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	<id>http://govbanned.info/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Rhodry</id>
	<title>AvatarWiki - User contributions [en]</title>
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	<updated>2026-04-04T05:54:39Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>http://govbanned.info/index.php?title=Unholy_Rampage&amp;diff=47185</id>
		<title>Unholy Rampage</title>
		<link rel="alternate" type="text/html" href="http://govbanned.info/index.php?title=Unholy_Rampage&amp;diff=47185"/>
		<updated>2012-05-13T22:07:50Z</updated>

		<summary type="html">&lt;p&gt;Rhodry: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;For years the clerics of Tor have been working on a new spell to appease their bloodthirsty adherents. This spell is more complex than most and requires two casts to fully activate. The spell begins with a simple cast which has no other purpose than to start the process. A second cast allows creation of an aura which infuses the cleric and his or her allies with unholy power.&lt;br /&gt;
&lt;br /&gt;
The strength of this aura can be increased by slaughtering enemies between the two castings required to complete the spell. Individual clerics aura strengths will also be influenced by how closely aspects of their deities correspond with those of Tor.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Syntax: [[Cast |cast]] 'unholy rampage' &amp;lt;activate&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This is the first of the many expected Cleric aura spells. Effect is increase in melee damage. There are many parameters, feel free to add what you find to table below.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot; border=&amp;quot;2&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| '''Race'''&lt;br /&gt;
| '''Worship'''&lt;br /&gt;
| '''Tier'''&lt;br /&gt;
| '''Mobs Killed'''&lt;br /&gt;
| '''Percentage increase'''&lt;br /&gt;
|-&lt;br /&gt;
| Troll&lt;br /&gt;
| Atheist&lt;br /&gt;
| Lord&lt;br /&gt;
| 0&lt;br /&gt;
| 6%&lt;br /&gt;
|-&lt;br /&gt;
| Elf&lt;br /&gt;
| Kra&lt;br /&gt;
| Lord&lt;br /&gt;
| 0&lt;br /&gt;
| 7%&lt;br /&gt;
|-&lt;br /&gt;
| Dwarf&lt;br /&gt;
| Kra&lt;br /&gt;
| Lord&lt;br /&gt;
| 0&lt;br /&gt;
| 12%&lt;br /&gt;
|-&lt;br /&gt;
| Gargolye&lt;br /&gt;
| Kra&lt;br /&gt;
| Hero&lt;br /&gt;
| 0&lt;br /&gt;
| 3%&lt;br /&gt;
|-&lt;br /&gt;
| Gargolye&lt;br /&gt;
| Wer&lt;br /&gt;
| Hero&lt;br /&gt;
| 0&lt;br /&gt;
| 7%&lt;br /&gt;
|-&lt;br /&gt;
| Drow&lt;br /&gt;
| Kra&lt;br /&gt;
| Hero&lt;br /&gt;
| ?&lt;br /&gt;
| 13%&lt;br /&gt;
|-&lt;br /&gt;
| Gnome&lt;br /&gt;
| Shz&lt;br /&gt;
| Lord&lt;br /&gt;
| 0&lt;br /&gt;
| 5%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category: Skills And Spells]]&lt;br /&gt;
[[Category: Spells]]&lt;br /&gt;
[[Category: Divine Spells]]&lt;br /&gt;
[[Category: Cleric Hero Skills And Spells]]&lt;br /&gt;
[[Category: Cleric Aura Spells]]&lt;br /&gt;
[[Category: Skills And Spells That Buff Everyone in the room]]&lt;/div&gt;</summary>
		<author><name>Rhodry</name></author>
		
	</entry>
	<entry>
		<id>http://govbanned.info/index.php?title=Unholy_Rampage&amp;diff=47184</id>
		<title>Unholy Rampage</title>
		<link rel="alternate" type="text/html" href="http://govbanned.info/index.php?title=Unholy_Rampage&amp;diff=47184"/>
		<updated>2012-05-13T22:06:27Z</updated>

		<summary type="html">&lt;p&gt;Rhodry: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;For years the clerics of Tor have been working on a new spell to appease their bloodthirsty adherents. This spell is more complex than most and requires two casts to fully activate. The spell begins with a simple cast which has no other purpose than to start the process. A second cast allows creation of an aura which infuses the cleric and his or her allies with unholy power.&lt;br /&gt;
&lt;br /&gt;
The strength of this aura can be increased by slaughtering enemies between the two castings required to complete the spell. Individual clerics aura strengths will also be influenced by how closely aspects of their deities correspond with those of Tor.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Syntax: [[Cast |cast]] 'unholy rampage' &amp;lt;activate&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This is the first of the many expected Cleric aura spells. Effect is increase in melee damage. There are many parameters, feel free to add what you find to table below.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot; border=&amp;quot;2&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| '''Race'''&lt;br /&gt;
| '''Worship'''&lt;br /&gt;
| '''Tier'''&lt;br /&gt;
| '''Mobs Killed'''&lt;br /&gt;
| '''Percentage increase'''&lt;br /&gt;
|-&lt;br /&gt;
| Troll&lt;br /&gt;
| Atheist&lt;br /&gt;
| Lord&lt;br /&gt;
| 0&lt;br /&gt;
| 6%&lt;br /&gt;
|-&lt;br /&gt;
| Elf&lt;br /&gt;
| Kra&lt;br /&gt;
| Lord&lt;br /&gt;
| 0&lt;br /&gt;
| 7%&lt;br /&gt;
|-&lt;br /&gt;
| Dwarf&lt;br /&gt;
| Kra&lt;br /&gt;
| Lord&lt;br /&gt;
| 0&lt;br /&gt;
| 12%&lt;br /&gt;
|-&lt;br /&gt;
| Gargolye&lt;br /&gt;
| Kra&lt;br /&gt;
| Hero&lt;br /&gt;
| 0&lt;br /&gt;
| 3%&lt;br /&gt;
|-&lt;br /&gt;
| Gargolye&lt;br /&gt;
| Wer&lt;br /&gt;
| Hero&lt;br /&gt;
| 0&lt;br /&gt;
| 7%&lt;br /&gt;
|-&lt;br /&gt;
| Drow&lt;br /&gt;
| Kra&lt;br /&gt;
| Hero&lt;br /&gt;
| ?&lt;br /&gt;
| 13%&lt;br /&gt;
|-&lt;br /&gt;
| Gnome&lt;br /&gt;
| Shz&lt;br /&gt;
| 0&lt;br /&gt;
| 5%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category: Skills And Spells]]&lt;br /&gt;
[[Category: Spells]]&lt;br /&gt;
[[Category: Divine Spells]]&lt;br /&gt;
[[Category: Cleric Hero Skills And Spells]]&lt;br /&gt;
[[Category: Cleric Aura Spells]]&lt;br /&gt;
[[Category: Skills And Spells That Buff Everyone in the room]]&lt;/div&gt;</summary>
		<author><name>Rhodry</name></author>
		
	</entry>
	<entry>
		<id>http://govbanned.info/index.php?title=Talk:Racial_Powerthrust&amp;diff=46006</id>
		<title>Talk:Racial Powerthrust</title>
		<link rel="alternate" type="text/html" href="http://govbanned.info/index.php?title=Talk:Racial_Powerthrust&amp;diff=46006"/>
		<updated>2011-12-28T20:30:01Z</updated>

		<summary type="html">&lt;p&gt;Rhodry: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Which race has this? -- [[User:WinterRose|WinterRose]] 15:22, 28 December 2011 (EST)&lt;br /&gt;
&lt;br /&gt;
Pyro Imps get it --[[User:Rhodry|Rhodry]] 15:30, 28 December 2011 (EST)&lt;/div&gt;</summary>
		<author><name>Rhodry</name></author>
		
	</entry>
	<entry>
		<id>http://govbanned.info/index.php?title=Category_talk:Hero_Archer_Gear&amp;diff=45935</id>
		<title>Category talk:Hero Archer Gear</title>
		<link rel="alternate" type="text/html" href="http://govbanned.info/index.php?title=Category_talk:Hero_Archer_Gear&amp;diff=45935"/>
		<updated>2011-12-26T13:28:32Z</updated>

		<summary type="html">&lt;p&gt;Rhodry: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Removed [[Black Leather Gloves]] as these are low-mort gear (by level); replaced with [[Mithril Web Gloves]] which are pretty easy to get, if a little time-consuming. --[[User:Tyranael|Tyranael]] 11:46, 25 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
The reason why the Black Leather Gloves are included as they have the improves damage and criticals modifiers and at level 54 which you achieve by lord enchants and other methods of raising level there is an argument that they are better than gear with 5 hit roll and criticals modifier.&lt;br /&gt;
&lt;br /&gt;
By the same logic the tiger skin cloak, slag walkers and drow headress should be removed as they are low mort gear too? Nah. &lt;br /&gt;
&lt;br /&gt;
In general you have to think that things have been done for a reason so its best to query stuff on talk pages before deleting stuff or you get into edit wars with people EG: the stealth modifiers page.&lt;br /&gt;
&lt;br /&gt;
Anyway Added about Archery modifiers and explained why black gloves are there, you get the general idea of what I am saying I'm sure some people can make it clearer. --[[User:Rhodry|Rhodry]] 08:28, 26 December 2011 (EST)&lt;/div&gt;</summary>
		<author><name>Rhodry</name></author>
		
	</entry>
	<entry>
		<id>http://govbanned.info/index.php?title=Category:Hero_Archer_Gear&amp;diff=45934</id>
		<title>Category:Hero Archer Gear</title>
		<link rel="alternate" type="text/html" href="http://govbanned.info/index.php?title=Category:Hero_Archer_Gear&amp;diff=45934"/>
		<updated>2011-12-26T13:15:15Z</updated>

		<summary type="html">&lt;p&gt;Rhodry: /* Recommended Gear */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Gear Quick-Links}}&lt;br /&gt;
&lt;br /&gt;
== Recommended Gear ==&lt;br /&gt;
&lt;br /&gt;
{{Gear Page|&lt;br /&gt;
| light=[[Torch Of Flames]]&lt;br /&gt;
| finger=[[Ring Of Purity]] or [[Greater Drow Ring]] or [[Orkenfyr Signet Ring]]&lt;br /&gt;
| neck=[[Cretelli Tooth]] or [[Barbed Crescent Talisman]]&lt;br /&gt;
| onbody=[[Leather Of Crecy]] or [[Silver Breast Plate]]&lt;br /&gt;
| head=[[Drow Headdress (Tiureess)|Drow Headdress]] or [[Amethyst Circlet]]&lt;br /&gt;
| legs=[[Crimsonscale Skirt]] or [[Dizzy's Black Leather Skirt]]&lt;br /&gt;
| feet=[[Slagwalkers]]&lt;br /&gt;
| hands= [[Black Leather Gloves]] or [[Mithril Web Gloves]] or [[Killing Gloves]] or [[Ultimate Archer's Gauntlet]] or [[Bloody Gloves]]&lt;br /&gt;
| arms=[[Alienskin Arm Brace]]&lt;br /&gt;
| offhand=&lt;br /&gt;
| aboutbody=[[Tiger Skin Cloak]] or [[Aura Of Tainted Foulness]]&lt;br /&gt;
| waist=[[Girth Of The Most Holy]], [[Jeweled Scabbard]] or [[Bright Red Sash]]&lt;br /&gt;
| wrist=[[Ice Scale Bracer]] or [[Thin Ulexite Wristguard]] or [[Aura Of Elemental Power]] (for druids)&lt;br /&gt;
| wield=See [[:Category: Hero Missile Weapons |Hero Missile Weapons]]&lt;br /&gt;
| held=See [[Arrow Types]]&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
In the world of Archery certain gear for hands, wrists and arm slots have modifiers that improve/hinder Damage, Accuracy and Criticals and also facilitate Archer Skills. These can be found by an archer with archery lore using exam on the item. To get the max out of these bonuses the gear needs to be 3 levels above your current level as the bonuses are calculated on the current level of the  item hence all hero gear with these modifiers should be level 54.&lt;br /&gt;
&lt;br /&gt;
For Archers hit roll and archery modifiers are the important things for hitgear. To that end the top tier item for each slot will result in an addition of 95 hit roll. This include Ultimate Dragon, manifest, and EHA items. If you focus on standard hero-area items then that number is 78 plus whatever you decide on the hands (archery modifiers vs. hit roll)&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;. [[:Category: Fusiliers|Fusiliers]] should consider some [[:Category: Throwing Weapons|throwing weapons]], for use with [[Quick Draw]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;sup&amp;gt;(1)&amp;lt;/sup&amp;gt; Gear for the hands slot or Archery modifiers vs hit roll, there is an argument that the improves archery damage modifier on level 54 gear is better than the 5 hit roll max (excluding [[Ultimate Archer's Gauntlet]] which has the damage modifier plus 7 hit roll). Hence the [[Black Leather Gloves]] are still included as hero archer gear you just have to find a method of getting them to level 54 (enchants, wards, etc).&lt;br /&gt;
[[Category: Hero Gear]]&lt;br /&gt;
[[Category: Archer Gear]]&lt;/div&gt;</summary>
		<author><name>Rhodry</name></author>
		
	</entry>
	<entry>
		<id>http://govbanned.info/index.php?title=Talk:Gargoyles&amp;diff=45639</id>
		<title>Talk:Gargoyles</title>
		<link rel="alternate" type="text/html" href="http://govbanned.info/index.php?title=Talk:Gargoyles&amp;diff=45639"/>
		<updated>2011-12-07T15:15:06Z</updated>

		<summary type="html">&lt;p&gt;Rhodry: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Average 11hp gain? that average for werre, qxl or aeth? hence I don't think we should really have this in the comments section. --[[User:Rhodry|Rhodry]] 19:01, 6 December 2011 (CST)&lt;br /&gt;
: I believe he meant Werredan, but who knows. I agree, that kind of info could be well served in a separate page, a classless atheist page simply comparing hp/mana of all races to a human. Please tell me if you know this - let's assume for a moment a gargoyle war has 30% more hp than a human and -20% mana (made up numbers). Would this mean a gargoyle mage would have same difference against a human mage? Assuming atheist. If so, it would make sense to make a separate page for this and test by making only mages (to make the mana pool difference as obvious as the hp pool difference), and driving them to lvl 50 or so. Tell me how that sounds. -- [[User:WinterRose|WinterRose]] 01:58, 7 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
That would be the way to do it with a human being your base, however for remorts this is going to be a whole different manner as people are not going to want to run a remort aethiest (so you need to run a human mage shz + qxl fave choices for remort mages to hero), and some remorts don't sit well with mage as a base to try it off and then we come to the evolution races. Now back in the day before worship there was a website that had max gains for each class however after searching and finding it, it appears they have updated and removed that information (gishcam.tripod.com/gaming/avatar/index.html copy paste into browser) probably since worship went in. &lt;br /&gt;
&lt;br /&gt;
My personal opinion is its a good idea the way you have laid it out to display it as %'s but there are going to be big gaps mainly on the remort side and possibly a lot of work a way of possibly doing it is to ask people who do any race remort there max gain at lowmort and worship then we could gradually build a picture of each remort races gains.&lt;br /&gt;
&lt;br /&gt;
(tl;dr version) Do-able but remorts is going to be a problem --[[User:Rhodry|Rhodry]] 09:15, 7 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
as to the part on cen and archery on the gar page, it's a little confusing the way it's stated. gar have a melee dmg mod but i don't think gar have a missile weapon dmg mod, whereas cen do have a missile weapon mod but they do not have a melee dmg mod.--[[User:3nki|3nki]] 12:06, 23 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
: The idea was that if you wish to play a high-TNL archer, centaur is a far better choice. In fact, mostly anyhting else was a better choice. But since they do not receive an archery mod, this is at least easy to fix. -- [[User:WinterRose|WinterRose]] 13:58, 23 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
Gargoyles do make good mages/sor but they still fail spells at 97% &lt;br /&gt;
-Rhodie&lt;br /&gt;
&lt;br /&gt;
As far as I can tell, gargoyle is as close to no-fail as you can get at 97% for arcane.  I haven't failed torment on my Gar Sor in close to 80 levels.  Non-arcane spells though, yeah I spell a bit. - Jimi&lt;br /&gt;
&lt;br /&gt;
Make that 240 levels of nofail on torment at 97%.  That is for arcane only of course, non-arcane they can still fail at 97%. - Jimi&lt;br /&gt;
&lt;br /&gt;
Odd, my gar mag shz still fails at 97%-Rhodie&lt;br /&gt;
&lt;br /&gt;
Hmm, that is bizarre.  I suppose it's always possible that I was just lucky at 97%.  I'm now at 100% on torment, but I'll check later to see if I have anything else at 97% that I can test out a bit. - Jimi&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----------&lt;br /&gt;
&lt;br /&gt;
DC 10-19&lt;br /&gt;
&lt;br /&gt;
The Midgaard Beastmaster exclaims 'You.  Follow me and see!'&lt;br /&gt;
&lt;br /&gt;
The Midgaard Beastmaster beckons for you to follow him.&lt;br /&gt;
&lt;br /&gt;
fol mid&lt;br /&gt;
&lt;br /&gt;
You now follow The Midgaard Beastmaster.&lt;br /&gt;
&lt;br /&gt;
The Midgaard Beastmaster roars loudly! GRRAAARRRR!!&lt;br /&gt;
&lt;br /&gt;
The Midgaard Beastmaster says 'Whip.  It was stolen.'&lt;br /&gt;
&lt;br /&gt;
The Midgaard Beastmaster says 'Human.  Stole my whip.'&lt;br /&gt;
&lt;br /&gt;
The Midgaard Beastmaster says 'You.  Can get it back.'&lt;br /&gt;
&lt;br /&gt;
The Midgaard Beastmaster says 'You.  Will look near trees.  Big trees.'&lt;br /&gt;
&lt;br /&gt;
The Midgaard Beastmaster nods at himself.  Is he senile?&lt;br /&gt;
&lt;br /&gt;
The Midgaard Beastmaster says 'Whip.  Bring to Guard.'&lt;br /&gt;
&lt;br /&gt;
The Midgaard Beastmaster says 'Bring Token. Guard.'&lt;br /&gt;
&lt;br /&gt;
The Midgaard Beastmaster says 'Do not. Disappoint me.'&lt;br /&gt;
&lt;br /&gt;
The Midgaard Beastmaster stares straight at you. You feel a little nervous.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Found Stinkin' Human in Grunkas&lt;/div&gt;</summary>
		<author><name>Rhodry</name></author>
		
	</entry>
	<entry>
		<id>http://govbanned.info/index.php?title=Talk:Gargoyles&amp;diff=45636</id>
		<title>Talk:Gargoyles</title>
		<link rel="alternate" type="text/html" href="http://govbanned.info/index.php?title=Talk:Gargoyles&amp;diff=45636"/>
		<updated>2011-12-07T01:03:40Z</updated>

		<summary type="html">&lt;p&gt;Rhodry: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Average 11hp gain? that average for werre, qxl or aeth? hence I don't think we should really have this in the comments section. --[[User:Rhodry|Rhodry]] 19:01, 6 December 2011 (CST)&lt;br /&gt;
----&lt;br /&gt;
as to the part on cen and archery on the gar page, it's a little confusing the way it's stated. gar have a melee dmg mod but i don't think gar have a missile weapon dmg mod, whereas cen do have a missile weapon mod but they do not have a melee dmg mod.--[[User:3nki|3nki]] 12:06, 23 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
: The idea was that if you wish to play a high-TNL archer, centaur is a far better choice. In fact, mostly anyhting else was a better choice. But since they do not receive an archery mod, this is at least easy to fix. -- [[User:WinterRose|WinterRose]] 13:58, 23 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
Gargoyles do make good mages/sor but they still fail spells at 97% &lt;br /&gt;
-Rhodie&lt;br /&gt;
&lt;br /&gt;
As far as I can tell, gargoyle is as close to no-fail as you can get at 97% for arcane.  I haven't failed torment on my Gar Sor in close to 80 levels.  Non-arcane spells though, yeah I spell a bit. - Jimi&lt;br /&gt;
&lt;br /&gt;
Make that 240 levels of nofail on torment at 97%.  That is for arcane only of course, non-arcane they can still fail at 97%. - Jimi&lt;br /&gt;
&lt;br /&gt;
Odd, my gar mag shz still fails at 97%-Rhodie&lt;br /&gt;
&lt;br /&gt;
Hmm, that is bizarre.  I suppose it's always possible that I was just lucky at 97%.  I'm now at 100% on torment, but I'll check later to see if I have anything else at 97% that I can test out a bit. - Jimi&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----------&lt;br /&gt;
&lt;br /&gt;
DC 10-19&lt;br /&gt;
&lt;br /&gt;
The Midgaard Beastmaster exclaims 'You.  Follow me and see!'&lt;br /&gt;
&lt;br /&gt;
The Midgaard Beastmaster beckons for you to follow him.&lt;br /&gt;
&lt;br /&gt;
fol mid&lt;br /&gt;
&lt;br /&gt;
You now follow The Midgaard Beastmaster.&lt;br /&gt;
&lt;br /&gt;
The Midgaard Beastmaster roars loudly! GRRAAARRRR!!&lt;br /&gt;
&lt;br /&gt;
The Midgaard Beastmaster says 'Whip.  It was stolen.'&lt;br /&gt;
&lt;br /&gt;
The Midgaard Beastmaster says 'Human.  Stole my whip.'&lt;br /&gt;
&lt;br /&gt;
The Midgaard Beastmaster says 'You.  Can get it back.'&lt;br /&gt;
&lt;br /&gt;
The Midgaard Beastmaster says 'You.  Will look near trees.  Big trees.'&lt;br /&gt;
&lt;br /&gt;
The Midgaard Beastmaster nods at himself.  Is he senile?&lt;br /&gt;
&lt;br /&gt;
The Midgaard Beastmaster says 'Whip.  Bring to Guard.'&lt;br /&gt;
&lt;br /&gt;
The Midgaard Beastmaster says 'Bring Token. Guard.'&lt;br /&gt;
&lt;br /&gt;
The Midgaard Beastmaster says 'Do not. Disappoint me.'&lt;br /&gt;
&lt;br /&gt;
The Midgaard Beastmaster stares straight at you. You feel a little nervous.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Found Stinkin' Human in Grunkas&lt;/div&gt;</summary>
		<author><name>Rhodry</name></author>
		
	</entry>
	<entry>
		<id>http://govbanned.info/index.php?title=Talk:Gargoyles&amp;diff=45635</id>
		<title>Talk:Gargoyles</title>
		<link rel="alternate" type="text/html" href="http://govbanned.info/index.php?title=Talk:Gargoyles&amp;diff=45635"/>
		<updated>2011-12-07T01:01:44Z</updated>

		<summary type="html">&lt;p&gt;Rhodry: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;as to the part on cen and archery on the gar page, it's a little confusing the way it's stated. gar have a melee dmg mod but i don't think gar have a missile weapon dmg mod, whereas cen do have a missile weapon mod but they do not have a melee dmg mod.--[[User:3nki|3nki]] 12:06, 23 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
: The idea was that if you wish to play a high-TNL archer, centaur is a far better choice. In fact, mostly anyhting else was a better choice. But since they do not receive an archery mod, this is at least easy to fix. -- [[User:WinterRose|WinterRose]] 13:58, 23 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
Gargoyles do make good mages/sor but they still fail spells at 97% &lt;br /&gt;
-Rhodie&lt;br /&gt;
&lt;br /&gt;
As far as I can tell, gargoyle is as close to no-fail as you can get at 97% for arcane.  I haven't failed torment on my Gar Sor in close to 80 levels.  Non-arcane spells though, yeah I spell a bit. - Jimi&lt;br /&gt;
&lt;br /&gt;
Make that 240 levels of nofail on torment at 97%.  That is for arcane only of course, non-arcane they can still fail at 97%. - Jimi&lt;br /&gt;
&lt;br /&gt;
Odd, my gar mag shz still fails at 97%-Rhodie&lt;br /&gt;
&lt;br /&gt;
Hmm, that is bizarre.  I suppose it's always possible that I was just lucky at 97%.  I'm now at 100% on torment, but I'll check later to see if I have anything else at 97% that I can test out a bit. - Jimi&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----------&lt;br /&gt;
&lt;br /&gt;
DC 10-19&lt;br /&gt;
&lt;br /&gt;
The Midgaard Beastmaster exclaims 'You.  Follow me and see!'&lt;br /&gt;
&lt;br /&gt;
The Midgaard Beastmaster beckons for you to follow him.&lt;br /&gt;
&lt;br /&gt;
fol mid&lt;br /&gt;
&lt;br /&gt;
You now follow The Midgaard Beastmaster.&lt;br /&gt;
&lt;br /&gt;
The Midgaard Beastmaster roars loudly! GRRAAARRRR!!&lt;br /&gt;
&lt;br /&gt;
The Midgaard Beastmaster says 'Whip.  It was stolen.'&lt;br /&gt;
&lt;br /&gt;
The Midgaard Beastmaster says 'Human.  Stole my whip.'&lt;br /&gt;
&lt;br /&gt;
The Midgaard Beastmaster says 'You.  Can get it back.'&lt;br /&gt;
&lt;br /&gt;
The Midgaard Beastmaster says 'You.  Will look near trees.  Big trees.'&lt;br /&gt;
&lt;br /&gt;
The Midgaard Beastmaster nods at himself.  Is he senile?&lt;br /&gt;
&lt;br /&gt;
The Midgaard Beastmaster says 'Whip.  Bring to Guard.'&lt;br /&gt;
&lt;br /&gt;
The Midgaard Beastmaster says 'Bring Token. Guard.'&lt;br /&gt;
&lt;br /&gt;
The Midgaard Beastmaster says 'Do not. Disappoint me.'&lt;br /&gt;
&lt;br /&gt;
The Midgaard Beastmaster stares straight at you. You feel a little nervous.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Found Stinkin' Human in Grunkas&lt;br /&gt;
&lt;br /&gt;
Average 11hp gain? that average for werre, qxl or aeth? hence I don't think we should really have this in the comments section. --[[User:Rhodry|Rhodry]] 19:01, 6 December 2011 (CST)&lt;/div&gt;</summary>
		<author><name>Rhodry</name></author>
		
	</entry>
	<entry>
		<id>http://govbanned.info/index.php?title=Orcs&amp;diff=45585</id>
		<title>Orcs</title>
		<link rel="alternate" type="text/html" href="http://govbanned.info/index.php?title=Orcs&amp;diff=45585"/>
		<updated>2011-12-02T21:00:04Z</updated>

		<summary type="html">&lt;p&gt;Rhodry: Undo revision 45568 by Zaav (talk) AFAIK orc do not have the INT to go shf so ill-suited&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| cellpadding=&amp;quot;25&amp;quot; align=&amp;quot;right&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ '''&amp;lt;big&amp;gt;Orc Statistics Tables&amp;lt;/big&amp;gt;'''&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#efefef&amp;quot; colspan=6 | [[:Category: Lowmort |Lowmort]]-[[:Category: Tiers |Tier]] Orc [[:Category: Statistics |Statistics]] by [[:Category: Classes |Class]]&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#efefef&amp;quot; | &amp;lt;small&amp;gt; &amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#eeeeff&amp;quot; | &amp;lt;small&amp;gt;[[:Category: Berserkers |bzk]], [[:Category: Bodyguards |bod]], [[:Category: Paladins |pal]],&amp;lt;br&amp;gt; [[:Category: Warriors |war]]&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#eeeeff&amp;quot; | &amp;lt;small&amp;gt;[[:Category: Assassins |asn]], [[:Category: Mages |mag]], [[:Category: Mindbenders |mnd]],&amp;lt;br&amp;gt; [[:Category: Psionicists |psi]], [[:Category: Sorcerers |sor]], [[:Category: Wizards |wzd]]&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#eeeeff&amp;quot; | &amp;lt;small&amp;gt;[[:Category: Clerics |cle]], [[:Category: Druids |dru]], [[:Category: Priests |prs]]&amp;lt;br&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#eeeeff&amp;quot; | &amp;lt;small&amp;gt;[[:Category: Archers |arc]], [[:Category: Black Circle Initiates |bci]], [[:Category: Fusiliers |fus]],&amp;lt;br&amp;gt; [[:Category: Monks |mon]], [[:Category: Rogues |rog]], [[:Category: Shadowfists |shf]]&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#eeeeff&amp;quot; | &amp;lt;small&amp;gt;[[:Category: Rangers |ran]]&amp;lt;br&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffeeee&amp;quot; | [[Strength     |Str]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#eeffee&amp;quot; | 16–23 '''(26)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 15–20 '''(23)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 15–20 '''(23)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 15–20 '''(23)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 15–20 '''(23)'''&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffeeee&amp;quot; | [[Intelligence |Int]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 11–16 '''(19)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#eeffee&amp;quot; | 12–19 '''(22)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 11–16 '''(19)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 11–16 '''(19)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 11–16 '''(19)'''&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffeeee&amp;quot; | [[Wisdom       |Wis]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 10–15 '''(18)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 10–15 '''(18)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#eeffee&amp;quot; | 11–18 '''(21)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 10–15 '''(18)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 10–15 '''(18)'''&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffeeee&amp;quot; | [[Dexterity    |Dex]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 15–20 '''(23)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 15–20 '''(23)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 15–20 '''(23)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#eeffee&amp;quot; | 16–23 '''(26)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 15–20 '''(23)'''&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffeeee&amp;quot; | [[Constitution |Con]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 15–20 '''(23)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 15–20 '''(23)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 15–20 '''(23)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 15–20 '''(23)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#eeffee&amp;quot; | 16–23 '''(26)'''&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#efefef&amp;quot; colspan=6 | [[:Category: Hero |Hero]]-[[:Category: Tiers |Tier]] Orc [[:Category: Statistics |Statistics]] by [[:Category: Classes |Class]]&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#efefef&amp;quot; | &amp;lt;small&amp;gt; &amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#eeeeff&amp;quot; | &amp;lt;small&amp;gt;[[:Category: Berserkers |bzk]], [[:Category: Bodyguards |bod]], [[:Category: Paladins |pal]],&amp;lt;br&amp;gt; [[:Category: Warriors |war]]&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#eeeeff&amp;quot; | &amp;lt;small&amp;gt;[[:Category: Assassins |asn]], [[:Category: Mages |mag]], [[:Category: Mindbenders |mnd]],&amp;lt;br&amp;gt; [[:Category: Psionicists |psi]], [[:Category: Sorcerers |sor]], [[:Category: Wizards |wzd]]&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#eeeeff&amp;quot; | &amp;lt;small&amp;gt;[[:Category: Clerics |cle]], [[:Category: Druids |dru]], [[:Category: Priests |prs]]&amp;lt;br&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#eeeeff&amp;quot; | &amp;lt;small&amp;gt;[[:Category: Archers |arc]], [[:Category: Black Circle Initiates |bci]], [[:Category: Fusiliers |fus]],&amp;lt;br&amp;gt; [[:Category: Monks |mon]], [[:Category: Rogues |rog]], [[:Category: Shadowfists |shf]]&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#eeeeff&amp;quot; | &amp;lt;small&amp;gt;[[:Category: Rangers |ran]]&amp;lt;br&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffeeee&amp;quot; | [[Strength     |Str]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#eeffee&amp;quot; | 23–28 '''(31)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 20–22 '''(25)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 20–22 '''(25)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 20–22 '''(25)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 20–22 '''(25)'''&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffeeee&amp;quot; | [[Intelligence |Int]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 16–18 '''(21)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#eeffee&amp;quot; | 19–24 '''(27)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 16–18 '''(21)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 16–18 '''(21)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 16–18 '''(21)'''&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffeeee&amp;quot; | [[Wisdom       |Wis]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 15–17 '''(20)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 15–17 '''(20)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#eeffee&amp;quot; | 18–23 '''(26)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 15–17 '''(20)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 15–17 '''(20)'''&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffeeee&amp;quot; | [[Dexterity    |Dex]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 20–22 '''(25)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 20–22 '''(25)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 20–22 '''(25)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#eeffee&amp;quot; | 23–28 '''(31)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 20–22 '''(25)'''&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffeeee&amp;quot; | [[Constitution |Con]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 20–22 '''(25)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 20–22 '''(25)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 20–22 '''(25)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 20–22 '''(25)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#eeffee&amp;quot; | 23–28 '''(31)'''&lt;br /&gt;
|-&lt;br /&gt;
|+ align=&amp;quot;bottom&amp;quot; | &amp;lt;small&amp;gt;NOTES: ''numbers in each cell above are'' initial trained value – maximum trainable value '''(maximum allowable value for non-[[Devotion |devotees]])'''; ''[[:Category: Classes |class]] [[Prime Requisite |prime requisites]] are'' &amp;lt;font color=green&amp;gt;green&amp;lt;/font&amp;gt;.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
''Orcs are cruel and brutal humanoids that tend to live in tribal societies ruled by force.  They respect only [[Strength |strength]], and are fierce fighters. Their features are often described as &amp;quot;pig-like&amp;quot; in nature, but they vary greatly in appearance with the exception that they are all ugly to grotesque.  Over the years, orcs have always tried to bring out the most destructive and warlike qualities within their [[:Category: Races |race]], for they consider these traits to be noble marks of the Gods' favor.  Following their own tribal customs, they consider the flesh of most of their enemies to be quite a delicacy.  Orcs are slightly [[Strength |stronger]] and [[Dexterity |faster]] than [[Humans |humans]], and are a lot [[Constitution |hardier]] as well.  They are generally [[Intelligence |stupid]] in nature, and while there are orcish shamans, it is rare to see an Orcish spellcaster.  Orcs all have the innate ability to [[Racial Infravision |see in the dark]], for it is usually in darkness when their ambushes and raids on friendlier [[:Category: Races |races]] occur.  These fearsome creatures often go berserk in battle, and enter what can often be described a [[Racial Frenzy |frenzy-like state]].  Once they have destroyed their enemies, they will often [[Racial Butcher |butcher the carcasses]] for food.''&lt;br /&gt;
&lt;br /&gt;
* '''Abbreviation:''' Orc.&lt;br /&gt;
&lt;br /&gt;
* '''[[:Category: Languages |Language(s)]]:''' [[Common Language |Common]], [[Orcish Language |Orcish]].&lt;br /&gt;
&lt;br /&gt;
* '''[[:Category: Racials |Racial(s)]]:''' [[Racial Butcher |Butcher]], [[Racial Frenzy |Frenzy]], [[Racial Greed |Greed]], [[Racial Haggle |Haggle]], [[Racial Infravision |Infravision]].&lt;br /&gt;
&lt;br /&gt;
* '''[[Racial Size |Racial Size]]:''' medium.&lt;br /&gt;
&lt;br /&gt;
* '''[[Racial TNL |Racial TNL]]:''' 1176 XP.&lt;br /&gt;
&lt;br /&gt;
* '''Well-Suited to Be:''' [[:Category: Archers |archers]], [[:Category: Assassins |assassins]], [[:Category: Berserkers |berserkers]], [[:Category: Monks |monks]], [[:Category: Rogues |rogues]], [[:Category: Warriors |warriors]].&lt;br /&gt;
&lt;br /&gt;
* '''Ill-Suited to Be:''' [[:Category: Clerics |clerics]], [[:Category: Druids |druids]], [[:Category: Fusiliers |fusiliers]], [[:Category: Mages |mages]], [[:Category: Psionicists |psionicists]], [[:Category: Shadowfists |shadowfists]].&lt;br /&gt;
&lt;br /&gt;
== Diplomatic Corps ==&lt;br /&gt;
&lt;br /&gt;
Orcs may participate in the Diplomatic Corps every 10 levels at lowmort. All Orcs should report to [[Khazdul|Khazdul]] when they are ready to begin.&lt;br /&gt;
&lt;br /&gt;
== Comments ==&lt;br /&gt;
&lt;br /&gt;
Many people would say, to start with you can go Orc for melee or Elf for caster and that's all you ever need to know.&lt;br /&gt;
&lt;br /&gt;
Orcs have several good advantages and a low enough TNL to support them:&lt;br /&gt;
&lt;br /&gt;
They have high hp pools regardless of class, (though a low mana pool, also regardless of class), racial damage modifier, high strength and dexterity, and also racial frenzy.&lt;br /&gt;
&lt;br /&gt;
These allow orcs to serve well as brute classes, as well as tanking classes such as monks or rogues.&lt;br /&gt;
&lt;br /&gt;
They also have a good archery modifier, making them one of the desirable races for archers, alongside elves, centaurs and harpies. Their stealth is also not bad.&lt;br /&gt;
&lt;br /&gt;
At spell-casting, they are not as horrible as would be expected of an orc, though they are definitely a failure prone race with lowish mana reserves.&lt;br /&gt;
&lt;br /&gt;
[[Category: Creatable Races]]&lt;/div&gt;</summary>
		<author><name>Rhodry</name></author>
		
	</entry>
	<entry>
		<id>http://govbanned.info/index.php?title=Category:Hero_Hit_Gear&amp;diff=45483</id>
		<title>Category:Hero Hit Gear</title>
		<link rel="alternate" type="text/html" href="http://govbanned.info/index.php?title=Category:Hero_Hit_Gear&amp;diff=45483"/>
		<updated>2011-11-29T20:52:26Z</updated>

		<summary type="html">&lt;p&gt;Rhodry: /* Recommended Gear */  Sort of did a rewrite using WR's, Tyr's and Ylem's edits to try and get away from people thinking they need dbrill weapons&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Gear Quick-Links}}&lt;br /&gt;
&lt;br /&gt;
== Recommended Gear ==&lt;br /&gt;
&lt;br /&gt;
{{Gear Page|&lt;br /&gt;
| light=[[Obelisk Shard]] (5) or [[Minor Eye Of Naambres'Shoo]] (5) or [[Sceptre Of Black Light]] (4) or [[Torch Of Flames]] (4)&lt;br /&gt;
| finger=[[Ice Ring]] (4) or [[Ring Of Purity]] (3) or [[Orkenfyr Signet Ring]] (2)&lt;br /&gt;
| neck=[[Medallion Of Justice]] (3) or [[Necklace Of Teeth]] (3) or [[Selkie Pelt]] (3)&lt;br /&gt;
| onbody=[[Ultimoose Power]] (5) or [[Death Armor]] (5) or [[Tunic Of Fiery Scalemail]] (5) or [[Silver Breast Plate]] (4)&lt;br /&gt;
| head=[[Helm Of Cherubims]] (5) or [[Headhunter Mask]] (3) or [[Angel's Skull]] (2)&lt;br /&gt;
| legs=[[Flaming Pants]] (3) or [[Dizzy's Black Leather Skirt]] (3)&lt;br /&gt;
| feet=[[Fatewalkers]] (4) or [[Mauve Mollusc Mukluks]] (4) or [[Seven-League Boots]] (3)&lt;br /&gt;
| hands=[[Killing Gloves]] (5) or [[Set Of Ruby Fingerblades]] (5)&lt;br /&gt;
| arms=[[Spiked Sleeves]] (4) or [[Dark Dwarven Brand]] (4) or [[Heroic Dragonscale Sleeves]] (3)&lt;br /&gt;
| offhand=See [[:Category:Hero Melee Weapons|Hero Melee Weapons]] &amp;lt;sup&amp;gt;(1)&amp;lt;/sup&amp;gt;&lt;br /&gt;
| aboutbody=[[Robe Of Greatness]] (3) or [[Horsie Gear]] (3)&lt;br /&gt;
| waist=[[Girth Of The Most Holy]] (3) or [[Chained Steel Collar]] (2) or [[Ouroborus' Tail]] (2) &lt;br /&gt;
| wrist=[[Symbol Of Darkness]] (3) or [[Scorpion Tattoo]] (3)&lt;br /&gt;
| wield=See [[:Category:Hero Melee Weapons|Hero Melee Weapons]]&lt;br /&gt;
| held=[[Glyph Of Tao (1 of 2)|Glyph Of Tao]] (10) or [[Shard Of Black Doom Marble]](4)&amp;lt;sup&amp;gt;(2)&amp;lt;/sup&amp;gt;  or [[Orb Of Amorphous Essence]] (4)&amp;lt;sup&amp;gt;(2)&amp;lt;/sup&amp;gt;  &lt;br /&gt;
|}}&lt;br /&gt;
&amp;lt;sup&amp;gt;(1)&amp;lt;/sup&amp;gt; If you use two weapons, it's recommended to use [[Leviathan Scale]] to bash, because of its DR bonus.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;sup&amp;gt;(2)&amp;lt;/sup&amp;gt; Although only 4 DR the [[Shard Of Black Doom Marble]] and the [[Orb Of Amorphous Essence]] are both weapons and can be enchanted up to 12 DR, with 10 DR being the average used(see each page for details).&lt;br /&gt;
&lt;br /&gt;
If you aquire two of the 10 DR weapons(which are easier than the 11 DR to get), a 10 DR held and get the best of each slot (except girth) then your DR will increase by 86 above your natural DR. After this to improve DR you upgrade your Weapons and Held (see &amp;lt;sup&amp;gt;(2)&amp;lt;/sup&amp;gt; above) by using [[Enchant Weapon]] (Never Enchant anything you can't replace yourself). Doing this can take some considerable time but you can you can add a 12 DR Held and either two 14 DR weapons or, as is common 14 DR wield and 15 DR offhand , which will of course add another 10 or 11 DR, respectively.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Hero Gear]]&lt;br /&gt;
[[Category: Hit Gear]]&lt;/div&gt;</summary>
		<author><name>Rhodry</name></author>
		
	</entry>
	<entry>
		<id>http://govbanned.info/index.php?title=Category_talk:Hero_Hit_Gear&amp;diff=45472</id>
		<title>Category talk:Hero Hit Gear</title>
		<link rel="alternate" type="text/html" href="http://govbanned.info/index.php?title=Category_talk:Hero_Hit_Gear&amp;diff=45472"/>
		<updated>2011-11-29T20:21:05Z</updated>

		<summary type="html">&lt;p&gt;Rhodry: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Thanks for the update on the suggestion - but you mentioned 14/14 or 13/15 weapons. If you go to the suggested weapon page there are no such weapons. Can you add those weapons to the suggested page? --[[User:Ylem|Ylem]] 08:12, 29 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
Unless you mean brilled or dbrilled weapons in which case you should mention that. --[[User:Ylem|Ylem]] 08:15, 29 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
I am more prone to edit it as after the gear, anymore hr/dr is all based off weapon(s) plus enchants and dependant on what you use depends on the hr/dr (chain/double hit/dual wield/2-handers) and maybe improving a shard from 10/10 to 11 or 12 --[[User:Rhodry|Rhodry]] 12:52, 29 November 2011 (EST)&lt;br /&gt;
&lt;br /&gt;
Possible things to add&lt;br /&gt;
* base dr improvement without counting weapons + held is 66 dr&lt;br /&gt;
* state shards/orbs get enchanted 10/10 being the average 11 or 12 being possible. &lt;br /&gt;
* for bld's and those that use double-hitters some people prefer to use gear with a bit of hr on it as well as dr (more hits more damage is the rationale).&lt;br /&gt;
* state at 250 wars/bods/etc get double hit and quite alot of people prefer to use double hit weapons which will drop your hr/dr (again you get more hits so more damage so the dr hit is not meant to matter that much from it)&lt;br /&gt;
* bld's use rapiers (or other lightweight piercers) for poisons till 101 where they can shift to tourachs/avengers due to getting balance&lt;br /&gt;
* paladins use paladin weapons&lt;br /&gt;
Theres possibly more and it probably should be added to the hero melee weapons page with a going there link there, I would do it myself but I'm having a grammar/creative fail and can't figure out how to put it. --[[User:Rhodry|Rhodry]] 12:28, 29 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
My intent, when I put up the comment originally, was to let people know what was the un-enhanced improvement they could expect to start with just getting the best (easily) retrievable gear. --[[User:Ylem|Ylem]] 13:42, 29 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
Ah I see it is a bit biased and makes all new players think they have to have double brilled weapons to run might be best to just revert the edit. altho I do think the bit about shard/orbs I mentioned could be added --[[User:Rhodry|Rhodry]] 13:47, 29 November 2011 (CST)&lt;/div&gt;</summary>
		<author><name>Rhodry</name></author>
		
	</entry>
	<entry>
		<id>http://govbanned.info/index.php?title=Category:Hero_Hit_Gear&amp;diff=45471</id>
		<title>Category:Hero Hit Gear</title>
		<link rel="alternate" type="text/html" href="http://govbanned.info/index.php?title=Category:Hero_Hit_Gear&amp;diff=45471"/>
		<updated>2011-11-29T20:17:22Z</updated>

		<summary type="html">&lt;p&gt;Rhodry: /* Recommended Gear */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Gear Quick-Links}}&lt;br /&gt;
&lt;br /&gt;
== Recommended Gear ==&lt;br /&gt;
&lt;br /&gt;
{{Gear Page|&lt;br /&gt;
| light=[[Obelisk Shard]] (5) or [[Minor Eye Of Naambres'Shoo]] (5) or [[Sceptre Of Black Light]] (4) or [[Torch Of Flames]] (4)&lt;br /&gt;
| finger=[[Ice Ring]] (4) or [[Ring Of Purity]] (3) or [[Orkenfyr Signet Ring]] (2)&lt;br /&gt;
| neck=[[Medallion Of Justice]] (3) or [[Necklace Of Teeth]] (3) or [[Selkie Pelt]] (3)&lt;br /&gt;
| onbody=[[Ultimoose Power]] (5) or [[Death Armor]] (5) or [[Tunic Of Fiery Scalemail]] (5) or [[Silver Breast Plate]] (4)&lt;br /&gt;
| head=[[Helm Of Cherubims]] (5) or [[Headhunter Mask]] (3) or [[Angel's Skull]] (2)&lt;br /&gt;
| legs=[[Flaming Pants]] (3) or [[Dizzy's Black Leather Skirt]] (3)&lt;br /&gt;
| feet=[[Fatewalkers]] (4) or [[Mauve Mollusc Mukluks]] (4) or [[Seven-League Boots]] (3)&lt;br /&gt;
| hands=[[Killing Gloves]] (5) or [[Set Of Ruby Fingerblades]] (5)&lt;br /&gt;
| arms=[[Spiked Sleeves]] (4) or [[Dark Dwarven Brand]] (4) or [[Heroic Dragonscale Sleeves]] (3)&lt;br /&gt;
| offhand=See [[:Category:Hero Melee Weapons|Hero Melee Weapons]] &amp;lt;sup&amp;gt;(1)&amp;lt;/sup&amp;gt;&lt;br /&gt;
| aboutbody=[[Robe Of Greatness]] (3) or [[Horsie Gear]] (3)&lt;br /&gt;
| waist=[[Girth Of The Most Holy]] (3) or [[Chained Steel Collar]] (2) or [[Ouroborus' Tail]] (2) &lt;br /&gt;
| wrist=[[Symbol Of Darkness]] (3) or [[Scorpion Tattoo]] (3)&lt;br /&gt;
| wield=See [[:Category:Hero Melee Weapons|Hero Melee Weapons]]&lt;br /&gt;
| held=[[Glyph Of Tao (1 of 2)|Glyph Of Tao]] (10) or [[Shard Of Black Doom Marble]](4)&amp;lt;sup&amp;gt;(2)&amp;lt;/sup&amp;gt;  or [[Orb Of Amorphous Essence]] (4)&amp;lt;sup&amp;gt;(2)&amp;lt;/sup&amp;gt;  &lt;br /&gt;
|}}&lt;br /&gt;
&amp;lt;sup&amp;gt;(1)&amp;lt;/sup&amp;gt; If you use two weapons, it's recommended to use [[Leviathan Scale]] to bash, because of its DR bonus.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;sup&amp;gt;(2)&amp;lt;/sup&amp;gt; Although only 4 DR the [[Shard Of Black Doom Marble]] and the [[Orb Of Amorphous Essence]] are both weapons and can be enchanted up to 12 DR, with 10 DR being the average used(see each page for details).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Two 10 DR weapons and all best-in-slot items, except for the [[Girth Of The Most Holy]], adds 86 to your damroll. With 2x[[Enchant Weapon|brill]] you can add two 14/14 weapons or, as many Heroes do, a 14/14 mainhand and a 13/15 offhand, which will of course add another 8 or 9 damroll, respectively.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Hero Gear]]&lt;br /&gt;
[[Category: Hit Gear]]&lt;/div&gt;</summary>
		<author><name>Rhodry</name></author>
		
	</entry>
	<entry>
		<id>http://govbanned.info/index.php?title=Orb_Of_Amorphous_Essence&amp;diff=45470</id>
		<title>Orb Of Amorphous Essence</title>
		<link rel="alternate" type="text/html" href="http://govbanned.info/index.php?title=Orb_Of_Amorphous_Essence&amp;diff=45470"/>
		<updated>2011-11-29T20:13:24Z</updated>

		<summary type="html">&lt;p&gt;Rhodry: /* Comments */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''This globe of light seems to be in constant flux, changing its shape rapidly and never settling on just one. If you watch it long enough, you notice it runs the gamut of geometric shapes, from a circle to a square to a triangle and so on. The chaos within this small orb must be literally unfathomable.''&lt;br /&gt;
&lt;br /&gt;
 [[Melee Weapon Values|Damage]] is 15-17 to 46 (average 30-31).&lt;br /&gt;
 Modifies [[Damage Roll|damage roll]] by 4 continuous.&lt;br /&gt;
 Modifies [[Hit Roll|hit roll]] by 4 continuous.&lt;br /&gt;
&lt;br /&gt;
'''Keyword(s):''' essence amorphous orb.&amp;lt;br&amp;gt;&lt;br /&gt;
'''[[Object Level |Level(s)]]:''' 49-51.&amp;lt;br&amp;gt;&lt;br /&gt;
'''[[:Category: Object Types |Type]]:''' [[:Category: Melee Weapons|weapon]].&amp;lt;br&amp;gt;&lt;br /&gt;
'''[[Object Slots |Slot(s)]]:''' &amp;lt;held&amp;gt;.&amp;lt;br&amp;gt;&lt;br /&gt;
'''[[Object Quality |Quality]]:''' 100 hps.&amp;lt;br&amp;gt;&lt;br /&gt;
'''[[Object Weight |Weight]]:''' 18 lbs.&amp;lt;br&amp;gt;&lt;br /&gt;
'''[[:Category: Object Flags |Flag(s)]]:''' [[Glow Flag|glow]], [[Magic Flag|magic]], [[Anti-Good Flag|anti-good]], [[Anti-Evil Flag|anti-evil]].&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Comments ==&lt;br /&gt;
&lt;br /&gt;
Although this is a weapon, it is used in the held slot. Hence, it can be enchanted with Enchant Weapon to give even more hitroll/damroll as long as the level does not go above 54. Also, since one does not attack with it, the base weapon values are not important. It also can be runed (See: Rune) for -15ac.&lt;br /&gt;
&lt;br /&gt;
As it can pop at a lower level some people prefer to fodder this rather than the [[Shard Of Black Doom Marble]].&lt;br /&gt;
&lt;br /&gt;
The highest an orb can go, naturally, is to 12/12(?).&lt;br /&gt;
&lt;br /&gt;
== Directions ==&lt;br /&gt;
&lt;br /&gt;
'''[[:Category: Areas |Area]]:''' [[:Category: Drow Trials|Drow Trials]] ([[Drow Trials Map |Map]]).&amp;lt;br&amp;gt;&lt;br /&gt;
'''[[:Category: Mobs|Mob(s)]]:''' [[Changeling]].&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
See [[Changeling]] for more information.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category: Gear In Drow Trials]]&lt;br /&gt;
[[Category: Standard One-Handed Weapons]]&lt;br /&gt;
[[Category: Melee Weapons That Blast]]&lt;br /&gt;
[[Category: Lowmort 41-50 Hit Gear]]&lt;br /&gt;
[[Category: Hero Hit Gear]]&lt;/div&gt;</summary>
		<author><name>Rhodry</name></author>
		
	</entry>
	<entry>
		<id>http://govbanned.info/index.php?title=Shard_Of_Black_Doom_Marble&amp;diff=45469</id>
		<title>Shard Of Black Doom Marble</title>
		<link rel="alternate" type="text/html" href="http://govbanned.info/index.php?title=Shard_Of_Black_Doom_Marble&amp;diff=45469"/>
		<updated>2011-11-29T20:10:01Z</updated>

		<summary type="html">&lt;p&gt;Rhodry: /* Comments */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''A heavy shard of marble lies here radiating evil.''&lt;br /&gt;
&lt;br /&gt;
 [[Melee Weapon Values |Damage]] is 15 to 46 (average 30).&lt;br /&gt;
 Modifies [[Hit Roll |hit roll]] by 4 continuous.&lt;br /&gt;
 Modifies [[Damage Roll |damage roll]] by 4 continuous.&lt;br /&gt;
&lt;br /&gt;
'''Keyword(s):''' shard, black, doom, marble.&amp;lt;br&amp;gt;&lt;br /&gt;
'''[[Object Level |Level(s)]]:''' 50-52.&amp;lt;br&amp;gt;&lt;br /&gt;
'''[[:Category: Object Types |Type]]:''' [[:Category: Melee Weapons |weapon]].&amp;lt;br&amp;gt;&lt;br /&gt;
'''[[Object Slots |Slot(s)]]:''' &amp;lt;held&amp;gt;.&amp;lt;br&amp;gt;&lt;br /&gt;
'''[[Object Quality |Quality]]:''' 100 hps.&amp;lt;br&amp;gt;&lt;br /&gt;
'''[[Object Weight |Weight]]:''' 20 lbs.&amp;lt;br&amp;gt;&lt;br /&gt;
'''[[:Category: Object Flags |Flag(s)]]:''' [[Anti-Good Flag |anti-good]], [[Evil Flag |evil]].&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Comments ==&lt;br /&gt;
Although this is a weapon, it is used in the held slot.  Hence, it can be enchanted with [[Enchant Weapon]] to give even more [[Hit Roll|hitroll]]/[[Damage Roll|damroll]] as long as the level does not go above 54.  Also, since one does not attack with it, the base weapon values are not important. It also can be runed (See: [[Rune]]) for -15ac.&lt;br /&gt;
 &lt;br /&gt;
The highest a shard can go, naturally, is to 12/12.&lt;br /&gt;
&lt;br /&gt;
== Directions ==&lt;br /&gt;
&lt;br /&gt;
'''[[:Category: Areas |Area]]:''' [[:Category: Padmasa |Padmasa]] ([[Padmasa Map |Map]]).&amp;lt;br&amp;gt;&lt;br /&gt;
'''[[:Category: Mobs |Mob(s)]]:''' [[Doom |The Doom]].&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
See [[Doom |The Doom]] for more information.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category: Gear In Padmasa]]&lt;br /&gt;
[[Category: Standard One-Handed Weapons]]&lt;br /&gt;
[[Category: Melee Weapons That Pierce]]&lt;br /&gt;
[[Category: Hero Hit Gear]]&lt;/div&gt;</summary>
		<author><name>Rhodry</name></author>
		
	</entry>
	<entry>
		<id>http://govbanned.info/index.php?title=Category_talk:Hero_Hit_Gear&amp;diff=45468</id>
		<title>Category talk:Hero Hit Gear</title>
		<link rel="alternate" type="text/html" href="http://govbanned.info/index.php?title=Category_talk:Hero_Hit_Gear&amp;diff=45468"/>
		<updated>2011-11-29T19:47:30Z</updated>

		<summary type="html">&lt;p&gt;Rhodry: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Thanks for the update on the suggestion - but you mentioned 14/14 or 13/15 weapons. If you go to the suggested weapon page there are no such weapons. Can you add those weapons to the suggested page? --[[User:Ylem|Ylem]] 08:12, 29 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
Unless you mean brilled or dbrilled weapons in which case you should mention that. --[[User:Ylem|Ylem]] 08:15, 29 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
I am more prone to edit it as after the gear, anymore hr/dr is all based off weapon(s) plus enchants and dependant on what you use depends on the hr/dr (chain/double hit/dual wield/2-handers) and maybe improving a shard from 10/10 to 11 or 12 --[[User:Rhodry|Rhodry]] 12:52, 29 November 2011 (EST)&lt;br /&gt;
&lt;br /&gt;
Possible things to add&lt;br /&gt;
* base dr improvement without counting weapons + held is 63 dr&lt;br /&gt;
* state shards/orbs get enchanted 10/10 being the average 11 or 12 being possible. &lt;br /&gt;
* for bld's and those that use double-hitters some people prefer to use gear with a bit of hr on it as well as dr (more hits more damage is the rationale).&lt;br /&gt;
* state at 250 wars/bods/etc get double hit and quite alot of people prefer to use double hit weapons which will drop your hr/dr (again you get more hits so more damage so the dr hit is not meant to matter that much from it)&lt;br /&gt;
* bld's use rapiers (or other lightweight piercers) for poisons till 101 where they can shift to tourachs/avengers due to getting balance&lt;br /&gt;
* paladins use paladin weapons&lt;br /&gt;
Theres possibly more and it probably should be added to the hero melee weapons page with a going there link there, I would do it myself but I'm having a grammar/creative fail and can't figure out how to put it. --[[User:Rhodry|Rhodry]] 12:28, 29 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
My intent, when I put up the comment originally, was to let people know what was the un-enhanced improvement they could expect to start with just getting the best (easily) retrievable gear. --[[User:Ylem|Ylem]] 13:42, 29 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
Ah I see it is a bit biased and makes all new players think they have to have double brilled weapons to run might be best to just revert the edit. altho I do think the bit about shard/orbs I mentioned could be added --[[User:Rhodry|Rhodry]] 13:47, 29 November 2011 (CST)&lt;/div&gt;</summary>
		<author><name>Rhodry</name></author>
		
	</entry>
	<entry>
		<id>http://govbanned.info/index.php?title=Category_talk:Hero_Hit_Gear&amp;diff=45464</id>
		<title>Category talk:Hero Hit Gear</title>
		<link rel="alternate" type="text/html" href="http://govbanned.info/index.php?title=Category_talk:Hero_Hit_Gear&amp;diff=45464"/>
		<updated>2011-11-29T18:28:01Z</updated>

		<summary type="html">&lt;p&gt;Rhodry: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Thanks for the update on the suggestion - but you mentioned 14/14 or 13/15 weapons. If you go to the suggested weapon page there are no such weapons. Can you add those weapons to the suggested page? --[[User:Ylem|Ylem]] 08:12, 29 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
Unless you mean brilled or dbrilled weapons in which case you should mention that. --[[User:Ylem|Ylem]] 08:15, 29 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
I am more prone to edit it as after the gear, anymore hr/dr is all based off weapon(s) plus enchants and dependant on what you use depends on the hr/dr (chain/double hit/dual wield/2-handers) and maybe improving a shard from 10/10 to 11 or 12 --[[User:Rhodry|Rhodry]] 12:52, 29 November 2011 (EST)&lt;br /&gt;
&lt;br /&gt;
Possible things to add&lt;br /&gt;
* base dr improvement without counting weapons + held is 63 dr&lt;br /&gt;
* state shards/orbs get enchanted 10/10 being the average 11 or 12 being possible. &lt;br /&gt;
* for bld's and those that use double-hitters some people prefer to use gear with a bit of hr on it as well as dr (more hits more damage is the rationale).&lt;br /&gt;
* state at 250 wars/bods/etc get double hit and quite alot of people prefer to use double hit weapons which will drop your hr/dr (again you get more hits so more damage so the dr hit is not meant to matter that much from it)&lt;br /&gt;
* bld's use rapiers (or other lightweight piercers) for poisons till 101 where they can shift to tourachs/avengers due to getting balance&lt;br /&gt;
* paladins use paladin weapons&lt;br /&gt;
Theres possibly more and it probably should be added to the hero melee weapons page with a going there link there, I would do it myself but I'm having a grammar/creative fail and can't figure out how to put it. --[[User:Rhodry|Rhodry]] 12:28, 29 November 2011 (CST)&lt;/div&gt;</summary>
		<author><name>Rhodry</name></author>
		
	</entry>
	<entry>
		<id>http://govbanned.info/index.php?title=Category_talk:Hero_Hit_Gear&amp;diff=45462</id>
		<title>Category talk:Hero Hit Gear</title>
		<link rel="alternate" type="text/html" href="http://govbanned.info/index.php?title=Category_talk:Hero_Hit_Gear&amp;diff=45462"/>
		<updated>2011-11-29T17:53:40Z</updated>

		<summary type="html">&lt;p&gt;Rhodry: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Thanks for the update on the suggestion - but you mentioned 14/14 or 13/15 weapons. If you go to the suggested weapon page there are no such weapons. Can you add those weapons to the suggested page? --[[User:Ylem|Ylem]] 08:12, 29 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
Unless you mean brilled or dbrilled weapons in which case you should mention that. --[[User:Ylem|Ylem]] 08:15, 29 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
I am more prone to edit it as after the gear, anymore hr/dr is all based off weapon(s) plus enchants and dependant on what you use depends on the hr/dr (chain/double hit/dual wield/2-handers) and maybe improving a shard from 10/10 to 11 or 12 --[[User:Rhodry|Rhodry]] 12:52, 29 November 2011 (EST)&lt;/div&gt;</summary>
		<author><name>Rhodry</name></author>
		
	</entry>
	<entry>
		<id>http://govbanned.info/index.php?title=Category_talk:Hero_Hit_Gear&amp;diff=45461</id>
		<title>Category talk:Hero Hit Gear</title>
		<link rel="alternate" type="text/html" href="http://govbanned.info/index.php?title=Category_talk:Hero_Hit_Gear&amp;diff=45461"/>
		<updated>2011-11-29T17:53:16Z</updated>

		<summary type="html">&lt;p&gt;Rhodry: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Thanks for the update on the suggestion - but you mentioned 14/14 or 13/15 weapons. If you go to the suggested weapon page there are no such weapons. Can you add those weapons to the suggested page? --[[User:Ylem|Ylem]] 08:12, 29 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
Unless you mean brilled or dbrilled weapons in which case you should mention that. --[[User:Ylem|Ylem]] 08:15, 29 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
I am more prone to edit it as after the gear, anymore hr/dr is all based off weapon(s) and dependant on what you use depends on the hr/dr (chain/double hit/dual wield/2-handers) and maybe improving a shard from 10/10 to 11 or 12 --[[User:Rhodry|Rhodry]] 12:52, 29 November 2011 (EST)&lt;/div&gt;</summary>
		<author><name>Rhodry</name></author>
		
	</entry>
	<entry>
		<id>http://govbanned.info/index.php?title=Category_talk:Hero_Hit_Gear&amp;diff=45460</id>
		<title>Category talk:Hero Hit Gear</title>
		<link rel="alternate" type="text/html" href="http://govbanned.info/index.php?title=Category_talk:Hero_Hit_Gear&amp;diff=45460"/>
		<updated>2011-11-29T17:52:42Z</updated>

		<summary type="html">&lt;p&gt;Rhodry: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Thanks for the update on the suggestion - but you mentioned 14/14 or 13/15 weapons. If you go to the suggested weapon page there are no such weapons. Can you add those weapons to the suggested page? --[[User:Ylem|Ylem]] 08:12, 29 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
Unless you mean brilled or dbrilled weapons in which case you should mention that. --[[User:Ylem|Ylem]] 08:15, 29 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
I am more prone to edit it as after the gear, hr/dr is all based off weapon(s) and dependant on what you use depends on the hr/dr (chain/double hit/dual wield/2-handers) and maybe improving a shard from 10/10 to 11 or 12 --[[User:Rhodry|Rhodry]] 12:52, 29 November 2011 (EST)&lt;/div&gt;</summary>
		<author><name>Rhodry</name></author>
		
	</entry>
	<entry>
		<id>http://govbanned.info/index.php?title=Category:Lowmort_11-20_Mana_Gear&amp;diff=45259</id>
		<title>Category:Lowmort 11-20 Mana Gear</title>
		<link rel="alternate" type="text/html" href="http://govbanned.info/index.php?title=Category:Lowmort_11-20_Mana_Gear&amp;diff=45259"/>
		<updated>2011-11-24T00:01:49Z</updated>

		<summary type="html">&lt;p&gt;Rhodry: /* Recommended Gear */  Shield of defense is lvl 25-26 so not for 11-20&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Gear Quick-Links}}&lt;br /&gt;
&lt;br /&gt;
== Recommended Gear ==&lt;br /&gt;
&lt;br /&gt;
{{Mana Gear Page|&lt;br /&gt;
| light=[[Orb Of Sunshine]]&lt;br /&gt;
| finger=[[Ring Of The Rat]]&lt;br /&gt;
| neck=[[Oak Leaf Medal]]&lt;br /&gt;
| onbody=[[Chamorro Ringmail]]&lt;br /&gt;
| head=[[Prince's Crown]] or [[Gem Of Frozen Moonlight]]&lt;br /&gt;
| legs=(?)&lt;br /&gt;
| feet=[[Pair Of Open Toed Sandals]]&lt;br /&gt;
| hands=[[Pair Of Weather Worker's Gloves]]&lt;br /&gt;
| arms=[[Cloud Tattoos]] or [[Shimmering Silver Runes]]&lt;br /&gt;
| offhand=[[Poignard Of Yashan]]&lt;br /&gt;
| aboutbody=[[Elven Wizard Robes]] or [[Surveyor's Cloak]] or [[Robe Of The Magi]] or [[Sea Blue Cloak ]]&lt;br /&gt;
| waist=[[Belt Of Crystalmir]]&lt;br /&gt;
| wrist=[[Red Bracer (Town Of Solace)|Red Bracer]] or [[Steel Bracer (Solace)]]&lt;br /&gt;
| wield=[[Silvanus Wayfinder's Sword]]&lt;br /&gt;
| held=[[Magic Wall Mirror]]&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
[[Category: Lowmort 11-20 Gear]]&lt;br /&gt;
[[Category: Mana Gear]]&lt;/div&gt;</summary>
		<author><name>Rhodry</name></author>
		
	</entry>
	<entry>
		<id>http://govbanned.info/index.php?title=Talk:Tuataurs&amp;diff=45222</id>
		<title>Talk:Tuataurs</title>
		<link rel="alternate" type="text/html" href="http://govbanned.info/index.php?title=Talk:Tuataurs&amp;diff=45222"/>
		<updated>2011-11-23T00:13:12Z</updated>

		<summary type="html">&lt;p&gt;Rhodry: Created page with &amp;quot;The only comparison with dragons is due to the old &amp;quot;I'm a liz/trg what should I remort?&amp;quot; question and usually it just boils down to 1538 tnl vs 10000 tnl.   A race that they can ...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The only comparison with dragons is due to the old &amp;quot;I'm a liz/trg what should I remort?&amp;quot; question and usually it just boils down to 1538 tnl vs 10000 tnl. &lt;br /&gt;
&lt;br /&gt;
A race that they can be compared with is centaur as gain wise they are very simliar and racial wise they are vaguely similar with both having a racial armor (hide vs leather), racial attacks (kick, hoof vs tail) and tuataur having 3 fillers (seeinvis, swim and survey) handy but lets be honest your not going to remort because of them your main reason is to upgrade your liz/trg caster/archer to a better race for vaguely the same tnl.&lt;br /&gt;
&lt;br /&gt;
--[[User:Rhodry|Rhodry]] 18:13, 22 November 2011 (CST)&lt;/div&gt;</summary>
		<author><name>Rhodry</name></author>
		
	</entry>
	<entry>
		<id>http://govbanned.info/index.php?title=Talk:Main_Page&amp;diff=44575</id>
		<title>Talk:Main Page</title>
		<link rel="alternate" type="text/html" href="http://govbanned.info/index.php?title=Talk:Main_Page&amp;diff=44575"/>
		<updated>2011-10-14T02:15:00Z</updated>

		<summary type="html">&lt;p&gt;Rhodry: /* Organizing quest pages */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Signing your entries in talk pages ==&lt;br /&gt;
I'm not sure where the best place to put this is, but I want to remind everybody to sign their entries in talk pages, two dashes followed by 4 tildes '&amp;lt;nowiki&amp;gt;--~~~~&amp;lt;/nowiki&amp;gt;' or just click the button that is second from the right on the top of the edit box. --[[User:Mel|Mel]] 10:15, 12 Jan 2006 (EST)&lt;br /&gt;
&lt;br /&gt;
:Also, when you're replying to something on a talk page, feel free to use this fancy feature (watch start of line) &lt;br /&gt;
::It works really well! just add one colon (:) at the start of the lines more than the previous reply had! --[[User:MooNFisH|Llanor]] 17:30, 5 February 2007 (CST)&lt;br /&gt;
&lt;br /&gt;
== Spam or Bot Accounts ==&lt;br /&gt;
i guess it's just something to live with.. but it seems there's another bout of bot account creation.. sorry if there's somewhere else i should post regarding this. --[[User:3nki|3nki]] 00:22, 10 October 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:There are only so many 2-letter names they can register. Does registering require an email check? That might slow it down. [[User:WinterRose|WinterRose]] 07:21, 10 October 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Creating new pages ==&lt;br /&gt;
(Sorry if you don't like that I deleted all the discussion from before on this subject, but you were talking nonsense.) In the Search box, type the exact title you wish to use for your wiki page and press 'Go'. If this page doesn't exist yet, the option 'Create This Page' will be clearly visible after you've pressed 'Go'. Click that. Wow, it's that simple. --[[User:MooNFisH|Llanor]] 17:17, 5 February 2007 (CST)&lt;br /&gt;
&lt;br /&gt;
== Naming Convention ==&lt;br /&gt;
*(If this is covered somewhere else please let me know where.)&lt;br /&gt;
What is the naming convention? Every word for titles (items, rooms, mobs, etc.) has its first letter capitalized, right? Even connectors like A, I, If, Or, Of, etc. &amp;quot;Mega's Spark In A Bottle&amp;quot;, not &amp;quot;Mega's Spark in a Bottle&amp;quot;... or the in-game way it's spelled, &amp;quot;mega's Spark in a Bottle&amp;quot;. --[[User:3nki|3nki]] 22:25, 27 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
[[Contributing]] has a section about naming. --[[User:Ylem|Ylem]] 23:12, 27 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Contact Information ==&lt;br /&gt;
&lt;br /&gt;
It may be helpful to provide some means of contacting those folks in charge of this site.&lt;br /&gt;
&lt;br /&gt;
:If you really want to contact a user of this wiki, just edit their talk page.&lt;br /&gt;
&lt;br /&gt;
== Some custom insertion buttons ==&lt;br /&gt;
&lt;br /&gt;
See all those edit buttons above the edit box? It would be nice if some of those pertained to the Avatar Wiki. For example, it's monotonous to code a bunch of mob/object/area emplates for however many pages you have to do, so some buttons could add those templates, appropriately hyperlinked, into the editbox for us to use. Giving us one-click access to template code would also help standardize the page layouts. If you're interested, the appropriate code lies in [h{{ttp}}://meta.wikimedia.org/wiki/EditPage.php EditPage.php] (all the way at the bottom). --[[User:Neyne|Neyne]] 20:59, 1 March 2006 (EST)&lt;br /&gt;
&lt;br /&gt;
== Navigation Panel ==&lt;br /&gt;
&lt;br /&gt;
We can change what links appear in that navigation panel on the left side of the screen.  Suggestions?  I don't want to make it too cluttered, so just a few choice links that would be more useful than &amp;quot;donations&amp;quot; or &amp;quot;random page&amp;quot;  [[User:Waite|Waite]] 10:59, 11 May 2007 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Category label in pages ==&lt;br /&gt;
&lt;br /&gt;
i've noticed some items have &amp;quot;Category:&amp;quot; in front of their name and others of similar status or type do not. for example, classes (&amp;quot;Category:Psionicists&amp;quot;) have it while most races do not. looking at my &amp;quot;view and edit watchlist&amp;quot; page i noticed because it puts Firedrakes in the &amp;quot;Main&amp;quot; list, whereas pages like Imps, Psionicists, and Transfigured Forest show up under the &amp;quot;Category&amp;quot; list.&lt;br /&gt;
&lt;br /&gt;
just wondering what the details are; is there an in-progress movement to move towards or away from using &amp;quot;Category:&amp;quot; with the names? or some such...&lt;br /&gt;
--[[User:3nki|3nki]] 19:12, 3 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
A long while ago, someone went a bit nutty with categories and now it would take so much work to untangle it that it probably isn't worth the effort. Your best bet to make it easier to search is to create redirect pages that point to the appropriate category. Look at the area pages to see the syntax. (I did all those before, including Transforest as you noticed, and I have no burning desire ever to do it again. *shudder carpaltunnel*)&lt;br /&gt;
&lt;br /&gt;
But to answer your question, I would ''love'' to move away from using categories for things like areas and classes, but not particularly in favor of refactoring the existing pages. --[[User:Neyne|Neyne]] 21:42, 3 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
speaking of categories... it would be nice if there was a page to see all mobs that stomp. the current page [[Stomping Mobs|Stomps]] doesn't list the actual mobs just describes the trait. as do similar [[Mob Types]] pages like [[Sniping Mobs]] or something. and i tried but it won't let me flag a mob that is a stomper with that category (like the [[Death Knight General]]). i'm trying to get it to show up there like [[Mobs In Necromancer's Tower]] does at the bottom of his page. then eventually we could use that tag for other stomper mob pages and build up a list. would be nice if all the [[Mob Types]] showed which mobs were flaged for each actually, but i guess that would be a pain to do ;) --[[User:3nki|3nki]] 23:44, 3 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
On each page on the left you will see a &amp;quot;What links here&amp;quot; link. Click on that to see all the pages that references that page. So you will get all the mobs that link to the [[Stomping Mobs|Stomping]] page. However, that is a toolbox way of handling the issue. If you feel a need - fill it. --[[User:Ylem|Ylem]] 06:42, 4 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Early on, we decided to use a lot of categories for any page that seems like it would logically &amp;quot;contain&amp;quot; other pages.  The main motivation behind this is that categories give you lists for free.  Instead of manually keeping a page like [[:Category:Gear In Wamphyri Aerie|Gear In Wamphyri Aerie]] up-to-date the wiki does it for us.  I also tried to get the wiki to search for categories by default, but this doesn't seem to be working anymore (if it ever did).  I'll see what I can do to fix this.  One possibility is to use a Google search plugin instead of MediaWiki's built-in search.&lt;br /&gt;
&lt;br /&gt;
Re: list of stomping mobs.  This is the exactly the type of situation that categories were made for.  It's pretty easy to set up, just add &amp;lt;nowiki&amp;gt;[[Category:Stomping Mobs]]&amp;lt;/nowiki&amp;gt; or so to every such mob.&lt;br /&gt;
&lt;br /&gt;
== Uploading XML or TXT files ==&lt;br /&gt;
We're running into a problem with CMud scripts exported as XML files. Apparently, the Wiki is reading certain characters as their ASCII code, rather than the character required by CMud to import the XML file for later use. &lt;br /&gt;
&lt;br /&gt;
Is there anyway we could enable uploading of XML or TXT files so we can then link them to the correct script pages?&lt;br /&gt;
--[[User:Shalineth|Shalineth]] 16:57, 30 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
I just enabled uploading of .xml and .txt files.  Let me know if this doesn't solve the problem.  [[User:Waite|Waite]] 21:31, 30 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
A way to solve this if you have to turn uploads off is -&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt; pre &amp;gt;&lt;br /&gt;
&amp;lt; nowiki &amp;gt;&lt;br /&gt;
&lt;br /&gt;
code with your &amp;amp;lt in here&lt;br /&gt;
&lt;br /&gt;
&amp;lt; /nowiki &amp;gt;&lt;br /&gt;
&amp;lt; /pre &amp;gt;&lt;br /&gt;
&lt;br /&gt;
(had to put spaces in the &amp;lt;&amp;gt; show it properly delete them to get it to work :/ )&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
EG:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;&lt;br /&gt;
look a &amp;amp;lt and a &amp;amp;gt :)&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
--[[User:Rhodry|Rhodry]] 10:55, 1 October 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Organizing quest pages ==&lt;br /&gt;
&lt;br /&gt;
I've increasingly noticed a lot of players asking about quests for their level, and I realized that none of the quests on the wiki are organized by level range. Solution: create and populate categories for quests in the same level ranges as areas and gear, which is easy, if a bit demanding on my carpals. But in addition to that, do we want to restructure the quest pages altogether to separate the quest descriptions from their solutions? I was thinking of just separating them into different sections on the page, but maybe they could be separated by putting the descriptions on the &amp;quot;Category:Quests in Wherever&amp;quot; page, and the solutions in the individual quest pages. (I think it would be too much page bloat to create entirely new pages for quest solutions.) Thoughts?&lt;br /&gt;
--[[User:Neyne|Neyne]] 10:47, 11 October 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
I would split descriptions and solutions personally as not everyone wants to see the solution straight away, although personal opinion for me would be to also include the reward in the description. --[[User:Rhodry|Rhodry]] 11:06, 11 October 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
Okay, how does this look to you: [[:Category:Quests In Walking Woods]] Following that model, all &amp;quot;Category:Quests in Wherever&amp;quot; page will contain the descriptions/setups to each of the quests in that area, and be in the &amp;quot;Lowmort X-X/Hero Quests&amp;quot; category (and more than one of those categories if necessary). Think that covers everything?--[[User:Neyne|Neyne]] 10:51, 13 October 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Hmmm too bad we don't have a spoiler tag tho google says there is one via an installable extension. That way we could have descriptions and solutions on the same page. I personally would have Quests in walking woods category left as it used to be. then in the quest for lowmorts 11-20 category have something like this.&lt;br /&gt;
&lt;br /&gt;
Walking Woods Plague Quest.&lt;br /&gt;
&lt;br /&gt;
The area is overrun with undead, and the dying Captain Balgaar needs help.&lt;br /&gt;
&lt;br /&gt;
Level Range - Solo 20s, Grouped 15-19. &amp;lt;br&amp;gt;&lt;br /&gt;
Level Limits - None. &amp;lt;br&amp;gt;&lt;br /&gt;
Starting Point - [[Captain Balgaar]] in the [[:Category:Walking Woods|Walking Woods]]. &amp;lt;br&amp;gt;&lt;br /&gt;
Difficulty - Medium. &amp;lt;br&amp;gt;&lt;br /&gt;
Prize - [[Stonehall Hammer]]. &amp;lt;br&amp;gt;&lt;br /&gt;
Solution - [[Walking Woods Plague Quest]] &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Another quest goes here.&lt;br /&gt;
&lt;br /&gt;
Formatted up of course with spoiler tags you could have solution changed to more info and hide the solution on that page in spoiler tags. &lt;br /&gt;
The reason being people are going to want to find this info easily rather than having to go to each &amp;quot;Such And Such Quest&amp;quot; or &amp;quot;Quests In&amp;quot; page to find out --[[User:Rhodry|Rhodry]] 18:54, 13 October 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
Well, that ''could'' be a pain to maintain, since the &amp;quot;Lowmort X-X Quests&amp;quot; categories would be LONG once they're all filled up with content. But it would be doable, as long as we figure out a decent way to sort them all (perhaps group them by reward type, i.e. Insignia/Gear/Weapon/Gold&amp;amp;Gems/XP etc.)&lt;br /&gt;
&lt;br /&gt;
Also, if the &amp;quot;Quests in Wherever&amp;quot; categories are going to remain empty, I would suggest nixing them entirely and sticking quest pages directly in their area categories. Currently, all they do is stick another mouse click between you and the page you really want to see, and the vast majority of them only contain one quest.&lt;br /&gt;
&lt;br /&gt;
In either case, I think we should plan on not having access to a spoilers tag. If we get one, that'll be icing on the delicious quest cake. --[[User:Neyne|Neyne]] 20:55, 13 October 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;spoiler text=&amp;quot;Who da man?&amp;quot;&amp;gt;Waite&amp;lt;/spoiler&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Heh Thanks Waite :)&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;quests in wherever&amp;quot; should probably stay as some areas have multiple quests across various levels.&lt;br /&gt;
The way of organising them on the &amp;quot;Lowmort X-X Quests&amp;quot; pages is up for discussion could use a table I just listed the info I would personally would want to know if I was going to look at that page --[[User:Rhodry|Rhodry]] 21:15, 13 October 2011 (CDT)&lt;/div&gt;</summary>
		<author><name>Rhodry</name></author>
		
	</entry>
	<entry>
		<id>http://govbanned.info/index.php?title=Talk:Main_Page&amp;diff=44570</id>
		<title>Talk:Main Page</title>
		<link rel="alternate" type="text/html" href="http://govbanned.info/index.php?title=Talk:Main_Page&amp;diff=44570"/>
		<updated>2011-10-14T00:06:18Z</updated>

		<summary type="html">&lt;p&gt;Rhodry: /* Organizing quest pages */  I really should use show preview more *mutter*&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Signing your entries in talk pages ==&lt;br /&gt;
I'm not sure where the best place to put this is, but I want to remind everybody to sign their entries in talk pages, two dashes followed by 4 tildes '&amp;lt;nowiki&amp;gt;--~~~~&amp;lt;/nowiki&amp;gt;' or just click the button that is second from the right on the top of the edit box. --[[User:Mel|Mel]] 10:15, 12 Jan 2006 (EST)&lt;br /&gt;
&lt;br /&gt;
:Also, when you're replying to something on a talk page, feel free to use this fancy feature (watch start of line) &lt;br /&gt;
::It works really well! just add one colon (:) at the start of the lines more than the previous reply had! --[[User:MooNFisH|Llanor]] 17:30, 5 February 2007 (CST)&lt;br /&gt;
&lt;br /&gt;
== Spam or Bot Accounts ==&lt;br /&gt;
i guess it's just something to live with.. but it seems there's another bout of bot account creation.. sorry if there's somewhere else i should post regarding this. --[[User:3nki|3nki]] 00:22, 10 October 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:There are only so many 2-letter names they can register. Does registering require an email check? That might slow it down. [[User:WinterRose|WinterRose]] 07:21, 10 October 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Creating new pages ==&lt;br /&gt;
(Sorry if you don't like that I deleted all the discussion from before on this subject, but you were talking nonsense.) In the Search box, type the exact title you wish to use for your wiki page and press 'Go'. If this page doesn't exist yet, the option 'Create This Page' will be clearly visible after you've pressed 'Go'. Click that. Wow, it's that simple. --[[User:MooNFisH|Llanor]] 17:17, 5 February 2007 (CST)&lt;br /&gt;
&lt;br /&gt;
== Naming Convention ==&lt;br /&gt;
*(If this is covered somewhere else please let me know where.)&lt;br /&gt;
What is the naming convention? Every word for titles (items, rooms, mobs, etc.) has its first letter capitalized, right? Even connectors like A, I, If, Or, Of, etc. &amp;quot;Mega's Spark In A Bottle&amp;quot;, not &amp;quot;Mega's Spark in a Bottle&amp;quot;... or the in-game way it's spelled, &amp;quot;mega's Spark in a Bottle&amp;quot;. --[[User:3nki|3nki]] 22:25, 27 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
[[Contributing]] has a section about naming. --[[User:Ylem|Ylem]] 23:12, 27 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Contact Information ==&lt;br /&gt;
&lt;br /&gt;
It may be helpful to provide some means of contacting those folks in charge of this site.&lt;br /&gt;
&lt;br /&gt;
:If you really want to contact a user of this wiki, just edit their talk page.&lt;br /&gt;
&lt;br /&gt;
== Some custom insertion buttons ==&lt;br /&gt;
&lt;br /&gt;
See all those edit buttons above the edit box? It would be nice if some of those pertained to the Avatar Wiki. For example, it's monotonous to code a bunch of mob/object/area emplates for however many pages you have to do, so some buttons could add those templates, appropriately hyperlinked, into the editbox for us to use. Giving us one-click access to template code would also help standardize the page layouts. If you're interested, the appropriate code lies in [h{{ttp}}://meta.wikimedia.org/wiki/EditPage.php EditPage.php] (all the way at the bottom). --[[User:Neyne|Neyne]] 20:59, 1 March 2006 (EST)&lt;br /&gt;
&lt;br /&gt;
== Navigation Panel ==&lt;br /&gt;
&lt;br /&gt;
We can change what links appear in that navigation panel on the left side of the screen.  Suggestions?  I don't want to make it too cluttered, so just a few choice links that would be more useful than &amp;quot;donations&amp;quot; or &amp;quot;random page&amp;quot;  [[User:Waite|Waite]] 10:59, 11 May 2007 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Category label in pages ==&lt;br /&gt;
&lt;br /&gt;
i've noticed some items have &amp;quot;Category:&amp;quot; in front of their name and others of similar status or type do not. for example, classes (&amp;quot;Category:Psionicists&amp;quot;) have it while most races do not. looking at my &amp;quot;view and edit watchlist&amp;quot; page i noticed because it puts Firedrakes in the &amp;quot;Main&amp;quot; list, whereas pages like Imps, Psionicists, and Transfigured Forest show up under the &amp;quot;Category&amp;quot; list.&lt;br /&gt;
&lt;br /&gt;
just wondering what the details are; is there an in-progress movement to move towards or away from using &amp;quot;Category:&amp;quot; with the names? or some such...&lt;br /&gt;
--[[User:3nki|3nki]] 19:12, 3 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
A long while ago, someone went a bit nutty with categories and now it would take so much work to untangle it that it probably isn't worth the effort. Your best bet to make it easier to search is to create redirect pages that point to the appropriate category. Look at the area pages to see the syntax. (I did all those before, including Transforest as you noticed, and I have no burning desire ever to do it again. *shudder carpaltunnel*)&lt;br /&gt;
&lt;br /&gt;
But to answer your question, I would ''love'' to move away from using categories for things like areas and classes, but not particularly in favor of refactoring the existing pages. --[[User:Neyne|Neyne]] 21:42, 3 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
speaking of categories... it would be nice if there was a page to see all mobs that stomp. the current page [[Stomping Mobs|Stomps]] doesn't list the actual mobs just describes the trait. as do similar [[Mob Types]] pages like [[Sniping Mobs]] or something. and i tried but it won't let me flag a mob that is a stomper with that category (like the [[Death Knight General]]). i'm trying to get it to show up there like [[Mobs In Necromancer's Tower]] does at the bottom of his page. then eventually we could use that tag for other stomper mob pages and build up a list. would be nice if all the [[Mob Types]] showed which mobs were flaged for each actually, but i guess that would be a pain to do ;) --[[User:3nki|3nki]] 23:44, 3 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
On each page on the left you will see a &amp;quot;What links here&amp;quot; link. Click on that to see all the pages that references that page. So you will get all the mobs that link to the [[Stomping Mobs|Stomping]] page. However, that is a toolbox way of handling the issue. If you feel a need - fill it. --[[User:Ylem|Ylem]] 06:42, 4 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Early on, we decided to use a lot of categories for any page that seems like it would logically &amp;quot;contain&amp;quot; other pages.  The main motivation behind this is that categories give you lists for free.  Instead of manually keeping a page like [[:Category:Gear In Wamphyri Aerie|Gear In Wamphyri Aerie]] up-to-date the wiki does it for us.  I also tried to get the wiki to search for categories by default, but this doesn't seem to be working anymore (if it ever did).  I'll see what I can do to fix this.  One possibility is to use a Google search plugin instead of MediaWiki's built-in search.&lt;br /&gt;
&lt;br /&gt;
Re: list of stomping mobs.  This is the exactly the type of situation that categories were made for.  It's pretty easy to set up, just add &amp;lt;nowiki&amp;gt;[[Category:Stomping Mobs]]&amp;lt;/nowiki&amp;gt; or so to every such mob.&lt;br /&gt;
&lt;br /&gt;
== Uploading XML or TXT files ==&lt;br /&gt;
We're running into a problem with CMud scripts exported as XML files. Apparently, the Wiki is reading certain characters as their ASCII code, rather than the character required by CMud to import the XML file for later use. &lt;br /&gt;
&lt;br /&gt;
Is there anyway we could enable uploading of XML or TXT files so we can then link them to the correct script pages?&lt;br /&gt;
--[[User:Shalineth|Shalineth]] 16:57, 30 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
I just enabled uploading of .xml and .txt files.  Let me know if this doesn't solve the problem.  [[User:Waite|Waite]] 21:31, 30 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
A way to solve this if you have to turn uploads off is -&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt; pre &amp;gt;&lt;br /&gt;
&amp;lt; nowiki &amp;gt;&lt;br /&gt;
&lt;br /&gt;
code with your &amp;amp;lt in here&lt;br /&gt;
&lt;br /&gt;
&amp;lt; /nowiki &amp;gt;&lt;br /&gt;
&amp;lt; /pre &amp;gt;&lt;br /&gt;
&lt;br /&gt;
(had to put spaces in the &amp;lt;&amp;gt; show it properly delete them to get it to work :/ )&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
EG:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;&lt;br /&gt;
look a &amp;amp;lt and a &amp;amp;gt :)&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
--[[User:Rhodry|Rhodry]] 10:55, 1 October 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Organizing quest pages ==&lt;br /&gt;
&lt;br /&gt;
I've increasingly noticed a lot of players asking about quests for their level, and I realized that none of the quests on the wiki are organized by level range. Solution: create and populate categories for quests in the same level ranges as areas and gear, which is easy, if a bit demanding on my carpals. But in addition to that, do we want to restructure the quest pages altogether to separate the quest descriptions from their solutions? I was thinking of just separating them into different sections on the page, but maybe they could be separated by putting the descriptions on the &amp;quot;Category:Quests in Wherever&amp;quot; page, and the solutions in the individual quest pages. (I think it would be too much page bloat to create entirely new pages for quest solutions.) Thoughts?&lt;br /&gt;
--[[User:Neyne|Neyne]] 10:47, 11 October 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
I would split descriptions and solutions personally as not everyone wants to see the solution straight away, although personal opinion for me would be to also include the reward in the description. --[[User:Rhodry|Rhodry]] 11:06, 11 October 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
Okay, how does this look to you: [[:Category:Quests In Walking Woods]] Following that model, all &amp;quot;Category:Quests in Wherever&amp;quot; page will contain the descriptions/setups to each of the quests in that area, and be in the &amp;quot;Lowmort X-X/Hero Quests&amp;quot; category (and more than one of those categories if necessary). Think that covers everything?--[[User:Neyne|Neyne]] 10:51, 13 October 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Hmmm too bad we don't have a spoiler tag tho google says there is one via an installable extension. That way we could have descriptions and solutions on the same page. I personally would have Quests in walking woods category left as it used to be. then in the quest for lowmorts 11-20 category have something like this.&lt;br /&gt;
&lt;br /&gt;
Walking Woods Plague Quest.&lt;br /&gt;
&lt;br /&gt;
The area is overrun with undead, and the dying Captain Balgaar needs help.&lt;br /&gt;
&lt;br /&gt;
Level Range - Solo 20s, Grouped 15-19. &amp;lt;br&amp;gt;&lt;br /&gt;
Level Limits - None. &amp;lt;br&amp;gt;&lt;br /&gt;
Starting Point - [[Captain Balgaar]] in the [[:Category:Walking Woods|Walking Woods]]. &amp;lt;br&amp;gt;&lt;br /&gt;
Difficulty - Medium. &amp;lt;br&amp;gt;&lt;br /&gt;
Prize - [[Stonehall Hammer]]. &amp;lt;br&amp;gt;&lt;br /&gt;
Solution - [[Walking Woods Plague Quest]] &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Another quest goes here.&lt;br /&gt;
&lt;br /&gt;
Formatted up of course with spoiler tags you could have solution changed to more info and hide the solution on that page in spoiler tags. &lt;br /&gt;
The reason being people are going to want to find this info easily rather than having to go to each &amp;quot;Such And Such Quest&amp;quot; or &amp;quot;Quests In&amp;quot; page to find out --[[User:Rhodry|Rhodry]] 18:54, 13 October 2011 (CDT)&lt;/div&gt;</summary>
		<author><name>Rhodry</name></author>
		
	</entry>
	<entry>
		<id>http://govbanned.info/index.php?title=Talk:Main_Page&amp;diff=44569</id>
		<title>Talk:Main Page</title>
		<link rel="alternate" type="text/html" href="http://govbanned.info/index.php?title=Talk:Main_Page&amp;diff=44569"/>
		<updated>2011-10-14T00:04:57Z</updated>

		<summary type="html">&lt;p&gt;Rhodry: /* Organizing quest pages */  heh oops forgot something&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Signing your entries in talk pages ==&lt;br /&gt;
I'm not sure where the best place to put this is, but I want to remind everybody to sign their entries in talk pages, two dashes followed by 4 tildes '&amp;lt;nowiki&amp;gt;--~~~~&amp;lt;/nowiki&amp;gt;' or just click the button that is second from the right on the top of the edit box. --[[User:Mel|Mel]] 10:15, 12 Jan 2006 (EST)&lt;br /&gt;
&lt;br /&gt;
:Also, when you're replying to something on a talk page, feel free to use this fancy feature (watch start of line) &lt;br /&gt;
::It works really well! just add one colon (:) at the start of the lines more than the previous reply had! --[[User:MooNFisH|Llanor]] 17:30, 5 February 2007 (CST)&lt;br /&gt;
&lt;br /&gt;
== Spam or Bot Accounts ==&lt;br /&gt;
i guess it's just something to live with.. but it seems there's another bout of bot account creation.. sorry if there's somewhere else i should post regarding this. --[[User:3nki|3nki]] 00:22, 10 October 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:There are only so many 2-letter names they can register. Does registering require an email check? That might slow it down. [[User:WinterRose|WinterRose]] 07:21, 10 October 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Creating new pages ==&lt;br /&gt;
(Sorry if you don't like that I deleted all the discussion from before on this subject, but you were talking nonsense.) In the Search box, type the exact title you wish to use for your wiki page and press 'Go'. If this page doesn't exist yet, the option 'Create This Page' will be clearly visible after you've pressed 'Go'. Click that. Wow, it's that simple. --[[User:MooNFisH|Llanor]] 17:17, 5 February 2007 (CST)&lt;br /&gt;
&lt;br /&gt;
== Naming Convention ==&lt;br /&gt;
*(If this is covered somewhere else please let me know where.)&lt;br /&gt;
What is the naming convention? Every word for titles (items, rooms, mobs, etc.) has its first letter capitalized, right? Even connectors like A, I, If, Or, Of, etc. &amp;quot;Mega's Spark In A Bottle&amp;quot;, not &amp;quot;Mega's Spark in a Bottle&amp;quot;... or the in-game way it's spelled, &amp;quot;mega's Spark in a Bottle&amp;quot;. --[[User:3nki|3nki]] 22:25, 27 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
[[Contributing]] has a section about naming. --[[User:Ylem|Ylem]] 23:12, 27 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Contact Information ==&lt;br /&gt;
&lt;br /&gt;
It may be helpful to provide some means of contacting those folks in charge of this site.&lt;br /&gt;
&lt;br /&gt;
:If you really want to contact a user of this wiki, just edit their talk page.&lt;br /&gt;
&lt;br /&gt;
== Some custom insertion buttons ==&lt;br /&gt;
&lt;br /&gt;
See all those edit buttons above the edit box? It would be nice if some of those pertained to the Avatar Wiki. For example, it's monotonous to code a bunch of mob/object/area emplates for however many pages you have to do, so some buttons could add those templates, appropriately hyperlinked, into the editbox for us to use. Giving us one-click access to template code would also help standardize the page layouts. If you're interested, the appropriate code lies in [h{{ttp}}://meta.wikimedia.org/wiki/EditPage.php EditPage.php] (all the way at the bottom). --[[User:Neyne|Neyne]] 20:59, 1 March 2006 (EST)&lt;br /&gt;
&lt;br /&gt;
== Navigation Panel ==&lt;br /&gt;
&lt;br /&gt;
We can change what links appear in that navigation panel on the left side of the screen.  Suggestions?  I don't want to make it too cluttered, so just a few choice links that would be more useful than &amp;quot;donations&amp;quot; or &amp;quot;random page&amp;quot;  [[User:Waite|Waite]] 10:59, 11 May 2007 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Category label in pages ==&lt;br /&gt;
&lt;br /&gt;
i've noticed some items have &amp;quot;Category:&amp;quot; in front of their name and others of similar status or type do not. for example, classes (&amp;quot;Category:Psionicists&amp;quot;) have it while most races do not. looking at my &amp;quot;view and edit watchlist&amp;quot; page i noticed because it puts Firedrakes in the &amp;quot;Main&amp;quot; list, whereas pages like Imps, Psionicists, and Transfigured Forest show up under the &amp;quot;Category&amp;quot; list.&lt;br /&gt;
&lt;br /&gt;
just wondering what the details are; is there an in-progress movement to move towards or away from using &amp;quot;Category:&amp;quot; with the names? or some such...&lt;br /&gt;
--[[User:3nki|3nki]] 19:12, 3 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
A long while ago, someone went a bit nutty with categories and now it would take so much work to untangle it that it probably isn't worth the effort. Your best bet to make it easier to search is to create redirect pages that point to the appropriate category. Look at the area pages to see the syntax. (I did all those before, including Transforest as you noticed, and I have no burning desire ever to do it again. *shudder carpaltunnel*)&lt;br /&gt;
&lt;br /&gt;
But to answer your question, I would ''love'' to move away from using categories for things like areas and classes, but not particularly in favor of refactoring the existing pages. --[[User:Neyne|Neyne]] 21:42, 3 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
speaking of categories... it would be nice if there was a page to see all mobs that stomp. the current page [[Stomping Mobs|Stomps]] doesn't list the actual mobs just describes the trait. as do similar [[Mob Types]] pages like [[Sniping Mobs]] or something. and i tried but it won't let me flag a mob that is a stomper with that category (like the [[Death Knight General]]). i'm trying to get it to show up there like [[Mobs In Necromancer's Tower]] does at the bottom of his page. then eventually we could use that tag for other stomper mob pages and build up a list. would be nice if all the [[Mob Types]] showed which mobs were flaged for each actually, but i guess that would be a pain to do ;) --[[User:3nki|3nki]] 23:44, 3 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
On each page on the left you will see a &amp;quot;What links here&amp;quot; link. Click on that to see all the pages that references that page. So you will get all the mobs that link to the [[Stomping Mobs|Stomping]] page. However, that is a toolbox way of handling the issue. If you feel a need - fill it. --[[User:Ylem|Ylem]] 06:42, 4 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Early on, we decided to use a lot of categories for any page that seems like it would logically &amp;quot;contain&amp;quot; other pages.  The main motivation behind this is that categories give you lists for free.  Instead of manually keeping a page like [[:Category:Gear In Wamphyri Aerie|Gear In Wamphyri Aerie]] up-to-date the wiki does it for us.  I also tried to get the wiki to search for categories by default, but this doesn't seem to be working anymore (if it ever did).  I'll see what I can do to fix this.  One possibility is to use a Google search plugin instead of MediaWiki's built-in search.&lt;br /&gt;
&lt;br /&gt;
Re: list of stomping mobs.  This is the exactly the type of situation that categories were made for.  It's pretty easy to set up, just add &amp;lt;nowiki&amp;gt;[[Category:Stomping Mobs]]&amp;lt;/nowiki&amp;gt; or so to every such mob.&lt;br /&gt;
&lt;br /&gt;
== Uploading XML or TXT files ==&lt;br /&gt;
We're running into a problem with CMud scripts exported as XML files. Apparently, the Wiki is reading certain characters as their ASCII code, rather than the character required by CMud to import the XML file for later use. &lt;br /&gt;
&lt;br /&gt;
Is there anyway we could enable uploading of XML or TXT files so we can then link them to the correct script pages?&lt;br /&gt;
--[[User:Shalineth|Shalineth]] 16:57, 30 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
I just enabled uploading of .xml and .txt files.  Let me know if this doesn't solve the problem.  [[User:Waite|Waite]] 21:31, 30 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
A way to solve this if you have to turn uploads off is -&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt; pre &amp;gt;&lt;br /&gt;
&amp;lt; nowiki &amp;gt;&lt;br /&gt;
&lt;br /&gt;
code with your &amp;amp;lt in here&lt;br /&gt;
&lt;br /&gt;
&amp;lt; /nowiki &amp;gt;&lt;br /&gt;
&amp;lt; /pre &amp;gt;&lt;br /&gt;
&lt;br /&gt;
(had to put spaces in the &amp;lt;&amp;gt; show it properly delete them to get it to work :/ )&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
EG:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;&lt;br /&gt;
look a &amp;amp;lt and a &amp;amp;gt :)&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
--[[User:Rhodry|Rhodry]] 10:55, 1 October 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Organizing quest pages ==&lt;br /&gt;
&lt;br /&gt;
I've increasingly noticed a lot of players asking about quests for their level, and I realized that none of the quests on the wiki are organized by level range. Solution: create and populate categories for quests in the same level ranges as areas and gear, which is easy, if a bit demanding on my carpals. But in addition to that, do we want to restructure the quest pages altogether to separate the quest descriptions from their solutions? I was thinking of just separating them into different sections on the page, but maybe they could be separated by putting the descriptions on the &amp;quot;Category:Quests in Wherever&amp;quot; page, and the solutions in the individual quest pages. (I think it would be too much page bloat to create entirely new pages for quest solutions.) Thoughts?&lt;br /&gt;
--[[User:Neyne|Neyne]] 10:47, 11 October 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
I would split descriptions and solutions personally as not everyone wants to see the solution straight away, although personal opinion for me would be to also include the reward in the description. --[[User:Rhodry|Rhodry]] 11:06, 11 October 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
Okay, how does this look to you: [[:Category:Quests In Walking Woods]] Following that model, all &amp;quot;Category:Quests in Wherever&amp;quot; page will contain the descriptions/setups to each of the quests in that area, and be in the &amp;quot;Lowmort X-X/Hero Quests&amp;quot; category (and more than one of those categories if necessary). Think that covers everything?--[[User:Neyne|Neyne]] 10:51, 13 October 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Hmmm too bad we don't have a spoiler tag tho google says there is one via an installable extension. That way we could have descriptions and solutions on the same page. I personally would have Quests in walking woods category left as it used to be. then in the quest for lowmorts 11-20 category have something like this.&lt;br /&gt;
&lt;br /&gt;
Walking Woods Plague Quest.&lt;br /&gt;
&lt;br /&gt;
The area is overrun with undead, and the dying Captain Balgaar needs help.&lt;br /&gt;
&lt;br /&gt;
Level Range - Solo 20s, Grouped 15-19. &amp;lt;br&amp;gt;&lt;br /&gt;
Level Limits - None&lt;br /&gt;
Starting Point - [[Captain Balgaar]] in the [[:Category:Walking Woods|Walking Woods]]. &amp;lt;br&amp;gt;&lt;br /&gt;
Difficulty - Medium. &amp;lt;br&amp;gt;&lt;br /&gt;
Prize - [[Stonehall Hammer]]. &amp;lt;br&amp;gt;&lt;br /&gt;
Solution - [[Walking Woods Plague Quest]] &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Another quest goes here.&lt;br /&gt;
&lt;br /&gt;
Formatted up of course with spoiler tags you could have solution changed to more info and hide the solution on that page in spoiler tags. &lt;br /&gt;
The reason being people are going to want to find this info easily rather than having to go to each &amp;quot;Such And Such Quest&amp;quot; or &amp;quot;Quests In&amp;quot; page to find out --[[User:Rhodry|Rhodry]] 18:54, 13 October 2011 (CDT)&lt;/div&gt;</summary>
		<author><name>Rhodry</name></author>
		
	</entry>
	<entry>
		<id>http://govbanned.info/index.php?title=Talk:Main_Page&amp;diff=44568</id>
		<title>Talk:Main Page</title>
		<link rel="alternate" type="text/html" href="http://govbanned.info/index.php?title=Talk:Main_Page&amp;diff=44568"/>
		<updated>2011-10-14T00:01:05Z</updated>

		<summary type="html">&lt;p&gt;Rhodry: /* Organizing quest pages */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Signing your entries in talk pages ==&lt;br /&gt;
I'm not sure where the best place to put this is, but I want to remind everybody to sign their entries in talk pages, two dashes followed by 4 tildes '&amp;lt;nowiki&amp;gt;--~~~~&amp;lt;/nowiki&amp;gt;' or just click the button that is second from the right on the top of the edit box. --[[User:Mel|Mel]] 10:15, 12 Jan 2006 (EST)&lt;br /&gt;
&lt;br /&gt;
:Also, when you're replying to something on a talk page, feel free to use this fancy feature (watch start of line) &lt;br /&gt;
::It works really well! just add one colon (:) at the start of the lines more than the previous reply had! --[[User:MooNFisH|Llanor]] 17:30, 5 February 2007 (CST)&lt;br /&gt;
&lt;br /&gt;
== Spam or Bot Accounts ==&lt;br /&gt;
i guess it's just something to live with.. but it seems there's another bout of bot account creation.. sorry if there's somewhere else i should post regarding this. --[[User:3nki|3nki]] 00:22, 10 October 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:There are only so many 2-letter names they can register. Does registering require an email check? That might slow it down. [[User:WinterRose|WinterRose]] 07:21, 10 October 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Creating new pages ==&lt;br /&gt;
(Sorry if you don't like that I deleted all the discussion from before on this subject, but you were talking nonsense.) In the Search box, type the exact title you wish to use for your wiki page and press 'Go'. If this page doesn't exist yet, the option 'Create This Page' will be clearly visible after you've pressed 'Go'. Click that. Wow, it's that simple. --[[User:MooNFisH|Llanor]] 17:17, 5 February 2007 (CST)&lt;br /&gt;
&lt;br /&gt;
== Naming Convention ==&lt;br /&gt;
*(If this is covered somewhere else please let me know where.)&lt;br /&gt;
What is the naming convention? Every word for titles (items, rooms, mobs, etc.) has its first letter capitalized, right? Even connectors like A, I, If, Or, Of, etc. &amp;quot;Mega's Spark In A Bottle&amp;quot;, not &amp;quot;Mega's Spark in a Bottle&amp;quot;... or the in-game way it's spelled, &amp;quot;mega's Spark in a Bottle&amp;quot;. --[[User:3nki|3nki]] 22:25, 27 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
[[Contributing]] has a section about naming. --[[User:Ylem|Ylem]] 23:12, 27 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Contact Information ==&lt;br /&gt;
&lt;br /&gt;
It may be helpful to provide some means of contacting those folks in charge of this site.&lt;br /&gt;
&lt;br /&gt;
:If you really want to contact a user of this wiki, just edit their talk page.&lt;br /&gt;
&lt;br /&gt;
== Some custom insertion buttons ==&lt;br /&gt;
&lt;br /&gt;
See all those edit buttons above the edit box? It would be nice if some of those pertained to the Avatar Wiki. For example, it's monotonous to code a bunch of mob/object/area emplates for however many pages you have to do, so some buttons could add those templates, appropriately hyperlinked, into the editbox for us to use. Giving us one-click access to template code would also help standardize the page layouts. If you're interested, the appropriate code lies in [h{{ttp}}://meta.wikimedia.org/wiki/EditPage.php EditPage.php] (all the way at the bottom). --[[User:Neyne|Neyne]] 20:59, 1 March 2006 (EST)&lt;br /&gt;
&lt;br /&gt;
== Navigation Panel ==&lt;br /&gt;
&lt;br /&gt;
We can change what links appear in that navigation panel on the left side of the screen.  Suggestions?  I don't want to make it too cluttered, so just a few choice links that would be more useful than &amp;quot;donations&amp;quot; or &amp;quot;random page&amp;quot;  [[User:Waite|Waite]] 10:59, 11 May 2007 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Category label in pages ==&lt;br /&gt;
&lt;br /&gt;
i've noticed some items have &amp;quot;Category:&amp;quot; in front of their name and others of similar status or type do not. for example, classes (&amp;quot;Category:Psionicists&amp;quot;) have it while most races do not. looking at my &amp;quot;view and edit watchlist&amp;quot; page i noticed because it puts Firedrakes in the &amp;quot;Main&amp;quot; list, whereas pages like Imps, Psionicists, and Transfigured Forest show up under the &amp;quot;Category&amp;quot; list.&lt;br /&gt;
&lt;br /&gt;
just wondering what the details are; is there an in-progress movement to move towards or away from using &amp;quot;Category:&amp;quot; with the names? or some such...&lt;br /&gt;
--[[User:3nki|3nki]] 19:12, 3 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
A long while ago, someone went a bit nutty with categories and now it would take so much work to untangle it that it probably isn't worth the effort. Your best bet to make it easier to search is to create redirect pages that point to the appropriate category. Look at the area pages to see the syntax. (I did all those before, including Transforest as you noticed, and I have no burning desire ever to do it again. *shudder carpaltunnel*)&lt;br /&gt;
&lt;br /&gt;
But to answer your question, I would ''love'' to move away from using categories for things like areas and classes, but not particularly in favor of refactoring the existing pages. --[[User:Neyne|Neyne]] 21:42, 3 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
speaking of categories... it would be nice if there was a page to see all mobs that stomp. the current page [[Stomping Mobs|Stomps]] doesn't list the actual mobs just describes the trait. as do similar [[Mob Types]] pages like [[Sniping Mobs]] or something. and i tried but it won't let me flag a mob that is a stomper with that category (like the [[Death Knight General]]). i'm trying to get it to show up there like [[Mobs In Necromancer's Tower]] does at the bottom of his page. then eventually we could use that tag for other stomper mob pages and build up a list. would be nice if all the [[Mob Types]] showed which mobs were flaged for each actually, but i guess that would be a pain to do ;) --[[User:3nki|3nki]] 23:44, 3 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
On each page on the left you will see a &amp;quot;What links here&amp;quot; link. Click on that to see all the pages that references that page. So you will get all the mobs that link to the [[Stomping Mobs|Stomping]] page. However, that is a toolbox way of handling the issue. If you feel a need - fill it. --[[User:Ylem|Ylem]] 06:42, 4 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Early on, we decided to use a lot of categories for any page that seems like it would logically &amp;quot;contain&amp;quot; other pages.  The main motivation behind this is that categories give you lists for free.  Instead of manually keeping a page like [[:Category:Gear In Wamphyri Aerie|Gear In Wamphyri Aerie]] up-to-date the wiki does it for us.  I also tried to get the wiki to search for categories by default, but this doesn't seem to be working anymore (if it ever did).  I'll see what I can do to fix this.  One possibility is to use a Google search plugin instead of MediaWiki's built-in search.&lt;br /&gt;
&lt;br /&gt;
Re: list of stomping mobs.  This is the exactly the type of situation that categories were made for.  It's pretty easy to set up, just add &amp;lt;nowiki&amp;gt;[[Category:Stomping Mobs]]&amp;lt;/nowiki&amp;gt; or so to every such mob.&lt;br /&gt;
&lt;br /&gt;
== Uploading XML or TXT files ==&lt;br /&gt;
We're running into a problem with CMud scripts exported as XML files. Apparently, the Wiki is reading certain characters as their ASCII code, rather than the character required by CMud to import the XML file for later use. &lt;br /&gt;
&lt;br /&gt;
Is there anyway we could enable uploading of XML or TXT files so we can then link them to the correct script pages?&lt;br /&gt;
--[[User:Shalineth|Shalineth]] 16:57, 30 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
I just enabled uploading of .xml and .txt files.  Let me know if this doesn't solve the problem.  [[User:Waite|Waite]] 21:31, 30 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
A way to solve this if you have to turn uploads off is -&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt; pre &amp;gt;&lt;br /&gt;
&amp;lt; nowiki &amp;gt;&lt;br /&gt;
&lt;br /&gt;
code with your &amp;amp;lt in here&lt;br /&gt;
&lt;br /&gt;
&amp;lt; /nowiki &amp;gt;&lt;br /&gt;
&amp;lt; /pre &amp;gt;&lt;br /&gt;
&lt;br /&gt;
(had to put spaces in the &amp;lt;&amp;gt; show it properly delete them to get it to work :/ )&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
EG:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;&lt;br /&gt;
look a &amp;amp;lt and a &amp;amp;gt :)&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
--[[User:Rhodry|Rhodry]] 10:55, 1 October 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Organizing quest pages ==&lt;br /&gt;
&lt;br /&gt;
I've increasingly noticed a lot of players asking about quests for their level, and I realized that none of the quests on the wiki are organized by level range. Solution: create and populate categories for quests in the same level ranges as areas and gear, which is easy, if a bit demanding on my carpals. But in addition to that, do we want to restructure the quest pages altogether to separate the quest descriptions from their solutions? I was thinking of just separating them into different sections on the page, but maybe they could be separated by putting the descriptions on the &amp;quot;Category:Quests in Wherever&amp;quot; page, and the solutions in the individual quest pages. (I think it would be too much page bloat to create entirely new pages for quest solutions.) Thoughts?&lt;br /&gt;
--[[User:Neyne|Neyne]] 10:47, 11 October 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
I would split descriptions and solutions personally as not everyone wants to see the solution straight away, although personal opinion for me would be to also include the reward in the description. --[[User:Rhodry|Rhodry]] 11:06, 11 October 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
Okay, how does this look to you: [[:Category:Quests In Walking Woods]] Following that model, all &amp;quot;Category:Quests in Wherever&amp;quot; page will contain the descriptions/setups to each of the quests in that area, and be in the &amp;quot;Lowmort X-X/Hero Quests&amp;quot; category (and more than one of those categories if necessary). Think that covers everything?--[[User:Neyne|Neyne]] 10:51, 13 October 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Hmmm too bad we don't have a spoiler tag tho google says there is one via an installable extension. That way we could have descriptions and solutions on the same page. I personally would have Quests in walking woods category left as it used to be. then in the quest for lowmorts 11-20 category have something like this.&lt;br /&gt;
&lt;br /&gt;
Walking Woods Plague Quest.&lt;br /&gt;
&lt;br /&gt;
The area is overrun with undead, and the dying Captain Balgaar needs help.&lt;br /&gt;
&lt;br /&gt;
Level range - Solo 20s, Grouped 15-19. &amp;lt;br&amp;gt;&lt;br /&gt;
Starting Point - [[Captain Balgaar]] in the [[:Category:Walking Woods|Walking Woods]]. &amp;lt;br&amp;gt;&lt;br /&gt;
Difficulty - Medium. &amp;lt;br&amp;gt;&lt;br /&gt;
Prize - [[Stonehall Hammer]]. &amp;lt;br&amp;gt;&lt;br /&gt;
Solution - [[Walking Woods Plague Quest]] &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Another quest goes here.&lt;br /&gt;
&lt;br /&gt;
Formatted up of course with spoiler tags you could have solution changed to more info and hide the solution on that page in spoiler tags. &lt;br /&gt;
The reason being people are going to want to find this info easily rather than having to go to each &amp;quot;Such And Such Quest&amp;quot; or &amp;quot;Quests In&amp;quot; page to find out --[[User:Rhodry|Rhodry]] 18:54, 13 October 2011 (CDT)&lt;/div&gt;</summary>
		<author><name>Rhodry</name></author>
		
	</entry>
	<entry>
		<id>http://govbanned.info/index.php?title=Talk:Main_Page&amp;diff=44567</id>
		<title>Talk:Main Page</title>
		<link rel="alternate" type="text/html" href="http://govbanned.info/index.php?title=Talk:Main_Page&amp;diff=44567"/>
		<updated>2011-10-13T23:54:32Z</updated>

		<summary type="html">&lt;p&gt;Rhodry: /* Organizing quest pages */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Signing your entries in talk pages ==&lt;br /&gt;
I'm not sure where the best place to put this is, but I want to remind everybody to sign their entries in talk pages, two dashes followed by 4 tildes '&amp;lt;nowiki&amp;gt;--~~~~&amp;lt;/nowiki&amp;gt;' or just click the button that is second from the right on the top of the edit box. --[[User:Mel|Mel]] 10:15, 12 Jan 2006 (EST)&lt;br /&gt;
&lt;br /&gt;
:Also, when you're replying to something on a talk page, feel free to use this fancy feature (watch start of line) &lt;br /&gt;
::It works really well! just add one colon (:) at the start of the lines more than the previous reply had! --[[User:MooNFisH|Llanor]] 17:30, 5 February 2007 (CST)&lt;br /&gt;
&lt;br /&gt;
== Spam or Bot Accounts ==&lt;br /&gt;
i guess it's just something to live with.. but it seems there's another bout of bot account creation.. sorry if there's somewhere else i should post regarding this. --[[User:3nki|3nki]] 00:22, 10 October 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:There are only so many 2-letter names they can register. Does registering require an email check? That might slow it down. [[User:WinterRose|WinterRose]] 07:21, 10 October 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Creating new pages ==&lt;br /&gt;
(Sorry if you don't like that I deleted all the discussion from before on this subject, but you were talking nonsense.) In the Search box, type the exact title you wish to use for your wiki page and press 'Go'. If this page doesn't exist yet, the option 'Create This Page' will be clearly visible after you've pressed 'Go'. Click that. Wow, it's that simple. --[[User:MooNFisH|Llanor]] 17:17, 5 February 2007 (CST)&lt;br /&gt;
&lt;br /&gt;
== Naming Convention ==&lt;br /&gt;
*(If this is covered somewhere else please let me know where.)&lt;br /&gt;
What is the naming convention? Every word for titles (items, rooms, mobs, etc.) has its first letter capitalized, right? Even connectors like A, I, If, Or, Of, etc. &amp;quot;Mega's Spark In A Bottle&amp;quot;, not &amp;quot;Mega's Spark in a Bottle&amp;quot;... or the in-game way it's spelled, &amp;quot;mega's Spark in a Bottle&amp;quot;. --[[User:3nki|3nki]] 22:25, 27 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
[[Contributing]] has a section about naming. --[[User:Ylem|Ylem]] 23:12, 27 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Contact Information ==&lt;br /&gt;
&lt;br /&gt;
It may be helpful to provide some means of contacting those folks in charge of this site.&lt;br /&gt;
&lt;br /&gt;
:If you really want to contact a user of this wiki, just edit their talk page.&lt;br /&gt;
&lt;br /&gt;
== Some custom insertion buttons ==&lt;br /&gt;
&lt;br /&gt;
See all those edit buttons above the edit box? It would be nice if some of those pertained to the Avatar Wiki. For example, it's monotonous to code a bunch of mob/object/area emplates for however many pages you have to do, so some buttons could add those templates, appropriately hyperlinked, into the editbox for us to use. Giving us one-click access to template code would also help standardize the page layouts. If you're interested, the appropriate code lies in [h{{ttp}}://meta.wikimedia.org/wiki/EditPage.php EditPage.php] (all the way at the bottom). --[[User:Neyne|Neyne]] 20:59, 1 March 2006 (EST)&lt;br /&gt;
&lt;br /&gt;
== Navigation Panel ==&lt;br /&gt;
&lt;br /&gt;
We can change what links appear in that navigation panel on the left side of the screen.  Suggestions?  I don't want to make it too cluttered, so just a few choice links that would be more useful than &amp;quot;donations&amp;quot; or &amp;quot;random page&amp;quot;  [[User:Waite|Waite]] 10:59, 11 May 2007 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Category label in pages ==&lt;br /&gt;
&lt;br /&gt;
i've noticed some items have &amp;quot;Category:&amp;quot; in front of their name and others of similar status or type do not. for example, classes (&amp;quot;Category:Psionicists&amp;quot;) have it while most races do not. looking at my &amp;quot;view and edit watchlist&amp;quot; page i noticed because it puts Firedrakes in the &amp;quot;Main&amp;quot; list, whereas pages like Imps, Psionicists, and Transfigured Forest show up under the &amp;quot;Category&amp;quot; list.&lt;br /&gt;
&lt;br /&gt;
just wondering what the details are; is there an in-progress movement to move towards or away from using &amp;quot;Category:&amp;quot; with the names? or some such...&lt;br /&gt;
--[[User:3nki|3nki]] 19:12, 3 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
A long while ago, someone went a bit nutty with categories and now it would take so much work to untangle it that it probably isn't worth the effort. Your best bet to make it easier to search is to create redirect pages that point to the appropriate category. Look at the area pages to see the syntax. (I did all those before, including Transforest as you noticed, and I have no burning desire ever to do it again. *shudder carpaltunnel*)&lt;br /&gt;
&lt;br /&gt;
But to answer your question, I would ''love'' to move away from using categories for things like areas and classes, but not particularly in favor of refactoring the existing pages. --[[User:Neyne|Neyne]] 21:42, 3 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
speaking of categories... it would be nice if there was a page to see all mobs that stomp. the current page [[Stomping Mobs|Stomps]] doesn't list the actual mobs just describes the trait. as do similar [[Mob Types]] pages like [[Sniping Mobs]] or something. and i tried but it won't let me flag a mob that is a stomper with that category (like the [[Death Knight General]]). i'm trying to get it to show up there like [[Mobs In Necromancer's Tower]] does at the bottom of his page. then eventually we could use that tag for other stomper mob pages and build up a list. would be nice if all the [[Mob Types]] showed which mobs were flaged for each actually, but i guess that would be a pain to do ;) --[[User:3nki|3nki]] 23:44, 3 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
On each page on the left you will see a &amp;quot;What links here&amp;quot; link. Click on that to see all the pages that references that page. So you will get all the mobs that link to the [[Stomping Mobs|Stomping]] page. However, that is a toolbox way of handling the issue. If you feel a need - fill it. --[[User:Ylem|Ylem]] 06:42, 4 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Early on, we decided to use a lot of categories for any page that seems like it would logically &amp;quot;contain&amp;quot; other pages.  The main motivation behind this is that categories give you lists for free.  Instead of manually keeping a page like [[:Category:Gear In Wamphyri Aerie|Gear In Wamphyri Aerie]] up-to-date the wiki does it for us.  I also tried to get the wiki to search for categories by default, but this doesn't seem to be working anymore (if it ever did).  I'll see what I can do to fix this.  One possibility is to use a Google search plugin instead of MediaWiki's built-in search.&lt;br /&gt;
&lt;br /&gt;
Re: list of stomping mobs.  This is the exactly the type of situation that categories were made for.  It's pretty easy to set up, just add &amp;lt;nowiki&amp;gt;[[Category:Stomping Mobs]]&amp;lt;/nowiki&amp;gt; or so to every such mob.&lt;br /&gt;
&lt;br /&gt;
== Uploading XML or TXT files ==&lt;br /&gt;
We're running into a problem with CMud scripts exported as XML files. Apparently, the Wiki is reading certain characters as their ASCII code, rather than the character required by CMud to import the XML file for later use. &lt;br /&gt;
&lt;br /&gt;
Is there anyway we could enable uploading of XML or TXT files so we can then link them to the correct script pages?&lt;br /&gt;
--[[User:Shalineth|Shalineth]] 16:57, 30 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
I just enabled uploading of .xml and .txt files.  Let me know if this doesn't solve the problem.  [[User:Waite|Waite]] 21:31, 30 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
A way to solve this if you have to turn uploads off is -&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt; pre &amp;gt;&lt;br /&gt;
&amp;lt; nowiki &amp;gt;&lt;br /&gt;
&lt;br /&gt;
code with your &amp;amp;lt in here&lt;br /&gt;
&lt;br /&gt;
&amp;lt; /nowiki &amp;gt;&lt;br /&gt;
&amp;lt; /pre &amp;gt;&lt;br /&gt;
&lt;br /&gt;
(had to put spaces in the &amp;lt;&amp;gt; show it properly delete them to get it to work :/ )&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
EG:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;&lt;br /&gt;
look a &amp;amp;lt and a &amp;amp;gt :)&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
--[[User:Rhodry|Rhodry]] 10:55, 1 October 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Organizing quest pages ==&lt;br /&gt;
&lt;br /&gt;
I've increasingly noticed a lot of players asking about quests for their level, and I realized that none of the quests on the wiki are organized by level range. Solution: create and populate categories for quests in the same level ranges as areas and gear, which is easy, if a bit demanding on my carpals. But in addition to that, do we want to restructure the quest pages altogether to separate the quest descriptions from their solutions? I was thinking of just separating them into different sections on the page, but maybe they could be separated by putting the descriptions on the &amp;quot;Category:Quests in Wherever&amp;quot; page, and the solutions in the individual quest pages. (I think it would be too much page bloat to create entirely new pages for quest solutions.) Thoughts?&lt;br /&gt;
--[[User:Neyne|Neyne]] 10:47, 11 October 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
I would split descriptions and solutions personally as not everyone wants to see the solution straight away, although personal opinion for me would be to also include the reward in the description. --[[User:Rhodry|Rhodry]] 11:06, 11 October 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
Okay, how does this look to you: [[:Category:Quests In Walking Woods]] Following that model, all &amp;quot;Category:Quests in Wherever&amp;quot; page will contain the descriptions/setups to each of the quests in that area, and be in the &amp;quot;Lowmort X-X/Hero Quests&amp;quot; category (and more than one of those categories if necessary). Think that covers everything?--[[User:Neyne|Neyne]] 10:51, 13 October 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Hmmm too bad we don't have a spoiler tag tho google says there is one via an installable extension. That way we could have descriptions and solutions on the same page. I personally would have Quests in walking woods category left as it was. then in the quest for lowmorts 11-20 category have something like this.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Walking Woods Plague Quest.&lt;br /&gt;
&lt;br /&gt;
The area is overrun with undead, and the dying Captain Balgaar needs help.&lt;br /&gt;
&lt;br /&gt;
Level range - Solo 20s, Grouped 15-19. &amp;lt;br&amp;gt;&lt;br /&gt;
Starting Point - [[Captain Balgaar]] in the [[:Category:Walking Woods|Walking Woods]]. &amp;lt;br&amp;gt;&lt;br /&gt;
Difficulty - Medium. &amp;lt;br&amp;gt;&lt;br /&gt;
Prize - [[Stonehall Hammer]]. &amp;lt;br&amp;gt;&lt;br /&gt;
Solution - [[Walking Woods Plague Quest]] &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Another quest goes here.&lt;br /&gt;
&lt;br /&gt;
Formatted up of course with spoiler tags you could have solution changed to more info and hide the solution on that page in spoiler tags. --[[User:Rhodry|Rhodry]] 18:54, 13 October 2011 (CDT)&lt;/div&gt;</summary>
		<author><name>Rhodry</name></author>
		
	</entry>
	<entry>
		<id>http://govbanned.info/index.php?title=Talk:Main_Page&amp;diff=44549</id>
		<title>Talk:Main Page</title>
		<link rel="alternate" type="text/html" href="http://govbanned.info/index.php?title=Talk:Main_Page&amp;diff=44549"/>
		<updated>2011-10-11T16:06:11Z</updated>

		<summary type="html">&lt;p&gt;Rhodry: /* Organizing quest pages */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Signing your entries in talk pages ==&lt;br /&gt;
I'm not sure where the best place to put this is, but I want to remind everybody to sign their entries in talk pages, two dashes followed by 4 tildes '&amp;lt;nowiki&amp;gt;--~~~~&amp;lt;/nowiki&amp;gt;' or just click the button that is second from the right on the top of the edit box. --[[User:Mel|Mel]] 10:15, 12 Jan 2006 (EST)&lt;br /&gt;
&lt;br /&gt;
:Also, when you're replying to something on a talk page, feel free to use this fancy feature (watch start of line) &lt;br /&gt;
::It works really well! just add one colon (:) at the start of the lines more than the previous reply had! --[[User:MooNFisH|Llanor]] 17:30, 5 February 2007 (CST)&lt;br /&gt;
&lt;br /&gt;
== Spam or Bot Accounts ==&lt;br /&gt;
i guess it's just something to live with.. but it seems there's another bout of bot account creation.. sorry if there's somewhere else i should post regarding this. --[[User:3nki|3nki]] 00:22, 10 October 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:There are only so many 2-letter names they can register. Does registering require an email check? That might slow it down. [[User:WinterRose|WinterRose]] 07:21, 10 October 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Creating new pages ==&lt;br /&gt;
(Sorry if you don't like that I deleted all the discussion from before on this subject, but you were talking nonsense.) In the Search box, type the exact title you wish to use for your wiki page and press 'Go'. If this page doesn't exist yet, the option 'Create This Page' will be clearly visible after you've pressed 'Go'. Click that. Wow, it's that simple. --[[User:MooNFisH|Llanor]] 17:17, 5 February 2007 (CST)&lt;br /&gt;
&lt;br /&gt;
== Naming Convention ==&lt;br /&gt;
*(If this is covered somewhere else please let me know where.)&lt;br /&gt;
What is the naming convention? Every word for titles (items, rooms, mobs, etc.) has its first letter capitalized, right? Even connectors like A, I, If, Or, Of, etc. &amp;quot;Mega's Spark In A Bottle&amp;quot;, not &amp;quot;Mega's Spark in a Bottle&amp;quot;... or the in-game way it's spelled, &amp;quot;mega's Spark in a Bottle&amp;quot;. --[[User:3nki|3nki]] 22:25, 27 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
[[Contributing]] has a section about naming. --[[User:Ylem|Ylem]] 23:12, 27 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Contact Information ==&lt;br /&gt;
&lt;br /&gt;
It may be helpful to provide some means of contacting those folks in charge of this site.&lt;br /&gt;
&lt;br /&gt;
:If you really want to contact a user of this wiki, just edit their talk page.&lt;br /&gt;
&lt;br /&gt;
== Some custom insertion buttons ==&lt;br /&gt;
&lt;br /&gt;
See all those edit buttons above the edit box? It would be nice if some of those pertained to the Avatar Wiki. For example, it's monotonous to code a bunch of mob/object/area emplates for however many pages you have to do, so some buttons could add those templates, appropriately hyperlinked, into the editbox for us to use. Giving us one-click access to template code would also help standardize the page layouts. If you're interested, the appropriate code lies in [h{{ttp}}://meta.wikimedia.org/wiki/EditPage.php EditPage.php] (all the way at the bottom). --[[User:Neyne|Neyne]] 20:59, 1 March 2006 (EST)&lt;br /&gt;
&lt;br /&gt;
== Navigation Panel ==&lt;br /&gt;
&lt;br /&gt;
We can change what links appear in that navigation panel on the left side of the screen.  Suggestions?  I don't want to make it too cluttered, so just a few choice links that would be more useful than &amp;quot;donations&amp;quot; or &amp;quot;random page&amp;quot;  [[User:Waite|Waite]] 10:59, 11 May 2007 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Category label in pages ==&lt;br /&gt;
&lt;br /&gt;
i've noticed some items have &amp;quot;Category:&amp;quot; in front of their name and others of similar status or type do not. for example, classes (&amp;quot;Category:Psionicists&amp;quot;) have it while most races do not. looking at my &amp;quot;view and edit watchlist&amp;quot; page i noticed because it puts Firedrakes in the &amp;quot;Main&amp;quot; list, whereas pages like Imps, Psionicists, and Transfigured Forest show up under the &amp;quot;Category&amp;quot; list.&lt;br /&gt;
&lt;br /&gt;
just wondering what the details are; is there an in-progress movement to move towards or away from using &amp;quot;Category:&amp;quot; with the names? or some such...&lt;br /&gt;
--[[User:3nki|3nki]] 19:12, 3 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
A long while ago, someone went a bit nutty with categories and now it would take so much work to untangle it that it probably isn't worth the effort. Your best bet to make it easier to search is to create redirect pages that point to the appropriate category. Look at the area pages to see the syntax. (I did all those before, including Transforest as you noticed, and I have no burning desire ever to do it again. *shudder carpaltunnel*)&lt;br /&gt;
&lt;br /&gt;
But to answer your question, I would ''love'' to move away from using categories for things like areas and classes, but not particularly in favor of refactoring the existing pages. --[[User:Neyne|Neyne]] 21:42, 3 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
speaking of categories... it would be nice if there was a page to see all mobs that stomp. the current page [[Stomping Mobs|Stomps]] doesn't list the actual mobs just describes the trait. as do similar [[Mob Types]] pages like [[Sniping Mobs]] or something. and i tried but it won't let me flag a mob that is a stomper with that category (like the [[Death Knight General]]). i'm trying to get it to show up there like [[Mobs In Necromancer's Tower]] does at the bottom of his page. then eventually we could use that tag for other stomper mob pages and build up a list. would be nice if all the [[Mob Types]] showed which mobs were flaged for each actually, but i guess that would be a pain to do ;) --[[User:3nki|3nki]] 23:44, 3 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
On each page on the left you will see a &amp;quot;What links here&amp;quot; link. Click on that to see all the pages that references that page. So you will get all the mobs that link to the [[Stomping Mobs|Stomping]] page. However, that is a toolbox way of handling the issue. If you feel a need - fill it. --[[User:Ylem|Ylem]] 06:42, 4 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Early on, we decided to use a lot of categories for any page that seems like it would logically &amp;quot;contain&amp;quot; other pages.  The main motivation behind this is that categories give you lists for free.  Instead of manually keeping a page like [[:Category:Gear In Wamphyri Aerie|Gear In Wamphyri Aerie]] up-to-date the wiki does it for us.  I also tried to get the wiki to search for categories by default, but this doesn't seem to be working anymore (if it ever did).  I'll see what I can do to fix this.  One possibility is to use a Google search plugin instead of MediaWiki's built-in search.&lt;br /&gt;
&lt;br /&gt;
Re: list of stomping mobs.  This is the exactly the type of situation that categories were made for.  It's pretty easy to set up, just add &amp;lt;nowiki&amp;gt;[[Category:Stomping Mobs]]&amp;lt;/nowiki&amp;gt; or so to every such mob.&lt;br /&gt;
&lt;br /&gt;
== Uploading XML or TXT files ==&lt;br /&gt;
We're running into a problem with CMud scripts exported as XML files. Apparently, the Wiki is reading certain characters as their ASCII code, rather than the character required by CMud to import the XML file for later use. &lt;br /&gt;
&lt;br /&gt;
Is there anyway we could enable uploading of XML or TXT files so we can then link them to the correct script pages?&lt;br /&gt;
--[[User:Shalineth|Shalineth]] 16:57, 30 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
I just enabled uploading of .xml and .txt files.  Let me know if this doesn't solve the problem.  [[User:Waite|Waite]] 21:31, 30 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
A way to solve this if you have to turn uploads off is -&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt; pre &amp;gt;&lt;br /&gt;
&amp;lt; nowiki &amp;gt;&lt;br /&gt;
&lt;br /&gt;
code with your &amp;amp;lt in here&lt;br /&gt;
&lt;br /&gt;
&amp;lt; /nowiki &amp;gt;&lt;br /&gt;
&amp;lt; /pre &amp;gt;&lt;br /&gt;
&lt;br /&gt;
(had to put spaces in the &amp;lt;&amp;gt; show it properly delete them to get it to work :/ )&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
EG:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;&lt;br /&gt;
look a &amp;amp;lt and a &amp;amp;gt :)&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
--[[User:Rhodry|Rhodry]] 10:55, 1 October 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Organizing quest pages ==&lt;br /&gt;
&lt;br /&gt;
I've increasingly noticed a lot of players asking about quests for their level, and I realized that none of the quests on the wiki are organized by level range. Solution: create and populate categories for quests in the same level ranges as areas and gear, which is easy, if a bit demanding on my carpals. But in addition to that, do we want to restructure the quest pages altogether to separate the quest descriptions from their solutions? I was thinking of just separating them into different sections on the page, but maybe they could be separated by putting the descriptions on the &amp;quot;Category:Quests in Wherever&amp;quot; page, and the solutions in the individual quest pages. (I think it would be too much page bloat to create entirely new pages for quest solutions.) Thoughts?&lt;br /&gt;
--[[User:Neyne|Neyne]] 10:47, 11 October 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
I would split descriptions and solutions personally as not everyone wants to see the solution straight away, although personal opinion for me would be to also include the reward in the description. --[[User:Rhodry|Rhodry]] 11:06, 11 October 2011 (CDT)&lt;/div&gt;</summary>
		<author><name>Rhodry</name></author>
		
	</entry>
	<entry>
		<id>http://govbanned.info/index.php?title=Talk:Main_Page&amp;diff=44462</id>
		<title>Talk:Main Page</title>
		<link rel="alternate" type="text/html" href="http://govbanned.info/index.php?title=Talk:Main_Page&amp;diff=44462"/>
		<updated>2011-10-01T15:55:19Z</updated>

		<summary type="html">&lt;p&gt;Rhodry: /* Uploading XML or TXT files */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Signing your entries in talk pages ==&lt;br /&gt;
I'm not sure where the best place to put this is, but I want to remind everybody to sign their entries in talk pages, two dashes followed by 4 tildes '&amp;lt;nowiki&amp;gt;--~~~~&amp;lt;/nowiki&amp;gt;' or just click the button that is second from the right on the top of the edit box. --[[User:Mel|Mel]] 10:15, 12 Jan 2006 (EST)&lt;br /&gt;
&lt;br /&gt;
:Also, when you're replying to something on a talk page, feel free to use this fancy feature (watch start of line) &lt;br /&gt;
::It works really well! just add one colon (:) at the start of the lines more than the previous reply had! --[[User:MooNFisH|Llanor]] 17:30, 5 February 2007 (CST)&lt;br /&gt;
&lt;br /&gt;
== Creating new pages ==&lt;br /&gt;
(Sorry if you don't like that I deleted all the discussion from before on this subject, but you were talking nonsense.) In the Search box, type the exact title you wish to use for your wiki page and press 'Go'. If this page doesn't exist yet, the option 'Create This Page' will be clearly visible after you've pressed 'Go'. Click that. Wow, it's that simple. --[[User:MooNFisH|Llanor]] 17:17, 5 February 2007 (CST)&lt;br /&gt;
&lt;br /&gt;
== Naming Convention ==&lt;br /&gt;
*(If this is covered somewhere else please let me know where.)&lt;br /&gt;
What is the naming convention? Every word for titles (items, rooms, mobs, etc.) has its first letter capitalized, right? Even connectors like A, I, If, Or, Of, etc. &amp;quot;Mega's Spark In A Bottle&amp;quot;, not &amp;quot;Mega's Spark in a Bottle&amp;quot;... or the in-game way it's spelled, &amp;quot;mega's Spark in a Bottle&amp;quot;. --[[User:3nki|3nki]] 22:25, 27 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
[[Contributing]] has a section about naming. --[[User:Ylem|Ylem]] 23:12, 27 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Contact Information ==&lt;br /&gt;
&lt;br /&gt;
It may be helpful to provide some means of contacting those folks in charge of this site.&lt;br /&gt;
&lt;br /&gt;
:If you really want to contact a user of this wiki, just edit their talk page.&lt;br /&gt;
&lt;br /&gt;
== Some custom insertion buttons ==&lt;br /&gt;
&lt;br /&gt;
See all those edit buttons above the edit box? It would be nice if some of those pertained to the Avatar Wiki. For example, it's monotonous to code a bunch of mob/object/area emplates for however many pages you have to do, so some buttons could add those templates, appropriately hyperlinked, into the editbox for us to use. Giving us one-click access to template code would also help standardize the page layouts. If you're interested, the appropriate code lies in [h{{ttp}}://meta.wikimedia.org/wiki/EditPage.php EditPage.php] (all the way at the bottom). --[[User:Neyne|Neyne]] 20:59, 1 March 2006 (EST)&lt;br /&gt;
&lt;br /&gt;
== Navigation Panel ==&lt;br /&gt;
&lt;br /&gt;
We can change what links appear in that navigation panel on the left side of the screen.  Suggestions?  I don't want to make it too cluttered, so just a few choice links that would be more useful than &amp;quot;donations&amp;quot; or &amp;quot;random page&amp;quot;  [[User:Waite|Waite]] 10:59, 11 May 2007 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Category label in pages ==&lt;br /&gt;
&lt;br /&gt;
i've noticed some items have &amp;quot;Category:&amp;quot; in front of their name and others of similar status or type do not. for example, classes (&amp;quot;Category:Psionicists&amp;quot;) have it while most races do not. looking at my &amp;quot;view and edit watchlist&amp;quot; page i noticed because it puts Firedrakes in the &amp;quot;Main&amp;quot; list, whereas pages like Imps, Psionicists, and Transfigured Forest show up under the &amp;quot;Category&amp;quot; list.&lt;br /&gt;
&lt;br /&gt;
just wondering what the details are; is there an in-progress movement to move towards or away from using &amp;quot;Category:&amp;quot; with the names? or some such...&lt;br /&gt;
--[[User:3nki|3nki]] 19:12, 3 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
A long while ago, someone went a bit nutty with categories and now it would take so much work to untangle it that it probably isn't worth the effort. Your best bet to make it easier to search is to create redirect pages that point to the appropriate category. Look at the area pages to see the syntax. (I did all those before, including Transforest as you noticed, and I have no burning desire ever to do it again. *shudder carpaltunnel*)&lt;br /&gt;
&lt;br /&gt;
But to answer your question, I would ''love'' to move away from using categories for things like areas and classes, but not particularly in favor of refactoring the existing pages. --[[User:Neyne|Neyne]] 21:42, 3 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
speaking of categories... it would be nice if there was a page to see all mobs that stomp. the current page [[Stomping Mobs|Stomps]] doesn't list the actual mobs just describes the trait. as do similar [[Mob Types]] pages like [[Sniping Mobs]] or something. and i tried but it won't let me flag a mob that is a stomper with that category (like the [[Death Knight General]]). i'm trying to get it to show up there like [[Mobs In Necromancer's Tower]] does at the bottom of his page. then eventually we could use that tag for other stomper mob pages and build up a list. would be nice if all the [[Mob Types]] showed which mobs were flaged for each actually, but i guess that would be a pain to do ;) --[[User:3nki|3nki]] 23:44, 3 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
On each page on the left you will see a &amp;quot;What links here&amp;quot; link. Click on that to see all the pages that references that page. So you will get all the mobs that link to the [[Stomping Mobs|Stomping]] page. However, that is a toolbox way of handling the issue. If you feel a need - fill it. --[[User:Ylem|Ylem]] 06:42, 4 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Early on, we decided to use a lot of categories for any page that seems like it would logically &amp;quot;contain&amp;quot; other pages.  The main motivation behind this is that categories give you lists for free.  Instead of manually keeping a page like [[:Category:Gear In Wamphyri Aerie|Gear In Wamphyri Aerie]] up-to-date the wiki does it for us.  I also tried to get the wiki to search for categories by default, but this doesn't seem to be working anymore (if it ever did).  I'll see what I can do to fix this.  One possibility is to use a Google search plugin instead of MediaWiki's built-in search.&lt;br /&gt;
&lt;br /&gt;
Re: list of stomping mobs.  This is the exactly the type of situation that categories were made for.  It's pretty easy to set up, just add &amp;lt;nowiki&amp;gt;[[Category:Stomping Mobs]]&amp;lt;/nowiki&amp;gt; or so to every such mob.&lt;br /&gt;
&lt;br /&gt;
== Uploading XML or TXT files ==&lt;br /&gt;
We're running into a problem with CMud scripts exported as XML files. Apparently, the Wiki is reading certain characters as their ASCII code, rather than the character required by CMud to import the XML file for later use. &lt;br /&gt;
&lt;br /&gt;
Is there anyway we could enable uploading of XML or TXT files so we can then link them to the correct script pages?&lt;br /&gt;
--[[User:Shalineth|Shalineth]] 16:57, 30 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
I just enabled uploading of .xml and .txt files.  Let me know if this doesn't solve the problem.  [[User:Waite|Waite]] 21:31, 30 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
A way to solve this if you have to turn uploads off is -&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt; pre &amp;gt;&lt;br /&gt;
&amp;lt; nowiki &amp;gt;&lt;br /&gt;
&lt;br /&gt;
code with your &amp;amp;lt in here&lt;br /&gt;
&lt;br /&gt;
&amp;lt; /nowiki &amp;gt;&lt;br /&gt;
&amp;lt; /pre &amp;gt;&lt;br /&gt;
&lt;br /&gt;
(had to put spaces in the &amp;lt;&amp;gt; show it properly delete them to get it to work :/ )&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
EG:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;&lt;br /&gt;
look a &amp;amp;lt and a &amp;amp;gt :)&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
--[[User:Rhodry|Rhodry]] 10:55, 1 October 2011 (CDT)&lt;/div&gt;</summary>
		<author><name>Rhodry</name></author>
		
	</entry>
	<entry>
		<id>http://govbanned.info/index.php?title=Category_talk:Lowmort_1-50_Hit_Gear_Progression&amp;diff=44111</id>
		<title>Category talk:Lowmort 1-50 Hit Gear Progression</title>
		<link rel="alternate" type="text/html" href="http://govbanned.info/index.php?title=Category_talk:Lowmort_1-50_Hit_Gear_Progression&amp;diff=44111"/>
		<updated>2011-08-30T19:15:41Z</updated>

		<summary type="html">&lt;p&gt;Rhodry: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;maybe we should add a note about different hitting classes liking different things. for example some want hr and dr, some only care about dr. for these the &amp;quot;most effective&amp;quot; piece of gear may be different.--[[User:3nki|3nki]] 00:47, 30 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
TBH I didn't really see the point in this page anyway as the 1-10 hitgear, 11-20 hitgear, etc pages sort of already have this info and you can work out the progression yourself. --[[User:Rhodry|Rhodry]] 14:15, 30 August 2011 (CDT)&lt;/div&gt;</summary>
		<author><name>Rhodry</name></author>
		
	</entry>
	<entry>
		<id>http://govbanned.info/index.php?title=Category:Bladedancers&amp;diff=43700</id>
		<title>Category:Bladedancers</title>
		<link rel="alternate" type="text/html" href="http://govbanned.info/index.php?title=Category:Bladedancers&amp;diff=43700"/>
		<updated>2011-06-20T12:22:45Z</updated>

		<summary type="html">&lt;p&gt;Rhodry: /* Bladedancer Creation */  The info in the old bld_bladetrance help still probably stands for bladetrance cost modifiers but slightly reworded as this might have changed&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''Long ago, in the time of the Great [[Fae |Fae]], there lived a [[:Category: Warriors |warrior]] of sublime grace and cunning, known as Tessrah Bladedancer.  She developed a unique fighting style which she taught to some of her fellow [[Fae |Fae]], and which was passed down among the [[High Elves |High Elves]] after her death.  Most [[High Elves |High Elf]] Bladedancers were killed in the Second Great War, and the [[Fae |Fae]] who remember the art do not teach it to Midgaardians.  Legend describes it as a semi-magical fighting style concentrating on misdirection and surprise.  Like all [[:Category: Prestige Classes |Prestige Classes]], they retain the original class's [[Prime Requisite |Prime Requisite]], in this case, [[Dexterity |Dexterity]].  As the Bladedance is a highly passionate fighting style, Bladedancers can become [[:Category: Berserkers |Berserkers]] earlier than [[:Category: Rogues |Rogues]].  However, they cannot become [[:Category: Assassins |Assassins]].''&lt;br /&gt;
&lt;br /&gt;
'''Abbreviation:''' Bld.&lt;br /&gt;
&lt;br /&gt;
'''[[:Category: Core Classes |Base Class]]:''' [[:Category: Rogues |Rogue]].&lt;br /&gt;
&lt;br /&gt;
'''[[Prime Requisite |Prime Requisite]]:''' [[Dexterity |Dexterity]].&lt;br /&gt;
&lt;br /&gt;
== Bladedancers in General ==&lt;br /&gt;
&lt;br /&gt;
In general Bladedancers are a melee class, low on spell casting with no in-class spells of their own, but with plenty of mana for secondary support or utility spells. They can take the role of tank or hitter with equal ease, drifting between the two as they need, more than competent in both positions, though not the best at either. Most similar in game-play to [[:Category:Rogues|Rogues]], they are a versatile class with plenty of different options and a solid set of things to do in any group. With their [[Stance]]s, and high number of hits, Bladedancers can also resemble armed monks to some degree - [[Dexterity]] being a prime stat and mana being acquired easily but with little or no focus on it. In some ways, Bladedancers could be seen to take the place of the old [[:Category:Martial Artists|Martial Artists]], but with more emphasis on combat and less on spell casting.&lt;br /&gt;
&lt;br /&gt;
== Bladedancer Creation ==&lt;br /&gt;
&lt;br /&gt;
At level 50, [[:Category:Rogues|Rogues]] who meet the following requirements may become Bladedancers;&lt;br /&gt;
&lt;br /&gt;
* Female - No male characters may become Bladedancers, nor neuter.&lt;br /&gt;
* 0(zero) Deaths - Your character may not have died up until this point, ever. If you are not sure if you have died or not so far, type score to find out.&lt;br /&gt;
* No, or, very very low racial damage modifier. Current known races: [[Drow|Drw]], [[Elves|Elf]], [[Goblins|Gob]], [[Gnomes|Gno]], [[Deep Gnome|Dgn]], [[Half-Elves|Hel]], [[Harpy|Har]], [[High Elves|HiE]], [[Human|Hum]], [[Kzinti|Kzn]], [[Lizardmen|Lzd]], [[Miraar|Mir]], [[Sprites|Spr]], [[Centaur|Cen]] and presumably a number of other unconfirmed races.&lt;br /&gt;
* [[Poise]] practiced.&lt;br /&gt;
* You may not have [[Racial Evil]]. Due to this, [[Hobgoblin|Hob]] and [[Demonseed|Dsd]] are not able to become Bladedancers. If a Bladedancer remorts to a race with Racial Evil they will suffer a small mana cost penalty to some Bladedancer spells.&lt;br /&gt;
&lt;br /&gt;
If all these requirements are met, find [[Araxia]] in [[:Category:Kingdom Of The Willows|the Kingdom of the Willows]] to be inducted into this [[:Category:Prestige Classes|Prestige Class]].&lt;br /&gt;
&lt;br /&gt;
With [[Dodge]] being such an essential skill for Bladedancers in that it so strongly affects their stances, races with higher [[Dexterity|dexterity]], rather than lower, would seem to be better suited to this Prestige Class. With creatable races, this would be Kzinti. Furthermore, as [[Racial Fly]] has a positive affect on one's chance to hit (i.e, negate a target's Dodge), then Harpy, or Sprite with Remort, may also prove to be good choices. Other races too may have advantages in play for Bladedancers, depending on play style. Lizardmen's use of tail to stun will increase the chance of dodging, while elves and drow will be able to make effective use of the Bladedancer's surplus of mana.&lt;br /&gt;
&lt;br /&gt;
Also with the addition of [[Bladetrance]] this gives more use of the Bladedancers mana (especially at lord).&lt;br /&gt;
Bladetrance mana cost per tick is possibly modified by a number of factors, which were highlighted in the testing phase helps these included:&lt;br /&gt;
*size (larger size has higher cost),&lt;br /&gt;
*stealth (worse stealth has higher cost),&lt;br /&gt;
*sex (non-female has slightly higher cost),&lt;br /&gt;
*'bruteness' (higher has higher cost),&lt;br /&gt;
*align or racial evilness&lt;br /&gt;
&lt;br /&gt;
== Bladedancer Quests ==&lt;br /&gt;
&lt;br /&gt;
Bladedancers have five quests by which they can unlock and improve the bladetrance ability.&amp;lt;br&amp;gt;&lt;br /&gt;
See HELP BLADEDANCER QUESTS for more information.  The first quest is available at Hero 675.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;(No spoilers, please.)&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Bladedancers at Hero Tier ==&lt;br /&gt;
&lt;br /&gt;
=== Training ===&lt;br /&gt;
&lt;br /&gt;
Bladedancers at [[:Category: Hero |hero]] [[:Category: Tiers |tier]] will be able to [[Train |train]] their [[Dexterity |dexterity]] five higher than at [[:Category: Lowmort |lowmort]] [[:Category: Tiers |tier]] and to [[Train |train]] their other [[:Category: Statistics |statistics]] two higher than at [[:Category: Lowmort |lowmort]] [[:Category: Tiers |tier]].  They will continue to be able to raise each of their [[:Category: Statistics |statistics]] up to three more than they can [[Train |train]] them to (respectively), unless they [[Devotion |devote]] themselves to a [[:Category: Gods And Goddesses |deity]], in which case these amounts may be modified slightly.  See ''Devoting'' below for more information about this subject.&lt;br /&gt;
&lt;br /&gt;
=== Practicing ===&lt;br /&gt;
&lt;br /&gt;
Bladedancers practice with [[Araxia]] in [[:Category:Kingdom Of The Willows|Kingdom of the Willows]]. [[Sublime Grace]] is the first skill which should be practiced. This is the central skill for Bladedancers as it is a prerequisite for a number of other skills later on down the line, but beyond that it gives the ability to hit more often. &lt;br /&gt;
&lt;br /&gt;
[[Enhanced Damage]] and [[Third Attack]] are possibly the most important skills to learn post-hero, as with Sublime Grace they will increase your hits to potentially six per round and the damage of each hit. Other skills or spells are essentially only as useful as you find them. However, Bladedancers appear to make reasonably good mana gains and [[Drow]] and [[Elves]], for example, may be able to make good use of their no-fail quality to work as support or utility casters.&lt;br /&gt;
&lt;br /&gt;
Once at 101, Bladancers will be able to practice [[Balance]] to increase the range of weapons they will be able to make use of effectively, learn [[Quickstrike]] and gain access to their [[Stance|Stances]]. [[Bladedance]] will only be useful when soloing or tanking, and [[Inspiring Dance]] only for the later when leading mana users. [[Dervish Dance]], however, can be used from any position within the group.&lt;br /&gt;
&lt;br /&gt;
=== Devoting ===&lt;br /&gt;
[[Shizaga]] gives an increase to both mana gains and rogue damage. Also, [[Devotion|devoting]] will give a +1 to maximum [[dexterity]]. However, Shizaga reduces melee damage. [[Tor]] increases both rogue and melee damage, and if devoted gives +1 [[constitution]], but does reduce mana gains.&lt;br /&gt;
&lt;br /&gt;
=== Fighting ===&lt;br /&gt;
&lt;br /&gt;
Prior to 101, Bladedancers fight in a very similar way to [[:Category:Rogues|Rogues]] and even afterwards, there are more similarities than differences to their play styles. They are reasonably versatile from the very beginning and can take tank or hit positions, and their ability to solo steadily increases as they advance in levels, as with all classes.&lt;br /&gt;
&lt;br /&gt;
'''Soloing:'''&lt;br /&gt;
&lt;br /&gt;
Bladedancers do not solo especially well prior to 101. However, by the time they get [[Quickstrike]] and access to their [[Stances]], they should have built up enough of a hp reserve to be able to take some damage. With a solid set of tank gear and [[Bladedance]], the player should be able to solo level 60 or so mobs without much problem. In hit gear the speed of fights increases significantly, but so does the need for quaffs or some other form of healing during or between fights. [[Inspiring Dance]] is of no use when soloing, as you cannot monitor yourself, and [[Dervish Dance]] is probably only of much use in situations which are going to cause you some pain, until you gain several thousand spare hps. &lt;br /&gt;
&lt;br /&gt;
'''Tanking:'''&lt;br /&gt;
&lt;br /&gt;
With a decent set of tank gear, Bladedancers can tank from level 1 hero. However, with low hps it is inadvisable without a decent healer along on the run, or a significant amount of potions. Their high [[Dexterity]] makes them naturally good at tanking, but without using a shield, [[:Category:Rogues|Rogues]] will have the edge in this field until 101. As with rogues, popular theory is to start fights using [[Vital Shot]] to the eye to create blindness, or [[Sneak Attack]] for more significant early damage, depending on the individual preference and the size of the mob.&lt;br /&gt;
&lt;br /&gt;
Once at 101, a tanking Bladedancer will probably not want to use a shield at all, if they have even used one so far. This is because they now have access to [[Bladedance]] and [[Inspiring Dance]]. Bladedance will allow the Bladedancer to hit back each time they dodge an attack, providing they are making use of [[Sublime Grace]] to use identical weapons, which can increase a Bladedancer's hits from six to eight or even nine in a round. For this reason, using a second weapon and taking a hit to one's AC may be preferable to simply carrying a shield. In addition, rather than simply using purely defensive weapons (eg. [[Captain Dieme's Saber]]), some may find this tactic more effective if using a pair of 'normal' attack weapons which have been [[Rune|runed]] with AC bonuses. Essentially, dropping from a [[Shield Of Heroes]] and Dieme's Saber to a pair of sabers will worsen the Bladedancer's AC by as much as 66 (or more, if the shield is enchanted), but will give the Bladedancer an extra three attacks and allow them to use Bladedance. By substituting a pair of runed [[Blood-Soaked Rapier]]s for the sabers, then the AC will worsen by only another 10, but the hit and dam rolls will increase by 18 each (more if the rapiers are enchanted), which is a significant improvement if the Bladedancer is also seeking to do some damage while tanking.&lt;br /&gt;
&lt;br /&gt;
Also only useful in tank position is the [[Inspiring Dance]] stance, which is also only useful if you are tanking for mana users. That said, it is a VERY useful stance which can almost fully recharge a mana pool in just a few short ticks. Additional mana for your groupies means longer runs, more healing for you, and greater ability for groupies to surge larger mobs to name just a few reasons to use this stance.&lt;br /&gt;
&lt;br /&gt;
Finally, [[Dervish Dance]] is a very effective way to combat a large group of mobs in one room, starting with a [[Burning Hands]] spell (or something similar) to catch all the mobs attentions. As long as the Bladedancer's AC can hold up to the onslaught, or if they have an effective healer grouped, it allows the casters at the back to let loose with [[Acid Rain]] or [[Earthquakes]] and you contribute automatically to the area effect mayhem.&lt;br /&gt;
&lt;br /&gt;
'''Hitting:'''&lt;br /&gt;
&lt;br /&gt;
With [[Enhanced Damage]] and [[Third Attack]] allowing six attacks each round, Bladedancers can find themselves doing more damage than a warrior of the same race, even before 101. With the addition of [[Quickstrike]] at 101 into the bargain they can kick out a significant amount of damage each round and should find themselves a welcome hitter for any group. It should be noted though that Quickstrike will be less effective in larger groups, as many mobs will simply be dead before there is a chance to use it and that warriors of races with strong damage modifiers will still likely do more damage than your average Bladedancer.&lt;br /&gt;
&lt;br /&gt;
A [[Sneak Attack]] trigger to activate off the tank's target will increase a Bladedancer's effectiveness in combat, as will the use of [[Poison Weapon|poisoned weapons]]. With sneak attack it's important to note that only about half will get through, so a normal kill trigger should be set to fire in this case. In general it is a good idea to use a different poison on each weapon, as Bladedancer's use both weapons equally well. Depending on the group make-up, [[Trip|tripping]] or [[Toss|tossing]] may be useful additions to the usual moves and with nothing better to do in a longer fight, a [[Surge|surged 2]] [[Desiccate]] or [[Ultrablast]] can give you something to do.&lt;br /&gt;
&lt;br /&gt;
[[Dervish Dance]] is the only Bladedancer [[Stance|stance]] which is likely to be of any real use to you from a hit position (ignoring the advent of an aggie mob jumping you). However, this stance is only useful if '''two or more''' mobs are attacking your group at once. Striking automatically at each additional attacker beyond the first who is attacking anyone in your group is useful in aggressive or assisty areas, and areas which get swarmy. Where it really comes into its own though, is when you are part of an Area Effect run, probably lead by a [[:Category:Mages|Mage]] or [[:Category:Wizards|Wizard]] who is using [[Acid Rain]] a lot.&lt;br /&gt;
&lt;br /&gt;
'''Healing:'''&lt;br /&gt;
&lt;br /&gt;
Bladedancers do not make effective healers. All of their healing spells are out of class, and thus cause an extra round of lag. Without access to [[Augment]], their healing is slow and basic and caps out at the [[Heal]] spell. That said, Bladedancers often have a surfeit of mana, and prior to 101 and [[Quickstrike]] may find themselves with little to do in a fight. In such circumstances, Bladedancers, especially those who are no-fail like [[Drow]] and [[Elves]], are useful for topping up a group member's hps. Likewise, the ability to [[Brandish|brandish]] here can be a useful enhancement to a run. However, Bladedancers should probably not be counted on to act as primary healers.&lt;br /&gt;
&lt;br /&gt;
== Bladedancers at Lord Tier ==&lt;br /&gt;
&lt;br /&gt;
Bladedancers finally come into their own at the Lord tier, when they obtain the veil of blades stance.  This stance reduces all enemies' ability to hit for its duration, effectively increasing group member's AC.  Inspiring dance also scales extremely well with the caster-heavy Lord metagame, providing a significant boost to all group members' abilities to deal damage and heal others.&lt;br /&gt;
&lt;br /&gt;
Bladedancers are at their best when there are two in a group, as this allows a stance rotation to occur: one Bladedancer veils while the other tanks with inspiring up, and then they switch when the stances are on cooldown to create a continuous loop.  Veil from multiple Bladedancers also stacks, to the extent where two players at a high trance level can effectively disarm gear rooms.&lt;br /&gt;
&lt;br /&gt;
== Bladedancers Remort Options ==&lt;br /&gt;
&lt;br /&gt;
Bladedancers who wish to, may [[:Category:Remort Classes|remort]] into [[Human]] [[:Category:Berserkers|Berserkers]] at [[:Category:Lord|Lord]] 100, or a Berserker of their own race at Lord 200. &lt;br /&gt;
&lt;br /&gt;
There are no other class options available for a Bladedancer.&lt;br /&gt;
&lt;br /&gt;
[[Category: Prestige Classes]]&lt;/div&gt;</summary>
		<author><name>Rhodry</name></author>
		
	</entry>
	<entry>
		<id>http://govbanned.info/index.php?title=Bladetrance&amp;diff=43698</id>
		<title>Bladetrance</title>
		<link rel="alternate" type="text/html" href="http://govbanned.info/index.php?title=Bladetrance&amp;diff=43698"/>
		<updated>2011-06-20T12:07:24Z</updated>

		<summary type="html">&lt;p&gt;Rhodry: Copy pasted the in game help, and kept some of the old Bld_bladetrance stuff in the comments section.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Syntax:&lt;br /&gt;
&lt;br /&gt;
bladetrance        - show current options and depth of trance&lt;br /&gt;
&lt;br /&gt;
bladetrance enter  - enter the bladetrance&lt;br /&gt;
&lt;br /&gt;
bladetrance deepen - attempt to enter deeper into the bladetrance&lt;br /&gt;
&lt;br /&gt;
bladetrance lessen - attempt to reduce the depth of the bladetrance&lt;br /&gt;
&lt;br /&gt;
bladetrance break  - break the bladetrance immediately (brief exhaust)&lt;br /&gt;
&lt;br /&gt;
Filling their mind with the passion of the dances and aligning&lt;br /&gt;
themselves with the beauty of the movements, bladedancers can attain a&lt;br /&gt;
state of trance - the bladetrance. While they are in this state of&lt;br /&gt;
mind, most dances and skills will be enhanced. However, the trance&lt;br /&gt;
will tap the pool of magical energy of the bladedancer slightly, but&lt;br /&gt;
much more so if they are using one of the dances.&lt;br /&gt;
&lt;br /&gt;
If the depth of the bladedancer's trance is level 3 or deeper, then a&lt;br /&gt;
bash, trip or toss that would normally result in a break of the active&lt;br /&gt;
dance will be averted. The depth of the bladetrance will be reduced&lt;br /&gt;
instead.&lt;br /&gt;
&lt;br /&gt;
The maximum depth of trance that a bladedancer can enter may be&lt;br /&gt;
viewed by using the abilities command.&lt;br /&gt;
&lt;br /&gt;
Note: The profound intuition granted by the bladetrance also&lt;br /&gt;
enhances the Bladedance, Dervish Dance, Inspiring Dance, Veil of Blades,&lt;br /&gt;
and the Unending Dance.  Please read their help files for more information.&lt;br /&gt;
&lt;br /&gt;
This skill may be acquired via the bladedancer quests.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Comments ==&lt;br /&gt;
&lt;br /&gt;
The following is from the original Bld_Bladetrance help from the testing phase therefore the information might not be current anymore.&lt;br /&gt;
&lt;br /&gt;
Apart from the depth the bladetrance cost is modifed by a number of factors, which reflect the ease with which someone can perform the bladedancer dances. These include:&lt;br /&gt;
* size (larger size has higher cost),&lt;br /&gt;
* stealth (worse stealth has higher cost),&lt;br /&gt;
* sex (non-female has slightly higher cost),&lt;br /&gt;
* 'bruteness' (higher has higher cost),&lt;br /&gt;
* align or racial evilness&lt;br /&gt;
&lt;br /&gt;
Some effects of bladetrance:&lt;br /&gt;
* general: if the bld maintains a bladetrance of level 3 or deeper, then a bash, trip or toss that would normally result in a break of the active dance will be averted. The depth of the bladetrance will be reduced instead.&lt;br /&gt;
* dervish dance: higher chance of successful hitting&lt;br /&gt;
* bladedance with sublime strike: higher chance of using vs instead of normal riposte attack on dodge; and for higher trance depth also a greater chance of applying the vs affect&lt;br /&gt;
* unending dance: chance of dodging increased, with ocean weave and echo weave those evasion chances are increased as well&lt;br /&gt;
* inspiring dance: mana granted increased&lt;br /&gt;
* veil of blades dance: increase confusion effect of enemies (-hr)&lt;br /&gt;
* sublime flow: increased damage mod for use of slicing or slashing weapons&lt;br /&gt;
* blade weave: increases chance of landing additional attacks, both with offhand and wield.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Lord Tips ==&lt;br /&gt;
&lt;br /&gt;
Bladetrance (as well as stances) are maintained through planeshift.   Therefore you can trance up and stance veil before you plane, to make a shift substantially easier.&lt;br /&gt;
While there is a cost for switching stances, there is no manacost for changing bladetrance levels.  This makes it very rewarding to change trance as often as needed, as the lag is quite low.  If you are in a lull in combat, turn it off and back on later to save mana.   Turn it low on easy rooms and back up high for harder ones. Tweak it downwards as mobs die.  etc.&lt;/div&gt;</summary>
		<author><name>Rhodry</name></author>
		
	</entry>
	<entry>
		<id>http://govbanned.info/index.php?title=Talk:Wave_Imp_Evolution_Quest&amp;diff=43697</id>
		<title>Talk:Wave Imp Evolution Quest</title>
		<link rel="alternate" type="text/html" href="http://govbanned.info/index.php?title=Talk:Wave_Imp_Evolution_Quest&amp;diff=43697"/>
		<updated>2011-06-20T11:55:04Z</updated>

		<summary type="html">&lt;p&gt;Rhodry: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Can anyone discuss the convoluted directions here on the Wiki for the WvI evolution quest? Lezgnar did not drop a key...the cave troll did not drop a key...many holes here.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The quest hasn't been fully updated since Ofcol got destroyed and Tannah got moved so someone who has done the quest since then would have to update, EDIT: actually the issue seems to be that Tannah's page is still for Obsidian tower which is gf'd and not for Cathracharraig so this page is correct as far as we know just Tannah's needs updating. --[[User:Rhodry|Rhodry]] 06:55, 20 June 2011 (CDT)&lt;/div&gt;</summary>
		<author><name>Rhodry</name></author>
		
	</entry>
	<entry>
		<id>http://govbanned.info/index.php?title=Talk:Wave_Imp_Evolution_Quest&amp;diff=43696</id>
		<title>Talk:Wave Imp Evolution Quest</title>
		<link rel="alternate" type="text/html" href="http://govbanned.info/index.php?title=Talk:Wave_Imp_Evolution_Quest&amp;diff=43696"/>
		<updated>2011-06-20T11:50:39Z</updated>

		<summary type="html">&lt;p&gt;Rhodry: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Can anyone discuss the convoluted directions here on the Wiki for the WvI evolution quest? Lezgnar did not drop a key...the cave troll did not drop a key...many holes here.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The quest hasn't been fully updated since Ofcol got destroyed and Tannah got moved so someone who has done the quest since then would have to update&lt;/div&gt;</summary>
		<author><name>Rhodry</name></author>
		
	</entry>
	<entry>
		<id>http://govbanned.info/index.php?title=Category:Bladedancers&amp;diff=43683</id>
		<title>Category:Bladedancers</title>
		<link rel="alternate" type="text/html" href="http://govbanned.info/index.php?title=Category:Bladedancers&amp;diff=43683"/>
		<updated>2011-06-18T23:14:47Z</updated>

		<summary type="html">&lt;p&gt;Rhodry: /* Bladedancer Creation */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''Long ago, in the time of the Great [[Fae |Fae]], there lived a [[:Category: Warriors |warrior]] of sublime grace and cunning, known as Tessrah Bladedancer.  She developed a unique fighting style which she taught to some of her fellow [[Fae |Fae]], and which was passed down among the [[High Elves |High Elves]] after her death.  Most [[High Elves |High Elf]] Bladedancers were killed in the Second Great War, and the [[Fae |Fae]] who remember the art do not teach it to Midgaardians.  Legend describes it as a semi-magical fighting style concentrating on misdirection and surprise.  Like all [[:Category: Prestige Classes |Prestige Classes]], they retain the original class's [[Prime Requisite |Prime Requisite]], in this case, [[Dexterity |Dexterity]].  As the Bladedance is a highly passionate fighting style, Bladedancers can become [[:Category: Berserkers |Berserkers]] earlier than [[:Category: Rogues |Rogues]].  However, they cannot become [[:Category: Assassins |Assassins]].''&lt;br /&gt;
&lt;br /&gt;
'''Abbreviation:''' Bld.&lt;br /&gt;
&lt;br /&gt;
'''[[:Category: Core Classes |Base Class]]:''' [[:Category: Rogues |Rogue]].&lt;br /&gt;
&lt;br /&gt;
'''[[Prime Requisite |Prime Requisite]]:''' [[Dexterity |Dexterity]].&lt;br /&gt;
&lt;br /&gt;
== Bladedancers in General ==&lt;br /&gt;
&lt;br /&gt;
In general Bladedancers are a melee class, low on spell casting with no in-class spells of their own, but with plenty of mana for secondary support or utility spells. They can take the role of tank or hitter with equal ease, drifting between the two as they need, more than competent in both positions, though not the best at either. Most similar in game-play to [[:Category:Rogues|Rogues]], they are a versatile class with plenty of different options and a solid set of things to do in any group. With their [[Stance]]s, and high number of hits, Bladedancers can also resemble armed monks to some degree - [[Dexterity]] being a prime stat and mana being acquired easily but with little or no focus on it. In some ways, Bladedancers could be seen to take the place of the old [[:Category:Martial Artists|Martial Artists]], but with more emphasis on combat and less on spell casting.&lt;br /&gt;
&lt;br /&gt;
== Bladedancer Creation ==&lt;br /&gt;
&lt;br /&gt;
At level 50, [[:Category:Rogues|Rogues]] who meet the following requirements may become Bladedancers;&lt;br /&gt;
&lt;br /&gt;
* Female - No male characters may become Bladedancers, nor neuter.&lt;br /&gt;
* 0(zero) Deaths - Your character may not have died up until this point, ever. If you are not sure if you have died or not so far, type score to find out.&lt;br /&gt;
* No, or, very very low racial damage modifier. Current known races: [[Drow|Drw]], [[Elves|Elf]], [[Goblins|Gob]], [[Gnomes|Gno]], [[Deep Gnome|Dgn]], [[Half-Elves|Hel]], [[Harpy|Har]], [[High Elves|HiE]], [[Human|Hum]], [[Kzinti|Kzn]], [[Lizardmen|Lzd]], [[Miraar|Mir]], [[Sprites|Spr]], [[Centaur|Cen]] and presumably a number of other unconfirmed races.&lt;br /&gt;
* [[Poise]] practiced.&lt;br /&gt;
* You may not have [[Racial Evil]]. Due to this, [[Hobgoblin|Hob]] and [[Demonseed|Dsd]] are not able to become Bladedancers. If a Bladedancer remorts to a race with Racial Evil they will suffer a small mana cost penalty to some Bladedancer spells.&lt;br /&gt;
&lt;br /&gt;
If all these requirements are met, find [[Araxia]] in [[:Category:Kingdom Of The Willows|the Kingdom of the Willows]] to be inducted into this [[:Category:Prestige Classes|Prestige Class]].&lt;br /&gt;
&lt;br /&gt;
With [[Dodge]] being such an essential skill for Bladedancers in that it so strongly affects their stances, races with higher [[Dexterity|dexterity]], rather than lower, would seem to be better suited to this Prestige Class. With creatable races, this would be Kzinti. Furthermore, as [[Racial Fly]] has a positive affect on one's chance to hit (i.e, negate a target's Dodge), then Harpy, or Sprite with Remort, may also prove to be good choices. Other races too may have advantages in play for Bladedancers, depending on play style. Lizardmen's use of tail to stun will increase the chance of dodging, while elves and drow will be able to make effective use of the Bladedancer's surplus of mana.&lt;br /&gt;
&lt;br /&gt;
Also with the addition of [[Bld Bladetrance|Bladetrance]] this gives more use of the Bladedancers mana (especially at lord), Bladetrance mana cost per tick is modified by a number of factors, which reflect the ease with which someone can perform the bladedancer dances. These include:&lt;br /&gt;
*size (larger size has higher cost),&lt;br /&gt;
*stealth (worse stealth has higher cost),&lt;br /&gt;
*sex (non-female has slightly higher cost),&lt;br /&gt;
*'bruteness' (higher has higher cost),&lt;br /&gt;
*align or racial evilness&lt;br /&gt;
&lt;br /&gt;
== Bladedancer Quests ==&lt;br /&gt;
&lt;br /&gt;
Bladedancers have five quests by which they can unlock and improve the bladetrance ability.&amp;lt;br&amp;gt;&lt;br /&gt;
See HELP BLADEDANCER QUESTS for more information.  The first quest is available at Hero 675.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;(No spoilers, please.)&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Bladedancers at Hero Tier ==&lt;br /&gt;
With Bladedancer re-vamp some new skills were added which haven't been given their own helps yet some were all bundled into HELP [[Bld New Skills|BLD_NEW_SKILLS]] and then HELP [[Bld Bladetrance|BLD_BLADETRANCE]]&lt;br /&gt;
&lt;br /&gt;
=== Training ===&lt;br /&gt;
&lt;br /&gt;
Bladedancers at [[:Category: Hero |hero]] [[:Category: Tiers |tier]] will be able to [[Train |train]] their [[Dexterity |dexterity]] five higher than at [[:Category: Lowmort |lowmort]] [[:Category: Tiers |tier]] and to [[Train |train]] their other [[:Category: Statistics |statistics]] two higher than at [[:Category: Lowmort |lowmort]] [[:Category: Tiers |tier]].  They will continue to be able to raise each of their [[:Category: Statistics |statistics]] up to three more than they can [[Train |train]] them to (respectively), unless they [[Devotion |devote]] themselves to a [[:Category: Gods And Goddesses |deity]], in which case these amounts may be modified slightly.  See ''Devoting'' below for more information about this subject.&lt;br /&gt;
&lt;br /&gt;
=== Practicing ===&lt;br /&gt;
&lt;br /&gt;
Bladedancers practice with [[Araxia]] in [[:Category:Kingdom Of The Willows|Kingdom of the Willows]]. [[Sublime Grace]] is the first skill which should be practiced. This is the central skill for Bladedancers as it is a prerequisite for a number of other skills later on down the line, but beyond that it gives the ability to hit more often. &lt;br /&gt;
&lt;br /&gt;
[[Enhanced Damage]] and [[Third Attack]] are possibly the most important skills to learn post-hero, as with Sublime Grace they will increase your hits to potentially six per round and the damage of each hit. Other skills or spells are essentially only as useful as you find them. However, Bladedancers appear to make reasonably good mana gains and [[Drow]] and [[Elves]], for example, may be able to make good use of their no-fail quality to work as support or utility casters.&lt;br /&gt;
&lt;br /&gt;
Once at 101, Bladancers will be able to practice [[Balance]] to increase the range of weapons they will be able to make use of effectively, learn [[Quickstrike]] and gain access to their [[Stance|Stances]]. [[Bladedance]] will only be useful when soloing or tanking, and [[Inspiring Dance]] only for the later when leading mana users. [[Dervish Dance]], however, can be used from any position within the group.&lt;br /&gt;
&lt;br /&gt;
=== Devoting ===&lt;br /&gt;
[[Shizaga]] gives an increase to both mana gains and rogue damage. Also, [[Devotion|devoting]] will give a +1 to maximum [[dexterity]]. However, Shizaga reduces melee damage. [[Tor]] increases both rogue and melee damage, and if devoted gives +1 [[constitution]], but does reduce mana gains.&lt;br /&gt;
&lt;br /&gt;
=== Fighting ===&lt;br /&gt;
&lt;br /&gt;
Prior to 101, Bladedancers fight in a very similar way to [[:Category:Rogues|Rogues]] and even afterwards, there are more similarities than differences to their play styles. They are reasonably versatile from the very beginning and can take tank or hit positions, and their ability to solo steadily increases as they advance in levels, as with all classes.&lt;br /&gt;
&lt;br /&gt;
'''Soloing:'''&lt;br /&gt;
&lt;br /&gt;
Bladedancers do not solo especially well prior to 101. However, by the time they get [[Quickstrike]] and access to their [[Stances]], they should have built up enough of a hp reserve to be able to take some damage. With a solid set of tank gear and [[Bladedance]], the player should be able to solo level 60 or so mobs without much problem. In hit gear the speed of fights increases significantly, but so does the need for quaffs or some other form of healing during or between fights. [[Inspiring Dance]] is of no use when soloing, as you cannot monitor yourself, and [[Dervish Dance]] is probably only of much use in situations which are going to cause you some pain, until you gain several thousand spare hps. &lt;br /&gt;
&lt;br /&gt;
'''Tanking:'''&lt;br /&gt;
&lt;br /&gt;
With a decent set of tank gear, Bladedancers can tank from level 1 hero. However, with low hps it is inadvisable without a decent healer along on the run, or a significant amount of potions. Their high [[Dexterity]] makes them naturally good at tanking, but without using a shield, [[:Category:Rogues|Rogues]] will have the edge in this field until 101. As with rogues, popular theory is to start fights using [[Vital Shot]] to the eye to create blindness, or [[Sneak Attack]] for more significant early damage, depending on the individual preference and the size of the mob.&lt;br /&gt;
&lt;br /&gt;
Once at 101, a tanking Bladedancer will probably not want to use a shield at all, if they have even used one so far. This is because they now have access to [[Bladedance]] and [[Inspiring Dance]]. Bladedance will allow the Bladedancer to hit back each time they dodge an attack, providing they are making use of [[Sublime Grace]] to use identical weapons, which can increase a Bladedancer's hits from six to eight or even nine in a round. For this reason, using a second weapon and taking a hit to one's AC may be preferable to simply carrying a shield. In addition, rather than simply using purely defensive weapons (eg. [[Captain Dieme's Saber]]), some may find this tactic more effective if using a pair of 'normal' attack weapons which have been [[Rune|runed]] with AC bonuses. Essentially, dropping from a [[Shield Of Heroes]] and Dieme's Saber to a pair of sabers will worsen the Bladedancer's AC by as much as 66 (or more, if the shield is enchanted), but will give the Bladedancer an extra three attacks and allow them to use Bladedance. By substituting a pair of runed [[Blood-Soaked Rapier]]s for the sabers, then the AC will worsen by only another 10, but the hit and dam rolls will increase by 18 each (more if the rapiers are enchanted), which is a significant improvement if the Bladedancer is also seeking to do some damage while tanking.&lt;br /&gt;
&lt;br /&gt;
Also only useful in tank position is the [[Inspiring Dance]] stance, which is also only useful if you are tanking for mana users. That said, it is a VERY useful stance which can almost fully recharge a mana pool in just a few short ticks. Additional mana for your groupies means longer runs, more healing for you, and greater ability for groupies to surge larger mobs to name just a few reasons to use this stance.&lt;br /&gt;
&lt;br /&gt;
Finally, [[Dervish Dance]] is a very effective way to combat a large group of mobs in one room, starting with a [[Burning Hands]] spell (or something similar) to catch all the mobs attentions. As long as the Bladedancer's AC can hold up to the onslaught, or if they have an effective healer grouped, it allows the casters at the back to let loose with [[Acid Rain]] or [[Earthquakes]] and you contribute automatically to the area effect mayhem.&lt;br /&gt;
&lt;br /&gt;
'''Hitting:'''&lt;br /&gt;
&lt;br /&gt;
With [[Enhanced Damage]] and [[Third Attack]] allowing six attacks each round, Bladedancers can find themselves doing more damage than a warrior of the same race, even before 101. With the addition of [[Quickstrike]] at 101 into the bargain they can kick out a significant amount of damage each round and should find themselves a welcome hitter for any group. It should be noted though that Quickstrike will be less effective in larger groups, as many mobs will simply be dead before there is a chance to use it and that warriors of races with strong damage modifiers will still likely do more damage than your average Bladedancer.&lt;br /&gt;
&lt;br /&gt;
A [[Sneak Attack]] trigger to activate off the tank's target will increase a Bladedancer's effectiveness in combat, as will the use of [[Poison Weapon|poisoned weapons]]. With sneak attack it's important to note that only about half will get through, so a normal kill trigger should be set to fire in this case. In general it is a good idea to use a different poison on each weapon, as Bladedancer's use both weapons equally well. Depending on the group make-up, [[Trip|tripping]] or [[Toss|tossing]] may be useful additions to the usual moves and with nothing better to do in a longer fight, a [[Surge|surged 2]] [[Desiccate]] or [[Ultrablast]] can give you something to do.&lt;br /&gt;
&lt;br /&gt;
[[Dervish Dance]] is the only Bladedancer [[Stance|stance]] which is likely to be of any real use to you from a hit position (ignoring the advent of an aggie mob jumping you). However, this stance is only useful if '''two or more''' mobs are attacking your group at once. Striking automatically at each additional attacker beyond the first who is attacking anyone in your group is useful in aggressive or assisty areas, and areas which get swarmy. Where it really comes into its own though, is when you are part of an Area Effect run, probably lead by a [[:Category:Mages|Mage]] or [[:Category:Wizards|Wizard]] who is using [[Acid Rain]] a lot.&lt;br /&gt;
&lt;br /&gt;
'''Healing:'''&lt;br /&gt;
&lt;br /&gt;
Bladedancers do not make effective healers. All of their healing spells are out of class, and thus cause an extra round of lag. Without access to [[Augment]], their healing is slow and basic and caps out at the [[Heal]] spell. That said, Bladedancers often have a surfeit of mana, and prior to 101 and [[Quickstrike]] may find themselves with little to do in a fight. In such circumstances, Bladedancers, especially those who are no-fail like [[Drow]] and [[Elves]], are useful for topping up a group member's hps. Likewise, the ability to [[Brandish|brandish]] here can be a useful enhancement to a run. However, Bladedancers should probably not be counted on to act as primary healers.&lt;br /&gt;
&lt;br /&gt;
== Bladedancers at Lord Tier ==&lt;br /&gt;
&lt;br /&gt;
Bladedancers finally come into their own at the Lord tier, when they obtain the veil of blades stance.  This stance reduces all enemies' ability to hit for its duration, effectively increasing group member's AC.  Inspiring dance also scales extremely well with the caster-heavy Lord metagame, providing a significant boost to all group members' abilities to deal damage and heal others.&lt;br /&gt;
&lt;br /&gt;
Bladedancers are at their best when there are two in a group, as this allows a stance rotation to occur: one Bladedancer veils while the other tanks with inspiring up, and then they switch when the stances are on cooldown to create a continuous loop.  Veil from multiple Bladedancers also stacks, to the extent where two players at a high trance level can effectively disarm gear rooms.&lt;br /&gt;
&lt;br /&gt;
== Bladedancers Remort Options ==&lt;br /&gt;
&lt;br /&gt;
Bladedancers who wish to, may [[:Category:Remort Classes|remort]] into [[Human]] [[:Category:Berserkers|Berserkers]] at [[:Category:Lord|Lord]] 100, or a Berserker of their own race at Lord 200. &lt;br /&gt;
&lt;br /&gt;
There are no other class options available for a Bladedancer.&lt;br /&gt;
&lt;br /&gt;
[[Category: Prestige Classes]]&lt;/div&gt;</summary>
		<author><name>Rhodry</name></author>
		
	</entry>
	<entry>
		<id>http://govbanned.info/index.php?title=Bladetrance&amp;diff=43682</id>
		<title>Bladetrance</title>
		<link rel="alternate" type="text/html" href="http://govbanned.info/index.php?title=Bladetrance&amp;diff=43682"/>
		<updated>2011-06-18T23:04:49Z</updated>

		<summary type="html">&lt;p&gt;Rhodry: Created page with &amp;quot;Hero 700  syntax:  bladetrance - show information about the bladetrance skill bladetrance enter - enter the bladetrance bladetrance deepen - attempt to enter deeper into the blad...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Hero 700&lt;br /&gt;
&lt;br /&gt;
syntax: &lt;br /&gt;
bladetrance - show information about the bladetrance skill&lt;br /&gt;
bladetrance enter - enter the bladetrance&lt;br /&gt;
bladetrance deepen - attempt to enter deeper into the bladetrance&lt;br /&gt;
bladetrance lessen - attempt to reduce the depth of the bladetrance&lt;br /&gt;
bladetrance break - break the bladetrance immediately (brief exhaust)&lt;br /&gt;
&lt;br /&gt;
Filling their mind with the passion of the dances and aligning themselves with the beauty of the movements, bladedancers can attain a state of trance - the bladetrance. While they are in this state of mind, most dances and skills will be enhanced. However, the trance will tap the pool of magical energy of the bladedancer slightly, but much more so if they are using one of the dances.&lt;br /&gt;
&lt;br /&gt;
While the basics of the bladetrance can be taught, deeper levels can only be attained through experience and training. The magical energy required for maintaining the deepest levels of bladetrance is enormous - few are able to dance in this state for more than a short phase.&lt;br /&gt;
&lt;br /&gt;
Available depth can be seen through abilities command. This is hard-coded at the moment, but will require quests later: &lt;br /&gt;
hero 700 - 2, hero 800 - 3, Lord 100 - 4, Lord 300 - 5, Lord 800 - 8&lt;br /&gt;
&lt;br /&gt;
Apart from the depth the bladetrance cost is modifed by a number of factors, which reflect the ease with which someone can perform the bladedancer dances. These include:&lt;br /&gt;
* size (larger size has higher cost),&lt;br /&gt;
* stealth (worse stealth has higher cost),&lt;br /&gt;
* sex (non-female has slightly higher cost),&lt;br /&gt;
* 'bruteness' (higher has higher cost),&lt;br /&gt;
* align or racial evilness&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Some effects of bladetrance:&lt;br /&gt;
* general: if the bld maintains a bladetrance of level 3 or deeper, then a bash, trip or toss that would normally result in a break of the active dance will be averted. The depth of the bladetrance will be reduced instead.&lt;br /&gt;
* dervish dance: higher chance of successful hitting&lt;br /&gt;
* bladedance with sublime strike: higher chance of using vs instead of normal riposte attack on dodge; and for higher trance depth also a greater chance of applying the vs affect&lt;br /&gt;
* unending dance: chance of dodging increased, with ocean weave and echo weave those evasion chances are increased as well&lt;br /&gt;
* inspiring dance: mana granted increased&lt;br /&gt;
* veil of blades dance: increase confusion effect of enemies (-hr)&lt;br /&gt;
* sublime flow: increased damage mod for use of slicing or slashing weapons&lt;br /&gt;
* blade weave: increases chance of landing additional attacks, both with offhand and wield.&lt;/div&gt;</summary>
		<author><name>Rhodry</name></author>
		
	</entry>
	<entry>
		<id>http://govbanned.info/index.php?title=Category:Bladedancers&amp;diff=43681</id>
		<title>Category:Bladedancers</title>
		<link rel="alternate" type="text/html" href="http://govbanned.info/index.php?title=Category:Bladedancers&amp;diff=43681"/>
		<updated>2011-06-18T23:01:37Z</updated>

		<summary type="html">&lt;p&gt;Rhodry: /* Bladedancers at Hero Tier */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''Long ago, in the time of the Great [[Fae |Fae]], there lived a [[:Category: Warriors |warrior]] of sublime grace and cunning, known as Tessrah Bladedancer.  She developed a unique fighting style which she taught to some of her fellow [[Fae |Fae]], and which was passed down among the [[High Elves |High Elves]] after her death.  Most [[High Elves |High Elf]] Bladedancers were killed in the Second Great War, and the [[Fae |Fae]] who remember the art do not teach it to Midgaardians.  Legend describes it as a semi-magical fighting style concentrating on misdirection and surprise.  Like all [[:Category: Prestige Classes |Prestige Classes]], they retain the original class's [[Prime Requisite |Prime Requisite]], in this case, [[Dexterity |Dexterity]].  As the Bladedance is a highly passionate fighting style, Bladedancers can become [[:Category: Berserkers |Berserkers]] earlier than [[:Category: Rogues |Rogues]].  However, they cannot become [[:Category: Assassins |Assassins]].''&lt;br /&gt;
&lt;br /&gt;
'''Abbreviation:''' Bld.&lt;br /&gt;
&lt;br /&gt;
'''[[:Category: Core Classes |Base Class]]:''' [[:Category: Rogues |Rogue]].&lt;br /&gt;
&lt;br /&gt;
'''[[Prime Requisite |Prime Requisite]]:''' [[Dexterity |Dexterity]].&lt;br /&gt;
&lt;br /&gt;
== Bladedancers in General ==&lt;br /&gt;
&lt;br /&gt;
In general Bladedancers are a melee class, low on spell casting with no in-class spells of their own, but with plenty of mana for secondary support or utility spells. They can take the role of tank or hitter with equal ease, drifting between the two as they need, more than competent in both positions, though not the best at either. Most similar in game-play to [[:Category:Rogues|Rogues]], they are a versatile class with plenty of different options and a solid set of things to do in any group. With their [[Stance]]s, and high number of hits, Bladedancers can also resemble armed monks to some degree - [[Dexterity]] being a prime stat and mana being acquired easily but with little or no focus on it. In some ways, Bladedancers could be seen to take the place of the old [[:Category:Martial Artists|Martial Artists]], but with more emphasis on combat and less on spell casting.&lt;br /&gt;
&lt;br /&gt;
== Bladedancer Creation ==&lt;br /&gt;
&lt;br /&gt;
At level 50, [[:Category:Rogues|Rogues]] who meet the following requirements may become Bladedancers;&lt;br /&gt;
&lt;br /&gt;
* Female - No male characters may become Bladedancers, nor neuter.&lt;br /&gt;
* 0(zero) Deaths - Your character may not have died up until this point, ever. If you are not sure if you have died or not so far, type score to find out.&lt;br /&gt;
* No, or, very very low racial damage modifier. Current known races: [[Drow|Drw]], [[Elves|Elf]], [[Goblins|Gob]], [[Gnomes|Gno]], [[Deep Gnome|Dgn]], [[Half-Elves|Hel]], [[Harpy|Har]], [[High Elves|HiE]], [[Human|Hum]], [[Kzinti|Kzn]], [[Lizardmen|Lzd]], [[Miraar|Mir]], [[Sprites|Spr]], [[Centaur|Cen]] and presumably a number of other unconfirmed races.&lt;br /&gt;
* [[Poise]] practiced.&lt;br /&gt;
* You may not have [[Racial Evil]]. Due to this, [[Hobgoblin|Hob]] and [[Demonseed|Dsd]] are not able to become Bladedancers. If a Bladedancer remorts to a race with Racial Evil they will suffer a small mana cost penalty to some Bladedancer spells.&lt;br /&gt;
&lt;br /&gt;
If all these requirements are met, find [[Araxia]] in [[:Category:Kingdom Of The Willows|the Kingdom of the Willows]] to be inducted into this [[:Category:Prestige Classes|Prestige Class]].&lt;br /&gt;
&lt;br /&gt;
With [[Dodge]] being such an essential skill for Bladedancers in that it so strongly affects their stances, races with higher [[Dexterity|dexterity]], rather than lower, would seem to be better suited to this Prestige Class. With creatable races, this would be Kzinti. Furthermore, as [[Racial Fly]] has a positive affect on one's chance to hit (i.e, negate a target's Dodge), then Harpy, or Sprite with Remort, may also prove to be good choices. Other races too may have advantages in play for Bladedancers, depending on play style. Lizardmen's use of tail to stun will increase the chance of dodging, while elves and drow will be able to make effective use of the Bladedancer's surplus of mana.&lt;br /&gt;
&lt;br /&gt;
== Bladedancer Quests ==&lt;br /&gt;
&lt;br /&gt;
Bladedancers have five quests by which they can unlock and improve the bladetrance ability.&amp;lt;br&amp;gt;&lt;br /&gt;
See HELP BLADEDANCER QUESTS for more information.  The first quest is available at Hero 675.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;(No spoilers, please.)&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Bladedancers at Hero Tier ==&lt;br /&gt;
With Bladedancer re-vamp some new skills were added which haven't been given their own helps yet some were all bundled into HELP [[Bld New Skills|BLD_NEW_SKILLS]] and then HELP [[Bld Bladetrance|BLD_BLADETRANCE]]&lt;br /&gt;
&lt;br /&gt;
=== Training ===&lt;br /&gt;
&lt;br /&gt;
Bladedancers at [[:Category: Hero |hero]] [[:Category: Tiers |tier]] will be able to [[Train |train]] their [[Dexterity |dexterity]] five higher than at [[:Category: Lowmort |lowmort]] [[:Category: Tiers |tier]] and to [[Train |train]] their other [[:Category: Statistics |statistics]] two higher than at [[:Category: Lowmort |lowmort]] [[:Category: Tiers |tier]].  They will continue to be able to raise each of their [[:Category: Statistics |statistics]] up to three more than they can [[Train |train]] them to (respectively), unless they [[Devotion |devote]] themselves to a [[:Category: Gods And Goddesses |deity]], in which case these amounts may be modified slightly.  See ''Devoting'' below for more information about this subject.&lt;br /&gt;
&lt;br /&gt;
=== Practicing ===&lt;br /&gt;
&lt;br /&gt;
Bladedancers practice with [[Araxia]] in [[:Category:Kingdom Of The Willows|Kingdom of the Willows]]. [[Sublime Grace]] is the first skill which should be practiced. This is the central skill for Bladedancers as it is a prerequisite for a number of other skills later on down the line, but beyond that it gives the ability to hit more often. &lt;br /&gt;
&lt;br /&gt;
[[Enhanced Damage]] and [[Third Attack]] are possibly the most important skills to learn post-hero, as with Sublime Grace they will increase your hits to potentially six per round and the damage of each hit. Other skills or spells are essentially only as useful as you find them. However, Bladedancers appear to make reasonably good mana gains and [[Drow]] and [[Elves]], for example, may be able to make good use of their no-fail quality to work as support or utility casters.&lt;br /&gt;
&lt;br /&gt;
Once at 101, Bladancers will be able to practice [[Balance]] to increase the range of weapons they will be able to make use of effectively, learn [[Quickstrike]] and gain access to their [[Stance|Stances]]. [[Bladedance]] will only be useful when soloing or tanking, and [[Inspiring Dance]] only for the later when leading mana users. [[Dervish Dance]], however, can be used from any position within the group.&lt;br /&gt;
&lt;br /&gt;
=== Devoting ===&lt;br /&gt;
[[Shizaga]] gives an increase to both mana gains and rogue damage. Also, [[Devotion|devoting]] will give a +1 to maximum [[dexterity]]. However, Shizaga reduces melee damage. [[Tor]] increases both rogue and melee damage, and if devoted gives +1 [[constitution]], but does reduce mana gains.&lt;br /&gt;
&lt;br /&gt;
=== Fighting ===&lt;br /&gt;
&lt;br /&gt;
Prior to 101, Bladedancers fight in a very similar way to [[:Category:Rogues|Rogues]] and even afterwards, there are more similarities than differences to their play styles. They are reasonably versatile from the very beginning and can take tank or hit positions, and their ability to solo steadily increases as they advance in levels, as with all classes.&lt;br /&gt;
&lt;br /&gt;
'''Soloing:'''&lt;br /&gt;
&lt;br /&gt;
Bladedancers do not solo especially well prior to 101. However, by the time they get [[Quickstrike]] and access to their [[Stances]], they should have built up enough of a hp reserve to be able to take some damage. With a solid set of tank gear and [[Bladedance]], the player should be able to solo level 60 or so mobs without much problem. In hit gear the speed of fights increases significantly, but so does the need for quaffs or some other form of healing during or between fights. [[Inspiring Dance]] is of no use when soloing, as you cannot monitor yourself, and [[Dervish Dance]] is probably only of much use in situations which are going to cause you some pain, until you gain several thousand spare hps. &lt;br /&gt;
&lt;br /&gt;
'''Tanking:'''&lt;br /&gt;
&lt;br /&gt;
With a decent set of tank gear, Bladedancers can tank from level 1 hero. However, with low hps it is inadvisable without a decent healer along on the run, or a significant amount of potions. Their high [[Dexterity]] makes them naturally good at tanking, but without using a shield, [[:Category:Rogues|Rogues]] will have the edge in this field until 101. As with rogues, popular theory is to start fights using [[Vital Shot]] to the eye to create blindness, or [[Sneak Attack]] for more significant early damage, depending on the individual preference and the size of the mob.&lt;br /&gt;
&lt;br /&gt;
Once at 101, a tanking Bladedancer will probably not want to use a shield at all, if they have even used one so far. This is because they now have access to [[Bladedance]] and [[Inspiring Dance]]. Bladedance will allow the Bladedancer to hit back each time they dodge an attack, providing they are making use of [[Sublime Grace]] to use identical weapons, which can increase a Bladedancer's hits from six to eight or even nine in a round. For this reason, using a second weapon and taking a hit to one's AC may be preferable to simply carrying a shield. In addition, rather than simply using purely defensive weapons (eg. [[Captain Dieme's Saber]]), some may find this tactic more effective if using a pair of 'normal' attack weapons which have been [[Rune|runed]] with AC bonuses. Essentially, dropping from a [[Shield Of Heroes]] and Dieme's Saber to a pair of sabers will worsen the Bladedancer's AC by as much as 66 (or more, if the shield is enchanted), but will give the Bladedancer an extra three attacks and allow them to use Bladedance. By substituting a pair of runed [[Blood-Soaked Rapier]]s for the sabers, then the AC will worsen by only another 10, but the hit and dam rolls will increase by 18 each (more if the rapiers are enchanted), which is a significant improvement if the Bladedancer is also seeking to do some damage while tanking.&lt;br /&gt;
&lt;br /&gt;
Also only useful in tank position is the [[Inspiring Dance]] stance, which is also only useful if you are tanking for mana users. That said, it is a VERY useful stance which can almost fully recharge a mana pool in just a few short ticks. Additional mana for your groupies means longer runs, more healing for you, and greater ability for groupies to surge larger mobs to name just a few reasons to use this stance.&lt;br /&gt;
&lt;br /&gt;
Finally, [[Dervish Dance]] is a very effective way to combat a large group of mobs in one room, starting with a [[Burning Hands]] spell (or something similar) to catch all the mobs attentions. As long as the Bladedancer's AC can hold up to the onslaught, or if they have an effective healer grouped, it allows the casters at the back to let loose with [[Acid Rain]] or [[Earthquakes]] and you contribute automatically to the area effect mayhem.&lt;br /&gt;
&lt;br /&gt;
'''Hitting:'''&lt;br /&gt;
&lt;br /&gt;
With [[Enhanced Damage]] and [[Third Attack]] allowing six attacks each round, Bladedancers can find themselves doing more damage than a warrior of the same race, even before 101. With the addition of [[Quickstrike]] at 101 into the bargain they can kick out a significant amount of damage each round and should find themselves a welcome hitter for any group. It should be noted though that Quickstrike will be less effective in larger groups, as many mobs will simply be dead before there is a chance to use it and that warriors of races with strong damage modifiers will still likely do more damage than your average Bladedancer.&lt;br /&gt;
&lt;br /&gt;
A [[Sneak Attack]] trigger to activate off the tank's target will increase a Bladedancer's effectiveness in combat, as will the use of [[Poison Weapon|poisoned weapons]]. With sneak attack it's important to note that only about half will get through, so a normal kill trigger should be set to fire in this case. In general it is a good idea to use a different poison on each weapon, as Bladedancer's use both weapons equally well. Depending on the group make-up, [[Trip|tripping]] or [[Toss|tossing]] may be useful additions to the usual moves and with nothing better to do in a longer fight, a [[Surge|surged 2]] [[Desiccate]] or [[Ultrablast]] can give you something to do.&lt;br /&gt;
&lt;br /&gt;
[[Dervish Dance]] is the only Bladedancer [[Stance|stance]] which is likely to be of any real use to you from a hit position (ignoring the advent of an aggie mob jumping you). However, this stance is only useful if '''two or more''' mobs are attacking your group at once. Striking automatically at each additional attacker beyond the first who is attacking anyone in your group is useful in aggressive or assisty areas, and areas which get swarmy. Where it really comes into its own though, is when you are part of an Area Effect run, probably lead by a [[:Category:Mages|Mage]] or [[:Category:Wizards|Wizard]] who is using [[Acid Rain]] a lot.&lt;br /&gt;
&lt;br /&gt;
'''Healing:'''&lt;br /&gt;
&lt;br /&gt;
Bladedancers do not make effective healers. All of their healing spells are out of class, and thus cause an extra round of lag. Without access to [[Augment]], their healing is slow and basic and caps out at the [[Heal]] spell. That said, Bladedancers often have a surfeit of mana, and prior to 101 and [[Quickstrike]] may find themselves with little to do in a fight. In such circumstances, Bladedancers, especially those who are no-fail like [[Drow]] and [[Elves]], are useful for topping up a group member's hps. Likewise, the ability to [[Brandish|brandish]] here can be a useful enhancement to a run. However, Bladedancers should probably not be counted on to act as primary healers.&lt;br /&gt;
&lt;br /&gt;
== Bladedancers at Lord Tier ==&lt;br /&gt;
&lt;br /&gt;
Bladedancers finally come into their own at the Lord tier, when they obtain the veil of blades stance.  This stance reduces all enemies' ability to hit for its duration, effectively increasing group member's AC.  Inspiring dance also scales extremely well with the caster-heavy Lord metagame, providing a significant boost to all group members' abilities to deal damage and heal others.&lt;br /&gt;
&lt;br /&gt;
Bladedancers are at their best when there are two in a group, as this allows a stance rotation to occur: one Bladedancer veils while the other tanks with inspiring up, and then they switch when the stances are on cooldown to create a continuous loop.  Veil from multiple Bladedancers also stacks, to the extent where two players at a high trance level can effectively disarm gear rooms.&lt;br /&gt;
&lt;br /&gt;
== Bladedancers Remort Options ==&lt;br /&gt;
&lt;br /&gt;
Bladedancers who wish to, may [[:Category:Remort Classes|remort]] into [[Human]] [[:Category:Berserkers|Berserkers]] at [[:Category:Lord|Lord]] 100, or a Berserker of their own race at Lord 200. &lt;br /&gt;
&lt;br /&gt;
There are no other class options available for a Bladedancer.&lt;br /&gt;
&lt;br /&gt;
[[Category: Prestige Classes]]&lt;/div&gt;</summary>
		<author><name>Rhodry</name></author>
		
	</entry>
	<entry>
		<id>http://govbanned.info/index.php?title=Category:Midgaard&amp;diff=43588</id>
		<title>Category:Midgaard</title>
		<link rel="alternate" type="text/html" href="http://govbanned.info/index.php?title=Category:Midgaard&amp;diff=43588"/>
		<updated>2011-06-03T18:33:10Z</updated>

		<summary type="html">&lt;p&gt;Rhodry: re-added the temple line in connections but changed links to Temple Of Midgaard instead left the one at the top as the help still references it&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''Ah, Midgaard!  The big city!  If you can make it there, you can make it anywhere; truly a city of wonders.  Located in the center of our Realm, with [[:Category: Cathracharraig |Cathracharraig]] to the north, [[:Category: Mervue |Mervue]] to the south, [[:Category: Town Of Solace |Solace]] to the west, and the dark mysteries of [[:Category: Wildwood |Wildwood]] to the east.  What lonely farm boy doesn't dream of one day visiting the [[:Category: Temple Of AVATAR |Temple of Avatar]], or catching a glimpse of the King and his entourage of Guards of the Light?  What adventurer doesn't long to trade tales with [[Jake The Thorn-Slayer |Jake the Thorn Slayer]] in the Dragon's Bane Inn, or rest up in [[Aelmon's Sanctuary (Midgaard)|Aelmon's Sanctuary]]?''&lt;br /&gt;
&lt;br /&gt;
'''Level Range:''' 15-35&lt;br /&gt;
&lt;br /&gt;
'''Builder:''' Crom&lt;br /&gt;
&lt;br /&gt;
== Directions ==&lt;br /&gt;
&lt;br /&gt;
Walking route from [[Nom |Nom]]: 4s, 6e, s, 2e, s, 19e.&lt;br /&gt;
&lt;br /&gt;
Walking route from [[Sol |Sol]]: 3e, s, 3e, 3s, 5e, n, 17e.&lt;br /&gt;
&lt;br /&gt;
[[Portal |Portaling]] point(s) suggested: [[Aelmon |Aelmon]].&lt;br /&gt;
&lt;br /&gt;
== Connections ==&lt;br /&gt;
&lt;br /&gt;
Midgaard lies at Midgaardia's heart; more [[:Category: Characters |characters]] either visit or pass through Midgaard every day than any other portion of Midgaardia.&lt;br /&gt;
&lt;br /&gt;
Midgaard connects via one gate in each cardinal direction to [[:Category: Highways/Great Wall |Midgaardia's extensive highway system]], which, in turn, provides travelers passage from this big city to various regions, including [[:Category: Ofcol |Ofcol]] at the foot the northern mountains, [[:Category: Wildwood |Wildwood]] extending eastward from [[:Category: Highways/Great Wall |the Great Wall]], [[:Category: Mervue |Mervue]] on the shores of the [[:Category: Sea Of Strayed Hopes |southern ocean]], and various points westward such as [[:Category: Meadow |the Meadow]], [[:Category: Stonehall |Stonehall]], and [[:Category: Town Of Solace |Solace]].  See [[:Category: Highways/Great Wall |Highways/Great Wall]] for more information about these indirect connections.&lt;br /&gt;
&lt;br /&gt;
Midgaard's four corner guard towers also connect upward to the [[:Category: Airways|Airways]], another &amp;quot;highway system&amp;quot; (of sorts) for those who can (and who prefer to) [[Flying Flag |fly]] rather than walk about Midgaardia.  See [[:Category: Airways|the Airways]] for more information about where these skyways lead.&lt;br /&gt;
&lt;br /&gt;
In Midgaard's northeastern quadrant, its Warriors' Guild connects to the subterranean [[:Category: Hall Of Warriors |Hall of Warriors]] and its secret Rogues' Guild connects northward underground to the headquarters of [[:Category: Outsiders |The Outsiders]].&lt;br /&gt;
&lt;br /&gt;
In Midgaard's southeastern quadrant, its park connects with [[:Category: Midgaard Fair |Midgaard Fair]] to its northwest and [[:Category: Museum |The Museum]] to its southwest.&lt;br /&gt;
&lt;br /&gt;
In Midgaard's southwestern quadrant are entrances to a few [[:Category: Houses |Houses]].&lt;br /&gt;
&lt;br /&gt;
In Midgaard's northwestern quadrant are entrances to the city's prominent [[:Category: Temple Of Midgaard |Temple of Midgaard]], side-street entrances to both [[:Category: Mendek's Shack |Mendek's Shack]] and Midgaardia's underground [[:Category: Olympic Grounds |Olympic Grounds]], and an alleyway-room entrance (via a secret locked door) to one of Midgaardia's [[:Category: Ruined Lairs |Ruined Lairs]]. If you can convince the businessman you can enter into [[:Category: Pariah's Paradise|Pariah's Paradise]].&lt;br /&gt;
&lt;br /&gt;
Also, atop Midgaard Keep is an entrance to [[:Category: Hall Of Justice |the Hall of Justice]].&lt;br /&gt;
&lt;br /&gt;
== Navigation ==&lt;br /&gt;
&lt;br /&gt;
Midgaard is big and square.  At its heart lies Midgaard Keep and around its edges lie defensive walls, punctuated by towers, with one gate in each cardinal direction leading to [[:Category: Highways/Great Wall |a highway]].  Between Midgaard's heart and its edges lie various streets, homes, and shops, as well as entrances to various other [[:Category: Areas |areas]] (see Connections above).&lt;br /&gt;
&lt;br /&gt;
Midgaard Keep is also square and it has four floors.  On its first (and ground) floor is its Main Hall, at the center of which lies [[Aelmon's Sanctuary |Aelmon's Sanctuary]]—a [[Safe Rooms |safe]] [[:Category: Infirmaries |infirmary]] [[:Category: Rooms |room]] where [[Aelmon |Aelmon]] the [[:Category: Healers |Healer]] stands; this [[:Category: Rooms |room]] serves as a default [[Recall |recall]] point for all [[:Category: Characters |characters]] between [[Level |levels]] 15 and 51.  This hall connects via gates in each direction to each one of Midgaard's four main city streets (see next paragraph).  [[Hidden Doors |Hidden doors]] on both sides of each of these four gates connect to interior hallways that lead to one of four tower stairwells located in each Keep corner.  These stairwells lead up to Midgaard Keep's second and third floors.  Midgaard Keep's second floor contains a throne room with a large antechamber; various nobles and castle staff [[Wandering Mobs |wander]] about these rooms.  Midgaard Keep's third floor contains halls and several bedrooms where more staff [[Wandering Mobs |wander]]; one of these bedrooms even houses [[Paean |a priest trainer]].  At the south-center of this third floor is a narrow stairway that leads upward to Midgaard Keep's fourth floor, where brave and daring [[:Category: Hero |hero-tier]] [[:Category: Characters |characters]] may enter the [[:Category: Hall Of Justice |Hall of Justice]].&lt;br /&gt;
&lt;br /&gt;
From each of Midgaard Keep's four gates, a major road extends outward through the city, and each of these four roads leads to a different courtyard just inside Midgaard's city walls: Ofcol Boulevard northward to the Northern Courtyard, Soldiers' Way eastward to the Eastern Courtyard, Mervue Street southward to the Southern Courtyard (and Midgaard's [[Executioner's Block Rooms |Executioner's Block]]), and Solace Lane westward to the Western Courtyard.  Heroes' Circle encircles Midgaard Keep, connecting these four roads.  Along these four main thoroughfares lie Midgaard's most important places of business.  Northward, along Ofcol Boulevard, lies [[Bank |Midgaard's bank]]; [[Jeweller |a jeweler]], [[Grocer |a grocer]], [[Alchemist |an alchemist]], [[Herbalist |an herbalist]], and [[Baker |a baker]] also operate their shops along this boulevard.  Eastward, along Soldier's Way, [[Armourer |an armorer]] and [[Weaponsmith |a weaponsmith]] have shops, as well as [[Leather Worker |a leather worker]] and [[Chuckie |a map vendor]]; there is [[Petshop |a pet shop]] here, as well, and an inn called The Dragon's Bane, whose owner, [[Jake The Thorn-Slayer |Jake the Thorn-Slayer]], likes to [[:Category: Ticket Quest Rewards |reward]] fellow [[Dragons |dragon]]-slayers.  One may find [[Hairy Barbarian |a berzerker trainer]] among his customers.  Southward, along Mervue Street, [[Bow-Maker |a bow-maker]] sells various low-[[Object Level |level]] archery [[:Category: Objects |items]].  And, westward, along Solace Lane, [[Thrul, The Wizard |Thrul]] buys and sells certain magical goods like [[:Category: Scrolls |scrolls]].  Also, alongside southern Heroes' Circle, [[Andromeda |Andromeda]] sells some [[:Category: Spellcasting Gear |magical objects]], too, and [[Catalyst |Catalyst]] operates a brewery.&lt;br /&gt;
&lt;br /&gt;
From each courtyard, a gate extends through Midgaard's city walls to [[:Category: Highways/Great Wall |a highway]] beyond.  Side streets circumscribe Midgaard both inside and alongside these city walls and connect its four courtyards.  Here and there along these side streets, doors open outward into guard towers where stairs lead upward to &amp;quot;wall walks&amp;quot; that extend along the top of Midgaard's defensive walls.  Various guards [[Wandering Mobs |patrol]] these walls and towers and, in the southwest tower, [[Hitman |an assasin trainer]] [[Sentinel Mobs |stands]].  Along these side streets but opposite Midgaard's walls are several other places of interest.  In Midgaard's northwest corner lies its Warrior's Guild, where [[:Category: Warriors |warriors]] may find [[Guildmaster (warrior) |their guildmaster]].  A bit north of the Eastern Courtyard lies a bar called H.F.I.L. where both [[Old Paladin |a paladin trainer]] and [[Ex-Wayfinder |a ranger trainer]] may be found.  Along the southwestern side street are mainly empty houses, though one contains [[Master Of Pain |a sorcerer trainer]].  Along the northwestern side street, among more empty houses, are [[:Category: Mendek's Shack |Mendek's shack]], a bar called the Golden Lion where [[Bartender |a bartender]] sells [[:Category: Drink Containers |drinks]], and Ganymede's Gallery of Cookies and Curiosities, where [[Amalthea The Armorer |Amalthea]], [[Comet |Comet]], and [[Callisto |Callisto]] each sell their respective wares.&lt;br /&gt;
&lt;br /&gt;
Midgaard may be divided into four quadrants separated by its four main cross streets.  Northwestern Midgaard is dominated by the large [[:Category: Temple Of Midgaard|Temple of Midgaard]], home to [[Guildmaster (cleric) |a cleric guildmaster]], which may be entered both from Solace Lane and from a side street a bit north of Midgaard's Western Courtyard.  An alley extends alongside [[:Category: Temple Of Midgaard |this temple]]'s northern edge between this same side street and Midgaard's Northern Courtyard.  A second alley meanders from this Northern Courtyard through northeastern Midgaard; in this northeastern alley, [[:Category: Rogues |rogues]] who know [[Rogue Lore |rogue lore]] may find their Guild (and, thus, [[Guildmaster (rogue) |their guildmaster]]).  [[:Category: Archers |Archers]] may find [[Lord Of The Hunt |their guildmaster]] atop a tree at the northern edge of The Park, which dominates Midgaard's southwestern quadrant and which may be entered both from Mervue Street opposite The Fletchery and from a side street a little south of Midgaard's Eastern Courtyard.  Both Citizen's Way/Lane/Row and a third alley snake about from Midgaard's Southern Courtyard through its southwestern quadrant, where they pass both various homes and a dump; within this residential section, more [[Hidden Doors |hidden doors]] lead to two more guildmasters, [[Guildmaster (mage) |one for mages]] and [[Guildmistress |one for psionicists]].&lt;br /&gt;
&lt;br /&gt;
See [[Midgaard Map |Midgaard Map]] for more detail.&lt;br /&gt;
&lt;br /&gt;
== Adventuring ==&lt;br /&gt;
&lt;br /&gt;
Most visitors to Midgaard come not to gain [[Experience Points |experience]] but to benefit from from its various services, which include:&lt;br /&gt;
&lt;br /&gt;
* '''[[:Category: Banks |Banks]]:''' [[Bank |Bank]].&amp;lt;br&amp;gt;&lt;br /&gt;
* '''[[:Category: Etchers |Etchers]]:''' [[Jeweller |Jeweller]].&amp;lt;br&amp;gt;&lt;br /&gt;
* '''[[:Category: Healers |Healers]]:''' [[Aelmon |Aelmon]].&amp;lt;br&amp;gt;&lt;br /&gt;
* '''[[:Category: Identifiers |Identifiers]]:''' [[Thrul, The Wizard |Thrul]].&amp;lt;br&amp;gt;&lt;br /&gt;
* '''[[:Category: Infirmaries |Infirmaries]]:''' [[Aelmon's Sanctuary |Aelmon's Sanctuary]].&amp;lt;br&amp;gt;&lt;br /&gt;
* '''[[:Category: Pet Shops |Pet Shops]]:''' [[Petshop |Petshop]].&amp;lt;br&amp;gt;&lt;br /&gt;
* '''[[:Category: Shopkeepers |Shopkeepers]]:''' [[Aelmon |Aelmon]], [[Alchemist |The Alchemist]], [[Amalthea The Armorer |Amalthea]], [[Andromeda |Andromeda]], [[Armourer |the armourer]], [[Baker |the baker]], [[Bartender |the bartender]], [[Bow-Maker |the bow-maker]], [[Callisto |Callisto]], [[Catalyst |Catalyst]], [[Chuckie |Chuckie]], [[Comet |Comet]], [[Grocer |the grocer]], [[Herbalist |the Herbalist]], [[Jeweller |the jeweller]], [[Leather Worker |the leather worker]], [[Thrul, The Wizard |Thrul]], [[Weaponsmith |the weaponsmith]].&amp;lt;br&amp;gt;&lt;br /&gt;
* '''[[:Category: Smiths |Smiths]]:''' [[Armourer |Armourer]].&amp;lt;br&amp;gt;&lt;br /&gt;
* '''[[:Category: Trainers |Trainers]]:''' [[Ex-Wayfinder |the Ex-Wayfinder]] (for [[:Category: Rangers |rangers]]), [[Guildmaster (mage) |the guildmaster]] (for [[:Category: Mages |mages]]), [[Guildmaster (rogue) |the guildmaster]] (for [[:Category: Rogues |rogues]]), [[Guildmaster (warrior) |the guildmaster]] (for [[:Category: Warriors |warriors]]), [[Guildmistress |the guildmistress]] (for [[:Category: Psionicists |psionicists]]), [[Hairy Barbarian |a hairy barbarian]] (for [[:Category: Berserkers |berserkers]]), [[Hitman |the Hitman]] (for [[:Category: Assassins |assassins]]), [[Lord Of The Hunt |The Lord of the Hunt]] (for [[:Category: Archers |archers]]), [[Master Of Pain |a Master of Pain]] (for [[:Category: Sorcerers |sorcerers]]), [[Old Paladin |an old Paladin]] (for [[:Category: Paladins |paladins]]), [[Paean |the Paean]] (for [[:Category: Priests |priests]]).&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Because Midgaard is a [[:Category: Lawful Areas |&amp;quot;lawful city&amp;quot;]] filled with [[Wandering Mobs |wandering]] [[Citizen Mobs |citizen]] and [[Townguard Mobs |townguard]] [[:Category: Mobs |mobs]], any [[:Category: Characters |characters]] who start fights within most parts of it  risk becoming [[Outlaw Flag |outlawed]] (see [[:Category: Lawful Areas |Lawful Areas]] for more information on this subject).  Those who [[Practice |practice]] [[Rogue Lore |rogue lore]] will be able to see which [[:Category: Mobs |mobs]] to avoid fighting around (namely, those showing [[Lawful Flag |lawful flags]]) and so, if they are careful, then they may be able to fight most anywhere in Migaard without ever becoming [[Outlaw Flag |outlawed]].  Also, any [[Outlaw Flag |outlawed]] [[:Category: Characters |characters]] who are jailed and who use their [[Awareness (command/skill) |awareness]] [[:Category: Skills |skill]] (if they've [[Practice |practiced]] it) may see a way to spring themselves from jail, although this will not remove their [[Outlaw Flag |outlaw flag]].&lt;br /&gt;
&lt;br /&gt;
One part of Midgaard where [[:Category: Characters |characters]] may fight freely without risking becoming [[Outlaw Flag |outlawed]] is in The Park in its southeastern quadrant.  Here, various ducks, swans, and sparrows (all [[Level |level]] 15 with heroic [[Alignment |alignment]]) [[Wandering Mobs |wander]] about with nary a [[Citizen Mobs |citizen]] nor [[Townguard Mobs |townguard]] in sight.&lt;br /&gt;
&lt;br /&gt;
[[Category: Lawful Areas]]&lt;br /&gt;
[[Category: Lowmort 11-20 Areas]]&lt;br /&gt;
[[Category: Lowmort 21-30 Areas]]&lt;br /&gt;
[[Category: Lowmort 31-40 Areas]]&lt;/div&gt;</summary>
		<author><name>Rhodry</name></author>
		
	</entry>
	<entry>
		<id>http://govbanned.info/index.php?title=Category_talk:Lord_Weapons&amp;diff=43223</id>
		<title>Category talk:Lord Weapons</title>
		<link rel="alternate" type="text/html" href="http://govbanned.info/index.php?title=Category_talk:Lord_Weapons&amp;diff=43223"/>
		<updated>2011-05-05T19:48:17Z</updated>

		<summary type="html">&lt;p&gt;Rhodry: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Im useless at tables but couldn't we edit this table so its similar to the lowmort weapon tables EG column for name, weapon type, damage type, hr, dr, kdr, ac and comments, then make the appropriate columns sortable? --[[User:Rhodry|Rhodry]] 14:48, 5 May 2011 (CDT)&lt;/div&gt;</summary>
		<author><name>Rhodry</name></author>
		
	</entry>
	<entry>
		<id>http://govbanned.info/index.php?title=Category_talk:Lord_Weapons&amp;diff=43222</id>
		<title>Category talk:Lord Weapons</title>
		<link rel="alternate" type="text/html" href="http://govbanned.info/index.php?title=Category_talk:Lord_Weapons&amp;diff=43222"/>
		<updated>2011-05-05T19:44:44Z</updated>

		<summary type="html">&lt;p&gt;Rhodry: Created page with &amp;quot;I useless at tables but couldn't we edit this table so its similar to the lowmort weapon tables --~~~~&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I useless at tables but couldn't we edit this table so its similar to the lowmort weapon tables --[[User:Rhodry|Rhodry]] 14:44, 5 May 2011 (CDT)&lt;/div&gt;</summary>
		<author><name>Rhodry</name></author>
		
	</entry>
	<entry>
		<id>http://govbanned.info/index.php?title=Category:Lord_Tank_Gear&amp;diff=43221</id>
		<title>Category:Lord Tank Gear</title>
		<link rel="alternate" type="text/html" href="http://govbanned.info/index.php?title=Category:Lord_Tank_Gear&amp;diff=43221"/>
		<updated>2011-05-05T19:42:41Z</updated>

		<summary type="html">&lt;p&gt;Rhodry: mentioned some people use runed lord weapons&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Lord Gear Quick-Links}}&lt;br /&gt;
&lt;br /&gt;
{{Gear Page|&lt;br /&gt;
| light = [[Guiding Light Of Ronan]] or [[Inferno Stone]]&lt;br /&gt;
| finger = [[Once-Sundered Ring]] or [[Elemental Earth Ring]]&lt;br /&gt;
| neck = [[Ruling Glyph]]&lt;br /&gt;
| onbody = [[Ironhand's Armor]] or [[Silver Chestplate]]&lt;br /&gt;
| head = [[Jeweled Crown Of Aziz-Ra]]&lt;br /&gt;
| legs = [[Living Daemonstone]]&lt;br /&gt;
| feet = [[Boots Of The Conquerer]]&lt;br /&gt;
| hands = [[Zarradyn's Gauntlets]]&lt;br /&gt;
| arms = [[Black Armband]]&lt;br /&gt;
| offhand = [[Shield Of Lords]]&lt;br /&gt;
| aboutbody = [[Stone Wings]]&lt;br /&gt;
| waist = &amp;lt;s&amp;gt;[[Crimson Bloodsash]]&amp;lt;/s&amp;gt;&lt;br /&gt;
| wrist = [[Kzintium Blade Bracer]]&lt;br /&gt;
| wield = [[Gray Staff]] or [[Katar Forged From Kzintium]]&lt;br /&gt;
| held = [[Lodestone]]&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
Although not the best AC wise (-18) some people prefer to use runed lord weapons for wields namely the [[Astral Longsword]] as it is an Ethereal weapon so it can not be disarmed or the [[Ethereal Blade]] which has saves but despite the name is not an Ethereal weapon.&lt;br /&gt;
&lt;br /&gt;
[[Category:Lord Gear]]&lt;/div&gt;</summary>
		<author><name>Rhodry</name></author>
		
	</entry>
	<entry>
		<id>http://govbanned.info/index.php?title=Demonseeds&amp;diff=43188</id>
		<title>Demonseeds</title>
		<link rel="alternate" type="text/html" href="http://govbanned.info/index.php?title=Demonseeds&amp;diff=43188"/>
		<updated>2011-04-30T11:23:25Z</updated>

		<summary type="html">&lt;p&gt;Rhodry: Undo revision 43186 by Glyphbane (talk) as it says get the prestige before remort&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| cellpadding=&amp;quot;25&amp;quot; align=&amp;quot;right&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ '''&amp;lt;big&amp;gt;Demonseed Statistics Tables&amp;lt;/big&amp;gt;'''&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#efefef&amp;quot; colspan=6 | [[:Category: Lowmort |Lowmort]]-[[:Category: Tiers |Tier]] Demonseed [[:Category: Statistics |Statistics]] by [[:Category: Classes |Class]]&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#efefef&amp;quot; | &amp;lt;small&amp;gt; &amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#eeeeff&amp;quot; | &amp;lt;small&amp;gt;[[:Category: Berserkers |bzk]], [[:Category: Bodyguards |bod]], [[:Category: Paladins |pal]],&amp;lt;br&amp;gt; [[:Category: Warriors |war]]&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#eeeeff&amp;quot; | &amp;lt;small&amp;gt;[[:Category: Assassins |asn]], [[:Category: Mages |mag]], [[:Category: Mindbenders |mnd]],&amp;lt;br&amp;gt; [[:Category: Psionicists |psi]], [[:Category: Sorcerers |sor]], [[:Category: Wizards |wzd]]&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#eeeeff&amp;quot; | &amp;lt;small&amp;gt;[[:Category: Clerics |cle]], [[:Category: Druids |dru]], [[:Category: Priests |prs]]&amp;lt;br&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#eeeeff&amp;quot; | &amp;lt;small&amp;gt;[[:Category: Archers |arc]], [[:Category: Black Circle Initiates |bci]], [[:Category: Fusiliers |fus]],&amp;lt;br&amp;gt; [[:Category: Monks |mon]], [[:Category: Rogues |rog]], [[:Category: Shadowfists |shf]]&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#eeeeff&amp;quot; | &amp;lt;small&amp;gt;[[:Category: Rangers |ran]]&amp;lt;br&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffeeee&amp;quot; | [[Strength     |Str]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#eeffee&amp;quot; | 13–20 '''(23)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 12–17 '''(20)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 12–17 '''(20)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 12–17 '''(20)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 12–17 '''(20)'''&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffeeee&amp;quot; | [[Intelligence |Int]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 14–19 '''(22)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#eeffee&amp;quot; | 15–22 '''(25)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 14–19 '''(22)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 14–19 '''(22)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 14–19 '''(22)'''&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffeeee&amp;quot; | [[Wisdom       |Wis]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 11–16 '''(19)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 11–16 '''(19)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#eeffee&amp;quot; | 12–19 '''(22)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 11–16 '''(19)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 11–16 '''(19)'''&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffeeee&amp;quot; | [[Dexterity    |Dex]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 18–23 '''(26)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 18–23 '''(26)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 18–23 '''(26)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#eeffee&amp;quot; | 19–26 '''(29)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 18–23 '''(26)'''&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffeeee&amp;quot; | [[Constitution |Con]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 12–17 '''(20)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 12–17 '''(20)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 12–17 '''(20)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 12–17 '''(20)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#eeffee&amp;quot; | 13–20 '''(23)'''&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#efefef&amp;quot; colspan=6 | [[:Category: Hero |Hero]]-[[:Category: Tiers |Tier]] Demonseed [[:Category: Statistics |Statistics]] by [[:Category: Classes |Class]]&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#efefef&amp;quot; | &amp;lt;small&amp;gt; &amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#eeeeff&amp;quot; | &amp;lt;small&amp;gt;[[:Category: Berserkers |bzk]], [[:Category: Bodyguards |bod]], [[:Category: Paladins |pal]],&amp;lt;br&amp;gt; [[:Category: Warriors |war]]&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#eeeeff&amp;quot; | &amp;lt;small&amp;gt;[[:Category: Assassins |asn]], [[:Category: Mages |mag]], [[:Category: Mindbenders |mnd]],&amp;lt;br&amp;gt; [[:Category: Psionicists |psi]], [[:Category: Sorcerers |sor]], [[:Category: Wizards |wzd]]&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#eeeeff&amp;quot; | &amp;lt;small&amp;gt;[[:Category: Clerics |cle]], [[:Category: Druids |dru]], [[:Category: Priests |prs]]&amp;lt;br&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#eeeeff&amp;quot; | &amp;lt;small&amp;gt;[[:Category: Archers |arc]], [[:Category: Black Circle Initiates |bci]], [[:Category: Fusiliers |fus]],&amp;lt;br&amp;gt; [[:Category: Monks |mon]], [[:Category: Rogues |rog]], [[:Category: Shadowfists |shf]]&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#eeeeff&amp;quot; | &amp;lt;small&amp;gt;[[:Category: Rangers |ran]]&amp;lt;br&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffeeee&amp;quot; | [[Strength     |Str]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#eeffee&amp;quot; | 20–25 '''(28)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 17–19 '''(22)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 17–19 '''(22)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 17–19 '''(22)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 17–19 '''(22)'''&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffeeee&amp;quot; | [[Intelligence |Int]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 19–21 '''(24)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#eeffee&amp;quot; | 22–27 '''(30)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 19–21 '''(24)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 19–21 '''(24)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 19–21 '''(24)'''&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffeeee&amp;quot; | [[Wisdom       |Wis]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 16–18 '''(21)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 16–18 '''(21)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#eeffee&amp;quot; | 19–24 '''(27)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 16–18 '''(21)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 16–18 '''(21)'''&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffeeee&amp;quot; | [[Dexterity    |Dex]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 23–25 '''(28)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 23–25 '''(28)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 23–25 '''(28)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#eeffee&amp;quot; | 26–31 '''(34)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 23–25 '''(28)'''&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffeeee&amp;quot; | [[Constitution |Con]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 17–19 '''(22)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 17–19 '''(22)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 17–19 '''(22)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 17–19 '''(22)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#eeffee&amp;quot; | 20–25 '''(28)'''&lt;br /&gt;
|-&lt;br /&gt;
|+ align=&amp;quot;bottom&amp;quot; | &amp;lt;small&amp;gt;NOTES: ''numbers in each cell above are'' initial trained value – maximum trainable value '''(maximum allowable value for non-[[Devotion |devotees]])'''; ''[[:Category: Classes |class]] [[Prime Requisite |prime requisites]] are'' &amp;lt;font color=green&amp;gt;green&amp;lt;/font&amp;gt;.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
''Pure [[Demons |Demons]] can't exist on Midgaardia without the support of some major Magic.  To bypass this, [[Demons |Demonkind]] occasionally impregnate [[Humans |human]] mothers, and the result is a Demonseed.  These children stop aging at about 10 years old, and begin to develop a demonic appearance.  They are incredibly fast, surprisingly powerful magically and physically, and irredeemably [[Racial Evil |evil]].''&lt;br /&gt;
&lt;br /&gt;
* '''Abbreviation:''' Dsd.&lt;br /&gt;
&lt;br /&gt;
* '''[[:Category: Languages |Language(s)]]:''' [[Common Language |Common]].&lt;br /&gt;
&lt;br /&gt;
* '''[[:Category: Racials |Racial(s)]]:''' [[Racial Evil |Evil]], [[Racial Nosun |Nosun]], [[Racial Sneak |Sneak]].&lt;br /&gt;
&lt;br /&gt;
* '''[[Racial Size |Racial Size]]:''' small.&lt;br /&gt;
&lt;br /&gt;
* '''[[Racial TNL |Racial TNL]]:''' 1515 XP.&lt;br /&gt;
&lt;br /&gt;
* '''Well-Suited to Be:''' [[:Category: Bladedancers |bladedancers]]'''*''', [[:Category: Archers |archers]], [[:Category: Fusiliers |fusiliers]], [[:Category: Monks |monks]], [[:Category: Assassins |assassins]], [[:Category: Rogues |rogues]], [[:Category: Shadowfists |shadowfists]], [[:Category: Wizards |wizards]]'''*''', [[:Category: Stormlords |stormlords]]'''*''', [[:Category: Mages |mages]], [[:Category: Sorcerers |sorcerers]].&lt;br /&gt;
&lt;br /&gt;
* '''Ill-Suited to Be:''' [[:Category: Bodyguards |bodyguards]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''*'''''Must attain prestige before remort.''&lt;br /&gt;
&lt;br /&gt;
== Comments ==&lt;br /&gt;
&lt;br /&gt;
[[Category: Remort Races]]&lt;br /&gt;
Spell cost discount is roughly 10% with another 2.5% on arcane spells. They appear to be nofail on arcane spells at 95%. Their mana regeneration is fast.&lt;br /&gt;
&lt;br /&gt;
Dsd get a general melee dmg mod but it is very small. They are fairly sneaky, and get an archery mod as well.&lt;/div&gt;</summary>
		<author><name>Rhodry</name></author>
		
	</entry>
	<entry>
		<id>http://govbanned.info/index.php?title=Category:Zmud_Scripting&amp;diff=43139</id>
		<title>Category:Zmud Scripting</title>
		<link rel="alternate" type="text/html" href="http://govbanned.info/index.php?title=Category:Zmud_Scripting&amp;diff=43139"/>
		<updated>2011-04-16T00:56:02Z</updated>

		<summary type="html">&lt;p&gt;Rhodry: /* Scripts */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The scripts listed in this category are written to work in the [http://www.zuggsoft.com/page.php?file=zmud/zmudinfo.htm zMUD] client.&lt;br /&gt;
&lt;br /&gt;
If you would like to request a script, please do so on the [[Requests]] page.&lt;br /&gt;
&lt;br /&gt;
If you would like to report a bug or request a feature for a specific script, please do so on that trigger's talk page.&lt;br /&gt;
&lt;br /&gt;
==Tips for running zMUD==&lt;br /&gt;
&lt;br /&gt;
'''Windows Vista'''&lt;br /&gt;
&lt;br /&gt;
First Right click on the install program and select Run as an Administrator. Install to a directory other than &amp;quot;Program Files&amp;quot; which is the default directory, EG. &amp;quot;C:\zMUD&amp;quot;, (This is because of a security feature in vista that doesn't let programs write to the &amp;quot;Program Files&amp;quot; directory hence you would not be able to save your settings). &lt;br /&gt;
&lt;br /&gt;
When installed Right click on the zMUD program icon in the start menu, select properties, select the compatibility tab and select run as Administrator and then it should work, except for the help system however go to [http://www.zuggsoft.com/library/ zMUD Help Library] for the Online help system. &lt;br /&gt;
&lt;br /&gt;
'''Windows 7'''&lt;br /&gt;
&lt;br /&gt;
For some people zMud runs perfect on Windows 7 with no fiddling about, for others it doesn't. &lt;br /&gt;
&lt;br /&gt;
Here are methods that have worked for other players.&lt;br /&gt;
 &lt;br /&gt;
First, you need to go into system properties and turn off Data Execution Prevention for zmud.exe. Because of Zmud's weird copy protection, the executable is mostly encrypted on disk, but decrypts itself when loaded into memory. Naturally that would cause DEP to shut it down, so it needs to be excluded. Next, you have to run Zmud as an admin once before it will work properly. After running it as admin once you should be able to run it normally.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''NOTE:''' These are tips that have been found to work by other players they might not work for you for whatever reason. If these tips do not work then another client might need to be used, note Zugg has stated zMUD is not and won't be supported in Vista or 7.&lt;br /&gt;
&lt;br /&gt;
==Scripts==&lt;br /&gt;
'''[[Zmud Run Stats Counter|Run Stats Counter]]:'''&lt;br /&gt;
''Counts numerous things during your runs. Mostly xp gained and lost, and certain actions performed during runs (bash, trip, rescue, flee, death, etc) and shows them only when appropriate.''&amp;lt;br&amp;gt;&lt;br /&gt;
'''[[Zmud WikiSearch|WikiSearch]]:'''&lt;br /&gt;
''Searches for the selected text on AvatarWiki when you select and right click it.''&amp;lt;br&amp;gt;&lt;br /&gt;
'''[[Zmud Prompt Gag]]:'''&lt;br /&gt;
''This 'gags' your prompt, placing it in the bar between the input and output frames of your window.''&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Amezyarak used to have a website with various scripts some of which are the basis for some of the scripts already added to the wiki. It had:&lt;br /&gt;
* Several affect counters (alerts when spells drop, list of spells you're missing, etc) (This has been added)&lt;br /&gt;
* Text highlighting code (highlights important things in your window) (This has been added)&lt;br /&gt;
* Welcome/gratz triggers for groupies&lt;br /&gt;
* Rescue triggers (Both of these have been added)&lt;br /&gt;
* Track triggers&lt;br /&gt;
* Lots more&lt;br /&gt;
&lt;br /&gt;
'''Please note''' When importing scripts from a .txt file at times zmud doesn't always import them right and leaves ;'s instead of a newline which breaks some of the triggers. If you see complicated trigger/alias lines being echo'd to the screen you have this problem. To correct find the offending trigger/alias and look at the Value section and where ever you find ; delete it and press return.&lt;br /&gt;
&lt;br /&gt;
Clean Working zMUD 7.21 &lt;br /&gt;
DamageCounter/Autorescue&lt;br /&gt;
www.4shared.com/file/byaJAUnG/AutorescueDamageCounter_Workin.html&lt;br /&gt;
&lt;br /&gt;
'''Before using triggers, make sure you are familiar with Avatar's [[Trigger-Using Policy |Trigger Policy]].'''&lt;br /&gt;
[[Category: Scripting]]&lt;/div&gt;</summary>
		<author><name>Rhodry</name></author>
		
	</entry>
	<entry>
		<id>http://govbanned.info/index.php?title=Category:Zmud_Scripting&amp;diff=43138</id>
		<title>Category:Zmud Scripting</title>
		<link rel="alternate" type="text/html" href="http://govbanned.info/index.php?title=Category:Zmud_Scripting&amp;diff=43138"/>
		<updated>2011-04-16T00:54:26Z</updated>

		<summary type="html">&lt;p&gt;Rhodry: /* Scripts */  added note about zmud messing up the import of txt files and how to correct and had to brek the external link due to the spam protection&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The scripts listed in this category are written to work in the [http://www.zuggsoft.com/page.php?file=zmud/zmudinfo.htm zMUD] client.&lt;br /&gt;
&lt;br /&gt;
If you would like to request a script, please do so on the [[Requests]] page.&lt;br /&gt;
&lt;br /&gt;
If you would like to report a bug or request a feature for a specific script, please do so on that trigger's talk page.&lt;br /&gt;
&lt;br /&gt;
==Tips for running zMUD==&lt;br /&gt;
&lt;br /&gt;
'''Windows Vista'''&lt;br /&gt;
&lt;br /&gt;
First Right click on the install program and select Run as an Administrator. Install to a directory other than &amp;quot;Program Files&amp;quot; which is the default directory, EG. &amp;quot;C:\zMUD&amp;quot;, (This is because of a security feature in vista that doesn't let programs write to the &amp;quot;Program Files&amp;quot; directory hence you would not be able to save your settings). &lt;br /&gt;
&lt;br /&gt;
When installed Right click on the zMUD program icon in the start menu, select properties, select the compatibility tab and select run as Administrator and then it should work, except for the help system however go to [http://www.zuggsoft.com/library/ zMUD Help Library] for the Online help system. &lt;br /&gt;
&lt;br /&gt;
'''Windows 7'''&lt;br /&gt;
&lt;br /&gt;
For some people zMud runs perfect on Windows 7 with no fiddling about, for others it doesn't. &lt;br /&gt;
&lt;br /&gt;
Here are methods that have worked for other players.&lt;br /&gt;
 &lt;br /&gt;
First, you need to go into system properties and turn off Data Execution Prevention for zmud.exe. Because of Zmud's weird copy protection, the executable is mostly encrypted on disk, but decrypts itself when loaded into memory. Naturally that would cause DEP to shut it down, so it needs to be excluded. Next, you have to run Zmud as an admin once before it will work properly. After running it as admin once you should be able to run it normally.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''NOTE:''' These are tips that have been found to work by other players they might not work for you for whatever reason. If these tips do not work then another client might need to be used, note Zugg has stated zMUD is not and won't be supported in Vista or 7.&lt;br /&gt;
&lt;br /&gt;
==Scripts==&lt;br /&gt;
'''[[Zmud Run Stats Counter|Run Stats Counter]]:'''&lt;br /&gt;
''Counts numerous things during your runs. Mostly xp gained and lost, and certain actions performed during runs (bash, trip, rescue, flee, death, etc) and shows them only when appropriate.''&amp;lt;br&amp;gt;&lt;br /&gt;
'''[[Zmud WikiSearch|WikiSearch]]:'''&lt;br /&gt;
''Searches for the selected text on AvatarWiki when you select and right click it.''&amp;lt;br&amp;gt;&lt;br /&gt;
'''[[Zmud Prompt Gag]]:'''&lt;br /&gt;
''This 'gags' your prompt, placing it in the bar between the input and output frames of your window.''&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Amezyarak used to have a website with various scripts some of which are the basis for some of the scripts already added to the wiki. It had:&lt;br /&gt;
* Several affect counters (alerts when spells drop, list of spells you're missing, etc) (This has been added)&lt;br /&gt;
* Text highlighting code (highlights important things in your window) (This has been added)&lt;br /&gt;
* Welcome/gratz triggers for groupies&lt;br /&gt;
* Rescue triggers (Both of these have been added)&lt;br /&gt;
* Track triggers&lt;br /&gt;
* Lots more&lt;br /&gt;
&lt;br /&gt;
'''Please note''' When importing scripts from a .txt file at times zmud doesn't always import them right and leaves ;'s instead of a newline which breaks some of the triggers. If you see complicated trigger/alias lines being echo'd to the screen you have this problem. To correct find the offending trigger/alias and look at the Value section and where there is a ; delete it and press return.&lt;br /&gt;
&lt;br /&gt;
Clean Working zMUD 7.21 &lt;br /&gt;
DamageCounter/Autorescue&lt;br /&gt;
www.4shared.com/file/byaJAUnG/AutorescueDamageCounter_Workin.html&lt;br /&gt;
&lt;br /&gt;
'''Before using triggers, make sure you are familiar with Avatar's [[Trigger-Using Policy |Trigger Policy]].'''&lt;br /&gt;
[[Category: Scripting]]&lt;/div&gt;</summary>
		<author><name>Rhodry</name></author>
		
	</entry>
	<entry>
		<id>http://govbanned.info/index.php?title=Zmud_Auto_Rescue&amp;diff=43137</id>
		<title>Zmud Auto Rescue</title>
		<link rel="alternate" type="text/html" href="http://govbanned.info/index.php?title=Zmud_Auto_Rescue&amp;diff=43137"/>
		<updated>2011-04-16T00:24:03Z</updated>

		<summary type="html">&lt;p&gt;Rhodry: fixed some major bugs I added to the original script&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is the Auto rescue set of triggers from the amezyarak site, added as the site is now defunct.&lt;br /&gt;
&lt;br /&gt;
Syntax: addrescue &amp;lt;charname&amp;gt;, adds character to the rescue list.&amp;lt;br&amp;gt;&lt;br /&gt;
Syntax: remrescue &amp;lt;charname&amp;gt;, remove a character from the rescue list.&amp;lt;br&amp;gt;&lt;br /&gt;
Syntax: clearrescue, clears the rescue list.&amp;lt;br&amp;gt;&lt;br /&gt;
Syntax: showrescue, shows the rescue list.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A right click menu also lets you right click on a char name and it will either add or remove depending on what you select.&lt;br /&gt;
&lt;br /&gt;
== Code ==&lt;br /&gt;
''Copy this section and paste it into a *.txt file. Then, in zMUD, go to &amp;quot;Settings -&amp;gt; File -&amp;gt; Import Text&amp;quot; and select the file you saved to:''&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
#CLASS {autorescue}&lt;br /&gt;
#ALIAS addrescue {#ec autorescue - %1;#var rescuelist %additem( %lower( %1), @rescuelist);#ec %null;#ec --- CHARACTERS IN THE RESCUE LIST ---;#ec %null;#fo @rescuelist {#ec %i}}&lt;br /&gt;
#ALIAS remrescue {#ec don't rescue - %1;#var rescuelist %delitem( %lower( %1), @rescuelist);#ec %null;#ec --- CHARACTERS IN THE RESCUE LIST ---;#ec %null;#fo @rescuelist {#ec %i}}&lt;br /&gt;
#ALIAS clearrescue {#ye {clear the rescue list?} {yes:rescuelist=&amp;quot;&amp;quot;;#ec rescue buffer - cleared} {no:}}&lt;br /&gt;
#ALIAS showrescue {#ec %null;#ec --- CHARACTERS IN THE RESCUE LIST ---;#ec %null;#fo @rescuelist {#ec %i}}&lt;br /&gt;
#VAR rescuelist {test|stest}&lt;br /&gt;
#MENU {Rescue - Add} {addrescue %selword} &amp;quot;&amp;quot;&lt;br /&gt;
#MENU {Rescue - Remove} {remrescue %selword} &amp;quot;&amp;quot;&lt;br /&gt;
#MENU {Rescue - Show} {showrescue} &amp;quot;&amp;quot;&lt;br /&gt;
#MENU {Rescue - Clear} {clearrescue} &amp;quot;&amp;quot;&lt;br /&gt;
#CLASS 0&lt;br /&gt;
#CLASS {autorescue|rescue}&lt;br /&gt;
#TRIGGER {(%*) attacks strike (%w)} {#if %ismember( %lower( %2), @rescuelist) {rescue %2;#t- rescue}}&lt;br /&gt;
#TRIGGER {(%*) attacks haven't hurt (%w)} {#if %ismember( %lower( %2), @rescuelist) {rescue %2;#t- rescue}}&lt;br /&gt;
#TRIGGER {(%*) attack strikes (%w)} {#if %ismember( %lower( %2), @rescuelist) {rescue %2;#t- rescue}}&lt;br /&gt;
#CLASS 0&lt;br /&gt;
#CLASS {autorescue|rescue back on}&lt;br /&gt;
#TRIGGER {^(%*) is DEAD!!} {#T+ rescue}&lt;br /&gt;
#TRIGGER {You successfully rescue} {#T+ rescue}&lt;br /&gt;
#TRIGGER {doesn't need your help.} {#T+ rescue}&lt;br /&gt;
#TRIGGER {You fail to rescue} {#T+ rescue}&lt;br /&gt;
#TRIGGER {doesn't NEED rescuing!} {#T+ rescue}&lt;br /&gt;
#CLASS 0&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Designer comments ==&lt;br /&gt;
&lt;br /&gt;
All the credits for the original trigger set go to amezyarak.&lt;br /&gt;
&lt;br /&gt;
When archers came in I altered the original trigger line to count for archer mobs, I failed as it would not rescue people if their name began with a S, so split it back into two lines. Also the original trigger would only do one rescue per mob/player killed this was to prevent the trigger spamming rescue, so I have added a couple more trigger lines to turn it back on for player already rescued, failed rescue, a successful rescue and try to rescue when mob is dead.&lt;br /&gt;
&lt;br /&gt;
[[Category:Zmud Scripting]]&lt;/div&gt;</summary>
		<author><name>Rhodry</name></author>
		
	</entry>
	<entry>
		<id>http://govbanned.info/index.php?title=Wave_Imp_Evolution_Quest&amp;diff=43062</id>
		<title>Wave Imp Evolution Quest</title>
		<link rel="alternate" type="text/html" href="http://govbanned.info/index.php?title=Wave_Imp_Evolution_Quest&amp;diff=43062"/>
		<updated>2011-03-30T01:45:49Z</updated>

		<summary type="html">&lt;p&gt;Rhodry: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Go see [[Tannah_Machadae|Tannah]] in the [[:Category:Obsidian Tower|obsidian tower]] and be prepared to fight.  Bring friends as I doubt you can win alone.  As soon as you enter and she notices a dti, she'll talk and then summon 2 Earth Elementals to help her fight you.  When she summons, an Orb of Silt will appear upon her.  Loot it from her corpse after she dies.  To evolve, you have to give it to Vincent when you're level 250.  Unfortunately, it is a ticket item so you cannot save with it.  So it is propbably best to do it after you hit 250.&lt;br /&gt;
&lt;br /&gt;
'''Note with the changes to ofcol and surrounding areas this information is possibly out of date.'''&lt;br /&gt;
&lt;br /&gt;
[[Category:Imp Evolution Quests]]&lt;/div&gt;</summary>
		<author><name>Rhodry</name></author>
		
	</entry>
	<entry>
		<id>http://govbanned.info/index.php?title=Pain_Elementals&amp;diff=42922</id>
		<title>Pain Elementals</title>
		<link rel="alternate" type="text/html" href="http://govbanned.info/index.php?title=Pain_Elementals&amp;diff=42922"/>
		<updated>2011-03-26T13:28:16Z</updated>

		<summary type="html">&lt;p&gt;Rhodry: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| cellpadding=&amp;quot;25&amp;quot; align=&amp;quot;right&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ '''&amp;lt;big&amp;gt;Pain Elemental Statistics Tables&amp;lt;/big&amp;gt;'''&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#efefef&amp;quot; colspan=6 | [[:Category: Lord |Lord]]-[[:Category: Tiers |Tier]] Pain Elemental [[:Category: Statistics |Statistics]] by [[:Category: Classes |Class]]&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#efefef&amp;quot; | &amp;lt;small&amp;gt; &amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#eeeeff&amp;quot; | &amp;lt;small&amp;gt;[[:Category: Berserkers |bzk]], [[:Category: Bodyguards |bod]], [[:Category: Paladins |pal]],&amp;lt;br&amp;gt; [[:Category: Warriors |war]]&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#eeeeff&amp;quot; | &amp;lt;small&amp;gt;[[:Category: Assassins |asn]], [[:Category: Mages |mag]], [[:Category: Mindbenders |mnd]],&amp;lt;br&amp;gt; [[:Category: Psionicists |psi]], [[:Category: Sorcerers |sor]], [[:Category: Wizards |wzd]]&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#eeeeff&amp;quot; | &amp;lt;small&amp;gt;[[:Category: Clerics |cle]], [[:Category: Druids |dru]], [[:Category: Priests |prs]]&amp;lt;br&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#eeeeff&amp;quot; | &amp;lt;small&amp;gt;[[:Category: Archers |arc]], [[:Category: Black Circle Initiates |bci]], [[:Category: Fusiliers |fus]],&amp;lt;br&amp;gt; [[:Category: Monks |mon]], [[:Category: Rogues |rog]], [[:Category: Shadowfists |shf]]&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#eeeeff&amp;quot; | &amp;lt;small&amp;gt;[[:Category: Rangers |ran]]&amp;lt;br&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffeeee&amp;quot; | [[Strength     |Str]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#eeffee&amp;quot; | ??–'''??''' '''(??)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | ??–'''??''' '''(??)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | ??–'''??''' '''(??)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | ??–'''??''' '''(??)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | ??–'''??''' '''(??)'''&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffeeee&amp;quot; | [[Intelligence |Int]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | ??–'''??''' '''(??)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#eeffee&amp;quot; | ??–'''??''' '''(??)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | ??–'''??''' '''(??)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | ??–'''??''' '''(??)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | ??–'''??''' '''(??)'''&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffeeee&amp;quot; | [[Wisdom       |Wis]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | ??–'''??''' '''(??)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | ??–'''??''' '''(??)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#eeffee&amp;quot; | ??–'''??''' '''(??)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | ??–'''??''' '''(??)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | ??–'''??''' '''(??)'''&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffeeee&amp;quot; | [[Dexterity    |Dex]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | ??–'''??''' '''(??)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | ??–'''??''' '''(??)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | ??–'''??''' '''(??)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#eeffee&amp;quot; | ??–'''??''' '''(??)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | ??–'''??''' '''(??)'''&lt;br /&gt;
|-&lt;br /&gt;
 ! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffeeee&amp;quot; | [[Constitution |Con]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | ??–'''??''' '''(??)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | ??–'''??''' '''(??)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | ??–'''??''' '''(??)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | ??–'''??''' '''(??)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#eeffee&amp;quot; | ??–'''??''' '''(??)'''&lt;br /&gt;
|-&lt;br /&gt;
|+ align=&amp;quot;bottom&amp;quot; | &amp;lt;small&amp;gt;NOTES: ''numbers in each cell above are'' initial trained value – maximum trainable value '''(maximum allowable value for non-[[Devotion |devotees]])'''; ''[[:Category: Classes |class]] [[Prime Requisite |prime requisites]] are'' &amp;lt;font color=green&amp;gt;green&amp;lt;/font&amp;gt;.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
''Pain elementals are large and fearsome creatures.  They appear as humanoid forms comprised of base elements with a core of sparkling electricity.  Like their lesser cousins, they can rearrange their composition to ALIGN to a particular element, granting many of the characteristics of that element.  In addition, they can surround themselves with a powerful PAIN AURA, which causes intense pain in all enemies who get near them.''&lt;br /&gt;
&lt;br /&gt;
* '''Abbreviation:''' PaE.&lt;br /&gt;
&lt;br /&gt;
* '''[[:Category: Languages |Language(s)]]:''' [[Common Language |Common]], [[Verbit Language|Verbit]].&lt;br /&gt;
&lt;br /&gt;
* '''[[:Category: Racials |Racial(s)]]:''' [[Racial Align|Align]], [[Racial Pain Aura|Pain Aura]].&lt;br /&gt;
&lt;br /&gt;
* '''[[Racial Size |Racial Size]]:''' ??.&lt;br /&gt;
&lt;br /&gt;
* '''[[Racial TNL |Racial TNL]]:''' 2000 XP.&lt;br /&gt;
&lt;br /&gt;
* '''Well-Suited to Be:''' ?&lt;br /&gt;
&lt;br /&gt;
* '''Ill-Suited to Be:''' ?&lt;br /&gt;
&lt;br /&gt;
== Comments ==&lt;br /&gt;
&lt;br /&gt;
For more general comments about this [[:Category: Evolutionary Races |evolutionary race]] check [[Imps]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Evolutionary Races]]&lt;br /&gt;
[[Category: Imps]]&lt;/div&gt;</summary>
		<author><name>Rhodry</name></author>
		
	</entry>
	<entry>
		<id>http://govbanned.info/index.php?title=Lesser_Elementals&amp;diff=42921</id>
		<title>Lesser Elementals</title>
		<link rel="alternate" type="text/html" href="http://govbanned.info/index.php?title=Lesser_Elementals&amp;diff=42921"/>
		<updated>2011-03-26T13:27:52Z</updated>

		<summary type="html">&lt;p&gt;Rhodry: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| cellpadding=&amp;quot;25&amp;quot; align=&amp;quot;right&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ '''&amp;lt;big&amp;gt;Lesser Elemental Statistics Tables&amp;lt;/big&amp;gt;'''&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#efefef&amp;quot; colspan=6 | [[:Category: Lord |Lord]]-[[:Category: Tiers |Tier]] Lesser Elemental [[:Category: Statistics |Statistics]] by [[:Category: Classes |Class]]&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#efefef&amp;quot; | &amp;lt;small&amp;gt; &amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#eeeeff&amp;quot; | &amp;lt;small&amp;gt;[[:Category: Berserkers |bzk]], [[:Category: Bodyguards |bod]], [[:Category: Paladins |pal]],&amp;lt;br&amp;gt; [[:Category: Warriors |war]]&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#eeeeff&amp;quot; | &amp;lt;small&amp;gt;[[:Category: Assassins |asn]], [[:Category: Mages |mag]], [[:Category: Mindbenders |mnd]],&amp;lt;br&amp;gt; [[:Category: Psionicists |psi]], [[:Category: Sorcerers |sor]], [[:Category: Wizards |wzd]]&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#eeeeff&amp;quot; | &amp;lt;small&amp;gt;[[:Category: Clerics |cle]], [[:Category: Druids |dru]], [[:Category: Priests |prs]]&amp;lt;br&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#eeeeff&amp;quot; | &amp;lt;small&amp;gt;[[:Category: Archers |arc]], [[:Category: Black Circle Initiates |bci]], [[:Category: Fusiliers |fus]],&amp;lt;br&amp;gt; [[:Category: Monks |mon]], [[:Category: Rogues |rog]], [[:Category: Shadowfists |shf]]&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#eeeeff&amp;quot; | &amp;lt;small&amp;gt;[[:Category: Rangers |ran]]&amp;lt;br&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffeeee&amp;quot; | [[Strength     |Str]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#eeffee&amp;quot; | ??–'''??''' '''(??)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | ??–'''??''' '''(??)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | ??–'''??''' '''(??)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | ??–'''??''' '''(??)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | ??–'''??''' '''(??)'''&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffeeee&amp;quot; | [[Intelligence |Int]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | ??–'''??''' '''(??)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#eeffee&amp;quot; | ??–'''??''' '''(??)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | ??–'''??''' '''(??)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | ??–'''??''' '''(??)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | ??–'''??''' '''(??)'''&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffeeee&amp;quot; | [[Wisdom       |Wis]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | ??–'''??''' '''(??)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | ??–'''??''' '''(??)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#eeffee&amp;quot; | ??–'''??''' '''(??)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | ??–'''??''' '''(??)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | ??–'''??''' '''(??)'''&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffeeee&amp;quot; | [[Dexterity    |Dex]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | ??–'''??''' '''(??)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | ??–'''??''' '''(??)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | ??–'''??''' '''(??)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#eeffee&amp;quot; | ??–'''??''' '''(??)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | ??–'''??''' '''(??)'''&lt;br /&gt;
|-&lt;br /&gt;
 ! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffeeee&amp;quot; | [[Constitution |Con]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | ??–'''??''' '''(??)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | ??–'''??''' '''(??)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | ??–'''??''' '''(??)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | ??–'''??''' '''(??)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#eeffee&amp;quot; | ??–'''??''' '''(??)'''&lt;br /&gt;
|-&lt;br /&gt;
|+ align=&amp;quot;bottom&amp;quot; | &amp;lt;small&amp;gt;NOTES: ''numbers in each cell above are'' initial trained value – maximum trainable value '''(maximum allowable value for non-[[Devotion |devotees]])'''; ''[[:Category: Classes |class]] [[Prime Requisite |prime requisites]] are'' &amp;lt;font color=green&amp;gt;green&amp;lt;/font&amp;gt;.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''Imps who break free of their curse will find themselves on the path to becoming true elementals.  Lesser elementals are only vaguely humanoid in appearance, their bodies made up of base elemental materials.  They have the power to rearrange their composition to ALIGN to a particular element, granting many of the characteristics of that element.''&lt;br /&gt;
&lt;br /&gt;
* '''Abbreviation:''' LsE.&lt;br /&gt;
&lt;br /&gt;
* '''[[:Category: Languages |Language(s)]]:''' [[Common Language |Common]], [[Verbit Language|Verbit]].&lt;br /&gt;
&lt;br /&gt;
* '''[[:Category: Racials |Racial(s)]]:''' [[Racial Align|Align]].&lt;br /&gt;
&lt;br /&gt;
* '''[[Racial Size |Racial Size]]:''' ??.&lt;br /&gt;
&lt;br /&gt;
* '''[[Racial TNL |Racial TNL]]:''' 2500 XP.&lt;br /&gt;
&lt;br /&gt;
* '''Well-Suited to Be:''' ?&lt;br /&gt;
&lt;br /&gt;
* '''Ill-Suited to Be:''' ?&lt;br /&gt;
&lt;br /&gt;
== Comments ==&lt;br /&gt;
&lt;br /&gt;
On reaching Lord 300 and after completing a [[Pain Elemental Evolution Quest|Quest]] they can evolve into [[Pain Elementals]].&lt;br /&gt;
&lt;br /&gt;
For more general comments about this [[:Category: Evolutionary Races |evolutionary race]] check [[Imps]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Evolutionary Races]]&lt;br /&gt;
[[Category: Imps]]&lt;/div&gt;</summary>
		<author><name>Rhodry</name></author>
		
	</entry>
	<entry>
		<id>http://govbanned.info/index.php?title=Pyro_Imps&amp;diff=42920</id>
		<title>Pyro Imps</title>
		<link rel="alternate" type="text/html" href="http://govbanned.info/index.php?title=Pyro_Imps&amp;diff=42920"/>
		<updated>2011-03-26T13:26:39Z</updated>

		<summary type="html">&lt;p&gt;Rhodry: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| cellpadding=&amp;quot;25&amp;quot; align=&amp;quot;right&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ '''&amp;lt;big&amp;gt;Pyro Imp Statistics Tables&amp;lt;/big&amp;gt;'''&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#efefef&amp;quot; colspan=6 | [[:Category: Hero |Hero]]-[[:Category: Tiers |Tier]] Pyro Imp [[:Category: Statistics |Statistics]] by [[:Category: Classes |Class]]&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#efefef&amp;quot; | &amp;lt;small&amp;gt; &amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#eeeeff&amp;quot; | &amp;lt;small&amp;gt;[[:Category: Berserkers |bzk]], [[:Category: Bodyguards |bod]], [[:Category: Paladins |pal]],&amp;lt;br&amp;gt; [[:Category: Warriors |war]]&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#eeeeff&amp;quot; | &amp;lt;small&amp;gt;[[:Category: Assassins |asn]], [[:Category: Mages |mag]], [[:Category: Mindbenders |mnd]],&amp;lt;br&amp;gt; [[:Category: Psionicists |psi]], [[:Category: Sorcerers |sor]], [[:Category: Wizards |wzd]]&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#eeeeff&amp;quot; | &amp;lt;small&amp;gt;[[:Category: Clerics |cle]], [[:Category: Druids |dru]], [[:Category: Priests |prs]]&amp;lt;br&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#eeeeff&amp;quot; | &amp;lt;small&amp;gt;[[:Category: Archers |arc]], [[:Category: Black Circle Initiates |bci]], [[:Category: Fusiliers |fus]],&amp;lt;br&amp;gt; [[:Category: Monks |mon]], [[:Category: Rogues |rog]], [[:Category: Shadowfists |shf]]&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#eeeeff&amp;quot; | &amp;lt;small&amp;gt;[[:Category: Rangers |ran]]&amp;lt;br&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffeeee&amp;quot; | [[Strength     |Str]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#eeffee&amp;quot; | ??–'''??''' '''(??)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | ??–'''??''' '''(??)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | ??–'''??''' '''(??)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | ??–'''??''' '''(??)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | ??–'''??''' '''(??)'''&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffeeee&amp;quot; | [[Intelligence |Int]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | ??–'''??''' '''(??)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#eeffee&amp;quot; | ??–'''??''' '''(??)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | ??–'''??''' '''(??)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | ??–'''??''' '''(??)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | ??–'''??''' '''(??)'''&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffeeee&amp;quot; | [[Wisdom       |Wis]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | ??–'''??''' '''(??)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | ??–'''??''' '''(??)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#eeffee&amp;quot; | ??–'''??''' '''(??)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | ??–'''??''' '''(??)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | ??–'''??''' '''(??)'''&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffeeee&amp;quot; | [[Dexterity    |Dex]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | ??–'''??''' '''(??)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | ??–'''??''' '''(??)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | ??–'''??''' '''(??)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#eeffee&amp;quot; | ??–'''??''' '''(??)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | ??–'''??''' '''(??)'''&lt;br /&gt;
|-&lt;br /&gt;
 ! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffeeee&amp;quot; | [[Constitution |Con]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | ??–'''??''' '''(??)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | ??–'''??''' '''(??)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | ??–'''??''' '''(??)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | ??–'''??''' '''(??)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#eeffee&amp;quot; | ??–'''??''' '''(??)'''&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#efefef&amp;quot; colspan=6 | [[:Category: Lord |Lord]]-[[:Category: Tiers |Tier]] Pyro Imp [[:Category: Statistics |Statistics]] by [[:Category: Classes |Class]]&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#efefef&amp;quot; | &amp;lt;small&amp;gt; &amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#eeeeff&amp;quot; | &amp;lt;small&amp;gt;[[:Category: Berserkers |bzk]], [[:Category: Bodyguards |bod]], [[:Category: Paladins |pal]],&amp;lt;br&amp;gt; [[:Category: Warriors |war]]&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#eeeeff&amp;quot; | &amp;lt;small&amp;gt;[[:Category: Assassins |asn]], [[:Category: Mages |mag]], [[:Category: Mindbenders |mnd]],&amp;lt;br&amp;gt; [[:Category: Psionicists |psi]], [[:Category: Sorcerers |sor]], [[:Category: Wizards |wzd]]&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#eeeeff&amp;quot; | &amp;lt;small&amp;gt;[[:Category: Clerics |cle]], [[:Category: Druids |dru]], [[:Category: Priests |prs]]&amp;lt;br&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#eeeeff&amp;quot; | &amp;lt;small&amp;gt;[[:Category: Archers |arc]], [[:Category: Black Circle Initiates |bci]], [[:Category: Fusiliers |fus]],&amp;lt;br&amp;gt; [[:Category: Monks |mon]], [[:Category: Rogues |rog]], [[:Category: Shadowfists |shf]]&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#eeeeff&amp;quot; | &amp;lt;small&amp;gt;[[:Category: Rangers |ran]]&amp;lt;br&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffeeee&amp;quot; | [[Strength     |Str]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#eeffee&amp;quot; | ??–'''??''' '''(??)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | ??–'''??''' '''(??)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | ??–'''??''' '''(??)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | ??–'''??''' '''(??)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | ??–'''??''' '''(??)'''&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffeeee&amp;quot; | [[Intelligence |Int]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | ??–'''??''' '''(??)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#eeffee&amp;quot; | ??–'''??''' '''(??)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | ??–'''??''' '''(??)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | ??–'''??''' '''(??)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | ??–'''??''' '''(??)'''&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffeeee&amp;quot; | [[Wisdom       |Wis]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | ??–'''??''' '''(??)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | ??–'''??''' '''(??)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#eeffee&amp;quot; | ??–'''??''' '''(??)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | ??–'''??''' '''(??)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | ??–'''??''' '''(??)'''&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffeeee&amp;quot; | [[Dexterity    |Dex]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | ??–'''??''' '''(??)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | ??–'''??''' '''(??)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | ??–'''??''' '''(??)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#eeffee&amp;quot; | ??–'''??''' '''(??)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | ??–'''??''' '''(??)'''&lt;br /&gt;
|-&lt;br /&gt;
 ! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffeeee&amp;quot; | [[Constitution |Con]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | ??–'''??''' '''(??)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | ??–'''??''' '''(??)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | ??–'''??''' '''(??)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | ??–'''??''' '''(??)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#eeffee&amp;quot; | ??–'''??''' '''(??)'''&lt;br /&gt;
|-&lt;br /&gt;
|+ align=&amp;quot;bottom&amp;quot; | &amp;lt;small&amp;gt;NOTES: ''numbers in each cell above are'' initial trained value – maximum trainable value '''(maximum allowable value for non-[[Devotion |devotees]])'''; ''[[:Category: Classes |class]] [[Prime Requisite |prime requisites]] are'' &amp;lt;font color=green&amp;gt;green&amp;lt;/font&amp;gt;.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''Found most frequently inhabiting scorching deserts and active volcanoes, pyro imps are reptilian in appearance, though they are noticably taller and slighter than lizard men.  Their eyes burn perpetually with elemental fire.  They bare the same CURSE as other lesser imps.  Fierce fighters, they are aided in combat by their leather-like skin and their tails.  They are particularly adept with hafted weapons, and their innate connection to the element of fire enables them to summon a powerful FIRE AURA to defend themselves.''&lt;br /&gt;
&lt;br /&gt;
cursed&lt;br /&gt;
tail&lt;br /&gt;
armorleather&lt;br /&gt;
powerthrust&lt;br /&gt;
fireaura&lt;br /&gt;
&lt;br /&gt;
* '''Abbreviation:''' PyI.&lt;br /&gt;
&lt;br /&gt;
* '''[[:Category: Languages |Language(s)]]:''' [[Common Language |Common]], [[Verbit Language|Verbit]].&lt;br /&gt;
&lt;br /&gt;
* '''[[:Category: Racials |Racial(s)]]:''' [[Racial Cursed |Cursed]], [[Racial Tail|Tail]], [[Racial Armorleather|Armorleather]], [[Racial Powerthrust|Powerthrust]], [[Racial Fireaura|Fireaura]].&lt;br /&gt;
&lt;br /&gt;
* '''[[Racial Size |Racial Size]]:''' ??.&lt;br /&gt;
&lt;br /&gt;
* '''[[Racial TNL |Racial TNL]]:''' 2500 XP.&lt;br /&gt;
&lt;br /&gt;
* '''Well-Suited to Be:''' ?&lt;br /&gt;
&lt;br /&gt;
* '''Ill-Suited to Be:''' ?&lt;br /&gt;
&lt;br /&gt;
== Comments ==&lt;br /&gt;
&lt;br /&gt;
On reaching Lord and after completing a [[Lesser Elemental Evolution Quest|Quest]] they can evolve into [[Lesser Elementals]].&lt;br /&gt;
&lt;br /&gt;
For more general comments about this [[:Category: Evolutionary Races |evolutionary race]] check [[Imps]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Evolutionary Races]]&lt;br /&gt;
[[Category: Imps]]&lt;/div&gt;</summary>
		<author><name>Rhodry</name></author>
		
	</entry>
	<entry>
		<id>http://govbanned.info/index.php?title=Vapour_Imps&amp;diff=42919</id>
		<title>Vapour Imps</title>
		<link rel="alternate" type="text/html" href="http://govbanned.info/index.php?title=Vapour_Imps&amp;diff=42919"/>
		<updated>2011-03-26T13:26:12Z</updated>

		<summary type="html">&lt;p&gt;Rhodry: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| cellpadding=&amp;quot;25&amp;quot; align=&amp;quot;right&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ '''&amp;lt;big&amp;gt;Vapour Imp Statistics Tables&amp;lt;/big&amp;gt;'''&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#efefef&amp;quot; colspan=6 | [[:Category: Hero |Hero]]-[[:Category: Tiers |Tier]] Vapour Imp [[:Category: Statistics |Statistics]] by [[:Category: Classes |Class]]&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#efefef&amp;quot; | &amp;lt;small&amp;gt; &amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#eeeeff&amp;quot; | &amp;lt;small&amp;gt;[[:Category: Berserkers |bzk]], [[:Category: Bodyguards |bod]], [[:Category: Paladins |pal]],&amp;lt;br&amp;gt; [[:Category: Warriors |war]]&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#eeeeff&amp;quot; | &amp;lt;small&amp;gt;[[:Category: Assassins |asn]], [[:Category: Mages |mag]], [[:Category: Mindbenders |mnd]],&amp;lt;br&amp;gt; [[:Category: Psionicists |psi]], [[:Category: Sorcerers |sor]], [[:Category: Wizards |wzd]]&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#eeeeff&amp;quot; | &amp;lt;small&amp;gt;[[:Category: Clerics |cle]], [[:Category: Druids |dru]], [[:Category: Priests |prs]]&amp;lt;br&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#eeeeff&amp;quot; | &amp;lt;small&amp;gt;[[:Category: Archers |arc]], [[:Category: Black Circle Initiates |bci]], [[:Category: Fusiliers |fus]],&amp;lt;br&amp;gt; [[:Category: Monks |mon]], [[:Category: Rogues |rog]], [[:Category: Shadowfists |shf]]&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#eeeeff&amp;quot; | &amp;lt;small&amp;gt;[[:Category: Rangers |ran]]&amp;lt;br&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffeeee&amp;quot; | [[Strength     |Str]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#eeffee&amp;quot; | ??–'''??''' '''(??)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | ??–'''??''' '''(??)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | ??–'''??''' '''(??)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | ??–'''??''' '''(??)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | ??–'''??''' '''(??)'''&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffeeee&amp;quot; | [[Intelligence |Int]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | ??–'''??''' '''(??)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#eeffee&amp;quot; | ??–'''??''' '''(??)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | ??–'''??''' '''(??)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | ??–'''??''' '''(??)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | ??–'''??''' '''(??)'''&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffeeee&amp;quot; | [[Wisdom       |Wis]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | ??–'''??''' '''(??)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | ??–'''??''' '''(??)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#eeffee&amp;quot; | ??–'''??''' '''(??)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | ??–'''??''' '''(??)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | ??–'''??''' '''(??)'''&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffeeee&amp;quot; | [[Dexterity    |Dex]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | ??–'''??''' '''(??)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | ??–'''??''' '''(??)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | ??–'''??''' '''(??)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#eeffee&amp;quot; | ??–'''??''' '''(??)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | ??–'''??''' '''(??)'''&lt;br /&gt;
|-&lt;br /&gt;
 ! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffeeee&amp;quot; | [[Constitution |Con]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | ??–'''??''' '''(??)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | ??–'''??''' '''(??)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | ??–'''??''' '''(??)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | ??–'''??''' '''(??)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#eeffee&amp;quot; | ??–'''??''' '''(??)'''&lt;br /&gt;
|-&lt;br /&gt;
|+ align=&amp;quot;bottom&amp;quot; | &amp;lt;small&amp;gt;NOTES: ''numbers in each cell above are'' initial trained value – maximum trainable value '''(maximum allowable value for non-[[Devotion |devotees]])'''; ''[[:Category: Classes |class]] [[Prime Requisite |prime requisites]] are'' &amp;lt;font color=green&amp;gt;green&amp;lt;/font&amp;gt;.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''Tall and slight, vapour imps have sharp, angular faces and colourless eyes that betray their elemental heritage.  Though unable to escape the CURSE associated with their kin, they develop a strong connection to the element of air.  They are able to FLY, and in addition can SUFFOCATE their enemies by forcing the air from their lungs. Their command over the element of air enables them to create a powerful WINDBLAST to defend themselves.  Certain powerful individuals can DISCORPORATE, shifting their entire being to vapour form for a short time.''&lt;br /&gt;
&lt;br /&gt;
* '''Abbreviation:''' VpI.&lt;br /&gt;
&lt;br /&gt;
* '''[[:Category: Languages |Language(s)]]:''' [[Common Language |Common]], [[Verbit Language|Verbit]].&lt;br /&gt;
&lt;br /&gt;
* '''[[:Category: Racials |Racial(s)]]:''' [[Racial Cursed |Cursed]], [[Racial Fly|Fly]], [[Racial Suffocate|Suffocate]], [[Racial Windblast|Windblast]], [[Racial Discorporate|Discorporate]].&lt;br /&gt;
&lt;br /&gt;
* '''[[Racial Size |Racial Size]]:''' ??.&lt;br /&gt;
&lt;br /&gt;
* '''[[Racial TNL |Racial TNL]]:''' 2857 XP.&lt;br /&gt;
&lt;br /&gt;
* '''Well-Suited to Be:''' ?&lt;br /&gt;
&lt;br /&gt;
* '''Ill-Suited to Be:''' ?&lt;br /&gt;
&lt;br /&gt;
== Comments ==&lt;br /&gt;
&lt;br /&gt;
On reaching Hero 750 and after completing a [[Pyro Imp Evolution Quest|Quest]] they can evolve into [[Pyro Imps]].&lt;br /&gt;
&lt;br /&gt;
For more general comments about this [[:Category: Evolutionary Races |evolutionary race]] check [[Imps]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Evolutionary Races]]&lt;br /&gt;
[[Category: Imps]]&lt;/div&gt;</summary>
		<author><name>Rhodry</name></author>
		
	</entry>
	<entry>
		<id>http://govbanned.info/index.php?title=Wave_Imp_Evolution_Quest&amp;diff=42471</id>
		<title>Wave Imp Evolution Quest</title>
		<link rel="alternate" type="text/html" href="http://govbanned.info/index.php?title=Wave_Imp_Evolution_Quest&amp;diff=42471"/>
		<updated>2011-02-16T02:06:50Z</updated>

		<summary type="html">&lt;p&gt;Rhodry: oops corrected with proper info&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Go see [[Tannah_Machadae|Tannah]] in the [[:Category:Obsidian Tower|obsidian tower]] and be prepared to fight.  Bring friends as I doubt you can win alone.  As soon as you enter and she notices a dti, she'll talk and then summon 2 Earth Elementals to help her fight you.  When she summons, an Orb of Silt will appear upon her.  Loot it from her corpse after she dies.  To evolve, you have to give it to Vincent when you're level 250.  Unfortunately, it is a ticket item so you cannot save with it.  So it is propbably best to do it after you hit 250.&lt;br /&gt;
&lt;br /&gt;
[[Category:Imp Evolution Quests]]&lt;/div&gt;</summary>
		<author><name>Rhodry</name></author>
		
	</entry>
</feed>