1 to evolve (Astral Dragon, Lord Imix and Nibnobe mobs have them).  Visit Gilliad and hand him the shards in order as he asks for them.  He will give you the Orb of Flames (a key type item that you can't save with); bring this back to Ashoreus and he will unlock your next evolution.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;'''Lord 500''': This quest parallels the Pain Elemental evolution quest, but the firedrake needs to kill Skorn.   &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;&lt;br /&gt;
Visit Ashoreus to start this quest once you reach or pass lord level 500.&lt;br /&gt;
&lt;br /&gt;
Go to Astral and start the Memory Lane run. Follow the directions until you kill a pain elemental that opens a portal (sphere on ground). Enter the sphere and proceed through a short maze until you get to the leech area. Use the 'Exit' command to progress through the rooms, to The Fate of the Elementals.&lt;br /&gt;
&lt;br /&gt;
	The rooms to move to are in this order:  The elemental Army -&amp;gt; rise of the dark fae -&amp;gt; rise of the dark fae -&amp;gt; the final victory -&amp;gt; the tide turns -&amp;gt; the fate of the elementals -&amp;gt; the fate of the elementals&lt;br /&gt;
&lt;br /&gt;
Kill all of the leeches within a repop (about 5-10) to spawn the pain essence ticket. (Congealed pain essence leaks from the dying leech.)&lt;br /&gt;
&lt;br /&gt;
Wander around until you find the room called PAIN with a gate in it. Enter the gate and go north, 3w until a dead end. Enter the door (private) and let Skorn start talking.  Once he's done requesting a pain essence then give the one gotten in the previous step. This will make the room no longer private; have the group come in to help the fdk as Skorn's a bit too big for a 500 fdk to solo.  Killing skorn should have him drop or loot something that you can bring back to Ashoreus. (As Scorn dies his remains congeal on the ground in a pool of plasma.)&lt;br /&gt;
&lt;br /&gt;
Note! The entire area after the inferno is NOREGEN. Skorn's not difficult, but if the group is battered; then a little regen can't hurt.&lt;br /&gt;
&amp;lt;/i&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear: both;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category: Races]]&lt;br /&gt;
[[Category: Creatable Races]] &lt;br /&gt;
[[Category: Evolutionary Races]]&lt;br /&gt;
[[Category: Scaled Races]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Races with Racial Fly]]&lt;br /&gt;
[[Category: Races with Racial Infravision]]&lt;br /&gt;
[[Category: Races with Racial Breath]]&lt;br /&gt;
[[Category: Races with Racial Claw]]&lt;br /&gt;
[[Category: Races with Racial Tail]]&lt;br /&gt;
[[Category: Races with Racial Armor]]&lt;br /&gt;
[[Category: Races with Racial Armorscale]]&lt;br /&gt;
[[Category: Races with Racial Corpse Eating]]&lt;br /&gt;
[[Category: Races with Racial Imbue]]&lt;/div&gt;</summary>
		<author><name>Uberelf</name></author>
		
	</entry>
	<entry>
		<id>http://govbanned.info/index.php?title=Bladedancer_Quests&amp;diff=56723</id>
		<title>Bladedancer Quests</title>
		<link rel="alternate" type="text/html" href="http://govbanned.info/index.php?title=Bladedancer_Quests&amp;diff=56723"/>
		<updated>2021-11-11T23:05:05Z</updated>

		<summary type="html">&lt;p&gt;Uberelf: /* Comments */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The heart of the art of bladedancing is the [[Bladetrance]]. While the basics can be taught, deeper levels can only be attained through experience and training.  Chances to improve their mastery of the bladetrance are available to bladedancers at the following levels:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table cellpadding=10 cellspacing=0 border=1&amp;gt;&lt;br /&gt;
&amp;lt;tr align=center&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[Bladetrance]] Depth:&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;4&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;6 - 8&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr align=center&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Level Available:&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Hero 675&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Hero 700&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Hero 800&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Lord 100&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Lord 300&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Lord 800&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A [[:Category:Bladedancers|Bladedancer]] may report to [[Araxia]] at any time after the minimum level in order to undertake this special training.  Saerba is also visited at times&lt;br /&gt;
&lt;br /&gt;
== Comments ==&lt;br /&gt;
The quest at '''Hero 675''' is pretty easy and straight forward.  Go to Araxia, she'll tell you a story.  Follow the prompts, kill some orcs and lead her down into the vault.  Make sure you let her finish talking every time or the quest might mess up.&lt;br /&gt;
&lt;br /&gt;
'''Hero 700''' ?&lt;br /&gt;
&lt;br /&gt;
'''Hero 800''' takes you to battleground to kill the king cloud giant and return a sword.&lt;br /&gt;
&lt;br /&gt;
The '''Lord 100''' quest involves killing a series of increasingly large mobs solo in a room with a copy of Adrial. Veil + maelstrom is one way to do this. Hey, try stealing his diamond dagger while you're there?&lt;br /&gt;
&lt;br /&gt;
The '''Lord 300''' quest involves the bld walking alone into Malafont's room -- a mob program triggers which makes the room briefly safe, then whisks you and him away for solo combat. He talks for a LONG time -- don't start any bladedances until he's almost done talking. He's level 120; this can be a long fight (don't do it when you have 5 ticks left on spells from a [[Shield Of Shadows|SoS]] run). He has intervention, so don't assume you're done when he hits 0% hp the first time. It appears that if you die to him you can't try again until the area is reset.&lt;br /&gt;
This fight is no joke..I had 28khp/15kmana and 11 on spells is BARELY enough.  He will not aggie once he is done talking, so dont start any stances until you are ready to attack him.  I blade trance 2, veil and surge 2 maelstrom for the first 6k mana, then dropped my bladetrance (was worried about running out of mana) and picked up inspiring dance.  He marty'd back to big nasty, and it was going to be very close.  I swapped to blade dance for the inspiring epiphany, and it gave me enough mana that i surged 3 once he got to awful...as my spells were falling.  Survived with about 3k hp.  If I could do it again i'd bring a werrboc class potion and have 15 on spells.&lt;br /&gt;
&lt;br /&gt;
The '''Lord 800''' quest involves walking into Yorimandil's room -- the room in his gazebo in the [[Under the Stars]] iron walkways (pp pet devil) works. He must be in his room, then the BLD must enter his room first, nexus will spawn, then have group enter the room, and then enter nexus. &lt;br /&gt;
 have BLD enter nexus last (despawns quickly after BLD enters)&lt;br /&gt;
 [[Category:Bladedancers]]&lt;br /&gt;
[[Category:Quests]]&lt;/div&gt;</summary>
		<author><name>Uberelf</name></author>
		
	</entry>
	<entry>
		<id>http://govbanned.info/index.php?title=Bladedancer_Quests&amp;diff=56722</id>
		<title>Bladedancer Quests</title>
		<link rel="alternate" type="text/html" href="http://govbanned.info/index.php?title=Bladedancer_Quests&amp;diff=56722"/>
		<updated>2021-11-11T23:03:21Z</updated>

		<summary type="html">&lt;p&gt;Uberelf: /* Comments */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The heart of the art of bladedancing is the [[Bladetrance]]. While the basics can be taught, deeper levels can only be attained through experience and training.  Chances to improve their mastery of the bladetrance are available to bladedancers at the following levels:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table cellpadding=10 cellspacing=0 border=1&amp;gt;&lt;br /&gt;
&amp;lt;tr align=center&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[Bladetrance]] Depth:&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;4&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;6 - 8&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr align=center&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Level Available:&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Hero 675&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Hero 700&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Hero 800&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Lord 100&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Lord 300&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Lord 800&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A [[:Category:Bladedancers|Bladedancer]] may report to [[Araxia]] at any time after the minimum level in order to undertake this special training.  Saerba is also visited at times&lt;br /&gt;
&lt;br /&gt;
== Comments ==&lt;br /&gt;
The quest at '''Hero 675''' is pretty easy and straight forward.  Go to Araxia, she'll tell you a story.  Follow the prompts, kill some orcs and lead her down into the vault.  Make sure you let her finish talking every time or the quest might mess up.&lt;br /&gt;
&lt;br /&gt;
'''Hero 700''' ?&lt;br /&gt;
&lt;br /&gt;
'''Hero 800''' takes you to battleground to kill the king cloud giant and return a sword.&lt;br /&gt;
&lt;br /&gt;
The '''Lord 100''' quest involves killing a series of increasingly large mobs solo in a room with a copy of Adrial. Veil + maelstrom is one way to do this. Hey, try stealing his diamond dagger while you're there?&lt;br /&gt;
&lt;br /&gt;
The '''Lord 300''' quest involves the bld walking alone into Malafont's room -- a mob program triggers which makes the room briefly safe, then whisks you and him away for solo combat. He talks for a LONG time -- don't start any bladedances until he's almost done talking. He's level 120; this can be a long fight (don't do it when you have 5 ticks left on spells from a [[Shield Of Shadows|SoS]] run). He has intervention, so don't assume you're done when he hits 0% hp the first time. It appears that if you die to him you can't try again until the area is reset.&lt;br /&gt;
This fight is no joke..I had 28khp/15kmana and 11 on spells is BARELY enough.  He will not aggie once he is done talking, so dont start any stances until you are ready to attack him.  I blade trance 2, veil and surge 2 maelstrom for the first 6k mana, then dropped my bladetrance (was worried about running out of mana) and picked up inspiring dance.  He marty'd back to big nasty, and it was going to be very close.  I swapped to blade dance for the inspiring epiphany, and it gave me enough mana that i surged 3 once he got to awful...as my spells were falling.  Survived with about 3k hp.  If I could do it again i'd bring a werrboc class potion and have 15 on spells.&lt;br /&gt;
&lt;br /&gt;
The '''Lord 800''' quest involves walking into Yorimandil's room -- the room in his gazebo in the [[Under the Stars]] iron walkways (pp pet devil) works. He must be in his room, then the BLD must enter his room first, nexus will spawn, then group can enter room and everyone enter nexus(doesnt matter if bld doesn't enter nexus first).  [[Category:Bladedancers]]&lt;br /&gt;
[[Category:Quests]]&lt;/div&gt;</summary>
		<author><name>Uberelf</name></author>
		
	</entry>
	<entry>
		<id>http://govbanned.info/index.php?title=Bladedancer_Quests&amp;diff=56721</id>
		<title>Bladedancer Quests</title>
		<link rel="alternate" type="text/html" href="http://govbanned.info/index.php?title=Bladedancer_Quests&amp;diff=56721"/>
		<updated>2021-11-11T23:01:27Z</updated>

		<summary type="html">&lt;p&gt;Uberelf: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The heart of the art of bladedancing is the [[Bladetrance]]. While the basics can be taught, deeper levels can only be attained through experience and training.  Chances to improve their mastery of the bladetrance are available to bladedancers at the following levels:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table cellpadding=10 cellspacing=0 border=1&amp;gt;&lt;br /&gt;
&amp;lt;tr align=center&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[Bladetrance]] Depth:&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;4&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;6 - 8&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr align=center&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Level Available:&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Hero 675&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Hero 700&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Hero 800&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Lord 100&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Lord 300&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Lord 800&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A [[:Category:Bladedancers|Bladedancer]] may report to [[Araxia]] at any time after the minimum level in order to undertake this special training.  Saerba is also visited at times&lt;br /&gt;
&lt;br /&gt;
== Comments ==&lt;br /&gt;
The quest at '''Hero 675''' is pretty easy and straight forward.  Go to Araxia, she'll tell you a story.  Follow the prompts, kill some orcs and lead her down into the vault.  Make sure you let her finish talking every time or the quest might mess up.&lt;br /&gt;
&lt;br /&gt;
'''Hero 700''' ?&lt;br /&gt;
&lt;br /&gt;
'''Hero 800''' takes you to battleground to kill the king cloud giant and return a sword.&lt;br /&gt;
&lt;br /&gt;
The '''Lord 100''' quest involves killing a series of increasingly large mobs solo in a room with a copy of Adrial. Veil + maelstrom is one way to do this. Hey, try stealing his diamond dagger while you're there?&lt;br /&gt;
&lt;br /&gt;
The '''Lord 300''' quest involves the bld walking alone into Malafont's room -- a mob program triggers which makes the room briefly safe, then whisks you and him away for solo combat. He talks for a LONG time -- don't start any bladedances until he's almost done talking. He's level 120; this can be a long fight (don't do it when you have 5 ticks left on spells from a [[Shield Of Shadows|SoS]] run). He has intervention, so don't assume you're done when he hits 0% hp the first time. It appears that if you die to him you can't try again until the area is reset.&lt;br /&gt;
This fight is no joke..I had 28khp/15kmana and 11 on spells is BARELY enough.  He will not aggie once he is done talking, so dont start any stances until you are ready to attack him.  I blade trance 2, veil and surge 2 maelstrom for the first 6k mana, then dropped my bladetrance (was worried about running out of mana) and picked up inspiring dance.  He marty'd back to big nasty, and it was going to be very close.  I swapped to blade dance for the inspiring epiphany, and it gave me enough mana that i surged 3 once he got to awful...as my spells were falling.  Survived with about 3k hp.  If I could do it again i'd bring a werrboc class potion and have 15 on spells.&lt;br /&gt;
&lt;br /&gt;
The '''Lord 800''' quest involves walking into Yorimandil's room -- the room in his gazebo in the [[Under the Stars]] iron walkways (pp pet devil) works. He must be in his room, then the BLD must enter his room first, nexus will spawn, then group can enter room and enter nexus.  [[Category:Bladedancers]]&lt;br /&gt;
[[Category:Quests]]&lt;/div&gt;</summary>
		<author><name>Uberelf</name></author>
		
	</entry>
	<entry>
		<id>http://govbanned.info/index.php?title=Alleg_Guide_MEEP&amp;diff=56703</id>
		<title>Alleg Guide MEEP</title>
		<link rel="alternate" type="text/html" href="http://govbanned.info/index.php?title=Alleg_Guide_MEEP&amp;diff=56703"/>
		<updated>2021-10-30T23:05:50Z</updated>

		<summary type="html">&lt;p&gt;Uberelf: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== MEEP's Guide to [[Allegaagse|Alleg]] ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Item&lt;br /&gt;
! Instructions&lt;br /&gt;
! Item Keywords&lt;br /&gt;
|-&lt;br /&gt;
| a black whip&lt;br /&gt;
| Difficulty: Medium&amp;lt;br&amp;gt;You can get this from the Demogorgon in Tarterus.  It is campable in a smaller group, but the mob hits fairly hard.&lt;br /&gt;
|'black whip barbed lordgear'&lt;br /&gt;
|-&lt;br /&gt;
| a bloodletter flail&lt;br /&gt;
| Difficulty: Medium if anchor is set, Hard if not&amp;lt;br&amp;gt;Many mobs in Noctopia carry this.  There are several bloodguard Fae wandering in Under the Stars (near anchor), which are the easiest to get to.&lt;br /&gt;
| 'flail teeth bloodletter'&lt;br /&gt;
|-&lt;br /&gt;
| a bloodstained blindfold&lt;br /&gt;
| Difficulty: Medium if anchor is set, Hard if not&amp;lt;br&amp;gt;The oni augur in Patriarch's Gulch carries this.  From the anchor in Gulch, go down, west, south and kill the mob there for the Golden Scarab.  Then go north, up and unlock east.  This section is 5 rooms big and the oni wanders.  All the mobs in this area hit hard and there are several irritating mob specs.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| a blueish-white stone&lt;br /&gt;
| Difficulty: Easy&amp;lt;br&amp;gt;The chandler in Shunned World gives you this in exchange for a the devilish talisman on the night hag (portalable) in Astral Proper.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| a buckler bracelet&lt;br /&gt;
| Difficulty: Medium if anchor is set, Hard if not&amp;lt;br&amp;gt;Many mobs in Noctopia carry this.  In Under the Stars (near anchor), you can get them from the Fae stargazer, Unseelie she-Fae, Noctopian she-Fae and Dark Fae dancer.&lt;br /&gt;
| 'buckler bracelet shield magical force'&lt;br /&gt;
|-&lt;br /&gt;
| a crude spear&lt;br /&gt;
| Difficulty: Easy&amp;lt;br&amp;gt;These are carried by reptilian yorials in Kzin proper (wander in area near shift).&lt;br /&gt;
| 'crude spear lordgear'&lt;br /&gt;
|-&lt;br /&gt;
| a dagger of dark rites&lt;br /&gt;
| Difficulty: Hard&amp;lt;br&amp;gt;Many of these appear during the Shackles run.  Most of the mobs in the gear section carry them.&lt;br /&gt;
| 'dagger dark rites'&lt;br /&gt;
|-&lt;br /&gt;
| a diamond dagger&lt;br /&gt;
| Difficulty: Medium&amp;lt;br&amp;gt;This is on Adrial, the gear mob on the Glyph run in Arc Citadel.&lt;br /&gt;
| 'diamond dagger'&lt;br /&gt;
|-&lt;br /&gt;
| a Faerie script&lt;br /&gt;
| Difficulty: Easy&amp;lt;br&amp;gt;You get this in exchange for the black etched tablet found on the Lich Queen (portalable) in astral. See: [[Faerie Script Quest]]&lt;br /&gt;
|'faerie script'&lt;br /&gt;
|-&lt;br /&gt;
| a flametongue called 'Firebrand'&lt;br /&gt;
| Difficulty: Medium&amp;lt;br&amp;gt;Pyrrhan carries this.  From Kzin shift, go east, all south, all up, 2 south.&lt;br /&gt;
| 'flametongue firebrand sword lordgear'&lt;br /&gt;
|-&lt;br /&gt;
| a green web veil&lt;br /&gt;
| Difficulty: Medium&amp;lt;br&amp;gt;The astral invasion commander carries this.  Mildly irritating to camp due primarily to irritating mobspecs that bash tanks.&lt;br /&gt;
|'green web veil'&lt;br /&gt;
|-&lt;br /&gt;
| a grim bone shield&lt;br /&gt;
| Difficulty: Trivial&amp;lt;br&amp;gt;Several demons in Tarterus proper carry this, for example the Vrock or Derghodaemon.  Trivial to solo on any caster.&lt;br /&gt;
|'grim skull bone shield lordgear'&lt;br /&gt;
|-&lt;br /&gt;
| a lavabomb (Fire)&lt;br /&gt;
| Difficulty: Medium&amp;lt;br&amp;gt;Large/Huge fire elementals and mephits carry these.  You will need a Mnd or Psi to decept them to initiate combat, otherwise the mobs throw them at you.  Located in the maze section of Fire proper en route to the inferno dragon. These spawn glowing &amp;amp; humming.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| a lavabomb (Stone)&lt;br /&gt;
| Difficulty: Easy&amp;lt;br&amp;gt;Elemental telepaths and territorial elementals carry these, as do the huge elementals guarding the Earth Lord.  You will need a Mnd or Psi to decept them to initiate combat.&lt;br /&gt;
|'lavabomb little meteor'&lt;br /&gt;
|-&lt;br /&gt;
| a rock hammer&lt;br /&gt;
| Difficulty: Medium&amp;lt;br&amp;gt;The golem immediately preceding the gear room on the Daemonstone run carries this.&lt;br /&gt;
|'rock hammer'&lt;br /&gt;
|-&lt;br /&gt;
| a side of venison&lt;br /&gt;
| Difficulty: Trivial&amp;lt;br&amp;gt;Located in the rack in Bandu's kitchen 2 west, north, west from Thorn center.&lt;br /&gt;
|'side venison'&lt;br /&gt;
|-&lt;br /&gt;
| A small steam gun&lt;br /&gt;
| Difficulty: Medium&amp;lt;br&amp;gt;Diminutive automatons in Bo'Vul's Vault carry these.  You will need a group of at least 6, and since it's in the Gearbox section, the Imagery and Menagerie sections have to have been completed prior to it being available.  Mobs in this area carry lots of irritating specs, including archer mobs that stun on hit.  You will need at least two tanks.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| a stone hammer&lt;br /&gt;
| Difficulty: Medium&amp;lt;br&amp;gt;Many mobs in the Earth section of the Lodestone run carry these.  This section is no-spell.&lt;br /&gt;
| 'stone hammer'&lt;br /&gt;
|-&lt;br /&gt;
| a suit of dress plate&lt;br /&gt;
| Difficulty: Hard&amp;lt;br&amp;gt;This piece is reboot only and carried by Duke Malafont.&amp;lt;br&amp;gt;You should probably give up on this one if you don't have it.&lt;br /&gt;
|'suit dress plate elegant'&lt;br /&gt;
|-&lt;br /&gt;
| a viper fang&lt;br /&gt;
| Difficulty: Medium if anchor is set, Hard if not.&amp;lt;br&amp;gt;The viper troops on the Shield of Shadows run carry these.  They are reboot only, but each boot yields a large number of them.&lt;br /&gt;
| 'viper fang ivory dagger snake'&lt;br /&gt;
|-&lt;br /&gt;
| a whirl of elusive feathers&lt;br /&gt;
| Difficulty: Easy&amp;lt;br&amp;gt;Skin the chimerical griffon in Arcadia proper for this.  The griffon is portalable, but only the griffon that loads in The River skins to this item.&lt;br /&gt;
| 'whirl chimeric elusive feathers plumage'&lt;br /&gt;
|-&lt;br /&gt;
| Air Gun&lt;br /&gt;
| Difficulty: Easy&amp;lt;br&amp;gt;Several invis mobs in Air Realm proper carry this.  Depending on time of day, it can be helpful to use danger scan on an alt that gets that skill to hunt them.  Sumatras, tempests.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Amulet With A Small Silver Sword Inscribed On It&lt;br /&gt;
| Difficulty: Easy&amp;lt;br&amp;gt;The fake gith king and his entourage have this as well as the blood red robe.  He is all south from the gith training area.&lt;br /&gt;
| 'amulet silver sword inscribed'&lt;br /&gt;
|-&lt;br /&gt;
| an Aurora Bow&lt;br /&gt;
| Difficulty: Medium&amp;lt;br&amp;gt;Oriad the Windprincess carries this.  Plane air and portal to vortex, then skin the corpse.  Enter vortex and you'll be taken to her room.  This mob is not aggro, but stuns the tank every round with lightning arrows, so kill the rest of the room first and then kill her.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| an Ethereal Blade&lt;br /&gt;
| Difficulty: Medium if anchor is set, Hard if not&amp;lt;br&amp;gt;These are carried by ethereal stalkers in Under the Stars.  If the anchor is in Noctopia and you plane to it, they come to you.&lt;br /&gt;
&amp;lt;br&amp;gt;(Flying) (White Aura) (Sneak) A menacing presence lingers in the air.&lt;br /&gt;
|'ethereal blade'&lt;br /&gt;
|-&lt;br /&gt;
| an Ice Bow&lt;br /&gt;
| Difficulty: Easy&amp;lt;br&amp;gt;This is wielded by the Ice Efreet in Blizzard's room 2 west, down from water shift, along with the ice collar and ice hound's tooth from water.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| an Ice Collar (Air)&lt;br /&gt;
| Difficulty: Hard&amp;lt;br&amp;gt;This is in the Menagerie section of Bo'Vul's vault on the Nothing level.  Kill the ice hound.&amp;lt;br&amp;gt;This run is done infrequently.  Give up on this if you don't have it.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| an Ice Collar (Water)&lt;br /&gt;
| Difficulty: Easy&amp;lt;br&amp;gt;This is worn by Blizzard and Frostbite in Blizzard's room 2 west, down from water shift.&lt;br /&gt;
|'ice collar'&lt;br /&gt;
|-&lt;br /&gt;
| an Ice Hound's Tooth (Air)&lt;br /&gt;
| Difficulty: Hard&amp;lt;br&amp;gt;This is in the Menagerie section of Bo'Vul's vault on the Nothing level.  Kill the ice hound.&amp;lt;br&amp;gt;This run is done infrequently.  Give up on this if you don't have it.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| an Ice Hound's Tooth (Water)&lt;br /&gt;
| Difficulty: Easy&amp;lt;br&amp;gt;This is wielded by Blizzard and Frostbite in Blizzard's room 2 west, down from water shift.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| an incantation note&lt;br /&gt;
| Difficulty: Medium&amp;lt;br&amp;gt;This is located on Alchyzar in the room preceeding the last gear room on the Spires run.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Assassin's Armband&lt;br /&gt;
| Difficulty: Easy&amp;lt;br&amp;gt;Skin the gith lookouts for this.  There are two rooms of lookouts in Outland proper, with up to two lookouts per room.  The mobs are portalable.  You can identify whether or not you have the right room by checking if the mobs have the keyword lookout.  A githyanki lookout.&lt;br /&gt;
| 'assassin hair teeth strap armband'&lt;br /&gt;
|-&lt;br /&gt;
| aura of domination&lt;br /&gt;
| Difficulty: Medium&amp;lt;br&amp;gt;This is in the gear room on the Spires run.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Axe Of The Third Plane&lt;br /&gt;
| Difficulty: Hard&amp;lt;br&amp;gt;Several mobs on the Ring of Higher Power run carry this.  They are very heavy (wt 100).&lt;br /&gt;
|'axe heavy third'&lt;br /&gt;
|-&lt;br /&gt;
| baleflame&lt;br /&gt;
| Difficulty: Easy&amp;lt;br&amp;gt;The balefire beasts in Arcadia proper carry this.  You can portal to them.&lt;br /&gt;
| 'baleflame'&lt;br /&gt;
|-&lt;br /&gt;
| black master's hood&lt;br /&gt;
| Difficulty: Easy&amp;lt;br&amp;gt;The Githzerai master of death carries this.  He is portable from Outland shift, but most people use female trainee as a portal point since other mobs in the area have the keywords gith and master.&lt;br /&gt;
| 'black master master's hood'&lt;br /&gt;
|-&lt;br /&gt;
| black wand with a grinning skull&lt;br /&gt;
| Difficulty: Easy&amp;lt;br&amp;gt;This is on one east gith leader in the basement of Outland keep.&lt;br /&gt;
| 'black wand weaken grinning skull'&lt;br /&gt;
|-&lt;br /&gt;
| Blades of Discord&lt;br /&gt;
| Difficulty: medium&amp;lt;br&amp;gt;These are located on the statues of Tiamat and Anthraxus in the Garden in Tarterus.&lt;br /&gt;
|'blade discord lordgear'&lt;br /&gt;
|-&lt;br /&gt;
| blood red robe&lt;br /&gt;
| Difficulty: Easy&amp;lt;br&amp;gt;Located in the room with the fake gith king and his entourage, all south from the gith training area in Outland Keep.&lt;br /&gt;
| 'blood red robe'&lt;br /&gt;
|-&lt;br /&gt;
| blue psi-blade&lt;br /&gt;
| Difficulty: Medium&amp;lt;br&amp;gt;This and all the other psi-blades are in the Nothing area accessible from the four elemental planes.  The mobs all drift and all det.&lt;br /&gt;
|'psi-blade energy blue'&lt;br /&gt;
|-&lt;br /&gt;
| Cape Of Angel Feathers&lt;br /&gt;
| Difficulty: Medium&amp;lt;br&amp;gt;Manon of the Spring carries this.  You find her on the way up the tower on the Glyph run in Arcadia Citadel.&lt;br /&gt;
|'cape angel feathers'&lt;br /&gt;
|-&lt;br /&gt;
| Clasp Of Eternal Anguish&lt;br /&gt;
| Difficulty: Medium&amp;lt;br&amp;gt;Several mobs in Fire proper carry this.  Malarauko and Valarauko load in proper but typically wander into the emberforge.  When inside the forge, they are not portalable but can be tracked from shift.  Watch out for no-spell rooms inside the emberforge.&lt;br /&gt;
|'clasp anguish lordgear'&lt;br /&gt;
|-&lt;br /&gt;
| clear psi-blade&lt;br /&gt;
| Difficulty: Medium&amp;lt;br&amp;gt;This and all the other psi-blades are in the Nothing area accessible from the four elemental planes.  The mobs all drift and all det.&lt;br /&gt;
|'psi-blade energy clear'&lt;br /&gt;
|-&lt;br /&gt;
| Coarse Leather Boots&lt;br /&gt;
| Difficulty: Hard&amp;lt;br&amp;gt;The haggler in Shunned World will give you this in exchange for an iron web shield.  Iron web shields are located on Iron Claw dominators in the Shiftwatch Orb at Noctopia shift.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Crumpled Note&lt;br /&gt;
| Difficulty: Easy&amp;lt;br&amp;gt;The kzinti scientist located all north, east from Kzin shift carries this.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Crystal Ball&lt;br /&gt;
| Difficulty: Easy&amp;lt;br&amp;gt;This item loads on the ground on the top level of Outland Keep in the room with the gith seer.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Dancing Dagger&lt;br /&gt;
| Difficulty: Medium&amp;lt;br&amp;gt;Located on Misfit, preceeding Duke Zarradyn on the Zarradyn's Gauntlets run.  This run is no-spell.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Dancing Katana&lt;br /&gt;
| Difficulty: Medium&amp;lt;br&amp;gt;Located on Duke Zarradyn.  This run is no-spell.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Dancing Rapier&lt;br /&gt;
| Difficulty: Medium&amp;lt;br&amp;gt;Located on Kipparielle, preceeding Duke Zarradyn on the Zarradyn's Gauntlets run.  This run is no-spell.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| dark purple robe&lt;br /&gt;
| Difficulty: Easy&amp;lt;br&amp;gt;Located on the mistress of the south, one of the four leaders in the basement of Outland keep.&lt;br /&gt;
| 'robe dark purple'&lt;br /&gt;
|-&lt;br /&gt;
| Decaying Vest Made From Cracked Leather&lt;br /&gt;
| Difficulty: Medium&amp;lt;br&amp;gt;Located on Lord Gith.  Portal to lich queen from Astral shift and go 2 down.&lt;br /&gt;
| 'vest cracked leather'&lt;br /&gt;
|-&lt;br /&gt;
| devilish lance&lt;br /&gt;
| Difficulty: Medium&amp;lt;br&amp;gt;The hunting imps wandering in Cinderheim carry these.&lt;br /&gt;
| 'devil lance'&lt;br /&gt;
|-&lt;br /&gt;
| Devilish Talisman&lt;br /&gt;
| Difficulty: Easy&amp;lt;br&amp;gt;The night hag in Astral proper has this.  Portalable from shift.&lt;br /&gt;
|'talisman devilish'&lt;br /&gt;
|-&lt;br /&gt;
| Dress Of Silk And Velvet Rags&lt;br /&gt;
| Difficulty: Hard&amp;lt;br&amp;gt;This one is challenging.  Located on Kipparielle preceeding Queen Zydarielle on the Black Widow Bodice run.&amp;lt;br&amp;gt;You should probably give up on this if you don't have it.&lt;br /&gt;
|'dress rags silk velvet red black'&lt;br /&gt;
|-&lt;br /&gt;
| Exotic Robes&lt;br /&gt;
| Difficulty: Medium&amp;lt;br&amp;gt;Located on the fae advisors on the third level of Arcadia citadel on the Glyph run.&lt;br /&gt;
|'exotic robes'&lt;br /&gt;
|-&lt;br /&gt;
| Flaming Phoenix Feather&lt;br /&gt;
| Difficulty: Medium&amp;lt;br&amp;gt;This one is in fire proper. You will need to kill Malarauko and Valarauko and then skin the inferno dragon for the three tickets.  Give one to Puritan (who takes the other two) to open the portal to the Phoenix.&amp;lt;br&amp;gt;This is run very rarely.  Normally best to give up on this one if you don't have it.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Glowing Iron Skewer&lt;br /&gt;
| Difficulty: Hard&amp;lt;br&amp;gt;These are held by the Iron Claw soulstealers in the Shiftwatch Orb in Noctopia.&lt;br /&gt;
| 'iron glowing skewer'&lt;br /&gt;
|-&lt;br /&gt;
| Golden Bow&lt;br /&gt;
| Difficulty: Easy&amp;lt;br&amp;gt;The Fae wandering memory lane carry these.&lt;br /&gt;
|'golden bow'&lt;br /&gt;
|-&lt;br /&gt;
| golden sleeves&lt;br /&gt;
| Difficulty: Medium&amp;lt;br&amp;gt;Sygerion at the end of the memory lane run carries this.&amp;lt;br&amp;gt;This rarely gets run more than once per reboot.  Give up on this if you don't have it.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| green psi-blade&lt;br /&gt;
| Difficulty: Medium&amp;lt;br&amp;gt;This and all the other psi-blades are in the Nothing area accessible from the four elemental planes.  The mobs all drift and all det.&lt;br /&gt;
|'psi-blade energy green'&lt;br /&gt;
|-&lt;br /&gt;
| Havynne's Lantern&lt;br /&gt;
| Difficulty: Medium if anchor is set, Hard if not&amp;lt;br&amp;gt;You can find Havynne in the Obsidian Arena Stands.  She wanders, but is trackable.&lt;br /&gt;
|'havynne's lantern silver'&lt;br /&gt;
|-&lt;br /&gt;
| heavy shroud&lt;br /&gt;
| Difficulty: Medium&amp;lt;br&amp;gt;The first room in Patriarch's Gulch has 3 of these on shrouded warders.  Plane Karn and go north then all west until you reach them.&lt;br /&gt;
| 'shroud'&lt;br /&gt;
|-&lt;br /&gt;
| an iron dha&lt;br /&gt;
| Difficulty: Medium&amp;lt;br&amp;gt;Several mobs in Karnath proper load with this.  Look for crazed cynic and accursed blasphemer.&amp;lt;BR&amp;gt;(Demonic) (Black Aura) Whipping his own bloody back, a poor soul lurches about.&amp;lt;BR&amp;gt;(Demonic) (Black Aura) Staggering to and fro, a sunburnt wretch begs for death.&lt;br /&gt;
|'iron dha'&lt;br /&gt;
|-&lt;br /&gt;
| Mark Of Madness&lt;br /&gt;
| Difficulty: Easy&amp;lt;br&amp;gt;This is on Krakor the overseer in the Daemonstone run.  Mob wanders.&lt;br /&gt;
|'mark madness'&lt;br /&gt;
|-&lt;br /&gt;
| Massive Slate-grey Sledgehammer&lt;br /&gt;
| Difficulty: Easy&amp;lt;br&amp;gt;Located on the astral guardians that wander between Astral shift and the room below it.&lt;br /&gt;
| 'hammer sledge grey'&lt;br /&gt;
|-&lt;br /&gt;
| Netherworld Dagger&lt;br /&gt;
| Difficulty: Hard&amp;lt;br&amp;gt;Located in the gear room on the Crown of Aziz-Ra run.&amp;lt;br&amp;gt;You should probably give up on this if you don't have it.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| obsidian sledgehammer&lt;br /&gt;
| Difficulty: Medium&amp;lt;br&amp;gt;Located on the magmage on the Sceptre of Blazing Fury run.  There are two magmages, but only one carries this item.  They both wander.&amp;lt;br&amp;gt;This item isn't reboot only but since the run is only done at reboot, it's more rare than most non-reboot alleg.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Omayra's Kit&lt;br /&gt;
| Difficulty: Medium if anchor is set, Hard if not&amp;lt;br&amp;gt;Located on the broken oni in the pits of blood and chain in Noctopia.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Pair Of Kzinti Slaughter Gloves&lt;br /&gt;
| Difficulty: Easy&amp;lt;br&amp;gt;The kzinti bodyguards in the astral invasion area carry these.  There are many of them, but they are invis.  Wandering the area will yield several.&lt;br /&gt;
| 'kzinti slaughter gloves'&lt;br /&gt;
|-&lt;br /&gt;
| Pair Of Wind-Ravaged Boots&lt;br /&gt;
| Difficulty: Easy&amp;lt;br&amp;gt;The shopkeeper (chandler) in Shunned World will give you this for a storm-skin cloak.  Storm-skin cloaks are located on the storm wyrms in Water proper, which wander and are portalable.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Panthrodrine-Skin Leggings&lt;br /&gt;
| Difficulty: Medium&amp;lt;br&amp;gt;The shopkeeper (haggler) in Shunned World will give you this for the Blade of Discord, which is carried by the statues of Anthraxus and Tiamat on the Garden run in Tarterus.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Radiance Of Wickedness&lt;br /&gt;
| Difficulty: Medium&amp;lt;br&amp;gt;Elaxor carries this.  He is in the gear room on the Daemonstone run.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Ram's Head staff&lt;br /&gt;
| Difficulty: Hard&amp;lt;br&amp;gt;You'll find this on the Ring of Higher Power run in the gear room.&amp;lt;br&amp;gt;You should probably give up on this if you don't have it.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Red Bracer (Temple Of Gorn)&lt;br /&gt;
| Difficulty: Medium&amp;lt;br&amp;gt;This is reboot only.  The temple of gorn is on Thorngate but nospell.&amp;lt;br&amp;gt;You should probably give up on this if you don't have it.&lt;br /&gt;
|'red leather bracer lordgear gorn'&lt;br /&gt;
|-&lt;br /&gt;
| Ring Of Minor Imagery&lt;br /&gt;
| Difficulty: Hard&amp;lt;br&amp;gt;Apprentice Verte in the imagery gate in Bo'Vul's vault carries this.  He is trackable from the entrance.&amp;lt;br&amp;gt;You should probably give up on this if you don't have it.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Ring Of The White Flame&lt;br /&gt;
| Difficulty: Medium&amp;lt;br&amp;gt;Some of the numerous Crusader mobs in Fire proper carry this.  The crusaders with this item wander the large open section surrounding the shift point.&lt;br /&gt;
| 'ring white flame lordgear'&lt;br /&gt;
|-&lt;br /&gt;
| Ritual Purification Wand&lt;br /&gt;
| Difficulty: Medium&amp;lt;br&amp;gt;This is a kspawn item that loads when you kill the cleansing flame in Cinderheim.&lt;br /&gt;
| 'ritual purification wand crystal'&lt;br /&gt;
|-&lt;br /&gt;
| Sacrifical Knife&lt;br /&gt;
| Difficulty: Hard&amp;lt;br&amp;gt;Many mobs on the Crown of Aziz-Ra run carry this.  One run tends to yield a large number of them.&lt;br /&gt;
|'knife sacrificial'&lt;br /&gt;
|-&lt;br /&gt;
| Sceptre Of Creation&lt;br /&gt;
| Difficulty: Hard&amp;lt;br&amp;gt;This is reboot only and located on the pgem run in Kzin.&amp;lt;br&amp;gt;You should probably give up on this if you don't have it.&lt;br /&gt;
|'sceptre creation lordgear'&lt;br /&gt;
|-&lt;br /&gt;
| seething ball of blue flame&lt;br /&gt;
| Difficulty: Medium&amp;lt;br&amp;gt;Located on one of the advisors on the third level of Arcadia citadel on the Glyph run.&lt;br /&gt;
| 'blue flame blaze ball'&lt;br /&gt;
|-&lt;br /&gt;
| Shaleskin Arm Guard&lt;br /&gt;
| Difficulty: Easy&amp;lt;br&amp;gt;The rock wyrm mother skins to this.  It is 5 north from Stone shift.&lt;br /&gt;
|'shaleskin skin arm guard patch'&lt;br /&gt;
|-&lt;br /&gt;
| Shard-Embedded Whip&lt;br /&gt;
| Difficulty: Easy&amp;lt;br&amp;gt;Krakor the overseer and Rantus the doorman on the Daemonstone run both carry this.&lt;br /&gt;
| 'shard whip'&lt;br /&gt;
|-&lt;br /&gt;
| Show Of Loyalty&lt;br /&gt;
| Difficulty: Hard&amp;lt;br&amp;gt;Several of these load in the gear room on the Shackles of Broken Tyranny run.&lt;br /&gt;
|'glimmer show loyalty'&lt;br /&gt;
|-&lt;br /&gt;
| Signet Of Pure Flame&lt;br /&gt;
| Difficulty: Medium&amp;lt;br&amp;gt;Some of the numerous Crusaders in Fire proper carry this.  The Crusaders with this item are in the maze section approaching the inferno dragon.&lt;br /&gt;
|'pure signet flame lordgear'&lt;br /&gt;
|-&lt;br /&gt;
| Silver Dagger With A Golden Handle&lt;br /&gt;
| Difficulty: Easy&amp;lt;br&amp;gt;Gith mages in Outland keep carry this.&lt;br /&gt;
| 'silver dagger golden handle'&lt;br /&gt;
|-&lt;br /&gt;
| Staff Of Prophecy&lt;br /&gt;
| Difficulty: Hard&amp;lt;br&amp;gt;This is reboot only and available in the gear room on the Lodestone run.&amp;lt;br&amp;gt;You should probably give up on this if you don't have it.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Staff Of The Lower Planes&lt;br /&gt;
| Difficulty: Medium&amp;lt;br&amp;gt;Anthraxus carries this.  You can reach him by drinking from the fountain in the gargoyle room in Tarterus.&lt;br /&gt;
| 'staff lower planes lordgear'&lt;br /&gt;
|-&lt;br /&gt;
| steel broadsword&lt;br /&gt;
| Difficulty: Medium&amp;lt;br&amp;gt;Ralthar the Unerring drops this and is located on the ramp 2 north, up from Fire shift.&lt;br /&gt;
| 'steel broad sword'&lt;br /&gt;
|-&lt;br /&gt;
| Stone Disc&lt;br /&gt;
| Difficulty: Medium&amp;lt;br&amp;gt;You need to kill the sun guardian for this.  It's no-spell and on midgard, so you will be shadowed while fighting it.  To get to the mob, portal to black circle master, enter house, and move west, south.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Stone Platemail&lt;br /&gt;
| Difficulty: Medium&amp;lt;br&amp;gt;Gaius carries this and is in the gear room on the Daemonstone run.&lt;br /&gt;
|'stone platemail armor'&lt;br /&gt;
|-&lt;br /&gt;
| storm-skin cloak&lt;br /&gt;
| Difficulty: Easy&amp;lt;br&amp;gt;You can get these on Water by portaling to storm wyrm.  There are 3 storm wyrms, but only 2 load with this item.&lt;br /&gt;
| 'storm-skin cloak'&lt;br /&gt;
|-&lt;br /&gt;
| Sultan's Turban&lt;br /&gt;
| Difficulty: Easy&amp;lt;br&amp;gt;The Sultan is located in the Merman gate inside Bo'Vul's vault.&amp;lt;br&amp;gt;If the anchor isn't set, the gate is only available during off-peak hours but still requires a group of at least 6 like all gates inside the vault.&amp;lt;br&amp;gt;The run itself is easy, but given the complexity of getting into the area, you should probably give up on this if you don't have it.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Sun Staff&lt;br /&gt;
| Difficulty: Medium&amp;lt;br&amp;gt;These are available in two locations.  One is in the rooms leading up to and in the final room of memory lane, and the other is on the same mobs on the Shield of Lords run.  The Shield of Lords run mobs are reboot only.  One of either of these runs will yield several of these.&lt;br /&gt;
| 'sun staff'&lt;br /&gt;
|-&lt;br /&gt;
| the black sword of the keep&lt;br /&gt;
| Difficulty: Easy&amp;lt;br&amp;gt;The gith champion carries this and is portalable from Outland shift.&lt;br /&gt;
| 'sword black keep'&lt;br /&gt;
|-&lt;br /&gt;
| the broken blade of Karnath&lt;br /&gt;
| Difficulty: Hard&amp;lt;br&amp;gt;Aziz-Ra carries this.  You can find him on the way to the gear room in the Crown of Aziz-Ra run.&amp;lt;br&amp;gt;You should probably give up on this if you don't have it.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| the earthen mace of might&lt;br /&gt;
| Difficulty: Medium&amp;lt;br&amp;gt;The Earth Lord that carries the elemental earth ring also holds this item.&lt;br /&gt;
|'earthen mace might'&lt;br /&gt;
|-&lt;br /&gt;
| the whip, &amp;quot;Death-Tamer&amp;quot;&lt;br /&gt;
| Difficulty: Medium&amp;lt;br&amp;gt;This is on the gravemaster in the Garden area of Tarterus.&lt;br /&gt;
|'whip death-tamer tamer lordgear'&lt;br /&gt;
|-&lt;br /&gt;
| Unicorn Horn&lt;br /&gt;
| Difficulty: Medium&amp;lt;br&amp;gt;Wisp carries this.  Wisp is in the same room as Orius and Oriad, which is accessible from Airrealm by portaling to vortex and skinning it's corpse, then entering.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| vial of unfinished portal serum&lt;br /&gt;
| Difficulty: Easy if anchor is set, Medium if not&amp;lt;br&amp;gt;This is carried by Hidden Anxiety in Spire of Knowledge Unleashed. If anchor is set, one path is -- push barrier, up, e s s u, e s s d, e s s d. Beware drifting mobs and rabid kzinti; you have some flexibility on the path you take to each up/down exit (it's a series of 2x3 rectangles).&lt;br /&gt;
| 'vial unfinished serum ltq3'&lt;br /&gt;
|-&lt;br /&gt;
| yellow psi-blade&lt;br /&gt;
| Difficulty: Medium&amp;lt;br&amp;gt;This and all the other psi-blades are in the Nothing area accessible from the four elemental planes.  The mobs all drift and all det.&lt;br /&gt;
|'psi-blade energy yellow'&lt;br /&gt;
|-&lt;/div&gt;</summary>
		<author><name>Uberelf</name></author>
		
	</entry>
	<entry>
		<id>http://govbanned.info/index.php?title=Alleg_Guide_MEEP&amp;diff=56681</id>
		<title>Alleg Guide MEEP</title>
		<link rel="alternate" type="text/html" href="http://govbanned.info/index.php?title=Alleg_Guide_MEEP&amp;diff=56681"/>
		<updated>2021-10-05T07:16:25Z</updated>

		<summary type="html">&lt;p&gt;Uberelf: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== MEEP's Guide to [[Allegaagse|Alleg]] ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Item&lt;br /&gt;
! Instructions&lt;br /&gt;
! Item Keywords&lt;br /&gt;
|-&lt;br /&gt;
| a black whip&lt;br /&gt;
| Difficulty: Medium&amp;lt;br&amp;gt;You can get this from the Demogorgon in Tarterus.  It is campable in a smaller group, but the mob hits fairly hard.&lt;br /&gt;
|'black whip barbed lordgear'&lt;br /&gt;
|-&lt;br /&gt;
| a bloodletter flail&lt;br /&gt;
| Difficulty: Medium if anchor is set, Hard if not&amp;lt;br&amp;gt;Many mobs in Noctopia carry this.  There are several bloodguard Fae wandering in Under the Stars (near anchor), which are the easiest to get to.&lt;br /&gt;
| 'flail teeth bloodletter'&lt;br /&gt;
|-&lt;br /&gt;
| a bloodstained blindfold&lt;br /&gt;
| Difficulty: Medium if anchor is set, Hard if not&amp;lt;br&amp;gt;The oni augur in Patriarch's Gulch carries this.  From the anchor in Gulch, go down, west, south and kill the mob there for the Golden Scarab.  Then go north, up and unlock east.  This section is 5 rooms big and the oni wanders.  All the mobs in this area hit hard and there are several irritating mob specs.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| a blueish-white stone&lt;br /&gt;
| Difficulty: Easy&amp;lt;br&amp;gt;The chandler in Shunned World gives you this in exchange for a the devilish talisman on the night hag (portalable) in Astral Proper.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| a buckler bracelet&lt;br /&gt;
| Difficulty: Medium if anchor is set, Hard if not&amp;lt;br&amp;gt;Many mobs in Noctopia carry this.  In Under the Stars (near anchor), you can get them from the Fae stargazer, Unseelie she-Fae, Noctopian she-Fae and Dark Fae dancer.&lt;br /&gt;
| 'buckler bracelet shield magical force'&lt;br /&gt;
|-&lt;br /&gt;
| a crude spear&lt;br /&gt;
| Difficulty: Easy&amp;lt;br&amp;gt;These are carried by reptilian yorials in Kzin proper (wander in area near shift).&lt;br /&gt;
| 'crude spear lordgear'&lt;br /&gt;
|-&lt;br /&gt;
| a dagger of dark rites&lt;br /&gt;
| Difficulty: Hard&amp;lt;br&amp;gt;Many of these appear during the Shackles run.  Most of the mobs in the gear section carry them.&lt;br /&gt;
| 'dagger dark rites'&lt;br /&gt;
|-&lt;br /&gt;
| a diamond dagger&lt;br /&gt;
| Difficulty: Medium&amp;lt;br&amp;gt;This is on Adrial, the gear mob on the Glyph run in Arc Citadel.&lt;br /&gt;
| 'diamond dagger'&lt;br /&gt;
|-&lt;br /&gt;
| a Faerie script&lt;br /&gt;
| Difficulty: Easy&amp;lt;br&amp;gt;You get this in exchange for the black etched tablet found on the Lich Queen (portalable) in astral. See: [[Faerie Script Quest]]&lt;br /&gt;
|'faerie script'&lt;br /&gt;
|-&lt;br /&gt;
| a flametongue called 'Firebrand'&lt;br /&gt;
| Difficulty: Medium&amp;lt;br&amp;gt;Pyrrhan carries this.  From Kzin shift, go east, all south, all up, 2 south.&lt;br /&gt;
| 'flametongue firebrand sword lordgear'&lt;br /&gt;
|-&lt;br /&gt;
| a green web veil&lt;br /&gt;
| Difficulty: Medium&amp;lt;br&amp;gt;The astral invasion commander carries this.  Mildly irritating to camp due primarily to irritating mobspecs that bash tanks.&lt;br /&gt;
|'green web veil'&lt;br /&gt;
|-&lt;br /&gt;
| a grim bone shield&lt;br /&gt;
| Difficulty: Trivial&amp;lt;br&amp;gt;Several demons in Tarterus proper carry this, for example the Vrock or Derghodaemon.  Trivial to solo on any caster.&lt;br /&gt;
|'grim skull bone shield lordgear'&lt;br /&gt;
|-&lt;br /&gt;
| a lavabomb (Fire)&lt;br /&gt;
| Difficulty: Medium&amp;lt;br&amp;gt;Large/Huge fire elementals and mephits carry these.  You will need a Mnd or Psi to decept them to initiate combat, otherwise the mobs throw them at you.  Located in the maze section of Fire proper en route to the inferno dragon. These spawn glowing &amp;amp; humming.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| a lavabomb (Stone)&lt;br /&gt;
| Difficulty: Easy&amp;lt;br&amp;gt;Elemental telepaths and territorial elementals carry these, as do the huge elementals guarding the Earth Lord.  You will need a Mnd or Psi to decept them to initiate combat.&lt;br /&gt;
|'lavabomb little meteor'&lt;br /&gt;
|-&lt;br /&gt;
| a rock hammer&lt;br /&gt;
| Difficulty: Medium&amp;lt;br&amp;gt;The golem immediately preceding the gear room on the Daemonstone run carries this.&lt;br /&gt;
|'rock hammer'&lt;br /&gt;
|-&lt;br /&gt;
| a side of venison&lt;br /&gt;
| Difficulty: Trivial&amp;lt;br&amp;gt;Located in the rack in Bandu's kitchen 2 west, north, west from Thorn center.&lt;br /&gt;
|'side venison'&lt;br /&gt;
|-&lt;br /&gt;
| A small steam gun&lt;br /&gt;
| Difficulty: Medium&amp;lt;br&amp;gt;Diminutive automatons in Bo'Vul's Vault carry these.  You will need a group of at least 6, and since it's in the Gearbox section, the Imagery and Menagerie sections have to have been completed prior to it being available.  Mobs in this area carry lots of irritating specs, including archer mobs that stun on hit.  You will need at least two tanks.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| a stone hammer&lt;br /&gt;
| Difficulty: Medium&amp;lt;br&amp;gt;Many mobs in the Earth section of the Lodestone run carry these.  This section is no-spell.&lt;br /&gt;
| 'stone hammer'&lt;br /&gt;
|-&lt;br /&gt;
| a suit of dress plate&lt;br /&gt;
| Difficulty: Hard&amp;lt;br&amp;gt;This piece is reboot only and carried by Duke Malafont.&amp;lt;br&amp;gt;You should probably give up on this one if you don't have it.&lt;br /&gt;
|'suit dress plate elegant'&lt;br /&gt;
|-&lt;br /&gt;
| a viper fang&lt;br /&gt;
| Difficulty: Medium if anchor is set, Hard if not.&amp;lt;br&amp;gt;The viper troops on the Shield of Shadows run carry these.  They are reboot only, but each boot yields a large number of them.&lt;br /&gt;
| 'viper fang ivory dagger snake'&lt;br /&gt;
|-&lt;br /&gt;
| a whirl of elusive feathers&lt;br /&gt;
| Difficulty: Easy&amp;lt;br&amp;gt;Skin the chimerical griffon in Arcadia proper for this.  The griffon is portalable, but only the griffon that loads in The River skins to this item.&lt;br /&gt;
| 'whirl chimeric elusive feathers plumage'&lt;br /&gt;
|-&lt;br /&gt;
| Air Gun&lt;br /&gt;
| Difficulty: Easy&amp;lt;br&amp;gt;Several invis mobs in Air Realm proper carry this.  Depending on time of day, it can be helpful to use danger scan on an alt that gets that skill to hunt them.  Sumatras, tempests.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Amulet With A Small Silver Sword Inscribed On It&lt;br /&gt;
| Difficulty: Easy&amp;lt;br&amp;gt;The fake gith king and his entourage have this as well as the blood red robe.  He is all south from the gith training area.&lt;br /&gt;
| 'amulet silver sword inscribed'&lt;br /&gt;
|-&lt;br /&gt;
| an Aurora Bow&lt;br /&gt;
| Difficulty: Medium&amp;lt;br&amp;gt;Oriad the Windprincess carries this.  Plane air and portal to vortex, then skin the corpse.  Enter vortex and you'll be taken to her room.  This mob is not aggro, but stuns the tank every round with lightning arrows, so kill the rest of the room first and then kill her.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| an Ethereal Blade&lt;br /&gt;
| Difficulty: Medium if anchor is set, Hard if not&amp;lt;br&amp;gt;These are carried by ethereal stalkers in Under the Stars.  If the anchor is in Noctopia and you plane to it, they come to you.&lt;br /&gt;
|'ethereal blade'&lt;br /&gt;
|-&lt;br /&gt;
| an Ice Bow&lt;br /&gt;
| Difficulty: Easy&amp;lt;br&amp;gt;This is wielded by the Ice Efreet in Blizzard's room 2 west, down from water shift, along with the ice collar and ice hound's tooth from water.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| an Ice Collar (Air)&lt;br /&gt;
| Difficulty: Hard&amp;lt;br&amp;gt;This is in the Menagerie section of Bo'Vul's vault on the Nothing level.  Kill the ice hound.&amp;lt;br&amp;gt;This run is done infrequently.  Give up on this if you don't have it.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| an Ice Collar (Water)&lt;br /&gt;
| Difficulty: Easy&amp;lt;br&amp;gt;This is worn by Blizzard and Frostbite in Blizzard's room 2 west, down from water shift.&lt;br /&gt;
|'ice collar'&lt;br /&gt;
|-&lt;br /&gt;
| an Ice Hound's Tooth (Air)&lt;br /&gt;
| Difficulty: Hard&amp;lt;br&amp;gt;This is in the Menagerie section of Bo'Vul's vault on the Nothing level.  Kill the ice hound.&amp;lt;br&amp;gt;This run is done infrequently.  Give up on this if you don't have it.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| an Ice Hound's Tooth (Water)&lt;br /&gt;
| Difficulty: Easy&amp;lt;br&amp;gt;This is wielded by Blizzard and Frostbite in Blizzard's room 2 west, down from water shift.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| an incantation note&lt;br /&gt;
| Difficulty: Medium&amp;lt;br&amp;gt;This is located on Alchyzar in the room preceeding the last gear room on the Spires run.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Assassin's Armband&lt;br /&gt;
| Difficulty: Easy&amp;lt;br&amp;gt;Skin the gith lookouts for this.  There are two rooms of lookouts in Outland proper, with up to two lookouts per room.  The mobs are portalable.  You can identify whether or not you have the right room by checking if the mobs have the keyword lookout.  A githyanki lookout.&lt;br /&gt;
| 'assassin hair teeth strap armband'&lt;br /&gt;
|-&lt;br /&gt;
| aura of domination&lt;br /&gt;
| Difficulty: Medium&amp;lt;br&amp;gt;This is in the gear room on the Spires run.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Axe Of The Third Plane&lt;br /&gt;
| Difficulty: Hard&amp;lt;br&amp;gt;Several mobs on the Ring of Higher Power run carry this.  They are very heavy (wt 100).&lt;br /&gt;
|'axe heavy third'&lt;br /&gt;
|-&lt;br /&gt;
| baleflame&lt;br /&gt;
| Difficulty: Easy&amp;lt;br&amp;gt;The balefire beasts in Arcadia proper carry this.  You can portal to them.&lt;br /&gt;
| 'baleflame'&lt;br /&gt;
|-&lt;br /&gt;
| black master's hood&lt;br /&gt;
| Difficulty: Easy&amp;lt;br&amp;gt;The Githzerai master of death carries this.  He is portable from Outland shift, but most people use female trainee as a portal point since other mobs in the area have the keywords gith and master.&lt;br /&gt;
| 'black master master's hood'&lt;br /&gt;
|-&lt;br /&gt;
| black wand with a grinning skull&lt;br /&gt;
| Difficulty: Easy&amp;lt;br&amp;gt;This is on one east gith leader in the basement of Outland keep.&lt;br /&gt;
| 'black wand weaken grinning skull'&lt;br /&gt;
|-&lt;br /&gt;
| Blades of Discord&lt;br /&gt;
| Difficulty: medium&amp;lt;br&amp;gt;These are located on the statues of Tiamat and Anthraxus in the Garden in Tarterus.&lt;br /&gt;
|'blade discord lordgear'&lt;br /&gt;
|-&lt;br /&gt;
| blood red robe&lt;br /&gt;
| Difficulty: Easy&amp;lt;br&amp;gt;Located in the room with the fake gith king and his entourage, all south from the gith training area in Outland Keep.&lt;br /&gt;
| 'blood red robe'&lt;br /&gt;
|-&lt;br /&gt;
| blue psi-blade&lt;br /&gt;
| Difficulty: Medium&amp;lt;br&amp;gt;This and all the other psi-blades are in the Nothing area accessible from the four elemental planes.  The mobs all drift and all det.&lt;br /&gt;
|'psi-blade energy blue'&lt;br /&gt;
|-&lt;br /&gt;
| Cape Of Angel Feathers&lt;br /&gt;
| Difficulty: Medium&amp;lt;br&amp;gt;Manon of the Spring carries this.  You find her on the way up the tower on the Glyph run in Arcadia Citadel.&lt;br /&gt;
|'cape angel feathers'&lt;br /&gt;
|-&lt;br /&gt;
| Clasp Of Eternal Anguish&lt;br /&gt;
| Difficulty: Medium&amp;lt;br&amp;gt;Several mobs in Fire proper carry this.  Malarauko and Valarauko load in proper but typically wander into the emberforge.  When inside the forge, they are not portalable but can be tracked from shift.  Watch out for no-spell rooms inside the emberforge.&lt;br /&gt;
|'clasp anguish lordgear'&lt;br /&gt;
|-&lt;br /&gt;
| clear psi-blade&lt;br /&gt;
| Difficulty: Medium&amp;lt;br&amp;gt;This and all the other psi-blades are in the Nothing area accessible from the four elemental planes.  The mobs all drift and all det.&lt;br /&gt;
|'psi-blade energy clear'&lt;br /&gt;
|-&lt;br /&gt;
| Coarse Leather Boots&lt;br /&gt;
| Difficulty: Hard&amp;lt;br&amp;gt;The haggler in Shunned World will give you this in exchange for an iron web shield.  Iron web shields are located on Iron Claw dominators in the Shiftwatch Orb at Noctopia shift.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Crumpled Note&lt;br /&gt;
| Difficulty: Easy&amp;lt;br&amp;gt;The kzinti scientist located all north, east from Kzin shift carries this.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Crystal Ball&lt;br /&gt;
| Difficulty: Easy&amp;lt;br&amp;gt;This item loads on the ground on the top level of Outland Keep in the room with the gith seer.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Dancing Dagger&lt;br /&gt;
| Difficulty: Medium&amp;lt;br&amp;gt;Located on Misfit, preceeding Duke Zarradyn on the Zarradyn's Gauntlets run.  This run is no-spell.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Dancing Katana&lt;br /&gt;
| Difficulty: Medium&amp;lt;br&amp;gt;Located on Duke Zarradyn.  This run is no-spell.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Dancing Rapier&lt;br /&gt;
| Difficulty: Medium&amp;lt;br&amp;gt;Located on Kipparielle, preceeding Duke Zarradyn on the Zarradyn's Gauntlets run.  This run is no-spell.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| dark purple robe&lt;br /&gt;
| Difficulty: Easy&amp;lt;br&amp;gt;Located on the mistress of the south, one of the four leaders in the basement of Outland keep.&lt;br /&gt;
| 'robe dark purple'&lt;br /&gt;
|-&lt;br /&gt;
| Decaying Vest Made From Cracked Leather&lt;br /&gt;
| Difficulty: Medium&amp;lt;br&amp;gt;Located on Lord Gith.  Portal to lich queen from Astral shift and go 2 down.&lt;br /&gt;
| 'vest cracked leather'&lt;br /&gt;
|-&lt;br /&gt;
| devilish lance&lt;br /&gt;
| Difficulty: Medium&amp;lt;br&amp;gt;The hunting imps wandering in Cinderheim carry these.&lt;br /&gt;
| 'devil lance'&lt;br /&gt;
|-&lt;br /&gt;
| Devilish Talisman&lt;br /&gt;
| Difficulty: Easy&amp;lt;br&amp;gt;The night hag in Astral proper has this.  Portalable from shift.&lt;br /&gt;
|'talisman devilish'&lt;br /&gt;
|-&lt;br /&gt;
| Dress Of Silk And Velvet Rags&lt;br /&gt;
| Difficulty: Hard&amp;lt;br&amp;gt;This one is challenging.  Located on Kipparielle preceeding Queen Zydarielle on the Black Widow Bodice run.&amp;lt;br&amp;gt;You should probably give up on this if you don't have it.&lt;br /&gt;
|'dress rags silk velvet red black'&lt;br /&gt;
|-&lt;br /&gt;
| Exotic Robes&lt;br /&gt;
| Difficulty: Medium&amp;lt;br&amp;gt;Located on the fae advisors on the third level of Arcadia citadel on the Glyph run.&lt;br /&gt;
|'exotic robes'&lt;br /&gt;
|-&lt;br /&gt;
| Flaming Phoenix Feather&lt;br /&gt;
| Difficulty: Medium&amp;lt;br&amp;gt;This one is in fire proper. You will need to kill Malarauko and Valarauko and then skin the inferno dragon for the three tickets.  Give one to Puritan (who takes the other two) to open the portal to the Phoenix.&amp;lt;br&amp;gt;This is run very rarely.  Normally best to give up on this one if you don't have it.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Glowing Iron Skewer&lt;br /&gt;
| Difficulty: Hard&amp;lt;br&amp;gt;These are held by the Iron Claw soulstealers in the Shiftwatch Orb in Noctopia.&lt;br /&gt;
| 'iron glowing skewer'&lt;br /&gt;
|-&lt;br /&gt;
| Golden Bow&lt;br /&gt;
| Difficulty: Easy&amp;lt;br&amp;gt;The Fae wandering memory lane carry these.&lt;br /&gt;
|'golden bow'&lt;br /&gt;
|-&lt;br /&gt;
| golden sleeves&lt;br /&gt;
| Difficulty: Medium&amp;lt;br&amp;gt;Sygerion at the end of the memory lane run carries this.&amp;lt;br&amp;gt;This rarely gets run more than once per reboot.  Give up on this if you don't have it.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| green psi-blade&lt;br /&gt;
| Difficulty: Medium&amp;lt;br&amp;gt;This and all the other psi-blades are in the Nothing area accessible from the four elemental planes.  The mobs all drift and all det.&lt;br /&gt;
|'psi-blade energy green'&lt;br /&gt;
|-&lt;br /&gt;
| Havynne's Lantern&lt;br /&gt;
| Difficulty: Medium if anchor is set, Hard if not&amp;lt;br&amp;gt;You can find Havynne in the Obsidian Arena Stands.  She wanders, but is trackable.&lt;br /&gt;
|'havynne's lantern silver'&lt;br /&gt;
|-&lt;br /&gt;
| heavy shroud&lt;br /&gt;
| Difficulty: Medium&amp;lt;br&amp;gt;The first room in Patriarch's Gulch has 3 of these on shrouded warders.  Plane Karn and go north then all west until you reach them.&lt;br /&gt;
| 'shroud'&lt;br /&gt;
|-&lt;br /&gt;
| an iron dha&lt;br /&gt;
| Difficulty: Medium&amp;lt;br&amp;gt;Several mobs in Karnath proper load with this.  Look for crazed cynic and accursed blasphemer.&amp;lt;BR&amp;gt;(Demonic) (Black Aura) Whipping his own bloody back, a poor soul lurches about.&amp;lt;BR&amp;gt;(Demonic) (Black Aura) Staggering to and fro, a sunburnt wretch begs for death.&lt;br /&gt;
|'iron dha'&lt;br /&gt;
|-&lt;br /&gt;
| Mark Of Madness&lt;br /&gt;
| Difficulty: Easy&amp;lt;br&amp;gt;This is on Krakor the overseer in the Daemonstone run.  Mob wanders.&lt;br /&gt;
|'mark madness'&lt;br /&gt;
|-&lt;br /&gt;
| Massive Slate-grey Sledgehammer&lt;br /&gt;
| Difficulty: Easy&amp;lt;br&amp;gt;Located on the astral guardians that wander between Astral shift and the room below it.&lt;br /&gt;
| 'hammer sledge grey'&lt;br /&gt;
|-&lt;br /&gt;
| Netherworld Dagger&lt;br /&gt;
| Difficulty: Hard&amp;lt;br&amp;gt;Located in the gear room on the Crown of Aziz-Ra run.&amp;lt;br&amp;gt;You should probably give up on this if you don't have it.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| obsidian sledgehammer&lt;br /&gt;
| Difficulty: Medium&amp;lt;br&amp;gt;Located on the magmage on the Sceptre of Blazing Fury run.  There are two magmages, but only one carries this item.  They both wander.&amp;lt;br&amp;gt;This item isn't reboot only but since the run is only done at reboot, it's more rare than most non-reboot alleg.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Omayra's Kit&lt;br /&gt;
| Difficulty: Medium if anchor is set, Hard if not&amp;lt;br&amp;gt;Located on the broken oni in the pits of blood and chain in Noctopia.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Pair Of Kzinti Slaughter Gloves&lt;br /&gt;
| Difficulty: Easy&amp;lt;br&amp;gt;The kzinti bodyguards in the astral invasion area carry these.  There are many of them, but they are invis.  Wandering the area will yield several.&lt;br /&gt;
| 'kzinti slaughter gloves'&lt;br /&gt;
|-&lt;br /&gt;
| Pair Of Wind-Ravaged Boots&lt;br /&gt;
| Difficulty: Easy&amp;lt;br&amp;gt;The shopkeeper (chandler) in Shunned World will give you this for a storm-skin cloak.  Storm-skin cloaks are located on the storm wyrms in Water proper, which wander and are portalable.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Panthrodrine-Skin Leggings&lt;br /&gt;
| Difficulty: Medium&amp;lt;br&amp;gt;The shopkeeper (haggler) in Shunned World will give you this for the Blade of Discord, which is carried by the statues of Anthraxus and Tiamat on the Garden run in Tarterus.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Radiance Of Wickedness&lt;br /&gt;
| Difficulty: Medium&amp;lt;br&amp;gt;Elaxor carries this.  He is in the gear room on the Daemonstone run.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Ram's Head staff&lt;br /&gt;
| Difficulty: Hard&amp;lt;br&amp;gt;You'll find this on the Ring of Higher Power run in the gear room.&amp;lt;br&amp;gt;You should probably give up on this if you don't have it.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Red Bracer (Temple Of Gorn)&lt;br /&gt;
| Difficulty: Medium&amp;lt;br&amp;gt;This is reboot only.  The temple of gorn is on Thorngate but nospell.&amp;lt;br&amp;gt;You should probably give up on this if you don't have it.&lt;br /&gt;
|'red leather bracer lordgear gorn'&lt;br /&gt;
|-&lt;br /&gt;
| Ring Of Minor Imagery&lt;br /&gt;
| Difficulty: Hard&amp;lt;br&amp;gt;Apprentice Verte in the imagery gate in Bo'Vul's vault carries this.  He is trackable from the entrance.&amp;lt;br&amp;gt;You should probably give up on this if you don't have it.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Ring Of The White Flame&lt;br /&gt;
| Difficulty: Medium&amp;lt;br&amp;gt;Some of the numerous Crusader mobs in Fire proper carry this.  The crusaders with this item wander the large open section surrounding the shift point.&lt;br /&gt;
| 'ring white flame lordgear'&lt;br /&gt;
|-&lt;br /&gt;
| Ritual Purification Wand&lt;br /&gt;
| Difficulty: Medium&amp;lt;br&amp;gt;This is a kspawn item that loads when you kill the cleansing flame in Cinderheim.&lt;br /&gt;
| 'ritual purification wand crystal'&lt;br /&gt;
|-&lt;br /&gt;
| Sacrifical Knife&lt;br /&gt;
| Difficulty: Hard&amp;lt;br&amp;gt;Many mobs on the Crown of Aziz-Ra run carry this.  One run tends to yield a large number of them.&lt;br /&gt;
|'knife sacrificial'&lt;br /&gt;
|-&lt;br /&gt;
| Sceptre Of Creation&lt;br /&gt;
| Difficulty: Hard&amp;lt;br&amp;gt;This is reboot only and located on the pgem run in Kzin.&amp;lt;br&amp;gt;You should probably give up on this if you don't have it.&lt;br /&gt;
|'sceptre creation lordgear'&lt;br /&gt;
|-&lt;br /&gt;
| seething ball of blue flame&lt;br /&gt;
| Difficulty: Medium&amp;lt;br&amp;gt;Located on one of the advisors on the third level of Arcadia citadel on the Glyph run.&lt;br /&gt;
| 'blue flame blaze ball'&lt;br /&gt;
|-&lt;br /&gt;
| Shaleskin Arm Guard&lt;br /&gt;
| Difficulty: Easy&amp;lt;br&amp;gt;The rock wyrm mother skins to this.  It is 5 north from Stone shift.&lt;br /&gt;
|'shaleskin skin arm guard patch'&lt;br /&gt;
|-&lt;br /&gt;
| Shard-Embedded Whip&lt;br /&gt;
| Difficulty: Easy&amp;lt;br&amp;gt;Krakor the overseer and Rantus the doorman on the Daemonstone run both carry this.&lt;br /&gt;
| 'shard whip'&lt;br /&gt;
|-&lt;br /&gt;
| Show Of Loyalty&lt;br /&gt;
| Difficulty: Hard&amp;lt;br&amp;gt;Several of these load in the gear room on the Shackles of Broken Tyranny run.&lt;br /&gt;
|'glimmer show loyalty'&lt;br /&gt;
|-&lt;br /&gt;
| Signet Of Pure Flame&lt;br /&gt;
| Difficulty: Medium&amp;lt;br&amp;gt;Some of the numerous Crusaders in Fire proper carry this.  The Crusaders with this item are in the maze section approaching the inferno dragon.&lt;br /&gt;
|'pure signet flame lordgear'&lt;br /&gt;
|-&lt;br /&gt;
| Silver Dagger With A Golden Handle&lt;br /&gt;
| Difficulty: Easy&amp;lt;br&amp;gt;Gith mages in Outland keep carry this.&lt;br /&gt;
| 'silver dagger golden handle'&lt;br /&gt;
|-&lt;br /&gt;
| Staff Of Prophecy&lt;br /&gt;
| Difficulty: Hard&amp;lt;br&amp;gt;This is reboot only and available in the gear room on the Lodestone run.&amp;lt;br&amp;gt;You should probably give up on this if you don't have it.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Staff Of The Lower Planes&lt;br /&gt;
| Difficulty: Medium&amp;lt;br&amp;gt;Anthraxus carries this.  You can reach him by drinking from the fountain in the gargoyle room in Tarterus.&lt;br /&gt;
| 'staff lower planes lordgear'&lt;br /&gt;
|-&lt;br /&gt;
| steel broadsword&lt;br /&gt;
| Difficulty: Medium&amp;lt;br&amp;gt;Ralthar the Unerring drops this and is located on the ramp 2 north, up from Fire shift.&lt;br /&gt;
| 'steel broad sword'&lt;br /&gt;
|-&lt;br /&gt;
| Stone Disc&lt;br /&gt;
| Difficulty: Medium&amp;lt;br&amp;gt;You need to kill the sun guardian for this.  It's no-spell and on midgard, so you will be shadowed while fighting it.  To get to the mob, portal to black circle master, enter house, and move west, south.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Stone Platemail&lt;br /&gt;
| Difficulty: Medium&amp;lt;br&amp;gt;Gaius carries this and is in the gear room on the Daemonstone run.&lt;br /&gt;
|'stone platemail armor'&lt;br /&gt;
|-&lt;br /&gt;
| storm-skin cloak&lt;br /&gt;
| Difficulty: Easy&amp;lt;br&amp;gt;You can get these on Water by portaling to storm wyrm.  There are 3 storm wyrms, but only 2 load with this item.&lt;br /&gt;
| 'storm-skin cloak'&lt;br /&gt;
|-&lt;br /&gt;
| Sultan's Turban&lt;br /&gt;
| Difficulty: Easy&amp;lt;br&amp;gt;The Sultan is located in the Merman gate inside Bo'Vul's vault.&amp;lt;br&amp;gt;If the anchor isn't set, the gate is only available during off-peak hours but still requires a group of at least 6 like all gates inside the vault.&amp;lt;br&amp;gt;The run itself is easy, but given the complexity of getting into the area, you should probably give up on this if you don't have it.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Sun Staff&lt;br /&gt;
| Difficulty: Medium&amp;lt;br&amp;gt;These are available in two locations.  One is in the rooms leading up to and in the final room of memory lane, and the other is on the same mobs on the Shield of Lords run.  The Shield of Lords run mobs are reboot only.  One of either of these runs will yield several of these.&lt;br /&gt;
| 'sun staff'&lt;br /&gt;
|-&lt;br /&gt;
| the black sword of the keep&lt;br /&gt;
| Difficulty: Easy&amp;lt;br&amp;gt;The gith champion carries this and is portalable from Outland shift.&lt;br /&gt;
| 'sword black keep'&lt;br /&gt;
|-&lt;br /&gt;
| the broken blade of Karnath&lt;br /&gt;
| Difficulty: Hard&amp;lt;br&amp;gt;Aziz-Ra carries this.  You can find him on the way to the gear room in the Crown of Aziz-Ra run.&amp;lt;br&amp;gt;You should probably give up on this if you don't have it.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| the earthen mace of might&lt;br /&gt;
| Difficulty: Medium&amp;lt;br&amp;gt;The Earth Lord that carries the elemental earth ring also holds this item.&lt;br /&gt;
|'earthen mace might'&lt;br /&gt;
|-&lt;br /&gt;
| the whip, &amp;quot;Death-Tamer&amp;quot;&lt;br /&gt;
| Difficulty: Medium&amp;lt;br&amp;gt;This is on the gravemaster in the Garden area of Tarterus.&lt;br /&gt;
|'whip death-tamer tamer lordgear'&lt;br /&gt;
|-&lt;br /&gt;
| Unicorn Horn&lt;br /&gt;
| Difficulty: Medium&amp;lt;br&amp;gt;Wisp carries this.  Wisp is in the same room as Orius and Oriad, which is accessible from Airrealm by portaling to vortex and skinning it's corpse, then entering.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| vial of unfinished portal serum&lt;br /&gt;
| Difficulty: Easy if anchor is set, Medium if not&amp;lt;br&amp;gt;This is carried by Hidden Anxiety in Spire of Knowledge Unleashed. If anchor is set, one path is -- push barrier, up, e s s u, e s s d, e s s d. Beware drifting mobs and rabid kzinti; you have some flexibility on the path you take to each up/down exit (it's a series of 2x3 rectangles).&lt;br /&gt;
| 'vial unfinished serum ltq3'&lt;br /&gt;
|-&lt;br /&gt;
| yellow psi-blade&lt;br /&gt;
| Difficulty: Medium&amp;lt;br&amp;gt;This and all the other psi-blades are in the Nothing area accessible from the four elemental planes.  The mobs all drift and all det.&lt;br /&gt;
|'psi-blade energy yellow'&lt;br /&gt;
|-&lt;/div&gt;</summary>
		<author><name>Uberelf</name></author>
		
	</entry>
	<entry>
		<id>http://govbanned.info/index.php?title=Alleg_Guide_MEEP&amp;diff=56680</id>
		<title>Alleg Guide MEEP</title>
		<link rel="alternate" type="text/html" href="http://govbanned.info/index.php?title=Alleg_Guide_MEEP&amp;diff=56680"/>
		<updated>2021-10-05T07:05:26Z</updated>

		<summary type="html">&lt;p&gt;Uberelf: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== MEEP's Guide to [[Allegaagse|Alleg]] ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Item&lt;br /&gt;
! Instructions&lt;br /&gt;
! Item Keywords&lt;br /&gt;
|-&lt;br /&gt;
| a black whip&lt;br /&gt;
| Difficulty: Medium&amp;lt;br&amp;gt;You can get this from the Demogorgon in Tarterus.  It is campable in a smaller group, but the mob hits fairly hard.&lt;br /&gt;
|'black whip barbed lordgear'&lt;br /&gt;
|-&lt;br /&gt;
| a bloodletter flail&lt;br /&gt;
| Difficulty: Medium if anchor is set, Hard if not&amp;lt;br&amp;gt;Many mobs in Noctopia carry this.  There are several bloodguard Fae wandering in Under the Stars (near anchor), which are the easiest to get to.&lt;br /&gt;
| 'flail teeth bloodletter'&lt;br /&gt;
|-&lt;br /&gt;
| a bloodstained blindfold&lt;br /&gt;
| Difficulty: Medium if anchor is set, Hard if not&amp;lt;br&amp;gt;The oni augur in Patriarch's Gulch carries this.  From the anchor in Gulch, go down, west, south and kill the mob there for the Golden Scarab.  Then go north, up and unlock east.  This section is 5 rooms big and the oni wanders.  All the mobs in this area hit hard and there are several irritating mob specs.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| a blueish-white stone&lt;br /&gt;
| Difficulty: Easy&amp;lt;br&amp;gt;The chandler in Shunned World gives you this in exchange for a the devilish talisman on the night hag (portalable) in Astral Proper.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| a buckler bracelet&lt;br /&gt;
| Difficulty: Medium if anchor is set, Hard if not&amp;lt;br&amp;gt;Many mobs in Noctopia carry this.  In Under the Stars (near anchor), you can get them from the Fae stargazer, Unseelie she-Fae, Noctopian she-Fae and Dark Fae dancer.&lt;br /&gt;
| 'buckler bracelet shield magical force'&lt;br /&gt;
|-&lt;br /&gt;
| a crude spear&lt;br /&gt;
| Difficulty: Easy&amp;lt;br&amp;gt;These are carried by reptilian yorials in Kzin proper (wander in area near shift).&lt;br /&gt;
| 'crude spear lordgear'&lt;br /&gt;
|-&lt;br /&gt;
| a dagger of dark rites&lt;br /&gt;
| Difficulty: Hard&amp;lt;br&amp;gt;Many of these appear during the Shackles run.  Most of the mobs in the gear section carry them.&lt;br /&gt;
| 'dagger dark rites'&lt;br /&gt;
|-&lt;br /&gt;
| a diamond dagger&lt;br /&gt;
| Difficulty: Medium&amp;lt;br&amp;gt;This is on Adrial, the gear mob on the Glyph run in Arc Citadel.&lt;br /&gt;
| 'diamond dagger'&lt;br /&gt;
|-&lt;br /&gt;
| a Faerie script&lt;br /&gt;
| Difficulty: Easy&amp;lt;br&amp;gt;You get this in exchange for the black etched tablet found on the Lich Queen (portalable) in astral. See: [[Faerie Script Quest]]&lt;br /&gt;
|'faerie script'&lt;br /&gt;
|-&lt;br /&gt;
| a flametongue called 'Firebrand'&lt;br /&gt;
| Difficulty: Medium&amp;lt;br&amp;gt;Pyrrhan carries this.  From Kzin shift, go east, all south, all up, 2 south.&lt;br /&gt;
| 'flametongue firebrand sword lordgear'&lt;br /&gt;
|-&lt;br /&gt;
| a green web veil&lt;br /&gt;
| Difficulty: Medium&amp;lt;br&amp;gt;The astral invasion commander carries this.  Mildly irritating to camp due primarily to irritating mobspecs that bash tanks.&lt;br /&gt;
|'green web veil'&lt;br /&gt;
|-&lt;br /&gt;
| a grim bone shield&lt;br /&gt;
| Difficulty: Trivial&amp;lt;br&amp;gt;Several demons in Tarterus proper carry this, for example the Vrock or Derghodaemon.  Trivial to solo on any caster.&lt;br /&gt;
|'grim skull bone shield lordgear'&lt;br /&gt;
|-&lt;br /&gt;
| a lavabomb (Fire)&lt;br /&gt;
| Difficulty: Medium&amp;lt;br&amp;gt;Large/Huge fire elementals and mephits carry these.  You will need a Mnd or Psi to decept them to initiate combat, otherwise the mobs throw them at you.  Located in the maze section of Fire proper en route to the inferno dragon. These spawn glowing &amp;amp; humming.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| a lavabomb (Stone)&lt;br /&gt;
| Difficulty: Easy&amp;lt;br&amp;gt;Elemental telepaths and territorial elementals carry these, as do the huge elementals guarding the Earth Lord.  You will need a Mnd or Psi to decept them to initiate combat.&lt;br /&gt;
|'lavabomb little meteor'&lt;br /&gt;
|-&lt;br /&gt;
| a rock hammer&lt;br /&gt;
| Difficulty: Medium&amp;lt;br&amp;gt;The golem immediately preceding the gear room on the Daemonstone run carries this.&lt;br /&gt;
|'rock hammer'&lt;br /&gt;
|-&lt;br /&gt;
| a side of venison&lt;br /&gt;
| Difficulty: Trivial&amp;lt;br&amp;gt;Located in the rack in Bandu's kitchen 2 west, north, west from Thorn center.&lt;br /&gt;
|'side venison'&lt;br /&gt;
|-&lt;br /&gt;
| A small steam gun&lt;br /&gt;
| Difficulty: Medium&amp;lt;br&amp;gt;Diminutive automatons in Bo'Vul's Vault carry these.  You will need a group of at least 6, and since it's in the Gearbox section, the Imagery and Menagerie sections have to have been completed prior to it being available.  Mobs in this area carry lots of irritating specs, including archer mobs that stun on hit.  You will need at least two tanks.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| a stone hammer&lt;br /&gt;
| Difficulty: Medium&amp;lt;br&amp;gt;Many mobs in the Earth section of the Lodestone run carry these.  This section is no-spell.&lt;br /&gt;
| 'stone hammer'&lt;br /&gt;
|-&lt;br /&gt;
| a suit of dress plate&lt;br /&gt;
| Difficulty: Hard&amp;lt;br&amp;gt;This piece is reboot only and carried by Duke Malafont.&amp;lt;br&amp;gt;You should probably give up on this one if you don't have it.&lt;br /&gt;
|'suit dress plate elegant'&lt;br /&gt;
|-&lt;br /&gt;
| a viper fang&lt;br /&gt;
| Difficulty: Medium if anchor is set, Hard if not.&amp;lt;br&amp;gt;The viper troops on the Shield of Shadows run carry these.  They are reboot only, but each boot yields a large number of them.&lt;br /&gt;
| 'viper fang ivory dagger snake'&lt;br /&gt;
|-&lt;br /&gt;
| a whirl of elusive feathers&lt;br /&gt;
| Difficulty: Easy&amp;lt;br&amp;gt;Skin the chimerical griffon in Arcadia proper for this.  The griffon is portalable, but only the griffon that loads in The River skins to this item.&lt;br /&gt;
| 'whirl chimeric elusive feathers plumage'&lt;br /&gt;
|-&lt;br /&gt;
| Air Gun&lt;br /&gt;
| Difficulty: Easy&amp;lt;br&amp;gt;Several invis mobs in Air Realm proper carry this.  Depending on time of day, it can be helpful to use danger scan on an alt that gets that skill to hunt them.  Sumatras, tempests.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Amulet With A Small Silver Sword Inscribed On It&lt;br /&gt;
| Difficulty: Easy&amp;lt;br&amp;gt;The fake gith king and his entourage have this as well as the blood red robe.  He is all south from the gith training area.&lt;br /&gt;
| 'amulet silver sword inscribed'&lt;br /&gt;
|-&lt;br /&gt;
| an Aurora Bow&lt;br /&gt;
| Difficulty: Medium&amp;lt;br&amp;gt;Oriad the Windprincess carries this.  Plane air and portal to vortex, then skin the corpse.  Enter vortex and you'll be taken to her room.  This mob is not aggro, but stuns the tank every round with lightning arrows, so kill the rest of the room first and then kill her.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| an Ethereal Blade&lt;br /&gt;
| Difficulty: Medium if anchor is set, Hard if not&amp;lt;br&amp;gt;These are carried by ethereal stalkers in Under the Stars.  If the anchor is in Noctopia and you plane to it, they come to you.&lt;br /&gt;
|'ethereal blade'&lt;br /&gt;
|-&lt;br /&gt;
| an Ice Bow&lt;br /&gt;
| Difficulty: Easy&amp;lt;br&amp;gt;This is wielded by the Ice Efreet in Blizzard's room 2 west, down from water shift, along with the ice collar and ice hound's tooth from water.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| an Ice Collar (Air)&lt;br /&gt;
| Difficulty: Hard&amp;lt;br&amp;gt;This is in the Menagerie section of Bo'Vul's vault on the Nothing level.  Kill the ice hound.&amp;lt;br&amp;gt;This run is done infrequently.  Give up on this if you don't have it.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| an Ice Collar (Water)&lt;br /&gt;
| Difficulty: Easy&amp;lt;br&amp;gt;This is worn by Blizzard and Frostbite in Blizzard's room 2 west, down from water shift.&lt;br /&gt;
|'ice collar'&lt;br /&gt;
|-&lt;br /&gt;
| an Ice Hound's Tooth (Air)&lt;br /&gt;
| Difficulty: Hard&amp;lt;br&amp;gt;This is in the Menagerie section of Bo'Vul's vault on the Nothing level.  Kill the ice hound.&amp;lt;br&amp;gt;This run is done infrequently.  Give up on this if you don't have it.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| an Ice Hound's Tooth (Water)&lt;br /&gt;
| Difficulty: Easy&amp;lt;br&amp;gt;This is wielded by Blizzard and Frostbite in Blizzard's room 2 west, down from water shift.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| an incantation note&lt;br /&gt;
| Difficulty: Medium&amp;lt;br&amp;gt;This is located on Alchyzar in the room preceeding the last gear room on the Spires run.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Assassin's Armband&lt;br /&gt;
| Difficulty: Easy&amp;lt;br&amp;gt;Skin the gith lookouts for this.  There are two rooms of lookouts in Outland proper, with up to two lookouts per room.  The mobs are portalable.  You can identify whether or not you have the right room by checking if the mobs have the keyword lookout.  A githyanki lookout.&lt;br /&gt;
| 'assassin hair teeth strap armband'&lt;br /&gt;
|-&lt;br /&gt;
| aura of domination&lt;br /&gt;
| Difficulty: Medium&amp;lt;br&amp;gt;This is in the gear room on the Spires run.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Axe Of The Third Plane&lt;br /&gt;
| Difficulty: Hard&amp;lt;br&amp;gt;Several mobs on the Ring of Higher Power run carry this.  They are very heavy (wt 100).&lt;br /&gt;
|'axe heavy third'&lt;br /&gt;
|-&lt;br /&gt;
| baleflame&lt;br /&gt;
| Difficulty: Easy&amp;lt;br&amp;gt;The balefire beasts in Arcadia proper carry this.  You can portal to them.&lt;br /&gt;
| 'baleflame'&lt;br /&gt;
|-&lt;br /&gt;
| black master's hood&lt;br /&gt;
| Difficulty: Easy&amp;lt;br&amp;gt;The Githzerai master of death carries this.  He is portable from Outland shift, but most people use female trainee as a portal point since other mobs in the area have the keywords gith and master.&lt;br /&gt;
| 'black master master's hood'&lt;br /&gt;
|-&lt;br /&gt;
| black wand with a grinning skull&lt;br /&gt;
| Difficulty: Easy&amp;lt;br&amp;gt;This is on one east gith leader in the basement of Outland keep.&lt;br /&gt;
| 'black wand weaken grinning skull'&lt;br /&gt;
|-&lt;br /&gt;
| Blades of Discord&lt;br /&gt;
| Difficulty: medium&amp;lt;br&amp;gt;These are located on the statues of Tiamat and Anthraxus in the Garden in Tarterus.&lt;br /&gt;
|'blade discord lordgear'&lt;br /&gt;
|-&lt;br /&gt;
| blood red robe&lt;br /&gt;
| Difficulty: Easy&amp;lt;br&amp;gt;Located in the room with the fake gith king and his entourage, all south from the gith training area in Outland Keep.&lt;br /&gt;
| 'blood red robe'&lt;br /&gt;
|-&lt;br /&gt;
| blue psi-blade&lt;br /&gt;
| Difficulty: Medium&amp;lt;br&amp;gt;This and all the other psi-blades are in the Nothing area accessible from the four elemental planes.  The mobs all drift and all det.&lt;br /&gt;
|'psi-blade energy blue'&lt;br /&gt;
|-&lt;br /&gt;
| Cape Of Angel Feathers&lt;br /&gt;
| Difficulty: Medium&amp;lt;br&amp;gt;Manon of the Spring carries this.  You find her on the way up the tower on the Glyph run in Arcadia Citadel.&lt;br /&gt;
|'cape angel feathers'&lt;br /&gt;
|-&lt;br /&gt;
| Clasp Of Eternal Anguish&lt;br /&gt;
| Difficulty: Medium&amp;lt;br&amp;gt;Several mobs in Fire proper carry this.  Malarauko and Valarauko load in proper but typically wander into the emberforge.  When inside the forge, they are not portalable but can be tracked from shift.  Watch out for no-spell rooms inside the emberforge.&lt;br /&gt;
|'clasp anguish lordgear'&lt;br /&gt;
|-&lt;br /&gt;
| clear psi-blade&lt;br /&gt;
| Difficulty: Medium&amp;lt;br&amp;gt;This and all the other psi-blades are in the Nothing area accessible from the four elemental planes.  The mobs all drift and all det.&lt;br /&gt;
|'psi-blade energy clear'&lt;br /&gt;
|-&lt;br /&gt;
| Coarse Leather Boots&lt;br /&gt;
| Difficulty: Hard&amp;lt;br&amp;gt;The haggler in Shunned World will give you this in exchange for an iron web shield.  Iron web shields are located on Iron Claw dominators in the Shiftwatch Orb at Noctopia shift.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Crumpled Note&lt;br /&gt;
| Difficulty: Easy&amp;lt;br&amp;gt;The kzinti scientist located all north, east from Kzin shift carries this.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Crystal Ball&lt;br /&gt;
| Difficulty: Easy&amp;lt;br&amp;gt;This item loads on the ground on the top level of Outland Keep in the room with the gith seer.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Dancing Dagger&lt;br /&gt;
| Difficulty: Medium&amp;lt;br&amp;gt;Located on Misfit, preceeding Duke Zarradyn on the Zarradyn's Gauntlets run.  This run is no-spell.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Dancing Katana&lt;br /&gt;
| Difficulty: Medium&amp;lt;br&amp;gt;Located on Duke Zarradyn.  This run is no-spell.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Dancing Rapier&lt;br /&gt;
| Difficulty: Medium&amp;lt;br&amp;gt;Located on Kipparielle, preceeding Duke Zarradyn on the Zarradyn's Gauntlets run.  This run is no-spell.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| dark purple robe&lt;br /&gt;
| Difficulty: Easy&amp;lt;br&amp;gt;Located on the mistress of the south, one of the four leaders in the basement of Outland keep.&lt;br /&gt;
| 'robe dark purple'&lt;br /&gt;
|-&lt;br /&gt;
| Decaying Vest Made From Cracked Leather&lt;br /&gt;
| Difficulty: Medium&amp;lt;br&amp;gt;Located on Lord Gith.  Portal to lich queen from Astral shift and go 2 down.&lt;br /&gt;
| 'vest cracked leather'&lt;br /&gt;
|-&lt;br /&gt;
| devilish lance&lt;br /&gt;
| Difficulty: Medium&amp;lt;br&amp;gt;The hunting imps wandering in Cinderheim carry these.&lt;br /&gt;
| 'devil lance'&lt;br /&gt;
|-&lt;br /&gt;
| Devilish Talisman&lt;br /&gt;
| Difficulty: Easy&amp;lt;br&amp;gt;The night hag in Astral proper has this.  Portalable from shift.&lt;br /&gt;
|'talisman devilish'&lt;br /&gt;
|-&lt;br /&gt;
| Dress Of Silk And Velvet Rags&lt;br /&gt;
| Difficulty: Hard&amp;lt;br&amp;gt;This one is challenging.  Located on Kipparielle preceeding Queen Zydarielle on the Black Widow Bodice run.&amp;lt;br&amp;gt;You should probably give up on this if you don't have it.&lt;br /&gt;
|'dress rags silk velvet red black'&lt;br /&gt;
|-&lt;br /&gt;
| Exotic Robes&lt;br /&gt;
| Difficulty: Medium&amp;lt;br&amp;gt;Located on the fae advisors on the third level of Arcadia citadel on the Glyph run.&lt;br /&gt;
|'exotic robes'&lt;br /&gt;
|-&lt;br /&gt;
| Flaming Phoenix Feather&lt;br /&gt;
| Difficulty: Medium&amp;lt;br&amp;gt;This one is in fire proper. You will need to kill Malarauko and Valarauko and then skin the inferno dragon for the three tickets.  Give one to Puritan (who takes the other two) to open the portal to the Phoenix.&amp;lt;br&amp;gt;This is run very rarely.  Normally best to give up on this one if you don't have it.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Glowing Iron Skewer&lt;br /&gt;
| Difficulty: Hard&amp;lt;br&amp;gt;These are held by the Iron Claw soulstealers in the Shiftwatch Orb in Noctopia.&lt;br /&gt;
| 'iron glowing skewer'&lt;br /&gt;
|-&lt;br /&gt;
| Golden Bow&lt;br /&gt;
| Difficulty: Easy&amp;lt;br&amp;gt;The Fae wandering memory lane carry these.&lt;br /&gt;
|'golden bow'&lt;br /&gt;
|-&lt;br /&gt;
| golden sleeves&lt;br /&gt;
| Difficulty: Medium&amp;lt;br&amp;gt;Sygerion at the end of the memory lane run carries this.&amp;lt;br&amp;gt;This rarely gets run more than once per reboot.  Give up on this if you don't have it.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| green psi-blade&lt;br /&gt;
| Difficulty: Medium&amp;lt;br&amp;gt;This and all the other psi-blades are in the Nothing area accessible from the four elemental planes.  The mobs all drift and all det.&lt;br /&gt;
|'psi-blade energy green'&lt;br /&gt;
|-&lt;br /&gt;
| Havynne's Lantern&lt;br /&gt;
| Difficulty: Medium if anchor is set, Hard if not&amp;lt;br&amp;gt;You can find Havynne in the Obsidian Arena Stands.  She wanders, but is trackable.&lt;br /&gt;
|'havynne's lantern silver'&lt;br /&gt;
|-&lt;br /&gt;
| heavy shroud&lt;br /&gt;
| Difficulty: Medium&amp;lt;br&amp;gt;The first room in Patriarch's Gulch has 3 of these on shrouded warders.  Plane Karn and go north then all west until you reach them.&lt;br /&gt;
| 'shroud'&lt;br /&gt;
|-&lt;br /&gt;
| an iron dha&lt;br /&gt;
| Difficulty: Medium&amp;lt;br&amp;gt;Several mobs in Karnath proper load with this.  Look for crazed cynic and accursed blasphemer.&lt;br /&gt;
|'iron dha'&lt;br /&gt;
|-&lt;br /&gt;
| Mark Of Madness&lt;br /&gt;
| Difficulty: Easy&amp;lt;br&amp;gt;This is on Krakor the overseer in the Daemonstone run.  Mob wanders.&lt;br /&gt;
|'mark madness'&lt;br /&gt;
|-&lt;br /&gt;
| Massive Slate-grey Sledgehammer&lt;br /&gt;
| Difficulty: Easy&amp;lt;br&amp;gt;Located on the astral guardians that wander between Astral shift and the room below it.&lt;br /&gt;
| 'hammer sledge grey'&lt;br /&gt;
|-&lt;br /&gt;
| Netherworld Dagger&lt;br /&gt;
| Difficulty: Hard&amp;lt;br&amp;gt;Located in the gear room on the Crown of Aziz-Ra run.&amp;lt;br&amp;gt;You should probably give up on this if you don't have it.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| obsidian sledgehammer&lt;br /&gt;
| Difficulty: Medium&amp;lt;br&amp;gt;Located on the magmage on the Sceptre of Blazing Fury run.  There are two magmages, but only one carries this item.  They both wander.&amp;lt;br&amp;gt;This item isn't reboot only but since the run is only done at reboot, it's more rare than most non-reboot alleg.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Omayra's Kit&lt;br /&gt;
| Difficulty: Medium if anchor is set, Hard if not&amp;lt;br&amp;gt;Located on the broken oni in the pits of blood and chain in Noctopia.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Pair Of Kzinti Slaughter Gloves&lt;br /&gt;
| Difficulty: Easy&amp;lt;br&amp;gt;The kzinti bodyguards in the astral invasion area carry these.  There are many of them, but they are invis.  Wandering the area will yield several.&lt;br /&gt;
| 'kzinti slaughter gloves'&lt;br /&gt;
|-&lt;br /&gt;
| Pair Of Wind-Ravaged Boots&lt;br /&gt;
| Difficulty: Easy&amp;lt;br&amp;gt;The shopkeeper (chandler) in Shunned World will give you this for a storm-skin cloak.  Storm-skin cloaks are located on the storm wyrms in Water proper, which wander and are portalable.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Panthrodrine-Skin Leggings&lt;br /&gt;
| Difficulty: Medium&amp;lt;br&amp;gt;The shopkeeper (haggler) in Shunned World will give you this for the Blade of Discord, which is carried by the statues of Anthraxus and Tiamat on the Garden run in Tarterus.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Radiance Of Wickedness&lt;br /&gt;
| Difficulty: Medium&amp;lt;br&amp;gt;Elaxor carries this.  He is in the gear room on the Daemonstone run.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Ram's Head staff&lt;br /&gt;
| Difficulty: Hard&amp;lt;br&amp;gt;You'll find this on the Ring of Higher Power run in the gear room.&amp;lt;br&amp;gt;You should probably give up on this if you don't have it.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Red Bracer (Temple Of Gorn)&lt;br /&gt;
| Difficulty: Medium&amp;lt;br&amp;gt;This is reboot only.  The temple of gorn is on Thorngate but nospell.&amp;lt;br&amp;gt;You should probably give up on this if you don't have it.&lt;br /&gt;
|'red leather bracer lordgear gorn'&lt;br /&gt;
|-&lt;br /&gt;
| Ring Of Minor Imagery&lt;br /&gt;
| Difficulty: Hard&amp;lt;br&amp;gt;Apprentice Verte in the imagery gate in Bo'Vul's vault carries this.  He is trackable from the entrance.&amp;lt;br&amp;gt;You should probably give up on this if you don't have it.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Ring Of The White Flame&lt;br /&gt;
| Difficulty: Medium&amp;lt;br&amp;gt;Some of the numerous Crusader mobs in Fire proper carry this.  The crusaders with this item wander the large open section surrounding the shift point.&lt;br /&gt;
| 'ring white flame lordgear'&lt;br /&gt;
|-&lt;br /&gt;
| Ritual Purification Wand&lt;br /&gt;
| Difficulty: Medium&amp;lt;br&amp;gt;This is a kspawn item that loads when you kill the cleansing flame in Cinderheim.&lt;br /&gt;
| 'ritual purification wand crystal'&lt;br /&gt;
|-&lt;br /&gt;
| Sacrifical Knife&lt;br /&gt;
| Difficulty: Hard&amp;lt;br&amp;gt;Many mobs on the Crown of Aziz-Ra run carry this.  One run tends to yield a large number of them.&lt;br /&gt;
|'knife sacrificial'&lt;br /&gt;
|-&lt;br /&gt;
| Sceptre Of Creation&lt;br /&gt;
| Difficulty: Hard&amp;lt;br&amp;gt;This is reboot only and located on the pgem run in Kzin.&amp;lt;br&amp;gt;You should probably give up on this if you don't have it.&lt;br /&gt;
|'sceptre creation lordgear'&lt;br /&gt;
|-&lt;br /&gt;
| seething ball of blue flame&lt;br /&gt;
| Difficulty: Medium&amp;lt;br&amp;gt;Located on one of the advisors on the third level of Arcadia citadel on the Glyph run.&lt;br /&gt;
| 'blue flame blaze ball'&lt;br /&gt;
|-&lt;br /&gt;
| Shaleskin Arm Guard&lt;br /&gt;
| Difficulty: Easy&amp;lt;br&amp;gt;The rock wyrm mother skins to this.  It is 5 north from Stone shift.&lt;br /&gt;
|'shaleskin skin arm guard patch'&lt;br /&gt;
|-&lt;br /&gt;
| Shard-Embedded Whip&lt;br /&gt;
| Difficulty: Easy&amp;lt;br&amp;gt;Krakor the overseer and Rantus the doorman on the Daemonstone run both carry this.&lt;br /&gt;
| 'shard whip'&lt;br /&gt;
|-&lt;br /&gt;
| Show Of Loyalty&lt;br /&gt;
| Difficulty: Hard&amp;lt;br&amp;gt;Several of these load in the gear room on the Shackles of Broken Tyranny run.&lt;br /&gt;
|'glimmer show loyalty'&lt;br /&gt;
|-&lt;br /&gt;
| Signet Of Pure Flame&lt;br /&gt;
| Difficulty: Medium&amp;lt;br&amp;gt;Some of the numerous Crusaders in Fire proper carry this.  The Crusaders with this item are in the maze section approaching the inferno dragon.&lt;br /&gt;
|'pure signet flame lordgear'&lt;br /&gt;
|-&lt;br /&gt;
| Silver Dagger With A Golden Handle&lt;br /&gt;
| Difficulty: Easy&amp;lt;br&amp;gt;Gith mages in Outland keep carry this.&lt;br /&gt;
| 'silver dagger golden handle'&lt;br /&gt;
|-&lt;br /&gt;
| Staff Of Prophecy&lt;br /&gt;
| Difficulty: Hard&amp;lt;br&amp;gt;This is reboot only and available in the gear room on the Lodestone run.&amp;lt;br&amp;gt;You should probably give up on this if you don't have it.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Staff Of The Lower Planes&lt;br /&gt;
| Difficulty: Medium&amp;lt;br&amp;gt;Anthraxus carries this.  You can reach him by drinking from the fountain in the gargoyle room in Tarterus.&lt;br /&gt;
| 'staff lower planes lordgear'&lt;br /&gt;
|-&lt;br /&gt;
| steel broadsword&lt;br /&gt;
| Difficulty: Medium&amp;lt;br&amp;gt;Ralthar the Unerring drops this and is located on the ramp 2 north, up from Fire shift.&lt;br /&gt;
| 'steel broad sword'&lt;br /&gt;
|-&lt;br /&gt;
| Stone Disc&lt;br /&gt;
| Difficulty: Medium&amp;lt;br&amp;gt;You need to kill the sun guardian for this.  It's no-spell and on midgard, so you will be shadowed while fighting it.  To get to the mob, portal to black circle master, enter house, and move west, south.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Stone Platemail&lt;br /&gt;
| Difficulty: Medium&amp;lt;br&amp;gt;Gaius carries this and is in the gear room on the Daemonstone run.&lt;br /&gt;
|'stone platemail armor'&lt;br /&gt;
|-&lt;br /&gt;
| storm-skin cloak&lt;br /&gt;
| Difficulty: Easy&amp;lt;br&amp;gt;You can get these on Water by portaling to storm wyrm.  There are 3 storm wyrms, but only 2 load with this item.&lt;br /&gt;
| 'storm-skin cloak'&lt;br /&gt;
|-&lt;br /&gt;
| Sultan's Turban&lt;br /&gt;
| Difficulty: Easy&amp;lt;br&amp;gt;The Sultan is located in the Merman gate inside Bo'Vul's vault.&amp;lt;br&amp;gt;If the anchor isn't set, the gate is only available during off-peak hours but still requires a group of at least 6 like all gates inside the vault.&amp;lt;br&amp;gt;The run itself is easy, but given the complexity of getting into the area, you should probably give up on this if you don't have it.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Sun Staff&lt;br /&gt;
| Difficulty: Medium&amp;lt;br&amp;gt;These are available in two locations.  One is in the rooms leading up to and in the final room of memory lane, and the other is on the same mobs on the Shield of Lords run.  The Shield of Lords run mobs are reboot only.  One of either of these runs will yield several of these.&lt;br /&gt;
| 'sun staff'&lt;br /&gt;
|-&lt;br /&gt;
| the black sword of the keep&lt;br /&gt;
| Difficulty: Easy&amp;lt;br&amp;gt;The gith champion carries this and is portalable from Outland shift.&lt;br /&gt;
| 'sword black keep'&lt;br /&gt;
|-&lt;br /&gt;
| the broken blade of Karnath&lt;br /&gt;
| Difficulty: Hard&amp;lt;br&amp;gt;Aziz-Ra carries this.  You can find him on the way to the gear room in the Crown of Aziz-Ra run.&amp;lt;br&amp;gt;You should probably give up on this if you don't have it.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| the earthen mace of might&lt;br /&gt;
| Difficulty: Medium&amp;lt;br&amp;gt;The Earth Lord that carries the elemental earth ring also holds this item.&lt;br /&gt;
|'earthen mace might'&lt;br /&gt;
|-&lt;br /&gt;
| the whip, &amp;quot;Death-Tamer&amp;quot;&lt;br /&gt;
| Difficulty: Medium&amp;lt;br&amp;gt;This is on the gravemaster in the Garden area of Tarterus.&lt;br /&gt;
|'whip death-tamer tamer lordgear'&lt;br /&gt;
|-&lt;br /&gt;
| Unicorn Horn&lt;br /&gt;
| Difficulty: Medium&amp;lt;br&amp;gt;Wisp carries this.  Wisp is in the same room as Orius and Oriad, which is accessible from Airrealm by portaling to vortex and skinning it's corpse, then entering.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| vial of unfinished portal serum&lt;br /&gt;
| Difficulty: Easy if anchor is set, Medium if not&amp;lt;br&amp;gt;This is carried by Hidden Anxiety in Spire of Knowledge Unleashed. If anchor is set, one path is -- push barrier, up, e s s u, e s s d, e s s d. Beware drifting mobs and rabid kzinti; you have some flexibility on the path you take to each up/down exit (it's a series of 2x3 rectangles).&lt;br /&gt;
| 'vial unfinished serum ltq3'&lt;br /&gt;
|-&lt;br /&gt;
| yellow psi-blade&lt;br /&gt;
| Difficulty: Medium&amp;lt;br&amp;gt;This and all the other psi-blades are in the Nothing area accessible from the four elemental planes.  The mobs all drift and all det.&lt;br /&gt;
|'psi-blade energy yellow'&lt;br /&gt;
|-&lt;/div&gt;</summary>
		<author><name>Uberelf</name></author>
		
	</entry>
	<entry>
		<id>http://govbanned.info/index.php?title=Lord_Questpoint_(QP)_Runes&amp;diff=56653</id>
		<title>Lord Questpoint (QP) Runes</title>
		<link rel="alternate" type="text/html" href="http://govbanned.info/index.php?title=Lord_Questpoint_(QP)_Runes&amp;diff=56653"/>
		<updated>2021-09-04T21:56:57Z</updated>

		<summary type="html">&lt;p&gt;Uberelf: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Since October 15, 2011, certain gear runs contain mobs that have runes that can be traded into Prenethia (at Thorngate, teleable) for questpoints or experience (depending on the particular rune).  These runes are reboot only. Since then they have been reshuffled to provide both XP and QP, depending on the difficulty of the run in question.&lt;br /&gt;
&lt;br /&gt;
'''12 Questpoints'''&lt;br /&gt;
&lt;br /&gt;
*Destruction - Githyanki Warlock&lt;br /&gt;
*Enslavement - Githyanki Warlock&lt;br /&gt;
'''10 Questpoints'''&lt;br /&gt;
&lt;br /&gt;
*Despair - Githyanki Warlock ([[Silver Chestplate]])&lt;br /&gt;
&lt;br /&gt;
'''5 Questpoints'''&lt;br /&gt;
*Disease - Imix, lord of the fire elementals. ([[Sceptre of Blazing Fury]])&lt;br /&gt;
*Fire - Imix, lord of the fire elementals&lt;br /&gt;
*Insanity - [[Oriad the Windprincess]] ([[Silver Belly Chain]])&lt;br /&gt;
*Pain - [[Oriad the Windprincess]]&lt;br /&gt;
&lt;br /&gt;
'''400 XP'''&lt;br /&gt;
*Chaos - statue of Anthraxus ([[Stone Wings]])&lt;br /&gt;
*Obfuscation - statue of Anthraxus&lt;br /&gt;
&lt;br /&gt;
'''300 XP'''&lt;br /&gt;
*Darkness - Sun Guardian ([[Black Circle Master]], enter house)&lt;br /&gt;
*Drought - Sun Guardian&lt;br /&gt;
*Fear - Sun Guardian&lt;br /&gt;
*Charm - an elemental consort ([[Elemental Earth Ring]])&lt;br /&gt;
*Entropy - an elemental consort&lt;br /&gt;
*Fatigue - The Burning Phoenix ([[Phoenix-Feather Greaves]]) (Confirmed 20200814)&lt;br /&gt;
*Regeneration - The Burning Phoenix&lt;br /&gt;
&lt;br /&gt;
'''250 XP'''&lt;br /&gt;
*Power - Finn (detour on [[Ruling Glyph]] run)&lt;br /&gt;
*Wrath - Finn&lt;br /&gt;
&lt;br /&gt;
'''200 XP'''&lt;br /&gt;
*Influence - Emissary of the mind flayers ([[:Category:Githzerai Keep|Githzerai Keep]])&lt;br /&gt;
*Corruption - Emissary of the mind flayers&lt;br /&gt;
&lt;br /&gt;
'''100 XP'''&lt;br /&gt;
*Misfortune - [[Lord Gith]] ([[Crown Of Wire And Broken Glass]])&lt;br /&gt;
*Blood - [[Lord Gith]]&lt;br /&gt;
*Silence - [[Lord Gith]]&lt;br /&gt;
*Apathy - [[Ice Efreet]] (room in [[:Category:Plane Of Water|Plane Of Water]])&lt;br /&gt;
*Ice - [[Ice Efreet]]&lt;br /&gt;
*Vengeance - [[Ice Efreet]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Lord Gear]]&lt;/div&gt;</summary>
		<author><name>Uberelf</name></author>
		
	</entry>
	<entry>
		<id>http://govbanned.info/index.php?title=Lord_Questpoint_(QP)_Runes&amp;diff=56652</id>
		<title>Lord Questpoint (QP) Runes</title>
		<link rel="alternate" type="text/html" href="http://govbanned.info/index.php?title=Lord_Questpoint_(QP)_Runes&amp;diff=56652"/>
		<updated>2021-09-04T21:56:46Z</updated>

		<summary type="html">&lt;p&gt;Uberelf: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Since October 15, 2011, certain gear runs contain mobs that have runes that can be traded into Prenethia (at Thorngate, teleable) for questpoints or experience (depending on the particular rune).  These runes are reboot only. Since then they have been reshuffled to provide both XP and QP, depending on the difficulty of the run in question.&lt;br /&gt;
&lt;br /&gt;
'''12 Questpoints'''&lt;br /&gt;
&lt;br /&gt;
*Destruction - Githyanki Warlock&lt;br /&gt;
*Enslavement - Githyanki Warlock&lt;br /&gt;
'''11 Questpoints'''&lt;br /&gt;
&lt;br /&gt;
*Despair - Githyanki Warlock ([[Silver Chestplate]])&lt;br /&gt;
&lt;br /&gt;
'''5 Questpoints'''&lt;br /&gt;
*Disease - Imix, lord of the fire elementals. ([[Sceptre of Blazing Fury]])&lt;br /&gt;
*Fire - Imix, lord of the fire elementals&lt;br /&gt;
*Insanity - [[Oriad the Windprincess]] ([[Silver Belly Chain]])&lt;br /&gt;
*Pain - [[Oriad the Windprincess]]&lt;br /&gt;
&lt;br /&gt;
'''400 XP'''&lt;br /&gt;
*Chaos - statue of Anthraxus ([[Stone Wings]])&lt;br /&gt;
*Obfuscation - statue of Anthraxus&lt;br /&gt;
&lt;br /&gt;
'''300 XP'''&lt;br /&gt;
*Darkness - Sun Guardian ([[Black Circle Master]], enter house)&lt;br /&gt;
*Drought - Sun Guardian&lt;br /&gt;
*Fear - Sun Guardian&lt;br /&gt;
*Charm - an elemental consort ([[Elemental Earth Ring]])&lt;br /&gt;
*Entropy - an elemental consort&lt;br /&gt;
*Fatigue - The Burning Phoenix ([[Phoenix-Feather Greaves]]) (Confirmed 20200814)&lt;br /&gt;
*Regeneration - The Burning Phoenix&lt;br /&gt;
&lt;br /&gt;
'''250 XP'''&lt;br /&gt;
*Power - Finn (detour on [[Ruling Glyph]] run)&lt;br /&gt;
*Wrath - Finn&lt;br /&gt;
&lt;br /&gt;
'''200 XP'''&lt;br /&gt;
*Influence - Emissary of the mind flayers ([[:Category:Githzerai Keep|Githzerai Keep]])&lt;br /&gt;
*Corruption - Emissary of the mind flayers&lt;br /&gt;
&lt;br /&gt;
'''100 XP'''&lt;br /&gt;
*Misfortune - [[Lord Gith]] ([[Crown Of Wire And Broken Glass]])&lt;br /&gt;
*Blood - [[Lord Gith]]&lt;br /&gt;
*Silence - [[Lord Gith]]&lt;br /&gt;
*Apathy - [[Ice Efreet]] (room in [[:Category:Plane Of Water|Plane Of Water]])&lt;br /&gt;
*Ice - [[Ice Efreet]]&lt;br /&gt;
*Vengeance - [[Ice Efreet]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Lord Gear]]&lt;/div&gt;</summary>
		<author><name>Uberelf</name></author>
		
	</entry>
	<entry>
		<id>http://govbanned.info/index.php?title=Ignatur&amp;diff=56518</id>
		<title>Ignatur</title>
		<link rel="alternate" type="text/html" href="http://govbanned.info/index.php?title=Ignatur&amp;diff=56518"/>
		<updated>2021-06-22T15:31:04Z</updated>

		<summary type="html">&lt;p&gt;Uberelf: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| cellpadding=&amp;quot;25&amp;quot; align=&amp;quot;right&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ '''&amp;lt;big&amp;gt;Ignatur Statistics Tables&amp;lt;/big&amp;gt;'''&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#efefef&amp;quot; colspan=6 | [[:Category: Lowmort |Lowmort]]-[[:Category: Tiers |Tier]] Ignatur [[:Category: Statistics |Statistics]] by [[:Category: Classes |Class]]&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#efefef&amp;quot; | &amp;lt;small&amp;gt; &amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#eeeeff&amp;quot; | &amp;lt;small&amp;gt;[[:Category: Berserkers |bzk]], [[:Category: Bodyguards |bod]], [[:Category: Paladins |pal]],&amp;lt;br&amp;gt; [[:Category: Warriors |war]]&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#eeeeff&amp;quot; | &amp;lt;small&amp;gt;[[:Category: Assassins |asn]], [[:Category: Mages |mag]], [[:Category: Mindbenders |mnd]],&amp;lt;br&amp;gt; [[:Category: Psionicists |psi]], [[:Category: Sorcerers |sor]], [[:Category: Wizards |wzd]]&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#eeeeff&amp;quot; | &amp;lt;small&amp;gt;[[:Category: Clerics |cle]], [[:Category: Druids |dru]], [[:Category: Priests |prs]]&amp;lt;br&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#eeeeff&amp;quot; | &amp;lt;small&amp;gt;[[:Category: Archers |arc]], [[:Category: Black Circle Initiates |bci]], [[:Category: Fusiliers |fus]],&amp;lt;br&amp;gt; [[:Category: Monks |mon]], [[:Category: Rogues |rog]], [[:Category: Shadowfists |shf]]&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#eeeeff&amp;quot; | &amp;lt;small&amp;gt;[[:Category: Rangers |ran]]&amp;lt;br&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffeeee&amp;quot; | [[Strength     |Str]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#eeffee&amp;quot; | ?? '''()'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 20 '''(23)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | ? '''(?)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | ? '''(?)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | ? '''(?)'''&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffeeee&amp;quot; | [[Intelligence |Int]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | ? '''(??)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#eeffee&amp;quot; | 22 '''(25)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | ??–?? '''(??)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | ??–?? '''(??)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | ??–?? '''(??)'''&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffeeee&amp;quot; | [[Wisdom       |Wis]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | ? '''(??)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 18 '''(21)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#eeffee&amp;quot; | ??–?? '''(??)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | ??–?? '''(??)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | ??–?? '''(??)'''&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffeeee&amp;quot; | [[Dexterity    |Dex]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | ? '''(??)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 17 '''(20)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | ??–?? '''(??)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#eeffee&amp;quot; | ??–?? '''(??)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | ??–?? '''(??)'''&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffeeee&amp;quot; | [[Constitution |Con]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | ? '''(??)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 20 '''(23)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | ??–?? '''(??)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | ??–?? '''(??)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#eeffee&amp;quot; | ??–?? '''(??)'''&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#efefef&amp;quot; colspan=6 | [[:Category: Hero |Hero]]-[[:Category: Tiers |Tier]] Ignatur [[:Category: Statistics |Statistics]] by [[:Category: Classes |Class]]&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#efefef&amp;quot; | &amp;lt;small&amp;gt; &amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#eeeeff&amp;quot; | &amp;lt;small&amp;gt;[[:Category: Berserkers |bzk]], [[:Category: Bodyguards |bod]], [[:Category: Paladins |pal]],&amp;lt;br&amp;gt; [[:Category: Warriors |war]]&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#eeeeff&amp;quot; | &amp;lt;small&amp;gt;[[:Category: Assassins |asn]], [[:Category: Mages |mag]], [[:Category: Mindbenders |mnd]],&amp;lt;br&amp;gt; [[:Category: Psionicists |psi]], [[:Category: Sorcerers |sor]], [[:Category: Wizards |wzd]]&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#eeeeff&amp;quot; | &amp;lt;small&amp;gt;[[:Category: Clerics |cle]], [[:Category: Druids |dru]], [[:Category: Priests |prs]]&amp;lt;br&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#eeeeff&amp;quot; | &amp;lt;small&amp;gt;[[:Category: Archers |arc]], [[:Category: Black Circle Initiates |bci]], [[:Category: Fusiliers |fus]],&amp;lt;br&amp;gt; [[:Category: Monks |mon]], [[:Category: Rogues |rog]], [[:Category: Shadowfists |shf]]&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#eeeeff&amp;quot; | &amp;lt;small&amp;gt;[[:Category: Rangers |ran]]&amp;lt;br&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffeeee&amp;quot; | [[Strength     |Str]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#eeffee&amp;quot; | ??-?? '''(??)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 22 '''(25)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | ??–?? '''(??)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | ??-22 '''(25)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | ??–?? '''(??)'''&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffeeee&amp;quot; | [[Intelligence |Int]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | ??–?? '''(??)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#eeffee&amp;quot; | 27 '''(30)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | ??–?? '''(??)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | ??–21 '''(24)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | ??–?? '''(??)'''&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffeeee&amp;quot; | [[Wisdom       |Wis]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | ??–?? '''(??)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 20 '''(23)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#eeffee&amp;quot; | ??–?? '''(??)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | ??–20 '''(22)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | ??–?? '''(??)'''&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffeeee&amp;quot; | [[Dexterity    |Dex]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | ??–?? '''(??)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 19 '''(22)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | ??–?? '''(??)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#eeffee&amp;quot; | ??–25 '''(28)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | ??–?? '''(??)'''&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffeeee&amp;quot; | [[Constitution |Con]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | ??–?? '''(??)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 22 '''(25)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | ??–?? '''(??)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | ??–22 '''(25)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#eeffee&amp;quot; | ??–?? '''(??)'''&lt;br /&gt;
|-&lt;br /&gt;
|+ align=&amp;quot;bottom&amp;quot; | &amp;lt;small&amp;gt;NOTES: ''numbers in each cell above are'' initial trained value – maximum trainable value '''(maximum allowable value for non-[[Devotion |devotees]])'''; ''[[:Category: Classes |class]] [[Prime Requisite |prime requisites]] are'' &amp;lt;font color=green&amp;gt;green&amp;lt;/font&amp;gt;.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
 &amp;quot;Perhaps this is yet another reason why the Goddess cries.&amp;quot;&lt;br /&gt;
 - Elder Thurin&lt;br /&gt;
&lt;br /&gt;
Much like Golems, the Ignati are not so much as birthed as magically&lt;br /&gt;
created. In the long distant past a group of dwarven mages decided&lt;br /&gt;
they needed a new defence against the perils of Midgaard. They&lt;br /&gt;
created a hellish forge which they linked directly to the Plane&lt;br /&gt;
of Fire. The material they were forging were their own bodies&lt;br /&gt;
which often resulted in death. Those that survived emerged as&lt;br /&gt;
a glowing wonder - part flesh, part metal.&lt;br /&gt;
&lt;br /&gt;
The process was considered too dangerous and forge was sealed ...&lt;br /&gt;
until now. A rumour abounds that a portal to the heart of the&lt;br /&gt;
forge has been discovered.&lt;br /&gt;
&lt;br /&gt;
Ignati are a planar race with a strong affinity for fire.&lt;br /&gt;
They naturally glow and are able to produce a powerful&lt;br /&gt;
fireaura. They are constructs which hamper their&lt;br /&gt;
ability to heal however this is mitigated by their&lt;br /&gt;
innervate ability which helps them to be healed&lt;br /&gt;
as well as speeding up their otherwise poor regeneration.&lt;br /&gt;
They retain their dwarven affinity for crafting and using&lt;br /&gt;
two handed weapons however the reforging process&lt;br /&gt;
strips them of their dwarven connection to the divine.&lt;br /&gt;
&lt;br /&gt;
Ignati are a magical creation and are reasonably proficient&lt;br /&gt;
in the arcane arts. They are especially good at fire related&lt;br /&gt;
magics.&lt;br /&gt;
&lt;br /&gt;
The only way to become an Ignatur is through the Dwarf or&lt;br /&gt;
Duergar race and the remort command.&lt;br /&gt;
&lt;br /&gt;
* '''Abbreviation:''' IGN.&lt;br /&gt;
&lt;br /&gt;
* '''[[:Category: Languages |Language(s)]]:''' [[Common Language |Common]], [[Dwarvish Language | Dwarvish?]].&lt;br /&gt;
&lt;br /&gt;
* '''[[:Category: Racials |Racial(s)]]:''' [[Racial Glow | Glow]], [[Racial Powerswing | Powerswing]], [[Racial Fireaura | Fire Aura]],[[Racial Construct | Construct]], [[Racial Innervate | Innervate]], [[Racial Armorancient]] .&lt;br /&gt;
&lt;br /&gt;
* '''[[Racial Size |Racial Size]]:''' small.&lt;br /&gt;
&lt;br /&gt;
* '''[[Racial TNL |Racial TNL]]:''' 2857 XP.&lt;br /&gt;
&lt;br /&gt;
* '''Well-Suited to Be:''' .&lt;br /&gt;
&lt;br /&gt;
* '''Ill-Suited to Be:'''.&lt;br /&gt;
&lt;br /&gt;
== Diplomatic Corps ==&lt;br /&gt;
&lt;br /&gt;
Ignatur may participate in the [[Diplomatic Corps]] every 10 levels at lowmort. All Ignaturs should report to the [[Genizah]] when they are ready to begin.&lt;br /&gt;
&lt;br /&gt;
== Comments ==&lt;br /&gt;
&lt;br /&gt;
Before a you can remort to an Ignatur you must complete an exploration quest. It is advised, if you are a berserker class that do this quest without any gear or anything in your inventory.&lt;br /&gt;
&lt;br /&gt;
Also noteworthy, if an [[Artificer Blessing]] is present, an Ignatur will receive a huge boost in healing power from divine sources.&lt;br /&gt;
&lt;br /&gt;
Shz IGN WZD spell costs - foci 349 (nearly 10% arcane bonus), awen 475.&lt;br /&gt;
at 95%, I RARELY fail arcane spells.  Telekinetic and divine spells fail slightly more often.&lt;br /&gt;
&lt;br /&gt;
[[Category: Races]]&lt;br /&gt;
[[Category: Remort Races]]&lt;br /&gt;
[[Category: Planar Races]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Races with Racial Glow]]&lt;br /&gt;
[[Category: Races with Racial Powerswing]]&lt;br /&gt;
[[Category: Races with Racial Fireaura]]&lt;br /&gt;
[[Category: Races with Racial Construct]]&lt;br /&gt;
[[Category: Races with Racial Innervate]]&lt;br /&gt;
[[Category: Races with Racial Armorancient]]&lt;/div&gt;</summary>
		<author><name>Uberelf</name></author>
		
	</entry>
	<entry>
		<id>http://govbanned.info/index.php?title=Ignatur&amp;diff=56517</id>
		<title>Ignatur</title>
		<link rel="alternate" type="text/html" href="http://govbanned.info/index.php?title=Ignatur&amp;diff=56517"/>
		<updated>2021-06-22T15:21:56Z</updated>

		<summary type="html">&lt;p&gt;Uberelf: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| cellpadding=&amp;quot;25&amp;quot; align=&amp;quot;right&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ '''&amp;lt;big&amp;gt;Ignatur Statistics Tables&amp;lt;/big&amp;gt;'''&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#efefef&amp;quot; colspan=6 | [[:Category: Lowmort |Lowmort]]-[[:Category: Tiers |Tier]] Ignatur [[:Category: Statistics |Statistics]] by [[:Category: Classes |Class]]&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#efefef&amp;quot; | &amp;lt;small&amp;gt; &amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#eeeeff&amp;quot; | &amp;lt;small&amp;gt;[[:Category: Berserkers |bzk]], [[:Category: Bodyguards |bod]], [[:Category: Paladins |pal]],&amp;lt;br&amp;gt; [[:Category: Warriors |war]]&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#eeeeff&amp;quot; | &amp;lt;small&amp;gt;[[:Category: Assassins |asn]], [[:Category: Mages |mag]], [[:Category: Mindbenders |mnd]],&amp;lt;br&amp;gt; [[:Category: Psionicists |psi]], [[:Category: Sorcerers |sor]], [[:Category: Wizards |wzd]]&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#eeeeff&amp;quot; | &amp;lt;small&amp;gt;[[:Category: Clerics |cle]], [[:Category: Druids |dru]], [[:Category: Priests |prs]]&amp;lt;br&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#eeeeff&amp;quot; | &amp;lt;small&amp;gt;[[:Category: Archers |arc]], [[:Category: Black Circle Initiates |bci]], [[:Category: Fusiliers |fus]],&amp;lt;br&amp;gt; [[:Category: Monks |mon]], [[:Category: Rogues |rog]], [[:Category: Shadowfists |shf]]&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#eeeeff&amp;quot; | &amp;lt;small&amp;gt;[[:Category: Rangers |ran]]&amp;lt;br&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffeeee&amp;quot; | [[Strength     |Str]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#eeffee&amp;quot; | ?? '''()'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 20 '''(23)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | ? '''(?)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | ? '''(?)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | ? '''(?)'''&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffeeee&amp;quot; | [[Intelligence |Int]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | ? '''(??)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#eeffee&amp;quot; | 22 '''(25)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | ??–?? '''(??)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | ??–?? '''(??)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | ??–?? '''(??)'''&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffeeee&amp;quot; | [[Wisdom       |Wis]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | ? '''(??)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 18 '''(21)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#eeffee&amp;quot; | ??–?? '''(??)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | ??–?? '''(??)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | ??–?? '''(??)'''&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffeeee&amp;quot; | [[Dexterity    |Dex]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | ? '''(??)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 17 '''(20)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | ??–?? '''(??)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#eeffee&amp;quot; | ??–?? '''(??)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | ??–?? '''(??)'''&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffeeee&amp;quot; | [[Constitution |Con]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | ? '''(??)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 20 '''(23)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | ??–?? '''(??)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | ??–?? '''(??)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#eeffee&amp;quot; | ??–?? '''(??)'''&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#efefef&amp;quot; colspan=6 | [[:Category: Hero |Hero]]-[[:Category: Tiers |Tier]] Ignatur [[:Category: Statistics |Statistics]] by [[:Category: Classes |Class]]&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#efefef&amp;quot; | &amp;lt;small&amp;gt; &amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#eeeeff&amp;quot; | &amp;lt;small&amp;gt;[[:Category: Berserkers |bzk]], [[:Category: Bodyguards |bod]], [[:Category: Paladins |pal]],&amp;lt;br&amp;gt; [[:Category: Warriors |war]]&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#eeeeff&amp;quot; | &amp;lt;small&amp;gt;[[:Category: Assassins |asn]], [[:Category: Mages |mag]], [[:Category: Mindbenders |mnd]],&amp;lt;br&amp;gt; [[:Category: Psionicists |psi]], [[:Category: Sorcerers |sor]], [[:Category: Wizards |wzd]]&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#eeeeff&amp;quot; | &amp;lt;small&amp;gt;[[:Category: Clerics |cle]], [[:Category: Druids |dru]], [[:Category: Priests |prs]]&amp;lt;br&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#eeeeff&amp;quot; | &amp;lt;small&amp;gt;[[:Category: Archers |arc]], [[:Category: Black Circle Initiates |bci]], [[:Category: Fusiliers |fus]],&amp;lt;br&amp;gt; [[:Category: Monks |mon]], [[:Category: Rogues |rog]], [[:Category: Shadowfists |shf]]&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#eeeeff&amp;quot; | &amp;lt;small&amp;gt;[[:Category: Rangers |ran]]&amp;lt;br&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffeeee&amp;quot; | [[Strength     |Str]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#eeffee&amp;quot; | ??-?? '''(??)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 22 '''(25)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | ??–?? '''(??)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | ??-22 '''(25)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | ??–?? '''(??)'''&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffeeee&amp;quot; | [[Intelligence |Int]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | ??–?? '''(??)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#eeffee&amp;quot; | 27 '''(30)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | ??–?? '''(??)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | ??–21 '''(24)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | ??–?? '''(??)'''&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffeeee&amp;quot; | [[Wisdom       |Wis]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | ??–?? '''(??)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 20 '''(23)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#eeffee&amp;quot; | ??–?? '''(??)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | ??–20 '''(22)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | ??–?? '''(??)'''&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffeeee&amp;quot; | [[Dexterity    |Dex]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | ??–?? '''(??)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 19 '''(22)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | ??–?? '''(??)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#eeffee&amp;quot; | ??–25 '''(28)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | ??–?? '''(??)'''&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffeeee&amp;quot; | [[Constitution |Con]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | ??–?? '''(??)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 22 '''(25)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | ??–?? '''(??)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | ??–22 '''(25)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#eeffee&amp;quot; | ??–?? '''(??)'''&lt;br /&gt;
|-&lt;br /&gt;
|+ align=&amp;quot;bottom&amp;quot; | &amp;lt;small&amp;gt;NOTES: ''numbers in each cell above are'' initial trained value – maximum trainable value '''(maximum allowable value for non-[[Devotion |devotees]])'''; ''[[:Category: Classes |class]] [[Prime Requisite |prime requisites]] are'' &amp;lt;font color=green&amp;gt;green&amp;lt;/font&amp;gt;.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
 &amp;quot;Perhaps this is yet another reason why the Goddess cries.&amp;quot;&lt;br /&gt;
 - Elder Thurin&lt;br /&gt;
&lt;br /&gt;
Much like Golems, the Ignati are not so much as birthed as magically&lt;br /&gt;
created. In the long distant past a group of dwarven mages decided&lt;br /&gt;
they needed a new defence against the perils of Midgaard. They&lt;br /&gt;
created a hellish forge which they linked directly to the Plane&lt;br /&gt;
of Fire. The material they were forging were their own bodies&lt;br /&gt;
which often resulted in death. Those that survived emerged as&lt;br /&gt;
a glowing wonder - part flesh, part metal.&lt;br /&gt;
&lt;br /&gt;
The process was considered too dangerous and forge was sealed ...&lt;br /&gt;
until now. A rumour abounds that a portal to the heart of the&lt;br /&gt;
forge has been discovered.&lt;br /&gt;
&lt;br /&gt;
Ignati are a planar race with a strong affinity for fire.&lt;br /&gt;
They naturally glow and are able to produce a powerful&lt;br /&gt;
fireaura. They are constructs which hamper their&lt;br /&gt;
ability to heal however this is mitigated by their&lt;br /&gt;
innervate ability which helps them to be healed&lt;br /&gt;
as well as speeding up their otherwise poor regeneration.&lt;br /&gt;
They retain their dwarven affinity for crafting and using&lt;br /&gt;
two handed weapons however the reforging process&lt;br /&gt;
strips them of their dwarven connection to the divine.&lt;br /&gt;
&lt;br /&gt;
Ignati are a magical creation and are reasonably proficient&lt;br /&gt;
in the arcane arts. They are especially good at fire related&lt;br /&gt;
magics.&lt;br /&gt;
&lt;br /&gt;
The only way to become an Ignatur is through the Dwarf or&lt;br /&gt;
Duergar race and the remort command.&lt;br /&gt;
&lt;br /&gt;
* '''Abbreviation:''' IGN.&lt;br /&gt;
&lt;br /&gt;
* '''[[:Category: Languages |Language(s)]]:''' [[Common Language |Common]], [[Dwarvish Language | Dwarvish?]].&lt;br /&gt;
&lt;br /&gt;
* '''[[:Category: Racials |Racial(s)]]:''' [[Racial Glow | Glow]], [[Racial Powerswing | Powerswing]], [[Racial Fireaura | Fire Aura]],[[Racial Construct | Construct]], [[Racial Innervate | Innervate]], [[Racial Armorancient]] .&lt;br /&gt;
&lt;br /&gt;
* '''[[Racial Size |Racial Size]]:''' small.&lt;br /&gt;
&lt;br /&gt;
* '''[[Racial TNL |Racial TNL]]:''' 2857 XP.&lt;br /&gt;
&lt;br /&gt;
* '''Well-Suited to Be:''' .&lt;br /&gt;
&lt;br /&gt;
* '''Ill-Suited to Be:'''.&lt;br /&gt;
&lt;br /&gt;
== Diplomatic Corps ==&lt;br /&gt;
&lt;br /&gt;
Ignatur may participate in the [[Diplomatic Corps]] every 10 levels at lowmort. All Ignaturs should report to the [[Genizah]] when they are ready to begin.&lt;br /&gt;
&lt;br /&gt;
== Comments ==&lt;br /&gt;
&lt;br /&gt;
Before a you can remort to an Ignatur you must complete an exploration quest. It is advised, if you are a berserker class that do this quest without any gear or anything in your inventory.&lt;br /&gt;
&lt;br /&gt;
Also noteworthy, if an [[Artificer Blessing]] is present, an Ignatur will receive a huge boost in healing power from divine sources.&lt;br /&gt;
&lt;br /&gt;
[[Category: Races]]&lt;br /&gt;
[[Category: Remort Races]]&lt;br /&gt;
[[Category: Planar Races]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Races with Racial Glow]]&lt;br /&gt;
[[Category: Races with Racial Powerswing]]&lt;br /&gt;
[[Category: Races with Racial Fireaura]]&lt;br /&gt;
[[Category: Races with Racial Construct]]&lt;br /&gt;
[[Category: Races with Racial Innervate]]&lt;br /&gt;
[[Category: Races with Racial Armorancient]]&lt;/div&gt;</summary>
		<author><name>Uberelf</name></author>
		
	</entry>
	<entry>
		<id>http://govbanned.info/index.php?title=Ignatur&amp;diff=56506</id>
		<title>Ignatur</title>
		<link rel="alternate" type="text/html" href="http://govbanned.info/index.php?title=Ignatur&amp;diff=56506"/>
		<updated>2021-06-17T03:50:18Z</updated>

		<summary type="html">&lt;p&gt;Uberelf: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| cellpadding=&amp;quot;25&amp;quot; align=&amp;quot;right&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ '''&amp;lt;big&amp;gt;Ignatur Statistics Tables&amp;lt;/big&amp;gt;'''&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#efefef&amp;quot; colspan=6 | [[:Category: Lowmort |Lowmort]]-[[:Category: Tiers |Tier]] Ignatur [[:Category: Statistics |Statistics]] by [[:Category: Classes |Class]]&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#efefef&amp;quot; | &amp;lt;small&amp;gt; &amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#eeeeff&amp;quot; | &amp;lt;small&amp;gt;[[:Category: Berserkers |bzk]], [[:Category: Bodyguards |bod]], [[:Category: Paladins |pal]],&amp;lt;br&amp;gt; [[:Category: Warriors |war]]&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#eeeeff&amp;quot; | &amp;lt;small&amp;gt;[[:Category: Assassins |asn]], [[:Category: Mages |mag]], [[:Category: Mindbenders |mnd]],&amp;lt;br&amp;gt; [[:Category: Psionicists |psi]], [[:Category: Sorcerers |sor]], [[:Category: Wizards |wzd]]&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#eeeeff&amp;quot; | &amp;lt;small&amp;gt;[[:Category: Clerics |cle]], [[:Category: Druids |dru]], [[:Category: Priests |prs]]&amp;lt;br&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#eeeeff&amp;quot; | &amp;lt;small&amp;gt;[[:Category: Archers |arc]], [[:Category: Black Circle Initiates |bci]], [[:Category: Fusiliers |fus]],&amp;lt;br&amp;gt; [[:Category: Monks |mon]], [[:Category: Rogues |rog]], [[:Category: Shadowfists |shf]]&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#eeeeff&amp;quot; | &amp;lt;small&amp;gt;[[:Category: Rangers |ran]]&amp;lt;br&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffeeee&amp;quot; | [[Strength     |Str]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#eeffee&amp;quot; | ?? '''()'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 20 '''(23)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | ? '''(?)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | ? '''(?)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | ? '''(?)'''&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffeeee&amp;quot; | [[Intelligence |Int]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | ? '''(??)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#eeffee&amp;quot; | 22 '''(25)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | ??–?? '''(??)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | ??–?? '''(??)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | ??–?? '''(??)'''&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffeeee&amp;quot; | [[Wisdom       |Wis]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | ? '''(??)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 18 '''(21)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#eeffee&amp;quot; | ??–?? '''(??)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | ??–?? '''(??)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | ??–?? '''(??)'''&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffeeee&amp;quot; | [[Dexterity    |Dex]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | ? '''(??)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 17 '''(20)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | ??–?? '''(??)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#eeffee&amp;quot; | ??–?? '''(??)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | ??–?? '''(??)'''&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffeeee&amp;quot; | [[Constitution |Con]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | ? '''(??)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 20 '''(23)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | ??–?? '''(??)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | ??–?? '''(??)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#eeffee&amp;quot; | ??–?? '''(??)'''&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#efefef&amp;quot; colspan=6 | [[:Category: Hero |Hero]]-[[:Category: Tiers |Tier]] Ignatur [[:Category: Statistics |Statistics]] by [[:Category: Classes |Class]]&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#efefef&amp;quot; | &amp;lt;small&amp;gt; &amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#eeeeff&amp;quot; | &amp;lt;small&amp;gt;[[:Category: Berserkers |bzk]], [[:Category: Bodyguards |bod]], [[:Category: Paladins |pal]],&amp;lt;br&amp;gt; [[:Category: Warriors |war]]&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#eeeeff&amp;quot; | &amp;lt;small&amp;gt;[[:Category: Assassins |asn]], [[:Category: Mages |mag]], [[:Category: Mindbenders |mnd]],&amp;lt;br&amp;gt; [[:Category: Psionicists |psi]], [[:Category: Sorcerers |sor]], [[:Category: Wizards |wzd]]&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#eeeeff&amp;quot; | &amp;lt;small&amp;gt;[[:Category: Clerics |cle]], [[:Category: Druids |dru]], [[:Category: Priests |prs]]&amp;lt;br&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#eeeeff&amp;quot; | &amp;lt;small&amp;gt;[[:Category: Archers |arc]], [[:Category: Black Circle Initiates |bci]], [[:Category: Fusiliers |fus]],&amp;lt;br&amp;gt; [[:Category: Monks |mon]], [[:Category: Rogues |rog]], [[:Category: Shadowfists |shf]]&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#eeeeff&amp;quot; | &amp;lt;small&amp;gt;[[:Category: Rangers |ran]]&amp;lt;br&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffeeee&amp;quot; | [[Strength     |Str]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#eeffee&amp;quot; | ??–?? '''(??)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | ??–?? '''(??)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | ??–?? '''(??)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | ??-22 '''(25)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | ??–?? '''(??)'''&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffeeee&amp;quot; | [[Intelligence |Int]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | ??–?? '''(??)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#eeffee&amp;quot; | ??–?? '''(??)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | ??–?? '''(??)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | ??–21 '''(24)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | ??–?? '''(??)'''&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffeeee&amp;quot; | [[Wisdom       |Wis]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | ??–?? '''(??)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | ??–?? '''(??)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#eeffee&amp;quot; | ??–?? '''(??)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | ??–20 '''(22)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | ??–?? '''(??)'''&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffeeee&amp;quot; | [[Dexterity    |Dex]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | ??–?? '''(??)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | ??–?? '''(??)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | ??–?? '''(??)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#eeffee&amp;quot; | ??–25 '''(28)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | ??–?? '''(??)'''&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffeeee&amp;quot; | [[Constitution |Con]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | ??–?? '''(??)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | ??–?? '''(??)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | ??–?? '''(??)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | ??–22 '''(25)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#eeffee&amp;quot; | ??–?? '''(??)'''&lt;br /&gt;
|-&lt;br /&gt;
|+ align=&amp;quot;bottom&amp;quot; | &amp;lt;small&amp;gt;NOTES: ''numbers in each cell above are'' initial trained value – maximum trainable value '''(maximum allowable value for non-[[Devotion |devotees]])'''; ''[[:Category: Classes |class]] [[Prime Requisite |prime requisites]] are'' &amp;lt;font color=green&amp;gt;green&amp;lt;/font&amp;gt;.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
 &amp;quot;Perhaps this is yet another reason why the Goddess cries.&amp;quot;&lt;br /&gt;
 - Elder Thurin&lt;br /&gt;
&lt;br /&gt;
Much like Golems, the Ignati are not so much as birthed as magically&lt;br /&gt;
created. In the long distant past a group of dwarven mages decided&lt;br /&gt;
they needed a new defence against the perils of Midgaard. They&lt;br /&gt;
created a hellish forge which they linked directly to the Plane&lt;br /&gt;
of Fire. The material they were forging were their own bodies&lt;br /&gt;
which often resulted in death. Those that survived emerged as&lt;br /&gt;
a glowing wonder - part flesh, part metal.&lt;br /&gt;
&lt;br /&gt;
The process was considered too dangerous and forge was sealed ...&lt;br /&gt;
until now. A rumour abounds that a portal to the heart of the&lt;br /&gt;
forge has been discovered.&lt;br /&gt;
&lt;br /&gt;
Ignati are a planar race with a strong affinity for fire.&lt;br /&gt;
They naturally glow and are able to produce a powerful&lt;br /&gt;
fireaura. They are constructs which hamper their&lt;br /&gt;
ability to heal however this is mitigated by their&lt;br /&gt;
innervate ability which helps them to be healed&lt;br /&gt;
as well as speeding up their otherwise poor regeneration.&lt;br /&gt;
They retain their dwarven affinity for crafting and using&lt;br /&gt;
two handed weapons however the reforging process&lt;br /&gt;
strips them of their dwarven connection to the divine.&lt;br /&gt;
&lt;br /&gt;
Ignati are a magical creation and are reasonably proficient&lt;br /&gt;
in the arcane arts. They are especially good at fire related&lt;br /&gt;
magics.&lt;br /&gt;
&lt;br /&gt;
The only way to become an Ignatur is through the Dwarf or&lt;br /&gt;
Duergar race and the remort command.&lt;br /&gt;
&lt;br /&gt;
* '''Abbreviation:''' IGN.&lt;br /&gt;
&lt;br /&gt;
* '''[[:Category: Languages |Language(s)]]:''' [[Common Language |Common]], [[Dwarvish Language | Dwarvish?]].&lt;br /&gt;
&lt;br /&gt;
* '''[[:Category: Racials |Racial(s)]]:''' [[Racial Glow | Glow]], [[Racial Powerswing | Powerswing]], [[Racial Fireaura | Fire Aura]],[[Racial Construct | Construct]], [[Racial Innervate | Innervate]], [[Racial Armorancient]] .&lt;br /&gt;
&lt;br /&gt;
* '''[[Racial Size |Racial Size]]:''' small.&lt;br /&gt;
&lt;br /&gt;
* '''[[Racial TNL |Racial TNL]]:''' 2857 XP.&lt;br /&gt;
&lt;br /&gt;
* '''Well-Suited to Be:''' .&lt;br /&gt;
&lt;br /&gt;
* '''Ill-Suited to Be:'''.&lt;br /&gt;
&lt;br /&gt;
== Diplomatic Corps ==&lt;br /&gt;
&lt;br /&gt;
Ignatur may participate in the [[Diplomatic Corps]] every 10 levels at lowmort. All Ignaturs should report to the [[Genizah]] when they are ready to begin.&lt;br /&gt;
&lt;br /&gt;
== Comments ==&lt;br /&gt;
&lt;br /&gt;
Before a you can remort to an Ignatur you must complete an exploration quest. It is advised, if you are a berserker class that do this quest without any gear or anything in your inventory.&lt;br /&gt;
&lt;br /&gt;
Also noteworthy, if an [[Artificer Blessing]] is present, an Ignatur will receive a huge boost in healing power from divine sources.&lt;br /&gt;
&lt;br /&gt;
[[Category: Races]]&lt;br /&gt;
[[Category: Remort Races]]&lt;br /&gt;
[[Category: Planar Races]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Races with Racial Glow]]&lt;br /&gt;
[[Category: Races with Racial Powerswing]]&lt;br /&gt;
[[Category: Races with Racial Fireaura]]&lt;br /&gt;
[[Category: Races with Racial Construct]]&lt;br /&gt;
[[Category: Races with Racial Innervate]]&lt;br /&gt;
[[Category: Races with Racial Armorancient]]&lt;/div&gt;</summary>
		<author><name>Uberelf</name></author>
		
	</entry>
	<entry>
		<id>http://govbanned.info/index.php?title=Ignatur&amp;diff=56505</id>
		<title>Ignatur</title>
		<link rel="alternate" type="text/html" href="http://govbanned.info/index.php?title=Ignatur&amp;diff=56505"/>
		<updated>2021-06-17T03:48:48Z</updated>

		<summary type="html">&lt;p&gt;Uberelf: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| cellpadding=&amp;quot;25&amp;quot; align=&amp;quot;right&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ '''&amp;lt;big&amp;gt;Ignatur Statistics Tables&amp;lt;/big&amp;gt;'''&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#efefef&amp;quot; colspan=6 | [[:Category: Lowmort |Lowmort]]-[[:Category: Tiers |Tier]] Ignatur [[:Category: Statistics |Statistics]] by [[:Category: Classes |Class]]&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#efefef&amp;quot; | &amp;lt;small&amp;gt; &amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#eeeeff&amp;quot; | &amp;lt;small&amp;gt;[[:Category: Berserkers |bzk]], [[:Category: Bodyguards |bod]], [[:Category: Paladins |pal]],&amp;lt;br&amp;gt; [[:Category: Warriors |war]]&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#eeeeff&amp;quot; | &amp;lt;small&amp;gt;[[:Category: Assassins |asn]], [[:Category: Mages |mag]], [[:Category: Mindbenders |mnd]],&amp;lt;br&amp;gt; [[:Category: Psionicists |psi]], [[:Category: Sorcerers |sor]], [[:Category: Wizards |wzd]]&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#eeeeff&amp;quot; | &amp;lt;small&amp;gt;[[:Category: Clerics |cle]], [[:Category: Druids |dru]], [[:Category: Priests |prs]]&amp;lt;br&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#eeeeff&amp;quot; | &amp;lt;small&amp;gt;[[:Category: Archers |arc]], [[:Category: Black Circle Initiates |bci]], [[:Category: Fusiliers |fus]],&amp;lt;br&amp;gt; [[:Category: Monks |mon]], [[:Category: Rogues |rog]], [[:Category: Shadowfists |shf]]&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#eeeeff&amp;quot; | &amp;lt;small&amp;gt;[[:Category: Rangers |ran]]&amp;lt;br&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffeeee&amp;quot; | [[Strength     |Str]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#eeffee&amp;quot; | 20 '''(23)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | ? '''(?)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | ? '''(?)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | ? '''(?)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | ? '''(?)'''&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffeeee&amp;quot; | [[Intelligence |Int]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 22 '''(??)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#eeffee&amp;quot; | ??–?? '''(??)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | ??–?? '''(??)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | ??–?? '''(??)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | ??–?? '''(??)'''&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffeeee&amp;quot; | [[Wisdom       |Wis]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 18 '''(??)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | ??–?? '''(??)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#eeffee&amp;quot; | ??–?? '''(??)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | ??–?? '''(??)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | ??–?? '''(??)'''&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffeeee&amp;quot; | [[Dexterity    |Dex]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 17 '''(??)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | ??–?? '''(??)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | ??–?? '''(??)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#eeffee&amp;quot; | ??–?? '''(??)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | ??–?? '''(??)'''&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffeeee&amp;quot; | [[Constitution |Con]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 20 '''(??)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | ??–?? '''(??)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | ??–?? '''(??)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | ??–?? '''(??)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#eeffee&amp;quot; | ??–?? '''(??)'''&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#efefef&amp;quot; colspan=6 | [[:Category: Hero |Hero]]-[[:Category: Tiers |Tier]] Ignatur [[:Category: Statistics |Statistics]] by [[:Category: Classes |Class]]&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#efefef&amp;quot; | &amp;lt;small&amp;gt; &amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#eeeeff&amp;quot; | &amp;lt;small&amp;gt;[[:Category: Berserkers |bzk]], [[:Category: Bodyguards |bod]], [[:Category: Paladins |pal]],&amp;lt;br&amp;gt; [[:Category: Warriors |war]]&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#eeeeff&amp;quot; | &amp;lt;small&amp;gt;[[:Category: Assassins |asn]], [[:Category: Mages |mag]], [[:Category: Mindbenders |mnd]],&amp;lt;br&amp;gt; [[:Category: Psionicists |psi]], [[:Category: Sorcerers |sor]], [[:Category: Wizards |wzd]]&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#eeeeff&amp;quot; | &amp;lt;small&amp;gt;[[:Category: Clerics |cle]], [[:Category: Druids |dru]], [[:Category: Priests |prs]]&amp;lt;br&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#eeeeff&amp;quot; | &amp;lt;small&amp;gt;[[:Category: Archers |arc]], [[:Category: Black Circle Initiates |bci]], [[:Category: Fusiliers |fus]],&amp;lt;br&amp;gt; [[:Category: Monks |mon]], [[:Category: Rogues |rog]], [[:Category: Shadowfists |shf]]&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#eeeeff&amp;quot; | &amp;lt;small&amp;gt;[[:Category: Rangers |ran]]&amp;lt;br&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffeeee&amp;quot; | [[Strength     |Str]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#eeffee&amp;quot; | ??–?? '''(??)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | ??–?? '''(??)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | ??–?? '''(??)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | ??-22 '''(25)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | ??–?? '''(??)'''&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffeeee&amp;quot; | [[Intelligence |Int]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | ??–?? '''(??)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#eeffee&amp;quot; | ??–?? '''(??)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | ??–?? '''(??)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | ??–21 '''(24)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | ??–?? '''(??)'''&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffeeee&amp;quot; | [[Wisdom       |Wis]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | ??–?? '''(??)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | ??–?? '''(??)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#eeffee&amp;quot; | ??–?? '''(??)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | ??–20 '''(22)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | ??–?? '''(??)'''&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffeeee&amp;quot; | [[Dexterity    |Dex]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | ??–?? '''(??)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | ??–?? '''(??)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | ??–?? '''(??)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#eeffee&amp;quot; | ??–25 '''(28)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | ??–?? '''(??)'''&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffeeee&amp;quot; | [[Constitution |Con]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | ??–?? '''(??)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | ??–?? '''(??)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | ??–?? '''(??)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | ??–22 '''(25)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#eeffee&amp;quot; | ??–?? '''(??)'''&lt;br /&gt;
|-&lt;br /&gt;
|+ align=&amp;quot;bottom&amp;quot; | &amp;lt;small&amp;gt;NOTES: ''numbers in each cell above are'' initial trained value – maximum trainable value '''(maximum allowable value for non-[[Devotion |devotees]])'''; ''[[:Category: Classes |class]] [[Prime Requisite |prime requisites]] are'' &amp;lt;font color=green&amp;gt;green&amp;lt;/font&amp;gt;.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
 &amp;quot;Perhaps this is yet another reason why the Goddess cries.&amp;quot;&lt;br /&gt;
 - Elder Thurin&lt;br /&gt;
&lt;br /&gt;
Much like Golems, the Ignati are not so much as birthed as magically&lt;br /&gt;
created. In the long distant past a group of dwarven mages decided&lt;br /&gt;
they needed a new defence against the perils of Midgaard. They&lt;br /&gt;
created a hellish forge which they linked directly to the Plane&lt;br /&gt;
of Fire. The material they were forging were their own bodies&lt;br /&gt;
which often resulted in death. Those that survived emerged as&lt;br /&gt;
a glowing wonder - part flesh, part metal.&lt;br /&gt;
&lt;br /&gt;
The process was considered too dangerous and forge was sealed ...&lt;br /&gt;
until now. A rumour abounds that a portal to the heart of the&lt;br /&gt;
forge has been discovered.&lt;br /&gt;
&lt;br /&gt;
Ignati are a planar race with a strong affinity for fire.&lt;br /&gt;
They naturally glow and are able to produce a powerful&lt;br /&gt;
fireaura. They are constructs which hamper their&lt;br /&gt;
ability to heal however this is mitigated by their&lt;br /&gt;
innervate ability which helps them to be healed&lt;br /&gt;
as well as speeding up their otherwise poor regeneration.&lt;br /&gt;
They retain their dwarven affinity for crafting and using&lt;br /&gt;
two handed weapons however the reforging process&lt;br /&gt;
strips them of their dwarven connection to the divine.&lt;br /&gt;
&lt;br /&gt;
Ignati are a magical creation and are reasonably proficient&lt;br /&gt;
in the arcane arts. They are especially good at fire related&lt;br /&gt;
magics.&lt;br /&gt;
&lt;br /&gt;
The only way to become an Ignatur is through the Dwarf or&lt;br /&gt;
Duergar race and the remort command.&lt;br /&gt;
&lt;br /&gt;
* '''Abbreviation:''' IGN.&lt;br /&gt;
&lt;br /&gt;
* '''[[:Category: Languages |Language(s)]]:''' [[Common Language |Common]], [[Dwarvish Language | Dwarvish?]].&lt;br /&gt;
&lt;br /&gt;
* '''[[:Category: Racials |Racial(s)]]:''' [[Racial Glow | Glow]], [[Racial Powerswing | Powerswing]], [[Racial Fireaura | Fire Aura]],[[Racial Construct | Construct]], [[Racial Innervate | Innervate]], [[Racial Armorancient]] .&lt;br /&gt;
&lt;br /&gt;
* '''[[Racial Size |Racial Size]]:''' small.&lt;br /&gt;
&lt;br /&gt;
* '''[[Racial TNL |Racial TNL]]:''' 2857 XP.&lt;br /&gt;
&lt;br /&gt;
* '''Well-Suited to Be:''' .&lt;br /&gt;
&lt;br /&gt;
* '''Ill-Suited to Be:'''.&lt;br /&gt;
&lt;br /&gt;
== Diplomatic Corps ==&lt;br /&gt;
&lt;br /&gt;
Ignatur may participate in the [[Diplomatic Corps]] every 10 levels at lowmort. All Ignaturs should report to the [[Genizah]] when they are ready to begin.&lt;br /&gt;
&lt;br /&gt;
== Comments ==&lt;br /&gt;
&lt;br /&gt;
Before a you can remort to an Ignatur you must complete an exploration quest. It is advised, if you are a berserker class that do this quest without any gear or anything in your inventory.&lt;br /&gt;
&lt;br /&gt;
Also noteworthy, if an [[Artificer Blessing]] is present, an Ignatur will receive a huge boost in healing power from divine sources.&lt;br /&gt;
&lt;br /&gt;
[[Category: Races]]&lt;br /&gt;
[[Category: Remort Races]]&lt;br /&gt;
[[Category: Planar Races]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Races with Racial Glow]]&lt;br /&gt;
[[Category: Races with Racial Powerswing]]&lt;br /&gt;
[[Category: Races with Racial Fireaura]]&lt;br /&gt;
[[Category: Races with Racial Construct]]&lt;br /&gt;
[[Category: Races with Racial Innervate]]&lt;br /&gt;
[[Category: Races with Racial Armorancient]]&lt;/div&gt;</summary>
		<author><name>Uberelf</name></author>
		
	</entry>
	<entry>
		<id>http://govbanned.info/index.php?title=Ignatur&amp;diff=56504</id>
		<title>Ignatur</title>
		<link rel="alternate" type="text/html" href="http://govbanned.info/index.php?title=Ignatur&amp;diff=56504"/>
		<updated>2021-06-17T03:46:45Z</updated>

		<summary type="html">&lt;p&gt;Uberelf: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| cellpadding=&amp;quot;25&amp;quot; align=&amp;quot;right&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ '''&amp;lt;big&amp;gt;Ignatur Statistics Tables&amp;lt;/big&amp;gt;'''&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#efefef&amp;quot; colspan=6 | [[:Category: Lowmort |Lowmort]]-[[:Category: Tiers |Tier]] Ignatur [[:Category: Statistics |Statistics]] by [[:Category: Classes |Class]]&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#efefef&amp;quot; | &amp;lt;small&amp;gt; &amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#eeeeff&amp;quot; | &amp;lt;small&amp;gt;[[:Category: Berserkers |bzk]], [[:Category: Bodyguards |bod]], [[:Category: Paladins |pal]],&amp;lt;br&amp;gt; [[:Category: Warriors |war]]&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#eeeeff&amp;quot; | &amp;lt;small&amp;gt;[[:Category: Assassins |asn]], [[:Category: Mages |mag]], [[:Category: Mindbenders |mnd]],&amp;lt;br&amp;gt; [[:Category: Psionicists |psi]], [[:Category: Sorcerers |sor]], [[:Category: Wizards |wzd]]&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#eeeeff&amp;quot; | &amp;lt;small&amp;gt;[[:Category: Clerics |cle]], [[:Category: Druids |dru]], [[:Category: Priests |prs]]&amp;lt;br&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#eeeeff&amp;quot; | &amp;lt;small&amp;gt;[[:Category: Archers |arc]], [[:Category: Black Circle Initiates |bci]], [[:Category: Fusiliers |fus]],&amp;lt;br&amp;gt; [[:Category: Monks |mon]], [[:Category: Rogues |rog]], [[:Category: Shadowfists |shf]]&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#eeeeff&amp;quot; | &amp;lt;small&amp;gt;[[:Category: Rangers |ran]]&amp;lt;br&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffeeee&amp;quot; | [[Strength     |Str]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#eeffee&amp;quot; | 20 '''(23)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 22 '''(25)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 18 '''(21)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 17 '''(20)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 20 '''(23)'''&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffeeee&amp;quot; | [[Intelligence |Int]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | ??–?? '''(??)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#eeffee&amp;quot; | ??–?? '''(??)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | ??–?? '''(??)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | ??–?? '''(??)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | ??–?? '''(??)'''&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffeeee&amp;quot; | [[Wisdom       |Wis]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | ??–?? '''(??)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | ??–?? '''(??)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#eeffee&amp;quot; | ??–?? '''(??)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | ??–?? '''(??)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | ??–?? '''(??)'''&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffeeee&amp;quot; | [[Dexterity    |Dex]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | ??–?? '''(??)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | ??–?? '''(??)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | ??–?? '''(??)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#eeffee&amp;quot; | ??–?? '''(??)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | ??–?? '''(??)'''&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffeeee&amp;quot; | [[Constitution |Con]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | ??–?? '''(??)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | ??–?? '''(??)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | ??–?? '''(??)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | ??–?? '''(??)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#eeffee&amp;quot; | ??–?? '''(??)'''&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#efefef&amp;quot; colspan=6 | [[:Category: Hero |Hero]]-[[:Category: Tiers |Tier]] Ignatur [[:Category: Statistics |Statistics]] by [[:Category: Classes |Class]]&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#efefef&amp;quot; | &amp;lt;small&amp;gt; &amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#eeeeff&amp;quot; | &amp;lt;small&amp;gt;[[:Category: Berserkers |bzk]], [[:Category: Bodyguards |bod]], [[:Category: Paladins |pal]],&amp;lt;br&amp;gt; [[:Category: Warriors |war]]&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#eeeeff&amp;quot; | &amp;lt;small&amp;gt;[[:Category: Assassins |asn]], [[:Category: Mages |mag]], [[:Category: Mindbenders |mnd]],&amp;lt;br&amp;gt; [[:Category: Psionicists |psi]], [[:Category: Sorcerers |sor]], [[:Category: Wizards |wzd]]&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#eeeeff&amp;quot; | &amp;lt;small&amp;gt;[[:Category: Clerics |cle]], [[:Category: Druids |dru]], [[:Category: Priests |prs]]&amp;lt;br&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#eeeeff&amp;quot; | &amp;lt;small&amp;gt;[[:Category: Archers |arc]], [[:Category: Black Circle Initiates |bci]], [[:Category: Fusiliers |fus]],&amp;lt;br&amp;gt; [[:Category: Monks |mon]], [[:Category: Rogues |rog]], [[:Category: Shadowfists |shf]]&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#eeeeff&amp;quot; | &amp;lt;small&amp;gt;[[:Category: Rangers |ran]]&amp;lt;br&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffeeee&amp;quot; | [[Strength     |Str]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#eeffee&amp;quot; | ??–?? '''(??)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | ??–?? '''(??)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | ??–?? '''(??)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | ??-22 '''(25)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | ??–?? '''(??)'''&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffeeee&amp;quot; | [[Intelligence |Int]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | ??–?? '''(??)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#eeffee&amp;quot; | ??–?? '''(??)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | ??–?? '''(??)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | ??–21 '''(24)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | ??–?? '''(??)'''&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffeeee&amp;quot; | [[Wisdom       |Wis]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | ??–?? '''(??)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | ??–?? '''(??)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#eeffee&amp;quot; | ??–?? '''(??)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | ??–20 '''(22)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | ??–?? '''(??)'''&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffeeee&amp;quot; | [[Dexterity    |Dex]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | ??–?? '''(??)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | ??–?? '''(??)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | ??–?? '''(??)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#eeffee&amp;quot; | ??–25 '''(28)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | ??–?? '''(??)'''&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffeeee&amp;quot; | [[Constitution |Con]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | ??–?? '''(??)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | ??–?? '''(??)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | ??–?? '''(??)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | ??–22 '''(25)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#eeffee&amp;quot; | ??–?? '''(??)'''&lt;br /&gt;
|-&lt;br /&gt;
|+ align=&amp;quot;bottom&amp;quot; | &amp;lt;small&amp;gt;NOTES: ''numbers in each cell above are'' initial trained value – maximum trainable value '''(maximum allowable value for non-[[Devotion |devotees]])'''; ''[[:Category: Classes |class]] [[Prime Requisite |prime requisites]] are'' &amp;lt;font color=green&amp;gt;green&amp;lt;/font&amp;gt;.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
 &amp;quot;Perhaps this is yet another reason why the Goddess cries.&amp;quot;&lt;br /&gt;
 - Elder Thurin&lt;br /&gt;
&lt;br /&gt;
Much like Golems, the Ignati are not so much as birthed as magically&lt;br /&gt;
created. In the long distant past a group of dwarven mages decided&lt;br /&gt;
they needed a new defence against the perils of Midgaard. They&lt;br /&gt;
created a hellish forge which they linked directly to the Plane&lt;br /&gt;
of Fire. The material they were forging were their own bodies&lt;br /&gt;
which often resulted in death. Those that survived emerged as&lt;br /&gt;
a glowing wonder - part flesh, part metal.&lt;br /&gt;
&lt;br /&gt;
The process was considered too dangerous and forge was sealed ...&lt;br /&gt;
until now. A rumour abounds that a portal to the heart of the&lt;br /&gt;
forge has been discovered.&lt;br /&gt;
&lt;br /&gt;
Ignati are a planar race with a strong affinity for fire.&lt;br /&gt;
They naturally glow and are able to produce a powerful&lt;br /&gt;
fireaura. They are constructs which hamper their&lt;br /&gt;
ability to heal however this is mitigated by their&lt;br /&gt;
innervate ability which helps them to be healed&lt;br /&gt;
as well as speeding up their otherwise poor regeneration.&lt;br /&gt;
They retain their dwarven affinity for crafting and using&lt;br /&gt;
two handed weapons however the reforging process&lt;br /&gt;
strips them of their dwarven connection to the divine.&lt;br /&gt;
&lt;br /&gt;
Ignati are a magical creation and are reasonably proficient&lt;br /&gt;
in the arcane arts. They are especially good at fire related&lt;br /&gt;
magics.&lt;br /&gt;
&lt;br /&gt;
The only way to become an Ignatur is through the Dwarf or&lt;br /&gt;
Duergar race and the remort command.&lt;br /&gt;
&lt;br /&gt;
* '''Abbreviation:''' IGN.&lt;br /&gt;
&lt;br /&gt;
* '''[[:Category: Languages |Language(s)]]:''' [[Common Language |Common]], [[Dwarvish Language | Dwarvish?]].&lt;br /&gt;
&lt;br /&gt;
* '''[[:Category: Racials |Racial(s)]]:''' [[Racial Glow | Glow]], [[Racial Powerswing | Powerswing]], [[Racial Fireaura | Fire Aura]],[[Racial Construct | Construct]], [[Racial Innervate | Innervate]], [[Racial Armorancient]] .&lt;br /&gt;
&lt;br /&gt;
* '''[[Racial Size |Racial Size]]:''' small.&lt;br /&gt;
&lt;br /&gt;
* '''[[Racial TNL |Racial TNL]]:''' 2857 XP.&lt;br /&gt;
&lt;br /&gt;
* '''Well-Suited to Be:''' .&lt;br /&gt;
&lt;br /&gt;
* '''Ill-Suited to Be:'''.&lt;br /&gt;
&lt;br /&gt;
== Diplomatic Corps ==&lt;br /&gt;
&lt;br /&gt;
Ignatur may participate in the [[Diplomatic Corps]] every 10 levels at lowmort. All Ignaturs should report to the [[Genizah]] when they are ready to begin.&lt;br /&gt;
&lt;br /&gt;
== Comments ==&lt;br /&gt;
&lt;br /&gt;
Before a you can remort to an Ignatur you must complete an exploration quest. It is advised, if you are a berserker class that do this quest without any gear or anything in your inventory.&lt;br /&gt;
&lt;br /&gt;
Also noteworthy, if an [[Artificer Blessing]] is present, an Ignatur will receive a huge boost in healing power from divine sources.&lt;br /&gt;
&lt;br /&gt;
[[Category: Races]]&lt;br /&gt;
[[Category: Remort Races]]&lt;br /&gt;
[[Category: Planar Races]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Races with Racial Glow]]&lt;br /&gt;
[[Category: Races with Racial Powerswing]]&lt;br /&gt;
[[Category: Races with Racial Fireaura]]&lt;br /&gt;
[[Category: Races with Racial Construct]]&lt;br /&gt;
[[Category: Races with Racial Innervate]]&lt;br /&gt;
[[Category: Races with Racial Armorancient]]&lt;/div&gt;</summary>
		<author><name>Uberelf</name></author>
		
	</entry>
	<entry>
		<id>http://govbanned.info/index.php?title=Category:Fortress_Of_Kra&amp;diff=56503</id>
		<title>Category:Fortress Of Kra</title>
		<link rel="alternate" type="text/html" href="http://govbanned.info/index.php?title=Category:Fortress_Of_Kra&amp;diff=56503"/>
		<updated>2021-06-12T20:41:45Z</updated>

		<summary type="html">&lt;p&gt;Uberelf: /* Adventuring */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''Long ago, when Kra still walked the realm a group of Dwarves set out to learn her healing ways.  After stumbling across the durite of Mt. Durr they were able to create a healing salve to cure all ailments while creating a sweet odor.''&lt;br /&gt;
&lt;br /&gt;
''Eventually this odor drew some interesting visitors and it was only then that the dwarves realized exactly what they had discovered.''&lt;br /&gt;
&lt;br /&gt;
'''Level Range:''' 51-51&lt;br /&gt;
&lt;br /&gt;
'''Builder:''' Kerrinth&lt;br /&gt;
&lt;br /&gt;
This area was added in January 2011.&lt;br /&gt;
&lt;br /&gt;
== Directions ==&lt;br /&gt;
&lt;br /&gt;
Walking route from [[Aelmon |Aelmon]]: 14n, 8w, 3n, 9w, n, 2u, 2w, u, 2n, 3w, 2n, w, 2n, 3w, n.&lt;br /&gt;
&lt;br /&gt;
[[Portal |Portaling]] point(s) suggested: [[Voli]].&lt;br /&gt;
&lt;br /&gt;
== Connections ==&lt;br /&gt;
* [[:Category:Deepways|Deepways]]&lt;br /&gt;
* [[:Category:Mt Durr|Mt. Durr]]&lt;br /&gt;
&lt;br /&gt;
== Navigation ==&lt;br /&gt;
There are two portions to the area - an upper layer and a lower layer:&lt;br /&gt;
* The upper portion is a simple cross with no aggressive mobs. &lt;br /&gt;
* The lower portion contains more non-aggresive beetles and ants, and four aggressive mobs. &lt;br /&gt;
&lt;br /&gt;
== Adventuring ==&lt;br /&gt;
This is a simple area with only a few non-wandering aggressive mobs. The aggie mobes are 75/80 while the wandering non-aggie mobies are upper 58. Because of that this is a good area for low hero soloers or high lowmort groups. The ants will flee.&lt;br /&gt;
&lt;br /&gt;
The area got an update in mid-March 2020. A solo player visiting Voli receives a quest. (The quest is not available to lords according to the mobprog.) First get the three keys from the chests upstairs, then kill the three queens, then turn in the three keys and receive another one-time-use key which leads to Jijon. Kill Jijon in the room named ''DOOM!'' and exit via &amp;quot;up&amp;quot; and Voli offers you two rewards. -- this is a solo quest, the alt that wants the insignia must get the kill on all 4 mobs.  The first 3 mobs can be weakened using an alt, but the last mob (level 89 sanc'd) is in a locked room and when you acquire the key, it is a one time use.  --- Priests and viz are going to have a very difficult time completing this.  Pal, cleric, and druid will have a much easier time.&lt;br /&gt;
&lt;br /&gt;
First, you get a &amp;quot;The Blessings of Kra&amp;quot; insignia which adds +2% healing power for 1 month. &lt;br /&gt;
&lt;br /&gt;
Second, you also get a choice between a healing helmet, staff, or scroll. The helmet is bound to the player (&amp;quot;It is owned by Playername&amp;quot;) and offers -40ac, -10svs, +2% hp regeneration. &lt;br /&gt;
&lt;br /&gt;
The staff is not bound to the player; it adds +15 svs (making it worse); it has weight 2, level 51, and has 25 charges of level 54 'heal'.&lt;br /&gt;
&lt;br /&gt;
The Scroll of Kra is a level 51 scroll that has level 55 spells of heal, heal, magic light&lt;br /&gt;
&lt;br /&gt;
First three of the aggie mobs are behind the three locked doors, keys to which can be found in chests on the upper layer (in sections above the locked-off sections on the lower layer, see map for clarification). Further south behind another locked door in the southern hall of the lower layer is the fourth.&lt;br /&gt;
&lt;br /&gt;
[[Category: Hero Areas]]&lt;/div&gt;</summary>
		<author><name>Uberelf</name></author>
		
	</entry>
	<entry>
		<id>http://govbanned.info/index.php?title=Category:Fortress_Of_Kra&amp;diff=56502</id>
		<title>Category:Fortress Of Kra</title>
		<link rel="alternate" type="text/html" href="http://govbanned.info/index.php?title=Category:Fortress_Of_Kra&amp;diff=56502"/>
		<updated>2021-06-12T20:39:12Z</updated>

		<summary type="html">&lt;p&gt;Uberelf: /* Adventuring */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''Long ago, when Kra still walked the realm a group of Dwarves set out to learn her healing ways.  After stumbling across the durite of Mt. Durr they were able to create a healing salve to cure all ailments while creating a sweet odor.''&lt;br /&gt;
&lt;br /&gt;
''Eventually this odor drew some interesting visitors and it was only then that the dwarves realized exactly what they had discovered.''&lt;br /&gt;
&lt;br /&gt;
'''Level Range:''' 51-51&lt;br /&gt;
&lt;br /&gt;
'''Builder:''' Kerrinth&lt;br /&gt;
&lt;br /&gt;
This area was added in January 2011.&lt;br /&gt;
&lt;br /&gt;
== Directions ==&lt;br /&gt;
&lt;br /&gt;
Walking route from [[Aelmon |Aelmon]]: 14n, 8w, 3n, 9w, n, 2u, 2w, u, 2n, 3w, 2n, w, 2n, 3w, n.&lt;br /&gt;
&lt;br /&gt;
[[Portal |Portaling]] point(s) suggested: [[Voli]].&lt;br /&gt;
&lt;br /&gt;
== Connections ==&lt;br /&gt;
* [[:Category:Deepways|Deepways]]&lt;br /&gt;
* [[:Category:Mt Durr|Mt. Durr]]&lt;br /&gt;
&lt;br /&gt;
== Navigation ==&lt;br /&gt;
There are two portions to the area - an upper layer and a lower layer:&lt;br /&gt;
* The upper portion is a simple cross with no aggressive mobs. &lt;br /&gt;
* The lower portion contains more non-aggresive beetles and ants, and four aggressive mobs. &lt;br /&gt;
&lt;br /&gt;
== Adventuring ==&lt;br /&gt;
This is a simple area with only a few non-wandering aggressive mobs. The aggie mobes are 75/80 while the wandering non-aggie mobies are upper 58. Because of that this is a good area for low hero soloers or high lowmort groups. The ants will flee.&lt;br /&gt;
&lt;br /&gt;
The area got an update in mid-March 2020. A solo player visiting Voli receives a quest. (The quest is not available to lords according to the mobprog.) First get the three keys from the chests upstairs, then kill the three queens, then turn in the three keys and receive another one-time-use key which leads to Jijon. Kill Jijon in the room named ''DOOM!'' and exit via &amp;quot;up&amp;quot; and Voli offers you two rewards. -- this is a solo quest, the alt that wants the insignia must get the kill on all 4 mobs.  The first 3 mobs can be weakened using an alt, but the last mob (level 89 sanc'd) is in a locked room and when you acquire the key, it is a one time use.  &lt;br /&gt;
&lt;br /&gt;
First, you get a &amp;quot;The Blessings of Kra&amp;quot; insignia which adds +2% healing power for 1 month. &lt;br /&gt;
&lt;br /&gt;
Second, you also get a choice between a healing helmet, staff, or scroll. The helmet is bound to the player (&amp;quot;It is owned by Playername&amp;quot;) and offers -40ac, -10svs, +2% hp regeneration. &lt;br /&gt;
&lt;br /&gt;
The staff is not bound to the player; it adds +15 svs (making it worse); it has weight 2, level 51, and has 25 charges of level 54 'heal'.&lt;br /&gt;
&lt;br /&gt;
The Scroll of Kra is a level 51 scroll that has level 55 spells of heal, heal, magic light&lt;br /&gt;
&lt;br /&gt;
First three of the aggie mobs are behind the three locked doors, keys to which can be found in chests on the upper layer (in sections above the locked-off sections on the lower layer, see map for clarification). Further south behind another locked door in the southern hall of the lower layer is the fourth.&lt;br /&gt;
&lt;br /&gt;
[[Category: Hero Areas]]&lt;/div&gt;</summary>
		<author><name>Uberelf</name></author>
		
	</entry>
	<entry>
		<id>http://govbanned.info/index.php?title=Category:Fortress_Of_Kra&amp;diff=56501</id>
		<title>Category:Fortress Of Kra</title>
		<link rel="alternate" type="text/html" href="http://govbanned.info/index.php?title=Category:Fortress_Of_Kra&amp;diff=56501"/>
		<updated>2021-06-12T20:38:26Z</updated>

		<summary type="html">&lt;p&gt;Uberelf: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''Long ago, when Kra still walked the realm a group of Dwarves set out to learn her healing ways.  After stumbling across the durite of Mt. Durr they were able to create a healing salve to cure all ailments while creating a sweet odor.''&lt;br /&gt;
&lt;br /&gt;
''Eventually this odor drew some interesting visitors and it was only then that the dwarves realized exactly what they had discovered.''&lt;br /&gt;
&lt;br /&gt;
'''Level Range:''' 51-51&lt;br /&gt;
&lt;br /&gt;
'''Builder:''' Kerrinth&lt;br /&gt;
&lt;br /&gt;
This area was added in January 2011.&lt;br /&gt;
&lt;br /&gt;
== Directions ==&lt;br /&gt;
&lt;br /&gt;
Walking route from [[Aelmon |Aelmon]]: 14n, 8w, 3n, 9w, n, 2u, 2w, u, 2n, 3w, 2n, w, 2n, 3w, n.&lt;br /&gt;
&lt;br /&gt;
[[Portal |Portaling]] point(s) suggested: [[Voli]].&lt;br /&gt;
&lt;br /&gt;
== Connections ==&lt;br /&gt;
* [[:Category:Deepways|Deepways]]&lt;br /&gt;
* [[:Category:Mt Durr|Mt. Durr]]&lt;br /&gt;
&lt;br /&gt;
== Navigation ==&lt;br /&gt;
There are two portions to the area - an upper layer and a lower layer:&lt;br /&gt;
* The upper portion is a simple cross with no aggressive mobs. &lt;br /&gt;
* The lower portion contains more non-aggresive beetles and ants, and four aggressive mobs. &lt;br /&gt;
&lt;br /&gt;
== Adventuring ==&lt;br /&gt;
This is a simple area with only a few non-wandering aggressive mobs. The aggie mobes are 75/80 while the wandering non-aggie mobies are upper 58. Because of that this is a good area for low hero soloers or high lowmort groups. The ants will flee.&lt;br /&gt;
&lt;br /&gt;
The area got an update in mid-March 2020. A solo player visiting Voli receives a quest. (The quest is not available to lords according to the mobprog.) First get the three keys from the chests upstairs, then kill the three queens, then turn in the three keys and receive another one-time-use key which leads to Jijon. Kill Jijon in the room named ''DOOM!'' and exit via &amp;quot;up&amp;quot; and Voli offers you two rewards. -- this is a solo quest, the alt that wants the insignia must get the kill on all 4 mobs.  The first 3 the the first 3 mobs can be weakened using an alt, but the last mob (level 89 sanc'd) is in a locked room and when you aquire the key, it is a one time use.  &lt;br /&gt;
&lt;br /&gt;
First, you get a &amp;quot;The Blessings of Kra&amp;quot; insignia which adds +2% healing power for 1 month. &lt;br /&gt;
&lt;br /&gt;
Second, you also get a choice between a healing helmet, staff, or scroll. The helmet is bound to the player (&amp;quot;It is owned by Playername&amp;quot;) and offers -40ac, -10svs, +2% hp regeneration. &lt;br /&gt;
&lt;br /&gt;
The staff is not bound to the player; it adds +15 svs (making it worse); it has weight 2, level 51, and has 25 charges of level 54 'heal'.&lt;br /&gt;
&lt;br /&gt;
The Scroll of Kra is a level 51 scroll that has level 55 spells of heal, heal, magic light&lt;br /&gt;
&lt;br /&gt;
First three of the aggie mobs are behind the three locked doors, keys to which can be found in chests on the upper layer (in sections above the locked-off sections on the lower layer, see map for clarification). Further south behind another locked door in the southern hall of the lower layer is the fourth.&lt;br /&gt;
&lt;br /&gt;
[[Category: Hero Areas]]&lt;/div&gt;</summary>
		<author><name>Uberelf</name></author>
		
	</entry>
	<entry>
		<id>http://govbanned.info/index.php?title=Prayer&amp;diff=56352</id>
		<title>Prayer</title>
		<link rel="alternate" type="text/html" href="http://govbanned.info/index.php?title=Prayer&amp;diff=56352"/>
		<updated>2021-05-19T18:35:31Z</updated>

		<summary type="html">&lt;p&gt;Uberelf: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''With prayer, a [[Worship |worshipper]] may seek a blessing or submit to a curse dependent upon the needs of their [[:Category: Gods And Goddesses |God]].  The results of a prayer are varied and only your particular [[:Category: Gods And Goddesses |god or goddess]] knows the reasons for each.''&lt;br /&gt;
&lt;br /&gt;
Prerequisite(s): none.&lt;br /&gt;
&lt;br /&gt;
Syntax: [[Cast |cast]] 'prayer'&lt;br /&gt;
&lt;br /&gt;
== Paladin Prayer ==&lt;br /&gt;
&lt;br /&gt;
Syntax: c prayer &amp;lt;boons&amp;gt;        [Paladin Only]&lt;br /&gt;
&lt;br /&gt;
Below are some of the paladin boons available. Note that by using 'c prayer boons' a paladin may see a list of available prayer choices, but it costs mana to do so.   More boons become available as a paladin levels.&lt;br /&gt;
&lt;br /&gt;
'''Hero 1'''&lt;br /&gt;
&lt;br /&gt;
Vigor - modifies movement regeneration by * 2&lt;br /&gt;
&lt;br /&gt;
Soothe - modifies healing power by +15%&lt;br /&gt;
&lt;br /&gt;
'''Hero 101'''&lt;br /&gt;
&lt;br /&gt;
Precision - modifies critical hit chance by +10%&lt;br /&gt;
&lt;br /&gt;
Anticipation - modifies counter hit chance by + 10%&lt;br /&gt;
&lt;br /&gt;
'''Hero 250'''&lt;br /&gt;
&lt;br /&gt;
Revive - modifies hp regeneration by * 2&lt;br /&gt;
&lt;br /&gt;
Deflection - modifies extra parry chance by + 15%&lt;br /&gt;
&lt;br /&gt;
Fineness - modifies extra attack chance by + 15%&lt;br /&gt;
&lt;br /&gt;
Retribution - modifies damage against undead by + 20%&lt;br /&gt;
&lt;br /&gt;
'''Hero 500''' &lt;br /&gt;
&lt;br /&gt;
Malice - modifies spell power by +15%&lt;br /&gt;
&lt;br /&gt;
Stupefy - modifies stunning hit chance by + 15%&lt;br /&gt;
&lt;br /&gt;
Bulwark - modifies protection from stun by + 15%&lt;br /&gt;
&lt;br /&gt;
Uplift - modifies mana regeneration by * 2&lt;br /&gt;
&lt;br /&gt;
'''Lord 1''' &lt;br /&gt;
&lt;br /&gt;
Restoration - modifies healing amplification by + 15%&lt;br /&gt;
&lt;br /&gt;
'''Lord 100'''&lt;br /&gt;
&lt;br /&gt;
Bulwark Aura - modifies protection from stun by +5% for all group members in room&lt;br /&gt;
&lt;br /&gt;
Soothe Aura - modifies healing power by +5% for all group members in room -- This is available before level 100.  my level 67 pal has it..perhaps at lord 50?&lt;br /&gt;
&lt;br /&gt;
'''Lord 225'''&lt;br /&gt;
&lt;br /&gt;
Malice Aura - modifies spell power by +5% for all group members in room&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Skills And Spells]]&lt;br /&gt;
[[Category: Spells]]&lt;br /&gt;
[[Category: Archer Lowmort Skills And Spells]]&lt;br /&gt;
[[Category: Assassin Lowmort Skills And Spells]]&lt;br /&gt;
[[Category: Black Circle Initiate Lowmort Skills And Spells]]&lt;br /&gt;
[[Category: Bladedancer Lowmort Skills And Spells]]&lt;br /&gt;
[[Category: Bodyguard Lowmort Skills And Spells]]&lt;br /&gt;
[[Category: Cleric Lowmort Skills And Spells]]&lt;br /&gt;
[[Category: Druid Lowmort Skills And Spells]]&lt;br /&gt;
[[Category: Fusilier Lowmort Skills And Spells]]&lt;br /&gt;
[[Category: Mage Lowmort Skills And Spells]]&lt;br /&gt;
[[Category: Mindbender Lowmort Skills And Spells]]&lt;br /&gt;
[[Category: Monk Lowmort Skills And Spells]]&lt;br /&gt;
[[Category: Paladin Lowmort Skills And Spells]]&lt;br /&gt;
[[Category: Priest Lowmort Skills And Spells]]&lt;br /&gt;
[[Category: Psionicist Lowmort Skills And Spells]]&lt;br /&gt;
[[Category: Rogue Lowmort Skills And Spells]]&lt;br /&gt;
[[Category: Shadowfist Lowmort Skills And Spells]]&lt;br /&gt;
[[Category: Sorcerer Lowmort Skills And Spells]]&lt;br /&gt;
[[Category: Stormlord Lowmort Skills And Spells]]&lt;br /&gt;
[[Category: Warrior Lowmort Skills And Spells]]&lt;br /&gt;
[[Category: Wizard Lowmort Skills And Spells]]&lt;br /&gt;
[[Category: Paladin Class Definers]]&lt;/div&gt;</summary>
		<author><name>Uberelf</name></author>
		
	</entry>
</feed>