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	<updated>2026-04-04T07:34:57Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>http://govbanned.info/index.php?title=Category:World_Of_Stone_Proper&amp;diff=49387</id>
		<title>Category:World Of Stone Proper</title>
		<link rel="alternate" type="text/html" href="http://govbanned.info/index.php?title=Category:World_Of_Stone_Proper&amp;diff=49387"/>
		<updated>2013-05-28T15:18:21Z</updated>

		<summary type="html">&lt;p&gt;LordTirran: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{World Of Stone}}&lt;br /&gt;
&lt;br /&gt;
''The World of Stone is the Elemental Plane of Earth. To a Midgaardian, the best way to describe it would be like moving through a solid block of stone. Rumor has it that extra-planar Elementals have a nasty habit of viewing Midgaardians as an impurity that must be destroyed.''&lt;br /&gt;
&lt;br /&gt;
'''Builder:''' Crowe&lt;br /&gt;
&lt;br /&gt;
== Directions ==&lt;br /&gt;
Planeshift to earth/stone.&lt;br /&gt;
&lt;br /&gt;
== Connections ==&lt;br /&gt;
&lt;br /&gt;
== Navigation ==&lt;br /&gt;
Most of the rooms will have no obvious exits, so scan is not useful. Most of them have hidden exits in most directions.&lt;br /&gt;
&lt;br /&gt;
== Adventuring ==&lt;br /&gt;
&lt;br /&gt;
=== Golem Quest ===&lt;br /&gt;
[[Orie Stonesinger]], a gnome, is in a room entitled &amp;quot;The golem laboratory&amp;quot;. This is related to the golem quest - which the gargoyles need to complete to be able to remort into a golem.&lt;br /&gt;
&lt;br /&gt;
Going 2s, 2w, u from shift ends in a no-spell, no-hog room with 5 [[Obsidian Lord]]s and a [[Huge Earth Elemental]]. If you have one or two arc/fus scattering, the room is much easier. Otherwise, the group needs to have (at least) 8-9 brutes in a long chain, and the fight will take substantial time. &lt;br /&gt;
 &lt;br /&gt;
Once cleared, there will be a local message (possibly after a short delay, don't panic) about a small space that opened up to the north large enough for 1 person. The gargoyle here needs to go north (another no-hog room), and subsequently kill Orie. The rest of the group is free to go back down, out of the no-spell room, and homeshift at will. Lingering too long is dangerous as the room will repop eventually (often very soon, if the fight took long, as it usually does). This is not a reboot-only quest.&lt;br /&gt;
&lt;br /&gt;
Once Orie is dead, remorting into a golem will be allowed. Failing to kill Orie simply means the quest needs to be re-attempted, there are no permanent penalties.&lt;br /&gt;
&lt;br /&gt;
=== Lord 1 fdk quest ===&lt;br /&gt;
If you are a lord firedrake trying to do your first evolution quest, the way to the [[Soulchar Desolation]] is e2n from shift.  Entering the gateway will take you to the area.  The firedrake Daxtraul is found dwnw; send the firedrake to listen to his long mobprog to start the quest. &lt;br /&gt;
&lt;br /&gt;
== Lord 25 Stone Giant Quest ==&lt;br /&gt;
&lt;br /&gt;
Recommended Group size of 7-9 Lords &lt;br /&gt;
&lt;br /&gt;
The group that did this quest was 8 Lords with a mix of FP and Brutes. &lt;br /&gt;
&lt;br /&gt;
Tanks shift to Stone followed by rest of group. After taking shift, portal to Stone Giant. He will run through the opening of the quest after your giant says start. He will tell you to go to quartz bubble in Earth . PP to Quartz .... AGGIE ... send the tanks first . After killing the quartz you will see no obvious exits . If you move 1 e or n or s or w you will find the sinkhole depending on which of the 4 quartz you portaled to . after finding the sinkhole it is 2w . There your giant should be infused . &lt;br /&gt;
&lt;br /&gt;
Portal back to stone giant and the giant will finish the rest of the spiel to make you a Stone Giant . &lt;br /&gt;
&lt;br /&gt;
As with all other Elemental Giant quests you can at this point choose to reroll . This will reroll you as aethiest . For ALL giants this is recommended as you will gain mana and lose about 2K HP. The giant who did this quest went from 500 to a bit over 1K mana and lost 2K ish hp. &lt;br /&gt;
&lt;br /&gt;
Do not forget as with all rerolls to Reworship . The ablute and reroll that the stone giant does on you will clear your worship at same time. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Lord Areas]]&lt;br /&gt;
[[Category:World Of Stone]]&lt;br /&gt;
[[Category:Areas That Need Descriptions]]&lt;/div&gt;</summary>
		<author><name>LordTirran</name></author>
		
	</entry>
	<entry>
		<id>http://govbanned.info/index.php?title=Stone_Giants&amp;diff=49361</id>
		<title>Stone Giants</title>
		<link rel="alternate" type="text/html" href="http://govbanned.info/index.php?title=Stone_Giants&amp;diff=49361"/>
		<updated>2013-05-17T10:08:44Z</updated>

		<summary type="html">&lt;p&gt;LordTirran: Created page with &amp;quot;Stone Giants frequently dwell on mountains and crags, although they tend to avoid peaks that are covered with snow.  Despite the fact that they remain creatures of flesh and bloo...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Stone Giants frequently dwell on mountains and crags, although they tend&lt;br /&gt;
to avoid peaks that are covered with snow.  Despite the fact that they&lt;br /&gt;
remain creatures of flesh and blood, their skin often has a rough,&lt;br /&gt;
earthen appearance.  This, coupled with the fact that Stone Giants are&lt;br /&gt;
almost always bald, means that many older Stone Giants are mistaken for&lt;br /&gt;
boulders when they are at rest.  Stone Giants tend to be more solitary&lt;br /&gt;
than other Giants, but they are still capable of working together when&lt;br /&gt;
their homes are threatened by outsiders.&lt;br /&gt;
&lt;br /&gt;
All Stone Giants have a remarkable talent for hurling heavy objects at&lt;br /&gt;
their foes.  While the traditional projectile of choice is a boulder,&lt;br /&gt;
any heavy object at hand will do.  Using their innate Elemental energy,&lt;br /&gt;
Stone Giants can cause the very earth to rise up and trap their enemies.&lt;br /&gt;
They're also particularly thick-skulled, making them harder to stun.&lt;br /&gt;
&lt;br /&gt;
Despite the fact that they are substandard spellcasters, Stone Giants&lt;br /&gt;
perform admirably when working with earth, caustic, or telekinetic magic.&lt;/div&gt;</summary>
		<author><name>LordTirran</name></author>
		
	</entry>
	<entry>
		<id>http://govbanned.info/index.php?title=Cloud_Giants&amp;diff=49360</id>
		<title>Cloud Giants</title>
		<link rel="alternate" type="text/html" href="http://govbanned.info/index.php?title=Cloud_Giants&amp;diff=49360"/>
		<updated>2013-05-17T10:07:49Z</updated>

		<summary type="html">&lt;p&gt;LordTirran: Created page with &amp;quot;Cloud Giants are perhaps best known for their mysterious habit of creating floating castles in the sky.  Those who have not yet created such a luxurious abode tend to dwell on th...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Cloud Giants are perhaps best known for their mysterious habit of creating&lt;br /&gt;
floating castles in the sky.  Those who have not yet created such a&lt;br /&gt;
luxurious abode tend to dwell on the peaks of the tallest mountains.&lt;br /&gt;
Cloud Giants most often have milky white skin and light blue hair.&lt;br /&gt;
&lt;br /&gt;
Cloud Giants are fickle beings.  Their mood can transition from serene&lt;br /&gt;
to enraged at a moment's notice.  Indeed, the more tempermental members&lt;br /&gt;
of this race are sometimes known as Storm Giants, due to their habit of&lt;br /&gt;
throwing lightning bolts around haphazardly.&lt;br /&gt;
&lt;br /&gt;
Despite their huge size, all Cloud Giants have an innate ability to fly.&lt;br /&gt;
This helps them reach their floating castles in the sky.  When defensive&lt;br /&gt;
cover is called for, a Cloud Giant can create a thick fog to surround&lt;br /&gt;
themselves and their allies.  Cloud Giants can also occasionally discharge&lt;br /&gt;
their Elemental energies in the form of a powerful lightning bolt.&lt;br /&gt;
Lastly, Cloud Giant have the ability to summon a mighty gust to eliminate&lt;br /&gt;
unnatural weather patterns.&lt;br /&gt;
&lt;br /&gt;
Despite the fact that they are substandard spellcasters, Cloud Giants&lt;br /&gt;
perform admirably when working with air, water, or electric magic.&lt;/div&gt;</summary>
		<author><name>LordTirran</name></author>
		
	</entry>
	<entry>
		<id>http://govbanned.info/index.php?title=Fire_Giants&amp;diff=49359</id>
		<title>Fire Giants</title>
		<link rel="alternate" type="text/html" href="http://govbanned.info/index.php?title=Fire_Giants&amp;diff=49359"/>
		<updated>2013-05-17T10:06:55Z</updated>

		<summary type="html">&lt;p&gt;LordTirran: Created page with &amp;quot;A Fire Giant's primary focus is the destruction of their foes.  They seem to have little regard for their own safety or well-being.  When they're not raiding the villages of the ...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A Fire Giant's primary focus is the destruction of their foes.  They seem&lt;br /&gt;
to have little regard for their own safety or well-being.  When they're&lt;br /&gt;
not raiding the villages of the countryside, Fire Giants can most often&lt;br /&gt;
be found within the cracks of volcanic mountains.  Fire Giants generally&lt;br /&gt;
have bright orange hair.  On some individuals, it is so bright that it&lt;br /&gt;
appears to be made of fire instead of ordinary hair.&lt;br /&gt;
&lt;br /&gt;
All Fire Giants emit a natural glow that eliminates the need for a&lt;br /&gt;
traditional light source.  When provoked in combat, Fire Giants have been&lt;br /&gt;
known to ignite their foes, taking great pleasure in watching them burn.&lt;br /&gt;
Fire Giants also have the capability to set their own blood alight.&lt;br /&gt;
This dramatically increases their ferocity in combat.&lt;br /&gt;
&lt;br /&gt;
Despite the fact that they are substandard spellcasters, Fire Giants&lt;br /&gt;
perform admirably when working with fire magic.&lt;/div&gt;</summary>
		<author><name>LordTirran</name></author>
		
	</entry>
	<entry>
		<id>http://govbanned.info/index.php?title=Frost_Giants&amp;diff=49354</id>
		<title>Frost Giants</title>
		<link rel="alternate" type="text/html" href="http://govbanned.info/index.php?title=Frost_Giants&amp;diff=49354"/>
		<updated>2013-05-15T05:56:33Z</updated>

		<summary type="html">&lt;p&gt;LordTirran: Created page with &amp;quot;Frost Giants originally hail from the Frozen North.  Their eyes have a special adaptation that allows them to make out subtle details that others would miss in their snow-covered...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Frost Giants originally hail from the Frozen North.  Their eyes have a&lt;br /&gt;
special adaptation that allows them to make out subtle details that&lt;br /&gt;
others would miss in their snow-covered world.  Most Frost Giants have&lt;br /&gt;
icy-blue eyes and stark white hair.  While not as murderous as Fire Giants,&lt;br /&gt;
Frost Giants are still not above raiding &amp;amp; pillaging when the need arises.&lt;br /&gt;
&lt;br /&gt;
Frost Giants have the ability to summon an aura of frost to protect&lt;br /&gt;
themselves and their party from fire damage.  They can also focus the&lt;br /&gt;
frost into a damaging beam.  This damages a foe and potentially slows&lt;br /&gt;
them down.  Because they are accustomed to walking on ice and snow,&lt;br /&gt;
Frost Giants are more difficult to knock down than members of other races.&lt;br /&gt;
&lt;br /&gt;
Despite the fact that they are substandard spellcasters, Frost Giants&lt;br /&gt;
perform admirably when working with cold or water magic.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Information on the Quest to become a Frost giant can be found on the page for Water Realm  in the Lord Areas . &lt;br /&gt;
&lt;br /&gt;
Frost Giants have three main racial commands that set them apart . They are Frostaura , Frost strike , and Surefoot .&lt;/div&gt;</summary>
		<author><name>LordTirran</name></author>
		
	</entry>
	<entry>
		<id>http://govbanned.info/index.php?title=Category:Firerealm_Proper&amp;diff=49338</id>
		<title>Category:Firerealm Proper</title>
		<link rel="alternate" type="text/html" href="http://govbanned.info/index.php?title=Category:Firerealm_Proper&amp;diff=49338"/>
		<updated>2013-05-12T18:39:06Z</updated>

		<summary type="html">&lt;p&gt;LordTirran: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Firerealm}}&lt;br /&gt;
&lt;br /&gt;
''The realm of fire is a place devoid of all caring and compassion for life. Eternally burning for conquest of new worlds, the Lord of the Fire elementals has left his realms secrets protected by fearsome guardians which defend it from a cruel order of priests, bent on cleansing wickedness and sloth from every world, as well as any other outsiders.''&lt;br /&gt;
&lt;br /&gt;
'''Builder:''' Ducer&lt;br /&gt;
&lt;br /&gt;
== Directions ==&lt;br /&gt;
&lt;br /&gt;
[[Planeshift]] to [[:Category:Firerealm|Firerealm]]&lt;br /&gt;
&lt;br /&gt;
== Connections ==&lt;br /&gt;
[[:Category:Cinderheim|Cinderheim]] is located 2n u from shift.&lt;br /&gt;
&lt;br /&gt;
== Navigation ==&lt;br /&gt;
2n e leads to a 1 way portal to Nowhere&amp;lt;br&amp;gt;&lt;br /&gt;
3s w d leads to the Ember Forge subarea&amp;lt;br&amp;gt;&lt;br /&gt;
3n 3e leads to the Lava River, where you can find Puritan and his buddies.&amp;lt;br&amp;gt;&lt;br /&gt;
3n 3e u leads to the elemental area of FireRealm&amp;lt;br&amp;gt;&lt;br /&gt;
3n 3e u n u e leads to the Great Inferno subarea&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Adventuring ==&lt;br /&gt;
The Fire shift is extremely tame granted you have no Flame Crusaders. Usually takes 1-2 tanks only. The Great Inferno subarea, as well as the Fire elemental area can get extremely swarmy. The Lava naga in proper will migraine, and the Ember Hulk stomps. Beware, as well, because the Lost/Flame Crusaders will disarm and a Ember Hulk/Crusader room can be extremely nasty for your weapons.&lt;br /&gt;
&lt;br /&gt;
== Quest for Fire Giant ==&lt;br /&gt;
&lt;br /&gt;
*needs to have rest of quest added*&lt;br /&gt;
&lt;br /&gt;
Beginning point for this quest is the Fire Giant Zaltir &lt;br /&gt;
&lt;br /&gt;
After taking shift PP to Zaltir and then say Start . &lt;br /&gt;
&lt;br /&gt;
[[Category: Firerealm]]&lt;br /&gt;
[[Category: Lord Areas]]&lt;/div&gt;</summary>
		<author><name>LordTirran</name></author>
		
	</entry>
	<entry>
		<id>http://govbanned.info/index.php?title=Category:Plane_Of_Water&amp;diff=49330</id>
		<title>Category:Plane Of Water</title>
		<link rel="alternate" type="text/html" href="http://govbanned.info/index.php?title=Category:Plane_Of_Water&amp;diff=49330"/>
		<updated>2013-05-10T03:08:57Z</updated>

		<summary type="html">&lt;p&gt;LordTirran: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Water}}&lt;br /&gt;
&lt;br /&gt;
''The Elemental Plane of Water is a plane consisting entirely of liquid. The beings that call this plane home are usually very peaceful unless summoned to another plane. There they either follow the commands of the one who summoned them or go berserk trying to find a way home. However, strange things have begun to happen in the Elemental Planes, and the Plane of Water is no different. Normally placid elementals have become violent beasts, attacking anyone and anything that invades their domain.''&lt;br /&gt;
&lt;br /&gt;
'''Builder:''' Crowe&lt;br /&gt;
&lt;br /&gt;
== Directions ==&lt;br /&gt;
&lt;br /&gt;
[[Planeshift|Plane]] to [[:Category:Water|Water]].&lt;br /&gt;
&lt;br /&gt;
== Connections ==&lt;br /&gt;
&lt;br /&gt;
[[:Category:Reckoning|Reckoning]]: 3dwd from shift.&lt;br /&gt;
&lt;br /&gt;
== Navigation ==&lt;br /&gt;
&lt;br /&gt;
maelstrom: s e from shift.  Alternate directions include 4n e or 2n e n.&lt;br /&gt;
&lt;br /&gt;
[[lloydable]] room (Stone Shelter): 2n e u. Or n e n u. Or s e s u (passing by Maelstrom on your way).&lt;br /&gt;
&lt;br /&gt;
From stone shelter to maelstrom: d n.&lt;br /&gt;
&lt;br /&gt;
The area is mostly a 4x4x4 or 5x5x5 cube, or so it seems. Not much bigger or smaller than that though, that's for sure.&amp;lt;br&amp;gt;&lt;br /&gt;
There are a few minor irregularities in the exits. That is to say, you won't always get back to the same room if you backtrack your steps. If you run here more often, it's useful to know roughly where backtracking will and will not take tou back to where you came from.&lt;br /&gt;
&lt;br /&gt;
If you go down from the stone shelter, the rooms e, se, s, sw, w, su, n and the stone shelter itself are all directly connected without any irregularities. So if the anchor is in place, that's a great set of rooms to get some xp in without getting lost. Feel free to expand this knowledge with more rooms connected here that allow backtracking. (I am pretty sure down from the shelter, 2 rooms in any direction are okay. ee, ww, nn, ss, dd. Need to check on ne, nw, nu, nd, en, es, eu, ed, wn, ws, wu, wd, sd.)&lt;br /&gt;
&lt;br /&gt;
== Adventuring ==&lt;br /&gt;
This is a nice place for a group of ~5 to get exp.  It only has one sentinel mob at shift, and you can get a [[Ring Of Water]] by killing one of the three [[Deadly Water Elemental|deadlies]].&lt;br /&gt;
&lt;br /&gt;
Almost every room in this [[:Category:Lord Areas|area]] has eight exits.  This creates two problems for us:&lt;br /&gt;
*Sudden swarms can appear.  Sometimes you can get away with running some small group exp here, but more often than not you get suddenly slammed by a huge wave.  Sometimes this happens at shift, other times when spells are low.&lt;br /&gt;
*This area is hard to regen in.  Here are a few good places to regen:&lt;br /&gt;
**Inside the maelstrom.  From shift go s, e to reach the room with the maelstrom in it.  Enter the maelstrom, deal with the [[Surly Water Elemental|surly]] (stabber), and regen.  If you want to you can take on the  [[Water Elemental Ruler|water elemental ruler]] (who holds the [[Watermark Tattoo|tattoo]]) to the east.  Otherwise your group must portal out.&lt;br /&gt;
**The stone shelter: 2e n u from shift.  This is the [[lloydable]] room on this [[:Category:Lord Planes|plane]].  From here you can enter a nexus to [[:Category:Nothing|Nothing]] if you choose.&lt;br /&gt;
**[[:Category:Thorngate|Thorngate]].  If you win a fight by the skin of your teeth you might as well go back home and regen up proper.  Consider making a [[Create Shrine|shrine]] 2e.  Retake shift when you're good and ready.&lt;br /&gt;
&lt;br /&gt;
**If you see a room with 3 invis mobs on scan (red eyes), that's icesphere room.&lt;br /&gt;
&lt;br /&gt;
eventually these mobs will get their own pages, but for now here's the levels of some of the mobs in water proper:&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Mob name&lt;br /&gt;
| Level&lt;br /&gt;
| Comment&lt;br /&gt;
|-&lt;br /&gt;
|A lesser Water Elemental&lt;br /&gt;
|140&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
|A water elemental&lt;br /&gt;
|142&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
|A large water elemental&lt;br /&gt;
|145&lt;br /&gt;
|Some are stabbers&lt;br /&gt;
|-&lt;br /&gt;
|A water viper&lt;br /&gt;
|150&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
|A deadly Water Elemental&lt;br /&gt;
|150&lt;br /&gt;
|Some have bows, some have [[Ring Of Water|rings of water]]&lt;br /&gt;
|-&lt;br /&gt;
|A huge water elemental&lt;br /&gt;
|155&lt;br /&gt;
|Sentinel, some are thieves, some are casters&lt;br /&gt;
|-&lt;br /&gt;
|A storm wyrm&lt;br /&gt;
|160&lt;br /&gt;
|Wears storm-skin cloaks, has breath&lt;br /&gt;
|-&lt;br /&gt;
|The Greater Water Elemental&lt;br /&gt;
|165&lt;br /&gt;
|Shift mob, sentinel&lt;br /&gt;
|-&lt;br /&gt;
|A surly water elemental&lt;br /&gt;
|175&lt;br /&gt;
|Stabber&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category: Lord Areas]]&lt;br /&gt;
[[Category: Water]]&lt;br /&gt;
&lt;br /&gt;
== Frost Giant Quest ==&lt;br /&gt;
&lt;br /&gt;
Get a group together of approx 6-10 People . &lt;br /&gt;
&lt;br /&gt;
Shift for this run is Water . After shift you will need to Portal to Rholm to start the Quest . &lt;br /&gt;
&lt;br /&gt;
When you start the quest Rholm will tell you of an area that has been frozen by a powerful spirit . &lt;br /&gt;
&lt;br /&gt;
At this point Shift home and regen . Shift again to water and find the Ice Efreet . When the giant in question walks into the room it will say &lt;br /&gt;
&lt;br /&gt;
upon entering the room with Ice Effreet &lt;br /&gt;
The Essence of the Frost flows through &amp;lt;giant name here&amp;gt;!&lt;br /&gt;
&amp;lt;giant name here&amp;gt;  roars with pleasure!&lt;br /&gt;
&lt;br /&gt;
At this point you could theoretically flee and return to Rholm , however you can kill the efreet first and get his loot. &lt;br /&gt;
&lt;br /&gt;
PP back to Rholm and He will tell you that you have discovered your Elemental Essence. &lt;br /&gt;
He will ask if you are ready to become a Frost Giant . Say Ready and go through the process.&lt;br /&gt;
At the end of the process he will ask if you wish to Re-roll . The choice is completely yours . When I went through it I did and gained double my mana (up to 1100 now) and lost 2.3 K HP .&lt;/div&gt;</summary>
		<author><name>LordTirran</name></author>
		
	</entry>
	<entry>
		<id>http://govbanned.info/index.php?title=Giants&amp;diff=49329</id>
		<title>Giants</title>
		<link rel="alternate" type="text/html" href="http://govbanned.info/index.php?title=Giants&amp;diff=49329"/>
		<updated>2013-05-10T02:25:25Z</updated>

		<summary type="html">&lt;p&gt;LordTirran: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| cellpadding=&amp;quot;25&amp;quot; align=&amp;quot;right&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ '''&amp;lt;big&amp;gt;Giant Statistics Tables&amp;lt;/big&amp;gt;'''&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#efefef&amp;quot; colspan=6 | [[:Category: Lowmort |Lowmort]]-[[:Category: Tiers |Tier]] Giant [[:Category: Statistics |Statistics]] by [[:Category: Classes |Class]]&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#efefef&amp;quot; | &amp;lt;small&amp;gt; &amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#eeeeff&amp;quot; | &amp;lt;small&amp;gt;[[:Category: Berserkers |bzk]], [[:Category: Bodyguards |bod]], [[:Category: Paladins |pal]],&amp;lt;br&amp;gt; [[:Category: Warriors |war]]&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#eeeeff&amp;quot; | &amp;lt;small&amp;gt;[[:Category: Assassins |asn]], [[:Category: Mages |mag]], [[:Category: Mindbenders |mnd]],&amp;lt;br&amp;gt; [[:Category: Psionicists |psi]], [[:Category: Sorcerers |sor]], [[:Category: Wizards |wzd]]&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#eeeeff&amp;quot; | &amp;lt;small&amp;gt;[[:Category: Clerics |cle]], [[:Category: Druids |dru]], [[:Category: Priests |prs]]&amp;lt;br&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#eeeeff&amp;quot; | &amp;lt;small&amp;gt;[[:Category: Archers |arc]], [[:Category: Black Circle Initiates |bci]], [[:Category: Fusiliers |fus]],&amp;lt;br&amp;gt; [[:Category: Monks |mon]], [[:Category: Rogues |rog]], [[:Category: Shadowfists |shf]]&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#eeeeff&amp;quot; | &amp;lt;small&amp;gt;[[:Category: Rangers |ran]]&amp;lt;br&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffeeee&amp;quot; | [[Strength     |Str]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#eeffee&amp;quot; | 18–25 '''(28)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 17–22 '''(25)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 17–22 '''(25)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 17–22 '''(25)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 17–22 '''(25)'''&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffeeee&amp;quot; | [[Intelligence |Int]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 09–14 '''(17)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#eeffee&amp;quot; | 10–17 '''(20)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 09–14 '''(17)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 09–14 '''(17)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 09–14 '''(17)'''&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffeeee&amp;quot; | [[Wisdom       |Wis]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 09–14 '''(17)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 09–14 '''(17)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#eeffee&amp;quot; | 10–17 '''(20)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 09–14 '''(17)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 09–14 '''(17)'''&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffeeee&amp;quot; | [[Dexterity    |Dex]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 11–16 '''(19)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 11–16 '''(19)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 11–16 '''(19)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#eeffee&amp;quot; | 12–19 '''(22)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 11–16 '''(19)'''&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffeeee&amp;quot; | [[Constitution |Con]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 17–22 '''(25)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 17–22 '''(25)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 17–22 '''(25)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 17–22 '''(25)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#eeffee&amp;quot; | 18–25 '''(28)'''&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#efefef&amp;quot; colspan=6 | [[:Category: Hero |Hero]]-[[:Category: Tiers |Tier]] Giant [[:Category: Statistics |Statistics]] by [[:Category: Classes |Class]]&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#efefef&amp;quot; | &amp;lt;small&amp;gt; &amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#eeeeff&amp;quot; | &amp;lt;small&amp;gt;[[:Category: Berserkers |bzk]], [[:Category: Bodyguards |bod]], [[:Category: Paladins |pal]],&amp;lt;br&amp;gt; [[:Category: Warriors |war]]&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#eeeeff&amp;quot; | &amp;lt;small&amp;gt;[[:Category: Assassins |asn]], [[:Category: Mages |mag]], [[:Category: Mindbenders |mnd]],&amp;lt;br&amp;gt; [[:Category: Psionicists |psi]], [[:Category: Sorcerers |sor]], [[:Category: Wizards |wzd]]&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#eeeeff&amp;quot; | &amp;lt;small&amp;gt;[[:Category: Clerics |cle]], [[:Category: Druids |dru]], [[:Category: Priests |prs]]&amp;lt;br&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#eeeeff&amp;quot; | &amp;lt;small&amp;gt;[[:Category: Archers |arc]], [[:Category: Black Circle Initiates |bci]], [[:Category: Fusiliers |fus]],&amp;lt;br&amp;gt; [[:Category: Monks |mon]], [[:Category: Rogues |rog]], [[:Category: Shadowfists |shf]]&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#eeeeff&amp;quot; | &amp;lt;small&amp;gt;[[:Category: Rangers |ran]]&amp;lt;br&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffeeee&amp;quot; | [[Strength     |Str]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#eeffee&amp;quot; | 25–30 '''(33)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 22–24 '''(27)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 22–24 '''(27)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 22–24 '''(27)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 22–24 '''(27)'''&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffeeee&amp;quot; | [[Intelligence |Int]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 14–16 '''(19)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#eeffee&amp;quot; | 17–22 '''(25)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 14–16 '''(19)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 14–16 '''(19)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 14–16 '''(19)'''&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffeeee&amp;quot; | [[Wisdom       |Wis]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 14–16 '''(19)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 14–16 '''(19)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#eeffee&amp;quot; | 17–22 '''(25)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 14–16 '''(19)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 14–16 '''(19)'''&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffeeee&amp;quot; | [[Dexterity    |Dex]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 16–18 '''(21)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 16–18 '''(21)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 16–18 '''(21)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#eeffee&amp;quot; | 19–24 '''(27)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 16–18 '''(21)'''&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffeeee&amp;quot; | [[Constitution |Con]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 22–24 '''(27)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 22–24 '''(27)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 22–24 '''(27)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 22–24 '''(27)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#eeffee&amp;quot; | 25–30 '''(33)'''&lt;br /&gt;
|-&lt;br /&gt;
|+ align=&amp;quot;bottom&amp;quot; | &amp;lt;small&amp;gt;NOTES: ''numbers in each cell above are'' initial trained value – maximum trainable value '''(maximum allowable value for non-[[Devotion |devotees]])'''; ''[[:Category: Classes |class]] [[Prime Requisite |prime requisites]] are'' &amp;lt;font color=green&amp;gt;green&amp;lt;/font&amp;gt;.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
''Giants appear like extremely overgrown [[Humans |humans]], yet as their great [[Strength |strength]] is evident to the naked eye, so is their lack of [[Intelligence |wit]] and [[Wisdom |wisdom]].  They are Incredibly [[Strength |strong]] and [[Constitution |hardy]], more so than most any other [[:Category: Races |race]]; yet are also probably the [[Intelligence |dumbest]].  They are usually shunned by other [[:Category: Races |races]], but many people prefer to follow a giant into combat. While excelling in combat, Giants almost never develop a very good capacity to use magic.''&lt;br /&gt;
&lt;br /&gt;
* '''Abbreviation:''' Gia.&lt;br /&gt;
&lt;br /&gt;
* '''[[:Category: Languages |Language(s)]]:''' [[Common Language |Common]], [[Giantish Language |Giantish]].&lt;br /&gt;
&lt;br /&gt;
* '''[[:Category: Racials |Racial(s)]]:''' [[Racial Powerswing|Powerswing]].&lt;br /&gt;
&lt;br /&gt;
* '''[[Racial Size |Racial Size]]:''' very large.&lt;br /&gt;
&lt;br /&gt;
* '''[[Racial TNL |Racial TNL]]:''' 1428 XP.&lt;br /&gt;
&lt;br /&gt;
* '''Well-Suited to Be:''' [[:Category: Berserkers |berserkers]], [[:Category: Bodyguards |bodyguards]], [[:Category: Warriors |warriors]].&lt;br /&gt;
&lt;br /&gt;
* '''Ill-Suited to Be:''' [[:Category: Archers |archers]], [[:Category: Assassins |assassins]],  [[:Category: Clerics |clerics]], [[:Category: Druids |druids]], [[:Category: Mages |mages]],  [[:Category: Priests |priests]], [[:Category: Psionicists |psionicists]], [[:Category: Rogues |rogues]], [[:Category: Sorcerers |sorcerers]].&lt;br /&gt;
&lt;br /&gt;
== Diplomatic Corps ==&lt;br /&gt;
&lt;br /&gt;
Giants may participate in the Diplomatic Corps every 10 levels at lowmort. All Giants should report to [[Nhug|Nhug]] when they are ready to begin.&lt;br /&gt;
&lt;br /&gt;
== Comments ==&lt;br /&gt;
&lt;br /&gt;
Giants get an enormous amount of HP, more than any other race, remort or creatable. This makes them absurdly big regardless of class. However, their dexterity (and thus dodging) is poor and they lack natural armor, so in combat they tend to lose the HP at a faster pace. Due to this flaw they make exceptional berserkers (berserkers are highly resistant to damage). &lt;br /&gt;
&lt;br /&gt;
Giants also have a racial damage modifier and considerable strength, so they make excellent warriors and other brute classes.&lt;br /&gt;
&lt;br /&gt;
Their powerswing ability makes them very proficient with two-handed weapons, allowing them to deal more damage than races without it - thus paladins are also a possible career (paladins use two-handed swords).&lt;br /&gt;
&lt;br /&gt;
Giant stealth is bad, archery as well, and casting ability is laughable.&lt;br /&gt;
&lt;br /&gt;
== Elemental Giants ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Elemental Giants are subgroups of the Giant race that have somehow&lt;br /&gt;
been imbued with Elemental magic.  This Elemental nature that permeates&lt;br /&gt;
their being gives these Giants access to a variety of unique abilities.&lt;br /&gt;
It also allows Elemental Giants to cast more spells before resting than&lt;br /&gt;
ordinary Giants.&lt;br /&gt;
&lt;br /&gt;
Despite their distinct nature, Elemental Giants share many similarities&lt;br /&gt;
with their more common cousins.  All Giants are massive creatures that&lt;br /&gt;
are incredibly strong and extremely hardy.  They all have a fondness of&lt;br /&gt;
eating corpses and they all excel at using two-handed weapons.&lt;br /&gt;
&lt;br /&gt;
Like ordinary Giants, Elemental Giants are, generally speaking, atrocious&lt;br /&gt;
spell-casters.  However, their Elemental nature allows them to fare better&lt;br /&gt;
than normal with certain specific types of magic.  This magical affinity&lt;br /&gt;
means that Elemental Giants will have better success when casting certain&lt;br /&gt;
types of spells, and they will expend less magical energy while doing so.&lt;br /&gt;
&lt;br /&gt;
There is an important distinction between Elemental Giants and true&lt;br /&gt;
Elementals.  True Elementals are entirely composed of their corresponding&lt;br /&gt;
element, be it Fire, Air, Earth, or Water.  Elemental Giants remain beings&lt;br /&gt;
of flesh and blood.&lt;br /&gt;
&lt;br /&gt;
Giants are eligible to become Elemental Giants at Lord Level 25. &lt;br /&gt;
The Following Elements are Available along with their Corresponding Element &lt;br /&gt;
&lt;br /&gt;
Fire Giant - Fire &lt;br /&gt;
&lt;br /&gt;
Cloud Giant - Air&lt;br /&gt;
&lt;br /&gt;
Stone Giant - Earth &lt;br /&gt;
&lt;br /&gt;
Water Giant - Water &lt;br /&gt;
&lt;br /&gt;
[[Category: Creatable Races]]&lt;/div&gt;</summary>
		<author><name>LordTirran</name></author>
		
	</entry>
	<entry>
		<id>http://govbanned.info/index.php?title=Category:World_Tree&amp;diff=49151</id>
		<title>Category:World Tree</title>
		<link rel="alternate" type="text/html" href="http://govbanned.info/index.php?title=Category:World_Tree&amp;diff=49151"/>
		<updated>2013-04-20T23:54:06Z</updated>

		<summary type="html">&lt;p&gt;LordTirran: /* Connections */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''Once upon a time, a long long time ago, a tree called Yggdrasil grew tall in the area outside of Solace. But men, being as they are, saw only that chopping it down would provide them with a lot of wood with which to build their houses and shops. A battleworn goblin carved up the remainder and used it to create a business for himself.''&lt;br /&gt;
&lt;br /&gt;
''But the World Ash is immortal, or so the legends say. If it dies, the world dies. And since the world is still here, so must the World Tree still be ... somewhere.''&lt;br /&gt;
&lt;br /&gt;
''Unlike in the past, you can no longer just walk up to it and climb its branches. You must seek out its hidden entrance. Once there, if you can find them, you will find memories of places you thought had left this plane forever. Instead, the World Tree has captured their escenses and provides you with memories... and new experiences.''&lt;br /&gt;
&lt;br /&gt;
'''Level Range:''' 25-30&lt;br /&gt;
&lt;br /&gt;
'''Builder:''' Cerdwyn&lt;br /&gt;
&lt;br /&gt;
== Directions ==&lt;br /&gt;
&lt;br /&gt;
Walking route from Sol: 3e, 11s, e, 2s, enter pile.&lt;br /&gt;
Walking route from [[Aelmon]]: 17w, s, 5w, 3s, d, 2s, enter pile.&lt;br /&gt;
&lt;br /&gt;
[[Portal |Portaling]] point(s) suggested: [[Goldmoon]], 2s, enter pile.&lt;br /&gt;
&lt;br /&gt;
== Connections ==&lt;br /&gt;
&lt;br /&gt;
* [[:Category: Crystalmir Lake|Crystalmir Lake]] ([[Crystalmir Lake Map|map]])&lt;br /&gt;
* [[:Category: Zodiac| Zodiac]] ([[Zodiac Map|map]])&lt;br /&gt;
* [[:Category: Tower Aracana Excelsis| Arcana Excelsis]]&lt;br /&gt;
&lt;br /&gt;
== Navigation ==&lt;br /&gt;
&lt;br /&gt;
The tree is actually not that large, three levels connected with vertical trunk rooms. Of note are the portals on the tips and edges of the levels (''enter glow'') which connect randomly across the tree.&lt;br /&gt;
&lt;br /&gt;
== Adventuring ==&lt;br /&gt;
&lt;br /&gt;
Demons and similar beasts roam across the tree, but some interesting mobs can be found which may require paying attention to (for example the lizardmen pianist). The end-portals will probably be linked to other areas over time, but for now they haphazardly (and randomly) connect across the tree itself.&lt;br /&gt;
&lt;br /&gt;
[[Category: Lowmort 21-30 Areas]]&lt;/div&gt;</summary>
		<author><name>LordTirran</name></author>
		
	</entry>
</feed>