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	<entry>
		<id>http://govbanned.info/index.php?title=Midgaard_Patrol_Quest&amp;diff=50724</id>
		<title>Midgaard Patrol Quest</title>
		<link rel="alternate" type="text/html" href="http://govbanned.info/index.php?title=Midgaard_Patrol_Quest&amp;diff=50724"/>
		<updated>2014-04-16T17:06:46Z</updated>

		<summary type="html">&lt;p&gt;Rsparkyc: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is the third in the chain of Patrol quests, to start it give your [[Badge Of Mervue]] from the [[Mervue Patrol Quest]] to [[Carlotta]] in [[:Category:Midgaard|Midgaard]].&lt;br /&gt;
&lt;br /&gt;
''This quest has recently changed, you can find the instructions to the old quest further down on the page.''&lt;br /&gt;
&lt;br /&gt;
1. Give your [[Badge Of Mervue]] to [[Carlotta]] in [[Jester's Bedroom]].  She can be found by walking 2s (e) e 2u 2w n (w) from [[An empty sanctuary]] (where [[Aelmon]] used to be).&lt;br /&gt;
&lt;br /&gt;
2. She will tell you to visit the [[alchemist]] and to buy some goods from him to get him talking.  You can get to him by moving (e) s 2e 2d w (w) 8n e.  You can &amp;quot;buy empty&amp;quot; for the cheapest item on the list.  Buy them one by one, and he'll start talking.&lt;br /&gt;
&lt;br /&gt;
3. He'll talk about some [[irate noble]].  He's in [[An elegant townhouse]] in the new area that used to be [[Mendek's Shack]].  Directions: (w) 2n 5w s w s (e) (sometimes you need to go up, (sometimes twice) from here to find him).  He'll tell you:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;spoiler&amp;gt;&lt;br /&gt;
'Will you idiots stop coming and acussing [sic] me of being involved in the King's death?! Ever since I was robbed, it has been one misfortune after another!' the nobleman rants.&lt;br /&gt;
&lt;br /&gt;
'The stupid robber didn't even try to hide his ghastly breath - he was drunk on mead. I bet he was a buddy of the Mead Brewer, distraught when the brewer fled the city right before the Queen died! Why don't you spread your time trying to hunt down the robber?'&lt;br /&gt;
&amp;lt;/spoiler&amp;gt;&lt;br /&gt;
&lt;br /&gt;
4.  Pay a visit to [[What remains of Mead Brewers' establishment]] (used to be [[Brewer's House]]).  There are some papers here:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;spoiler&amp;gt;&lt;br /&gt;
You look through the papers but don't spot too much of interest. There's an order for mead that was sent to [[The Dragon's Bane]] and another order sent to the [[Golden Lion]]. You're not sure how that would be useful in solving the King's murder, however. The orders aren't that recent, since the Mead Brewer left Midgaard some time ago.&lt;br /&gt;
&lt;br /&gt;
Underneath the papers you also find a simple map of Mervue, though it is so common and ordinary you decide not to take it with you.&lt;br /&gt;
&amp;lt;/spoiler&amp;gt;&lt;br /&gt;
&lt;br /&gt;
5.  Head to [[The Golden Lion]].  8n 2w (s).  Buy some beer.  You'll see the following conversation:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;spoiler&amp;gt;&lt;br /&gt;
The bartender wipes down a glass and asks 'What can I get for you, Pyric?'&lt;br /&gt;
&lt;br /&gt;
buy beer&lt;br /&gt;
&lt;br /&gt;
'Would you like a table in the corner? That seems to be a popular choice for loners like yourself. That's what the last loner wanted...' the bartender remarks.&lt;br /&gt;
&lt;br /&gt;
buy beer&lt;br /&gt;
&lt;br /&gt;
'Not that I ever saw his face' the bartender adds as he picks up the conversation again. 'He never once removed his hood.'&lt;br /&gt;
&lt;br /&gt;
buy beer&lt;br /&gt;
&lt;br /&gt;
'He did ask for a room upstairs, though. You can have it tonight if you want - it's currently available. It only costs a topaz per night.' he says.&lt;br /&gt;
&amp;lt;/spoiler&amp;gt;&lt;br /&gt;
&lt;br /&gt;
6.  Head to the bank ((n) 2e 4s (e)).  Withdraw a [[topaz]] (you'll need 4000 coins).  Head back and give the topaz to a bartender.  He'll tell you that you can find a place to sleep upstairs.&lt;br /&gt;
&lt;br /&gt;
7.  Head w u e.  Knock.  Take the two items here and head to Carlotta.  Make sure you wear your level gear if you're not maxed yet.  Give the 2 items to Carlotta.  Enjoy your 1500xp.&lt;br /&gt;
&lt;br /&gt;
8. Don't forget to get your item from the King's Bedroom (It's located on the same floor you're on)&lt;br /&gt;
&lt;br /&gt;
== Old Quest: ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
1. You will receive training in the use of social emotes to investigate and interrogate Midgaard citizens.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;spoiler&amp;gt;&lt;br /&gt;
&lt;br /&gt;
There are three types of socials: aggressive, romantic, and friendly.&lt;br /&gt;
&lt;br /&gt;
Carlotta will demonstrate the socials, and give you a summary list of each type.&lt;br /&gt;
&lt;br /&gt;
Feel free to alias them as you will be using them a lot.&lt;br /&gt;
&lt;br /&gt;
Different options are presented to different characters (male/female/neuter - any other factors?) &lt;br /&gt;
and the dialogue will change depending on which set you are able to use.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/spoiler&amp;gt;&lt;br /&gt;
&lt;br /&gt;
2. Carlotta will send you to find clues. When approaching a wandering mob, follow it so you don't lose it. You need to use your training to get the info out of 12 different mobs, all of which are in or near Midgaard. Every one of them will emote in some manner to you so you will be able to recognize which mobs need investigation. Furthermore, if there are multiple &amp;quot;copies&amp;quot; of a mob in the city, you only need to do this for one of them.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;spoiler&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The people you need to speak with are:&lt;br /&gt;
&lt;br /&gt;
:The Duchess (Castle 2nd floor / Throne Room) &lt;br /&gt;
:The Court Toady (Castle 2nd floor / Throne Room)&lt;br /&gt;
:Andromeda, a Shop-keeper in Heroes Circle&lt;br /&gt;
:A hopeless drunk (Wanders, the right drunk will respond when you enter the room)&lt;br /&gt;
:An elven demonologist in The Royal Library&lt;br /&gt;
:A grumpy maiden (wanders the streets)&lt;br /&gt;
:A jailer's assistant, under executioner's block&lt;br /&gt;
:Chuckie, the Map seller, East of Aelmon&lt;br /&gt;
:An ex-samuari, the HFIL bar, slightly north of the Eastern courtyard&lt;br /&gt;
:A grocer in the general store, a little north of Aelmon&lt;br /&gt;
:A footpad (wanders the streets, the right footpad will respond when you enter the room)&lt;br /&gt;
:The Master Mason (wanders - sometimes in the castle, sometimes running around the streets of Midgaard.)&lt;br /&gt;
:* You need the Master Mason, not one of the several regular masons.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:If you are not yet familiar with Midgaard, it is well worth exploring, as it comes up in a lot of quests, events, etc.&lt;br /&gt;
:Also, it can be faster to walk between some of these places than getting a portal from sanctum, especially when&lt;br /&gt;
:the bots are busy.  If you are having trouble finding a particular place, you can find a [[Midgaard Map|map of Midgaard here]].&lt;br /&gt;
&lt;br /&gt;
:The first of the three socials is easy, as the mob will perform it when you enter the room, so you just have to copy.&lt;br /&gt;
:If you get the third social wrong, you can simply reenter the room, and the mob will perform the second social initially, so you can skip the first.&lt;br /&gt;
:If you get the second attempt wrong, you will need to start over, by reentering the room.&lt;br /&gt;
&lt;br /&gt;
:The maiden, drunk and footpad can be the hardest to find, so if you spot them on your travels, do them before continuing with other mobs.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/spoiler&amp;gt;&lt;br /&gt;
&lt;br /&gt;
3. Once you have gathered 12 clues, report to Carlotta and you go on a hunt for the perpetrators!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;spoiler&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:After handing in the twelve clues, you will need to hunt down the three henchmen at their hideouts.&lt;br /&gt;
&lt;br /&gt;
:The locations which you uncovered during the preceding step of the quest will now be repeated again, in case you have forgotten.&lt;br /&gt;
&lt;br /&gt;
:And finally the main mob:&lt;br /&gt;
&lt;br /&gt;
:Go to the Royal Midgaard Library, and enter the catacombs (the entrance is west of The Chief Librarian and Demonologist, at the end of a row of shelves.)&lt;br /&gt;
&lt;br /&gt;
:The final boss is hiding deep within, with the royal sceptre.  Try to speed walk past the mobs, and use sneak, being wary of Ooze mobs.&lt;br /&gt;
&lt;br /&gt;
:You will need to be a little careful running this area with a level 35 character, but as long as your aren't reckless (make sure your spells aren't about to fall,&lt;br /&gt;
:carry a couple of healing potions, avoid rooms with too many mobs) you should be okay.&lt;br /&gt;
&amp;lt;/spoiler&amp;gt;&lt;br /&gt;
4. Return with the stolen item. &lt;br /&gt;
&lt;br /&gt;
You will receive a [[Badge Of Midgaard]], a replacement insignia - [[Honorary Townguard Of Midgaard Insignia]], and 1500 XP. &lt;br /&gt;
Keep the badge as it is used in the [[Kriegstadt Patrol Quest]] for Heroes of level 1-100  (see HELP PATROL QUESTS for more information on this and other patrol quests).&lt;br /&gt;
&lt;br /&gt;
[[Category:Quests In Midgaard]]&lt;br /&gt;
[[Category:Insignia Quests]]&lt;/div&gt;</summary>
		<author><name>Rsparkyc</name></author>
		
	</entry>
	<entry>
		<id>http://govbanned.info/index.php?title=Midgaard_Patrol_Quest&amp;diff=50723</id>
		<title>Midgaard Patrol Quest</title>
		<link rel="alternate" type="text/html" href="http://govbanned.info/index.php?title=Midgaard_Patrol_Quest&amp;diff=50723"/>
		<updated>2014-04-16T17:05:06Z</updated>

		<summary type="html">&lt;p&gt;Rsparkyc: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is the third in the chain of Patrol quests, to start it give your [[Badge Of Mervue]] from the [[Mervue Patrol Quest]] to [[Carlotta]] in [[:Category:Midgaard|Midgaard]].&lt;br /&gt;
&lt;br /&gt;
''This quest has recently changed, you can find the instructions to the old quest further down on the page.''&lt;br /&gt;
&lt;br /&gt;
1. Give your [[Badge Of Mervue]] to [[Carlotta]] in [[Jester's Bedroom]].  She can be found by walking 2s (e) e 2u 2w n (w) from [[An empty sanctuary]] (where [[Aelmon]] used to be).&lt;br /&gt;
&lt;br /&gt;
2. She will tell you to visit the [[alchemist]] and to buy some goods from him to get him talking.  You can get to him by moving (e) s 2e 2d w (w) 8n e.  You can &amp;quot;buy empty&amp;quot; for the cheapest item on the list.  Buy them one by one, and he'll start talking.&lt;br /&gt;
&lt;br /&gt;
3. He'll talk about some [[irate noble]].  He's in [[An elegant townhouse]] in the new area that used to be [[Mendek's Shack]].  Directions: (w) 2n 5w s w s (e) (sometimes you need to go up, (sometimes twice) from here to find him).  He'll tell you:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;spoiler&amp;gt;&lt;br /&gt;
'Will you idiots stop coming and acussing [sic] me of being involved in the King's death?! Ever since I was robbed, it has been one misfortune after another!' the nobleman rants.&lt;br /&gt;
&lt;br /&gt;
'The stupid robber didn't even try to hide his ghastly breath - he was drunk on mead. I bet he was a buddy of the Mead Brewer, distraught when the brewer fled the city right before the Queen died! Why don't you spread your time trying to hunt down the robber?'&lt;br /&gt;
&amp;lt;/spoiler&amp;gt;&lt;br /&gt;
&lt;br /&gt;
4.  Pay a visit to [[What remains of Mead Brewers' establishment]] (used to be [[Brewer's House]]).  There are some papers here:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;spoiler&amp;gt;&lt;br /&gt;
You look through the papers but don't spot too much of interest. There's an order for mead that was sent to [[The Dragon's Bane]] and another order sent to the [[Golden Lion]]. You're not sure how that would be useful in solving the King's murder, however. The orders aren't that recent, since the Mead Brewer left Midgaard some time ago.&lt;br /&gt;
&lt;br /&gt;
Underneath the papers you also find a simple map of Mervue, though it is so common and ordinary you decide not to take it with you.&lt;br /&gt;
&amp;lt;/spoiler&amp;gt;&lt;br /&gt;
&lt;br /&gt;
5.  Head to [[The Golden Lion]].  8n 2w (s).  Buy some beer.  You'll see the following conversation:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;spoiler&amp;gt;&lt;br /&gt;
The bartender wipes down a glass and asks 'What can I get for you, Pyric?'&lt;br /&gt;
&lt;br /&gt;
buy beer&lt;br /&gt;
&lt;br /&gt;
'Would you like a table in the corner? That seems to be a popular choice for loners like yourself. That's what the last loner wanted...' the bartender remarks.&lt;br /&gt;
&lt;br /&gt;
buy beer&lt;br /&gt;
&lt;br /&gt;
'Not that I ever saw his face' the bartender adds as he picks up the conversation again. 'He never once removed his hood.'&lt;br /&gt;
&lt;br /&gt;
buy beer&lt;br /&gt;
&lt;br /&gt;
'He did ask for a room upstairs, though. You can have it tonight if you want - it's currently available. It only costs a topaz per night.' he says.&lt;br /&gt;
&amp;lt;/spoiler&amp;gt;&lt;br /&gt;
&lt;br /&gt;
6.  Head to the bank ((n) 2e 4s (e)).  Withdraw a [[topaz]] (you'll need 4000 coins).  Head back and give the topaz to a bartender.  He'll tell you that you can find a place to sleep upstairs.&lt;br /&gt;
&lt;br /&gt;
7.  Head w u e.  Knock.  Take the two items here and head to Carlotta.  Make sure you wear your level gear if you're not maxed yet.  Give the 2 items to Carlotta  Enjoy your 1500xp.&lt;br /&gt;
&lt;br /&gt;
8. Don't forget to get your item from the King's Bedroom (It's located on the same floor you're on)&lt;br /&gt;
&lt;br /&gt;
== Old Quest: ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
1. You will receive training in the use of social emotes to investigate and interrogate Midgaard citizens.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;spoiler&amp;gt;&lt;br /&gt;
&lt;br /&gt;
There are three types of socials: aggressive, romantic, and friendly.&lt;br /&gt;
&lt;br /&gt;
Carlotta will demonstrate the socials, and give you a summary list of each type.&lt;br /&gt;
&lt;br /&gt;
Feel free to alias them as you will be using them a lot.&lt;br /&gt;
&lt;br /&gt;
Different options are presented to different characters (male/female/neuter - any other factors?) &lt;br /&gt;
and the dialogue will change depending on which set you are able to use.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/spoiler&amp;gt;&lt;br /&gt;
&lt;br /&gt;
2. Carlotta will send you to find clues. When approaching a wandering mob, follow it so you don't lose it. You need to use your training to get the info out of 12 different mobs, all of which are in or near Midgaard. Every one of them will emote in some manner to you so you will be able to recognize which mobs need investigation. Furthermore, if there are multiple &amp;quot;copies&amp;quot; of a mob in the city, you only need to do this for one of them.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;spoiler&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The people you need to speak with are:&lt;br /&gt;
&lt;br /&gt;
:The Duchess (Castle 2nd floor / Throne Room) &lt;br /&gt;
:The Court Toady (Castle 2nd floor / Throne Room)&lt;br /&gt;
:Andromeda, a Shop-keeper in Heroes Circle&lt;br /&gt;
:A hopeless drunk (Wanders, the right drunk will respond when you enter the room)&lt;br /&gt;
:An elven demonologist in The Royal Library&lt;br /&gt;
:A grumpy maiden (wanders the streets)&lt;br /&gt;
:A jailer's assistant, under executioner's block&lt;br /&gt;
:Chuckie, the Map seller, East of Aelmon&lt;br /&gt;
:An ex-samuari, the HFIL bar, slightly north of the Eastern courtyard&lt;br /&gt;
:A grocer in the general store, a little north of Aelmon&lt;br /&gt;
:A footpad (wanders the streets, the right footpad will respond when you enter the room)&lt;br /&gt;
:The Master Mason (wanders - sometimes in the castle, sometimes running around the streets of Midgaard.)&lt;br /&gt;
:* You need the Master Mason, not one of the several regular masons.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:If you are not yet familiar with Midgaard, it is well worth exploring, as it comes up in a lot of quests, events, etc.&lt;br /&gt;
:Also, it can be faster to walk between some of these places than getting a portal from sanctum, especially when&lt;br /&gt;
:the bots are busy.  If you are having trouble finding a particular place, you can find a [[Midgaard Map|map of Midgaard here]].&lt;br /&gt;
&lt;br /&gt;
:The first of the three socials is easy, as the mob will perform it when you enter the room, so you just have to copy.&lt;br /&gt;
:If you get the third social wrong, you can simply reenter the room, and the mob will perform the second social initially, so you can skip the first.&lt;br /&gt;
:If you get the second attempt wrong, you will need to start over, by reentering the room.&lt;br /&gt;
&lt;br /&gt;
:The maiden, drunk and footpad can be the hardest to find, so if you spot them on your travels, do them before continuing with other mobs.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/spoiler&amp;gt;&lt;br /&gt;
&lt;br /&gt;
3. Once you have gathered 12 clues, report to Carlotta and you go on a hunt for the perpetrators!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;spoiler&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:After handing in the twelve clues, you will need to hunt down the three henchmen at their hideouts.&lt;br /&gt;
&lt;br /&gt;
:The locations which you uncovered during the preceding step of the quest will now be repeated again, in case you have forgotten.&lt;br /&gt;
&lt;br /&gt;
:And finally the main mob:&lt;br /&gt;
&lt;br /&gt;
:Go to the Royal Midgaard Library, and enter the catacombs (the entrance is west of The Chief Librarian and Demonologist, at the end of a row of shelves.)&lt;br /&gt;
&lt;br /&gt;
:The final boss is hiding deep within, with the royal sceptre.  Try to speed walk past the mobs, and use sneak, being wary of Ooze mobs.&lt;br /&gt;
&lt;br /&gt;
:You will need to be a little careful running this area with a level 35 character, but as long as your aren't reckless (make sure your spells aren't about to fall,&lt;br /&gt;
:carry a couple of healing potions, avoid rooms with too many mobs) you should be okay.&lt;br /&gt;
&amp;lt;/spoiler&amp;gt;&lt;br /&gt;
4. Return with the stolen item. &lt;br /&gt;
&lt;br /&gt;
You will receive a [[Badge Of Midgaard]], a replacement insignia - [[Honorary Townguard Of Midgaard Insignia]], and 1500 XP. &lt;br /&gt;
Keep the badge as it is used in the [[Kriegstadt Patrol Quest]] for Heroes of level 1-100  (see HELP PATROL QUESTS for more information on this and other patrol quests).&lt;br /&gt;
&lt;br /&gt;
[[Category:Quests In Midgaard]]&lt;br /&gt;
[[Category:Insignia Quests]]&lt;/div&gt;</summary>
		<author><name>Rsparkyc</name></author>
		
	</entry>
	<entry>
		<id>http://govbanned.info/index.php?title=Midgaard_Patrol_Quest&amp;diff=50722</id>
		<title>Midgaard Patrol Quest</title>
		<link rel="alternate" type="text/html" href="http://govbanned.info/index.php?title=Midgaard_Patrol_Quest&amp;diff=50722"/>
		<updated>2014-04-14T16:02:33Z</updated>

		<summary type="html">&lt;p&gt;Rsparkyc: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is the third in the chain of Patrol quests, to start it give your [[Badge Of Mervue]] from the [[Mervue Patrol Quest]] to [[Carlotta]] in [[:Category:Midgaard|Midgaard]].&lt;br /&gt;
&lt;br /&gt;
''This quest has recently changed, you can find the instructions to the old quest further down on the page.''&lt;br /&gt;
&lt;br /&gt;
1. Give your [[Badge Of Mervue]] to [[Carlotta]] in [[Jester's Bedroom]].  She can be found by walking 2s (e) e 2u 2w n (w) from [[An empty sanctuary]] (where [[Aelmon]] used to be).&lt;br /&gt;
&lt;br /&gt;
2. She will tell you to visit the [[alchemist]] and to buy some goods from him to get him talking.  You can get to him by moving (e) s 2e 2d w (w) 8n e.  You can &amp;quot;buy empty&amp;quot; for the cheapest item on the list.  Buy them one by one, and he'll start talking.&lt;br /&gt;
&lt;br /&gt;
3. He'll talk about some [[irate noble]].  He's in [[An elegant townhouse]] in the new area that used to be [[Mendek's Shack]].  Directions: (w) 2n 5w s w s (e) (sometimes you need to go up, (sometimes twice) from here to find him).  He'll tell you:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;spoiler&amp;gt;&lt;br /&gt;
'Will you idiots stop coming and acussing [sic] me of being involved in the King's death?! Ever since I was robbed, it has been one misfortune after another!' the nobleman rants.&lt;br /&gt;
&lt;br /&gt;
'The stupid robber didn't even try to hide his ghastly breath - he was drunk on mead. I bet he was a buddy of the Mead Brewer, distraught when the brewer fled the city right before the Queen died! Why don't you spread your time trying to hunt down the robber?'&lt;br /&gt;
&amp;lt;/spoiler&amp;gt;&lt;br /&gt;
&lt;br /&gt;
4.  Pay a visit to [[What remains of Mead Brewers' establishment]] (used to be [[Brewer's House]]).  There are some papers here:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;spoiler&amp;gt;&lt;br /&gt;
You look through the papers but don't spot too much of interest. There's an order for mead that was sent to [[The Dragon's Bane]] and another order sent to the [[Golden Lion]]. You're not sure how that would be useful in solving the King's murder, however. The orders aren't that recent, since the Mead Brewer left Midgaard some time ago.&lt;br /&gt;
&lt;br /&gt;
Underneath the papers you also find a simple map of Mervue, though it is so common and ordinary you decide not to take it with you.&lt;br /&gt;
&amp;lt;/spoiler&amp;gt;&lt;br /&gt;
&lt;br /&gt;
5.  Head to [[The Golden Lion]].  8n 2w (s).  Buy some beer.  You'll see the following conversation:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;spoiler&amp;gt;&lt;br /&gt;
The bartender wipes down a glass and asks 'What can I get for you, Pyric?'&lt;br /&gt;
&lt;br /&gt;
buy beer&lt;br /&gt;
&lt;br /&gt;
'Would you like a table in the corner? That seems to be a popular choice for loners like yourself. That's what the last loner wanted...' the bartender remarks.&lt;br /&gt;
&lt;br /&gt;
buy beer&lt;br /&gt;
&lt;br /&gt;
'Not that I ever saw his face' the bartender adds as he picks up the conversation again. 'He never once removed his hood.'&lt;br /&gt;
&lt;br /&gt;
buy beer&lt;br /&gt;
&lt;br /&gt;
'He did ask for a room upstairs, though. You can have it tonight if you want - it's currently available. It only costs a topaz per night.' he says.&lt;br /&gt;
&amp;lt;/spoiler&amp;gt;&lt;br /&gt;
&lt;br /&gt;
6.  Head to the bank ((n) 2e 4s (e)).  Withdraw a [[topaz]] (you'll need 4000 coins).  Head back and give the topaz to a bartender.  He'll tell you that you can find a place to sleep upstairs.&lt;br /&gt;
&lt;br /&gt;
7.  Head w u e.  Knock.  Take the two items here and head to Carlotta.  Make sure you wear your level gear if you're not maxed yet.  Give the 2 items to Carlotta  Enjoy your 1500xp.&lt;br /&gt;
&lt;br /&gt;
8. Don't forget to get your item from the King's Beedroom&lt;br /&gt;
&lt;br /&gt;
== Old Quest: ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
1. You will receive training in the use of social emotes to investigate and interrogate Midgaard citizens.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;spoiler&amp;gt;&lt;br /&gt;
&lt;br /&gt;
There are three types of socials: aggressive, romantic, and friendly.&lt;br /&gt;
&lt;br /&gt;
Carlotta will demonstrate the socials, and give you a summary list of each type.&lt;br /&gt;
&lt;br /&gt;
Feel free to alias them as you will be using them a lot.&lt;br /&gt;
&lt;br /&gt;
Different options are presented to different characters (male/female/neuter - any other factors?) &lt;br /&gt;
and the dialogue will change depending on which set you are able to use.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/spoiler&amp;gt;&lt;br /&gt;
&lt;br /&gt;
2. Carlotta will send you to find clues. When approaching a wandering mob, follow it so you don't lose it. You need to use your training to get the info out of 12 different mobs, all of which are in or near Midgaard. Every one of them will emote in some manner to you so you will be able to recognize which mobs need investigation. Furthermore, if there are multiple &amp;quot;copies&amp;quot; of a mob in the city, you only need to do this for one of them.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;spoiler&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The people you need to speak with are:&lt;br /&gt;
&lt;br /&gt;
:The Duchess (Castle 2nd floor / Throne Room) &lt;br /&gt;
:The Court Toady (Castle 2nd floor / Throne Room)&lt;br /&gt;
:Andromeda, a Shop-keeper in Heroes Circle&lt;br /&gt;
:A hopeless drunk (Wanders, the right drunk will respond when you enter the room)&lt;br /&gt;
:An elven demonologist in The Royal Library&lt;br /&gt;
:A grumpy maiden (wanders the streets)&lt;br /&gt;
:A jailer's assistant, under executioner's block&lt;br /&gt;
:Chuckie, the Map seller, East of Aelmon&lt;br /&gt;
:An ex-samuari, the HFIL bar, slightly north of the Eastern courtyard&lt;br /&gt;
:A grocer in the general store, a little north of Aelmon&lt;br /&gt;
:A footpad (wanders the streets, the right footpad will respond when you enter the room)&lt;br /&gt;
:The Master Mason (wanders - sometimes in the castle, sometimes running around the streets of Midgaard.)&lt;br /&gt;
:* You need the Master Mason, not one of the several regular masons.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:If you are not yet familiar with Midgaard, it is well worth exploring, as it comes up in a lot of quests, events, etc.&lt;br /&gt;
:Also, it can be faster to walk between some of these places than getting a portal from sanctum, especially when&lt;br /&gt;
:the bots are busy.  If you are having trouble finding a particular place, you can find a [[Midgaard Map|map of Midgaard here]].&lt;br /&gt;
&lt;br /&gt;
:The first of the three socials is easy, as the mob will perform it when you enter the room, so you just have to copy.&lt;br /&gt;
:If you get the third social wrong, you can simply reenter the room, and the mob will perform the second social initially, so you can skip the first.&lt;br /&gt;
:If you get the second attempt wrong, you will need to start over, by reentering the room.&lt;br /&gt;
&lt;br /&gt;
:The maiden, drunk and footpad can be the hardest to find, so if you spot them on your travels, do them before continuing with other mobs.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/spoiler&amp;gt;&lt;br /&gt;
&lt;br /&gt;
3. Once you have gathered 12 clues, report to Carlotta and you go on a hunt for the perpetrators!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;spoiler&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:After handing in the twelve clues, you will need to hunt down the three henchmen at their hideouts.&lt;br /&gt;
&lt;br /&gt;
:The locations which you uncovered during the preceding step of the quest will now be repeated again, in case you have forgotten.&lt;br /&gt;
&lt;br /&gt;
:And finally the main mob:&lt;br /&gt;
&lt;br /&gt;
:Go to the Royal Midgaard Library, and enter the catacombs (the entrance is west of The Chief Librarian and Demonologist, at the end of a row of shelves.)&lt;br /&gt;
&lt;br /&gt;
:The final boss is hiding deep within, with the royal sceptre.  Try to speed walk past the mobs, and use sneak, being wary of Ooze mobs.&lt;br /&gt;
&lt;br /&gt;
:You will need to be a little careful running this area with a level 35 character, but as long as your aren't reckless (make sure your spells aren't about to fall,&lt;br /&gt;
:carry a couple of healing potions, avoid rooms with too many mobs) you should be okay.&lt;br /&gt;
&amp;lt;/spoiler&amp;gt;&lt;br /&gt;
4. Return with the stolen item. &lt;br /&gt;
&lt;br /&gt;
You will receive a [[Badge Of Midgaard]], a replacement insignia - [[Honorary Townguard Of Midgaard Insignia]], and 1500 XP. &lt;br /&gt;
Keep the badge as it is used in the [[Kriegstadt Patrol Quest]] for Heroes of level 1-100  (see HELP PATROL QUESTS for more information on this and other patrol quests).&lt;br /&gt;
&lt;br /&gt;
[[Category:Quests In Midgaard]]&lt;br /&gt;
[[Category:Insignia Quests]]&lt;/div&gt;</summary>
		<author><name>Rsparkyc</name></author>
		
	</entry>
	<entry>
		<id>http://govbanned.info/index.php?title=Midgaard_Patrol_Quest&amp;diff=50721</id>
		<title>Midgaard Patrol Quest</title>
		<link rel="alternate" type="text/html" href="http://govbanned.info/index.php?title=Midgaard_Patrol_Quest&amp;diff=50721"/>
		<updated>2014-04-14T16:01:17Z</updated>

		<summary type="html">&lt;p&gt;Rsparkyc: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is the third in the chain of Patrol quests, to start it give your [[Badge Of Mervue]] from the [[Mervue Patrol Quest]] to [[Carlotta]] in [[:Category:Midgaard|Midgaard]].&lt;br /&gt;
&lt;br /&gt;
''This quest has recently changed, you can find the instructions to the old quest further down on the page.''&lt;br /&gt;
&lt;br /&gt;
1. Give your [[Badge Of Mervue]] to [[Carlotta]] in [[Jester's Bedroom]].  She can be found by walking 2s (e) e 2u 2w n (w) from [[An empty sanctuary]] (where [[Aelmon]] used to be).&lt;br /&gt;
&lt;br /&gt;
2. She will tell you to visit the [[alchemist]] and to buy some goods from him to get him talking.  You can get to him by moving (e) s 2e 2d w (w) 8n e.  You can &amp;quot;buy empty&amp;quot; for the cheapest item on the list.  Buy them one by one, and he'll start talking.&lt;br /&gt;
&lt;br /&gt;
3. He'll talk about some [[irate noble]].  He's in [[An elegant townhouse]] in the new area that used to be [[Mendek's Shack]].  Directions: (w) 2n 5w s w s (e) (sometimes you need to go up, (sometimes twice) from here to find him).  He'll tell you:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;spoiler&amp;gt;&lt;br /&gt;
'Will you idiots stop coming and acussing [sic] me of being involved in the King's death?! Ever since I was robbed, it has been one misfortune after another!' the nobleman rants.&lt;br /&gt;
&lt;br /&gt;
'The stupid robber didn't even try to hide his ghastly breath - he was drunk on mead. I bet he was a buddy of the Mead Brewer, distraught when the brewer fled the city right before the Queen died! Why don't you spread your time trying to hunt down the robber?'&lt;br /&gt;
&amp;lt;/spoiler&amp;gt;&lt;br /&gt;
&lt;br /&gt;
4.  Pay a visit to [[What remains of Mead Brewers' establishment]] (used to be [[Brewer's House]]).  There are some papers here:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;spoiler&amp;gt;&lt;br /&gt;
You look through the papers but don't spot too much of interest. There's an order for mead that was sent to [[The Dragon's Bane]] and another order sent to the [[Golden Lion]]. You're not sure how that would be useful in solving the King's murder, however. The orders aren't that recent, since the Mead Brewer left Midgaard some time ago.&lt;br /&gt;
&lt;br /&gt;
Underneath the papers you also find a simple map of Mervue, though it is so common and ordinary you decide not to take it with you.&lt;br /&gt;
&amp;lt;/spoiler&amp;gt;&lt;br /&gt;
&lt;br /&gt;
5.  Head to [[The Golden Lion]].  8n 2w (s).  Buy some beer.  You'll see the following conversation:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;spoiler&amp;gt;&lt;br /&gt;
The bartender wipes down a glass and asks 'What can I get for you, Pyric?'&lt;br /&gt;
&lt;br /&gt;
buy beer&lt;br /&gt;
&lt;br /&gt;
'Would you like a table in the corner? That seems to be a popular choice for loners like yourself. That's what the last loner wanted...' the bartender remarks.&lt;br /&gt;
&lt;br /&gt;
buy beer&lt;br /&gt;
&lt;br /&gt;
'Not that I ever saw his face' the bartender adds as he picks up the conversation again. 'He never once removed his hood.'&lt;br /&gt;
&lt;br /&gt;
buy beer&lt;br /&gt;
&lt;br /&gt;
'He did ask for a room upstairs, though. You can have it tonight if you want - it's currently available. It only costs a topaz per night.' he says.&lt;br /&gt;
&amp;lt;/spoiler&amp;gt;&lt;br /&gt;
&lt;br /&gt;
6.  Head to the bank ((n) 2e 4s (e)).  Withdraw a [[topaz]] (you'll need 4000 coins).  Head back and give the topaz to a bartender.  He'll tell you that you can find a place to sleep upstairs.&lt;br /&gt;
&lt;br /&gt;
7.  Head w u e.  Knock.  Take the two items here and head to Carlotta.  Make sure you wear your level gear if you're not maxed yet.  Give the 2 items to Carlotta  Enjoy your 1500xp.&lt;br /&gt;
&lt;br /&gt;
== Old Quest: ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
1. You will receive training in the use of social emotes to investigate and interrogate Midgaard citizens.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;spoiler&amp;gt;&lt;br /&gt;
&lt;br /&gt;
There are three types of socials: aggressive, romantic, and friendly.&lt;br /&gt;
&lt;br /&gt;
Carlotta will demonstrate the socials, and give you a summary list of each type.&lt;br /&gt;
&lt;br /&gt;
Feel free to alias them as you will be using them a lot.&lt;br /&gt;
&lt;br /&gt;
Different options are presented to different characters (male/female/neuter - any other factors?) &lt;br /&gt;
and the dialogue will change depending on which set you are able to use.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/spoiler&amp;gt;&lt;br /&gt;
&lt;br /&gt;
2. Carlotta will send you to find clues. When approaching a wandering mob, follow it so you don't lose it. You need to use your training to get the info out of 12 different mobs, all of which are in or near Midgaard. Every one of them will emote in some manner to you so you will be able to recognize which mobs need investigation. Furthermore, if there are multiple &amp;quot;copies&amp;quot; of a mob in the city, you only need to do this for one of them.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;spoiler&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The people you need to speak with are:&lt;br /&gt;
&lt;br /&gt;
:The Duchess (Castle 2nd floor / Throne Room) &lt;br /&gt;
:The Court Toady (Castle 2nd floor / Throne Room)&lt;br /&gt;
:Andromeda, a Shop-keeper in Heroes Circle&lt;br /&gt;
:A hopeless drunk (Wanders, the right drunk will respond when you enter the room)&lt;br /&gt;
:An elven demonologist in The Royal Library&lt;br /&gt;
:A grumpy maiden (wanders the streets)&lt;br /&gt;
:A jailer's assistant, under executioner's block&lt;br /&gt;
:Chuckie, the Map seller, East of Aelmon&lt;br /&gt;
:An ex-samuari, the HFIL bar, slightly north of the Eastern courtyard&lt;br /&gt;
:A grocer in the general store, a little north of Aelmon&lt;br /&gt;
:A footpad (wanders the streets, the right footpad will respond when you enter the room)&lt;br /&gt;
:The Master Mason (wanders - sometimes in the castle, sometimes running around the streets of Midgaard.)&lt;br /&gt;
:* You need the Master Mason, not one of the several regular masons.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:If you are not yet familiar with Midgaard, it is well worth exploring, as it comes up in a lot of quests, events, etc.&lt;br /&gt;
:Also, it can be faster to walk between some of these places than getting a portal from sanctum, especially when&lt;br /&gt;
:the bots are busy.  If you are having trouble finding a particular place, you can find a [[Midgaard Map|map of Midgaard here]].&lt;br /&gt;
&lt;br /&gt;
:The first of the three socials is easy, as the mob will perform it when you enter the room, so you just have to copy.&lt;br /&gt;
:If you get the third social wrong, you can simply reenter the room, and the mob will perform the second social initially, so you can skip the first.&lt;br /&gt;
:If you get the second attempt wrong, you will need to start over, by reentering the room.&lt;br /&gt;
&lt;br /&gt;
:The maiden, drunk and footpad can be the hardest to find, so if you spot them on your travels, do them before continuing with other mobs.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/spoiler&amp;gt;&lt;br /&gt;
&lt;br /&gt;
3. Once you have gathered 12 clues, report to Carlotta and you go on a hunt for the perpetrators!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;spoiler&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:After handing in the twelve clues, you will need to hunt down the three henchmen at their hideouts.&lt;br /&gt;
&lt;br /&gt;
:The locations which you uncovered during the preceding step of the quest will now be repeated again, in case you have forgotten.&lt;br /&gt;
&lt;br /&gt;
:And finally the main mob:&lt;br /&gt;
&lt;br /&gt;
:Go to the Royal Midgaard Library, and enter the catacombs (the entrance is west of The Chief Librarian and Demonologist, at the end of a row of shelves.)&lt;br /&gt;
&lt;br /&gt;
:The final boss is hiding deep within, with the royal sceptre.  Try to speed walk past the mobs, and use sneak, being wary of Ooze mobs.&lt;br /&gt;
&lt;br /&gt;
:You will need to be a little careful running this area with a level 35 character, but as long as your aren't reckless (make sure your spells aren't about to fall,&lt;br /&gt;
:carry a couple of healing potions, avoid rooms with too many mobs) you should be okay.&lt;br /&gt;
&amp;lt;/spoiler&amp;gt;&lt;br /&gt;
4. Return with the stolen item. &lt;br /&gt;
&lt;br /&gt;
You will receive a [[Badge Of Midgaard]], a replacement insignia - [[Honorary Townguard Of Midgaard Insignia]], and 1500 XP. &lt;br /&gt;
Keep the badge as it is used in the [[Kriegstadt Patrol Quest]] for Heroes of level 1-100  (see HELP PATROL QUESTS for more information on this and other patrol quests).&lt;br /&gt;
&lt;br /&gt;
[[Category:Quests In Midgaard]]&lt;br /&gt;
[[Category:Insignia Quests]]&lt;/div&gt;</summary>
		<author><name>Rsparkyc</name></author>
		
	</entry>
	<entry>
		<id>http://govbanned.info/index.php?title=Category:Psionicists&amp;diff=50719</id>
		<title>Category:Psionicists</title>
		<link rel="alternate" type="text/html" href="http://govbanned.info/index.php?title=Category:Psionicists&amp;diff=50719"/>
		<updated>2014-04-12T15:22:38Z</updated>

		<summary type="html">&lt;p&gt;Rsparkyc: fixed directions to trainer&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''The PSIONICIST class is a 'spellcasting' class similar to [[:Category: Mages |Mages]] and [[:Category: Clerics |Clerics]], but with several important differences.  Where a [[:Category: Mages |Mage]]'s power comes from harnessing external energies present in all matter, and a [[:Category: Clerics |Cleric]]'s comes from his or her deity, the Psionicist derives all of his or her power from within.  Psions are masters of [[:Category: Biocentric Skills And Spells |BIOCENTRIC SPELLS]] that alter the body on a cellular level, [[:Category: Telepathic Skills And Spells |Telepathic spells]] that can cripple the weak-minded, and [[:Category: Telekinetic Skills And Spells |TELEKINETIC SPELLS]] that range from simple [[Levitation |levitation]] to complex attack spells.  Although slightly less powerful than [[:Category: Mages |MAGEs]] in terms of spell damage, they make up for it with their versatility and bevy of [[:Category: Psionicist Class Definers |unique abilities]]. The [[Prime Requisite |Prime Stat]] of a Psion is [[Intelligence |INTelligence]].''&lt;br /&gt;
&lt;br /&gt;
'''Abbreviation:''' Psi.&lt;br /&gt;
&lt;br /&gt;
'''[[Prime Requisite |Prime Requisite]]:''' [[Intelligence |Intelligence]].&lt;br /&gt;
&lt;br /&gt;
== Psionicist Creation ==&lt;br /&gt;
Like any spellcasting class, races with good mana are recommended. In addition, psionicists run in DR gear and are similar to melee types in their damage, so a race with good innate damage mod is good. There aren't many races with both good spellcasting ability and good damage mod, so people give one or the other more importance.&lt;br /&gt;
&lt;br /&gt;
Good creatable races are drow/elf/cen (good mana, but no damage mod). Liz has average mana (and a small psi spellcost bonus) and good hp with an option of remorting tua/drg. Fdk is a race with good damage mod and good mana (at high evolution), but it has large tnl. Drg and drc are also good options if you can handle the tnl/abomination.&lt;br /&gt;
&lt;br /&gt;
== Psionicists in General ==&lt;br /&gt;
&lt;br /&gt;
Psionicists seem to get more hp and less mana than mages. When using [[:Category:Telekinetic_Skills_And_Spells |telekinetic spells]] such as [[Dancing Weapon]] and [[Fandango]] be sure to watch out for [[:Category:Stomping_Mobs |Mobs that Stomp]] and [[:Category:Scavenging_Mobs |Mobs that Scavenge]].&lt;br /&gt;
&lt;br /&gt;
Note on [[Dancing Weapon]] use: Be sure to read about [[Kinetic Weapon Control]]. It's worth experimenting with different weapon combinations because some of the specifics of kinetic weapon damage are not fully understood yet. Using a weaker weapon such as a two-handed hafted weapon with less DR than a separate main hand wield and offhand wield (which combine their DR) might give the same damage with [[Dancing Weapon]]. Furthermore, low-weight [[:Category:Hafted_Weapons |hafted weapons]] and [[:Category:Ethereal_Weapons |ethereal weapons]] are supposed to be easier to catch, so they might be a better choice. Hafted weapons can also be used to [[bash]] if necessary. There is still a lot more testing required on this topic. Additionally it's worth remembering that dual wielding will give an extra regular attack, and normal melee hits between telekinetic attacks should do more dmg with the greater HR/DR.&lt;br /&gt;
&lt;br /&gt;
== Psionicists at Lowmort Tier ==&lt;br /&gt;
&lt;br /&gt;
=== Training ===&lt;br /&gt;
&lt;br /&gt;
Like any other spell-casting class, the order for training goes; Wisdom (to maximize practices as soon as possible), Intelligence (to get the best chances of mana gains as early as possible), Constitution (to gain improved hps quickly, but probably secondary in importance to mana) and then followed by Dexterity and Strength in no particular combination or hurry.&lt;br /&gt;
&lt;br /&gt;
With the addition of spellbots as common use, Constitution, Dexterity and Strength can all be boosted with spells (commonly by +4 each), so it not neccessary to top out on training those three stats straight away. Further more, with the use of an 'Acumen' fountain (+2 Wisdom) in Centaur Hollow, one can ameliorate the use of Wisdom gear down to a single piece, allowing the three pieces of easily obtainable Intelligence gear (Mantles of Bonk or Ugly Amulets for the neck, and an Orb of Knowledge for the held slot) to be worn at level 3 directly (after your 'Boost' spell has worn off from creation).&lt;br /&gt;
&lt;br /&gt;
=== Practicing ===&lt;br /&gt;
&lt;br /&gt;
The trainer in Midgaard is The Psion Mistress which can be found in the Psion's Guild. The direction to the guild can be seen if a psi has heighten senses up and moves from Aelmon west or south he will notice ethereal arrows giving hints as to where the guild lies. Also here are exact directions from Aelmon -&amp;gt; 9w3s4es2e(n)(w)(w) &amp;lt;- (where a direction in brackets means open a door to go that way.)&lt;br /&gt;
&lt;br /&gt;
=== Worshipping ===&lt;br /&gt;
&lt;br /&gt;
Virtually all psionicists worship Shizaga, the Goddess of Chaos and Magic, as she provides enormous benefits and virtually no downsides to the class.   Shizaga increases the damage of psionic spells such as dart, blast bolt and dancing weapon; she reduces spell cost by %5; increases mana regen; reduces spell lag; and provides a bonus to mana gains when levelling.&lt;br /&gt;
&lt;br /&gt;
=== Fighting ===&lt;br /&gt;
&lt;br /&gt;
When soloing, tank gear seems to be the best bet for the low level psi. Until you get [[Dart |Dart]], [[Psychic Drain |psychic drain]] will be your most damaging spell. Between your melee and spells, nothing should really be able to stop you levels 1-10, so long as you remember to stick to areas your own level. Level 10 and up will be a bit more difficult, but possible. Be sure to wear gear that maxes your [[Intelligence |Int]] so you can [[Dart |Dart]] the heaviest item available to you (depends on your [[Intelligence |Int]]).&lt;br /&gt;
&lt;br /&gt;
As [[Dart |Dart]] costs a bare fraction of your mana, it will be easiest to use [[Quicken |quicken]] as enemies get stronger, rather than using a stronger spell. When you learn [[Blast Bolt]] and [[Detonate]], for instance, keep using Dart (or at higher levels when you need the damage, use a non-telekinetic attack spell). Blast Bolt wastes fodder for a poor damage increase, and Detonate isn't really a damage spell at all. Like all kinetic spells, [[Torch]] outdamages [[Chaos Channel|chaos channelling]] mages of the same level, for less mana cost too, so use it as soon as you are able, and it should be your primary damage spell until [[Dancing Weapon]]. ([[Weapon Rush]] is useless unless you happen to have [[Hand Of God|20k DR at your disposal]].) Avoid non-telekinetic attacks unless you need to [[Surge|surge]].&lt;br /&gt;
&lt;br /&gt;
== Psionicist Prestige Options ==&lt;br /&gt;
&lt;br /&gt;
[[Level |Level]]-50 psionicists may choose to become [[:Category: Mindbenders |mindbenders]] instead.&lt;br /&gt;
&lt;br /&gt;
== Psionicists at Hero Tier ==&lt;br /&gt;
&lt;br /&gt;
=== Fighting ===&lt;br /&gt;
&lt;br /&gt;
'''Soloing:'''&lt;br /&gt;
Psis can solo in two ways&lt;br /&gt;
&lt;br /&gt;
# Use dancing weapon and some mix of tank and hit gear depending on how much hp you have and how hard the mobs you are fighting hit. You will want an alias that picks up the dropped weapon and wield it. Dancing weapon is great for several reasons: low mana cost, damage counts as spell damage (not weapon type such as blunt or sharp) so can hit so-called &amp;quot;no melee damage&amp;quot; mobs, and it hits three times from the start, even if you haven't learned third (or second) attack yet.&lt;br /&gt;
# Wear tank gear and use [[Death Field]]. Death field is the most powerful area spell at hero and it has lower lag compared to acid rain, but it has high cost and big downsides (see [[Deaths Door]]).&lt;br /&gt;
&lt;br /&gt;
'''Tanking:'''&lt;br /&gt;
Psis have a tanking advantage over other casters because they have access to in-class [[fear]], [[scramble]], [[deception]], and [[overconfidence]] that work with a high degree of success. On the other hand, Psis do not have a low cost in-class area spell like mages and clerics do, so they will have to resort to quickening [[Burning Hands]] to aggress an entire room. Like other casters, Psis are limited by their middling HP pool, so having [[:Category:Hero Tank Gear|high quality tank gear]], and perhaps a charged shield, is important. Since [[Dancing Weapon]] is underwhelming in tank gear and non-kinetic damage spells are underwhelming always, debuff spells (scramble, deception, etc.) are probably the best use of mana until you need to surge a big mob.&lt;br /&gt;
&lt;br /&gt;
'''Hitting:'''&lt;br /&gt;
Psis hit great in a group, usually switching to full hit gear after mana drops below base level. Psis usually need three eq sets: tank, mana and hit, which is more than most classes commonly have and makes for more complicated gear changing macros. A big problem for a psi hitting in a group with dancing weapon is losing dropped weapons. While you can make a trigger to pick up dropped weapons often the group will move too fast for your trigger to work, and it may be too spammy onscreen to notice right away that you've dropped a weapon. Ideally groupmates will help pick up dropped weapons, but as psi is less common than it used to be many groupmates are not used to this.&lt;br /&gt;
&lt;br /&gt;
[[Kinetic Chain]] prevents dropping your weapons, and it consumes a flat amount of mana each time you would normally drop them. This cost doesn't increase with quicken. On a dragon psi worshiping Shizaga it costs 36 mana per recovery (no idea if racial or worship spellcost modifiers change it), which is more than dancing weapon costs normally. At hero you'll typically only use it during EHA runs when you move quickly and you can't always count on groupmates to recover your weapons, or if you know you're in the presence of stompers and scavengers. In smaller groups or while soloing, you can usually ignore this spell entirely.&lt;br /&gt;
&lt;br /&gt;
'''Healing:'''&lt;br /&gt;
Pretty much the same as other casters in that they can brandish. They do learn augment at hero 87 and so can also cast limited heal spells.&lt;br /&gt;
&lt;br /&gt;
== Psionicists at Lord Tier ==&lt;br /&gt;
&lt;br /&gt;
Psi can be quite powerful in lord groups but need to have favourable circumstances. Bashing makes a lot more difference at lord for psi damage. [[Fandango]] is the main psi spell which when the mob is bashed does very good damage. With full lord hit gear it does damage somewhere between mid and high ERAD. For comparison, it's somewhere between surge 2 and surge 3 brimstone. Also, it's very consistent. Since fandango costs relatively little mana, psis can run a long time without regen.&lt;br /&gt;
&lt;br /&gt;
Taking into account the above psis are most useful in xp runs with a monk type in group. Since almost all lord play is in a group, psi lords have the same issue with lost weapons as psis hitting in a group at hero. Kinetic chain is more useful because of relatively less mana cost compared to hero. Also you can use mindwipe when kinetic chain is exhausted and still do a pretty good amount of overall damage.&lt;br /&gt;
&lt;br /&gt;
The disadvantages to psis are that they have to run in hit gear, making them more splatty. Also they have neither a good area spell, nor a good surgeable single target spell at lord, which means they are of less use in gear rooms. Lost weapons are a perennial risk, especially in areas with stompers or when the whole group goes down.&lt;br /&gt;
&lt;br /&gt;
=== Kinetic enhancers ===&lt;br /&gt;
Higher level psionicists receive kinetic enhancers which can be cast on their weapons. The most important of these are &lt;br /&gt;
&lt;br /&gt;
* [[Felling Weapon|felling weapon]] (lord 400) - can knock down mobs&lt;br /&gt;
* [[Conscious Weapon|conscious weapon]] (lord 500) - increases damage&lt;br /&gt;
* [[Intelligent Weapon|intelligent weapon]] (lord 800) - increase damage even more&lt;br /&gt;
&lt;br /&gt;
== Psionicist Remort Options ==&lt;br /&gt;
&lt;br /&gt;
Psionicist can choose to remort into a Human Sorcerer at lvl 150 Lord or at lvl 300 Lord if he wants to keep his old race.&lt;br /&gt;
&lt;br /&gt;
Mindbenders can become Sorcerors earlier than Psions can.&lt;br /&gt;
&lt;br /&gt;
[[Category: Core Classes]]&lt;/div&gt;</summary>
		<author><name>Rsparkyc</name></author>
		
	</entry>
	<entry>
		<id>http://govbanned.info/index.php?title=Midgaard_Patrol_Quest&amp;diff=50718</id>
		<title>Midgaard Patrol Quest</title>
		<link rel="alternate" type="text/html" href="http://govbanned.info/index.php?title=Midgaard_Patrol_Quest&amp;diff=50718"/>
		<updated>2014-04-11T14:54:13Z</updated>

		<summary type="html">&lt;p&gt;Rsparkyc: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is the third in the chain of Patrol quests, to start it give your [[Badge Of Mervue]] from the [[Mervue Patrol Quest]] to [[Carlotta]] in [[:Category:Midgaard|Midgaard]].&lt;br /&gt;
&lt;br /&gt;
''This quest has recently changed, you can find the instructions to the old quest further down on the page.  I've begun to edit this one with the new quest information, but it is incomplete.  Feel free to edit as more things are found out.''&lt;br /&gt;
&lt;br /&gt;
1. Give your [[Badge Of Mervue]] to [[Carlotta]] in [[Jester's Bedroom]].  She can be found by walking 2s (e) e 2u 2w n (w) from [[An empty sanctuary]] (where [[Aelmon]] used to be).&lt;br /&gt;
&lt;br /&gt;
2. She will tell you to visit the [[alchemist]] and to buy some goods from him to get him talking.  You can get to him by moving (e) s 2e 2d w (w) 8n e.  You can &amp;quot;buy empty&amp;quot; for the cheapest item on the list.  Buy them one by one, and he'll start talking.&lt;br /&gt;
&lt;br /&gt;
3. He'll talk about some [[irate noble]].  He's in [[An elegant townhouse]] in the new area that used to be [[Mendek's Shack]].  Directions: (w) 2n 5w s w s (e) (sometimes you need to go up, (sometimes twice) from here to find him).  He'll tell you:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;spoiler&amp;gt;&lt;br /&gt;
'Will you idiots stop coming and acussing [sic] me of being involved in the King's death?! Ever since I was robbed, it has been one misfortune after another!' the nobleman rants.&lt;br /&gt;
&lt;br /&gt;
'The stupid robber didn't even try to hide his ghastly breath - he was drunk on mead. I bet he was a buddy of the Mead Brewer, distraught when the brewer fled the city right before the Queen died! Why don't you spread your time trying to hunt down the robber?'&lt;br /&gt;
&amp;lt;/spoiler&amp;gt;&lt;br /&gt;
&lt;br /&gt;
4.  Pay a visit to [[What remains of Mead Brewers' establishment]] (used to be [[Brewer's House]]).  There are some papers here:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;spoiler&amp;gt;&lt;br /&gt;
You look through the papers but don't spot too much of interest. There's an order for mead that was sent to [[The Dragon's Bane]] and another order sent to the [[Golden Lion]]. You're not sure how that would be useful in solving the King's murder, however. The orders aren't that recent, since the Mead Brewer left Midgaard some time ago.&lt;br /&gt;
&lt;br /&gt;
Underneath the papers you also find a simple map of Mervue, though it is so common and ordinary you decide not to take it with you.&lt;br /&gt;
&amp;lt;/spoiler&amp;gt;&lt;br /&gt;
&lt;br /&gt;
5.  Head to [[The Golden Lion]].  8n 2w (s).  Buy some beer.  You'll see the following conversation:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;spoiler&amp;gt;&lt;br /&gt;
The bartender wipes down a glass and asks 'What can I get for you, Pyric?'&lt;br /&gt;
&lt;br /&gt;
buy beer&lt;br /&gt;
&lt;br /&gt;
'Would you like a table in the corner? That seems to be a popular choice for loners like yourself. That's what the last loner wanted...' the bartender remarks.&lt;br /&gt;
&lt;br /&gt;
buy beer&lt;br /&gt;
&lt;br /&gt;
'Not that I ever saw his face' the bartender adds as he picks up the conversation again. 'He never once removed his hood.'&lt;br /&gt;
&lt;br /&gt;
buy beer&lt;br /&gt;
&lt;br /&gt;
'He did ask for a room upstairs, though. You can have it tonight if you want - it's currently available. It only costs a topaz per night.' he says.&lt;br /&gt;
&amp;lt;/spoiler&amp;gt;&lt;br /&gt;
&lt;br /&gt;
6.  Head to the bank ((n) 2e 4s (e)).  Withdraw a [[topaz]] (you'll need 4000 coins).  Head back and give the topaz to a bartender.  He'll tell you that you can find a place to sleep upstairs.&lt;br /&gt;
&lt;br /&gt;
7.  Head w u e.  Knock.  Take the two items here and head to Carlotta.  Make sure you wear your level gear if you're not maxed yet.  Give the 2 items to Carlotta  Enjoy your 1500xp.&lt;br /&gt;
&lt;br /&gt;
== Old Quest: ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
1. You will receive training in the use of social emotes to investigate and interrogate Midgaard citizens.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;spoiler&amp;gt;&lt;br /&gt;
&lt;br /&gt;
There are three types of socials: aggressive, romantic, and friendly.&lt;br /&gt;
&lt;br /&gt;
Carlotta will demonstrate the socials, and give you a summary list of each type.&lt;br /&gt;
&lt;br /&gt;
Feel free to alias them as you will be using them a lot.&lt;br /&gt;
&lt;br /&gt;
Different options are presented to different characters (male/female/neuter - any other factors?) &lt;br /&gt;
and the dialogue will change depending on which set you are able to use.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/spoiler&amp;gt;&lt;br /&gt;
&lt;br /&gt;
2. Carlotta will send you to find clues. When approaching a wandering mob, follow it so you don't lose it. You need to use your training to get the info out of 12 different mobs, all of which are in or near Midgaard. Every one of them will emote in some manner to you so you will be able to recognize which mobs need investigation. Furthermore, if there are multiple &amp;quot;copies&amp;quot; of a mob in the city, you only need to do this for one of them.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;spoiler&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The people you need to speak with are:&lt;br /&gt;
&lt;br /&gt;
:The Duchess (Castle 2nd floor / Throne Room) &lt;br /&gt;
:The Court Toady (Castle 2nd floor / Throne Room)&lt;br /&gt;
:Andromeda, a Shop-keeper in Heroes Circle&lt;br /&gt;
:A hopeless drunk (Wanders, the right drunk will respond when you enter the room)&lt;br /&gt;
:An elven demonologist in The Royal Library&lt;br /&gt;
:A grumpy maiden (wanders the streets)&lt;br /&gt;
:A jailer's assistant, under executioner's block&lt;br /&gt;
:Chuckie, the Map seller, East of Aelmon&lt;br /&gt;
:An ex-samuari, the HFIL bar, slightly north of the Eastern courtyard&lt;br /&gt;
:A grocer in the general store, a little north of Aelmon&lt;br /&gt;
:A footpad (wanders the streets, the right footpad will respond when you enter the room)&lt;br /&gt;
:The Master Mason (wanders - sometimes in the castle, sometimes running around the streets of Midgaard.)&lt;br /&gt;
:* You need the Master Mason, not one of the several regular masons.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:If you are not yet familiar with Midgaard, it is well worth exploring, as it comes up in a lot of quests, events, etc.&lt;br /&gt;
:Also, it can be faster to walk between some of these places than getting a portal from sanctum, especially when&lt;br /&gt;
:the bots are busy.  If you are having trouble finding a particular place, you can find a [[Midgaard Map|map of Midgaard here]].&lt;br /&gt;
&lt;br /&gt;
:The first of the three socials is easy, as the mob will perform it when you enter the room, so you just have to copy.&lt;br /&gt;
:If you get the third social wrong, you can simply reenter the room, and the mob will perform the second social initially, so you can skip the first.&lt;br /&gt;
:If you get the second attempt wrong, you will need to start over, by reentering the room.&lt;br /&gt;
&lt;br /&gt;
:The maiden, drunk and footpad can be the hardest to find, so if you spot them on your travels, do them before continuing with other mobs.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/spoiler&amp;gt;&lt;br /&gt;
&lt;br /&gt;
3. Once you have gathered 12 clues, report to Carlotta and you go on a hunt for the perpetrators!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;spoiler&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:After handing in the twelve clues, you will need to hunt down the three henchmen at their hideouts.&lt;br /&gt;
&lt;br /&gt;
:The locations which you uncovered during the preceding step of the quest will now be repeated again, in case you have forgotten.&lt;br /&gt;
&lt;br /&gt;
:And finally the main mob:&lt;br /&gt;
&lt;br /&gt;
:Go to the Royal Midgaard Library, and enter the catacombs (the entrance is west of The Chief Librarian and Demonologist, at the end of a row of shelves.)&lt;br /&gt;
&lt;br /&gt;
:The final boss is hiding deep within, with the royal sceptre.  Try to speed walk past the mobs, and use sneak, being wary of Ooze mobs.&lt;br /&gt;
&lt;br /&gt;
:You will need to be a little careful running this area with a level 35 character, but as long as your aren't reckless (make sure your spells aren't about to fall,&lt;br /&gt;
:carry a couple of healing potions, avoid rooms with too many mobs) you should be okay.&lt;br /&gt;
&amp;lt;/spoiler&amp;gt;&lt;br /&gt;
4. Return with the stolen item. &lt;br /&gt;
&lt;br /&gt;
You will receive a [[Badge Of Midgaard]], a replacement insignia - [[Honorary Townguard Of Midgaard Insignia]], and 1500 XP. &lt;br /&gt;
Keep the badge as it is used in the [[Kriegstadt Patrol Quest]] for Heroes of level 1-100  (see HELP PATROL QUESTS for more information on this and other patrol quests).&lt;br /&gt;
&lt;br /&gt;
[[Category:Quests In Midgaard]]&lt;br /&gt;
[[Category:Insignia Quests]]&lt;/div&gt;</summary>
		<author><name>Rsparkyc</name></author>
		
	</entry>
	<entry>
		<id>http://govbanned.info/index.php?title=Midgaard_Patrol_Quest&amp;diff=50717</id>
		<title>Midgaard Patrol Quest</title>
		<link rel="alternate" type="text/html" href="http://govbanned.info/index.php?title=Midgaard_Patrol_Quest&amp;diff=50717"/>
		<updated>2014-04-11T14:36:51Z</updated>

		<summary type="html">&lt;p&gt;Rsparkyc: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is the third in the chain of Patrol quests, to start it give your [[Badge Of Mervue]] from the [[Mervue Patrol Quest]] to [[Carlotta]] in [[:Category:Midgaard|Midgaard]].&lt;br /&gt;
&lt;br /&gt;
''This quest has recently changed, you can find the instructions to the old quest further down on the page.  I've begun to edit this one with the new quest information, but it is incomplete.  Feel free to edit as more things are found out.''&lt;br /&gt;
&lt;br /&gt;
1. Give your [[Badge Of Mervue]] to [[Carlotta]] in [[Jester's Bedroom]].  She can be found by walking 2s (e) e 2u 2w n (w) from [[An empty sanctuary]] (where [[Aelmon]] used to be).&lt;br /&gt;
&lt;br /&gt;
2. She will tell you to visit the [[alchemist]] and to buy some goods from him to get him talking.  You can get to him by moving (e) s 2e 2d w (w) 8n e.  You can &amp;quot;buy empty&amp;quot; for the cheapest item on the list.  Buy them one by one, and he'll start talking.&lt;br /&gt;
&lt;br /&gt;
3. He'll talk about some [[irate noble]].  He's in [[An elegant townhouse]] in the new area that used to be [[Mendek's Shack]].  Directions: (w) 2n 5w s w s (e) (sometimes you need to go up, (sometimes twice) from here to find him).  He'll tell you:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;spoiler&amp;gt;&lt;br /&gt;
'Will you idiots stop coming and acussing [sic] me of being involved in the King's death?! Ever since I was robbed, it has been one misfortune after another!' the nobleman rants.&lt;br /&gt;
&lt;br /&gt;
'The stupid robber didn't even try to hide his ghastly breath - he was drunk on mead. I bet he was a buddy of the Mead Brewer, distraught when the brewer fled the city right before the Queen died! Why don't you spread your time trying to hunt down the robber?'&lt;br /&gt;
&amp;lt;/spoiler&amp;gt;&lt;br /&gt;
&lt;br /&gt;
4.  Pay a visit to [[What remains of Mead Brewers' establishment]] (used to be [[Brewer's House]]).  There are some papers here:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;spoiler&amp;gt;&lt;br /&gt;
You look through the papers but don't spot too much of interest. There's an order for mead that was sent to [[The Dragon's Bane]] and another order sent to the [[Golden Lion]]. You're not sure how that would be useful in solving the King's murder, however. The orders aren't that recent, since the Mead Brewer left Midgaard some time ago.&lt;br /&gt;
&lt;br /&gt;
Underneath the papers you also find a simple map of Mervue, though it is so common and ordinary you decide not to take it with you.&lt;br /&gt;
&amp;lt;/spoiler&amp;gt;&lt;br /&gt;
&lt;br /&gt;
5.  Head to [[The Golden Lion]].  8n 2w (s).  Buy some beer.  You'll see the following conversation:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;spoiler&amp;gt;&lt;br /&gt;
The bartender wipes down a glass and asks 'What can I get for you, Pyric?'&lt;br /&gt;
&lt;br /&gt;
buy beer&lt;br /&gt;
&lt;br /&gt;
'Would you like a table in the corner? That seems to be a popular choice for loners like yourself. That's what the last loner wanted...' the bartender remarks.&lt;br /&gt;
&lt;br /&gt;
buy beer&lt;br /&gt;
&lt;br /&gt;
'Not that I ever saw his face' the bartender adds as he picks up the conversation again. 'He never once removed his hood.'&lt;br /&gt;
&lt;br /&gt;
buy beer&lt;br /&gt;
&lt;br /&gt;
'He did ask for a room upstairs, though. You can have it tonight if you want - it's currently available. It only costs a topaz per night.' he says.&lt;br /&gt;
&amp;lt;/spoiler&amp;gt;&lt;br /&gt;
&lt;br /&gt;
6.  More to come...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Old Quest: ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
1. You will receive training in the use of social emotes to investigate and interrogate Midgaard citizens.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;spoiler&amp;gt;&lt;br /&gt;
&lt;br /&gt;
There are three types of socials: aggressive, romantic, and friendly.&lt;br /&gt;
&lt;br /&gt;
Carlotta will demonstrate the socials, and give you a summary list of each type.&lt;br /&gt;
&lt;br /&gt;
Feel free to alias them as you will be using them a lot.&lt;br /&gt;
&lt;br /&gt;
Different options are presented to different characters (male/female/neuter - any other factors?) &lt;br /&gt;
and the dialogue will change depending on which set you are able to use.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/spoiler&amp;gt;&lt;br /&gt;
&lt;br /&gt;
2. Carlotta will send you to find clues. When approaching a wandering mob, follow it so you don't lose it. You need to use your training to get the info out of 12 different mobs, all of which are in or near Midgaard. Every one of them will emote in some manner to you so you will be able to recognize which mobs need investigation. Furthermore, if there are multiple &amp;quot;copies&amp;quot; of a mob in the city, you only need to do this for one of them.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;spoiler&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The people you need to speak with are:&lt;br /&gt;
&lt;br /&gt;
:The Duchess (Castle 2nd floor / Throne Room) &lt;br /&gt;
:The Court Toady (Castle 2nd floor / Throne Room)&lt;br /&gt;
:Andromeda, a Shop-keeper in Heroes Circle&lt;br /&gt;
:A hopeless drunk (Wanders, the right drunk will respond when you enter the room)&lt;br /&gt;
:An elven demonologist in The Royal Library&lt;br /&gt;
:A grumpy maiden (wanders the streets)&lt;br /&gt;
:A jailer's assistant, under executioner's block&lt;br /&gt;
:Chuckie, the Map seller, East of Aelmon&lt;br /&gt;
:An ex-samuari, the HFIL bar, slightly north of the Eastern courtyard&lt;br /&gt;
:A grocer in the general store, a little north of Aelmon&lt;br /&gt;
:A footpad (wanders the streets, the right footpad will respond when you enter the room)&lt;br /&gt;
:The Master Mason (wanders - sometimes in the castle, sometimes running around the streets of Midgaard.)&lt;br /&gt;
:* You need the Master Mason, not one of the several regular masons.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:If you are not yet familiar with Midgaard, it is well worth exploring, as it comes up in a lot of quests, events, etc.&lt;br /&gt;
:Also, it can be faster to walk between some of these places than getting a portal from sanctum, especially when&lt;br /&gt;
:the bots are busy.  If you are having trouble finding a particular place, you can find a [[Midgaard Map|map of Midgaard here]].&lt;br /&gt;
&lt;br /&gt;
:The first of the three socials is easy, as the mob will perform it when you enter the room, so you just have to copy.&lt;br /&gt;
:If you get the third social wrong, you can simply reenter the room, and the mob will perform the second social initially, so you can skip the first.&lt;br /&gt;
:If you get the second attempt wrong, you will need to start over, by reentering the room.&lt;br /&gt;
&lt;br /&gt;
:The maiden, drunk and footpad can be the hardest to find, so if you spot them on your travels, do them before continuing with other mobs.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/spoiler&amp;gt;&lt;br /&gt;
&lt;br /&gt;
3. Once you have gathered 12 clues, report to Carlotta and you go on a hunt for the perpetrators!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;spoiler&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:After handing in the twelve clues, you will need to hunt down the three henchmen at their hideouts.&lt;br /&gt;
&lt;br /&gt;
:The locations which you uncovered during the preceding step of the quest will now be repeated again, in case you have forgotten.&lt;br /&gt;
&lt;br /&gt;
:And finally the main mob:&lt;br /&gt;
&lt;br /&gt;
:Go to the Royal Midgaard Library, and enter the catacombs (the entrance is west of The Chief Librarian and Demonologist, at the end of a row of shelves.)&lt;br /&gt;
&lt;br /&gt;
:The final boss is hiding deep within, with the royal sceptre.  Try to speed walk past the mobs, and use sneak, being wary of Ooze mobs.&lt;br /&gt;
&lt;br /&gt;
:You will need to be a little careful running this area with a level 35 character, but as long as your aren't reckless (make sure your spells aren't about to fall,&lt;br /&gt;
:carry a couple of healing potions, avoid rooms with too many mobs) you should be okay.&lt;br /&gt;
&amp;lt;/spoiler&amp;gt;&lt;br /&gt;
4. Return with the stolen item. &lt;br /&gt;
&lt;br /&gt;
You will receive a [[Badge Of Midgaard]], a replacement insignia - [[Honorary Townguard Of Midgaard Insignia]], and 1500 XP. &lt;br /&gt;
Keep the badge as it is used in the [[Kriegstadt Patrol Quest]] for Heroes of level 1-100  (see HELP PATROL QUESTS for more information on this and other patrol quests).&lt;br /&gt;
&lt;br /&gt;
[[Category:Quests In Midgaard]]&lt;br /&gt;
[[Category:Insignia Quests]]&lt;/div&gt;</summary>
		<author><name>Rsparkyc</name></author>
		
	</entry>
	<entry>
		<id>http://govbanned.info/index.php?title=Midgaard_Patrol_Quest&amp;diff=50716</id>
		<title>Midgaard Patrol Quest</title>
		<link rel="alternate" type="text/html" href="http://govbanned.info/index.php?title=Midgaard_Patrol_Quest&amp;diff=50716"/>
		<updated>2014-04-11T14:36:30Z</updated>

		<summary type="html">&lt;p&gt;Rsparkyc: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is the third in the chain of Patrol quests, to start it give your [[Badge Of Mervue]] from the [[Mervue Patrol Quest]] to [[Carlotta]] in [[:Category:Midgaard|Midgaard]].&lt;br /&gt;
&lt;br /&gt;
''This quest has recently changed, you can find the instructions to the old quest further down on the page.  I've begun to edit this one with the new quest information, but it is incomplete.  Feel free to edit as more things are found out.''&lt;br /&gt;
&lt;br /&gt;
1. Give your [[Badge Of Mervue]] to [[Carlotta]] in [[Jester's Bedroom]].  She can be found by walking 2s (e) e 2u 2w n (w) from [[An empty sanctuary]] (where [[Aelmon]] used to be).&lt;br /&gt;
&lt;br /&gt;
2. She will tell you to visit the [[alchemist]] and to buy some goods from him to get him talking.  You can get to him by moving (e) s 2e 2d w (w) 8n e.  You can &amp;quot;buy empty&amp;quot; for the cheapest item on the list.  Buy them one by one, and he'll start talking.&lt;br /&gt;
&lt;br /&gt;
3. He'll talk about some [[irate noble]].  He's in [[An elegant townhouse]] in the new area that used to be [[Mendek's Shack]].  Directions: (w) 2n 5w s w s (e) (sometimes you need to go up, (sometimes twice) from here to find him).  He'll tell you&lt;br /&gt;
&lt;br /&gt;
&amp;lt;spoiler&amp;gt;&lt;br /&gt;
'Will you idiots stop coming and acussing [sic] me of being involved in the King's death?! Ever since I was robbed, it has been one misfortune after another!' the nobleman rants.&lt;br /&gt;
&lt;br /&gt;
'The stupid robber didn't even try to hide his ghastly breath - he was drunk on mead. I bet he was a buddy of the Mead Brewer, distraught when the brewer fled the city right before the Queen died! Why don't you spread your time trying to hunt down the robber?'&lt;br /&gt;
&amp;lt;/spoiler&amp;gt;&lt;br /&gt;
&lt;br /&gt;
4.  Pay a visit to [[What remains of Mead Brewers' establishment]] (used to be [[Brewer's House]]).  There are some papers here:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;spoiler&amp;gt;&lt;br /&gt;
You look through the papers but don't spot too much of interest. There's an order for mead that was sent to [[The Dragon's Bane]] and another order sent to the [[Golden Lion]]. You're not sure how that would be useful in solving the King's murder, however. The orders aren't that recent, since the Mead Brewer left Midgaard some time ago.&lt;br /&gt;
&lt;br /&gt;
Underneath the papers you also find a simple map of Mervue, though it is so common and ordinary you decide not to take it with you.&lt;br /&gt;
&amp;lt;/spoiler&amp;gt;&lt;br /&gt;
&lt;br /&gt;
5.  Head to [[The Golden Lion]].  8n 2w (s).  Buy some beer.  You'll see the following conversation:&lt;br /&gt;
&amp;lt;spoiler&amp;gt;&lt;br /&gt;
The bartender wipes down a glass and asks 'What can I get for you, Pyric?'&lt;br /&gt;
&lt;br /&gt;
buy beer&lt;br /&gt;
&lt;br /&gt;
'Would you like a table in the corner? That seems to be a popular choice for loners like yourself. That's what the last loner wanted...' the bartender remarks.&lt;br /&gt;
&lt;br /&gt;
buy beer&lt;br /&gt;
&lt;br /&gt;
'Not that I ever saw his face' the bartender adds as he picks up the conversation again. 'He never once removed his hood.'&lt;br /&gt;
&lt;br /&gt;
buy beer&lt;br /&gt;
&lt;br /&gt;
'He did ask for a room upstairs, though. You can have it tonight if you want - it's currently available. It only costs a topaz per night.' he says.&lt;br /&gt;
&amp;lt;/spoiler&amp;gt;&lt;br /&gt;
&lt;br /&gt;
6.  More to come...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Old Quest: ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
1. You will receive training in the use of social emotes to investigate and interrogate Midgaard citizens.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;spoiler&amp;gt;&lt;br /&gt;
&lt;br /&gt;
There are three types of socials: aggressive, romantic, and friendly.&lt;br /&gt;
&lt;br /&gt;
Carlotta will demonstrate the socials, and give you a summary list of each type.&lt;br /&gt;
&lt;br /&gt;
Feel free to alias them as you will be using them a lot.&lt;br /&gt;
&lt;br /&gt;
Different options are presented to different characters (male/female/neuter - any other factors?) &lt;br /&gt;
and the dialogue will change depending on which set you are able to use.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/spoiler&amp;gt;&lt;br /&gt;
&lt;br /&gt;
2. Carlotta will send you to find clues. When approaching a wandering mob, follow it so you don't lose it. You need to use your training to get the info out of 12 different mobs, all of which are in or near Midgaard. Every one of them will emote in some manner to you so you will be able to recognize which mobs need investigation. Furthermore, if there are multiple &amp;quot;copies&amp;quot; of a mob in the city, you only need to do this for one of them.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;spoiler&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The people you need to speak with are:&lt;br /&gt;
&lt;br /&gt;
:The Duchess (Castle 2nd floor / Throne Room) &lt;br /&gt;
:The Court Toady (Castle 2nd floor / Throne Room)&lt;br /&gt;
:Andromeda, a Shop-keeper in Heroes Circle&lt;br /&gt;
:A hopeless drunk (Wanders, the right drunk will respond when you enter the room)&lt;br /&gt;
:An elven demonologist in The Royal Library&lt;br /&gt;
:A grumpy maiden (wanders the streets)&lt;br /&gt;
:A jailer's assistant, under executioner's block&lt;br /&gt;
:Chuckie, the Map seller, East of Aelmon&lt;br /&gt;
:An ex-samuari, the HFIL bar, slightly north of the Eastern courtyard&lt;br /&gt;
:A grocer in the general store, a little north of Aelmon&lt;br /&gt;
:A footpad (wanders the streets, the right footpad will respond when you enter the room)&lt;br /&gt;
:The Master Mason (wanders - sometimes in the castle, sometimes running around the streets of Midgaard.)&lt;br /&gt;
:* You need the Master Mason, not one of the several regular masons.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:If you are not yet familiar with Midgaard, it is well worth exploring, as it comes up in a lot of quests, events, etc.&lt;br /&gt;
:Also, it can be faster to walk between some of these places than getting a portal from sanctum, especially when&lt;br /&gt;
:the bots are busy.  If you are having trouble finding a particular place, you can find a [[Midgaard Map|map of Midgaard here]].&lt;br /&gt;
&lt;br /&gt;
:The first of the three socials is easy, as the mob will perform it when you enter the room, so you just have to copy.&lt;br /&gt;
:If you get the third social wrong, you can simply reenter the room, and the mob will perform the second social initially, so you can skip the first.&lt;br /&gt;
:If you get the second attempt wrong, you will need to start over, by reentering the room.&lt;br /&gt;
&lt;br /&gt;
:The maiden, drunk and footpad can be the hardest to find, so if you spot them on your travels, do them before continuing with other mobs.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/spoiler&amp;gt;&lt;br /&gt;
&lt;br /&gt;
3. Once you have gathered 12 clues, report to Carlotta and you go on a hunt for the perpetrators!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;spoiler&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:After handing in the twelve clues, you will need to hunt down the three henchmen at their hideouts.&lt;br /&gt;
&lt;br /&gt;
:The locations which you uncovered during the preceding step of the quest will now be repeated again, in case you have forgotten.&lt;br /&gt;
&lt;br /&gt;
:And finally the main mob:&lt;br /&gt;
&lt;br /&gt;
:Go to the Royal Midgaard Library, and enter the catacombs (the entrance is west of The Chief Librarian and Demonologist, at the end of a row of shelves.)&lt;br /&gt;
&lt;br /&gt;
:The final boss is hiding deep within, with the royal sceptre.  Try to speed walk past the mobs, and use sneak, being wary of Ooze mobs.&lt;br /&gt;
&lt;br /&gt;
:You will need to be a little careful running this area with a level 35 character, but as long as your aren't reckless (make sure your spells aren't about to fall,&lt;br /&gt;
:carry a couple of healing potions, avoid rooms with too many mobs) you should be okay.&lt;br /&gt;
&amp;lt;/spoiler&amp;gt;&lt;br /&gt;
4. Return with the stolen item. &lt;br /&gt;
&lt;br /&gt;
You will receive a [[Badge Of Midgaard]], a replacement insignia - [[Honorary Townguard Of Midgaard Insignia]], and 1500 XP. &lt;br /&gt;
Keep the badge as it is used in the [[Kriegstadt Patrol Quest]] for Heroes of level 1-100  (see HELP PATROL QUESTS for more information on this and other patrol quests).&lt;br /&gt;
&lt;br /&gt;
[[Category:Quests In Midgaard]]&lt;br /&gt;
[[Category:Insignia Quests]]&lt;/div&gt;</summary>
		<author><name>Rsparkyc</name></author>
		
	</entry>
	<entry>
		<id>http://govbanned.info/index.php?title=Midgaard_Patrol_Quest&amp;diff=50715</id>
		<title>Midgaard Patrol Quest</title>
		<link rel="alternate" type="text/html" href="http://govbanned.info/index.php?title=Midgaard_Patrol_Quest&amp;diff=50715"/>
		<updated>2014-04-11T14:36:13Z</updated>

		<summary type="html">&lt;p&gt;Rsparkyc: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is the third in the chain of Patrol quests, to start it give your [[Badge Of Mervue]] from the [[Mervue Patrol Quest]] to [[Carlotta]] in [[:Category:Midgaard|Midgaard]].&lt;br /&gt;
&lt;br /&gt;
''This quest has recently changed, you can find the instructions to the old quest further down on the page.  I've begun to edit this one with the new quest information, but it is incomplete.  Feel free to edit as more things are found out.''&lt;br /&gt;
&lt;br /&gt;
1. Give your [[Badge Of Mervue]] to [[Carlotta]] in [[Jester's Bedroom]].  She can be found by walking 2s (e) e 2u 2w n (w) from [[An empty sanctuary]] (where [[Aelmon]] used to be).&lt;br /&gt;
&lt;br /&gt;
2. She will tell you to visit the [[alchemist]] and to buy some goods from him to get him talking.  You can get to him by moving (e) s 2e 2d w (w) 8n e.  You can &amp;quot;buy empty&amp;quot; for the cheapest item on the list.  Buy them one by one, and he'll start talking.&lt;br /&gt;
&lt;br /&gt;
3. He'll talk about some [[irate noble]].  He's in [[An elegant townhouse]] in the new area that used to be [[Mendek's Shack]].  Directions: (w) 2n 5w s w s (e) (sometimes you need to go up, (sometimes twice) from here to find him).  He'll tell you:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;spoiler&amp;gt;&lt;br /&gt;
'Will you idiots stop coming and acussing [sic] me of being involved in the King's death?! Ever since I was robbed, it has been one misfortune after another!' the nobleman rants.&lt;br /&gt;
&lt;br /&gt;
'The stupid robber didn't even try to hide his ghastly breath - he was drunk on mead. I bet he was a buddy of the Mead Brewer, distraught when the brewer fled the city right before the Queen died! Why don't you spread your time trying to hunt down the robber?'&lt;br /&gt;
&amp;lt;/spoiler&amp;gt;&lt;br /&gt;
&lt;br /&gt;
4.  Pay a visit to [[What remains of Mead Brewers' establishment]] (used to be [[Brewer's House]]).  There are some papers here:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;spoiler&amp;gt;&lt;br /&gt;
You look through the papers but don't spot too much of interest. There's an order for mead that was sent to [[The Dragon's Bane]] and another order sent to the [[Golden Lion]]. You're not sure how that would be useful in solving the King's murder, however. The orders aren't that recent, since the Mead Brewer left Midgaard some time ago.&lt;br /&gt;
&lt;br /&gt;
Underneath the papers you also find a simple map of Mervue, though it is so common and ordinary you decide not to take it with you.&lt;br /&gt;
&amp;lt;/spoiler&amp;gt;&lt;br /&gt;
&lt;br /&gt;
5.  Head to [[The Golden Lion]].  8n 2w (s).  Buy some beer.  You'll see the following conversation:&lt;br /&gt;
&amp;lt;spoiler&amp;gt;&lt;br /&gt;
The bartender wipes down a glass and asks 'What can I get for you, Pyric?'&lt;br /&gt;
&lt;br /&gt;
buy beer&lt;br /&gt;
&lt;br /&gt;
'Would you like a table in the corner? That seems to be a popular choice for loners like yourself. That's what the last loner wanted...' the bartender remarks.&lt;br /&gt;
&lt;br /&gt;
buy beer&lt;br /&gt;
&lt;br /&gt;
'Not that I ever saw his face' the bartender adds as he picks up the conversation again. 'He never once removed his hood.'&lt;br /&gt;
&lt;br /&gt;
buy beer&lt;br /&gt;
&lt;br /&gt;
'He did ask for a room upstairs, though. You can have it tonight if you want - it's currently available. It only costs a topaz per night.' he says.&lt;br /&gt;
&amp;lt;/spoiler&amp;gt;&lt;br /&gt;
&lt;br /&gt;
6.  More to come...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Old Quest: ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
1. You will receive training in the use of social emotes to investigate and interrogate Midgaard citizens.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;spoiler&amp;gt;&lt;br /&gt;
&lt;br /&gt;
There are three types of socials: aggressive, romantic, and friendly.&lt;br /&gt;
&lt;br /&gt;
Carlotta will demonstrate the socials, and give you a summary list of each type.&lt;br /&gt;
&lt;br /&gt;
Feel free to alias them as you will be using them a lot.&lt;br /&gt;
&lt;br /&gt;
Different options are presented to different characters (male/female/neuter - any other factors?) &lt;br /&gt;
and the dialogue will change depending on which set you are able to use.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/spoiler&amp;gt;&lt;br /&gt;
&lt;br /&gt;
2. Carlotta will send you to find clues. When approaching a wandering mob, follow it so you don't lose it. You need to use your training to get the info out of 12 different mobs, all of which are in or near Midgaard. Every one of them will emote in some manner to you so you will be able to recognize which mobs need investigation. Furthermore, if there are multiple &amp;quot;copies&amp;quot; of a mob in the city, you only need to do this for one of them.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;spoiler&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The people you need to speak with are:&lt;br /&gt;
&lt;br /&gt;
:The Duchess (Castle 2nd floor / Throne Room) &lt;br /&gt;
:The Court Toady (Castle 2nd floor / Throne Room)&lt;br /&gt;
:Andromeda, a Shop-keeper in Heroes Circle&lt;br /&gt;
:A hopeless drunk (Wanders, the right drunk will respond when you enter the room)&lt;br /&gt;
:An elven demonologist in The Royal Library&lt;br /&gt;
:A grumpy maiden (wanders the streets)&lt;br /&gt;
:A jailer's assistant, under executioner's block&lt;br /&gt;
:Chuckie, the Map seller, East of Aelmon&lt;br /&gt;
:An ex-samuari, the HFIL bar, slightly north of the Eastern courtyard&lt;br /&gt;
:A grocer in the general store, a little north of Aelmon&lt;br /&gt;
:A footpad (wanders the streets, the right footpad will respond when you enter the room)&lt;br /&gt;
:The Master Mason (wanders - sometimes in the castle, sometimes running around the streets of Midgaard.)&lt;br /&gt;
:* You need the Master Mason, not one of the several regular masons.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:If you are not yet familiar with Midgaard, it is well worth exploring, as it comes up in a lot of quests, events, etc.&lt;br /&gt;
:Also, it can be faster to walk between some of these places than getting a portal from sanctum, especially when&lt;br /&gt;
:the bots are busy.  If you are having trouble finding a particular place, you can find a [[Midgaard Map|map of Midgaard here]].&lt;br /&gt;
&lt;br /&gt;
:The first of the three socials is easy, as the mob will perform it when you enter the room, so you just have to copy.&lt;br /&gt;
:If you get the third social wrong, you can simply reenter the room, and the mob will perform the second social initially, so you can skip the first.&lt;br /&gt;
:If you get the second attempt wrong, you will need to start over, by reentering the room.&lt;br /&gt;
&lt;br /&gt;
:The maiden, drunk and footpad can be the hardest to find, so if you spot them on your travels, do them before continuing with other mobs.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/spoiler&amp;gt;&lt;br /&gt;
&lt;br /&gt;
3. Once you have gathered 12 clues, report to Carlotta and you go on a hunt for the perpetrators!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;spoiler&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:After handing in the twelve clues, you will need to hunt down the three henchmen at their hideouts.&lt;br /&gt;
&lt;br /&gt;
:The locations which you uncovered during the preceding step of the quest will now be repeated again, in case you have forgotten.&lt;br /&gt;
&lt;br /&gt;
:And finally the main mob:&lt;br /&gt;
&lt;br /&gt;
:Go to the Royal Midgaard Library, and enter the catacombs (the entrance is west of The Chief Librarian and Demonologist, at the end of a row of shelves.)&lt;br /&gt;
&lt;br /&gt;
:The final boss is hiding deep within, with the royal sceptre.  Try to speed walk past the mobs, and use sneak, being wary of Ooze mobs.&lt;br /&gt;
&lt;br /&gt;
:You will need to be a little careful running this area with a level 35 character, but as long as your aren't reckless (make sure your spells aren't about to fall,&lt;br /&gt;
:carry a couple of healing potions, avoid rooms with too many mobs) you should be okay.&lt;br /&gt;
&amp;lt;/spoiler&amp;gt;&lt;br /&gt;
4. Return with the stolen item. &lt;br /&gt;
&lt;br /&gt;
You will receive a [[Badge Of Midgaard]], a replacement insignia - [[Honorary Townguard Of Midgaard Insignia]], and 1500 XP. &lt;br /&gt;
Keep the badge as it is used in the [[Kriegstadt Patrol Quest]] for Heroes of level 1-100  (see HELP PATROL QUESTS for more information on this and other patrol quests).&lt;br /&gt;
&lt;br /&gt;
[[Category:Quests In Midgaard]]&lt;br /&gt;
[[Category:Insignia Quests]]&lt;/div&gt;</summary>
		<author><name>Rsparkyc</name></author>
		
	</entry>
	<entry>
		<id>http://govbanned.info/index.php?title=Midgaard_Patrol_Quest&amp;diff=50714</id>
		<title>Midgaard Patrol Quest</title>
		<link rel="alternate" type="text/html" href="http://govbanned.info/index.php?title=Midgaard_Patrol_Quest&amp;diff=50714"/>
		<updated>2014-04-11T14:31:51Z</updated>

		<summary type="html">&lt;p&gt;Rsparkyc: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is the third in the chain of Patrol quests, to start it give your [[Badge Of Mervue]] from the [[Mervue Patrol Quest]] to [[Carlotta]] in [[:Category:Midgaard|Midgaard]].&lt;br /&gt;
&lt;br /&gt;
''This quest has recently changed, you can find the instructions to the old quest further down on the page.  I've begun to edit this one with the new quest information, but it is incomplete.  Feel free to edit as more things are found out.''&lt;br /&gt;
&lt;br /&gt;
1. Give your [[Badge Of Mervue]] to [[Carlotta]] in [[Jester's Bedroom]].  She can be found by walking 2s (e) e 2u 2w n (w) from [[An empty sanctuary]] (where [[Aelmon]] used to be).&lt;br /&gt;
&lt;br /&gt;
2. She will tell you to visit the [[alchemist]] and to buy some goods from him to get him talking.  You can get to him by moving (e) s 2e 2d w (w) 8n e.  You can &amp;quot;buy empty&amp;quot; for the cheapest item on the list.  Buy them one by one, and he'll start talking.&lt;br /&gt;
&lt;br /&gt;
3. He'll talk about some [[irate noble]].  He's in [[An elegant townhouse]] in the new area that used to be [[Mendek's Shack]].  Directions: (w) 2n 5w s w s (e) (sometimes you need to go up, (sometimes twice) from here to find him).  He'll tell you:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;spoiler&amp;gt;&lt;br /&gt;
'Will you idiots stop coming and acussing [sic] me of being involved in the King's death?! Ever since I was robbed, it has been one misfortune after another!' the nobleman rants.&lt;br /&gt;
&lt;br /&gt;
'The stupid robber didn't even try to hide his ghastly breath - he was drunk on mead. I bet he was a buddy of the Mead Brewer, distraught when the brewer fled the city right before the Queen died! Why don't you spread your time trying to hunt down the robber?'&lt;br /&gt;
&amp;lt;/spoiler&amp;gt;&lt;br /&gt;
&lt;br /&gt;
4.  Pay a visit to [[What remains of Mead Brewers' establishment]] (used to be [[Brewer's House]]).  There are some papers here:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;spoiler&amp;gt;&lt;br /&gt;
You look through the papers but don't spot too much of interest. There's an order for mead that was sent to [[The Dragon's Bane]] and another order sent to the [[Golden Lion]]. You're not sure how that would be useful in solving the King's murder, however. The orders aren't that recent, since the Mead Brewer left Midgaard some time ago.&lt;br /&gt;
&lt;br /&gt;
Underneath the papers you also find a simple map of Mervue, though it is so common and ordinary you decide not to take it with you.&lt;br /&gt;
&amp;lt;/spoiler&amp;gt;&lt;br /&gt;
&lt;br /&gt;
5.  Head to [[The Golden Lion]].  8n 2w (s)&lt;br /&gt;
&lt;br /&gt;
6.  More to come...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Old Quest: ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
1. You will receive training in the use of social emotes to investigate and interrogate Midgaard citizens.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;spoiler&amp;gt;&lt;br /&gt;
&lt;br /&gt;
There are three types of socials: aggressive, romantic, and friendly.&lt;br /&gt;
&lt;br /&gt;
Carlotta will demonstrate the socials, and give you a summary list of each type.&lt;br /&gt;
&lt;br /&gt;
Feel free to alias them as you will be using them a lot.&lt;br /&gt;
&lt;br /&gt;
Different options are presented to different characters (male/female/neuter - any other factors?) &lt;br /&gt;
and the dialogue will change depending on which set you are able to use.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/spoiler&amp;gt;&lt;br /&gt;
&lt;br /&gt;
2. Carlotta will send you to find clues. When approaching a wandering mob, follow it so you don't lose it. You need to use your training to get the info out of 12 different mobs, all of which are in or near Midgaard. Every one of them will emote in some manner to you so you will be able to recognize which mobs need investigation. Furthermore, if there are multiple &amp;quot;copies&amp;quot; of a mob in the city, you only need to do this for one of them.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;spoiler&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The people you need to speak with are:&lt;br /&gt;
&lt;br /&gt;
:The Duchess (Castle 2nd floor / Throne Room) &lt;br /&gt;
:The Court Toady (Castle 2nd floor / Throne Room)&lt;br /&gt;
:Andromeda, a Shop-keeper in Heroes Circle&lt;br /&gt;
:A hopeless drunk (Wanders, the right drunk will respond when you enter the room)&lt;br /&gt;
:An elven demonologist in The Royal Library&lt;br /&gt;
:A grumpy maiden (wanders the streets)&lt;br /&gt;
:A jailer's assistant, under executioner's block&lt;br /&gt;
:Chuckie, the Map seller, East of Aelmon&lt;br /&gt;
:An ex-samuari, the HFIL bar, slightly north of the Eastern courtyard&lt;br /&gt;
:A grocer in the general store, a little north of Aelmon&lt;br /&gt;
:A footpad (wanders the streets, the right footpad will respond when you enter the room)&lt;br /&gt;
:The Master Mason (wanders - sometimes in the castle, sometimes running around the streets of Midgaard.)&lt;br /&gt;
:* You need the Master Mason, not one of the several regular masons.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:If you are not yet familiar with Midgaard, it is well worth exploring, as it comes up in a lot of quests, events, etc.&lt;br /&gt;
:Also, it can be faster to walk between some of these places than getting a portal from sanctum, especially when&lt;br /&gt;
:the bots are busy.  If you are having trouble finding a particular place, you can find a [[Midgaard Map|map of Midgaard here]].&lt;br /&gt;
&lt;br /&gt;
:The first of the three socials is easy, as the mob will perform it when you enter the room, so you just have to copy.&lt;br /&gt;
:If you get the third social wrong, you can simply reenter the room, and the mob will perform the second social initially, so you can skip the first.&lt;br /&gt;
:If you get the second attempt wrong, you will need to start over, by reentering the room.&lt;br /&gt;
&lt;br /&gt;
:The maiden, drunk and footpad can be the hardest to find, so if you spot them on your travels, do them before continuing with other mobs.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/spoiler&amp;gt;&lt;br /&gt;
&lt;br /&gt;
3. Once you have gathered 12 clues, report to Carlotta and you go on a hunt for the perpetrators!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;spoiler&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:After handing in the twelve clues, you will need to hunt down the three henchmen at their hideouts.&lt;br /&gt;
&lt;br /&gt;
:The locations which you uncovered during the preceding step of the quest will now be repeated again, in case you have forgotten.&lt;br /&gt;
&lt;br /&gt;
:And finally the main mob:&lt;br /&gt;
&lt;br /&gt;
:Go to the Royal Midgaard Library, and enter the catacombs (the entrance is west of The Chief Librarian and Demonologist, at the end of a row of shelves.)&lt;br /&gt;
&lt;br /&gt;
:The final boss is hiding deep within, with the royal sceptre.  Try to speed walk past the mobs, and use sneak, being wary of Ooze mobs.&lt;br /&gt;
&lt;br /&gt;
:You will need to be a little careful running this area with a level 35 character, but as long as your aren't reckless (make sure your spells aren't about to fall,&lt;br /&gt;
:carry a couple of healing potions, avoid rooms with too many mobs) you should be okay.&lt;br /&gt;
&amp;lt;/spoiler&amp;gt;&lt;br /&gt;
4. Return with the stolen item. &lt;br /&gt;
&lt;br /&gt;
You will receive a [[Badge Of Midgaard]], a replacement insignia - [[Honorary Townguard Of Midgaard Insignia]], and 1500 XP. &lt;br /&gt;
Keep the badge as it is used in the [[Kriegstadt Patrol Quest]] for Heroes of level 1-100  (see HELP PATROL QUESTS for more information on this and other patrol quests).&lt;br /&gt;
&lt;br /&gt;
[[Category:Quests In Midgaard]]&lt;br /&gt;
[[Category:Insignia Quests]]&lt;/div&gt;</summary>
		<author><name>Rsparkyc</name></author>
		
	</entry>
	<entry>
		<id>http://govbanned.info/index.php?title=Midgaard_Patrol_Quest&amp;diff=50713</id>
		<title>Midgaard Patrol Quest</title>
		<link rel="alternate" type="text/html" href="http://govbanned.info/index.php?title=Midgaard_Patrol_Quest&amp;diff=50713"/>
		<updated>2014-04-11T14:27:49Z</updated>

		<summary type="html">&lt;p&gt;Rsparkyc: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is the third in the chain of Patrol quests, to start it give your [[Badge Of Mervue]] from the [[Mervue Patrol Quest]] to [[Carlotta]] in [[:Category:Midgaard|Midgaard]].&lt;br /&gt;
&lt;br /&gt;
''This quest has recently changed, you can find the instructions to the old quest further down on the page.  I've begun to edit this one with the new quest information, but it is incomplete.  Feel free to edit as more things are found out.''&lt;br /&gt;
&lt;br /&gt;
1. Give your [[Badge Of Mervue]] to [[Carlotta]] in [[Jester's Bedroom]].  She can be found by walking 2s (e) e 2u 2w n (w) from [[An empty sanctuary]] (where [[Aelmon]] used to be).&lt;br /&gt;
&lt;br /&gt;
2. She will tell you to visit the [[alchemist]] and to buy some goods from him to get him talking.  You can get to him by moving (e) s 2e 2d w (w) 8n e.  You can &amp;quot;buy empty&amp;quot; for the cheapest item on the list.  Buy them one by one, and he'll start talking.&lt;br /&gt;
&lt;br /&gt;
3. He'll talk about some [[irate noble]].  He's in [[An elegant townhouse]] in the new area that used to be [[Mendek's Shack]].  Directions: (w) 2n 5w s w s (e) (sometimes you need to go up, (sometimes twice) from here to find him).  He'll tell you:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;spoiler&amp;gt;&lt;br /&gt;
'Will you idiots stop coming and acussing [sic] me of being involved in the King's death?! Ever since I was robbed, it has been one misfortune after another!' the nobleman rants.&lt;br /&gt;
&lt;br /&gt;
'The stupid robber didn't even try to hide his ghastly breath - he was drunk on mead. I bet he was a buddy of the Mead Brewer, distraught when the brewer fled the city right before the Queen died! Why don't you spread your time trying to hunt down the robber?'&lt;br /&gt;
&amp;lt;/spoiler&amp;gt;&lt;br /&gt;
&lt;br /&gt;
4.  I've paid a visit to [[What remains of Mead Brewers' establishment]] (used to be [[Brewer's House]]).  There are some papers here:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;spoiler&amp;gt;&lt;br /&gt;
You look through the papers but don't spot too much of interest. There's an order for mead that was sent to [[The Dragon's Bane]] and another order sent to the [[Golden Lion]]. You're not sure how that would be useful in solving the King's murder, however. The orders aren't that recent, since the Mead Brewer left Midgaard some time ago.&lt;br /&gt;
&lt;br /&gt;
Underneath the papers you also find a simple map of Mervue, though it is so common and ordinary you decide not to take it with you.&lt;br /&gt;
&amp;lt;/spoiler&amp;gt;&lt;br /&gt;
&lt;br /&gt;
5. This is where I'm stuck. I've hunted down and killed drunks, and I can't seem to find any robbers.  Going back to Carlotta, she says that I should talk to the nobleman.  Feel free to edit with any further information you find.&lt;br /&gt;
&lt;br /&gt;
== Old Quest: ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
1. You will receive training in the use of social emotes to investigate and interrogate Midgaard citizens.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;spoiler&amp;gt;&lt;br /&gt;
&lt;br /&gt;
There are three types of socials: aggressive, romantic, and friendly.&lt;br /&gt;
&lt;br /&gt;
Carlotta will demonstrate the socials, and give you a summary list of each type.&lt;br /&gt;
&lt;br /&gt;
Feel free to alias them as you will be using them a lot.&lt;br /&gt;
&lt;br /&gt;
Different options are presented to different characters (male/female/neuter - any other factors?) &lt;br /&gt;
and the dialogue will change depending on which set you are able to use.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/spoiler&amp;gt;&lt;br /&gt;
&lt;br /&gt;
2. Carlotta will send you to find clues. When approaching a wandering mob, follow it so you don't lose it. You need to use your training to get the info out of 12 different mobs, all of which are in or near Midgaard. Every one of them will emote in some manner to you so you will be able to recognize which mobs need investigation. Furthermore, if there are multiple &amp;quot;copies&amp;quot; of a mob in the city, you only need to do this for one of them.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;spoiler&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The people you need to speak with are:&lt;br /&gt;
&lt;br /&gt;
:The Duchess (Castle 2nd floor / Throne Room) &lt;br /&gt;
:The Court Toady (Castle 2nd floor / Throne Room)&lt;br /&gt;
:Andromeda, a Shop-keeper in Heroes Circle&lt;br /&gt;
:A hopeless drunk (Wanders, the right drunk will respond when you enter the room)&lt;br /&gt;
:An elven demonologist in The Royal Library&lt;br /&gt;
:A grumpy maiden (wanders the streets)&lt;br /&gt;
:A jailer's assistant, under executioner's block&lt;br /&gt;
:Chuckie, the Map seller, East of Aelmon&lt;br /&gt;
:An ex-samuari, the HFIL bar, slightly north of the Eastern courtyard&lt;br /&gt;
:A grocer in the general store, a little north of Aelmon&lt;br /&gt;
:A footpad (wanders the streets, the right footpad will respond when you enter the room)&lt;br /&gt;
:The Master Mason (wanders - sometimes in the castle, sometimes running around the streets of Midgaard.)&lt;br /&gt;
:* You need the Master Mason, not one of the several regular masons.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:If you are not yet familiar with Midgaard, it is well worth exploring, as it comes up in a lot of quests, events, etc.&lt;br /&gt;
:Also, it can be faster to walk between some of these places than getting a portal from sanctum, especially when&lt;br /&gt;
:the bots are busy.  If you are having trouble finding a particular place, you can find a [[Midgaard Map|map of Midgaard here]].&lt;br /&gt;
&lt;br /&gt;
:The first of the three socials is easy, as the mob will perform it when you enter the room, so you just have to copy.&lt;br /&gt;
:If you get the third social wrong, you can simply reenter the room, and the mob will perform the second social initially, so you can skip the first.&lt;br /&gt;
:If you get the second attempt wrong, you will need to start over, by reentering the room.&lt;br /&gt;
&lt;br /&gt;
:The maiden, drunk and footpad can be the hardest to find, so if you spot them on your travels, do them before continuing with other mobs.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/spoiler&amp;gt;&lt;br /&gt;
&lt;br /&gt;
3. Once you have gathered 12 clues, report to Carlotta and you go on a hunt for the perpetrators!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;spoiler&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:After handing in the twelve clues, you will need to hunt down the three henchmen at their hideouts.&lt;br /&gt;
&lt;br /&gt;
:The locations which you uncovered during the preceding step of the quest will now be repeated again, in case you have forgotten.&lt;br /&gt;
&lt;br /&gt;
:And finally the main mob:&lt;br /&gt;
&lt;br /&gt;
:Go to the Royal Midgaard Library, and enter the catacombs (the entrance is west of The Chief Librarian and Demonologist, at the end of a row of shelves.)&lt;br /&gt;
&lt;br /&gt;
:The final boss is hiding deep within, with the royal sceptre.  Try to speed walk past the mobs, and use sneak, being wary of Ooze mobs.&lt;br /&gt;
&lt;br /&gt;
:You will need to be a little careful running this area with a level 35 character, but as long as your aren't reckless (make sure your spells aren't about to fall,&lt;br /&gt;
:carry a couple of healing potions, avoid rooms with too many mobs) you should be okay.&lt;br /&gt;
&amp;lt;/spoiler&amp;gt;&lt;br /&gt;
4. Return with the stolen item. &lt;br /&gt;
&lt;br /&gt;
You will receive a [[Badge Of Midgaard]], a replacement insignia - [[Honorary Townguard Of Midgaard Insignia]], and 1500 XP. &lt;br /&gt;
Keep the badge as it is used in the [[Kriegstadt Patrol Quest]] for Heroes of level 1-100  (see HELP PATROL QUESTS for more information on this and other patrol quests).&lt;br /&gt;
&lt;br /&gt;
[[Category:Quests In Midgaard]]&lt;br /&gt;
[[Category:Insignia Quests]]&lt;/div&gt;</summary>
		<author><name>Rsparkyc</name></author>
		
	</entry>
	<entry>
		<id>http://govbanned.info/index.php?title=Midgaard_Patrol_Quest&amp;diff=50712</id>
		<title>Midgaard Patrol Quest</title>
		<link rel="alternate" type="text/html" href="http://govbanned.info/index.php?title=Midgaard_Patrol_Quest&amp;diff=50712"/>
		<updated>2014-04-11T14:26:57Z</updated>

		<summary type="html">&lt;p&gt;Rsparkyc: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is the third in the chain of Patrol quests, to start it give your [[Badge Of Mervue]] from the [[Mervue Patrol Quest]] to [[Carlotta]] in [[:Category:Midgaard|Midgaard]].&lt;br /&gt;
&lt;br /&gt;
''This quest has recently changed, you can find the instructions to the old quest further down on the page.  I've begun to edit this one with the new quest information, but it is incomplete.  Feel free to edit as more things are found out.''&lt;br /&gt;
&lt;br /&gt;
1. Give your [[Badge Of Mervue]] to [[Carlotta]] in [[Jester's Bedroom]].  She can be found by walking 2s (e) e 2u 2w n (w) from [[An empty sanctuary]] (where [[Aelmon]] used to be).&lt;br /&gt;
&lt;br /&gt;
2. She will tell you to visit the [[alchemist]] and to buy some goods from him to get him talking.  You can get to him by moving (e) s 2e 2d w (w) 8n e.  You can &amp;quot;buy empty&amp;quot; for the cheapest item on the list.  Buy them one by one, and he'll start talking.&lt;br /&gt;
&lt;br /&gt;
3. He'll talk about some [[irate noble]].  He's in [[An elegant townhouse]] in the new area that used to be [[Mendek's Shack]].  Directions: (w) 2n 5w s w s (e) (sometimes you need to go up, (sometimes twice) from here to find him).  He'll tell you:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;spoiler&amp;gt;&lt;br /&gt;
'Will you idiots stop coming and acussing [sic] me of being involved in the King's death?! Ever since I was robbed, it has been one misfortune after another!' the nobleman rants.&lt;br /&gt;
&lt;br /&gt;
'The stupid robber didn't even try to hide his ghastly breath - he was drunk on mead. I bet he was a buddy of the Mead Brewer, distraught when the brewer fled the city right before the Queen died! Why don't you spread your time trying to hunt down the robber?'&lt;br /&gt;
&amp;lt;/spoiler&amp;gt;&lt;br /&gt;
&lt;br /&gt;
4.  I've paid a visit to [[What remains of Mead Brewers' establishment]] (used to be [[Brewer's House]].  There are some papers here:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;spoiler&amp;gt;&lt;br /&gt;
You look through the papers but don't spot too much of interest. There's an order for mead that was sent to [[The Dragon's Bane]] and another order sent to the [[Golden Lion]]. You're not sure how that would be useful in solving the King's murder, however. The orders aren't that recent, since the Mead Brewer left Midgaard some time ago.&lt;br /&gt;
&lt;br /&gt;
Underneath the papers you also find a simple map of Mervue, though it is so common and ordinary you decide not to take it with you.&lt;br /&gt;
&amp;lt;/spoiler&amp;gt;&lt;br /&gt;
&lt;br /&gt;
5. This is where I'm stuck. I've hunted down and killed drunks, and I can't seem to find any robbers.  Going back to Carlotta, she says that I should talk to the nobleman.  Feel free to edit with any further information you find.&lt;br /&gt;
&lt;br /&gt;
== Old Quest: ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
1. You will receive training in the use of social emotes to investigate and interrogate Midgaard citizens.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;spoiler&amp;gt;&lt;br /&gt;
&lt;br /&gt;
There are three types of socials: aggressive, romantic, and friendly.&lt;br /&gt;
&lt;br /&gt;
Carlotta will demonstrate the socials, and give you a summary list of each type.&lt;br /&gt;
&lt;br /&gt;
Feel free to alias them as you will be using them a lot.&lt;br /&gt;
&lt;br /&gt;
Different options are presented to different characters (male/female/neuter - any other factors?) &lt;br /&gt;
and the dialogue will change depending on which set you are able to use.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/spoiler&amp;gt;&lt;br /&gt;
&lt;br /&gt;
2. Carlotta will send you to find clues. When approaching a wandering mob, follow it so you don't lose it. You need to use your training to get the info out of 12 different mobs, all of which are in or near Midgaard. Every one of them will emote in some manner to you so you will be able to recognize which mobs need investigation. Furthermore, if there are multiple &amp;quot;copies&amp;quot; of a mob in the city, you only need to do this for one of them.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;spoiler&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The people you need to speak with are:&lt;br /&gt;
&lt;br /&gt;
:The Duchess (Castle 2nd floor / Throne Room) &lt;br /&gt;
:The Court Toady (Castle 2nd floor / Throne Room)&lt;br /&gt;
:Andromeda, a Shop-keeper in Heroes Circle&lt;br /&gt;
:A hopeless drunk (Wanders, the right drunk will respond when you enter the room)&lt;br /&gt;
:An elven demonologist in The Royal Library&lt;br /&gt;
:A grumpy maiden (wanders the streets)&lt;br /&gt;
:A jailer's assistant, under executioner's block&lt;br /&gt;
:Chuckie, the Map seller, East of Aelmon&lt;br /&gt;
:An ex-samuari, the HFIL bar, slightly north of the Eastern courtyard&lt;br /&gt;
:A grocer in the general store, a little north of Aelmon&lt;br /&gt;
:A footpad (wanders the streets, the right footpad will respond when you enter the room)&lt;br /&gt;
:The Master Mason (wanders - sometimes in the castle, sometimes running around the streets of Midgaard.)&lt;br /&gt;
:* You need the Master Mason, not one of the several regular masons.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:If you are not yet familiar with Midgaard, it is well worth exploring, as it comes up in a lot of quests, events, etc.&lt;br /&gt;
:Also, it can be faster to walk between some of these places than getting a portal from sanctum, especially when&lt;br /&gt;
:the bots are busy.  If you are having trouble finding a particular place, you can find a [[Midgaard Map|map of Midgaard here]].&lt;br /&gt;
&lt;br /&gt;
:The first of the three socials is easy, as the mob will perform it when you enter the room, so you just have to copy.&lt;br /&gt;
:If you get the third social wrong, you can simply reenter the room, and the mob will perform the second social initially, so you can skip the first.&lt;br /&gt;
:If you get the second attempt wrong, you will need to start over, by reentering the room.&lt;br /&gt;
&lt;br /&gt;
:The maiden, drunk and footpad can be the hardest to find, so if you spot them on your travels, do them before continuing with other mobs.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/spoiler&amp;gt;&lt;br /&gt;
&lt;br /&gt;
3. Once you have gathered 12 clues, report to Carlotta and you go on a hunt for the perpetrators!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;spoiler&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:After handing in the twelve clues, you will need to hunt down the three henchmen at their hideouts.&lt;br /&gt;
&lt;br /&gt;
:The locations which you uncovered during the preceding step of the quest will now be repeated again, in case you have forgotten.&lt;br /&gt;
&lt;br /&gt;
:And finally the main mob:&lt;br /&gt;
&lt;br /&gt;
:Go to the Royal Midgaard Library, and enter the catacombs (the entrance is west of The Chief Librarian and Demonologist, at the end of a row of shelves.)&lt;br /&gt;
&lt;br /&gt;
:The final boss is hiding deep within, with the royal sceptre.  Try to speed walk past the mobs, and use sneak, being wary of Ooze mobs.&lt;br /&gt;
&lt;br /&gt;
:You will need to be a little careful running this area with a level 35 character, but as long as your aren't reckless (make sure your spells aren't about to fall,&lt;br /&gt;
:carry a couple of healing potions, avoid rooms with too many mobs) you should be okay.&lt;br /&gt;
&amp;lt;/spoiler&amp;gt;&lt;br /&gt;
4. Return with the stolen item. &lt;br /&gt;
&lt;br /&gt;
You will receive a [[Badge Of Midgaard]], a replacement insignia - [[Honorary Townguard Of Midgaard Insignia]], and 1500 XP. &lt;br /&gt;
Keep the badge as it is used in the [[Kriegstadt Patrol Quest]] for Heroes of level 1-100  (see HELP PATROL QUESTS for more information on this and other patrol quests).&lt;br /&gt;
&lt;br /&gt;
[[Category:Quests In Midgaard]]&lt;br /&gt;
[[Category:Insignia Quests]]&lt;/div&gt;</summary>
		<author><name>Rsparkyc</name></author>
		
	</entry>
	<entry>
		<id>http://govbanned.info/index.php?title=User:Rsparkyc&amp;diff=50711</id>
		<title>User:Rsparkyc</title>
		<link rel="alternate" type="text/html" href="http://govbanned.info/index.php?title=User:Rsparkyc&amp;diff=50711"/>
		<updated>2014-04-11T14:19:32Z</updated>

		<summary type="html">&lt;p&gt;Rsparkyc: Created page with &amp;quot;Main alt is Spracy.  Though currently working on quests with Pyric.&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Main alt is Spracy.  Though currently working on quests with Pyric.&lt;/div&gt;</summary>
		<author><name>Rsparkyc</name></author>
		
	</entry>
	<entry>
		<id>http://govbanned.info/index.php?title=Midgaard_Patrol_Quest&amp;diff=50710</id>
		<title>Midgaard Patrol Quest</title>
		<link rel="alternate" type="text/html" href="http://govbanned.info/index.php?title=Midgaard_Patrol_Quest&amp;diff=50710"/>
		<updated>2014-04-11T14:15:59Z</updated>

		<summary type="html">&lt;p&gt;Rsparkyc: New quest information (incomplete)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is the third in the chain of Patrol quests, to start it give your [[Badge Of Mervue]] from the [[Mervue Patrol Quest]] to [[Carlotta]] in [[:Category:Midgaard|Midgaard]].&lt;br /&gt;
&lt;br /&gt;
''This quest has recently changed, you can find the instructions to the old quest further down on the page.  I've begun to edit this one with the new quest information, but it is incomplete.  Feel free to edit as more things are found out.''&lt;br /&gt;
&lt;br /&gt;
1. Give your [[Badge Of Mervue]] to [[Carlotta]] in [[Jester's Bedroom]].  She can be found by walking 2s (e) e 2u 2w n (w) from [[An empty sanctuary]] (where [[Aelmon]] used to be).&lt;br /&gt;
&lt;br /&gt;
2. She will tell you to visit the [[alchemist]] and to buy some goods from him to get him talking.  You can get to him by moving (e) s 2e 2d w (w) 8n e.  You can &amp;quot;buy empty&amp;quot; for the cheapest item on the list.  Buy them one by one, and he'll start talking.&lt;br /&gt;
&lt;br /&gt;
3. He'll talk about some [[irate noble]].  He's in [[An elegant townhouse]] in the new area that used to be [[Mendek's Shack]].  Directions: (w) 2n 5w s w s (e) (sometimes you need to go up, (sometimes twice) from here to find him).  He'll tell you:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;spoiler&amp;gt;&lt;br /&gt;
'Will you idiots stop coming and acussing [sic] me of being involved in the King's death?! Ever since I was robbed, it has been one misfortune after another!' the nobleman rants.&lt;br /&gt;
&lt;br /&gt;
'The stupid robber didn't even try to hide his ghastly breath - he was drunk on mead. I bet he was a buddy of the Mead Brewer, distraught when the brewer fled the city right before the Queen died! Why don't you spread your time trying to hunt down the robber?'&lt;br /&gt;
&amp;lt;/spoiler&amp;gt;&lt;br /&gt;
&lt;br /&gt;
4. This is where I'm stuck. I've hunted down and killed drunks, and I can't seem to find any robbers.  Going back to Carlotta, she says that I should talk to the nobleman.  Feel free to edit with any further information you find.&lt;br /&gt;
&lt;br /&gt;
== Old Quest: ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
1. You will receive training in the use of social emotes to investigate and interrogate Midgaard citizens.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;spoiler&amp;gt;&lt;br /&gt;
&lt;br /&gt;
There are three types of socials: aggressive, romantic, and friendly.&lt;br /&gt;
&lt;br /&gt;
Carlotta will demonstrate the socials, and give you a summary list of each type.&lt;br /&gt;
&lt;br /&gt;
Feel free to alias them as you will be using them a lot.&lt;br /&gt;
&lt;br /&gt;
Different options are presented to different characters (male/female/neuter - any other factors?) &lt;br /&gt;
and the dialogue will change depending on which set you are able to use.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/spoiler&amp;gt;&lt;br /&gt;
&lt;br /&gt;
2. Carlotta will send you to find clues. When approaching a wandering mob, follow it so you don't lose it. You need to use your training to get the info out of 12 different mobs, all of which are in or near Midgaard. Every one of them will emote in some manner to you so you will be able to recognize which mobs need investigation. Furthermore, if there are multiple &amp;quot;copies&amp;quot; of a mob in the city, you only need to do this for one of them.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;spoiler&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The people you need to speak with are:&lt;br /&gt;
&lt;br /&gt;
:The Duchess (Castle 2nd floor / Throne Room) &lt;br /&gt;
:The Court Toady (Castle 2nd floor / Throne Room)&lt;br /&gt;
:Andromeda, a Shop-keeper in Heroes Circle&lt;br /&gt;
:A hopeless drunk (Wanders, the right drunk will respond when you enter the room)&lt;br /&gt;
:An elven demonologist in The Royal Library&lt;br /&gt;
:A grumpy maiden (wanders the streets)&lt;br /&gt;
:A jailer's assistant, under executioner's block&lt;br /&gt;
:Chuckie, the Map seller, East of Aelmon&lt;br /&gt;
:An ex-samuari, the HFIL bar, slightly north of the Eastern courtyard&lt;br /&gt;
:A grocer in the general store, a little north of Aelmon&lt;br /&gt;
:A footpad (wanders the streets, the right footpad will respond when you enter the room)&lt;br /&gt;
:The Master Mason (wanders - sometimes in the castle, sometimes running around the streets of Midgaard.)&lt;br /&gt;
:* You need the Master Mason, not one of the several regular masons.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:If you are not yet familiar with Midgaard, it is well worth exploring, as it comes up in a lot of quests, events, etc.&lt;br /&gt;
:Also, it can be faster to walk between some of these places than getting a portal from sanctum, especially when&lt;br /&gt;
:the bots are busy.  If you are having trouble finding a particular place, you can find a [[Midgaard Map|map of Midgaard here]].&lt;br /&gt;
&lt;br /&gt;
:The first of the three socials is easy, as the mob will perform it when you enter the room, so you just have to copy.&lt;br /&gt;
:If you get the third social wrong, you can simply reenter the room, and the mob will perform the second social initially, so you can skip the first.&lt;br /&gt;
:If you get the second attempt wrong, you will need to start over, by reentering the room.&lt;br /&gt;
&lt;br /&gt;
:The maiden, drunk and footpad can be the hardest to find, so if you spot them on your travels, do them before continuing with other mobs.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/spoiler&amp;gt;&lt;br /&gt;
&lt;br /&gt;
3. Once you have gathered 12 clues, report to Carlotta and you go on a hunt for the perpetrators!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;spoiler&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:After handing in the twelve clues, you will need to hunt down the three henchmen at their hideouts.&lt;br /&gt;
&lt;br /&gt;
:The locations which you uncovered during the preceding step of the quest will now be repeated again, in case you have forgotten.&lt;br /&gt;
&lt;br /&gt;
:And finally the main mob:&lt;br /&gt;
&lt;br /&gt;
:Go to the Royal Midgaard Library, and enter the catacombs (the entrance is west of The Chief Librarian and Demonologist, at the end of a row of shelves.)&lt;br /&gt;
&lt;br /&gt;
:The final boss is hiding deep within, with the royal sceptre.  Try to speed walk past the mobs, and use sneak, being wary of Ooze mobs.&lt;br /&gt;
&lt;br /&gt;
:You will need to be a little careful running this area with a level 35 character, but as long as your aren't reckless (make sure your spells aren't about to fall,&lt;br /&gt;
:carry a couple of healing potions, avoid rooms with too many mobs) you should be okay.&lt;br /&gt;
&amp;lt;/spoiler&amp;gt;&lt;br /&gt;
4. Return with the stolen item. &lt;br /&gt;
&lt;br /&gt;
You will receive a [[Badge Of Midgaard]], a replacement insignia - [[Honorary Townguard Of Midgaard Insignia]], and 1500 XP. &lt;br /&gt;
Keep the badge as it is used in the [[Kriegstadt Patrol Quest]] for Heroes of level 1-100  (see HELP PATROL QUESTS for more information on this and other patrol quests).&lt;br /&gt;
&lt;br /&gt;
[[Category:Quests In Midgaard]]&lt;br /&gt;
[[Category:Insignia Quests]]&lt;/div&gt;</summary>
		<author><name>Rsparkyc</name></author>
		
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