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	<id>http://govbanned.info/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Merdin</id>
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	<updated>2026-04-04T06:21:22Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>http://govbanned.info/index.php?title=Zmud_Run_Stats_Counter&amp;diff=32609</id>
		<title>Zmud Run Stats Counter</title>
		<link rel="alternate" type="text/html" href="http://govbanned.info/index.php?title=Zmud_Run_Stats_Counter&amp;diff=32609"/>
		<updated>2008-05-19T04:03:19Z</updated>

		<summary type="html">&lt;p&gt;Merdin: /* Code */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This trigger counts the number of kills, amount of experience you have gained (or lost) and the amount of levels gained on a run and shows it to the group. It also counts bashes, trips, throws and rescues, succesful or not.&lt;br /&gt;
&lt;br /&gt;
== Code ==&lt;br /&gt;
''Copy each line individually and then paste them into zMud'' &amp;lt;sup&amp;gt;[1]&amp;lt;/sup&amp;gt;'':''&lt;br /&gt;
 #TRIGGER {^You receive (%d) experience points.} {#ad exp %1;#ad netxp %1;#ad cnt 1} {runcounter}&lt;br /&gt;
 #TRIGGER {^You attempt to bash} {#ad bash 1;stand} {runcounter}&lt;br /&gt;
 #TRIGGER {^You bash into (%*) goes down!} {#ad bash 1;#ad sucbash 1} {runcounter}&lt;br /&gt;
 #TRIGGER {^You throw (%*) to the ground!} {#ad throw 1;#ad sucthrow 1;#hi} {runcounter}&lt;br /&gt;
 #TRIGGER {^You trip (%*) goes down!} {#ad trip 1;#ad suctrip 1} {runcounter}&lt;br /&gt;
 #TRIGGER {^You try to grab a hold, but miss!} {#ad throw 1} {runcounter}&lt;br /&gt;
 #TRIGGER {^You successfully rescue} {#ad rescue 1;#ad sucrescue 1} {runcounter}&lt;br /&gt;
 #TRIGGER {^You sweep, but they are just a little too quick for you.} {#ad trip 1} {runcounter}&lt;br /&gt;
 #TRIGGER {^You fail to rescue} {#ad rescue 1} {runcounter}&lt;br /&gt;
 #TRIGGER {^You successfully rescue} {#ad rescue 1;#ad sucrescue 1} {runcounter}&lt;br /&gt;
 #TRIGGER {^Your tail whacks (%*) in the head! They are stunned} {#ad tail 1} {runcounter}&lt;br /&gt;
 #TRIGGER {^Death sucks (%*) experience points from you as payment for resurrection.} {#ad death 1;#ad deathloss %1;#ad exp -%1} {runcounter}&lt;br /&gt;
 #TRIGGER {^You flee (%*)! What a COWARD! You lose (%d) exps!} {#ad netxp -%2;#ad fleexp %2} {runcounter}&lt;br /&gt;
 #TRIGGER {^You couldn't get away!  You lose (%d) exps.} {#ad netxp -%1;#ad fleexp %1} {runcounter}&lt;br /&gt;
 #TRIGGER {^You recall from combat!  You lose (%d) exps.} {#ad netxp -%1;#ad fleexp %1} {runcounter}&lt;br /&gt;
 #TRIGGER {^You failed!  You lose (%d) exps.} {#ad netxp -%1;#ad fleexp %1} {runcounter}&lt;br /&gt;
 #TRIGGER {^You are (%*) and a worshipper of (%x).} {#var worship %2} {runcounter}&lt;br /&gt;
 #TRIGGER {^You are (%*) and a devoted worshipper of (%x).} {#var worship %2} {runcounter}&lt;br /&gt;
 #TRIGGER {^Your gain is: (%d)/(%d) hp, (%d)/(%d) m, (%d)/(%d) mv (%d)/(%d) prac.} {#ad lev 1;emote increases in power!!  |by|%1 |y|hps|n|, |br|%3 |r|mana|n|, |bw|%7 |w|practices|n|.} {runcounter}&lt;br /&gt;
 #VAR worship {Snikt}&lt;br /&gt;
 #ALIAS runreport {get_color;gtell |bk|This run, |@bclr|@worship |bk|gave me: |@bclr|@exp |bk|xp, |@bclr|@cnt |bk|kills, |@bclr|@lev |bk|level(s).;#if {@death=0 &amp;amp;&amp;amp; @fleexp=0} {} {gtell |bk|I've lost %if( @death!=0, ~|@bclr~|@deathloss ~|bk~|xp ~|bk~|by ~|@bclr~|@death ~|bk~|death~(s~))%if( @death!=0 and @fleexp!=0, ~|bk~| ~and ~|bk~|)%if( @fleexp!=0, ~|@bclr~|@fleexp ~|bk~|xp from fleeing ~and~/~or recalling) so my net gain is |@bclr|@netxp|bk| xp.};stats}&lt;br /&gt;
 #ALIAS stats {#if {@bash=0 &amp;amp;&amp;amp; @trip=0 &amp;amp;&amp;amp; @throw=0 &amp;amp;&amp;amp; @rescue=0 &amp;amp;&amp;amp; @tail=0} {} {gtell %if( @bash!=0, ~|bk~| Bashes: ~|@bclr~|@sucbash~|@bclr~|~/~|@bclr~|@bash)%if( @trip!=0, ~|bk~| Trips: ~|@bclr~|@suctrip~|bk~|~/~|@bclr~|@trip)%if( @throw!=0, ~|bk~| Throws: ~|@bclr~|@sucthrow~|bk~|~/~|@bclr~|@throw)%if( @rescue!=0, ~|bk~| Rescues: ~|@bclr~|@sucrescue~|bk~|~/~|@bclr~|@rescue)%if( @tail!=0, ~|bk~| Tails: ~|@bclr~|@tail) ~|w~|}}&lt;br /&gt;
 #ALIAS get_color {#var colors {y|g|b|r|c|p};#var bright_colors {by|bg|bb|br|bc|bp};#ad ccc 1;#if (@ccc&amp;gt;%numitems(@colors)) {#var ccc 1};#var clr %item(@colors,@ccc);#var bclr %item(@bright_colors,@ccc)}&lt;br /&gt;
 #ALIAS resetrun {#var exp 0;#var cnt 0;#var lev 0;#var bash 0;#var sucbash 0;#var trip 0;#var suctrip 0;#var throw 0;#var sucthrow 0;#var rescue 0;#var sucrescue 0;#var death 0;#var deathloss 0;#var netxp 0;#var fleexp 0;#var tail 0;#ec --- Resetting counters ---}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;sup&amp;gt;[1]&amp;lt;/sup&amp;gt; Instead, you could just copy and paste it into a *.txt file. Then, in zMUD, go to &amp;quot;Settings -&amp;gt; File -&amp;gt; Import Text&amp;quot; and select the file you saved to.&lt;br /&gt;
&lt;br /&gt;
== Usage ==&lt;br /&gt;
After adding everything line by line, be sure to use resetrun at least once before you run, so all the variables exist.&lt;br /&gt;
&lt;br /&gt;
To set the worship part to the right deity, just look at your score. Otherwise, or for atheist, it will show Snikt.&lt;br /&gt;
&lt;br /&gt;
The command '''runreport''' shows run stats. If you haven't died and did nothing special, it will just show your xp. If you've died or fled, it will show you what you lost. If you've bashed, tripped, thrown or rescued, it will show you the, succesful and total, number of those.&lt;br /&gt;
&lt;br /&gt;
The command '''resetrun''' will reset the counters.&lt;br /&gt;
&lt;br /&gt;
== How It Works ==&lt;br /&gt;
 #TRIGGER {^You receive (%d) experience points.} {#ad exp %1;#ad netxp %1;#ad cnt 1} {runcounter}&lt;br /&gt;
 #TRIGGER {^Death sucks (%*) experience points from you as payment for resurrection.} {#ad death 1;#ad deathloss %1;#ad exp -%1} {runcounter}&lt;br /&gt;
 #TRIGGER {^You flee (%*)! What a COWARD! You lose (%d) exps!} {#ad netxp -%2;#ad fleexp %2} {runcounter}&lt;br /&gt;
 #TRIGGER {^You couldn't get away!  You lose (%d) exps.} {#ad netxp -%1;#ad fleexp %1} {runcounter}&lt;br /&gt;
 #TRIGGER {^You recall from combat!  You lose (%d) exps.} {#ad netxp -%1;#ad fleexp %1} {runcounter}&lt;br /&gt;
 #TRIGGER {^You failed!  You lose (%d) exps.} {#ad netxp -%1;#ad fleexp %1} {runcounter}&lt;br /&gt;
All of these keep track of your xp gains and losses. 'exp' is the variable for the experience gained, whereas 'netxp' is the netto xp, with losses from fleeing and deaths subtracted. 'cnt' is the number of kills.&lt;br /&gt;
&lt;br /&gt;
 #TRIGGER {Your gain is: (%d)/(%d) hp, (%d)/(%d) m, (%d)/(%d) mv (%d)/(%d) prac.} {#ad lev 1;emote increases in power!!  |by|%1 |y|hps|n|, |br|%3 |r|mana|n|, |bw|%7 |w|practices|n|.} {runcounter}&lt;br /&gt;
This line keeps track of the amount of levels you get. It also outputs, in an emote for all to see, what your gains are.&lt;br /&gt;
&lt;br /&gt;
 #TRIGGER {^You attempt to bash} {#ad bash 1;stand} {runcounter}&lt;br /&gt;
 #TRIGGER {^You bash into (%*) goes down!} {#ad bash 1;#ad sucbash 1} {runcounter}&lt;br /&gt;
 #TRIGGER {^You throw (%*) to the ground!} {#ad throw 1;#ad sucthrow 1;#hi} {runcounter}&lt;br /&gt;
 #TRIGGER {^You trip (%*) goes down!} {#ad trip 1;#ad suctrip 1} {runcounter}&lt;br /&gt;
 #TRIGGER {^You try to grab a hold, but miss!} {#ad throw 1} {runcounter}&lt;br /&gt;
 #TRIGGER {^You successfully rescue} {#ad rescue 1;#ad sucrescue 1} {runcounter}&lt;br /&gt;
 #TRIGGER {^You sweep, but they are just a little too quick for you.} {#ad trip 1} {runcounter}&lt;br /&gt;
 #TRIGGER {^You fail to rescue} {#ad rescue 1} {runcounter}&lt;br /&gt;
 #TRIGGER {^You successfully rescue} {#ad rescue 1;#ad sucrescue 1} {runcounter}&lt;br /&gt;
All these count the number of bashes, throws, trips and rescues. It also keeps track of whether or not you fail them.&lt;br /&gt;
&lt;br /&gt;
 #VAR worship {Snikt}&lt;br /&gt;
 #TRIGGER {You are (%*) and a worshipper of (%x).} {#var worship %2} {runcounter}&lt;br /&gt;
For the final output, it can matter what deity you worship since some modify your xp gains or losses. Whenever you check your score window, this line will switch you to your deity. Default is Snikt, declared in the #VAR line.&lt;br /&gt;
&lt;br /&gt;
 #ALIAS runreport {get_color;gtell |bk|This run, |@bclr|@worship |bk|gave me: |@bclr|@exp |bk|xp, |@bclr|@cnt |bk|kills, |@bclr|@lev |bk|level(s).;#if {@death=0 &amp;amp;&amp;amp; @fleexp=0} {} {gtell |bk|I've lost %if( @death!=0, ~|@bclr~|@deathloss ~|bk~|xp ~|bk~|by ~|@bclr~|@death ~|bk~|death~(s~))%if( @death!=0 and @fleexp!=0, ~|bk~| ~and ~|bk~|)%if( @fleexp!=0, ~|@bclr~|@fleexp ~|bk~|xp from fleeing ~and~/~or recalling) so my net gain is |@bclr|@netxp|bk| xp.};stats}&lt;br /&gt;
Here's where it gets tricky. All the tildes (~) are used to make sure zMUD outputs them into your window, since they're all parts of commands if not prefixed with a tilde. The first thing it does is call get_color, to select a random color (see #ALIAS get_color). Then the reports come in. The first line will look like this:&lt;br /&gt;
 This run, Snikt gave me: a xp, b kills, c levels.&lt;br /&gt;
After that, the #if's begin. The next line, between the semicolons (;) checks if you've died or fled/recalled from combat. If so, it will tell you how much you've lost from this, and outputs your net gains. It will look like this:&lt;br /&gt;
 I've lost a xp by b deaths and c xp from fleeing and/or recalling so my net gain is d xp.&lt;br /&gt;
After that, the alias calls the next alias, stats.&lt;br /&gt;
&lt;br /&gt;
 #ALIAS stats {#if {@bash=0 &amp;amp;&amp;amp; @trip=0 &amp;amp;&amp;amp; @throw=0 &amp;amp;&amp;amp; @rescue=0} {} {gtell %if( @bash!=0, ~|bk~| Bashes: ~|@bclr~|@sucbash~|@bclr~|~/~|@bclr~|@bash)%if( @trip!=0, ~|bk~| Trips: ~|@bclr~|@suctrip~|bk~|~/~|@bclr~|@trip)%if( @throw!=0, ~|bk~| Throws: ~|@bclr~|@sucthrow~|bk~|~/~|@bclr~|@throw)%if( @rescue!=0, ~|bk~| Rescues: ~|@bclr~|@sucrescue~|bk~|~/~|@bclr~|@rescue) ~|w~|}}&lt;br /&gt;
Stats outputs your bash, trip, throw and rescue scores, in that order. But, only when you've used the commands during your run. In the initial #if, it checks if you've used any of the commands. If you've used them, then it will continue with what's further down the line between the curly brackets ({}). There, between the brackets, it checks per skill if you've used them, and if so, it will output the results. It will look something like this:&lt;br /&gt;
 Bashes: 1/2 Trips: 1/2 Throws: 1/2 Rescues: 1/2&lt;br /&gt;
Assuming, of course, you've used all commands twice and failed em all once out of the two attempts.&lt;br /&gt;
&lt;br /&gt;
 #ALIAS get_color {#var colors {y|g|b|r|c|p};#var bright_colors {by|bg|bb|br|bc|bp};#ad ccc 1;#if (@ccc&amp;gt;%numitems(@colors)) {#var ccc 1};#var clr %item(@colors,@ccc);#var bclr %item(@bright_colors,@ccc)}&lt;br /&gt;
This is an alias that stores all the possible colors in an array. You can (randomly) change the color used with get_color, use that color with @clr or the bright version of that color with @bclr. Can be nice, makes for a dynamic output.&lt;br /&gt;
&lt;br /&gt;
 #ALIAS resetrun {#var exp 0;#var cnt 0;#var lev 0;#var bash 0;#var sucbash 0;#var trip 0;#var suctrip 0;#var throw 0;#var sucthrow 0;#var rescue 0;#var sucrescue 0;#var death 0;#var deathloss 0;#var netxp 0;#var fleexp 0;#ec --- Resetting counters ---}&lt;br /&gt;
This is the last alias, and it sets your variables all to 0 (except for worship, which shouldn't have to reset itself since it's not used cumulatively. The last part, '#ec --- Resetting counters ---' is only visible to you, as a local echo.&lt;br /&gt;
&lt;br /&gt;
[[Category: Zmud Scripting]]&lt;/div&gt;</summary>
		<author><name>Merdin</name></author>
		
	</entry>
	<entry>
		<id>http://govbanned.info/index.php?title=Mega%27s_Spark_In_A_Bottle&amp;diff=32175</id>
		<title>Mega's Spark In A Bottle</title>
		<link rel="alternate" type="text/html" href="http://govbanned.info/index.php?title=Mega%27s_Spark_In_A_Bottle&amp;diff=32175"/>
		<updated>2007-12-16T04:44:48Z</updated>

		<summary type="html">&lt;p&gt;Merdin: /* Comments */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt; Modifies [[Armor Class|armor class]] by -50 continuous.&lt;br /&gt;
 Modifies [[Damage Roll|damage roll]] by 2 continuous.&lt;br /&gt;
 Modifies [[Hit Roll|hit roll]] by 2 continuous.&lt;br /&gt;
 '[[Detect Evil|detect evil]]' continuous.&lt;br /&gt;
 '[[Detect Hidden|detect hidden]] continuous.&lt;br /&gt;
 '[[Detect Invis|detect invis]]' continuous.&lt;br /&gt;
 '[[Detect Magic|detect magic]]' continuous.&lt;br /&gt;
 '[[Infravision|infravision]]' continuous.&lt;br /&gt;
&lt;br /&gt;
'''Keyword(s):''' ???&amp;lt;br&amp;gt;&lt;br /&gt;
'''[[Object Level |Level(s)]]:''' ???&amp;lt;br&amp;gt;&lt;br /&gt;
'''[[:Category: Object Types |Type]]:''' [[:Category: Lights|light]]&amp;lt;br&amp;gt;&lt;br /&gt;
'''[[:Category: Object Flags |Flag(s)]]:''' ???&amp;lt;br&amp;gt;&lt;br /&gt;
'''[[Object Weight |Weight]]:''' ??? lbs&amp;lt;br&amp;gt;&lt;br /&gt;
'''[[Object Quality |Quality]]:''' ??? hps&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Comments ==&lt;br /&gt;
Recipe:&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;2 Perfect Emeralds&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1 Perfect Ruby&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1 Perfect Diamond&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
When you manifest make sure that you use DOUBLE quotes when you cast the manifest for &amp;quot;Mega's Spark in a bottle&amp;quot;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Embedded into ANY lantern (any level).&lt;br /&gt;
&lt;br /&gt;
[[Category:Recipes]]&lt;br /&gt;
[[Category: Lights]]&lt;br /&gt;
[[Category: Gear That Applies Detect Evil]]&lt;br /&gt;
[[Category: Gear That Applies Detect Hidden]]&lt;br /&gt;
[[Category: Gear That Applies Detect Invis]]&lt;br /&gt;
[[Category: Gear That Applies Detect Magic]]&lt;br /&gt;
[[Category: Gear That Applies Infravision]]&lt;/div&gt;</summary>
		<author><name>Merdin</name></author>
		
	</entry>
	<entry>
		<id>http://govbanned.info/index.php?title=Mega%27s_Spark_In_A_Bottle&amp;diff=32174</id>
		<title>Mega's Spark In A Bottle</title>
		<link rel="alternate" type="text/html" href="http://govbanned.info/index.php?title=Mega%27s_Spark_In_A_Bottle&amp;diff=32174"/>
		<updated>2007-12-16T04:44:32Z</updated>

		<summary type="html">&lt;p&gt;Merdin: /* Comments */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt; Modifies [[Armor Class|armor class]] by -50 continuous.&lt;br /&gt;
 Modifies [[Damage Roll|damage roll]] by 2 continuous.&lt;br /&gt;
 Modifies [[Hit Roll|hit roll]] by 2 continuous.&lt;br /&gt;
 '[[Detect Evil|detect evil]]' continuous.&lt;br /&gt;
 '[[Detect Hidden|detect hidden]] continuous.&lt;br /&gt;
 '[[Detect Invis|detect invis]]' continuous.&lt;br /&gt;
 '[[Detect Magic|detect magic]]' continuous.&lt;br /&gt;
 '[[Infravision|infravision]]' continuous.&lt;br /&gt;
&lt;br /&gt;
'''Keyword(s):''' ???&amp;lt;br&amp;gt;&lt;br /&gt;
'''[[Object Level |Level(s)]]:''' ???&amp;lt;br&amp;gt;&lt;br /&gt;
'''[[:Category: Object Types |Type]]:''' [[:Category: Lights|light]]&amp;lt;br&amp;gt;&lt;br /&gt;
'''[[:Category: Object Flags |Flag(s)]]:''' ???&amp;lt;br&amp;gt;&lt;br /&gt;
'''[[Object Weight |Weight]]:''' ??? lbs&amp;lt;br&amp;gt;&lt;br /&gt;
'''[[Object Quality |Quality]]:''' ??? hps&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Comments ==&lt;br /&gt;
Recipe:&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;2 Perfect Emeralds&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1 Perfect Ruby&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1 Perfect Diamond&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
When you manifest make sure that you use DOUBLE quotes when you cast the manifest for &amp;quot;Mega's Spark in a bottle&amp;quot; &lt;br /&gt;
Embedded into ANY lantern (any level).&lt;br /&gt;
&lt;br /&gt;
[[Category:Recipes]]&lt;br /&gt;
[[Category: Lights]]&lt;br /&gt;
[[Category: Gear That Applies Detect Evil]]&lt;br /&gt;
[[Category: Gear That Applies Detect Hidden]]&lt;br /&gt;
[[Category: Gear That Applies Detect Invis]]&lt;br /&gt;
[[Category: Gear That Applies Detect Magic]]&lt;br /&gt;
[[Category: Gear That Applies Infravision]]&lt;/div&gt;</summary>
		<author><name>Merdin</name></author>
		
	</entry>
	<entry>
		<id>http://govbanned.info/index.php?title=Mega%27s_Spark_In_A_Bottle&amp;diff=32117</id>
		<title>Mega's Spark In A Bottle</title>
		<link rel="alternate" type="text/html" href="http://govbanned.info/index.php?title=Mega%27s_Spark_In_A_Bottle&amp;diff=32117"/>
		<updated>2007-12-03T00:42:51Z</updated>

		<summary type="html">&lt;p&gt;Merdin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Mega's Spark in a Bottle&lt;br /&gt;
&lt;br /&gt;
Same stats as a Shogun(-50ac), except has infravision&lt;br /&gt;
2/2 hr/dr&lt;br /&gt;
and detects(same as holy sight)&lt;br /&gt;
&lt;br /&gt;
Recipe: &lt;br /&gt;
2 Perfect Emeralds&lt;br /&gt;
1 Perfect Ruby&lt;br /&gt;
1 Perfect Diamond&lt;br /&gt;
&lt;br /&gt;
Embedded into ANY lantern (any level)&lt;/div&gt;</summary>
		<author><name>Merdin</name></author>
		
	</entry>
	<entry>
		<id>http://govbanned.info/index.php?title=Category:Hero_Tank_Gear&amp;diff=32116</id>
		<title>Category:Hero Tank Gear</title>
		<link rel="alternate" type="text/html" href="http://govbanned.info/index.php?title=Category:Hero_Tank_Gear&amp;diff=32116"/>
		<updated>2007-12-03T00:41:07Z</updated>

		<summary type="html">&lt;p&gt;Merdin: /* Recommended Gear */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Gear Quick-Links}}&lt;br /&gt;
&lt;br /&gt;
== Recommended Gear ==&lt;br /&gt;
&lt;br /&gt;
{{Gear Page|&lt;br /&gt;
| light=[[Orb Of The Shogun]] or [[Mega's Spark in a Bottle]]&lt;br /&gt;
| finger=[[Templar Ring]] or [[Antharian Signet Ring]] or [[Ring Of Truth]]&lt;br /&gt;
| neck=[[Carved Bone Necklace]] or [[Turtle Shell Amulet]]&lt;br /&gt;
| onbody=[[Embroidered Breastplate]] or [[Carburized Steel Plate Armor]] or [[Jumara Scale Armor]]&lt;br /&gt;
| head=[[Smoldering Crown Of Dying Fire]] or [[Teardrop Helm]]&lt;br /&gt;
| legs=[[Heroic Dragonscale Skirt]]&lt;br /&gt;
| feet=[[Fatewalkers]]&lt;br /&gt;
| hands=[[Single Silver Archer's Gauntlet]]&lt;br /&gt;
| arms=[[Steel Bracer]]&lt;br /&gt;
| offhand=[[Shield Of Heroes]]&lt;br /&gt;
| aboutbody=[[Unholy Shroud]]&lt;br /&gt;
| waist=[[Girth Of The Most Holy]] or [[Chained Steel Collar]] or [[Ouroborus' Tail]]&lt;br /&gt;
| wrist=[[Orosca's Enchanted Wrist Guard]]&lt;br /&gt;
| wield=[[Bladed Silver Shield]] or [[Captain Dieme's Saber]]&lt;br /&gt;
| held=[[LeMans Family Seal]] or [[NaamAhn'Sa Token]] or [[Red Veined Stone]]&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
== Comments ==&lt;br /&gt;
&lt;br /&gt;
How good is your hero tank's armor class?  Click [[Armor Class |here]] for advice.&lt;br /&gt;
&lt;br /&gt;
[[Category: Hero Gear]]&lt;br /&gt;
[[Category: Tank Gear]]&lt;/div&gt;</summary>
		<author><name>Merdin</name></author>
		
	</entry>
	<entry>
		<id>http://govbanned.info/index.php?title=Mega%27s_Spark_In_A_Bottle&amp;diff=32115</id>
		<title>Mega's Spark In A Bottle</title>
		<link rel="alternate" type="text/html" href="http://govbanned.info/index.php?title=Mega%27s_Spark_In_A_Bottle&amp;diff=32115"/>
		<updated>2007-12-03T00:40:08Z</updated>

		<summary type="html">&lt;p&gt;Merdin: This is a manfiest item released via a Quest&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Mega's Spark in a Bottle&lt;br /&gt;
&lt;br /&gt;
Same stats as a Shogun, except has infravision&lt;br /&gt;
2/2 hr/dr&lt;br /&gt;
and detects(same as holy sight)&lt;br /&gt;
&lt;br /&gt;
Recipe: &lt;br /&gt;
2 Perfect Emeralds&lt;br /&gt;
1 Perfect Ruby&lt;br /&gt;
1 Perfect Diamond&lt;br /&gt;
&lt;br /&gt;
Embedded into ANY lantern (any level)&lt;/div&gt;</summary>
		<author><name>Merdin</name></author>
		
	</entry>
	<entry>
		<id>http://govbanned.info/index.php?title=Category:Gear_In_Memory_Lane&amp;diff=35095</id>
		<title>Category:Gear In Memory Lane</title>
		<link rel="alternate" type="text/html" href="http://govbanned.info/index.php?title=Category:Gear_In_Memory_Lane&amp;diff=35095"/>
		<updated>2006-12-19T00:40:10Z</updated>

		<summary type="html">&lt;p&gt;Merdin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Recommended group size: 10 - 15&lt;br /&gt;
&lt;br /&gt;
In order to reach the gear portion of this area you'll need to have a [[Fae Rune For 'Hope']] for each groupie.  If you have close to enough runes before starting the run, you will be able pick up the rest by killing [[Young Fae]] in [[:Category:Memory Lane|Memory Lane]].&lt;br /&gt;
&lt;br /&gt;
From [[:Category:Astral|Astral]] shift you need to follow this exact path:&lt;br /&gt;
2nusd2wneuse2dnw2sd3endwn2u&lt;br /&gt;
&lt;br /&gt;
If you misstep you cannot get back on the path, so it is important that you don't leave groupies or psi weapons behind when moving.  If this happens to you early in the run you can try recalling and starting over.  If it happens later you can consider running [[:Category:Gear In Astral Plane|Gear In Astral Plane]] or [[:Category:Memory Lane|Memory Lane]] experience instead, or you could just go [[:Category:Thorngate|home]] dejected and defeated.&lt;br /&gt;
&lt;br /&gt;
[[:Category:Memory Lane|Memory Lane]] can be very swarmy, but large portions of the path can clear up all of a sudden.  Be prepared to move multiple rooms in a row if the opportunity presents itself.&lt;br /&gt;
&lt;br /&gt;
Once you reach the last few steps of the path (the ups) keep an eye out on scan for the [[Dark Queen Zydrialle]], who wields the [[Long Bow &amp;quot;Deep Shadow&amp;quot;]].  She's not too tough, but she's worth keeping an eye out for, especially if your tanks are low on hp.&lt;br /&gt;
&lt;br /&gt;
Once you complete the path above you will be in a room titled &amp;quot;The Transformation&amp;quot;.   This room is a safe room and [[Lloydable]] but you can be longshotted by the Queen Zydrialle.  If you want you can have a psi/mnd cast [[Planar Anchor]] to recruit more groupies.  This is a good idea if some people need to leave early, or if you feel that you're not big enough for the gear mobs.  Unless your group is overkill for the run it's probably a good idea to regen full and respell here.  Before you move on from this room make sure that everyone in the group has a [[Fae Rune For 'Hope']] in their inventory.&lt;br /&gt;
&lt;br /&gt;
Once you're confident that you're ready to face the gear portion of the area, have a tank go up and target evil, and have another tank give hope good.  Once they do this have the rest of the group follow suit.  This will bring you to the first of five rooms of increasing difficulty.  Each room has a key unlocking the next room to the north.  If you're timing the repop, try to make it fall in the room that yields the [[Nethershroud]], the [[Tuatar Battle Tunic]], or the [[Golden Dragonskull]], as opposed to the [[Boots Of The Righteous Path]].  Once you kill [[Sygerion]] and his cronies you can go down to reach a [[Homeshift]]able room. &lt;br /&gt;
[[Category:Memory Lane]]&lt;br /&gt;
[[Category:Gear In Astral]]&lt;/div&gt;</summary>
		<author><name>Merdin</name></author>
		
	</entry>
	<entry>
		<id>http://govbanned.info/index.php?title=Pair_Of_Tuatar_Battle_Pants&amp;diff=35484</id>
		<title>Pair Of Tuatar Battle Pants</title>
		<link rel="alternate" type="text/html" href="http://govbanned.info/index.php?title=Pair_Of_Tuatar_Battle_Pants&amp;diff=35484"/>
		<updated>2006-12-17T10:15:17Z</updated>

		<summary type="html">&lt;p&gt;Merdin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;p&amp;gt;A loose pair of pants lie here in a heap.&amp;lt;/p&amp;gt;&lt;br /&gt;
Drops in Memory Lane on the Astral Plane&lt;br /&gt;
&lt;br /&gt;
Type: Armor&amp;lt;br&amp;gt;&lt;br /&gt;
Weight: 5&amp;lt;br&amp;gt;&lt;br /&gt;
 Modifies hit roll by 5 continuous.&lt;br /&gt;
 Modifies dexterity by 2 continuous.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Gear That Needs Descriptions]]&lt;br /&gt;
[[Category:Lord Archer Gear]]&lt;br /&gt;
[[Category:Gear In Memory Lane]]&lt;/div&gt;</summary>
		<author><name>Merdin</name></author>
		
	</entry>
	<entry>
		<id>http://govbanned.info/index.php?title=Ice_Ring&amp;diff=27243</id>
		<title>Ice Ring</title>
		<link rel="alternate" type="text/html" href="http://govbanned.info/index.php?title=Ice_Ring&amp;diff=27243"/>
		<updated>2006-12-12T23:27:26Z</updated>

		<summary type="html">&lt;p&gt;Merdin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Object 'an ice ring' type armor, extra flags glow evil magic anti-good.&amp;lt;br&amp;gt;&lt;br /&gt;
Weight 2, value 1584, level 50.&amp;lt;br&amp;gt;&lt;br /&gt;
Object Quality (200 / 200 hps)&amp;lt;br&amp;gt;&lt;br /&gt;
Armor class is 10.&amp;lt;br&amp;gt;&lt;br /&gt;
 Modifies damage roll by 4 continuous.&lt;br /&gt;
 Modifies wisdom by 2 continuous.&lt;br /&gt;
&lt;br /&gt;
Bases: 10-12&amp;lt;br&amp;gt;&lt;br /&gt;
Levels: 50-52&amp;lt;br&amp;gt;&lt;br /&gt;
Weight: 2&amp;lt;br&amp;gt;&lt;br /&gt;
Area: [[:Category: Battleground |Battleground]] ([[Battleground Map |Map]])&amp;lt;br&amp;gt;&lt;br /&gt;
Mob: [[Braugi]] or [[Kroska]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Directions:&lt;br /&gt;
Pp aelmon, 19en2e3s3e3n2w3 nwnene3n2e2s3e2s 2e3s3en2ene2ne 2sd3nw2nene7nw n2w8nwdwsw for Braugi, then e2nw for Kroska&lt;br /&gt;
Or Pp snow covered ent, track braugi. Kroska is e2nw from Braugi.&lt;br /&gt;
 &lt;br /&gt;
Notes:&lt;br /&gt;
Needs to be faded or harmonized. Kroska is harder of the two. Or get the [[Ring Of Purity]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Gear In Battleground]]&lt;br /&gt;
[[Category: Armor]]&lt;br /&gt;
[[Category: Hero Hit Gear]]&lt;br /&gt;
[[Category: Wis Gear]]&lt;/div&gt;</summary>
		<author><name>Merdin</name></author>
		
	</entry>
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