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		<id>http://govbanned.info/index.php?title=Worship&amp;diff=32572</id>
		<title>Worship</title>
		<link rel="alternate" type="text/html" href="http://govbanned.info/index.php?title=Worship&amp;diff=32572"/>
		<updated>2008-05-10T13:30:20Z</updated>

		<summary type="html">&lt;p&gt;Tevildo: Correction of Qxl worship affect on lowmort prac gains (was -1 should be -2)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character Quick-Links}}&lt;br /&gt;
&lt;br /&gt;
''This is a big step in your life.  Unlike the whimsical religions of other worlds, the choosing of a [[:Category: Gods And Goddesses |God or Goddess]] for devotion becomes permanent.  The reason for this is that the [[:Category: Gods And Goddesses |gods]] take an active role once they have you within their flock and they will not [[Unworship |release your soul]] once they have it.  There are many perks and negatives to worshipping a [[:Category: Gods And Goddesses |god]] on Avatar.  You will have to research, ask around, or take a guess as to whether or not a religion is something you really wish to do.  Some [[:Category: Gods And Goddesses |Gods]], like [[Bhyss |Bhyss]], have only a few benefits (although attractive to some) and many small negatives.  The addition of religion to your life, however, will create a more unique experience for you.  The choice is yours.''&lt;br /&gt;
&lt;br /&gt;
''You'll find with certain gods and goddesses that the effects of your spells are modified.  For example, a cleric/priest who worships [[Tul-Sith]] can expect to heal 300hp with a single divinity, while others can expect less than that.  The atheist rate on that is 250hp, so [[Tul-Sith  |Tul-Sith]] offers a 20% increase in healing effectiveness.''&lt;br /&gt;
&lt;br /&gt;
''Worship can also affect things like spell duration, ac provided by spells, and melee effectiveness.  An example of this would be the [[Kra  |Kra]] armor class bonus, or the [[Quixoltan]] duration bonus.  [[Werredan  |Werredan]] is known to provide bonuses to XP as well.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ '''&amp;lt;big&amp;gt;Worship Effects Table&amp;lt;/big&amp;gt;'''&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffdead;&amp;quot; colspan=2 | EFFECTS PER DEITY&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffdead;width:48px&amp;quot; | [[Bhyss     |Bhy]]&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffdead;width:48px&amp;quot; | [[Durr      |Dur]]&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffdead;width:48px&amp;quot; | [[Gorn      |Grn]]&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffdead;width:48px&amp;quot; | [[Kra       |Kra]]&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffdead;width:48px&amp;quot; | [[Quixoltan |Qxl]]&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffdead;width:48px&amp;quot; | [[Roixa     |Rxa]]&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffdead;width:48px&amp;quot; | [[Shizaga   |Shz]]&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffdead;width:48px&amp;quot; | [[Tor       |Tor]]&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffdead;width:48px&amp;quot; | [[Tul-Sith  |Tul]]&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffdead;width:48px&amp;quot; | [[Werredan  |Wer]]&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; style=&amp;quot;background:#efefef;&amp;quot; colspan=2 | [[Leading Ability |Group Leadership Capacity]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffdddd;color:#ff0000&amp;quot; | -2&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffeeee;color:#ff0000&amp;quot; | -1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff;color:#ffffff&amp;quot; |  0&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ccccff;color:#0000ff&amp;quot; | +3&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#bbbbff;color:#0000ff&amp;quot; | +4&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffcccc;color:#ff0000&amp;quot; | -3&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff;color:#ffffff&amp;quot; |  0&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff;color:#ffffff&amp;quot; |  0&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff;color:#ffffff&amp;quot; |  0&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ddddff;color:#0000ff&amp;quot; | +2&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; style=&amp;quot;background:#efefef;&amp;quot; rowspan=2 | Regeneration Rate&lt;br /&gt;
! align=&amp;quot;left&amp;quot; style=&amp;quot;background:#efefef;&amp;quot; | [[Hit Points |Hit Points]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffdddd;color:#ff0000&amp;quot; | -10%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff;color:#ffffff&amp;quot; |  00%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffbbbb;color:#ff0000&amp;quot; | -20%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffbbbb;color:#ff0000&amp;quot; | -20%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffbbbb;color:#ff0000&amp;quot; | -20%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff;color:#ffffff&amp;quot; |  00%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffbbbb;color:#ff0000&amp;quot; | -20%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#eeeeff;color:#0000ff&amp;quot; | +05%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#bbbbff;color:#0000ff&amp;quot; | +20%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff;color:#ffffff&amp;quot; |  00%&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; style=&amp;quot;background:#efefef;&amp;quot; | [[Mana Points |Mana Points]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffdddd;color:#ff0000&amp;quot; | -10%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff;color:#ffffff&amp;quot; |  00%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffdddd;color:#ff0000&amp;quot; | -10%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffdddd;color:#ff0000&amp;quot; | -10%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffbbbb;color:#ff0000&amp;quot; | -20%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff;color:#ffffff&amp;quot; |  00%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#eeeeff;color:#0000ff&amp;quot; | +05%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff;color:#ffffff&amp;quot; |  00%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#bbbbff;color:#0000ff&amp;quot; | +20%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff;color:#ffffff&amp;quot; |  00%&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; style=&amp;quot;background:#efefef;&amp;quot; rowspan=2 | [[Cast |Spellcasting]]&lt;br /&gt;
! align=&amp;quot;left&amp;quot; style=&amp;quot;background:#efefef;&amp;quot; | Cost&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ddddff;color:#0000ff&amp;quot; | -10%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff;color:#ffffff&amp;quot; |  00%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffeeee;color:#ff0000&amp;quot; | +05%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff;color:#ffffff&amp;quot; |  00%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffeeee;color:#ff0000&amp;quot; | +05%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff;color:#ffffff&amp;quot; |  00%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#eeeeff;color:#0000ff&amp;quot; | -05%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffdddd;color:#ff0000&amp;quot; | +10%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff;color:#ffffff&amp;quot; |  00%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffdddd;color:#ff0000&amp;quot; | +10%&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; style=&amp;quot;background:#efefef;&amp;quot; | Lag&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff;color:#ffffff&amp;quot; | same&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffdddd;color:#ff0000&amp;quot; | worse&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ddddff;color:#0000ff&amp;quot; | better&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff;color:#ffffff&amp;quot; | same&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff;color:#ffffff&amp;quot; | same&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffbbbb;color:#ff0000&amp;quot; | worst&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ddddff;color:#0000ff&amp;quot; | better&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff;color:#ffffff&amp;quot; | same&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ddddff;color:#0000ff&amp;quot; | better&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff;color:#ffffff&amp;quot; | same&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; style=&amp;quot;background:#efefef;&amp;quot; rowspan=2 | [[Cast |Spellcasting]]: Buffing&lt;br /&gt;
! align=&amp;quot;left&amp;quot; style=&amp;quot;background:#efefef;&amp;quot; | Amount&amp;lt;sup&amp;gt;[8]&amp;lt;/sup&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffdddd;color:#ff0000&amp;quot; | -10%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#eeeeff;color:#0000ff&amp;quot; | +05%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#bbbbff;color:#0000ff&amp;quot; | +20%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ccccff;color:#0000ff&amp;quot; | +15%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffbbbb;color:#ff0000&amp;quot; | -20%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffcccc;color:#ff0000&amp;quot; | -15%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffdddd;color:#ff0000&amp;quot; | -10%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#eeeeff;color:#0000ff&amp;quot; | +05%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ddddff;color:#0000ff&amp;quot; | +10%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff;color:#ffffff&amp;quot; |  00%&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; style=&amp;quot;background:#efefef;&amp;quot; | Duration&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff;color:#ffffff&amp;quot; |  00%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#eeeeff;color:#0000ff&amp;quot; | +05%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffdddd;color:#ff0000&amp;quot; | -10%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff;color:#ffffff&amp;quot; |  00%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#bbbbff;color:#0000ff&amp;quot; | +20%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff;color:#ffffff&amp;quot; |  00%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#eeeeff;color:#0000ff&amp;quot; | +05%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff;color:#ffffff&amp;quot; |  00%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffeeee;color:#ff0000&amp;quot; | -05%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff;color:#ffffff&amp;quot; |  00%&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; style=&amp;quot;background:#efefef;&amp;quot; colspan=1 | [[Cast |Spellcasting]]: Healing&lt;br /&gt;
! align=&amp;quot;left&amp;quot; style=&amp;quot;background:#efefef;&amp;quot; | Amount&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffbbbb;color:#ff0000&amp;quot; | -20%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffdddd;color:#ff0000&amp;quot; | -10%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ddddff;color:#0000ff&amp;quot; | +10%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ccccff;color:#0000ff&amp;quot; | +15%?&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffeeee;color:#ff0000&amp;quot; | -05%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#eeeeff;color:#0000ff&amp;quot; | +05%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffdddd;color:#ff0000&amp;quot; | -10%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ff8888;color:#ff0000&amp;quot; | -35%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#bbbbff;color:#0000ff&amp;quot; | +20%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffbbbb;color:#ff0000&amp;quot; | -20%&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; style=&amp;quot;background:#efefef;&amp;quot; rowspan=6 | Combat Damage&lt;br /&gt;
! align=&amp;quot;left&amp;quot; style=&amp;quot;background:#efefef;&amp;quot; | [[Open Hand |Hand-to-Hand]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffdddd;color:#ff0000&amp;quot; | worse&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffdddd;color:#ff0000&amp;quot; | worse&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#bbbbff;color:#0000ff&amp;quot; | best&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffbbbb;color:#ff0000&amp;quot; | worst&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff;color:#ffffff&amp;quot; | same&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff;color:#ffffff&amp;quot; | same&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff;color:#ffffff&amp;quot; | same&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff;color:#ffffff&amp;quot; | same&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffdddd;color:#ff0000&amp;quot; | worse&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff;color:#ffffff&amp;quot; | same&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; style=&amp;quot;background:#efefef;&amp;quot; | Melee Weapon&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffbbbb;color:#ff0000&amp;quot; | worst&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffdddd;color:#ff0000&amp;quot; | worse&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffdddd;color:#ff0000&amp;quot; | worse&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ddddff;color:#0000ff&amp;quot; | better&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ddddff;color:#0000ff&amp;quot; | better&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ddddff;color:#0000ff&amp;quot; | better&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffdddd;color:#ff0000&amp;quot; | worse&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#bbbbff;color:#0000ff&amp;quot; | best&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffdddd;color:#ff0000&amp;quot; | worse&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#bbbbff;color:#0000ff&amp;quot; | best&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; style=&amp;quot;background:#efefef;&amp;quot; | Rogue Damage&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffdddd;color:#ff0000&amp;quot; | worse&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ddddff;color:#0000ff&amp;quot; | better&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffbbbb;color:#ff0000&amp;quot; | worst&amp;lt;sup&amp;gt;[5]&amp;lt;/sup&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffbbbb;color:#ff0000&amp;quot; | worst&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffdddd;color:#ff0000&amp;quot; | worse&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff;color:#ffffff&amp;quot; | same&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ddddff;color:#0000ff&amp;quot; | better&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#bbbbff;color:#0000ff&amp;quot; | best&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffbbbb;color:#ff0000&amp;quot; | worst&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffbbbb;color:#ff0000&amp;quot; | worst&amp;lt;sup&amp;gt;[1]&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; style=&amp;quot;background:#efefef;&amp;quot; | Psi (telekinetic)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffdddd;color:#ff0000&amp;quot; | worse&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff;color:#000000&amp;quot; | ??&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff;color:#000000&amp;quot; | ??&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ff7777;color:#ff0000&amp;quot; | halved&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff;color:#000000&amp;quot; | ??&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff;color:#000000&amp;quot; | ??&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#bbbbff;color:#0000ff&amp;quot; | best&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff;color:#000000&amp;quot; | ??&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff;color:#000000&amp;quot; | ??&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff;color:#000000&amp;quot; | ??&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; style=&amp;quot;background:#efefef;&amp;quot; | Missile Weapon&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff;color:#000000&amp;quot; | ??&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ddddff;color:#0000ff&amp;quot; | better&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff;color:#000000&amp;quot; | ??&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ff7777;color:#ff0000&amp;quot; | halved&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff;color:#000000&amp;quot; | ??&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#bbbbff;color:#0000ff&amp;quot; | best&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffdddd;color:#ff0000&amp;quot; | worse&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff;color:#000000&amp;quot; | ??&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff;color:#000000&amp;quot; | ??&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ddddff;color:#0000ff&amp;quot; | better&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; style=&amp;quot;background:#efefef;&amp;quot; | [[Cast |Spellcasting]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#bbbbff;color:#0000ff&amp;quot; | best&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffdddd;color:#ff0000&amp;quot; | worse&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff;color:#ffffff&amp;quot; | same&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ff7777;color:#ff0000&amp;quot; | halved&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ddddff;color:#0000ff&amp;quot; | better&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffdddd;color:#ff0000&amp;quot; | worse&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ddddff;color:#0000ff&amp;quot; | better&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff;color:#000000&amp;quot; | ??&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffdddd;color:#ff0000&amp;quot; | worse&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffdddd;color:#ff0000&amp;quot; | worse&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; style=&amp;quot;background:#efefef;&amp;quot; colspan=2 | Combat [[Experience Points |Experience-Point]] Gains&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff;color:#ffffff&amp;quot; |  00%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffbbbb;color:#ff0000&amp;quot; | -10%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff;color:#ffffff&amp;quot; |  00%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff;color:#ffffff&amp;quot; |  00%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffbbbb;color:#ff0000&amp;quot; | -20%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffbbbb;color:#ff0000&amp;quot; | -15%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#eeeeff;color:#0000ff&amp;quot; | +05%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff;color:#ffffff&amp;quot; |  00%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffdddd;color:#ff0000&amp;quot; | -10%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ddddff;color:#0000ff&amp;quot; | +10%&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; style=&amp;quot;background:#efefef;&amp;quot; colspan=2 | Death [[Experience Points |Experience-Point]] Losses&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#bbbbff;color:#0000ff&amp;quot; | -25%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffdddd;color:#ff0000&amp;quot; | +05%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffbbbb;color:#ff0000&amp;quot; | +10%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ff9999;color:#ff0000&amp;quot; | +50%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ff7777;color:#ff0000&amp;quot; | +200%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ff8888;color:#ff0000&amp;quot; | +80%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff;color:#ffffff&amp;quot; |  00%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ddddff;color:#0000ff&amp;quot; | -05%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff;color:#ffffff&amp;quot; |  00%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff;color:#ffffff&amp;quot; |  00%&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; style=&amp;quot;background:#efefef;&amp;quot; rowspan=3 | Levelup Gains&lt;br /&gt;
! align=&amp;quot;left&amp;quot; style=&amp;quot;background:#efefef;&amp;quot; | [[Hit Points |Hit Points]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffdddd;color:#ff0000&amp;quot; | worse&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff;color:#ffffff&amp;quot; | same&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffdddd;color:#ff0000&amp;quot; | worse&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff;color:#ffffff&amp;quot; | same&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#bbbbff;color:#0000ff&amp;quot; | best&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff;color:#ffffff&amp;quot; | same&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ddddff;color:#0000ff&amp;quot; | better&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ddddff;color:#0000ff&amp;quot; | better&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff;color:#ffffff&amp;quot; | same&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#bbbbff;color:#0000ff&amp;quot; | best&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; style=&amp;quot;background:#efefef;&amp;quot; | [[Mana Points |Mana Points]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ddddff;color:#0000ff&amp;quot; | better&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ddddff;color:#0000ff&amp;quot; | better&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff;color:#ffffff&amp;quot; | same&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff;color:#ffffff&amp;quot; | same&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#bbbbff;color:#0000ff&amp;quot; | best&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff;color:#ffffff&amp;quot; | same&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#bbbbff;color:#0000ff&amp;quot; | best&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffdddd;color:#ff0000&amp;quot; | worse&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ddddff;color:#0000ff&amp;quot; | better&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffdddd;color:#ff0000&amp;quot; | worse&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; style=&amp;quot;background:#efefef;&amp;quot; | [[Practice Points |Practice Points]]&amp;lt;sup&amp;gt;[2]&amp;lt;/sup&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffeeee;color:#ff0000&amp;quot; | -1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff;color:#ffffff&amp;quot; |  0&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff;color:#ffffff&amp;quot; |  0&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffeeee;color:#ff0000&amp;quot; | -1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffeeee;color:#ff0000&amp;quot; | -2&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff;color:#ffffff&amp;quot; |  0&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff;color:#ffffff&amp;quot; |  0&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffeeee;color:#ff0000&amp;quot; | -1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff;color:#ffffff&amp;quot; |  0&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff;color:#ffffff&amp;quot; |  0&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; style=&amp;quot;background:#efefef;&amp;quot; colspan=2 | Effective [[Intelligence|Int]] for [[Practice Points|Practicing]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffeeee;color:#ff0000&amp;quot; | -0.5&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#eeeeff;color:#0000ff&amp;quot; | +0.5&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ccccff;color:#0000ff&amp;quot; | +2.5&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffcccc;color:#ff0000&amp;quot; | -1.5&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffaaaa;color:#ff0000&amp;quot; | -2.5&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff;color:#ffffff&amp;quot; | 0&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffeeee;color:#ff0000&amp;quot; | -0.5&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffcccc;color:#ff0000&amp;quot; | -1.5&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff;color:#ffffff&amp;quot; | 0&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffeeee;color:#ff0000&amp;quot; | -0.5&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; style=&amp;quot;background:#efefef;&amp;quot; colspan=2 | [[Prayer |Prayer]] Responses (Average)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffdddd;color:#ff0000&amp;quot; | bad&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ddddff;color:#0000ff&amp;quot; | good&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ddddff;color:#0000ff&amp;quot; | good&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff;color:#000000&amp;quot; | mixed&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffdddd;color:#ff0000&amp;quot; | bad&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ddddff;color:#0000ff&amp;quot; | good&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff;color:#000000&amp;quot; | mixed&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffdddd;color:#ff0000&amp;quot; | bad&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ddddff;color:#0000ff&amp;quot; | good&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff;color:#000000&amp;quot; | mixed&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; style=&amp;quot;background:#efefef;&amp;quot; colspan=2 | [[Sharpen Weapon |Sharpening]]&amp;lt;sup&amp;gt;[6]&amp;lt;/sup&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff;color:#ffffff&amp;quot; | same&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ddddff;color:#0000ff&amp;quot; | better&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff;color:#ffffff&amp;quot; | same&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff;color:#ffffff&amp;quot; | same&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff;color:#ffffff&amp;quot; | same&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff;color:#ffffff&amp;quot; | same&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ddddff;color:#0000ff&amp;quot; | better&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff;color:#ffffff&amp;quot; | same&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff;color:#ffffff&amp;quot; | same&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffdddd;color:#ff0000&amp;quot; | worse&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; style=&amp;quot;background:#efefef;&amp;quot; colspan=2 | [[Enchanting |Enchanting]]&amp;lt;sup&amp;gt;[4]&amp;lt;/sup&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffdddd;color:#ff0000&amp;quot; | worse&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ddddff;color:#0000ff&amp;quot; | better&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff;color:#ffffff&amp;quot; | same&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffdddd;color:#ff0000&amp;quot; | worse&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ddddff;color:#0000ff&amp;quot; | better&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff;color:#000000&amp;quot; | ??&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ddddff;color:#0000ff&amp;quot; | better&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffdddd;color:#ff0000&amp;quot; | worse&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffdddd;color:#ff0000&amp;quot; | worse&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffdddd;color:#ff0000&amp;quot; | worse&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; style=&amp;quot;background:#efefef;&amp;quot; colspan=2 | [[Fletch |Fletching]]&amp;lt;sup&amp;gt;[7]&amp;lt;/sup&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff;color:#000000&amp;quot; | ??&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#bbbbff;color:#0000ff&amp;quot; | best&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff;color:#000000&amp;quot; | ??&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffdddd;color:#ff0000&amp;quot; | worse?&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff;color:#000000&amp;quot; | ??&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff;color:#000000&amp;quot; | ??&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff;color:#000000&amp;quot; | ??&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff;color:#000000&amp;quot; | ??&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff;color:#000000&amp;quot; | ??&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff;color:#000000&amp;quot; | ??&lt;br /&gt;
|-&lt;br /&gt;
|+ align=&amp;quot;bottom&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
''&amp;lt;sup&amp;gt;[1]&amp;lt;/sup&amp;gt; [[Werredan  |Werredan]] effectively disables your ability to do rogue damage, for example, your surprise attack will do just normal damage instead of double (atheist) and will not land very often.&amp;lt;br&amp;gt;&lt;br /&gt;
''&amp;lt;sup&amp;gt;[2]&amp;lt;/sup&amp;gt; Practice gains here refers to [[:Category: Lowmort |lowmort]] [[Practice Points |practice]] gains; as [[:Category: Hero |hero]] [[Practice Points |practice]] gains equal [[:Category: Lowmort|lowmort]] [[Practice Points |practice]] gains halved then rounded down, they may or may not be affected by worship.&amp;lt;br&amp;gt;&lt;br /&gt;
''&amp;lt;sup&amp;gt;[4]&amp;lt;/sup&amp;gt; [[:Category: Gods And Goddesses |Gods]] affect [[Enchanting |enchanting]] through their &amp;quot;presences&amp;quot;; a favorable divine presence will turn a &amp;quot;shimmer&amp;quot; into a &amp;quot;brill&amp;quot; while an unfavorable one will turn a &amp;quot;brill&amp;quot; into a &amp;quot;shimmer&amp;quot;.&amp;lt;br&amp;gt;&lt;br /&gt;
''&amp;lt;sup&amp;gt;[5]&amp;lt;/sup&amp;gt; [[Gorn  |Gorn]] seem to decrease normal rogue's rogue damage, and have no effect on shf's 'rogue' skills.  &amp;lt;br&amp;gt;&lt;br /&gt;
''&amp;lt;sup&amp;gt;[6]&amp;lt;/sup&amp;gt; A good sharpen presence prevents you from dulling your weapon. When this happens, you won't have any lag from a sharpen attempt either. It does, however, use up one use of your whetstone as usual. &amp;lt;br&amp;gt;&lt;br /&gt;
''&amp;lt;sup&amp;gt;[7]&amp;lt;/sup&amp;gt; Durr like doubles all fletching output. Roixa probably slightly better than normal. Werredan and Kra seem to worsen it slightly. &amp;lt;br&amp;gt;&lt;br /&gt;
''&amp;lt;sup&amp;gt;[8]&amp;lt;/sup&amp;gt; Negative AC effects will also worsen (i.e. make bigger, not smaller) the penalty of AC-reducing spells like ego whip, faerie fire (good), or frenzy (bad). &amp;lt;br&amp;gt;&lt;br /&gt;
''&amp;lt;sup&amp;gt;[9]&amp;lt;/sup&amp;gt; Shizaga gives a bonus to healing for clerics, unknown for druids, of approximately the same as, or slightly better than, Kra.&lt;br /&gt;
&lt;br /&gt;
This data was compiled from multiple sources that may or may not be accurate and/or up-to-date.''&lt;br /&gt;
&lt;br /&gt;
See also [[Devotion]].&lt;br /&gt;
&lt;br /&gt;
[[Category: Characters]]&lt;br /&gt;
[[Category: Commands]]&lt;br /&gt;
[[Category: Religion]]&lt;/div&gt;</summary>
		<author><name>Tevildo</name></author>
		
	</entry>
	<entry>
		<id>http://govbanned.info/index.php?title=Category:Bodyguards&amp;diff=31300</id>
		<title>Category:Bodyguards</title>
		<link rel="alternate" type="text/html" href="http://govbanned.info/index.php?title=Category:Bodyguards&amp;diff=31300"/>
		<updated>2007-08-11T00:05:35Z</updated>

		<summary type="html">&lt;p&gt;Tevildo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''[[Giants |Giants]] and other large [[:Category: Races |races]] make excellent bodyguards, serving all manner of masters.  They excel in this career not because of any altruistic tendencies or protective instinct, but because of their sheer size and tendency toward blind loyalty.  Bodyguards have a fanatical devotion to their masters, and will often fling themselves blindly into harm's way without thinking twice.  Like all [[:Category: Prestige Classes |Prestige Classes]], they retain the original class's [[Prime Requisite |Prime Requisite]], in this case, [[Strength |Strength]]. Bodyguards often become [[:Category: Berserkers |Berserkers]] after the death of a particularly beloved master, albeit at a higher level than a normal [[:Category: Warriors |Warrior]]. They can become [[:Category: Paladins |Paladins]] earlier than [[:Category: Warriors |warriors]] can.''&lt;br /&gt;
&lt;br /&gt;
'''Abbreviation:''' Bod.&lt;br /&gt;
&lt;br /&gt;
'''[[:Category: Core Classes |Base Class]]:''' [[:Category: Warriors |Warrior]].&lt;br /&gt;
&lt;br /&gt;
'''[[Prime Requisite |Prime Requisite]]:''' [[Strength |Strength]].&lt;br /&gt;
&lt;br /&gt;
== Bodyguards in General ==&lt;br /&gt;
&lt;br /&gt;
Bodyguards share much in common with their [[:Category: Warriors |Warrior]] parent class. They still receive [[Fourth Attack |Fourth Attack]] and double-weapon skills. While they can learn [[Fortitudes |Fortitudes]], [[Foci |Foci]] and [[Awen |Awen]], spell and skill selection is quite limited. On the upside, since Bodyguards typically have low intelligence and racial spellcasting penalties, they will not miss many of these skills too much.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Bodyguards receive in-class skills that allow them special bonuses in and before combat. With [[Alertness |Alertness]] active, they can use the [[Watchful Eye |Watchful Eye]] skill to change [[Monitor |Monitor]] targets during combat, allowing them to rescue small group members more easily. At hero level 101, Bodyguards can learn [[Intercede |Intercede]], a skill which is activated when the Bodyguard's monitor target is [[Aggressive |aggied]]. Instead of attacking the Bodyguard's target, the Bodyguard steps in and [[Tank |tanks]] the mob themselves. The skill works automatically, as long as alertness is activated and the Bodyguard is not in the midst of combat. At hero level 250, Bodyguards receive [[Payback |Payback]], which allows them to gain a damage bonus after interceding.&lt;br /&gt;
&lt;br /&gt;
Overall, Bodyguards are an excellent alternative for large, Warrior-oriented races on whom the large majority of spells that hero Warriors receive are wasted on. In addition, the ability to automatically protect smaller group members allows them to effectively use their [[Hit Points |Hp]] to benefit the group when they run as [[Hitter |hitters]] and [[Tank |tanks]].&lt;br /&gt;
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== Bodyguard Creation ==&lt;br /&gt;
The Bodyguard class requires warriors of large to extra large size and of low intelligence (15) to join the ranks. Upon level 50, a player meeting this criteria should seek out Gruuntak (portable), protector of the Dwarven Ambassador, and see his aid in becoming a bodyguard.&lt;br /&gt;
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== Bodyguards at Hero Tier ==&lt;br /&gt;
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=== Training ===&lt;br /&gt;
Though [[Strength |Strength]] is the prime attribute for Bodyguards, Bodyguards are advised like all classes to train [[Wisdom |Wisdom]] and [[Constitution |Constitution]] first, which will maximize both [[Practice |practices]] and [[Hit Points |hp]]. While strength will improve a Bodyguard's hitting and carrying capacity, typically low wisdom may push off training strength to max until after hero level 101.&lt;br /&gt;
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Tanking Bodyguards may wish to maximize their dexterity to maximize the effect of skills such as [[dodge|dodge]] and [[parry |parry]].&lt;br /&gt;
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=== Practicing ===&lt;br /&gt;
With their limited selection of skills and spells, practicing is typically easy for bodyguards, hindered only by their low intelligence. Hero bodyguards will want to take note that they will need to save up many additional practices for [[Sanctuary |Sanctuary]] and its prerequisites, which they can learn at sub-level 45. Since Bodyguards usually worship gods that increase the number of practices they need to adept, they can leave many spells at 94%, since failure rates on most Bodyguard races is very high.&lt;br /&gt;
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=== Devoting ===&lt;br /&gt;
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=== Fighting ===&lt;br /&gt;
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'''Soloing:'''&lt;br /&gt;
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'''Tanking:'''&lt;br /&gt;
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'''Hitting:'''&lt;br /&gt;
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== Bodyguards at Lord Tier ==&lt;br /&gt;
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== Bodyguard Remort Options ==&lt;br /&gt;
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[[Category: Prestige Classes]]&lt;/div&gt;</summary>
		<author><name>Tevildo</name></author>
		
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