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	<id>http://govbanned.info/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Ivrin</id>
	<title>AvatarWiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="http://govbanned.info/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Ivrin"/>
	<link rel="alternate" type="text/html" href="http://govbanned.info/index.php/Special:Contributions/Ivrin"/>
	<updated>2026-04-04T16:40:06Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.33.0</generator>
	<entry>
		<id>http://govbanned.info/index.php?title=Spirits_Of_Eragora_Quest&amp;diff=59975</id>
		<title>Spirits Of Eragora Quest</title>
		<link rel="alternate" type="text/html" href="http://govbanned.info/index.php?title=Spirits_Of_Eragora_Quest&amp;diff=59975"/>
		<updated>2025-06-06T13:18:48Z</updated>

		<summary type="html">&lt;p&gt;Ivrin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a hero quest, lords need not apply. The quest holds MANY variables but so far the results have shown to be consistent - there are no random results for a given action.&lt;br /&gt;
&lt;br /&gt;
# Go to the [[Faceless Statue]] in [[:Category:River Etuan|River Etuan]]. It is located east of [[Asimov]] and is accessible during the day, and with proper detects.&lt;br /&gt;
# Once next to it, wake it up by addressing it with a keyword appropriately inscribed on its forehead. Communication with it is [[Tell|rather straightforward]].&lt;br /&gt;
# You get to hunt relics! There appears to be a single relic per area, usually on bosses. So far 8 have been found. You will only get to imbue 3.&lt;br /&gt;
# Once you have 3 desired relics, return to it, wake it up and follow the instructions. At any point tell it to cancel to get the item into an unwearable (but identifiable) state, if you exit the chamber (through the pillar).&lt;br /&gt;
# Giving 3rd relic will finalize the item. You're done. Gain [[Spirits Of Eragora Insignia]].&lt;br /&gt;
# Relics won't appear on mobs unless someone who has started the quest is in the group.&lt;br /&gt;
&lt;br /&gt;
What IS the item? Always a gauntlet (hands slot), at lvl54, with major-ward, bless, dark, glow and magic flags. So far four have been found and they correspond to the player's class.&lt;br /&gt;
&lt;br /&gt;
=== Items ===&lt;br /&gt;
* Arc, Fus, Sld: '''Gauntlets of the Farstrider''', +5 HR.  You are unable to give monocle and shawl to get 4 archery mods.  &lt;br /&gt;
* Wzd, Mag, Psi, Cle, Viz, Sor, Stm, Mnd, Shf, Prs: '''Gauntlets of the Magence''': Blank.&lt;br /&gt;
* War, Bod, Pal, Bzk, Bld, Mon: '''Gauntlets of the Predator''': +3HR.&lt;br /&gt;
* Asn, BCI, Rog, Dru: '''Gauntlets of the Moonstalker''': +4HR.&lt;br /&gt;
  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Relics ===&lt;br /&gt;
What do relics do? They do different stuff for different classes (types of gauntlet). Table below has a list of tested combinations, so far. Feel free to fill in the blanks.&lt;br /&gt;
&lt;br /&gt;
{|  class=&amp;quot;sortable&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;text-align:left&amp;quot;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|'''Mob/Item'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|'''Farstrider'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|'''Magence'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|'''Predator'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|'''Moonstalker'''&lt;br /&gt;
|-&lt;br /&gt;
| [[Deacon (Halfling's Paradise)|Deacon]] / Ulexite Monocle&lt;br /&gt;
| +held/+acc&lt;br /&gt;
| +3% healpower&lt;br /&gt;
| +3 DR&lt;br /&gt;
| +longshot/+acc&lt;br /&gt;
|-&lt;br /&gt;
| [[Sou f'Fle]] / Bone Ring&lt;br /&gt;
| +5% resist cold&lt;br /&gt;
| +5% resist cold&lt;br /&gt;
| +5% resist cold&lt;br /&gt;
| +1% stealth&lt;br /&gt;
|- &lt;br /&gt;
| [[Zurik The Elder Shaman|Zurik]] / Statuette Of The Hunter&lt;br /&gt;
| +1% hp regen&lt;br /&gt;
| +1% mana regen&lt;br /&gt;
| +1% hp regen&lt;br /&gt;
| +1% hp regen&lt;br /&gt;
|-&lt;br /&gt;
| [[Portia]] / Blood Amulet&lt;br /&gt;
| +5% poison resist&lt;br /&gt;
| +1% spellpower&lt;br /&gt;
| +1% meleepower&lt;br /&gt;
| +3 DR&lt;br /&gt;
|-&lt;br /&gt;
| [[Akrikto]] / Red Clay Helm&lt;br /&gt;
| +5% resist cursed&lt;br /&gt;
| +20 mana&lt;br /&gt;
| +20 mana&lt;br /&gt;
| +3% healpower&lt;br /&gt;
|-&lt;br /&gt;
| [[Captain Tyrana|Tyrana]] / Sundew Shawl&lt;br /&gt;
| +crit/+ls&lt;br /&gt;
| -10 AC&lt;br /&gt;
| -10 AC&lt;br /&gt;
| +crit/+held&lt;br /&gt;
|-&lt;br /&gt;
| [[The High Overseer|Overseer]] / Etched Obsidian Shield&lt;br /&gt;
| +2 STR/DEX&lt;br /&gt;
| +2 INT/WIS&lt;br /&gt;
| +2 STR/DEX&lt;br /&gt;
| +20 mana&lt;br /&gt;
|-&lt;br /&gt;
| [[Apprentice-Wizard Arakos|Arakos]] / Bracelet Of Stone And Thorns&lt;br /&gt;
| &lt;br /&gt;
| -5% deathxp&lt;br /&gt;
| -5% deathxp&lt;br /&gt;
| -5% deathxp&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Druids &amp;lt;b&amp;gt;do not&amp;lt;/b&amp;gt; get +3% heal power from monocle; they get +longshot/+acc modifiers as listed in the table, nothing from helm.  (My druid got +3% heal power moonstalker gaunts somehow...)&lt;br /&gt;
&lt;br /&gt;
(Yes, even sorcerers get +3% heal power from the monocle.)&lt;br /&gt;
&lt;br /&gt;
[[Category:Quests In River Etuan]]&lt;br /&gt;
[[Category:Insignia Quests]]&lt;br /&gt;
[[Category:Hero Quests]]&lt;/div&gt;</summary>
		<author><name>Ivrin</name></author>
		
	</entry>
	<entry>
		<id>http://govbanned.info/index.php?title=Snow_Leopardskin_Cloak&amp;diff=59641</id>
		<title>Snow Leopardskin Cloak</title>
		<link rel="alternate" type="text/html" href="http://govbanned.info/index.php?title=Snow_Leopardskin_Cloak&amp;diff=59641"/>
		<updated>2024-11-20T11:27:55Z</updated>

		<summary type="html">&lt;p&gt;Ivrin: Fixed a typo in the mob name mentioned in the Directions section.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''This white cloak is marked with black rosette-like spots, which look much like dappled light falling on snow. Apart from appearing to be warm and very stylish, you cannot help but wonder if it would look even more so on its original owner.''&lt;br /&gt;
&lt;br /&gt;
 Armor class is 10-12.&lt;br /&gt;
 Modifies save vs ice by -20 continuous&lt;br /&gt;
 'move hidden    '  continuous&lt;br /&gt;
 Modifies armor class by -25 continuous&lt;br /&gt;
 Modifies mana by 50 continuous&lt;br /&gt;
&lt;br /&gt;
'''Keyword(s):''' fur leopard cloak&amp;lt;br&amp;gt;&lt;br /&gt;
'''[[:Category: Object Types |Type]]:''' [[:Category: Armor|armor]]&amp;lt;br&amp;gt;&lt;br /&gt;
'''[[:Category: Object Flags |Flag(s)]]:''' anti-good, ice-ward&amp;lt;br&amp;gt;&lt;br /&gt;
'''[[Object Slots |Slot(s)]]:''' &amp;lt;worn about body&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''[[Object Weight |Weight]]:''' 8 lbs&amp;lt;br&amp;gt;&lt;br /&gt;
'''[[Object Level |Level(s)]]:''' 51&amp;lt;br&amp;gt;&lt;br /&gt;
'''[[Object Quality |Quality]]:''' 200 hps&amp;lt;br&amp;gt;&lt;br /&gt;
'''[[:Category: Areas |Area]]:''' [[:Category: Glyntaff Pass| Glyntaff Pass]] ([[Glyntaff Pass Map |Map]])&amp;lt;br&amp;gt;&lt;br /&gt;
'''[[:Category: Mobs |Mob(s)]]:''' &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Comments ==&lt;br /&gt;
&lt;br /&gt;
Usually only available after a reboot, but not always.&lt;br /&gt;
&lt;br /&gt;
== Directions ==&lt;br /&gt;
&lt;br /&gt;
Walking Route from Alcwyn: w, u, enter cleft, mob wonders.&lt;br /&gt;
&lt;br /&gt;
[[Category: Gear In Glyntaff Pass]]&lt;br /&gt;
[[Category: Armor]]&lt;br /&gt;
[[Category: Skin Items]]&lt;br /&gt;
[[Category: Saving-Throw Gear]]&lt;br /&gt;
[[Category: Gear That Applies Move Hidden]]&lt;br /&gt;
[[Category: Hero Mana Gear]]&lt;br /&gt;
[[Category: Hero Tank Gear]]&lt;br /&gt;
[[Category: About Body Mana Gear]]&lt;br /&gt;
[[Category: About Body Tank Gear]]&lt;br /&gt;
[[Category: Vizier Gear]]&lt;/div&gt;</summary>
		<author><name>Ivrin</name></author>
		
	</entry>
	<entry>
		<id>http://govbanned.info/index.php?title=Embed&amp;diff=58707</id>
		<title>Embed</title>
		<link rel="alternate" type="text/html" href="http://govbanned.info/index.php?title=Embed&amp;diff=58707"/>
		<updated>2023-08-30T05:57:38Z</updated>

		<summary type="html">&lt;p&gt;Ivrin: Added list of possible outcomes, to warn users about the possibility to shatter gems or explode the item.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''Some [[:Category: Characters |characters]] have the ability to embed particular [[:Category: Gemstones |gemstones]] into [[:Category: Objects |objects]].  If the right combination of [[:Category: Gemstones |gemstones]] is embedded into the right [[:Category: Objects |item]], then a player can attempt to [[Manifest |manifest]] that [[:Category: Objects |item]] into something more powerful.''&lt;br /&gt;
&lt;br /&gt;
Prerequisite(s): [[Gem Lore |Gem Lore]], [[Weapon Lore |Weapon Lore]].&lt;br /&gt;
&lt;br /&gt;
Syntax: embed &amp;lt;[[Perfect Gemstones |perfect-gemstone]]&amp;gt; &amp;lt;[[:Category: Objects |object]]&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
Possible outcomes:&lt;br /&gt;
&lt;br /&gt;
'''Success''': You embed the gemstone.&lt;br /&gt;
&lt;br /&gt;
'''Failure''': You fail to embed.&lt;br /&gt;
&lt;br /&gt;
'''Fumble''': The gemstone shatters.&lt;br /&gt;
&lt;br /&gt;
'''Catastrophic Fumble''': The item explodes.&lt;br /&gt;
&lt;br /&gt;
If you fail to embed you lose 10% of your practiced ability in this skill.  &lt;br /&gt;
&lt;br /&gt;
It's a good idea to practice embed to adept if you fail an attempt.  This way you minimize your chances of shattering a perfect gemstone.  &lt;br /&gt;
&lt;br /&gt;
Lord 800+ warriors have a skill that makes them virtually no-fail, but in general, the same rules apply to embedding as for [[Sharpen Weapon|sharpening]].&lt;br /&gt;
&lt;br /&gt;
[[Category: Skills And Spells]]&lt;br /&gt;
[[Category: Skills]]&lt;br /&gt;
[[Category: Bodyguard Lowmort Skills And Spells]]&lt;br /&gt;
[[Category: Warrior Lowmort Skills And Spells]]&lt;br /&gt;
[[Category: Skill Commands]]&lt;/div&gt;</summary>
		<author><name>Ivrin</name></author>
		
	</entry>
	<entry>
		<id>http://govbanned.info/index.php?title=Category:Lowmort_21-30_Tank_Gear&amp;diff=52652</id>
		<title>Category:Lowmort 21-30 Tank Gear</title>
		<link rel="alternate" type="text/html" href="http://govbanned.info/index.php?title=Category:Lowmort_21-30_Tank_Gear&amp;diff=52652"/>
		<updated>2017-11-16T21:25:50Z</updated>

		<summary type="html">&lt;p&gt;Ivrin: /* Recommended Gear */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Gear Quick-Links}}&lt;br /&gt;
&lt;br /&gt;
== Recommended Gear ==&lt;br /&gt;
&lt;br /&gt;
{{Tank Gear Page|&lt;br /&gt;
| light=[[Orb Of Sunshine]] or [[Severed Tentacle Of A Soul Squid]]&lt;br /&gt;
| finger=[[Darklin Carapace Ring]] or [[Rough Band Of Tin]]&lt;br /&gt;
| neck=[[Necklace Of Troll Teeth]] or [[Delicate Necklace]] or [[Granite Collar]]&lt;br /&gt;
| onbody=[[Willowmail Tunic]] or [[Chainmail Morning Breeze]]&lt;br /&gt;
| head=[[Captain Mutgar's Hat]] or [[Eyepatch]] or [[Black Cowl]]&lt;br /&gt;
| legs=[[Frilly Underwear]] or [[Willowmail Leggings]]&lt;br /&gt;
| feet=[[Calf Leather Boots]] or [[Pair Of Iron-Toed Boots]]&lt;br /&gt;
| hands=[[Fine Mesh Gloves]]&lt;br /&gt;
| arms=[[Pig Leather Sleeves]] or [[Willowmail Sleeves]] or [[Legacy Of King Vorin]]&lt;br /&gt;
| offhand=[[Scale Shield]] or [[Large Dwarven Shield]] or [[Silver Cavalry Shield]]&lt;br /&gt;
| aboutbody=[[Black And Silver Cloak]] or [[Orc Shaman's Cloak]] or [[Large Shadow Dragon Wings]] or [[Garland Of Stone]]&lt;br /&gt;
| waist=[[Wolfskin Pelt]]&lt;br /&gt;
| wrist=[[Gargoyle Bracer]]&lt;br /&gt;
| wield=[[Bone Sword]] or [[Titanium Claw]]&lt;br /&gt;
| held=[[Tattered Kite Shield]] or [[Mother Of Pearl]]&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
[[Category: Lowmort 21-30 Gear]]&lt;br /&gt;
[[Category: Tank Gear]]&lt;/div&gt;</summary>
		<author><name>Ivrin</name></author>
		
	</entry>
	<entry>
		<id>http://govbanned.info/index.php?title=Category:Lowmort_11-20_Tank_Gear&amp;diff=52651</id>
		<title>Category:Lowmort 11-20 Tank Gear</title>
		<link rel="alternate" type="text/html" href="http://govbanned.info/index.php?title=Category:Lowmort_11-20_Tank_Gear&amp;diff=52651"/>
		<updated>2017-11-16T21:24:44Z</updated>

		<summary type="html">&lt;p&gt;Ivrin: /* Recommended Gear */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Gear Quick-Links}}&lt;br /&gt;
&lt;br /&gt;
== Recommended Gear ==&lt;br /&gt;
&lt;br /&gt;
{{Tank Gear Page|&lt;br /&gt;
| light=[[Enchanted Torch, &amp;quot;Moonlight&amp;quot;]] or [[Orb Of Sunshine]]&lt;br /&gt;
| finger=[[Darklin Carapace Ring]]&lt;br /&gt;
| neck=[[Chitinous Cho-ja Wings]] or [[Heart Of Gold]] or [[Rat Fur Cloak]]&lt;br /&gt;
| onbody=[[Mithril Chestplate]] or [[Willowmail Tunic]]&lt;br /&gt;
| head=[[Captain Mutgar's Hat]] or [[Duergar Helm]]&lt;br /&gt;
| legs=[[Calf Leather Leggings]] or [[Frilly Underwear]] or [[Willowmail Leggings]]&lt;br /&gt;
| feet=[[Leather Boots With Mithril Plates]] or [[Calf Leather Boots]]&lt;br /&gt;
| hands=[[Tinker's Gloves]] or [[Obsidian Gauntlets]] or [[Diamondback Gauntlets]]&lt;br /&gt;
| arms=[[Pig Leather Sleeves]] or [[Calf Leather Sleeves]] or [[Willowmail Sleeves]]&lt;br /&gt;
| offhand=[[Great Shield, &amp;quot;Pride&amp;quot;]] or [[Large Obsidian Shield]] or [[Large Dwarven Shield]]&lt;br /&gt;
| aboutbody=[[White Healer's Baldric]] or [[Orc Shaman's Cloak]] or [[Black Cloak (Kingdom Of The Willows)]]&lt;br /&gt;
| waist=[[Rope Belt]]&lt;br /&gt;
| wrist=[[Weird Bracelet]]&lt;br /&gt;
| wield=[[Excalibur]] or [[Titanium Claw]] or [[Short Halberd (Deephome)]] or a weapon with the Invulnerability [[Rune]]&lt;br /&gt;
| held=[[Tattered Kite Shield]] or [[Mother Of Pearl]]&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
[[Category: Lowmort 11-20 Gear]]&lt;br /&gt;
[[Category: Tank Gear]]&lt;/div&gt;</summary>
		<author><name>Ivrin</name></author>
		
	</entry>
	<entry>
		<id>http://govbanned.info/index.php?title=Category:Lowmort_21-30_Tank_Gear&amp;diff=52650</id>
		<title>Category:Lowmort 21-30 Tank Gear</title>
		<link rel="alternate" type="text/html" href="http://govbanned.info/index.php?title=Category:Lowmort_21-30_Tank_Gear&amp;diff=52650"/>
		<updated>2017-11-16T21:24:21Z</updated>

		<summary type="html">&lt;p&gt;Ivrin: /* Recommended Gear */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Gear Quick-Links}}&lt;br /&gt;
&lt;br /&gt;
== Recommended Gear ==&lt;br /&gt;
&lt;br /&gt;
{{Tank Gear Page|&lt;br /&gt;
| light=[[Orb Of Sunshine]] or [[Severed Tentacle Of A Soul Squid]]&lt;br /&gt;
| finger=[[Darklin Carapace Ring]] or [[Rough Band Of Tin]]&lt;br /&gt;
| neck=[[Necklace Of Troll Teeth]] or [[Delicate Necklace]] or [[Granite Collar]]&lt;br /&gt;
| onbody=[[Willowmail Tunic]] or [[Chainmail Morning Breeze]]&lt;br /&gt;
| head=[[Captain Mutgar's Hat]] or [[Eyepatch]] or [[Black Cowl]]&lt;br /&gt;
| legs=[[Frilly Underwear]] or [[Willowmail Leggings]]&lt;br /&gt;
| feet=[[Pair Of Iron-Toed Boots]] or [[Calf Leather Boots]]&lt;br /&gt;
| hands=[[Fine Mesh Gloves]]&lt;br /&gt;
| arms=[[Pig Leather Sleeves]] or [[Willowmail Sleeves]] or [[Legacy Of King Vorin]]&lt;br /&gt;
| offhand=[[Scale Shield]] or [[Large Dwarven Shield]] or [[Silver Cavalry Shield]]&lt;br /&gt;
| aboutbody=[[Black And Silver Cloak]] or [[Orc Shaman's Cloak]] or [[Large Shadow Dragon Wings]] or [[Garland Of Stone]]&lt;br /&gt;
| waist=[[Wolfskin Pelt]]&lt;br /&gt;
| wrist=[[Gargoyle Bracer]]&lt;br /&gt;
| wield=[[Bone Sword]] or [[Titanium Claw]]&lt;br /&gt;
| held=[[Tattered Kite Shield]] or [[Mother Of Pearl]]&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
[[Category: Lowmort 21-30 Gear]]&lt;br /&gt;
[[Category: Tank Gear]]&lt;/div&gt;</summary>
		<author><name>Ivrin</name></author>
		
	</entry>
	<entry>
		<id>http://govbanned.info/index.php?title=Category:Lowmort_11-20_Melee_Weapons&amp;diff=52637</id>
		<title>Category:Lowmort 11-20 Melee Weapons</title>
		<link rel="alternate" type="text/html" href="http://govbanned.info/index.php?title=Category:Lowmort_11-20_Melee_Weapons&amp;diff=52637"/>
		<updated>2017-10-28T14:18:08Z</updated>

		<summary type="html">&lt;p&gt;Ivrin: /* Suggested Weapons */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Weapon Quick-Links}}&lt;br /&gt;
&lt;br /&gt;
== Suggested Weapons ==&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;sortable&amp;quot; border=&amp;quot;2&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;text-align:center&amp;quot; class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Name&lt;br /&gt;
| Min&amp;lt;br /&amp;gt;[[Object Level|Level]]&amp;lt;br /&amp;gt;&lt;br /&gt;
| Max&amp;lt;br /&amp;gt;[[Object Level|Level]]&amp;lt;br /&amp;gt;&lt;br /&gt;
| [[Hit Roll|HR]]&amp;lt;br /&amp;gt;&lt;br /&gt;
| [[Damage Roll|DR]]&amp;lt;br /&amp;gt;&lt;br /&gt;
| [[Object Weight|Weight]]&amp;lt;br /&amp;gt;&lt;br /&gt;
| Weapon Type&lt;br /&gt;
| Damage Type&amp;lt;br /&amp;gt;&lt;br /&gt;
| Notes&lt;br /&gt;
|-&lt;br /&gt;
| [[Skullcracker Rod]]&lt;br /&gt;
| 10&lt;br /&gt;
| 15&lt;br /&gt;
| 2&lt;br /&gt;
| 2&lt;br /&gt;
| 2&lt;br /&gt;
| [[:Category:Double Weapons|Double]]&lt;br /&gt;
| [[:Category:Melee Weapons That Pound|Pounding]]&lt;br /&gt;
| Midgaard weaponsmith sells&lt;br /&gt;
|-&lt;br /&gt;
| [[Floating Staff]]&lt;br /&gt;
| 12&lt;br /&gt;
| 12&lt;br /&gt;
| 3&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| [[:Category:Standard One-Handed Weapons|One-Handed]]&lt;br /&gt;
| [[:Category:Melee Weapons That Smack|Smacking]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Long War-Maul]]&lt;br /&gt;
| 13&lt;br /&gt;
| 15&lt;br /&gt;
| 0&lt;br /&gt;
| 1&lt;br /&gt;
| 10&lt;br /&gt;
| [[:Category:Hafted Weapons|Hafted]]&lt;br /&gt;
| [[:Category:Melee Weapons That Crush|Crushing]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Moonblade Dagger]]&lt;br /&gt;
| 14&lt;br /&gt;
| 17&lt;br /&gt;
| 3&lt;br /&gt;
| 3&lt;br /&gt;
| 3&lt;br /&gt;
| [[:Category:Standard One-Handed Weapons|One-Handed]]&lt;br /&gt;
| [[:Category:Melee Weapons That Pierce|Piercing]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Lurch's Adder]]&lt;br /&gt;
| 15&lt;br /&gt;
| 15&lt;br /&gt;
| 4&lt;br /&gt;
| 4&lt;br /&gt;
| 5&lt;br /&gt;
| [[:Category:Standard One-Handed Weapons|One-Handed]]&lt;br /&gt;
| [[:Category:Melee Weapons That Pierce|Piercing]]&lt;br /&gt;
| Manifest item.&lt;br /&gt;
|-&lt;br /&gt;
| [[Large Spiked Club]]&lt;br /&gt;
| 15&lt;br /&gt;
| 15&lt;br /&gt;
| 0&lt;br /&gt;
| 4&lt;br /&gt;
| 15&lt;br /&gt;
| [[:Category:Standard One-Or-Two-Handed Weapons|One-Or-Two-Handed]]&lt;br /&gt;
| [[:Category:Melee Weapons That Pound|Pounding]]&lt;br /&gt;
| [[Anti-Good Flag|anti-good]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Crystal Longsword]]&lt;br /&gt;
| 17&lt;br /&gt;
| 18&lt;br /&gt;
| 3&lt;br /&gt;
| 0&lt;br /&gt;
| 15&lt;br /&gt;
| [[:Category: Standard One-Handed Weapons|One-Handed]]&lt;br /&gt;
| [[:Category: Melee Weapons That Pierce|Piercing]]&lt;br /&gt;
| [[Invis Flag|invis]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Black Hilted Sword Called &amp;quot;Shieldbreaker&amp;quot;]]&lt;br /&gt;
| 16&lt;br /&gt;
| 18&lt;br /&gt;
| 0&lt;br /&gt;
| 6&lt;br /&gt;
| 35&lt;br /&gt;
| [[:Category:Standard One-Handed Weapons|One-Handed]]&lt;br /&gt;
| [[:Category:Melee Weapons That Pierce|Piercing]]&lt;br /&gt;
| [[Invis Flag|invis]] [[NoRemove Flag|noremove]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Silver Stiletto]]&lt;br /&gt;
| 16&lt;br /&gt;
| 18&lt;br /&gt;
| 2&lt;br /&gt;
| 4&lt;br /&gt;
| 5&lt;br /&gt;
| [[:Category:Standard One-Handed Weapons|One-Handed]]&lt;br /&gt;
| [[:Category:Melee Weapons That Pierce|Piercing]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Dagger &amp;quot;Shadowfang&amp;quot;]]&lt;br /&gt;
| 17&lt;br /&gt;
| 19&lt;br /&gt;
| 2&lt;br /&gt;
| 4&lt;br /&gt;
| 5&lt;br /&gt;
| [[:Category:Standard One-Handed Weapons|One-Handed]]&lt;br /&gt;
| [[:Category:Melee Weapons That Pierce|Piercing]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Black Hilted Sword Called &amp;quot;Doomgiver&amp;quot;]]&lt;br /&gt;
| 18&lt;br /&gt;
| 20&lt;br /&gt;
| 3&lt;br /&gt;
| 3&lt;br /&gt;
| 30&lt;br /&gt;
| [[:Category:Standard One-Handed Weapons|One-Handed]]&lt;br /&gt;
| [[:Category:Melee Weapons That Slice|Slicing]]&lt;br /&gt;
| [[Invis Flag|invis]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Short Spear (Qass)]]&lt;br /&gt;
| 18&lt;br /&gt;
| 21&lt;br /&gt;
| 3&lt;br /&gt;
| 3&lt;br /&gt;
| 4&lt;br /&gt;
| [[:Category:Standard One-Or-Two-Handed Weapons|One-Or-Two-Handed]]&lt;br /&gt;
| [[:Category:Melee Weapons That Pierce|Piercing]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Black Hilted Sword Called &amp;quot;Dragonslicer&amp;quot;]]&lt;br /&gt;
| 18&lt;br /&gt;
| 19&lt;br /&gt;
| 2&lt;br /&gt;
| 4&lt;br /&gt;
| 30&lt;br /&gt;
| [[:Category:Standard One-Handed Weapons|One-Handed]]&lt;br /&gt;
| [[:Category:Melee Weapons That Slice|Slicing]]&lt;br /&gt;
| [[Invis Flag|invis]], also provides -15 [[Saving Throw|save vs magic]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Konk's Gigantic Clobberin' Stick]]&lt;br /&gt;
| 19&lt;br /&gt;
| 21&lt;br /&gt;
| 0&lt;br /&gt;
| 8&lt;br /&gt;
| 52&lt;br /&gt;
| [[:Category:Standard One-Handed Weapons|One-Handed]]&lt;br /&gt;
| [[:Category:Melee Weapons That Pound|Pounding]]&lt;br /&gt;
| need 28 [[Strength|str]] to wield&lt;br /&gt;
|-&lt;br /&gt;
| [[Orkengash]]&lt;br /&gt;
| 19&lt;br /&gt;
| 20&lt;br /&gt;
| 3&lt;br /&gt;
| 3&lt;br /&gt;
| 5&lt;br /&gt;
| [[:Category:Standard One-Handed Weapons|One-Handed]]&lt;br /&gt;
| [[:Category:Melee Weapons That Pierce|Piercing]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Well Crafted Qass Short Spear]]&lt;br /&gt;
| 20&lt;br /&gt;
| 20&lt;br /&gt;
| 3&lt;br /&gt;
| 5&lt;br /&gt;
| 5&lt;br /&gt;
| [[:Category:Hafted Weapons|Hafted]]&lt;br /&gt;
| [[:Category:Melee Weapons That Pierce|Piercing]]&lt;br /&gt;
| provides +2 [[Constitution|con]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Stonehall Hammer (Quest)]]&lt;br /&gt;
| 20&lt;br /&gt;
| 20&lt;br /&gt;
| 2&lt;br /&gt;
| 4&lt;br /&gt;
| 30&lt;br /&gt;
| [[:Category:Standard One-Or-Two-Handed Weapons|One-Or-Two-Handed]]&lt;br /&gt;
| [[:Category:Melee Weapons That Crush|Crushing]]&lt;br /&gt;
| [[Walking Woods Plague Quest|Quest]] &lt;br /&gt;
|-&lt;br /&gt;
| [[Golden Claw]]&lt;br /&gt;
| 20&lt;br /&gt;
| 22&lt;br /&gt;
| 0&lt;br /&gt;
| 6&lt;br /&gt;
| 20&lt;br /&gt;
| [[:Category:Standard One-Handed Weapons|One-Handed]]&lt;br /&gt;
| [[:Category:Melee Weapons That Claw|Clawing]]&lt;br /&gt;
| [[Anti-Evil Flag|anti-evil]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Sword Called 'Pig-Sticker']]&lt;br /&gt;
| 20&lt;br /&gt;
| 22&lt;br /&gt;
| 2&lt;br /&gt;
| 4&lt;br /&gt;
| 13&lt;br /&gt;
| [[:Category:Standard One-Handed Weapons|One-Handed]]&lt;br /&gt;
| [[:Category:Melee Weapons That Slash|Slashing]]&lt;br /&gt;
| [[Anti-Evil Flag|anti-evil]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Twined Dagger (1 of 2)]]&lt;br /&gt;
| 21&lt;br /&gt;
| 23&lt;br /&gt;
| 1&lt;br /&gt;
| 4&lt;br /&gt;
| 6&lt;br /&gt;
| [[:Category:Standard One-Handed Weapons|One-Handed]]&lt;br /&gt;
| [[:Category:Melee Weapons That Pierce|Piercing]]&lt;br /&gt;
| provides 1 [[Strength|str]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Twined Dagger (2 of 2)]]&lt;br /&gt;
| 21&lt;br /&gt;
| 23&lt;br /&gt;
| 4&lt;br /&gt;
| 1&lt;br /&gt;
| 4&lt;br /&gt;
| [[:Category:Standard One-Handed Weapons|One-Handed]]&lt;br /&gt;
| [[:Category:Melee Weapons That Pierce|Piercing]]&lt;br /&gt;
| provides 1 [[Dexterity|dex]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Jeremiah's Truncheon]]&lt;br /&gt;
| 21&lt;br /&gt;
| 23&lt;br /&gt;
| 3&lt;br /&gt;
| 3&lt;br /&gt;
| 13&lt;br /&gt;
| [[:Category:Standard One-Handed Weapons|One-Handed]]&lt;br /&gt;
| [[:Category:Melee Weapons That Pound|Pounding]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Short Stick]]&lt;br /&gt;
| 22&lt;br /&gt;
| 22&lt;br /&gt;
| 4&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| [[:Category:Standard One-Handed Weapons|One-Handed]]&lt;br /&gt;
| [[:Category:Melee Weapons That Crush|Crushing]]&lt;br /&gt;
| [[Armor Class|AC]] -4&lt;br /&gt;
|-&lt;br /&gt;
| [[Sledge Hammer]]&lt;br /&gt;
| 23&lt;br /&gt;
| 23&lt;br /&gt;
| -1&lt;br /&gt;
| 6&lt;br /&gt;
| 30&lt;br /&gt;
| [[:Category:Standard One-Or-Two-Handed Weapons|One-Or-Two-Handed]]&lt;br /&gt;
| [[:Category:Melee Weapons That Crush|Crushing]]&lt;br /&gt;
|  &lt;br /&gt;
|-&lt;br /&gt;
| [[Ornate Duergar Axe]]&lt;br /&gt;
| 24&lt;br /&gt;
| 24&lt;br /&gt;
| 3&lt;br /&gt;
| 3&lt;br /&gt;
| 5&lt;br /&gt;
| [[:Category:Standard One-Handed Weapons|One-Handed]]&lt;br /&gt;
| [[:Category:Melee Weapons That Pound|Pounding]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Sharp Rock]]&lt;br /&gt;
| 24&lt;br /&gt;
| 26&lt;br /&gt;
| 0&lt;br /&gt;
| 6&lt;br /&gt;
| 3&lt;br /&gt;
| [[:Category:Standard One-Handed Weapons|One-Handed]]&lt;br /&gt;
| [[:Category:Melee Weapons That Slash|Slashing]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Staff Of Roses]]&lt;br /&gt;
| 24&lt;br /&gt;
| 26&lt;br /&gt;
| 4&lt;br /&gt;
| 4&lt;br /&gt;
| 5&lt;br /&gt;
| [[:Category:Standard One-Handed Weapons|One-Handed]]&lt;br /&gt;
| [[:Category:Melee Weapons That Pound|Pounding]]&lt;br /&gt;
| [[Anti-Evil Flag|anti-evil]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category: Melee Weapons]]&lt;br /&gt;
[[Category: Lowmort 11-20 Hit Gear]]&lt;/div&gt;</summary>
		<author><name>Ivrin</name></author>
		
	</entry>
	<entry>
		<id>http://govbanned.info/index.php?title=Sword_Of_Bloodied_Snow&amp;diff=52636</id>
		<title>Sword Of Bloodied Snow</title>
		<link rel="alternate" type="text/html" href="http://govbanned.info/index.php?title=Sword_Of_Bloodied_Snow&amp;diff=52636"/>
		<updated>2017-10-20T21:22:20Z</updated>

		<summary type="html">&lt;p&gt;Ivrin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''A unique sword lies here, a double helix of red and white blades.''&lt;br /&gt;
&lt;br /&gt;
 [[Melee Weapon Values |Damage]] is 14-16 to 39-44 (average 28-29).&lt;br /&gt;
 Modifies [[Hit Roll |hit roll]] by 6 continuous.&lt;br /&gt;
 Modifies [[Damage Roll |damage roll]] by 6 continuous.&lt;br /&gt;
&lt;br /&gt;
'''Keyword(s):''' sword, red, white, bloodied, snow.&amp;lt;br&amp;gt;&lt;br /&gt;
'''[[Object Level |Level(s)]]:''' 42-44.&amp;lt;br&amp;gt;&lt;br /&gt;
'''[[:Category: Object Types |Type]]:''' [[:Category: Melee Weapons |weapon]].&amp;lt;br&amp;gt;&lt;br /&gt;
'''[[Object Slots |Slot(s)]]:''' &amp;lt;wielded&amp;gt;.&amp;lt;br&amp;gt;&lt;br /&gt;
'''[[Object Quality |Quality]]:''' 50 hps.&amp;lt;br&amp;gt;&lt;br /&gt;
'''[[Object Weight |Weight]]:''' 16 lbs.&amp;lt;br&amp;gt;&lt;br /&gt;
'''[[:Category: Object Flags |Flag(s)]]:''' none.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Comments ==&lt;br /&gt;
&lt;br /&gt;
== Directions ==&lt;br /&gt;
&lt;br /&gt;
'''[[:Category: Areas |Area]]:''' [[:Category: Frozen Court |The Frozen Court]] ([[Frozen Court Map |Map]]).&amp;lt;br&amp;gt;&lt;br /&gt;
'''[[:Category: Ticket Quests |Quest]]:''' [[Sword Of Bloodied Snow Quest |Sword of Bloodied Snow Quest]].&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
See [[Sword Of Bloodied Snow Quest |Sword of Bloodied Snow Quest]] for more information.&lt;br /&gt;
&lt;br /&gt;
[[Category: Gear In Frozen Court]]&lt;br /&gt;
[[Category: Standard One-Or-Two-Handed Weapons]]&lt;br /&gt;
[[Category: Melee Weapons That Slash]]&lt;br /&gt;
[[Category: Lowmort 31-40 Melee Weapons]]&lt;br /&gt;
[[Category: Lowmort 41-50 Melee Weapons]]&lt;/div&gt;</summary>
		<author><name>Ivrin</name></author>
		
	</entry>
	<entry>
		<id>http://govbanned.info/index.php?title=Category:Containers&amp;diff=52632</id>
		<title>Category:Containers</title>
		<link rel="alternate" type="text/html" href="http://govbanned.info/index.php?title=Category:Containers&amp;diff=52632"/>
		<updated>2017-10-16T12:45:17Z</updated>

		<summary type="html">&lt;p&gt;Ivrin: /* Recommended Containers */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Gear Quick-Links}}&lt;br /&gt;
&lt;br /&gt;
== Recommended Containers ==&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;sortable&amp;quot; border=&amp;quot;2&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#efefef;&amp;quot; | &amp;lt;b&amp;gt;Object name&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;background:#efefef;&amp;quot; | &amp;lt;b&amp;gt;Level(s)&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;background:#efefef;&amp;quot; | &amp;lt;b&amp;gt;Weight&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;background:#efefef;&amp;quot; | &amp;lt;b&amp;gt;Capacity&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;background:#efefef;&amp;quot; | &amp;lt;b&amp;gt;Quality&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[Satchel]]&lt;br /&gt;
| 0&lt;br /&gt;
| 2 lbs&lt;br /&gt;
| 100 lbs&lt;br /&gt;
| 1000 hps&lt;br /&gt;
|-&lt;br /&gt;
| [[Bag Of Holding]]&lt;br /&gt;
| 0&lt;br /&gt;
| 3 lbs&lt;br /&gt;
| 150 lbs&lt;br /&gt;
| 1000 hps&lt;br /&gt;
|-&lt;br /&gt;
| [[Giant Clamshell]]&lt;br /&gt;
| 0&lt;br /&gt;
| 20 lbs&lt;br /&gt;
| 250 lbs&lt;br /&gt;
| 1000 hps&lt;br /&gt;
|-&lt;br /&gt;
| [[Large Wooden Crate]]&lt;br /&gt;
| 0&lt;br /&gt;
| 10 lbs&lt;br /&gt;
| 500 lbs&lt;br /&gt;
| 1000 hps&lt;br /&gt;
|-&lt;br /&gt;
| [[Skin Bags]]&lt;br /&gt;
| 1&lt;br /&gt;
| 7 lbs&lt;br /&gt;
| 250 lbs&lt;br /&gt;
| 1000 hps&lt;br /&gt;
|-&lt;br /&gt;
| [[Carcass Of The Otyugh]]&lt;br /&gt;
| 25-27&lt;br /&gt;
| 10 lbs&lt;br /&gt;
| 500 lbs&lt;br /&gt;
| 1000 hps&lt;br /&gt;
|-&lt;br /&gt;
| [[Large Cloth Pouch]]&lt;br /&gt;
| 30&lt;br /&gt;
| 2 lbs&lt;br /&gt;
| 200 lbs&lt;br /&gt;
| 1000 hps&lt;br /&gt;
|-&lt;br /&gt;
| [[Large Cloth Sack Covered With Patches]]&lt;br /&gt;
| 45&lt;br /&gt;
| 9 lbs&lt;br /&gt;
| 601 lbs&lt;br /&gt;
| 1000 hps&lt;br /&gt;
|-&lt;br /&gt;
| [[White Jumpsuit]]&lt;br /&gt;
| 51&lt;br /&gt;
| 5 lbs&lt;br /&gt;
| 500 lbs&lt;br /&gt;
| 2000 hps&lt;br /&gt;
|-&lt;br /&gt;
| [[Catoblepas Leather Pouch]]&lt;br /&gt;
| 50-53&lt;br /&gt;
| 7 lbs&lt;br /&gt;
| 600 lbs&lt;br /&gt;
| 2000 hps&lt;br /&gt;
|-&lt;br /&gt;
| [[Cracked Black Urn]]&lt;br /&gt;
| 50-53&lt;br /&gt;
| 15 lbs&lt;br /&gt;
| 666 lbs&lt;br /&gt;
| 2000 hps&lt;br /&gt;
|-&lt;br /&gt;
| [[Bodybag]]&lt;br /&gt;
| 50-53&lt;br /&gt;
| 10 lbs&lt;br /&gt;
| 750 lbs&lt;br /&gt;
| 2000 hps&lt;br /&gt;
|-&lt;br /&gt;
| [[Smoldering Rucksack]]&lt;br /&gt;
| 50-(53?)&lt;br /&gt;
| 8 lbs&lt;br /&gt;
| 825 lbs&lt;br /&gt;
| 2000 hps&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Comments ==&lt;br /&gt;
&lt;br /&gt;
It often becomes the case that a traveller picks up a lot of [[:Category: Gear |gear]] and useful [[:Category: Objects |items]], and no one likes a cluttered [[Inventory |inventory]]!  The solution?  Containers!  Below is a list of containers found in Midgaardia.  Also, [[:Category: Characters |characters]] who learn to [[Skin Corpse |skin corpses]] may make their own [[Skin Bags |skin bags]].&lt;br /&gt;
&lt;br /&gt;
See also [[Container Values |Container Values]].&lt;br /&gt;
&lt;br /&gt;
[[Category: Miscellaneous]]&lt;br /&gt;
[[Category: Object Types]]&lt;/div&gt;</summary>
		<author><name>Ivrin</name></author>
		
	</entry>
	<entry>
		<id>http://govbanned.info/index.php?title=Darii%27s_Protection&amp;diff=52629</id>
		<title>Darii's Protection</title>
		<link rel="alternate" type="text/html" href="http://govbanned.info/index.php?title=Darii%27s_Protection&amp;diff=52629"/>
		<updated>2017-10-05T19:43:22Z</updated>

		<summary type="html">&lt;p&gt;Ivrin: /* Guide */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''From the corner of your eye you see something glow here.''&lt;br /&gt;
&lt;br /&gt;
 Modifies [[Armor Class|armor class]] by -80 continuous.&lt;br /&gt;
 '[[Protection Evil|protection evil]]'  continuous&lt;br /&gt;
&lt;br /&gt;
'''Keyword(s):''' protection,glow,dariis&amp;lt;br&amp;gt;&lt;br /&gt;
'''[[Object Level |Level(s)]]:''' 51&amp;lt;br&amp;gt;&lt;br /&gt;
'''[[:Category: Object Types |Type]]:''' [[:Category: Armor|Armor]]&amp;lt;br&amp;gt;&lt;br /&gt;
'''[[Object Slots |Slot(s)]]:''' &amp;lt;worn on body&amp;gt;.&amp;lt;br&amp;gt;&lt;br /&gt;
'''[[:Category: Object Flags |Flag(s)]]:''' [[Glow Flag|glow]], [[Good Flag|good]], [[Nolocate Flag|nolocate]]&amp;lt;br&amp;gt;&lt;br /&gt;
'''[[Object Weight |Weight]]:''' 75 lbs&amp;lt;br&amp;gt;&lt;br /&gt;
'''[[Object Quality |Quality]]:''' 200 hps&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Guide ==&lt;br /&gt;
&lt;br /&gt;
Embed the following:&lt;br /&gt;
* 1 Perfect Diamond&lt;br /&gt;
* 1 Perfect Ruby&lt;br /&gt;
* 2 Perfect Emeralds&lt;br /&gt;
&lt;br /&gt;
Embed these into a hero level '''cloak''' (needs to have keyword 'cloak' and be armor, not treasure).&lt;br /&gt;
&lt;br /&gt;
Once successful cast manifest:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
c manifest cloak &amp;quot;darii's Protection&amp;quot;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Copy and paste the command, and if you want to enter it manually, be sure to use double quotes.&lt;br /&gt;
&lt;br /&gt;
== Comments ==&lt;br /&gt;
&lt;br /&gt;
As always, hero manifest items will have bases from B12 to B14, regardless of the original cloak's base.&lt;br /&gt;
&lt;br /&gt;
See [[embed]] for more tips on how to safely use this skill.&lt;br /&gt;
&lt;br /&gt;
The recipe for this item was released as part of the ''Filling My Belly'' quest which ran during the 20th Anniversary.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Manifest Gear]]&lt;br /&gt;
[[Category:Hero Tank Gear]]&lt;br /&gt;
[[Category: Perfect Diamond Manifest Item]]&lt;br /&gt;
[[Category: Perfect Ruby Manifest Item]]&lt;br /&gt;
[[Category: Perfect Emerald Manifest Item]]&lt;br /&gt;
[[Category: Body Tank Gear]]&lt;/div&gt;</summary>
		<author><name>Ivrin</name></author>
		
	</entry>
	<entry>
		<id>http://govbanned.info/index.php?title=Ivrin%27s_Scripts&amp;diff=51073</id>
		<title>Ivrin's Scripts</title>
		<link rel="alternate" type="text/html" href="http://govbanned.info/index.php?title=Ivrin%27s_Scripts&amp;diff=51073"/>
		<updated>2014-10-03T02:58:46Z</updated>

		<summary type="html">&lt;p&gt;Ivrin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
&lt;br /&gt;
My aim is to provide a complete script set for AVATAR which will eventually cover every aspect of the game. From counters of all sorts, to automation triggers (eg. kill trigger, stab triggers, etc) to bots and everything else we can come up with.&amp;lt;br&amp;gt;&lt;br /&gt;
At the moment I am in the process of upgrading my scripts to cmud 3.34 so everyone can enjoy them, and will add them one by one as they come out.&amp;lt;br&amp;gt;&lt;br /&gt;
These scripts will mostly be inter-dependant but I will strive to compartmentalize as much as possible for easy of use.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== damageCounter Beta ==&lt;br /&gt;
&lt;br /&gt;
damageCounter - statChecker - dependencies&lt;br /&gt;
&lt;br /&gt;
UPDATE: There seem to be several little details that need finishing up.. my apologies.. new updates hopefully totally fixed version will be up soon.&lt;br /&gt;
&lt;br /&gt;
Ok I have finished (I think, mostly) cleaning up a workable set of scripts to share with you all.&lt;br /&gt;
&lt;br /&gt;
Damage counter is far from 100% finished but I could do with a couple of you helping me test it by running it :)&lt;br /&gt;
&lt;br /&gt;
They include damageCounter, statChecker, and a few utility things to make these two work flawlessly like autoKeepAlive, gagCapture and a couple more.&lt;br /&gt;
&lt;br /&gt;
NOTE: You need to keep everything included in here apart a few select things if you want everything to work.&lt;br /&gt;
&lt;br /&gt;
You will find instructions and explanations in the notes fields of individual folders, for any questions contact me on AVATAR of email me at tuataur@gmail.com&lt;br /&gt;
&lt;br /&gt;
This file is too big to print here due to the sheer amount(600+) of characters already included in the statChecker databases, so ill just link to the file.&lt;br /&gt;
&lt;br /&gt;
Download it and import xml in CMUD. &lt;br /&gt;
&lt;br /&gt;
Make sure you relog once after importing if you were already logged on.&lt;br /&gt;
&lt;br /&gt;
DISCLAIMER: I am not responsible for anything that were to happen as a result of you using my scripts, if you are unsure please create a new cmud session to test them with until you are satisfied.&lt;br /&gt;
&lt;br /&gt;
[[File:IVRIN_SCRIPTS_PUBLIC_V1_NOV2014.xml‎]]&lt;/div&gt;</summary>
		<author><name>Ivrin</name></author>
		
	</entry>
	<entry>
		<id>http://govbanned.info/index.php?title=Ivrin%27s_Scripts&amp;diff=51062</id>
		<title>Ivrin's Scripts</title>
		<link rel="alternate" type="text/html" href="http://govbanned.info/index.php?title=Ivrin%27s_Scripts&amp;diff=51062"/>
		<updated>2014-09-30T05:05:35Z</updated>

		<summary type="html">&lt;p&gt;Ivrin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
&lt;br /&gt;
My aim is to provide a complete script set for AVATAR which will eventually cover every aspect of the game. From counters of all sorts, to automation triggers (eg. kill trigger, stab triggers, etc) to bots and everything else we can come up with.&amp;lt;br&amp;gt;&lt;br /&gt;
At the moment I am in the process of upgrading my scripts to cmud 3.34 so everyone can enjoy them, and will add them one by one as they come out.&amp;lt;br&amp;gt;&lt;br /&gt;
These scripts will mostly be inter-dependant but I will strive to compartmentalize as much as possible for easy of use.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== damageCounter Beta ==&lt;br /&gt;
&lt;br /&gt;
damageCounter - statChecker - dependencies&lt;br /&gt;
&lt;br /&gt;
Ok I have finished (I think, mostly) cleaning up a workable set of scripts to share with you all.&lt;br /&gt;
&lt;br /&gt;
Damage counter is far from 100% finished but I could do with a couple of you helping me test it by running it :)&lt;br /&gt;
&lt;br /&gt;
They include damageCounter, statChecker, and a few utility things to make these two work flawlessly like autoKeepAlive, gagCapture and a couple more.&lt;br /&gt;
&lt;br /&gt;
NOTE: You need to keep everything included in here apart a few select things if you want everything to work.&lt;br /&gt;
&lt;br /&gt;
You will find instructions and explanations in the notes fields of individual folders, for any questions contact me on AVATAR of email me at tuataur@gmail.com&lt;br /&gt;
&lt;br /&gt;
This file is too big to print here due to the sheer amount(600+) of characters already included in the statChecker databases, so ill just link to the file.&lt;br /&gt;
&lt;br /&gt;
Download it and import xml in CMUD. &lt;br /&gt;
&lt;br /&gt;
Make sure you relog once after importing if you were already logged on.&lt;br /&gt;
&lt;br /&gt;
DISCLAIMER: I am not responsible for anything that were to happen as a result of you using my scripts, if you are unsure please create a new cmud session to test them with until you are satisfied.&lt;br /&gt;
&lt;br /&gt;
[[File:IVRIN_SCRIPTS_PUBLIC_V1_NOV2014.xml‎]]&lt;/div&gt;</summary>
		<author><name>Ivrin</name></author>
		
	</entry>
	<entry>
		<id>http://govbanned.info/index.php?title=File:IVRIN_SCRIPTS_PUBLIC_V1_NOV2014.xml&amp;diff=51061</id>
		<title>File:IVRIN SCRIPTS PUBLIC V1 NOV2014.xml</title>
		<link rel="alternate" type="text/html" href="http://govbanned.info/index.php?title=File:IVRIN_SCRIPTS_PUBLIC_V1_NOV2014.xml&amp;diff=51061"/>
		<updated>2014-09-30T04:22:16Z</updated>

		<summary type="html">&lt;p&gt;Ivrin: uploaded a new version of &amp;amp;quot;File:IVRIN SCRIPTS PUBLIC V1 NOV2014.xml&amp;amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;damageCounter&lt;br /&gt;
statChecker&lt;br /&gt;
colorTheme&lt;br /&gt;
autoKeepAlive&lt;br /&gt;
gagCapture&lt;br /&gt;
others&lt;/div&gt;</summary>
		<author><name>Ivrin</name></author>
		
	</entry>
	<entry>
		<id>http://govbanned.info/index.php?title=Ivrin%27s_Scripts&amp;diff=51060</id>
		<title>Ivrin's Scripts</title>
		<link rel="alternate" type="text/html" href="http://govbanned.info/index.php?title=Ivrin%27s_Scripts&amp;diff=51060"/>
		<updated>2014-09-30T02:42:03Z</updated>

		<summary type="html">&lt;p&gt;Ivrin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
&lt;br /&gt;
My aim is to provide a complete script set for AVATAR which will eventually cover every aspect of the game. From counters of all sorts, to automation triggers (eg. kill trigger, stab triggers, etc) to bots and everything else we can come up with.&amp;lt;br&amp;gt;&lt;br /&gt;
At the moment I am in the process of upgrading my scripts to cmud 3.34 so everyone can enjoy them, and will add them one by one as they come out.&amp;lt;br&amp;gt;&lt;br /&gt;
These scripts will mostly be inter-dependant but I will strive to compartmentalize as much as possible for easy of use.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== damageCounter Beta ==&lt;br /&gt;
&lt;br /&gt;
damageCounter - statChecker - dependencies&lt;br /&gt;
&lt;br /&gt;
Ok I have finished (I think, mostly) cleaning up a workable set of scripts to share with you all.&lt;br /&gt;
&lt;br /&gt;
Damage counter is far from 100% finished but I could do with a couple of you helping me test it by running it :)&lt;br /&gt;
&lt;br /&gt;
They include damageCounter, statChecker, and a few utility things to make these two work flawlessly like autoKeepAlive, gagCapture and a couple more.&lt;br /&gt;
&lt;br /&gt;
NOTE: You need to keep everything included in here apart a few select things if you want everything to work.&lt;br /&gt;
&lt;br /&gt;
You will find instructions and explanations in the notes fields of individual folders, for any questions contact me on AVATAR of email me at tuataur@gmail.com&lt;br /&gt;
&lt;br /&gt;
This file is too big to print here due to the sheer amount(600+) of characters already included in the statChecker databases, so ill just link to the file.&lt;br /&gt;
&lt;br /&gt;
Download it and import xml in CMUD. &lt;br /&gt;
&lt;br /&gt;
DISCLAIMER: I am not responsible for anything that were to happen as a result of you using my scripts, if you are unsure please create a new cmud session to test them with until you are satisfied.&lt;br /&gt;
&lt;br /&gt;
[[File:IVRIN_SCRIPTS_PUBLIC_V1_NOV2014.xml‎]]&lt;/div&gt;</summary>
		<author><name>Ivrin</name></author>
		
	</entry>
	<entry>
		<id>http://govbanned.info/index.php?title=Ivrin%27s_Scripts&amp;diff=51059</id>
		<title>Ivrin's Scripts</title>
		<link rel="alternate" type="text/html" href="http://govbanned.info/index.php?title=Ivrin%27s_Scripts&amp;diff=51059"/>
		<updated>2014-09-30T02:40:18Z</updated>

		<summary type="html">&lt;p&gt;Ivrin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
&lt;br /&gt;
My aim is to provide a complete script set for AVATAR which will eventually cover every aspect of the game. From counters of all sorts, to automation triggers (eg. kill trigger, stab triggers, etc) to bots and everything else we can come up with.&amp;lt;br&amp;gt;&lt;br /&gt;
At the moment I am in the process of upgrading my scripts to cmud 3.34 so everyone can enjoy them, and will add them one by one as they come out.&amp;lt;br&amp;gt;&lt;br /&gt;
These scripts will mostly be inter-dependant but I will strive to compartmentalize as much as possible for easy of use.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Version 1 Ready ==&lt;br /&gt;
&lt;br /&gt;
damageCounter - statChecker - dependencies&lt;br /&gt;
&lt;br /&gt;
Ok I have finished (I think, mostly) cleaning up a workable set of scripts to share with you all.&lt;br /&gt;
&lt;br /&gt;
Damage counter is far from 100% finished but I could do with a couple of you helping me test it by running it :)&lt;br /&gt;
&lt;br /&gt;
They include damageCounter, statChecker, and a few utility things to make these two work flawlessly like autoKeepAlive, gagCapture and a couple more.&lt;br /&gt;
&lt;br /&gt;
You will find instructions and explanations in the notes fields of individual folders, for any questions contact me on AVATAR of email me at tuataur@gmail.com&lt;br /&gt;
&lt;br /&gt;
This file is too big to print here due to the sheer amount(600+) of characters already included in the statChecker databases, so ill just link to the file.&lt;br /&gt;
&lt;br /&gt;
Download it and import xml in CMUD. &lt;br /&gt;
&lt;br /&gt;
DISCLAIMER: I am not responsible for anything that were to happen as a result of you using my scripts, if you are unsure please create a new cmud session to test them with until you are satisfied.&lt;br /&gt;
&lt;br /&gt;
[[File:IVRIN_SCRIPTS_PUBLIC_V1_NOV2014.xml‎]]&lt;/div&gt;</summary>
		<author><name>Ivrin</name></author>
		
	</entry>
	<entry>
		<id>http://govbanned.info/index.php?title=Ivrin%27s_Scripts&amp;diff=51058</id>
		<title>Ivrin's Scripts</title>
		<link rel="alternate" type="text/html" href="http://govbanned.info/index.php?title=Ivrin%27s_Scripts&amp;diff=51058"/>
		<updated>2014-09-30T02:39:02Z</updated>

		<summary type="html">&lt;p&gt;Ivrin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
My aim is to provide a complete script set for AVATAR which will eventually cover every aspect of the game. From counters of all sorts, to automation triggers (eg. kill trigger, stab triggers, etc) to bots and everything else we can come up with.&amp;lt;br&amp;gt;&lt;br /&gt;
At the moment I am in the process of upgrading my scripts to cmud 3.34 so everyone can enjoy them, and will add them one by one as they come out.&amp;lt;br&amp;gt;&lt;br /&gt;
These scripts will mostly be inter-dependant but I will strive to compartmentalize as much as possible for easy of use.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Ok I have finished (I think, mostly) cleaning up a workable set of scripts to share with you all.&lt;br /&gt;
&lt;br /&gt;
Damage counter is far from 100% finished but I could do with a couple of you helping me test it by running it :)&lt;br /&gt;
&lt;br /&gt;
They include damageCounter, statChecker, and a few utility things to make these two work flawlessly like autoKeepAlive, gagCapture and a couple more.&lt;br /&gt;
&lt;br /&gt;
You will find instructions and explanations in the notes fields of individual folders, for any questions contact me on AVATAR of email me at tuataur@gmail.com&lt;br /&gt;
&lt;br /&gt;
This file is too big to print here due to the sheer amount(600+) of characters already included in the statChecker databases, so ill just link to the file.&lt;br /&gt;
&lt;br /&gt;
Download it and import xml in CMUD. &lt;br /&gt;
&lt;br /&gt;
DISCLAIMER: I am not responsible for anything that were to happen as a result of you using my scripts, if you are unsure please create a new cmud session to test them with until you are satisfied.&lt;br /&gt;
&lt;br /&gt;
[[File:IVRIN_SCRIPTS_PUBLIC_V1_NOV2014.xml‎]]&lt;/div&gt;</summary>
		<author><name>Ivrin</name></author>
		
	</entry>
	<entry>
		<id>http://govbanned.info/index.php?title=Ivrin%27s_Scripts&amp;diff=51057</id>
		<title>Ivrin's Scripts</title>
		<link rel="alternate" type="text/html" href="http://govbanned.info/index.php?title=Ivrin%27s_Scripts&amp;diff=51057"/>
		<updated>2014-09-30T02:36:07Z</updated>

		<summary type="html">&lt;p&gt;Ivrin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
My aim is to provide a complete script set for AVATAR which will eventually cover every aspect of the game. From counters of all sorts, to automation triggers (eg. kill trigger, stab triggers, etc) to bots and everything else we can come up with.&amp;lt;br&amp;gt;&lt;br /&gt;
At the moment I am in the process of upgrading my scripts to cmud 3.34 so everyone can enjoy them, and will add them one by one as they come out.&amp;lt;br&amp;gt;&lt;br /&gt;
These scripts will mostly be inter-dependant but I will strive to compartmentalize as much as possible for easy of use.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Ok I have finished (I think, mostly) cleaning up a workable set of scripts to share with you all.&lt;br /&gt;
&lt;br /&gt;
Damage counter is far from 100% finished but I could do with a couple of you helping me test it by running it :)&lt;br /&gt;
&lt;br /&gt;
They include damageCounter, statChecker, and a few utility things to make these two work flawlessly like autoKeepAlive, gagCapture and a couple more.&lt;br /&gt;
&lt;br /&gt;
You will find instructions and explanations in the notes fields of individual folders, for any questions contact me on AVATAR of email me at tuataur@gmail.com&lt;br /&gt;
&lt;br /&gt;
This file is too big to print here due to the sheer amount(600+) of characters already included in the statChecker databases, so ill just link to the file.&lt;br /&gt;
&lt;br /&gt;
Download it and import xml in CMUD.&lt;br /&gt;
&lt;br /&gt;
[[File:IVRIN_SCRIPTS_PUBLIC_V1_NOV2014.xml‎]]&lt;/div&gt;</summary>
		<author><name>Ivrin</name></author>
		
	</entry>
	<entry>
		<id>http://govbanned.info/index.php?title=File:IVRIN_SCRIPTS_PUBLIC_V1_NOV2014.xml&amp;diff=51056</id>
		<title>File:IVRIN SCRIPTS PUBLIC V1 NOV2014.xml</title>
		<link rel="alternate" type="text/html" href="http://govbanned.info/index.php?title=File:IVRIN_SCRIPTS_PUBLIC_V1_NOV2014.xml&amp;diff=51056"/>
		<updated>2014-09-30T02:33:14Z</updated>

		<summary type="html">&lt;p&gt;Ivrin: damageCounter
statChecker
colorTheme
autoKeepAlive
gagCapture
others&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;damageCounter&lt;br /&gt;
statChecker&lt;br /&gt;
colorTheme&lt;br /&gt;
autoKeepAlive&lt;br /&gt;
gagCapture&lt;br /&gt;
others&lt;/div&gt;</summary>
		<author><name>Ivrin</name></author>
		
	</entry>
	<entry>
		<id>http://govbanned.info/index.php?title=Ivrin%27s_Scripts&amp;diff=51055</id>
		<title>Ivrin's Scripts</title>
		<link rel="alternate" type="text/html" href="http://govbanned.info/index.php?title=Ivrin%27s_Scripts&amp;diff=51055"/>
		<updated>2014-09-30T02:30:14Z</updated>

		<summary type="html">&lt;p&gt;Ivrin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
My aim is to provide a complete script set for AVATAR which will eventually cover every aspect of the game. From counters of all sorts, to automation triggers (eg. kill trigger, stab triggers, etc) to bots and everything else we can come up with.&amp;lt;br&amp;gt;&lt;br /&gt;
At the moment I am in the process of upgrading my scripts to cmud 3.34 so everyone can enjoy them, and will add them one by one as they come out.&amp;lt;br&amp;gt;&lt;br /&gt;
These scripts will mostly be inter-dependant but I will strive to compartmentalize as much as possible for easy of use.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Ok I have finished (I think, mostly) cleaning up a workable set of scripts to share with you all.&lt;br /&gt;
Damage counter is far from 100% finished but I could do with a couple of you helping me test it by running it :)&lt;br /&gt;
&lt;br /&gt;
They include damageCounter, statChecker, and a few utility things to make these two work flawlessly like autoKeepAlive, gagCapture and a couple more.&lt;br /&gt;
&lt;br /&gt;
You will find instructions and explanations in the notes fields of individual folders, for any questions contact me on AVATAR of email me at tuataur@gmail.com.&lt;/div&gt;</summary>
		<author><name>Ivrin</name></author>
		
	</entry>
	<entry>
		<id>http://govbanned.info/index.php?title=Ivrin%27s_Scripts&amp;diff=51054</id>
		<title>Ivrin's Scripts</title>
		<link rel="alternate" type="text/html" href="http://govbanned.info/index.php?title=Ivrin%27s_Scripts&amp;diff=51054"/>
		<updated>2014-09-30T02:29:50Z</updated>

		<summary type="html">&lt;p&gt;Ivrin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
My aim is to provide a complete script set for AVATAR which will eventually cover every aspect of the game. From counters of all sorts, to automation triggers (eg. kill trigger, stab triggers, etc) to bots and everything else we can come up with.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
At the moment I am in the process of upgrading my scripts to cmud 3.34 so everyone can enjoy them, and will add them one by one as they come out.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
These scripts will mostly be inter-dependant but I will strive to compartmentalize as much as possible for easy of use.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Ok I have finished (I think, mostly) cleaning up a workable set of scripts to share with you all.&lt;br /&gt;
Damage counter is far from 100% finished but I could do with a couple of you helping me test it by running it :)&lt;br /&gt;
&lt;br /&gt;
They include damageCounter, statChecker, and a few utility things to make these two work flawlessly like autoKeepAlive, gagCapture and a couple more.&lt;br /&gt;
&lt;br /&gt;
You will find instructions and explanations in the notes fields of individual folders, for any questions contact me on AVATAR of email me at tuataur@gmail.com.&lt;/div&gt;</summary>
		<author><name>Ivrin</name></author>
		
	</entry>
	<entry>
		<id>http://govbanned.info/index.php?title=Ivrin%27s_Scripts&amp;diff=51053</id>
		<title>Ivrin's Scripts</title>
		<link rel="alternate" type="text/html" href="http://govbanned.info/index.php?title=Ivrin%27s_Scripts&amp;diff=51053"/>
		<updated>2014-09-30T02:29:22Z</updated>

		<summary type="html">&lt;p&gt;Ivrin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
My aim is to provide a complete script set for AVATAR which will eventually cover every aspect of the game. From counters of all sorts, to automation triggers (eg. kill trigger, stab triggers, etc) to bots and everything else we can come up with.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
At the moment I am in the process of upgrading my scripts to cmud 3.34 so everyone can enjoy them, and will add them one by one as they come out.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
These scripts will mostly be inter-dependant but I will strive to compartmentalize as much as possible for easy of use.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Ok I have finished (I think, mostly) cleaning up a workable set of scripts to share with you all.&lt;br /&gt;
Damage counter is far from 100% finished but I could do with a couple of you helping me test it by running it :)&lt;br /&gt;
&lt;br /&gt;
They include damageCounter, statChecker, and a few utility things to make these two work flawlessly like autoKeepAlive, gagCapture and a couple more.&lt;br /&gt;
&lt;br /&gt;
You will find instructions and explanations in the notes fields of individual folders, for any questions contact me on AVATAR of email me at tuataur@gmail.com.&lt;/div&gt;</summary>
		<author><name>Ivrin</name></author>
		
	</entry>
	<entry>
		<id>http://govbanned.info/index.php?title=Stat_Checker_Databases&amp;diff=51052</id>
		<title>Stat Checker Databases</title>
		<link rel="alternate" type="text/html" href="http://govbanned.info/index.php?title=Stat_Checker_Databases&amp;diff=51052"/>
		<updated>2014-09-30T02:25:28Z</updated>

		<summary type="html">&lt;p&gt;Ivrin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The updated version of this is being moved to [[Ivrin's Scripts]]&lt;/div&gt;</summary>
		<author><name>Ivrin</name></author>
		
	</entry>
	<entry>
		<id>http://govbanned.info/index.php?title=Stat_Checker_Databases&amp;diff=51051</id>
		<title>Stat Checker Databases</title>
		<link rel="alternate" type="text/html" href="http://govbanned.info/index.php?title=Stat_Checker_Databases&amp;diff=51051"/>
		<updated>2014-09-30T02:23:54Z</updated>

		<summary type="html">&lt;p&gt;Ivrin: Blanked the page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Ivrin</name></author>
		
	</entry>
	<entry>
		<id>http://govbanned.info/index.php?title=Talk:Stat_Checker_Databases&amp;diff=51027</id>
		<title>Talk:Stat Checker Databases</title>
		<link rel="alternate" type="text/html" href="http://govbanned.info/index.php?title=Talk:Stat_Checker_Databases&amp;diff=51027"/>
		<updated>2014-09-12T20:27:19Z</updated>

		<summary type="html">&lt;p&gt;Ivrin: Created page with &amp;quot;Any comments, bugs you may find, features you'd like implemented, etc are welcome in this section as well as through notes to Ivrin or email tuataur@gmail.com&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Any comments, bugs you may find, features you'd like implemented, etc are welcome in this section as well as through notes to Ivrin or email tuataur@gmail.com&lt;/div&gt;</summary>
		<author><name>Ivrin</name></author>
		
	</entry>
	<entry>
		<id>http://govbanned.info/index.php?title=Stat_Checker_Databases&amp;diff=51026</id>
		<title>Stat Checker Databases</title>
		<link rel="alternate" type="text/html" href="http://govbanned.info/index.php?title=Stat_Checker_Databases&amp;diff=51026"/>
		<updated>2014-09-12T17:02:32Z</updated>

		<summary type="html">&lt;p&gt;Ivrin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a script set that allows you to capture characters' stats in databases and then anyone can check said stats at any given time through buddy, gtell or tell commands.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Download the following file, and import into cmud settings by using the Import XML option.&lt;br /&gt;
[[Media:Stat_Checker_Database_Set.xml‎]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Alternatively, copy the below preformat block into your favourite text editor, save the file as .xml and then import said file into cmud.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
WARNING: This script comes brand new with no pre-loaded characters or databases, so you must capture and capture and capture to populate them.&amp;lt;br&amp;gt;&lt;br /&gt;
If you are lazy and wish to get mine for your own use you are welcome to it:[[Media:CharDBs.xml‎]] Check back here for updated versions of this file.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Below is a list of commands and how things work. Commands are enclosed in single quotes, which are to be ommited when entering the command along with &amp;lt; and &amp;gt; signs.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'_updates' to toggle the beckon trigger and allow people to automatically add their alts. Type once to turn it on, again to turn it off. Echo will aid you. This is good to have on your bot set so people can add themselves to your databases.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'_update' to manually add all current group members to the statChecker databases.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'_loadNotes &amp;lt;character&amp;gt; &amp;lt;notes text&amp;gt;' to set the special NOTES field for a specific character. eg. '_loadNotes Naimon He is an awesome tank.' will set naimon's notes, which will then show up next time someone searches for Naimon.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The way this works is you/others have to either GTELL, BUDDY or TELL YOU 'stats.charname' and you will reply in the appropiate channel with those characters stats. eg. 'buddy stats.Naimon' Please note you have to be in the same group or buddyset for this to work, obviously.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:StatCheckIMG.png]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
There are optional keywords to fetch specific data from the dbs. For instance you can do 'buddy stats.naimon.hp' to see only their hp, etc.&amp;lt;br&amp;gt;&lt;br /&gt;
When the automatic update toggle is set to on, anyone can 'beckon you' then 'gtell update.stats' to add themselves and all their group members to your databases.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
This set comes loaded with a THEME implementation, there is a theme folder where you have a database in which you can fill in 6 different color values which are used to color the report aliases. You can insert these into your scripts by using the syntax @COL1 - @COL6. Additionally, there is a database with all valid AVATAR colors to simplify your coloring even further, use these by inserting the color codes into your scripts like so: @B for |b|, @BC for |bc| and so on and so forth. This can be helpful since the | pipe character is a delimiter used by CMUD and can cause conflicts. All these things will be compatible with other script sets I plan to release in the future.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
For more info or for contructive criticism please email me at tuataur@gmail.com or note Ivrin on board 2.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
This set will be needed to have full functionality of my upcoming group-health monitor-window scripts.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Enjoy&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
This part of my [[Ivrin's Scripts]] upcoming series.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
EDITS: Can no longer query for berserker mana, error message given. When querying to full stat report, if char is bzk mana will not be shown.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;lt;?xml version=&amp;quot;1.0&amp;quot; encoding=&amp;quot;ISO-8859-1&amp;quot; ?&amp;gt;&lt;br /&gt;
&amp;lt;cmud&amp;gt;&lt;br /&gt;
&amp;lt;class = &amp;quot;GLOBAL&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;class name=&amp;quot;statChecker&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;notes&amp;gt;&amp;lt;![CDATA[Hello and welcome to statChecker beta.&lt;br /&gt;
&lt;br /&gt;
Bellow is a list of commands and how things work. Commands are enclosed in single quotes, which are to be ommited when entering the command along with &amp;lt; and &amp;gt; signs.&lt;br /&gt;
&lt;br /&gt;
'_updates' to toggle the beckon trigger and allow people to automatically add their alts. Type once to turn it on, again to turn it off. Echo will aid you. This is good to have on your bot set so people can add themselves to your databases.&lt;br /&gt;
&lt;br /&gt;
'_update' to manually add all current group members to the statChecker databases.&lt;br /&gt;
&lt;br /&gt;
'_loadNotes &amp;lt;character&amp;gt; &amp;lt;notes text&amp;gt;' to set the special NOTES field for a specific character. eg. '_loadNotes Naimon He is an awesome tank.' will set naimon's notes, which will then show up next time someone searches for Naimon.&lt;br /&gt;
&lt;br /&gt;
The way this works is you/others have to either GTELL, BUDDY or TELL YOU 'stats.charname' and you will reply in the appropiate channel with those characters stats. eg. 'buddy stats.Naimon' Please note you have to be in the same group or buddyset for this to work, obviously.&lt;br /&gt;
There are optional keywords to fetch specific data from the dbs. For instance you can do 'buddy stats.naimon.hp' to see only their hp, etc.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
For more info or for contructive criticism please email me at tuataur@gmail.com or note Ivrin on board 2.&lt;br /&gt;
&lt;br /&gt;
This set will be needed to have full functionality of my upcoming group-health monitor window scripts.&lt;br /&gt;
&lt;br /&gt;
Enjoy&lt;br /&gt;
&lt;br /&gt;
]]&amp;gt;&amp;lt;/notes&amp;gt;&lt;br /&gt;
    &amp;lt;class name=&amp;quot;record_capture&amp;quot; enabled=&amp;quot;false&amp;quot;&amp;gt;&lt;br /&gt;
      &amp;lt;trigger priority=&amp;quot;320&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;pattern&amp;gt;(*)|(*) {Lord|Hero|Lgnd|Mob |%w } (%w)(%s)({STUN!|DROWN|Fight|Sleep|Stand|Rest|Rest }) ({%d|%n})/({%d|%n})%s({%d|%n})/({%d|%n})%s(%d)/({%d|%n})%s(%d)%s({%d|%n|?????})&amp;lt;/pattern&amp;gt;&lt;br /&gt;
        &amp;lt;value&amp;gt;#CLASS {statChecker|statdbs|%3};&lt;br /&gt;
#ADDKEY %3_DB HP %7;&lt;br /&gt;
#ADDKEY %3_DB MP %9;&lt;br /&gt;
#ADDKEY %3_DB MV %11;&lt;br /&gt;
#ADDKEY %3_DB UPDATE {%trim(%remove(%word(@systemTIME,%if(%numwords(@systemTIME)=6,5,4))%char(32),@systemTIME))%char(32)at%char(32)%word(@systemTIME,%if(%numwords(@systemTIME)=6,5,4))};&lt;br /&gt;
#ADDITEM peopleLIST %3;&lt;br /&gt;
#CLASS 0;&lt;br /&gt;
#SENDRAW last %3;&lt;br /&gt;
#T+ _blnkKill;&lt;br /&gt;
#GAG;&lt;br /&gt;
#T- _blnkKill;&amp;lt;/value&amp;gt;&lt;br /&gt;
      &amp;lt;/trigger&amp;gt;&lt;br /&gt;
      &amp;lt;trigger name=&amp;quot;Legend&amp;quot; priority=&amp;quot;10010&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;pattern&amp;gt;(%w) the (*) is a (%d){st|rd|st|nd|th} level Lord (*) ~(Legend (%d)*~),$was born {on |}(*), and was last logged in on (*).$&amp;lt;/pattern&amp;gt;&lt;br /&gt;
        &amp;lt;value&amp;gt;#if (%ismember(%1,@peopleLIST)) {&lt;br /&gt;
#CLASS {statChecker|statdbs|%1};&lt;br /&gt;
#ADDKEY %1_DB RACE %2;&lt;br /&gt;
#ADDKEY %1_DB LVL %3;&lt;br /&gt;
#ADDKEY %1_DB CLASS %4;&lt;br /&gt;
#ADDKEY %1_DB LGNDLVL %5;&lt;br /&gt;
#ADDKEY %1_DB BORN %6;&lt;br /&gt;
#ADDKEY %1_DB LAST %trim(%remove(%word(%7,%if(%numwords(%7)=6,5,4))%char(32),%7));&lt;br /&gt;
#ADDKEY %1_DB TIER Legend;&lt;br /&gt;
#CLASS 0&lt;br /&gt;
} {};&lt;br /&gt;
#T+ _blnkKill;&lt;br /&gt;
#GAG -1;&lt;br /&gt;
#GAG;&lt;br /&gt;
#T- _blnkKill;&amp;lt;/value&amp;gt;&lt;br /&gt;
      &amp;lt;/trigger&amp;gt;&lt;br /&gt;
      &amp;lt;trigger name=&amp;quot;Lowmort&amp;quot; priority=&amp;quot;10290&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;pattern&amp;gt;(%w) the (*) is a (%d){st|rd|st|nd|th} level ({Rogue|Mage|Warrior|Berserker|Bodyguard|Paladin|Archer|Monk|Wizard|Sorcerer|Stormlord|Druid|Cleric|Priest|Black Circle Initiate|Assassin|Fusilier|Psionicist|Mindbender|Shadowfist|Bladedancer|Ranger}), was born {on |}(*), and$was last logged in on (*).$&amp;lt;/pattern&amp;gt;&lt;br /&gt;
        &amp;lt;value&amp;gt;#if (%ismember(%1,@peopleLIST)) {&lt;br /&gt;
#CLASS {statChecker|statdbs|%1};&lt;br /&gt;
#ADDKEY %1_DB RACE %2;&lt;br /&gt;
#ADDKEY %1_DB LVL %3;&lt;br /&gt;
#ADDKEY %1_DB CLASS %4;&lt;br /&gt;
#ADDKEY %1_DB BORN %5;&lt;br /&gt;
#ADDKEY %1_DB LAST %trim(%remove(%word(%6,%if(%numwords(%7)=6,5,4))%char(32),%6));&lt;br /&gt;
#ADDKEY %1_DB TIER Lowmort;&lt;br /&gt;
#CLAS 0&lt;br /&gt;
} {};&lt;br /&gt;
#T+ _blnkKill;&lt;br /&gt;
#GAG -1;&lt;br /&gt;
#GAG;&lt;br /&gt;
#T- _blnkKill;&amp;lt;/value&amp;gt;&lt;br /&gt;
      &amp;lt;/trigger&amp;gt;&lt;br /&gt;
      &amp;lt;trigger priority=&amp;quot;10490&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;pattern&amp;gt;^You need %d experience to level and have %d practice{s.|.}$&amp;lt;/pattern&amp;gt;&lt;br /&gt;
        &amp;lt;value&amp;gt;#T+ _blnkKill;&lt;br /&gt;
#GAG -1;&lt;br /&gt;
#GAG;&lt;br /&gt;
#T- _blnkKill;&lt;br /&gt;
#T- record_capture;&lt;br /&gt;
#T+ groupHealth&lt;br /&gt;
&amp;lt;/value&amp;gt;&lt;br /&gt;
      &amp;lt;/trigger&amp;gt;&lt;br /&gt;
      &amp;lt;trigger priority=&amp;quot;10550&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;pattern&amp;gt;{-------------------------------------------------------------------------------|##~| Level   Name         Pos   HitPoints   ManaPoints  MovePoints  TNL    Align|%w's group~:|As a group leader, you can lead a group size of %d.}&amp;lt;/pattern&amp;gt;&lt;br /&gt;
        &amp;lt;value&amp;gt;#T+ _blnkKill;&lt;br /&gt;
#GAG;&lt;br /&gt;
#T- _blnkKill;&amp;lt;/value&amp;gt;&lt;br /&gt;
      &amp;lt;/trigger&amp;gt;&lt;br /&gt;
      &amp;lt;trigger name=&amp;quot;Hero_Lord&amp;quot; priority=&amp;quot;13090&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;pattern&amp;gt;(%w) the (*) is a (%d){st|rd|st|nd|th} level ({Hero|Lord}) (*), was born {on |}(*), and$was last logged in on (*).$&amp;lt;/pattern&amp;gt;&lt;br /&gt;
        &amp;lt;value&amp;gt;#if (%ismember(%1,@peopleLIST)) {&lt;br /&gt;
#CLASS {statChecker|statdbs|%1};&lt;br /&gt;
#ADDKEY %1_DB RACE %2;&lt;br /&gt;
#ADDKEY %1_DB LVL %3;&lt;br /&gt;
#ADDKEY %1_DB CLASS %5;&lt;br /&gt;
#ADDKEY %1_DB BORN %6;&lt;br /&gt;
#ADDKEY %1_DB LAST %trim(%remove(%word(%7,%if(%numwords(%7)=6,5,4))%char(32),%7));&lt;br /&gt;
#ADDKEY %1_DB TIER %4;&lt;br /&gt;
#CLASS 0&lt;br /&gt;
} {};&lt;br /&gt;
#T+ _blnkKill;&lt;br /&gt;
#GAG -1;&lt;br /&gt;
#GAG;&lt;br /&gt;
#T- _blnkKill;&amp;lt;/value&amp;gt;&lt;br /&gt;
      &amp;lt;/trigger&amp;gt;&lt;br /&gt;
      &amp;lt;trigger priority=&amp;quot;13020&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;pattern&amp;gt;^The System time ~(EST~) is currently:           &amp;amp;amp;systemTIME&amp;lt;/pattern&amp;gt;&lt;br /&gt;
        &amp;lt;value&amp;gt;#T+ _blnkKill;&lt;br /&gt;
#GAG;&lt;br /&gt;
#T- _blnkKill;&amp;lt;/value&amp;gt;&lt;br /&gt;
      &amp;lt;/trigger&amp;gt;&lt;br /&gt;
      &amp;lt;class name=&amp;quot;_blnkKill&amp;quot; enabled=&amp;quot;false&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;trigger priority=&amp;quot;50240&amp;quot;&amp;gt;&lt;br /&gt;
          &amp;lt;pattern&amp;gt;^$&amp;lt;/pattern&amp;gt;&lt;br /&gt;
          &amp;lt;value&amp;gt;#GAG&amp;lt;/value&amp;gt;&lt;br /&gt;
        &amp;lt;/trigger&amp;gt;&lt;br /&gt;
      &amp;lt;/class&amp;gt;&lt;br /&gt;
      &amp;lt;trigger priority=&amp;quot;13040&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;pattern&amp;gt;^The AVATAR System started up at:              &amp;amp;amp;lastReboot&amp;lt;/pattern&amp;gt;&lt;br /&gt;
        &amp;lt;value&amp;gt;#T+ _blnkKill;&lt;br /&gt;
#GAG;&lt;br /&gt;
#T- _blnkKill;&amp;lt;/value&amp;gt;&lt;br /&gt;
      &amp;lt;/trigger&amp;gt;&lt;br /&gt;
      &amp;lt;trigger priority=&amp;quot;13030&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;pattern&amp;gt;&amp;lt;![CDATA[It is &amp;amp;inGameTime, Day of (&amp;amp;gameDaySign), &amp;amp;inGameDate day in the Month of &amp;amp;inGameMonth~.]]&amp;gt;&amp;lt;/pattern&amp;gt;&lt;br /&gt;
        &amp;lt;value&amp;gt;#T+ _blnkKill;&lt;br /&gt;
#GAG;&lt;br /&gt;
#T- _blnkKill;&amp;lt;/value&amp;gt;&lt;br /&gt;
      &amp;lt;/trigger&amp;gt;&lt;br /&gt;
    &amp;lt;/class&amp;gt;&lt;br /&gt;
    &amp;lt;trigger priority=&amp;quot;4070&amp;quot;&amp;gt;&lt;br /&gt;
      &amp;lt;pattern&amp;gt;~{(%w)~} {stats.|st.}(%w){.(%w)|}&amp;lt;/pattern&amp;gt;&lt;br /&gt;
      &amp;lt;value&amp;gt;queryKey = &amp;quot;&amp;quot;;&lt;br /&gt;
dbQuery = &amp;quot;&amp;quot;;&lt;br /&gt;
dbQuery = %2;&lt;br /&gt;
queryKey = %3;&lt;br /&gt;
reportCHANNEL = &amp;quot;buddy&amp;quot;;&lt;br /&gt;
#T+ record_capture;&lt;br /&gt;
#SWITCH (%ismember(@dbQuery,@peopleLIST) AND %ismember(@queryKey,@validQueries) AND @{@dbQuery&amp;quot;_DB&amp;quot;}.class=&amp;quot;Berserker&amp;quot;) {#SENDRAW @reportCHANNEL&amp;quot; &amp;quot;@COL3&amp;quot;Don't be silly&amp;quot;@COL4&amp;quot; &amp;quot;%1@COL3&amp;quot;, Bersekers don't have Mana!&amp;quot;@N} (%ismember(@dbQuery,@peopleLIST) AND %ismember(@queryKey,@validQueries)) {#SENDRAW @reportCHANNEL&amp;quot; &amp;quot;@COL2%proper(@dbQuery)&amp;quot;'&amp;quot;%if(%rightback(@dbQuery,1)!=&amp;quot;s&amp;quot;,&amp;quot;s&amp;quot;)@COL1&amp;quot; &amp;quot;%proper(@queryKey)&amp;quot;: [&amp;quot;@COL2%db(@{@dbQuery&amp;quot;_DB&amp;quot;},@queryKey)@COL1&amp;quot;].&amp;quot;@N;reportCHANNEL = &amp;quot;gtell&amp;quot;} (%ismember(@dbQuery,@peopleLIST) AND %numparam = 2) {#EXECUTE fullPeopleReport} (%ismember(@dbQuery,@peopleLIST) AND (!%ismember(@queryKey,@validQueries))) {#SENDRAW @reportCHANNEL&amp;quot; &amp;quot;@COL3&amp;quot;Invalid dataBase Query Key: [&amp;quot;@COL4%upper(@queryKey)@COL3&amp;quot;]. Valid queries: [&amp;quot;@COL4%expandlist(@validQueries,&amp;quot;|g|, &amp;quot;@COL4)@COL3&amp;quot;].&amp;quot;@N;reportCHANNEL = &amp;quot;gtell&amp;quot;;} {#SENDRAW @reportCHANNEL&amp;quot; &amp;quot;@COL3&amp;quot;Sorry, [&amp;quot;@COL4%proper(@dbQuery)@COL3&amp;quot;] isn't in my dataBase yet.&amp;quot;@N;reportCHANNEL = &amp;quot;gtell&amp;quot;};&lt;br /&gt;
#SENDRAW worth&amp;lt;/value&amp;gt;&lt;br /&gt;
    &amp;lt;/trigger&amp;gt;&lt;br /&gt;
    &amp;lt;class name=&amp;quot;Vars&amp;quot;&amp;gt;&lt;br /&gt;
      &amp;lt;var name=&amp;quot;dbQuery&amp;quot;/&amp;gt;&lt;br /&gt;
      &amp;lt;var name=&amp;quot;queryKey&amp;quot;/&amp;gt;&lt;br /&gt;
      &amp;lt;var name=&amp;quot;validQueries&amp;quot; type=&amp;quot;StringList&amp;quot; sorted=&amp;quot;1&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;value&amp;gt;born|class|hp|last|mp|mv|notes|race|tier|update&amp;lt;/value&amp;gt;&lt;br /&gt;
        &amp;lt;json&amp;gt;[&amp;quot;born&amp;quot;,&amp;quot;class&amp;quot;,&amp;quot;hp&amp;quot;,&amp;quot;last&amp;quot;,&amp;quot;mp&amp;quot;,&amp;quot;mv&amp;quot;,&amp;quot;notes&amp;quot;,&amp;quot;race&amp;quot;,&amp;quot;tier&amp;quot;,&amp;quot;update&amp;quot;]&amp;lt;/json&amp;gt;&lt;br /&gt;
      &amp;lt;/var&amp;gt;&lt;br /&gt;
      &amp;lt;var name=&amp;quot;wordlist&amp;quot; type=&amp;quot;StringList&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;json&amp;gt;[]&amp;lt;/json&amp;gt;&lt;br /&gt;
      &amp;lt;/var&amp;gt;&lt;br /&gt;
      &amp;lt;var name=&amp;quot;_loadNotes&amp;quot;/&amp;gt;&lt;br /&gt;
      &amp;lt;var name=&amp;quot;autoUpdate&amp;quot; type=&amp;quot;Literal&amp;quot;&amp;gt;no&amp;lt;/var&amp;gt;&lt;br /&gt;
      &amp;lt;var name=&amp;quot;reportChannel&amp;quot; type=&amp;quot;Literal&amp;quot;&amp;gt;gtell&amp;lt;/var&amp;gt;&lt;br /&gt;
      &amp;lt;var name=&amp;quot;inGameTime&amp;quot;/&amp;gt;&lt;br /&gt;
      &amp;lt;var name=&amp;quot;gameDaySign&amp;quot;/&amp;gt;&lt;br /&gt;
      &amp;lt;var name=&amp;quot;inGameDate&amp;quot;/&amp;gt;&lt;br /&gt;
      &amp;lt;var name=&amp;quot;inGameMonth&amp;quot;/&amp;gt;&lt;br /&gt;
      &amp;lt;var name=&amp;quot;lastReboot&amp;quot;/&amp;gt;&lt;br /&gt;
      &amp;lt;var name=&amp;quot;systemTIME&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;/class&amp;gt;&lt;br /&gt;
    &amp;lt;class name=&amp;quot;Keys&amp;quot;&amp;gt;&lt;br /&gt;
      &amp;lt;var name=&amp;quot;whatTIER&amp;quot;&amp;gt;%if(%db(@{@dbQuery&amp;quot;_DB&amp;quot;},TIER) = Legend,&amp;quot;(Lord &amp;quot;@COL2%db(@{@dbQuery&amp;quot;_DB&amp;quot;},LVL)@COL1&amp;quot;) Legend&amp;quot;,%if(%db(@{@dbQuery&amp;quot;_DB&amp;quot;},TIER) = Hero,&amp;quot;Hero&amp;quot;,%if(%db(@{@dbQuery&amp;quot;_DB&amp;quot;},TIER) = Lord,&amp;quot;Lord&amp;quot;,&amp;quot;Lowmort&amp;quot;)))&amp;lt;/var&amp;gt;&lt;br /&gt;
      &amp;lt;var name=&amp;quot;ifLgndLvl&amp;quot;&amp;gt;%if(%db(@{@dbQuery&amp;quot;_DB&amp;quot;},TIER) = Legend,LGNDLVL,LVL)&amp;lt;/var&amp;gt;&lt;br /&gt;
      &amp;lt;var name=&amp;quot;ifNOTES&amp;quot;&amp;gt;%if(%iskey(@{@dbQuery&amp;quot;_DB&amp;quot;},NOTES),&amp;quot; They are: &amp;quot;%db(@{@dbQuery&amp;quot;_DB&amp;quot;},NOTES)@COL1&amp;quot;.&amp;quot;)&amp;lt;/var&amp;gt;&lt;br /&gt;
    &amp;lt;/class&amp;gt;&lt;br /&gt;
    &amp;lt;trigger priority=&amp;quot;11070&amp;quot;&amp;gt;&lt;br /&gt;
      &amp;lt;pattern&amp;gt;^{You dream of |}(%w){ telling you | tells you }'{stats.|st.}(%w){.(%w)|}'$&amp;lt;/pattern&amp;gt;&lt;br /&gt;
      &amp;lt;value&amp;gt;queryKey = &amp;quot;&amp;quot;;&lt;br /&gt;
dbQuery = &amp;quot;&amp;quot;;&lt;br /&gt;
dbQuery = %2;&lt;br /&gt;
queryKey = %3;&lt;br /&gt;
reportCHANNEL = &amp;quot;reply&amp;quot;;&lt;br /&gt;
#T+ record_capture;&lt;br /&gt;
#SWITCH (%ismember(@dbQuery,@peopleLIST) AND %ismember(@queryKey,@validQueries) AND @{@dbQuery&amp;quot;_DB&amp;quot;}.class=&amp;quot;Berserker&amp;quot;) {#SENDRAW @reportCHANNEL&amp;quot; &amp;quot;@COL3&amp;quot;Don't be silly&amp;quot;@COL4&amp;quot; &amp;quot;%1@COL3&amp;quot;, Bersekers don't have Mana!&amp;quot;@N} (%ismember(@dbQuery,@peopleLIST) AND %ismember(@queryKey,@validQueries)) {#SENDRAW @reportCHANNEL&amp;quot; &amp;quot;@COL2%proper(@dbQuery)&amp;quot;'&amp;quot;%if(%rightback(@dbQuery,1)!=&amp;quot;s&amp;quot;,&amp;quot;s&amp;quot;)@COL1&amp;quot; &amp;quot;%proper(@queryKey)&amp;quot;: [&amp;quot;@COL2%db(@{@dbQuery&amp;quot;_DB&amp;quot;},@queryKey)@COL1&amp;quot;].&amp;quot;@N;reportCHANNEL = &amp;quot;gtell&amp;quot;} (%ismember(@dbQuery,@peopleLIST) AND %numparam = 2) {#EXECUTE fullPeopleReport} (%ismember(@dbQuery,@peopleLIST) AND (!%ismember(@queryKey,@validQueries))) {#SENDRAW @reportCHANNEL&amp;quot; &amp;quot;@COL3&amp;quot;Invalid dataBase Query Key: [&amp;quot;@COL4%upper(@queryKey)@COL3&amp;quot;]. Valid queries: [&amp;quot;@COL4%expandlist(@validQueries,&amp;quot;|g|, &amp;quot;@COL4)@COL3&amp;quot;].&amp;quot;@N;reportCHANNEL = &amp;quot;gtell&amp;quot;;} {#SENDRAW @reportCHANNEL&amp;quot; &amp;quot;@COL3&amp;quot;Sorry, [&amp;quot;@COL4%proper(@dbQuery)@COL3&amp;quot;] isn't in my dataBase yet.&amp;quot;@N;reportCHANNEL = &amp;quot;gtell&amp;quot;};&lt;br /&gt;
#SENDRAW worth&amp;lt;/value&amp;gt;&lt;br /&gt;
    &amp;lt;/trigger&amp;gt;&lt;br /&gt;
    &amp;lt;trigger priority=&amp;quot;11080&amp;quot;&amp;gt;&lt;br /&gt;
      &amp;lt;pattern&amp;gt;^(*) tell{s|} the group '{stats.|st.}(%w){.(%w)|}'&amp;lt;/pattern&amp;gt;&lt;br /&gt;
      &amp;lt;value&amp;gt;queryKey = &amp;quot;&amp;quot;;&lt;br /&gt;
dbQuery = &amp;quot;&amp;quot;;&lt;br /&gt;
dbQuery = %2;&lt;br /&gt;
queryKey = %3;&lt;br /&gt;
reportCHANNEL = &amp;quot;gtell&amp;quot;;&lt;br /&gt;
#T+ record_capture;&lt;br /&gt;
#SWITCH (%ismember(@dbQuery,@peopleLIST) AND %ismember(@queryKey,@validQueries) AND @{@dbQuery&amp;quot;_DB&amp;quot;}.class=&amp;quot;Berserker&amp;quot;) {#SENDRAW @reportCHANNEL&amp;quot; &amp;quot;@COL3&amp;quot;Don't be silly&amp;quot;@COL4%if(%1=&amp;quot;You&amp;quot;,&amp;quot;&amp;quot;,&amp;quot; &amp;quot;%1)@COL3&amp;quot;, Bersekers don't have Mana!&amp;quot;@N} (%ismember(@dbQuery,@peopleLIST) AND %ismember(@queryKey,@validQueries)) {#SENDRAW @reportCHANNEL&amp;quot; &amp;quot;@COL2%proper(@dbQuery)&amp;quot;'&amp;quot;%if(%rightback(@dbQuery,1)!=&amp;quot;s&amp;quot;,&amp;quot;s&amp;quot;)@COL1&amp;quot; &amp;quot;%proper(@queryKey)&amp;quot;: [&amp;quot;@COL2%db(@{@dbQuery&amp;quot;_DB&amp;quot;},@queryKey)@COL1&amp;quot;].&amp;quot;@N;reportCHANNEL = &amp;quot;gtell&amp;quot;} (%ismember(@dbQuery,@peopleLIST) AND %numparam=2) {#EXECUTE fullPeopleReport} (%ismember(@dbQuery,@peopleLIST) AND (!%ismember(@queryKey,@validQueries))) {#SENDRAW @reportCHANNEL&amp;quot; &amp;quot;@COL3&amp;quot;Invalid dataBase Query Key: [&amp;quot;@COL4%upper(@queryKey)@COL3&amp;quot;]. Valid queries: [&amp;quot;@COL4%expandlist(@validQueries,&amp;quot;|g|, &amp;quot;@COL4)@COL3&amp;quot;].&amp;quot;@N;reportCHANNEL = &amp;quot;gtell&amp;quot;} {#SENDRAW @reportCHANNEL&amp;quot; &amp;quot;@COL3&amp;quot;Sorry, [&amp;quot;@COL4%proper(@dbQuery)@COL3&amp;quot;] isn't in my dataBase yet.&amp;quot;@N;reportCHANNEL = &amp;quot;gtell&amp;quot;}&lt;br /&gt;
#sendraw worth;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/value&amp;gt;&lt;br /&gt;
    &amp;lt;/trigger&amp;gt;&lt;br /&gt;
    &amp;lt;trigger priority=&amp;quot;11240&amp;quot;&amp;gt;&lt;br /&gt;
      &amp;lt;pattern&amp;gt;^(*) tell{s|} the group 'update%pStats'&amp;lt;/pattern&amp;gt;&lt;br /&gt;
      &amp;lt;value&amp;gt;gt @COL1&amp;quot;Updating dataBase, please &amp;quot;@COL2&amp;quot;hold still&amp;quot;@COL1&amp;quot; (Lords make sure you do this while I am on Thorn).&amp;quot;@N;&lt;br /&gt;
#EXECUTE pplupdate&amp;lt;/value&amp;gt;&lt;br /&gt;
    &amp;lt;/trigger&amp;gt;&lt;br /&gt;
    &amp;lt;trigger name=&amp;quot;autoPeopleUpdate&amp;quot; priority=&amp;quot;12640&amp;quot;&amp;gt;&lt;br /&gt;
      &amp;lt;pattern&amp;gt;(%w) beckons for you to follow {him|her|it}.&amp;lt;/pattern&amp;gt;&lt;br /&gt;
      &amp;lt;value&amp;gt;#FORALL {wake|follow %1} {#SENDRAW %i}&amp;lt;/value&amp;gt;&lt;br /&gt;
    &amp;lt;/trigger&amp;gt;&lt;br /&gt;
    &amp;lt;class name=&amp;quot;theme&amp;quot;&amp;gt;&lt;br /&gt;
      &amp;lt;class name=&amp;quot;colors&amp;quot; initenable=&amp;quot;true&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;class name=&amp;quot;keys&amp;quot;&amp;gt;&lt;br /&gt;
          &amp;lt;var name=&amp;quot;b&amp;quot;&amp;gt;%db(@colorDATA,b)&amp;lt;/var&amp;gt;&lt;br /&gt;
          &amp;lt;var name=&amp;quot;bb&amp;quot;&amp;gt;%db(@colorDATA,bb)&amp;lt;/var&amp;gt;&lt;br /&gt;
          &amp;lt;var name=&amp;quot;bc&amp;quot;&amp;gt;%db(@colorDATA,bc)&amp;lt;/var&amp;gt;&lt;br /&gt;
          &amp;lt;var name=&amp;quot;bg&amp;quot;&amp;gt;%db(@colorDATA,bg)&amp;lt;/var&amp;gt;&lt;br /&gt;
          &amp;lt;var name=&amp;quot;bk&amp;quot;&amp;gt;%db(@colorDATA,bk)&amp;lt;/var&amp;gt;&lt;br /&gt;
          &amp;lt;var name=&amp;quot;bp&amp;quot;&amp;gt;%db(@colorDATA,bp)&amp;lt;/var&amp;gt;&lt;br /&gt;
          &amp;lt;var name=&amp;quot;br&amp;quot;&amp;gt;%db(@colorDATA,br)&amp;lt;/var&amp;gt;&lt;br /&gt;
          &amp;lt;var name=&amp;quot;bw&amp;quot;&amp;gt;%db(@colorDATA,bw)&amp;lt;/var&amp;gt;&lt;br /&gt;
          &amp;lt;var name=&amp;quot;by&amp;quot;&amp;gt;%db(@colorDATA,by)&amp;lt;/var&amp;gt;&lt;br /&gt;
          &amp;lt;var name=&amp;quot;c&amp;quot;&amp;gt;%db(@colorDATA,c)&amp;lt;/var&amp;gt;&lt;br /&gt;
          &amp;lt;var name=&amp;quot;COL1&amp;quot; type=&amp;quot;String&amp;quot;&amp;gt;%char(124)%db(@colorTHEME,COL1)%char(124)&amp;lt;/var&amp;gt;&lt;br /&gt;
          &amp;lt;var name=&amp;quot;COL2&amp;quot; type=&amp;quot;String&amp;quot;&amp;gt;%char(124)%db(@colorTHEME,COL2)%char(124)&amp;lt;/var&amp;gt;&lt;br /&gt;
          &amp;lt;var name=&amp;quot;COL3&amp;quot; type=&amp;quot;String&amp;quot;&amp;gt;%char(124)%db(@colorTHEME,COL3)%char(124)&amp;lt;/var&amp;gt;&lt;br /&gt;
          &amp;lt;var name=&amp;quot;COL4&amp;quot;&amp;gt;%char(124)%db(@colorTHEME,COL4)%char(124)&amp;lt;/var&amp;gt;&lt;br /&gt;
          &amp;lt;var name=&amp;quot;COL5&amp;quot; type=&amp;quot;String&amp;quot;&amp;gt;%char(124)%db(@colorTHEME,COL5)%char(124)&amp;lt;/var&amp;gt;&lt;br /&gt;
          &amp;lt;var name=&amp;quot;COL6&amp;quot; type=&amp;quot;String&amp;quot;&amp;gt;%char(124)%db(@colorTHEME,COL6)%char(124)&amp;lt;/var&amp;gt;&lt;br /&gt;
          &amp;lt;var name=&amp;quot;g&amp;quot;&amp;gt;%db(@colorDATA,g)&amp;lt;/var&amp;gt;&lt;br /&gt;
          &amp;lt;var name=&amp;quot;k&amp;quot;&amp;gt;%db(@colorDATA,k)&amp;lt;/var&amp;gt;&lt;br /&gt;
          &amp;lt;var name=&amp;quot;n&amp;quot;&amp;gt;%db(@colorDATA,n)&amp;lt;/var&amp;gt;&lt;br /&gt;
          &amp;lt;var name=&amp;quot;p&amp;quot;&amp;gt;%db(@colorDATA,p)&amp;lt;/var&amp;gt;&lt;br /&gt;
          &amp;lt;var name=&amp;quot;r&amp;quot;&amp;gt;%db(@colorDATA,r)&amp;lt;/var&amp;gt;&lt;br /&gt;
          &amp;lt;var name=&amp;quot;w&amp;quot;&amp;gt;%db(@colorDATA,w)&amp;lt;/var&amp;gt;&lt;br /&gt;
          &amp;lt;var name=&amp;quot;y&amp;quot;&amp;gt;%db(@colorDATA,y)&amp;lt;/var&amp;gt;&lt;br /&gt;
        &amp;lt;/class&amp;gt;&lt;br /&gt;
        &amp;lt;var name=&amp;quot;colorDATA&amp;quot; type=&amp;quot;Record&amp;quot; sorted=&amp;quot;1&amp;quot;&amp;gt;&lt;br /&gt;
          &amp;lt;value&amp;gt;b=&amp;quot;|b|&amp;quot;|bb=&amp;quot;|bb|&amp;quot;|bc=&amp;quot;|bc|&amp;quot;|bg=&amp;quot;|bg|&amp;quot;|bk=&amp;quot;|bk|&amp;quot;|bp=&amp;quot;|bp|&amp;quot;|br=&amp;quot;|br|&amp;quot;|bw=&amp;quot;|bw|&amp;quot;|by=&amp;quot;|by|&amp;quot;|c=&amp;quot;|c|&amp;quot;|g=&amp;quot;|g|&amp;quot;|k=&amp;quot;|k|&amp;quot;|n=&amp;quot;|n|&amp;quot;|p=&amp;quot;|p|&amp;quot;|r=&amp;quot;|r|&amp;quot;|w=&amp;quot;|w|&amp;quot;|y=&amp;quot;|y|&amp;quot;&amp;lt;/value&amp;gt;&lt;br /&gt;
          &amp;lt;json&amp;gt;{&amp;quot;b&amp;quot;:[&amp;quot;&amp;quot;,&amp;quot;b&amp;quot;,&amp;quot;&amp;quot;],&amp;quot;bb&amp;quot;:[&amp;quot;&amp;quot;,&amp;quot;bb&amp;quot;,&amp;quot;&amp;quot;],&amp;quot;bc&amp;quot;:[&amp;quot;&amp;quot;,&amp;quot;bc&amp;quot;,&amp;quot;&amp;quot;],&amp;quot;bg&amp;quot;:[&amp;quot;&amp;quot;,&amp;quot;bg&amp;quot;,&amp;quot;&amp;quot;],&amp;quot;bk&amp;quot;:[&amp;quot;&amp;quot;,&amp;quot;bk&amp;quot;,&amp;quot;&amp;quot;],&amp;quot;bp&amp;quot;:[&amp;quot;&amp;quot;,&amp;quot;bp&amp;quot;,&amp;quot;&amp;quot;],&amp;quot;br&amp;quot;:[&amp;quot;&amp;quot;,&amp;quot;br&amp;quot;,&amp;quot;&amp;quot;],&amp;quot;bw&amp;quot;:[&amp;quot;&amp;quot;,&amp;quot;bw&amp;quot;,&amp;quot;&amp;quot;],&amp;quot;by&amp;quot;:[&amp;quot;&amp;quot;,&amp;quot;by&amp;quot;,&amp;quot;&amp;quot;],&amp;quot;c&amp;quot;:[&amp;quot;&amp;quot;,&amp;quot;c&amp;quot;,&amp;quot;&amp;quot;],&amp;quot;g&amp;quot;:[&amp;quot;&amp;quot;,&amp;quot;g&amp;quot;,&amp;quot;&amp;quot;],&amp;quot;k&amp;quot;:[&amp;quot;&amp;quot;,&amp;quot;k&amp;quot;,&amp;quot;&amp;quot;],&amp;quot;n&amp;quot;:[&amp;quot;&amp;quot;,&amp;quot;n&amp;quot;,&amp;quot;&amp;quot;],&amp;quot;p&amp;quot;:[&amp;quot;&amp;quot;,&amp;quot;p&amp;quot;,&amp;quot;&amp;quot;],&amp;quot;r&amp;quot;:[&amp;quot;&amp;quot;,&amp;quot;r&amp;quot;,&amp;quot;&amp;quot;],&amp;quot;w&amp;quot;:[&amp;quot;&amp;quot;,&amp;quot;w&amp;quot;,&amp;quot;&amp;quot;],&amp;quot;y&amp;quot;:[&amp;quot;&amp;quot;,&amp;quot;y&amp;quot;,&amp;quot;&amp;quot;]}&amp;lt;/json&amp;gt;&lt;br /&gt;
        &amp;lt;/var&amp;gt;&lt;br /&gt;
      &amp;lt;/class&amp;gt;&lt;br /&gt;
      &amp;lt;var name=&amp;quot;colorTHEME&amp;quot; type=&amp;quot;Record&amp;quot; sorted=&amp;quot;2&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;value&amp;gt;COL1=c|COL2=bw|COL3=g|COL4=bc|COL5=r|COL6=br&amp;lt;/value&amp;gt;&lt;br /&gt;
        &amp;lt;json&amp;gt;{&amp;quot;COL1&amp;quot;:&amp;quot;c&amp;quot;,&amp;quot;COL2&amp;quot;:&amp;quot;bw&amp;quot;,&amp;quot;COL3&amp;quot;:&amp;quot;g&amp;quot;,&amp;quot;COL4&amp;quot;:&amp;quot;bc&amp;quot;,&amp;quot;COL5&amp;quot;:&amp;quot;r&amp;quot;,&amp;quot;COL6&amp;quot;:&amp;quot;br&amp;quot;}&amp;lt;/json&amp;gt;&lt;br /&gt;
      &amp;lt;/var&amp;gt;&lt;br /&gt;
    &amp;lt;/class&amp;gt;&lt;br /&gt;
    &amp;lt;class name=&amp;quot;aliases&amp;quot;&amp;gt;&lt;br /&gt;
      &amp;lt;alias name=&amp;quot;pplUPDATE&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;value&amp;gt;#T+ record_capture;&lt;br /&gt;
#T- groupHealth;&lt;br /&gt;
#SENDRAW time;&lt;br /&gt;
#SENDRAW group;&lt;br /&gt;
#TEMP {You have %d gold} {gt @COL1&amp;quot;OK. dataBase Update &amp;quot;@COL2&amp;quot;COMPLETE&amp;quot;@COL1&amp;quot;. Good Luck.&amp;quot;@N;#IF (%numparam = 0) {#FORALL {wake|follow self|sleep} {#SENDRAW %i}}} &lt;br /&gt;
#WAIT 5000;&lt;br /&gt;
#SENDRAW worth;&amp;lt;/value&amp;gt;&lt;br /&gt;
      &amp;lt;/alias&amp;gt;&lt;br /&gt;
      &amp;lt;alias name=&amp;quot;fullPeopleReport&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;value&amp;gt;#SENDRAW last @dbQuery;&lt;br /&gt;
#TEMP {You need %d} {#SENDRAW @reportCHANNEL&amp;quot; &amp;quot;@COL2%proper(@dbQuery)@COL1&amp;quot; the &amp;quot;@COL2%db(@{@dbQuery&amp;quot;_DB&amp;quot;},RACE)@COL1&amp;quot; is a Level&amp;quot;@COL2&amp;quot; &amp;quot;%db(@{@dbQuery&amp;quot;_DB&amp;quot;},@ifLgndLvl)@COL1&amp;quot; &amp;quot;@whatTIER&amp;quot; &amp;quot;@COL2%db(@{@dbQuery&amp;quot;_DB&amp;quot;},CLASS)@COL1&amp;quot; - Born: &amp;quot;@COL2%db(@{@dbQuery&amp;quot;_DB&amp;quot;},BORN)@COL1&amp;quot; - Last seen online: &amp;quot;@COL2%db(@{@dbQuery&amp;quot;_DB&amp;quot;},LAST)@COL1&amp;quot;.&amp;quot;@N;&lt;br /&gt;
#SENDRAW @reportCHANNEL&amp;quot; &amp;quot;@COL1%proper(@dbQuery)&amp;quot;'&amp;quot;%if(%rightback(@dbQuery,1)!=&amp;quot;s&amp;quot;,&amp;quot;s&amp;quot;)&amp;quot; stats were: &amp;quot;@COL2%db(@{@dbQuery&amp;quot;_DB&amp;quot;},HP)@COL1&amp;quot;HP&amp;quot;%if(%db(@{@dbQuery&amp;quot;_DB&amp;quot;},MP)!=0,&amp;quot; and &amp;quot;@COL2%db(@{@dbQuery&amp;quot;_DB&amp;quot;},MP)@COL1&amp;quot;MP &amp;quot;,&amp;quot; &amp;quot;)&amp;quot;as of &amp;quot;%db(@{@dbQuery&amp;quot;_DB&amp;quot;},UPDATE)&amp;quot;.&amp;quot;@ifNotes@N;reportCHANNEL = &amp;quot;gtell&amp;quot;;&lt;br /&gt;
}&amp;lt;/value&amp;gt;&lt;br /&gt;
      &amp;lt;/alias&amp;gt;&lt;br /&gt;
      &amp;lt;alias name=&amp;quot;_update&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;value&amp;gt;#T+ record_capture;&lt;br /&gt;
#T- groupHealth;&lt;br /&gt;
#SENDRAW time;&lt;br /&gt;
#SENDRAW group;&lt;br /&gt;
#TEMP {You have %d gold} {#EC OK. dataBase Update COMPLETE}&lt;br /&gt;
#WAIT 5000;&lt;br /&gt;
#SENDRAW worth;&amp;lt;/value&amp;gt;&lt;br /&gt;
      &amp;lt;/alias&amp;gt;&lt;br /&gt;
      &amp;lt;alias name=&amp;quot;_loadNotes&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;value&amp;gt;wordlist = &amp;quot;&amp;quot;;&lt;br /&gt;
_loadNotes = &amp;quot;&amp;quot;;&lt;br /&gt;
#loop %numparam {wordlist = %additem(%trim(%param(%i+1)),@wordlist)};&lt;br /&gt;
#loop (%numitems(@wordlist)) {#VAR _loadNotes %concat(@_loadNotes,%item(@wordlist,%i),&amp;quot; &amp;quot;)};&lt;br /&gt;
#CALL %vartype(_loadNotes,3);&lt;br /&gt;
#CLASS {statChecker|statdbs|%proper(%1)};&lt;br /&gt;
#ADDKEY %proper(%1)_DB NOTES %trim(@_loadNotes);&lt;br /&gt;
#CLASS 0&amp;lt;/value&amp;gt;&lt;br /&gt;
      &amp;lt;/alias&amp;gt;&lt;br /&gt;
      &amp;lt;alias name=&amp;quot;_updates&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;value&amp;gt;#IF (@autoUpdate = &amp;quot;no&amp;quot;) {autoUpdate = &amp;quot;yes&amp;quot;;#T+ autoPeopleUpdate;#EC Ok. Stat databases update automation is now on. You will autofollow on beckon.} {autoUpdate = &amp;quot;no&amp;quot;;#T- autoPeopleUpdate;#EC Ok. Stat databases update automation is now off.}&amp;lt;/value&amp;gt;&lt;br /&gt;
      &amp;lt;/alias&amp;gt;&lt;br /&gt;
    &amp;lt;/class&amp;gt;&lt;br /&gt;
    &amp;lt;class name=&amp;quot;statdbs&amp;quot;&amp;gt;&lt;br /&gt;
      &amp;lt;var name=&amp;quot;peopleLIST&amp;quot; type=&amp;quot;StringList&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;json&amp;gt;[]&amp;lt;/json&amp;gt;&lt;br /&gt;
      &amp;lt;/var&amp;gt;&lt;br /&gt;
    &amp;lt;/class&amp;gt;&lt;br /&gt;
  &amp;lt;/class&amp;gt;&lt;br /&gt;
&amp;lt;/class&amp;gt;&lt;br /&gt;
&amp;lt;/cmud&amp;gt;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
[[Category:Cmud_Scripting]]&lt;/div&gt;</summary>
		<author><name>Ivrin</name></author>
		
	</entry>
	<entry>
		<id>http://govbanned.info/index.php?title=File:Stat_Checker_Database_Set.xml&amp;diff=51025</id>
		<title>File:Stat Checker Database Set.xml</title>
		<link rel="alternate" type="text/html" href="http://govbanned.info/index.php?title=File:Stat_Checker_Database_Set.xml&amp;diff=51025"/>
		<updated>2014-09-12T17:01:34Z</updated>

		<summary type="html">&lt;p&gt;Ivrin: uploaded a new version of &amp;amp;quot;File:Stat Checker Database Set.xml&amp;amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;importable xml stat checker database script set for cmud 3.34&lt;/div&gt;</summary>
		<author><name>Ivrin</name></author>
		
	</entry>
	<entry>
		<id>http://govbanned.info/index.php?title=Stat_Checker_Databases&amp;diff=51024</id>
		<title>Stat Checker Databases</title>
		<link rel="alternate" type="text/html" href="http://govbanned.info/index.php?title=Stat_Checker_Databases&amp;diff=51024"/>
		<updated>2014-09-12T16:56:02Z</updated>

		<summary type="html">&lt;p&gt;Ivrin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a script set that allows you to capture characters' stats in databases and then anyone can check said stats at any given time through buddy, gtell or tell commands.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Download the following file, and import into cmud settings by using the Import XML option.&lt;br /&gt;
[[Media:Stat_Checker_Database_Set.xml‎]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Alternatively, copy the below preformat block into your favourite text editor, save the file as .xml and then import said file into cmud.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
WARNING: This script comes brand new with no pre-loaded characters or databases, so you must capture and capture and capture to populate them.&amp;lt;br&amp;gt;&lt;br /&gt;
If you are lazy and wish to get mine for your own use you are welcome to it:[[Media:CharDBs.xml‎]] Check back here for updated versions of this file.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Below is a list of commands and how things work. Commands are enclosed in single quotes, which are to be ommited when entering the command along with &amp;lt; and &amp;gt; signs.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'_updates' to toggle the beckon trigger and allow people to automatically add their alts. Type once to turn it on, again to turn it off. Echo will aid you. This is good to have on your bot set so people can add themselves to your databases.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'_update' to manually add all current group members to the statChecker databases.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'_loadNotes &amp;lt;character&amp;gt; &amp;lt;notes text&amp;gt;' to set the special NOTES field for a specific character. eg. '_loadNotes Naimon He is an awesome tank.' will set naimon's notes, which will then show up next time someone searches for Naimon.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The way this works is you/others have to either GTELL, BUDDY or TELL YOU 'stats.charname' and you will reply in the appropiate channel with those characters stats. eg. 'buddy stats.Naimon' Please note you have to be in the same group or buddyset for this to work, obviously.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:StatCheckIMG.png]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
There are optional keywords to fetch specific data from the dbs. For instance you can do 'buddy stats.naimon.hp' to see only their hp, etc.&amp;lt;br&amp;gt;&lt;br /&gt;
When the automatic update toggle is set to on, anyone can 'beckon you' then 'gtell update.stats' to add themselves and all their group members to your databases.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
This set comes loaded with a THEME implementation, there is a theme folder where you have a database in which you can fill in 6 different color values which are used to color the report aliases. You can insert these into your scripts by using the syntax @COL1 - @COL6. Additionally, there is a database with all valid AVATAR colors to simplify your coloring even further, use these by inserting the color codes into your scripts like so: @B for |b|, @BC for |bc| and so on and so forth. This can be helpful since the | pipe character is a delimiter used by CMUD and can cause conflicts. All these things will be compatible with other script sets I plan to release in the future.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
For more info or for contructive criticism please email me at tuataur@gmail.com or note Ivrin on board 2.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
This set will be needed to have full functionality of my upcoming group-health monitor-window scripts.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Enjoy&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
This part of my [[Ivrin's Scripts]] upcoming series.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
EDITS: Can no longer query for berserker mana, error message given. When querying to full stat report, if char is bzk mana will not be shown.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;lt;?xml version=&amp;quot;1.0&amp;quot; encoding=&amp;quot;ISO-8859-1&amp;quot; ?&amp;gt;&lt;br /&gt;
&amp;lt;cmud&amp;gt;&lt;br /&gt;
  &amp;lt;class name=&amp;quot;statChecker&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;notes&amp;gt;&amp;lt;![CDATA[Hello and welcome to statChecker beta.&lt;br /&gt;
&lt;br /&gt;
Bellow is a list of commands and how things work. Commands are enclosed in single quotes, which are to be ommited when entering the command along with &amp;lt; and &amp;gt; signs.&lt;br /&gt;
&lt;br /&gt;
'_updates' to toggle the beckon trigger and allow people to automatically add their alts. Type once to turn it on, again to turn it off. Echo will aid you. This is good to have on your bot set so people can add themselves to your databases.&lt;br /&gt;
&lt;br /&gt;
'_update' to manually add all current group members to the statChecker databases.&lt;br /&gt;
&lt;br /&gt;
'_loadNotes &amp;lt;character&amp;gt; &amp;lt;notes text&amp;gt;' to set the special NOTES field for a specific character. eg. '_loadNotes Naimon He is an awesome tank.' will set naimon's notes, which will then show up next time someone searches for Naimon.&lt;br /&gt;
&lt;br /&gt;
The way this works is you/others have to either GTELL, BUDDY or TELL YOU 'stats.charname' and you will reply in the appropiate channel with those characters stats. eg. 'buddy stats.Naimon' Please note you have to be in the same group or buddyset for this to work, obviously.&lt;br /&gt;
There are optional keywords to fetch specific data from the dbs. For instance you can do 'buddy stats.naimon.hp' to see only their hp, etc.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
For more info or for contructive criticism please email me at tuataur@gmail.com or note Ivrin on board 2.&lt;br /&gt;
&lt;br /&gt;
This set will be needed to have full functionality of my upcoming group-health monitor window scripts.&lt;br /&gt;
&lt;br /&gt;
Enjoy&lt;br /&gt;
&lt;br /&gt;
]]&amp;gt;&amp;lt;/notes&amp;gt;&lt;br /&gt;
    &amp;lt;class name=&amp;quot;record_capture&amp;quot; enabled=&amp;quot;false&amp;quot;&amp;gt;&lt;br /&gt;
      &amp;lt;trigger priority=&amp;quot;320&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;pattern&amp;gt;(*)|(*) {Lord|Hero|Lgnd|Mob |%w } (%w)(%s)({STUN!|DROWN|Fight|Sleep|Stand|Rest|Rest }) ({%d|%n})/({%d|%n})%s({%d|%n})/({%d|%n})%s(%d)/({%d|%n})%s(%d)%s({%d|%n|?????})&amp;lt;/pattern&amp;gt;&lt;br /&gt;
        &amp;lt;value&amp;gt;#CLASS {statChecker|statdbs|%3};&lt;br /&gt;
#ADDKEY %3_DB HP %7;&lt;br /&gt;
#ADDKEY %3_DB MP %9;&lt;br /&gt;
#ADDKEY %3_DB MV %11;&lt;br /&gt;
#ADDKEY %3_DB UPDATE {%trim(%remove(%word(@systemTIME,%if(%numwords(@systemTIME)=6,5,4))%char(32),@systemTIME))%char(32)at%char(32)%word(@systemTIME,%if(%numwords(@systemTIME)=6,5,4))};&lt;br /&gt;
#ADDITEM peopleLIST %3;&lt;br /&gt;
#CLASS 0;&lt;br /&gt;
#SENDRAW last %3;&lt;br /&gt;
#T+ _blnkKill;&lt;br /&gt;
#GAG;&lt;br /&gt;
#T- _blnkKill;&amp;lt;/value&amp;gt;&lt;br /&gt;
      &amp;lt;/trigger&amp;gt;&lt;br /&gt;
      &amp;lt;trigger name=&amp;quot;Legend&amp;quot; priority=&amp;quot;10010&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;pattern&amp;gt;(%w) the (*) is a (%d){st|rd|st|nd|th} level Lord (*) ~(Legend (%d)*~),$was born {on |}(*), and was last logged in on (*).$&amp;lt;/pattern&amp;gt;&lt;br /&gt;
        &amp;lt;value&amp;gt;#if (%ismember(%1,@peopleLIST)) {&lt;br /&gt;
#CLASS {statChecker|statdbs|%1};&lt;br /&gt;
#ADDKEY %1_DB RACE %2;&lt;br /&gt;
#ADDKEY %1_DB LVL %3;&lt;br /&gt;
#ADDKEY %1_DB CLASS %4;&lt;br /&gt;
#ADDKEY %1_DB LGNDLVL %5;&lt;br /&gt;
#ADDKEY %1_DB BORN %6;&lt;br /&gt;
#ADDKEY %1_DB LAST %trim(%remove(%word(%7,%if(%numwords(%7)=6,5,4))%char(32),%7));&lt;br /&gt;
#ADDKEY %1_DB TIER Legend;&lt;br /&gt;
#CLASS 0&lt;br /&gt;
} {};&lt;br /&gt;
#T+ _blnkKill;&lt;br /&gt;
#GAG -1;&lt;br /&gt;
#GAG;&lt;br /&gt;
#T- _blnkKill;&amp;lt;/value&amp;gt;&lt;br /&gt;
      &amp;lt;/trigger&amp;gt;&lt;br /&gt;
      &amp;lt;trigger name=&amp;quot;Lowmort&amp;quot; priority=&amp;quot;10290&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;pattern&amp;gt;(%w) the (*) is a (%d){st|rd|st|nd|th} level ({Rogue|Mage|Warrior|Berserker|Bodyguard|Paladin|Archer|Monk|Wizard|Sorcerer|Stormlord|Druid|Cleric|Priest|Black Circle Initiate|Assassin|Fusilier|Psionicist|Mindbender|Shadowfist|Bladedancer|Ranger}), was born {on |}(*), and$was last logged in on (*).$&amp;lt;/pattern&amp;gt;&lt;br /&gt;
        &amp;lt;value&amp;gt;#if (%ismember(%1,@peopleLIST)) {&lt;br /&gt;
#CLASS {statChecker|statdbs|%1};&lt;br /&gt;
#ADDKEY %1_DB RACE %2;&lt;br /&gt;
#ADDKEY %1_DB LVL %3;&lt;br /&gt;
#ADDKEY %1_DB CLASS %4;&lt;br /&gt;
#ADDKEY %1_DB BORN %5;&lt;br /&gt;
#ADDKEY %1_DB LAST %trim(%remove(%word(%6,%if(%numwords(%7)=6,5,4))%char(32),%6));&lt;br /&gt;
#ADDKEY %1_DB TIER Lowmort;&lt;br /&gt;
#CLAS 0&lt;br /&gt;
} {};&lt;br /&gt;
#T+ _blnkKill;&lt;br /&gt;
#GAG -1;&lt;br /&gt;
#GAG;&lt;br /&gt;
#T- _blnkKill;&amp;lt;/value&amp;gt;&lt;br /&gt;
      &amp;lt;/trigger&amp;gt;&lt;br /&gt;
      &amp;lt;trigger priority=&amp;quot;10490&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;pattern&amp;gt;^You need %d experience to level and have %d practice{s.|.}$&amp;lt;/pattern&amp;gt;&lt;br /&gt;
        &amp;lt;value&amp;gt;#T+ _blnkKill;&lt;br /&gt;
#GAG -1;&lt;br /&gt;
#GAG;&lt;br /&gt;
#T- _blnkKill;&lt;br /&gt;
#T- record_capture;&lt;br /&gt;
#T+ groupHealth&lt;br /&gt;
&amp;lt;/value&amp;gt;&lt;br /&gt;
      &amp;lt;/trigger&amp;gt;&lt;br /&gt;
      &amp;lt;trigger priority=&amp;quot;10550&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;pattern&amp;gt;{-------------------------------------------------------------------------------|##~| Level   Name         Pos   HitPoints   ManaPoints  MovePoints  TNL    Align|%w's group~:|As a group leader, you can lead a group size of %d.}&amp;lt;/pattern&amp;gt;&lt;br /&gt;
        &amp;lt;value&amp;gt;#T+ _blnkKill;&lt;br /&gt;
#GAG;&lt;br /&gt;
#T- _blnkKill;&amp;lt;/value&amp;gt;&lt;br /&gt;
      &amp;lt;/trigger&amp;gt;&lt;br /&gt;
      &amp;lt;trigger name=&amp;quot;Hero_Lord&amp;quot; priority=&amp;quot;13090&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;pattern&amp;gt;(%w) the (*) is a (%d){st|rd|st|nd|th} level ({Hero|Lord}) (*), was born {on |}(*), and$was last logged in on (*).$&amp;lt;/pattern&amp;gt;&lt;br /&gt;
        &amp;lt;value&amp;gt;#if (%ismember(%1,@peopleLIST)) {&lt;br /&gt;
#CLASS {statChecker|statdbs|%1};&lt;br /&gt;
#ADDKEY %1_DB RACE %2;&lt;br /&gt;
#ADDKEY %1_DB LVL %3;&lt;br /&gt;
#ADDKEY %1_DB CLASS %5;&lt;br /&gt;
#ADDKEY %1_DB BORN %6;&lt;br /&gt;
#ADDKEY %1_DB LAST %trim(%remove(%word(%7,%if(%numwords(%7)=6,5,4))%char(32),%7));&lt;br /&gt;
#ADDKEY %1_DB TIER %4;&lt;br /&gt;
#CLASS 0&lt;br /&gt;
} {};&lt;br /&gt;
#T+ _blnkKill;&lt;br /&gt;
#GAG -1;&lt;br /&gt;
#GAG;&lt;br /&gt;
#T- _blnkKill;&amp;lt;/value&amp;gt;&lt;br /&gt;
      &amp;lt;/trigger&amp;gt;&lt;br /&gt;
      &amp;lt;trigger priority=&amp;quot;13020&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;pattern&amp;gt;^The System time ~(EST~) is currently:           &amp;amp;amp;systemTIME&amp;lt;/pattern&amp;gt;&lt;br /&gt;
        &amp;lt;value&amp;gt;#T+ _blnkKill;&lt;br /&gt;
#GAG;&lt;br /&gt;
#T- _blnkKill;&amp;lt;/value&amp;gt;&lt;br /&gt;
      &amp;lt;/trigger&amp;gt;&lt;br /&gt;
      &amp;lt;class name=&amp;quot;_blnkKill&amp;quot; enabled=&amp;quot;false&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;trigger priority=&amp;quot;50240&amp;quot;&amp;gt;&lt;br /&gt;
          &amp;lt;pattern&amp;gt;^$&amp;lt;/pattern&amp;gt;&lt;br /&gt;
          &amp;lt;value&amp;gt;#GAG&amp;lt;/value&amp;gt;&lt;br /&gt;
        &amp;lt;/trigger&amp;gt;&lt;br /&gt;
      &amp;lt;/class&amp;gt;&lt;br /&gt;
      &amp;lt;trigger priority=&amp;quot;13040&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;pattern&amp;gt;^The AVATAR System started up at:              &amp;amp;amp;lastReboot&amp;lt;/pattern&amp;gt;&lt;br /&gt;
        &amp;lt;value&amp;gt;#T+ _blnkKill;&lt;br /&gt;
#GAG;&lt;br /&gt;
#T- _blnkKill;&amp;lt;/value&amp;gt;&lt;br /&gt;
      &amp;lt;/trigger&amp;gt;&lt;br /&gt;
      &amp;lt;trigger priority=&amp;quot;13030&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;pattern&amp;gt;&amp;lt;![CDATA[It is &amp;amp;inGameTime, Day of (&amp;amp;gameDaySign), &amp;amp;inGameDate day in the Month of &amp;amp;inGameMonth~.]]&amp;gt;&amp;lt;/pattern&amp;gt;&lt;br /&gt;
        &amp;lt;value&amp;gt;#T+ _blnkKill;&lt;br /&gt;
#GAG;&lt;br /&gt;
#T- _blnkKill;&amp;lt;/value&amp;gt;&lt;br /&gt;
      &amp;lt;/trigger&amp;gt;&lt;br /&gt;
    &amp;lt;/class&amp;gt;&lt;br /&gt;
    &amp;lt;trigger priority=&amp;quot;4070&amp;quot;&amp;gt;&lt;br /&gt;
      &amp;lt;pattern&amp;gt;~{(%w)~} {stats.|st.}(%w){.(%w)|}&amp;lt;/pattern&amp;gt;&lt;br /&gt;
      &amp;lt;value&amp;gt;queryKey = &amp;quot;&amp;quot;;&lt;br /&gt;
dbQuery = &amp;quot;&amp;quot;;&lt;br /&gt;
dbQuery = %2;&lt;br /&gt;
queryKey = %3;&lt;br /&gt;
reportCHANNEL = &amp;quot;buddy&amp;quot;;&lt;br /&gt;
#T+ record_capture;&lt;br /&gt;
#SWITCH (%ismember(@dbQuery,@peopleLIST) AND %ismember(@queryKey,@validQueries) AND @{@dbQuery&amp;quot;_DB&amp;quot;}.class=&amp;quot;Berserker&amp;quot;) {#SENDRAW @reportCHANNEL&amp;quot; &amp;quot;@COL3&amp;quot;Don't be silly&amp;quot;@COL4&amp;quot; &amp;quot;%1@COL3&amp;quot;, Bersekers don't have Mana!&amp;quot;@N} (%ismember(@dbQuery,@peopleLIST) AND %ismember(@queryKey,@validQueries)) {#SENDRAW @reportCHANNEL&amp;quot; &amp;quot;@COL2%proper(@dbQuery)&amp;quot;'&amp;quot;%if(%rightback(@dbQuery,1)!=&amp;quot;s&amp;quot;,&amp;quot;s&amp;quot;)@COL1&amp;quot; &amp;quot;%proper(@queryKey)&amp;quot;: [&amp;quot;@COL2%db(@{@dbQuery&amp;quot;_DB&amp;quot;},@queryKey)@COL1&amp;quot;].&amp;quot;@N;reportCHANNEL = &amp;quot;gtell&amp;quot;} (%ismember(@dbQuery,@peopleLIST) AND %numparam = 2) {#EXECUTE fullPeopleReport} (%ismember(@dbQuery,@peopleLIST) AND (!%ismember(@queryKey,@validQueries))) {#SENDRAW @reportCHANNEL&amp;quot; &amp;quot;@COL3&amp;quot;Invalid dataBase Query Key: [&amp;quot;@COL4%upper(@queryKey)@COL3&amp;quot;]. Valid queries: [&amp;quot;@COL4%expandlist(@validQueries,&amp;quot;|g|, &amp;quot;@COL4)@COL3&amp;quot;].&amp;quot;@N;reportCHANNEL = &amp;quot;gtell&amp;quot;;} {#SENDRAW @reportCHANNEL&amp;quot; &amp;quot;@COL3&amp;quot;Sorry, [&amp;quot;@COL4%proper(@dbQuery)@COL3&amp;quot;] isn't in my dataBase yet.&amp;quot;@N;reportCHANNEL = &amp;quot;gtell&amp;quot;};&lt;br /&gt;
#SENDRAW worth&amp;lt;/value&amp;gt;&lt;br /&gt;
    &amp;lt;/trigger&amp;gt;&lt;br /&gt;
    &amp;lt;class name=&amp;quot;Vars&amp;quot;&amp;gt;&lt;br /&gt;
      &amp;lt;var name=&amp;quot;dbQuery&amp;quot;/&amp;gt;&lt;br /&gt;
      &amp;lt;var name=&amp;quot;queryKey&amp;quot;/&amp;gt;&lt;br /&gt;
      &amp;lt;var name=&amp;quot;validQueries&amp;quot; type=&amp;quot;StringList&amp;quot; sorted=&amp;quot;1&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;value&amp;gt;born|class|hp|last|mp|mv|notes|race|tier|update&amp;lt;/value&amp;gt;&lt;br /&gt;
        &amp;lt;json&amp;gt;[&amp;quot;born&amp;quot;,&amp;quot;class&amp;quot;,&amp;quot;hp&amp;quot;,&amp;quot;last&amp;quot;,&amp;quot;mp&amp;quot;,&amp;quot;mv&amp;quot;,&amp;quot;notes&amp;quot;,&amp;quot;race&amp;quot;,&amp;quot;tier&amp;quot;,&amp;quot;update&amp;quot;]&amp;lt;/json&amp;gt;&lt;br /&gt;
      &amp;lt;/var&amp;gt;&lt;br /&gt;
      &amp;lt;var name=&amp;quot;wordlist&amp;quot; type=&amp;quot;StringList&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;json&amp;gt;[]&amp;lt;/json&amp;gt;&lt;br /&gt;
      &amp;lt;/var&amp;gt;&lt;br /&gt;
      &amp;lt;var name=&amp;quot;_loadNotes&amp;quot;/&amp;gt;&lt;br /&gt;
      &amp;lt;var name=&amp;quot;autoUpdate&amp;quot; type=&amp;quot;Literal&amp;quot;&amp;gt;no&amp;lt;/var&amp;gt;&lt;br /&gt;
      &amp;lt;var name=&amp;quot;reportChannel&amp;quot; type=&amp;quot;Literal&amp;quot;&amp;gt;gtell&amp;lt;/var&amp;gt;&lt;br /&gt;
      &amp;lt;var name=&amp;quot;inGameTime&amp;quot;/&amp;gt;&lt;br /&gt;
      &amp;lt;var name=&amp;quot;gameDaySign&amp;quot;/&amp;gt;&lt;br /&gt;
      &amp;lt;var name=&amp;quot;inGameDate&amp;quot;/&amp;gt;&lt;br /&gt;
      &amp;lt;var name=&amp;quot;inGameMonth&amp;quot;/&amp;gt;&lt;br /&gt;
      &amp;lt;var name=&amp;quot;lastReboot&amp;quot;/&amp;gt;&lt;br /&gt;
      &amp;lt;var name=&amp;quot;systemTIME&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;/class&amp;gt;&lt;br /&gt;
    &amp;lt;class name=&amp;quot;Keys&amp;quot;&amp;gt;&lt;br /&gt;
      &amp;lt;var name=&amp;quot;whatTIER&amp;quot;&amp;gt;%if(%db(@{@dbQuery&amp;quot;_DB&amp;quot;},TIER) = Legend,&amp;quot;(Lord &amp;quot;@COL2%db(@{@dbQuery&amp;quot;_DB&amp;quot;},LVL)@COL1&amp;quot;) Legend&amp;quot;,%if(%db(@{@dbQuery&amp;quot;_DB&amp;quot;},TIER) = Hero,&amp;quot;Hero&amp;quot;,%if(%db(@{@dbQuery&amp;quot;_DB&amp;quot;},TIER) = Lord,&amp;quot;Lord&amp;quot;,&amp;quot;Lowmort&amp;quot;)))&amp;lt;/var&amp;gt;&lt;br /&gt;
      &amp;lt;var name=&amp;quot;ifLgndLvl&amp;quot;&amp;gt;%if(%db(@{@dbQuery&amp;quot;_DB&amp;quot;},TIER) = Legend,LGNDLVL,LVL)&amp;lt;/var&amp;gt;&lt;br /&gt;
      &amp;lt;var name=&amp;quot;ifNOTES&amp;quot;&amp;gt;%if(%iskey(@{@dbQuery&amp;quot;_DB&amp;quot;},NOTES),&amp;quot; They are: &amp;quot;%db(@{@dbQuery&amp;quot;_DB&amp;quot;},NOTES)@COL1&amp;quot;.&amp;quot;)&amp;lt;/var&amp;gt;&lt;br /&gt;
    &amp;lt;/class&amp;gt;&lt;br /&gt;
    &amp;lt;trigger priority=&amp;quot;11070&amp;quot;&amp;gt;&lt;br /&gt;
      &amp;lt;pattern&amp;gt;^{You dream of |}(%w){ telling you | tells you }'{stats.|st.}(%w){.(%w)|}'$&amp;lt;/pattern&amp;gt;&lt;br /&gt;
      &amp;lt;value&amp;gt;queryKey = &amp;quot;&amp;quot;;&lt;br /&gt;
dbQuery = &amp;quot;&amp;quot;;&lt;br /&gt;
dbQuery = %2;&lt;br /&gt;
queryKey = %3;&lt;br /&gt;
reportCHANNEL = &amp;quot;reply&amp;quot;;&lt;br /&gt;
#T+ record_capture;&lt;br /&gt;
#SWITCH (%ismember(@dbQuery,@peopleLIST) AND %ismember(@queryKey,@validQueries) AND @{@dbQuery&amp;quot;_DB&amp;quot;}.class=&amp;quot;Berserker&amp;quot;) {#SENDRAW @reportCHANNEL&amp;quot; &amp;quot;@COL3&amp;quot;Don't be silly&amp;quot;@COL4&amp;quot; &amp;quot;%1@COL3&amp;quot;, Bersekers don't have Mana!&amp;quot;@N} (%ismember(@dbQuery,@peopleLIST) AND %ismember(@queryKey,@validQueries)) {#SENDRAW @reportCHANNEL&amp;quot; &amp;quot;@COL2%proper(@dbQuery)&amp;quot;'&amp;quot;%if(%rightback(@dbQuery,1)!=&amp;quot;s&amp;quot;,&amp;quot;s&amp;quot;)@COL1&amp;quot; &amp;quot;%proper(@queryKey)&amp;quot;: [&amp;quot;@COL2%db(@{@dbQuery&amp;quot;_DB&amp;quot;},@queryKey)@COL1&amp;quot;].&amp;quot;@N;reportCHANNEL = &amp;quot;gtell&amp;quot;} (%ismember(@dbQuery,@peopleLIST) AND %numparam = 2) {#EXECUTE fullPeopleReport} (%ismember(@dbQuery,@peopleLIST) AND (!%ismember(@queryKey,@validQueries))) {#SENDRAW @reportCHANNEL&amp;quot; &amp;quot;@COL3&amp;quot;Invalid dataBase Query Key: [&amp;quot;@COL4%upper(@queryKey)@COL3&amp;quot;]. Valid queries: [&amp;quot;@COL4%expandlist(@validQueries,&amp;quot;|g|, &amp;quot;@COL4)@COL3&amp;quot;].&amp;quot;@N;reportCHANNEL = &amp;quot;gtell&amp;quot;;} {#SENDRAW @reportCHANNEL&amp;quot; &amp;quot;@COL3&amp;quot;Sorry, [&amp;quot;@COL4%proper(@dbQuery)@COL3&amp;quot;] isn't in my dataBase yet.&amp;quot;@N;reportCHANNEL = &amp;quot;gtell&amp;quot;};&lt;br /&gt;
#SENDRAW worth&amp;lt;/value&amp;gt;&lt;br /&gt;
    &amp;lt;/trigger&amp;gt;&lt;br /&gt;
    &amp;lt;trigger priority=&amp;quot;11080&amp;quot;&amp;gt;&lt;br /&gt;
      &amp;lt;pattern&amp;gt;^(*) tell{s|} the group '{stats.|st.}(%w){.(%w)|}'&amp;lt;/pattern&amp;gt;&lt;br /&gt;
      &amp;lt;value&amp;gt;queryKey = &amp;quot;&amp;quot;;&lt;br /&gt;
dbQuery = &amp;quot;&amp;quot;;&lt;br /&gt;
dbQuery = %2;&lt;br /&gt;
queryKey = %3;&lt;br /&gt;
reportCHANNEL = &amp;quot;gtell&amp;quot;;&lt;br /&gt;
#T+ record_capture;&lt;br /&gt;
#SWITCH (%ismember(@dbQuery,@peopleLIST) AND %ismember(@queryKey,@validQueries) AND @{@dbQuery&amp;quot;_DB&amp;quot;}.class=&amp;quot;Berserker&amp;quot;) {#SENDRAW @reportCHANNEL&amp;quot; &amp;quot;@COL3&amp;quot;Don't be silly&amp;quot;@COL4%if(%1=&amp;quot;You&amp;quot;,&amp;quot;&amp;quot;,&amp;quot; &amp;quot;%1)@COL3&amp;quot;, Bersekers don't have Mana!&amp;quot;@N} (%ismember(@dbQuery,@peopleLIST) AND %ismember(@queryKey,@validQueries)) {#SENDRAW @reportCHANNEL&amp;quot; &amp;quot;@COL2%proper(@dbQuery)&amp;quot;'&amp;quot;%if(%rightback(@dbQuery,1)!=&amp;quot;s&amp;quot;,&amp;quot;s&amp;quot;)@COL1&amp;quot; &amp;quot;%proper(@queryKey)&amp;quot;: [&amp;quot;@COL2%db(@{@dbQuery&amp;quot;_DB&amp;quot;},@queryKey)@COL1&amp;quot;].&amp;quot;@N;reportCHANNEL = &amp;quot;gtell&amp;quot;} (%ismember(@dbQuery,@peopleLIST) AND %numparam=2) {#EXECUTE fullPeopleReport} (%ismember(@dbQuery,@peopleLIST) AND (!%ismember(@queryKey,@validQueries))) {#SENDRAW @reportCHANNEL&amp;quot; &amp;quot;@COL3&amp;quot;Invalid dataBase Query Key: [&amp;quot;@COL4%upper(@queryKey)@COL3&amp;quot;]. Valid queries: [&amp;quot;@COL4%expandlist(@validQueries,&amp;quot;|g|, &amp;quot;@COL4)@COL3&amp;quot;].&amp;quot;@N;reportCHANNEL = &amp;quot;gtell&amp;quot;} {#SENDRAW @reportCHANNEL&amp;quot; &amp;quot;@COL3&amp;quot;Sorry, [&amp;quot;@COL4%proper(@dbQuery)@COL3&amp;quot;] isn't in my dataBase yet.&amp;quot;@N;reportCHANNEL = &amp;quot;gtell&amp;quot;}&lt;br /&gt;
#sendraw worth;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/value&amp;gt;&lt;br /&gt;
    &amp;lt;/trigger&amp;gt;&lt;br /&gt;
    &amp;lt;trigger priority=&amp;quot;11240&amp;quot;&amp;gt;&lt;br /&gt;
      &amp;lt;pattern&amp;gt;^(*) tell{s|} the group 'update%pStats'&amp;lt;/pattern&amp;gt;&lt;br /&gt;
      &amp;lt;value&amp;gt;gt @COL1&amp;quot;Updating dataBase, please &amp;quot;@COL2&amp;quot;hold still&amp;quot;@COL1&amp;quot; (Lords make sure you do this while I am on Thorn).&amp;quot;@N;&lt;br /&gt;
#EXECUTE pplupdate&amp;lt;/value&amp;gt;&lt;br /&gt;
    &amp;lt;/trigger&amp;gt;&lt;br /&gt;
    &amp;lt;trigger name=&amp;quot;autoPeopleUpdate&amp;quot; priority=&amp;quot;12640&amp;quot;&amp;gt;&lt;br /&gt;
      &amp;lt;pattern&amp;gt;(%w) beckons for you to follow {him|her|it}.&amp;lt;/pattern&amp;gt;&lt;br /&gt;
      &amp;lt;value&amp;gt;#FORALL {wake|follow %1} {#SENDRAW %i}&amp;lt;/value&amp;gt;&lt;br /&gt;
    &amp;lt;/trigger&amp;gt;&lt;br /&gt;
    &amp;lt;class name=&amp;quot;theme&amp;quot;&amp;gt;&lt;br /&gt;
      &amp;lt;class name=&amp;quot;colors&amp;quot; initenable=&amp;quot;true&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;class name=&amp;quot;keys&amp;quot;&amp;gt;&lt;br /&gt;
          &amp;lt;var name=&amp;quot;b&amp;quot;&amp;gt;%db(@colorDATA,b)&amp;lt;/var&amp;gt;&lt;br /&gt;
          &amp;lt;var name=&amp;quot;bb&amp;quot;&amp;gt;%db(@colorDATA,bb)&amp;lt;/var&amp;gt;&lt;br /&gt;
          &amp;lt;var name=&amp;quot;bc&amp;quot;&amp;gt;%db(@colorDATA,bc)&amp;lt;/var&amp;gt;&lt;br /&gt;
          &amp;lt;var name=&amp;quot;bg&amp;quot;&amp;gt;%db(@colorDATA,bg)&amp;lt;/var&amp;gt;&lt;br /&gt;
          &amp;lt;var name=&amp;quot;bk&amp;quot;&amp;gt;%db(@colorDATA,bk)&amp;lt;/var&amp;gt;&lt;br /&gt;
          &amp;lt;var name=&amp;quot;bp&amp;quot;&amp;gt;%db(@colorDATA,bp)&amp;lt;/var&amp;gt;&lt;br /&gt;
          &amp;lt;var name=&amp;quot;br&amp;quot;&amp;gt;%db(@colorDATA,br)&amp;lt;/var&amp;gt;&lt;br /&gt;
          &amp;lt;var name=&amp;quot;bw&amp;quot;&amp;gt;%db(@colorDATA,bw)&amp;lt;/var&amp;gt;&lt;br /&gt;
          &amp;lt;var name=&amp;quot;by&amp;quot;&amp;gt;%db(@colorDATA,by)&amp;lt;/var&amp;gt;&lt;br /&gt;
          &amp;lt;var name=&amp;quot;c&amp;quot;&amp;gt;%db(@colorDATA,c)&amp;lt;/var&amp;gt;&lt;br /&gt;
          &amp;lt;var name=&amp;quot;COL1&amp;quot; type=&amp;quot;String&amp;quot;&amp;gt;%char(124)%db(@colorTHEME,COL1)%char(124)&amp;lt;/var&amp;gt;&lt;br /&gt;
          &amp;lt;var name=&amp;quot;COL2&amp;quot; type=&amp;quot;String&amp;quot;&amp;gt;%char(124)%db(@colorTHEME,COL2)%char(124)&amp;lt;/var&amp;gt;&lt;br /&gt;
          &amp;lt;var name=&amp;quot;COL3&amp;quot; type=&amp;quot;String&amp;quot;&amp;gt;%char(124)%db(@colorTHEME,COL3)%char(124)&amp;lt;/var&amp;gt;&lt;br /&gt;
          &amp;lt;var name=&amp;quot;COL4&amp;quot;&amp;gt;%char(124)%db(@colorTHEME,COL4)%char(124)&amp;lt;/var&amp;gt;&lt;br /&gt;
          &amp;lt;var name=&amp;quot;COL5&amp;quot; type=&amp;quot;String&amp;quot;&amp;gt;%char(124)%db(@colorTHEME,COL5)%char(124)&amp;lt;/var&amp;gt;&lt;br /&gt;
          &amp;lt;var name=&amp;quot;COL6&amp;quot; type=&amp;quot;String&amp;quot;&amp;gt;%char(124)%db(@colorTHEME,COL6)%char(124)&amp;lt;/var&amp;gt;&lt;br /&gt;
          &amp;lt;var name=&amp;quot;g&amp;quot;&amp;gt;%db(@colorDATA,g)&amp;lt;/var&amp;gt;&lt;br /&gt;
          &amp;lt;var name=&amp;quot;k&amp;quot;&amp;gt;%db(@colorDATA,k)&amp;lt;/var&amp;gt;&lt;br /&gt;
          &amp;lt;var name=&amp;quot;n&amp;quot;&amp;gt;%db(@colorDATA,n)&amp;lt;/var&amp;gt;&lt;br /&gt;
          &amp;lt;var name=&amp;quot;p&amp;quot;&amp;gt;%db(@colorDATA,p)&amp;lt;/var&amp;gt;&lt;br /&gt;
          &amp;lt;var name=&amp;quot;r&amp;quot;&amp;gt;%db(@colorDATA,r)&amp;lt;/var&amp;gt;&lt;br /&gt;
          &amp;lt;var name=&amp;quot;w&amp;quot;&amp;gt;%db(@colorDATA,w)&amp;lt;/var&amp;gt;&lt;br /&gt;
          &amp;lt;var name=&amp;quot;y&amp;quot;&amp;gt;%db(@colorDATA,y)&amp;lt;/var&amp;gt;&lt;br /&gt;
        &amp;lt;/class&amp;gt;&lt;br /&gt;
        &amp;lt;var name=&amp;quot;colorDATA&amp;quot; type=&amp;quot;Record&amp;quot; sorted=&amp;quot;1&amp;quot;&amp;gt;&lt;br /&gt;
          &amp;lt;value&amp;gt;b=&amp;quot;|b|&amp;quot;|bb=&amp;quot;|bb|&amp;quot;|bc=&amp;quot;|bc|&amp;quot;|bg=&amp;quot;|bg|&amp;quot;|bk=&amp;quot;|bk|&amp;quot;|bp=&amp;quot;|bp|&amp;quot;|br=&amp;quot;|br|&amp;quot;|bw=&amp;quot;|bw|&amp;quot;|by=&amp;quot;|by|&amp;quot;|c=&amp;quot;|c|&amp;quot;|g=&amp;quot;|g|&amp;quot;|k=&amp;quot;|k|&amp;quot;|n=&amp;quot;|n|&amp;quot;|p=&amp;quot;|p|&amp;quot;|r=&amp;quot;|r|&amp;quot;|w=&amp;quot;|w|&amp;quot;|y=&amp;quot;|y|&amp;quot;&amp;lt;/value&amp;gt;&lt;br /&gt;
          &amp;lt;json&amp;gt;{&amp;quot;b&amp;quot;:[&amp;quot;&amp;quot;,&amp;quot;b&amp;quot;,&amp;quot;&amp;quot;],&amp;quot;bb&amp;quot;:[&amp;quot;&amp;quot;,&amp;quot;bb&amp;quot;,&amp;quot;&amp;quot;],&amp;quot;bc&amp;quot;:[&amp;quot;&amp;quot;,&amp;quot;bc&amp;quot;,&amp;quot;&amp;quot;],&amp;quot;bg&amp;quot;:[&amp;quot;&amp;quot;,&amp;quot;bg&amp;quot;,&amp;quot;&amp;quot;],&amp;quot;bk&amp;quot;:[&amp;quot;&amp;quot;,&amp;quot;bk&amp;quot;,&amp;quot;&amp;quot;],&amp;quot;bp&amp;quot;:[&amp;quot;&amp;quot;,&amp;quot;bp&amp;quot;,&amp;quot;&amp;quot;],&amp;quot;br&amp;quot;:[&amp;quot;&amp;quot;,&amp;quot;br&amp;quot;,&amp;quot;&amp;quot;],&amp;quot;bw&amp;quot;:[&amp;quot;&amp;quot;,&amp;quot;bw&amp;quot;,&amp;quot;&amp;quot;],&amp;quot;by&amp;quot;:[&amp;quot;&amp;quot;,&amp;quot;by&amp;quot;,&amp;quot;&amp;quot;],&amp;quot;c&amp;quot;:[&amp;quot;&amp;quot;,&amp;quot;c&amp;quot;,&amp;quot;&amp;quot;],&amp;quot;g&amp;quot;:[&amp;quot;&amp;quot;,&amp;quot;g&amp;quot;,&amp;quot;&amp;quot;],&amp;quot;k&amp;quot;:[&amp;quot;&amp;quot;,&amp;quot;k&amp;quot;,&amp;quot;&amp;quot;],&amp;quot;n&amp;quot;:[&amp;quot;&amp;quot;,&amp;quot;n&amp;quot;,&amp;quot;&amp;quot;],&amp;quot;p&amp;quot;:[&amp;quot;&amp;quot;,&amp;quot;p&amp;quot;,&amp;quot;&amp;quot;],&amp;quot;r&amp;quot;:[&amp;quot;&amp;quot;,&amp;quot;r&amp;quot;,&amp;quot;&amp;quot;],&amp;quot;w&amp;quot;:[&amp;quot;&amp;quot;,&amp;quot;w&amp;quot;,&amp;quot;&amp;quot;],&amp;quot;y&amp;quot;:[&amp;quot;&amp;quot;,&amp;quot;y&amp;quot;,&amp;quot;&amp;quot;]}&amp;lt;/json&amp;gt;&lt;br /&gt;
        &amp;lt;/var&amp;gt;&lt;br /&gt;
      &amp;lt;/class&amp;gt;&lt;br /&gt;
      &amp;lt;var name=&amp;quot;colorTHEME&amp;quot; type=&amp;quot;Record&amp;quot; sorted=&amp;quot;2&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;value&amp;gt;COL1=c|COL2=bw|COL3=g|COL4=bc|COL5=r|COL6=br&amp;lt;/value&amp;gt;&lt;br /&gt;
        &amp;lt;json&amp;gt;{&amp;quot;COL1&amp;quot;:&amp;quot;c&amp;quot;,&amp;quot;COL2&amp;quot;:&amp;quot;bw&amp;quot;,&amp;quot;COL3&amp;quot;:&amp;quot;g&amp;quot;,&amp;quot;COL4&amp;quot;:&amp;quot;bc&amp;quot;,&amp;quot;COL5&amp;quot;:&amp;quot;r&amp;quot;,&amp;quot;COL6&amp;quot;:&amp;quot;br&amp;quot;}&amp;lt;/json&amp;gt;&lt;br /&gt;
      &amp;lt;/var&amp;gt;&lt;br /&gt;
    &amp;lt;/class&amp;gt;&lt;br /&gt;
    &amp;lt;class name=&amp;quot;aliases&amp;quot;&amp;gt;&lt;br /&gt;
      &amp;lt;alias name=&amp;quot;pplUPDATE&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;value&amp;gt;#T+ record_capture;&lt;br /&gt;
#T- groupHealth;&lt;br /&gt;
#SENDRAW time;&lt;br /&gt;
#SENDRAW group;&lt;br /&gt;
#TEMP {You have %d gold} {gt @COL1&amp;quot;OK. dataBase Update &amp;quot;@COL2&amp;quot;COMPLETE&amp;quot;@COL1&amp;quot;. Good Luck.&amp;quot;@N;#IF (%numparam = 0) {#FORALL {wake|follow self|sleep} {#SENDRAW %i}}} &lt;br /&gt;
#WAIT 5000;&lt;br /&gt;
#SENDRAW worth;&amp;lt;/value&amp;gt;&lt;br /&gt;
      &amp;lt;/alias&amp;gt;&lt;br /&gt;
      &amp;lt;alias name=&amp;quot;fullPeopleReport&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;value&amp;gt;#SENDRAW last @dbQuery;&lt;br /&gt;
#TEMP {You need %d} {#SENDRAW @reportCHANNEL&amp;quot; &amp;quot;@COL2%proper(@dbQuery)@COL1&amp;quot; the &amp;quot;@COL2%db(@{@dbQuery&amp;quot;_DB&amp;quot;},RACE)@COL1&amp;quot; is a Level&amp;quot;@COL2&amp;quot; &amp;quot;%db(@{@dbQuery&amp;quot;_DB&amp;quot;},@ifLgndLvl)@COL1&amp;quot; &amp;quot;@whatTIER&amp;quot; &amp;quot;@COL2%db(@{@dbQuery&amp;quot;_DB&amp;quot;},CLASS)@COL1&amp;quot; - Born: &amp;quot;@COL2%db(@{@dbQuery&amp;quot;_DB&amp;quot;},BORN)@COL1&amp;quot; - Last seen online: &amp;quot;@COL2%db(@{@dbQuery&amp;quot;_DB&amp;quot;},LAST)@COL1&amp;quot;.&amp;quot;@N;&lt;br /&gt;
#SENDRAW @reportCHANNEL&amp;quot; &amp;quot;@COL1%proper(@dbQuery)&amp;quot;'&amp;quot;%if(%rightback(@dbQuery,1)!=&amp;quot;s&amp;quot;,&amp;quot;s&amp;quot;)&amp;quot; stats were: &amp;quot;@COL2%db(@{@dbQuery&amp;quot;_DB&amp;quot;},HP)@COL1&amp;quot;HP&amp;quot;%if(%db(@{@dbQuery&amp;quot;_DB&amp;quot;},MP)!=0,&amp;quot; and &amp;quot;@COL2%db(@{@dbQuery&amp;quot;_DB&amp;quot;},MP)@COL1&amp;quot;MP &amp;quot;,&amp;quot; &amp;quot;)&amp;quot;as of &amp;quot;%db(@{@dbQuery&amp;quot;_DB&amp;quot;},UPDATE)&amp;quot;.&amp;quot;@ifNotes@N;reportCHANNEL = &amp;quot;gtell&amp;quot;;&lt;br /&gt;
}&amp;lt;/value&amp;gt;&lt;br /&gt;
      &amp;lt;/alias&amp;gt;&lt;br /&gt;
      &amp;lt;alias name=&amp;quot;_update&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;value&amp;gt;#T+ record_capture;&lt;br /&gt;
#T- groupHealth;&lt;br /&gt;
#SENDRAW time;&lt;br /&gt;
#SENDRAW group;&lt;br /&gt;
#TEMP {You have %d gold} {#EC OK. dataBase Update COMPLETE}&lt;br /&gt;
#WAIT 5000;&lt;br /&gt;
#SENDRAW worth;&amp;lt;/value&amp;gt;&lt;br /&gt;
      &amp;lt;/alias&amp;gt;&lt;br /&gt;
      &amp;lt;alias name=&amp;quot;_loadNotes&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;value&amp;gt;wordlist = &amp;quot;&amp;quot;;&lt;br /&gt;
_loadNotes = &amp;quot;&amp;quot;;&lt;br /&gt;
#loop %numparam {wordlist = %additem(%trim(%param(%i+1)),@wordlist)};&lt;br /&gt;
#loop (%numitems(@wordlist)) {#VAR _loadNotes %concat(@_loadNotes,%item(@wordlist,%i),&amp;quot; &amp;quot;)};&lt;br /&gt;
#CALL %vartype(_loadNotes,3);&lt;br /&gt;
#CLASS {statChecker|statdbs|%proper(%1)};&lt;br /&gt;
#ADDKEY %proper(%1)_DB NOTES %trim(@_loadNotes);&lt;br /&gt;
#CLASS 0&amp;lt;/value&amp;gt;&lt;br /&gt;
      &amp;lt;/alias&amp;gt;&lt;br /&gt;
      &amp;lt;alias name=&amp;quot;_updates&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;value&amp;gt;#IF (@autoUpdate = &amp;quot;no&amp;quot;) {autoUpdate = &amp;quot;yes&amp;quot;;#T+ autoPeopleUpdate;#EC Ok. Stat databases update automation is now on. You will autofollow on beckon.} {autoUpdate = &amp;quot;no&amp;quot;;#T- autoPeopleUpdate;#EC Ok. Stat databases update automation is now off.}&amp;lt;/value&amp;gt;&lt;br /&gt;
      &amp;lt;/alias&amp;gt;&lt;br /&gt;
    &amp;lt;/class&amp;gt;&lt;br /&gt;
    &amp;lt;class name=&amp;quot;statdbs&amp;quot;&amp;gt;&lt;br /&gt;
      &amp;lt;var name=&amp;quot;peopleLIST&amp;quot; type=&amp;quot;StringList&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;json&amp;gt;[]&amp;lt;/json&amp;gt;&lt;br /&gt;
      &amp;lt;/var&amp;gt;&lt;br /&gt;
    &amp;lt;/class&amp;gt;&lt;br /&gt;
  &amp;lt;/class&amp;gt;&lt;br /&gt;
&amp;lt;/cmud&amp;gt;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
[[Category:Cmud_Scripting]]&lt;/div&gt;</summary>
		<author><name>Ivrin</name></author>
		
	</entry>
	<entry>
		<id>http://govbanned.info/index.php?title=Stat_Checker_Databases&amp;diff=51023</id>
		<title>Stat Checker Databases</title>
		<link rel="alternate" type="text/html" href="http://govbanned.info/index.php?title=Stat_Checker_Databases&amp;diff=51023"/>
		<updated>2014-09-12T16:55:21Z</updated>

		<summary type="html">&lt;p&gt;Ivrin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a script set that allows you to capture characters' stats in databases and then anyone can check said stats at any given time through buddy, gtell or tell commands.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Download the following file, and import into cmud settings by using the Import XML option.&lt;br /&gt;
[[Media:Stat_Checker_Database_Set.xml‎]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Alternatively, copy the below preformat block into your favourite text editor, save the file as .xml and then import said file into cmud.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
WARNING: This script comes brand new with no pre-loaded characters or databases, so you must capture and capture and capture to populate them.&amp;lt;br&amp;gt;&lt;br /&gt;
If you are lazy and wish to get mine for your own use you are welcome to it:[[Media:CharDBs.xml‎]] Check back here for updated versions of this file.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Below is a list of commands and how things work. Commands are enclosed in single quotes, which are to be ommited when entering the command along with &amp;lt; and &amp;gt; signs.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'_updates' to toggle the beckon trigger and allow people to automatically add their alts. Type once to turn it on, again to turn it off. Echo will aid you. This is good to have on your bot set so people can add themselves to your databases.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'_update' to manually add all current group members to the statChecker databases.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'_loadNotes &amp;lt;character&amp;gt; &amp;lt;notes text&amp;gt;' to set the special NOTES field for a specific character. eg. '_loadNotes Naimon He is an awesome tank.' will set naimon's notes, which will then show up next time someone searches for Naimon.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The way this works is you/others have to either GTELL, BUDDY or TELL YOU 'stats.charname' and you will reply in the appropiate channel with those characters stats. eg. 'buddy stats.Naimon' Please note you have to be in the same group or buddyset for this to work, obviously.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:StatCheckIMG.png]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
There are optional keywords to fetch specific data from the dbs. For instance you can do 'buddy stats.naimon.hp' to see only their hp, etc.&amp;lt;br&amp;gt;&lt;br /&gt;
When the automatic update toggle is set to on, anyone can 'beckon you' then 'gtell update.stats' to add themselves and all their group members to your databases.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
This set comes loaded with a THEME implementation, there is a theme folder where you have a database in which you can fill in 6 different color values which are used to color the report aliases. You can insert these into your scripts by using the syntax @COL1 - @COL6. Additionally, there is a database with all valid AVATAR colors to simplify your coloring even further, use these by inserting the color codes into your scripts like so: @B for |b|, @BC for |bc| and so on and so forth. This can be helpful since the | pipe character is a delimiter used by CMUD and can cause conflicts. All these things will be compatible with other script sets I plan to release in the future.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
For more info or for contructive criticism please email me at tuataur@gmail.com or note Ivrin on board 2.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
This set will be needed to have full functionality of my upcoming group-health monitor-window scripts.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Enjoy&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
This part of my [[Ivrin's Scripts]] upcoming series.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
EDITS: Can no longer query for berserker mana, error message given. When querying to full stat report, if char is bzk mana will not be shown&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;lt;?xml version=&amp;quot;1.0&amp;quot; encoding=&amp;quot;ISO-8859-1&amp;quot; ?&amp;gt;&lt;br /&gt;
&amp;lt;cmud&amp;gt;&lt;br /&gt;
  &amp;lt;class name=&amp;quot;statChecker&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;notes&amp;gt;&amp;lt;![CDATA[Hello and welcome to statChecker beta.&lt;br /&gt;
&lt;br /&gt;
Bellow is a list of commands and how things work. Commands are enclosed in single quotes, which are to be ommited when entering the command along with &amp;lt; and &amp;gt; signs.&lt;br /&gt;
&lt;br /&gt;
'_updates' to toggle the beckon trigger and allow people to automatically add their alts. Type once to turn it on, again to turn it off. Echo will aid you. This is good to have on your bot set so people can add themselves to your databases.&lt;br /&gt;
&lt;br /&gt;
'_update' to manually add all current group members to the statChecker databases.&lt;br /&gt;
&lt;br /&gt;
'_loadNotes &amp;lt;character&amp;gt; &amp;lt;notes text&amp;gt;' to set the special NOTES field for a specific character. eg. '_loadNotes Naimon He is an awesome tank.' will set naimon's notes, which will then show up next time someone searches for Naimon.&lt;br /&gt;
&lt;br /&gt;
The way this works is you/others have to either GTELL, BUDDY or TELL YOU 'stats.charname' and you will reply in the appropiate channel with those characters stats. eg. 'buddy stats.Naimon' Please note you have to be in the same group or buddyset for this to work, obviously.&lt;br /&gt;
There are optional keywords to fetch specific data from the dbs. For instance you can do 'buddy stats.naimon.hp' to see only their hp, etc.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
For more info or for contructive criticism please email me at tuataur@gmail.com or note Ivrin on board 2.&lt;br /&gt;
&lt;br /&gt;
This set will be needed to have full functionality of my upcoming group-health monitor window scripts.&lt;br /&gt;
&lt;br /&gt;
Enjoy&lt;br /&gt;
&lt;br /&gt;
]]&amp;gt;&amp;lt;/notes&amp;gt;&lt;br /&gt;
    &amp;lt;class name=&amp;quot;record_capture&amp;quot; enabled=&amp;quot;false&amp;quot;&amp;gt;&lt;br /&gt;
      &amp;lt;trigger priority=&amp;quot;320&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;pattern&amp;gt;(*)|(*) {Lord|Hero|Lgnd|Mob |%w } (%w)(%s)({STUN!|DROWN|Fight|Sleep|Stand|Rest|Rest }) ({%d|%n})/({%d|%n})%s({%d|%n})/({%d|%n})%s(%d)/({%d|%n})%s(%d)%s({%d|%n|?????})&amp;lt;/pattern&amp;gt;&lt;br /&gt;
        &amp;lt;value&amp;gt;#CLASS {statChecker|statdbs|%3};&lt;br /&gt;
#ADDKEY %3_DB HP %7;&lt;br /&gt;
#ADDKEY %3_DB MP %9;&lt;br /&gt;
#ADDKEY %3_DB MV %11;&lt;br /&gt;
#ADDKEY %3_DB UPDATE {%trim(%remove(%word(@systemTIME,%if(%numwords(@systemTIME)=6,5,4))%char(32),@systemTIME))%char(32)at%char(32)%word(@systemTIME,%if(%numwords(@systemTIME)=6,5,4))};&lt;br /&gt;
#ADDITEM peopleLIST %3;&lt;br /&gt;
#CLASS 0;&lt;br /&gt;
#SENDRAW last %3;&lt;br /&gt;
#T+ _blnkKill;&lt;br /&gt;
#GAG;&lt;br /&gt;
#T- _blnkKill;&amp;lt;/value&amp;gt;&lt;br /&gt;
      &amp;lt;/trigger&amp;gt;&lt;br /&gt;
      &amp;lt;trigger name=&amp;quot;Legend&amp;quot; priority=&amp;quot;10010&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;pattern&amp;gt;(%w) the (*) is a (%d){st|rd|st|nd|th} level Lord (*) ~(Legend (%d)*~),$was born {on |}(*), and was last logged in on (*).$&amp;lt;/pattern&amp;gt;&lt;br /&gt;
        &amp;lt;value&amp;gt;#if (%ismember(%1,@peopleLIST)) {&lt;br /&gt;
#CLASS {statChecker|statdbs|%1};&lt;br /&gt;
#ADDKEY %1_DB RACE %2;&lt;br /&gt;
#ADDKEY %1_DB LVL %3;&lt;br /&gt;
#ADDKEY %1_DB CLASS %4;&lt;br /&gt;
#ADDKEY %1_DB LGNDLVL %5;&lt;br /&gt;
#ADDKEY %1_DB BORN %6;&lt;br /&gt;
#ADDKEY %1_DB LAST %trim(%remove(%word(%7,%if(%numwords(%7)=6,5,4))%char(32),%7));&lt;br /&gt;
#ADDKEY %1_DB TIER Legend;&lt;br /&gt;
#CLASS 0&lt;br /&gt;
} {};&lt;br /&gt;
#T+ _blnkKill;&lt;br /&gt;
#GAG -1;&lt;br /&gt;
#GAG;&lt;br /&gt;
#T- _blnkKill;&amp;lt;/value&amp;gt;&lt;br /&gt;
      &amp;lt;/trigger&amp;gt;&lt;br /&gt;
      &amp;lt;trigger name=&amp;quot;Lowmort&amp;quot; priority=&amp;quot;10290&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;pattern&amp;gt;(%w) the (*) is a (%d){st|rd|st|nd|th} level ({Rogue|Mage|Warrior|Berserker|Bodyguard|Paladin|Archer|Monk|Wizard|Sorcerer|Stormlord|Druid|Cleric|Priest|Black Circle Initiate|Assassin|Fusilier|Psionicist|Mindbender|Shadowfist|Bladedancer|Ranger}), was born {on |}(*), and$was last logged in on (*).$&amp;lt;/pattern&amp;gt;&lt;br /&gt;
        &amp;lt;value&amp;gt;#if (%ismember(%1,@peopleLIST)) {&lt;br /&gt;
#CLASS {statChecker|statdbs|%1};&lt;br /&gt;
#ADDKEY %1_DB RACE %2;&lt;br /&gt;
#ADDKEY %1_DB LVL %3;&lt;br /&gt;
#ADDKEY %1_DB CLASS %4;&lt;br /&gt;
#ADDKEY %1_DB BORN %5;&lt;br /&gt;
#ADDKEY %1_DB LAST %trim(%remove(%word(%6,%if(%numwords(%7)=6,5,4))%char(32),%6));&lt;br /&gt;
#ADDKEY %1_DB TIER Lowmort;&lt;br /&gt;
#CLAS 0&lt;br /&gt;
} {};&lt;br /&gt;
#T+ _blnkKill;&lt;br /&gt;
#GAG -1;&lt;br /&gt;
#GAG;&lt;br /&gt;
#T- _blnkKill;&amp;lt;/value&amp;gt;&lt;br /&gt;
      &amp;lt;/trigger&amp;gt;&lt;br /&gt;
      &amp;lt;trigger priority=&amp;quot;10490&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;pattern&amp;gt;^You need %d experience to level and have %d practice{s.|.}$&amp;lt;/pattern&amp;gt;&lt;br /&gt;
        &amp;lt;value&amp;gt;#T+ _blnkKill;&lt;br /&gt;
#GAG -1;&lt;br /&gt;
#GAG;&lt;br /&gt;
#T- _blnkKill;&lt;br /&gt;
#T- record_capture;&lt;br /&gt;
#T+ groupHealth&lt;br /&gt;
&amp;lt;/value&amp;gt;&lt;br /&gt;
      &amp;lt;/trigger&amp;gt;&lt;br /&gt;
      &amp;lt;trigger priority=&amp;quot;10550&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;pattern&amp;gt;{-------------------------------------------------------------------------------|##~| Level   Name         Pos   HitPoints   ManaPoints  MovePoints  TNL    Align|%w's group~:|As a group leader, you can lead a group size of %d.}&amp;lt;/pattern&amp;gt;&lt;br /&gt;
        &amp;lt;value&amp;gt;#T+ _blnkKill;&lt;br /&gt;
#GAG;&lt;br /&gt;
#T- _blnkKill;&amp;lt;/value&amp;gt;&lt;br /&gt;
      &amp;lt;/trigger&amp;gt;&lt;br /&gt;
      &amp;lt;trigger name=&amp;quot;Hero_Lord&amp;quot; priority=&amp;quot;13090&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;pattern&amp;gt;(%w) the (*) is a (%d){st|rd|st|nd|th} level ({Hero|Lord}) (*), was born {on |}(*), and$was last logged in on (*).$&amp;lt;/pattern&amp;gt;&lt;br /&gt;
        &amp;lt;value&amp;gt;#if (%ismember(%1,@peopleLIST)) {&lt;br /&gt;
#CLASS {statChecker|statdbs|%1};&lt;br /&gt;
#ADDKEY %1_DB RACE %2;&lt;br /&gt;
#ADDKEY %1_DB LVL %3;&lt;br /&gt;
#ADDKEY %1_DB CLASS %5;&lt;br /&gt;
#ADDKEY %1_DB BORN %6;&lt;br /&gt;
#ADDKEY %1_DB LAST %trim(%remove(%word(%7,%if(%numwords(%7)=6,5,4))%char(32),%7));&lt;br /&gt;
#ADDKEY %1_DB TIER %4;&lt;br /&gt;
#CLASS 0&lt;br /&gt;
} {};&lt;br /&gt;
#T+ _blnkKill;&lt;br /&gt;
#GAG -1;&lt;br /&gt;
#GAG;&lt;br /&gt;
#T- _blnkKill;&amp;lt;/value&amp;gt;&lt;br /&gt;
      &amp;lt;/trigger&amp;gt;&lt;br /&gt;
      &amp;lt;trigger priority=&amp;quot;13020&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;pattern&amp;gt;^The System time ~(EST~) is currently:           &amp;amp;amp;systemTIME&amp;lt;/pattern&amp;gt;&lt;br /&gt;
        &amp;lt;value&amp;gt;#T+ _blnkKill;&lt;br /&gt;
#GAG;&lt;br /&gt;
#T- _blnkKill;&amp;lt;/value&amp;gt;&lt;br /&gt;
      &amp;lt;/trigger&amp;gt;&lt;br /&gt;
      &amp;lt;class name=&amp;quot;_blnkKill&amp;quot; enabled=&amp;quot;false&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;trigger priority=&amp;quot;50240&amp;quot;&amp;gt;&lt;br /&gt;
          &amp;lt;pattern&amp;gt;^$&amp;lt;/pattern&amp;gt;&lt;br /&gt;
          &amp;lt;value&amp;gt;#GAG&amp;lt;/value&amp;gt;&lt;br /&gt;
        &amp;lt;/trigger&amp;gt;&lt;br /&gt;
      &amp;lt;/class&amp;gt;&lt;br /&gt;
      &amp;lt;trigger priority=&amp;quot;13040&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;pattern&amp;gt;^The AVATAR System started up at:              &amp;amp;amp;lastReboot&amp;lt;/pattern&amp;gt;&lt;br /&gt;
        &amp;lt;value&amp;gt;#T+ _blnkKill;&lt;br /&gt;
#GAG;&lt;br /&gt;
#T- _blnkKill;&amp;lt;/value&amp;gt;&lt;br /&gt;
      &amp;lt;/trigger&amp;gt;&lt;br /&gt;
      &amp;lt;trigger priority=&amp;quot;13030&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;pattern&amp;gt;&amp;lt;![CDATA[It is &amp;amp;inGameTime, Day of (&amp;amp;gameDaySign), &amp;amp;inGameDate day in the Month of &amp;amp;inGameMonth~.]]&amp;gt;&amp;lt;/pattern&amp;gt;&lt;br /&gt;
        &amp;lt;value&amp;gt;#T+ _blnkKill;&lt;br /&gt;
#GAG;&lt;br /&gt;
#T- _blnkKill;&amp;lt;/value&amp;gt;&lt;br /&gt;
      &amp;lt;/trigger&amp;gt;&lt;br /&gt;
    &amp;lt;/class&amp;gt;&lt;br /&gt;
    &amp;lt;trigger priority=&amp;quot;4070&amp;quot;&amp;gt;&lt;br /&gt;
      &amp;lt;pattern&amp;gt;~{(%w)~} {stats.|st.}(%w){.(%w)|}&amp;lt;/pattern&amp;gt;&lt;br /&gt;
      &amp;lt;value&amp;gt;queryKey = &amp;quot;&amp;quot;;&lt;br /&gt;
dbQuery = &amp;quot;&amp;quot;;&lt;br /&gt;
dbQuery = %2;&lt;br /&gt;
queryKey = %3;&lt;br /&gt;
reportCHANNEL = &amp;quot;buddy&amp;quot;;&lt;br /&gt;
#T+ record_capture;&lt;br /&gt;
#SWITCH (%ismember(@dbQuery,@peopleLIST) AND %ismember(@queryKey,@validQueries) AND @{@dbQuery&amp;quot;_DB&amp;quot;}.class=&amp;quot;Berserker&amp;quot;) {#SENDRAW @reportCHANNEL&amp;quot; &amp;quot;@COL3&amp;quot;Don't be silly&amp;quot;@COL4&amp;quot; &amp;quot;%1@COL3&amp;quot;, Bersekers don't have Mana!&amp;quot;@N} (%ismember(@dbQuery,@peopleLIST) AND %ismember(@queryKey,@validQueries)) {#SENDRAW @reportCHANNEL&amp;quot; &amp;quot;@COL2%proper(@dbQuery)&amp;quot;'&amp;quot;%if(%rightback(@dbQuery,1)!=&amp;quot;s&amp;quot;,&amp;quot;s&amp;quot;)@COL1&amp;quot; &amp;quot;%proper(@queryKey)&amp;quot;: [&amp;quot;@COL2%db(@{@dbQuery&amp;quot;_DB&amp;quot;},@queryKey)@COL1&amp;quot;].&amp;quot;@N;reportCHANNEL = &amp;quot;gtell&amp;quot;} (%ismember(@dbQuery,@peopleLIST) AND %numparam = 2) {#EXECUTE fullPeopleReport} (%ismember(@dbQuery,@peopleLIST) AND (!%ismember(@queryKey,@validQueries))) {#SENDRAW @reportCHANNEL&amp;quot; &amp;quot;@COL3&amp;quot;Invalid dataBase Query Key: [&amp;quot;@COL4%upper(@queryKey)@COL3&amp;quot;]. Valid queries: [&amp;quot;@COL4%expandlist(@validQueries,&amp;quot;|g|, &amp;quot;@COL4)@COL3&amp;quot;].&amp;quot;@N;reportCHANNEL = &amp;quot;gtell&amp;quot;;} {#SENDRAW @reportCHANNEL&amp;quot; &amp;quot;@COL3&amp;quot;Sorry, [&amp;quot;@COL4%proper(@dbQuery)@COL3&amp;quot;] isn't in my dataBase yet.&amp;quot;@N;reportCHANNEL = &amp;quot;gtell&amp;quot;};&lt;br /&gt;
#SENDRAW worth&amp;lt;/value&amp;gt;&lt;br /&gt;
    &amp;lt;/trigger&amp;gt;&lt;br /&gt;
    &amp;lt;class name=&amp;quot;Vars&amp;quot;&amp;gt;&lt;br /&gt;
      &amp;lt;var name=&amp;quot;dbQuery&amp;quot;/&amp;gt;&lt;br /&gt;
      &amp;lt;var name=&amp;quot;queryKey&amp;quot;/&amp;gt;&lt;br /&gt;
      &amp;lt;var name=&amp;quot;validQueries&amp;quot; type=&amp;quot;StringList&amp;quot; sorted=&amp;quot;1&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;value&amp;gt;born|class|hp|last|mp|mv|notes|race|tier|update&amp;lt;/value&amp;gt;&lt;br /&gt;
        &amp;lt;json&amp;gt;[&amp;quot;born&amp;quot;,&amp;quot;class&amp;quot;,&amp;quot;hp&amp;quot;,&amp;quot;last&amp;quot;,&amp;quot;mp&amp;quot;,&amp;quot;mv&amp;quot;,&amp;quot;notes&amp;quot;,&amp;quot;race&amp;quot;,&amp;quot;tier&amp;quot;,&amp;quot;update&amp;quot;]&amp;lt;/json&amp;gt;&lt;br /&gt;
      &amp;lt;/var&amp;gt;&lt;br /&gt;
      &amp;lt;var name=&amp;quot;wordlist&amp;quot; type=&amp;quot;StringList&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;json&amp;gt;[]&amp;lt;/json&amp;gt;&lt;br /&gt;
      &amp;lt;/var&amp;gt;&lt;br /&gt;
      &amp;lt;var name=&amp;quot;_loadNotes&amp;quot;/&amp;gt;&lt;br /&gt;
      &amp;lt;var name=&amp;quot;autoUpdate&amp;quot; type=&amp;quot;Literal&amp;quot;&amp;gt;no&amp;lt;/var&amp;gt;&lt;br /&gt;
      &amp;lt;var name=&amp;quot;reportChannel&amp;quot; type=&amp;quot;Literal&amp;quot;&amp;gt;gtell&amp;lt;/var&amp;gt;&lt;br /&gt;
      &amp;lt;var name=&amp;quot;inGameTime&amp;quot;/&amp;gt;&lt;br /&gt;
      &amp;lt;var name=&amp;quot;gameDaySign&amp;quot;/&amp;gt;&lt;br /&gt;
      &amp;lt;var name=&amp;quot;inGameDate&amp;quot;/&amp;gt;&lt;br /&gt;
      &amp;lt;var name=&amp;quot;inGameMonth&amp;quot;/&amp;gt;&lt;br /&gt;
      &amp;lt;var name=&amp;quot;lastReboot&amp;quot;/&amp;gt;&lt;br /&gt;
      &amp;lt;var name=&amp;quot;systemTIME&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;/class&amp;gt;&lt;br /&gt;
    &amp;lt;class name=&amp;quot;Keys&amp;quot;&amp;gt;&lt;br /&gt;
      &amp;lt;var name=&amp;quot;whatTIER&amp;quot;&amp;gt;%if(%db(@{@dbQuery&amp;quot;_DB&amp;quot;},TIER) = Legend,&amp;quot;(Lord &amp;quot;@COL2%db(@{@dbQuery&amp;quot;_DB&amp;quot;},LVL)@COL1&amp;quot;) Legend&amp;quot;,%if(%db(@{@dbQuery&amp;quot;_DB&amp;quot;},TIER) = Hero,&amp;quot;Hero&amp;quot;,%if(%db(@{@dbQuery&amp;quot;_DB&amp;quot;},TIER) = Lord,&amp;quot;Lord&amp;quot;,&amp;quot;Lowmort&amp;quot;)))&amp;lt;/var&amp;gt;&lt;br /&gt;
      &amp;lt;var name=&amp;quot;ifLgndLvl&amp;quot;&amp;gt;%if(%db(@{@dbQuery&amp;quot;_DB&amp;quot;},TIER) = Legend,LGNDLVL,LVL)&amp;lt;/var&amp;gt;&lt;br /&gt;
      &amp;lt;var name=&amp;quot;ifNOTES&amp;quot;&amp;gt;%if(%iskey(@{@dbQuery&amp;quot;_DB&amp;quot;},NOTES),&amp;quot; They are: &amp;quot;%db(@{@dbQuery&amp;quot;_DB&amp;quot;},NOTES)@COL1&amp;quot;.&amp;quot;)&amp;lt;/var&amp;gt;&lt;br /&gt;
    &amp;lt;/class&amp;gt;&lt;br /&gt;
    &amp;lt;trigger priority=&amp;quot;11070&amp;quot;&amp;gt;&lt;br /&gt;
      &amp;lt;pattern&amp;gt;^{You dream of |}(%w){ telling you | tells you }'{stats.|st.}(%w){.(%w)|}'$&amp;lt;/pattern&amp;gt;&lt;br /&gt;
      &amp;lt;value&amp;gt;queryKey = &amp;quot;&amp;quot;;&lt;br /&gt;
dbQuery = &amp;quot;&amp;quot;;&lt;br /&gt;
dbQuery = %2;&lt;br /&gt;
queryKey = %3;&lt;br /&gt;
reportCHANNEL = &amp;quot;reply&amp;quot;;&lt;br /&gt;
#T+ record_capture;&lt;br /&gt;
#SWITCH (%ismember(@dbQuery,@peopleLIST) AND %ismember(@queryKey,@validQueries) AND @{@dbQuery&amp;quot;_DB&amp;quot;}.class=&amp;quot;Berserker&amp;quot;) {#SENDRAW @reportCHANNEL&amp;quot; &amp;quot;@COL3&amp;quot;Don't be silly&amp;quot;@COL4&amp;quot; &amp;quot;%1@COL3&amp;quot;, Bersekers don't have Mana!&amp;quot;@N} (%ismember(@dbQuery,@peopleLIST) AND %ismember(@queryKey,@validQueries)) {#SENDRAW @reportCHANNEL&amp;quot; &amp;quot;@COL2%proper(@dbQuery)&amp;quot;'&amp;quot;%if(%rightback(@dbQuery,1)!=&amp;quot;s&amp;quot;,&amp;quot;s&amp;quot;)@COL1&amp;quot; &amp;quot;%proper(@queryKey)&amp;quot;: [&amp;quot;@COL2%db(@{@dbQuery&amp;quot;_DB&amp;quot;},@queryKey)@COL1&amp;quot;].&amp;quot;@N;reportCHANNEL = &amp;quot;gtell&amp;quot;} (%ismember(@dbQuery,@peopleLIST) AND %numparam = 2) {#EXECUTE fullPeopleReport} (%ismember(@dbQuery,@peopleLIST) AND (!%ismember(@queryKey,@validQueries))) {#SENDRAW @reportCHANNEL&amp;quot; &amp;quot;@COL3&amp;quot;Invalid dataBase Query Key: [&amp;quot;@COL4%upper(@queryKey)@COL3&amp;quot;]. Valid queries: [&amp;quot;@COL4%expandlist(@validQueries,&amp;quot;|g|, &amp;quot;@COL4)@COL3&amp;quot;].&amp;quot;@N;reportCHANNEL = &amp;quot;gtell&amp;quot;;} {#SENDRAW @reportCHANNEL&amp;quot; &amp;quot;@COL3&amp;quot;Sorry, [&amp;quot;@COL4%proper(@dbQuery)@COL3&amp;quot;] isn't in my dataBase yet.&amp;quot;@N;reportCHANNEL = &amp;quot;gtell&amp;quot;};&lt;br /&gt;
#SENDRAW worth&amp;lt;/value&amp;gt;&lt;br /&gt;
    &amp;lt;/trigger&amp;gt;&lt;br /&gt;
    &amp;lt;trigger priority=&amp;quot;11080&amp;quot;&amp;gt;&lt;br /&gt;
      &amp;lt;pattern&amp;gt;^(*) tell{s|} the group '{stats.|st.}(%w){.(%w)|}'&amp;lt;/pattern&amp;gt;&lt;br /&gt;
      &amp;lt;value&amp;gt;queryKey = &amp;quot;&amp;quot;;&lt;br /&gt;
dbQuery = &amp;quot;&amp;quot;;&lt;br /&gt;
dbQuery = %2;&lt;br /&gt;
queryKey = %3;&lt;br /&gt;
reportCHANNEL = &amp;quot;gtell&amp;quot;;&lt;br /&gt;
#T+ record_capture;&lt;br /&gt;
#SWITCH (%ismember(@dbQuery,@peopleLIST) AND %ismember(@queryKey,@validQueries) AND @{@dbQuery&amp;quot;_DB&amp;quot;}.class=&amp;quot;Berserker&amp;quot;) {#SENDRAW @reportCHANNEL&amp;quot; &amp;quot;@COL3&amp;quot;Don't be silly&amp;quot;@COL4%if(%1=&amp;quot;You&amp;quot;,&amp;quot;&amp;quot;,&amp;quot; &amp;quot;%1)@COL3&amp;quot;, Bersekers don't have Mana!&amp;quot;@N} (%ismember(@dbQuery,@peopleLIST) AND %ismember(@queryKey,@validQueries)) {#SENDRAW @reportCHANNEL&amp;quot; &amp;quot;@COL2%proper(@dbQuery)&amp;quot;'&amp;quot;%if(%rightback(@dbQuery,1)!=&amp;quot;s&amp;quot;,&amp;quot;s&amp;quot;)@COL1&amp;quot; &amp;quot;%proper(@queryKey)&amp;quot;: [&amp;quot;@COL2%db(@{@dbQuery&amp;quot;_DB&amp;quot;},@queryKey)@COL1&amp;quot;].&amp;quot;@N;reportCHANNEL = &amp;quot;gtell&amp;quot;} (%ismember(@dbQuery,@peopleLIST) AND %numparam=2) {#EXECUTE fullPeopleReport} (%ismember(@dbQuery,@peopleLIST) AND (!%ismember(@queryKey,@validQueries))) {#SENDRAW @reportCHANNEL&amp;quot; &amp;quot;@COL3&amp;quot;Invalid dataBase Query Key: [&amp;quot;@COL4%upper(@queryKey)@COL3&amp;quot;]. Valid queries: [&amp;quot;@COL4%expandlist(@validQueries,&amp;quot;|g|, &amp;quot;@COL4)@COL3&amp;quot;].&amp;quot;@N;reportCHANNEL = &amp;quot;gtell&amp;quot;} {#SENDRAW @reportCHANNEL&amp;quot; &amp;quot;@COL3&amp;quot;Sorry, [&amp;quot;@COL4%proper(@dbQuery)@COL3&amp;quot;] isn't in my dataBase yet.&amp;quot;@N;reportCHANNEL = &amp;quot;gtell&amp;quot;}&lt;br /&gt;
#sendraw worth;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/value&amp;gt;&lt;br /&gt;
    &amp;lt;/trigger&amp;gt;&lt;br /&gt;
    &amp;lt;trigger priority=&amp;quot;11240&amp;quot;&amp;gt;&lt;br /&gt;
      &amp;lt;pattern&amp;gt;^(*) tell{s|} the group 'update%pStats'&amp;lt;/pattern&amp;gt;&lt;br /&gt;
      &amp;lt;value&amp;gt;gt @COL1&amp;quot;Updating dataBase, please &amp;quot;@COL2&amp;quot;hold still&amp;quot;@COL1&amp;quot; (Lords make sure you do this while I am on Thorn).&amp;quot;@N;&lt;br /&gt;
#EXECUTE pplupdate&amp;lt;/value&amp;gt;&lt;br /&gt;
    &amp;lt;/trigger&amp;gt;&lt;br /&gt;
    &amp;lt;trigger name=&amp;quot;autoPeopleUpdate&amp;quot; priority=&amp;quot;12640&amp;quot;&amp;gt;&lt;br /&gt;
      &amp;lt;pattern&amp;gt;(%w) beckons for you to follow {him|her|it}.&amp;lt;/pattern&amp;gt;&lt;br /&gt;
      &amp;lt;value&amp;gt;#FORALL {wake|follow %1} {#SENDRAW %i}&amp;lt;/value&amp;gt;&lt;br /&gt;
    &amp;lt;/trigger&amp;gt;&lt;br /&gt;
    &amp;lt;class name=&amp;quot;theme&amp;quot;&amp;gt;&lt;br /&gt;
      &amp;lt;class name=&amp;quot;colors&amp;quot; initenable=&amp;quot;true&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;class name=&amp;quot;keys&amp;quot;&amp;gt;&lt;br /&gt;
          &amp;lt;var name=&amp;quot;b&amp;quot;&amp;gt;%db(@colorDATA,b)&amp;lt;/var&amp;gt;&lt;br /&gt;
          &amp;lt;var name=&amp;quot;bb&amp;quot;&amp;gt;%db(@colorDATA,bb)&amp;lt;/var&amp;gt;&lt;br /&gt;
          &amp;lt;var name=&amp;quot;bc&amp;quot;&amp;gt;%db(@colorDATA,bc)&amp;lt;/var&amp;gt;&lt;br /&gt;
          &amp;lt;var name=&amp;quot;bg&amp;quot;&amp;gt;%db(@colorDATA,bg)&amp;lt;/var&amp;gt;&lt;br /&gt;
          &amp;lt;var name=&amp;quot;bk&amp;quot;&amp;gt;%db(@colorDATA,bk)&amp;lt;/var&amp;gt;&lt;br /&gt;
          &amp;lt;var name=&amp;quot;bp&amp;quot;&amp;gt;%db(@colorDATA,bp)&amp;lt;/var&amp;gt;&lt;br /&gt;
          &amp;lt;var name=&amp;quot;br&amp;quot;&amp;gt;%db(@colorDATA,br)&amp;lt;/var&amp;gt;&lt;br /&gt;
          &amp;lt;var name=&amp;quot;bw&amp;quot;&amp;gt;%db(@colorDATA,bw)&amp;lt;/var&amp;gt;&lt;br /&gt;
          &amp;lt;var name=&amp;quot;by&amp;quot;&amp;gt;%db(@colorDATA,by)&amp;lt;/var&amp;gt;&lt;br /&gt;
          &amp;lt;var name=&amp;quot;c&amp;quot;&amp;gt;%db(@colorDATA,c)&amp;lt;/var&amp;gt;&lt;br /&gt;
          &amp;lt;var name=&amp;quot;COL1&amp;quot; type=&amp;quot;String&amp;quot;&amp;gt;%char(124)%db(@colorTHEME,COL1)%char(124)&amp;lt;/var&amp;gt;&lt;br /&gt;
          &amp;lt;var name=&amp;quot;COL2&amp;quot; type=&amp;quot;String&amp;quot;&amp;gt;%char(124)%db(@colorTHEME,COL2)%char(124)&amp;lt;/var&amp;gt;&lt;br /&gt;
          &amp;lt;var name=&amp;quot;COL3&amp;quot; type=&amp;quot;String&amp;quot;&amp;gt;%char(124)%db(@colorTHEME,COL3)%char(124)&amp;lt;/var&amp;gt;&lt;br /&gt;
          &amp;lt;var name=&amp;quot;COL4&amp;quot;&amp;gt;%char(124)%db(@colorTHEME,COL4)%char(124)&amp;lt;/var&amp;gt;&lt;br /&gt;
          &amp;lt;var name=&amp;quot;COL5&amp;quot; type=&amp;quot;String&amp;quot;&amp;gt;%char(124)%db(@colorTHEME,COL5)%char(124)&amp;lt;/var&amp;gt;&lt;br /&gt;
          &amp;lt;var name=&amp;quot;COL6&amp;quot; type=&amp;quot;String&amp;quot;&amp;gt;%char(124)%db(@colorTHEME,COL6)%char(124)&amp;lt;/var&amp;gt;&lt;br /&gt;
          &amp;lt;var name=&amp;quot;g&amp;quot;&amp;gt;%db(@colorDATA,g)&amp;lt;/var&amp;gt;&lt;br /&gt;
          &amp;lt;var name=&amp;quot;k&amp;quot;&amp;gt;%db(@colorDATA,k)&amp;lt;/var&amp;gt;&lt;br /&gt;
          &amp;lt;var name=&amp;quot;n&amp;quot;&amp;gt;%db(@colorDATA,n)&amp;lt;/var&amp;gt;&lt;br /&gt;
          &amp;lt;var name=&amp;quot;p&amp;quot;&amp;gt;%db(@colorDATA,p)&amp;lt;/var&amp;gt;&lt;br /&gt;
          &amp;lt;var name=&amp;quot;r&amp;quot;&amp;gt;%db(@colorDATA,r)&amp;lt;/var&amp;gt;&lt;br /&gt;
          &amp;lt;var name=&amp;quot;w&amp;quot;&amp;gt;%db(@colorDATA,w)&amp;lt;/var&amp;gt;&lt;br /&gt;
          &amp;lt;var name=&amp;quot;y&amp;quot;&amp;gt;%db(@colorDATA,y)&amp;lt;/var&amp;gt;&lt;br /&gt;
        &amp;lt;/class&amp;gt;&lt;br /&gt;
        &amp;lt;var name=&amp;quot;colorDATA&amp;quot; type=&amp;quot;Record&amp;quot; sorted=&amp;quot;1&amp;quot;&amp;gt;&lt;br /&gt;
          &amp;lt;value&amp;gt;b=&amp;quot;|b|&amp;quot;|bb=&amp;quot;|bb|&amp;quot;|bc=&amp;quot;|bc|&amp;quot;|bg=&amp;quot;|bg|&amp;quot;|bk=&amp;quot;|bk|&amp;quot;|bp=&amp;quot;|bp|&amp;quot;|br=&amp;quot;|br|&amp;quot;|bw=&amp;quot;|bw|&amp;quot;|by=&amp;quot;|by|&amp;quot;|c=&amp;quot;|c|&amp;quot;|g=&amp;quot;|g|&amp;quot;|k=&amp;quot;|k|&amp;quot;|n=&amp;quot;|n|&amp;quot;|p=&amp;quot;|p|&amp;quot;|r=&amp;quot;|r|&amp;quot;|w=&amp;quot;|w|&amp;quot;|y=&amp;quot;|y|&amp;quot;&amp;lt;/value&amp;gt;&lt;br /&gt;
          &amp;lt;json&amp;gt;{&amp;quot;b&amp;quot;:[&amp;quot;&amp;quot;,&amp;quot;b&amp;quot;,&amp;quot;&amp;quot;],&amp;quot;bb&amp;quot;:[&amp;quot;&amp;quot;,&amp;quot;bb&amp;quot;,&amp;quot;&amp;quot;],&amp;quot;bc&amp;quot;:[&amp;quot;&amp;quot;,&amp;quot;bc&amp;quot;,&amp;quot;&amp;quot;],&amp;quot;bg&amp;quot;:[&amp;quot;&amp;quot;,&amp;quot;bg&amp;quot;,&amp;quot;&amp;quot;],&amp;quot;bk&amp;quot;:[&amp;quot;&amp;quot;,&amp;quot;bk&amp;quot;,&amp;quot;&amp;quot;],&amp;quot;bp&amp;quot;:[&amp;quot;&amp;quot;,&amp;quot;bp&amp;quot;,&amp;quot;&amp;quot;],&amp;quot;br&amp;quot;:[&amp;quot;&amp;quot;,&amp;quot;br&amp;quot;,&amp;quot;&amp;quot;],&amp;quot;bw&amp;quot;:[&amp;quot;&amp;quot;,&amp;quot;bw&amp;quot;,&amp;quot;&amp;quot;],&amp;quot;by&amp;quot;:[&amp;quot;&amp;quot;,&amp;quot;by&amp;quot;,&amp;quot;&amp;quot;],&amp;quot;c&amp;quot;:[&amp;quot;&amp;quot;,&amp;quot;c&amp;quot;,&amp;quot;&amp;quot;],&amp;quot;g&amp;quot;:[&amp;quot;&amp;quot;,&amp;quot;g&amp;quot;,&amp;quot;&amp;quot;],&amp;quot;k&amp;quot;:[&amp;quot;&amp;quot;,&amp;quot;k&amp;quot;,&amp;quot;&amp;quot;],&amp;quot;n&amp;quot;:[&amp;quot;&amp;quot;,&amp;quot;n&amp;quot;,&amp;quot;&amp;quot;],&amp;quot;p&amp;quot;:[&amp;quot;&amp;quot;,&amp;quot;p&amp;quot;,&amp;quot;&amp;quot;],&amp;quot;r&amp;quot;:[&amp;quot;&amp;quot;,&amp;quot;r&amp;quot;,&amp;quot;&amp;quot;],&amp;quot;w&amp;quot;:[&amp;quot;&amp;quot;,&amp;quot;w&amp;quot;,&amp;quot;&amp;quot;],&amp;quot;y&amp;quot;:[&amp;quot;&amp;quot;,&amp;quot;y&amp;quot;,&amp;quot;&amp;quot;]}&amp;lt;/json&amp;gt;&lt;br /&gt;
        &amp;lt;/var&amp;gt;&lt;br /&gt;
      &amp;lt;/class&amp;gt;&lt;br /&gt;
      &amp;lt;var name=&amp;quot;colorTHEME&amp;quot; type=&amp;quot;Record&amp;quot; sorted=&amp;quot;2&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;value&amp;gt;COL1=c|COL2=bw|COL3=g|COL4=bc|COL5=r|COL6=br&amp;lt;/value&amp;gt;&lt;br /&gt;
        &amp;lt;json&amp;gt;{&amp;quot;COL1&amp;quot;:&amp;quot;c&amp;quot;,&amp;quot;COL2&amp;quot;:&amp;quot;bw&amp;quot;,&amp;quot;COL3&amp;quot;:&amp;quot;g&amp;quot;,&amp;quot;COL4&amp;quot;:&amp;quot;bc&amp;quot;,&amp;quot;COL5&amp;quot;:&amp;quot;r&amp;quot;,&amp;quot;COL6&amp;quot;:&amp;quot;br&amp;quot;}&amp;lt;/json&amp;gt;&lt;br /&gt;
      &amp;lt;/var&amp;gt;&lt;br /&gt;
    &amp;lt;/class&amp;gt;&lt;br /&gt;
    &amp;lt;class name=&amp;quot;aliases&amp;quot;&amp;gt;&lt;br /&gt;
      &amp;lt;alias name=&amp;quot;pplUPDATE&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;value&amp;gt;#T+ record_capture;&lt;br /&gt;
#T- groupHealth;&lt;br /&gt;
#SENDRAW time;&lt;br /&gt;
#SENDRAW group;&lt;br /&gt;
#TEMP {You have %d gold} {gt @COL1&amp;quot;OK. dataBase Update &amp;quot;@COL2&amp;quot;COMPLETE&amp;quot;@COL1&amp;quot;. Good Luck.&amp;quot;@N;#IF (%numparam = 0) {#FORALL {wake|follow self|sleep} {#SENDRAW %i}}} &lt;br /&gt;
#WAIT 5000;&lt;br /&gt;
#SENDRAW worth;&amp;lt;/value&amp;gt;&lt;br /&gt;
      &amp;lt;/alias&amp;gt;&lt;br /&gt;
      &amp;lt;alias name=&amp;quot;fullPeopleReport&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;value&amp;gt;#SENDRAW last @dbQuery;&lt;br /&gt;
#TEMP {You need %d} {#SENDRAW @reportCHANNEL&amp;quot; &amp;quot;@COL2%proper(@dbQuery)@COL1&amp;quot; the &amp;quot;@COL2%db(@{@dbQuery&amp;quot;_DB&amp;quot;},RACE)@COL1&amp;quot; is a Level&amp;quot;@COL2&amp;quot; &amp;quot;%db(@{@dbQuery&amp;quot;_DB&amp;quot;},@ifLgndLvl)@COL1&amp;quot; &amp;quot;@whatTIER&amp;quot; &amp;quot;@COL2%db(@{@dbQuery&amp;quot;_DB&amp;quot;},CLASS)@COL1&amp;quot; - Born: &amp;quot;@COL2%db(@{@dbQuery&amp;quot;_DB&amp;quot;},BORN)@COL1&amp;quot; - Last seen online: &amp;quot;@COL2%db(@{@dbQuery&amp;quot;_DB&amp;quot;},LAST)@COL1&amp;quot;.&amp;quot;@N;&lt;br /&gt;
#SENDRAW @reportCHANNEL&amp;quot; &amp;quot;@COL1%proper(@dbQuery)&amp;quot;'&amp;quot;%if(%rightback(@dbQuery,1)!=&amp;quot;s&amp;quot;,&amp;quot;s&amp;quot;)&amp;quot; stats were: &amp;quot;@COL2%db(@{@dbQuery&amp;quot;_DB&amp;quot;},HP)@COL1&amp;quot;HP&amp;quot;%if(%db(@{@dbQuery&amp;quot;_DB&amp;quot;},MP)!=0,&amp;quot; and &amp;quot;@COL2%db(@{@dbQuery&amp;quot;_DB&amp;quot;},MP)@COL1&amp;quot;MP &amp;quot;,&amp;quot; &amp;quot;)&amp;quot;as of &amp;quot;%db(@{@dbQuery&amp;quot;_DB&amp;quot;},UPDATE)&amp;quot;.&amp;quot;@ifNotes@N;reportCHANNEL = &amp;quot;gtell&amp;quot;;&lt;br /&gt;
}&amp;lt;/value&amp;gt;&lt;br /&gt;
      &amp;lt;/alias&amp;gt;&lt;br /&gt;
      &amp;lt;alias name=&amp;quot;_update&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;value&amp;gt;#T+ record_capture;&lt;br /&gt;
#T- groupHealth;&lt;br /&gt;
#SENDRAW time;&lt;br /&gt;
#SENDRAW group;&lt;br /&gt;
#TEMP {You have %d gold} {#EC OK. dataBase Update COMPLETE}&lt;br /&gt;
#WAIT 5000;&lt;br /&gt;
#SENDRAW worth;&amp;lt;/value&amp;gt;&lt;br /&gt;
      &amp;lt;/alias&amp;gt;&lt;br /&gt;
      &amp;lt;alias name=&amp;quot;_loadNotes&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;value&amp;gt;wordlist = &amp;quot;&amp;quot;;&lt;br /&gt;
_loadNotes = &amp;quot;&amp;quot;;&lt;br /&gt;
#loop %numparam {wordlist = %additem(%trim(%param(%i+1)),@wordlist)};&lt;br /&gt;
#loop (%numitems(@wordlist)) {#VAR _loadNotes %concat(@_loadNotes,%item(@wordlist,%i),&amp;quot; &amp;quot;)};&lt;br /&gt;
#CALL %vartype(_loadNotes,3);&lt;br /&gt;
#CLASS {statChecker|statdbs|%proper(%1)};&lt;br /&gt;
#ADDKEY %proper(%1)_DB NOTES %trim(@_loadNotes);&lt;br /&gt;
#CLASS 0&amp;lt;/value&amp;gt;&lt;br /&gt;
      &amp;lt;/alias&amp;gt;&lt;br /&gt;
      &amp;lt;alias name=&amp;quot;_updates&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;value&amp;gt;#IF (@autoUpdate = &amp;quot;no&amp;quot;) {autoUpdate = &amp;quot;yes&amp;quot;;#T+ autoPeopleUpdate;#EC Ok. Stat databases update automation is now on. You will autofollow on beckon.} {autoUpdate = &amp;quot;no&amp;quot;;#T- autoPeopleUpdate;#EC Ok. Stat databases update automation is now off.}&amp;lt;/value&amp;gt;&lt;br /&gt;
      &amp;lt;/alias&amp;gt;&lt;br /&gt;
    &amp;lt;/class&amp;gt;&lt;br /&gt;
    &amp;lt;class name=&amp;quot;statdbs&amp;quot;&amp;gt;&lt;br /&gt;
      &amp;lt;var name=&amp;quot;peopleLIST&amp;quot; type=&amp;quot;StringList&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;json&amp;gt;[]&amp;lt;/json&amp;gt;&lt;br /&gt;
      &amp;lt;/var&amp;gt;&lt;br /&gt;
    &amp;lt;/class&amp;gt;&lt;br /&gt;
  &amp;lt;/class&amp;gt;&lt;br /&gt;
&amp;lt;/cmud&amp;gt;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
[[Category:Cmud_Scripting]]&lt;/div&gt;</summary>
		<author><name>Ivrin</name></author>
		
	</entry>
	<entry>
		<id>http://govbanned.info/index.php?title=Stat_Checker_Databases&amp;diff=51022</id>
		<title>Stat Checker Databases</title>
		<link rel="alternate" type="text/html" href="http://govbanned.info/index.php?title=Stat_Checker_Databases&amp;diff=51022"/>
		<updated>2014-09-12T16:51:01Z</updated>

		<summary type="html">&lt;p&gt;Ivrin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a script set that allows you to capture characters' stats in databases and then anyone can check said stats at any given time through buddy, gtell or tell commands.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Download the following file, and import into cmud settings by using the Import XML option.&lt;br /&gt;
[[Media:Stat_Checker_Database_Set.xml‎]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Alternatively, copy the below preformat block into your favourite text editor, save the file as .xml and then import said file into cmud.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
WARNING: This script comes brand new with no pre-loaded characters or databases, so you must capture and capture and capture to populate them.&amp;lt;br&amp;gt;&lt;br /&gt;
If you are lazy and wish to get mine for your own use you are welcome to it:[[Media:CharDBs.xml‎]] Check back here for updated versions of this file.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Below is a list of commands and how things work. Commands are enclosed in single quotes, which are to be ommited when entering the command along with &amp;lt; and &amp;gt; signs.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'_updates' to toggle the beckon trigger and allow people to automatically add their alts. Type once to turn it on, again to turn it off. Echo will aid you. This is good to have on your bot set so people can add themselves to your databases.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'_update' to manually add all current group members to the statChecker databases.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'_loadNotes &amp;lt;character&amp;gt; &amp;lt;notes text&amp;gt;' to set the special NOTES field for a specific character. eg. '_loadNotes Naimon He is an awesome tank.' will set naimon's notes, which will then show up next time someone searches for Naimon.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The way this works is you/others have to either GTELL, BUDDY or TELL YOU 'stats.charname' and you will reply in the appropiate channel with those characters stats. eg. 'buddy stats.Naimon' Please note you have to be in the same group or buddyset for this to work, obviously.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:StatCheckIMG.png]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
There are optional keywords to fetch specific data from the dbs. For instance you can do 'buddy stats.naimon.hp' to see only their hp, etc.&amp;lt;br&amp;gt;&lt;br /&gt;
When the automatic update toggle is set to on, anyone can 'beckon you' then 'gtell update.stats' to add themselves and all their group members to your databases.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
This set comes loaded with a THEME implementation, there is a theme folder where you have a database in which you can fill in 6 different color values which are used to color the report aliases. You can insert these into your scripts by using the syntax @COL1 - @COL6. Additionally, there is a database with all valid AVATAR colors to simplify your coloring even further, use these by inserting the color codes into your scripts like so: @B for |b|, @BC for |bc| and so on and so forth. This can be helpful since the | pipe character is a delimiter used by CMUD and can cause conflicts. All these things will be compatible with other script sets I plan to release in the future.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
For more info or for contructive criticism please email me at tuataur@gmail.com or note Ivrin on board 2.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
This set will be needed to have full functionality of my upcoming group-health monitor-window scripts.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Enjoy&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
This part of my [[Ivrin's Scripts]] upcoming series.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;lt;?xml version=&amp;quot;1.0&amp;quot; encoding=&amp;quot;ISO-8859-1&amp;quot; ?&amp;gt;&lt;br /&gt;
&amp;lt;cmud&amp;gt;&lt;br /&gt;
  &amp;lt;class name=&amp;quot;statChecker&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;notes&amp;gt;&amp;lt;![CDATA[Hello and welcome to statChecker beta.&lt;br /&gt;
&lt;br /&gt;
Bellow is a list of commands and how things work. Commands are enclosed in single quotes, which are to be ommited when entering the command along with &amp;lt; and &amp;gt; signs.&lt;br /&gt;
&lt;br /&gt;
'_updates' to toggle the beckon trigger and allow people to automatically add their alts. Type once to turn it on, again to turn it off. Echo will aid you. This is good to have on your bot set so people can add themselves to your databases.&lt;br /&gt;
&lt;br /&gt;
'_update' to manually add all current group members to the statChecker databases.&lt;br /&gt;
&lt;br /&gt;
'_loadNotes &amp;lt;character&amp;gt; &amp;lt;notes text&amp;gt;' to set the special NOTES field for a specific character. eg. '_loadNotes Naimon He is an awesome tank.' will set naimon's notes, which will then show up next time someone searches for Naimon.&lt;br /&gt;
&lt;br /&gt;
The way this works is you/others have to either GTELL, BUDDY or TELL YOU 'stats.charname' and you will reply in the appropiate channel with those characters stats. eg. 'buddy stats.Naimon' Please note you have to be in the same group or buddyset for this to work, obviously.&lt;br /&gt;
There are optional keywords to fetch specific data from the dbs. For instance you can do 'buddy stats.naimon.hp' to see only their hp, etc.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
For more info or for contructive criticism please email me at tuataur@gmail.com or note Ivrin on board 2.&lt;br /&gt;
&lt;br /&gt;
This set will be needed to have full functionality of my upcoming group-health monitor window scripts.&lt;br /&gt;
&lt;br /&gt;
Enjoy&lt;br /&gt;
&lt;br /&gt;
]]&amp;gt;&amp;lt;/notes&amp;gt;&lt;br /&gt;
    &amp;lt;class name=&amp;quot;record_capture&amp;quot; enabled=&amp;quot;false&amp;quot;&amp;gt;&lt;br /&gt;
      &amp;lt;trigger priority=&amp;quot;320&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;pattern&amp;gt;(*)|(*) {Lord|Hero|Lgnd|Mob |%w } (%w)(%s)({STUN!|DROWN|Fight|Sleep|Stand|Rest|Rest }) ({%d|%n})/({%d|%n})%s({%d|%n})/({%d|%n})%s(%d)/({%d|%n})%s(%d)%s({%d|%n|?????})&amp;lt;/pattern&amp;gt;&lt;br /&gt;
        &amp;lt;value&amp;gt;#CLASS {statChecker|statdbs|%3};&lt;br /&gt;
#ADDKEY %3_DB HP %7;&lt;br /&gt;
#ADDKEY %3_DB MP %9;&lt;br /&gt;
#ADDKEY %3_DB MV %11;&lt;br /&gt;
#ADDKEY %3_DB UPDATE {%trim(%remove(%word(@systemTIME,%if(%numwords(@systemTIME)=6,5,4))%char(32),@systemTIME))%char(32)at%char(32)%word(@systemTIME,%if(%numwords(@systemTIME)=6,5,4))};&lt;br /&gt;
#ADDITEM peopleLIST %3;&lt;br /&gt;
#CLASS 0;&lt;br /&gt;
#SENDRAW last %3;&lt;br /&gt;
#T+ _blnkKill;&lt;br /&gt;
#GAG;&lt;br /&gt;
#T- _blnkKill;&amp;lt;/value&amp;gt;&lt;br /&gt;
      &amp;lt;/trigger&amp;gt;&lt;br /&gt;
      &amp;lt;trigger name=&amp;quot;Legend&amp;quot; priority=&amp;quot;10010&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;pattern&amp;gt;(%w) the (*) is a (%d){st|rd|st|nd|th} level Lord (*) ~(Legend (%d)*~),$was born {on |}(*), and was last logged in on (*).$&amp;lt;/pattern&amp;gt;&lt;br /&gt;
        &amp;lt;value&amp;gt;#if (%ismember(%1,@peopleLIST)) {&lt;br /&gt;
#CLASS {statChecker|statdbs|%1};&lt;br /&gt;
#ADDKEY %1_DB RACE %2;&lt;br /&gt;
#ADDKEY %1_DB LVL %3;&lt;br /&gt;
#ADDKEY %1_DB CLASS %4;&lt;br /&gt;
#ADDKEY %1_DB LGNDLVL %5;&lt;br /&gt;
#ADDKEY %1_DB BORN %6;&lt;br /&gt;
#ADDKEY %1_DB LAST %trim(%remove(%word(%7,%if(%numwords(%7)=6,5,4))%char(32),%7));&lt;br /&gt;
#ADDKEY %1_DB TIER Legend;&lt;br /&gt;
#CLASS 0&lt;br /&gt;
} {};&lt;br /&gt;
#T+ _blnkKill;&lt;br /&gt;
#GAG -1;&lt;br /&gt;
#GAG;&lt;br /&gt;
#T- _blnkKill;&amp;lt;/value&amp;gt;&lt;br /&gt;
      &amp;lt;/trigger&amp;gt;&lt;br /&gt;
      &amp;lt;trigger name=&amp;quot;Lowmort&amp;quot; priority=&amp;quot;10290&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;pattern&amp;gt;(%w) the (*) is a (%d){st|rd|st|nd|th} level ({Rogue|Mage|Warrior|Berserker|Bodyguard|Paladin|Archer|Monk|Wizard|Sorcerer|Stormlord|Druid|Cleric|Priest|Black Circle Initiate|Assassin|Fusilier|Psionicist|Mindbender|Shadowfist|Bladedancer|Ranger}), was born {on |}(*), and$was last logged in on (*).$&amp;lt;/pattern&amp;gt;&lt;br /&gt;
        &amp;lt;value&amp;gt;#if (%ismember(%1,@peopleLIST)) {&lt;br /&gt;
#CLASS {statChecker|statdbs|%1};&lt;br /&gt;
#ADDKEY %1_DB RACE %2;&lt;br /&gt;
#ADDKEY %1_DB LVL %3;&lt;br /&gt;
#ADDKEY %1_DB CLASS %4;&lt;br /&gt;
#ADDKEY %1_DB BORN %5;&lt;br /&gt;
#ADDKEY %1_DB LAST %trim(%remove(%word(%6,%if(%numwords(%7)=6,5,4))%char(32),%6));&lt;br /&gt;
#ADDKEY %1_DB TIER Lowmort;&lt;br /&gt;
#CLAS 0&lt;br /&gt;
} {};&lt;br /&gt;
#T+ _blnkKill;&lt;br /&gt;
#GAG -1;&lt;br /&gt;
#GAG;&lt;br /&gt;
#T- _blnkKill;&amp;lt;/value&amp;gt;&lt;br /&gt;
      &amp;lt;/trigger&amp;gt;&lt;br /&gt;
      &amp;lt;trigger priority=&amp;quot;10490&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;pattern&amp;gt;^You need %d experience to level and have %d practice{s.|.}$&amp;lt;/pattern&amp;gt;&lt;br /&gt;
        &amp;lt;value&amp;gt;#T+ _blnkKill;&lt;br /&gt;
#GAG -1;&lt;br /&gt;
#GAG;&lt;br /&gt;
#T- _blnkKill;&lt;br /&gt;
#T- record_capture;&lt;br /&gt;
#T+ groupHealth&lt;br /&gt;
&amp;lt;/value&amp;gt;&lt;br /&gt;
      &amp;lt;/trigger&amp;gt;&lt;br /&gt;
      &amp;lt;trigger priority=&amp;quot;10550&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;pattern&amp;gt;{-------------------------------------------------------------------------------|##~| Level   Name         Pos   HitPoints   ManaPoints  MovePoints  TNL    Align|%w's group~:|As a group leader, you can lead a group size of %d.}&amp;lt;/pattern&amp;gt;&lt;br /&gt;
        &amp;lt;value&amp;gt;#T+ _blnkKill;&lt;br /&gt;
#GAG;&lt;br /&gt;
#T- _blnkKill;&amp;lt;/value&amp;gt;&lt;br /&gt;
      &amp;lt;/trigger&amp;gt;&lt;br /&gt;
      &amp;lt;trigger name=&amp;quot;Hero_Lord&amp;quot; priority=&amp;quot;13090&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;pattern&amp;gt;(%w) the (*) is a (%d){st|rd|st|nd|th} level ({Hero|Lord}) (*), was born {on |}(*), and$was last logged in on (*).$&amp;lt;/pattern&amp;gt;&lt;br /&gt;
        &amp;lt;value&amp;gt;#if (%ismember(%1,@peopleLIST)) {&lt;br /&gt;
#CLASS {statChecker|statdbs|%1};&lt;br /&gt;
#ADDKEY %1_DB RACE %2;&lt;br /&gt;
#ADDKEY %1_DB LVL %3;&lt;br /&gt;
#ADDKEY %1_DB CLASS %5;&lt;br /&gt;
#ADDKEY %1_DB BORN %6;&lt;br /&gt;
#ADDKEY %1_DB LAST %trim(%remove(%word(%7,%if(%numwords(%7)=6,5,4))%char(32),%7));&lt;br /&gt;
#ADDKEY %1_DB TIER %4;&lt;br /&gt;
#CLASS 0&lt;br /&gt;
} {};&lt;br /&gt;
#T+ _blnkKill;&lt;br /&gt;
#GAG -1;&lt;br /&gt;
#GAG;&lt;br /&gt;
#T- _blnkKill;&amp;lt;/value&amp;gt;&lt;br /&gt;
      &amp;lt;/trigger&amp;gt;&lt;br /&gt;
      &amp;lt;trigger priority=&amp;quot;13020&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;pattern&amp;gt;^The System time ~(EST~) is currently:           &amp;amp;amp;systemTIME&amp;lt;/pattern&amp;gt;&lt;br /&gt;
        &amp;lt;value&amp;gt;#T+ _blnkKill;&lt;br /&gt;
#GAG;&lt;br /&gt;
#T- _blnkKill;&amp;lt;/value&amp;gt;&lt;br /&gt;
      &amp;lt;/trigger&amp;gt;&lt;br /&gt;
      &amp;lt;class name=&amp;quot;_blnkKill&amp;quot; enabled=&amp;quot;false&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;trigger priority=&amp;quot;50240&amp;quot;&amp;gt;&lt;br /&gt;
          &amp;lt;pattern&amp;gt;^$&amp;lt;/pattern&amp;gt;&lt;br /&gt;
          &amp;lt;value&amp;gt;#GAG&amp;lt;/value&amp;gt;&lt;br /&gt;
        &amp;lt;/trigger&amp;gt;&lt;br /&gt;
      &amp;lt;/class&amp;gt;&lt;br /&gt;
      &amp;lt;trigger priority=&amp;quot;13040&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;pattern&amp;gt;^The AVATAR System started up at:              &amp;amp;amp;lastReboot&amp;lt;/pattern&amp;gt;&lt;br /&gt;
        &amp;lt;value&amp;gt;#T+ _blnkKill;&lt;br /&gt;
#GAG;&lt;br /&gt;
#T- _blnkKill;&amp;lt;/value&amp;gt;&lt;br /&gt;
      &amp;lt;/trigger&amp;gt;&lt;br /&gt;
      &amp;lt;trigger priority=&amp;quot;13030&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;pattern&amp;gt;&amp;lt;![CDATA[It is &amp;amp;inGameTime, Day of (&amp;amp;gameDaySign), &amp;amp;inGameDate day in the Month of &amp;amp;inGameMonth~.]]&amp;gt;&amp;lt;/pattern&amp;gt;&lt;br /&gt;
        &amp;lt;value&amp;gt;#T+ _blnkKill;&lt;br /&gt;
#GAG;&lt;br /&gt;
#T- _blnkKill;&amp;lt;/value&amp;gt;&lt;br /&gt;
      &amp;lt;/trigger&amp;gt;&lt;br /&gt;
    &amp;lt;/class&amp;gt;&lt;br /&gt;
    &amp;lt;trigger priority=&amp;quot;4070&amp;quot;&amp;gt;&lt;br /&gt;
      &amp;lt;pattern&amp;gt;~{(%w)~} {stats.|st.}(%w){.(%w)|}&amp;lt;/pattern&amp;gt;&lt;br /&gt;
      &amp;lt;value&amp;gt;queryKey = &amp;quot;&amp;quot;;&lt;br /&gt;
dbQuery = &amp;quot;&amp;quot;;&lt;br /&gt;
dbQuery = %2;&lt;br /&gt;
queryKey = %3;&lt;br /&gt;
reportCHANNEL = &amp;quot;buddy&amp;quot;;&lt;br /&gt;
#T+ record_capture;&lt;br /&gt;
#SWITCH (%ismember(@dbQuery,@peopleLIST) AND %ismember(@queryKey,@validQueries) AND @{@dbQuery&amp;quot;_DB&amp;quot;}.class=&amp;quot;Berserker&amp;quot;) {#SENDRAW @reportCHANNEL&amp;quot; &amp;quot;@COL3&amp;quot;Don't be silly&amp;quot;@COL4&amp;quot; &amp;quot;%1@COL3&amp;quot;, Bersekers don't have Mana!&amp;quot;@N} (%ismember(@dbQuery,@peopleLIST) AND %ismember(@queryKey,@validQueries)) {#SENDRAW @reportCHANNEL&amp;quot; &amp;quot;@COL2%proper(@dbQuery)&amp;quot;'&amp;quot;%if(%rightback(@dbQuery,1)!=&amp;quot;s&amp;quot;,&amp;quot;s&amp;quot;)@COL1&amp;quot; &amp;quot;%proper(@queryKey)&amp;quot;: [&amp;quot;@COL2%db(@{@dbQuery&amp;quot;_DB&amp;quot;},@queryKey)@COL1&amp;quot;].&amp;quot;@N;reportCHANNEL = &amp;quot;gtell&amp;quot;} (%ismember(@dbQuery,@peopleLIST) AND %numparam = 2) {#EXECUTE fullPeopleReport} (%ismember(@dbQuery,@peopleLIST) AND (!%ismember(@queryKey,@validQueries))) {#SENDRAW @reportCHANNEL&amp;quot; &amp;quot;@COL3&amp;quot;Invalid dataBase Query Key: [&amp;quot;@COL4%upper(@queryKey)@COL3&amp;quot;]. Valid queries: [&amp;quot;@COL4%expandlist(@validQueries,&amp;quot;|g|, &amp;quot;@COL4)@COL3&amp;quot;].&amp;quot;@N;reportCHANNEL = &amp;quot;gtell&amp;quot;;} {#SENDRAW @reportCHANNEL&amp;quot; &amp;quot;@COL3&amp;quot;Sorry, [&amp;quot;@COL4%proper(@dbQuery)@COL3&amp;quot;] isn't in my dataBase yet.&amp;quot;@N;reportCHANNEL = &amp;quot;gtell&amp;quot;};&lt;br /&gt;
#SENDRAW worth&amp;lt;/value&amp;gt;&lt;br /&gt;
    &amp;lt;/trigger&amp;gt;&lt;br /&gt;
    &amp;lt;class name=&amp;quot;Vars&amp;quot;&amp;gt;&lt;br /&gt;
      &amp;lt;var name=&amp;quot;dbQuery&amp;quot;/&amp;gt;&lt;br /&gt;
      &amp;lt;var name=&amp;quot;queryKey&amp;quot;/&amp;gt;&lt;br /&gt;
      &amp;lt;var name=&amp;quot;validQueries&amp;quot; type=&amp;quot;StringList&amp;quot; sorted=&amp;quot;1&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;value&amp;gt;born|class|hp|last|mp|mv|notes|race|tier|update&amp;lt;/value&amp;gt;&lt;br /&gt;
        &amp;lt;json&amp;gt;[&amp;quot;born&amp;quot;,&amp;quot;class&amp;quot;,&amp;quot;hp&amp;quot;,&amp;quot;last&amp;quot;,&amp;quot;mp&amp;quot;,&amp;quot;mv&amp;quot;,&amp;quot;notes&amp;quot;,&amp;quot;race&amp;quot;,&amp;quot;tier&amp;quot;,&amp;quot;update&amp;quot;]&amp;lt;/json&amp;gt;&lt;br /&gt;
      &amp;lt;/var&amp;gt;&lt;br /&gt;
      &amp;lt;var name=&amp;quot;wordlist&amp;quot; type=&amp;quot;StringList&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;json&amp;gt;[]&amp;lt;/json&amp;gt;&lt;br /&gt;
      &amp;lt;/var&amp;gt;&lt;br /&gt;
      &amp;lt;var name=&amp;quot;_loadNotes&amp;quot;/&amp;gt;&lt;br /&gt;
      &amp;lt;var name=&amp;quot;autoUpdate&amp;quot; type=&amp;quot;Literal&amp;quot;&amp;gt;no&amp;lt;/var&amp;gt;&lt;br /&gt;
      &amp;lt;var name=&amp;quot;reportChannel&amp;quot; type=&amp;quot;Literal&amp;quot;&amp;gt;gtell&amp;lt;/var&amp;gt;&lt;br /&gt;
      &amp;lt;var name=&amp;quot;inGameTime&amp;quot;/&amp;gt;&lt;br /&gt;
      &amp;lt;var name=&amp;quot;gameDaySign&amp;quot;/&amp;gt;&lt;br /&gt;
      &amp;lt;var name=&amp;quot;inGameDate&amp;quot;/&amp;gt;&lt;br /&gt;
      &amp;lt;var name=&amp;quot;inGameMonth&amp;quot;/&amp;gt;&lt;br /&gt;
      &amp;lt;var name=&amp;quot;lastReboot&amp;quot;/&amp;gt;&lt;br /&gt;
      &amp;lt;var name=&amp;quot;systemTIME&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;/class&amp;gt;&lt;br /&gt;
    &amp;lt;class name=&amp;quot;Keys&amp;quot;&amp;gt;&lt;br /&gt;
      &amp;lt;var name=&amp;quot;whatTIER&amp;quot;&amp;gt;%if(%db(@{@dbQuery&amp;quot;_DB&amp;quot;},TIER) = Legend,&amp;quot;(Lord &amp;quot;@COL2%db(@{@dbQuery&amp;quot;_DB&amp;quot;},LVL)@COL1&amp;quot;) Legend&amp;quot;,%if(%db(@{@dbQuery&amp;quot;_DB&amp;quot;},TIER) = Hero,&amp;quot;Hero&amp;quot;,%if(%db(@{@dbQuery&amp;quot;_DB&amp;quot;},TIER) = Lord,&amp;quot;Lord&amp;quot;,&amp;quot;Lowmort&amp;quot;)))&amp;lt;/var&amp;gt;&lt;br /&gt;
      &amp;lt;var name=&amp;quot;ifLgndLvl&amp;quot;&amp;gt;%if(%db(@{@dbQuery&amp;quot;_DB&amp;quot;},TIER) = Legend,LGNDLVL,LVL)&amp;lt;/var&amp;gt;&lt;br /&gt;
      &amp;lt;var name=&amp;quot;ifNOTES&amp;quot;&amp;gt;%if(%iskey(@{@dbQuery&amp;quot;_DB&amp;quot;},NOTES),&amp;quot; They are: &amp;quot;%db(@{@dbQuery&amp;quot;_DB&amp;quot;},NOTES)@COL1&amp;quot;.&amp;quot;)&amp;lt;/var&amp;gt;&lt;br /&gt;
    &amp;lt;/class&amp;gt;&lt;br /&gt;
    &amp;lt;trigger priority=&amp;quot;11070&amp;quot;&amp;gt;&lt;br /&gt;
      &amp;lt;pattern&amp;gt;^{You dream of |}(%w){ telling you | tells you }'{stats.|st.}(%w){.(%w)|}'$&amp;lt;/pattern&amp;gt;&lt;br /&gt;
      &amp;lt;value&amp;gt;queryKey = &amp;quot;&amp;quot;;&lt;br /&gt;
dbQuery = &amp;quot;&amp;quot;;&lt;br /&gt;
dbQuery = %2;&lt;br /&gt;
queryKey = %3;&lt;br /&gt;
reportCHANNEL = &amp;quot;reply&amp;quot;;&lt;br /&gt;
#T+ record_capture;&lt;br /&gt;
#SWITCH (%ismember(@dbQuery,@peopleLIST) AND %ismember(@queryKey,@validQueries) AND @{@dbQuery&amp;quot;_DB&amp;quot;}.class=&amp;quot;Berserker&amp;quot;) {#SENDRAW @reportCHANNEL&amp;quot; &amp;quot;@COL3&amp;quot;Don't be silly&amp;quot;@COL4&amp;quot; &amp;quot;%1@COL3&amp;quot;, Bersekers don't have Mana!&amp;quot;@N} (%ismember(@dbQuery,@peopleLIST) AND %ismember(@queryKey,@validQueries)) {#SENDRAW @reportCHANNEL&amp;quot; &amp;quot;@COL2%proper(@dbQuery)&amp;quot;'&amp;quot;%if(%rightback(@dbQuery,1)!=&amp;quot;s&amp;quot;,&amp;quot;s&amp;quot;)@COL1&amp;quot; &amp;quot;%proper(@queryKey)&amp;quot;: [&amp;quot;@COL2%db(@{@dbQuery&amp;quot;_DB&amp;quot;},@queryKey)@COL1&amp;quot;].&amp;quot;@N;reportCHANNEL = &amp;quot;gtell&amp;quot;} (%ismember(@dbQuery,@peopleLIST) AND %numparam = 2) {#EXECUTE fullPeopleReport} (%ismember(@dbQuery,@peopleLIST) AND (!%ismember(@queryKey,@validQueries))) {#SENDRAW @reportCHANNEL&amp;quot; &amp;quot;@COL3&amp;quot;Invalid dataBase Query Key: [&amp;quot;@COL4%upper(@queryKey)@COL3&amp;quot;]. Valid queries: [&amp;quot;@COL4%expandlist(@validQueries,&amp;quot;|g|, &amp;quot;@COL4)@COL3&amp;quot;].&amp;quot;@N;reportCHANNEL = &amp;quot;gtell&amp;quot;;} {#SENDRAW @reportCHANNEL&amp;quot; &amp;quot;@COL3&amp;quot;Sorry, [&amp;quot;@COL4%proper(@dbQuery)@COL3&amp;quot;] isn't in my dataBase yet.&amp;quot;@N;reportCHANNEL = &amp;quot;gtell&amp;quot;};&lt;br /&gt;
#SENDRAW worth&amp;lt;/value&amp;gt;&lt;br /&gt;
    &amp;lt;/trigger&amp;gt;&lt;br /&gt;
    &amp;lt;trigger priority=&amp;quot;11080&amp;quot;&amp;gt;&lt;br /&gt;
      &amp;lt;pattern&amp;gt;^(*) tell{s|} the group '{stats.|st.}(%w){.(%w)|}'&amp;lt;/pattern&amp;gt;&lt;br /&gt;
      &amp;lt;value&amp;gt;queryKey = &amp;quot;&amp;quot;;&lt;br /&gt;
dbQuery = &amp;quot;&amp;quot;;&lt;br /&gt;
dbQuery = %2;&lt;br /&gt;
queryKey = %3;&lt;br /&gt;
reportCHANNEL = &amp;quot;gtell&amp;quot;;&lt;br /&gt;
#T+ record_capture;&lt;br /&gt;
#SWITCH (%ismember(@dbQuery,@peopleLIST) AND %ismember(@queryKey,@validQueries) AND @{@dbQuery&amp;quot;_DB&amp;quot;}.class=&amp;quot;Berserker&amp;quot;) {#SENDRAW @reportCHANNEL&amp;quot; &amp;quot;@COL3&amp;quot;Don't be silly&amp;quot;@COL4%if(%1=&amp;quot;You&amp;quot;,&amp;quot;&amp;quot;,&amp;quot; &amp;quot;%1)@COL3&amp;quot;, Bersekers don't have Mana!&amp;quot;@N} (%ismember(@dbQuery,@peopleLIST) AND %ismember(@queryKey,@validQueries)) {#SENDRAW @reportCHANNEL&amp;quot; &amp;quot;@COL2%proper(@dbQuery)&amp;quot;'&amp;quot;%if(%rightback(@dbQuery,1)!=&amp;quot;s&amp;quot;,&amp;quot;s&amp;quot;)@COL1&amp;quot; &amp;quot;%proper(@queryKey)&amp;quot;: [&amp;quot;@COL2%db(@{@dbQuery&amp;quot;_DB&amp;quot;},@queryKey)@COL1&amp;quot;].&amp;quot;@N;reportCHANNEL = &amp;quot;gtell&amp;quot;} (%ismember(@dbQuery,@peopleLIST) AND %numparam=2) {#EXECUTE fullPeopleReport} (%ismember(@dbQuery,@peopleLIST) AND (!%ismember(@queryKey,@validQueries))) {#SENDRAW @reportCHANNEL&amp;quot; &amp;quot;@COL3&amp;quot;Invalid dataBase Query Key: [&amp;quot;@COL4%upper(@queryKey)@COL3&amp;quot;]. Valid queries: [&amp;quot;@COL4%expandlist(@validQueries,&amp;quot;|g|, &amp;quot;@COL4)@COL3&amp;quot;].&amp;quot;@N;reportCHANNEL = &amp;quot;gtell&amp;quot;} {#SENDRAW @reportCHANNEL&amp;quot; &amp;quot;@COL3&amp;quot;Sorry, [&amp;quot;@COL4%proper(@dbQuery)@COL3&amp;quot;] isn't in my dataBase yet.&amp;quot;@N;reportCHANNEL = &amp;quot;gtell&amp;quot;}&lt;br /&gt;
#sendraw worth;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/value&amp;gt;&lt;br /&gt;
    &amp;lt;/trigger&amp;gt;&lt;br /&gt;
    &amp;lt;trigger priority=&amp;quot;11240&amp;quot;&amp;gt;&lt;br /&gt;
      &amp;lt;pattern&amp;gt;^(*) tell{s|} the group 'update%pStats'&amp;lt;/pattern&amp;gt;&lt;br /&gt;
      &amp;lt;value&amp;gt;gt @COL1&amp;quot;Updating dataBase, please &amp;quot;@COL2&amp;quot;hold still&amp;quot;@COL1&amp;quot; (Lords make sure you do this while I am on Thorn).&amp;quot;@N;&lt;br /&gt;
#EXECUTE pplupdate&amp;lt;/value&amp;gt;&lt;br /&gt;
    &amp;lt;/trigger&amp;gt;&lt;br /&gt;
    &amp;lt;trigger name=&amp;quot;autoPeopleUpdate&amp;quot; priority=&amp;quot;12640&amp;quot;&amp;gt;&lt;br /&gt;
      &amp;lt;pattern&amp;gt;(%w) beckons for you to follow {him|her|it}.&amp;lt;/pattern&amp;gt;&lt;br /&gt;
      &amp;lt;value&amp;gt;#FORALL {wake|follow %1} {#SENDRAW %i}&amp;lt;/value&amp;gt;&lt;br /&gt;
    &amp;lt;/trigger&amp;gt;&lt;br /&gt;
    &amp;lt;class name=&amp;quot;theme&amp;quot;&amp;gt;&lt;br /&gt;
      &amp;lt;class name=&amp;quot;colors&amp;quot; initenable=&amp;quot;true&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;class name=&amp;quot;keys&amp;quot;&amp;gt;&lt;br /&gt;
          &amp;lt;var name=&amp;quot;b&amp;quot;&amp;gt;%db(@colorDATA,b)&amp;lt;/var&amp;gt;&lt;br /&gt;
          &amp;lt;var name=&amp;quot;bb&amp;quot;&amp;gt;%db(@colorDATA,bb)&amp;lt;/var&amp;gt;&lt;br /&gt;
          &amp;lt;var name=&amp;quot;bc&amp;quot;&amp;gt;%db(@colorDATA,bc)&amp;lt;/var&amp;gt;&lt;br /&gt;
          &amp;lt;var name=&amp;quot;bg&amp;quot;&amp;gt;%db(@colorDATA,bg)&amp;lt;/var&amp;gt;&lt;br /&gt;
          &amp;lt;var name=&amp;quot;bk&amp;quot;&amp;gt;%db(@colorDATA,bk)&amp;lt;/var&amp;gt;&lt;br /&gt;
          &amp;lt;var name=&amp;quot;bp&amp;quot;&amp;gt;%db(@colorDATA,bp)&amp;lt;/var&amp;gt;&lt;br /&gt;
          &amp;lt;var name=&amp;quot;br&amp;quot;&amp;gt;%db(@colorDATA,br)&amp;lt;/var&amp;gt;&lt;br /&gt;
          &amp;lt;var name=&amp;quot;bw&amp;quot;&amp;gt;%db(@colorDATA,bw)&amp;lt;/var&amp;gt;&lt;br /&gt;
          &amp;lt;var name=&amp;quot;by&amp;quot;&amp;gt;%db(@colorDATA,by)&amp;lt;/var&amp;gt;&lt;br /&gt;
          &amp;lt;var name=&amp;quot;c&amp;quot;&amp;gt;%db(@colorDATA,c)&amp;lt;/var&amp;gt;&lt;br /&gt;
          &amp;lt;var name=&amp;quot;COL1&amp;quot; type=&amp;quot;String&amp;quot;&amp;gt;%char(124)%db(@colorTHEME,COL1)%char(124)&amp;lt;/var&amp;gt;&lt;br /&gt;
          &amp;lt;var name=&amp;quot;COL2&amp;quot; type=&amp;quot;String&amp;quot;&amp;gt;%char(124)%db(@colorTHEME,COL2)%char(124)&amp;lt;/var&amp;gt;&lt;br /&gt;
          &amp;lt;var name=&amp;quot;COL3&amp;quot; type=&amp;quot;String&amp;quot;&amp;gt;%char(124)%db(@colorTHEME,COL3)%char(124)&amp;lt;/var&amp;gt;&lt;br /&gt;
          &amp;lt;var name=&amp;quot;COL4&amp;quot;&amp;gt;%char(124)%db(@colorTHEME,COL4)%char(124)&amp;lt;/var&amp;gt;&lt;br /&gt;
          &amp;lt;var name=&amp;quot;COL5&amp;quot; type=&amp;quot;String&amp;quot;&amp;gt;%char(124)%db(@colorTHEME,COL5)%char(124)&amp;lt;/var&amp;gt;&lt;br /&gt;
          &amp;lt;var name=&amp;quot;COL6&amp;quot; type=&amp;quot;String&amp;quot;&amp;gt;%char(124)%db(@colorTHEME,COL6)%char(124)&amp;lt;/var&amp;gt;&lt;br /&gt;
          &amp;lt;var name=&amp;quot;g&amp;quot;&amp;gt;%db(@colorDATA,g)&amp;lt;/var&amp;gt;&lt;br /&gt;
          &amp;lt;var name=&amp;quot;k&amp;quot;&amp;gt;%db(@colorDATA,k)&amp;lt;/var&amp;gt;&lt;br /&gt;
          &amp;lt;var name=&amp;quot;n&amp;quot;&amp;gt;%db(@colorDATA,n)&amp;lt;/var&amp;gt;&lt;br /&gt;
          &amp;lt;var name=&amp;quot;p&amp;quot;&amp;gt;%db(@colorDATA,p)&amp;lt;/var&amp;gt;&lt;br /&gt;
          &amp;lt;var name=&amp;quot;r&amp;quot;&amp;gt;%db(@colorDATA,r)&amp;lt;/var&amp;gt;&lt;br /&gt;
          &amp;lt;var name=&amp;quot;w&amp;quot;&amp;gt;%db(@colorDATA,w)&amp;lt;/var&amp;gt;&lt;br /&gt;
          &amp;lt;var name=&amp;quot;y&amp;quot;&amp;gt;%db(@colorDATA,y)&amp;lt;/var&amp;gt;&lt;br /&gt;
        &amp;lt;/class&amp;gt;&lt;br /&gt;
        &amp;lt;var name=&amp;quot;colorDATA&amp;quot; type=&amp;quot;Record&amp;quot; sorted=&amp;quot;1&amp;quot;&amp;gt;&lt;br /&gt;
          &amp;lt;value&amp;gt;b=&amp;quot;|b|&amp;quot;|bb=&amp;quot;|bb|&amp;quot;|bc=&amp;quot;|bc|&amp;quot;|bg=&amp;quot;|bg|&amp;quot;|bk=&amp;quot;|bk|&amp;quot;|bp=&amp;quot;|bp|&amp;quot;|br=&amp;quot;|br|&amp;quot;|bw=&amp;quot;|bw|&amp;quot;|by=&amp;quot;|by|&amp;quot;|c=&amp;quot;|c|&amp;quot;|g=&amp;quot;|g|&amp;quot;|k=&amp;quot;|k|&amp;quot;|n=&amp;quot;|n|&amp;quot;|p=&amp;quot;|p|&amp;quot;|r=&amp;quot;|r|&amp;quot;|w=&amp;quot;|w|&amp;quot;|y=&amp;quot;|y|&amp;quot;&amp;lt;/value&amp;gt;&lt;br /&gt;
          &amp;lt;json&amp;gt;{&amp;quot;b&amp;quot;:[&amp;quot;&amp;quot;,&amp;quot;b&amp;quot;,&amp;quot;&amp;quot;],&amp;quot;bb&amp;quot;:[&amp;quot;&amp;quot;,&amp;quot;bb&amp;quot;,&amp;quot;&amp;quot;],&amp;quot;bc&amp;quot;:[&amp;quot;&amp;quot;,&amp;quot;bc&amp;quot;,&amp;quot;&amp;quot;],&amp;quot;bg&amp;quot;:[&amp;quot;&amp;quot;,&amp;quot;bg&amp;quot;,&amp;quot;&amp;quot;],&amp;quot;bk&amp;quot;:[&amp;quot;&amp;quot;,&amp;quot;bk&amp;quot;,&amp;quot;&amp;quot;],&amp;quot;bp&amp;quot;:[&amp;quot;&amp;quot;,&amp;quot;bp&amp;quot;,&amp;quot;&amp;quot;],&amp;quot;br&amp;quot;:[&amp;quot;&amp;quot;,&amp;quot;br&amp;quot;,&amp;quot;&amp;quot;],&amp;quot;bw&amp;quot;:[&amp;quot;&amp;quot;,&amp;quot;bw&amp;quot;,&amp;quot;&amp;quot;],&amp;quot;by&amp;quot;:[&amp;quot;&amp;quot;,&amp;quot;by&amp;quot;,&amp;quot;&amp;quot;],&amp;quot;c&amp;quot;:[&amp;quot;&amp;quot;,&amp;quot;c&amp;quot;,&amp;quot;&amp;quot;],&amp;quot;g&amp;quot;:[&amp;quot;&amp;quot;,&amp;quot;g&amp;quot;,&amp;quot;&amp;quot;],&amp;quot;k&amp;quot;:[&amp;quot;&amp;quot;,&amp;quot;k&amp;quot;,&amp;quot;&amp;quot;],&amp;quot;n&amp;quot;:[&amp;quot;&amp;quot;,&amp;quot;n&amp;quot;,&amp;quot;&amp;quot;],&amp;quot;p&amp;quot;:[&amp;quot;&amp;quot;,&amp;quot;p&amp;quot;,&amp;quot;&amp;quot;],&amp;quot;r&amp;quot;:[&amp;quot;&amp;quot;,&amp;quot;r&amp;quot;,&amp;quot;&amp;quot;],&amp;quot;w&amp;quot;:[&amp;quot;&amp;quot;,&amp;quot;w&amp;quot;,&amp;quot;&amp;quot;],&amp;quot;y&amp;quot;:[&amp;quot;&amp;quot;,&amp;quot;y&amp;quot;,&amp;quot;&amp;quot;]}&amp;lt;/json&amp;gt;&lt;br /&gt;
        &amp;lt;/var&amp;gt;&lt;br /&gt;
      &amp;lt;/class&amp;gt;&lt;br /&gt;
      &amp;lt;var name=&amp;quot;colorTHEME&amp;quot; type=&amp;quot;Record&amp;quot; sorted=&amp;quot;2&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;value&amp;gt;COL1=c|COL2=bw|COL3=g|COL4=bc|COL5=r|COL6=br&amp;lt;/value&amp;gt;&lt;br /&gt;
        &amp;lt;json&amp;gt;{&amp;quot;COL1&amp;quot;:&amp;quot;c&amp;quot;,&amp;quot;COL2&amp;quot;:&amp;quot;bw&amp;quot;,&amp;quot;COL3&amp;quot;:&amp;quot;g&amp;quot;,&amp;quot;COL4&amp;quot;:&amp;quot;bc&amp;quot;,&amp;quot;COL5&amp;quot;:&amp;quot;r&amp;quot;,&amp;quot;COL6&amp;quot;:&amp;quot;br&amp;quot;}&amp;lt;/json&amp;gt;&lt;br /&gt;
      &amp;lt;/var&amp;gt;&lt;br /&gt;
    &amp;lt;/class&amp;gt;&lt;br /&gt;
    &amp;lt;class name=&amp;quot;aliases&amp;quot;&amp;gt;&lt;br /&gt;
      &amp;lt;alias name=&amp;quot;pplUPDATE&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;value&amp;gt;#T+ record_capture;&lt;br /&gt;
#T- groupHealth;&lt;br /&gt;
#SENDRAW time;&lt;br /&gt;
#SENDRAW group;&lt;br /&gt;
#TEMP {You have %d gold} {gt @COL1&amp;quot;OK. dataBase Update &amp;quot;@COL2&amp;quot;COMPLETE&amp;quot;@COL1&amp;quot;. Good Luck.&amp;quot;@N;#IF (%numparam = 0) {#FORALL {wake|follow self|sleep} {#SENDRAW %i}}} &lt;br /&gt;
#WAIT 5000;&lt;br /&gt;
#SENDRAW worth;&amp;lt;/value&amp;gt;&lt;br /&gt;
      &amp;lt;/alias&amp;gt;&lt;br /&gt;
      &amp;lt;alias name=&amp;quot;fullPeopleReport&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;value&amp;gt;#SENDRAW last @dbQuery;&lt;br /&gt;
#TEMP {You need %d} {#SENDRAW @reportCHANNEL&amp;quot; &amp;quot;@COL2%proper(@dbQuery)@COL1&amp;quot; the &amp;quot;@COL2%db(@{@dbQuery&amp;quot;_DB&amp;quot;},RACE)@COL1&amp;quot; is a Level&amp;quot;@COL2&amp;quot; &amp;quot;%db(@{@dbQuery&amp;quot;_DB&amp;quot;},@ifLgndLvl)@COL1&amp;quot; &amp;quot;@whatTIER&amp;quot; &amp;quot;@COL2%db(@{@dbQuery&amp;quot;_DB&amp;quot;},CLASS)@COL1&amp;quot; - Born: &amp;quot;@COL2%db(@{@dbQuery&amp;quot;_DB&amp;quot;},BORN)@COL1&amp;quot; - Last seen online: &amp;quot;@COL2%db(@{@dbQuery&amp;quot;_DB&amp;quot;},LAST)@COL1&amp;quot;.&amp;quot;@N;&lt;br /&gt;
#SENDRAW @reportCHANNEL&amp;quot; &amp;quot;@COL1%proper(@dbQuery)&amp;quot;'&amp;quot;%if(%rightback(@dbQuery,1)!=&amp;quot;s&amp;quot;,&amp;quot;s&amp;quot;)&amp;quot; stats were: &amp;quot;@COL2%db(@{@dbQuery&amp;quot;_DB&amp;quot;},HP)@COL1&amp;quot;HP&amp;quot;%if(%db(@{@dbQuery&amp;quot;_DB&amp;quot;},MP)!=0,&amp;quot; and &amp;quot;@COL2%db(@{@dbQuery&amp;quot;_DB&amp;quot;},MP)@COL1&amp;quot;MP &amp;quot;,&amp;quot; &amp;quot;)&amp;quot;as of &amp;quot;%db(@{@dbQuery&amp;quot;_DB&amp;quot;},UPDATE)&amp;quot;.&amp;quot;@ifNotes@N;reportCHANNEL = &amp;quot;gtell&amp;quot;;&lt;br /&gt;
}&amp;lt;/value&amp;gt;&lt;br /&gt;
      &amp;lt;/alias&amp;gt;&lt;br /&gt;
      &amp;lt;alias name=&amp;quot;_update&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;value&amp;gt;#T+ record_capture;&lt;br /&gt;
#T- groupHealth;&lt;br /&gt;
#SENDRAW time;&lt;br /&gt;
#SENDRAW group;&lt;br /&gt;
#TEMP {You have %d gold} {#EC OK. dataBase Update COMPLETE}&lt;br /&gt;
#WAIT 5000;&lt;br /&gt;
#SENDRAW worth;&amp;lt;/value&amp;gt;&lt;br /&gt;
      &amp;lt;/alias&amp;gt;&lt;br /&gt;
      &amp;lt;alias name=&amp;quot;_loadNotes&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;value&amp;gt;wordlist = &amp;quot;&amp;quot;;&lt;br /&gt;
_loadNotes = &amp;quot;&amp;quot;;&lt;br /&gt;
#loop %numparam {wordlist = %additem(%trim(%param(%i+1)),@wordlist)};&lt;br /&gt;
#loop (%numitems(@wordlist)) {#VAR _loadNotes %concat(@_loadNotes,%item(@wordlist,%i),&amp;quot; &amp;quot;)};&lt;br /&gt;
#CALL %vartype(_loadNotes,3);&lt;br /&gt;
#CLASS {statChecker|statdbs|%proper(%1)};&lt;br /&gt;
#ADDKEY %proper(%1)_DB NOTES %trim(@_loadNotes);&lt;br /&gt;
#CLASS 0&amp;lt;/value&amp;gt;&lt;br /&gt;
      &amp;lt;/alias&amp;gt;&lt;br /&gt;
      &amp;lt;alias name=&amp;quot;_updates&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;value&amp;gt;#IF (@autoUpdate = &amp;quot;no&amp;quot;) {autoUpdate = &amp;quot;yes&amp;quot;;#T+ autoPeopleUpdate;#EC Ok. Stat databases update automation is now on. You will autofollow on beckon.} {autoUpdate = &amp;quot;no&amp;quot;;#T- autoPeopleUpdate;#EC Ok. Stat databases update automation is now off.}&amp;lt;/value&amp;gt;&lt;br /&gt;
      &amp;lt;/alias&amp;gt;&lt;br /&gt;
    &amp;lt;/class&amp;gt;&lt;br /&gt;
    &amp;lt;class name=&amp;quot;statdbs&amp;quot;&amp;gt;&lt;br /&gt;
      &amp;lt;var name=&amp;quot;peopleLIST&amp;quot; type=&amp;quot;StringList&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;json&amp;gt;[]&amp;lt;/json&amp;gt;&lt;br /&gt;
      &amp;lt;/var&amp;gt;&lt;br /&gt;
    &amp;lt;/class&amp;gt;&lt;br /&gt;
  &amp;lt;/class&amp;gt;&lt;br /&gt;
&amp;lt;/cmud&amp;gt;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
[[Category:Cmud_Scripting]]&lt;/div&gt;</summary>
		<author><name>Ivrin</name></author>
		
	</entry>
	<entry>
		<id>http://govbanned.info/index.php?title=File:Stat_Checker_Database_Set.xml&amp;diff=51021</id>
		<title>File:Stat Checker Database Set.xml</title>
		<link rel="alternate" type="text/html" href="http://govbanned.info/index.php?title=File:Stat_Checker_Database_Set.xml&amp;diff=51021"/>
		<updated>2014-09-12T16:49:49Z</updated>

		<summary type="html">&lt;p&gt;Ivrin: uploaded a new version of &amp;amp;quot;File:Stat Checker Database Set.xml&amp;amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;importable xml stat checker database script set for cmud 3.34&lt;/div&gt;</summary>
		<author><name>Ivrin</name></author>
		
	</entry>
	<entry>
		<id>http://govbanned.info/index.php?title=Stat_Checker_Databases&amp;diff=51020</id>
		<title>Stat Checker Databases</title>
		<link rel="alternate" type="text/html" href="http://govbanned.info/index.php?title=Stat_Checker_Databases&amp;diff=51020"/>
		<updated>2014-09-12T03:13:45Z</updated>

		<summary type="html">&lt;p&gt;Ivrin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a script set that allows you to capture characters' stats in databases and then anyone can check said stats at any given time through buddy, gtell or tell commands.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Download the following file, and import into cmud settings by using the Import XML option.&lt;br /&gt;
[[Media:Stat_Checker_Database_Set.xml‎]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Alternatively, copy the below preformat block into your favourite text editor, save the file as .xml and then import said file into cmud.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
WARNING: This script comes brand new with no pre-loaded characters or databases, so you must capture and capture and capture to populate them.&amp;lt;br&amp;gt;&lt;br /&gt;
If you are lazy and wish to get mine for your own use you are welcome to it:[[Media:CharDBs.xml‎]] Check back here for updated versions of this file.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Below is a list of commands and how things work. Commands are enclosed in single quotes, which are to be ommited when entering the command along with &amp;lt; and &amp;gt; signs.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'_updates' to toggle the beckon trigger and allow people to automatically add their alts. Type once to turn it on, again to turn it off. Echo will aid you. This is good to have on your bot set so people can add themselves to your databases.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'_update' to manually add all current group members to the statChecker databases.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'_loadNotes &amp;lt;character&amp;gt; &amp;lt;notes text&amp;gt;' to set the special NOTES field for a specific character. eg. '_loadNotes Naimon He is an awesome tank.' will set naimon's notes, which will then show up next time someone searches for Naimon.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The way this works is you/others have to either GTELL, BUDDY or TELL YOU 'stats.charname' and you will reply in the appropiate channel with those characters stats. eg. 'buddy stats.Naimon' Please note you have to be in the same group or buddyset for this to work, obviously.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:StatCheckIMG.png]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
There are optional keywords to fetch specific data from the dbs. For instance you can do 'buddy stats.naimon.hp' to see only their hp, etc.&amp;lt;br&amp;gt;&lt;br /&gt;
When the automatic update toggle is set to on, anyone can 'beckon you' then 'gtell update.stats' to add themselves and all their group members to your databases.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
This set comes loaded with a THEME implementation, there is a theme folder where you have a database in which you can fill in 6 different color values which are used to color the report aliases. You can insert these into your scripts by using the syntax @COL1 - @COL6. Additionally, there is a database with all valid AVATAR colors to simplify your coloring even further, use these by inserting the color codes into your scripts like so: @B for |b|, @BC for |bc| and so on and so forth. This can be helpful since the | pipe character is a delimiter used by CMUD and can cause conflicts. All these things will be compatible with other script sets I plan to release in the future.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
For more info or for contructive criticism please email me at tuataur@gmail.com or note Ivrin on board 2.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
This set will be needed to have full functionality of my upcoming group-health monitor-window scripts.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Enjoy&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
This part of my [[Ivrin's Scripts]] upcoming series.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;lt;?xml version=&amp;quot;1.0&amp;quot; encoding=&amp;quot;ISO-8859-1&amp;quot; ?&amp;gt;&lt;br /&gt;
&amp;lt;cmud&amp;gt;&lt;br /&gt;
  &amp;lt;class name=&amp;quot;statChecker&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;notes&amp;gt;&amp;lt;![CDATA[Hello and welcome to statChecker beta.&lt;br /&gt;
&lt;br /&gt;
Bellow is a list of commands and how things work. Commands are enclosed in single quotes, which are to be ommited when entering the command along with &amp;lt; and &amp;gt; signs.&lt;br /&gt;
&lt;br /&gt;
'_updates' to toggle the beckon trigger and allow people to automatically add their alts. Type once to turn it on, again to turn it off. Echo will aid you. This is good to have on your bot set so people can add themselves to your databases.&lt;br /&gt;
&lt;br /&gt;
'_update' to manually add all current group members to the statChecker databases.&lt;br /&gt;
&lt;br /&gt;
'_loadNotes &amp;lt;character&amp;gt; &amp;lt;notes text&amp;gt;' to set the special NOTES field for a specific character. eg. '_loadNotes Naimon He is an awesome tank.' will set naimon's notes, which will then show up next time someone searches for Naimon.&lt;br /&gt;
&lt;br /&gt;
The way this works is you/others have to either GTELL, BUDDY or TELL YOU 'stats.charname' and you will reply in the appropiate channel with those characters stats. eg. 'buddy stats.Naimon' Please note you have to be in the same group or buddyset for this to work, obviously.&lt;br /&gt;
There are optional keywords to fetch specific data from the dbs. For instance you can do 'buddy stats.naimon.hp' to see only their hp, etc.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
For more info or for contructive criticism please email me at tuataur@gmail.com or note Ivrin on board 2.&lt;br /&gt;
&lt;br /&gt;
This set will be needed to have full functionality of my upcoming group-health monitor window scripts.&lt;br /&gt;
&lt;br /&gt;
Enjoy&lt;br /&gt;
&lt;br /&gt;
]]&amp;gt;&amp;lt;/notes&amp;gt;&lt;br /&gt;
    &amp;lt;class name=&amp;quot;record_capture&amp;quot; enabled=&amp;quot;false&amp;quot;&amp;gt;&lt;br /&gt;
      &amp;lt;trigger priority=&amp;quot;320&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;pattern&amp;gt;(*)|(*) {Lord|Hero|Lgnd|Mob |%w } (%w)(%s)({STUN!|DROWN|Fight|Sleep|Stand|Rest|Rest }) ({%d|%n})/({%d|%n})%s({%d|%n})/({%d|%n})%s(%d)/({%d|%n})%s(%d)%s({%d|%n|?????})&amp;lt;/pattern&amp;gt;&lt;br /&gt;
        &amp;lt;value&amp;gt;#CLASS {statChecker|statdbs|%3};&lt;br /&gt;
#ADDKEY %3_DB HP %7;&lt;br /&gt;
#ADDKEY %3_DB MP %9;&lt;br /&gt;
#ADDKEY %3_DB MV %11;&lt;br /&gt;
#ADDKEY %3_DB UPDATE {%trim(%remove(%word(@systemTIME,%if(%numwords(@systemTIME)=6,5,4))%char(32),@systemTIME))%char(32)at%char(32)%word(@systemTIME,%if(%numwords(@systemTIME)=6,5,4))};&lt;br /&gt;
#ADDITEM peopleLIST %3;&lt;br /&gt;
#CLASS 0;&lt;br /&gt;
#SENDRAW last %3;&lt;br /&gt;
#T+ _blnkKill;&lt;br /&gt;
#GAG;&lt;br /&gt;
#T- _blnkKill;&amp;lt;/value&amp;gt;&lt;br /&gt;
      &amp;lt;/trigger&amp;gt;&lt;br /&gt;
      &amp;lt;trigger name=&amp;quot;Legend&amp;quot; priority=&amp;quot;10010&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;pattern&amp;gt;(%w) the (*) is a (%d){st|rd|st|nd|th} level Lord (*) ~(Legend (%d)*~),$was born {on |}(*), and was last logged in on (*).$&amp;lt;/pattern&amp;gt;&lt;br /&gt;
        &amp;lt;value&amp;gt;#if (%ismember(%1,@peopleLIST)) {&lt;br /&gt;
#CLASS {statChecker|statdbs|%1};&lt;br /&gt;
#ADDKEY %1_DB RACE %2;&lt;br /&gt;
#ADDKEY %1_DB LVL %3;&lt;br /&gt;
#ADDKEY %1_DB CLASS %4;&lt;br /&gt;
#ADDKEY %1_DB LGNDLVL %5;&lt;br /&gt;
#ADDKEY %1_DB BORN %6;&lt;br /&gt;
#ADDKEY %1_DB LAST %trim(%remove(%word(%7,%if(%numwords(%7)=6,5,4))%char(32),%7));&lt;br /&gt;
#ADDKEY %1_DB TIER Legend;&lt;br /&gt;
#CLASS 0&lt;br /&gt;
} {};&lt;br /&gt;
#T+ _blnkKill;&lt;br /&gt;
#GAG -1;&lt;br /&gt;
#GAG;&lt;br /&gt;
#T- _blnkKill;&amp;lt;/value&amp;gt;&lt;br /&gt;
      &amp;lt;/trigger&amp;gt;&lt;br /&gt;
      &amp;lt;trigger name=&amp;quot;Lowmort&amp;quot; priority=&amp;quot;10290&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;pattern&amp;gt;(%w) the (*) is a (%d){st|rd|st|nd|th} level ({Rogue|Mage|Warrior|Berserker|Bodyguard|Paladin|Archer|Monk|Wizard|Sorcerer|Stormlord|Druid|Cleric|Priest|Black Circle Initiate|Assassin|Fusilier|Psionicist|Mindbender|Shadowfist|Bladedancer|Ranger}), was born {on |}(*), and$was last logged in on (*).$&amp;lt;/pattern&amp;gt;&lt;br /&gt;
        &amp;lt;value&amp;gt;#if (%ismember(%1,@peopleLIST)) {&lt;br /&gt;
#CLASS {statChecker|statdbs|%1};&lt;br /&gt;
#ADDKEY %1_DB RACE %2;&lt;br /&gt;
#ADDKEY %1_DB LVL %3;&lt;br /&gt;
#ADDKEY %1_DB CLASS %4;&lt;br /&gt;
#ADDKEY %1_DB BORN %5;&lt;br /&gt;
#ADDKEY %1_DB LAST %trim(%remove(%word(%6,%if(%numwords(%7)=6,5,4))%char(32),%6));&lt;br /&gt;
#ADDKEY %1_DB TIER Lowmort;&lt;br /&gt;
#CLAS 0&lt;br /&gt;
} {};&lt;br /&gt;
#T+ _blnkKill;&lt;br /&gt;
#GAG -1;&lt;br /&gt;
#GAG;&lt;br /&gt;
#T- _blnkKill;&amp;lt;/value&amp;gt;&lt;br /&gt;
      &amp;lt;/trigger&amp;gt;&lt;br /&gt;
      &amp;lt;trigger priority=&amp;quot;10490&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;pattern&amp;gt;^You need %d experience to level and have %d practice{s.|.}$&amp;lt;/pattern&amp;gt;&lt;br /&gt;
        &amp;lt;value&amp;gt;#T+ _blnkKill;&lt;br /&gt;
#GAG -1;&lt;br /&gt;
#GAG;&lt;br /&gt;
#T- _blnkKill;&lt;br /&gt;
#T- record_capture;&lt;br /&gt;
#T+ groupHealth&lt;br /&gt;
&amp;lt;/value&amp;gt;&lt;br /&gt;
      &amp;lt;/trigger&amp;gt;&lt;br /&gt;
      &amp;lt;trigger priority=&amp;quot;10550&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;pattern&amp;gt;{-------------------------------------------------------------------------------|##~| Level   Name         Pos   HitPoints   ManaPoints  MovePoints  TNL    Align|%w's group~:|As a group leader, you can lead a group size of %d.}&amp;lt;/pattern&amp;gt;&lt;br /&gt;
        &amp;lt;value&amp;gt;#T+ _blnkKill;&lt;br /&gt;
#GAG;&lt;br /&gt;
#T- _blnkKill;&amp;lt;/value&amp;gt;&lt;br /&gt;
      &amp;lt;/trigger&amp;gt;&lt;br /&gt;
      &amp;lt;trigger name=&amp;quot;Hero_Lord&amp;quot; priority=&amp;quot;13090&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;pattern&amp;gt;(%w) the (*) is a (%d){st|rd|st|nd|th} level ({Hero|Lord}) (*), was born {on |}(*), and$was last logged in on (*).$&amp;lt;/pattern&amp;gt;&lt;br /&gt;
        &amp;lt;value&amp;gt;#if (%ismember(%1,@peopleLIST)) {&lt;br /&gt;
#CLASS {statChecker|statdbs|%1};&lt;br /&gt;
#ADDKEY %1_DB RACE %2;&lt;br /&gt;
#ADDKEY %1_DB LVL %3;&lt;br /&gt;
#ADDKEY %1_DB CLASS %5;&lt;br /&gt;
#ADDKEY %1_DB BORN %6;&lt;br /&gt;
#ADDKEY %1_DB LAST %trim(%remove(%word(%7,%if(%numwords(%7)=6,5,4))%char(32),%7));&lt;br /&gt;
#ADDKEY %1_DB TIER %4;&lt;br /&gt;
#CLASS 0&lt;br /&gt;
} {};&lt;br /&gt;
#T+ _blnkKill;&lt;br /&gt;
#GAG -1;&lt;br /&gt;
#GAG;&lt;br /&gt;
#T- _blnkKill;&amp;lt;/value&amp;gt;&lt;br /&gt;
      &amp;lt;/trigger&amp;gt;&lt;br /&gt;
      &amp;lt;trigger priority=&amp;quot;13020&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;pattern&amp;gt;^The System time ~(EST~) is currently:           &amp;amp;amp;systemTIME&amp;lt;/pattern&amp;gt;&lt;br /&gt;
        &amp;lt;value&amp;gt;#T+ _blnkKill;&lt;br /&gt;
#GAG;&lt;br /&gt;
#T- _blnkKill;&amp;lt;/value&amp;gt;&lt;br /&gt;
      &amp;lt;/trigger&amp;gt;&lt;br /&gt;
      &amp;lt;class name=&amp;quot;_blnkKill&amp;quot; enabled=&amp;quot;false&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;trigger priority=&amp;quot;50240&amp;quot;&amp;gt;&lt;br /&gt;
          &amp;lt;pattern&amp;gt;^$&amp;lt;/pattern&amp;gt;&lt;br /&gt;
          &amp;lt;value&amp;gt;#GAG&amp;lt;/value&amp;gt;&lt;br /&gt;
        &amp;lt;/trigger&amp;gt;&lt;br /&gt;
      &amp;lt;/class&amp;gt;&lt;br /&gt;
      &amp;lt;trigger priority=&amp;quot;13040&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;pattern&amp;gt;^The AVATAR System started up at:              &amp;amp;amp;lastReboot&amp;lt;/pattern&amp;gt;&lt;br /&gt;
        &amp;lt;value&amp;gt;#T+ _blnkKill;&lt;br /&gt;
#GAG;&lt;br /&gt;
#T- _blnkKill;&amp;lt;/value&amp;gt;&lt;br /&gt;
      &amp;lt;/trigger&amp;gt;&lt;br /&gt;
      &amp;lt;trigger priority=&amp;quot;13030&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;pattern&amp;gt;&amp;lt;![CDATA[It is &amp;amp;inGameTime, Day of (&amp;amp;gameDaySign), &amp;amp;inGameDate day in the Month of &amp;amp;inGameMonth~.]]&amp;gt;&amp;lt;/pattern&amp;gt;&lt;br /&gt;
        &amp;lt;value&amp;gt;#T+ _blnkKill;&lt;br /&gt;
#GAG;&lt;br /&gt;
#T- _blnkKill;&amp;lt;/value&amp;gt;&lt;br /&gt;
      &amp;lt;/trigger&amp;gt;&lt;br /&gt;
    &amp;lt;/class&amp;gt;&lt;br /&gt;
    &amp;lt;trigger priority=&amp;quot;4070&amp;quot;&amp;gt;&lt;br /&gt;
      &amp;lt;pattern&amp;gt;~{(%w)~} stats.(%w){.(%w)|}&amp;lt;/pattern&amp;gt;&lt;br /&gt;
      &amp;lt;value&amp;gt;queryKey = &amp;quot;&amp;quot;;&lt;br /&gt;
dbQuery = &amp;quot;&amp;quot;;&lt;br /&gt;
dbQuery = %2;&lt;br /&gt;
queryKey = %3;&lt;br /&gt;
reportCHANNEL = &amp;quot;buddy&amp;quot;;&lt;br /&gt;
#T+ record_capture;&lt;br /&gt;
#SWITCH (%ismember(@dbQuery,@peopleLIST) AND %ismember(@queryKey,@validQueries)) {#SENDRAW @reportCHANNEL&amp;quot; &amp;quot;@COL2%proper(@dbQuery)&amp;quot;'&amp;quot;%if(%rightback(@dbQuery,1)!=&amp;quot;s&amp;quot;,&amp;quot;s&amp;quot;)@COL1&amp;quot; &amp;quot;%proper(@queryKey)&amp;quot;: [&amp;quot;@COL2%db(@{@dbQuery&amp;quot;_DB&amp;quot;},@queryKey)@COL1&amp;quot;].&amp;quot;@N;reportCHANNEL = &amp;quot;gtell&amp;quot;} (%ismember(@dbQuery,@peopleLIST) AND %numparam = 2) {#EXECUTE fullPeopleReport} (%ismember(@dbQuery,@peopleLIST) AND (!%ismember(@queryKey,@validQueries))) {#SENDRAW @reportCHANNEL&amp;quot; &amp;quot;@COL3&amp;quot;Invalid dataBase Query Key: [&amp;quot;@COL4%upper(@queryKey)@COL3&amp;quot;]. Valid queries: [&amp;quot;@COL4%expandlist(@validQueries,&amp;quot;|g|, &amp;quot;@COL4)@COL3&amp;quot;].&amp;quot;@N;reportCHANNEL = &amp;quot;gtell&amp;quot;;} {#SENDRAW @reportCHANNEL&amp;quot; &amp;quot;@COL3&amp;quot;Sorry, [&amp;quot;@COL4%proper(@dbQuery)@COL3&amp;quot;] isn't in my dataBase yet.&amp;quot;@N;reportCHANNEL = &amp;quot;gtell&amp;quot;};&lt;br /&gt;
#SENDRAW worth&amp;lt;/value&amp;gt;&lt;br /&gt;
    &amp;lt;/trigger&amp;gt;&lt;br /&gt;
    &amp;lt;class name=&amp;quot;Vars&amp;quot;&amp;gt;&lt;br /&gt;
      &amp;lt;var name=&amp;quot;dbQuery&amp;quot;/&amp;gt;&lt;br /&gt;
      &amp;lt;var name=&amp;quot;queryKey&amp;quot;/&amp;gt;&lt;br /&gt;
      &amp;lt;var name=&amp;quot;validQueries&amp;quot; type=&amp;quot;StringList&amp;quot; sorted=&amp;quot;1&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;value&amp;gt;born|class|hp|last|mp|mv|notes|race|tier|update&amp;lt;/value&amp;gt;&lt;br /&gt;
        &amp;lt;json&amp;gt;[&amp;quot;born&amp;quot;,&amp;quot;class&amp;quot;,&amp;quot;hp&amp;quot;,&amp;quot;last&amp;quot;,&amp;quot;mp&amp;quot;,&amp;quot;mv&amp;quot;,&amp;quot;notes&amp;quot;,&amp;quot;race&amp;quot;,&amp;quot;tier&amp;quot;,&amp;quot;update&amp;quot;]&amp;lt;/json&amp;gt;&lt;br /&gt;
      &amp;lt;/var&amp;gt;&lt;br /&gt;
      &amp;lt;var name=&amp;quot;wordlist&amp;quot; type=&amp;quot;StringList&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;json&amp;gt;[]&amp;lt;/json&amp;gt;&lt;br /&gt;
      &amp;lt;/var&amp;gt;&lt;br /&gt;
      &amp;lt;var name=&amp;quot;_loadNotes&amp;quot;/&amp;gt;&lt;br /&gt;
      &amp;lt;var name=&amp;quot;autoUpdate&amp;quot; type=&amp;quot;Literal&amp;quot;&amp;gt;no&amp;lt;/var&amp;gt;&lt;br /&gt;
      &amp;lt;var name=&amp;quot;reportChannel&amp;quot; type=&amp;quot;Literal&amp;quot;&amp;gt;gtell&amp;lt;/var&amp;gt;&lt;br /&gt;
      &amp;lt;var name=&amp;quot;inGameTime&amp;quot;/&amp;gt;&lt;br /&gt;
      &amp;lt;var name=&amp;quot;gameDaySign&amp;quot;/&amp;gt;&lt;br /&gt;
      &amp;lt;var name=&amp;quot;inGameDate&amp;quot;/&amp;gt;&lt;br /&gt;
      &amp;lt;var name=&amp;quot;inGameMonth&amp;quot;/&amp;gt;&lt;br /&gt;
      &amp;lt;var name=&amp;quot;lastReboot&amp;quot;/&amp;gt;&lt;br /&gt;
      &amp;lt;var name=&amp;quot;systemTIME&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;/class&amp;gt;&lt;br /&gt;
    &amp;lt;class name=&amp;quot;Keys&amp;quot;&amp;gt;&lt;br /&gt;
      &amp;lt;var name=&amp;quot;whatTIER&amp;quot;&amp;gt;%if(%db(@{@dbQuery&amp;quot;_DB&amp;quot;},TIER) = Legend,&amp;quot;(Lord &amp;quot;@COL2%db(@{@dbQuery&amp;quot;_DB&amp;quot;},LVL)@COL1&amp;quot;) Legend&amp;quot;,%if(%db(@{@dbQuery&amp;quot;_DB&amp;quot;},TIER) = Hero,&amp;quot;Hero&amp;quot;,%if(%db(@{@dbQuery&amp;quot;_DB&amp;quot;},TIER) = Lord,&amp;quot;Lord&amp;quot;,&amp;quot;Lowmort&amp;quot;)))&amp;lt;/var&amp;gt;&lt;br /&gt;
      &amp;lt;var name=&amp;quot;ifLgndLvl&amp;quot;&amp;gt;%if(%db(@{@dbQuery&amp;quot;_DB&amp;quot;},TIER) = Legend,LGNDLVL,LVL)&amp;lt;/var&amp;gt;&lt;br /&gt;
      &amp;lt;var name=&amp;quot;ifNOTES&amp;quot;&amp;gt;%if(%iskey(@{@dbQuery&amp;quot;_DB&amp;quot;},NOTES),&amp;quot; They are: &amp;quot;%db(@{@dbQuery&amp;quot;_DB&amp;quot;},NOTES)@COL1&amp;quot;.&amp;quot;)&amp;lt;/var&amp;gt;&lt;br /&gt;
    &amp;lt;/class&amp;gt;&lt;br /&gt;
    &amp;lt;trigger priority=&amp;quot;11070&amp;quot;&amp;gt;&lt;br /&gt;
      &amp;lt;pattern&amp;gt;^{You dream of |}(%w){ telling you | tells you }'stats.(%w){.(%w)|}'$&amp;lt;/pattern&amp;gt;&lt;br /&gt;
      &amp;lt;value&amp;gt;queryKey = &amp;quot;&amp;quot;;&lt;br /&gt;
dbQuery = &amp;quot;&amp;quot;;&lt;br /&gt;
dbQuery = %2;&lt;br /&gt;
queryKey = %3;&lt;br /&gt;
reportCHANNEL = &amp;quot;reply&amp;quot;;&lt;br /&gt;
#T+ record_capture;&lt;br /&gt;
#SWITCH (%ismember(@dbQuery,@peopleLIST) AND %ismember(@queryKey,@validQueries)) {#SENDRAW @reportCHANNEL&amp;quot; &amp;quot;@COL2%proper(@dbQuery)&amp;quot;'&amp;quot;%if(%rightback(@dbQuery,1)!=&amp;quot;s&amp;quot;,&amp;quot;s&amp;quot;)@COL1&amp;quot; &amp;quot;%proper(@queryKey)&amp;quot;: [&amp;quot;@COL2%db(@{@dbQuery&amp;quot;_DB&amp;quot;},@queryKey)@COL1&amp;quot;].&amp;quot;@N;reportCHANNEL = &amp;quot;gtell&amp;quot;} (%ismember(@dbQuery,@peopleLIST) AND %numparam = 2) {#EXECUTE fullPeopleReport} (%ismember(@dbQuery,@peopleLIST) AND (!%ismember(@queryKey,@validQueries))) {#SENDRAW @reportCHANNEL&amp;quot; &amp;quot;@COL3&amp;quot;Invalid dataBase Query Key: [&amp;quot;@COL4%upper(@queryKey)@COL3&amp;quot;]. Valid queries: [&amp;quot;@COL4%expandlist(@validQueries,&amp;quot;|g|, &amp;quot;@COL4)@COL3&amp;quot;].&amp;quot;@N;reportCHANNEL = &amp;quot;gtell&amp;quot;;} {#SENDRAW @reportCHANNEL&amp;quot; &amp;quot;@COL3&amp;quot;Sorry, [&amp;quot;@COL4%proper(@dbQuery)@COL3&amp;quot;] isn't in my dataBase yet.&amp;quot;@N;reportCHANNEL = &amp;quot;gtell&amp;quot;};&lt;br /&gt;
#SENDRAW worth&amp;lt;/value&amp;gt;&lt;br /&gt;
    &amp;lt;/trigger&amp;gt;&lt;br /&gt;
    &amp;lt;trigger priority=&amp;quot;11080&amp;quot;&amp;gt;&lt;br /&gt;
      &amp;lt;pattern&amp;gt;^(*) tell{s|} the group 'stats.(%w){.(%w)|}'&amp;lt;/pattern&amp;gt;&lt;br /&gt;
      &amp;lt;value&amp;gt;queryKey = &amp;quot;&amp;quot;;&lt;br /&gt;
dbQuery = &amp;quot;&amp;quot;;&lt;br /&gt;
dbQuery = %2;&lt;br /&gt;
queryKey = %3;&lt;br /&gt;
reportCHANNEL = &amp;quot;gtell&amp;quot;;&lt;br /&gt;
#T+ record_capture;&lt;br /&gt;
#SWITCH (%ismember(@dbQuery,@peopleLIST) AND %ismember(@queryKey,@validQueries)) {#SENDRAW @reportCHANNEL&amp;quot; &amp;quot;@COL2%proper(@dbQuery)&amp;quot;'&amp;quot;%if(%rightback(@dbQuery,1)!=&amp;quot;s&amp;quot;,&amp;quot;s&amp;quot;)@COL1&amp;quot; &amp;quot;%proper(@queryKey)&amp;quot;: [&amp;quot;@COL2%db(@{@dbQuery&amp;quot;_DB&amp;quot;},@queryKey)@COL1&amp;quot;].&amp;quot;@N;reportCHANNEL = &amp;quot;gtell&amp;quot;} (%ismember(@dbQuery,@peopleLIST) AND %numparam = 2) {#EXECUTE fullPeopleReport} (%ismember(@dbQuery,@peopleLIST) AND (!%ismember(@queryKey,@validQueries))) {#SENDRAW @reportCHANNEL&amp;quot; &amp;quot;@COL3&amp;quot;Invalid dataBase Query Key: [&amp;quot;@COL4%upper(@queryKey)@COL3&amp;quot;]. Valid queries: [&amp;quot;@COL4%expandlist(@validQueries,&amp;quot;|g|, &amp;quot;@COL4)@COL3&amp;quot;].&amp;quot;@N;reportCHANNEL = &amp;quot;gtell&amp;quot;;} {#SENDRAW @reportCHANNEL&amp;quot; &amp;quot;@COL3&amp;quot;Sorry, [&amp;quot;@COL4%proper(@dbQuery)@COL3&amp;quot;] isn't in my dataBase yet.&amp;quot;@N;reportCHANNEL = &amp;quot;gtell&amp;quot;};&lt;br /&gt;
#sendraw worth;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/value&amp;gt;&lt;br /&gt;
    &amp;lt;/trigger&amp;gt;&lt;br /&gt;
    &amp;lt;trigger priority=&amp;quot;11240&amp;quot;&amp;gt;&lt;br /&gt;
      &amp;lt;pattern&amp;gt;^(*) tell{s|} the group 'update%pStats'&amp;lt;/pattern&amp;gt;&lt;br /&gt;
      &amp;lt;value&amp;gt;gt @COL1&amp;quot;Updating dataBase, please &amp;quot;@COL2&amp;quot;hold still&amp;quot;@COL1&amp;quot; (Lords make sure you do this while I am on Thorn).&amp;quot;@N;&lt;br /&gt;
#EXECUTE pplupdate&amp;lt;/value&amp;gt;&lt;br /&gt;
    &amp;lt;/trigger&amp;gt;&lt;br /&gt;
    &amp;lt;trigger name=&amp;quot;autoPeopleUpdate&amp;quot; priority=&amp;quot;12640&amp;quot;&amp;gt;&lt;br /&gt;
      &amp;lt;pattern&amp;gt;(%w) beckons for you to follow {him|her|it}.&amp;lt;/pattern&amp;gt;&lt;br /&gt;
      &amp;lt;value&amp;gt;#FORALL {wake|follow %1} {#SENDRAW %i}&amp;lt;/value&amp;gt;&lt;br /&gt;
    &amp;lt;/trigger&amp;gt;&lt;br /&gt;
    &amp;lt;class name=&amp;quot;theme&amp;quot;&amp;gt;&lt;br /&gt;
      &amp;lt;class name=&amp;quot;colors&amp;quot; initenable=&amp;quot;true&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;class name=&amp;quot;keys&amp;quot;&amp;gt;&lt;br /&gt;
          &amp;lt;var name=&amp;quot;b&amp;quot;&amp;gt;%db(@colorDATA,b)&amp;lt;/var&amp;gt;&lt;br /&gt;
          &amp;lt;var name=&amp;quot;bb&amp;quot;&amp;gt;%db(@colorDATA,bb)&amp;lt;/var&amp;gt;&lt;br /&gt;
          &amp;lt;var name=&amp;quot;bc&amp;quot;&amp;gt;%db(@colorDATA,bc)&amp;lt;/var&amp;gt;&lt;br /&gt;
          &amp;lt;var name=&amp;quot;bg&amp;quot;&amp;gt;%db(@colorDATA,bg)&amp;lt;/var&amp;gt;&lt;br /&gt;
          &amp;lt;var name=&amp;quot;bk&amp;quot;&amp;gt;%db(@colorDATA,bk)&amp;lt;/var&amp;gt;&lt;br /&gt;
          &amp;lt;var name=&amp;quot;bp&amp;quot;&amp;gt;%db(@colorDATA,bp)&amp;lt;/var&amp;gt;&lt;br /&gt;
          &amp;lt;var name=&amp;quot;br&amp;quot;&amp;gt;%db(@colorDATA,br)&amp;lt;/var&amp;gt;&lt;br /&gt;
          &amp;lt;var name=&amp;quot;bw&amp;quot;&amp;gt;%db(@colorDATA,bw)&amp;lt;/var&amp;gt;&lt;br /&gt;
          &amp;lt;var name=&amp;quot;by&amp;quot;&amp;gt;%db(@colorDATA,by)&amp;lt;/var&amp;gt;&lt;br /&gt;
          &amp;lt;var name=&amp;quot;c&amp;quot;&amp;gt;%db(@colorDATA,c)&amp;lt;/var&amp;gt;&lt;br /&gt;
          &amp;lt;var name=&amp;quot;COL1&amp;quot; type=&amp;quot;String&amp;quot;&amp;gt;%char(124)%db(@colorTHEME,COL1)%char(124)&amp;lt;/var&amp;gt;&lt;br /&gt;
          &amp;lt;var name=&amp;quot;COL2&amp;quot; type=&amp;quot;String&amp;quot;&amp;gt;%char(124)%db(@colorTHEME,COL2)%char(124)&amp;lt;/var&amp;gt;&lt;br /&gt;
          &amp;lt;var name=&amp;quot;COL3&amp;quot; type=&amp;quot;String&amp;quot;&amp;gt;%char(124)%db(@colorTHEME,COL3)%char(124)&amp;lt;/var&amp;gt;&lt;br /&gt;
          &amp;lt;var name=&amp;quot;COL4&amp;quot;&amp;gt;%char(124)%db(@colorTHEME,COL4)%char(124)&amp;lt;/var&amp;gt;&lt;br /&gt;
          &amp;lt;var name=&amp;quot;COL5&amp;quot; type=&amp;quot;String&amp;quot;&amp;gt;%char(124)%db(@colorTHEME,COL5)%char(124)&amp;lt;/var&amp;gt;&lt;br /&gt;
          &amp;lt;var name=&amp;quot;COL6&amp;quot; type=&amp;quot;String&amp;quot;&amp;gt;%char(124)%db(@colorTHEME,COL6)%char(124)&amp;lt;/var&amp;gt;&lt;br /&gt;
          &amp;lt;var name=&amp;quot;g&amp;quot;&amp;gt;%db(@colorDATA,g)&amp;lt;/var&amp;gt;&lt;br /&gt;
          &amp;lt;var name=&amp;quot;k&amp;quot;&amp;gt;%db(@colorDATA,k)&amp;lt;/var&amp;gt;&lt;br /&gt;
          &amp;lt;var name=&amp;quot;n&amp;quot;&amp;gt;%db(@colorDATA,n)&amp;lt;/var&amp;gt;&lt;br /&gt;
          &amp;lt;var name=&amp;quot;p&amp;quot;&amp;gt;%db(@colorDATA,p)&amp;lt;/var&amp;gt;&lt;br /&gt;
          &amp;lt;var name=&amp;quot;r&amp;quot;&amp;gt;%db(@colorDATA,r)&amp;lt;/var&amp;gt;&lt;br /&gt;
          &amp;lt;var name=&amp;quot;w&amp;quot;&amp;gt;%db(@colorDATA,w)&amp;lt;/var&amp;gt;&lt;br /&gt;
          &amp;lt;var name=&amp;quot;y&amp;quot;&amp;gt;%db(@colorDATA,y)&amp;lt;/var&amp;gt;&lt;br /&gt;
        &amp;lt;/class&amp;gt;&lt;br /&gt;
        &amp;lt;var name=&amp;quot;colorDATA&amp;quot; type=&amp;quot;Record&amp;quot; sorted=&amp;quot;1&amp;quot;&amp;gt;&lt;br /&gt;
          &amp;lt;value&amp;gt;b=&amp;quot;|b|&amp;quot;|bb=&amp;quot;|bb|&amp;quot;|bc=&amp;quot;|bc|&amp;quot;|bg=&amp;quot;|bg|&amp;quot;|bk=&amp;quot;|bk|&amp;quot;|bp=&amp;quot;|bp|&amp;quot;|br=&amp;quot;|br|&amp;quot;|bw=&amp;quot;|bw|&amp;quot;|by=&amp;quot;|by|&amp;quot;|c=&amp;quot;|c|&amp;quot;|g=&amp;quot;|g|&amp;quot;|k=&amp;quot;|k|&amp;quot;|n=&amp;quot;|n|&amp;quot;|p=&amp;quot;|p|&amp;quot;|r=&amp;quot;|r|&amp;quot;|w=&amp;quot;|w|&amp;quot;|y=&amp;quot;|y|&amp;quot;&amp;lt;/value&amp;gt;&lt;br /&gt;
          &amp;lt;json&amp;gt;{&amp;quot;b&amp;quot;:[&amp;quot;&amp;quot;,&amp;quot;b&amp;quot;,&amp;quot;&amp;quot;],&amp;quot;bb&amp;quot;:[&amp;quot;&amp;quot;,&amp;quot;bb&amp;quot;,&amp;quot;&amp;quot;],&amp;quot;bc&amp;quot;:[&amp;quot;&amp;quot;,&amp;quot;bc&amp;quot;,&amp;quot;&amp;quot;],&amp;quot;bg&amp;quot;:[&amp;quot;&amp;quot;,&amp;quot;bg&amp;quot;,&amp;quot;&amp;quot;],&amp;quot;bk&amp;quot;:[&amp;quot;&amp;quot;,&amp;quot;bk&amp;quot;,&amp;quot;&amp;quot;],&amp;quot;bp&amp;quot;:[&amp;quot;&amp;quot;,&amp;quot;bp&amp;quot;,&amp;quot;&amp;quot;],&amp;quot;br&amp;quot;:[&amp;quot;&amp;quot;,&amp;quot;br&amp;quot;,&amp;quot;&amp;quot;],&amp;quot;bw&amp;quot;:[&amp;quot;&amp;quot;,&amp;quot;bw&amp;quot;,&amp;quot;&amp;quot;],&amp;quot;by&amp;quot;:[&amp;quot;&amp;quot;,&amp;quot;by&amp;quot;,&amp;quot;&amp;quot;],&amp;quot;c&amp;quot;:[&amp;quot;&amp;quot;,&amp;quot;c&amp;quot;,&amp;quot;&amp;quot;],&amp;quot;g&amp;quot;:[&amp;quot;&amp;quot;,&amp;quot;g&amp;quot;,&amp;quot;&amp;quot;],&amp;quot;k&amp;quot;:[&amp;quot;&amp;quot;,&amp;quot;k&amp;quot;,&amp;quot;&amp;quot;],&amp;quot;n&amp;quot;:[&amp;quot;&amp;quot;,&amp;quot;n&amp;quot;,&amp;quot;&amp;quot;],&amp;quot;p&amp;quot;:[&amp;quot;&amp;quot;,&amp;quot;p&amp;quot;,&amp;quot;&amp;quot;],&amp;quot;r&amp;quot;:[&amp;quot;&amp;quot;,&amp;quot;r&amp;quot;,&amp;quot;&amp;quot;],&amp;quot;w&amp;quot;:[&amp;quot;&amp;quot;,&amp;quot;w&amp;quot;,&amp;quot;&amp;quot;],&amp;quot;y&amp;quot;:[&amp;quot;&amp;quot;,&amp;quot;y&amp;quot;,&amp;quot;&amp;quot;]}&amp;lt;/json&amp;gt;&lt;br /&gt;
        &amp;lt;/var&amp;gt;&lt;br /&gt;
      &amp;lt;/class&amp;gt;&lt;br /&gt;
      &amp;lt;var name=&amp;quot;colorTHEME&amp;quot; type=&amp;quot;Record&amp;quot; sorted=&amp;quot;2&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;value&amp;gt;COL1=c|COL2=bw|COL3=g|COL4=bc|COL5=r|COL6=br&amp;lt;/value&amp;gt;&lt;br /&gt;
        &amp;lt;json&amp;gt;{&amp;quot;COL1&amp;quot;:&amp;quot;c&amp;quot;,&amp;quot;COL2&amp;quot;:&amp;quot;bw&amp;quot;,&amp;quot;COL3&amp;quot;:&amp;quot;g&amp;quot;,&amp;quot;COL4&amp;quot;:&amp;quot;bc&amp;quot;,&amp;quot;COL5&amp;quot;:&amp;quot;r&amp;quot;,&amp;quot;COL6&amp;quot;:&amp;quot;br&amp;quot;}&amp;lt;/json&amp;gt;&lt;br /&gt;
      &amp;lt;/var&amp;gt;&lt;br /&gt;
    &amp;lt;/class&amp;gt;&lt;br /&gt;
    &amp;lt;class name=&amp;quot;aliases&amp;quot;&amp;gt;&lt;br /&gt;
      &amp;lt;alias name=&amp;quot;pplUPDATE&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;value&amp;gt;#T+ record_capture;&lt;br /&gt;
#T- groupHealth;&lt;br /&gt;
#SENDRAW time;&lt;br /&gt;
#SENDRAW group;&lt;br /&gt;
#TEMP {You have %d gold} {gt @COL1&amp;quot;OK. dataBase Update &amp;quot;@COL2&amp;quot;COMPLETE&amp;quot;@COL1&amp;quot;. Good Luck.&amp;quot;@N;#IF (%numparam = 0) {#FORALL {wake|follow self|sleep} {#SENDRAW %i}}} &lt;br /&gt;
#WAIT 5000;&lt;br /&gt;
#SENDRAW worth;&amp;lt;/value&amp;gt;&lt;br /&gt;
      &amp;lt;/alias&amp;gt;&lt;br /&gt;
      &amp;lt;alias name=&amp;quot;fullPeopleReport&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;value&amp;gt;#SENDRAW last @dbQuery;&lt;br /&gt;
#TEMP {You need %d} {#SENDRAW @reportCHANNEL&amp;quot; &amp;quot;@COL2%proper(@dbQuery)@COL1&amp;quot; the &amp;quot;@COL2%db(@{@dbQuery&amp;quot;_DB&amp;quot;},RACE)@COL1&amp;quot; is a Level&amp;quot;@COL2&amp;quot; &amp;quot;%db(@{@dbQuery&amp;quot;_DB&amp;quot;},@ifLgndLvl)@COL1&amp;quot; &amp;quot;@whatTIER&amp;quot; &amp;quot;@COL2%db(@{@dbQuery&amp;quot;_DB&amp;quot;},CLASS)@COL1&amp;quot; - Born: &amp;quot;@COL2%db(@{@dbQuery&amp;quot;_DB&amp;quot;},BORN)@COL1&amp;quot; - Last seen online: &amp;quot;@COL2%db(@{@dbQuery&amp;quot;_DB&amp;quot;},LAST)@COL1&amp;quot;.&amp;quot;@N;&lt;br /&gt;
#SENDRAW @reportCHANNEL&amp;quot; &amp;quot;@COL1%proper(@dbQuery)&amp;quot;'&amp;quot;%if(%rightback(@dbQuery,1)!=&amp;quot;s&amp;quot;,&amp;quot;s&amp;quot;)&amp;quot; stats were: &amp;quot;@COL2%db(@{@dbQuery&amp;quot;_DB&amp;quot;},HP)@COL1&amp;quot;HP&amp;quot;%if(%db(@{@dbQuery&amp;quot;_DB&amp;quot;},MMP)!=0,&amp;quot; and &amp;quot;@COL2%db(@{@dbQuery&amp;quot;_DB&amp;quot;},MP)@COL1&amp;quot;MP &amp;quot;,&amp;quot; &amp;quot;)&amp;quot;as of &amp;quot;%db(@{@dbQuery&amp;quot;_DB&amp;quot;},UPDATE)&amp;quot;.&amp;quot;@ifNotes@N;reportCHANNEL = &amp;quot;gtell&amp;quot;;&lt;br /&gt;
}&amp;lt;/value&amp;gt;&lt;br /&gt;
      &amp;lt;/alias&amp;gt;&lt;br /&gt;
      &amp;lt;alias name=&amp;quot;_update&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;value&amp;gt;#T+ record_capture;&lt;br /&gt;
#T- groupHealth;&lt;br /&gt;
#SENDRAW time;&lt;br /&gt;
#SENDRAW group;&lt;br /&gt;
#TEMP {You have %d gold} {#EC OK. dataBase Update COMPLETE}&lt;br /&gt;
#WAIT 5000;&lt;br /&gt;
#SENDRAW worth;&amp;lt;/value&amp;gt;&lt;br /&gt;
      &amp;lt;/alias&amp;gt;&lt;br /&gt;
      &amp;lt;alias name=&amp;quot;_loadNotes&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;value&amp;gt;wordlist = &amp;quot;&amp;quot;;&lt;br /&gt;
_loadNotes = &amp;quot;&amp;quot;;&lt;br /&gt;
#loop %numparam {wordlist = %additem(%trim(%param(%i+1)),@wordlist)};&lt;br /&gt;
#loop (%numitems(@wordlist)) {#VAR _loadNotes %concat(@_loadNotes,%item(@wordlist,%i),&amp;quot; &amp;quot;)};&lt;br /&gt;
#CALL %vartype(_loadNotes,3);&lt;br /&gt;
#CLASS {statChecker|statdbs|%proper(%1)};&lt;br /&gt;
#ADDKEY %proper(%1)_DB NOTES %trim(@_loadNotes);&lt;br /&gt;
#CLASS 0&amp;lt;/value&amp;gt;&lt;br /&gt;
      &amp;lt;/alias&amp;gt;&lt;br /&gt;
      &amp;lt;alias name=&amp;quot;_updates&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;value&amp;gt;#IF (@autoUpdate = &amp;quot;no&amp;quot;) {autoUpdate = &amp;quot;yes&amp;quot;;#T+ autoPeopleUpdate;#EC Ok. Stat databases update automation is now on. You will autofollow on beckon.} {autoUpdate = &amp;quot;no&amp;quot;;#T- autoPeopleUpdate;#EC Ok. Stat databases update automation is now off.}&amp;lt;/value&amp;gt;&lt;br /&gt;
      &amp;lt;/alias&amp;gt;&lt;br /&gt;
    &amp;lt;/class&amp;gt;&lt;br /&gt;
    &amp;lt;class name=&amp;quot;statdbs&amp;quot;&amp;gt;&lt;br /&gt;
      &amp;lt;var name=&amp;quot;peopleLIST&amp;quot; type=&amp;quot;StringList&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;json&amp;gt;[]&amp;lt;/json&amp;gt;&lt;br /&gt;
      &amp;lt;/var&amp;gt;&lt;br /&gt;
    &amp;lt;/class&amp;gt;&lt;br /&gt;
  &amp;lt;/class&amp;gt;&lt;br /&gt;
&amp;lt;/cmud&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
[[Category:Cmud_Scripting]]&lt;/div&gt;</summary>
		<author><name>Ivrin</name></author>
		
	</entry>
	<entry>
		<id>http://govbanned.info/index.php?title=File:Stat_Checker_Database_Set.xml&amp;diff=51019</id>
		<title>File:Stat Checker Database Set.xml</title>
		<link rel="alternate" type="text/html" href="http://govbanned.info/index.php?title=File:Stat_Checker_Database_Set.xml&amp;diff=51019"/>
		<updated>2014-09-12T02:40:02Z</updated>

		<summary type="html">&lt;p&gt;Ivrin: uploaded a new version of &amp;amp;quot;File:Stat Checker Database Set.xml&amp;amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;importable xml stat checker database script set for cmud 3.34&lt;/div&gt;</summary>
		<author><name>Ivrin</name></author>
		
	</entry>
	<entry>
		<id>http://govbanned.info/index.php?title=Stat_Checker_Databases&amp;diff=51018</id>
		<title>Stat Checker Databases</title>
		<link rel="alternate" type="text/html" href="http://govbanned.info/index.php?title=Stat_Checker_Databases&amp;diff=51018"/>
		<updated>2014-09-12T02:36:28Z</updated>

		<summary type="html">&lt;p&gt;Ivrin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a script set that allows you to capture characters' stats in databases and then anyone can check said stats at any given time through buddy, gtell or tell commands.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Download the following file, and import into cmud settings by using the Import XML option.&lt;br /&gt;
[[Media:Stat_Checker_Database_Set.xml‎]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Alternatively, copy the below preformat block into your favourite text editor, save the file as .xml and then import said file into cmud.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
WARNING: This script comes brand new with no pre-loaded characters or databases, so you must capture and capture and capture to populate them.&amp;lt;br&amp;gt;&lt;br /&gt;
If you are lazy and wish to get mine for your own use you are welcome to it:[[Media:CharDBs.xml‎]] Check back here for updated versions of this file.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Bellow is a list of commands and how things work. Commands are enclosed in single quotes, which are to be ommited when entering the command along with &amp;lt; and &amp;gt; signs.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'_updates' to toggle the beckon trigger and allow people to automatically add their alts. Type once to turn it on, again to turn it off. Echo will aid you. This is good to have on your bot set so people can add themselves to your databases.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'_update' to manually add all current group members to the statChecker databases.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'_loadNotes &amp;lt;character&amp;gt; &amp;lt;notes text&amp;gt;' to set the special NOTES field for a specific character. eg. '_loadNotes Naimon He is an awesome tank.' will set naimon's notes, which will then show up next time someone searches for Naimon.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The way this works is you/others have to either GTELL, BUDDY or TELL YOU 'stats.charname' and you will reply in the appropiate channel with those characters stats. eg. 'buddy stats.Naimon' Please note you have to be in the same group or buddyset for this to work, obviously.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:StatCheckIMG.png]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
There are optional keywords to fetch specific data from the dbs. For instance you can do 'buddy stats.naimon.hp' to see only their hp, etc.&amp;lt;br&amp;gt;&lt;br /&gt;
When the automatic update toggle is set to on, anyone can 'beckon you' then 'gtell update.stats' to add themselves and all their group members to your databases.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
This set comes loaded with a THEME implementation, there is a theme folder where you have a database in which you can fill in 6 different color values which are used to color the report aliases. You can insert these into your scripts by using the syntax @COL1 - @COL6. Additionally, there is a database with all valid AVATAR colors to simplify your coloring even further, use these by inserting the color codes into your scripts like so: @B for |b|, @BC for |bc| and so on and so forth. This can be helpful since the | pipe character is a delimiter used by CMUD and can cause conflicts. All these things will be compatible with other script sets I plan to release in the future.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
For more info or for contructive criticism please email me at tuataur@gmail.com or note Ivrin on board 2.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
This set will be needed to have full functionality of my upcoming group-health monitor-window scripts.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Enjoy&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
This part of my [[Ivrin's Scripts]] upcoming series.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;lt;?xml version=&amp;quot;1.0&amp;quot; encoding=&amp;quot;ISO-8859-1&amp;quot; ?&amp;gt;&lt;br /&gt;
&amp;lt;cmud&amp;gt;&lt;br /&gt;
  &amp;lt;class name=&amp;quot;statChecker&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;notes&amp;gt;&amp;lt;![CDATA[Hello and welcome to statChecker beta.&lt;br /&gt;
&lt;br /&gt;
Bellow is a list of commands and how things work. Commands are enclosed in single quotes, which are to be ommited when entering the command along with &amp;lt; and &amp;gt; signs.&lt;br /&gt;
&lt;br /&gt;
'_updates' to toggle the beckon trigger and allow people to automatically add their alts. Type once to turn it on, again to turn it off. Echo will aid you. This is good to have on your bot set so people can add themselves to your databases.&lt;br /&gt;
&lt;br /&gt;
'_update' to manually add all current group members to the statChecker databases.&lt;br /&gt;
&lt;br /&gt;
'_loadNotes &amp;lt;character&amp;gt; &amp;lt;notes text&amp;gt;' to set the special NOTES field for a specific character. eg. '_loadNotes Naimon He is an awesome tank.' will set naimon's notes, which will then show up next time someone searches for Naimon.&lt;br /&gt;
&lt;br /&gt;
The way this works is you/others have to either GTELL, BUDDY or TELL YOU 'stats.charname' and you will reply in the appropiate channel with those characters stats. eg. 'buddy stats.Naimon' Please note you have to be in the same group or buddyset for this to work, obviously.&lt;br /&gt;
There are optional keywords to fetch specific data from the dbs. For instance you can do 'buddy stats.naimon.hp' to see only their hp, etc.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
For more info or for contructive criticism please email me at tuataur@gmail.com or note Ivrin on board 2.&lt;br /&gt;
&lt;br /&gt;
This set will be needed to have full functionality of my upcoming group-health monitor window scripts.&lt;br /&gt;
&lt;br /&gt;
Enjoy&lt;br /&gt;
&lt;br /&gt;
]]&amp;gt;&amp;lt;/notes&amp;gt;&lt;br /&gt;
    &amp;lt;class name=&amp;quot;record_capture&amp;quot; enabled=&amp;quot;false&amp;quot;&amp;gt;&lt;br /&gt;
      &amp;lt;trigger priority=&amp;quot;320&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;pattern&amp;gt;(*)|(*) {Lord|Hero|Lgnd|Mob |%w } (%w)(%s)({STUN!|DROWN|Fight|Sleep|Stand|Rest|Rest }) ({%d|%n})/({%d|%n})%s({%d|%n})/({%d|%n})%s(%d)/({%d|%n})%s(%d)%s({%d|%n|?????})&amp;lt;/pattern&amp;gt;&lt;br /&gt;
        &amp;lt;value&amp;gt;#CLASS {statChecker|statdbs|%3};&lt;br /&gt;
#ADDKEY %3_DB HP %7;&lt;br /&gt;
#ADDKEY %3_DB MP %9;&lt;br /&gt;
#ADDKEY %3_DB MV %11;&lt;br /&gt;
#ADDKEY %3_DB UPDATE {%trim(%remove(%word(@systemTIME,%if(%numwords(@systemTIME)=6,5,4))%char(32),@systemTIME))%char(32)at%char(32)%word(@systemTIME,%if(%numwords(@systemTIME)=6,5,4))};&lt;br /&gt;
#ADDITEM peopleLIST %3;&lt;br /&gt;
#CLASS 0;&lt;br /&gt;
#SENDRAW last %3;&lt;br /&gt;
#T+ _blnkKill;&lt;br /&gt;
#GAG;&lt;br /&gt;
#T- _blnkKill;&amp;lt;/value&amp;gt;&lt;br /&gt;
      &amp;lt;/trigger&amp;gt;&lt;br /&gt;
      &amp;lt;trigger name=&amp;quot;Legend&amp;quot; priority=&amp;quot;10010&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;pattern&amp;gt;(%w) the (*) is a (%d){st|rd|st|nd|th} level Lord (*) ~(Legend (%d)*~),$was born {on |}(*), and was last logged in on (*).$&amp;lt;/pattern&amp;gt;&lt;br /&gt;
        &amp;lt;value&amp;gt;#if (%ismember(%1,@peopleLIST)) {&lt;br /&gt;
#CLASS {statChecker|statdbs|%1};&lt;br /&gt;
#ADDKEY %1_DB RACE %2;&lt;br /&gt;
#ADDKEY %1_DB LVL %3;&lt;br /&gt;
#ADDKEY %1_DB CLASS %4;&lt;br /&gt;
#ADDKEY %1_DB LGNDLVL %5;&lt;br /&gt;
#ADDKEY %1_DB BORN %6;&lt;br /&gt;
#ADDKEY %1_DB LAST %trim(%remove(%word(%7,%if(%numwords(%7)=6,5,4))%char(32),%7));&lt;br /&gt;
#ADDKEY %1_DB TIER Legend;&lt;br /&gt;
#CLASS 0&lt;br /&gt;
} {};&lt;br /&gt;
#T+ _blnkKill;&lt;br /&gt;
#GAG -1;&lt;br /&gt;
#GAG;&lt;br /&gt;
#T- _blnkKill;&amp;lt;/value&amp;gt;&lt;br /&gt;
      &amp;lt;/trigger&amp;gt;&lt;br /&gt;
      &amp;lt;trigger name=&amp;quot;Lowmort&amp;quot; priority=&amp;quot;10290&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;pattern&amp;gt;(%w) the (*) is a (%d){st|rd|st|nd|th} level ({Rogue|Mage|Warrior|Berserker|Bodyguard|Paladin|Archer|Monk|Wizard|Sorcerer|Stormlord|Druid|Cleric|Priest|Black Circle Initiate|Assassin|Fusilier|Psionicist|Mindbender|Shadowfist|Bladedancer|Ranger}), was born {on |}(*), and$was last logged in on (*).$&amp;lt;/pattern&amp;gt;&lt;br /&gt;
        &amp;lt;value&amp;gt;#if (%ismember(%1,@peopleLIST)) {&lt;br /&gt;
#CLASS {statChecker|statdbs|%1};&lt;br /&gt;
#ADDKEY %1_DB RACE %2;&lt;br /&gt;
#ADDKEY %1_DB LVL %3;&lt;br /&gt;
#ADDKEY %1_DB CLASS %4;&lt;br /&gt;
#ADDKEY %1_DB BORN %5;&lt;br /&gt;
#ADDKEY %1_DB LAST %trim(%remove(%word(%6,%if(%numwords(%7)=6,5,4))%char(32),%6));&lt;br /&gt;
#ADDKEY %1_DB TIER Lowmort;&lt;br /&gt;
#CLAS 0&lt;br /&gt;
} {};&lt;br /&gt;
#T+ _blnkKill;&lt;br /&gt;
#GAG -1;&lt;br /&gt;
#GAG;&lt;br /&gt;
#T- _blnkKill;&amp;lt;/value&amp;gt;&lt;br /&gt;
      &amp;lt;/trigger&amp;gt;&lt;br /&gt;
      &amp;lt;trigger priority=&amp;quot;10490&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;pattern&amp;gt;^You need %d experience to level and have %d practice{s.|.}$&amp;lt;/pattern&amp;gt;&lt;br /&gt;
        &amp;lt;value&amp;gt;#T+ _blnkKill;&lt;br /&gt;
#GAG -1;&lt;br /&gt;
#GAG;&lt;br /&gt;
#T- _blnkKill;&lt;br /&gt;
#T- record_capture;&lt;br /&gt;
#T+ groupHealth&lt;br /&gt;
&amp;lt;/value&amp;gt;&lt;br /&gt;
      &amp;lt;/trigger&amp;gt;&lt;br /&gt;
      &amp;lt;trigger priority=&amp;quot;10550&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;pattern&amp;gt;{-------------------------------------------------------------------------------|##~| Level   Name         Pos   HitPoints   ManaPoints  MovePoints  TNL    Align|%w's group~:|As a group leader, you can lead a group size of %d.}&amp;lt;/pattern&amp;gt;&lt;br /&gt;
        &amp;lt;value&amp;gt;#T+ _blnkKill;&lt;br /&gt;
#GAG;&lt;br /&gt;
#T- _blnkKill;&amp;lt;/value&amp;gt;&lt;br /&gt;
      &amp;lt;/trigger&amp;gt;&lt;br /&gt;
      &amp;lt;trigger name=&amp;quot;Hero_Lord&amp;quot; priority=&amp;quot;13090&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;pattern&amp;gt;(%w) the (*) is a (%d){st|rd|st|nd|th} level ({Hero|Lord}) (*), was born {on |}(*), and$was last logged in on (*).$&amp;lt;/pattern&amp;gt;&lt;br /&gt;
        &amp;lt;value&amp;gt;#if (%ismember(%1,@peopleLIST)) {&lt;br /&gt;
#CLASS {statChecker|statdbs|%1};&lt;br /&gt;
#ADDKEY %1_DB RACE %2;&lt;br /&gt;
#ADDKEY %1_DB LVL %3;&lt;br /&gt;
#ADDKEY %1_DB CLASS %5;&lt;br /&gt;
#ADDKEY %1_DB BORN %6;&lt;br /&gt;
#ADDKEY %1_DB LAST %trim(%remove(%word(%7,%if(%numwords(%7)=6,5,4))%char(32),%7));&lt;br /&gt;
#ADDKEY %1_DB TIER %4;&lt;br /&gt;
#CLASS 0&lt;br /&gt;
} {};&lt;br /&gt;
#T+ _blnkKill;&lt;br /&gt;
#GAG -1;&lt;br /&gt;
#GAG;&lt;br /&gt;
#T- _blnkKill;&amp;lt;/value&amp;gt;&lt;br /&gt;
      &amp;lt;/trigger&amp;gt;&lt;br /&gt;
      &amp;lt;trigger priority=&amp;quot;13020&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;pattern&amp;gt;^The System time ~(EST~) is currently:           &amp;amp;amp;systemTIME&amp;lt;/pattern&amp;gt;&lt;br /&gt;
        &amp;lt;value&amp;gt;#T+ _blnkKill;&lt;br /&gt;
#GAG;&lt;br /&gt;
#T- _blnkKill;&amp;lt;/value&amp;gt;&lt;br /&gt;
      &amp;lt;/trigger&amp;gt;&lt;br /&gt;
      &amp;lt;class name=&amp;quot;_blnkKill&amp;quot; enabled=&amp;quot;false&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;trigger priority=&amp;quot;50240&amp;quot;&amp;gt;&lt;br /&gt;
          &amp;lt;pattern&amp;gt;^$&amp;lt;/pattern&amp;gt;&lt;br /&gt;
          &amp;lt;value&amp;gt;#GAG&amp;lt;/value&amp;gt;&lt;br /&gt;
        &amp;lt;/trigger&amp;gt;&lt;br /&gt;
      &amp;lt;/class&amp;gt;&lt;br /&gt;
      &amp;lt;trigger priority=&amp;quot;13040&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;pattern&amp;gt;^The AVATAR System started up at:              &amp;amp;amp;lastReboot&amp;lt;/pattern&amp;gt;&lt;br /&gt;
        &amp;lt;value&amp;gt;#T+ _blnkKill;&lt;br /&gt;
#GAG;&lt;br /&gt;
#T- _blnkKill;&amp;lt;/value&amp;gt;&lt;br /&gt;
      &amp;lt;/trigger&amp;gt;&lt;br /&gt;
      &amp;lt;trigger priority=&amp;quot;13030&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;pattern&amp;gt;&amp;lt;![CDATA[It is &amp;amp;inGameTime, Day of (&amp;amp;gameDaySign), &amp;amp;inGameDate day in the Month of &amp;amp;inGameMonth~.]]&amp;gt;&amp;lt;/pattern&amp;gt;&lt;br /&gt;
        &amp;lt;value&amp;gt;#T+ _blnkKill;&lt;br /&gt;
#GAG;&lt;br /&gt;
#T- _blnkKill;&amp;lt;/value&amp;gt;&lt;br /&gt;
      &amp;lt;/trigger&amp;gt;&lt;br /&gt;
    &amp;lt;/class&amp;gt;&lt;br /&gt;
    &amp;lt;trigger priority=&amp;quot;4070&amp;quot;&amp;gt;&lt;br /&gt;
      &amp;lt;pattern&amp;gt;~{(%w)~} stats.(%w){.(%w)|}&amp;lt;/pattern&amp;gt;&lt;br /&gt;
      &amp;lt;value&amp;gt;queryKey = &amp;quot;&amp;quot;;&lt;br /&gt;
dbQuery = &amp;quot;&amp;quot;;&lt;br /&gt;
dbQuery = %2;&lt;br /&gt;
queryKey = %3;&lt;br /&gt;
reportCHANNEL = &amp;quot;buddy&amp;quot;;&lt;br /&gt;
#T+ record_capture;&lt;br /&gt;
#SWITCH (%ismember(@dbQuery,@peopleLIST) AND %ismember(@queryKey,@validQueries)) {#SENDRAW @reportCHANNEL&amp;quot; &amp;quot;@COL2%proper(@dbQuery)&amp;quot;'&amp;quot;%if(%rightback(@dbQuery,1)!=&amp;quot;s&amp;quot;,&amp;quot;s&amp;quot;)@COL1&amp;quot; &amp;quot;%proper(@queryKey)&amp;quot;: [&amp;quot;@COL2%db(@{@dbQuery&amp;quot;_DB&amp;quot;},@queryKey)@COL1&amp;quot;].&amp;quot;@N;reportCHANNEL = &amp;quot;gtell&amp;quot;} (%ismember(@dbQuery,@peopleLIST) AND %numparam = 2) {#EXECUTE fullPeopleReport} (%ismember(@dbQuery,@peopleLIST) AND (!%ismember(@queryKey,@validQueries))) {#SENDRAW @reportCHANNEL&amp;quot; &amp;quot;@COL3&amp;quot;Invalid dataBase Query Key: [&amp;quot;@COL4%upper(@queryKey)@COL3&amp;quot;]. Valid queries: [&amp;quot;@COL4%expandlist(@validQueries,&amp;quot;|g|, &amp;quot;@COL4)@COL3&amp;quot;].&amp;quot;@N;reportCHANNEL = &amp;quot;gtell&amp;quot;;} {#SENDRAW @reportCHANNEL&amp;quot; &amp;quot;@COL3&amp;quot;Sorry, [&amp;quot;@COL4%proper(@dbQuery)@COL3&amp;quot;] isn't in my dataBase yet.&amp;quot;@N;reportCHANNEL = &amp;quot;gtell&amp;quot;};&lt;br /&gt;
#SENDRAW worth&amp;lt;/value&amp;gt;&lt;br /&gt;
    &amp;lt;/trigger&amp;gt;&lt;br /&gt;
    &amp;lt;class name=&amp;quot;Vars&amp;quot;&amp;gt;&lt;br /&gt;
      &amp;lt;var name=&amp;quot;dbQuery&amp;quot;/&amp;gt;&lt;br /&gt;
      &amp;lt;var name=&amp;quot;queryKey&amp;quot;/&amp;gt;&lt;br /&gt;
      &amp;lt;var name=&amp;quot;validQueries&amp;quot; type=&amp;quot;StringList&amp;quot; sorted=&amp;quot;1&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;value&amp;gt;born|class|hp|last|mp|mv|notes|race|tier|update&amp;lt;/value&amp;gt;&lt;br /&gt;
        &amp;lt;json&amp;gt;[&amp;quot;born&amp;quot;,&amp;quot;class&amp;quot;,&amp;quot;hp&amp;quot;,&amp;quot;last&amp;quot;,&amp;quot;mp&amp;quot;,&amp;quot;mv&amp;quot;,&amp;quot;notes&amp;quot;,&amp;quot;race&amp;quot;,&amp;quot;tier&amp;quot;,&amp;quot;update&amp;quot;]&amp;lt;/json&amp;gt;&lt;br /&gt;
      &amp;lt;/var&amp;gt;&lt;br /&gt;
      &amp;lt;var name=&amp;quot;wordlist&amp;quot; type=&amp;quot;StringList&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;json&amp;gt;[]&amp;lt;/json&amp;gt;&lt;br /&gt;
      &amp;lt;/var&amp;gt;&lt;br /&gt;
      &amp;lt;var name=&amp;quot;_loadNotes&amp;quot;/&amp;gt;&lt;br /&gt;
      &amp;lt;var name=&amp;quot;autoUpdate&amp;quot; type=&amp;quot;Literal&amp;quot;&amp;gt;no&amp;lt;/var&amp;gt;&lt;br /&gt;
      &amp;lt;var name=&amp;quot;reportChannel&amp;quot; type=&amp;quot;Literal&amp;quot;&amp;gt;gtell&amp;lt;/var&amp;gt;&lt;br /&gt;
      &amp;lt;var name=&amp;quot;inGameTime&amp;quot;/&amp;gt;&lt;br /&gt;
      &amp;lt;var name=&amp;quot;gameDaySign&amp;quot;/&amp;gt;&lt;br /&gt;
      &amp;lt;var name=&amp;quot;inGameDate&amp;quot;/&amp;gt;&lt;br /&gt;
      &amp;lt;var name=&amp;quot;inGameMonth&amp;quot;/&amp;gt;&lt;br /&gt;
      &amp;lt;var name=&amp;quot;lastReboot&amp;quot;/&amp;gt;&lt;br /&gt;
      &amp;lt;var name=&amp;quot;systemTIME&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;/class&amp;gt;&lt;br /&gt;
    &amp;lt;class name=&amp;quot;Keys&amp;quot;&amp;gt;&lt;br /&gt;
      &amp;lt;var name=&amp;quot;whatTIER&amp;quot;&amp;gt;%if(%db(@{@dbQuery&amp;quot;_DB&amp;quot;},TIER) = Legend,&amp;quot;(Lord &amp;quot;@COL2%db(@{@dbQuery&amp;quot;_DB&amp;quot;},LVL)@COL1&amp;quot;) Legend&amp;quot;,%if(%db(@{@dbQuery&amp;quot;_DB&amp;quot;},TIER) = Hero,&amp;quot;Hero&amp;quot;,%if(%db(@{@dbQuery&amp;quot;_DB&amp;quot;},TIER) = Lord,&amp;quot;Lord&amp;quot;,&amp;quot;Lowmort&amp;quot;)))&amp;lt;/var&amp;gt;&lt;br /&gt;
      &amp;lt;var name=&amp;quot;ifLgndLvl&amp;quot;&amp;gt;%if(%db(@{@dbQuery&amp;quot;_DB&amp;quot;},TIER) = Legend,LGNDLVL,LVL)&amp;lt;/var&amp;gt;&lt;br /&gt;
      &amp;lt;var name=&amp;quot;ifNOTES&amp;quot;&amp;gt;%if(%iskey(@{@dbQuery&amp;quot;_DB&amp;quot;},NOTES),&amp;quot; They are: &amp;quot;%db(@{@dbQuery&amp;quot;_DB&amp;quot;},NOTES)@COL1&amp;quot;.&amp;quot;)&amp;lt;/var&amp;gt;&lt;br /&gt;
    &amp;lt;/class&amp;gt;&lt;br /&gt;
    &amp;lt;trigger priority=&amp;quot;11070&amp;quot;&amp;gt;&lt;br /&gt;
      &amp;lt;pattern&amp;gt;^{You dream of |}(%w){ telling you | tells you }'stats.(%w){.(%w)|}'$&amp;lt;/pattern&amp;gt;&lt;br /&gt;
      &amp;lt;value&amp;gt;queryKey = &amp;quot;&amp;quot;;&lt;br /&gt;
dbQuery = &amp;quot;&amp;quot;;&lt;br /&gt;
dbQuery = %2;&lt;br /&gt;
queryKey = %3;&lt;br /&gt;
reportCHANNEL = &amp;quot;reply&amp;quot;;&lt;br /&gt;
#T+ record_capture;&lt;br /&gt;
#SWITCH (%ismember(@dbQuery,@peopleLIST) AND %ismember(@queryKey,@validQueries)) {#SENDRAW @reportCHANNEL&amp;quot; &amp;quot;@COL2%proper(@dbQuery)&amp;quot;'&amp;quot;%if(%rightback(@dbQuery,1)!=&amp;quot;s&amp;quot;,&amp;quot;s&amp;quot;)@COL1&amp;quot; &amp;quot;%proper(@queryKey)&amp;quot;: [&amp;quot;@COL2%db(@{@dbQuery&amp;quot;_DB&amp;quot;},@queryKey)@COL1&amp;quot;].&amp;quot;@N;reportCHANNEL = &amp;quot;gtell&amp;quot;} (%ismember(@dbQuery,@peopleLIST) AND %numparam = 2) {#EXECUTE fullPeopleReport} (%ismember(@dbQuery,@peopleLIST) AND (!%ismember(@queryKey,@validQueries))) {#SENDRAW @reportCHANNEL&amp;quot; &amp;quot;@COL3&amp;quot;Invalid dataBase Query Key: [&amp;quot;@COL4%upper(@queryKey)@COL3&amp;quot;]. Valid queries: [&amp;quot;@COL4%expandlist(@validQueries,&amp;quot;|g|, &amp;quot;@COL4)@COL3&amp;quot;].&amp;quot;@N;reportCHANNEL = &amp;quot;gtell&amp;quot;;} {#SENDRAW @reportCHANNEL&amp;quot; &amp;quot;@COL3&amp;quot;Sorry, [&amp;quot;@COL4%proper(@dbQuery)@COL3&amp;quot;] isn't in my dataBase yet.&amp;quot;@N;reportCHANNEL = &amp;quot;gtell&amp;quot;};&lt;br /&gt;
#SENDRAW worth&amp;lt;/value&amp;gt;&lt;br /&gt;
    &amp;lt;/trigger&amp;gt;&lt;br /&gt;
    &amp;lt;trigger priority=&amp;quot;11080&amp;quot;&amp;gt;&lt;br /&gt;
      &amp;lt;pattern&amp;gt;^(*) tell{s|} the group 'stats.(%w){.(%w)|}'&amp;lt;/pattern&amp;gt;&lt;br /&gt;
      &amp;lt;value&amp;gt;queryKey = &amp;quot;&amp;quot;;&lt;br /&gt;
dbQuery = &amp;quot;&amp;quot;;&lt;br /&gt;
dbQuery = %2;&lt;br /&gt;
queryKey = %3;&lt;br /&gt;
reportCHANNEL = &amp;quot;gtell&amp;quot;;&lt;br /&gt;
#T+ record_capture;&lt;br /&gt;
#SWITCH (%ismember(@dbQuery,@peopleLIST) AND %ismember(@queryKey,@validQueries)) {#SENDRAW @reportCHANNEL&amp;quot; &amp;quot;@COL2%proper(@dbQuery)&amp;quot;'&amp;quot;%if(%rightback(@dbQuery,1)!=&amp;quot;s&amp;quot;,&amp;quot;s&amp;quot;)@COL1&amp;quot; &amp;quot;%proper(@queryKey)&amp;quot;: [&amp;quot;@COL2%db(@{@dbQuery&amp;quot;_DB&amp;quot;},@queryKey)@COL1&amp;quot;].&amp;quot;@N;reportCHANNEL = &amp;quot;gtell&amp;quot;} (%ismember(@dbQuery,@peopleLIST) AND %numparam = 2) {#EXECUTE fullPeopleReport} (%ismember(@dbQuery,@peopleLIST) AND (!%ismember(@queryKey,@validQueries))) {#SENDRAW @reportCHANNEL&amp;quot; &amp;quot;@COL3&amp;quot;Invalid dataBase Query Key: [&amp;quot;@COL4%upper(@queryKey)@COL3&amp;quot;]. Valid queries: [&amp;quot;@COL4%expandlist(@validQueries,&amp;quot;|g|, &amp;quot;@COL4)@COL3&amp;quot;].&amp;quot;@N;reportCHANNEL = &amp;quot;gtell&amp;quot;;} {#SENDRAW @reportCHANNEL&amp;quot; &amp;quot;@COL3&amp;quot;Sorry, [&amp;quot;@COL4%proper(@dbQuery)@COL3&amp;quot;] isn't in my dataBase yet.&amp;quot;@N;reportCHANNEL = &amp;quot;gtell&amp;quot;};&lt;br /&gt;
#sendraw worth;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/value&amp;gt;&lt;br /&gt;
    &amp;lt;/trigger&amp;gt;&lt;br /&gt;
    &amp;lt;trigger priority=&amp;quot;11240&amp;quot;&amp;gt;&lt;br /&gt;
      &amp;lt;pattern&amp;gt;^(*) tell{s|} the group 'update%pStats'&amp;lt;/pattern&amp;gt;&lt;br /&gt;
      &amp;lt;value&amp;gt;gt @COL1&amp;quot;Updating dataBase, please &amp;quot;@COL2&amp;quot;hold still&amp;quot;@COL1&amp;quot; (Lords make sure you do this while I am on Thorn).&amp;quot;@N;&lt;br /&gt;
#EXECUTE pplupdate&amp;lt;/value&amp;gt;&lt;br /&gt;
    &amp;lt;/trigger&amp;gt;&lt;br /&gt;
    &amp;lt;trigger name=&amp;quot;autoPeopleUpdate&amp;quot; priority=&amp;quot;12640&amp;quot;&amp;gt;&lt;br /&gt;
      &amp;lt;pattern&amp;gt;(%w) beckons for you to follow {him|her|it}.&amp;lt;/pattern&amp;gt;&lt;br /&gt;
      &amp;lt;value&amp;gt;#FORALL {wake|follow %1} {#SENDRAW %i}&amp;lt;/value&amp;gt;&lt;br /&gt;
    &amp;lt;/trigger&amp;gt;&lt;br /&gt;
    &amp;lt;class name=&amp;quot;theme&amp;quot;&amp;gt;&lt;br /&gt;
      &amp;lt;class name=&amp;quot;colors&amp;quot; initenable=&amp;quot;true&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;class name=&amp;quot;keys&amp;quot;&amp;gt;&lt;br /&gt;
          &amp;lt;var name=&amp;quot;b&amp;quot;&amp;gt;%db(@colorDATA,b)&amp;lt;/var&amp;gt;&lt;br /&gt;
          &amp;lt;var name=&amp;quot;bb&amp;quot;&amp;gt;%db(@colorDATA,bb)&amp;lt;/var&amp;gt;&lt;br /&gt;
          &amp;lt;var name=&amp;quot;bc&amp;quot;&amp;gt;%db(@colorDATA,bc)&amp;lt;/var&amp;gt;&lt;br /&gt;
          &amp;lt;var name=&amp;quot;bg&amp;quot;&amp;gt;%db(@colorDATA,bg)&amp;lt;/var&amp;gt;&lt;br /&gt;
          &amp;lt;var name=&amp;quot;bk&amp;quot;&amp;gt;%db(@colorDATA,bk)&amp;lt;/var&amp;gt;&lt;br /&gt;
          &amp;lt;var name=&amp;quot;bp&amp;quot;&amp;gt;%db(@colorDATA,bp)&amp;lt;/var&amp;gt;&lt;br /&gt;
          &amp;lt;var name=&amp;quot;br&amp;quot;&amp;gt;%db(@colorDATA,br)&amp;lt;/var&amp;gt;&lt;br /&gt;
          &amp;lt;var name=&amp;quot;bw&amp;quot;&amp;gt;%db(@colorDATA,bw)&amp;lt;/var&amp;gt;&lt;br /&gt;
          &amp;lt;var name=&amp;quot;by&amp;quot;&amp;gt;%db(@colorDATA,by)&amp;lt;/var&amp;gt;&lt;br /&gt;
          &amp;lt;var name=&amp;quot;c&amp;quot;&amp;gt;%db(@colorDATA,c)&amp;lt;/var&amp;gt;&lt;br /&gt;
          &amp;lt;var name=&amp;quot;COL1&amp;quot; type=&amp;quot;String&amp;quot;&amp;gt;%char(124)%db(@colorTHEME,COL1)%char(124)&amp;lt;/var&amp;gt;&lt;br /&gt;
          &amp;lt;var name=&amp;quot;COL2&amp;quot; type=&amp;quot;String&amp;quot;&amp;gt;%char(124)%db(@colorTHEME,COL2)%char(124)&amp;lt;/var&amp;gt;&lt;br /&gt;
          &amp;lt;var name=&amp;quot;COL3&amp;quot; type=&amp;quot;String&amp;quot;&amp;gt;%char(124)%db(@colorTHEME,COL3)%char(124)&amp;lt;/var&amp;gt;&lt;br /&gt;
          &amp;lt;var name=&amp;quot;COL4&amp;quot;&amp;gt;%char(124)%db(@colorTHEME,COL4)%char(124)&amp;lt;/var&amp;gt;&lt;br /&gt;
          &amp;lt;var name=&amp;quot;COL5&amp;quot; type=&amp;quot;String&amp;quot;&amp;gt;%char(124)%db(@colorTHEME,COL5)%char(124)&amp;lt;/var&amp;gt;&lt;br /&gt;
          &amp;lt;var name=&amp;quot;COL6&amp;quot; type=&amp;quot;String&amp;quot;&amp;gt;%char(124)%db(@colorTHEME,COL6)%char(124)&amp;lt;/var&amp;gt;&lt;br /&gt;
          &amp;lt;var name=&amp;quot;g&amp;quot;&amp;gt;%db(@colorDATA,g)&amp;lt;/var&amp;gt;&lt;br /&gt;
          &amp;lt;var name=&amp;quot;k&amp;quot;&amp;gt;%db(@colorDATA,k)&amp;lt;/var&amp;gt;&lt;br /&gt;
          &amp;lt;var name=&amp;quot;n&amp;quot;&amp;gt;%db(@colorDATA,n)&amp;lt;/var&amp;gt;&lt;br /&gt;
          &amp;lt;var name=&amp;quot;p&amp;quot;&amp;gt;%db(@colorDATA,p)&amp;lt;/var&amp;gt;&lt;br /&gt;
          &amp;lt;var name=&amp;quot;r&amp;quot;&amp;gt;%db(@colorDATA,r)&amp;lt;/var&amp;gt;&lt;br /&gt;
          &amp;lt;var name=&amp;quot;w&amp;quot;&amp;gt;%db(@colorDATA,w)&amp;lt;/var&amp;gt;&lt;br /&gt;
          &amp;lt;var name=&amp;quot;y&amp;quot;&amp;gt;%db(@colorDATA,y)&amp;lt;/var&amp;gt;&lt;br /&gt;
        &amp;lt;/class&amp;gt;&lt;br /&gt;
        &amp;lt;var name=&amp;quot;colorDATA&amp;quot; type=&amp;quot;Record&amp;quot; sorted=&amp;quot;1&amp;quot;&amp;gt;&lt;br /&gt;
          &amp;lt;value&amp;gt;b=&amp;quot;|b|&amp;quot;|bb=&amp;quot;|bb|&amp;quot;|bc=&amp;quot;|bc|&amp;quot;|bg=&amp;quot;|bg|&amp;quot;|bk=&amp;quot;|bk|&amp;quot;|bp=&amp;quot;|bp|&amp;quot;|br=&amp;quot;|br|&amp;quot;|bw=&amp;quot;|bw|&amp;quot;|by=&amp;quot;|by|&amp;quot;|c=&amp;quot;|c|&amp;quot;|g=&amp;quot;|g|&amp;quot;|k=&amp;quot;|k|&amp;quot;|n=&amp;quot;|n|&amp;quot;|p=&amp;quot;|p|&amp;quot;|r=&amp;quot;|r|&amp;quot;|w=&amp;quot;|w|&amp;quot;|y=&amp;quot;|y|&amp;quot;&amp;lt;/value&amp;gt;&lt;br /&gt;
          &amp;lt;json&amp;gt;{&amp;quot;b&amp;quot;:[&amp;quot;&amp;quot;,&amp;quot;b&amp;quot;,&amp;quot;&amp;quot;],&amp;quot;bb&amp;quot;:[&amp;quot;&amp;quot;,&amp;quot;bb&amp;quot;,&amp;quot;&amp;quot;],&amp;quot;bc&amp;quot;:[&amp;quot;&amp;quot;,&amp;quot;bc&amp;quot;,&amp;quot;&amp;quot;],&amp;quot;bg&amp;quot;:[&amp;quot;&amp;quot;,&amp;quot;bg&amp;quot;,&amp;quot;&amp;quot;],&amp;quot;bk&amp;quot;:[&amp;quot;&amp;quot;,&amp;quot;bk&amp;quot;,&amp;quot;&amp;quot;],&amp;quot;bp&amp;quot;:[&amp;quot;&amp;quot;,&amp;quot;bp&amp;quot;,&amp;quot;&amp;quot;],&amp;quot;br&amp;quot;:[&amp;quot;&amp;quot;,&amp;quot;br&amp;quot;,&amp;quot;&amp;quot;],&amp;quot;bw&amp;quot;:[&amp;quot;&amp;quot;,&amp;quot;bw&amp;quot;,&amp;quot;&amp;quot;],&amp;quot;by&amp;quot;:[&amp;quot;&amp;quot;,&amp;quot;by&amp;quot;,&amp;quot;&amp;quot;],&amp;quot;c&amp;quot;:[&amp;quot;&amp;quot;,&amp;quot;c&amp;quot;,&amp;quot;&amp;quot;],&amp;quot;g&amp;quot;:[&amp;quot;&amp;quot;,&amp;quot;g&amp;quot;,&amp;quot;&amp;quot;],&amp;quot;k&amp;quot;:[&amp;quot;&amp;quot;,&amp;quot;k&amp;quot;,&amp;quot;&amp;quot;],&amp;quot;n&amp;quot;:[&amp;quot;&amp;quot;,&amp;quot;n&amp;quot;,&amp;quot;&amp;quot;],&amp;quot;p&amp;quot;:[&amp;quot;&amp;quot;,&amp;quot;p&amp;quot;,&amp;quot;&amp;quot;],&amp;quot;r&amp;quot;:[&amp;quot;&amp;quot;,&amp;quot;r&amp;quot;,&amp;quot;&amp;quot;],&amp;quot;w&amp;quot;:[&amp;quot;&amp;quot;,&amp;quot;w&amp;quot;,&amp;quot;&amp;quot;],&amp;quot;y&amp;quot;:[&amp;quot;&amp;quot;,&amp;quot;y&amp;quot;,&amp;quot;&amp;quot;]}&amp;lt;/json&amp;gt;&lt;br /&gt;
        &amp;lt;/var&amp;gt;&lt;br /&gt;
      &amp;lt;/class&amp;gt;&lt;br /&gt;
      &amp;lt;var name=&amp;quot;colorTHEME&amp;quot; type=&amp;quot;Record&amp;quot; sorted=&amp;quot;2&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;value&amp;gt;COL1=c|COL2=bw|COL3=g|COL4=bc|COL5=r|COL6=br&amp;lt;/value&amp;gt;&lt;br /&gt;
        &amp;lt;json&amp;gt;{&amp;quot;COL1&amp;quot;:&amp;quot;c&amp;quot;,&amp;quot;COL2&amp;quot;:&amp;quot;bw&amp;quot;,&amp;quot;COL3&amp;quot;:&amp;quot;g&amp;quot;,&amp;quot;COL4&amp;quot;:&amp;quot;bc&amp;quot;,&amp;quot;COL5&amp;quot;:&amp;quot;r&amp;quot;,&amp;quot;COL6&amp;quot;:&amp;quot;br&amp;quot;}&amp;lt;/json&amp;gt;&lt;br /&gt;
      &amp;lt;/var&amp;gt;&lt;br /&gt;
    &amp;lt;/class&amp;gt;&lt;br /&gt;
    &amp;lt;class name=&amp;quot;aliases&amp;quot;&amp;gt;&lt;br /&gt;
      &amp;lt;alias name=&amp;quot;pplUPDATE&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;value&amp;gt;#T+ record_capture;&lt;br /&gt;
#T- groupHealth;&lt;br /&gt;
#SENDRAW time;&lt;br /&gt;
#SENDRAW group;&lt;br /&gt;
#TEMP {You have %d gold} {gt @COL1&amp;quot;OK. dataBase Update &amp;quot;@COL2&amp;quot;COMPLETE&amp;quot;@COL1&amp;quot;. Good Luck.&amp;quot;@N;#IF (%numparam = 0) {#FORALL {wake|follow self|sleep} {#SENDRAW %i}}} &lt;br /&gt;
#WAIT 5000;&lt;br /&gt;
#SENDRAW worth;&amp;lt;/value&amp;gt;&lt;br /&gt;
      &amp;lt;/alias&amp;gt;&lt;br /&gt;
      &amp;lt;alias name=&amp;quot;fullPeopleReport&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;value&amp;gt;#SENDRAW last @dbQuery;&lt;br /&gt;
#TEMP {You need %d} {#SENDRAW @reportCHANNEL&amp;quot; &amp;quot;@COL2%proper(@dbQuery)@COL1&amp;quot; the &amp;quot;@COL2%db(@{@dbQuery&amp;quot;_DB&amp;quot;},RACE)@COL1&amp;quot; is a Level&amp;quot;@COL2&amp;quot; &amp;quot;%db(@{@dbQuery&amp;quot;_DB&amp;quot;},@ifLgndLvl)@COL1&amp;quot; &amp;quot;@whatTIER&amp;quot; &amp;quot;@COL2%db(@{@dbQuery&amp;quot;_DB&amp;quot;},CLASS)@COL1&amp;quot; - Born: &amp;quot;@COL2%db(@{@dbQuery&amp;quot;_DB&amp;quot;},BORN)@COL1&amp;quot; - Last seen online: &amp;quot;@COL2%db(@{@dbQuery&amp;quot;_DB&amp;quot;},LAST)@COL1&amp;quot;.&amp;quot;@N;&lt;br /&gt;
#SENDRAW @reportCHANNEL&amp;quot; &amp;quot;@COL1%proper(@dbQuery)&amp;quot;'&amp;quot;%if(%rightback(@dbQuery,1)!=&amp;quot;s&amp;quot;,&amp;quot;s&amp;quot;)&amp;quot; stats were: &amp;quot;@COL2%db(@{@dbQuery&amp;quot;_DB&amp;quot;},HP)@COL1&amp;quot;HP&amp;quot;%if(%db(@{@dbQuery&amp;quot;_DB&amp;quot;},MMP)!=0,&amp;quot; and &amp;quot;@COL2%db(@{@dbQuery&amp;quot;_DB&amp;quot;},MP)@COL1&amp;quot;MP &amp;quot;,&amp;quot; &amp;quot;)&amp;quot;as of &amp;quot;%db(@{@dbQuery&amp;quot;_DB&amp;quot;},UPDATE)&amp;quot;.&amp;quot;@ifNotes@N;reportCHANNEL = &amp;quot;gtell&amp;quot;;&lt;br /&gt;
}&amp;lt;/value&amp;gt;&lt;br /&gt;
      &amp;lt;/alias&amp;gt;&lt;br /&gt;
      &amp;lt;alias name=&amp;quot;_update&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;value&amp;gt;#T+ record_capture;&lt;br /&gt;
#T- groupHealth;&lt;br /&gt;
#SENDRAW time;&lt;br /&gt;
#SENDRAW group;&lt;br /&gt;
#TEMP {You have %d gold} {#EC OK. dataBase Update COMPLETE}&lt;br /&gt;
#WAIT 5000;&lt;br /&gt;
#SENDRAW worth;&amp;lt;/value&amp;gt;&lt;br /&gt;
      &amp;lt;/alias&amp;gt;&lt;br /&gt;
      &amp;lt;alias name=&amp;quot;_loadNotes&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;value&amp;gt;wordlist = &amp;quot;&amp;quot;;&lt;br /&gt;
_loadNotes = &amp;quot;&amp;quot;;&lt;br /&gt;
#loop %numparam {wordlist = %additem(%trim(%param(%i+1)),@wordlist)};&lt;br /&gt;
#loop (%numitems(@wordlist)) {#VAR _loadNotes %concat(@_loadNotes,%item(@wordlist,%i),&amp;quot; &amp;quot;)};&lt;br /&gt;
#CALL %vartype(_loadNotes,3);&lt;br /&gt;
#CLASS {statChecker|statdbs|%proper(%1)};&lt;br /&gt;
#ADDKEY %proper(%1)_DB NOTES %trim(@_loadNotes);&lt;br /&gt;
#CLASS 0&amp;lt;/value&amp;gt;&lt;br /&gt;
      &amp;lt;/alias&amp;gt;&lt;br /&gt;
      &amp;lt;alias name=&amp;quot;_updates&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;value&amp;gt;#IF (@autoUpdate = &amp;quot;no&amp;quot;) {autoUpdate = &amp;quot;yes&amp;quot;;#T+ autoPeopleUpdate;#EC Ok. Stat databases update automation is now on. You will autofollow on beckon.} {autoUpdate = &amp;quot;no&amp;quot;;#T- autoPeopleUpdate;#EC Ok. Stat databases update automation is now off.}&amp;lt;/value&amp;gt;&lt;br /&gt;
      &amp;lt;/alias&amp;gt;&lt;br /&gt;
    &amp;lt;/class&amp;gt;&lt;br /&gt;
    &amp;lt;class name=&amp;quot;statdbs&amp;quot;&amp;gt;&lt;br /&gt;
      &amp;lt;var name=&amp;quot;peopleLIST&amp;quot; type=&amp;quot;StringList&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;json&amp;gt;[]&amp;lt;/json&amp;gt;&lt;br /&gt;
      &amp;lt;/var&amp;gt;&lt;br /&gt;
    &amp;lt;/class&amp;gt;&lt;br /&gt;
  &amp;lt;/class&amp;gt;&lt;br /&gt;
&amp;lt;/cmud&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
[[Category:Cmud_Scripting]]&lt;/div&gt;</summary>
		<author><name>Ivrin</name></author>
		
	</entry>
	<entry>
		<id>http://govbanned.info/index.php?title=Ivrin%27s_Scripts&amp;diff=51017</id>
		<title>Ivrin's Scripts</title>
		<link rel="alternate" type="text/html" href="http://govbanned.info/index.php?title=Ivrin%27s_Scripts&amp;diff=51017"/>
		<updated>2014-09-11T17:11:56Z</updated>

		<summary type="html">&lt;p&gt;Ivrin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
My aim is to provide a complete script set for AVATAR which will eventually cover every aspect of the game. From counters of all sorts, to automation triggers (eg. kill trigger, stab triggers, etc) to bots and everything else we can come up with.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
At the moment I am in the process of upgrading my scripts to cmud 3.34 so everyone can enjoy them, and will add them one by one as they come out.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
These scripts will mostly be inter-dependant but I will strive to compartmentalize as much as possible for easy of use.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== statChecker ==&lt;br /&gt;
Below is the main script for the stat checker database set, you will find detailed instructions by following the link.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Stat_Checker_Databases|statCheck Script]]&lt;br /&gt;
[[Category:Cmud_Scripting]]&lt;/div&gt;</summary>
		<author><name>Ivrin</name></author>
		
	</entry>
	<entry>
		<id>http://govbanned.info/index.php?title=Ivrin%27s_Scripts&amp;diff=51016</id>
		<title>Ivrin's Scripts</title>
		<link rel="alternate" type="text/html" href="http://govbanned.info/index.php?title=Ivrin%27s_Scripts&amp;diff=51016"/>
		<updated>2014-09-11T16:52:37Z</updated>

		<summary type="html">&lt;p&gt;Ivrin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Welcome ==&lt;br /&gt;
Hello, in this page I will group all my contributions in one place for easy navigation.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== statChecker ==&lt;br /&gt;
Below is the main script for the stat checker database set, you will find detailed instructions by following the link.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Stat_Checker_Databases|statCheck Script]]&lt;br /&gt;
[[Category:Cmud_Scripting]]&lt;/div&gt;</summary>
		<author><name>Ivrin</name></author>
		
	</entry>
	<entry>
		<id>http://govbanned.info/index.php?title=Ivrin%27s_Scripts&amp;diff=51015</id>
		<title>Ivrin's Scripts</title>
		<link rel="alternate" type="text/html" href="http://govbanned.info/index.php?title=Ivrin%27s_Scripts&amp;diff=51015"/>
		<updated>2014-09-11T16:50:38Z</updated>

		<summary type="html">&lt;p&gt;Ivrin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Welcome ==&lt;br /&gt;
Hello, in this page I will group all my contributions in one place for easy navigation.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== statChecker ==&lt;br /&gt;
Below is the main script for the stat checker database set, you will find detailed instructions by following the link.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Stat_Checker_Databases|statCheck Script]]&lt;/div&gt;</summary>
		<author><name>Ivrin</name></author>
		
	</entry>
	<entry>
		<id>http://govbanned.info/index.php?title=Ivrin%27s_Scripts&amp;diff=51014</id>
		<title>Ivrin's Scripts</title>
		<link rel="alternate" type="text/html" href="http://govbanned.info/index.php?title=Ivrin%27s_Scripts&amp;diff=51014"/>
		<updated>2014-09-11T16:45:11Z</updated>

		<summary type="html">&lt;p&gt;Ivrin: Created page with &amp;quot; == Ivrin's CMUD Scripts == ----   Hello, in this page I will group all my contributions in one place for easy navigation.&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Ivrin's CMUD Scripts ==&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Hello, in this page I will group all my contributions in one place for easy navigation.&lt;/div&gt;</summary>
		<author><name>Ivrin</name></author>
		
	</entry>
	<entry>
		<id>http://govbanned.info/index.php?title=Stat_Checker_Databases&amp;diff=51013</id>
		<title>Stat Checker Databases</title>
		<link rel="alternate" type="text/html" href="http://govbanned.info/index.php?title=Stat_Checker_Databases&amp;diff=51013"/>
		<updated>2014-09-11T16:43:49Z</updated>

		<summary type="html">&lt;p&gt;Ivrin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a script set that allows you to capture characters' stats in databases and then anyone can check said stats at any given time through buddy, gtell or tell commands.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Download the following file, and import into cmud settings by using the Import XML option.&lt;br /&gt;
[[Media:Stat_Checker_Database_Set.xml‎]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Alternatively, copy the below preformat block into your favourite text editor, save the file as .xml and then import said file into cmud.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
WARNING: This script comes brand new with no pre-loaded characters or databases, so you must capture and capture and capture to populate them.&amp;lt;br&amp;gt;&lt;br /&gt;
If you are lazy and wish to get mine for your own use you are welcome to it:[[Media:CharDBs.xml‎]] Check back here for updated versions of this file.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Bellow is a list of commands and how things work. Commands are enclosed in single quotes, which are to be ommited when entering the command along with &amp;lt; and &amp;gt; signs.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'_updates' to toggle the beckon trigger and allow people to automatically add their alts. Type once to turn it on, again to turn it off. Echo will aid you. This is good to have on your bot set so people can add themselves to your databases.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'_update' to manually add all current group members to the statChecker databases.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'_loadNotes &amp;lt;character&amp;gt; &amp;lt;notes text&amp;gt;' to set the special NOTES field for a specific character. eg. '_loadNotes Naimon He is an awesome tank.' will set naimon's notes, which will then show up next time someone searches for Naimon.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The way this works is you/others have to either GTELL, BUDDY or TELL YOU 'stats.charname' and you will reply in the appropiate channel with those characters stats. eg. 'buddy stats.Naimon' Please note you have to be in the same group or buddyset for this to work, obviously.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:StatCheckIMG.png]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
There are optional keywords to fetch specific data from the dbs. For instance you can do 'buddy stats.naimon.hp' to see only their hp, etc.&amp;lt;br&amp;gt;&lt;br /&gt;
When the automatic update toggle is set to on, anyone can 'beckon you' then 'gtell update.stats' to add themselves and all their group members to your databases.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
This set comes loaded with a THEME implementation, there is a theme folder where you have a database in which you can fill in 6 different color values which are used to color the report aliases. You can insert these into your scripts by using the syntax @COL1 - @COL6. Additionally, there is a database with all valid AVATAR colors to simplify your coloring even further, use these by inserting the color codes into your scripts like so: @B for |b|, @BC for |bc| and so on and so forth. This can be helpful since the | pipe character is a delimiter used by CMUD and can cause conflicts. All these things will be compatible with other script sets I plan to release in the future.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
For more info or for contructive criticism please email me at tuataur@gmail.com or note Ivrin on board 2.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
This set will be needed to have full functionality of my upcoming group-health monitor-window scripts.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Enjoy&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
This part of my [[Ivrin's Scripts]] upcoming series.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;lt;?xml version=&amp;quot;1.0&amp;quot; encoding=&amp;quot;ISO-8859-1&amp;quot; ?&amp;gt;&lt;br /&gt;
&amp;lt;cmud&amp;gt;&lt;br /&gt;
  &amp;lt;class name=&amp;quot;statChecker&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;notes&amp;gt;&amp;lt;![CDATA[Hello and welcome to statChecker beta.&lt;br /&gt;
&lt;br /&gt;
Bellow is a list of commands and how things work. Commands are enclosed in single quotes, which are to be ommited when entering the command along with &amp;lt; and &amp;gt; signs.&lt;br /&gt;
&lt;br /&gt;
'_updates' to toggle the beckon trigger and allow people to automatically add their alts. Type once to turn it on, again to turn it off. Echo will aid you. This is good to have on your bot set so people can add themselves to your databases.&lt;br /&gt;
&lt;br /&gt;
'_update' to manually add all current group members to the statChecker databases.&lt;br /&gt;
&lt;br /&gt;
'_loadNotes &amp;lt;character&amp;gt; &amp;lt;notes text&amp;gt;' to set the special NOTES field for a specific character. eg. '_loadNotes Naimon He is an awesome tank.' will set naimon's notes, which will then show up next time someone searches for Naimon.&lt;br /&gt;
&lt;br /&gt;
The way this works is you/others have to either GTELL, BUDDY or TELL YOU 'stats.charname' and you will reply in the appropiate channel with those characters stats. eg. 'buddy stats.Naimon' Please note you have to be in the same group or buddyset for this to work, obviously.&lt;br /&gt;
There are optional keywords to fetch specific data from the dbs. For instance you can do 'buddy stats.naimon.hp' to see only their hp, etc.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
For more info or for contructive criticism please email me at tuataur@gmail.com or note Ivrin on board 2.&lt;br /&gt;
&lt;br /&gt;
This set will be needed to have full functionality of my upcoming group-health monitor window scripts.&lt;br /&gt;
&lt;br /&gt;
Enjoy&lt;br /&gt;
&lt;br /&gt;
]]&amp;gt;&amp;lt;/notes&amp;gt;&lt;br /&gt;
    &amp;lt;class name=&amp;quot;record_capture&amp;quot; enabled=&amp;quot;false&amp;quot;&amp;gt;&lt;br /&gt;
      &amp;lt;trigger priority=&amp;quot;320&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;pattern&amp;gt;(*)|(*) {Lord|Hero|Lgnd|Mob |%w } (%w)(%s)({STUN!|DROWN|Fight|Sleep|Stand|Rest|Rest }) ({%d|%n})/({%d|%n})%s({%d|%n})/({%d|%n})%s(%d)/({%d|%n})%s(%d)%s({%d|%n|?????})&amp;lt;/pattern&amp;gt;&lt;br /&gt;
        &amp;lt;value&amp;gt;#CLASS {statChecker|statdbs|%3};&lt;br /&gt;
#ADDKEY %3_DB HP %7;&lt;br /&gt;
#ADDKEY %3_DB MP %9;&lt;br /&gt;
#ADDKEY %3_DB MV %11;&lt;br /&gt;
#ADDKEY %3_DB UPDATE {%trim(%remove(%word(@systemTIME,%if(%numwords(@systemTIME)=6,5,4))%char(32),@systemTIME))%char(32)at%char(32)%word(@systemTIME,%if(%numwords(@systemTIME)=6,5,4))};&lt;br /&gt;
#ADDITEM peopleLIST %3;&lt;br /&gt;
#CLASS 0;&lt;br /&gt;
#SENDRAW last %3;&lt;br /&gt;
#T+ _blnkKill;&lt;br /&gt;
#GAG;&lt;br /&gt;
#T- _blnkKill;&amp;lt;/value&amp;gt;&lt;br /&gt;
      &amp;lt;/trigger&amp;gt;&lt;br /&gt;
      &amp;lt;trigger name=&amp;quot;Legend&amp;quot; priority=&amp;quot;10010&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;pattern&amp;gt;(%w) the (*) is a (%d){st|rd|st|nd|th} level Lord (*) ~(Legend (%d)*~),$was born {on |}(*), and was last logged in on (*).$&amp;lt;/pattern&amp;gt;&lt;br /&gt;
        &amp;lt;value&amp;gt;#if (%ismember(%1,@peopleLIST)) {&lt;br /&gt;
#CLASS {statChecker|statdbs|%1};&lt;br /&gt;
#ADDKEY %1_DB RACE %2;&lt;br /&gt;
#ADDKEY %1_DB LVL %3;&lt;br /&gt;
#ADDKEY %1_DB CLASS %4;&lt;br /&gt;
#ADDKEY %1_DB LGNDLVL %5;&lt;br /&gt;
#ADDKEY %1_DB BORN %6;&lt;br /&gt;
#ADDKEY %1_DB LAST %trim(%remove(%word(%7,%if(%numwords(%7)=6,5,4))%char(32),%7));&lt;br /&gt;
#ADDKEY %1_DB TIER Legend;&lt;br /&gt;
#CLASS 0&lt;br /&gt;
} {};&lt;br /&gt;
#T+ _blnkKill;&lt;br /&gt;
#GAG -1;&lt;br /&gt;
#GAG;&lt;br /&gt;
#T- _blnkKill;&amp;lt;/value&amp;gt;&lt;br /&gt;
      &amp;lt;/trigger&amp;gt;&lt;br /&gt;
      &amp;lt;trigger name=&amp;quot;Lowmort&amp;quot; priority=&amp;quot;10290&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;pattern&amp;gt;(%w) the (*) is a (%d){st|rd|st|nd|th} level ({Rogue|Mage|Warrior|Berserker|Bodyguard|Paladin|Archer|Monk|Wizard|Sorcerer|Stormlord|Druid|Cleric|Priest|Black Circle Initiate|Assassin|Fusilier|Psionicist|Mindbender|Shadowfist|Bladedancer|Ranger}), was born {on |}(*), and$was last logged in on (*).$&amp;lt;/pattern&amp;gt;&lt;br /&gt;
        &amp;lt;value&amp;gt;#if (%ismember(%1,@peopleLIST)) {&lt;br /&gt;
#CLASS {statChecker|statdbs|%1};&lt;br /&gt;
#ADDKEY %1_DB RACE %2;&lt;br /&gt;
#ADDKEY %1_DB LVL %3;&lt;br /&gt;
#ADDKEY %1_DB CLASS %4;&lt;br /&gt;
#ADDKEY %1_DB BORN %5;&lt;br /&gt;
#ADDKEY %1_DB LAST %trim(%remove(%word(%6,%if(%numwords(%7)=6,5,4))%char(32),%6));&lt;br /&gt;
#ADDKEY %1_DB TIER Lowmort;&lt;br /&gt;
#CLAS 0&lt;br /&gt;
} {};&lt;br /&gt;
#T+ _blnkKill;&lt;br /&gt;
#GAG -1;&lt;br /&gt;
#GAG;&lt;br /&gt;
#T- _blnkKill;&amp;lt;/value&amp;gt;&lt;br /&gt;
      &amp;lt;/trigger&amp;gt;&lt;br /&gt;
      &amp;lt;trigger priority=&amp;quot;10490&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;pattern&amp;gt;^You need %d experience to level and have %d practice{s.|.}$You have %d gold coin{s|} in hand and %d gold coin{s|}s in the bank.$&amp;lt;/pattern&amp;gt;&lt;br /&gt;
        &amp;lt;value&amp;gt;#T+ _blnkKill;&lt;br /&gt;
#GAG -1;&lt;br /&gt;
#GAG;&lt;br /&gt;
#T- _blnkKill;&lt;br /&gt;
#T- record_capture;&lt;br /&gt;
#T+ groupHealth&lt;br /&gt;
&amp;lt;/value&amp;gt;&lt;br /&gt;
      &amp;lt;/trigger&amp;gt;&lt;br /&gt;
      &amp;lt;trigger priority=&amp;quot;10550&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;pattern&amp;gt;{-------------------------------------------------------------------------------|##~| Level   Name         Pos   HitPoints   ManaPoints  MovePoints  TNL    Align|%w's group~:|As a group leader, you can lead a group size of %d.}&amp;lt;/pattern&amp;gt;&lt;br /&gt;
        &amp;lt;value&amp;gt;#T+ _blnkKill;&lt;br /&gt;
#GAG;&lt;br /&gt;
#T- _blnkKill;&amp;lt;/value&amp;gt;&lt;br /&gt;
      &amp;lt;/trigger&amp;gt;&lt;br /&gt;
      &amp;lt;trigger name=&amp;quot;Hero_Lord&amp;quot; priority=&amp;quot;13090&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;pattern&amp;gt;(%w) the (*) is a (%d){st|rd|st|nd|th} level ({Hero|Lord}) (*), was born {on |}(*), and$was last logged in on (*).$&amp;lt;/pattern&amp;gt;&lt;br /&gt;
        &amp;lt;value&amp;gt;#if (%ismember(%1,@peopleLIST)) {&lt;br /&gt;
#CLASS {statChecker|statdbs|%1};&lt;br /&gt;
#ADDKEY %1_DB RACE %2;&lt;br /&gt;
#ADDKEY %1_DB LVL %3;&lt;br /&gt;
#ADDKEY %1_DB CLASS %5;&lt;br /&gt;
#ADDKEY %1_DB BORN %6;&lt;br /&gt;
#ADDKEY %1_DB LAST %trim(%remove(%word(%7,%if(%numwords(%7)=6,5,4))%char(32),%7));&lt;br /&gt;
#ADDKEY %1_DB TIER %4;&lt;br /&gt;
#CLASS 0&lt;br /&gt;
} {};&lt;br /&gt;
#T+ _blnkKill;&lt;br /&gt;
#GAG -1;&lt;br /&gt;
#GAG;&lt;br /&gt;
#T- _blnkKill;&amp;lt;/value&amp;gt;&lt;br /&gt;
      &amp;lt;/trigger&amp;gt;&lt;br /&gt;
      &amp;lt;trigger priority=&amp;quot;13020&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;pattern&amp;gt;^The System time ~(EST~) is currently:           &amp;amp;amp;systemTIME&amp;lt;/pattern&amp;gt;&lt;br /&gt;
        &amp;lt;value&amp;gt;#T+ _blnkKill;&lt;br /&gt;
#GAG;&lt;br /&gt;
#T- _blnkKill;&amp;lt;/value&amp;gt;&lt;br /&gt;
      &amp;lt;/trigger&amp;gt;&lt;br /&gt;
      &amp;lt;class name=&amp;quot;_blnkKill&amp;quot; enabled=&amp;quot;false&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;trigger priority=&amp;quot;50240&amp;quot;&amp;gt;&lt;br /&gt;
          &amp;lt;pattern&amp;gt;^$&amp;lt;/pattern&amp;gt;&lt;br /&gt;
          &amp;lt;value&amp;gt;#GAG&amp;lt;/value&amp;gt;&lt;br /&gt;
        &amp;lt;/trigger&amp;gt;&lt;br /&gt;
      &amp;lt;/class&amp;gt;&lt;br /&gt;
      &amp;lt;trigger priority=&amp;quot;13040&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;pattern&amp;gt;^The AVATAR System started up at:              &amp;amp;amp;lastReboot&amp;lt;/pattern&amp;gt;&lt;br /&gt;
        &amp;lt;value&amp;gt;#T+ _blnkKill;&lt;br /&gt;
#GAG;&lt;br /&gt;
#T- _blnkKill;&amp;lt;/value&amp;gt;&lt;br /&gt;
      &amp;lt;/trigger&amp;gt;&lt;br /&gt;
      &amp;lt;trigger priority=&amp;quot;13030&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;pattern&amp;gt;&amp;lt;![CDATA[It is &amp;amp;inGameTime, Day of (&amp;amp;gameDaySign), &amp;amp;inGameDate day in the Month of &amp;amp;inGameMonth~.]]&amp;gt;&amp;lt;/pattern&amp;gt;&lt;br /&gt;
        &amp;lt;value&amp;gt;#T+ _blnkKill;&lt;br /&gt;
#GAG;&lt;br /&gt;
#T- _blnkKill;&amp;lt;/value&amp;gt;&lt;br /&gt;
      &amp;lt;/trigger&amp;gt;&lt;br /&gt;
    &amp;lt;/class&amp;gt;&lt;br /&gt;
    &amp;lt;trigger priority=&amp;quot;4070&amp;quot;&amp;gt;&lt;br /&gt;
      &amp;lt;pattern&amp;gt;~{(%w)~} stats.(%w){.(%w)|}&amp;lt;/pattern&amp;gt;&lt;br /&gt;
      &amp;lt;value&amp;gt;queryKey = &amp;quot;&amp;quot;;&lt;br /&gt;
dbQuery = &amp;quot;&amp;quot;;&lt;br /&gt;
dbQuery = %2;&lt;br /&gt;
queryKey = %3;&lt;br /&gt;
reportCHANNEL = &amp;quot;buddy&amp;quot;;&lt;br /&gt;
#T+ record_capture;&lt;br /&gt;
#SWITCH (%ismember(@dbQuery,@peopleLIST) AND %ismember(@queryKey,@validQueries)) {#SENDRAW @reportCHANNEL&amp;quot; &amp;quot;@COL2%proper(@dbQuery)&amp;quot;'&amp;quot;%if(%rightback(@dbQuery,1)!=&amp;quot;s&amp;quot;,&amp;quot;s&amp;quot;)@COL1&amp;quot; &amp;quot;%proper(@queryKey)&amp;quot;: [&amp;quot;@COL2%db(@{@dbQuery&amp;quot;_DB&amp;quot;},@queryKey)@COL1&amp;quot;].&amp;quot;@N;reportCHANNEL = &amp;quot;gtell&amp;quot;} (%ismember(@dbQuery,@peopleLIST) AND %numparam = 2) {#EXECUTE fullPeopleReport} (%ismember(@dbQuery,@peopleLIST) AND (!%ismember(@queryKey,@validQueries))) {#SENDRAW @reportCHANNEL&amp;quot; &amp;quot;@COL3&amp;quot;Invalid dataBase Query Key: [&amp;quot;@COL4%upper(@queryKey)@COL3&amp;quot;]. Valid queries: [&amp;quot;@COL4%expandlist(@validQueries,&amp;quot;|g|, &amp;quot;@COL4)@COL3&amp;quot;].&amp;quot;@N;reportCHANNEL = &amp;quot;gtell&amp;quot;;} {#SENDRAW @reportCHANNEL&amp;quot; &amp;quot;@COL3&amp;quot;Sorry, [&amp;quot;@COL4%proper(@dbQuery)@COL3&amp;quot;] isn't in my dataBase yet.&amp;quot;@N;reportCHANNEL = &amp;quot;gtell&amp;quot;};&lt;br /&gt;
#SENDRAW worth&amp;lt;/value&amp;gt;&lt;br /&gt;
    &amp;lt;/trigger&amp;gt;&lt;br /&gt;
    &amp;lt;class name=&amp;quot;Vars&amp;quot;&amp;gt;&lt;br /&gt;
      &amp;lt;var name=&amp;quot;dbQuery&amp;quot;/&amp;gt;&lt;br /&gt;
      &amp;lt;var name=&amp;quot;queryKey&amp;quot;/&amp;gt;&lt;br /&gt;
      &amp;lt;var name=&amp;quot;validQueries&amp;quot; type=&amp;quot;StringList&amp;quot; sorted=&amp;quot;1&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;value&amp;gt;born|class|hp|last|mp|mv|notes|race|tier|update&amp;lt;/value&amp;gt;&lt;br /&gt;
        &amp;lt;json&amp;gt;[&amp;quot;born&amp;quot;,&amp;quot;class&amp;quot;,&amp;quot;hp&amp;quot;,&amp;quot;last&amp;quot;,&amp;quot;mp&amp;quot;,&amp;quot;mv&amp;quot;,&amp;quot;notes&amp;quot;,&amp;quot;race&amp;quot;,&amp;quot;tier&amp;quot;,&amp;quot;update&amp;quot;]&amp;lt;/json&amp;gt;&lt;br /&gt;
      &amp;lt;/var&amp;gt;&lt;br /&gt;
      &amp;lt;var name=&amp;quot;wordlist&amp;quot; type=&amp;quot;StringList&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;json&amp;gt;[]&amp;lt;/json&amp;gt;&lt;br /&gt;
      &amp;lt;/var&amp;gt;&lt;br /&gt;
      &amp;lt;var name=&amp;quot;_loadNotes&amp;quot;/&amp;gt;&lt;br /&gt;
      &amp;lt;var name=&amp;quot;autoUpdate&amp;quot; type=&amp;quot;Literal&amp;quot;&amp;gt;no&amp;lt;/var&amp;gt;&lt;br /&gt;
      &amp;lt;var name=&amp;quot;reportChannel&amp;quot; type=&amp;quot;Literal&amp;quot;&amp;gt;gtell&amp;lt;/var&amp;gt;&lt;br /&gt;
      &amp;lt;var name=&amp;quot;inGameTime&amp;quot;/&amp;gt;&lt;br /&gt;
      &amp;lt;var name=&amp;quot;gameDaySign&amp;quot;/&amp;gt;&lt;br /&gt;
      &amp;lt;var name=&amp;quot;inGameDate&amp;quot;/&amp;gt;&lt;br /&gt;
      &amp;lt;var name=&amp;quot;inGameMonth&amp;quot;/&amp;gt;&lt;br /&gt;
      &amp;lt;var name=&amp;quot;lastReboot&amp;quot;/&amp;gt;&lt;br /&gt;
      &amp;lt;var name=&amp;quot;systemTIME&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;/class&amp;gt;&lt;br /&gt;
    &amp;lt;class name=&amp;quot;Keys&amp;quot;&amp;gt;&lt;br /&gt;
      &amp;lt;var name=&amp;quot;whatTIER&amp;quot;&amp;gt;%if(%db(@{@dbQuery&amp;quot;_DB&amp;quot;},TIER) = Legend,&amp;quot;(Lord &amp;quot;@COL2%db(@{@dbQuery&amp;quot;_DB&amp;quot;},LVL)@COL1&amp;quot;) Legend&amp;quot;,%if(%db(@{@dbQuery&amp;quot;_DB&amp;quot;},TIER) = Hero,&amp;quot;Hero&amp;quot;,%if(%db(@{@dbQuery&amp;quot;_DB&amp;quot;},TIER) = Lord,&amp;quot;Lord&amp;quot;,&amp;quot;Lowmort&amp;quot;)))&amp;lt;/var&amp;gt;&lt;br /&gt;
      &amp;lt;var name=&amp;quot;ifLgndLvl&amp;quot;&amp;gt;%if(%db(@{@dbQuery&amp;quot;_DB&amp;quot;},TIER) = Legend,LGNDLVL,LVL)&amp;lt;/var&amp;gt;&lt;br /&gt;
      &amp;lt;var name=&amp;quot;ifNOTES&amp;quot;&amp;gt;%if(%iskey(@{@dbQuery&amp;quot;_DB&amp;quot;},NOTES),&amp;quot; They are: &amp;quot;%db(@{@dbQuery&amp;quot;_DB&amp;quot;},NOTES)@COL1&amp;quot;.&amp;quot;)&amp;lt;/var&amp;gt;&lt;br /&gt;
    &amp;lt;/class&amp;gt;&lt;br /&gt;
    &amp;lt;trigger priority=&amp;quot;11070&amp;quot;&amp;gt;&lt;br /&gt;
      &amp;lt;pattern&amp;gt;^{You dream of |}(%w){ telling you | tells you }'stats.(%w){.(%w)|}'$&amp;lt;/pattern&amp;gt;&lt;br /&gt;
      &amp;lt;value&amp;gt;queryKey = &amp;quot;&amp;quot;;&lt;br /&gt;
dbQuery = &amp;quot;&amp;quot;;&lt;br /&gt;
dbQuery = %2;&lt;br /&gt;
queryKey = %3;&lt;br /&gt;
reportCHANNEL = &amp;quot;reply&amp;quot;;&lt;br /&gt;
#T+ record_capture;&lt;br /&gt;
#SWITCH (%ismember(@dbQuery,@peopleLIST) AND %ismember(@queryKey,@validQueries)) {#SENDRAW @reportCHANNEL&amp;quot; &amp;quot;@COL2%proper(@dbQuery)&amp;quot;'&amp;quot;%if(%rightback(@dbQuery,1)!=&amp;quot;s&amp;quot;,&amp;quot;s&amp;quot;)@COL1&amp;quot; &amp;quot;%proper(@queryKey)&amp;quot;: [&amp;quot;@COL2%db(@{@dbQuery&amp;quot;_DB&amp;quot;},@queryKey)@COL1&amp;quot;].&amp;quot;@N;reportCHANNEL = &amp;quot;gtell&amp;quot;} (%ismember(@dbQuery,@peopleLIST) AND %numparam = 2) {#EXECUTE fullPeopleReport} (%ismember(@dbQuery,@peopleLIST) AND (!%ismember(@queryKey,@validQueries))) {#SENDRAW @reportCHANNEL&amp;quot; &amp;quot;@COL3&amp;quot;Invalid dataBase Query Key: [&amp;quot;@COL4%upper(@queryKey)@COL3&amp;quot;]. Valid queries: [&amp;quot;@COL4%expandlist(@validQueries,&amp;quot;|g|, &amp;quot;@COL4)@COL3&amp;quot;].&amp;quot;@N;reportCHANNEL = &amp;quot;gtell&amp;quot;;} {#SENDRAW @reportCHANNEL&amp;quot; &amp;quot;@COL3&amp;quot;Sorry, [&amp;quot;@COL4%proper(@dbQuery)@COL3&amp;quot;] isn't in my dataBase yet.&amp;quot;@N;reportCHANNEL = &amp;quot;gtell&amp;quot;};&lt;br /&gt;
#SENDRAW worth&amp;lt;/value&amp;gt;&lt;br /&gt;
    &amp;lt;/trigger&amp;gt;&lt;br /&gt;
    &amp;lt;trigger priority=&amp;quot;11080&amp;quot;&amp;gt;&lt;br /&gt;
      &amp;lt;pattern&amp;gt;^(*) tell{s|} the group 'stats.(%w){.(%w)|}'&amp;lt;/pattern&amp;gt;&lt;br /&gt;
      &amp;lt;value&amp;gt;queryKey = &amp;quot;&amp;quot;;&lt;br /&gt;
dbQuery = &amp;quot;&amp;quot;;&lt;br /&gt;
dbQuery = %2;&lt;br /&gt;
queryKey = %3;&lt;br /&gt;
reportCHANNEL = &amp;quot;gtell&amp;quot;;&lt;br /&gt;
#T+ record_capture;&lt;br /&gt;
#SWITCH (%ismember(@dbQuery,@peopleLIST) AND %ismember(@queryKey,@validQueries)) {#SENDRAW @reportCHANNEL&amp;quot; &amp;quot;@COL2%proper(@dbQuery)&amp;quot;'&amp;quot;%if(%rightback(@dbQuery,1)!=&amp;quot;s&amp;quot;,&amp;quot;s&amp;quot;)@COL1&amp;quot; &amp;quot;%proper(@queryKey)&amp;quot;: [&amp;quot;@COL2%db(@{@dbQuery&amp;quot;_DB&amp;quot;},@queryKey)@COL1&amp;quot;].&amp;quot;@N;reportCHANNEL = &amp;quot;gtell&amp;quot;} (%ismember(@dbQuery,@peopleLIST) AND %numparam = 2) {#EXECUTE fullPeopleReport} (%ismember(@dbQuery,@peopleLIST) AND (!%ismember(@queryKey,@validQueries))) {#SENDRAW @reportCHANNEL&amp;quot; &amp;quot;@COL3&amp;quot;Invalid dataBase Query Key: [&amp;quot;@COL4%upper(@queryKey)@COL3&amp;quot;]. Valid queries: [&amp;quot;@COL4%expandlist(@validQueries,&amp;quot;|g|, &amp;quot;@COL4)@COL3&amp;quot;].&amp;quot;@N;reportCHANNEL = &amp;quot;gtell&amp;quot;;} {#SENDRAW @reportCHANNEL&amp;quot; &amp;quot;@COL3&amp;quot;Sorry, [&amp;quot;@COL4%proper(@dbQuery)@COL3&amp;quot;] isn't in my dataBase yet.&amp;quot;@N;reportCHANNEL = &amp;quot;gtell&amp;quot;};&lt;br /&gt;
#sendraw worth;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/value&amp;gt;&lt;br /&gt;
    &amp;lt;/trigger&amp;gt;&lt;br /&gt;
    &amp;lt;trigger priority=&amp;quot;11240&amp;quot;&amp;gt;&lt;br /&gt;
      &amp;lt;pattern&amp;gt;^(*) tell{s|} the group 'update%pStats'&amp;lt;/pattern&amp;gt;&lt;br /&gt;
      &amp;lt;value&amp;gt;gt @COL1&amp;quot;Updating dataBase, please &amp;quot;@COL2&amp;quot;hold still&amp;quot;@COL1&amp;quot; (Lords make sure you do this while I am on Thorn).&amp;quot;@N;&lt;br /&gt;
#EXECUTE pplupdate&amp;lt;/value&amp;gt;&lt;br /&gt;
    &amp;lt;/trigger&amp;gt;&lt;br /&gt;
    &amp;lt;trigger name=&amp;quot;autoPeopleUpdate&amp;quot; priority=&amp;quot;12640&amp;quot;&amp;gt;&lt;br /&gt;
      &amp;lt;pattern&amp;gt;(%w) beckons for you to follow {him|her|it}.&amp;lt;/pattern&amp;gt;&lt;br /&gt;
      &amp;lt;value&amp;gt;#FORALL {wake|follow %1} {#SENDRAW %i}&amp;lt;/value&amp;gt;&lt;br /&gt;
    &amp;lt;/trigger&amp;gt;&lt;br /&gt;
    &amp;lt;class name=&amp;quot;theme&amp;quot;&amp;gt;&lt;br /&gt;
      &amp;lt;class name=&amp;quot;colors&amp;quot; initenable=&amp;quot;true&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;class name=&amp;quot;keys&amp;quot;&amp;gt;&lt;br /&gt;
          &amp;lt;var name=&amp;quot;b&amp;quot;&amp;gt;%db(@colorDATA,b)&amp;lt;/var&amp;gt;&lt;br /&gt;
          &amp;lt;var name=&amp;quot;bb&amp;quot;&amp;gt;%db(@colorDATA,bb)&amp;lt;/var&amp;gt;&lt;br /&gt;
          &amp;lt;var name=&amp;quot;bc&amp;quot;&amp;gt;%db(@colorDATA,bc)&amp;lt;/var&amp;gt;&lt;br /&gt;
          &amp;lt;var name=&amp;quot;bg&amp;quot;&amp;gt;%db(@colorDATA,bg)&amp;lt;/var&amp;gt;&lt;br /&gt;
          &amp;lt;var name=&amp;quot;bk&amp;quot;&amp;gt;%db(@colorDATA,bk)&amp;lt;/var&amp;gt;&lt;br /&gt;
          &amp;lt;var name=&amp;quot;bp&amp;quot;&amp;gt;%db(@colorDATA,bp)&amp;lt;/var&amp;gt;&lt;br /&gt;
          &amp;lt;var name=&amp;quot;br&amp;quot;&amp;gt;%db(@colorDATA,br)&amp;lt;/var&amp;gt;&lt;br /&gt;
          &amp;lt;var name=&amp;quot;bw&amp;quot;&amp;gt;%db(@colorDATA,bw)&amp;lt;/var&amp;gt;&lt;br /&gt;
          &amp;lt;var name=&amp;quot;by&amp;quot;&amp;gt;%db(@colorDATA,by)&amp;lt;/var&amp;gt;&lt;br /&gt;
          &amp;lt;var name=&amp;quot;c&amp;quot;&amp;gt;%db(@colorDATA,c)&amp;lt;/var&amp;gt;&lt;br /&gt;
          &amp;lt;var name=&amp;quot;COL1&amp;quot; type=&amp;quot;String&amp;quot;&amp;gt;%char(124)%db(@colorTHEME,COL1)%char(124)&amp;lt;/var&amp;gt;&lt;br /&gt;
          &amp;lt;var name=&amp;quot;COL2&amp;quot; type=&amp;quot;String&amp;quot;&amp;gt;%char(124)%db(@colorTHEME,COL2)%char(124)&amp;lt;/var&amp;gt;&lt;br /&gt;
          &amp;lt;var name=&amp;quot;COL3&amp;quot; type=&amp;quot;String&amp;quot;&amp;gt;%char(124)%db(@colorTHEME,COL3)%char(124)&amp;lt;/var&amp;gt;&lt;br /&gt;
          &amp;lt;var name=&amp;quot;COL4&amp;quot;&amp;gt;%char(124)%db(@colorTHEME,COL4)%char(124)&amp;lt;/var&amp;gt;&lt;br /&gt;
          &amp;lt;var name=&amp;quot;COL5&amp;quot; type=&amp;quot;String&amp;quot;&amp;gt;%char(124)%db(@colorTHEME,COL5)%char(124)&amp;lt;/var&amp;gt;&lt;br /&gt;
          &amp;lt;var name=&amp;quot;COL6&amp;quot; type=&amp;quot;String&amp;quot;&amp;gt;%char(124)%db(@colorTHEME,COL6)%char(124)&amp;lt;/var&amp;gt;&lt;br /&gt;
          &amp;lt;var name=&amp;quot;g&amp;quot;&amp;gt;%db(@colorDATA,g)&amp;lt;/var&amp;gt;&lt;br /&gt;
          &amp;lt;var name=&amp;quot;k&amp;quot;&amp;gt;%db(@colorDATA,k)&amp;lt;/var&amp;gt;&lt;br /&gt;
          &amp;lt;var name=&amp;quot;n&amp;quot;&amp;gt;%db(@colorDATA,n)&amp;lt;/var&amp;gt;&lt;br /&gt;
          &amp;lt;var name=&amp;quot;p&amp;quot;&amp;gt;%db(@colorDATA,p)&amp;lt;/var&amp;gt;&lt;br /&gt;
          &amp;lt;var name=&amp;quot;r&amp;quot;&amp;gt;%db(@colorDATA,r)&amp;lt;/var&amp;gt;&lt;br /&gt;
          &amp;lt;var name=&amp;quot;w&amp;quot;&amp;gt;%db(@colorDATA,w)&amp;lt;/var&amp;gt;&lt;br /&gt;
          &amp;lt;var name=&amp;quot;y&amp;quot;&amp;gt;%db(@colorDATA,y)&amp;lt;/var&amp;gt;&lt;br /&gt;
        &amp;lt;/class&amp;gt;&lt;br /&gt;
        &amp;lt;var name=&amp;quot;colorDATA&amp;quot; type=&amp;quot;Record&amp;quot; sorted=&amp;quot;1&amp;quot;&amp;gt;&lt;br /&gt;
          &amp;lt;value&amp;gt;b=&amp;quot;|b|&amp;quot;|bb=&amp;quot;|bb|&amp;quot;|bc=&amp;quot;|bc|&amp;quot;|bg=&amp;quot;|bg|&amp;quot;|bk=&amp;quot;|bk|&amp;quot;|bp=&amp;quot;|bp|&amp;quot;|br=&amp;quot;|br|&amp;quot;|bw=&amp;quot;|bw|&amp;quot;|by=&amp;quot;|by|&amp;quot;|c=&amp;quot;|c|&amp;quot;|g=&amp;quot;|g|&amp;quot;|k=&amp;quot;|k|&amp;quot;|n=&amp;quot;|n|&amp;quot;|p=&amp;quot;|p|&amp;quot;|r=&amp;quot;|r|&amp;quot;|w=&amp;quot;|w|&amp;quot;|y=&amp;quot;|y|&amp;quot;&amp;lt;/value&amp;gt;&lt;br /&gt;
          &amp;lt;json&amp;gt;{&amp;quot;b&amp;quot;:[&amp;quot;&amp;quot;,&amp;quot;b&amp;quot;,&amp;quot;&amp;quot;],&amp;quot;bb&amp;quot;:[&amp;quot;&amp;quot;,&amp;quot;bb&amp;quot;,&amp;quot;&amp;quot;],&amp;quot;bc&amp;quot;:[&amp;quot;&amp;quot;,&amp;quot;bc&amp;quot;,&amp;quot;&amp;quot;],&amp;quot;bg&amp;quot;:[&amp;quot;&amp;quot;,&amp;quot;bg&amp;quot;,&amp;quot;&amp;quot;],&amp;quot;bk&amp;quot;:[&amp;quot;&amp;quot;,&amp;quot;bk&amp;quot;,&amp;quot;&amp;quot;],&amp;quot;bp&amp;quot;:[&amp;quot;&amp;quot;,&amp;quot;bp&amp;quot;,&amp;quot;&amp;quot;],&amp;quot;br&amp;quot;:[&amp;quot;&amp;quot;,&amp;quot;br&amp;quot;,&amp;quot;&amp;quot;],&amp;quot;bw&amp;quot;:[&amp;quot;&amp;quot;,&amp;quot;bw&amp;quot;,&amp;quot;&amp;quot;],&amp;quot;by&amp;quot;:[&amp;quot;&amp;quot;,&amp;quot;by&amp;quot;,&amp;quot;&amp;quot;],&amp;quot;c&amp;quot;:[&amp;quot;&amp;quot;,&amp;quot;c&amp;quot;,&amp;quot;&amp;quot;],&amp;quot;g&amp;quot;:[&amp;quot;&amp;quot;,&amp;quot;g&amp;quot;,&amp;quot;&amp;quot;],&amp;quot;k&amp;quot;:[&amp;quot;&amp;quot;,&amp;quot;k&amp;quot;,&amp;quot;&amp;quot;],&amp;quot;n&amp;quot;:[&amp;quot;&amp;quot;,&amp;quot;n&amp;quot;,&amp;quot;&amp;quot;],&amp;quot;p&amp;quot;:[&amp;quot;&amp;quot;,&amp;quot;p&amp;quot;,&amp;quot;&amp;quot;],&amp;quot;r&amp;quot;:[&amp;quot;&amp;quot;,&amp;quot;r&amp;quot;,&amp;quot;&amp;quot;],&amp;quot;w&amp;quot;:[&amp;quot;&amp;quot;,&amp;quot;w&amp;quot;,&amp;quot;&amp;quot;],&amp;quot;y&amp;quot;:[&amp;quot;&amp;quot;,&amp;quot;y&amp;quot;,&amp;quot;&amp;quot;]}&amp;lt;/json&amp;gt;&lt;br /&gt;
        &amp;lt;/var&amp;gt;&lt;br /&gt;
      &amp;lt;/class&amp;gt;&lt;br /&gt;
      &amp;lt;var name=&amp;quot;colorTHEME&amp;quot; type=&amp;quot;Record&amp;quot; sorted=&amp;quot;2&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;value&amp;gt;COL1=c|COL2=bw|COL3=g|COL4=bc|COL5=r|COL6=br&amp;lt;/value&amp;gt;&lt;br /&gt;
        &amp;lt;json&amp;gt;{&amp;quot;COL1&amp;quot;:&amp;quot;c&amp;quot;,&amp;quot;COL2&amp;quot;:&amp;quot;bw&amp;quot;,&amp;quot;COL3&amp;quot;:&amp;quot;g&amp;quot;,&amp;quot;COL4&amp;quot;:&amp;quot;bc&amp;quot;,&amp;quot;COL5&amp;quot;:&amp;quot;r&amp;quot;,&amp;quot;COL6&amp;quot;:&amp;quot;br&amp;quot;}&amp;lt;/json&amp;gt;&lt;br /&gt;
      &amp;lt;/var&amp;gt;&lt;br /&gt;
    &amp;lt;/class&amp;gt;&lt;br /&gt;
    &amp;lt;class name=&amp;quot;aliases&amp;quot;&amp;gt;&lt;br /&gt;
      &amp;lt;alias name=&amp;quot;pplUPDATE&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;value&amp;gt;#T+ record_capture;&lt;br /&gt;
#T- groupHealth;&lt;br /&gt;
#SENDRAW time;&lt;br /&gt;
#SENDRAW group;&lt;br /&gt;
#TEMP {You have %d gold} {gt @COL1&amp;quot;OK. dataBase Update &amp;quot;@COL2&amp;quot;COMPLETE&amp;quot;@COL1&amp;quot;. Good Luck.&amp;quot;@N;#IF (%numparam = 0) {#FORALL {wake|follow self|sleep} {#SENDRAW %i}}} &lt;br /&gt;
#WAIT 5000;&lt;br /&gt;
#SENDRAW worth;&amp;lt;/value&amp;gt;&lt;br /&gt;
      &amp;lt;/alias&amp;gt;&lt;br /&gt;
      &amp;lt;alias name=&amp;quot;fullPeopleReport&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;value&amp;gt;#SENDRAW last @dbQuery;&lt;br /&gt;
#TEMP {You need %d} {#SENDRAW @reportCHANNEL&amp;quot; &amp;quot;@COL2%proper(@dbQuery)@COL1&amp;quot; the &amp;quot;@COL2%db(@{@dbQuery&amp;quot;_DB&amp;quot;},RACE)@COL1&amp;quot; is a Level&amp;quot;@COL2&amp;quot; &amp;quot;%db(@{@dbQuery&amp;quot;_DB&amp;quot;},@ifLgndLvl)@COL1&amp;quot; &amp;quot;@whatTIER&amp;quot; &amp;quot;@COL2%db(@{@dbQuery&amp;quot;_DB&amp;quot;},CLASS)@COL1&amp;quot; - Born: &amp;quot;@COL2%db(@{@dbQuery&amp;quot;_DB&amp;quot;},BORN)@COL1&amp;quot; - Last seen online: &amp;quot;@COL2%db(@{@dbQuery&amp;quot;_DB&amp;quot;},LAST)@COL1&amp;quot;.&amp;quot;@N;&lt;br /&gt;
#SENDRAW @reportCHANNEL&amp;quot; &amp;quot;@COL1%proper(@dbQuery)&amp;quot;'&amp;quot;%if(%rightback(@dbQuery,1)!=&amp;quot;s&amp;quot;,&amp;quot;s&amp;quot;)&amp;quot; stats were: &amp;quot;@COL2%db(@{@dbQuery&amp;quot;_DB&amp;quot;},HP)@COL1&amp;quot;HP&amp;quot;%if(%db(@{@dbQuery&amp;quot;_DB&amp;quot;},MMP)!=0,&amp;quot; and &amp;quot;@COL2%db(@{@dbQuery&amp;quot;_DB&amp;quot;},MP)@COL1&amp;quot;MP &amp;quot;,&amp;quot; &amp;quot;)&amp;quot;as of &amp;quot;%db(@{@dbQuery&amp;quot;_DB&amp;quot;},UPDATE)&amp;quot;.&amp;quot;@ifNotes@N;reportCHANNEL = &amp;quot;gtell&amp;quot;;&lt;br /&gt;
}&amp;lt;/value&amp;gt;&lt;br /&gt;
      &amp;lt;/alias&amp;gt;&lt;br /&gt;
      &amp;lt;alias name=&amp;quot;_update&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;value&amp;gt;#T+ record_capture;&lt;br /&gt;
#T- groupHealth;&lt;br /&gt;
#SENDRAW time;&lt;br /&gt;
#SENDRAW group;&lt;br /&gt;
#TEMP {You have %d gold} {#EC OK. dataBase Update COMPLETE}&lt;br /&gt;
#WAIT 5000;&lt;br /&gt;
#SENDRAW worth;&amp;lt;/value&amp;gt;&lt;br /&gt;
      &amp;lt;/alias&amp;gt;&lt;br /&gt;
      &amp;lt;alias name=&amp;quot;_loadNotes&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;value&amp;gt;wordlist = &amp;quot;&amp;quot;;&lt;br /&gt;
_loadNotes = &amp;quot;&amp;quot;;&lt;br /&gt;
#loop %numparam {wordlist = %additem(%trim(%param(%i+1)),@wordlist)};&lt;br /&gt;
#loop (%numitems(@wordlist)) {#VAR _loadNotes %concat(@_loadNotes,%item(@wordlist,%i),&amp;quot; &amp;quot;)};&lt;br /&gt;
#CALL %vartype(_loadNotes,3);&lt;br /&gt;
#CLASS {statChecker|statdbs|%proper(%1)};&lt;br /&gt;
#ADDKEY %proper(%1)_DB NOTES %trim(@_loadNotes);&lt;br /&gt;
#CLASS 0&amp;lt;/value&amp;gt;&lt;br /&gt;
      &amp;lt;/alias&amp;gt;&lt;br /&gt;
      &amp;lt;alias name=&amp;quot;_updates&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;value&amp;gt;#IF (@autoUpdate = &amp;quot;no&amp;quot;) {autoUpdate = &amp;quot;yes&amp;quot;;#T+ autoPeopleUpdate;#EC Ok. Stat databases update automation is now on. You will autofollow on beckon.} {autoUpdate = &amp;quot;no&amp;quot;;#T- autoPeopleUpdate;#EC Ok. Stat databases update automation is now off.}&amp;lt;/value&amp;gt;&lt;br /&gt;
      &amp;lt;/alias&amp;gt;&lt;br /&gt;
    &amp;lt;/class&amp;gt;&lt;br /&gt;
    &amp;lt;class name=&amp;quot;statdbs&amp;quot;&amp;gt;&lt;br /&gt;
      &amp;lt;var name=&amp;quot;peopleLIST&amp;quot; type=&amp;quot;StringList&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;json&amp;gt;[]&amp;lt;/json&amp;gt;&lt;br /&gt;
      &amp;lt;/var&amp;gt;&lt;br /&gt;
    &amp;lt;/class&amp;gt;&lt;br /&gt;
  &amp;lt;/class&amp;gt;&lt;br /&gt;
&amp;lt;/cmud&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
[[Category:Cmud_Scripting]]&lt;/div&gt;</summary>
		<author><name>Ivrin</name></author>
		
	</entry>
	<entry>
		<id>http://govbanned.info/index.php?title=File:StatCheckIMG.png&amp;diff=51008</id>
		<title>File:StatCheckIMG.png</title>
		<link rel="alternate" type="text/html" href="http://govbanned.info/index.php?title=File:StatCheckIMG.png&amp;diff=51008"/>
		<updated>2014-09-11T06:13:29Z</updated>

		<summary type="html">&lt;p&gt;Ivrin: uploaded a new version of &amp;amp;quot;File:StatCheckIMG.png&amp;amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;example of the stat checker output&lt;/div&gt;</summary>
		<author><name>Ivrin</name></author>
		
	</entry>
	<entry>
		<id>http://govbanned.info/index.php?title=Stat_Checker_Databases&amp;diff=51007</id>
		<title>Stat Checker Databases</title>
		<link rel="alternate" type="text/html" href="http://govbanned.info/index.php?title=Stat_Checker_Databases&amp;diff=51007"/>
		<updated>2014-09-11T06:11:00Z</updated>

		<summary type="html">&lt;p&gt;Ivrin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a script set that allows you to capture characters' stats in databases and then anyone can check said stats at any given time through buddy, gtell or tell commands.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Download the following file, and import into cmud settings by using the Import XML option.&lt;br /&gt;
[[Media:Stat_Checker_Database_Set.xml‎]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Alternatively, copy the below preformat block into your favourite text editor, save the file as .xml and then import said file into cmud.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
WARNING: This script comes brand new with no pre-loaded characters or databases, so you must capture and capture and capture to populate them.&amp;lt;br&amp;gt;&lt;br /&gt;
If you are lazy and wish to get mine for your own use you are welcome to it:[[Media:CharDBs.xml‎]] Check back here for updated versions of this file.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Bellow is a list of commands and how things work. Commands are enclosed in single quotes, which are to be ommited when entering the command along with &amp;lt; and &amp;gt; signs.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'_updates' to toggle the beckon trigger and allow people to automatically add their alts. Type once to turn it on, again to turn it off. Echo will aid you. This is good to have on your bot set so people can add themselves to your databases.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'_update' to manually add all current group members to the statChecker databases.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'_loadNotes &amp;lt;character&amp;gt; &amp;lt;notes text&amp;gt;' to set the special NOTES field for a specific character. eg. '_loadNotes Naimon He is an awesome tank.' will set naimon's notes, which will then show up next time someone searches for Naimon.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The way this works is you/others have to either GTELL, BUDDY or TELL YOU 'stats.charname' and you will reply in the appropiate channel with those characters stats. eg. 'buddy stats.Naimon' Please note you have to be in the same group or buddyset for this to work, obviously.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:StatCheckIMG.png]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
There are optional keywords to fetch specific data from the dbs. For instance you can do 'buddy stats.naimon.hp' to see only their hp, etc.&amp;lt;br&amp;gt;&lt;br /&gt;
When the automatic update toggle is set to on, anyone can 'beckon you' then 'gtell update.stats' to add themselves and all their group members to your databases.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
This set comes loaded with a THEME implementation, there is a theme folder where you have a database in which you can fill in 6 different color values which are used to color the report aliases. You can insert these into your scripts by using the syntax @COL1 - @COL6. Additionally, there is a database with all valid AVATAR colors to simplify your coloring even further, use these by inserting the color codes into your scripts like so: @B for |b|, @BC for |bc| and so on and so forth. This can be helpful since the | pipe character is a delimiter used by CMUD and can cause conflicts. All these things will be compatible with other script sets I plan to release in the future.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
For more info or for contructive criticism please email me at tuataur@gmail.com or note Ivrin on board 2.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
This set will be needed to have full functionality of my upcoming group-health monitor-window scripts.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Enjoy&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;lt;?xml version=&amp;quot;1.0&amp;quot; encoding=&amp;quot;ISO-8859-1&amp;quot; ?&amp;gt;&lt;br /&gt;
&amp;lt;cmud&amp;gt;&lt;br /&gt;
  &amp;lt;class name=&amp;quot;statChecker&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;notes&amp;gt;&amp;lt;![CDATA[Hello and welcome to statChecker beta.&lt;br /&gt;
&lt;br /&gt;
Bellow is a list of commands and how things work. Commands are enclosed in single quotes, which are to be ommited when entering the command along with &amp;lt; and &amp;gt; signs.&lt;br /&gt;
&lt;br /&gt;
'_updates' to toggle the beckon trigger and allow people to automatically add their alts. Type once to turn it on, again to turn it off. Echo will aid you. This is good to have on your bot set so people can add themselves to your databases.&lt;br /&gt;
&lt;br /&gt;
'_update' to manually add all current group members to the statChecker databases.&lt;br /&gt;
&lt;br /&gt;
'_loadNotes &amp;lt;character&amp;gt; &amp;lt;notes text&amp;gt;' to set the special NOTES field for a specific character. eg. '_loadNotes Naimon He is an awesome tank.' will set naimon's notes, which will then show up next time someone searches for Naimon.&lt;br /&gt;
&lt;br /&gt;
The way this works is you/others have to either GTELL, BUDDY or TELL YOU 'stats.charname' and you will reply in the appropiate channel with those characters stats. eg. 'buddy stats.Naimon' Please note you have to be in the same group or buddyset for this to work, obviously.&lt;br /&gt;
There are optional keywords to fetch specific data from the dbs. For instance you can do 'buddy stats.naimon.hp' to see only their hp, etc.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
For more info or for contructive criticism please email me at tuataur@gmail.com or note Ivrin on board 2.&lt;br /&gt;
&lt;br /&gt;
This set will be needed to have full functionality of my upcoming group-health monitor window scripts.&lt;br /&gt;
&lt;br /&gt;
Enjoy&lt;br /&gt;
&lt;br /&gt;
]]&amp;gt;&amp;lt;/notes&amp;gt;&lt;br /&gt;
    &amp;lt;class name=&amp;quot;record_capture&amp;quot; enabled=&amp;quot;false&amp;quot;&amp;gt;&lt;br /&gt;
      &amp;lt;trigger priority=&amp;quot;320&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;pattern&amp;gt;(*)|(*) {Lord|Hero|Lgnd|Mob |%w } (%w)(%s)({STUN!|DROWN|Fight|Sleep|Stand|Rest|Rest }) ({%d|%n})/({%d|%n})%s({%d|%n})/({%d|%n})%s(%d)/({%d|%n})%s(%d)%s({%d|%n|?????})&amp;lt;/pattern&amp;gt;&lt;br /&gt;
        &amp;lt;value&amp;gt;#CLASS {statChecker|statdbs|%3};&lt;br /&gt;
#ADDKEY %3_DB HP %7;&lt;br /&gt;
#ADDKEY %3_DB MP %9;&lt;br /&gt;
#ADDKEY %3_DB MV %11;&lt;br /&gt;
#ADDKEY %3_DB UPDATE {%trim(%remove(%word(@systemTIME,%if(%numwords(@systemTIME)=6,5,4))%char(32),@systemTIME))%char(32)at%char(32)%word(@systemTIME,%if(%numwords(@systemTIME)=6,5,4))};&lt;br /&gt;
#ADDITEM peopleLIST %3;&lt;br /&gt;
#CLASS 0;&lt;br /&gt;
#SENDRAW last %3;&lt;br /&gt;
#T+ _blnkKill;&lt;br /&gt;
#GAG;&lt;br /&gt;
#T- _blnkKill;&amp;lt;/value&amp;gt;&lt;br /&gt;
      &amp;lt;/trigger&amp;gt;&lt;br /&gt;
      &amp;lt;trigger name=&amp;quot;Legend&amp;quot; priority=&amp;quot;10010&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;pattern&amp;gt;(%w) the (*) is a (%d){st|rd|st|nd|th} level Lord (*) ~(Legend (%d)*~),$was born {on |}(*), and was last logged in on (*).$&amp;lt;/pattern&amp;gt;&lt;br /&gt;
        &amp;lt;value&amp;gt;#if (%ismember(%1,@peopleLIST)) {&lt;br /&gt;
#CLASS {statChecker|statdbs|%1};&lt;br /&gt;
#ADDKEY %1_DB RACE %2;&lt;br /&gt;
#ADDKEY %1_DB LVL %3;&lt;br /&gt;
#ADDKEY %1_DB CLASS %4;&lt;br /&gt;
#ADDKEY %1_DB LGNDLVL %5;&lt;br /&gt;
#ADDKEY %1_DB BORN %6;&lt;br /&gt;
#ADDKEY %1_DB LAST %trim(%remove(%word(%7,%if(%numwords(%7)=6,5,4))%char(32),%7));&lt;br /&gt;
#ADDKEY %1_DB TIER Legend;&lt;br /&gt;
#CLASS 0&lt;br /&gt;
} {};&lt;br /&gt;
#T+ _blnkKill;&lt;br /&gt;
#GAG -1;&lt;br /&gt;
#GAG;&lt;br /&gt;
#T- _blnkKill;&amp;lt;/value&amp;gt;&lt;br /&gt;
      &amp;lt;/trigger&amp;gt;&lt;br /&gt;
      &amp;lt;trigger name=&amp;quot;Lowmort&amp;quot; priority=&amp;quot;10290&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;pattern&amp;gt;(%w) the (*) is a (%d){st|rd|st|nd|th} level ({Rogue|Mage|Warrior|Berserker|Bodyguard|Paladin|Archer|Monk|Wizard|Sorcerer|Stormlord|Druid|Cleric|Priest|Black Circle Initiate|Assassin|Fusilier|Psionicist|Mindbender|Shadowfist|Bladedancer|Ranger}), was born {on |}(*), and$was last logged in on (*).$&amp;lt;/pattern&amp;gt;&lt;br /&gt;
        &amp;lt;value&amp;gt;#if (%ismember(%1,@peopleLIST)) {&lt;br /&gt;
#CLASS {statChecker|statdbs|%1};&lt;br /&gt;
#ADDKEY %1_DB RACE %2;&lt;br /&gt;
#ADDKEY %1_DB LVL %3;&lt;br /&gt;
#ADDKEY %1_DB CLASS %4;&lt;br /&gt;
#ADDKEY %1_DB BORN %5;&lt;br /&gt;
#ADDKEY %1_DB LAST %trim(%remove(%word(%6,%if(%numwords(%7)=6,5,4))%char(32),%6));&lt;br /&gt;
#ADDKEY %1_DB TIER Lowmort;&lt;br /&gt;
#CLAS 0&lt;br /&gt;
} {};&lt;br /&gt;
#T+ _blnkKill;&lt;br /&gt;
#GAG -1;&lt;br /&gt;
#GAG;&lt;br /&gt;
#T- _blnkKill;&amp;lt;/value&amp;gt;&lt;br /&gt;
      &amp;lt;/trigger&amp;gt;&lt;br /&gt;
      &amp;lt;trigger priority=&amp;quot;10490&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;pattern&amp;gt;^You need %d experience to level and have %d practice{s.|.}$You have %d gold coin{s|} in hand and %d gold coin{s|}s in the bank.$&amp;lt;/pattern&amp;gt;&lt;br /&gt;
        &amp;lt;value&amp;gt;#T+ _blnkKill;&lt;br /&gt;
#GAG -1;&lt;br /&gt;
#GAG;&lt;br /&gt;
#T- _blnkKill;&lt;br /&gt;
#T- record_capture;&lt;br /&gt;
#T+ groupHealth&lt;br /&gt;
&amp;lt;/value&amp;gt;&lt;br /&gt;
      &amp;lt;/trigger&amp;gt;&lt;br /&gt;
      &amp;lt;trigger priority=&amp;quot;10550&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;pattern&amp;gt;{-------------------------------------------------------------------------------|##~| Level   Name         Pos   HitPoints   ManaPoints  MovePoints  TNL    Align|%w's group~:|As a group leader, you can lead a group size of %d.}&amp;lt;/pattern&amp;gt;&lt;br /&gt;
        &amp;lt;value&amp;gt;#T+ _blnkKill;&lt;br /&gt;
#GAG;&lt;br /&gt;
#T- _blnkKill;&amp;lt;/value&amp;gt;&lt;br /&gt;
      &amp;lt;/trigger&amp;gt;&lt;br /&gt;
      &amp;lt;trigger name=&amp;quot;Hero_Lord&amp;quot; priority=&amp;quot;13090&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;pattern&amp;gt;(%w) the (*) is a (%d){st|rd|st|nd|th} level ({Hero|Lord}) (*), was born {on |}(*), and$was last logged in on (*).$&amp;lt;/pattern&amp;gt;&lt;br /&gt;
        &amp;lt;value&amp;gt;#if (%ismember(%1,@peopleLIST)) {&lt;br /&gt;
#CLASS {statChecker|statdbs|%1};&lt;br /&gt;
#ADDKEY %1_DB RACE %2;&lt;br /&gt;
#ADDKEY %1_DB LVL %3;&lt;br /&gt;
#ADDKEY %1_DB CLASS %5;&lt;br /&gt;
#ADDKEY %1_DB BORN %6;&lt;br /&gt;
#ADDKEY %1_DB LAST %trim(%remove(%word(%7,%if(%numwords(%7)=6,5,4))%char(32),%7));&lt;br /&gt;
#ADDKEY %1_DB TIER %4;&lt;br /&gt;
#CLASS 0&lt;br /&gt;
} {};&lt;br /&gt;
#T+ _blnkKill;&lt;br /&gt;
#GAG -1;&lt;br /&gt;
#GAG;&lt;br /&gt;
#T- _blnkKill;&amp;lt;/value&amp;gt;&lt;br /&gt;
      &amp;lt;/trigger&amp;gt;&lt;br /&gt;
      &amp;lt;trigger priority=&amp;quot;13020&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;pattern&amp;gt;^The System time ~(EST~) is currently:           &amp;amp;amp;systemTIME&amp;lt;/pattern&amp;gt;&lt;br /&gt;
        &amp;lt;value&amp;gt;#T+ _blnkKill;&lt;br /&gt;
#GAG;&lt;br /&gt;
#T- _blnkKill;&amp;lt;/value&amp;gt;&lt;br /&gt;
      &amp;lt;/trigger&amp;gt;&lt;br /&gt;
      &amp;lt;class name=&amp;quot;_blnkKill&amp;quot; enabled=&amp;quot;false&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;trigger priority=&amp;quot;50240&amp;quot;&amp;gt;&lt;br /&gt;
          &amp;lt;pattern&amp;gt;^$&amp;lt;/pattern&amp;gt;&lt;br /&gt;
          &amp;lt;value&amp;gt;#GAG&amp;lt;/value&amp;gt;&lt;br /&gt;
        &amp;lt;/trigger&amp;gt;&lt;br /&gt;
      &amp;lt;/class&amp;gt;&lt;br /&gt;
      &amp;lt;trigger priority=&amp;quot;13040&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;pattern&amp;gt;^The AVATAR System started up at:              &amp;amp;amp;lastReboot&amp;lt;/pattern&amp;gt;&lt;br /&gt;
        &amp;lt;value&amp;gt;#T+ _blnkKill;&lt;br /&gt;
#GAG;&lt;br /&gt;
#T- _blnkKill;&amp;lt;/value&amp;gt;&lt;br /&gt;
      &amp;lt;/trigger&amp;gt;&lt;br /&gt;
      &amp;lt;trigger priority=&amp;quot;13030&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;pattern&amp;gt;&amp;lt;![CDATA[It is &amp;amp;inGameTime, Day of (&amp;amp;gameDaySign), &amp;amp;inGameDate day in the Month of &amp;amp;inGameMonth~.]]&amp;gt;&amp;lt;/pattern&amp;gt;&lt;br /&gt;
        &amp;lt;value&amp;gt;#T+ _blnkKill;&lt;br /&gt;
#GAG;&lt;br /&gt;
#T- _blnkKill;&amp;lt;/value&amp;gt;&lt;br /&gt;
      &amp;lt;/trigger&amp;gt;&lt;br /&gt;
    &amp;lt;/class&amp;gt;&lt;br /&gt;
    &amp;lt;trigger priority=&amp;quot;4070&amp;quot;&amp;gt;&lt;br /&gt;
      &amp;lt;pattern&amp;gt;~{(%w)~} stats.(%w){.(%w)|}&amp;lt;/pattern&amp;gt;&lt;br /&gt;
      &amp;lt;value&amp;gt;queryKey = &amp;quot;&amp;quot;;&lt;br /&gt;
dbQuery = &amp;quot;&amp;quot;;&lt;br /&gt;
dbQuery = %2;&lt;br /&gt;
queryKey = %3;&lt;br /&gt;
reportCHANNEL = &amp;quot;buddy&amp;quot;;&lt;br /&gt;
#T+ record_capture;&lt;br /&gt;
#SWITCH (%ismember(@dbQuery,@peopleLIST) AND %ismember(@queryKey,@validQueries)) {#SENDRAW @reportCHANNEL&amp;quot; &amp;quot;@COL2%proper(@dbQuery)&amp;quot;'&amp;quot;%if(%rightback(@dbQuery,1)!=&amp;quot;s&amp;quot;,&amp;quot;s&amp;quot;)@COL1&amp;quot; &amp;quot;%proper(@queryKey)&amp;quot;: [&amp;quot;@COL2%db(@{@dbQuery&amp;quot;_DB&amp;quot;},@queryKey)@COL1&amp;quot;].&amp;quot;@N;reportCHANNEL = &amp;quot;gtell&amp;quot;} (%ismember(@dbQuery,@peopleLIST) AND %numparam = 2) {#EXECUTE fullPeopleReport} (%ismember(@dbQuery,@peopleLIST) AND (!%ismember(@queryKey,@validQueries))) {#SENDRAW @reportCHANNEL&amp;quot; &amp;quot;@COL3&amp;quot;Invalid dataBase Query Key: [&amp;quot;@COL4%upper(@queryKey)@COL3&amp;quot;]. Valid queries: [&amp;quot;@COL4%expandlist(@validQueries,&amp;quot;|g|, &amp;quot;@COL4)@COL3&amp;quot;].&amp;quot;@N;reportCHANNEL = &amp;quot;gtell&amp;quot;;} {#SENDRAW @reportCHANNEL&amp;quot; &amp;quot;@COL3&amp;quot;Sorry, [&amp;quot;@COL4%proper(@dbQuery)@COL3&amp;quot;] isn't in my dataBase yet.&amp;quot;@N;reportCHANNEL = &amp;quot;gtell&amp;quot;};&lt;br /&gt;
#SENDRAW worth&amp;lt;/value&amp;gt;&lt;br /&gt;
    &amp;lt;/trigger&amp;gt;&lt;br /&gt;
    &amp;lt;class name=&amp;quot;Vars&amp;quot;&amp;gt;&lt;br /&gt;
      &amp;lt;var name=&amp;quot;dbQuery&amp;quot;/&amp;gt;&lt;br /&gt;
      &amp;lt;var name=&amp;quot;queryKey&amp;quot;/&amp;gt;&lt;br /&gt;
      &amp;lt;var name=&amp;quot;validQueries&amp;quot; type=&amp;quot;StringList&amp;quot; sorted=&amp;quot;1&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;value&amp;gt;born|class|hp|last|mp|mv|notes|race|tier|update&amp;lt;/value&amp;gt;&lt;br /&gt;
        &amp;lt;json&amp;gt;[&amp;quot;born&amp;quot;,&amp;quot;class&amp;quot;,&amp;quot;hp&amp;quot;,&amp;quot;last&amp;quot;,&amp;quot;mp&amp;quot;,&amp;quot;mv&amp;quot;,&amp;quot;notes&amp;quot;,&amp;quot;race&amp;quot;,&amp;quot;tier&amp;quot;,&amp;quot;update&amp;quot;]&amp;lt;/json&amp;gt;&lt;br /&gt;
      &amp;lt;/var&amp;gt;&lt;br /&gt;
      &amp;lt;var name=&amp;quot;wordlist&amp;quot; type=&amp;quot;StringList&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;json&amp;gt;[]&amp;lt;/json&amp;gt;&lt;br /&gt;
      &amp;lt;/var&amp;gt;&lt;br /&gt;
      &amp;lt;var name=&amp;quot;_loadNotes&amp;quot;/&amp;gt;&lt;br /&gt;
      &amp;lt;var name=&amp;quot;autoUpdate&amp;quot; type=&amp;quot;Literal&amp;quot;&amp;gt;no&amp;lt;/var&amp;gt;&lt;br /&gt;
      &amp;lt;var name=&amp;quot;reportChannel&amp;quot; type=&amp;quot;Literal&amp;quot;&amp;gt;gtell&amp;lt;/var&amp;gt;&lt;br /&gt;
      &amp;lt;var name=&amp;quot;inGameTime&amp;quot;/&amp;gt;&lt;br /&gt;
      &amp;lt;var name=&amp;quot;gameDaySign&amp;quot;/&amp;gt;&lt;br /&gt;
      &amp;lt;var name=&amp;quot;inGameDate&amp;quot;/&amp;gt;&lt;br /&gt;
      &amp;lt;var name=&amp;quot;inGameMonth&amp;quot;/&amp;gt;&lt;br /&gt;
      &amp;lt;var name=&amp;quot;lastReboot&amp;quot;/&amp;gt;&lt;br /&gt;
      &amp;lt;var name=&amp;quot;systemTIME&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;/class&amp;gt;&lt;br /&gt;
    &amp;lt;class name=&amp;quot;Keys&amp;quot;&amp;gt;&lt;br /&gt;
      &amp;lt;var name=&amp;quot;whatTIER&amp;quot;&amp;gt;%if(%db(@{@dbQuery&amp;quot;_DB&amp;quot;},TIER) = Legend,&amp;quot;(Lord &amp;quot;@COL2%db(@{@dbQuery&amp;quot;_DB&amp;quot;},LVL)@COL1&amp;quot;) Legend&amp;quot;,%if(%db(@{@dbQuery&amp;quot;_DB&amp;quot;},TIER) = Hero,&amp;quot;Hero&amp;quot;,%if(%db(@{@dbQuery&amp;quot;_DB&amp;quot;},TIER) = Lord,&amp;quot;Lord&amp;quot;,&amp;quot;Lowmort&amp;quot;)))&amp;lt;/var&amp;gt;&lt;br /&gt;
      &amp;lt;var name=&amp;quot;ifLgndLvl&amp;quot;&amp;gt;%if(%db(@{@dbQuery&amp;quot;_DB&amp;quot;},TIER) = Legend,LGNDLVL,LVL)&amp;lt;/var&amp;gt;&lt;br /&gt;
      &amp;lt;var name=&amp;quot;ifNOTES&amp;quot;&amp;gt;%if(%iskey(@{@dbQuery&amp;quot;_DB&amp;quot;},NOTES),&amp;quot; They are: &amp;quot;%db(@{@dbQuery&amp;quot;_DB&amp;quot;},NOTES)@COL1&amp;quot;.&amp;quot;)&amp;lt;/var&amp;gt;&lt;br /&gt;
    &amp;lt;/class&amp;gt;&lt;br /&gt;
    &amp;lt;trigger priority=&amp;quot;11070&amp;quot;&amp;gt;&lt;br /&gt;
      &amp;lt;pattern&amp;gt;^{You dream of |}(%w){ telling you | tells you }'stats.(%w){.(%w)|}'$&amp;lt;/pattern&amp;gt;&lt;br /&gt;
      &amp;lt;value&amp;gt;queryKey = &amp;quot;&amp;quot;;&lt;br /&gt;
dbQuery = &amp;quot;&amp;quot;;&lt;br /&gt;
dbQuery = %2;&lt;br /&gt;
queryKey = %3;&lt;br /&gt;
reportCHANNEL = &amp;quot;reply&amp;quot;;&lt;br /&gt;
#T+ record_capture;&lt;br /&gt;
#SWITCH (%ismember(@dbQuery,@peopleLIST) AND %ismember(@queryKey,@validQueries)) {#SENDRAW @reportCHANNEL&amp;quot; &amp;quot;@COL2%proper(@dbQuery)&amp;quot;'&amp;quot;%if(%rightback(@dbQuery,1)!=&amp;quot;s&amp;quot;,&amp;quot;s&amp;quot;)@COL1&amp;quot; &amp;quot;%proper(@queryKey)&amp;quot;: [&amp;quot;@COL2%db(@{@dbQuery&amp;quot;_DB&amp;quot;},@queryKey)@COL1&amp;quot;].&amp;quot;@N;reportCHANNEL = &amp;quot;gtell&amp;quot;} (%ismember(@dbQuery,@peopleLIST) AND %numparam = 2) {#EXECUTE fullPeopleReport} (%ismember(@dbQuery,@peopleLIST) AND (!%ismember(@queryKey,@validQueries))) {#SENDRAW @reportCHANNEL&amp;quot; &amp;quot;@COL3&amp;quot;Invalid dataBase Query Key: [&amp;quot;@COL4%upper(@queryKey)@COL3&amp;quot;]. Valid queries: [&amp;quot;@COL4%expandlist(@validQueries,&amp;quot;|g|, &amp;quot;@COL4)@COL3&amp;quot;].&amp;quot;@N;reportCHANNEL = &amp;quot;gtell&amp;quot;;} {#SENDRAW @reportCHANNEL&amp;quot; &amp;quot;@COL3&amp;quot;Sorry, [&amp;quot;@COL4%proper(@dbQuery)@COL3&amp;quot;] isn't in my dataBase yet.&amp;quot;@N;reportCHANNEL = &amp;quot;gtell&amp;quot;};&lt;br /&gt;
#SENDRAW worth&amp;lt;/value&amp;gt;&lt;br /&gt;
    &amp;lt;/trigger&amp;gt;&lt;br /&gt;
    &amp;lt;trigger priority=&amp;quot;11080&amp;quot;&amp;gt;&lt;br /&gt;
      &amp;lt;pattern&amp;gt;^(*) tell{s|} the group 'stats.(%w){.(%w)|}'&amp;lt;/pattern&amp;gt;&lt;br /&gt;
      &amp;lt;value&amp;gt;queryKey = &amp;quot;&amp;quot;;&lt;br /&gt;
dbQuery = &amp;quot;&amp;quot;;&lt;br /&gt;
dbQuery = %2;&lt;br /&gt;
queryKey = %3;&lt;br /&gt;
reportCHANNEL = &amp;quot;gtell&amp;quot;;&lt;br /&gt;
#T+ record_capture;&lt;br /&gt;
#SWITCH (%ismember(@dbQuery,@peopleLIST) AND %ismember(@queryKey,@validQueries)) {#SENDRAW @reportCHANNEL&amp;quot; &amp;quot;@COL2%proper(@dbQuery)&amp;quot;'&amp;quot;%if(%rightback(@dbQuery,1)!=&amp;quot;s&amp;quot;,&amp;quot;s&amp;quot;)@COL1&amp;quot; &amp;quot;%proper(@queryKey)&amp;quot;: [&amp;quot;@COL2%db(@{@dbQuery&amp;quot;_DB&amp;quot;},@queryKey)@COL1&amp;quot;].&amp;quot;@N;reportCHANNEL = &amp;quot;gtell&amp;quot;} (%ismember(@dbQuery,@peopleLIST) AND %numparam = 2) {#EXECUTE fullPeopleReport} (%ismember(@dbQuery,@peopleLIST) AND (!%ismember(@queryKey,@validQueries))) {#SENDRAW @reportCHANNEL&amp;quot; &amp;quot;@COL3&amp;quot;Invalid dataBase Query Key: [&amp;quot;@COL4%upper(@queryKey)@COL3&amp;quot;]. Valid queries: [&amp;quot;@COL4%expandlist(@validQueries,&amp;quot;|g|, &amp;quot;@COL4)@COL3&amp;quot;].&amp;quot;@N;reportCHANNEL = &amp;quot;gtell&amp;quot;;} {#SENDRAW @reportCHANNEL&amp;quot; &amp;quot;@COL3&amp;quot;Sorry, [&amp;quot;@COL4%proper(@dbQuery)@COL3&amp;quot;] isn't in my dataBase yet.&amp;quot;@N;reportCHANNEL = &amp;quot;gtell&amp;quot;};&lt;br /&gt;
#sendraw worth;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/value&amp;gt;&lt;br /&gt;
    &amp;lt;/trigger&amp;gt;&lt;br /&gt;
    &amp;lt;trigger priority=&amp;quot;11240&amp;quot;&amp;gt;&lt;br /&gt;
      &amp;lt;pattern&amp;gt;^(*) tell{s|} the group 'update%pStats'&amp;lt;/pattern&amp;gt;&lt;br /&gt;
      &amp;lt;value&amp;gt;gt @COL1&amp;quot;Updating dataBase, please &amp;quot;@COL2&amp;quot;hold still&amp;quot;@COL1&amp;quot; (Lords make sure you do this while I am on Thorn).&amp;quot;@N;&lt;br /&gt;
#EXECUTE pplupdate&amp;lt;/value&amp;gt;&lt;br /&gt;
    &amp;lt;/trigger&amp;gt;&lt;br /&gt;
    &amp;lt;trigger name=&amp;quot;autoPeopleUpdate&amp;quot; priority=&amp;quot;12640&amp;quot;&amp;gt;&lt;br /&gt;
      &amp;lt;pattern&amp;gt;(%w) beckons for you to follow {him|her|it}.&amp;lt;/pattern&amp;gt;&lt;br /&gt;
      &amp;lt;value&amp;gt;#FORALL {wake|follow %1} {#SENDRAW %i}&amp;lt;/value&amp;gt;&lt;br /&gt;
    &amp;lt;/trigger&amp;gt;&lt;br /&gt;
    &amp;lt;class name=&amp;quot;theme&amp;quot;&amp;gt;&lt;br /&gt;
      &amp;lt;class name=&amp;quot;colors&amp;quot; initenable=&amp;quot;true&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;class name=&amp;quot;keys&amp;quot;&amp;gt;&lt;br /&gt;
          &amp;lt;var name=&amp;quot;b&amp;quot;&amp;gt;%db(@colorDATA,b)&amp;lt;/var&amp;gt;&lt;br /&gt;
          &amp;lt;var name=&amp;quot;bb&amp;quot;&amp;gt;%db(@colorDATA,bb)&amp;lt;/var&amp;gt;&lt;br /&gt;
          &amp;lt;var name=&amp;quot;bc&amp;quot;&amp;gt;%db(@colorDATA,bc)&amp;lt;/var&amp;gt;&lt;br /&gt;
          &amp;lt;var name=&amp;quot;bg&amp;quot;&amp;gt;%db(@colorDATA,bg)&amp;lt;/var&amp;gt;&lt;br /&gt;
          &amp;lt;var name=&amp;quot;bk&amp;quot;&amp;gt;%db(@colorDATA,bk)&amp;lt;/var&amp;gt;&lt;br /&gt;
          &amp;lt;var name=&amp;quot;bp&amp;quot;&amp;gt;%db(@colorDATA,bp)&amp;lt;/var&amp;gt;&lt;br /&gt;
          &amp;lt;var name=&amp;quot;br&amp;quot;&amp;gt;%db(@colorDATA,br)&amp;lt;/var&amp;gt;&lt;br /&gt;
          &amp;lt;var name=&amp;quot;bw&amp;quot;&amp;gt;%db(@colorDATA,bw)&amp;lt;/var&amp;gt;&lt;br /&gt;
          &amp;lt;var name=&amp;quot;by&amp;quot;&amp;gt;%db(@colorDATA,by)&amp;lt;/var&amp;gt;&lt;br /&gt;
          &amp;lt;var name=&amp;quot;c&amp;quot;&amp;gt;%db(@colorDATA,c)&amp;lt;/var&amp;gt;&lt;br /&gt;
          &amp;lt;var name=&amp;quot;COL1&amp;quot; type=&amp;quot;String&amp;quot;&amp;gt;%char(124)%db(@colorTHEME,COL1)%char(124)&amp;lt;/var&amp;gt;&lt;br /&gt;
          &amp;lt;var name=&amp;quot;COL2&amp;quot; type=&amp;quot;String&amp;quot;&amp;gt;%char(124)%db(@colorTHEME,COL2)%char(124)&amp;lt;/var&amp;gt;&lt;br /&gt;
          &amp;lt;var name=&amp;quot;COL3&amp;quot; type=&amp;quot;String&amp;quot;&amp;gt;%char(124)%db(@colorTHEME,COL3)%char(124)&amp;lt;/var&amp;gt;&lt;br /&gt;
          &amp;lt;var name=&amp;quot;COL4&amp;quot;&amp;gt;%char(124)%db(@colorTHEME,COL4)%char(124)&amp;lt;/var&amp;gt;&lt;br /&gt;
          &amp;lt;var name=&amp;quot;COL5&amp;quot; type=&amp;quot;String&amp;quot;&amp;gt;%char(124)%db(@colorTHEME,COL5)%char(124)&amp;lt;/var&amp;gt;&lt;br /&gt;
          &amp;lt;var name=&amp;quot;COL6&amp;quot; type=&amp;quot;String&amp;quot;&amp;gt;%char(124)%db(@colorTHEME,COL6)%char(124)&amp;lt;/var&amp;gt;&lt;br /&gt;
          &amp;lt;var name=&amp;quot;g&amp;quot;&amp;gt;%db(@colorDATA,g)&amp;lt;/var&amp;gt;&lt;br /&gt;
          &amp;lt;var name=&amp;quot;k&amp;quot;&amp;gt;%db(@colorDATA,k)&amp;lt;/var&amp;gt;&lt;br /&gt;
          &amp;lt;var name=&amp;quot;n&amp;quot;&amp;gt;%db(@colorDATA,n)&amp;lt;/var&amp;gt;&lt;br /&gt;
          &amp;lt;var name=&amp;quot;p&amp;quot;&amp;gt;%db(@colorDATA,p)&amp;lt;/var&amp;gt;&lt;br /&gt;
          &amp;lt;var name=&amp;quot;r&amp;quot;&amp;gt;%db(@colorDATA,r)&amp;lt;/var&amp;gt;&lt;br /&gt;
          &amp;lt;var name=&amp;quot;w&amp;quot;&amp;gt;%db(@colorDATA,w)&amp;lt;/var&amp;gt;&lt;br /&gt;
          &amp;lt;var name=&amp;quot;y&amp;quot;&amp;gt;%db(@colorDATA,y)&amp;lt;/var&amp;gt;&lt;br /&gt;
        &amp;lt;/class&amp;gt;&lt;br /&gt;
        &amp;lt;var name=&amp;quot;colorDATA&amp;quot; type=&amp;quot;Record&amp;quot; sorted=&amp;quot;1&amp;quot;&amp;gt;&lt;br /&gt;
          &amp;lt;value&amp;gt;b=&amp;quot;|b|&amp;quot;|bb=&amp;quot;|bb|&amp;quot;|bc=&amp;quot;|bc|&amp;quot;|bg=&amp;quot;|bg|&amp;quot;|bk=&amp;quot;|bk|&amp;quot;|bp=&amp;quot;|bp|&amp;quot;|br=&amp;quot;|br|&amp;quot;|bw=&amp;quot;|bw|&amp;quot;|by=&amp;quot;|by|&amp;quot;|c=&amp;quot;|c|&amp;quot;|g=&amp;quot;|g|&amp;quot;|k=&amp;quot;|k|&amp;quot;|n=&amp;quot;|n|&amp;quot;|p=&amp;quot;|p|&amp;quot;|r=&amp;quot;|r|&amp;quot;|w=&amp;quot;|w|&amp;quot;|y=&amp;quot;|y|&amp;quot;&amp;lt;/value&amp;gt;&lt;br /&gt;
          &amp;lt;json&amp;gt;{&amp;quot;b&amp;quot;:[&amp;quot;&amp;quot;,&amp;quot;b&amp;quot;,&amp;quot;&amp;quot;],&amp;quot;bb&amp;quot;:[&amp;quot;&amp;quot;,&amp;quot;bb&amp;quot;,&amp;quot;&amp;quot;],&amp;quot;bc&amp;quot;:[&amp;quot;&amp;quot;,&amp;quot;bc&amp;quot;,&amp;quot;&amp;quot;],&amp;quot;bg&amp;quot;:[&amp;quot;&amp;quot;,&amp;quot;bg&amp;quot;,&amp;quot;&amp;quot;],&amp;quot;bk&amp;quot;:[&amp;quot;&amp;quot;,&amp;quot;bk&amp;quot;,&amp;quot;&amp;quot;],&amp;quot;bp&amp;quot;:[&amp;quot;&amp;quot;,&amp;quot;bp&amp;quot;,&amp;quot;&amp;quot;],&amp;quot;br&amp;quot;:[&amp;quot;&amp;quot;,&amp;quot;br&amp;quot;,&amp;quot;&amp;quot;],&amp;quot;bw&amp;quot;:[&amp;quot;&amp;quot;,&amp;quot;bw&amp;quot;,&amp;quot;&amp;quot;],&amp;quot;by&amp;quot;:[&amp;quot;&amp;quot;,&amp;quot;by&amp;quot;,&amp;quot;&amp;quot;],&amp;quot;c&amp;quot;:[&amp;quot;&amp;quot;,&amp;quot;c&amp;quot;,&amp;quot;&amp;quot;],&amp;quot;g&amp;quot;:[&amp;quot;&amp;quot;,&amp;quot;g&amp;quot;,&amp;quot;&amp;quot;],&amp;quot;k&amp;quot;:[&amp;quot;&amp;quot;,&amp;quot;k&amp;quot;,&amp;quot;&amp;quot;],&amp;quot;n&amp;quot;:[&amp;quot;&amp;quot;,&amp;quot;n&amp;quot;,&amp;quot;&amp;quot;],&amp;quot;p&amp;quot;:[&amp;quot;&amp;quot;,&amp;quot;p&amp;quot;,&amp;quot;&amp;quot;],&amp;quot;r&amp;quot;:[&amp;quot;&amp;quot;,&amp;quot;r&amp;quot;,&amp;quot;&amp;quot;],&amp;quot;w&amp;quot;:[&amp;quot;&amp;quot;,&amp;quot;w&amp;quot;,&amp;quot;&amp;quot;],&amp;quot;y&amp;quot;:[&amp;quot;&amp;quot;,&amp;quot;y&amp;quot;,&amp;quot;&amp;quot;]}&amp;lt;/json&amp;gt;&lt;br /&gt;
        &amp;lt;/var&amp;gt;&lt;br /&gt;
      &amp;lt;/class&amp;gt;&lt;br /&gt;
      &amp;lt;var name=&amp;quot;colorTHEME&amp;quot; type=&amp;quot;Record&amp;quot; sorted=&amp;quot;2&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;value&amp;gt;COL1=c|COL2=bw|COL3=g|COL4=bc|COL5=r|COL6=br&amp;lt;/value&amp;gt;&lt;br /&gt;
        &amp;lt;json&amp;gt;{&amp;quot;COL1&amp;quot;:&amp;quot;c&amp;quot;,&amp;quot;COL2&amp;quot;:&amp;quot;bw&amp;quot;,&amp;quot;COL3&amp;quot;:&amp;quot;g&amp;quot;,&amp;quot;COL4&amp;quot;:&amp;quot;bc&amp;quot;,&amp;quot;COL5&amp;quot;:&amp;quot;r&amp;quot;,&amp;quot;COL6&amp;quot;:&amp;quot;br&amp;quot;}&amp;lt;/json&amp;gt;&lt;br /&gt;
      &amp;lt;/var&amp;gt;&lt;br /&gt;
    &amp;lt;/class&amp;gt;&lt;br /&gt;
    &amp;lt;class name=&amp;quot;aliases&amp;quot;&amp;gt;&lt;br /&gt;
      &amp;lt;alias name=&amp;quot;pplUPDATE&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;value&amp;gt;#T+ record_capture;&lt;br /&gt;
#T- groupHealth;&lt;br /&gt;
#SENDRAW time;&lt;br /&gt;
#SENDRAW group;&lt;br /&gt;
#TEMP {You have %d gold} {gt @COL1&amp;quot;OK. dataBase Update &amp;quot;@COL2&amp;quot;COMPLETE&amp;quot;@COL1&amp;quot;. Good Luck.&amp;quot;@N;#IF (%numparam = 0) {#FORALL {wake|follow self|sleep} {#SENDRAW %i}}} &lt;br /&gt;
#WAIT 5000;&lt;br /&gt;
#SENDRAW worth;&amp;lt;/value&amp;gt;&lt;br /&gt;
      &amp;lt;/alias&amp;gt;&lt;br /&gt;
      &amp;lt;alias name=&amp;quot;fullPeopleReport&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;value&amp;gt;#SENDRAW last @dbQuery;&lt;br /&gt;
#TEMP {You need %d} {#SENDRAW @reportCHANNEL&amp;quot; &amp;quot;@COL2%proper(@dbQuery)@COL1&amp;quot; the &amp;quot;@COL2%db(@{@dbQuery&amp;quot;_DB&amp;quot;},RACE)@COL1&amp;quot; is a Level&amp;quot;@COL2&amp;quot; &amp;quot;%db(@{@dbQuery&amp;quot;_DB&amp;quot;},@ifLgndLvl)@COL1&amp;quot; &amp;quot;@whatTIER&amp;quot; &amp;quot;@COL2%db(@{@dbQuery&amp;quot;_DB&amp;quot;},CLASS)@COL1&amp;quot; - Born: &amp;quot;@COL2%db(@{@dbQuery&amp;quot;_DB&amp;quot;},BORN)@COL1&amp;quot; - Last seen online: &amp;quot;@COL2%db(@{@dbQuery&amp;quot;_DB&amp;quot;},LAST)@COL1&amp;quot;.&amp;quot;@N;&lt;br /&gt;
#SENDRAW @reportCHANNEL&amp;quot; &amp;quot;@COL1%proper(@dbQuery)&amp;quot;'&amp;quot;%if(%rightback(@dbQuery,1)!=&amp;quot;s&amp;quot;,&amp;quot;s&amp;quot;)&amp;quot; stats were: &amp;quot;@COL2%db(@{@dbQuery&amp;quot;_DB&amp;quot;},HP)@COL1&amp;quot;HP&amp;quot;%if(%db(@{@dbQuery&amp;quot;_DB&amp;quot;},MMP)!=0,&amp;quot; and &amp;quot;@COL2%db(@{@dbQuery&amp;quot;_DB&amp;quot;},MP)@COL1&amp;quot;MP &amp;quot;,&amp;quot; &amp;quot;)&amp;quot;as of &amp;quot;%db(@{@dbQuery&amp;quot;_DB&amp;quot;},UPDATE)&amp;quot;.&amp;quot;@ifNotes@N;reportCHANNEL = &amp;quot;gtell&amp;quot;;&lt;br /&gt;
}&amp;lt;/value&amp;gt;&lt;br /&gt;
      &amp;lt;/alias&amp;gt;&lt;br /&gt;
      &amp;lt;alias name=&amp;quot;_update&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;value&amp;gt;#T+ record_capture;&lt;br /&gt;
#T- groupHealth;&lt;br /&gt;
#SENDRAW time;&lt;br /&gt;
#SENDRAW group;&lt;br /&gt;
#TEMP {You have %d gold} {#EC OK. dataBase Update COMPLETE}&lt;br /&gt;
#WAIT 5000;&lt;br /&gt;
#SENDRAW worth;&amp;lt;/value&amp;gt;&lt;br /&gt;
      &amp;lt;/alias&amp;gt;&lt;br /&gt;
      &amp;lt;alias name=&amp;quot;_loadNotes&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;value&amp;gt;wordlist = &amp;quot;&amp;quot;;&lt;br /&gt;
_loadNotes = &amp;quot;&amp;quot;;&lt;br /&gt;
#loop %numparam {wordlist = %additem(%trim(%param(%i+1)),@wordlist)};&lt;br /&gt;
#loop (%numitems(@wordlist)) {#VAR _loadNotes %concat(@_loadNotes,%item(@wordlist,%i),&amp;quot; &amp;quot;)};&lt;br /&gt;
#CALL %vartype(_loadNotes,3);&lt;br /&gt;
#CLASS {statChecker|statdbs|%proper(%1)};&lt;br /&gt;
#ADDKEY %proper(%1)_DB NOTES %trim(@_loadNotes);&lt;br /&gt;
#CLASS 0&amp;lt;/value&amp;gt;&lt;br /&gt;
      &amp;lt;/alias&amp;gt;&lt;br /&gt;
      &amp;lt;alias name=&amp;quot;_updates&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;value&amp;gt;#IF (@autoUpdate = &amp;quot;no&amp;quot;) {autoUpdate = &amp;quot;yes&amp;quot;;#T+ autoPeopleUpdate;#EC Ok. Stat databases update automation is now on. You will autofollow on beckon.} {autoUpdate = &amp;quot;no&amp;quot;;#T- autoPeopleUpdate;#EC Ok. Stat databases update automation is now off.}&amp;lt;/value&amp;gt;&lt;br /&gt;
      &amp;lt;/alias&amp;gt;&lt;br /&gt;
    &amp;lt;/class&amp;gt;&lt;br /&gt;
    &amp;lt;class name=&amp;quot;statdbs&amp;quot;&amp;gt;&lt;br /&gt;
      &amp;lt;var name=&amp;quot;peopleLIST&amp;quot; type=&amp;quot;StringList&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;json&amp;gt;[]&amp;lt;/json&amp;gt;&lt;br /&gt;
      &amp;lt;/var&amp;gt;&lt;br /&gt;
    &amp;lt;/class&amp;gt;&lt;br /&gt;
  &amp;lt;/class&amp;gt;&lt;br /&gt;
&amp;lt;/cmud&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
[[Category:Cmud_Scripting]]&lt;/div&gt;</summary>
		<author><name>Ivrin</name></author>
		
	</entry>
	<entry>
		<id>http://govbanned.info/index.php?title=Stat_Checker_Databases&amp;diff=51006</id>
		<title>Stat Checker Databases</title>
		<link rel="alternate" type="text/html" href="http://govbanned.info/index.php?title=Stat_Checker_Databases&amp;diff=51006"/>
		<updated>2014-09-11T06:10:03Z</updated>

		<summary type="html">&lt;p&gt;Ivrin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a script set that allows you to capture characters' stats in databases and then anyone can check said stats at any given time through buddy, gtell or tell commands.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Download the following file, and import into cmud settings by using the Import XML option.&lt;br /&gt;
[[Media:Stat_Checker_Database_Set.xml‎]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Alternatively, copy the below preformat block into your favourite text editor, save the file as .xml and then import said file into cmud.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
WARNING: This script comes brand new with no pre-loaded characters or databases, so you must capture and capture and capture to populate them.&amp;lt;br&amp;gt;&lt;br /&gt;
If you are lazy and wish to get mine for your own use you are welcome to it:[[Media:CharDBs.xml‎]] Check back here for updated versions of this file.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Bellow is a list of commands and how things work. Commands are enclosed in single quotes, which are to be ommited when entering the command along with &amp;lt; and &amp;gt; signs.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'_updates' to toggle the beckon trigger and allow people to automatically add their alts. Type once to turn it on, again to turn it off. Echo will aid you. This is good to have on your bot set so people can add themselves to your databases.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'_update' to manually add all current group members to the statChecker databases.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'_loadNotes &amp;lt;character&amp;gt; &amp;lt;notes text&amp;gt;' to set the special NOTES field for a specific character. eg. '_loadNotes Naimon He is an awesome tank.' will set naimon's notes, which will then show up next time someone searches for Naimon.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The way this works is you/others have to either GTELL, BUDDY or TELL YOU 'stats.charname' and you will reply in the appropiate channel with those characters stats. eg. 'buddy stats.Naimon' Please note you have to be in the same group or buddyset for this to work, obviously.&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:StatCheckIMG.png]]&amp;lt;br&amp;gt;&lt;br /&gt;
There are optional keywords to fetch specific data from the dbs. For instance you can do 'buddy stats.naimon.hp' to see only their hp, etc.&amp;lt;br&amp;gt;&lt;br /&gt;
When the automatic update toggle is set to on, anyone can 'beckon you' then 'gtell update.stats' to add themselves and all their group members to your databases.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
This set comes loaded with a THEME implementation, there is a theme folder where you have a database in which you can fill in 6 different color values which are used to color the report aliases. You can insert these into your scripts by using the syntax @COL1 - @COL6. Additionally, there is a database with all valid AVATAR colors to simplify your coloring even further, use these by inserting the color codes into your scripts like so: @B for |b|, @BC for |bc| and so on and so forth. This can be helpful since the | pipe character is a delimiter used by CMUD and can cause conflicts. All these things will be compatible with other script sets I plan to release in the future.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
For more info or for contructive criticism please email me at tuataur@gmail.com or note Ivrin on board 2.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
This set will be needed to have full functionality of my upcoming group-health monitor-window scripts.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Enjoy&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;lt;?xml version=&amp;quot;1.0&amp;quot; encoding=&amp;quot;ISO-8859-1&amp;quot; ?&amp;gt;&lt;br /&gt;
&amp;lt;cmud&amp;gt;&lt;br /&gt;
  &amp;lt;class name=&amp;quot;statChecker&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;notes&amp;gt;&amp;lt;![CDATA[Hello and welcome to statChecker beta.&lt;br /&gt;
&lt;br /&gt;
Bellow is a list of commands and how things work. Commands are enclosed in single quotes, which are to be ommited when entering the command along with &amp;lt; and &amp;gt; signs.&lt;br /&gt;
&lt;br /&gt;
'_updates' to toggle the beckon trigger and allow people to automatically add their alts. Type once to turn it on, again to turn it off. Echo will aid you. This is good to have on your bot set so people can add themselves to your databases.&lt;br /&gt;
&lt;br /&gt;
'_update' to manually add all current group members to the statChecker databases.&lt;br /&gt;
&lt;br /&gt;
'_loadNotes &amp;lt;character&amp;gt; &amp;lt;notes text&amp;gt;' to set the special NOTES field for a specific character. eg. '_loadNotes Naimon He is an awesome tank.' will set naimon's notes, which will then show up next time someone searches for Naimon.&lt;br /&gt;
&lt;br /&gt;
The way this works is you/others have to either GTELL, BUDDY or TELL YOU 'stats.charname' and you will reply in the appropiate channel with those characters stats. eg. 'buddy stats.Naimon' Please note you have to be in the same group or buddyset for this to work, obviously.&lt;br /&gt;
There are optional keywords to fetch specific data from the dbs. For instance you can do 'buddy stats.naimon.hp' to see only their hp, etc.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
For more info or for contructive criticism please email me at tuataur@gmail.com or note Ivrin on board 2.&lt;br /&gt;
&lt;br /&gt;
This set will be needed to have full functionality of my upcoming group-health monitor window scripts.&lt;br /&gt;
&lt;br /&gt;
Enjoy&lt;br /&gt;
&lt;br /&gt;
]]&amp;gt;&amp;lt;/notes&amp;gt;&lt;br /&gt;
    &amp;lt;class name=&amp;quot;record_capture&amp;quot; enabled=&amp;quot;false&amp;quot;&amp;gt;&lt;br /&gt;
      &amp;lt;trigger priority=&amp;quot;320&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;pattern&amp;gt;(*)|(*) {Lord|Hero|Lgnd|Mob |%w } (%w)(%s)({STUN!|DROWN|Fight|Sleep|Stand|Rest|Rest }) ({%d|%n})/({%d|%n})%s({%d|%n})/({%d|%n})%s(%d)/({%d|%n})%s(%d)%s({%d|%n|?????})&amp;lt;/pattern&amp;gt;&lt;br /&gt;
        &amp;lt;value&amp;gt;#CLASS {statChecker|statdbs|%3};&lt;br /&gt;
#ADDKEY %3_DB HP %7;&lt;br /&gt;
#ADDKEY %3_DB MP %9;&lt;br /&gt;
#ADDKEY %3_DB MV %11;&lt;br /&gt;
#ADDKEY %3_DB UPDATE {%trim(%remove(%word(@systemTIME,%if(%numwords(@systemTIME)=6,5,4))%char(32),@systemTIME))%char(32)at%char(32)%word(@systemTIME,%if(%numwords(@systemTIME)=6,5,4))};&lt;br /&gt;
#ADDITEM peopleLIST %3;&lt;br /&gt;
#CLASS 0;&lt;br /&gt;
#SENDRAW last %3;&lt;br /&gt;
#T+ _blnkKill;&lt;br /&gt;
#GAG;&lt;br /&gt;
#T- _blnkKill;&amp;lt;/value&amp;gt;&lt;br /&gt;
      &amp;lt;/trigger&amp;gt;&lt;br /&gt;
      &amp;lt;trigger name=&amp;quot;Legend&amp;quot; priority=&amp;quot;10010&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;pattern&amp;gt;(%w) the (*) is a (%d){st|rd|st|nd|th} level Lord (*) ~(Legend (%d)*~),$was born {on |}(*), and was last logged in on (*).$&amp;lt;/pattern&amp;gt;&lt;br /&gt;
        &amp;lt;value&amp;gt;#if (%ismember(%1,@peopleLIST)) {&lt;br /&gt;
#CLASS {statChecker|statdbs|%1};&lt;br /&gt;
#ADDKEY %1_DB RACE %2;&lt;br /&gt;
#ADDKEY %1_DB LVL %3;&lt;br /&gt;
#ADDKEY %1_DB CLASS %4;&lt;br /&gt;
#ADDKEY %1_DB LGNDLVL %5;&lt;br /&gt;
#ADDKEY %1_DB BORN %6;&lt;br /&gt;
#ADDKEY %1_DB LAST %trim(%remove(%word(%7,%if(%numwords(%7)=6,5,4))%char(32),%7));&lt;br /&gt;
#ADDKEY %1_DB TIER Legend;&lt;br /&gt;
#CLASS 0&lt;br /&gt;
} {};&lt;br /&gt;
#T+ _blnkKill;&lt;br /&gt;
#GAG -1;&lt;br /&gt;
#GAG;&lt;br /&gt;
#T- _blnkKill;&amp;lt;/value&amp;gt;&lt;br /&gt;
      &amp;lt;/trigger&amp;gt;&lt;br /&gt;
      &amp;lt;trigger name=&amp;quot;Lowmort&amp;quot; priority=&amp;quot;10290&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;pattern&amp;gt;(%w) the (*) is a (%d){st|rd|st|nd|th} level ({Rogue|Mage|Warrior|Berserker|Bodyguard|Paladin|Archer|Monk|Wizard|Sorcerer|Stormlord|Druid|Cleric|Priest|Black Circle Initiate|Assassin|Fusilier|Psionicist|Mindbender|Shadowfist|Bladedancer|Ranger}), was born {on |}(*), and$was last logged in on (*).$&amp;lt;/pattern&amp;gt;&lt;br /&gt;
        &amp;lt;value&amp;gt;#if (%ismember(%1,@peopleLIST)) {&lt;br /&gt;
#CLASS {statChecker|statdbs|%1};&lt;br /&gt;
#ADDKEY %1_DB RACE %2;&lt;br /&gt;
#ADDKEY %1_DB LVL %3;&lt;br /&gt;
#ADDKEY %1_DB CLASS %4;&lt;br /&gt;
#ADDKEY %1_DB BORN %5;&lt;br /&gt;
#ADDKEY %1_DB LAST %trim(%remove(%word(%6,%if(%numwords(%7)=6,5,4))%char(32),%6));&lt;br /&gt;
#ADDKEY %1_DB TIER Lowmort;&lt;br /&gt;
#CLAS 0&lt;br /&gt;
} {};&lt;br /&gt;
#T+ _blnkKill;&lt;br /&gt;
#GAG -1;&lt;br /&gt;
#GAG;&lt;br /&gt;
#T- _blnkKill;&amp;lt;/value&amp;gt;&lt;br /&gt;
      &amp;lt;/trigger&amp;gt;&lt;br /&gt;
      &amp;lt;trigger priority=&amp;quot;10490&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;pattern&amp;gt;^You need %d experience to level and have %d practice{s.|.}$You have %d gold coin{s|} in hand and %d gold coin{s|}s in the bank.$&amp;lt;/pattern&amp;gt;&lt;br /&gt;
        &amp;lt;value&amp;gt;#T+ _blnkKill;&lt;br /&gt;
#GAG -1;&lt;br /&gt;
#GAG;&lt;br /&gt;
#T- _blnkKill;&lt;br /&gt;
#T- record_capture;&lt;br /&gt;
#T+ groupHealth&lt;br /&gt;
&amp;lt;/value&amp;gt;&lt;br /&gt;
      &amp;lt;/trigger&amp;gt;&lt;br /&gt;
      &amp;lt;trigger priority=&amp;quot;10550&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;pattern&amp;gt;{-------------------------------------------------------------------------------|##~| Level   Name         Pos   HitPoints   ManaPoints  MovePoints  TNL    Align|%w's group~:|As a group leader, you can lead a group size of %d.}&amp;lt;/pattern&amp;gt;&lt;br /&gt;
        &amp;lt;value&amp;gt;#T+ _blnkKill;&lt;br /&gt;
#GAG;&lt;br /&gt;
#T- _blnkKill;&amp;lt;/value&amp;gt;&lt;br /&gt;
      &amp;lt;/trigger&amp;gt;&lt;br /&gt;
      &amp;lt;trigger name=&amp;quot;Hero_Lord&amp;quot; priority=&amp;quot;13090&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;pattern&amp;gt;(%w) the (*) is a (%d){st|rd|st|nd|th} level ({Hero|Lord}) (*), was born {on |}(*), and$was last logged in on (*).$&amp;lt;/pattern&amp;gt;&lt;br /&gt;
        &amp;lt;value&amp;gt;#if (%ismember(%1,@peopleLIST)) {&lt;br /&gt;
#CLASS {statChecker|statdbs|%1};&lt;br /&gt;
#ADDKEY %1_DB RACE %2;&lt;br /&gt;
#ADDKEY %1_DB LVL %3;&lt;br /&gt;
#ADDKEY %1_DB CLASS %5;&lt;br /&gt;
#ADDKEY %1_DB BORN %6;&lt;br /&gt;
#ADDKEY %1_DB LAST %trim(%remove(%word(%7,%if(%numwords(%7)=6,5,4))%char(32),%7));&lt;br /&gt;
#ADDKEY %1_DB TIER %4;&lt;br /&gt;
#CLASS 0&lt;br /&gt;
} {};&lt;br /&gt;
#T+ _blnkKill;&lt;br /&gt;
#GAG -1;&lt;br /&gt;
#GAG;&lt;br /&gt;
#T- _blnkKill;&amp;lt;/value&amp;gt;&lt;br /&gt;
      &amp;lt;/trigger&amp;gt;&lt;br /&gt;
      &amp;lt;trigger priority=&amp;quot;13020&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;pattern&amp;gt;^The System time ~(EST~) is currently:           &amp;amp;amp;systemTIME&amp;lt;/pattern&amp;gt;&lt;br /&gt;
        &amp;lt;value&amp;gt;#T+ _blnkKill;&lt;br /&gt;
#GAG;&lt;br /&gt;
#T- _blnkKill;&amp;lt;/value&amp;gt;&lt;br /&gt;
      &amp;lt;/trigger&amp;gt;&lt;br /&gt;
      &amp;lt;class name=&amp;quot;_blnkKill&amp;quot; enabled=&amp;quot;false&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;trigger priority=&amp;quot;50240&amp;quot;&amp;gt;&lt;br /&gt;
          &amp;lt;pattern&amp;gt;^$&amp;lt;/pattern&amp;gt;&lt;br /&gt;
          &amp;lt;value&amp;gt;#GAG&amp;lt;/value&amp;gt;&lt;br /&gt;
        &amp;lt;/trigger&amp;gt;&lt;br /&gt;
      &amp;lt;/class&amp;gt;&lt;br /&gt;
      &amp;lt;trigger priority=&amp;quot;13040&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;pattern&amp;gt;^The AVATAR System started up at:              &amp;amp;amp;lastReboot&amp;lt;/pattern&amp;gt;&lt;br /&gt;
        &amp;lt;value&amp;gt;#T+ _blnkKill;&lt;br /&gt;
#GAG;&lt;br /&gt;
#T- _blnkKill;&amp;lt;/value&amp;gt;&lt;br /&gt;
      &amp;lt;/trigger&amp;gt;&lt;br /&gt;
      &amp;lt;trigger priority=&amp;quot;13030&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;pattern&amp;gt;&amp;lt;![CDATA[It is &amp;amp;inGameTime, Day of (&amp;amp;gameDaySign), &amp;amp;inGameDate day in the Month of &amp;amp;inGameMonth~.]]&amp;gt;&amp;lt;/pattern&amp;gt;&lt;br /&gt;
        &amp;lt;value&amp;gt;#T+ _blnkKill;&lt;br /&gt;
#GAG;&lt;br /&gt;
#T- _blnkKill;&amp;lt;/value&amp;gt;&lt;br /&gt;
      &amp;lt;/trigger&amp;gt;&lt;br /&gt;
    &amp;lt;/class&amp;gt;&lt;br /&gt;
    &amp;lt;trigger priority=&amp;quot;4070&amp;quot;&amp;gt;&lt;br /&gt;
      &amp;lt;pattern&amp;gt;~{(%w)~} stats.(%w){.(%w)|}&amp;lt;/pattern&amp;gt;&lt;br /&gt;
      &amp;lt;value&amp;gt;queryKey = &amp;quot;&amp;quot;;&lt;br /&gt;
dbQuery = &amp;quot;&amp;quot;;&lt;br /&gt;
dbQuery = %2;&lt;br /&gt;
queryKey = %3;&lt;br /&gt;
reportCHANNEL = &amp;quot;buddy&amp;quot;;&lt;br /&gt;
#T+ record_capture;&lt;br /&gt;
#SWITCH (%ismember(@dbQuery,@peopleLIST) AND %ismember(@queryKey,@validQueries)) {#SENDRAW @reportCHANNEL&amp;quot; &amp;quot;@COL2%proper(@dbQuery)&amp;quot;'&amp;quot;%if(%rightback(@dbQuery,1)!=&amp;quot;s&amp;quot;,&amp;quot;s&amp;quot;)@COL1&amp;quot; &amp;quot;%proper(@queryKey)&amp;quot;: [&amp;quot;@COL2%db(@{@dbQuery&amp;quot;_DB&amp;quot;},@queryKey)@COL1&amp;quot;].&amp;quot;@N;reportCHANNEL = &amp;quot;gtell&amp;quot;} (%ismember(@dbQuery,@peopleLIST) AND %numparam = 2) {#EXECUTE fullPeopleReport} (%ismember(@dbQuery,@peopleLIST) AND (!%ismember(@queryKey,@validQueries))) {#SENDRAW @reportCHANNEL&amp;quot; &amp;quot;@COL3&amp;quot;Invalid dataBase Query Key: [&amp;quot;@COL4%upper(@queryKey)@COL3&amp;quot;]. Valid queries: [&amp;quot;@COL4%expandlist(@validQueries,&amp;quot;|g|, &amp;quot;@COL4)@COL3&amp;quot;].&amp;quot;@N;reportCHANNEL = &amp;quot;gtell&amp;quot;;} {#SENDRAW @reportCHANNEL&amp;quot; &amp;quot;@COL3&amp;quot;Sorry, [&amp;quot;@COL4%proper(@dbQuery)@COL3&amp;quot;] isn't in my dataBase yet.&amp;quot;@N;reportCHANNEL = &amp;quot;gtell&amp;quot;};&lt;br /&gt;
#SENDRAW worth&amp;lt;/value&amp;gt;&lt;br /&gt;
    &amp;lt;/trigger&amp;gt;&lt;br /&gt;
    &amp;lt;class name=&amp;quot;Vars&amp;quot;&amp;gt;&lt;br /&gt;
      &amp;lt;var name=&amp;quot;dbQuery&amp;quot;/&amp;gt;&lt;br /&gt;
      &amp;lt;var name=&amp;quot;queryKey&amp;quot;/&amp;gt;&lt;br /&gt;
      &amp;lt;var name=&amp;quot;validQueries&amp;quot; type=&amp;quot;StringList&amp;quot; sorted=&amp;quot;1&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;value&amp;gt;born|class|hp|last|mp|mv|notes|race|tier|update&amp;lt;/value&amp;gt;&lt;br /&gt;
        &amp;lt;json&amp;gt;[&amp;quot;born&amp;quot;,&amp;quot;class&amp;quot;,&amp;quot;hp&amp;quot;,&amp;quot;last&amp;quot;,&amp;quot;mp&amp;quot;,&amp;quot;mv&amp;quot;,&amp;quot;notes&amp;quot;,&amp;quot;race&amp;quot;,&amp;quot;tier&amp;quot;,&amp;quot;update&amp;quot;]&amp;lt;/json&amp;gt;&lt;br /&gt;
      &amp;lt;/var&amp;gt;&lt;br /&gt;
      &amp;lt;var name=&amp;quot;wordlist&amp;quot; type=&amp;quot;StringList&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;json&amp;gt;[]&amp;lt;/json&amp;gt;&lt;br /&gt;
      &amp;lt;/var&amp;gt;&lt;br /&gt;
      &amp;lt;var name=&amp;quot;_loadNotes&amp;quot;/&amp;gt;&lt;br /&gt;
      &amp;lt;var name=&amp;quot;autoUpdate&amp;quot; type=&amp;quot;Literal&amp;quot;&amp;gt;no&amp;lt;/var&amp;gt;&lt;br /&gt;
      &amp;lt;var name=&amp;quot;reportChannel&amp;quot; type=&amp;quot;Literal&amp;quot;&amp;gt;gtell&amp;lt;/var&amp;gt;&lt;br /&gt;
      &amp;lt;var name=&amp;quot;inGameTime&amp;quot;/&amp;gt;&lt;br /&gt;
      &amp;lt;var name=&amp;quot;gameDaySign&amp;quot;/&amp;gt;&lt;br /&gt;
      &amp;lt;var name=&amp;quot;inGameDate&amp;quot;/&amp;gt;&lt;br /&gt;
      &amp;lt;var name=&amp;quot;inGameMonth&amp;quot;/&amp;gt;&lt;br /&gt;
      &amp;lt;var name=&amp;quot;lastReboot&amp;quot;/&amp;gt;&lt;br /&gt;
      &amp;lt;var name=&amp;quot;systemTIME&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;/class&amp;gt;&lt;br /&gt;
    &amp;lt;class name=&amp;quot;Keys&amp;quot;&amp;gt;&lt;br /&gt;
      &amp;lt;var name=&amp;quot;whatTIER&amp;quot;&amp;gt;%if(%db(@{@dbQuery&amp;quot;_DB&amp;quot;},TIER) = Legend,&amp;quot;(Lord &amp;quot;@COL2%db(@{@dbQuery&amp;quot;_DB&amp;quot;},LVL)@COL1&amp;quot;) Legend&amp;quot;,%if(%db(@{@dbQuery&amp;quot;_DB&amp;quot;},TIER) = Hero,&amp;quot;Hero&amp;quot;,%if(%db(@{@dbQuery&amp;quot;_DB&amp;quot;},TIER) = Lord,&amp;quot;Lord&amp;quot;,&amp;quot;Lowmort&amp;quot;)))&amp;lt;/var&amp;gt;&lt;br /&gt;
      &amp;lt;var name=&amp;quot;ifLgndLvl&amp;quot;&amp;gt;%if(%db(@{@dbQuery&amp;quot;_DB&amp;quot;},TIER) = Legend,LGNDLVL,LVL)&amp;lt;/var&amp;gt;&lt;br /&gt;
      &amp;lt;var name=&amp;quot;ifNOTES&amp;quot;&amp;gt;%if(%iskey(@{@dbQuery&amp;quot;_DB&amp;quot;},NOTES),&amp;quot; They are: &amp;quot;%db(@{@dbQuery&amp;quot;_DB&amp;quot;},NOTES)@COL1&amp;quot;.&amp;quot;)&amp;lt;/var&amp;gt;&lt;br /&gt;
    &amp;lt;/class&amp;gt;&lt;br /&gt;
    &amp;lt;trigger priority=&amp;quot;11070&amp;quot;&amp;gt;&lt;br /&gt;
      &amp;lt;pattern&amp;gt;^{You dream of |}(%w){ telling you | tells you }'stats.(%w){.(%w)|}'$&amp;lt;/pattern&amp;gt;&lt;br /&gt;
      &amp;lt;value&amp;gt;queryKey = &amp;quot;&amp;quot;;&lt;br /&gt;
dbQuery = &amp;quot;&amp;quot;;&lt;br /&gt;
dbQuery = %2;&lt;br /&gt;
queryKey = %3;&lt;br /&gt;
reportCHANNEL = &amp;quot;reply&amp;quot;;&lt;br /&gt;
#T+ record_capture;&lt;br /&gt;
#SWITCH (%ismember(@dbQuery,@peopleLIST) AND %ismember(@queryKey,@validQueries)) {#SENDRAW @reportCHANNEL&amp;quot; &amp;quot;@COL2%proper(@dbQuery)&amp;quot;'&amp;quot;%if(%rightback(@dbQuery,1)!=&amp;quot;s&amp;quot;,&amp;quot;s&amp;quot;)@COL1&amp;quot; &amp;quot;%proper(@queryKey)&amp;quot;: [&amp;quot;@COL2%db(@{@dbQuery&amp;quot;_DB&amp;quot;},@queryKey)@COL1&amp;quot;].&amp;quot;@N;reportCHANNEL = &amp;quot;gtell&amp;quot;} (%ismember(@dbQuery,@peopleLIST) AND %numparam = 2) {#EXECUTE fullPeopleReport} (%ismember(@dbQuery,@peopleLIST) AND (!%ismember(@queryKey,@validQueries))) {#SENDRAW @reportCHANNEL&amp;quot; &amp;quot;@COL3&amp;quot;Invalid dataBase Query Key: [&amp;quot;@COL4%upper(@queryKey)@COL3&amp;quot;]. Valid queries: [&amp;quot;@COL4%expandlist(@validQueries,&amp;quot;|g|, &amp;quot;@COL4)@COL3&amp;quot;].&amp;quot;@N;reportCHANNEL = &amp;quot;gtell&amp;quot;;} {#SENDRAW @reportCHANNEL&amp;quot; &amp;quot;@COL3&amp;quot;Sorry, [&amp;quot;@COL4%proper(@dbQuery)@COL3&amp;quot;] isn't in my dataBase yet.&amp;quot;@N;reportCHANNEL = &amp;quot;gtell&amp;quot;};&lt;br /&gt;
#SENDRAW worth&amp;lt;/value&amp;gt;&lt;br /&gt;
    &amp;lt;/trigger&amp;gt;&lt;br /&gt;
    &amp;lt;trigger priority=&amp;quot;11080&amp;quot;&amp;gt;&lt;br /&gt;
      &amp;lt;pattern&amp;gt;^(*) tell{s|} the group 'stats.(%w){.(%w)|}'&amp;lt;/pattern&amp;gt;&lt;br /&gt;
      &amp;lt;value&amp;gt;queryKey = &amp;quot;&amp;quot;;&lt;br /&gt;
dbQuery = &amp;quot;&amp;quot;;&lt;br /&gt;
dbQuery = %2;&lt;br /&gt;
queryKey = %3;&lt;br /&gt;
reportCHANNEL = &amp;quot;gtell&amp;quot;;&lt;br /&gt;
#T+ record_capture;&lt;br /&gt;
#SWITCH (%ismember(@dbQuery,@peopleLIST) AND %ismember(@queryKey,@validQueries)) {#SENDRAW @reportCHANNEL&amp;quot; &amp;quot;@COL2%proper(@dbQuery)&amp;quot;'&amp;quot;%if(%rightback(@dbQuery,1)!=&amp;quot;s&amp;quot;,&amp;quot;s&amp;quot;)@COL1&amp;quot; &amp;quot;%proper(@queryKey)&amp;quot;: [&amp;quot;@COL2%db(@{@dbQuery&amp;quot;_DB&amp;quot;},@queryKey)@COL1&amp;quot;].&amp;quot;@N;reportCHANNEL = &amp;quot;gtell&amp;quot;} (%ismember(@dbQuery,@peopleLIST) AND %numparam = 2) {#EXECUTE fullPeopleReport} (%ismember(@dbQuery,@peopleLIST) AND (!%ismember(@queryKey,@validQueries))) {#SENDRAW @reportCHANNEL&amp;quot; &amp;quot;@COL3&amp;quot;Invalid dataBase Query Key: [&amp;quot;@COL4%upper(@queryKey)@COL3&amp;quot;]. Valid queries: [&amp;quot;@COL4%expandlist(@validQueries,&amp;quot;|g|, &amp;quot;@COL4)@COL3&amp;quot;].&amp;quot;@N;reportCHANNEL = &amp;quot;gtell&amp;quot;;} {#SENDRAW @reportCHANNEL&amp;quot; &amp;quot;@COL3&amp;quot;Sorry, [&amp;quot;@COL4%proper(@dbQuery)@COL3&amp;quot;] isn't in my dataBase yet.&amp;quot;@N;reportCHANNEL = &amp;quot;gtell&amp;quot;};&lt;br /&gt;
#sendraw worth;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/value&amp;gt;&lt;br /&gt;
    &amp;lt;/trigger&amp;gt;&lt;br /&gt;
    &amp;lt;trigger priority=&amp;quot;11240&amp;quot;&amp;gt;&lt;br /&gt;
      &amp;lt;pattern&amp;gt;^(*) tell{s|} the group 'update%pStats'&amp;lt;/pattern&amp;gt;&lt;br /&gt;
      &amp;lt;value&amp;gt;gt @COL1&amp;quot;Updating dataBase, please &amp;quot;@COL2&amp;quot;hold still&amp;quot;@COL1&amp;quot; (Lords make sure you do this while I am on Thorn).&amp;quot;@N;&lt;br /&gt;
#EXECUTE pplupdate&amp;lt;/value&amp;gt;&lt;br /&gt;
    &amp;lt;/trigger&amp;gt;&lt;br /&gt;
    &amp;lt;trigger name=&amp;quot;autoPeopleUpdate&amp;quot; priority=&amp;quot;12640&amp;quot;&amp;gt;&lt;br /&gt;
      &amp;lt;pattern&amp;gt;(%w) beckons for you to follow {him|her|it}.&amp;lt;/pattern&amp;gt;&lt;br /&gt;
      &amp;lt;value&amp;gt;#FORALL {wake|follow %1} {#SENDRAW %i}&amp;lt;/value&amp;gt;&lt;br /&gt;
    &amp;lt;/trigger&amp;gt;&lt;br /&gt;
    &amp;lt;class name=&amp;quot;theme&amp;quot;&amp;gt;&lt;br /&gt;
      &amp;lt;class name=&amp;quot;colors&amp;quot; initenable=&amp;quot;true&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;class name=&amp;quot;keys&amp;quot;&amp;gt;&lt;br /&gt;
          &amp;lt;var name=&amp;quot;b&amp;quot;&amp;gt;%db(@colorDATA,b)&amp;lt;/var&amp;gt;&lt;br /&gt;
          &amp;lt;var name=&amp;quot;bb&amp;quot;&amp;gt;%db(@colorDATA,bb)&amp;lt;/var&amp;gt;&lt;br /&gt;
          &amp;lt;var name=&amp;quot;bc&amp;quot;&amp;gt;%db(@colorDATA,bc)&amp;lt;/var&amp;gt;&lt;br /&gt;
          &amp;lt;var name=&amp;quot;bg&amp;quot;&amp;gt;%db(@colorDATA,bg)&amp;lt;/var&amp;gt;&lt;br /&gt;
          &amp;lt;var name=&amp;quot;bk&amp;quot;&amp;gt;%db(@colorDATA,bk)&amp;lt;/var&amp;gt;&lt;br /&gt;
          &amp;lt;var name=&amp;quot;bp&amp;quot;&amp;gt;%db(@colorDATA,bp)&amp;lt;/var&amp;gt;&lt;br /&gt;
          &amp;lt;var name=&amp;quot;br&amp;quot;&amp;gt;%db(@colorDATA,br)&amp;lt;/var&amp;gt;&lt;br /&gt;
          &amp;lt;var name=&amp;quot;bw&amp;quot;&amp;gt;%db(@colorDATA,bw)&amp;lt;/var&amp;gt;&lt;br /&gt;
          &amp;lt;var name=&amp;quot;by&amp;quot;&amp;gt;%db(@colorDATA,by)&amp;lt;/var&amp;gt;&lt;br /&gt;
          &amp;lt;var name=&amp;quot;c&amp;quot;&amp;gt;%db(@colorDATA,c)&amp;lt;/var&amp;gt;&lt;br /&gt;
          &amp;lt;var name=&amp;quot;COL1&amp;quot; type=&amp;quot;String&amp;quot;&amp;gt;%char(124)%db(@colorTHEME,COL1)%char(124)&amp;lt;/var&amp;gt;&lt;br /&gt;
          &amp;lt;var name=&amp;quot;COL2&amp;quot; type=&amp;quot;String&amp;quot;&amp;gt;%char(124)%db(@colorTHEME,COL2)%char(124)&amp;lt;/var&amp;gt;&lt;br /&gt;
          &amp;lt;var name=&amp;quot;COL3&amp;quot; type=&amp;quot;String&amp;quot;&amp;gt;%char(124)%db(@colorTHEME,COL3)%char(124)&amp;lt;/var&amp;gt;&lt;br /&gt;
          &amp;lt;var name=&amp;quot;COL4&amp;quot;&amp;gt;%char(124)%db(@colorTHEME,COL4)%char(124)&amp;lt;/var&amp;gt;&lt;br /&gt;
          &amp;lt;var name=&amp;quot;COL5&amp;quot; type=&amp;quot;String&amp;quot;&amp;gt;%char(124)%db(@colorTHEME,COL5)%char(124)&amp;lt;/var&amp;gt;&lt;br /&gt;
          &amp;lt;var name=&amp;quot;COL6&amp;quot; type=&amp;quot;String&amp;quot;&amp;gt;%char(124)%db(@colorTHEME,COL6)%char(124)&amp;lt;/var&amp;gt;&lt;br /&gt;
          &amp;lt;var name=&amp;quot;g&amp;quot;&amp;gt;%db(@colorDATA,g)&amp;lt;/var&amp;gt;&lt;br /&gt;
          &amp;lt;var name=&amp;quot;k&amp;quot;&amp;gt;%db(@colorDATA,k)&amp;lt;/var&amp;gt;&lt;br /&gt;
          &amp;lt;var name=&amp;quot;n&amp;quot;&amp;gt;%db(@colorDATA,n)&amp;lt;/var&amp;gt;&lt;br /&gt;
          &amp;lt;var name=&amp;quot;p&amp;quot;&amp;gt;%db(@colorDATA,p)&amp;lt;/var&amp;gt;&lt;br /&gt;
          &amp;lt;var name=&amp;quot;r&amp;quot;&amp;gt;%db(@colorDATA,r)&amp;lt;/var&amp;gt;&lt;br /&gt;
          &amp;lt;var name=&amp;quot;w&amp;quot;&amp;gt;%db(@colorDATA,w)&amp;lt;/var&amp;gt;&lt;br /&gt;
          &amp;lt;var name=&amp;quot;y&amp;quot;&amp;gt;%db(@colorDATA,y)&amp;lt;/var&amp;gt;&lt;br /&gt;
        &amp;lt;/class&amp;gt;&lt;br /&gt;
        &amp;lt;var name=&amp;quot;colorDATA&amp;quot; type=&amp;quot;Record&amp;quot; sorted=&amp;quot;1&amp;quot;&amp;gt;&lt;br /&gt;
          &amp;lt;value&amp;gt;b=&amp;quot;|b|&amp;quot;|bb=&amp;quot;|bb|&amp;quot;|bc=&amp;quot;|bc|&amp;quot;|bg=&amp;quot;|bg|&amp;quot;|bk=&amp;quot;|bk|&amp;quot;|bp=&amp;quot;|bp|&amp;quot;|br=&amp;quot;|br|&amp;quot;|bw=&amp;quot;|bw|&amp;quot;|by=&amp;quot;|by|&amp;quot;|c=&amp;quot;|c|&amp;quot;|g=&amp;quot;|g|&amp;quot;|k=&amp;quot;|k|&amp;quot;|n=&amp;quot;|n|&amp;quot;|p=&amp;quot;|p|&amp;quot;|r=&amp;quot;|r|&amp;quot;|w=&amp;quot;|w|&amp;quot;|y=&amp;quot;|y|&amp;quot;&amp;lt;/value&amp;gt;&lt;br /&gt;
          &amp;lt;json&amp;gt;{&amp;quot;b&amp;quot;:[&amp;quot;&amp;quot;,&amp;quot;b&amp;quot;,&amp;quot;&amp;quot;],&amp;quot;bb&amp;quot;:[&amp;quot;&amp;quot;,&amp;quot;bb&amp;quot;,&amp;quot;&amp;quot;],&amp;quot;bc&amp;quot;:[&amp;quot;&amp;quot;,&amp;quot;bc&amp;quot;,&amp;quot;&amp;quot;],&amp;quot;bg&amp;quot;:[&amp;quot;&amp;quot;,&amp;quot;bg&amp;quot;,&amp;quot;&amp;quot;],&amp;quot;bk&amp;quot;:[&amp;quot;&amp;quot;,&amp;quot;bk&amp;quot;,&amp;quot;&amp;quot;],&amp;quot;bp&amp;quot;:[&amp;quot;&amp;quot;,&amp;quot;bp&amp;quot;,&amp;quot;&amp;quot;],&amp;quot;br&amp;quot;:[&amp;quot;&amp;quot;,&amp;quot;br&amp;quot;,&amp;quot;&amp;quot;],&amp;quot;bw&amp;quot;:[&amp;quot;&amp;quot;,&amp;quot;bw&amp;quot;,&amp;quot;&amp;quot;],&amp;quot;by&amp;quot;:[&amp;quot;&amp;quot;,&amp;quot;by&amp;quot;,&amp;quot;&amp;quot;],&amp;quot;c&amp;quot;:[&amp;quot;&amp;quot;,&amp;quot;c&amp;quot;,&amp;quot;&amp;quot;],&amp;quot;g&amp;quot;:[&amp;quot;&amp;quot;,&amp;quot;g&amp;quot;,&amp;quot;&amp;quot;],&amp;quot;k&amp;quot;:[&amp;quot;&amp;quot;,&amp;quot;k&amp;quot;,&amp;quot;&amp;quot;],&amp;quot;n&amp;quot;:[&amp;quot;&amp;quot;,&amp;quot;n&amp;quot;,&amp;quot;&amp;quot;],&amp;quot;p&amp;quot;:[&amp;quot;&amp;quot;,&amp;quot;p&amp;quot;,&amp;quot;&amp;quot;],&amp;quot;r&amp;quot;:[&amp;quot;&amp;quot;,&amp;quot;r&amp;quot;,&amp;quot;&amp;quot;],&amp;quot;w&amp;quot;:[&amp;quot;&amp;quot;,&amp;quot;w&amp;quot;,&amp;quot;&amp;quot;],&amp;quot;y&amp;quot;:[&amp;quot;&amp;quot;,&amp;quot;y&amp;quot;,&amp;quot;&amp;quot;]}&amp;lt;/json&amp;gt;&lt;br /&gt;
        &amp;lt;/var&amp;gt;&lt;br /&gt;
      &amp;lt;/class&amp;gt;&lt;br /&gt;
      &amp;lt;var name=&amp;quot;colorTHEME&amp;quot; type=&amp;quot;Record&amp;quot; sorted=&amp;quot;2&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;value&amp;gt;COL1=c|COL2=bw|COL3=g|COL4=bc|COL5=r|COL6=br&amp;lt;/value&amp;gt;&lt;br /&gt;
        &amp;lt;json&amp;gt;{&amp;quot;COL1&amp;quot;:&amp;quot;c&amp;quot;,&amp;quot;COL2&amp;quot;:&amp;quot;bw&amp;quot;,&amp;quot;COL3&amp;quot;:&amp;quot;g&amp;quot;,&amp;quot;COL4&amp;quot;:&amp;quot;bc&amp;quot;,&amp;quot;COL5&amp;quot;:&amp;quot;r&amp;quot;,&amp;quot;COL6&amp;quot;:&amp;quot;br&amp;quot;}&amp;lt;/json&amp;gt;&lt;br /&gt;
      &amp;lt;/var&amp;gt;&lt;br /&gt;
    &amp;lt;/class&amp;gt;&lt;br /&gt;
    &amp;lt;class name=&amp;quot;aliases&amp;quot;&amp;gt;&lt;br /&gt;
      &amp;lt;alias name=&amp;quot;pplUPDATE&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;value&amp;gt;#T+ record_capture;&lt;br /&gt;
#T- groupHealth;&lt;br /&gt;
#SENDRAW time;&lt;br /&gt;
#SENDRAW group;&lt;br /&gt;
#TEMP {You have %d gold} {gt @COL1&amp;quot;OK. dataBase Update &amp;quot;@COL2&amp;quot;COMPLETE&amp;quot;@COL1&amp;quot;. Good Luck.&amp;quot;@N;#IF (%numparam = 0) {#FORALL {wake|follow self|sleep} {#SENDRAW %i}}} &lt;br /&gt;
#WAIT 5000;&lt;br /&gt;
#SENDRAW worth;&amp;lt;/value&amp;gt;&lt;br /&gt;
      &amp;lt;/alias&amp;gt;&lt;br /&gt;
      &amp;lt;alias name=&amp;quot;fullPeopleReport&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;value&amp;gt;#SENDRAW last @dbQuery;&lt;br /&gt;
#TEMP {You need %d} {#SENDRAW @reportCHANNEL&amp;quot; &amp;quot;@COL2%proper(@dbQuery)@COL1&amp;quot; the &amp;quot;@COL2%db(@{@dbQuery&amp;quot;_DB&amp;quot;},RACE)@COL1&amp;quot; is a Level&amp;quot;@COL2&amp;quot; &amp;quot;%db(@{@dbQuery&amp;quot;_DB&amp;quot;},@ifLgndLvl)@COL1&amp;quot; &amp;quot;@whatTIER&amp;quot; &amp;quot;@COL2%db(@{@dbQuery&amp;quot;_DB&amp;quot;},CLASS)@COL1&amp;quot; - Born: &amp;quot;@COL2%db(@{@dbQuery&amp;quot;_DB&amp;quot;},BORN)@COL1&amp;quot; - Last seen online: &amp;quot;@COL2%db(@{@dbQuery&amp;quot;_DB&amp;quot;},LAST)@COL1&amp;quot;.&amp;quot;@N;&lt;br /&gt;
#SENDRAW @reportCHANNEL&amp;quot; &amp;quot;@COL1%proper(@dbQuery)&amp;quot;'&amp;quot;%if(%rightback(@dbQuery,1)!=&amp;quot;s&amp;quot;,&amp;quot;s&amp;quot;)&amp;quot; stats were: &amp;quot;@COL2%db(@{@dbQuery&amp;quot;_DB&amp;quot;},HP)@COL1&amp;quot;HP&amp;quot;%if(%db(@{@dbQuery&amp;quot;_DB&amp;quot;},MMP)!=0,&amp;quot; and &amp;quot;@COL2%db(@{@dbQuery&amp;quot;_DB&amp;quot;},MP)@COL1&amp;quot;MP &amp;quot;,&amp;quot; &amp;quot;)&amp;quot;as of &amp;quot;%db(@{@dbQuery&amp;quot;_DB&amp;quot;},UPDATE)&amp;quot;.&amp;quot;@ifNotes@N;reportCHANNEL = &amp;quot;gtell&amp;quot;;&lt;br /&gt;
}&amp;lt;/value&amp;gt;&lt;br /&gt;
      &amp;lt;/alias&amp;gt;&lt;br /&gt;
      &amp;lt;alias name=&amp;quot;_update&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;value&amp;gt;#T+ record_capture;&lt;br /&gt;
#T- groupHealth;&lt;br /&gt;
#SENDRAW time;&lt;br /&gt;
#SENDRAW group;&lt;br /&gt;
#TEMP {You have %d gold} {#EC OK. dataBase Update COMPLETE}&lt;br /&gt;
#WAIT 5000;&lt;br /&gt;
#SENDRAW worth;&amp;lt;/value&amp;gt;&lt;br /&gt;
      &amp;lt;/alias&amp;gt;&lt;br /&gt;
      &amp;lt;alias name=&amp;quot;_loadNotes&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;value&amp;gt;wordlist = &amp;quot;&amp;quot;;&lt;br /&gt;
_loadNotes = &amp;quot;&amp;quot;;&lt;br /&gt;
#loop %numparam {wordlist = %additem(%trim(%param(%i+1)),@wordlist)};&lt;br /&gt;
#loop (%numitems(@wordlist)) {#VAR _loadNotes %concat(@_loadNotes,%item(@wordlist,%i),&amp;quot; &amp;quot;)};&lt;br /&gt;
#CALL %vartype(_loadNotes,3);&lt;br /&gt;
#CLASS {statChecker|statdbs|%proper(%1)};&lt;br /&gt;
#ADDKEY %proper(%1)_DB NOTES %trim(@_loadNotes);&lt;br /&gt;
#CLASS 0&amp;lt;/value&amp;gt;&lt;br /&gt;
      &amp;lt;/alias&amp;gt;&lt;br /&gt;
      &amp;lt;alias name=&amp;quot;_updates&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;value&amp;gt;#IF (@autoUpdate = &amp;quot;no&amp;quot;) {autoUpdate = &amp;quot;yes&amp;quot;;#T+ autoPeopleUpdate;#EC Ok. Stat databases update automation is now on. You will autofollow on beckon.} {autoUpdate = &amp;quot;no&amp;quot;;#T- autoPeopleUpdate;#EC Ok. Stat databases update automation is now off.}&amp;lt;/value&amp;gt;&lt;br /&gt;
      &amp;lt;/alias&amp;gt;&lt;br /&gt;
    &amp;lt;/class&amp;gt;&lt;br /&gt;
    &amp;lt;class name=&amp;quot;statdbs&amp;quot;&amp;gt;&lt;br /&gt;
      &amp;lt;var name=&amp;quot;peopleLIST&amp;quot; type=&amp;quot;StringList&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;json&amp;gt;[]&amp;lt;/json&amp;gt;&lt;br /&gt;
      &amp;lt;/var&amp;gt;&lt;br /&gt;
    &amp;lt;/class&amp;gt;&lt;br /&gt;
  &amp;lt;/class&amp;gt;&lt;br /&gt;
&amp;lt;/cmud&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
[[Category:Cmud_Scripting]]&lt;/div&gt;</summary>
		<author><name>Ivrin</name></author>
		
	</entry>
	<entry>
		<id>http://govbanned.info/index.php?title=Stat_Checker_Databases&amp;diff=51005</id>
		<title>Stat Checker Databases</title>
		<link rel="alternate" type="text/html" href="http://govbanned.info/index.php?title=Stat_Checker_Databases&amp;diff=51005"/>
		<updated>2014-09-11T06:09:47Z</updated>

		<summary type="html">&lt;p&gt;Ivrin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a script set that allows you to capture characters' stats in databases and then anyone can check said stats at any given time through buddy, gtell or tell commands.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Download the following file, and import into cmud settings by using the Import XML option.&lt;br /&gt;
[[Media:Stat_Checker_Database_Set.xml‎]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Alternatively, copy the below preformat block into your favourite text editor, save the file as .xml and then import said file into cmud.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
WARNING: This script comes brand new with no pre-loaded characters or databases, so you must capture and capture and capture to populate them.&amp;lt;br&amp;gt;&lt;br /&gt;
If you are lazy and wish to get mine for your own use you are welcome to it:[[Media:CharDBs.xml‎]] Check back here for updated versions of this file.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Bellow is a list of commands and how things work. Commands are enclosed in single quotes, which are to be ommited when entering the command along with &amp;lt; and &amp;gt; signs.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'_updates' to toggle the beckon trigger and allow people to automatically add their alts. Type once to turn it on, again to turn it off. Echo will aid you. This is good to have on your bot set so people can add themselves to your databases.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'_update' to manually add all current group members to the statChecker databases.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'_loadNotes &amp;lt;character&amp;gt; &amp;lt;notes text&amp;gt;' to set the special NOTES field for a specific character. eg. '_loadNotes Naimon He is an awesome tank.' will set naimon's notes, which will then show up next time someone searches for Naimon.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The way this works is you/others have to either GTELL, BUDDY or TELL YOU 'stats.charname' and you will reply in the appropiate channel with those characters stats. eg. 'buddy stats.Naimon' Please note you have to be in the same group or buddyset for this to work, obviously.&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:StatCheckIMG.jpg]]&amp;lt;br&amp;gt;&lt;br /&gt;
There are optional keywords to fetch specific data from the dbs. For instance you can do 'buddy stats.naimon.hp' to see only their hp, etc.&amp;lt;br&amp;gt;&lt;br /&gt;
When the automatic update toggle is set to on, anyone can 'beckon you' then 'gtell update.stats' to add themselves and all their group members to your databases.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
This set comes loaded with a THEME implementation, there is a theme folder where you have a database in which you can fill in 6 different color values which are used to color the report aliases. You can insert these into your scripts by using the syntax @COL1 - @COL6. Additionally, there is a database with all valid AVATAR colors to simplify your coloring even further, use these by inserting the color codes into your scripts like so: @B for |b|, @BC for |bc| and so on and so forth. This can be helpful since the | pipe character is a delimiter used by CMUD and can cause conflicts. All these things will be compatible with other script sets I plan to release in the future.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
For more info or for contructive criticism please email me at tuataur@gmail.com or note Ivrin on board 2.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
This set will be needed to have full functionality of my upcoming group-health monitor-window scripts.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Enjoy&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;lt;?xml version=&amp;quot;1.0&amp;quot; encoding=&amp;quot;ISO-8859-1&amp;quot; ?&amp;gt;&lt;br /&gt;
&amp;lt;cmud&amp;gt;&lt;br /&gt;
  &amp;lt;class name=&amp;quot;statChecker&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;notes&amp;gt;&amp;lt;![CDATA[Hello and welcome to statChecker beta.&lt;br /&gt;
&lt;br /&gt;
Bellow is a list of commands and how things work. Commands are enclosed in single quotes, which are to be ommited when entering the command along with &amp;lt; and &amp;gt; signs.&lt;br /&gt;
&lt;br /&gt;
'_updates' to toggle the beckon trigger and allow people to automatically add their alts. Type once to turn it on, again to turn it off. Echo will aid you. This is good to have on your bot set so people can add themselves to your databases.&lt;br /&gt;
&lt;br /&gt;
'_update' to manually add all current group members to the statChecker databases.&lt;br /&gt;
&lt;br /&gt;
'_loadNotes &amp;lt;character&amp;gt; &amp;lt;notes text&amp;gt;' to set the special NOTES field for a specific character. eg. '_loadNotes Naimon He is an awesome tank.' will set naimon's notes, which will then show up next time someone searches for Naimon.&lt;br /&gt;
&lt;br /&gt;
The way this works is you/others have to either GTELL, BUDDY or TELL YOU 'stats.charname' and you will reply in the appropiate channel with those characters stats. eg. 'buddy stats.Naimon' Please note you have to be in the same group or buddyset for this to work, obviously.&lt;br /&gt;
There are optional keywords to fetch specific data from the dbs. For instance you can do 'buddy stats.naimon.hp' to see only their hp, etc.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
For more info or for contructive criticism please email me at tuataur@gmail.com or note Ivrin on board 2.&lt;br /&gt;
&lt;br /&gt;
This set will be needed to have full functionality of my upcoming group-health monitor window scripts.&lt;br /&gt;
&lt;br /&gt;
Enjoy&lt;br /&gt;
&lt;br /&gt;
]]&amp;gt;&amp;lt;/notes&amp;gt;&lt;br /&gt;
    &amp;lt;class name=&amp;quot;record_capture&amp;quot; enabled=&amp;quot;false&amp;quot;&amp;gt;&lt;br /&gt;
      &amp;lt;trigger priority=&amp;quot;320&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;pattern&amp;gt;(*)|(*) {Lord|Hero|Lgnd|Mob |%w } (%w)(%s)({STUN!|DROWN|Fight|Sleep|Stand|Rest|Rest }) ({%d|%n})/({%d|%n})%s({%d|%n})/({%d|%n})%s(%d)/({%d|%n})%s(%d)%s({%d|%n|?????})&amp;lt;/pattern&amp;gt;&lt;br /&gt;
        &amp;lt;value&amp;gt;#CLASS {statChecker|statdbs|%3};&lt;br /&gt;
#ADDKEY %3_DB HP %7;&lt;br /&gt;
#ADDKEY %3_DB MP %9;&lt;br /&gt;
#ADDKEY %3_DB MV %11;&lt;br /&gt;
#ADDKEY %3_DB UPDATE {%trim(%remove(%word(@systemTIME,%if(%numwords(@systemTIME)=6,5,4))%char(32),@systemTIME))%char(32)at%char(32)%word(@systemTIME,%if(%numwords(@systemTIME)=6,5,4))};&lt;br /&gt;
#ADDITEM peopleLIST %3;&lt;br /&gt;
#CLASS 0;&lt;br /&gt;
#SENDRAW last %3;&lt;br /&gt;
#T+ _blnkKill;&lt;br /&gt;
#GAG;&lt;br /&gt;
#T- _blnkKill;&amp;lt;/value&amp;gt;&lt;br /&gt;
      &amp;lt;/trigger&amp;gt;&lt;br /&gt;
      &amp;lt;trigger name=&amp;quot;Legend&amp;quot; priority=&amp;quot;10010&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;pattern&amp;gt;(%w) the (*) is a (%d){st|rd|st|nd|th} level Lord (*) ~(Legend (%d)*~),$was born {on |}(*), and was last logged in on (*).$&amp;lt;/pattern&amp;gt;&lt;br /&gt;
        &amp;lt;value&amp;gt;#if (%ismember(%1,@peopleLIST)) {&lt;br /&gt;
#CLASS {statChecker|statdbs|%1};&lt;br /&gt;
#ADDKEY %1_DB RACE %2;&lt;br /&gt;
#ADDKEY %1_DB LVL %3;&lt;br /&gt;
#ADDKEY %1_DB CLASS %4;&lt;br /&gt;
#ADDKEY %1_DB LGNDLVL %5;&lt;br /&gt;
#ADDKEY %1_DB BORN %6;&lt;br /&gt;
#ADDKEY %1_DB LAST %trim(%remove(%word(%7,%if(%numwords(%7)=6,5,4))%char(32),%7));&lt;br /&gt;
#ADDKEY %1_DB TIER Legend;&lt;br /&gt;
#CLASS 0&lt;br /&gt;
} {};&lt;br /&gt;
#T+ _blnkKill;&lt;br /&gt;
#GAG -1;&lt;br /&gt;
#GAG;&lt;br /&gt;
#T- _blnkKill;&amp;lt;/value&amp;gt;&lt;br /&gt;
      &amp;lt;/trigger&amp;gt;&lt;br /&gt;
      &amp;lt;trigger name=&amp;quot;Lowmort&amp;quot; priority=&amp;quot;10290&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;pattern&amp;gt;(%w) the (*) is a (%d){st|rd|st|nd|th} level ({Rogue|Mage|Warrior|Berserker|Bodyguard|Paladin|Archer|Monk|Wizard|Sorcerer|Stormlord|Druid|Cleric|Priest|Black Circle Initiate|Assassin|Fusilier|Psionicist|Mindbender|Shadowfist|Bladedancer|Ranger}), was born {on |}(*), and$was last logged in on (*).$&amp;lt;/pattern&amp;gt;&lt;br /&gt;
        &amp;lt;value&amp;gt;#if (%ismember(%1,@peopleLIST)) {&lt;br /&gt;
#CLASS {statChecker|statdbs|%1};&lt;br /&gt;
#ADDKEY %1_DB RACE %2;&lt;br /&gt;
#ADDKEY %1_DB LVL %3;&lt;br /&gt;
#ADDKEY %1_DB CLASS %4;&lt;br /&gt;
#ADDKEY %1_DB BORN %5;&lt;br /&gt;
#ADDKEY %1_DB LAST %trim(%remove(%word(%6,%if(%numwords(%7)=6,5,4))%char(32),%6));&lt;br /&gt;
#ADDKEY %1_DB TIER Lowmort;&lt;br /&gt;
#CLAS 0&lt;br /&gt;
} {};&lt;br /&gt;
#T+ _blnkKill;&lt;br /&gt;
#GAG -1;&lt;br /&gt;
#GAG;&lt;br /&gt;
#T- _blnkKill;&amp;lt;/value&amp;gt;&lt;br /&gt;
      &amp;lt;/trigger&amp;gt;&lt;br /&gt;
      &amp;lt;trigger priority=&amp;quot;10490&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;pattern&amp;gt;^You need %d experience to level and have %d practice{s.|.}$You have %d gold coin{s|} in hand and %d gold coin{s|}s in the bank.$&amp;lt;/pattern&amp;gt;&lt;br /&gt;
        &amp;lt;value&amp;gt;#T+ _blnkKill;&lt;br /&gt;
#GAG -1;&lt;br /&gt;
#GAG;&lt;br /&gt;
#T- _blnkKill;&lt;br /&gt;
#T- record_capture;&lt;br /&gt;
#T+ groupHealth&lt;br /&gt;
&amp;lt;/value&amp;gt;&lt;br /&gt;
      &amp;lt;/trigger&amp;gt;&lt;br /&gt;
      &amp;lt;trigger priority=&amp;quot;10550&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;pattern&amp;gt;{-------------------------------------------------------------------------------|##~| Level   Name         Pos   HitPoints   ManaPoints  MovePoints  TNL    Align|%w's group~:|As a group leader, you can lead a group size of %d.}&amp;lt;/pattern&amp;gt;&lt;br /&gt;
        &amp;lt;value&amp;gt;#T+ _blnkKill;&lt;br /&gt;
#GAG;&lt;br /&gt;
#T- _blnkKill;&amp;lt;/value&amp;gt;&lt;br /&gt;
      &amp;lt;/trigger&amp;gt;&lt;br /&gt;
      &amp;lt;trigger name=&amp;quot;Hero_Lord&amp;quot; priority=&amp;quot;13090&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;pattern&amp;gt;(%w) the (*) is a (%d){st|rd|st|nd|th} level ({Hero|Lord}) (*), was born {on |}(*), and$was last logged in on (*).$&amp;lt;/pattern&amp;gt;&lt;br /&gt;
        &amp;lt;value&amp;gt;#if (%ismember(%1,@peopleLIST)) {&lt;br /&gt;
#CLASS {statChecker|statdbs|%1};&lt;br /&gt;
#ADDKEY %1_DB RACE %2;&lt;br /&gt;
#ADDKEY %1_DB LVL %3;&lt;br /&gt;
#ADDKEY %1_DB CLASS %5;&lt;br /&gt;
#ADDKEY %1_DB BORN %6;&lt;br /&gt;
#ADDKEY %1_DB LAST %trim(%remove(%word(%7,%if(%numwords(%7)=6,5,4))%char(32),%7));&lt;br /&gt;
#ADDKEY %1_DB TIER %4;&lt;br /&gt;
#CLASS 0&lt;br /&gt;
} {};&lt;br /&gt;
#T+ _blnkKill;&lt;br /&gt;
#GAG -1;&lt;br /&gt;
#GAG;&lt;br /&gt;
#T- _blnkKill;&amp;lt;/value&amp;gt;&lt;br /&gt;
      &amp;lt;/trigger&amp;gt;&lt;br /&gt;
      &amp;lt;trigger priority=&amp;quot;13020&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;pattern&amp;gt;^The System time ~(EST~) is currently:           &amp;amp;amp;systemTIME&amp;lt;/pattern&amp;gt;&lt;br /&gt;
        &amp;lt;value&amp;gt;#T+ _blnkKill;&lt;br /&gt;
#GAG;&lt;br /&gt;
#T- _blnkKill;&amp;lt;/value&amp;gt;&lt;br /&gt;
      &amp;lt;/trigger&amp;gt;&lt;br /&gt;
      &amp;lt;class name=&amp;quot;_blnkKill&amp;quot; enabled=&amp;quot;false&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;trigger priority=&amp;quot;50240&amp;quot;&amp;gt;&lt;br /&gt;
          &amp;lt;pattern&amp;gt;^$&amp;lt;/pattern&amp;gt;&lt;br /&gt;
          &amp;lt;value&amp;gt;#GAG&amp;lt;/value&amp;gt;&lt;br /&gt;
        &amp;lt;/trigger&amp;gt;&lt;br /&gt;
      &amp;lt;/class&amp;gt;&lt;br /&gt;
      &amp;lt;trigger priority=&amp;quot;13040&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;pattern&amp;gt;^The AVATAR System started up at:              &amp;amp;amp;lastReboot&amp;lt;/pattern&amp;gt;&lt;br /&gt;
        &amp;lt;value&amp;gt;#T+ _blnkKill;&lt;br /&gt;
#GAG;&lt;br /&gt;
#T- _blnkKill;&amp;lt;/value&amp;gt;&lt;br /&gt;
      &amp;lt;/trigger&amp;gt;&lt;br /&gt;
      &amp;lt;trigger priority=&amp;quot;13030&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;pattern&amp;gt;&amp;lt;![CDATA[It is &amp;amp;inGameTime, Day of (&amp;amp;gameDaySign), &amp;amp;inGameDate day in the Month of &amp;amp;inGameMonth~.]]&amp;gt;&amp;lt;/pattern&amp;gt;&lt;br /&gt;
        &amp;lt;value&amp;gt;#T+ _blnkKill;&lt;br /&gt;
#GAG;&lt;br /&gt;
#T- _blnkKill;&amp;lt;/value&amp;gt;&lt;br /&gt;
      &amp;lt;/trigger&amp;gt;&lt;br /&gt;
    &amp;lt;/class&amp;gt;&lt;br /&gt;
    &amp;lt;trigger priority=&amp;quot;4070&amp;quot;&amp;gt;&lt;br /&gt;
      &amp;lt;pattern&amp;gt;~{(%w)~} stats.(%w){.(%w)|}&amp;lt;/pattern&amp;gt;&lt;br /&gt;
      &amp;lt;value&amp;gt;queryKey = &amp;quot;&amp;quot;;&lt;br /&gt;
dbQuery = &amp;quot;&amp;quot;;&lt;br /&gt;
dbQuery = %2;&lt;br /&gt;
queryKey = %3;&lt;br /&gt;
reportCHANNEL = &amp;quot;buddy&amp;quot;;&lt;br /&gt;
#T+ record_capture;&lt;br /&gt;
#SWITCH (%ismember(@dbQuery,@peopleLIST) AND %ismember(@queryKey,@validQueries)) {#SENDRAW @reportCHANNEL&amp;quot; &amp;quot;@COL2%proper(@dbQuery)&amp;quot;'&amp;quot;%if(%rightback(@dbQuery,1)!=&amp;quot;s&amp;quot;,&amp;quot;s&amp;quot;)@COL1&amp;quot; &amp;quot;%proper(@queryKey)&amp;quot;: [&amp;quot;@COL2%db(@{@dbQuery&amp;quot;_DB&amp;quot;},@queryKey)@COL1&amp;quot;].&amp;quot;@N;reportCHANNEL = &amp;quot;gtell&amp;quot;} (%ismember(@dbQuery,@peopleLIST) AND %numparam = 2) {#EXECUTE fullPeopleReport} (%ismember(@dbQuery,@peopleLIST) AND (!%ismember(@queryKey,@validQueries))) {#SENDRAW @reportCHANNEL&amp;quot; &amp;quot;@COL3&amp;quot;Invalid dataBase Query Key: [&amp;quot;@COL4%upper(@queryKey)@COL3&amp;quot;]. Valid queries: [&amp;quot;@COL4%expandlist(@validQueries,&amp;quot;|g|, &amp;quot;@COL4)@COL3&amp;quot;].&amp;quot;@N;reportCHANNEL = &amp;quot;gtell&amp;quot;;} {#SENDRAW @reportCHANNEL&amp;quot; &amp;quot;@COL3&amp;quot;Sorry, [&amp;quot;@COL4%proper(@dbQuery)@COL3&amp;quot;] isn't in my dataBase yet.&amp;quot;@N;reportCHANNEL = &amp;quot;gtell&amp;quot;};&lt;br /&gt;
#SENDRAW worth&amp;lt;/value&amp;gt;&lt;br /&gt;
    &amp;lt;/trigger&amp;gt;&lt;br /&gt;
    &amp;lt;class name=&amp;quot;Vars&amp;quot;&amp;gt;&lt;br /&gt;
      &amp;lt;var name=&amp;quot;dbQuery&amp;quot;/&amp;gt;&lt;br /&gt;
      &amp;lt;var name=&amp;quot;queryKey&amp;quot;/&amp;gt;&lt;br /&gt;
      &amp;lt;var name=&amp;quot;validQueries&amp;quot; type=&amp;quot;StringList&amp;quot; sorted=&amp;quot;1&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;value&amp;gt;born|class|hp|last|mp|mv|notes|race|tier|update&amp;lt;/value&amp;gt;&lt;br /&gt;
        &amp;lt;json&amp;gt;[&amp;quot;born&amp;quot;,&amp;quot;class&amp;quot;,&amp;quot;hp&amp;quot;,&amp;quot;last&amp;quot;,&amp;quot;mp&amp;quot;,&amp;quot;mv&amp;quot;,&amp;quot;notes&amp;quot;,&amp;quot;race&amp;quot;,&amp;quot;tier&amp;quot;,&amp;quot;update&amp;quot;]&amp;lt;/json&amp;gt;&lt;br /&gt;
      &amp;lt;/var&amp;gt;&lt;br /&gt;
      &amp;lt;var name=&amp;quot;wordlist&amp;quot; type=&amp;quot;StringList&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;json&amp;gt;[]&amp;lt;/json&amp;gt;&lt;br /&gt;
      &amp;lt;/var&amp;gt;&lt;br /&gt;
      &amp;lt;var name=&amp;quot;_loadNotes&amp;quot;/&amp;gt;&lt;br /&gt;
      &amp;lt;var name=&amp;quot;autoUpdate&amp;quot; type=&amp;quot;Literal&amp;quot;&amp;gt;no&amp;lt;/var&amp;gt;&lt;br /&gt;
      &amp;lt;var name=&amp;quot;reportChannel&amp;quot; type=&amp;quot;Literal&amp;quot;&amp;gt;gtell&amp;lt;/var&amp;gt;&lt;br /&gt;
      &amp;lt;var name=&amp;quot;inGameTime&amp;quot;/&amp;gt;&lt;br /&gt;
      &amp;lt;var name=&amp;quot;gameDaySign&amp;quot;/&amp;gt;&lt;br /&gt;
      &amp;lt;var name=&amp;quot;inGameDate&amp;quot;/&amp;gt;&lt;br /&gt;
      &amp;lt;var name=&amp;quot;inGameMonth&amp;quot;/&amp;gt;&lt;br /&gt;
      &amp;lt;var name=&amp;quot;lastReboot&amp;quot;/&amp;gt;&lt;br /&gt;
      &amp;lt;var name=&amp;quot;systemTIME&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;/class&amp;gt;&lt;br /&gt;
    &amp;lt;class name=&amp;quot;Keys&amp;quot;&amp;gt;&lt;br /&gt;
      &amp;lt;var name=&amp;quot;whatTIER&amp;quot;&amp;gt;%if(%db(@{@dbQuery&amp;quot;_DB&amp;quot;},TIER) = Legend,&amp;quot;(Lord &amp;quot;@COL2%db(@{@dbQuery&amp;quot;_DB&amp;quot;},LVL)@COL1&amp;quot;) Legend&amp;quot;,%if(%db(@{@dbQuery&amp;quot;_DB&amp;quot;},TIER) = Hero,&amp;quot;Hero&amp;quot;,%if(%db(@{@dbQuery&amp;quot;_DB&amp;quot;},TIER) = Lord,&amp;quot;Lord&amp;quot;,&amp;quot;Lowmort&amp;quot;)))&amp;lt;/var&amp;gt;&lt;br /&gt;
      &amp;lt;var name=&amp;quot;ifLgndLvl&amp;quot;&amp;gt;%if(%db(@{@dbQuery&amp;quot;_DB&amp;quot;},TIER) = Legend,LGNDLVL,LVL)&amp;lt;/var&amp;gt;&lt;br /&gt;
      &amp;lt;var name=&amp;quot;ifNOTES&amp;quot;&amp;gt;%if(%iskey(@{@dbQuery&amp;quot;_DB&amp;quot;},NOTES),&amp;quot; They are: &amp;quot;%db(@{@dbQuery&amp;quot;_DB&amp;quot;},NOTES)@COL1&amp;quot;.&amp;quot;)&amp;lt;/var&amp;gt;&lt;br /&gt;
    &amp;lt;/class&amp;gt;&lt;br /&gt;
    &amp;lt;trigger priority=&amp;quot;11070&amp;quot;&amp;gt;&lt;br /&gt;
      &amp;lt;pattern&amp;gt;^{You dream of |}(%w){ telling you | tells you }'stats.(%w){.(%w)|}'$&amp;lt;/pattern&amp;gt;&lt;br /&gt;
      &amp;lt;value&amp;gt;queryKey = &amp;quot;&amp;quot;;&lt;br /&gt;
dbQuery = &amp;quot;&amp;quot;;&lt;br /&gt;
dbQuery = %2;&lt;br /&gt;
queryKey = %3;&lt;br /&gt;
reportCHANNEL = &amp;quot;reply&amp;quot;;&lt;br /&gt;
#T+ record_capture;&lt;br /&gt;
#SWITCH (%ismember(@dbQuery,@peopleLIST) AND %ismember(@queryKey,@validQueries)) {#SENDRAW @reportCHANNEL&amp;quot; &amp;quot;@COL2%proper(@dbQuery)&amp;quot;'&amp;quot;%if(%rightback(@dbQuery,1)!=&amp;quot;s&amp;quot;,&amp;quot;s&amp;quot;)@COL1&amp;quot; &amp;quot;%proper(@queryKey)&amp;quot;: [&amp;quot;@COL2%db(@{@dbQuery&amp;quot;_DB&amp;quot;},@queryKey)@COL1&amp;quot;].&amp;quot;@N;reportCHANNEL = &amp;quot;gtell&amp;quot;} (%ismember(@dbQuery,@peopleLIST) AND %numparam = 2) {#EXECUTE fullPeopleReport} (%ismember(@dbQuery,@peopleLIST) AND (!%ismember(@queryKey,@validQueries))) {#SENDRAW @reportCHANNEL&amp;quot; &amp;quot;@COL3&amp;quot;Invalid dataBase Query Key: [&amp;quot;@COL4%upper(@queryKey)@COL3&amp;quot;]. Valid queries: [&amp;quot;@COL4%expandlist(@validQueries,&amp;quot;|g|, &amp;quot;@COL4)@COL3&amp;quot;].&amp;quot;@N;reportCHANNEL = &amp;quot;gtell&amp;quot;;} {#SENDRAW @reportCHANNEL&amp;quot; &amp;quot;@COL3&amp;quot;Sorry, [&amp;quot;@COL4%proper(@dbQuery)@COL3&amp;quot;] isn't in my dataBase yet.&amp;quot;@N;reportCHANNEL = &amp;quot;gtell&amp;quot;};&lt;br /&gt;
#SENDRAW worth&amp;lt;/value&amp;gt;&lt;br /&gt;
    &amp;lt;/trigger&amp;gt;&lt;br /&gt;
    &amp;lt;trigger priority=&amp;quot;11080&amp;quot;&amp;gt;&lt;br /&gt;
      &amp;lt;pattern&amp;gt;^(*) tell{s|} the group 'stats.(%w){.(%w)|}'&amp;lt;/pattern&amp;gt;&lt;br /&gt;
      &amp;lt;value&amp;gt;queryKey = &amp;quot;&amp;quot;;&lt;br /&gt;
dbQuery = &amp;quot;&amp;quot;;&lt;br /&gt;
dbQuery = %2;&lt;br /&gt;
queryKey = %3;&lt;br /&gt;
reportCHANNEL = &amp;quot;gtell&amp;quot;;&lt;br /&gt;
#T+ record_capture;&lt;br /&gt;
#SWITCH (%ismember(@dbQuery,@peopleLIST) AND %ismember(@queryKey,@validQueries)) {#SENDRAW @reportCHANNEL&amp;quot; &amp;quot;@COL2%proper(@dbQuery)&amp;quot;'&amp;quot;%if(%rightback(@dbQuery,1)!=&amp;quot;s&amp;quot;,&amp;quot;s&amp;quot;)@COL1&amp;quot; &amp;quot;%proper(@queryKey)&amp;quot;: [&amp;quot;@COL2%db(@{@dbQuery&amp;quot;_DB&amp;quot;},@queryKey)@COL1&amp;quot;].&amp;quot;@N;reportCHANNEL = &amp;quot;gtell&amp;quot;} (%ismember(@dbQuery,@peopleLIST) AND %numparam = 2) {#EXECUTE fullPeopleReport} (%ismember(@dbQuery,@peopleLIST) AND (!%ismember(@queryKey,@validQueries))) {#SENDRAW @reportCHANNEL&amp;quot; &amp;quot;@COL3&amp;quot;Invalid dataBase Query Key: [&amp;quot;@COL4%upper(@queryKey)@COL3&amp;quot;]. Valid queries: [&amp;quot;@COL4%expandlist(@validQueries,&amp;quot;|g|, &amp;quot;@COL4)@COL3&amp;quot;].&amp;quot;@N;reportCHANNEL = &amp;quot;gtell&amp;quot;;} {#SENDRAW @reportCHANNEL&amp;quot; &amp;quot;@COL3&amp;quot;Sorry, [&amp;quot;@COL4%proper(@dbQuery)@COL3&amp;quot;] isn't in my dataBase yet.&amp;quot;@N;reportCHANNEL = &amp;quot;gtell&amp;quot;};&lt;br /&gt;
#sendraw worth;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/value&amp;gt;&lt;br /&gt;
    &amp;lt;/trigger&amp;gt;&lt;br /&gt;
    &amp;lt;trigger priority=&amp;quot;11240&amp;quot;&amp;gt;&lt;br /&gt;
      &amp;lt;pattern&amp;gt;^(*) tell{s|} the group 'update%pStats'&amp;lt;/pattern&amp;gt;&lt;br /&gt;
      &amp;lt;value&amp;gt;gt @COL1&amp;quot;Updating dataBase, please &amp;quot;@COL2&amp;quot;hold still&amp;quot;@COL1&amp;quot; (Lords make sure you do this while I am on Thorn).&amp;quot;@N;&lt;br /&gt;
#EXECUTE pplupdate&amp;lt;/value&amp;gt;&lt;br /&gt;
    &amp;lt;/trigger&amp;gt;&lt;br /&gt;
    &amp;lt;trigger name=&amp;quot;autoPeopleUpdate&amp;quot; priority=&amp;quot;12640&amp;quot;&amp;gt;&lt;br /&gt;
      &amp;lt;pattern&amp;gt;(%w) beckons for you to follow {him|her|it}.&amp;lt;/pattern&amp;gt;&lt;br /&gt;
      &amp;lt;value&amp;gt;#FORALL {wake|follow %1} {#SENDRAW %i}&amp;lt;/value&amp;gt;&lt;br /&gt;
    &amp;lt;/trigger&amp;gt;&lt;br /&gt;
    &amp;lt;class name=&amp;quot;theme&amp;quot;&amp;gt;&lt;br /&gt;
      &amp;lt;class name=&amp;quot;colors&amp;quot; initenable=&amp;quot;true&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;class name=&amp;quot;keys&amp;quot;&amp;gt;&lt;br /&gt;
          &amp;lt;var name=&amp;quot;b&amp;quot;&amp;gt;%db(@colorDATA,b)&amp;lt;/var&amp;gt;&lt;br /&gt;
          &amp;lt;var name=&amp;quot;bb&amp;quot;&amp;gt;%db(@colorDATA,bb)&amp;lt;/var&amp;gt;&lt;br /&gt;
          &amp;lt;var name=&amp;quot;bc&amp;quot;&amp;gt;%db(@colorDATA,bc)&amp;lt;/var&amp;gt;&lt;br /&gt;
          &amp;lt;var name=&amp;quot;bg&amp;quot;&amp;gt;%db(@colorDATA,bg)&amp;lt;/var&amp;gt;&lt;br /&gt;
          &amp;lt;var name=&amp;quot;bk&amp;quot;&amp;gt;%db(@colorDATA,bk)&amp;lt;/var&amp;gt;&lt;br /&gt;
          &amp;lt;var name=&amp;quot;bp&amp;quot;&amp;gt;%db(@colorDATA,bp)&amp;lt;/var&amp;gt;&lt;br /&gt;
          &amp;lt;var name=&amp;quot;br&amp;quot;&amp;gt;%db(@colorDATA,br)&amp;lt;/var&amp;gt;&lt;br /&gt;
          &amp;lt;var name=&amp;quot;bw&amp;quot;&amp;gt;%db(@colorDATA,bw)&amp;lt;/var&amp;gt;&lt;br /&gt;
          &amp;lt;var name=&amp;quot;by&amp;quot;&amp;gt;%db(@colorDATA,by)&amp;lt;/var&amp;gt;&lt;br /&gt;
          &amp;lt;var name=&amp;quot;c&amp;quot;&amp;gt;%db(@colorDATA,c)&amp;lt;/var&amp;gt;&lt;br /&gt;
          &amp;lt;var name=&amp;quot;COL1&amp;quot; type=&amp;quot;String&amp;quot;&amp;gt;%char(124)%db(@colorTHEME,COL1)%char(124)&amp;lt;/var&amp;gt;&lt;br /&gt;
          &amp;lt;var name=&amp;quot;COL2&amp;quot; type=&amp;quot;String&amp;quot;&amp;gt;%char(124)%db(@colorTHEME,COL2)%char(124)&amp;lt;/var&amp;gt;&lt;br /&gt;
          &amp;lt;var name=&amp;quot;COL3&amp;quot; type=&amp;quot;String&amp;quot;&amp;gt;%char(124)%db(@colorTHEME,COL3)%char(124)&amp;lt;/var&amp;gt;&lt;br /&gt;
          &amp;lt;var name=&amp;quot;COL4&amp;quot;&amp;gt;%char(124)%db(@colorTHEME,COL4)%char(124)&amp;lt;/var&amp;gt;&lt;br /&gt;
          &amp;lt;var name=&amp;quot;COL5&amp;quot; type=&amp;quot;String&amp;quot;&amp;gt;%char(124)%db(@colorTHEME,COL5)%char(124)&amp;lt;/var&amp;gt;&lt;br /&gt;
          &amp;lt;var name=&amp;quot;COL6&amp;quot; type=&amp;quot;String&amp;quot;&amp;gt;%char(124)%db(@colorTHEME,COL6)%char(124)&amp;lt;/var&amp;gt;&lt;br /&gt;
          &amp;lt;var name=&amp;quot;g&amp;quot;&amp;gt;%db(@colorDATA,g)&amp;lt;/var&amp;gt;&lt;br /&gt;
          &amp;lt;var name=&amp;quot;k&amp;quot;&amp;gt;%db(@colorDATA,k)&amp;lt;/var&amp;gt;&lt;br /&gt;
          &amp;lt;var name=&amp;quot;n&amp;quot;&amp;gt;%db(@colorDATA,n)&amp;lt;/var&amp;gt;&lt;br /&gt;
          &amp;lt;var name=&amp;quot;p&amp;quot;&amp;gt;%db(@colorDATA,p)&amp;lt;/var&amp;gt;&lt;br /&gt;
          &amp;lt;var name=&amp;quot;r&amp;quot;&amp;gt;%db(@colorDATA,r)&amp;lt;/var&amp;gt;&lt;br /&gt;
          &amp;lt;var name=&amp;quot;w&amp;quot;&amp;gt;%db(@colorDATA,w)&amp;lt;/var&amp;gt;&lt;br /&gt;
          &amp;lt;var name=&amp;quot;y&amp;quot;&amp;gt;%db(@colorDATA,y)&amp;lt;/var&amp;gt;&lt;br /&gt;
        &amp;lt;/class&amp;gt;&lt;br /&gt;
        &amp;lt;var name=&amp;quot;colorDATA&amp;quot; type=&amp;quot;Record&amp;quot; sorted=&amp;quot;1&amp;quot;&amp;gt;&lt;br /&gt;
          &amp;lt;value&amp;gt;b=&amp;quot;|b|&amp;quot;|bb=&amp;quot;|bb|&amp;quot;|bc=&amp;quot;|bc|&amp;quot;|bg=&amp;quot;|bg|&amp;quot;|bk=&amp;quot;|bk|&amp;quot;|bp=&amp;quot;|bp|&amp;quot;|br=&amp;quot;|br|&amp;quot;|bw=&amp;quot;|bw|&amp;quot;|by=&amp;quot;|by|&amp;quot;|c=&amp;quot;|c|&amp;quot;|g=&amp;quot;|g|&amp;quot;|k=&amp;quot;|k|&amp;quot;|n=&amp;quot;|n|&amp;quot;|p=&amp;quot;|p|&amp;quot;|r=&amp;quot;|r|&amp;quot;|w=&amp;quot;|w|&amp;quot;|y=&amp;quot;|y|&amp;quot;&amp;lt;/value&amp;gt;&lt;br /&gt;
          &amp;lt;json&amp;gt;{&amp;quot;b&amp;quot;:[&amp;quot;&amp;quot;,&amp;quot;b&amp;quot;,&amp;quot;&amp;quot;],&amp;quot;bb&amp;quot;:[&amp;quot;&amp;quot;,&amp;quot;bb&amp;quot;,&amp;quot;&amp;quot;],&amp;quot;bc&amp;quot;:[&amp;quot;&amp;quot;,&amp;quot;bc&amp;quot;,&amp;quot;&amp;quot;],&amp;quot;bg&amp;quot;:[&amp;quot;&amp;quot;,&amp;quot;bg&amp;quot;,&amp;quot;&amp;quot;],&amp;quot;bk&amp;quot;:[&amp;quot;&amp;quot;,&amp;quot;bk&amp;quot;,&amp;quot;&amp;quot;],&amp;quot;bp&amp;quot;:[&amp;quot;&amp;quot;,&amp;quot;bp&amp;quot;,&amp;quot;&amp;quot;],&amp;quot;br&amp;quot;:[&amp;quot;&amp;quot;,&amp;quot;br&amp;quot;,&amp;quot;&amp;quot;],&amp;quot;bw&amp;quot;:[&amp;quot;&amp;quot;,&amp;quot;bw&amp;quot;,&amp;quot;&amp;quot;],&amp;quot;by&amp;quot;:[&amp;quot;&amp;quot;,&amp;quot;by&amp;quot;,&amp;quot;&amp;quot;],&amp;quot;c&amp;quot;:[&amp;quot;&amp;quot;,&amp;quot;c&amp;quot;,&amp;quot;&amp;quot;],&amp;quot;g&amp;quot;:[&amp;quot;&amp;quot;,&amp;quot;g&amp;quot;,&amp;quot;&amp;quot;],&amp;quot;k&amp;quot;:[&amp;quot;&amp;quot;,&amp;quot;k&amp;quot;,&amp;quot;&amp;quot;],&amp;quot;n&amp;quot;:[&amp;quot;&amp;quot;,&amp;quot;n&amp;quot;,&amp;quot;&amp;quot;],&amp;quot;p&amp;quot;:[&amp;quot;&amp;quot;,&amp;quot;p&amp;quot;,&amp;quot;&amp;quot;],&amp;quot;r&amp;quot;:[&amp;quot;&amp;quot;,&amp;quot;r&amp;quot;,&amp;quot;&amp;quot;],&amp;quot;w&amp;quot;:[&amp;quot;&amp;quot;,&amp;quot;w&amp;quot;,&amp;quot;&amp;quot;],&amp;quot;y&amp;quot;:[&amp;quot;&amp;quot;,&amp;quot;y&amp;quot;,&amp;quot;&amp;quot;]}&amp;lt;/json&amp;gt;&lt;br /&gt;
        &amp;lt;/var&amp;gt;&lt;br /&gt;
      &amp;lt;/class&amp;gt;&lt;br /&gt;
      &amp;lt;var name=&amp;quot;colorTHEME&amp;quot; type=&amp;quot;Record&amp;quot; sorted=&amp;quot;2&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;value&amp;gt;COL1=c|COL2=bw|COL3=g|COL4=bc|COL5=r|COL6=br&amp;lt;/value&amp;gt;&lt;br /&gt;
        &amp;lt;json&amp;gt;{&amp;quot;COL1&amp;quot;:&amp;quot;c&amp;quot;,&amp;quot;COL2&amp;quot;:&amp;quot;bw&amp;quot;,&amp;quot;COL3&amp;quot;:&amp;quot;g&amp;quot;,&amp;quot;COL4&amp;quot;:&amp;quot;bc&amp;quot;,&amp;quot;COL5&amp;quot;:&amp;quot;r&amp;quot;,&amp;quot;COL6&amp;quot;:&amp;quot;br&amp;quot;}&amp;lt;/json&amp;gt;&lt;br /&gt;
      &amp;lt;/var&amp;gt;&lt;br /&gt;
    &amp;lt;/class&amp;gt;&lt;br /&gt;
    &amp;lt;class name=&amp;quot;aliases&amp;quot;&amp;gt;&lt;br /&gt;
      &amp;lt;alias name=&amp;quot;pplUPDATE&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;value&amp;gt;#T+ record_capture;&lt;br /&gt;
#T- groupHealth;&lt;br /&gt;
#SENDRAW time;&lt;br /&gt;
#SENDRAW group;&lt;br /&gt;
#TEMP {You have %d gold} {gt @COL1&amp;quot;OK. dataBase Update &amp;quot;@COL2&amp;quot;COMPLETE&amp;quot;@COL1&amp;quot;. Good Luck.&amp;quot;@N;#IF (%numparam = 0) {#FORALL {wake|follow self|sleep} {#SENDRAW %i}}} &lt;br /&gt;
#WAIT 5000;&lt;br /&gt;
#SENDRAW worth;&amp;lt;/value&amp;gt;&lt;br /&gt;
      &amp;lt;/alias&amp;gt;&lt;br /&gt;
      &amp;lt;alias name=&amp;quot;fullPeopleReport&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;value&amp;gt;#SENDRAW last @dbQuery;&lt;br /&gt;
#TEMP {You need %d} {#SENDRAW @reportCHANNEL&amp;quot; &amp;quot;@COL2%proper(@dbQuery)@COL1&amp;quot; the &amp;quot;@COL2%db(@{@dbQuery&amp;quot;_DB&amp;quot;},RACE)@COL1&amp;quot; is a Level&amp;quot;@COL2&amp;quot; &amp;quot;%db(@{@dbQuery&amp;quot;_DB&amp;quot;},@ifLgndLvl)@COL1&amp;quot; &amp;quot;@whatTIER&amp;quot; &amp;quot;@COL2%db(@{@dbQuery&amp;quot;_DB&amp;quot;},CLASS)@COL1&amp;quot; - Born: &amp;quot;@COL2%db(@{@dbQuery&amp;quot;_DB&amp;quot;},BORN)@COL1&amp;quot; - Last seen online: &amp;quot;@COL2%db(@{@dbQuery&amp;quot;_DB&amp;quot;},LAST)@COL1&amp;quot;.&amp;quot;@N;&lt;br /&gt;
#SENDRAW @reportCHANNEL&amp;quot; &amp;quot;@COL1%proper(@dbQuery)&amp;quot;'&amp;quot;%if(%rightback(@dbQuery,1)!=&amp;quot;s&amp;quot;,&amp;quot;s&amp;quot;)&amp;quot; stats were: &amp;quot;@COL2%db(@{@dbQuery&amp;quot;_DB&amp;quot;},HP)@COL1&amp;quot;HP&amp;quot;%if(%db(@{@dbQuery&amp;quot;_DB&amp;quot;},MMP)!=0,&amp;quot; and &amp;quot;@COL2%db(@{@dbQuery&amp;quot;_DB&amp;quot;},MP)@COL1&amp;quot;MP &amp;quot;,&amp;quot; &amp;quot;)&amp;quot;as of &amp;quot;%db(@{@dbQuery&amp;quot;_DB&amp;quot;},UPDATE)&amp;quot;.&amp;quot;@ifNotes@N;reportCHANNEL = &amp;quot;gtell&amp;quot;;&lt;br /&gt;
}&amp;lt;/value&amp;gt;&lt;br /&gt;
      &amp;lt;/alias&amp;gt;&lt;br /&gt;
      &amp;lt;alias name=&amp;quot;_update&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;value&amp;gt;#T+ record_capture;&lt;br /&gt;
#T- groupHealth;&lt;br /&gt;
#SENDRAW time;&lt;br /&gt;
#SENDRAW group;&lt;br /&gt;
#TEMP {You have %d gold} {#EC OK. dataBase Update COMPLETE}&lt;br /&gt;
#WAIT 5000;&lt;br /&gt;
#SENDRAW worth;&amp;lt;/value&amp;gt;&lt;br /&gt;
      &amp;lt;/alias&amp;gt;&lt;br /&gt;
      &amp;lt;alias name=&amp;quot;_loadNotes&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;value&amp;gt;wordlist = &amp;quot;&amp;quot;;&lt;br /&gt;
_loadNotes = &amp;quot;&amp;quot;;&lt;br /&gt;
#loop %numparam {wordlist = %additem(%trim(%param(%i+1)),@wordlist)};&lt;br /&gt;
#loop (%numitems(@wordlist)) {#VAR _loadNotes %concat(@_loadNotes,%item(@wordlist,%i),&amp;quot; &amp;quot;)};&lt;br /&gt;
#CALL %vartype(_loadNotes,3);&lt;br /&gt;
#CLASS {statChecker|statdbs|%proper(%1)};&lt;br /&gt;
#ADDKEY %proper(%1)_DB NOTES %trim(@_loadNotes);&lt;br /&gt;
#CLASS 0&amp;lt;/value&amp;gt;&lt;br /&gt;
      &amp;lt;/alias&amp;gt;&lt;br /&gt;
      &amp;lt;alias name=&amp;quot;_updates&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;value&amp;gt;#IF (@autoUpdate = &amp;quot;no&amp;quot;) {autoUpdate = &amp;quot;yes&amp;quot;;#T+ autoPeopleUpdate;#EC Ok. Stat databases update automation is now on. You will autofollow on beckon.} {autoUpdate = &amp;quot;no&amp;quot;;#T- autoPeopleUpdate;#EC Ok. Stat databases update automation is now off.}&amp;lt;/value&amp;gt;&lt;br /&gt;
      &amp;lt;/alias&amp;gt;&lt;br /&gt;
    &amp;lt;/class&amp;gt;&lt;br /&gt;
    &amp;lt;class name=&amp;quot;statdbs&amp;quot;&amp;gt;&lt;br /&gt;
      &amp;lt;var name=&amp;quot;peopleLIST&amp;quot; type=&amp;quot;StringList&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;json&amp;gt;[]&amp;lt;/json&amp;gt;&lt;br /&gt;
      &amp;lt;/var&amp;gt;&lt;br /&gt;
    &amp;lt;/class&amp;gt;&lt;br /&gt;
  &amp;lt;/class&amp;gt;&lt;br /&gt;
&amp;lt;/cmud&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
[[Category:Cmud_Scripting]]&lt;/div&gt;</summary>
		<author><name>Ivrin</name></author>
		
	</entry>
	<entry>
		<id>http://govbanned.info/index.php?title=File:StatCheckIMG.png&amp;diff=51004</id>
		<title>File:StatCheckIMG.png</title>
		<link rel="alternate" type="text/html" href="http://govbanned.info/index.php?title=File:StatCheckIMG.png&amp;diff=51004"/>
		<updated>2014-09-11T06:08:38Z</updated>

		<summary type="html">&lt;p&gt;Ivrin: example of the stat checker output&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;example of the stat checker output&lt;/div&gt;</summary>
		<author><name>Ivrin</name></author>
		
	</entry>
	<entry>
		<id>http://govbanned.info/index.php?title=Stat_Checker_Databases&amp;diff=51003</id>
		<title>Stat Checker Databases</title>
		<link rel="alternate" type="text/html" href="http://govbanned.info/index.php?title=Stat_Checker_Databases&amp;diff=51003"/>
		<updated>2014-09-11T05:47:41Z</updated>

		<summary type="html">&lt;p&gt;Ivrin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a script set that allows you to capture characters' stats in databases and then anyone can check said stats at any given time through buddy, gtell or tell commands.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Download the following file, and import into cmud settings by using the Import XML option.&lt;br /&gt;
[[Media:Stat_Checker_Database_Set.xml‎]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Alternatively, copy the below preformat block into your favourite text editor, save the file as .xml and then import said file into cmud.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
WARNING: This script comes brand new with no pre-loaded characters or databases, so you must capture and capture and capture to populate them.&amp;lt;br&amp;gt;&lt;br /&gt;
If you are lazy and wish to get mine for your own use you are welcome to it:[[Media:CharDBs.xml‎]] Check back here for updated versions of this file.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Bellow is a list of commands and how things work. Commands are enclosed in single quotes, which are to be ommited when entering the command along with &amp;lt; and &amp;gt; signs.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'_updates' to toggle the beckon trigger and allow people to automatically add their alts. Type once to turn it on, again to turn it off. Echo will aid you. This is good to have on your bot set so people can add themselves to your databases.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'_update' to manually add all current group members to the statChecker databases.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'_loadNotes &amp;lt;character&amp;gt; &amp;lt;notes text&amp;gt;' to set the special NOTES field for a specific character. eg. '_loadNotes Naimon He is an awesome tank.' will set naimon's notes, which will then show up next time someone searches for Naimon.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The way this works is you/others have to either GTELL, BUDDY or TELL YOU 'stats.charname' and you will reply in the appropiate channel with those characters stats. eg. 'buddy stats.Naimon' Please note you have to be in the same group or buddyset for this to work, obviously.&amp;lt;br&amp;gt;&lt;br /&gt;
There are optional keywords to fetch specific data from the dbs. For instance you can do 'buddy stats.naimon.hp' to see only their hp, etc.&amp;lt;br&amp;gt;&lt;br /&gt;
When the automatic update toggle is set to on, anyone can 'beckon you' then 'gtell update.stats' to add themselves and all their group members to your databases.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
This set comes loaded with a THEME implementation, there is a theme folder where you have a database in which you can fill in 6 different color values which are used to color the report aliases. You can insert these into your scripts by using the syntax @COL1 - @COL6. Additionally, there is a database with all valid AVATAR colors to simplify your coloring even further, use these by inserting the color codes into your scripts like so: @B for |b|, @BC for |bc| and so on and so forth. This can be helpful since the | pipe character is a delimiter used by CMUD and can cause conflicts. All these things will be compatible with other script sets I plan to release in the future.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
For more info or for contructive criticism please email me at tuataur@gmail.com or note Ivrin on board 2.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
This set will be needed to have full functionality of my upcoming group-health monitor-window scripts.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Enjoy&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;lt;?xml version=&amp;quot;1.0&amp;quot; encoding=&amp;quot;ISO-8859-1&amp;quot; ?&amp;gt;&lt;br /&gt;
&amp;lt;cmud&amp;gt;&lt;br /&gt;
  &amp;lt;class name=&amp;quot;statChecker&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;notes&amp;gt;&amp;lt;![CDATA[Hello and welcome to statChecker beta.&lt;br /&gt;
&lt;br /&gt;
Bellow is a list of commands and how things work. Commands are enclosed in single quotes, which are to be ommited when entering the command along with &amp;lt; and &amp;gt; signs.&lt;br /&gt;
&lt;br /&gt;
'_updates' to toggle the beckon trigger and allow people to automatically add their alts. Type once to turn it on, again to turn it off. Echo will aid you. This is good to have on your bot set so people can add themselves to your databases.&lt;br /&gt;
&lt;br /&gt;
'_update' to manually add all current group members to the statChecker databases.&lt;br /&gt;
&lt;br /&gt;
'_loadNotes &amp;lt;character&amp;gt; &amp;lt;notes text&amp;gt;' to set the special NOTES field for a specific character. eg. '_loadNotes Naimon He is an awesome tank.' will set naimon's notes, which will then show up next time someone searches for Naimon.&lt;br /&gt;
&lt;br /&gt;
The way this works is you/others have to either GTELL, BUDDY or TELL YOU 'stats.charname' and you will reply in the appropiate channel with those characters stats. eg. 'buddy stats.Naimon' Please note you have to be in the same group or buddyset for this to work, obviously.&lt;br /&gt;
There are optional keywords to fetch specific data from the dbs. For instance you can do 'buddy stats.naimon.hp' to see only their hp, etc.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
For more info or for contructive criticism please email me at tuataur@gmail.com or note Ivrin on board 2.&lt;br /&gt;
&lt;br /&gt;
This set will be needed to have full functionality of my upcoming group-health monitor window scripts.&lt;br /&gt;
&lt;br /&gt;
Enjoy&lt;br /&gt;
&lt;br /&gt;
]]&amp;gt;&amp;lt;/notes&amp;gt;&lt;br /&gt;
    &amp;lt;class name=&amp;quot;record_capture&amp;quot; enabled=&amp;quot;false&amp;quot;&amp;gt;&lt;br /&gt;
      &amp;lt;trigger priority=&amp;quot;320&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;pattern&amp;gt;(*)|(*) {Lord|Hero|Lgnd|Mob |%w } (%w)(%s)({STUN!|DROWN|Fight|Sleep|Stand|Rest|Rest }) ({%d|%n})/({%d|%n})%s({%d|%n})/({%d|%n})%s(%d)/({%d|%n})%s(%d)%s({%d|%n|?????})&amp;lt;/pattern&amp;gt;&lt;br /&gt;
        &amp;lt;value&amp;gt;#CLASS {statChecker|statdbs|%3};&lt;br /&gt;
#ADDKEY %3_DB HP %7;&lt;br /&gt;
#ADDKEY %3_DB MP %9;&lt;br /&gt;
#ADDKEY %3_DB MV %11;&lt;br /&gt;
#ADDKEY %3_DB UPDATE {%trim(%remove(%word(@systemTIME,%if(%numwords(@systemTIME)=6,5,4))%char(32),@systemTIME))%char(32)at%char(32)%word(@systemTIME,%if(%numwords(@systemTIME)=6,5,4))};&lt;br /&gt;
#ADDITEM peopleLIST %3;&lt;br /&gt;
#CLASS 0;&lt;br /&gt;
#SENDRAW last %3;&lt;br /&gt;
#T+ _blnkKill;&lt;br /&gt;
#GAG;&lt;br /&gt;
#T- _blnkKill;&amp;lt;/value&amp;gt;&lt;br /&gt;
      &amp;lt;/trigger&amp;gt;&lt;br /&gt;
      &amp;lt;trigger name=&amp;quot;Legend&amp;quot; priority=&amp;quot;10010&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;pattern&amp;gt;(%w) the (*) is a (%d){st|rd|st|nd|th} level Lord (*) ~(Legend (%d)*~),$was born {on |}(*), and was last logged in on (*).$&amp;lt;/pattern&amp;gt;&lt;br /&gt;
        &amp;lt;value&amp;gt;#if (%ismember(%1,@peopleLIST)) {&lt;br /&gt;
#CLASS {statChecker|statdbs|%1};&lt;br /&gt;
#ADDKEY %1_DB RACE %2;&lt;br /&gt;
#ADDKEY %1_DB LVL %3;&lt;br /&gt;
#ADDKEY %1_DB CLASS %4;&lt;br /&gt;
#ADDKEY %1_DB LGNDLVL %5;&lt;br /&gt;
#ADDKEY %1_DB BORN %6;&lt;br /&gt;
#ADDKEY %1_DB LAST %trim(%remove(%word(%7,%if(%numwords(%7)=6,5,4))%char(32),%7));&lt;br /&gt;
#ADDKEY %1_DB TIER Legend;&lt;br /&gt;
#CLASS 0&lt;br /&gt;
} {};&lt;br /&gt;
#T+ _blnkKill;&lt;br /&gt;
#GAG -1;&lt;br /&gt;
#GAG;&lt;br /&gt;
#T- _blnkKill;&amp;lt;/value&amp;gt;&lt;br /&gt;
      &amp;lt;/trigger&amp;gt;&lt;br /&gt;
      &amp;lt;trigger name=&amp;quot;Lowmort&amp;quot; priority=&amp;quot;10290&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;pattern&amp;gt;(%w) the (*) is a (%d){st|rd|st|nd|th} level ({Rogue|Mage|Warrior|Berserker|Bodyguard|Paladin|Archer|Monk|Wizard|Sorcerer|Stormlord|Druid|Cleric|Priest|Black Circle Initiate|Assassin|Fusilier|Psionicist|Mindbender|Shadowfist|Bladedancer|Ranger}), was born {on |}(*), and$was last logged in on (*).$&amp;lt;/pattern&amp;gt;&lt;br /&gt;
        &amp;lt;value&amp;gt;#if (%ismember(%1,@peopleLIST)) {&lt;br /&gt;
#CLASS {statChecker|statdbs|%1};&lt;br /&gt;
#ADDKEY %1_DB RACE %2;&lt;br /&gt;
#ADDKEY %1_DB LVL %3;&lt;br /&gt;
#ADDKEY %1_DB CLASS %4;&lt;br /&gt;
#ADDKEY %1_DB BORN %5;&lt;br /&gt;
#ADDKEY %1_DB LAST %trim(%remove(%word(%6,%if(%numwords(%7)=6,5,4))%char(32),%6));&lt;br /&gt;
#ADDKEY %1_DB TIER Lowmort;&lt;br /&gt;
#CLAS 0&lt;br /&gt;
} {};&lt;br /&gt;
#T+ _blnkKill;&lt;br /&gt;
#GAG -1;&lt;br /&gt;
#GAG;&lt;br /&gt;
#T- _blnkKill;&amp;lt;/value&amp;gt;&lt;br /&gt;
      &amp;lt;/trigger&amp;gt;&lt;br /&gt;
      &amp;lt;trigger priority=&amp;quot;10490&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;pattern&amp;gt;^You need %d experience to level and have %d practice{s.|.}$You have %d gold coin{s|} in hand and %d gold coin{s|}s in the bank.$&amp;lt;/pattern&amp;gt;&lt;br /&gt;
        &amp;lt;value&amp;gt;#T+ _blnkKill;&lt;br /&gt;
#GAG -1;&lt;br /&gt;
#GAG;&lt;br /&gt;
#T- _blnkKill;&lt;br /&gt;
#T- record_capture;&lt;br /&gt;
#T+ groupHealth&lt;br /&gt;
&amp;lt;/value&amp;gt;&lt;br /&gt;
      &amp;lt;/trigger&amp;gt;&lt;br /&gt;
      &amp;lt;trigger priority=&amp;quot;10550&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;pattern&amp;gt;{-------------------------------------------------------------------------------|##~| Level   Name         Pos   HitPoints   ManaPoints  MovePoints  TNL    Align|%w's group~:|As a group leader, you can lead a group size of %d.}&amp;lt;/pattern&amp;gt;&lt;br /&gt;
        &amp;lt;value&amp;gt;#T+ _blnkKill;&lt;br /&gt;
#GAG;&lt;br /&gt;
#T- _blnkKill;&amp;lt;/value&amp;gt;&lt;br /&gt;
      &amp;lt;/trigger&amp;gt;&lt;br /&gt;
      &amp;lt;trigger name=&amp;quot;Hero_Lord&amp;quot; priority=&amp;quot;13090&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;pattern&amp;gt;(%w) the (*) is a (%d){st|rd|st|nd|th} level ({Hero|Lord}) (*), was born {on |}(*), and$was last logged in on (*).$&amp;lt;/pattern&amp;gt;&lt;br /&gt;
        &amp;lt;value&amp;gt;#if (%ismember(%1,@peopleLIST)) {&lt;br /&gt;
#CLASS {statChecker|statdbs|%1};&lt;br /&gt;
#ADDKEY %1_DB RACE %2;&lt;br /&gt;
#ADDKEY %1_DB LVL %3;&lt;br /&gt;
#ADDKEY %1_DB CLASS %5;&lt;br /&gt;
#ADDKEY %1_DB BORN %6;&lt;br /&gt;
#ADDKEY %1_DB LAST %trim(%remove(%word(%7,%if(%numwords(%7)=6,5,4))%char(32),%7));&lt;br /&gt;
#ADDKEY %1_DB TIER %4;&lt;br /&gt;
#CLASS 0&lt;br /&gt;
} {};&lt;br /&gt;
#T+ _blnkKill;&lt;br /&gt;
#GAG -1;&lt;br /&gt;
#GAG;&lt;br /&gt;
#T- _blnkKill;&amp;lt;/value&amp;gt;&lt;br /&gt;
      &amp;lt;/trigger&amp;gt;&lt;br /&gt;
      &amp;lt;trigger priority=&amp;quot;13020&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;pattern&amp;gt;^The System time ~(EST~) is currently:           &amp;amp;amp;systemTIME&amp;lt;/pattern&amp;gt;&lt;br /&gt;
        &amp;lt;value&amp;gt;#T+ _blnkKill;&lt;br /&gt;
#GAG;&lt;br /&gt;
#T- _blnkKill;&amp;lt;/value&amp;gt;&lt;br /&gt;
      &amp;lt;/trigger&amp;gt;&lt;br /&gt;
      &amp;lt;class name=&amp;quot;_blnkKill&amp;quot; enabled=&amp;quot;false&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;trigger priority=&amp;quot;50240&amp;quot;&amp;gt;&lt;br /&gt;
          &amp;lt;pattern&amp;gt;^$&amp;lt;/pattern&amp;gt;&lt;br /&gt;
          &amp;lt;value&amp;gt;#GAG&amp;lt;/value&amp;gt;&lt;br /&gt;
        &amp;lt;/trigger&amp;gt;&lt;br /&gt;
      &amp;lt;/class&amp;gt;&lt;br /&gt;
      &amp;lt;trigger priority=&amp;quot;13040&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;pattern&amp;gt;^The AVATAR System started up at:              &amp;amp;amp;lastReboot&amp;lt;/pattern&amp;gt;&lt;br /&gt;
        &amp;lt;value&amp;gt;#T+ _blnkKill;&lt;br /&gt;
#GAG;&lt;br /&gt;
#T- _blnkKill;&amp;lt;/value&amp;gt;&lt;br /&gt;
      &amp;lt;/trigger&amp;gt;&lt;br /&gt;
      &amp;lt;trigger priority=&amp;quot;13030&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;pattern&amp;gt;&amp;lt;![CDATA[It is &amp;amp;inGameTime, Day of (&amp;amp;gameDaySign), &amp;amp;inGameDate day in the Month of &amp;amp;inGameMonth~.]]&amp;gt;&amp;lt;/pattern&amp;gt;&lt;br /&gt;
        &amp;lt;value&amp;gt;#T+ _blnkKill;&lt;br /&gt;
#GAG;&lt;br /&gt;
#T- _blnkKill;&amp;lt;/value&amp;gt;&lt;br /&gt;
      &amp;lt;/trigger&amp;gt;&lt;br /&gt;
    &amp;lt;/class&amp;gt;&lt;br /&gt;
    &amp;lt;trigger priority=&amp;quot;4070&amp;quot;&amp;gt;&lt;br /&gt;
      &amp;lt;pattern&amp;gt;~{(%w)~} stats.(%w){.(%w)|}&amp;lt;/pattern&amp;gt;&lt;br /&gt;
      &amp;lt;value&amp;gt;queryKey = &amp;quot;&amp;quot;;&lt;br /&gt;
dbQuery = &amp;quot;&amp;quot;;&lt;br /&gt;
dbQuery = %2;&lt;br /&gt;
queryKey = %3;&lt;br /&gt;
reportCHANNEL = &amp;quot;buddy&amp;quot;;&lt;br /&gt;
#T+ record_capture;&lt;br /&gt;
#SWITCH (%ismember(@dbQuery,@peopleLIST) AND %ismember(@queryKey,@validQueries)) {#SENDRAW @reportCHANNEL&amp;quot; &amp;quot;@COL2%proper(@dbQuery)&amp;quot;'&amp;quot;%if(%rightback(@dbQuery,1)!=&amp;quot;s&amp;quot;,&amp;quot;s&amp;quot;)@COL1&amp;quot; &amp;quot;%proper(@queryKey)&amp;quot;: [&amp;quot;@COL2%db(@{@dbQuery&amp;quot;_DB&amp;quot;},@queryKey)@COL1&amp;quot;].&amp;quot;@N;reportCHANNEL = &amp;quot;gtell&amp;quot;} (%ismember(@dbQuery,@peopleLIST) AND %numparam = 2) {#EXECUTE fullPeopleReport} (%ismember(@dbQuery,@peopleLIST) AND (!%ismember(@queryKey,@validQueries))) {#SENDRAW @reportCHANNEL&amp;quot; &amp;quot;@COL3&amp;quot;Invalid dataBase Query Key: [&amp;quot;@COL4%upper(@queryKey)@COL3&amp;quot;]. Valid queries: [&amp;quot;@COL4%expandlist(@validQueries,&amp;quot;|g|, &amp;quot;@COL4)@COL3&amp;quot;].&amp;quot;@N;reportCHANNEL = &amp;quot;gtell&amp;quot;;} {#SENDRAW @reportCHANNEL&amp;quot; &amp;quot;@COL3&amp;quot;Sorry, [&amp;quot;@COL4%proper(@dbQuery)@COL3&amp;quot;] isn't in my dataBase yet.&amp;quot;@N;reportCHANNEL = &amp;quot;gtell&amp;quot;};&lt;br /&gt;
#SENDRAW worth&amp;lt;/value&amp;gt;&lt;br /&gt;
    &amp;lt;/trigger&amp;gt;&lt;br /&gt;
    &amp;lt;class name=&amp;quot;Vars&amp;quot;&amp;gt;&lt;br /&gt;
      &amp;lt;var name=&amp;quot;dbQuery&amp;quot;/&amp;gt;&lt;br /&gt;
      &amp;lt;var name=&amp;quot;queryKey&amp;quot;/&amp;gt;&lt;br /&gt;
      &amp;lt;var name=&amp;quot;validQueries&amp;quot; type=&amp;quot;StringList&amp;quot; sorted=&amp;quot;1&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;value&amp;gt;born|class|hp|last|mp|mv|notes|race|tier|update&amp;lt;/value&amp;gt;&lt;br /&gt;
        &amp;lt;json&amp;gt;[&amp;quot;born&amp;quot;,&amp;quot;class&amp;quot;,&amp;quot;hp&amp;quot;,&amp;quot;last&amp;quot;,&amp;quot;mp&amp;quot;,&amp;quot;mv&amp;quot;,&amp;quot;notes&amp;quot;,&amp;quot;race&amp;quot;,&amp;quot;tier&amp;quot;,&amp;quot;update&amp;quot;]&amp;lt;/json&amp;gt;&lt;br /&gt;
      &amp;lt;/var&amp;gt;&lt;br /&gt;
      &amp;lt;var name=&amp;quot;wordlist&amp;quot; type=&amp;quot;StringList&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;json&amp;gt;[]&amp;lt;/json&amp;gt;&lt;br /&gt;
      &amp;lt;/var&amp;gt;&lt;br /&gt;
      &amp;lt;var name=&amp;quot;_loadNotes&amp;quot;/&amp;gt;&lt;br /&gt;
      &amp;lt;var name=&amp;quot;autoUpdate&amp;quot; type=&amp;quot;Literal&amp;quot;&amp;gt;no&amp;lt;/var&amp;gt;&lt;br /&gt;
      &amp;lt;var name=&amp;quot;reportChannel&amp;quot; type=&amp;quot;Literal&amp;quot;&amp;gt;gtell&amp;lt;/var&amp;gt;&lt;br /&gt;
      &amp;lt;var name=&amp;quot;inGameTime&amp;quot;/&amp;gt;&lt;br /&gt;
      &amp;lt;var name=&amp;quot;gameDaySign&amp;quot;/&amp;gt;&lt;br /&gt;
      &amp;lt;var name=&amp;quot;inGameDate&amp;quot;/&amp;gt;&lt;br /&gt;
      &amp;lt;var name=&amp;quot;inGameMonth&amp;quot;/&amp;gt;&lt;br /&gt;
      &amp;lt;var name=&amp;quot;lastReboot&amp;quot;/&amp;gt;&lt;br /&gt;
      &amp;lt;var name=&amp;quot;systemTIME&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;/class&amp;gt;&lt;br /&gt;
    &amp;lt;class name=&amp;quot;Keys&amp;quot;&amp;gt;&lt;br /&gt;
      &amp;lt;var name=&amp;quot;whatTIER&amp;quot;&amp;gt;%if(%db(@{@dbQuery&amp;quot;_DB&amp;quot;},TIER) = Legend,&amp;quot;(Lord &amp;quot;@COL2%db(@{@dbQuery&amp;quot;_DB&amp;quot;},LVL)@COL1&amp;quot;) Legend&amp;quot;,%if(%db(@{@dbQuery&amp;quot;_DB&amp;quot;},TIER) = Hero,&amp;quot;Hero&amp;quot;,%if(%db(@{@dbQuery&amp;quot;_DB&amp;quot;},TIER) = Lord,&amp;quot;Lord&amp;quot;,&amp;quot;Lowmort&amp;quot;)))&amp;lt;/var&amp;gt;&lt;br /&gt;
      &amp;lt;var name=&amp;quot;ifLgndLvl&amp;quot;&amp;gt;%if(%db(@{@dbQuery&amp;quot;_DB&amp;quot;},TIER) = Legend,LGNDLVL,LVL)&amp;lt;/var&amp;gt;&lt;br /&gt;
      &amp;lt;var name=&amp;quot;ifNOTES&amp;quot;&amp;gt;%if(%iskey(@{@dbQuery&amp;quot;_DB&amp;quot;},NOTES),&amp;quot; They are: &amp;quot;%db(@{@dbQuery&amp;quot;_DB&amp;quot;},NOTES)@COL1&amp;quot;.&amp;quot;)&amp;lt;/var&amp;gt;&lt;br /&gt;
    &amp;lt;/class&amp;gt;&lt;br /&gt;
    &amp;lt;trigger priority=&amp;quot;11070&amp;quot;&amp;gt;&lt;br /&gt;
      &amp;lt;pattern&amp;gt;^{You dream of |}(%w){ telling you | tells you }'stats.(%w){.(%w)|}'$&amp;lt;/pattern&amp;gt;&lt;br /&gt;
      &amp;lt;value&amp;gt;queryKey = &amp;quot;&amp;quot;;&lt;br /&gt;
dbQuery = &amp;quot;&amp;quot;;&lt;br /&gt;
dbQuery = %2;&lt;br /&gt;
queryKey = %3;&lt;br /&gt;
reportCHANNEL = &amp;quot;reply&amp;quot;;&lt;br /&gt;
#T+ record_capture;&lt;br /&gt;
#SWITCH (%ismember(@dbQuery,@peopleLIST) AND %ismember(@queryKey,@validQueries)) {#SENDRAW @reportCHANNEL&amp;quot; &amp;quot;@COL2%proper(@dbQuery)&amp;quot;'&amp;quot;%if(%rightback(@dbQuery,1)!=&amp;quot;s&amp;quot;,&amp;quot;s&amp;quot;)@COL1&amp;quot; &amp;quot;%proper(@queryKey)&amp;quot;: [&amp;quot;@COL2%db(@{@dbQuery&amp;quot;_DB&amp;quot;},@queryKey)@COL1&amp;quot;].&amp;quot;@N;reportCHANNEL = &amp;quot;gtell&amp;quot;} (%ismember(@dbQuery,@peopleLIST) AND %numparam = 2) {#EXECUTE fullPeopleReport} (%ismember(@dbQuery,@peopleLIST) AND (!%ismember(@queryKey,@validQueries))) {#SENDRAW @reportCHANNEL&amp;quot; &amp;quot;@COL3&amp;quot;Invalid dataBase Query Key: [&amp;quot;@COL4%upper(@queryKey)@COL3&amp;quot;]. Valid queries: [&amp;quot;@COL4%expandlist(@validQueries,&amp;quot;|g|, &amp;quot;@COL4)@COL3&amp;quot;].&amp;quot;@N;reportCHANNEL = &amp;quot;gtell&amp;quot;;} {#SENDRAW @reportCHANNEL&amp;quot; &amp;quot;@COL3&amp;quot;Sorry, [&amp;quot;@COL4%proper(@dbQuery)@COL3&amp;quot;] isn't in my dataBase yet.&amp;quot;@N;reportCHANNEL = &amp;quot;gtell&amp;quot;};&lt;br /&gt;
#SENDRAW worth&amp;lt;/value&amp;gt;&lt;br /&gt;
    &amp;lt;/trigger&amp;gt;&lt;br /&gt;
    &amp;lt;trigger priority=&amp;quot;11080&amp;quot;&amp;gt;&lt;br /&gt;
      &amp;lt;pattern&amp;gt;^(*) tell{s|} the group 'stats.(%w){.(%w)|}'&amp;lt;/pattern&amp;gt;&lt;br /&gt;
      &amp;lt;value&amp;gt;queryKey = &amp;quot;&amp;quot;;&lt;br /&gt;
dbQuery = &amp;quot;&amp;quot;;&lt;br /&gt;
dbQuery = %2;&lt;br /&gt;
queryKey = %3;&lt;br /&gt;
reportCHANNEL = &amp;quot;gtell&amp;quot;;&lt;br /&gt;
#T+ record_capture;&lt;br /&gt;
#SWITCH (%ismember(@dbQuery,@peopleLIST) AND %ismember(@queryKey,@validQueries)) {#SENDRAW @reportCHANNEL&amp;quot; &amp;quot;@COL2%proper(@dbQuery)&amp;quot;'&amp;quot;%if(%rightback(@dbQuery,1)!=&amp;quot;s&amp;quot;,&amp;quot;s&amp;quot;)@COL1&amp;quot; &amp;quot;%proper(@queryKey)&amp;quot;: [&amp;quot;@COL2%db(@{@dbQuery&amp;quot;_DB&amp;quot;},@queryKey)@COL1&amp;quot;].&amp;quot;@N;reportCHANNEL = &amp;quot;gtell&amp;quot;} (%ismember(@dbQuery,@peopleLIST) AND %numparam = 2) {#EXECUTE fullPeopleReport} (%ismember(@dbQuery,@peopleLIST) AND (!%ismember(@queryKey,@validQueries))) {#SENDRAW @reportCHANNEL&amp;quot; &amp;quot;@COL3&amp;quot;Invalid dataBase Query Key: [&amp;quot;@COL4%upper(@queryKey)@COL3&amp;quot;]. Valid queries: [&amp;quot;@COL4%expandlist(@validQueries,&amp;quot;|g|, &amp;quot;@COL4)@COL3&amp;quot;].&amp;quot;@N;reportCHANNEL = &amp;quot;gtell&amp;quot;;} {#SENDRAW @reportCHANNEL&amp;quot; &amp;quot;@COL3&amp;quot;Sorry, [&amp;quot;@COL4%proper(@dbQuery)@COL3&amp;quot;] isn't in my dataBase yet.&amp;quot;@N;reportCHANNEL = &amp;quot;gtell&amp;quot;};&lt;br /&gt;
#sendraw worth;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/value&amp;gt;&lt;br /&gt;
    &amp;lt;/trigger&amp;gt;&lt;br /&gt;
    &amp;lt;trigger priority=&amp;quot;11240&amp;quot;&amp;gt;&lt;br /&gt;
      &amp;lt;pattern&amp;gt;^(*) tell{s|} the group 'update%pStats'&amp;lt;/pattern&amp;gt;&lt;br /&gt;
      &amp;lt;value&amp;gt;gt @COL1&amp;quot;Updating dataBase, please &amp;quot;@COL2&amp;quot;hold still&amp;quot;@COL1&amp;quot; (Lords make sure you do this while I am on Thorn).&amp;quot;@N;&lt;br /&gt;
#EXECUTE pplupdate&amp;lt;/value&amp;gt;&lt;br /&gt;
    &amp;lt;/trigger&amp;gt;&lt;br /&gt;
    &amp;lt;trigger name=&amp;quot;autoPeopleUpdate&amp;quot; priority=&amp;quot;12640&amp;quot;&amp;gt;&lt;br /&gt;
      &amp;lt;pattern&amp;gt;(%w) beckons for you to follow {him|her|it}.&amp;lt;/pattern&amp;gt;&lt;br /&gt;
      &amp;lt;value&amp;gt;#FORALL {wake|follow %1} {#SENDRAW %i}&amp;lt;/value&amp;gt;&lt;br /&gt;
    &amp;lt;/trigger&amp;gt;&lt;br /&gt;
    &amp;lt;class name=&amp;quot;theme&amp;quot;&amp;gt;&lt;br /&gt;
      &amp;lt;class name=&amp;quot;colors&amp;quot; initenable=&amp;quot;true&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;class name=&amp;quot;keys&amp;quot;&amp;gt;&lt;br /&gt;
          &amp;lt;var name=&amp;quot;b&amp;quot;&amp;gt;%db(@colorDATA,b)&amp;lt;/var&amp;gt;&lt;br /&gt;
          &amp;lt;var name=&amp;quot;bb&amp;quot;&amp;gt;%db(@colorDATA,bb)&amp;lt;/var&amp;gt;&lt;br /&gt;
          &amp;lt;var name=&amp;quot;bc&amp;quot;&amp;gt;%db(@colorDATA,bc)&amp;lt;/var&amp;gt;&lt;br /&gt;
          &amp;lt;var name=&amp;quot;bg&amp;quot;&amp;gt;%db(@colorDATA,bg)&amp;lt;/var&amp;gt;&lt;br /&gt;
          &amp;lt;var name=&amp;quot;bk&amp;quot;&amp;gt;%db(@colorDATA,bk)&amp;lt;/var&amp;gt;&lt;br /&gt;
          &amp;lt;var name=&amp;quot;bp&amp;quot;&amp;gt;%db(@colorDATA,bp)&amp;lt;/var&amp;gt;&lt;br /&gt;
          &amp;lt;var name=&amp;quot;br&amp;quot;&amp;gt;%db(@colorDATA,br)&amp;lt;/var&amp;gt;&lt;br /&gt;
          &amp;lt;var name=&amp;quot;bw&amp;quot;&amp;gt;%db(@colorDATA,bw)&amp;lt;/var&amp;gt;&lt;br /&gt;
          &amp;lt;var name=&amp;quot;by&amp;quot;&amp;gt;%db(@colorDATA,by)&amp;lt;/var&amp;gt;&lt;br /&gt;
          &amp;lt;var name=&amp;quot;c&amp;quot;&amp;gt;%db(@colorDATA,c)&amp;lt;/var&amp;gt;&lt;br /&gt;
          &amp;lt;var name=&amp;quot;COL1&amp;quot; type=&amp;quot;String&amp;quot;&amp;gt;%char(124)%db(@colorTHEME,COL1)%char(124)&amp;lt;/var&amp;gt;&lt;br /&gt;
          &amp;lt;var name=&amp;quot;COL2&amp;quot; type=&amp;quot;String&amp;quot;&amp;gt;%char(124)%db(@colorTHEME,COL2)%char(124)&amp;lt;/var&amp;gt;&lt;br /&gt;
          &amp;lt;var name=&amp;quot;COL3&amp;quot; type=&amp;quot;String&amp;quot;&amp;gt;%char(124)%db(@colorTHEME,COL3)%char(124)&amp;lt;/var&amp;gt;&lt;br /&gt;
          &amp;lt;var name=&amp;quot;COL4&amp;quot;&amp;gt;%char(124)%db(@colorTHEME,COL4)%char(124)&amp;lt;/var&amp;gt;&lt;br /&gt;
          &amp;lt;var name=&amp;quot;COL5&amp;quot; type=&amp;quot;String&amp;quot;&amp;gt;%char(124)%db(@colorTHEME,COL5)%char(124)&amp;lt;/var&amp;gt;&lt;br /&gt;
          &amp;lt;var name=&amp;quot;COL6&amp;quot; type=&amp;quot;String&amp;quot;&amp;gt;%char(124)%db(@colorTHEME,COL6)%char(124)&amp;lt;/var&amp;gt;&lt;br /&gt;
          &amp;lt;var name=&amp;quot;g&amp;quot;&amp;gt;%db(@colorDATA,g)&amp;lt;/var&amp;gt;&lt;br /&gt;
          &amp;lt;var name=&amp;quot;k&amp;quot;&amp;gt;%db(@colorDATA,k)&amp;lt;/var&amp;gt;&lt;br /&gt;
          &amp;lt;var name=&amp;quot;n&amp;quot;&amp;gt;%db(@colorDATA,n)&amp;lt;/var&amp;gt;&lt;br /&gt;
          &amp;lt;var name=&amp;quot;p&amp;quot;&amp;gt;%db(@colorDATA,p)&amp;lt;/var&amp;gt;&lt;br /&gt;
          &amp;lt;var name=&amp;quot;r&amp;quot;&amp;gt;%db(@colorDATA,r)&amp;lt;/var&amp;gt;&lt;br /&gt;
          &amp;lt;var name=&amp;quot;w&amp;quot;&amp;gt;%db(@colorDATA,w)&amp;lt;/var&amp;gt;&lt;br /&gt;
          &amp;lt;var name=&amp;quot;y&amp;quot;&amp;gt;%db(@colorDATA,y)&amp;lt;/var&amp;gt;&lt;br /&gt;
        &amp;lt;/class&amp;gt;&lt;br /&gt;
        &amp;lt;var name=&amp;quot;colorDATA&amp;quot; type=&amp;quot;Record&amp;quot; sorted=&amp;quot;1&amp;quot;&amp;gt;&lt;br /&gt;
          &amp;lt;value&amp;gt;b=&amp;quot;|b|&amp;quot;|bb=&amp;quot;|bb|&amp;quot;|bc=&amp;quot;|bc|&amp;quot;|bg=&amp;quot;|bg|&amp;quot;|bk=&amp;quot;|bk|&amp;quot;|bp=&amp;quot;|bp|&amp;quot;|br=&amp;quot;|br|&amp;quot;|bw=&amp;quot;|bw|&amp;quot;|by=&amp;quot;|by|&amp;quot;|c=&amp;quot;|c|&amp;quot;|g=&amp;quot;|g|&amp;quot;|k=&amp;quot;|k|&amp;quot;|n=&amp;quot;|n|&amp;quot;|p=&amp;quot;|p|&amp;quot;|r=&amp;quot;|r|&amp;quot;|w=&amp;quot;|w|&amp;quot;|y=&amp;quot;|y|&amp;quot;&amp;lt;/value&amp;gt;&lt;br /&gt;
          &amp;lt;json&amp;gt;{&amp;quot;b&amp;quot;:[&amp;quot;&amp;quot;,&amp;quot;b&amp;quot;,&amp;quot;&amp;quot;],&amp;quot;bb&amp;quot;:[&amp;quot;&amp;quot;,&amp;quot;bb&amp;quot;,&amp;quot;&amp;quot;],&amp;quot;bc&amp;quot;:[&amp;quot;&amp;quot;,&amp;quot;bc&amp;quot;,&amp;quot;&amp;quot;],&amp;quot;bg&amp;quot;:[&amp;quot;&amp;quot;,&amp;quot;bg&amp;quot;,&amp;quot;&amp;quot;],&amp;quot;bk&amp;quot;:[&amp;quot;&amp;quot;,&amp;quot;bk&amp;quot;,&amp;quot;&amp;quot;],&amp;quot;bp&amp;quot;:[&amp;quot;&amp;quot;,&amp;quot;bp&amp;quot;,&amp;quot;&amp;quot;],&amp;quot;br&amp;quot;:[&amp;quot;&amp;quot;,&amp;quot;br&amp;quot;,&amp;quot;&amp;quot;],&amp;quot;bw&amp;quot;:[&amp;quot;&amp;quot;,&amp;quot;bw&amp;quot;,&amp;quot;&amp;quot;],&amp;quot;by&amp;quot;:[&amp;quot;&amp;quot;,&amp;quot;by&amp;quot;,&amp;quot;&amp;quot;],&amp;quot;c&amp;quot;:[&amp;quot;&amp;quot;,&amp;quot;c&amp;quot;,&amp;quot;&amp;quot;],&amp;quot;g&amp;quot;:[&amp;quot;&amp;quot;,&amp;quot;g&amp;quot;,&amp;quot;&amp;quot;],&amp;quot;k&amp;quot;:[&amp;quot;&amp;quot;,&amp;quot;k&amp;quot;,&amp;quot;&amp;quot;],&amp;quot;n&amp;quot;:[&amp;quot;&amp;quot;,&amp;quot;n&amp;quot;,&amp;quot;&amp;quot;],&amp;quot;p&amp;quot;:[&amp;quot;&amp;quot;,&amp;quot;p&amp;quot;,&amp;quot;&amp;quot;],&amp;quot;r&amp;quot;:[&amp;quot;&amp;quot;,&amp;quot;r&amp;quot;,&amp;quot;&amp;quot;],&amp;quot;w&amp;quot;:[&amp;quot;&amp;quot;,&amp;quot;w&amp;quot;,&amp;quot;&amp;quot;],&amp;quot;y&amp;quot;:[&amp;quot;&amp;quot;,&amp;quot;y&amp;quot;,&amp;quot;&amp;quot;]}&amp;lt;/json&amp;gt;&lt;br /&gt;
        &amp;lt;/var&amp;gt;&lt;br /&gt;
      &amp;lt;/class&amp;gt;&lt;br /&gt;
      &amp;lt;var name=&amp;quot;colorTHEME&amp;quot; type=&amp;quot;Record&amp;quot; sorted=&amp;quot;2&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;value&amp;gt;COL1=c|COL2=bw|COL3=g|COL4=bc|COL5=r|COL6=br&amp;lt;/value&amp;gt;&lt;br /&gt;
        &amp;lt;json&amp;gt;{&amp;quot;COL1&amp;quot;:&amp;quot;c&amp;quot;,&amp;quot;COL2&amp;quot;:&amp;quot;bw&amp;quot;,&amp;quot;COL3&amp;quot;:&amp;quot;g&amp;quot;,&amp;quot;COL4&amp;quot;:&amp;quot;bc&amp;quot;,&amp;quot;COL5&amp;quot;:&amp;quot;r&amp;quot;,&amp;quot;COL6&amp;quot;:&amp;quot;br&amp;quot;}&amp;lt;/json&amp;gt;&lt;br /&gt;
      &amp;lt;/var&amp;gt;&lt;br /&gt;
    &amp;lt;/class&amp;gt;&lt;br /&gt;
    &amp;lt;class name=&amp;quot;aliases&amp;quot;&amp;gt;&lt;br /&gt;
      &amp;lt;alias name=&amp;quot;pplUPDATE&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;value&amp;gt;#T+ record_capture;&lt;br /&gt;
#T- groupHealth;&lt;br /&gt;
#SENDRAW time;&lt;br /&gt;
#SENDRAW group;&lt;br /&gt;
#TEMP {You have %d gold} {gt @COL1&amp;quot;OK. dataBase Update &amp;quot;@COL2&amp;quot;COMPLETE&amp;quot;@COL1&amp;quot;. Good Luck.&amp;quot;@N;#IF (%numparam = 0) {#FORALL {wake|follow self|sleep} {#SENDRAW %i}}} &lt;br /&gt;
#WAIT 5000;&lt;br /&gt;
#SENDRAW worth;&amp;lt;/value&amp;gt;&lt;br /&gt;
      &amp;lt;/alias&amp;gt;&lt;br /&gt;
      &amp;lt;alias name=&amp;quot;fullPeopleReport&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;value&amp;gt;#SENDRAW last @dbQuery;&lt;br /&gt;
#TEMP {You need %d} {#SENDRAW @reportCHANNEL&amp;quot; &amp;quot;@COL2%proper(@dbQuery)@COL1&amp;quot; the &amp;quot;@COL2%db(@{@dbQuery&amp;quot;_DB&amp;quot;},RACE)@COL1&amp;quot; is a Level&amp;quot;@COL2&amp;quot; &amp;quot;%db(@{@dbQuery&amp;quot;_DB&amp;quot;},@ifLgndLvl)@COL1&amp;quot; &amp;quot;@whatTIER&amp;quot; &amp;quot;@COL2%db(@{@dbQuery&amp;quot;_DB&amp;quot;},CLASS)@COL1&amp;quot; - Born: &amp;quot;@COL2%db(@{@dbQuery&amp;quot;_DB&amp;quot;},BORN)@COL1&amp;quot; - Last seen online: &amp;quot;@COL2%db(@{@dbQuery&amp;quot;_DB&amp;quot;},LAST)@COL1&amp;quot;.&amp;quot;@N;&lt;br /&gt;
#SENDRAW @reportCHANNEL&amp;quot; &amp;quot;@COL1%proper(@dbQuery)&amp;quot;'&amp;quot;%if(%rightback(@dbQuery,1)!=&amp;quot;s&amp;quot;,&amp;quot;s&amp;quot;)&amp;quot; stats were: &amp;quot;@COL2%db(@{@dbQuery&amp;quot;_DB&amp;quot;},HP)@COL1&amp;quot;HP&amp;quot;%if(%db(@{@dbQuery&amp;quot;_DB&amp;quot;},MMP)!=0,&amp;quot; and &amp;quot;@COL2%db(@{@dbQuery&amp;quot;_DB&amp;quot;},MP)@COL1&amp;quot;MP &amp;quot;,&amp;quot; &amp;quot;)&amp;quot;as of &amp;quot;%db(@{@dbQuery&amp;quot;_DB&amp;quot;},UPDATE)&amp;quot;.&amp;quot;@ifNotes@N;reportCHANNEL = &amp;quot;gtell&amp;quot;;&lt;br /&gt;
}&amp;lt;/value&amp;gt;&lt;br /&gt;
      &amp;lt;/alias&amp;gt;&lt;br /&gt;
      &amp;lt;alias name=&amp;quot;_update&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;value&amp;gt;#T+ record_capture;&lt;br /&gt;
#T- groupHealth;&lt;br /&gt;
#SENDRAW time;&lt;br /&gt;
#SENDRAW group;&lt;br /&gt;
#TEMP {You have %d gold} {#EC OK. dataBase Update COMPLETE}&lt;br /&gt;
#WAIT 5000;&lt;br /&gt;
#SENDRAW worth;&amp;lt;/value&amp;gt;&lt;br /&gt;
      &amp;lt;/alias&amp;gt;&lt;br /&gt;
      &amp;lt;alias name=&amp;quot;_loadNotes&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;value&amp;gt;wordlist = &amp;quot;&amp;quot;;&lt;br /&gt;
_loadNotes = &amp;quot;&amp;quot;;&lt;br /&gt;
#loop %numparam {wordlist = %additem(%trim(%param(%i+1)),@wordlist)};&lt;br /&gt;
#loop (%numitems(@wordlist)) {#VAR _loadNotes %concat(@_loadNotes,%item(@wordlist,%i),&amp;quot; &amp;quot;)};&lt;br /&gt;
#CALL %vartype(_loadNotes,3);&lt;br /&gt;
#CLASS {statChecker|statdbs|%proper(%1)};&lt;br /&gt;
#ADDKEY %proper(%1)_DB NOTES %trim(@_loadNotes);&lt;br /&gt;
#CLASS 0&amp;lt;/value&amp;gt;&lt;br /&gt;
      &amp;lt;/alias&amp;gt;&lt;br /&gt;
      &amp;lt;alias name=&amp;quot;_updates&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;value&amp;gt;#IF (@autoUpdate = &amp;quot;no&amp;quot;) {autoUpdate = &amp;quot;yes&amp;quot;;#T+ autoPeopleUpdate;#EC Ok. Stat databases update automation is now on. You will autofollow on beckon.} {autoUpdate = &amp;quot;no&amp;quot;;#T- autoPeopleUpdate;#EC Ok. Stat databases update automation is now off.}&amp;lt;/value&amp;gt;&lt;br /&gt;
      &amp;lt;/alias&amp;gt;&lt;br /&gt;
    &amp;lt;/class&amp;gt;&lt;br /&gt;
    &amp;lt;class name=&amp;quot;statdbs&amp;quot;&amp;gt;&lt;br /&gt;
      &amp;lt;var name=&amp;quot;peopleLIST&amp;quot; type=&amp;quot;StringList&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;json&amp;gt;[]&amp;lt;/json&amp;gt;&lt;br /&gt;
      &amp;lt;/var&amp;gt;&lt;br /&gt;
    &amp;lt;/class&amp;gt;&lt;br /&gt;
  &amp;lt;/class&amp;gt;&lt;br /&gt;
&amp;lt;/cmud&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
[[Category:Cmud_Scripting]]&lt;/div&gt;</summary>
		<author><name>Ivrin</name></author>
		
	</entry>
	<entry>
		<id>http://govbanned.info/index.php?title=Stat_Checker_Databases&amp;diff=51002</id>
		<title>Stat Checker Databases</title>
		<link rel="alternate" type="text/html" href="http://govbanned.info/index.php?title=Stat_Checker_Databases&amp;diff=51002"/>
		<updated>2014-09-11T05:45:03Z</updated>

		<summary type="html">&lt;p&gt;Ivrin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
This is a script set that allows you to capture characters' stats in databases and then anyone can check said stats at any given time through buddy, gtell or tell commands.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Download the following file, and import into cmud settings by using the Import XML option.&lt;br /&gt;
[[Media:Stat_Checker_Database_Set.xml‎]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Alternatively, copy the below preformat block into your favourite text editor, save the file as .xml and then import said file into cmud.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
WARNING: This script comes brand new with no pre-loaded characters or databases, so you must capture and capture and capture to populate them.&amp;lt;br&amp;gt;&lt;br /&gt;
If you are lazy and wish to get mine for your own use you are welcome to it:[[Media:CharDBs.xml‎]] Check back here for updated versions of this file.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Bellow is a list of commands and how things work. Commands are enclosed in single quotes, which are to be ommited when entering the command along with &amp;lt; and &amp;gt; signs.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'_updates' to toggle the beckon trigger and allow people to automatically add their alts. Type once to turn it on, again to turn it off. Echo will aid you. This is good to have on your bot set so people can add themselves to your databases.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'_update' to manually add all current group members to the statChecker databases.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'_loadNotes &amp;lt;character&amp;gt; &amp;lt;notes text&amp;gt;' to set the special NOTES field for a specific character. eg. '_loadNotes Naimon He is an awesome tank.' will set naimon's notes, which will then show up next time someone searches for Naimon.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The way this works is you/others have to either GTELL, BUDDY or TELL YOU 'stats.charname' and you will reply in the appropiate channel with those characters stats. eg. 'buddy stats.Naimon' Please note you have to be in the same group or buddyset for this to work, obviously.&amp;lt;br&amp;gt;&lt;br /&gt;
There are optional keywords to fetch specific data from the dbs. For instance you can do 'buddy stats.naimon.hp' to see only their hp, etc.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
This set comes loaded with a THEME implementation, there is a theme folder where you have a database in which you can fill in 6 different color values which are used to color the report aliases. You can insert these into your scripts by using the syntax @COL1 - @COL6. Additionally, there is a database with all valid AVATAR colors to simplify your coloring even further, use these by inserting the color codes into your scripts like so: @B for |b|, @BC for |bc| and so on and so forth. This can be helpful since the | pipe character is a delimiter used by CMUD and can cause conflicts. All these things will be compatible with other script sets I plan to release in the future.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
For more info or for contructive criticism please email me at tuataur@gmail.com or note Ivrin on board 2.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
This set will be needed to have full functionality of my upcoming group-health monitor-window scripts.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Enjoy&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;lt;?xml version=&amp;quot;1.0&amp;quot; encoding=&amp;quot;ISO-8859-1&amp;quot; ?&amp;gt;&lt;br /&gt;
&amp;lt;cmud&amp;gt;&lt;br /&gt;
  &amp;lt;class name=&amp;quot;statChecker&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;notes&amp;gt;&amp;lt;![CDATA[Hello and welcome to statChecker beta.&lt;br /&gt;
&lt;br /&gt;
Bellow is a list of commands and how things work. Commands are enclosed in single quotes, which are to be ommited when entering the command along with &amp;lt; and &amp;gt; signs.&lt;br /&gt;
&lt;br /&gt;
'_updates' to toggle the beckon trigger and allow people to automatically add their alts. Type once to turn it on, again to turn it off. Echo will aid you. This is good to have on your bot set so people can add themselves to your databases.&lt;br /&gt;
&lt;br /&gt;
'_update' to manually add all current group members to the statChecker databases.&lt;br /&gt;
&lt;br /&gt;
'_loadNotes &amp;lt;character&amp;gt; &amp;lt;notes text&amp;gt;' to set the special NOTES field for a specific character. eg. '_loadNotes Naimon He is an awesome tank.' will set naimon's notes, which will then show up next time someone searches for Naimon.&lt;br /&gt;
&lt;br /&gt;
The way this works is you/others have to either GTELL, BUDDY or TELL YOU 'stats.charname' and you will reply in the appropiate channel with those characters stats. eg. 'buddy stats.Naimon' Please note you have to be in the same group or buddyset for this to work, obviously.&lt;br /&gt;
There are optional keywords to fetch specific data from the dbs. For instance you can do 'buddy stats.naimon.hp' to see only their hp, etc.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
For more info or for contructive criticism please email me at tuataur@gmail.com or note Ivrin on board 2.&lt;br /&gt;
&lt;br /&gt;
This set will be needed to have full functionality of my upcoming group-health monitor window scripts.&lt;br /&gt;
&lt;br /&gt;
Enjoy&lt;br /&gt;
&lt;br /&gt;
]]&amp;gt;&amp;lt;/notes&amp;gt;&lt;br /&gt;
    &amp;lt;class name=&amp;quot;record_capture&amp;quot; enabled=&amp;quot;false&amp;quot;&amp;gt;&lt;br /&gt;
      &amp;lt;trigger priority=&amp;quot;320&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;pattern&amp;gt;(*)|(*) {Lord|Hero|Lgnd|Mob |%w } (%w)(%s)({STUN!|DROWN|Fight|Sleep|Stand|Rest|Rest }) ({%d|%n})/({%d|%n})%s({%d|%n})/({%d|%n})%s(%d)/({%d|%n})%s(%d)%s({%d|%n|?????})&amp;lt;/pattern&amp;gt;&lt;br /&gt;
        &amp;lt;value&amp;gt;#CLASS {statChecker|statdbs|%3};&lt;br /&gt;
#ADDKEY %3_DB HP %7;&lt;br /&gt;
#ADDKEY %3_DB MP %9;&lt;br /&gt;
#ADDKEY %3_DB MV %11;&lt;br /&gt;
#ADDKEY %3_DB UPDATE {%trim(%remove(%word(@systemTIME,%if(%numwords(@systemTIME)=6,5,4))%char(32),@systemTIME))%char(32)at%char(32)%word(@systemTIME,%if(%numwords(@systemTIME)=6,5,4))};&lt;br /&gt;
#ADDITEM peopleLIST %3;&lt;br /&gt;
#CLASS 0;&lt;br /&gt;
#SENDRAW last %3;&lt;br /&gt;
#T+ _blnkKill;&lt;br /&gt;
#GAG;&lt;br /&gt;
#T- _blnkKill;&amp;lt;/value&amp;gt;&lt;br /&gt;
      &amp;lt;/trigger&amp;gt;&lt;br /&gt;
      &amp;lt;trigger name=&amp;quot;Legend&amp;quot; priority=&amp;quot;10010&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;pattern&amp;gt;(%w) the (*) is a (%d){st|rd|st|nd|th} level Lord (*) ~(Legend (%d)*~),$was born {on |}(*), and was last logged in on (*).$&amp;lt;/pattern&amp;gt;&lt;br /&gt;
        &amp;lt;value&amp;gt;#if (%ismember(%1,@peopleLIST)) {&lt;br /&gt;
#CLASS {statChecker|statdbs|%1};&lt;br /&gt;
#ADDKEY %1_DB RACE %2;&lt;br /&gt;
#ADDKEY %1_DB LVL %3;&lt;br /&gt;
#ADDKEY %1_DB CLASS %4;&lt;br /&gt;
#ADDKEY %1_DB LGNDLVL %5;&lt;br /&gt;
#ADDKEY %1_DB BORN %6;&lt;br /&gt;
#ADDKEY %1_DB LAST %trim(%remove(%word(%7,%if(%numwords(%7)=6,5,4))%char(32),%7));&lt;br /&gt;
#ADDKEY %1_DB TIER Legend;&lt;br /&gt;
#CLASS 0&lt;br /&gt;
} {};&lt;br /&gt;
#T+ _blnkKill;&lt;br /&gt;
#GAG -1;&lt;br /&gt;
#GAG;&lt;br /&gt;
#T- _blnkKill;&amp;lt;/value&amp;gt;&lt;br /&gt;
      &amp;lt;/trigger&amp;gt;&lt;br /&gt;
      &amp;lt;trigger name=&amp;quot;Lowmort&amp;quot; priority=&amp;quot;10290&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;pattern&amp;gt;(%w) the (*) is a (%d){st|rd|st|nd|th} level ({Rogue|Mage|Warrior|Berserker|Bodyguard|Paladin|Archer|Monk|Wizard|Sorcerer|Stormlord|Druid|Cleric|Priest|Black Circle Initiate|Assassin|Fusilier|Psionicist|Mindbender|Shadowfist|Bladedancer|Ranger}), was born {on |}(*), and$was last logged in on (*).$&amp;lt;/pattern&amp;gt;&lt;br /&gt;
        &amp;lt;value&amp;gt;#if (%ismember(%1,@peopleLIST)) {&lt;br /&gt;
#CLASS {statChecker|statdbs|%1};&lt;br /&gt;
#ADDKEY %1_DB RACE %2;&lt;br /&gt;
#ADDKEY %1_DB LVL %3;&lt;br /&gt;
#ADDKEY %1_DB CLASS %4;&lt;br /&gt;
#ADDKEY %1_DB BORN %5;&lt;br /&gt;
#ADDKEY %1_DB LAST %trim(%remove(%word(%6,%if(%numwords(%7)=6,5,4))%char(32),%6));&lt;br /&gt;
#ADDKEY %1_DB TIER Lowmort;&lt;br /&gt;
#CLAS 0&lt;br /&gt;
} {};&lt;br /&gt;
#T+ _blnkKill;&lt;br /&gt;
#GAG -1;&lt;br /&gt;
#GAG;&lt;br /&gt;
#T- _blnkKill;&amp;lt;/value&amp;gt;&lt;br /&gt;
      &amp;lt;/trigger&amp;gt;&lt;br /&gt;
      &amp;lt;trigger priority=&amp;quot;10490&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;pattern&amp;gt;^You need %d experience to level and have %d practice{s.|.}$You have %d gold coin{s|} in hand and %d gold coin{s|}s in the bank.$&amp;lt;/pattern&amp;gt;&lt;br /&gt;
        &amp;lt;value&amp;gt;#T+ _blnkKill;&lt;br /&gt;
#GAG -1;&lt;br /&gt;
#GAG;&lt;br /&gt;
#T- _blnkKill;&lt;br /&gt;
#T- record_capture;&lt;br /&gt;
#T+ groupHealth&lt;br /&gt;
&amp;lt;/value&amp;gt;&lt;br /&gt;
      &amp;lt;/trigger&amp;gt;&lt;br /&gt;
      &amp;lt;trigger priority=&amp;quot;10550&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;pattern&amp;gt;{-------------------------------------------------------------------------------|##~| Level   Name         Pos   HitPoints   ManaPoints  MovePoints  TNL    Align|%w's group~:|As a group leader, you can lead a group size of %d.}&amp;lt;/pattern&amp;gt;&lt;br /&gt;
        &amp;lt;value&amp;gt;#T+ _blnkKill;&lt;br /&gt;
#GAG;&lt;br /&gt;
#T- _blnkKill;&amp;lt;/value&amp;gt;&lt;br /&gt;
      &amp;lt;/trigger&amp;gt;&lt;br /&gt;
      &amp;lt;trigger name=&amp;quot;Hero_Lord&amp;quot; priority=&amp;quot;13090&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;pattern&amp;gt;(%w) the (*) is a (%d){st|rd|st|nd|th} level ({Hero|Lord}) (*), was born {on |}(*), and$was last logged in on (*).$&amp;lt;/pattern&amp;gt;&lt;br /&gt;
        &amp;lt;value&amp;gt;#if (%ismember(%1,@peopleLIST)) {&lt;br /&gt;
#CLASS {statChecker|statdbs|%1};&lt;br /&gt;
#ADDKEY %1_DB RACE %2;&lt;br /&gt;
#ADDKEY %1_DB LVL %3;&lt;br /&gt;
#ADDKEY %1_DB CLASS %5;&lt;br /&gt;
#ADDKEY %1_DB BORN %6;&lt;br /&gt;
#ADDKEY %1_DB LAST %trim(%remove(%word(%7,%if(%numwords(%7)=6,5,4))%char(32),%7));&lt;br /&gt;
#ADDKEY %1_DB TIER %4;&lt;br /&gt;
#CLASS 0&lt;br /&gt;
} {};&lt;br /&gt;
#T+ _blnkKill;&lt;br /&gt;
#GAG -1;&lt;br /&gt;
#GAG;&lt;br /&gt;
#T- _blnkKill;&amp;lt;/value&amp;gt;&lt;br /&gt;
      &amp;lt;/trigger&amp;gt;&lt;br /&gt;
      &amp;lt;trigger priority=&amp;quot;13020&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;pattern&amp;gt;^The System time ~(EST~) is currently:           &amp;amp;amp;systemTIME&amp;lt;/pattern&amp;gt;&lt;br /&gt;
        &amp;lt;value&amp;gt;#T+ _blnkKill;&lt;br /&gt;
#GAG;&lt;br /&gt;
#T- _blnkKill;&amp;lt;/value&amp;gt;&lt;br /&gt;
      &amp;lt;/trigger&amp;gt;&lt;br /&gt;
      &amp;lt;class name=&amp;quot;_blnkKill&amp;quot; enabled=&amp;quot;false&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;trigger priority=&amp;quot;50240&amp;quot;&amp;gt;&lt;br /&gt;
          &amp;lt;pattern&amp;gt;^$&amp;lt;/pattern&amp;gt;&lt;br /&gt;
          &amp;lt;value&amp;gt;#GAG&amp;lt;/value&amp;gt;&lt;br /&gt;
        &amp;lt;/trigger&amp;gt;&lt;br /&gt;
      &amp;lt;/class&amp;gt;&lt;br /&gt;
      &amp;lt;trigger priority=&amp;quot;13040&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;pattern&amp;gt;^The AVATAR System started up at:              &amp;amp;amp;lastReboot&amp;lt;/pattern&amp;gt;&lt;br /&gt;
        &amp;lt;value&amp;gt;#T+ _blnkKill;&lt;br /&gt;
#GAG;&lt;br /&gt;
#T- _blnkKill;&amp;lt;/value&amp;gt;&lt;br /&gt;
      &amp;lt;/trigger&amp;gt;&lt;br /&gt;
      &amp;lt;trigger priority=&amp;quot;13030&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;pattern&amp;gt;&amp;lt;![CDATA[It is &amp;amp;inGameTime, Day of (&amp;amp;gameDaySign), &amp;amp;inGameDate day in the Month of &amp;amp;inGameMonth~.]]&amp;gt;&amp;lt;/pattern&amp;gt;&lt;br /&gt;
        &amp;lt;value&amp;gt;#T+ _blnkKill;&lt;br /&gt;
#GAG;&lt;br /&gt;
#T- _blnkKill;&amp;lt;/value&amp;gt;&lt;br /&gt;
      &amp;lt;/trigger&amp;gt;&lt;br /&gt;
    &amp;lt;/class&amp;gt;&lt;br /&gt;
    &amp;lt;trigger priority=&amp;quot;4070&amp;quot;&amp;gt;&lt;br /&gt;
      &amp;lt;pattern&amp;gt;~{(%w)~} stats.(%w){.(%w)|}&amp;lt;/pattern&amp;gt;&lt;br /&gt;
      &amp;lt;value&amp;gt;queryKey = &amp;quot;&amp;quot;;&lt;br /&gt;
dbQuery = &amp;quot;&amp;quot;;&lt;br /&gt;
dbQuery = %2;&lt;br /&gt;
queryKey = %3;&lt;br /&gt;
reportCHANNEL = &amp;quot;buddy&amp;quot;;&lt;br /&gt;
#T+ record_capture;&lt;br /&gt;
#SWITCH (%ismember(@dbQuery,@peopleLIST) AND %ismember(@queryKey,@validQueries)) {#SENDRAW @reportCHANNEL&amp;quot; &amp;quot;@COL2%proper(@dbQuery)&amp;quot;'&amp;quot;%if(%rightback(@dbQuery,1)!=&amp;quot;s&amp;quot;,&amp;quot;s&amp;quot;)@COL1&amp;quot; &amp;quot;%proper(@queryKey)&amp;quot;: [&amp;quot;@COL2%db(@{@dbQuery&amp;quot;_DB&amp;quot;},@queryKey)@COL1&amp;quot;].&amp;quot;@N;reportCHANNEL = &amp;quot;gtell&amp;quot;} (%ismember(@dbQuery,@peopleLIST) AND %numparam = 2) {#EXECUTE fullPeopleReport} (%ismember(@dbQuery,@peopleLIST) AND (!%ismember(@queryKey,@validQueries))) {#SENDRAW @reportCHANNEL&amp;quot; &amp;quot;@COL3&amp;quot;Invalid dataBase Query Key: [&amp;quot;@COL4%upper(@queryKey)@COL3&amp;quot;]. Valid queries: [&amp;quot;@COL4%expandlist(@validQueries,&amp;quot;|g|, &amp;quot;@COL4)@COL3&amp;quot;].&amp;quot;@N;reportCHANNEL = &amp;quot;gtell&amp;quot;;} {#SENDRAW @reportCHANNEL&amp;quot; &amp;quot;@COL3&amp;quot;Sorry, [&amp;quot;@COL4%proper(@dbQuery)@COL3&amp;quot;] isn't in my dataBase yet.&amp;quot;@N;reportCHANNEL = &amp;quot;gtell&amp;quot;};&lt;br /&gt;
#SENDRAW worth&amp;lt;/value&amp;gt;&lt;br /&gt;
    &amp;lt;/trigger&amp;gt;&lt;br /&gt;
    &amp;lt;class name=&amp;quot;Vars&amp;quot;&amp;gt;&lt;br /&gt;
      &amp;lt;var name=&amp;quot;dbQuery&amp;quot;/&amp;gt;&lt;br /&gt;
      &amp;lt;var name=&amp;quot;queryKey&amp;quot;/&amp;gt;&lt;br /&gt;
      &amp;lt;var name=&amp;quot;validQueries&amp;quot; type=&amp;quot;StringList&amp;quot; sorted=&amp;quot;1&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;value&amp;gt;born|class|hp|last|mp|mv|notes|race|tier|update&amp;lt;/value&amp;gt;&lt;br /&gt;
        &amp;lt;json&amp;gt;[&amp;quot;born&amp;quot;,&amp;quot;class&amp;quot;,&amp;quot;hp&amp;quot;,&amp;quot;last&amp;quot;,&amp;quot;mp&amp;quot;,&amp;quot;mv&amp;quot;,&amp;quot;notes&amp;quot;,&amp;quot;race&amp;quot;,&amp;quot;tier&amp;quot;,&amp;quot;update&amp;quot;]&amp;lt;/json&amp;gt;&lt;br /&gt;
      &amp;lt;/var&amp;gt;&lt;br /&gt;
      &amp;lt;var name=&amp;quot;wordlist&amp;quot; type=&amp;quot;StringList&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;json&amp;gt;[]&amp;lt;/json&amp;gt;&lt;br /&gt;
      &amp;lt;/var&amp;gt;&lt;br /&gt;
      &amp;lt;var name=&amp;quot;_loadNotes&amp;quot;/&amp;gt;&lt;br /&gt;
      &amp;lt;var name=&amp;quot;autoUpdate&amp;quot; type=&amp;quot;Literal&amp;quot;&amp;gt;no&amp;lt;/var&amp;gt;&lt;br /&gt;
      &amp;lt;var name=&amp;quot;reportChannel&amp;quot; type=&amp;quot;Literal&amp;quot;&amp;gt;gtell&amp;lt;/var&amp;gt;&lt;br /&gt;
      &amp;lt;var name=&amp;quot;inGameTime&amp;quot;/&amp;gt;&lt;br /&gt;
      &amp;lt;var name=&amp;quot;gameDaySign&amp;quot;/&amp;gt;&lt;br /&gt;
      &amp;lt;var name=&amp;quot;inGameDate&amp;quot;/&amp;gt;&lt;br /&gt;
      &amp;lt;var name=&amp;quot;inGameMonth&amp;quot;/&amp;gt;&lt;br /&gt;
      &amp;lt;var name=&amp;quot;lastReboot&amp;quot;/&amp;gt;&lt;br /&gt;
      &amp;lt;var name=&amp;quot;systemTIME&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;/class&amp;gt;&lt;br /&gt;
    &amp;lt;class name=&amp;quot;Keys&amp;quot;&amp;gt;&lt;br /&gt;
      &amp;lt;var name=&amp;quot;whatTIER&amp;quot;&amp;gt;%if(%db(@{@dbQuery&amp;quot;_DB&amp;quot;},TIER) = Legend,&amp;quot;(Lord &amp;quot;@COL2%db(@{@dbQuery&amp;quot;_DB&amp;quot;},LVL)@COL1&amp;quot;) Legend&amp;quot;,%if(%db(@{@dbQuery&amp;quot;_DB&amp;quot;},TIER) = Hero,&amp;quot;Hero&amp;quot;,%if(%db(@{@dbQuery&amp;quot;_DB&amp;quot;},TIER) = Lord,&amp;quot;Lord&amp;quot;,&amp;quot;Lowmort&amp;quot;)))&amp;lt;/var&amp;gt;&lt;br /&gt;
      &amp;lt;var name=&amp;quot;ifLgndLvl&amp;quot;&amp;gt;%if(%db(@{@dbQuery&amp;quot;_DB&amp;quot;},TIER) = Legend,LGNDLVL,LVL)&amp;lt;/var&amp;gt;&lt;br /&gt;
      &amp;lt;var name=&amp;quot;ifNOTES&amp;quot;&amp;gt;%if(%iskey(@{@dbQuery&amp;quot;_DB&amp;quot;},NOTES),&amp;quot; They are: &amp;quot;%db(@{@dbQuery&amp;quot;_DB&amp;quot;},NOTES)@COL1&amp;quot;.&amp;quot;)&amp;lt;/var&amp;gt;&lt;br /&gt;
    &amp;lt;/class&amp;gt;&lt;br /&gt;
    &amp;lt;trigger priority=&amp;quot;11070&amp;quot;&amp;gt;&lt;br /&gt;
      &amp;lt;pattern&amp;gt;^{You dream of |}(%w){ telling you | tells you }'stats.(%w){.(%w)|}'$&amp;lt;/pattern&amp;gt;&lt;br /&gt;
      &amp;lt;value&amp;gt;queryKey = &amp;quot;&amp;quot;;&lt;br /&gt;
dbQuery = &amp;quot;&amp;quot;;&lt;br /&gt;
dbQuery = %2;&lt;br /&gt;
queryKey = %3;&lt;br /&gt;
reportCHANNEL = &amp;quot;reply&amp;quot;;&lt;br /&gt;
#T+ record_capture;&lt;br /&gt;
#SWITCH (%ismember(@dbQuery,@peopleLIST) AND %ismember(@queryKey,@validQueries)) {#SENDRAW @reportCHANNEL&amp;quot; &amp;quot;@COL2%proper(@dbQuery)&amp;quot;'&amp;quot;%if(%rightback(@dbQuery,1)!=&amp;quot;s&amp;quot;,&amp;quot;s&amp;quot;)@COL1&amp;quot; &amp;quot;%proper(@queryKey)&amp;quot;: [&amp;quot;@COL2%db(@{@dbQuery&amp;quot;_DB&amp;quot;},@queryKey)@COL1&amp;quot;].&amp;quot;@N;reportCHANNEL = &amp;quot;gtell&amp;quot;} (%ismember(@dbQuery,@peopleLIST) AND %numparam = 2) {#EXECUTE fullPeopleReport} (%ismember(@dbQuery,@peopleLIST) AND (!%ismember(@queryKey,@validQueries))) {#SENDRAW @reportCHANNEL&amp;quot; &amp;quot;@COL3&amp;quot;Invalid dataBase Query Key: [&amp;quot;@COL4%upper(@queryKey)@COL3&amp;quot;]. Valid queries: [&amp;quot;@COL4%expandlist(@validQueries,&amp;quot;|g|, &amp;quot;@COL4)@COL3&amp;quot;].&amp;quot;@N;reportCHANNEL = &amp;quot;gtell&amp;quot;;} {#SENDRAW @reportCHANNEL&amp;quot; &amp;quot;@COL3&amp;quot;Sorry, [&amp;quot;@COL4%proper(@dbQuery)@COL3&amp;quot;] isn't in my dataBase yet.&amp;quot;@N;reportCHANNEL = &amp;quot;gtell&amp;quot;};&lt;br /&gt;
#SENDRAW worth&amp;lt;/value&amp;gt;&lt;br /&gt;
    &amp;lt;/trigger&amp;gt;&lt;br /&gt;
    &amp;lt;trigger priority=&amp;quot;11080&amp;quot;&amp;gt;&lt;br /&gt;
      &amp;lt;pattern&amp;gt;^(*) tell{s|} the group 'stats.(%w){.(%w)|}'&amp;lt;/pattern&amp;gt;&lt;br /&gt;
      &amp;lt;value&amp;gt;queryKey = &amp;quot;&amp;quot;;&lt;br /&gt;
dbQuery = &amp;quot;&amp;quot;;&lt;br /&gt;
dbQuery = %2;&lt;br /&gt;
queryKey = %3;&lt;br /&gt;
reportCHANNEL = &amp;quot;gtell&amp;quot;;&lt;br /&gt;
#T+ record_capture;&lt;br /&gt;
#SWITCH (%ismember(@dbQuery,@peopleLIST) AND %ismember(@queryKey,@validQueries)) {#SENDRAW @reportCHANNEL&amp;quot; &amp;quot;@COL2%proper(@dbQuery)&amp;quot;'&amp;quot;%if(%rightback(@dbQuery,1)!=&amp;quot;s&amp;quot;,&amp;quot;s&amp;quot;)@COL1&amp;quot; &amp;quot;%proper(@queryKey)&amp;quot;: [&amp;quot;@COL2%db(@{@dbQuery&amp;quot;_DB&amp;quot;},@queryKey)@COL1&amp;quot;].&amp;quot;@N;reportCHANNEL = &amp;quot;gtell&amp;quot;} (%ismember(@dbQuery,@peopleLIST) AND %numparam = 2) {#EXECUTE fullPeopleReport} (%ismember(@dbQuery,@peopleLIST) AND (!%ismember(@queryKey,@validQueries))) {#SENDRAW @reportCHANNEL&amp;quot; &amp;quot;@COL3&amp;quot;Invalid dataBase Query Key: [&amp;quot;@COL4%upper(@queryKey)@COL3&amp;quot;]. Valid queries: [&amp;quot;@COL4%expandlist(@validQueries,&amp;quot;|g|, &amp;quot;@COL4)@COL3&amp;quot;].&amp;quot;@N;reportCHANNEL = &amp;quot;gtell&amp;quot;;} {#SENDRAW @reportCHANNEL&amp;quot; &amp;quot;@COL3&amp;quot;Sorry, [&amp;quot;@COL4%proper(@dbQuery)@COL3&amp;quot;] isn't in my dataBase yet.&amp;quot;@N;reportCHANNEL = &amp;quot;gtell&amp;quot;};&lt;br /&gt;
#sendraw worth;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/value&amp;gt;&lt;br /&gt;
    &amp;lt;/trigger&amp;gt;&lt;br /&gt;
    &amp;lt;trigger priority=&amp;quot;11240&amp;quot;&amp;gt;&lt;br /&gt;
      &amp;lt;pattern&amp;gt;^(*) tell{s|} the group 'update%pStats'&amp;lt;/pattern&amp;gt;&lt;br /&gt;
      &amp;lt;value&amp;gt;gt @COL1&amp;quot;Updating dataBase, please &amp;quot;@COL2&amp;quot;hold still&amp;quot;@COL1&amp;quot; (Lords make sure you do this while I am on Thorn).&amp;quot;@N;&lt;br /&gt;
#EXECUTE pplupdate&amp;lt;/value&amp;gt;&lt;br /&gt;
    &amp;lt;/trigger&amp;gt;&lt;br /&gt;
    &amp;lt;trigger name=&amp;quot;autoPeopleUpdate&amp;quot; priority=&amp;quot;12640&amp;quot;&amp;gt;&lt;br /&gt;
      &amp;lt;pattern&amp;gt;(%w) beckons for you to follow {him|her|it}.&amp;lt;/pattern&amp;gt;&lt;br /&gt;
      &amp;lt;value&amp;gt;#FORALL {wake|follow %1} {#SENDRAW %i}&amp;lt;/value&amp;gt;&lt;br /&gt;
    &amp;lt;/trigger&amp;gt;&lt;br /&gt;
    &amp;lt;class name=&amp;quot;theme&amp;quot;&amp;gt;&lt;br /&gt;
      &amp;lt;class name=&amp;quot;colors&amp;quot; initenable=&amp;quot;true&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;class name=&amp;quot;keys&amp;quot;&amp;gt;&lt;br /&gt;
          &amp;lt;var name=&amp;quot;b&amp;quot;&amp;gt;%db(@colorDATA,b)&amp;lt;/var&amp;gt;&lt;br /&gt;
          &amp;lt;var name=&amp;quot;bb&amp;quot;&amp;gt;%db(@colorDATA,bb)&amp;lt;/var&amp;gt;&lt;br /&gt;
          &amp;lt;var name=&amp;quot;bc&amp;quot;&amp;gt;%db(@colorDATA,bc)&amp;lt;/var&amp;gt;&lt;br /&gt;
          &amp;lt;var name=&amp;quot;bg&amp;quot;&amp;gt;%db(@colorDATA,bg)&amp;lt;/var&amp;gt;&lt;br /&gt;
          &amp;lt;var name=&amp;quot;bk&amp;quot;&amp;gt;%db(@colorDATA,bk)&amp;lt;/var&amp;gt;&lt;br /&gt;
          &amp;lt;var name=&amp;quot;bp&amp;quot;&amp;gt;%db(@colorDATA,bp)&amp;lt;/var&amp;gt;&lt;br /&gt;
          &amp;lt;var name=&amp;quot;br&amp;quot;&amp;gt;%db(@colorDATA,br)&amp;lt;/var&amp;gt;&lt;br /&gt;
          &amp;lt;var name=&amp;quot;bw&amp;quot;&amp;gt;%db(@colorDATA,bw)&amp;lt;/var&amp;gt;&lt;br /&gt;
          &amp;lt;var name=&amp;quot;by&amp;quot;&amp;gt;%db(@colorDATA,by)&amp;lt;/var&amp;gt;&lt;br /&gt;
          &amp;lt;var name=&amp;quot;c&amp;quot;&amp;gt;%db(@colorDATA,c)&amp;lt;/var&amp;gt;&lt;br /&gt;
          &amp;lt;var name=&amp;quot;COL1&amp;quot; type=&amp;quot;String&amp;quot;&amp;gt;%char(124)%db(@colorTHEME,COL1)%char(124)&amp;lt;/var&amp;gt;&lt;br /&gt;
          &amp;lt;var name=&amp;quot;COL2&amp;quot; type=&amp;quot;String&amp;quot;&amp;gt;%char(124)%db(@colorTHEME,COL2)%char(124)&amp;lt;/var&amp;gt;&lt;br /&gt;
          &amp;lt;var name=&amp;quot;COL3&amp;quot; type=&amp;quot;String&amp;quot;&amp;gt;%char(124)%db(@colorTHEME,COL3)%char(124)&amp;lt;/var&amp;gt;&lt;br /&gt;
          &amp;lt;var name=&amp;quot;COL4&amp;quot;&amp;gt;%char(124)%db(@colorTHEME,COL4)%char(124)&amp;lt;/var&amp;gt;&lt;br /&gt;
          &amp;lt;var name=&amp;quot;COL5&amp;quot; type=&amp;quot;String&amp;quot;&amp;gt;%char(124)%db(@colorTHEME,COL5)%char(124)&amp;lt;/var&amp;gt;&lt;br /&gt;
          &amp;lt;var name=&amp;quot;COL6&amp;quot; type=&amp;quot;String&amp;quot;&amp;gt;%char(124)%db(@colorTHEME,COL6)%char(124)&amp;lt;/var&amp;gt;&lt;br /&gt;
          &amp;lt;var name=&amp;quot;g&amp;quot;&amp;gt;%db(@colorDATA,g)&amp;lt;/var&amp;gt;&lt;br /&gt;
          &amp;lt;var name=&amp;quot;k&amp;quot;&amp;gt;%db(@colorDATA,k)&amp;lt;/var&amp;gt;&lt;br /&gt;
          &amp;lt;var name=&amp;quot;n&amp;quot;&amp;gt;%db(@colorDATA,n)&amp;lt;/var&amp;gt;&lt;br /&gt;
          &amp;lt;var name=&amp;quot;p&amp;quot;&amp;gt;%db(@colorDATA,p)&amp;lt;/var&amp;gt;&lt;br /&gt;
          &amp;lt;var name=&amp;quot;r&amp;quot;&amp;gt;%db(@colorDATA,r)&amp;lt;/var&amp;gt;&lt;br /&gt;
          &amp;lt;var name=&amp;quot;w&amp;quot;&amp;gt;%db(@colorDATA,w)&amp;lt;/var&amp;gt;&lt;br /&gt;
          &amp;lt;var name=&amp;quot;y&amp;quot;&amp;gt;%db(@colorDATA,y)&amp;lt;/var&amp;gt;&lt;br /&gt;
        &amp;lt;/class&amp;gt;&lt;br /&gt;
        &amp;lt;var name=&amp;quot;colorDATA&amp;quot; type=&amp;quot;Record&amp;quot; sorted=&amp;quot;1&amp;quot;&amp;gt;&lt;br /&gt;
          &amp;lt;value&amp;gt;b=&amp;quot;|b|&amp;quot;|bb=&amp;quot;|bb|&amp;quot;|bc=&amp;quot;|bc|&amp;quot;|bg=&amp;quot;|bg|&amp;quot;|bk=&amp;quot;|bk|&amp;quot;|bp=&amp;quot;|bp|&amp;quot;|br=&amp;quot;|br|&amp;quot;|bw=&amp;quot;|bw|&amp;quot;|by=&amp;quot;|by|&amp;quot;|c=&amp;quot;|c|&amp;quot;|g=&amp;quot;|g|&amp;quot;|k=&amp;quot;|k|&amp;quot;|n=&amp;quot;|n|&amp;quot;|p=&amp;quot;|p|&amp;quot;|r=&amp;quot;|r|&amp;quot;|w=&amp;quot;|w|&amp;quot;|y=&amp;quot;|y|&amp;quot;&amp;lt;/value&amp;gt;&lt;br /&gt;
          &amp;lt;json&amp;gt;{&amp;quot;b&amp;quot;:[&amp;quot;&amp;quot;,&amp;quot;b&amp;quot;,&amp;quot;&amp;quot;],&amp;quot;bb&amp;quot;:[&amp;quot;&amp;quot;,&amp;quot;bb&amp;quot;,&amp;quot;&amp;quot;],&amp;quot;bc&amp;quot;:[&amp;quot;&amp;quot;,&amp;quot;bc&amp;quot;,&amp;quot;&amp;quot;],&amp;quot;bg&amp;quot;:[&amp;quot;&amp;quot;,&amp;quot;bg&amp;quot;,&amp;quot;&amp;quot;],&amp;quot;bk&amp;quot;:[&amp;quot;&amp;quot;,&amp;quot;bk&amp;quot;,&amp;quot;&amp;quot;],&amp;quot;bp&amp;quot;:[&amp;quot;&amp;quot;,&amp;quot;bp&amp;quot;,&amp;quot;&amp;quot;],&amp;quot;br&amp;quot;:[&amp;quot;&amp;quot;,&amp;quot;br&amp;quot;,&amp;quot;&amp;quot;],&amp;quot;bw&amp;quot;:[&amp;quot;&amp;quot;,&amp;quot;bw&amp;quot;,&amp;quot;&amp;quot;],&amp;quot;by&amp;quot;:[&amp;quot;&amp;quot;,&amp;quot;by&amp;quot;,&amp;quot;&amp;quot;],&amp;quot;c&amp;quot;:[&amp;quot;&amp;quot;,&amp;quot;c&amp;quot;,&amp;quot;&amp;quot;],&amp;quot;g&amp;quot;:[&amp;quot;&amp;quot;,&amp;quot;g&amp;quot;,&amp;quot;&amp;quot;],&amp;quot;k&amp;quot;:[&amp;quot;&amp;quot;,&amp;quot;k&amp;quot;,&amp;quot;&amp;quot;],&amp;quot;n&amp;quot;:[&amp;quot;&amp;quot;,&amp;quot;n&amp;quot;,&amp;quot;&amp;quot;],&amp;quot;p&amp;quot;:[&amp;quot;&amp;quot;,&amp;quot;p&amp;quot;,&amp;quot;&amp;quot;],&amp;quot;r&amp;quot;:[&amp;quot;&amp;quot;,&amp;quot;r&amp;quot;,&amp;quot;&amp;quot;],&amp;quot;w&amp;quot;:[&amp;quot;&amp;quot;,&amp;quot;w&amp;quot;,&amp;quot;&amp;quot;],&amp;quot;y&amp;quot;:[&amp;quot;&amp;quot;,&amp;quot;y&amp;quot;,&amp;quot;&amp;quot;]}&amp;lt;/json&amp;gt;&lt;br /&gt;
        &amp;lt;/var&amp;gt;&lt;br /&gt;
      &amp;lt;/class&amp;gt;&lt;br /&gt;
      &amp;lt;var name=&amp;quot;colorTHEME&amp;quot; type=&amp;quot;Record&amp;quot; sorted=&amp;quot;2&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;value&amp;gt;COL1=c|COL2=bw|COL3=g|COL4=bc|COL5=r|COL6=br&amp;lt;/value&amp;gt;&lt;br /&gt;
        &amp;lt;json&amp;gt;{&amp;quot;COL1&amp;quot;:&amp;quot;c&amp;quot;,&amp;quot;COL2&amp;quot;:&amp;quot;bw&amp;quot;,&amp;quot;COL3&amp;quot;:&amp;quot;g&amp;quot;,&amp;quot;COL4&amp;quot;:&amp;quot;bc&amp;quot;,&amp;quot;COL5&amp;quot;:&amp;quot;r&amp;quot;,&amp;quot;COL6&amp;quot;:&amp;quot;br&amp;quot;}&amp;lt;/json&amp;gt;&lt;br /&gt;
      &amp;lt;/var&amp;gt;&lt;br /&gt;
    &amp;lt;/class&amp;gt;&lt;br /&gt;
    &amp;lt;class name=&amp;quot;aliases&amp;quot;&amp;gt;&lt;br /&gt;
      &amp;lt;alias name=&amp;quot;pplUPDATE&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;value&amp;gt;#T+ record_capture;&lt;br /&gt;
#T- groupHealth;&lt;br /&gt;
#SENDRAW time;&lt;br /&gt;
#SENDRAW group;&lt;br /&gt;
#TEMP {You have %d gold} {gt @COL1&amp;quot;OK. dataBase Update &amp;quot;@COL2&amp;quot;COMPLETE&amp;quot;@COL1&amp;quot;. Good Luck.&amp;quot;@N;#IF (%numparam = 0) {#FORALL {wake|follow self|sleep} {#SENDRAW %i}}} &lt;br /&gt;
#WAIT 5000;&lt;br /&gt;
#SENDRAW worth;&amp;lt;/value&amp;gt;&lt;br /&gt;
      &amp;lt;/alias&amp;gt;&lt;br /&gt;
      &amp;lt;alias name=&amp;quot;fullPeopleReport&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;value&amp;gt;#SENDRAW last @dbQuery;&lt;br /&gt;
#TEMP {You need %d} {#SENDRAW @reportCHANNEL&amp;quot; &amp;quot;@COL2%proper(@dbQuery)@COL1&amp;quot; the &amp;quot;@COL2%db(@{@dbQuery&amp;quot;_DB&amp;quot;},RACE)@COL1&amp;quot; is a Level&amp;quot;@COL2&amp;quot; &amp;quot;%db(@{@dbQuery&amp;quot;_DB&amp;quot;},@ifLgndLvl)@COL1&amp;quot; &amp;quot;@whatTIER&amp;quot; &amp;quot;@COL2%db(@{@dbQuery&amp;quot;_DB&amp;quot;},CLASS)@COL1&amp;quot; - Born: &amp;quot;@COL2%db(@{@dbQuery&amp;quot;_DB&amp;quot;},BORN)@COL1&amp;quot; - Last seen online: &amp;quot;@COL2%db(@{@dbQuery&amp;quot;_DB&amp;quot;},LAST)@COL1&amp;quot;.&amp;quot;@N;&lt;br /&gt;
#SENDRAW @reportCHANNEL&amp;quot; &amp;quot;@COL1%proper(@dbQuery)&amp;quot;'&amp;quot;%if(%rightback(@dbQuery,1)!=&amp;quot;s&amp;quot;,&amp;quot;s&amp;quot;)&amp;quot; stats were: &amp;quot;@COL2%db(@{@dbQuery&amp;quot;_DB&amp;quot;},HP)@COL1&amp;quot;HP&amp;quot;%if(%db(@{@dbQuery&amp;quot;_DB&amp;quot;},MMP)!=0,&amp;quot; and &amp;quot;@COL2%db(@{@dbQuery&amp;quot;_DB&amp;quot;},MP)@COL1&amp;quot;MP &amp;quot;,&amp;quot; &amp;quot;)&amp;quot;as of &amp;quot;%db(@{@dbQuery&amp;quot;_DB&amp;quot;},UPDATE)&amp;quot;.&amp;quot;@ifNotes@N;reportCHANNEL = &amp;quot;gtell&amp;quot;;&lt;br /&gt;
}&amp;lt;/value&amp;gt;&lt;br /&gt;
      &amp;lt;/alias&amp;gt;&lt;br /&gt;
      &amp;lt;alias name=&amp;quot;_update&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;value&amp;gt;#T+ record_capture;&lt;br /&gt;
#T- groupHealth;&lt;br /&gt;
#SENDRAW time;&lt;br /&gt;
#SENDRAW group;&lt;br /&gt;
#TEMP {You have %d gold} {#EC OK. dataBase Update COMPLETE}&lt;br /&gt;
#WAIT 5000;&lt;br /&gt;
#SENDRAW worth;&amp;lt;/value&amp;gt;&lt;br /&gt;
      &amp;lt;/alias&amp;gt;&lt;br /&gt;
      &amp;lt;alias name=&amp;quot;_loadNotes&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;value&amp;gt;wordlist = &amp;quot;&amp;quot;;&lt;br /&gt;
_loadNotes = &amp;quot;&amp;quot;;&lt;br /&gt;
#loop %numparam {wordlist = %additem(%trim(%param(%i+1)),@wordlist)};&lt;br /&gt;
#loop (%numitems(@wordlist)) {#VAR _loadNotes %concat(@_loadNotes,%item(@wordlist,%i),&amp;quot; &amp;quot;)};&lt;br /&gt;
#CALL %vartype(_loadNotes,3);&lt;br /&gt;
#CLASS {statChecker|statdbs|%proper(%1)};&lt;br /&gt;
#ADDKEY %proper(%1)_DB NOTES %trim(@_loadNotes);&lt;br /&gt;
#CLASS 0&amp;lt;/value&amp;gt;&lt;br /&gt;
      &amp;lt;/alias&amp;gt;&lt;br /&gt;
      &amp;lt;alias name=&amp;quot;_updates&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;value&amp;gt;#IF (@autoUpdate = &amp;quot;no&amp;quot;) {autoUpdate = &amp;quot;yes&amp;quot;;#T+ autoPeopleUpdate;#EC Ok. Stat databases update automation is now on. You will autofollow on beckon.} {autoUpdate = &amp;quot;no&amp;quot;;#T- autoPeopleUpdate;#EC Ok. Stat databases update automation is now off.}&amp;lt;/value&amp;gt;&lt;br /&gt;
      &amp;lt;/alias&amp;gt;&lt;br /&gt;
    &amp;lt;/class&amp;gt;&lt;br /&gt;
    &amp;lt;class name=&amp;quot;statdbs&amp;quot;&amp;gt;&lt;br /&gt;
      &amp;lt;var name=&amp;quot;peopleLIST&amp;quot; type=&amp;quot;StringList&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;json&amp;gt;[]&amp;lt;/json&amp;gt;&lt;br /&gt;
      &amp;lt;/var&amp;gt;&lt;br /&gt;
    &amp;lt;/class&amp;gt;&lt;br /&gt;
  &amp;lt;/class&amp;gt;&lt;br /&gt;
&amp;lt;/cmud&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
[[Category:Cmud_Scripting]]&lt;/div&gt;</summary>
		<author><name>Ivrin</name></author>
		
	</entry>
	<entry>
		<id>http://govbanned.info/index.php?title=Stat_Checker_Databases&amp;diff=51001</id>
		<title>Stat Checker Databases</title>
		<link rel="alternate" type="text/html" href="http://govbanned.info/index.php?title=Stat_Checker_Databases&amp;diff=51001"/>
		<updated>2014-09-11T05:43:41Z</updated>

		<summary type="html">&lt;p&gt;Ivrin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;NOTE: Page under construction, come back soon!&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
This is a script set that allows you to capture characters' stats in databases and then check said stats at any given time.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Download the following file, and import into cmud settings by using the Import XML option.&lt;br /&gt;
[[Media:Stat_Checker_Database_Set.xml‎]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Alternatively, copy the below preformat block into your favourite text editor, save the file as .xml and then import said file into cmud.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
WARNING: This script comes brand new with no pre-loaded characters or databases, so you must capture and capture and capture to populate them.&amp;lt;br&amp;gt;&lt;br /&gt;
If you are lazy and wish to get mine for your own use you are welcome to it:[[Media:CharDBs.xml‎]] Check back here for updated versions of this file.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Bellow is a list of commands and how things work. Commands are enclosed in single quotes, which are to be ommited when entering the command along with &amp;lt; and &amp;gt; signs.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'_updates' to toggle the beckon trigger and allow people to automatically add their alts. Type once to turn it on, again to turn it off. Echo will aid you. This is good to have on your bot set so people can add themselves to your databases.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'_update' to manually add all current group members to the statChecker databases.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'_loadNotes &amp;lt;character&amp;gt; &amp;lt;notes text&amp;gt;' to set the special NOTES field for a specific character. eg. '_loadNotes Naimon He is an awesome tank.' will set naimon's notes, which will then show up next time someone searches for Naimon.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The way this works is you/others have to either GTELL, BUDDY or TELL YOU 'stats.charname' and you will reply in the appropiate channel with those characters stats. eg. 'buddy stats.Naimon' Please note you have to be in the same group or buddyset for this to work, obviously.&amp;lt;br&amp;gt;&lt;br /&gt;
There are optional keywords to fetch specific data from the dbs. For instance you can do 'buddy stats.naimon.hp' to see only their hp, etc.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
This set comes loaded with a THEME implementation, there is a theme folder where you have a database in which you can fill in 6 different color values which are used to color the report aliases. You can insert these into your scripts by using the syntax @COL1 - @COL6. Additionally, there is a database with all valid AVATAR colors to simplify your coloring even further, use these by inserting the color codes into your scripts like so: @B for |b|, @BC for |bc| and so on and so forth. This can be helpful since the | pipe character is a delimiter used by CMUD and can cause conflicts. All these things will be compatible with other script sets I plan to release in the future.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
For more info or for contructive criticism please email me at tuataur@gmail.com or note Ivrin on board 2.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
This set will be needed to have full functionality of my upcoming group-health monitor-window scripts.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Enjoy&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;lt;?xml version=&amp;quot;1.0&amp;quot; encoding=&amp;quot;ISO-8859-1&amp;quot; ?&amp;gt;&lt;br /&gt;
&amp;lt;cmud&amp;gt;&lt;br /&gt;
  &amp;lt;class name=&amp;quot;statChecker&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;notes&amp;gt;&amp;lt;![CDATA[Hello and welcome to statChecker beta.&lt;br /&gt;
&lt;br /&gt;
Bellow is a list of commands and how things work. Commands are enclosed in single quotes, which are to be ommited when entering the command along with &amp;lt; and &amp;gt; signs.&lt;br /&gt;
&lt;br /&gt;
'_updates' to toggle the beckon trigger and allow people to automatically add their alts. Type once to turn it on, again to turn it off. Echo will aid you. This is good to have on your bot set so people can add themselves to your databases.&lt;br /&gt;
&lt;br /&gt;
'_update' to manually add all current group members to the statChecker databases.&lt;br /&gt;
&lt;br /&gt;
'_loadNotes &amp;lt;character&amp;gt; &amp;lt;notes text&amp;gt;' to set the special NOTES field for a specific character. eg. '_loadNotes Naimon He is an awesome tank.' will set naimon's notes, which will then show up next time someone searches for Naimon.&lt;br /&gt;
&lt;br /&gt;
The way this works is you/others have to either GTELL, BUDDY or TELL YOU 'stats.charname' and you will reply in the appropiate channel with those characters stats. eg. 'buddy stats.Naimon' Please note you have to be in the same group or buddyset for this to work, obviously.&lt;br /&gt;
There are optional keywords to fetch specific data from the dbs. For instance you can do 'buddy stats.naimon.hp' to see only their hp, etc.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
For more info or for contructive criticism please email me at tuataur@gmail.com or note Ivrin on board 2.&lt;br /&gt;
&lt;br /&gt;
This set will be needed to have full functionality of my upcoming group-health monitor window scripts.&lt;br /&gt;
&lt;br /&gt;
Enjoy&lt;br /&gt;
&lt;br /&gt;
]]&amp;gt;&amp;lt;/notes&amp;gt;&lt;br /&gt;
    &amp;lt;class name=&amp;quot;record_capture&amp;quot; enabled=&amp;quot;false&amp;quot;&amp;gt;&lt;br /&gt;
      &amp;lt;trigger priority=&amp;quot;320&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;pattern&amp;gt;(*)|(*) {Lord|Hero|Lgnd|Mob |%w } (%w)(%s)({STUN!|DROWN|Fight|Sleep|Stand|Rest|Rest }) ({%d|%n})/({%d|%n})%s({%d|%n})/({%d|%n})%s(%d)/({%d|%n})%s(%d)%s({%d|%n|?????})&amp;lt;/pattern&amp;gt;&lt;br /&gt;
        &amp;lt;value&amp;gt;#CLASS {statChecker|statdbs|%3};&lt;br /&gt;
#ADDKEY %3_DB HP %7;&lt;br /&gt;
#ADDKEY %3_DB MP %9;&lt;br /&gt;
#ADDKEY %3_DB MV %11;&lt;br /&gt;
#ADDKEY %3_DB UPDATE {%trim(%remove(%word(@systemTIME,%if(%numwords(@systemTIME)=6,5,4))%char(32),@systemTIME))%char(32)at%char(32)%word(@systemTIME,%if(%numwords(@systemTIME)=6,5,4))};&lt;br /&gt;
#ADDITEM peopleLIST %3;&lt;br /&gt;
#CLASS 0;&lt;br /&gt;
#SENDRAW last %3;&lt;br /&gt;
#T+ _blnkKill;&lt;br /&gt;
#GAG;&lt;br /&gt;
#T- _blnkKill;&amp;lt;/value&amp;gt;&lt;br /&gt;
      &amp;lt;/trigger&amp;gt;&lt;br /&gt;
      &amp;lt;trigger name=&amp;quot;Legend&amp;quot; priority=&amp;quot;10010&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;pattern&amp;gt;(%w) the (*) is a (%d){st|rd|st|nd|th} level Lord (*) ~(Legend (%d)*~),$was born {on |}(*), and was last logged in on (*).$&amp;lt;/pattern&amp;gt;&lt;br /&gt;
        &amp;lt;value&amp;gt;#if (%ismember(%1,@peopleLIST)) {&lt;br /&gt;
#CLASS {statChecker|statdbs|%1};&lt;br /&gt;
#ADDKEY %1_DB RACE %2;&lt;br /&gt;
#ADDKEY %1_DB LVL %3;&lt;br /&gt;
#ADDKEY %1_DB CLASS %4;&lt;br /&gt;
#ADDKEY %1_DB LGNDLVL %5;&lt;br /&gt;
#ADDKEY %1_DB BORN %6;&lt;br /&gt;
#ADDKEY %1_DB LAST %trim(%remove(%word(%7,%if(%numwords(%7)=6,5,4))%char(32),%7));&lt;br /&gt;
#ADDKEY %1_DB TIER Legend;&lt;br /&gt;
#CLASS 0&lt;br /&gt;
} {};&lt;br /&gt;
#T+ _blnkKill;&lt;br /&gt;
#GAG -1;&lt;br /&gt;
#GAG;&lt;br /&gt;
#T- _blnkKill;&amp;lt;/value&amp;gt;&lt;br /&gt;
      &amp;lt;/trigger&amp;gt;&lt;br /&gt;
      &amp;lt;trigger name=&amp;quot;Lowmort&amp;quot; priority=&amp;quot;10290&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;pattern&amp;gt;(%w) the (*) is a (%d){st|rd|st|nd|th} level ({Rogue|Mage|Warrior|Berserker|Bodyguard|Paladin|Archer|Monk|Wizard|Sorcerer|Stormlord|Druid|Cleric|Priest|Black Circle Initiate|Assassin|Fusilier|Psionicist|Mindbender|Shadowfist|Bladedancer|Ranger}), was born {on |}(*), and$was last logged in on (*).$&amp;lt;/pattern&amp;gt;&lt;br /&gt;
        &amp;lt;value&amp;gt;#if (%ismember(%1,@peopleLIST)) {&lt;br /&gt;
#CLASS {statChecker|statdbs|%1};&lt;br /&gt;
#ADDKEY %1_DB RACE %2;&lt;br /&gt;
#ADDKEY %1_DB LVL %3;&lt;br /&gt;
#ADDKEY %1_DB CLASS %4;&lt;br /&gt;
#ADDKEY %1_DB BORN %5;&lt;br /&gt;
#ADDKEY %1_DB LAST %trim(%remove(%word(%6,%if(%numwords(%7)=6,5,4))%char(32),%6));&lt;br /&gt;
#ADDKEY %1_DB TIER Lowmort;&lt;br /&gt;
#CLAS 0&lt;br /&gt;
} {};&lt;br /&gt;
#T+ _blnkKill;&lt;br /&gt;
#GAG -1;&lt;br /&gt;
#GAG;&lt;br /&gt;
#T- _blnkKill;&amp;lt;/value&amp;gt;&lt;br /&gt;
      &amp;lt;/trigger&amp;gt;&lt;br /&gt;
      &amp;lt;trigger priority=&amp;quot;10490&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;pattern&amp;gt;^You need %d experience to level and have %d practice{s.|.}$You have %d gold coin{s|} in hand and %d gold coin{s|}s in the bank.$&amp;lt;/pattern&amp;gt;&lt;br /&gt;
        &amp;lt;value&amp;gt;#T+ _blnkKill;&lt;br /&gt;
#GAG -1;&lt;br /&gt;
#GAG;&lt;br /&gt;
#T- _blnkKill;&lt;br /&gt;
#T- record_capture;&lt;br /&gt;
#T+ groupHealth&lt;br /&gt;
&amp;lt;/value&amp;gt;&lt;br /&gt;
      &amp;lt;/trigger&amp;gt;&lt;br /&gt;
      &amp;lt;trigger priority=&amp;quot;10550&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;pattern&amp;gt;{-------------------------------------------------------------------------------|##~| Level   Name         Pos   HitPoints   ManaPoints  MovePoints  TNL    Align|%w's group~:|As a group leader, you can lead a group size of %d.}&amp;lt;/pattern&amp;gt;&lt;br /&gt;
        &amp;lt;value&amp;gt;#T+ _blnkKill;&lt;br /&gt;
#GAG;&lt;br /&gt;
#T- _blnkKill;&amp;lt;/value&amp;gt;&lt;br /&gt;
      &amp;lt;/trigger&amp;gt;&lt;br /&gt;
      &amp;lt;trigger name=&amp;quot;Hero_Lord&amp;quot; priority=&amp;quot;13090&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;pattern&amp;gt;(%w) the (*) is a (%d){st|rd|st|nd|th} level ({Hero|Lord}) (*), was born {on |}(*), and$was last logged in on (*).$&amp;lt;/pattern&amp;gt;&lt;br /&gt;
        &amp;lt;value&amp;gt;#if (%ismember(%1,@peopleLIST)) {&lt;br /&gt;
#CLASS {statChecker|statdbs|%1};&lt;br /&gt;
#ADDKEY %1_DB RACE %2;&lt;br /&gt;
#ADDKEY %1_DB LVL %3;&lt;br /&gt;
#ADDKEY %1_DB CLASS %5;&lt;br /&gt;
#ADDKEY %1_DB BORN %6;&lt;br /&gt;
#ADDKEY %1_DB LAST %trim(%remove(%word(%7,%if(%numwords(%7)=6,5,4))%char(32),%7));&lt;br /&gt;
#ADDKEY %1_DB TIER %4;&lt;br /&gt;
#CLASS 0&lt;br /&gt;
} {};&lt;br /&gt;
#T+ _blnkKill;&lt;br /&gt;
#GAG -1;&lt;br /&gt;
#GAG;&lt;br /&gt;
#T- _blnkKill;&amp;lt;/value&amp;gt;&lt;br /&gt;
      &amp;lt;/trigger&amp;gt;&lt;br /&gt;
      &amp;lt;trigger priority=&amp;quot;13020&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;pattern&amp;gt;^The System time ~(EST~) is currently:           &amp;amp;amp;systemTIME&amp;lt;/pattern&amp;gt;&lt;br /&gt;
        &amp;lt;value&amp;gt;#T+ _blnkKill;&lt;br /&gt;
#GAG;&lt;br /&gt;
#T- _blnkKill;&amp;lt;/value&amp;gt;&lt;br /&gt;
      &amp;lt;/trigger&amp;gt;&lt;br /&gt;
      &amp;lt;class name=&amp;quot;_blnkKill&amp;quot; enabled=&amp;quot;false&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;trigger priority=&amp;quot;50240&amp;quot;&amp;gt;&lt;br /&gt;
          &amp;lt;pattern&amp;gt;^$&amp;lt;/pattern&amp;gt;&lt;br /&gt;
          &amp;lt;value&amp;gt;#GAG&amp;lt;/value&amp;gt;&lt;br /&gt;
        &amp;lt;/trigger&amp;gt;&lt;br /&gt;
      &amp;lt;/class&amp;gt;&lt;br /&gt;
      &amp;lt;trigger priority=&amp;quot;13040&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;pattern&amp;gt;^The AVATAR System started up at:              &amp;amp;amp;lastReboot&amp;lt;/pattern&amp;gt;&lt;br /&gt;
        &amp;lt;value&amp;gt;#T+ _blnkKill;&lt;br /&gt;
#GAG;&lt;br /&gt;
#T- _blnkKill;&amp;lt;/value&amp;gt;&lt;br /&gt;
      &amp;lt;/trigger&amp;gt;&lt;br /&gt;
      &amp;lt;trigger priority=&amp;quot;13030&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;pattern&amp;gt;&amp;lt;![CDATA[It is &amp;amp;inGameTime, Day of (&amp;amp;gameDaySign), &amp;amp;inGameDate day in the Month of &amp;amp;inGameMonth~.]]&amp;gt;&amp;lt;/pattern&amp;gt;&lt;br /&gt;
        &amp;lt;value&amp;gt;#T+ _blnkKill;&lt;br /&gt;
#GAG;&lt;br /&gt;
#T- _blnkKill;&amp;lt;/value&amp;gt;&lt;br /&gt;
      &amp;lt;/trigger&amp;gt;&lt;br /&gt;
    &amp;lt;/class&amp;gt;&lt;br /&gt;
    &amp;lt;trigger priority=&amp;quot;4070&amp;quot;&amp;gt;&lt;br /&gt;
      &amp;lt;pattern&amp;gt;~{(%w)~} stats.(%w){.(%w)|}&amp;lt;/pattern&amp;gt;&lt;br /&gt;
      &amp;lt;value&amp;gt;queryKey = &amp;quot;&amp;quot;;&lt;br /&gt;
dbQuery = &amp;quot;&amp;quot;;&lt;br /&gt;
dbQuery = %2;&lt;br /&gt;
queryKey = %3;&lt;br /&gt;
reportCHANNEL = &amp;quot;buddy&amp;quot;;&lt;br /&gt;
#T+ record_capture;&lt;br /&gt;
#SWITCH (%ismember(@dbQuery,@peopleLIST) AND %ismember(@queryKey,@validQueries)) {#SENDRAW @reportCHANNEL&amp;quot; &amp;quot;@COL2%proper(@dbQuery)&amp;quot;'&amp;quot;%if(%rightback(@dbQuery,1)!=&amp;quot;s&amp;quot;,&amp;quot;s&amp;quot;)@COL1&amp;quot; &amp;quot;%proper(@queryKey)&amp;quot;: [&amp;quot;@COL2%db(@{@dbQuery&amp;quot;_DB&amp;quot;},@queryKey)@COL1&amp;quot;].&amp;quot;@N;reportCHANNEL = &amp;quot;gtell&amp;quot;} (%ismember(@dbQuery,@peopleLIST) AND %numparam = 2) {#EXECUTE fullPeopleReport} (%ismember(@dbQuery,@peopleLIST) AND (!%ismember(@queryKey,@validQueries))) {#SENDRAW @reportCHANNEL&amp;quot; &amp;quot;@COL3&amp;quot;Invalid dataBase Query Key: [&amp;quot;@COL4%upper(@queryKey)@COL3&amp;quot;]. Valid queries: [&amp;quot;@COL4%expandlist(@validQueries,&amp;quot;|g|, &amp;quot;@COL4)@COL3&amp;quot;].&amp;quot;@N;reportCHANNEL = &amp;quot;gtell&amp;quot;;} {#SENDRAW @reportCHANNEL&amp;quot; &amp;quot;@COL3&amp;quot;Sorry, [&amp;quot;@COL4%proper(@dbQuery)@COL3&amp;quot;] isn't in my dataBase yet.&amp;quot;@N;reportCHANNEL = &amp;quot;gtell&amp;quot;};&lt;br /&gt;
#SENDRAW worth&amp;lt;/value&amp;gt;&lt;br /&gt;
    &amp;lt;/trigger&amp;gt;&lt;br /&gt;
    &amp;lt;class name=&amp;quot;Vars&amp;quot;&amp;gt;&lt;br /&gt;
      &amp;lt;var name=&amp;quot;dbQuery&amp;quot;/&amp;gt;&lt;br /&gt;
      &amp;lt;var name=&amp;quot;queryKey&amp;quot;/&amp;gt;&lt;br /&gt;
      &amp;lt;var name=&amp;quot;validQueries&amp;quot; type=&amp;quot;StringList&amp;quot; sorted=&amp;quot;1&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;value&amp;gt;born|class|hp|last|mp|mv|notes|race|tier|update&amp;lt;/value&amp;gt;&lt;br /&gt;
        &amp;lt;json&amp;gt;[&amp;quot;born&amp;quot;,&amp;quot;class&amp;quot;,&amp;quot;hp&amp;quot;,&amp;quot;last&amp;quot;,&amp;quot;mp&amp;quot;,&amp;quot;mv&amp;quot;,&amp;quot;notes&amp;quot;,&amp;quot;race&amp;quot;,&amp;quot;tier&amp;quot;,&amp;quot;update&amp;quot;]&amp;lt;/json&amp;gt;&lt;br /&gt;
      &amp;lt;/var&amp;gt;&lt;br /&gt;
      &amp;lt;var name=&amp;quot;wordlist&amp;quot; type=&amp;quot;StringList&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;json&amp;gt;[]&amp;lt;/json&amp;gt;&lt;br /&gt;
      &amp;lt;/var&amp;gt;&lt;br /&gt;
      &amp;lt;var name=&amp;quot;_loadNotes&amp;quot;/&amp;gt;&lt;br /&gt;
      &amp;lt;var name=&amp;quot;autoUpdate&amp;quot; type=&amp;quot;Literal&amp;quot;&amp;gt;no&amp;lt;/var&amp;gt;&lt;br /&gt;
      &amp;lt;var name=&amp;quot;reportChannel&amp;quot; type=&amp;quot;Literal&amp;quot;&amp;gt;gtell&amp;lt;/var&amp;gt;&lt;br /&gt;
      &amp;lt;var name=&amp;quot;inGameTime&amp;quot;/&amp;gt;&lt;br /&gt;
      &amp;lt;var name=&amp;quot;gameDaySign&amp;quot;/&amp;gt;&lt;br /&gt;
      &amp;lt;var name=&amp;quot;inGameDate&amp;quot;/&amp;gt;&lt;br /&gt;
      &amp;lt;var name=&amp;quot;inGameMonth&amp;quot;/&amp;gt;&lt;br /&gt;
      &amp;lt;var name=&amp;quot;lastReboot&amp;quot;/&amp;gt;&lt;br /&gt;
      &amp;lt;var name=&amp;quot;systemTIME&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;/class&amp;gt;&lt;br /&gt;
    &amp;lt;class name=&amp;quot;Keys&amp;quot;&amp;gt;&lt;br /&gt;
      &amp;lt;var name=&amp;quot;whatTIER&amp;quot;&amp;gt;%if(%db(@{@dbQuery&amp;quot;_DB&amp;quot;},TIER) = Legend,&amp;quot;(Lord &amp;quot;@COL2%db(@{@dbQuery&amp;quot;_DB&amp;quot;},LVL)@COL1&amp;quot;) Legend&amp;quot;,%if(%db(@{@dbQuery&amp;quot;_DB&amp;quot;},TIER) = Hero,&amp;quot;Hero&amp;quot;,%if(%db(@{@dbQuery&amp;quot;_DB&amp;quot;},TIER) = Lord,&amp;quot;Lord&amp;quot;,&amp;quot;Lowmort&amp;quot;)))&amp;lt;/var&amp;gt;&lt;br /&gt;
      &amp;lt;var name=&amp;quot;ifLgndLvl&amp;quot;&amp;gt;%if(%db(@{@dbQuery&amp;quot;_DB&amp;quot;},TIER) = Legend,LGNDLVL,LVL)&amp;lt;/var&amp;gt;&lt;br /&gt;
      &amp;lt;var name=&amp;quot;ifNOTES&amp;quot;&amp;gt;%if(%iskey(@{@dbQuery&amp;quot;_DB&amp;quot;},NOTES),&amp;quot; They are: &amp;quot;%db(@{@dbQuery&amp;quot;_DB&amp;quot;},NOTES)@COL1&amp;quot;.&amp;quot;)&amp;lt;/var&amp;gt;&lt;br /&gt;
    &amp;lt;/class&amp;gt;&lt;br /&gt;
    &amp;lt;trigger priority=&amp;quot;11070&amp;quot;&amp;gt;&lt;br /&gt;
      &amp;lt;pattern&amp;gt;^{You dream of |}(%w){ telling you | tells you }'stats.(%w){.(%w)|}'$&amp;lt;/pattern&amp;gt;&lt;br /&gt;
      &amp;lt;value&amp;gt;queryKey = &amp;quot;&amp;quot;;&lt;br /&gt;
dbQuery = &amp;quot;&amp;quot;;&lt;br /&gt;
dbQuery = %2;&lt;br /&gt;
queryKey = %3;&lt;br /&gt;
reportCHANNEL = &amp;quot;reply&amp;quot;;&lt;br /&gt;
#T+ record_capture;&lt;br /&gt;
#SWITCH (%ismember(@dbQuery,@peopleLIST) AND %ismember(@queryKey,@validQueries)) {#SENDRAW @reportCHANNEL&amp;quot; &amp;quot;@COL2%proper(@dbQuery)&amp;quot;'&amp;quot;%if(%rightback(@dbQuery,1)!=&amp;quot;s&amp;quot;,&amp;quot;s&amp;quot;)@COL1&amp;quot; &amp;quot;%proper(@queryKey)&amp;quot;: [&amp;quot;@COL2%db(@{@dbQuery&amp;quot;_DB&amp;quot;},@queryKey)@COL1&amp;quot;].&amp;quot;@N;reportCHANNEL = &amp;quot;gtell&amp;quot;} (%ismember(@dbQuery,@peopleLIST) AND %numparam = 2) {#EXECUTE fullPeopleReport} (%ismember(@dbQuery,@peopleLIST) AND (!%ismember(@queryKey,@validQueries))) {#SENDRAW @reportCHANNEL&amp;quot; &amp;quot;@COL3&amp;quot;Invalid dataBase Query Key: [&amp;quot;@COL4%upper(@queryKey)@COL3&amp;quot;]. Valid queries: [&amp;quot;@COL4%expandlist(@validQueries,&amp;quot;|g|, &amp;quot;@COL4)@COL3&amp;quot;].&amp;quot;@N;reportCHANNEL = &amp;quot;gtell&amp;quot;;} {#SENDRAW @reportCHANNEL&amp;quot; &amp;quot;@COL3&amp;quot;Sorry, [&amp;quot;@COL4%proper(@dbQuery)@COL3&amp;quot;] isn't in my dataBase yet.&amp;quot;@N;reportCHANNEL = &amp;quot;gtell&amp;quot;};&lt;br /&gt;
#SENDRAW worth&amp;lt;/value&amp;gt;&lt;br /&gt;
    &amp;lt;/trigger&amp;gt;&lt;br /&gt;
    &amp;lt;trigger priority=&amp;quot;11080&amp;quot;&amp;gt;&lt;br /&gt;
      &amp;lt;pattern&amp;gt;^(*) tell{s|} the group 'stats.(%w){.(%w)|}'&amp;lt;/pattern&amp;gt;&lt;br /&gt;
      &amp;lt;value&amp;gt;queryKey = &amp;quot;&amp;quot;;&lt;br /&gt;
dbQuery = &amp;quot;&amp;quot;;&lt;br /&gt;
dbQuery = %2;&lt;br /&gt;
queryKey = %3;&lt;br /&gt;
reportCHANNEL = &amp;quot;gtell&amp;quot;;&lt;br /&gt;
#T+ record_capture;&lt;br /&gt;
#SWITCH (%ismember(@dbQuery,@peopleLIST) AND %ismember(@queryKey,@validQueries)) {#SENDRAW @reportCHANNEL&amp;quot; &amp;quot;@COL2%proper(@dbQuery)&amp;quot;'&amp;quot;%if(%rightback(@dbQuery,1)!=&amp;quot;s&amp;quot;,&amp;quot;s&amp;quot;)@COL1&amp;quot; &amp;quot;%proper(@queryKey)&amp;quot;: [&amp;quot;@COL2%db(@{@dbQuery&amp;quot;_DB&amp;quot;},@queryKey)@COL1&amp;quot;].&amp;quot;@N;reportCHANNEL = &amp;quot;gtell&amp;quot;} (%ismember(@dbQuery,@peopleLIST) AND %numparam = 2) {#EXECUTE fullPeopleReport} (%ismember(@dbQuery,@peopleLIST) AND (!%ismember(@queryKey,@validQueries))) {#SENDRAW @reportCHANNEL&amp;quot; &amp;quot;@COL3&amp;quot;Invalid dataBase Query Key: [&amp;quot;@COL4%upper(@queryKey)@COL3&amp;quot;]. Valid queries: [&amp;quot;@COL4%expandlist(@validQueries,&amp;quot;|g|, &amp;quot;@COL4)@COL3&amp;quot;].&amp;quot;@N;reportCHANNEL = &amp;quot;gtell&amp;quot;;} {#SENDRAW @reportCHANNEL&amp;quot; &amp;quot;@COL3&amp;quot;Sorry, [&amp;quot;@COL4%proper(@dbQuery)@COL3&amp;quot;] isn't in my dataBase yet.&amp;quot;@N;reportCHANNEL = &amp;quot;gtell&amp;quot;};&lt;br /&gt;
#sendraw worth;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/value&amp;gt;&lt;br /&gt;
    &amp;lt;/trigger&amp;gt;&lt;br /&gt;
    &amp;lt;trigger priority=&amp;quot;11240&amp;quot;&amp;gt;&lt;br /&gt;
      &amp;lt;pattern&amp;gt;^(*) tell{s|} the group 'update%pStats'&amp;lt;/pattern&amp;gt;&lt;br /&gt;
      &amp;lt;value&amp;gt;gt @COL1&amp;quot;Updating dataBase, please &amp;quot;@COL2&amp;quot;hold still&amp;quot;@COL1&amp;quot; (Lords make sure you do this while I am on Thorn).&amp;quot;@N;&lt;br /&gt;
#EXECUTE pplupdate&amp;lt;/value&amp;gt;&lt;br /&gt;
    &amp;lt;/trigger&amp;gt;&lt;br /&gt;
    &amp;lt;trigger name=&amp;quot;autoPeopleUpdate&amp;quot; priority=&amp;quot;12640&amp;quot;&amp;gt;&lt;br /&gt;
      &amp;lt;pattern&amp;gt;(%w) beckons for you to follow {him|her|it}.&amp;lt;/pattern&amp;gt;&lt;br /&gt;
      &amp;lt;value&amp;gt;#FORALL {wake|follow %1} {#SENDRAW %i}&amp;lt;/value&amp;gt;&lt;br /&gt;
    &amp;lt;/trigger&amp;gt;&lt;br /&gt;
    &amp;lt;class name=&amp;quot;theme&amp;quot;&amp;gt;&lt;br /&gt;
      &amp;lt;class name=&amp;quot;colors&amp;quot; initenable=&amp;quot;true&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;class name=&amp;quot;keys&amp;quot;&amp;gt;&lt;br /&gt;
          &amp;lt;var name=&amp;quot;b&amp;quot;&amp;gt;%db(@colorDATA,b)&amp;lt;/var&amp;gt;&lt;br /&gt;
          &amp;lt;var name=&amp;quot;bb&amp;quot;&amp;gt;%db(@colorDATA,bb)&amp;lt;/var&amp;gt;&lt;br /&gt;
          &amp;lt;var name=&amp;quot;bc&amp;quot;&amp;gt;%db(@colorDATA,bc)&amp;lt;/var&amp;gt;&lt;br /&gt;
          &amp;lt;var name=&amp;quot;bg&amp;quot;&amp;gt;%db(@colorDATA,bg)&amp;lt;/var&amp;gt;&lt;br /&gt;
          &amp;lt;var name=&amp;quot;bk&amp;quot;&amp;gt;%db(@colorDATA,bk)&amp;lt;/var&amp;gt;&lt;br /&gt;
          &amp;lt;var name=&amp;quot;bp&amp;quot;&amp;gt;%db(@colorDATA,bp)&amp;lt;/var&amp;gt;&lt;br /&gt;
          &amp;lt;var name=&amp;quot;br&amp;quot;&amp;gt;%db(@colorDATA,br)&amp;lt;/var&amp;gt;&lt;br /&gt;
          &amp;lt;var name=&amp;quot;bw&amp;quot;&amp;gt;%db(@colorDATA,bw)&amp;lt;/var&amp;gt;&lt;br /&gt;
          &amp;lt;var name=&amp;quot;by&amp;quot;&amp;gt;%db(@colorDATA,by)&amp;lt;/var&amp;gt;&lt;br /&gt;
          &amp;lt;var name=&amp;quot;c&amp;quot;&amp;gt;%db(@colorDATA,c)&amp;lt;/var&amp;gt;&lt;br /&gt;
          &amp;lt;var name=&amp;quot;COL1&amp;quot; type=&amp;quot;String&amp;quot;&amp;gt;%char(124)%db(@colorTHEME,COL1)%char(124)&amp;lt;/var&amp;gt;&lt;br /&gt;
          &amp;lt;var name=&amp;quot;COL2&amp;quot; type=&amp;quot;String&amp;quot;&amp;gt;%char(124)%db(@colorTHEME,COL2)%char(124)&amp;lt;/var&amp;gt;&lt;br /&gt;
          &amp;lt;var name=&amp;quot;COL3&amp;quot; type=&amp;quot;String&amp;quot;&amp;gt;%char(124)%db(@colorTHEME,COL3)%char(124)&amp;lt;/var&amp;gt;&lt;br /&gt;
          &amp;lt;var name=&amp;quot;COL4&amp;quot;&amp;gt;%char(124)%db(@colorTHEME,COL4)%char(124)&amp;lt;/var&amp;gt;&lt;br /&gt;
          &amp;lt;var name=&amp;quot;COL5&amp;quot; type=&amp;quot;String&amp;quot;&amp;gt;%char(124)%db(@colorTHEME,COL5)%char(124)&amp;lt;/var&amp;gt;&lt;br /&gt;
          &amp;lt;var name=&amp;quot;COL6&amp;quot; type=&amp;quot;String&amp;quot;&amp;gt;%char(124)%db(@colorTHEME,COL6)%char(124)&amp;lt;/var&amp;gt;&lt;br /&gt;
          &amp;lt;var name=&amp;quot;g&amp;quot;&amp;gt;%db(@colorDATA,g)&amp;lt;/var&amp;gt;&lt;br /&gt;
          &amp;lt;var name=&amp;quot;k&amp;quot;&amp;gt;%db(@colorDATA,k)&amp;lt;/var&amp;gt;&lt;br /&gt;
          &amp;lt;var name=&amp;quot;n&amp;quot;&amp;gt;%db(@colorDATA,n)&amp;lt;/var&amp;gt;&lt;br /&gt;
          &amp;lt;var name=&amp;quot;p&amp;quot;&amp;gt;%db(@colorDATA,p)&amp;lt;/var&amp;gt;&lt;br /&gt;
          &amp;lt;var name=&amp;quot;r&amp;quot;&amp;gt;%db(@colorDATA,r)&amp;lt;/var&amp;gt;&lt;br /&gt;
          &amp;lt;var name=&amp;quot;w&amp;quot;&amp;gt;%db(@colorDATA,w)&amp;lt;/var&amp;gt;&lt;br /&gt;
          &amp;lt;var name=&amp;quot;y&amp;quot;&amp;gt;%db(@colorDATA,y)&amp;lt;/var&amp;gt;&lt;br /&gt;
        &amp;lt;/class&amp;gt;&lt;br /&gt;
        &amp;lt;var name=&amp;quot;colorDATA&amp;quot; type=&amp;quot;Record&amp;quot; sorted=&amp;quot;1&amp;quot;&amp;gt;&lt;br /&gt;
          &amp;lt;value&amp;gt;b=&amp;quot;|b|&amp;quot;|bb=&amp;quot;|bb|&amp;quot;|bc=&amp;quot;|bc|&amp;quot;|bg=&amp;quot;|bg|&amp;quot;|bk=&amp;quot;|bk|&amp;quot;|bp=&amp;quot;|bp|&amp;quot;|br=&amp;quot;|br|&amp;quot;|bw=&amp;quot;|bw|&amp;quot;|by=&amp;quot;|by|&amp;quot;|c=&amp;quot;|c|&amp;quot;|g=&amp;quot;|g|&amp;quot;|k=&amp;quot;|k|&amp;quot;|n=&amp;quot;|n|&amp;quot;|p=&amp;quot;|p|&amp;quot;|r=&amp;quot;|r|&amp;quot;|w=&amp;quot;|w|&amp;quot;|y=&amp;quot;|y|&amp;quot;&amp;lt;/value&amp;gt;&lt;br /&gt;
          &amp;lt;json&amp;gt;{&amp;quot;b&amp;quot;:[&amp;quot;&amp;quot;,&amp;quot;b&amp;quot;,&amp;quot;&amp;quot;],&amp;quot;bb&amp;quot;:[&amp;quot;&amp;quot;,&amp;quot;bb&amp;quot;,&amp;quot;&amp;quot;],&amp;quot;bc&amp;quot;:[&amp;quot;&amp;quot;,&amp;quot;bc&amp;quot;,&amp;quot;&amp;quot;],&amp;quot;bg&amp;quot;:[&amp;quot;&amp;quot;,&amp;quot;bg&amp;quot;,&amp;quot;&amp;quot;],&amp;quot;bk&amp;quot;:[&amp;quot;&amp;quot;,&amp;quot;bk&amp;quot;,&amp;quot;&amp;quot;],&amp;quot;bp&amp;quot;:[&amp;quot;&amp;quot;,&amp;quot;bp&amp;quot;,&amp;quot;&amp;quot;],&amp;quot;br&amp;quot;:[&amp;quot;&amp;quot;,&amp;quot;br&amp;quot;,&amp;quot;&amp;quot;],&amp;quot;bw&amp;quot;:[&amp;quot;&amp;quot;,&amp;quot;bw&amp;quot;,&amp;quot;&amp;quot;],&amp;quot;by&amp;quot;:[&amp;quot;&amp;quot;,&amp;quot;by&amp;quot;,&amp;quot;&amp;quot;],&amp;quot;c&amp;quot;:[&amp;quot;&amp;quot;,&amp;quot;c&amp;quot;,&amp;quot;&amp;quot;],&amp;quot;g&amp;quot;:[&amp;quot;&amp;quot;,&amp;quot;g&amp;quot;,&amp;quot;&amp;quot;],&amp;quot;k&amp;quot;:[&amp;quot;&amp;quot;,&amp;quot;k&amp;quot;,&amp;quot;&amp;quot;],&amp;quot;n&amp;quot;:[&amp;quot;&amp;quot;,&amp;quot;n&amp;quot;,&amp;quot;&amp;quot;],&amp;quot;p&amp;quot;:[&amp;quot;&amp;quot;,&amp;quot;p&amp;quot;,&amp;quot;&amp;quot;],&amp;quot;r&amp;quot;:[&amp;quot;&amp;quot;,&amp;quot;r&amp;quot;,&amp;quot;&amp;quot;],&amp;quot;w&amp;quot;:[&amp;quot;&amp;quot;,&amp;quot;w&amp;quot;,&amp;quot;&amp;quot;],&amp;quot;y&amp;quot;:[&amp;quot;&amp;quot;,&amp;quot;y&amp;quot;,&amp;quot;&amp;quot;]}&amp;lt;/json&amp;gt;&lt;br /&gt;
        &amp;lt;/var&amp;gt;&lt;br /&gt;
      &amp;lt;/class&amp;gt;&lt;br /&gt;
      &amp;lt;var name=&amp;quot;colorTHEME&amp;quot; type=&amp;quot;Record&amp;quot; sorted=&amp;quot;2&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;value&amp;gt;COL1=c|COL2=bw|COL3=g|COL4=bc|COL5=r|COL6=br&amp;lt;/value&amp;gt;&lt;br /&gt;
        &amp;lt;json&amp;gt;{&amp;quot;COL1&amp;quot;:&amp;quot;c&amp;quot;,&amp;quot;COL2&amp;quot;:&amp;quot;bw&amp;quot;,&amp;quot;COL3&amp;quot;:&amp;quot;g&amp;quot;,&amp;quot;COL4&amp;quot;:&amp;quot;bc&amp;quot;,&amp;quot;COL5&amp;quot;:&amp;quot;r&amp;quot;,&amp;quot;COL6&amp;quot;:&amp;quot;br&amp;quot;}&amp;lt;/json&amp;gt;&lt;br /&gt;
      &amp;lt;/var&amp;gt;&lt;br /&gt;
    &amp;lt;/class&amp;gt;&lt;br /&gt;
    &amp;lt;class name=&amp;quot;aliases&amp;quot;&amp;gt;&lt;br /&gt;
      &amp;lt;alias name=&amp;quot;pplUPDATE&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;value&amp;gt;#T+ record_capture;&lt;br /&gt;
#T- groupHealth;&lt;br /&gt;
#SENDRAW time;&lt;br /&gt;
#SENDRAW group;&lt;br /&gt;
#TEMP {You have %d gold} {gt @COL1&amp;quot;OK. dataBase Update &amp;quot;@COL2&amp;quot;COMPLETE&amp;quot;@COL1&amp;quot;. Good Luck.&amp;quot;@N;#IF (%numparam = 0) {#FORALL {wake|follow self|sleep} {#SENDRAW %i}}} &lt;br /&gt;
#WAIT 5000;&lt;br /&gt;
#SENDRAW worth;&amp;lt;/value&amp;gt;&lt;br /&gt;
      &amp;lt;/alias&amp;gt;&lt;br /&gt;
      &amp;lt;alias name=&amp;quot;fullPeopleReport&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;value&amp;gt;#SENDRAW last @dbQuery;&lt;br /&gt;
#TEMP {You need %d} {#SENDRAW @reportCHANNEL&amp;quot; &amp;quot;@COL2%proper(@dbQuery)@COL1&amp;quot; the &amp;quot;@COL2%db(@{@dbQuery&amp;quot;_DB&amp;quot;},RACE)@COL1&amp;quot; is a Level&amp;quot;@COL2&amp;quot; &amp;quot;%db(@{@dbQuery&amp;quot;_DB&amp;quot;},@ifLgndLvl)@COL1&amp;quot; &amp;quot;@whatTIER&amp;quot; &amp;quot;@COL2%db(@{@dbQuery&amp;quot;_DB&amp;quot;},CLASS)@COL1&amp;quot; - Born: &amp;quot;@COL2%db(@{@dbQuery&amp;quot;_DB&amp;quot;},BORN)@COL1&amp;quot; - Last seen online: &amp;quot;@COL2%db(@{@dbQuery&amp;quot;_DB&amp;quot;},LAST)@COL1&amp;quot;.&amp;quot;@N;&lt;br /&gt;
#SENDRAW @reportCHANNEL&amp;quot; &amp;quot;@COL1%proper(@dbQuery)&amp;quot;'&amp;quot;%if(%rightback(@dbQuery,1)!=&amp;quot;s&amp;quot;,&amp;quot;s&amp;quot;)&amp;quot; stats were: &amp;quot;@COL2%db(@{@dbQuery&amp;quot;_DB&amp;quot;},HP)@COL1&amp;quot;HP&amp;quot;%if(%db(@{@dbQuery&amp;quot;_DB&amp;quot;},MMP)!=0,&amp;quot; and &amp;quot;@COL2%db(@{@dbQuery&amp;quot;_DB&amp;quot;},MP)@COL1&amp;quot;MP &amp;quot;,&amp;quot; &amp;quot;)&amp;quot;as of &amp;quot;%db(@{@dbQuery&amp;quot;_DB&amp;quot;},UPDATE)&amp;quot;.&amp;quot;@ifNotes@N;reportCHANNEL = &amp;quot;gtell&amp;quot;;&lt;br /&gt;
}&amp;lt;/value&amp;gt;&lt;br /&gt;
      &amp;lt;/alias&amp;gt;&lt;br /&gt;
      &amp;lt;alias name=&amp;quot;_update&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;value&amp;gt;#T+ record_capture;&lt;br /&gt;
#T- groupHealth;&lt;br /&gt;
#SENDRAW time;&lt;br /&gt;
#SENDRAW group;&lt;br /&gt;
#TEMP {You have %d gold} {#EC OK. dataBase Update COMPLETE}&lt;br /&gt;
#WAIT 5000;&lt;br /&gt;
#SENDRAW worth;&amp;lt;/value&amp;gt;&lt;br /&gt;
      &amp;lt;/alias&amp;gt;&lt;br /&gt;
      &amp;lt;alias name=&amp;quot;_loadNotes&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;value&amp;gt;wordlist = &amp;quot;&amp;quot;;&lt;br /&gt;
_loadNotes = &amp;quot;&amp;quot;;&lt;br /&gt;
#loop %numparam {wordlist = %additem(%trim(%param(%i+1)),@wordlist)};&lt;br /&gt;
#loop (%numitems(@wordlist)) {#VAR _loadNotes %concat(@_loadNotes,%item(@wordlist,%i),&amp;quot; &amp;quot;)};&lt;br /&gt;
#CALL %vartype(_loadNotes,3);&lt;br /&gt;
#CLASS {statChecker|statdbs|%proper(%1)};&lt;br /&gt;
#ADDKEY %proper(%1)_DB NOTES %trim(@_loadNotes);&lt;br /&gt;
#CLASS 0&amp;lt;/value&amp;gt;&lt;br /&gt;
      &amp;lt;/alias&amp;gt;&lt;br /&gt;
      &amp;lt;alias name=&amp;quot;_updates&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;value&amp;gt;#IF (@autoUpdate = &amp;quot;no&amp;quot;) {autoUpdate = &amp;quot;yes&amp;quot;;#T+ autoPeopleUpdate;#EC Ok. Stat databases update automation is now on. You will autofollow on beckon.} {autoUpdate = &amp;quot;no&amp;quot;;#T- autoPeopleUpdate;#EC Ok. Stat databases update automation is now off.}&amp;lt;/value&amp;gt;&lt;br /&gt;
      &amp;lt;/alias&amp;gt;&lt;br /&gt;
    &amp;lt;/class&amp;gt;&lt;br /&gt;
    &amp;lt;class name=&amp;quot;statdbs&amp;quot;&amp;gt;&lt;br /&gt;
      &amp;lt;var name=&amp;quot;peopleLIST&amp;quot; type=&amp;quot;StringList&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;json&amp;gt;[]&amp;lt;/json&amp;gt;&lt;br /&gt;
      &amp;lt;/var&amp;gt;&lt;br /&gt;
    &amp;lt;/class&amp;gt;&lt;br /&gt;
  &amp;lt;/class&amp;gt;&lt;br /&gt;
&amp;lt;/cmud&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
[[Category:Cmud_Scripting]]&lt;/div&gt;</summary>
		<author><name>Ivrin</name></author>
		
	</entry>
	<entry>
		<id>http://govbanned.info/index.php?title=Stat_Checker_Databases&amp;diff=51000</id>
		<title>Stat Checker Databases</title>
		<link rel="alternate" type="text/html" href="http://govbanned.info/index.php?title=Stat_Checker_Databases&amp;diff=51000"/>
		<updated>2014-09-11T05:42:05Z</updated>

		<summary type="html">&lt;p&gt;Ivrin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;NOTE: Page under construction, come back soon!&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
This is a script set that allows you to capture characters' stats in databases and then check said stats at any given time.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Download the following file, and import into cmud settings by using the Import XML option.&lt;br /&gt;
[[Media:Stat_Checker_Database_Set.xml‎]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Alternatively, copy the below preformat block into your favourite text editor, save the file as .xml and then import said file into cmud.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
WARNING: This script comes brand new with no pre-loaded characters or databases, so you must capture and capture and capture to populate them.&amp;lt;br&amp;gt;&lt;br /&gt;
If you are lazy and wish to get mine for your own use you are welcome to it:[[Media:CharDBs.xml‎]] Check back here for updated versions of this file.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Bellow is a list of commands and how things work. Commands are enclosed in single quotes, which are to be ommited when entering the command along with &amp;lt; and &amp;gt; signs.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'_updates' to toggle the beckon trigger and allow people to automatically add their alts. Type once to turn it on, again to turn it off. Echo will aid you. This is good to have on your bot set so people can add themselves to your databases.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'_update' to manually add all current group members to the statChecker databases.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'_loadNotes &amp;lt;character&amp;gt; &amp;lt;notes text&amp;gt;' to set the special NOTES field for a specific character. eg. '_loadNotes Naimon He is an awesome tank.' will set naimon's notes, which will then show up next time someone searches for Naimon.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The way this works is you/others have to either GTELL, BUDDY or TELL YOU 'stats.charname' and you will reply in the appropiate channel with those characters stats. eg. 'buddy stats.Naimon' Please note you have to be in the same group or buddyset for this to work, obviously.&amp;lt;br&amp;gt;&lt;br /&gt;
There are optional keywords to fetch specific data from the dbs. For instance you can do 'buddy stats.naimon.hp' to see only their hp, etc.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
This set comes loaded with a THEME implementation, there is a theme folder where you have a database in which you can fill in 6 different color values which are used to color the report aliases. You can insert these into your scripts by using the syntax @COL1 - @COL6. Additionally, there is a database with all valid AVATAR colors to simplify your coloring even further, use these by inserting the color codes into your scripts as so: @B for |b|, @BC for |bc| and so on and so forth. This can be helpful since the | pipe character is a delimiter used by CMUD and can cause conflicts.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
For more info or for contructive criticism please email me at tuataur@gmail.com or note Ivrin on board 2.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
This set will be needed to have full functionality of my upcoming group-health monitor-window scripts.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Enjoy&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;lt;?xml version=&amp;quot;1.0&amp;quot; encoding=&amp;quot;ISO-8859-1&amp;quot; ?&amp;gt;&lt;br /&gt;
&amp;lt;cmud&amp;gt;&lt;br /&gt;
  &amp;lt;class name=&amp;quot;statChecker&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;notes&amp;gt;&amp;lt;![CDATA[Hello and welcome to statChecker beta.&lt;br /&gt;
&lt;br /&gt;
Bellow is a list of commands and how things work. Commands are enclosed in single quotes, which are to be ommited when entering the command along with &amp;lt; and &amp;gt; signs.&lt;br /&gt;
&lt;br /&gt;
'_updates' to toggle the beckon trigger and allow people to automatically add their alts. Type once to turn it on, again to turn it off. Echo will aid you. This is good to have on your bot set so people can add themselves to your databases.&lt;br /&gt;
&lt;br /&gt;
'_update' to manually add all current group members to the statChecker databases.&lt;br /&gt;
&lt;br /&gt;
'_loadNotes &amp;lt;character&amp;gt; &amp;lt;notes text&amp;gt;' to set the special NOTES field for a specific character. eg. '_loadNotes Naimon He is an awesome tank.' will set naimon's notes, which will then show up next time someone searches for Naimon.&lt;br /&gt;
&lt;br /&gt;
The way this works is you/others have to either GTELL, BUDDY or TELL YOU 'stats.charname' and you will reply in the appropiate channel with those characters stats. eg. 'buddy stats.Naimon' Please note you have to be in the same group or buddyset for this to work, obviously.&lt;br /&gt;
There are optional keywords to fetch specific data from the dbs. For instance you can do 'buddy stats.naimon.hp' to see only their hp, etc.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
For more info or for contructive criticism please email me at tuataur@gmail.com or note Ivrin on board 2.&lt;br /&gt;
&lt;br /&gt;
This set will be needed to have full functionality of my upcoming group-health monitor window scripts.&lt;br /&gt;
&lt;br /&gt;
Enjoy&lt;br /&gt;
&lt;br /&gt;
]]&amp;gt;&amp;lt;/notes&amp;gt;&lt;br /&gt;
    &amp;lt;class name=&amp;quot;record_capture&amp;quot; enabled=&amp;quot;false&amp;quot;&amp;gt;&lt;br /&gt;
      &amp;lt;trigger priority=&amp;quot;320&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;pattern&amp;gt;(*)|(*) {Lord|Hero|Lgnd|Mob |%w } (%w)(%s)({STUN!|DROWN|Fight|Sleep|Stand|Rest|Rest }) ({%d|%n})/({%d|%n})%s({%d|%n})/({%d|%n})%s(%d)/({%d|%n})%s(%d)%s({%d|%n|?????})&amp;lt;/pattern&amp;gt;&lt;br /&gt;
        &amp;lt;value&amp;gt;#CLASS {statChecker|statdbs|%3};&lt;br /&gt;
#ADDKEY %3_DB HP %7;&lt;br /&gt;
#ADDKEY %3_DB MP %9;&lt;br /&gt;
#ADDKEY %3_DB MV %11;&lt;br /&gt;
#ADDKEY %3_DB UPDATE {%trim(%remove(%word(@systemTIME,%if(%numwords(@systemTIME)=6,5,4))%char(32),@systemTIME))%char(32)at%char(32)%word(@systemTIME,%if(%numwords(@systemTIME)=6,5,4))};&lt;br /&gt;
#ADDITEM peopleLIST %3;&lt;br /&gt;
#CLASS 0;&lt;br /&gt;
#SENDRAW last %3;&lt;br /&gt;
#T+ _blnkKill;&lt;br /&gt;
#GAG;&lt;br /&gt;
#T- _blnkKill;&amp;lt;/value&amp;gt;&lt;br /&gt;
      &amp;lt;/trigger&amp;gt;&lt;br /&gt;
      &amp;lt;trigger name=&amp;quot;Legend&amp;quot; priority=&amp;quot;10010&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;pattern&amp;gt;(%w) the (*) is a (%d){st|rd|st|nd|th} level Lord (*) ~(Legend (%d)*~),$was born {on |}(*), and was last logged in on (*).$&amp;lt;/pattern&amp;gt;&lt;br /&gt;
        &amp;lt;value&amp;gt;#if (%ismember(%1,@peopleLIST)) {&lt;br /&gt;
#CLASS {statChecker|statdbs|%1};&lt;br /&gt;
#ADDKEY %1_DB RACE %2;&lt;br /&gt;
#ADDKEY %1_DB LVL %3;&lt;br /&gt;
#ADDKEY %1_DB CLASS %4;&lt;br /&gt;
#ADDKEY %1_DB LGNDLVL %5;&lt;br /&gt;
#ADDKEY %1_DB BORN %6;&lt;br /&gt;
#ADDKEY %1_DB LAST %trim(%remove(%word(%7,%if(%numwords(%7)=6,5,4))%char(32),%7));&lt;br /&gt;
#ADDKEY %1_DB TIER Legend;&lt;br /&gt;
#CLASS 0&lt;br /&gt;
} {};&lt;br /&gt;
#T+ _blnkKill;&lt;br /&gt;
#GAG -1;&lt;br /&gt;
#GAG;&lt;br /&gt;
#T- _blnkKill;&amp;lt;/value&amp;gt;&lt;br /&gt;
      &amp;lt;/trigger&amp;gt;&lt;br /&gt;
      &amp;lt;trigger name=&amp;quot;Lowmort&amp;quot; priority=&amp;quot;10290&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;pattern&amp;gt;(%w) the (*) is a (%d){st|rd|st|nd|th} level ({Rogue|Mage|Warrior|Berserker|Bodyguard|Paladin|Archer|Monk|Wizard|Sorcerer|Stormlord|Druid|Cleric|Priest|Black Circle Initiate|Assassin|Fusilier|Psionicist|Mindbender|Shadowfist|Bladedancer|Ranger}), was born {on |}(*), and$was last logged in on (*).$&amp;lt;/pattern&amp;gt;&lt;br /&gt;
        &amp;lt;value&amp;gt;#if (%ismember(%1,@peopleLIST)) {&lt;br /&gt;
#CLASS {statChecker|statdbs|%1};&lt;br /&gt;
#ADDKEY %1_DB RACE %2;&lt;br /&gt;
#ADDKEY %1_DB LVL %3;&lt;br /&gt;
#ADDKEY %1_DB CLASS %4;&lt;br /&gt;
#ADDKEY %1_DB BORN %5;&lt;br /&gt;
#ADDKEY %1_DB LAST %trim(%remove(%word(%6,%if(%numwords(%7)=6,5,4))%char(32),%6));&lt;br /&gt;
#ADDKEY %1_DB TIER Lowmort;&lt;br /&gt;
#CLAS 0&lt;br /&gt;
} {};&lt;br /&gt;
#T+ _blnkKill;&lt;br /&gt;
#GAG -1;&lt;br /&gt;
#GAG;&lt;br /&gt;
#T- _blnkKill;&amp;lt;/value&amp;gt;&lt;br /&gt;
      &amp;lt;/trigger&amp;gt;&lt;br /&gt;
      &amp;lt;trigger priority=&amp;quot;10490&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;pattern&amp;gt;^You need %d experience to level and have %d practice{s.|.}$You have %d gold coin{s|} in hand and %d gold coin{s|}s in the bank.$&amp;lt;/pattern&amp;gt;&lt;br /&gt;
        &amp;lt;value&amp;gt;#T+ _blnkKill;&lt;br /&gt;
#GAG -1;&lt;br /&gt;
#GAG;&lt;br /&gt;
#T- _blnkKill;&lt;br /&gt;
#T- record_capture;&lt;br /&gt;
#T+ groupHealth&lt;br /&gt;
&amp;lt;/value&amp;gt;&lt;br /&gt;
      &amp;lt;/trigger&amp;gt;&lt;br /&gt;
      &amp;lt;trigger priority=&amp;quot;10550&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;pattern&amp;gt;{-------------------------------------------------------------------------------|##~| Level   Name         Pos   HitPoints   ManaPoints  MovePoints  TNL    Align|%w's group~:|As a group leader, you can lead a group size of %d.}&amp;lt;/pattern&amp;gt;&lt;br /&gt;
        &amp;lt;value&amp;gt;#T+ _blnkKill;&lt;br /&gt;
#GAG;&lt;br /&gt;
#T- _blnkKill;&amp;lt;/value&amp;gt;&lt;br /&gt;
      &amp;lt;/trigger&amp;gt;&lt;br /&gt;
      &amp;lt;trigger name=&amp;quot;Hero_Lord&amp;quot; priority=&amp;quot;13090&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;pattern&amp;gt;(%w) the (*) is a (%d){st|rd|st|nd|th} level ({Hero|Lord}) (*), was born {on |}(*), and$was last logged in on (*).$&amp;lt;/pattern&amp;gt;&lt;br /&gt;
        &amp;lt;value&amp;gt;#if (%ismember(%1,@peopleLIST)) {&lt;br /&gt;
#CLASS {statChecker|statdbs|%1};&lt;br /&gt;
#ADDKEY %1_DB RACE %2;&lt;br /&gt;
#ADDKEY %1_DB LVL %3;&lt;br /&gt;
#ADDKEY %1_DB CLASS %5;&lt;br /&gt;
#ADDKEY %1_DB BORN %6;&lt;br /&gt;
#ADDKEY %1_DB LAST %trim(%remove(%word(%7,%if(%numwords(%7)=6,5,4))%char(32),%7));&lt;br /&gt;
#ADDKEY %1_DB TIER %4;&lt;br /&gt;
#CLASS 0&lt;br /&gt;
} {};&lt;br /&gt;
#T+ _blnkKill;&lt;br /&gt;
#GAG -1;&lt;br /&gt;
#GAG;&lt;br /&gt;
#T- _blnkKill;&amp;lt;/value&amp;gt;&lt;br /&gt;
      &amp;lt;/trigger&amp;gt;&lt;br /&gt;
      &amp;lt;trigger priority=&amp;quot;13020&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;pattern&amp;gt;^The System time ~(EST~) is currently:           &amp;amp;amp;systemTIME&amp;lt;/pattern&amp;gt;&lt;br /&gt;
        &amp;lt;value&amp;gt;#T+ _blnkKill;&lt;br /&gt;
#GAG;&lt;br /&gt;
#T- _blnkKill;&amp;lt;/value&amp;gt;&lt;br /&gt;
      &amp;lt;/trigger&amp;gt;&lt;br /&gt;
      &amp;lt;class name=&amp;quot;_blnkKill&amp;quot; enabled=&amp;quot;false&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;trigger priority=&amp;quot;50240&amp;quot;&amp;gt;&lt;br /&gt;
          &amp;lt;pattern&amp;gt;^$&amp;lt;/pattern&amp;gt;&lt;br /&gt;
          &amp;lt;value&amp;gt;#GAG&amp;lt;/value&amp;gt;&lt;br /&gt;
        &amp;lt;/trigger&amp;gt;&lt;br /&gt;
      &amp;lt;/class&amp;gt;&lt;br /&gt;
      &amp;lt;trigger priority=&amp;quot;13040&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;pattern&amp;gt;^The AVATAR System started up at:              &amp;amp;amp;lastReboot&amp;lt;/pattern&amp;gt;&lt;br /&gt;
        &amp;lt;value&amp;gt;#T+ _blnkKill;&lt;br /&gt;
#GAG;&lt;br /&gt;
#T- _blnkKill;&amp;lt;/value&amp;gt;&lt;br /&gt;
      &amp;lt;/trigger&amp;gt;&lt;br /&gt;
      &amp;lt;trigger priority=&amp;quot;13030&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;pattern&amp;gt;&amp;lt;![CDATA[It is &amp;amp;inGameTime, Day of (&amp;amp;gameDaySign), &amp;amp;inGameDate day in the Month of &amp;amp;inGameMonth~.]]&amp;gt;&amp;lt;/pattern&amp;gt;&lt;br /&gt;
        &amp;lt;value&amp;gt;#T+ _blnkKill;&lt;br /&gt;
#GAG;&lt;br /&gt;
#T- _blnkKill;&amp;lt;/value&amp;gt;&lt;br /&gt;
      &amp;lt;/trigger&amp;gt;&lt;br /&gt;
    &amp;lt;/class&amp;gt;&lt;br /&gt;
    &amp;lt;trigger priority=&amp;quot;4070&amp;quot;&amp;gt;&lt;br /&gt;
      &amp;lt;pattern&amp;gt;~{(%w)~} stats.(%w){.(%w)|}&amp;lt;/pattern&amp;gt;&lt;br /&gt;
      &amp;lt;value&amp;gt;queryKey = &amp;quot;&amp;quot;;&lt;br /&gt;
dbQuery = &amp;quot;&amp;quot;;&lt;br /&gt;
dbQuery = %2;&lt;br /&gt;
queryKey = %3;&lt;br /&gt;
reportCHANNEL = &amp;quot;buddy&amp;quot;;&lt;br /&gt;
#T+ record_capture;&lt;br /&gt;
#SWITCH (%ismember(@dbQuery,@peopleLIST) AND %ismember(@queryKey,@validQueries)) {#SENDRAW @reportCHANNEL&amp;quot; &amp;quot;@COL2%proper(@dbQuery)&amp;quot;'&amp;quot;%if(%rightback(@dbQuery,1)!=&amp;quot;s&amp;quot;,&amp;quot;s&amp;quot;)@COL1&amp;quot; &amp;quot;%proper(@queryKey)&amp;quot;: [&amp;quot;@COL2%db(@{@dbQuery&amp;quot;_DB&amp;quot;},@queryKey)@COL1&amp;quot;].&amp;quot;@N;reportCHANNEL = &amp;quot;gtell&amp;quot;} (%ismember(@dbQuery,@peopleLIST) AND %numparam = 2) {#EXECUTE fullPeopleReport} (%ismember(@dbQuery,@peopleLIST) AND (!%ismember(@queryKey,@validQueries))) {#SENDRAW @reportCHANNEL&amp;quot; &amp;quot;@COL3&amp;quot;Invalid dataBase Query Key: [&amp;quot;@COL4%upper(@queryKey)@COL3&amp;quot;]. Valid queries: [&amp;quot;@COL4%expandlist(@validQueries,&amp;quot;|g|, &amp;quot;@COL4)@COL3&amp;quot;].&amp;quot;@N;reportCHANNEL = &amp;quot;gtell&amp;quot;;} {#SENDRAW @reportCHANNEL&amp;quot; &amp;quot;@COL3&amp;quot;Sorry, [&amp;quot;@COL4%proper(@dbQuery)@COL3&amp;quot;] isn't in my dataBase yet.&amp;quot;@N;reportCHANNEL = &amp;quot;gtell&amp;quot;};&lt;br /&gt;
#SENDRAW worth&amp;lt;/value&amp;gt;&lt;br /&gt;
    &amp;lt;/trigger&amp;gt;&lt;br /&gt;
    &amp;lt;class name=&amp;quot;Vars&amp;quot;&amp;gt;&lt;br /&gt;
      &amp;lt;var name=&amp;quot;dbQuery&amp;quot;/&amp;gt;&lt;br /&gt;
      &amp;lt;var name=&amp;quot;queryKey&amp;quot;/&amp;gt;&lt;br /&gt;
      &amp;lt;var name=&amp;quot;validQueries&amp;quot; type=&amp;quot;StringList&amp;quot; sorted=&amp;quot;1&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;value&amp;gt;born|class|hp|last|mp|mv|notes|race|tier|update&amp;lt;/value&amp;gt;&lt;br /&gt;
        &amp;lt;json&amp;gt;[&amp;quot;born&amp;quot;,&amp;quot;class&amp;quot;,&amp;quot;hp&amp;quot;,&amp;quot;last&amp;quot;,&amp;quot;mp&amp;quot;,&amp;quot;mv&amp;quot;,&amp;quot;notes&amp;quot;,&amp;quot;race&amp;quot;,&amp;quot;tier&amp;quot;,&amp;quot;update&amp;quot;]&amp;lt;/json&amp;gt;&lt;br /&gt;
      &amp;lt;/var&amp;gt;&lt;br /&gt;
      &amp;lt;var name=&amp;quot;wordlist&amp;quot; type=&amp;quot;StringList&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;json&amp;gt;[]&amp;lt;/json&amp;gt;&lt;br /&gt;
      &amp;lt;/var&amp;gt;&lt;br /&gt;
      &amp;lt;var name=&amp;quot;_loadNotes&amp;quot;/&amp;gt;&lt;br /&gt;
      &amp;lt;var name=&amp;quot;autoUpdate&amp;quot; type=&amp;quot;Literal&amp;quot;&amp;gt;no&amp;lt;/var&amp;gt;&lt;br /&gt;
      &amp;lt;var name=&amp;quot;reportChannel&amp;quot; type=&amp;quot;Literal&amp;quot;&amp;gt;gtell&amp;lt;/var&amp;gt;&lt;br /&gt;
      &amp;lt;var name=&amp;quot;inGameTime&amp;quot;/&amp;gt;&lt;br /&gt;
      &amp;lt;var name=&amp;quot;gameDaySign&amp;quot;/&amp;gt;&lt;br /&gt;
      &amp;lt;var name=&amp;quot;inGameDate&amp;quot;/&amp;gt;&lt;br /&gt;
      &amp;lt;var name=&amp;quot;inGameMonth&amp;quot;/&amp;gt;&lt;br /&gt;
      &amp;lt;var name=&amp;quot;lastReboot&amp;quot;/&amp;gt;&lt;br /&gt;
      &amp;lt;var name=&amp;quot;systemTIME&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;/class&amp;gt;&lt;br /&gt;
    &amp;lt;class name=&amp;quot;Keys&amp;quot;&amp;gt;&lt;br /&gt;
      &amp;lt;var name=&amp;quot;whatTIER&amp;quot;&amp;gt;%if(%db(@{@dbQuery&amp;quot;_DB&amp;quot;},TIER) = Legend,&amp;quot;(Lord &amp;quot;@COL2%db(@{@dbQuery&amp;quot;_DB&amp;quot;},LVL)@COL1&amp;quot;) Legend&amp;quot;,%if(%db(@{@dbQuery&amp;quot;_DB&amp;quot;},TIER) = Hero,&amp;quot;Hero&amp;quot;,%if(%db(@{@dbQuery&amp;quot;_DB&amp;quot;},TIER) = Lord,&amp;quot;Lord&amp;quot;,&amp;quot;Lowmort&amp;quot;)))&amp;lt;/var&amp;gt;&lt;br /&gt;
      &amp;lt;var name=&amp;quot;ifLgndLvl&amp;quot;&amp;gt;%if(%db(@{@dbQuery&amp;quot;_DB&amp;quot;},TIER) = Legend,LGNDLVL,LVL)&amp;lt;/var&amp;gt;&lt;br /&gt;
      &amp;lt;var name=&amp;quot;ifNOTES&amp;quot;&amp;gt;%if(%iskey(@{@dbQuery&amp;quot;_DB&amp;quot;},NOTES),&amp;quot; They are: &amp;quot;%db(@{@dbQuery&amp;quot;_DB&amp;quot;},NOTES)@COL1&amp;quot;.&amp;quot;)&amp;lt;/var&amp;gt;&lt;br /&gt;
    &amp;lt;/class&amp;gt;&lt;br /&gt;
    &amp;lt;trigger priority=&amp;quot;11070&amp;quot;&amp;gt;&lt;br /&gt;
      &amp;lt;pattern&amp;gt;^{You dream of |}(%w){ telling you | tells you }'stats.(%w){.(%w)|}'$&amp;lt;/pattern&amp;gt;&lt;br /&gt;
      &amp;lt;value&amp;gt;queryKey = &amp;quot;&amp;quot;;&lt;br /&gt;
dbQuery = &amp;quot;&amp;quot;;&lt;br /&gt;
dbQuery = %2;&lt;br /&gt;
queryKey = %3;&lt;br /&gt;
reportCHANNEL = &amp;quot;reply&amp;quot;;&lt;br /&gt;
#T+ record_capture;&lt;br /&gt;
#SWITCH (%ismember(@dbQuery,@peopleLIST) AND %ismember(@queryKey,@validQueries)) {#SENDRAW @reportCHANNEL&amp;quot; &amp;quot;@COL2%proper(@dbQuery)&amp;quot;'&amp;quot;%if(%rightback(@dbQuery,1)!=&amp;quot;s&amp;quot;,&amp;quot;s&amp;quot;)@COL1&amp;quot; &amp;quot;%proper(@queryKey)&amp;quot;: [&amp;quot;@COL2%db(@{@dbQuery&amp;quot;_DB&amp;quot;},@queryKey)@COL1&amp;quot;].&amp;quot;@N;reportCHANNEL = &amp;quot;gtell&amp;quot;} (%ismember(@dbQuery,@peopleLIST) AND %numparam = 2) {#EXECUTE fullPeopleReport} (%ismember(@dbQuery,@peopleLIST) AND (!%ismember(@queryKey,@validQueries))) {#SENDRAW @reportCHANNEL&amp;quot; &amp;quot;@COL3&amp;quot;Invalid dataBase Query Key: [&amp;quot;@COL4%upper(@queryKey)@COL3&amp;quot;]. Valid queries: [&amp;quot;@COL4%expandlist(@validQueries,&amp;quot;|g|, &amp;quot;@COL4)@COL3&amp;quot;].&amp;quot;@N;reportCHANNEL = &amp;quot;gtell&amp;quot;;} {#SENDRAW @reportCHANNEL&amp;quot; &amp;quot;@COL3&amp;quot;Sorry, [&amp;quot;@COL4%proper(@dbQuery)@COL3&amp;quot;] isn't in my dataBase yet.&amp;quot;@N;reportCHANNEL = &amp;quot;gtell&amp;quot;};&lt;br /&gt;
#SENDRAW worth&amp;lt;/value&amp;gt;&lt;br /&gt;
    &amp;lt;/trigger&amp;gt;&lt;br /&gt;
    &amp;lt;trigger priority=&amp;quot;11080&amp;quot;&amp;gt;&lt;br /&gt;
      &amp;lt;pattern&amp;gt;^(*) tell{s|} the group 'stats.(%w){.(%w)|}'&amp;lt;/pattern&amp;gt;&lt;br /&gt;
      &amp;lt;value&amp;gt;queryKey = &amp;quot;&amp;quot;;&lt;br /&gt;
dbQuery = &amp;quot;&amp;quot;;&lt;br /&gt;
dbQuery = %2;&lt;br /&gt;
queryKey = %3;&lt;br /&gt;
reportCHANNEL = &amp;quot;gtell&amp;quot;;&lt;br /&gt;
#T+ record_capture;&lt;br /&gt;
#SWITCH (%ismember(@dbQuery,@peopleLIST) AND %ismember(@queryKey,@validQueries)) {#SENDRAW @reportCHANNEL&amp;quot; &amp;quot;@COL2%proper(@dbQuery)&amp;quot;'&amp;quot;%if(%rightback(@dbQuery,1)!=&amp;quot;s&amp;quot;,&amp;quot;s&amp;quot;)@COL1&amp;quot; &amp;quot;%proper(@queryKey)&amp;quot;: [&amp;quot;@COL2%db(@{@dbQuery&amp;quot;_DB&amp;quot;},@queryKey)@COL1&amp;quot;].&amp;quot;@N;reportCHANNEL = &amp;quot;gtell&amp;quot;} (%ismember(@dbQuery,@peopleLIST) AND %numparam = 2) {#EXECUTE fullPeopleReport} (%ismember(@dbQuery,@peopleLIST) AND (!%ismember(@queryKey,@validQueries))) {#SENDRAW @reportCHANNEL&amp;quot; &amp;quot;@COL3&amp;quot;Invalid dataBase Query Key: [&amp;quot;@COL4%upper(@queryKey)@COL3&amp;quot;]. Valid queries: [&amp;quot;@COL4%expandlist(@validQueries,&amp;quot;|g|, &amp;quot;@COL4)@COL3&amp;quot;].&amp;quot;@N;reportCHANNEL = &amp;quot;gtell&amp;quot;;} {#SENDRAW @reportCHANNEL&amp;quot; &amp;quot;@COL3&amp;quot;Sorry, [&amp;quot;@COL4%proper(@dbQuery)@COL3&amp;quot;] isn't in my dataBase yet.&amp;quot;@N;reportCHANNEL = &amp;quot;gtell&amp;quot;};&lt;br /&gt;
#sendraw worth;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/value&amp;gt;&lt;br /&gt;
    &amp;lt;/trigger&amp;gt;&lt;br /&gt;
    &amp;lt;trigger priority=&amp;quot;11240&amp;quot;&amp;gt;&lt;br /&gt;
      &amp;lt;pattern&amp;gt;^(*) tell{s|} the group 'update%pStats'&amp;lt;/pattern&amp;gt;&lt;br /&gt;
      &amp;lt;value&amp;gt;gt @COL1&amp;quot;Updating dataBase, please &amp;quot;@COL2&amp;quot;hold still&amp;quot;@COL1&amp;quot; (Lords make sure you do this while I am on Thorn).&amp;quot;@N;&lt;br /&gt;
#EXECUTE pplupdate&amp;lt;/value&amp;gt;&lt;br /&gt;
    &amp;lt;/trigger&amp;gt;&lt;br /&gt;
    &amp;lt;trigger name=&amp;quot;autoPeopleUpdate&amp;quot; priority=&amp;quot;12640&amp;quot;&amp;gt;&lt;br /&gt;
      &amp;lt;pattern&amp;gt;(%w) beckons for you to follow {him|her|it}.&amp;lt;/pattern&amp;gt;&lt;br /&gt;
      &amp;lt;value&amp;gt;#FORALL {wake|follow %1} {#SENDRAW %i}&amp;lt;/value&amp;gt;&lt;br /&gt;
    &amp;lt;/trigger&amp;gt;&lt;br /&gt;
    &amp;lt;class name=&amp;quot;theme&amp;quot;&amp;gt;&lt;br /&gt;
      &amp;lt;class name=&amp;quot;colors&amp;quot; initenable=&amp;quot;true&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;class name=&amp;quot;keys&amp;quot;&amp;gt;&lt;br /&gt;
          &amp;lt;var name=&amp;quot;b&amp;quot;&amp;gt;%db(@colorDATA,b)&amp;lt;/var&amp;gt;&lt;br /&gt;
          &amp;lt;var name=&amp;quot;bb&amp;quot;&amp;gt;%db(@colorDATA,bb)&amp;lt;/var&amp;gt;&lt;br /&gt;
          &amp;lt;var name=&amp;quot;bc&amp;quot;&amp;gt;%db(@colorDATA,bc)&amp;lt;/var&amp;gt;&lt;br /&gt;
          &amp;lt;var name=&amp;quot;bg&amp;quot;&amp;gt;%db(@colorDATA,bg)&amp;lt;/var&amp;gt;&lt;br /&gt;
          &amp;lt;var name=&amp;quot;bk&amp;quot;&amp;gt;%db(@colorDATA,bk)&amp;lt;/var&amp;gt;&lt;br /&gt;
          &amp;lt;var name=&amp;quot;bp&amp;quot;&amp;gt;%db(@colorDATA,bp)&amp;lt;/var&amp;gt;&lt;br /&gt;
          &amp;lt;var name=&amp;quot;br&amp;quot;&amp;gt;%db(@colorDATA,br)&amp;lt;/var&amp;gt;&lt;br /&gt;
          &amp;lt;var name=&amp;quot;bw&amp;quot;&amp;gt;%db(@colorDATA,bw)&amp;lt;/var&amp;gt;&lt;br /&gt;
          &amp;lt;var name=&amp;quot;by&amp;quot;&amp;gt;%db(@colorDATA,by)&amp;lt;/var&amp;gt;&lt;br /&gt;
          &amp;lt;var name=&amp;quot;c&amp;quot;&amp;gt;%db(@colorDATA,c)&amp;lt;/var&amp;gt;&lt;br /&gt;
          &amp;lt;var name=&amp;quot;COL1&amp;quot; type=&amp;quot;String&amp;quot;&amp;gt;%char(124)%db(@colorTHEME,COL1)%char(124)&amp;lt;/var&amp;gt;&lt;br /&gt;
          &amp;lt;var name=&amp;quot;COL2&amp;quot; type=&amp;quot;String&amp;quot;&amp;gt;%char(124)%db(@colorTHEME,COL2)%char(124)&amp;lt;/var&amp;gt;&lt;br /&gt;
          &amp;lt;var name=&amp;quot;COL3&amp;quot; type=&amp;quot;String&amp;quot;&amp;gt;%char(124)%db(@colorTHEME,COL3)%char(124)&amp;lt;/var&amp;gt;&lt;br /&gt;
          &amp;lt;var name=&amp;quot;COL4&amp;quot;&amp;gt;%char(124)%db(@colorTHEME,COL4)%char(124)&amp;lt;/var&amp;gt;&lt;br /&gt;
          &amp;lt;var name=&amp;quot;COL5&amp;quot; type=&amp;quot;String&amp;quot;&amp;gt;%char(124)%db(@colorTHEME,COL5)%char(124)&amp;lt;/var&amp;gt;&lt;br /&gt;
          &amp;lt;var name=&amp;quot;COL6&amp;quot; type=&amp;quot;String&amp;quot;&amp;gt;%char(124)%db(@colorTHEME,COL6)%char(124)&amp;lt;/var&amp;gt;&lt;br /&gt;
          &amp;lt;var name=&amp;quot;g&amp;quot;&amp;gt;%db(@colorDATA,g)&amp;lt;/var&amp;gt;&lt;br /&gt;
          &amp;lt;var name=&amp;quot;k&amp;quot;&amp;gt;%db(@colorDATA,k)&amp;lt;/var&amp;gt;&lt;br /&gt;
          &amp;lt;var name=&amp;quot;n&amp;quot;&amp;gt;%db(@colorDATA,n)&amp;lt;/var&amp;gt;&lt;br /&gt;
          &amp;lt;var name=&amp;quot;p&amp;quot;&amp;gt;%db(@colorDATA,p)&amp;lt;/var&amp;gt;&lt;br /&gt;
          &amp;lt;var name=&amp;quot;r&amp;quot;&amp;gt;%db(@colorDATA,r)&amp;lt;/var&amp;gt;&lt;br /&gt;
          &amp;lt;var name=&amp;quot;w&amp;quot;&amp;gt;%db(@colorDATA,w)&amp;lt;/var&amp;gt;&lt;br /&gt;
          &amp;lt;var name=&amp;quot;y&amp;quot;&amp;gt;%db(@colorDATA,y)&amp;lt;/var&amp;gt;&lt;br /&gt;
        &amp;lt;/class&amp;gt;&lt;br /&gt;
        &amp;lt;var name=&amp;quot;colorDATA&amp;quot; type=&amp;quot;Record&amp;quot; sorted=&amp;quot;1&amp;quot;&amp;gt;&lt;br /&gt;
          &amp;lt;value&amp;gt;b=&amp;quot;|b|&amp;quot;|bb=&amp;quot;|bb|&amp;quot;|bc=&amp;quot;|bc|&amp;quot;|bg=&amp;quot;|bg|&amp;quot;|bk=&amp;quot;|bk|&amp;quot;|bp=&amp;quot;|bp|&amp;quot;|br=&amp;quot;|br|&amp;quot;|bw=&amp;quot;|bw|&amp;quot;|by=&amp;quot;|by|&amp;quot;|c=&amp;quot;|c|&amp;quot;|g=&amp;quot;|g|&amp;quot;|k=&amp;quot;|k|&amp;quot;|n=&amp;quot;|n|&amp;quot;|p=&amp;quot;|p|&amp;quot;|r=&amp;quot;|r|&amp;quot;|w=&amp;quot;|w|&amp;quot;|y=&amp;quot;|y|&amp;quot;&amp;lt;/value&amp;gt;&lt;br /&gt;
          &amp;lt;json&amp;gt;{&amp;quot;b&amp;quot;:[&amp;quot;&amp;quot;,&amp;quot;b&amp;quot;,&amp;quot;&amp;quot;],&amp;quot;bb&amp;quot;:[&amp;quot;&amp;quot;,&amp;quot;bb&amp;quot;,&amp;quot;&amp;quot;],&amp;quot;bc&amp;quot;:[&amp;quot;&amp;quot;,&amp;quot;bc&amp;quot;,&amp;quot;&amp;quot;],&amp;quot;bg&amp;quot;:[&amp;quot;&amp;quot;,&amp;quot;bg&amp;quot;,&amp;quot;&amp;quot;],&amp;quot;bk&amp;quot;:[&amp;quot;&amp;quot;,&amp;quot;bk&amp;quot;,&amp;quot;&amp;quot;],&amp;quot;bp&amp;quot;:[&amp;quot;&amp;quot;,&amp;quot;bp&amp;quot;,&amp;quot;&amp;quot;],&amp;quot;br&amp;quot;:[&amp;quot;&amp;quot;,&amp;quot;br&amp;quot;,&amp;quot;&amp;quot;],&amp;quot;bw&amp;quot;:[&amp;quot;&amp;quot;,&amp;quot;bw&amp;quot;,&amp;quot;&amp;quot;],&amp;quot;by&amp;quot;:[&amp;quot;&amp;quot;,&amp;quot;by&amp;quot;,&amp;quot;&amp;quot;],&amp;quot;c&amp;quot;:[&amp;quot;&amp;quot;,&amp;quot;c&amp;quot;,&amp;quot;&amp;quot;],&amp;quot;g&amp;quot;:[&amp;quot;&amp;quot;,&amp;quot;g&amp;quot;,&amp;quot;&amp;quot;],&amp;quot;k&amp;quot;:[&amp;quot;&amp;quot;,&amp;quot;k&amp;quot;,&amp;quot;&amp;quot;],&amp;quot;n&amp;quot;:[&amp;quot;&amp;quot;,&amp;quot;n&amp;quot;,&amp;quot;&amp;quot;],&amp;quot;p&amp;quot;:[&amp;quot;&amp;quot;,&amp;quot;p&amp;quot;,&amp;quot;&amp;quot;],&amp;quot;r&amp;quot;:[&amp;quot;&amp;quot;,&amp;quot;r&amp;quot;,&amp;quot;&amp;quot;],&amp;quot;w&amp;quot;:[&amp;quot;&amp;quot;,&amp;quot;w&amp;quot;,&amp;quot;&amp;quot;],&amp;quot;y&amp;quot;:[&amp;quot;&amp;quot;,&amp;quot;y&amp;quot;,&amp;quot;&amp;quot;]}&amp;lt;/json&amp;gt;&lt;br /&gt;
        &amp;lt;/var&amp;gt;&lt;br /&gt;
      &amp;lt;/class&amp;gt;&lt;br /&gt;
      &amp;lt;var name=&amp;quot;colorTHEME&amp;quot; type=&amp;quot;Record&amp;quot; sorted=&amp;quot;2&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;value&amp;gt;COL1=c|COL2=bw|COL3=g|COL4=bc|COL5=r|COL6=br&amp;lt;/value&amp;gt;&lt;br /&gt;
        &amp;lt;json&amp;gt;{&amp;quot;COL1&amp;quot;:&amp;quot;c&amp;quot;,&amp;quot;COL2&amp;quot;:&amp;quot;bw&amp;quot;,&amp;quot;COL3&amp;quot;:&amp;quot;g&amp;quot;,&amp;quot;COL4&amp;quot;:&amp;quot;bc&amp;quot;,&amp;quot;COL5&amp;quot;:&amp;quot;r&amp;quot;,&amp;quot;COL6&amp;quot;:&amp;quot;br&amp;quot;}&amp;lt;/json&amp;gt;&lt;br /&gt;
      &amp;lt;/var&amp;gt;&lt;br /&gt;
    &amp;lt;/class&amp;gt;&lt;br /&gt;
    &amp;lt;class name=&amp;quot;aliases&amp;quot;&amp;gt;&lt;br /&gt;
      &amp;lt;alias name=&amp;quot;pplUPDATE&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;value&amp;gt;#T+ record_capture;&lt;br /&gt;
#T- groupHealth;&lt;br /&gt;
#SENDRAW time;&lt;br /&gt;
#SENDRAW group;&lt;br /&gt;
#TEMP {You have %d gold} {gt @COL1&amp;quot;OK. dataBase Update &amp;quot;@COL2&amp;quot;COMPLETE&amp;quot;@COL1&amp;quot;. Good Luck.&amp;quot;@N;#IF (%numparam = 0) {#FORALL {wake|follow self|sleep} {#SENDRAW %i}}} &lt;br /&gt;
#WAIT 5000;&lt;br /&gt;
#SENDRAW worth;&amp;lt;/value&amp;gt;&lt;br /&gt;
      &amp;lt;/alias&amp;gt;&lt;br /&gt;
      &amp;lt;alias name=&amp;quot;fullPeopleReport&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;value&amp;gt;#SENDRAW last @dbQuery;&lt;br /&gt;
#TEMP {You need %d} {#SENDRAW @reportCHANNEL&amp;quot; &amp;quot;@COL2%proper(@dbQuery)@COL1&amp;quot; the &amp;quot;@COL2%db(@{@dbQuery&amp;quot;_DB&amp;quot;},RACE)@COL1&amp;quot; is a Level&amp;quot;@COL2&amp;quot; &amp;quot;%db(@{@dbQuery&amp;quot;_DB&amp;quot;},@ifLgndLvl)@COL1&amp;quot; &amp;quot;@whatTIER&amp;quot; &amp;quot;@COL2%db(@{@dbQuery&amp;quot;_DB&amp;quot;},CLASS)@COL1&amp;quot; - Born: &amp;quot;@COL2%db(@{@dbQuery&amp;quot;_DB&amp;quot;},BORN)@COL1&amp;quot; - Last seen online: &amp;quot;@COL2%db(@{@dbQuery&amp;quot;_DB&amp;quot;},LAST)@COL1&amp;quot;.&amp;quot;@N;&lt;br /&gt;
#SENDRAW @reportCHANNEL&amp;quot; &amp;quot;@COL1%proper(@dbQuery)&amp;quot;'&amp;quot;%if(%rightback(@dbQuery,1)!=&amp;quot;s&amp;quot;,&amp;quot;s&amp;quot;)&amp;quot; stats were: &amp;quot;@COL2%db(@{@dbQuery&amp;quot;_DB&amp;quot;},HP)@COL1&amp;quot;HP&amp;quot;%if(%db(@{@dbQuery&amp;quot;_DB&amp;quot;},MMP)!=0,&amp;quot; and &amp;quot;@COL2%db(@{@dbQuery&amp;quot;_DB&amp;quot;},MP)@COL1&amp;quot;MP &amp;quot;,&amp;quot; &amp;quot;)&amp;quot;as of &amp;quot;%db(@{@dbQuery&amp;quot;_DB&amp;quot;},UPDATE)&amp;quot;.&amp;quot;@ifNotes@N;reportCHANNEL = &amp;quot;gtell&amp;quot;;&lt;br /&gt;
}&amp;lt;/value&amp;gt;&lt;br /&gt;
      &amp;lt;/alias&amp;gt;&lt;br /&gt;
      &amp;lt;alias name=&amp;quot;_update&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;value&amp;gt;#T+ record_capture;&lt;br /&gt;
#T- groupHealth;&lt;br /&gt;
#SENDRAW time;&lt;br /&gt;
#SENDRAW group;&lt;br /&gt;
#TEMP {You have %d gold} {#EC OK. dataBase Update COMPLETE}&lt;br /&gt;
#WAIT 5000;&lt;br /&gt;
#SENDRAW worth;&amp;lt;/value&amp;gt;&lt;br /&gt;
      &amp;lt;/alias&amp;gt;&lt;br /&gt;
      &amp;lt;alias name=&amp;quot;_loadNotes&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;value&amp;gt;wordlist = &amp;quot;&amp;quot;;&lt;br /&gt;
_loadNotes = &amp;quot;&amp;quot;;&lt;br /&gt;
#loop %numparam {wordlist = %additem(%trim(%param(%i+1)),@wordlist)};&lt;br /&gt;
#loop (%numitems(@wordlist)) {#VAR _loadNotes %concat(@_loadNotes,%item(@wordlist,%i),&amp;quot; &amp;quot;)};&lt;br /&gt;
#CALL %vartype(_loadNotes,3);&lt;br /&gt;
#CLASS {statChecker|statdbs|%proper(%1)};&lt;br /&gt;
#ADDKEY %proper(%1)_DB NOTES %trim(@_loadNotes);&lt;br /&gt;
#CLASS 0&amp;lt;/value&amp;gt;&lt;br /&gt;
      &amp;lt;/alias&amp;gt;&lt;br /&gt;
      &amp;lt;alias name=&amp;quot;_updates&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;value&amp;gt;#IF (@autoUpdate = &amp;quot;no&amp;quot;) {autoUpdate = &amp;quot;yes&amp;quot;;#T+ autoPeopleUpdate;#EC Ok. Stat databases update automation is now on. You will autofollow on beckon.} {autoUpdate = &amp;quot;no&amp;quot;;#T- autoPeopleUpdate;#EC Ok. Stat databases update automation is now off.}&amp;lt;/value&amp;gt;&lt;br /&gt;
      &amp;lt;/alias&amp;gt;&lt;br /&gt;
    &amp;lt;/class&amp;gt;&lt;br /&gt;
    &amp;lt;class name=&amp;quot;statdbs&amp;quot;&amp;gt;&lt;br /&gt;
      &amp;lt;var name=&amp;quot;peopleLIST&amp;quot; type=&amp;quot;StringList&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;json&amp;gt;[]&amp;lt;/json&amp;gt;&lt;br /&gt;
      &amp;lt;/var&amp;gt;&lt;br /&gt;
    &amp;lt;/class&amp;gt;&lt;br /&gt;
  &amp;lt;/class&amp;gt;&lt;br /&gt;
&amp;lt;/cmud&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
[[Category:Cmud_Scripting]]&lt;/div&gt;</summary>
		<author><name>Ivrin</name></author>
		
	</entry>
	<entry>
		<id>http://govbanned.info/index.php?title=Stat_Checker_Databases&amp;diff=50999</id>
		<title>Stat Checker Databases</title>
		<link rel="alternate" type="text/html" href="http://govbanned.info/index.php?title=Stat_Checker_Databases&amp;diff=50999"/>
		<updated>2014-09-11T05:35:20Z</updated>

		<summary type="html">&lt;p&gt;Ivrin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;NOTE: Page under construction, come back soon!&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
This is a script set that allows you to capture characters' stats in databases and then check said stats at any given time.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Download the following file, and import into cmud settings by using the Import XML option.&lt;br /&gt;
[[Media:Stat_Checker_Database_Set.xml‎]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Alternatively, copy the below preformat block into your favourite text editor, save the file as .xml and then import said file into cmud.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
WARNING: This script comes brand new with no pre-loaded characters or databases, so you must capture and capture and capture to populate them.&amp;lt;br&amp;gt;&lt;br /&gt;
If you are lazy and wish to get mine for your own use you are welcome to it:[[Media:CharDBs.xml‎]] Check back here for updated versions of this file.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Bellow is a list of commands and how things work. Commands are enclosed in single quotes, which are to be ommited when entering the command along with &amp;lt; and &amp;gt; signs.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'_updates' to toggle the beckon trigger and allow people to automatically add their alts. Type once to turn it on, again to turn it off. Echo will aid you. This is good to have on your bot set so people can add themselves to your databases.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'_update' to manually add all current group members to the statChecker databases.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'_loadNotes &amp;lt;character&amp;gt; &amp;lt;notes text&amp;gt;' to set the special NOTES field for a specific character. eg. '_loadNotes Naimon He is an awesome tank.' will set naimon's notes, which will then show up next time someone searches for Naimon.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The way this works is you/others have to either GTELL, BUDDY or TELL YOU 'stats.charname' and you will reply in the appropiate channel with those characters stats. eg. 'buddy stats.Naimon' Please note you have to be in the same group or buddyset for this to work, obviously.&lt;br /&gt;
There are optional keywords to fetch specific data from the dbs. For instance you can do 'buddy stats.naimon.hp' to see only their hp, etc.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
For more info or for contructive criticism please email me at tuataur@gmail.com or note Ivrin on board 2.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
This set will be needed to have full functionality of my upcoming group-health monitor-window scripts.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Enjoy&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;lt;?xml version=&amp;quot;1.0&amp;quot; encoding=&amp;quot;ISO-8859-1&amp;quot; ?&amp;gt;&lt;br /&gt;
&amp;lt;cmud&amp;gt;&lt;br /&gt;
  &amp;lt;class name=&amp;quot;statChecker&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;notes&amp;gt;&amp;lt;![CDATA[Hello and welcome to statChecker beta.&lt;br /&gt;
&lt;br /&gt;
Bellow is a list of commands and how things work. Commands are enclosed in single quotes, which are to be ommited when entering the command along with &amp;lt; and &amp;gt; signs.&lt;br /&gt;
&lt;br /&gt;
'_updates' to toggle the beckon trigger and allow people to automatically add their alts. Type once to turn it on, again to turn it off. Echo will aid you. This is good to have on your bot set so people can add themselves to your databases.&lt;br /&gt;
&lt;br /&gt;
'_update' to manually add all current group members to the statChecker databases.&lt;br /&gt;
&lt;br /&gt;
'_loadNotes &amp;lt;character&amp;gt; &amp;lt;notes text&amp;gt;' to set the special NOTES field for a specific character. eg. '_loadNotes Naimon He is an awesome tank.' will set naimon's notes, which will then show up next time someone searches for Naimon.&lt;br /&gt;
&lt;br /&gt;
The way this works is you/others have to either GTELL, BUDDY or TELL YOU 'stats.charname' and you will reply in the appropiate channel with those characters stats. eg. 'buddy stats.Naimon' Please note you have to be in the same group or buddyset for this to work, obviously.&lt;br /&gt;
There are optional keywords to fetch specific data from the dbs. For instance you can do 'buddy stats.naimon.hp' to see only their hp, etc.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
For more info or for contructive criticism please email me at tuataur@gmail.com or note Ivrin on board 2.&lt;br /&gt;
&lt;br /&gt;
This set will be needed to have full functionality of my upcoming group-health monitor window scripts.&lt;br /&gt;
&lt;br /&gt;
Enjoy&lt;br /&gt;
&lt;br /&gt;
]]&amp;gt;&amp;lt;/notes&amp;gt;&lt;br /&gt;
    &amp;lt;class name=&amp;quot;record_capture&amp;quot; enabled=&amp;quot;false&amp;quot;&amp;gt;&lt;br /&gt;
      &amp;lt;trigger priority=&amp;quot;320&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;pattern&amp;gt;(*)|(*) {Lord|Hero|Lgnd|Mob |%w } (%w)(%s)({STUN!|DROWN|Fight|Sleep|Stand|Rest|Rest }) ({%d|%n})/({%d|%n})%s({%d|%n})/({%d|%n})%s(%d)/({%d|%n})%s(%d)%s({%d|%n|?????})&amp;lt;/pattern&amp;gt;&lt;br /&gt;
        &amp;lt;value&amp;gt;#CLASS {statChecker|statdbs|%3};&lt;br /&gt;
#ADDKEY %3_DB HP %7;&lt;br /&gt;
#ADDKEY %3_DB MP %9;&lt;br /&gt;
#ADDKEY %3_DB MV %11;&lt;br /&gt;
#ADDKEY %3_DB UPDATE {%trim(%remove(%word(@systemTIME,%if(%numwords(@systemTIME)=6,5,4))%char(32),@systemTIME))%char(32)at%char(32)%word(@systemTIME,%if(%numwords(@systemTIME)=6,5,4))};&lt;br /&gt;
#ADDITEM peopleLIST %3;&lt;br /&gt;
#CLASS 0;&lt;br /&gt;
#SENDRAW last %3;&lt;br /&gt;
#T+ _blnkKill;&lt;br /&gt;
#GAG;&lt;br /&gt;
#T- _blnkKill;&amp;lt;/value&amp;gt;&lt;br /&gt;
      &amp;lt;/trigger&amp;gt;&lt;br /&gt;
      &amp;lt;trigger name=&amp;quot;Legend&amp;quot; priority=&amp;quot;10010&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;pattern&amp;gt;(%w) the (*) is a (%d){st|rd|st|nd|th} level Lord (*) ~(Legend (%d)*~),$was born {on |}(*), and was last logged in on (*).$&amp;lt;/pattern&amp;gt;&lt;br /&gt;
        &amp;lt;value&amp;gt;#if (%ismember(%1,@peopleLIST)) {&lt;br /&gt;
#CLASS {statChecker|statdbs|%1};&lt;br /&gt;
#ADDKEY %1_DB RACE %2;&lt;br /&gt;
#ADDKEY %1_DB LVL %3;&lt;br /&gt;
#ADDKEY %1_DB CLASS %4;&lt;br /&gt;
#ADDKEY %1_DB LGNDLVL %5;&lt;br /&gt;
#ADDKEY %1_DB BORN %6;&lt;br /&gt;
#ADDKEY %1_DB LAST %trim(%remove(%word(%7,%if(%numwords(%7)=6,5,4))%char(32),%7));&lt;br /&gt;
#ADDKEY %1_DB TIER Legend;&lt;br /&gt;
#CLASS 0&lt;br /&gt;
} {};&lt;br /&gt;
#T+ _blnkKill;&lt;br /&gt;
#GAG -1;&lt;br /&gt;
#GAG;&lt;br /&gt;
#T- _blnkKill;&amp;lt;/value&amp;gt;&lt;br /&gt;
      &amp;lt;/trigger&amp;gt;&lt;br /&gt;
      &amp;lt;trigger name=&amp;quot;Lowmort&amp;quot; priority=&amp;quot;10290&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;pattern&amp;gt;(%w) the (*) is a (%d){st|rd|st|nd|th} level ({Rogue|Mage|Warrior|Berserker|Bodyguard|Paladin|Archer|Monk|Wizard|Sorcerer|Stormlord|Druid|Cleric|Priest|Black Circle Initiate|Assassin|Fusilier|Psionicist|Mindbender|Shadowfist|Bladedancer|Ranger}), was born {on |}(*), and$was last logged in on (*).$&amp;lt;/pattern&amp;gt;&lt;br /&gt;
        &amp;lt;value&amp;gt;#if (%ismember(%1,@peopleLIST)) {&lt;br /&gt;
#CLASS {statChecker|statdbs|%1};&lt;br /&gt;
#ADDKEY %1_DB RACE %2;&lt;br /&gt;
#ADDKEY %1_DB LVL %3;&lt;br /&gt;
#ADDKEY %1_DB CLASS %4;&lt;br /&gt;
#ADDKEY %1_DB BORN %5;&lt;br /&gt;
#ADDKEY %1_DB LAST %trim(%remove(%word(%6,%if(%numwords(%7)=6,5,4))%char(32),%6));&lt;br /&gt;
#ADDKEY %1_DB TIER Lowmort;&lt;br /&gt;
#CLAS 0&lt;br /&gt;
} {};&lt;br /&gt;
#T+ _blnkKill;&lt;br /&gt;
#GAG -1;&lt;br /&gt;
#GAG;&lt;br /&gt;
#T- _blnkKill;&amp;lt;/value&amp;gt;&lt;br /&gt;
      &amp;lt;/trigger&amp;gt;&lt;br /&gt;
      &amp;lt;trigger priority=&amp;quot;10490&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;pattern&amp;gt;^You need %d experience to level and have %d practice{s.|.}$You have %d gold coin{s|} in hand and %d gold coin{s|}s in the bank.$&amp;lt;/pattern&amp;gt;&lt;br /&gt;
        &amp;lt;value&amp;gt;#T+ _blnkKill;&lt;br /&gt;
#GAG -1;&lt;br /&gt;
#GAG;&lt;br /&gt;
#T- _blnkKill;&lt;br /&gt;
#T- record_capture;&lt;br /&gt;
#T+ groupHealth&lt;br /&gt;
&amp;lt;/value&amp;gt;&lt;br /&gt;
      &amp;lt;/trigger&amp;gt;&lt;br /&gt;
      &amp;lt;trigger priority=&amp;quot;10550&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;pattern&amp;gt;{-------------------------------------------------------------------------------|##~| Level   Name         Pos   HitPoints   ManaPoints  MovePoints  TNL    Align|%w's group~:|As a group leader, you can lead a group size of %d.}&amp;lt;/pattern&amp;gt;&lt;br /&gt;
        &amp;lt;value&amp;gt;#T+ _blnkKill;&lt;br /&gt;
#GAG;&lt;br /&gt;
#T- _blnkKill;&amp;lt;/value&amp;gt;&lt;br /&gt;
      &amp;lt;/trigger&amp;gt;&lt;br /&gt;
      &amp;lt;trigger name=&amp;quot;Hero_Lord&amp;quot; priority=&amp;quot;13090&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;pattern&amp;gt;(%w) the (*) is a (%d){st|rd|st|nd|th} level ({Hero|Lord}) (*), was born {on |}(*), and$was last logged in on (*).$&amp;lt;/pattern&amp;gt;&lt;br /&gt;
        &amp;lt;value&amp;gt;#if (%ismember(%1,@peopleLIST)) {&lt;br /&gt;
#CLASS {statChecker|statdbs|%1};&lt;br /&gt;
#ADDKEY %1_DB RACE %2;&lt;br /&gt;
#ADDKEY %1_DB LVL %3;&lt;br /&gt;
#ADDKEY %1_DB CLASS %5;&lt;br /&gt;
#ADDKEY %1_DB BORN %6;&lt;br /&gt;
#ADDKEY %1_DB LAST %trim(%remove(%word(%7,%if(%numwords(%7)=6,5,4))%char(32),%7));&lt;br /&gt;
#ADDKEY %1_DB TIER %4;&lt;br /&gt;
#CLASS 0&lt;br /&gt;
} {};&lt;br /&gt;
#T+ _blnkKill;&lt;br /&gt;
#GAG -1;&lt;br /&gt;
#GAG;&lt;br /&gt;
#T- _blnkKill;&amp;lt;/value&amp;gt;&lt;br /&gt;
      &amp;lt;/trigger&amp;gt;&lt;br /&gt;
      &amp;lt;trigger priority=&amp;quot;13020&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;pattern&amp;gt;^The System time ~(EST~) is currently:           &amp;amp;amp;systemTIME&amp;lt;/pattern&amp;gt;&lt;br /&gt;
        &amp;lt;value&amp;gt;#T+ _blnkKill;&lt;br /&gt;
#GAG;&lt;br /&gt;
#T- _blnkKill;&amp;lt;/value&amp;gt;&lt;br /&gt;
      &amp;lt;/trigger&amp;gt;&lt;br /&gt;
      &amp;lt;class name=&amp;quot;_blnkKill&amp;quot; enabled=&amp;quot;false&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;trigger priority=&amp;quot;50240&amp;quot;&amp;gt;&lt;br /&gt;
          &amp;lt;pattern&amp;gt;^$&amp;lt;/pattern&amp;gt;&lt;br /&gt;
          &amp;lt;value&amp;gt;#GAG&amp;lt;/value&amp;gt;&lt;br /&gt;
        &amp;lt;/trigger&amp;gt;&lt;br /&gt;
      &amp;lt;/class&amp;gt;&lt;br /&gt;
      &amp;lt;trigger priority=&amp;quot;13040&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;pattern&amp;gt;^The AVATAR System started up at:              &amp;amp;amp;lastReboot&amp;lt;/pattern&amp;gt;&lt;br /&gt;
        &amp;lt;value&amp;gt;#T+ _blnkKill;&lt;br /&gt;
#GAG;&lt;br /&gt;
#T- _blnkKill;&amp;lt;/value&amp;gt;&lt;br /&gt;
      &amp;lt;/trigger&amp;gt;&lt;br /&gt;
      &amp;lt;trigger priority=&amp;quot;13030&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;pattern&amp;gt;&amp;lt;![CDATA[It is &amp;amp;inGameTime, Day of (&amp;amp;gameDaySign), &amp;amp;inGameDate day in the Month of &amp;amp;inGameMonth~.]]&amp;gt;&amp;lt;/pattern&amp;gt;&lt;br /&gt;
        &amp;lt;value&amp;gt;#T+ _blnkKill;&lt;br /&gt;
#GAG;&lt;br /&gt;
#T- _blnkKill;&amp;lt;/value&amp;gt;&lt;br /&gt;
      &amp;lt;/trigger&amp;gt;&lt;br /&gt;
    &amp;lt;/class&amp;gt;&lt;br /&gt;
    &amp;lt;trigger priority=&amp;quot;4070&amp;quot;&amp;gt;&lt;br /&gt;
      &amp;lt;pattern&amp;gt;~{(%w)~} stats.(%w){.(%w)|}&amp;lt;/pattern&amp;gt;&lt;br /&gt;
      &amp;lt;value&amp;gt;queryKey = &amp;quot;&amp;quot;;&lt;br /&gt;
dbQuery = &amp;quot;&amp;quot;;&lt;br /&gt;
dbQuery = %2;&lt;br /&gt;
queryKey = %3;&lt;br /&gt;
reportCHANNEL = &amp;quot;buddy&amp;quot;;&lt;br /&gt;
#T+ record_capture;&lt;br /&gt;
#SWITCH (%ismember(@dbQuery,@peopleLIST) AND %ismember(@queryKey,@validQueries)) {#SENDRAW @reportCHANNEL&amp;quot; &amp;quot;@COL2%proper(@dbQuery)&amp;quot;'&amp;quot;%if(%rightback(@dbQuery,1)!=&amp;quot;s&amp;quot;,&amp;quot;s&amp;quot;)@COL1&amp;quot; &amp;quot;%proper(@queryKey)&amp;quot;: [&amp;quot;@COL2%db(@{@dbQuery&amp;quot;_DB&amp;quot;},@queryKey)@COL1&amp;quot;].&amp;quot;@N;reportCHANNEL = &amp;quot;gtell&amp;quot;} (%ismember(@dbQuery,@peopleLIST) AND %numparam = 2) {#EXECUTE fullPeopleReport} (%ismember(@dbQuery,@peopleLIST) AND (!%ismember(@queryKey,@validQueries))) {#SENDRAW @reportCHANNEL&amp;quot; &amp;quot;@COL3&amp;quot;Invalid dataBase Query Key: [&amp;quot;@COL4%upper(@queryKey)@COL3&amp;quot;]. Valid queries: [&amp;quot;@COL4%expandlist(@validQueries,&amp;quot;|g|, &amp;quot;@COL4)@COL3&amp;quot;].&amp;quot;@N;reportCHANNEL = &amp;quot;gtell&amp;quot;;} {#SENDRAW @reportCHANNEL&amp;quot; &amp;quot;@COL3&amp;quot;Sorry, [&amp;quot;@COL4%proper(@dbQuery)@COL3&amp;quot;] isn't in my dataBase yet.&amp;quot;@N;reportCHANNEL = &amp;quot;gtell&amp;quot;};&lt;br /&gt;
#SENDRAW worth&amp;lt;/value&amp;gt;&lt;br /&gt;
    &amp;lt;/trigger&amp;gt;&lt;br /&gt;
    &amp;lt;class name=&amp;quot;Vars&amp;quot;&amp;gt;&lt;br /&gt;
      &amp;lt;var name=&amp;quot;dbQuery&amp;quot;/&amp;gt;&lt;br /&gt;
      &amp;lt;var name=&amp;quot;queryKey&amp;quot;/&amp;gt;&lt;br /&gt;
      &amp;lt;var name=&amp;quot;validQueries&amp;quot; type=&amp;quot;StringList&amp;quot; sorted=&amp;quot;1&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;value&amp;gt;born|class|hp|last|mp|mv|notes|race|tier|update&amp;lt;/value&amp;gt;&lt;br /&gt;
        &amp;lt;json&amp;gt;[&amp;quot;born&amp;quot;,&amp;quot;class&amp;quot;,&amp;quot;hp&amp;quot;,&amp;quot;last&amp;quot;,&amp;quot;mp&amp;quot;,&amp;quot;mv&amp;quot;,&amp;quot;notes&amp;quot;,&amp;quot;race&amp;quot;,&amp;quot;tier&amp;quot;,&amp;quot;update&amp;quot;]&amp;lt;/json&amp;gt;&lt;br /&gt;
      &amp;lt;/var&amp;gt;&lt;br /&gt;
      &amp;lt;var name=&amp;quot;wordlist&amp;quot; type=&amp;quot;StringList&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;json&amp;gt;[]&amp;lt;/json&amp;gt;&lt;br /&gt;
      &amp;lt;/var&amp;gt;&lt;br /&gt;
      &amp;lt;var name=&amp;quot;_loadNotes&amp;quot;/&amp;gt;&lt;br /&gt;
      &amp;lt;var name=&amp;quot;autoUpdate&amp;quot; type=&amp;quot;Literal&amp;quot;&amp;gt;no&amp;lt;/var&amp;gt;&lt;br /&gt;
      &amp;lt;var name=&amp;quot;reportChannel&amp;quot; type=&amp;quot;Literal&amp;quot;&amp;gt;gtell&amp;lt;/var&amp;gt;&lt;br /&gt;
      &amp;lt;var name=&amp;quot;inGameTime&amp;quot;/&amp;gt;&lt;br /&gt;
      &amp;lt;var name=&amp;quot;gameDaySign&amp;quot;/&amp;gt;&lt;br /&gt;
      &amp;lt;var name=&amp;quot;inGameDate&amp;quot;/&amp;gt;&lt;br /&gt;
      &amp;lt;var name=&amp;quot;inGameMonth&amp;quot;/&amp;gt;&lt;br /&gt;
      &amp;lt;var name=&amp;quot;lastReboot&amp;quot;/&amp;gt;&lt;br /&gt;
      &amp;lt;var name=&amp;quot;systemTIME&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;/class&amp;gt;&lt;br /&gt;
    &amp;lt;class name=&amp;quot;Keys&amp;quot;&amp;gt;&lt;br /&gt;
      &amp;lt;var name=&amp;quot;whatTIER&amp;quot;&amp;gt;%if(%db(@{@dbQuery&amp;quot;_DB&amp;quot;},TIER) = Legend,&amp;quot;(Lord &amp;quot;@COL2%db(@{@dbQuery&amp;quot;_DB&amp;quot;},LVL)@COL1&amp;quot;) Legend&amp;quot;,%if(%db(@{@dbQuery&amp;quot;_DB&amp;quot;},TIER) = Hero,&amp;quot;Hero&amp;quot;,%if(%db(@{@dbQuery&amp;quot;_DB&amp;quot;},TIER) = Lord,&amp;quot;Lord&amp;quot;,&amp;quot;Lowmort&amp;quot;)))&amp;lt;/var&amp;gt;&lt;br /&gt;
      &amp;lt;var name=&amp;quot;ifLgndLvl&amp;quot;&amp;gt;%if(%db(@{@dbQuery&amp;quot;_DB&amp;quot;},TIER) = Legend,LGNDLVL,LVL)&amp;lt;/var&amp;gt;&lt;br /&gt;
      &amp;lt;var name=&amp;quot;ifNOTES&amp;quot;&amp;gt;%if(%iskey(@{@dbQuery&amp;quot;_DB&amp;quot;},NOTES),&amp;quot; They are: &amp;quot;%db(@{@dbQuery&amp;quot;_DB&amp;quot;},NOTES)@COL1&amp;quot;.&amp;quot;)&amp;lt;/var&amp;gt;&lt;br /&gt;
    &amp;lt;/class&amp;gt;&lt;br /&gt;
    &amp;lt;trigger priority=&amp;quot;11070&amp;quot;&amp;gt;&lt;br /&gt;
      &amp;lt;pattern&amp;gt;^{You dream of |}(%w){ telling you | tells you }'stats.(%w){.(%w)|}'$&amp;lt;/pattern&amp;gt;&lt;br /&gt;
      &amp;lt;value&amp;gt;queryKey = &amp;quot;&amp;quot;;&lt;br /&gt;
dbQuery = &amp;quot;&amp;quot;;&lt;br /&gt;
dbQuery = %2;&lt;br /&gt;
queryKey = %3;&lt;br /&gt;
reportCHANNEL = &amp;quot;reply&amp;quot;;&lt;br /&gt;
#T+ record_capture;&lt;br /&gt;
#SWITCH (%ismember(@dbQuery,@peopleLIST) AND %ismember(@queryKey,@validQueries)) {#SENDRAW @reportCHANNEL&amp;quot; &amp;quot;@COL2%proper(@dbQuery)&amp;quot;'&amp;quot;%if(%rightback(@dbQuery,1)!=&amp;quot;s&amp;quot;,&amp;quot;s&amp;quot;)@COL1&amp;quot; &amp;quot;%proper(@queryKey)&amp;quot;: [&amp;quot;@COL2%db(@{@dbQuery&amp;quot;_DB&amp;quot;},@queryKey)@COL1&amp;quot;].&amp;quot;@N;reportCHANNEL = &amp;quot;gtell&amp;quot;} (%ismember(@dbQuery,@peopleLIST) AND %numparam = 2) {#EXECUTE fullPeopleReport} (%ismember(@dbQuery,@peopleLIST) AND (!%ismember(@queryKey,@validQueries))) {#SENDRAW @reportCHANNEL&amp;quot; &amp;quot;@COL3&amp;quot;Invalid dataBase Query Key: [&amp;quot;@COL4%upper(@queryKey)@COL3&amp;quot;]. Valid queries: [&amp;quot;@COL4%expandlist(@validQueries,&amp;quot;|g|, &amp;quot;@COL4)@COL3&amp;quot;].&amp;quot;@N;reportCHANNEL = &amp;quot;gtell&amp;quot;;} {#SENDRAW @reportCHANNEL&amp;quot; &amp;quot;@COL3&amp;quot;Sorry, [&amp;quot;@COL4%proper(@dbQuery)@COL3&amp;quot;] isn't in my dataBase yet.&amp;quot;@N;reportCHANNEL = &amp;quot;gtell&amp;quot;};&lt;br /&gt;
#SENDRAW worth&amp;lt;/value&amp;gt;&lt;br /&gt;
    &amp;lt;/trigger&amp;gt;&lt;br /&gt;
    &amp;lt;trigger priority=&amp;quot;11080&amp;quot;&amp;gt;&lt;br /&gt;
      &amp;lt;pattern&amp;gt;^(*) tell{s|} the group 'stats.(%w){.(%w)|}'&amp;lt;/pattern&amp;gt;&lt;br /&gt;
      &amp;lt;value&amp;gt;queryKey = &amp;quot;&amp;quot;;&lt;br /&gt;
dbQuery = &amp;quot;&amp;quot;;&lt;br /&gt;
dbQuery = %2;&lt;br /&gt;
queryKey = %3;&lt;br /&gt;
reportCHANNEL = &amp;quot;gtell&amp;quot;;&lt;br /&gt;
#T+ record_capture;&lt;br /&gt;
#SWITCH (%ismember(@dbQuery,@peopleLIST) AND %ismember(@queryKey,@validQueries)) {#SENDRAW @reportCHANNEL&amp;quot; &amp;quot;@COL2%proper(@dbQuery)&amp;quot;'&amp;quot;%if(%rightback(@dbQuery,1)!=&amp;quot;s&amp;quot;,&amp;quot;s&amp;quot;)@COL1&amp;quot; &amp;quot;%proper(@queryKey)&amp;quot;: [&amp;quot;@COL2%db(@{@dbQuery&amp;quot;_DB&amp;quot;},@queryKey)@COL1&amp;quot;].&amp;quot;@N;reportCHANNEL = &amp;quot;gtell&amp;quot;} (%ismember(@dbQuery,@peopleLIST) AND %numparam = 2) {#EXECUTE fullPeopleReport} (%ismember(@dbQuery,@peopleLIST) AND (!%ismember(@queryKey,@validQueries))) {#SENDRAW @reportCHANNEL&amp;quot; &amp;quot;@COL3&amp;quot;Invalid dataBase Query Key: [&amp;quot;@COL4%upper(@queryKey)@COL3&amp;quot;]. Valid queries: [&amp;quot;@COL4%expandlist(@validQueries,&amp;quot;|g|, &amp;quot;@COL4)@COL3&amp;quot;].&amp;quot;@N;reportCHANNEL = &amp;quot;gtell&amp;quot;;} {#SENDRAW @reportCHANNEL&amp;quot; &amp;quot;@COL3&amp;quot;Sorry, [&amp;quot;@COL4%proper(@dbQuery)@COL3&amp;quot;] isn't in my dataBase yet.&amp;quot;@N;reportCHANNEL = &amp;quot;gtell&amp;quot;};&lt;br /&gt;
#sendraw worth;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/value&amp;gt;&lt;br /&gt;
    &amp;lt;/trigger&amp;gt;&lt;br /&gt;
    &amp;lt;trigger priority=&amp;quot;11240&amp;quot;&amp;gt;&lt;br /&gt;
      &amp;lt;pattern&amp;gt;^(*) tell{s|} the group 'update%pStats'&amp;lt;/pattern&amp;gt;&lt;br /&gt;
      &amp;lt;value&amp;gt;gt @COL1&amp;quot;Updating dataBase, please &amp;quot;@COL2&amp;quot;hold still&amp;quot;@COL1&amp;quot; (Lords make sure you do this while I am on Thorn).&amp;quot;@N;&lt;br /&gt;
#EXECUTE pplupdate&amp;lt;/value&amp;gt;&lt;br /&gt;
    &amp;lt;/trigger&amp;gt;&lt;br /&gt;
    &amp;lt;trigger name=&amp;quot;autoPeopleUpdate&amp;quot; priority=&amp;quot;12640&amp;quot;&amp;gt;&lt;br /&gt;
      &amp;lt;pattern&amp;gt;(%w) beckons for you to follow {him|her|it}.&amp;lt;/pattern&amp;gt;&lt;br /&gt;
      &amp;lt;value&amp;gt;#FORALL {wake|follow %1} {#SENDRAW %i}&amp;lt;/value&amp;gt;&lt;br /&gt;
    &amp;lt;/trigger&amp;gt;&lt;br /&gt;
    &amp;lt;class name=&amp;quot;theme&amp;quot;&amp;gt;&lt;br /&gt;
      &amp;lt;class name=&amp;quot;colors&amp;quot; initenable=&amp;quot;true&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;class name=&amp;quot;keys&amp;quot;&amp;gt;&lt;br /&gt;
          &amp;lt;var name=&amp;quot;b&amp;quot;&amp;gt;%db(@colorDATA,b)&amp;lt;/var&amp;gt;&lt;br /&gt;
          &amp;lt;var name=&amp;quot;bb&amp;quot;&amp;gt;%db(@colorDATA,bb)&amp;lt;/var&amp;gt;&lt;br /&gt;
          &amp;lt;var name=&amp;quot;bc&amp;quot;&amp;gt;%db(@colorDATA,bc)&amp;lt;/var&amp;gt;&lt;br /&gt;
          &amp;lt;var name=&amp;quot;bg&amp;quot;&amp;gt;%db(@colorDATA,bg)&amp;lt;/var&amp;gt;&lt;br /&gt;
          &amp;lt;var name=&amp;quot;bk&amp;quot;&amp;gt;%db(@colorDATA,bk)&amp;lt;/var&amp;gt;&lt;br /&gt;
          &amp;lt;var name=&amp;quot;bp&amp;quot;&amp;gt;%db(@colorDATA,bp)&amp;lt;/var&amp;gt;&lt;br /&gt;
          &amp;lt;var name=&amp;quot;br&amp;quot;&amp;gt;%db(@colorDATA,br)&amp;lt;/var&amp;gt;&lt;br /&gt;
          &amp;lt;var name=&amp;quot;bw&amp;quot;&amp;gt;%db(@colorDATA,bw)&amp;lt;/var&amp;gt;&lt;br /&gt;
          &amp;lt;var name=&amp;quot;by&amp;quot;&amp;gt;%db(@colorDATA,by)&amp;lt;/var&amp;gt;&lt;br /&gt;
          &amp;lt;var name=&amp;quot;c&amp;quot;&amp;gt;%db(@colorDATA,c)&amp;lt;/var&amp;gt;&lt;br /&gt;
          &amp;lt;var name=&amp;quot;COL1&amp;quot; type=&amp;quot;String&amp;quot;&amp;gt;%char(124)%db(@colorTHEME,COL1)%char(124)&amp;lt;/var&amp;gt;&lt;br /&gt;
          &amp;lt;var name=&amp;quot;COL2&amp;quot; type=&amp;quot;String&amp;quot;&amp;gt;%char(124)%db(@colorTHEME,COL2)%char(124)&amp;lt;/var&amp;gt;&lt;br /&gt;
          &amp;lt;var name=&amp;quot;COL3&amp;quot; type=&amp;quot;String&amp;quot;&amp;gt;%char(124)%db(@colorTHEME,COL3)%char(124)&amp;lt;/var&amp;gt;&lt;br /&gt;
          &amp;lt;var name=&amp;quot;COL4&amp;quot;&amp;gt;%char(124)%db(@colorTHEME,COL4)%char(124)&amp;lt;/var&amp;gt;&lt;br /&gt;
          &amp;lt;var name=&amp;quot;COL5&amp;quot; type=&amp;quot;String&amp;quot;&amp;gt;%char(124)%db(@colorTHEME,COL5)%char(124)&amp;lt;/var&amp;gt;&lt;br /&gt;
          &amp;lt;var name=&amp;quot;COL6&amp;quot; type=&amp;quot;String&amp;quot;&amp;gt;%char(124)%db(@colorTHEME,COL6)%char(124)&amp;lt;/var&amp;gt;&lt;br /&gt;
          &amp;lt;var name=&amp;quot;g&amp;quot;&amp;gt;%db(@colorDATA,g)&amp;lt;/var&amp;gt;&lt;br /&gt;
          &amp;lt;var name=&amp;quot;k&amp;quot;&amp;gt;%db(@colorDATA,k)&amp;lt;/var&amp;gt;&lt;br /&gt;
          &amp;lt;var name=&amp;quot;n&amp;quot;&amp;gt;%db(@colorDATA,n)&amp;lt;/var&amp;gt;&lt;br /&gt;
          &amp;lt;var name=&amp;quot;p&amp;quot;&amp;gt;%db(@colorDATA,p)&amp;lt;/var&amp;gt;&lt;br /&gt;
          &amp;lt;var name=&amp;quot;r&amp;quot;&amp;gt;%db(@colorDATA,r)&amp;lt;/var&amp;gt;&lt;br /&gt;
          &amp;lt;var name=&amp;quot;w&amp;quot;&amp;gt;%db(@colorDATA,w)&amp;lt;/var&amp;gt;&lt;br /&gt;
          &amp;lt;var name=&amp;quot;y&amp;quot;&amp;gt;%db(@colorDATA,y)&amp;lt;/var&amp;gt;&lt;br /&gt;
        &amp;lt;/class&amp;gt;&lt;br /&gt;
        &amp;lt;var name=&amp;quot;colorDATA&amp;quot; type=&amp;quot;Record&amp;quot; sorted=&amp;quot;1&amp;quot;&amp;gt;&lt;br /&gt;
          &amp;lt;value&amp;gt;b=&amp;quot;|b|&amp;quot;|bb=&amp;quot;|bb|&amp;quot;|bc=&amp;quot;|bc|&amp;quot;|bg=&amp;quot;|bg|&amp;quot;|bk=&amp;quot;|bk|&amp;quot;|bp=&amp;quot;|bp|&amp;quot;|br=&amp;quot;|br|&amp;quot;|bw=&amp;quot;|bw|&amp;quot;|by=&amp;quot;|by|&amp;quot;|c=&amp;quot;|c|&amp;quot;|g=&amp;quot;|g|&amp;quot;|k=&amp;quot;|k|&amp;quot;|n=&amp;quot;|n|&amp;quot;|p=&amp;quot;|p|&amp;quot;|r=&amp;quot;|r|&amp;quot;|w=&amp;quot;|w|&amp;quot;|y=&amp;quot;|y|&amp;quot;&amp;lt;/value&amp;gt;&lt;br /&gt;
          &amp;lt;json&amp;gt;{&amp;quot;b&amp;quot;:[&amp;quot;&amp;quot;,&amp;quot;b&amp;quot;,&amp;quot;&amp;quot;],&amp;quot;bb&amp;quot;:[&amp;quot;&amp;quot;,&amp;quot;bb&amp;quot;,&amp;quot;&amp;quot;],&amp;quot;bc&amp;quot;:[&amp;quot;&amp;quot;,&amp;quot;bc&amp;quot;,&amp;quot;&amp;quot;],&amp;quot;bg&amp;quot;:[&amp;quot;&amp;quot;,&amp;quot;bg&amp;quot;,&amp;quot;&amp;quot;],&amp;quot;bk&amp;quot;:[&amp;quot;&amp;quot;,&amp;quot;bk&amp;quot;,&amp;quot;&amp;quot;],&amp;quot;bp&amp;quot;:[&amp;quot;&amp;quot;,&amp;quot;bp&amp;quot;,&amp;quot;&amp;quot;],&amp;quot;br&amp;quot;:[&amp;quot;&amp;quot;,&amp;quot;br&amp;quot;,&amp;quot;&amp;quot;],&amp;quot;bw&amp;quot;:[&amp;quot;&amp;quot;,&amp;quot;bw&amp;quot;,&amp;quot;&amp;quot;],&amp;quot;by&amp;quot;:[&amp;quot;&amp;quot;,&amp;quot;by&amp;quot;,&amp;quot;&amp;quot;],&amp;quot;c&amp;quot;:[&amp;quot;&amp;quot;,&amp;quot;c&amp;quot;,&amp;quot;&amp;quot;],&amp;quot;g&amp;quot;:[&amp;quot;&amp;quot;,&amp;quot;g&amp;quot;,&amp;quot;&amp;quot;],&amp;quot;k&amp;quot;:[&amp;quot;&amp;quot;,&amp;quot;k&amp;quot;,&amp;quot;&amp;quot;],&amp;quot;n&amp;quot;:[&amp;quot;&amp;quot;,&amp;quot;n&amp;quot;,&amp;quot;&amp;quot;],&amp;quot;p&amp;quot;:[&amp;quot;&amp;quot;,&amp;quot;p&amp;quot;,&amp;quot;&amp;quot;],&amp;quot;r&amp;quot;:[&amp;quot;&amp;quot;,&amp;quot;r&amp;quot;,&amp;quot;&amp;quot;],&amp;quot;w&amp;quot;:[&amp;quot;&amp;quot;,&amp;quot;w&amp;quot;,&amp;quot;&amp;quot;],&amp;quot;y&amp;quot;:[&amp;quot;&amp;quot;,&amp;quot;y&amp;quot;,&amp;quot;&amp;quot;]}&amp;lt;/json&amp;gt;&lt;br /&gt;
        &amp;lt;/var&amp;gt;&lt;br /&gt;
      &amp;lt;/class&amp;gt;&lt;br /&gt;
      &amp;lt;var name=&amp;quot;colorTHEME&amp;quot; type=&amp;quot;Record&amp;quot; sorted=&amp;quot;2&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;value&amp;gt;COL1=c|COL2=bw|COL3=g|COL4=bc|COL5=r|COL6=br&amp;lt;/value&amp;gt;&lt;br /&gt;
        &amp;lt;json&amp;gt;{&amp;quot;COL1&amp;quot;:&amp;quot;c&amp;quot;,&amp;quot;COL2&amp;quot;:&amp;quot;bw&amp;quot;,&amp;quot;COL3&amp;quot;:&amp;quot;g&amp;quot;,&amp;quot;COL4&amp;quot;:&amp;quot;bc&amp;quot;,&amp;quot;COL5&amp;quot;:&amp;quot;r&amp;quot;,&amp;quot;COL6&amp;quot;:&amp;quot;br&amp;quot;}&amp;lt;/json&amp;gt;&lt;br /&gt;
      &amp;lt;/var&amp;gt;&lt;br /&gt;
    &amp;lt;/class&amp;gt;&lt;br /&gt;
    &amp;lt;class name=&amp;quot;aliases&amp;quot;&amp;gt;&lt;br /&gt;
      &amp;lt;alias name=&amp;quot;pplUPDATE&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;value&amp;gt;#T+ record_capture;&lt;br /&gt;
#T- groupHealth;&lt;br /&gt;
#SENDRAW time;&lt;br /&gt;
#SENDRAW group;&lt;br /&gt;
#TEMP {You have %d gold} {gt @COL1&amp;quot;OK. dataBase Update &amp;quot;@COL2&amp;quot;COMPLETE&amp;quot;@COL1&amp;quot;. Good Luck.&amp;quot;@N;#IF (%numparam = 0) {#FORALL {wake|follow self|sleep} {#SENDRAW %i}}} &lt;br /&gt;
#WAIT 5000;&lt;br /&gt;
#SENDRAW worth;&amp;lt;/value&amp;gt;&lt;br /&gt;
      &amp;lt;/alias&amp;gt;&lt;br /&gt;
      &amp;lt;alias name=&amp;quot;fullPeopleReport&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;value&amp;gt;#SENDRAW last @dbQuery;&lt;br /&gt;
#TEMP {You need %d} {#SENDRAW @reportCHANNEL&amp;quot; &amp;quot;@COL2%proper(@dbQuery)@COL1&amp;quot; the &amp;quot;@COL2%db(@{@dbQuery&amp;quot;_DB&amp;quot;},RACE)@COL1&amp;quot; is a Level&amp;quot;@COL2&amp;quot; &amp;quot;%db(@{@dbQuery&amp;quot;_DB&amp;quot;},@ifLgndLvl)@COL1&amp;quot; &amp;quot;@whatTIER&amp;quot; &amp;quot;@COL2%db(@{@dbQuery&amp;quot;_DB&amp;quot;},CLASS)@COL1&amp;quot; - Born: &amp;quot;@COL2%db(@{@dbQuery&amp;quot;_DB&amp;quot;},BORN)@COL1&amp;quot; - Last seen online: &amp;quot;@COL2%db(@{@dbQuery&amp;quot;_DB&amp;quot;},LAST)@COL1&amp;quot;.&amp;quot;@N;&lt;br /&gt;
#SENDRAW @reportCHANNEL&amp;quot; &amp;quot;@COL1%proper(@dbQuery)&amp;quot;'&amp;quot;%if(%rightback(@dbQuery,1)!=&amp;quot;s&amp;quot;,&amp;quot;s&amp;quot;)&amp;quot; stats were: &amp;quot;@COL2%db(@{@dbQuery&amp;quot;_DB&amp;quot;},HP)@COL1&amp;quot;HP&amp;quot;%if(%db(@{@dbQuery&amp;quot;_DB&amp;quot;},MMP)!=0,&amp;quot; and &amp;quot;@COL2%db(@{@dbQuery&amp;quot;_DB&amp;quot;},MP)@COL1&amp;quot;MP &amp;quot;,&amp;quot; &amp;quot;)&amp;quot;as of &amp;quot;%db(@{@dbQuery&amp;quot;_DB&amp;quot;},UPDATE)&amp;quot;.&amp;quot;@ifNotes@N;reportCHANNEL = &amp;quot;gtell&amp;quot;;&lt;br /&gt;
}&amp;lt;/value&amp;gt;&lt;br /&gt;
      &amp;lt;/alias&amp;gt;&lt;br /&gt;
      &amp;lt;alias name=&amp;quot;_update&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;value&amp;gt;#T+ record_capture;&lt;br /&gt;
#T- groupHealth;&lt;br /&gt;
#SENDRAW time;&lt;br /&gt;
#SENDRAW group;&lt;br /&gt;
#TEMP {You have %d gold} {#EC OK. dataBase Update COMPLETE}&lt;br /&gt;
#WAIT 5000;&lt;br /&gt;
#SENDRAW worth;&amp;lt;/value&amp;gt;&lt;br /&gt;
      &amp;lt;/alias&amp;gt;&lt;br /&gt;
      &amp;lt;alias name=&amp;quot;_loadNotes&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;value&amp;gt;wordlist = &amp;quot;&amp;quot;;&lt;br /&gt;
_loadNotes = &amp;quot;&amp;quot;;&lt;br /&gt;
#loop %numparam {wordlist = %additem(%trim(%param(%i+1)),@wordlist)};&lt;br /&gt;
#loop (%numitems(@wordlist)) {#VAR _loadNotes %concat(@_loadNotes,%item(@wordlist,%i),&amp;quot; &amp;quot;)};&lt;br /&gt;
#CALL %vartype(_loadNotes,3);&lt;br /&gt;
#CLASS {statChecker|statdbs|%proper(%1)};&lt;br /&gt;
#ADDKEY %proper(%1)_DB NOTES %trim(@_loadNotes);&lt;br /&gt;
#CLASS 0&amp;lt;/value&amp;gt;&lt;br /&gt;
      &amp;lt;/alias&amp;gt;&lt;br /&gt;
      &amp;lt;alias name=&amp;quot;_updates&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;value&amp;gt;#IF (@autoUpdate = &amp;quot;no&amp;quot;) {autoUpdate = &amp;quot;yes&amp;quot;;#T+ autoPeopleUpdate;#EC Ok. Stat databases update automation is now on. You will autofollow on beckon.} {autoUpdate = &amp;quot;no&amp;quot;;#T- autoPeopleUpdate;#EC Ok. Stat databases update automation is now off.}&amp;lt;/value&amp;gt;&lt;br /&gt;
      &amp;lt;/alias&amp;gt;&lt;br /&gt;
    &amp;lt;/class&amp;gt;&lt;br /&gt;
    &amp;lt;class name=&amp;quot;statdbs&amp;quot;&amp;gt;&lt;br /&gt;
      &amp;lt;var name=&amp;quot;peopleLIST&amp;quot; type=&amp;quot;StringList&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;json&amp;gt;[]&amp;lt;/json&amp;gt;&lt;br /&gt;
      &amp;lt;/var&amp;gt;&lt;br /&gt;
    &amp;lt;/class&amp;gt;&lt;br /&gt;
  &amp;lt;/class&amp;gt;&lt;br /&gt;
&amp;lt;/cmud&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
[[Category:Cmud_Scripting]]&lt;/div&gt;</summary>
		<author><name>Ivrin</name></author>
		
	</entry>
	<entry>
		<id>http://govbanned.info/index.php?title=Stat_Checker_Databases&amp;diff=50998</id>
		<title>Stat Checker Databases</title>
		<link rel="alternate" type="text/html" href="http://govbanned.info/index.php?title=Stat_Checker_Databases&amp;diff=50998"/>
		<updated>2014-09-11T05:33:58Z</updated>

		<summary type="html">&lt;p&gt;Ivrin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;NOTE: Page under construction, come back soon!&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
This is a script set that allows you to capture characters' stats in databases and then check said stats at any given time.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Download the following file, and import into cmud settings by using the Import XML option.&lt;br /&gt;
[[Media:Stat_Checker_Database_Set.xml‎]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Alternatively, copy the below preformat block into your favourite text editor, save the file as .xml and then import said file into cmud.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
WARNING: This script comes brand new with no pre-loaded characters or databases, so you must capture and capture and capture to populate them. If you are lazy and wish to get mine for your own use you are welcome to it. This file will also be updated from time to time: [[Media:CharDBs.xml‎]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Bellow is a list of commands and how things work. Commands are enclosed in single quotes, which are to be ommited when entering the command along with &amp;lt; and &amp;gt; signs.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'_updates' to toggle the beckon trigger and allow people to automatically add their alts. Type once to turn it on, again to turn it off. Echo will aid you. This is good to have on your bot set so people can add themselves to your databases.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'_update' to manually add all current group members to the statChecker databases.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'_loadNotes &amp;lt;character&amp;gt; &amp;lt;notes text&amp;gt;' to set the special NOTES field for a specific character. eg. '_loadNotes Naimon He is an awesome tank.' will set naimon's notes, which will then show up next time someone searches for Naimon.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The way this works is you/others have to either GTELL, BUDDY or TELL YOU 'stats.charname' and you will reply in the appropiate channel with those characters stats. eg. 'buddy stats.Naimon' Please note you have to be in the same group or buddyset for this to work, obviously.&lt;br /&gt;
There are optional keywords to fetch specific data from the dbs. For instance you can do 'buddy stats.naimon.hp' to see only their hp, etc.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
For more info or for contructive criticism please email me at tuataur@gmail.com or note Ivrin on board 2.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
This set will be needed to have full functionality of my upcoming group-health monitor-window scripts.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Enjoy&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;lt;?xml version=&amp;quot;1.0&amp;quot; encoding=&amp;quot;ISO-8859-1&amp;quot; ?&amp;gt;&lt;br /&gt;
&amp;lt;cmud&amp;gt;&lt;br /&gt;
  &amp;lt;class name=&amp;quot;statChecker&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;notes&amp;gt;&amp;lt;![CDATA[Hello and welcome to statChecker beta.&lt;br /&gt;
&lt;br /&gt;
Bellow is a list of commands and how things work. Commands are enclosed in single quotes, which are to be ommited when entering the command along with &amp;lt; and &amp;gt; signs.&lt;br /&gt;
&lt;br /&gt;
'_updates' to toggle the beckon trigger and allow people to automatically add their alts. Type once to turn it on, again to turn it off. Echo will aid you. This is good to have on your bot set so people can add themselves to your databases.&lt;br /&gt;
&lt;br /&gt;
'_update' to manually add all current group members to the statChecker databases.&lt;br /&gt;
&lt;br /&gt;
'_loadNotes &amp;lt;character&amp;gt; &amp;lt;notes text&amp;gt;' to set the special NOTES field for a specific character. eg. '_loadNotes Naimon He is an awesome tank.' will set naimon's notes, which will then show up next time someone searches for Naimon.&lt;br /&gt;
&lt;br /&gt;
The way this works is you/others have to either GTELL, BUDDY or TELL YOU 'stats.charname' and you will reply in the appropiate channel with those characters stats. eg. 'buddy stats.Naimon' Please note you have to be in the same group or buddyset for this to work, obviously.&lt;br /&gt;
There are optional keywords to fetch specific data from the dbs. For instance you can do 'buddy stats.naimon.hp' to see only their hp, etc.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
For more info or for contructive criticism please email me at tuataur@gmail.com or note Ivrin on board 2.&lt;br /&gt;
&lt;br /&gt;
This set will be needed to have full functionality of my upcoming group-health monitor window scripts.&lt;br /&gt;
&lt;br /&gt;
Enjoy&lt;br /&gt;
&lt;br /&gt;
]]&amp;gt;&amp;lt;/notes&amp;gt;&lt;br /&gt;
    &amp;lt;class name=&amp;quot;record_capture&amp;quot; enabled=&amp;quot;false&amp;quot;&amp;gt;&lt;br /&gt;
      &amp;lt;trigger priority=&amp;quot;320&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;pattern&amp;gt;(*)|(*) {Lord|Hero|Lgnd|Mob |%w } (%w)(%s)({STUN!|DROWN|Fight|Sleep|Stand|Rest|Rest }) ({%d|%n})/({%d|%n})%s({%d|%n})/({%d|%n})%s(%d)/({%d|%n})%s(%d)%s({%d|%n|?????})&amp;lt;/pattern&amp;gt;&lt;br /&gt;
        &amp;lt;value&amp;gt;#CLASS {statChecker|statdbs|%3};&lt;br /&gt;
#ADDKEY %3_DB HP %7;&lt;br /&gt;
#ADDKEY %3_DB MP %9;&lt;br /&gt;
#ADDKEY %3_DB MV %11;&lt;br /&gt;
#ADDKEY %3_DB UPDATE {%trim(%remove(%word(@systemTIME,%if(%numwords(@systemTIME)=6,5,4))%char(32),@systemTIME))%char(32)at%char(32)%word(@systemTIME,%if(%numwords(@systemTIME)=6,5,4))};&lt;br /&gt;
#ADDITEM peopleLIST %3;&lt;br /&gt;
#CLASS 0;&lt;br /&gt;
#SENDRAW last %3;&lt;br /&gt;
#T+ _blnkKill;&lt;br /&gt;
#GAG;&lt;br /&gt;
#T- _blnkKill;&amp;lt;/value&amp;gt;&lt;br /&gt;
      &amp;lt;/trigger&amp;gt;&lt;br /&gt;
      &amp;lt;trigger name=&amp;quot;Legend&amp;quot; priority=&amp;quot;10010&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;pattern&amp;gt;(%w) the (*) is a (%d){st|rd|st|nd|th} level Lord (*) ~(Legend (%d)*~),$was born {on |}(*), and was last logged in on (*).$&amp;lt;/pattern&amp;gt;&lt;br /&gt;
        &amp;lt;value&amp;gt;#if (%ismember(%1,@peopleLIST)) {&lt;br /&gt;
#CLASS {statChecker|statdbs|%1};&lt;br /&gt;
#ADDKEY %1_DB RACE %2;&lt;br /&gt;
#ADDKEY %1_DB LVL %3;&lt;br /&gt;
#ADDKEY %1_DB CLASS %4;&lt;br /&gt;
#ADDKEY %1_DB LGNDLVL %5;&lt;br /&gt;
#ADDKEY %1_DB BORN %6;&lt;br /&gt;
#ADDKEY %1_DB LAST %trim(%remove(%word(%7,%if(%numwords(%7)=6,5,4))%char(32),%7));&lt;br /&gt;
#ADDKEY %1_DB TIER Legend;&lt;br /&gt;
#CLASS 0&lt;br /&gt;
} {};&lt;br /&gt;
#T+ _blnkKill;&lt;br /&gt;
#GAG -1;&lt;br /&gt;
#GAG;&lt;br /&gt;
#T- _blnkKill;&amp;lt;/value&amp;gt;&lt;br /&gt;
      &amp;lt;/trigger&amp;gt;&lt;br /&gt;
      &amp;lt;trigger name=&amp;quot;Lowmort&amp;quot; priority=&amp;quot;10290&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;pattern&amp;gt;(%w) the (*) is a (%d){st|rd|st|nd|th} level ({Rogue|Mage|Warrior|Berserker|Bodyguard|Paladin|Archer|Monk|Wizard|Sorcerer|Stormlord|Druid|Cleric|Priest|Black Circle Initiate|Assassin|Fusilier|Psionicist|Mindbender|Shadowfist|Bladedancer|Ranger}), was born {on |}(*), and$was last logged in on (*).$&amp;lt;/pattern&amp;gt;&lt;br /&gt;
        &amp;lt;value&amp;gt;#if (%ismember(%1,@peopleLIST)) {&lt;br /&gt;
#CLASS {statChecker|statdbs|%1};&lt;br /&gt;
#ADDKEY %1_DB RACE %2;&lt;br /&gt;
#ADDKEY %1_DB LVL %3;&lt;br /&gt;
#ADDKEY %1_DB CLASS %4;&lt;br /&gt;
#ADDKEY %1_DB BORN %5;&lt;br /&gt;
#ADDKEY %1_DB LAST %trim(%remove(%word(%6,%if(%numwords(%7)=6,5,4))%char(32),%6));&lt;br /&gt;
#ADDKEY %1_DB TIER Lowmort;&lt;br /&gt;
#CLAS 0&lt;br /&gt;
} {};&lt;br /&gt;
#T+ _blnkKill;&lt;br /&gt;
#GAG -1;&lt;br /&gt;
#GAG;&lt;br /&gt;
#T- _blnkKill;&amp;lt;/value&amp;gt;&lt;br /&gt;
      &amp;lt;/trigger&amp;gt;&lt;br /&gt;
      &amp;lt;trigger priority=&amp;quot;10490&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;pattern&amp;gt;^You need %d experience to level and have %d practice{s.|.}$You have %d gold coin{s|} in hand and %d gold coin{s|}s in the bank.$&amp;lt;/pattern&amp;gt;&lt;br /&gt;
        &amp;lt;value&amp;gt;#T+ _blnkKill;&lt;br /&gt;
#GAG -1;&lt;br /&gt;
#GAG;&lt;br /&gt;
#T- _blnkKill;&lt;br /&gt;
#T- record_capture;&lt;br /&gt;
#T+ groupHealth&lt;br /&gt;
&amp;lt;/value&amp;gt;&lt;br /&gt;
      &amp;lt;/trigger&amp;gt;&lt;br /&gt;
      &amp;lt;trigger priority=&amp;quot;10550&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;pattern&amp;gt;{-------------------------------------------------------------------------------|##~| Level   Name         Pos   HitPoints   ManaPoints  MovePoints  TNL    Align|%w's group~:|As a group leader, you can lead a group size of %d.}&amp;lt;/pattern&amp;gt;&lt;br /&gt;
        &amp;lt;value&amp;gt;#T+ _blnkKill;&lt;br /&gt;
#GAG;&lt;br /&gt;
#T- _blnkKill;&amp;lt;/value&amp;gt;&lt;br /&gt;
      &amp;lt;/trigger&amp;gt;&lt;br /&gt;
      &amp;lt;trigger name=&amp;quot;Hero_Lord&amp;quot; priority=&amp;quot;13090&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;pattern&amp;gt;(%w) the (*) is a (%d){st|rd|st|nd|th} level ({Hero|Lord}) (*), was born {on |}(*), and$was last logged in on (*).$&amp;lt;/pattern&amp;gt;&lt;br /&gt;
        &amp;lt;value&amp;gt;#if (%ismember(%1,@peopleLIST)) {&lt;br /&gt;
#CLASS {statChecker|statdbs|%1};&lt;br /&gt;
#ADDKEY %1_DB RACE %2;&lt;br /&gt;
#ADDKEY %1_DB LVL %3;&lt;br /&gt;
#ADDKEY %1_DB CLASS %5;&lt;br /&gt;
#ADDKEY %1_DB BORN %6;&lt;br /&gt;
#ADDKEY %1_DB LAST %trim(%remove(%word(%7,%if(%numwords(%7)=6,5,4))%char(32),%7));&lt;br /&gt;
#ADDKEY %1_DB TIER %4;&lt;br /&gt;
#CLASS 0&lt;br /&gt;
} {};&lt;br /&gt;
#T+ _blnkKill;&lt;br /&gt;
#GAG -1;&lt;br /&gt;
#GAG;&lt;br /&gt;
#T- _blnkKill;&amp;lt;/value&amp;gt;&lt;br /&gt;
      &amp;lt;/trigger&amp;gt;&lt;br /&gt;
      &amp;lt;trigger priority=&amp;quot;13020&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;pattern&amp;gt;^The System time ~(EST~) is currently:           &amp;amp;amp;systemTIME&amp;lt;/pattern&amp;gt;&lt;br /&gt;
        &amp;lt;value&amp;gt;#T+ _blnkKill;&lt;br /&gt;
#GAG;&lt;br /&gt;
#T- _blnkKill;&amp;lt;/value&amp;gt;&lt;br /&gt;
      &amp;lt;/trigger&amp;gt;&lt;br /&gt;
      &amp;lt;class name=&amp;quot;_blnkKill&amp;quot; enabled=&amp;quot;false&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;trigger priority=&amp;quot;50240&amp;quot;&amp;gt;&lt;br /&gt;
          &amp;lt;pattern&amp;gt;^$&amp;lt;/pattern&amp;gt;&lt;br /&gt;
          &amp;lt;value&amp;gt;#GAG&amp;lt;/value&amp;gt;&lt;br /&gt;
        &amp;lt;/trigger&amp;gt;&lt;br /&gt;
      &amp;lt;/class&amp;gt;&lt;br /&gt;
      &amp;lt;trigger priority=&amp;quot;13040&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;pattern&amp;gt;^The AVATAR System started up at:              &amp;amp;amp;lastReboot&amp;lt;/pattern&amp;gt;&lt;br /&gt;
        &amp;lt;value&amp;gt;#T+ _blnkKill;&lt;br /&gt;
#GAG;&lt;br /&gt;
#T- _blnkKill;&amp;lt;/value&amp;gt;&lt;br /&gt;
      &amp;lt;/trigger&amp;gt;&lt;br /&gt;
      &amp;lt;trigger priority=&amp;quot;13030&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;pattern&amp;gt;&amp;lt;![CDATA[It is &amp;amp;inGameTime, Day of (&amp;amp;gameDaySign), &amp;amp;inGameDate day in the Month of &amp;amp;inGameMonth~.]]&amp;gt;&amp;lt;/pattern&amp;gt;&lt;br /&gt;
        &amp;lt;value&amp;gt;#T+ _blnkKill;&lt;br /&gt;
#GAG;&lt;br /&gt;
#T- _blnkKill;&amp;lt;/value&amp;gt;&lt;br /&gt;
      &amp;lt;/trigger&amp;gt;&lt;br /&gt;
    &amp;lt;/class&amp;gt;&lt;br /&gt;
    &amp;lt;trigger priority=&amp;quot;4070&amp;quot;&amp;gt;&lt;br /&gt;
      &amp;lt;pattern&amp;gt;~{(%w)~} stats.(%w){.(%w)|}&amp;lt;/pattern&amp;gt;&lt;br /&gt;
      &amp;lt;value&amp;gt;queryKey = &amp;quot;&amp;quot;;&lt;br /&gt;
dbQuery = &amp;quot;&amp;quot;;&lt;br /&gt;
dbQuery = %2;&lt;br /&gt;
queryKey = %3;&lt;br /&gt;
reportCHANNEL = &amp;quot;buddy&amp;quot;;&lt;br /&gt;
#T+ record_capture;&lt;br /&gt;
#SWITCH (%ismember(@dbQuery,@peopleLIST) AND %ismember(@queryKey,@validQueries)) {#SENDRAW @reportCHANNEL&amp;quot; &amp;quot;@COL2%proper(@dbQuery)&amp;quot;'&amp;quot;%if(%rightback(@dbQuery,1)!=&amp;quot;s&amp;quot;,&amp;quot;s&amp;quot;)@COL1&amp;quot; &amp;quot;%proper(@queryKey)&amp;quot;: [&amp;quot;@COL2%db(@{@dbQuery&amp;quot;_DB&amp;quot;},@queryKey)@COL1&amp;quot;].&amp;quot;@N;reportCHANNEL = &amp;quot;gtell&amp;quot;} (%ismember(@dbQuery,@peopleLIST) AND %numparam = 2) {#EXECUTE fullPeopleReport} (%ismember(@dbQuery,@peopleLIST) AND (!%ismember(@queryKey,@validQueries))) {#SENDRAW @reportCHANNEL&amp;quot; &amp;quot;@COL3&amp;quot;Invalid dataBase Query Key: [&amp;quot;@COL4%upper(@queryKey)@COL3&amp;quot;]. Valid queries: [&amp;quot;@COL4%expandlist(@validQueries,&amp;quot;|g|, &amp;quot;@COL4)@COL3&amp;quot;].&amp;quot;@N;reportCHANNEL = &amp;quot;gtell&amp;quot;;} {#SENDRAW @reportCHANNEL&amp;quot; &amp;quot;@COL3&amp;quot;Sorry, [&amp;quot;@COL4%proper(@dbQuery)@COL3&amp;quot;] isn't in my dataBase yet.&amp;quot;@N;reportCHANNEL = &amp;quot;gtell&amp;quot;};&lt;br /&gt;
#SENDRAW worth&amp;lt;/value&amp;gt;&lt;br /&gt;
    &amp;lt;/trigger&amp;gt;&lt;br /&gt;
    &amp;lt;class name=&amp;quot;Vars&amp;quot;&amp;gt;&lt;br /&gt;
      &amp;lt;var name=&amp;quot;dbQuery&amp;quot;/&amp;gt;&lt;br /&gt;
      &amp;lt;var name=&amp;quot;queryKey&amp;quot;/&amp;gt;&lt;br /&gt;
      &amp;lt;var name=&amp;quot;validQueries&amp;quot; type=&amp;quot;StringList&amp;quot; sorted=&amp;quot;1&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;value&amp;gt;born|class|hp|last|mp|mv|notes|race|tier|update&amp;lt;/value&amp;gt;&lt;br /&gt;
        &amp;lt;json&amp;gt;[&amp;quot;born&amp;quot;,&amp;quot;class&amp;quot;,&amp;quot;hp&amp;quot;,&amp;quot;last&amp;quot;,&amp;quot;mp&amp;quot;,&amp;quot;mv&amp;quot;,&amp;quot;notes&amp;quot;,&amp;quot;race&amp;quot;,&amp;quot;tier&amp;quot;,&amp;quot;update&amp;quot;]&amp;lt;/json&amp;gt;&lt;br /&gt;
      &amp;lt;/var&amp;gt;&lt;br /&gt;
      &amp;lt;var name=&amp;quot;wordlist&amp;quot; type=&amp;quot;StringList&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;json&amp;gt;[]&amp;lt;/json&amp;gt;&lt;br /&gt;
      &amp;lt;/var&amp;gt;&lt;br /&gt;
      &amp;lt;var name=&amp;quot;_loadNotes&amp;quot;/&amp;gt;&lt;br /&gt;
      &amp;lt;var name=&amp;quot;autoUpdate&amp;quot; type=&amp;quot;Literal&amp;quot;&amp;gt;no&amp;lt;/var&amp;gt;&lt;br /&gt;
      &amp;lt;var name=&amp;quot;reportChannel&amp;quot; type=&amp;quot;Literal&amp;quot;&amp;gt;gtell&amp;lt;/var&amp;gt;&lt;br /&gt;
      &amp;lt;var name=&amp;quot;inGameTime&amp;quot;/&amp;gt;&lt;br /&gt;
      &amp;lt;var name=&amp;quot;gameDaySign&amp;quot;/&amp;gt;&lt;br /&gt;
      &amp;lt;var name=&amp;quot;inGameDate&amp;quot;/&amp;gt;&lt;br /&gt;
      &amp;lt;var name=&amp;quot;inGameMonth&amp;quot;/&amp;gt;&lt;br /&gt;
      &amp;lt;var name=&amp;quot;lastReboot&amp;quot;/&amp;gt;&lt;br /&gt;
      &amp;lt;var name=&amp;quot;systemTIME&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;/class&amp;gt;&lt;br /&gt;
    &amp;lt;class name=&amp;quot;Keys&amp;quot;&amp;gt;&lt;br /&gt;
      &amp;lt;var name=&amp;quot;whatTIER&amp;quot;&amp;gt;%if(%db(@{@dbQuery&amp;quot;_DB&amp;quot;},TIER) = Legend,&amp;quot;(Lord &amp;quot;@COL2%db(@{@dbQuery&amp;quot;_DB&amp;quot;},LVL)@COL1&amp;quot;) Legend&amp;quot;,%if(%db(@{@dbQuery&amp;quot;_DB&amp;quot;},TIER) = Hero,&amp;quot;Hero&amp;quot;,%if(%db(@{@dbQuery&amp;quot;_DB&amp;quot;},TIER) = Lord,&amp;quot;Lord&amp;quot;,&amp;quot;Lowmort&amp;quot;)))&amp;lt;/var&amp;gt;&lt;br /&gt;
      &amp;lt;var name=&amp;quot;ifLgndLvl&amp;quot;&amp;gt;%if(%db(@{@dbQuery&amp;quot;_DB&amp;quot;},TIER) = Legend,LGNDLVL,LVL)&amp;lt;/var&amp;gt;&lt;br /&gt;
      &amp;lt;var name=&amp;quot;ifNOTES&amp;quot;&amp;gt;%if(%iskey(@{@dbQuery&amp;quot;_DB&amp;quot;},NOTES),&amp;quot; They are: &amp;quot;%db(@{@dbQuery&amp;quot;_DB&amp;quot;},NOTES)@COL1&amp;quot;.&amp;quot;)&amp;lt;/var&amp;gt;&lt;br /&gt;
    &amp;lt;/class&amp;gt;&lt;br /&gt;
    &amp;lt;trigger priority=&amp;quot;11070&amp;quot;&amp;gt;&lt;br /&gt;
      &amp;lt;pattern&amp;gt;^{You dream of |}(%w){ telling you | tells you }'stats.(%w){.(%w)|}'$&amp;lt;/pattern&amp;gt;&lt;br /&gt;
      &amp;lt;value&amp;gt;queryKey = &amp;quot;&amp;quot;;&lt;br /&gt;
dbQuery = &amp;quot;&amp;quot;;&lt;br /&gt;
dbQuery = %2;&lt;br /&gt;
queryKey = %3;&lt;br /&gt;
reportCHANNEL = &amp;quot;reply&amp;quot;;&lt;br /&gt;
#T+ record_capture;&lt;br /&gt;
#SWITCH (%ismember(@dbQuery,@peopleLIST) AND %ismember(@queryKey,@validQueries)) {#SENDRAW @reportCHANNEL&amp;quot; &amp;quot;@COL2%proper(@dbQuery)&amp;quot;'&amp;quot;%if(%rightback(@dbQuery,1)!=&amp;quot;s&amp;quot;,&amp;quot;s&amp;quot;)@COL1&amp;quot; &amp;quot;%proper(@queryKey)&amp;quot;: [&amp;quot;@COL2%db(@{@dbQuery&amp;quot;_DB&amp;quot;},@queryKey)@COL1&amp;quot;].&amp;quot;@N;reportCHANNEL = &amp;quot;gtell&amp;quot;} (%ismember(@dbQuery,@peopleLIST) AND %numparam = 2) {#EXECUTE fullPeopleReport} (%ismember(@dbQuery,@peopleLIST) AND (!%ismember(@queryKey,@validQueries))) {#SENDRAW @reportCHANNEL&amp;quot; &amp;quot;@COL3&amp;quot;Invalid dataBase Query Key: [&amp;quot;@COL4%upper(@queryKey)@COL3&amp;quot;]. Valid queries: [&amp;quot;@COL4%expandlist(@validQueries,&amp;quot;|g|, &amp;quot;@COL4)@COL3&amp;quot;].&amp;quot;@N;reportCHANNEL = &amp;quot;gtell&amp;quot;;} {#SENDRAW @reportCHANNEL&amp;quot; &amp;quot;@COL3&amp;quot;Sorry, [&amp;quot;@COL4%proper(@dbQuery)@COL3&amp;quot;] isn't in my dataBase yet.&amp;quot;@N;reportCHANNEL = &amp;quot;gtell&amp;quot;};&lt;br /&gt;
#SENDRAW worth&amp;lt;/value&amp;gt;&lt;br /&gt;
    &amp;lt;/trigger&amp;gt;&lt;br /&gt;
    &amp;lt;trigger priority=&amp;quot;11080&amp;quot;&amp;gt;&lt;br /&gt;
      &amp;lt;pattern&amp;gt;^(*) tell{s|} the group 'stats.(%w){.(%w)|}'&amp;lt;/pattern&amp;gt;&lt;br /&gt;
      &amp;lt;value&amp;gt;queryKey = &amp;quot;&amp;quot;;&lt;br /&gt;
dbQuery = &amp;quot;&amp;quot;;&lt;br /&gt;
dbQuery = %2;&lt;br /&gt;
queryKey = %3;&lt;br /&gt;
reportCHANNEL = &amp;quot;gtell&amp;quot;;&lt;br /&gt;
#T+ record_capture;&lt;br /&gt;
#SWITCH (%ismember(@dbQuery,@peopleLIST) AND %ismember(@queryKey,@validQueries)) {#SENDRAW @reportCHANNEL&amp;quot; &amp;quot;@COL2%proper(@dbQuery)&amp;quot;'&amp;quot;%if(%rightback(@dbQuery,1)!=&amp;quot;s&amp;quot;,&amp;quot;s&amp;quot;)@COL1&amp;quot; &amp;quot;%proper(@queryKey)&amp;quot;: [&amp;quot;@COL2%db(@{@dbQuery&amp;quot;_DB&amp;quot;},@queryKey)@COL1&amp;quot;].&amp;quot;@N;reportCHANNEL = &amp;quot;gtell&amp;quot;} (%ismember(@dbQuery,@peopleLIST) AND %numparam = 2) {#EXECUTE fullPeopleReport} (%ismember(@dbQuery,@peopleLIST) AND (!%ismember(@queryKey,@validQueries))) {#SENDRAW @reportCHANNEL&amp;quot; &amp;quot;@COL3&amp;quot;Invalid dataBase Query Key: [&amp;quot;@COL4%upper(@queryKey)@COL3&amp;quot;]. Valid queries: [&amp;quot;@COL4%expandlist(@validQueries,&amp;quot;|g|, &amp;quot;@COL4)@COL3&amp;quot;].&amp;quot;@N;reportCHANNEL = &amp;quot;gtell&amp;quot;;} {#SENDRAW @reportCHANNEL&amp;quot; &amp;quot;@COL3&amp;quot;Sorry, [&amp;quot;@COL4%proper(@dbQuery)@COL3&amp;quot;] isn't in my dataBase yet.&amp;quot;@N;reportCHANNEL = &amp;quot;gtell&amp;quot;};&lt;br /&gt;
#sendraw worth;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/value&amp;gt;&lt;br /&gt;
    &amp;lt;/trigger&amp;gt;&lt;br /&gt;
    &amp;lt;trigger priority=&amp;quot;11240&amp;quot;&amp;gt;&lt;br /&gt;
      &amp;lt;pattern&amp;gt;^(*) tell{s|} the group 'update%pStats'&amp;lt;/pattern&amp;gt;&lt;br /&gt;
      &amp;lt;value&amp;gt;gt @COL1&amp;quot;Updating dataBase, please &amp;quot;@COL2&amp;quot;hold still&amp;quot;@COL1&amp;quot; (Lords make sure you do this while I am on Thorn).&amp;quot;@N;&lt;br /&gt;
#EXECUTE pplupdate&amp;lt;/value&amp;gt;&lt;br /&gt;
    &amp;lt;/trigger&amp;gt;&lt;br /&gt;
    &amp;lt;trigger name=&amp;quot;autoPeopleUpdate&amp;quot; priority=&amp;quot;12640&amp;quot;&amp;gt;&lt;br /&gt;
      &amp;lt;pattern&amp;gt;(%w) beckons for you to follow {him|her|it}.&amp;lt;/pattern&amp;gt;&lt;br /&gt;
      &amp;lt;value&amp;gt;#FORALL {wake|follow %1} {#SENDRAW %i}&amp;lt;/value&amp;gt;&lt;br /&gt;
    &amp;lt;/trigger&amp;gt;&lt;br /&gt;
    &amp;lt;class name=&amp;quot;theme&amp;quot;&amp;gt;&lt;br /&gt;
      &amp;lt;class name=&amp;quot;colors&amp;quot; initenable=&amp;quot;true&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;class name=&amp;quot;keys&amp;quot;&amp;gt;&lt;br /&gt;
          &amp;lt;var name=&amp;quot;b&amp;quot;&amp;gt;%db(@colorDATA,b)&amp;lt;/var&amp;gt;&lt;br /&gt;
          &amp;lt;var name=&amp;quot;bb&amp;quot;&amp;gt;%db(@colorDATA,bb)&amp;lt;/var&amp;gt;&lt;br /&gt;
          &amp;lt;var name=&amp;quot;bc&amp;quot;&amp;gt;%db(@colorDATA,bc)&amp;lt;/var&amp;gt;&lt;br /&gt;
          &amp;lt;var name=&amp;quot;bg&amp;quot;&amp;gt;%db(@colorDATA,bg)&amp;lt;/var&amp;gt;&lt;br /&gt;
          &amp;lt;var name=&amp;quot;bk&amp;quot;&amp;gt;%db(@colorDATA,bk)&amp;lt;/var&amp;gt;&lt;br /&gt;
          &amp;lt;var name=&amp;quot;bp&amp;quot;&amp;gt;%db(@colorDATA,bp)&amp;lt;/var&amp;gt;&lt;br /&gt;
          &amp;lt;var name=&amp;quot;br&amp;quot;&amp;gt;%db(@colorDATA,br)&amp;lt;/var&amp;gt;&lt;br /&gt;
          &amp;lt;var name=&amp;quot;bw&amp;quot;&amp;gt;%db(@colorDATA,bw)&amp;lt;/var&amp;gt;&lt;br /&gt;
          &amp;lt;var name=&amp;quot;by&amp;quot;&amp;gt;%db(@colorDATA,by)&amp;lt;/var&amp;gt;&lt;br /&gt;
          &amp;lt;var name=&amp;quot;c&amp;quot;&amp;gt;%db(@colorDATA,c)&amp;lt;/var&amp;gt;&lt;br /&gt;
          &amp;lt;var name=&amp;quot;COL1&amp;quot; type=&amp;quot;String&amp;quot;&amp;gt;%char(124)%db(@colorTHEME,COL1)%char(124)&amp;lt;/var&amp;gt;&lt;br /&gt;
          &amp;lt;var name=&amp;quot;COL2&amp;quot; type=&amp;quot;String&amp;quot;&amp;gt;%char(124)%db(@colorTHEME,COL2)%char(124)&amp;lt;/var&amp;gt;&lt;br /&gt;
          &amp;lt;var name=&amp;quot;COL3&amp;quot; type=&amp;quot;String&amp;quot;&amp;gt;%char(124)%db(@colorTHEME,COL3)%char(124)&amp;lt;/var&amp;gt;&lt;br /&gt;
          &amp;lt;var name=&amp;quot;COL4&amp;quot;&amp;gt;%char(124)%db(@colorTHEME,COL4)%char(124)&amp;lt;/var&amp;gt;&lt;br /&gt;
          &amp;lt;var name=&amp;quot;COL5&amp;quot; type=&amp;quot;String&amp;quot;&amp;gt;%char(124)%db(@colorTHEME,COL5)%char(124)&amp;lt;/var&amp;gt;&lt;br /&gt;
          &amp;lt;var name=&amp;quot;COL6&amp;quot; type=&amp;quot;String&amp;quot;&amp;gt;%char(124)%db(@colorTHEME,COL6)%char(124)&amp;lt;/var&amp;gt;&lt;br /&gt;
          &amp;lt;var name=&amp;quot;g&amp;quot;&amp;gt;%db(@colorDATA,g)&amp;lt;/var&amp;gt;&lt;br /&gt;
          &amp;lt;var name=&amp;quot;k&amp;quot;&amp;gt;%db(@colorDATA,k)&amp;lt;/var&amp;gt;&lt;br /&gt;
          &amp;lt;var name=&amp;quot;n&amp;quot;&amp;gt;%db(@colorDATA,n)&amp;lt;/var&amp;gt;&lt;br /&gt;
          &amp;lt;var name=&amp;quot;p&amp;quot;&amp;gt;%db(@colorDATA,p)&amp;lt;/var&amp;gt;&lt;br /&gt;
          &amp;lt;var name=&amp;quot;r&amp;quot;&amp;gt;%db(@colorDATA,r)&amp;lt;/var&amp;gt;&lt;br /&gt;
          &amp;lt;var name=&amp;quot;w&amp;quot;&amp;gt;%db(@colorDATA,w)&amp;lt;/var&amp;gt;&lt;br /&gt;
          &amp;lt;var name=&amp;quot;y&amp;quot;&amp;gt;%db(@colorDATA,y)&amp;lt;/var&amp;gt;&lt;br /&gt;
        &amp;lt;/class&amp;gt;&lt;br /&gt;
        &amp;lt;var name=&amp;quot;colorDATA&amp;quot; type=&amp;quot;Record&amp;quot; sorted=&amp;quot;1&amp;quot;&amp;gt;&lt;br /&gt;
          &amp;lt;value&amp;gt;b=&amp;quot;|b|&amp;quot;|bb=&amp;quot;|bb|&amp;quot;|bc=&amp;quot;|bc|&amp;quot;|bg=&amp;quot;|bg|&amp;quot;|bk=&amp;quot;|bk|&amp;quot;|bp=&amp;quot;|bp|&amp;quot;|br=&amp;quot;|br|&amp;quot;|bw=&amp;quot;|bw|&amp;quot;|by=&amp;quot;|by|&amp;quot;|c=&amp;quot;|c|&amp;quot;|g=&amp;quot;|g|&amp;quot;|k=&amp;quot;|k|&amp;quot;|n=&amp;quot;|n|&amp;quot;|p=&amp;quot;|p|&amp;quot;|r=&amp;quot;|r|&amp;quot;|w=&amp;quot;|w|&amp;quot;|y=&amp;quot;|y|&amp;quot;&amp;lt;/value&amp;gt;&lt;br /&gt;
          &amp;lt;json&amp;gt;{&amp;quot;b&amp;quot;:[&amp;quot;&amp;quot;,&amp;quot;b&amp;quot;,&amp;quot;&amp;quot;],&amp;quot;bb&amp;quot;:[&amp;quot;&amp;quot;,&amp;quot;bb&amp;quot;,&amp;quot;&amp;quot;],&amp;quot;bc&amp;quot;:[&amp;quot;&amp;quot;,&amp;quot;bc&amp;quot;,&amp;quot;&amp;quot;],&amp;quot;bg&amp;quot;:[&amp;quot;&amp;quot;,&amp;quot;bg&amp;quot;,&amp;quot;&amp;quot;],&amp;quot;bk&amp;quot;:[&amp;quot;&amp;quot;,&amp;quot;bk&amp;quot;,&amp;quot;&amp;quot;],&amp;quot;bp&amp;quot;:[&amp;quot;&amp;quot;,&amp;quot;bp&amp;quot;,&amp;quot;&amp;quot;],&amp;quot;br&amp;quot;:[&amp;quot;&amp;quot;,&amp;quot;br&amp;quot;,&amp;quot;&amp;quot;],&amp;quot;bw&amp;quot;:[&amp;quot;&amp;quot;,&amp;quot;bw&amp;quot;,&amp;quot;&amp;quot;],&amp;quot;by&amp;quot;:[&amp;quot;&amp;quot;,&amp;quot;by&amp;quot;,&amp;quot;&amp;quot;],&amp;quot;c&amp;quot;:[&amp;quot;&amp;quot;,&amp;quot;c&amp;quot;,&amp;quot;&amp;quot;],&amp;quot;g&amp;quot;:[&amp;quot;&amp;quot;,&amp;quot;g&amp;quot;,&amp;quot;&amp;quot;],&amp;quot;k&amp;quot;:[&amp;quot;&amp;quot;,&amp;quot;k&amp;quot;,&amp;quot;&amp;quot;],&amp;quot;n&amp;quot;:[&amp;quot;&amp;quot;,&amp;quot;n&amp;quot;,&amp;quot;&amp;quot;],&amp;quot;p&amp;quot;:[&amp;quot;&amp;quot;,&amp;quot;p&amp;quot;,&amp;quot;&amp;quot;],&amp;quot;r&amp;quot;:[&amp;quot;&amp;quot;,&amp;quot;r&amp;quot;,&amp;quot;&amp;quot;],&amp;quot;w&amp;quot;:[&amp;quot;&amp;quot;,&amp;quot;w&amp;quot;,&amp;quot;&amp;quot;],&amp;quot;y&amp;quot;:[&amp;quot;&amp;quot;,&amp;quot;y&amp;quot;,&amp;quot;&amp;quot;]}&amp;lt;/json&amp;gt;&lt;br /&gt;
        &amp;lt;/var&amp;gt;&lt;br /&gt;
      &amp;lt;/class&amp;gt;&lt;br /&gt;
      &amp;lt;var name=&amp;quot;colorTHEME&amp;quot; type=&amp;quot;Record&amp;quot; sorted=&amp;quot;2&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;value&amp;gt;COL1=c|COL2=bw|COL3=g|COL4=bc|COL5=r|COL6=br&amp;lt;/value&amp;gt;&lt;br /&gt;
        &amp;lt;json&amp;gt;{&amp;quot;COL1&amp;quot;:&amp;quot;c&amp;quot;,&amp;quot;COL2&amp;quot;:&amp;quot;bw&amp;quot;,&amp;quot;COL3&amp;quot;:&amp;quot;g&amp;quot;,&amp;quot;COL4&amp;quot;:&amp;quot;bc&amp;quot;,&amp;quot;COL5&amp;quot;:&amp;quot;r&amp;quot;,&amp;quot;COL6&amp;quot;:&amp;quot;br&amp;quot;}&amp;lt;/json&amp;gt;&lt;br /&gt;
      &amp;lt;/var&amp;gt;&lt;br /&gt;
    &amp;lt;/class&amp;gt;&lt;br /&gt;
    &amp;lt;class name=&amp;quot;aliases&amp;quot;&amp;gt;&lt;br /&gt;
      &amp;lt;alias name=&amp;quot;pplUPDATE&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;value&amp;gt;#T+ record_capture;&lt;br /&gt;
#T- groupHealth;&lt;br /&gt;
#SENDRAW time;&lt;br /&gt;
#SENDRAW group;&lt;br /&gt;
#TEMP {You have %d gold} {gt @COL1&amp;quot;OK. dataBase Update &amp;quot;@COL2&amp;quot;COMPLETE&amp;quot;@COL1&amp;quot;. Good Luck.&amp;quot;@N;#IF (%numparam = 0) {#FORALL {wake|follow self|sleep} {#SENDRAW %i}}} &lt;br /&gt;
#WAIT 5000;&lt;br /&gt;
#SENDRAW worth;&amp;lt;/value&amp;gt;&lt;br /&gt;
      &amp;lt;/alias&amp;gt;&lt;br /&gt;
      &amp;lt;alias name=&amp;quot;fullPeopleReport&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;value&amp;gt;#SENDRAW last @dbQuery;&lt;br /&gt;
#TEMP {You need %d} {#SENDRAW @reportCHANNEL&amp;quot; &amp;quot;@COL2%proper(@dbQuery)@COL1&amp;quot; the &amp;quot;@COL2%db(@{@dbQuery&amp;quot;_DB&amp;quot;},RACE)@COL1&amp;quot; is a Level&amp;quot;@COL2&amp;quot; &amp;quot;%db(@{@dbQuery&amp;quot;_DB&amp;quot;},@ifLgndLvl)@COL1&amp;quot; &amp;quot;@whatTIER&amp;quot; &amp;quot;@COL2%db(@{@dbQuery&amp;quot;_DB&amp;quot;},CLASS)@COL1&amp;quot; - Born: &amp;quot;@COL2%db(@{@dbQuery&amp;quot;_DB&amp;quot;},BORN)@COL1&amp;quot; - Last seen online: &amp;quot;@COL2%db(@{@dbQuery&amp;quot;_DB&amp;quot;},LAST)@COL1&amp;quot;.&amp;quot;@N;&lt;br /&gt;
#SENDRAW @reportCHANNEL&amp;quot; &amp;quot;@COL1%proper(@dbQuery)&amp;quot;'&amp;quot;%if(%rightback(@dbQuery,1)!=&amp;quot;s&amp;quot;,&amp;quot;s&amp;quot;)&amp;quot; stats were: &amp;quot;@COL2%db(@{@dbQuery&amp;quot;_DB&amp;quot;},HP)@COL1&amp;quot;HP&amp;quot;%if(%db(@{@dbQuery&amp;quot;_DB&amp;quot;},MMP)!=0,&amp;quot; and &amp;quot;@COL2%db(@{@dbQuery&amp;quot;_DB&amp;quot;},MP)@COL1&amp;quot;MP &amp;quot;,&amp;quot; &amp;quot;)&amp;quot;as of &amp;quot;%db(@{@dbQuery&amp;quot;_DB&amp;quot;},UPDATE)&amp;quot;.&amp;quot;@ifNotes@N;reportCHANNEL = &amp;quot;gtell&amp;quot;;&lt;br /&gt;
}&amp;lt;/value&amp;gt;&lt;br /&gt;
      &amp;lt;/alias&amp;gt;&lt;br /&gt;
      &amp;lt;alias name=&amp;quot;_update&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;value&amp;gt;#T+ record_capture;&lt;br /&gt;
#T- groupHealth;&lt;br /&gt;
#SENDRAW time;&lt;br /&gt;
#SENDRAW group;&lt;br /&gt;
#TEMP {You have %d gold} {#EC OK. dataBase Update COMPLETE}&lt;br /&gt;
#WAIT 5000;&lt;br /&gt;
#SENDRAW worth;&amp;lt;/value&amp;gt;&lt;br /&gt;
      &amp;lt;/alias&amp;gt;&lt;br /&gt;
      &amp;lt;alias name=&amp;quot;_loadNotes&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;value&amp;gt;wordlist = &amp;quot;&amp;quot;;&lt;br /&gt;
_loadNotes = &amp;quot;&amp;quot;;&lt;br /&gt;
#loop %numparam {wordlist = %additem(%trim(%param(%i+1)),@wordlist)};&lt;br /&gt;
#loop (%numitems(@wordlist)) {#VAR _loadNotes %concat(@_loadNotes,%item(@wordlist,%i),&amp;quot; &amp;quot;)};&lt;br /&gt;
#CALL %vartype(_loadNotes,3);&lt;br /&gt;
#CLASS {statChecker|statdbs|%proper(%1)};&lt;br /&gt;
#ADDKEY %proper(%1)_DB NOTES %trim(@_loadNotes);&lt;br /&gt;
#CLASS 0&amp;lt;/value&amp;gt;&lt;br /&gt;
      &amp;lt;/alias&amp;gt;&lt;br /&gt;
      &amp;lt;alias name=&amp;quot;_updates&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;value&amp;gt;#IF (@autoUpdate = &amp;quot;no&amp;quot;) {autoUpdate = &amp;quot;yes&amp;quot;;#T+ autoPeopleUpdate;#EC Ok. Stat databases update automation is now on. You will autofollow on beckon.} {autoUpdate = &amp;quot;no&amp;quot;;#T- autoPeopleUpdate;#EC Ok. Stat databases update automation is now off.}&amp;lt;/value&amp;gt;&lt;br /&gt;
      &amp;lt;/alias&amp;gt;&lt;br /&gt;
    &amp;lt;/class&amp;gt;&lt;br /&gt;
    &amp;lt;class name=&amp;quot;statdbs&amp;quot;&amp;gt;&lt;br /&gt;
      &amp;lt;var name=&amp;quot;peopleLIST&amp;quot; type=&amp;quot;StringList&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;json&amp;gt;[]&amp;lt;/json&amp;gt;&lt;br /&gt;
      &amp;lt;/var&amp;gt;&lt;br /&gt;
    &amp;lt;/class&amp;gt;&lt;br /&gt;
  &amp;lt;/class&amp;gt;&lt;br /&gt;
&amp;lt;/cmud&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
[[Category:Cmud_Scripting]]&lt;/div&gt;</summary>
		<author><name>Ivrin</name></author>
		
	</entry>
	<entry>
		<id>http://govbanned.info/index.php?title=Stat_Checker_Databases&amp;diff=50997</id>
		<title>Stat Checker Databases</title>
		<link rel="alternate" type="text/html" href="http://govbanned.info/index.php?title=Stat_Checker_Databases&amp;diff=50997"/>
		<updated>2014-09-11T05:31:25Z</updated>

		<summary type="html">&lt;p&gt;Ivrin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;NOTE: Page under construction, come back soon!&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
This is a script set that allows you to capture characters' stats in databases and then check said stats at any given time.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Download the following file, and import into cmud settings by using the Import XML option.&lt;br /&gt;
[[Media:Stat_Checker_Database_Set.xml‎]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Alternatively, copy the below preformat block into your favourite text editor, save the file as .xml and then import said file into cmud.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
WARNING: This script comes brand new with no pre-loaded characters or databases, so you must capture and capture and capture to populate them. If you are lazy and wish to get mine for your own use you are welcome to it. This file will also be updated from time to time: [[Media:CharDBs.xml‎]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Bellow is a list of commands and how things work. Commands are enclosed in single quotes, which are to be ommited when entering the command along with &amp;lt; and &amp;gt; signs.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'_updates' to toggle the beckon trigger and allow people to automatically add their alts. Type once to turn it on, again to turn it off. Echo will aid you. This is good to have on your bot set so people can add themselves to your databases.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'_update' to manually add all current group members to the statChecker databases.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'_loadNotes &amp;lt;character&amp;gt; &amp;lt;notes text&amp;gt;' to set the special NOTES field for a specific character. eg. '_loadNotes Naimon He is an awesome tank.' will set naimon's notes, which will then show up next time someone searches for Naimon.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The way this works is you/others have to either GTELL, BUDDY or TELL YOU 'stats.charname' and you will reply in the appropiate channel with those characters stats. eg. 'buddy stats.Naimon' Please note you have to be in the same group or buddyset for this to work, obviously.&lt;br /&gt;
There are optional keywords to fetch specific data from the dbs. For instance you can do 'buddy stats.naimon.hp' to see only their hp, etc.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
For more info or for contructive criticism please email me at tuataur@gmail.com or note Ivrin on board 2.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
This set will be needed to have full functionality of my upcoming group-health monitor window scripts.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Enjoy&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;lt;?xml version=&amp;quot;1.0&amp;quot; encoding=&amp;quot;ISO-8859-1&amp;quot; ?&amp;gt;&lt;br /&gt;
&amp;lt;cmud&amp;gt;&lt;br /&gt;
  &amp;lt;class name=&amp;quot;statChecker&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;notes&amp;gt;&amp;lt;![CDATA[Hello and welcome to statChecker beta.&lt;br /&gt;
&lt;br /&gt;
Bellow is a list of commands and how things work. Commands are enclosed in single quotes, which are to be ommited when entering the command along with &amp;lt; and &amp;gt; signs.&lt;br /&gt;
&lt;br /&gt;
'_updates' to toggle the beckon trigger and allow people to automatically add their alts. Type once to turn it on, again to turn it off. Echo will aid you. This is good to have on your bot set so people can add themselves to your databases.&lt;br /&gt;
&lt;br /&gt;
'_update' to manually add all current group members to the statChecker databases.&lt;br /&gt;
&lt;br /&gt;
'_loadNotes &amp;lt;character&amp;gt; &amp;lt;notes text&amp;gt;' to set the special NOTES field for a specific character. eg. '_loadNotes Naimon He is an awesome tank.' will set naimon's notes, which will then show up next time someone searches for Naimon.&lt;br /&gt;
&lt;br /&gt;
The way this works is you/others have to either GTELL, BUDDY or TELL YOU 'stats.charname' and you will reply in the appropiate channel with those characters stats. eg. 'buddy stats.Naimon' Please note you have to be in the same group or buddyset for this to work, obviously.&lt;br /&gt;
There are optional keywords to fetch specific data from the dbs. For instance you can do 'buddy stats.naimon.hp' to see only their hp, etc.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
For more info or for contructive criticism please email me at tuataur@gmail.com or note Ivrin on board 2.&lt;br /&gt;
&lt;br /&gt;
This set will be needed to have full functionality of my upcoming group-health monitor window scripts.&lt;br /&gt;
&lt;br /&gt;
Enjoy&lt;br /&gt;
&lt;br /&gt;
]]&amp;gt;&amp;lt;/notes&amp;gt;&lt;br /&gt;
    &amp;lt;class name=&amp;quot;record_capture&amp;quot; enabled=&amp;quot;false&amp;quot;&amp;gt;&lt;br /&gt;
      &amp;lt;trigger priority=&amp;quot;320&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;pattern&amp;gt;(*)|(*) {Lord|Hero|Lgnd|Mob |%w } (%w)(%s)({STUN!|DROWN|Fight|Sleep|Stand|Rest|Rest }) ({%d|%n})/({%d|%n})%s({%d|%n})/({%d|%n})%s(%d)/({%d|%n})%s(%d)%s({%d|%n|?????})&amp;lt;/pattern&amp;gt;&lt;br /&gt;
        &amp;lt;value&amp;gt;#CLASS {statChecker|statdbs|%3};&lt;br /&gt;
#ADDKEY %3_DB HP %7;&lt;br /&gt;
#ADDKEY %3_DB MP %9;&lt;br /&gt;
#ADDKEY %3_DB MV %11;&lt;br /&gt;
#ADDKEY %3_DB UPDATE {%trim(%remove(%word(@systemTIME,%if(%numwords(@systemTIME)=6,5,4))%char(32),@systemTIME))%char(32)at%char(32)%word(@systemTIME,%if(%numwords(@systemTIME)=6,5,4))};&lt;br /&gt;
#ADDITEM peopleLIST %3;&lt;br /&gt;
#CLASS 0;&lt;br /&gt;
#SENDRAW last %3;&lt;br /&gt;
#T+ _blnkKill;&lt;br /&gt;
#GAG;&lt;br /&gt;
#T- _blnkKill;&amp;lt;/value&amp;gt;&lt;br /&gt;
      &amp;lt;/trigger&amp;gt;&lt;br /&gt;
      &amp;lt;trigger name=&amp;quot;Legend&amp;quot; priority=&amp;quot;10010&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;pattern&amp;gt;(%w) the (*) is a (%d){st|rd|st|nd|th} level Lord (*) ~(Legend (%d)*~),$was born {on |}(*), and was last logged in on (*).$&amp;lt;/pattern&amp;gt;&lt;br /&gt;
        &amp;lt;value&amp;gt;#if (%ismember(%1,@peopleLIST)) {&lt;br /&gt;
#CLASS {statChecker|statdbs|%1};&lt;br /&gt;
#ADDKEY %1_DB RACE %2;&lt;br /&gt;
#ADDKEY %1_DB LVL %3;&lt;br /&gt;
#ADDKEY %1_DB CLASS %4;&lt;br /&gt;
#ADDKEY %1_DB LGNDLVL %5;&lt;br /&gt;
#ADDKEY %1_DB BORN %6;&lt;br /&gt;
#ADDKEY %1_DB LAST %trim(%remove(%word(%7,%if(%numwords(%7)=6,5,4))%char(32),%7));&lt;br /&gt;
#ADDKEY %1_DB TIER Legend;&lt;br /&gt;
#CLASS 0&lt;br /&gt;
} {};&lt;br /&gt;
#T+ _blnkKill;&lt;br /&gt;
#GAG -1;&lt;br /&gt;
#GAG;&lt;br /&gt;
#T- _blnkKill;&amp;lt;/value&amp;gt;&lt;br /&gt;
      &amp;lt;/trigger&amp;gt;&lt;br /&gt;
      &amp;lt;trigger name=&amp;quot;Lowmort&amp;quot; priority=&amp;quot;10290&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;pattern&amp;gt;(%w) the (*) is a (%d){st|rd|st|nd|th} level ({Rogue|Mage|Warrior|Berserker|Bodyguard|Paladin|Archer|Monk|Wizard|Sorcerer|Stormlord|Druid|Cleric|Priest|Black Circle Initiate|Assassin|Fusilier|Psionicist|Mindbender|Shadowfist|Bladedancer|Ranger}), was born {on |}(*), and$was last logged in on (*).$&amp;lt;/pattern&amp;gt;&lt;br /&gt;
        &amp;lt;value&amp;gt;#if (%ismember(%1,@peopleLIST)) {&lt;br /&gt;
#CLASS {statChecker|statdbs|%1};&lt;br /&gt;
#ADDKEY %1_DB RACE %2;&lt;br /&gt;
#ADDKEY %1_DB LVL %3;&lt;br /&gt;
#ADDKEY %1_DB CLASS %4;&lt;br /&gt;
#ADDKEY %1_DB BORN %5;&lt;br /&gt;
#ADDKEY %1_DB LAST %trim(%remove(%word(%6,%if(%numwords(%7)=6,5,4))%char(32),%6));&lt;br /&gt;
#ADDKEY %1_DB TIER Lowmort;&lt;br /&gt;
#CLAS 0&lt;br /&gt;
} {};&lt;br /&gt;
#T+ _blnkKill;&lt;br /&gt;
#GAG -1;&lt;br /&gt;
#GAG;&lt;br /&gt;
#T- _blnkKill;&amp;lt;/value&amp;gt;&lt;br /&gt;
      &amp;lt;/trigger&amp;gt;&lt;br /&gt;
      &amp;lt;trigger priority=&amp;quot;10490&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;pattern&amp;gt;^You need %d experience to level and have %d practice{s.|.}$You have %d gold coin{s|} in hand and %d gold coin{s|}s in the bank.$&amp;lt;/pattern&amp;gt;&lt;br /&gt;
        &amp;lt;value&amp;gt;#T+ _blnkKill;&lt;br /&gt;
#GAG -1;&lt;br /&gt;
#GAG;&lt;br /&gt;
#T- _blnkKill;&lt;br /&gt;
#T- record_capture;&lt;br /&gt;
#T+ groupHealth&lt;br /&gt;
&amp;lt;/value&amp;gt;&lt;br /&gt;
      &amp;lt;/trigger&amp;gt;&lt;br /&gt;
      &amp;lt;trigger priority=&amp;quot;10550&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;pattern&amp;gt;{-------------------------------------------------------------------------------|##~| Level   Name         Pos   HitPoints   ManaPoints  MovePoints  TNL    Align|%w's group~:|As a group leader, you can lead a group size of %d.}&amp;lt;/pattern&amp;gt;&lt;br /&gt;
        &amp;lt;value&amp;gt;#T+ _blnkKill;&lt;br /&gt;
#GAG;&lt;br /&gt;
#T- _blnkKill;&amp;lt;/value&amp;gt;&lt;br /&gt;
      &amp;lt;/trigger&amp;gt;&lt;br /&gt;
      &amp;lt;trigger name=&amp;quot;Hero_Lord&amp;quot; priority=&amp;quot;13090&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;pattern&amp;gt;(%w) the (*) is a (%d){st|rd|st|nd|th} level ({Hero|Lord}) (*), was born {on |}(*), and$was last logged in on (*).$&amp;lt;/pattern&amp;gt;&lt;br /&gt;
        &amp;lt;value&amp;gt;#if (%ismember(%1,@peopleLIST)) {&lt;br /&gt;
#CLASS {statChecker|statdbs|%1};&lt;br /&gt;
#ADDKEY %1_DB RACE %2;&lt;br /&gt;
#ADDKEY %1_DB LVL %3;&lt;br /&gt;
#ADDKEY %1_DB CLASS %5;&lt;br /&gt;
#ADDKEY %1_DB BORN %6;&lt;br /&gt;
#ADDKEY %1_DB LAST %trim(%remove(%word(%7,%if(%numwords(%7)=6,5,4))%char(32),%7));&lt;br /&gt;
#ADDKEY %1_DB TIER %4;&lt;br /&gt;
#CLASS 0&lt;br /&gt;
} {};&lt;br /&gt;
#T+ _blnkKill;&lt;br /&gt;
#GAG -1;&lt;br /&gt;
#GAG;&lt;br /&gt;
#T- _blnkKill;&amp;lt;/value&amp;gt;&lt;br /&gt;
      &amp;lt;/trigger&amp;gt;&lt;br /&gt;
      &amp;lt;trigger priority=&amp;quot;13020&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;pattern&amp;gt;^The System time ~(EST~) is currently:           &amp;amp;amp;systemTIME&amp;lt;/pattern&amp;gt;&lt;br /&gt;
        &amp;lt;value&amp;gt;#T+ _blnkKill;&lt;br /&gt;
#GAG;&lt;br /&gt;
#T- _blnkKill;&amp;lt;/value&amp;gt;&lt;br /&gt;
      &amp;lt;/trigger&amp;gt;&lt;br /&gt;
      &amp;lt;class name=&amp;quot;_blnkKill&amp;quot; enabled=&amp;quot;false&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;trigger priority=&amp;quot;50240&amp;quot;&amp;gt;&lt;br /&gt;
          &amp;lt;pattern&amp;gt;^$&amp;lt;/pattern&amp;gt;&lt;br /&gt;
          &amp;lt;value&amp;gt;#GAG&amp;lt;/value&amp;gt;&lt;br /&gt;
        &amp;lt;/trigger&amp;gt;&lt;br /&gt;
      &amp;lt;/class&amp;gt;&lt;br /&gt;
      &amp;lt;trigger priority=&amp;quot;13040&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;pattern&amp;gt;^The AVATAR System started up at:              &amp;amp;amp;lastReboot&amp;lt;/pattern&amp;gt;&lt;br /&gt;
        &amp;lt;value&amp;gt;#T+ _blnkKill;&lt;br /&gt;
#GAG;&lt;br /&gt;
#T- _blnkKill;&amp;lt;/value&amp;gt;&lt;br /&gt;
      &amp;lt;/trigger&amp;gt;&lt;br /&gt;
      &amp;lt;trigger priority=&amp;quot;13030&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;pattern&amp;gt;&amp;lt;![CDATA[It is &amp;amp;inGameTime, Day of (&amp;amp;gameDaySign), &amp;amp;inGameDate day in the Month of &amp;amp;inGameMonth~.]]&amp;gt;&amp;lt;/pattern&amp;gt;&lt;br /&gt;
        &amp;lt;value&amp;gt;#T+ _blnkKill;&lt;br /&gt;
#GAG;&lt;br /&gt;
#T- _blnkKill;&amp;lt;/value&amp;gt;&lt;br /&gt;
      &amp;lt;/trigger&amp;gt;&lt;br /&gt;
    &amp;lt;/class&amp;gt;&lt;br /&gt;
    &amp;lt;trigger priority=&amp;quot;4070&amp;quot;&amp;gt;&lt;br /&gt;
      &amp;lt;pattern&amp;gt;~{(%w)~} stats.(%w){.(%w)|}&amp;lt;/pattern&amp;gt;&lt;br /&gt;
      &amp;lt;value&amp;gt;queryKey = &amp;quot;&amp;quot;;&lt;br /&gt;
dbQuery = &amp;quot;&amp;quot;;&lt;br /&gt;
dbQuery = %2;&lt;br /&gt;
queryKey = %3;&lt;br /&gt;
reportCHANNEL = &amp;quot;buddy&amp;quot;;&lt;br /&gt;
#T+ record_capture;&lt;br /&gt;
#SWITCH (%ismember(@dbQuery,@peopleLIST) AND %ismember(@queryKey,@validQueries)) {#SENDRAW @reportCHANNEL&amp;quot; &amp;quot;@COL2%proper(@dbQuery)&amp;quot;'&amp;quot;%if(%rightback(@dbQuery,1)!=&amp;quot;s&amp;quot;,&amp;quot;s&amp;quot;)@COL1&amp;quot; &amp;quot;%proper(@queryKey)&amp;quot;: [&amp;quot;@COL2%db(@{@dbQuery&amp;quot;_DB&amp;quot;},@queryKey)@COL1&amp;quot;].&amp;quot;@N;reportCHANNEL = &amp;quot;gtell&amp;quot;} (%ismember(@dbQuery,@peopleLIST) AND %numparam = 2) {#EXECUTE fullPeopleReport} (%ismember(@dbQuery,@peopleLIST) AND (!%ismember(@queryKey,@validQueries))) {#SENDRAW @reportCHANNEL&amp;quot; &amp;quot;@COL3&amp;quot;Invalid dataBase Query Key: [&amp;quot;@COL4%upper(@queryKey)@COL3&amp;quot;]. Valid queries: [&amp;quot;@COL4%expandlist(@validQueries,&amp;quot;|g|, &amp;quot;@COL4)@COL3&amp;quot;].&amp;quot;@N;reportCHANNEL = &amp;quot;gtell&amp;quot;;} {#SENDRAW @reportCHANNEL&amp;quot; &amp;quot;@COL3&amp;quot;Sorry, [&amp;quot;@COL4%proper(@dbQuery)@COL3&amp;quot;] isn't in my dataBase yet.&amp;quot;@N;reportCHANNEL = &amp;quot;gtell&amp;quot;};&lt;br /&gt;
#SENDRAW worth&amp;lt;/value&amp;gt;&lt;br /&gt;
    &amp;lt;/trigger&amp;gt;&lt;br /&gt;
    &amp;lt;class name=&amp;quot;Vars&amp;quot;&amp;gt;&lt;br /&gt;
      &amp;lt;var name=&amp;quot;dbQuery&amp;quot;/&amp;gt;&lt;br /&gt;
      &amp;lt;var name=&amp;quot;queryKey&amp;quot;/&amp;gt;&lt;br /&gt;
      &amp;lt;var name=&amp;quot;validQueries&amp;quot; type=&amp;quot;StringList&amp;quot; sorted=&amp;quot;1&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;value&amp;gt;born|class|hp|last|mp|mv|notes|race|tier|update&amp;lt;/value&amp;gt;&lt;br /&gt;
        &amp;lt;json&amp;gt;[&amp;quot;born&amp;quot;,&amp;quot;class&amp;quot;,&amp;quot;hp&amp;quot;,&amp;quot;last&amp;quot;,&amp;quot;mp&amp;quot;,&amp;quot;mv&amp;quot;,&amp;quot;notes&amp;quot;,&amp;quot;race&amp;quot;,&amp;quot;tier&amp;quot;,&amp;quot;update&amp;quot;]&amp;lt;/json&amp;gt;&lt;br /&gt;
      &amp;lt;/var&amp;gt;&lt;br /&gt;
      &amp;lt;var name=&amp;quot;wordlist&amp;quot; type=&amp;quot;StringList&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;json&amp;gt;[]&amp;lt;/json&amp;gt;&lt;br /&gt;
      &amp;lt;/var&amp;gt;&lt;br /&gt;
      &amp;lt;var name=&amp;quot;_loadNotes&amp;quot;/&amp;gt;&lt;br /&gt;
      &amp;lt;var name=&amp;quot;autoUpdate&amp;quot; type=&amp;quot;Literal&amp;quot;&amp;gt;no&amp;lt;/var&amp;gt;&lt;br /&gt;
      &amp;lt;var name=&amp;quot;reportChannel&amp;quot; type=&amp;quot;Literal&amp;quot;&amp;gt;gtell&amp;lt;/var&amp;gt;&lt;br /&gt;
      &amp;lt;var name=&amp;quot;inGameTime&amp;quot;/&amp;gt;&lt;br /&gt;
      &amp;lt;var name=&amp;quot;gameDaySign&amp;quot;/&amp;gt;&lt;br /&gt;
      &amp;lt;var name=&amp;quot;inGameDate&amp;quot;/&amp;gt;&lt;br /&gt;
      &amp;lt;var name=&amp;quot;inGameMonth&amp;quot;/&amp;gt;&lt;br /&gt;
      &amp;lt;var name=&amp;quot;lastReboot&amp;quot;/&amp;gt;&lt;br /&gt;
      &amp;lt;var name=&amp;quot;systemTIME&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;/class&amp;gt;&lt;br /&gt;
    &amp;lt;class name=&amp;quot;Keys&amp;quot;&amp;gt;&lt;br /&gt;
      &amp;lt;var name=&amp;quot;whatTIER&amp;quot;&amp;gt;%if(%db(@{@dbQuery&amp;quot;_DB&amp;quot;},TIER) = Legend,&amp;quot;(Lord &amp;quot;@COL2%db(@{@dbQuery&amp;quot;_DB&amp;quot;},LVL)@COL1&amp;quot;) Legend&amp;quot;,%if(%db(@{@dbQuery&amp;quot;_DB&amp;quot;},TIER) = Hero,&amp;quot;Hero&amp;quot;,%if(%db(@{@dbQuery&amp;quot;_DB&amp;quot;},TIER) = Lord,&amp;quot;Lord&amp;quot;,&amp;quot;Lowmort&amp;quot;)))&amp;lt;/var&amp;gt;&lt;br /&gt;
      &amp;lt;var name=&amp;quot;ifLgndLvl&amp;quot;&amp;gt;%if(%db(@{@dbQuery&amp;quot;_DB&amp;quot;},TIER) = Legend,LGNDLVL,LVL)&amp;lt;/var&amp;gt;&lt;br /&gt;
      &amp;lt;var name=&amp;quot;ifNOTES&amp;quot;&amp;gt;%if(%iskey(@{@dbQuery&amp;quot;_DB&amp;quot;},NOTES),&amp;quot; They are: &amp;quot;%db(@{@dbQuery&amp;quot;_DB&amp;quot;},NOTES)@COL1&amp;quot;.&amp;quot;)&amp;lt;/var&amp;gt;&lt;br /&gt;
    &amp;lt;/class&amp;gt;&lt;br /&gt;
    &amp;lt;trigger priority=&amp;quot;11070&amp;quot;&amp;gt;&lt;br /&gt;
      &amp;lt;pattern&amp;gt;^{You dream of |}(%w){ telling you | tells you }'stats.(%w){.(%w)|}'$&amp;lt;/pattern&amp;gt;&lt;br /&gt;
      &amp;lt;value&amp;gt;queryKey = &amp;quot;&amp;quot;;&lt;br /&gt;
dbQuery = &amp;quot;&amp;quot;;&lt;br /&gt;
dbQuery = %2;&lt;br /&gt;
queryKey = %3;&lt;br /&gt;
reportCHANNEL = &amp;quot;reply&amp;quot;;&lt;br /&gt;
#T+ record_capture;&lt;br /&gt;
#SWITCH (%ismember(@dbQuery,@peopleLIST) AND %ismember(@queryKey,@validQueries)) {#SENDRAW @reportCHANNEL&amp;quot; &amp;quot;@COL2%proper(@dbQuery)&amp;quot;'&amp;quot;%if(%rightback(@dbQuery,1)!=&amp;quot;s&amp;quot;,&amp;quot;s&amp;quot;)@COL1&amp;quot; &amp;quot;%proper(@queryKey)&amp;quot;: [&amp;quot;@COL2%db(@{@dbQuery&amp;quot;_DB&amp;quot;},@queryKey)@COL1&amp;quot;].&amp;quot;@N;reportCHANNEL = &amp;quot;gtell&amp;quot;} (%ismember(@dbQuery,@peopleLIST) AND %numparam = 2) {#EXECUTE fullPeopleReport} (%ismember(@dbQuery,@peopleLIST) AND (!%ismember(@queryKey,@validQueries))) {#SENDRAW @reportCHANNEL&amp;quot; &amp;quot;@COL3&amp;quot;Invalid dataBase Query Key: [&amp;quot;@COL4%upper(@queryKey)@COL3&amp;quot;]. Valid queries: [&amp;quot;@COL4%expandlist(@validQueries,&amp;quot;|g|, &amp;quot;@COL4)@COL3&amp;quot;].&amp;quot;@N;reportCHANNEL = &amp;quot;gtell&amp;quot;;} {#SENDRAW @reportCHANNEL&amp;quot; &amp;quot;@COL3&amp;quot;Sorry, [&amp;quot;@COL4%proper(@dbQuery)@COL3&amp;quot;] isn't in my dataBase yet.&amp;quot;@N;reportCHANNEL = &amp;quot;gtell&amp;quot;};&lt;br /&gt;
#SENDRAW worth&amp;lt;/value&amp;gt;&lt;br /&gt;
    &amp;lt;/trigger&amp;gt;&lt;br /&gt;
    &amp;lt;trigger priority=&amp;quot;11080&amp;quot;&amp;gt;&lt;br /&gt;
      &amp;lt;pattern&amp;gt;^(*) tell{s|} the group 'stats.(%w){.(%w)|}'&amp;lt;/pattern&amp;gt;&lt;br /&gt;
      &amp;lt;value&amp;gt;queryKey = &amp;quot;&amp;quot;;&lt;br /&gt;
dbQuery = &amp;quot;&amp;quot;;&lt;br /&gt;
dbQuery = %2;&lt;br /&gt;
queryKey = %3;&lt;br /&gt;
reportCHANNEL = &amp;quot;gtell&amp;quot;;&lt;br /&gt;
#T+ record_capture;&lt;br /&gt;
#SWITCH (%ismember(@dbQuery,@peopleLIST) AND %ismember(@queryKey,@validQueries)) {#SENDRAW @reportCHANNEL&amp;quot; &amp;quot;@COL2%proper(@dbQuery)&amp;quot;'&amp;quot;%if(%rightback(@dbQuery,1)!=&amp;quot;s&amp;quot;,&amp;quot;s&amp;quot;)@COL1&amp;quot; &amp;quot;%proper(@queryKey)&amp;quot;: [&amp;quot;@COL2%db(@{@dbQuery&amp;quot;_DB&amp;quot;},@queryKey)@COL1&amp;quot;].&amp;quot;@N;reportCHANNEL = &amp;quot;gtell&amp;quot;} (%ismember(@dbQuery,@peopleLIST) AND %numparam = 2) {#EXECUTE fullPeopleReport} (%ismember(@dbQuery,@peopleLIST) AND (!%ismember(@queryKey,@validQueries))) {#SENDRAW @reportCHANNEL&amp;quot; &amp;quot;@COL3&amp;quot;Invalid dataBase Query Key: [&amp;quot;@COL4%upper(@queryKey)@COL3&amp;quot;]. Valid queries: [&amp;quot;@COL4%expandlist(@validQueries,&amp;quot;|g|, &amp;quot;@COL4)@COL3&amp;quot;].&amp;quot;@N;reportCHANNEL = &amp;quot;gtell&amp;quot;;} {#SENDRAW @reportCHANNEL&amp;quot; &amp;quot;@COL3&amp;quot;Sorry, [&amp;quot;@COL4%proper(@dbQuery)@COL3&amp;quot;] isn't in my dataBase yet.&amp;quot;@N;reportCHANNEL = &amp;quot;gtell&amp;quot;};&lt;br /&gt;
#sendraw worth;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/value&amp;gt;&lt;br /&gt;
    &amp;lt;/trigger&amp;gt;&lt;br /&gt;
    &amp;lt;trigger priority=&amp;quot;11240&amp;quot;&amp;gt;&lt;br /&gt;
      &amp;lt;pattern&amp;gt;^(*) tell{s|} the group 'update%pStats'&amp;lt;/pattern&amp;gt;&lt;br /&gt;
      &amp;lt;value&amp;gt;gt @COL1&amp;quot;Updating dataBase, please &amp;quot;@COL2&amp;quot;hold still&amp;quot;@COL1&amp;quot; (Lords make sure you do this while I am on Thorn).&amp;quot;@N;&lt;br /&gt;
#EXECUTE pplupdate&amp;lt;/value&amp;gt;&lt;br /&gt;
    &amp;lt;/trigger&amp;gt;&lt;br /&gt;
    &amp;lt;trigger name=&amp;quot;autoPeopleUpdate&amp;quot; priority=&amp;quot;12640&amp;quot;&amp;gt;&lt;br /&gt;
      &amp;lt;pattern&amp;gt;(%w) beckons for you to follow {him|her|it}.&amp;lt;/pattern&amp;gt;&lt;br /&gt;
      &amp;lt;value&amp;gt;#FORALL {wake|follow %1} {#SENDRAW %i}&amp;lt;/value&amp;gt;&lt;br /&gt;
    &amp;lt;/trigger&amp;gt;&lt;br /&gt;
    &amp;lt;class name=&amp;quot;theme&amp;quot;&amp;gt;&lt;br /&gt;
      &amp;lt;class name=&amp;quot;colors&amp;quot; initenable=&amp;quot;true&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;class name=&amp;quot;keys&amp;quot;&amp;gt;&lt;br /&gt;
          &amp;lt;var name=&amp;quot;b&amp;quot;&amp;gt;%db(@colorDATA,b)&amp;lt;/var&amp;gt;&lt;br /&gt;
          &amp;lt;var name=&amp;quot;bb&amp;quot;&amp;gt;%db(@colorDATA,bb)&amp;lt;/var&amp;gt;&lt;br /&gt;
          &amp;lt;var name=&amp;quot;bc&amp;quot;&amp;gt;%db(@colorDATA,bc)&amp;lt;/var&amp;gt;&lt;br /&gt;
          &amp;lt;var name=&amp;quot;bg&amp;quot;&amp;gt;%db(@colorDATA,bg)&amp;lt;/var&amp;gt;&lt;br /&gt;
          &amp;lt;var name=&amp;quot;bk&amp;quot;&amp;gt;%db(@colorDATA,bk)&amp;lt;/var&amp;gt;&lt;br /&gt;
          &amp;lt;var name=&amp;quot;bp&amp;quot;&amp;gt;%db(@colorDATA,bp)&amp;lt;/var&amp;gt;&lt;br /&gt;
          &amp;lt;var name=&amp;quot;br&amp;quot;&amp;gt;%db(@colorDATA,br)&amp;lt;/var&amp;gt;&lt;br /&gt;
          &amp;lt;var name=&amp;quot;bw&amp;quot;&amp;gt;%db(@colorDATA,bw)&amp;lt;/var&amp;gt;&lt;br /&gt;
          &amp;lt;var name=&amp;quot;by&amp;quot;&amp;gt;%db(@colorDATA,by)&amp;lt;/var&amp;gt;&lt;br /&gt;
          &amp;lt;var name=&amp;quot;c&amp;quot;&amp;gt;%db(@colorDATA,c)&amp;lt;/var&amp;gt;&lt;br /&gt;
          &amp;lt;var name=&amp;quot;COL1&amp;quot; type=&amp;quot;String&amp;quot;&amp;gt;%char(124)%db(@colorTHEME,COL1)%char(124)&amp;lt;/var&amp;gt;&lt;br /&gt;
          &amp;lt;var name=&amp;quot;COL2&amp;quot; type=&amp;quot;String&amp;quot;&amp;gt;%char(124)%db(@colorTHEME,COL2)%char(124)&amp;lt;/var&amp;gt;&lt;br /&gt;
          &amp;lt;var name=&amp;quot;COL3&amp;quot; type=&amp;quot;String&amp;quot;&amp;gt;%char(124)%db(@colorTHEME,COL3)%char(124)&amp;lt;/var&amp;gt;&lt;br /&gt;
          &amp;lt;var name=&amp;quot;COL4&amp;quot;&amp;gt;%char(124)%db(@colorTHEME,COL4)%char(124)&amp;lt;/var&amp;gt;&lt;br /&gt;
          &amp;lt;var name=&amp;quot;COL5&amp;quot; type=&amp;quot;String&amp;quot;&amp;gt;%char(124)%db(@colorTHEME,COL5)%char(124)&amp;lt;/var&amp;gt;&lt;br /&gt;
          &amp;lt;var name=&amp;quot;COL6&amp;quot; type=&amp;quot;String&amp;quot;&amp;gt;%char(124)%db(@colorTHEME,COL6)%char(124)&amp;lt;/var&amp;gt;&lt;br /&gt;
          &amp;lt;var name=&amp;quot;g&amp;quot;&amp;gt;%db(@colorDATA,g)&amp;lt;/var&amp;gt;&lt;br /&gt;
          &amp;lt;var name=&amp;quot;k&amp;quot;&amp;gt;%db(@colorDATA,k)&amp;lt;/var&amp;gt;&lt;br /&gt;
          &amp;lt;var name=&amp;quot;n&amp;quot;&amp;gt;%db(@colorDATA,n)&amp;lt;/var&amp;gt;&lt;br /&gt;
          &amp;lt;var name=&amp;quot;p&amp;quot;&amp;gt;%db(@colorDATA,p)&amp;lt;/var&amp;gt;&lt;br /&gt;
          &amp;lt;var name=&amp;quot;r&amp;quot;&amp;gt;%db(@colorDATA,r)&amp;lt;/var&amp;gt;&lt;br /&gt;
          &amp;lt;var name=&amp;quot;w&amp;quot;&amp;gt;%db(@colorDATA,w)&amp;lt;/var&amp;gt;&lt;br /&gt;
          &amp;lt;var name=&amp;quot;y&amp;quot;&amp;gt;%db(@colorDATA,y)&amp;lt;/var&amp;gt;&lt;br /&gt;
        &amp;lt;/class&amp;gt;&lt;br /&gt;
        &amp;lt;var name=&amp;quot;colorDATA&amp;quot; type=&amp;quot;Record&amp;quot; sorted=&amp;quot;1&amp;quot;&amp;gt;&lt;br /&gt;
          &amp;lt;value&amp;gt;b=&amp;quot;|b|&amp;quot;|bb=&amp;quot;|bb|&amp;quot;|bc=&amp;quot;|bc|&amp;quot;|bg=&amp;quot;|bg|&amp;quot;|bk=&amp;quot;|bk|&amp;quot;|bp=&amp;quot;|bp|&amp;quot;|br=&amp;quot;|br|&amp;quot;|bw=&amp;quot;|bw|&amp;quot;|by=&amp;quot;|by|&amp;quot;|c=&amp;quot;|c|&amp;quot;|g=&amp;quot;|g|&amp;quot;|k=&amp;quot;|k|&amp;quot;|n=&amp;quot;|n|&amp;quot;|p=&amp;quot;|p|&amp;quot;|r=&amp;quot;|r|&amp;quot;|w=&amp;quot;|w|&amp;quot;|y=&amp;quot;|y|&amp;quot;&amp;lt;/value&amp;gt;&lt;br /&gt;
          &amp;lt;json&amp;gt;{&amp;quot;b&amp;quot;:[&amp;quot;&amp;quot;,&amp;quot;b&amp;quot;,&amp;quot;&amp;quot;],&amp;quot;bb&amp;quot;:[&amp;quot;&amp;quot;,&amp;quot;bb&amp;quot;,&amp;quot;&amp;quot;],&amp;quot;bc&amp;quot;:[&amp;quot;&amp;quot;,&amp;quot;bc&amp;quot;,&amp;quot;&amp;quot;],&amp;quot;bg&amp;quot;:[&amp;quot;&amp;quot;,&amp;quot;bg&amp;quot;,&amp;quot;&amp;quot;],&amp;quot;bk&amp;quot;:[&amp;quot;&amp;quot;,&amp;quot;bk&amp;quot;,&amp;quot;&amp;quot;],&amp;quot;bp&amp;quot;:[&amp;quot;&amp;quot;,&amp;quot;bp&amp;quot;,&amp;quot;&amp;quot;],&amp;quot;br&amp;quot;:[&amp;quot;&amp;quot;,&amp;quot;br&amp;quot;,&amp;quot;&amp;quot;],&amp;quot;bw&amp;quot;:[&amp;quot;&amp;quot;,&amp;quot;bw&amp;quot;,&amp;quot;&amp;quot;],&amp;quot;by&amp;quot;:[&amp;quot;&amp;quot;,&amp;quot;by&amp;quot;,&amp;quot;&amp;quot;],&amp;quot;c&amp;quot;:[&amp;quot;&amp;quot;,&amp;quot;c&amp;quot;,&amp;quot;&amp;quot;],&amp;quot;g&amp;quot;:[&amp;quot;&amp;quot;,&amp;quot;g&amp;quot;,&amp;quot;&amp;quot;],&amp;quot;k&amp;quot;:[&amp;quot;&amp;quot;,&amp;quot;k&amp;quot;,&amp;quot;&amp;quot;],&amp;quot;n&amp;quot;:[&amp;quot;&amp;quot;,&amp;quot;n&amp;quot;,&amp;quot;&amp;quot;],&amp;quot;p&amp;quot;:[&amp;quot;&amp;quot;,&amp;quot;p&amp;quot;,&amp;quot;&amp;quot;],&amp;quot;r&amp;quot;:[&amp;quot;&amp;quot;,&amp;quot;r&amp;quot;,&amp;quot;&amp;quot;],&amp;quot;w&amp;quot;:[&amp;quot;&amp;quot;,&amp;quot;w&amp;quot;,&amp;quot;&amp;quot;],&amp;quot;y&amp;quot;:[&amp;quot;&amp;quot;,&amp;quot;y&amp;quot;,&amp;quot;&amp;quot;]}&amp;lt;/json&amp;gt;&lt;br /&gt;
        &amp;lt;/var&amp;gt;&lt;br /&gt;
      &amp;lt;/class&amp;gt;&lt;br /&gt;
      &amp;lt;var name=&amp;quot;colorTHEME&amp;quot; type=&amp;quot;Record&amp;quot; sorted=&amp;quot;2&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;value&amp;gt;COL1=c|COL2=bw|COL3=g|COL4=bc|COL5=r|COL6=br&amp;lt;/value&amp;gt;&lt;br /&gt;
        &amp;lt;json&amp;gt;{&amp;quot;COL1&amp;quot;:&amp;quot;c&amp;quot;,&amp;quot;COL2&amp;quot;:&amp;quot;bw&amp;quot;,&amp;quot;COL3&amp;quot;:&amp;quot;g&amp;quot;,&amp;quot;COL4&amp;quot;:&amp;quot;bc&amp;quot;,&amp;quot;COL5&amp;quot;:&amp;quot;r&amp;quot;,&amp;quot;COL6&amp;quot;:&amp;quot;br&amp;quot;}&amp;lt;/json&amp;gt;&lt;br /&gt;
      &amp;lt;/var&amp;gt;&lt;br /&gt;
    &amp;lt;/class&amp;gt;&lt;br /&gt;
    &amp;lt;class name=&amp;quot;aliases&amp;quot;&amp;gt;&lt;br /&gt;
      &amp;lt;alias name=&amp;quot;pplUPDATE&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;value&amp;gt;#T+ record_capture;&lt;br /&gt;
#T- groupHealth;&lt;br /&gt;
#SENDRAW time;&lt;br /&gt;
#SENDRAW group;&lt;br /&gt;
#TEMP {You have %d gold} {gt @COL1&amp;quot;OK. dataBase Update &amp;quot;@COL2&amp;quot;COMPLETE&amp;quot;@COL1&amp;quot;. Good Luck.&amp;quot;@N;#IF (%numparam = 0) {#FORALL {wake|follow self|sleep} {#SENDRAW %i}}} &lt;br /&gt;
#WAIT 5000;&lt;br /&gt;
#SENDRAW worth;&amp;lt;/value&amp;gt;&lt;br /&gt;
      &amp;lt;/alias&amp;gt;&lt;br /&gt;
      &amp;lt;alias name=&amp;quot;fullPeopleReport&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;value&amp;gt;#SENDRAW last @dbQuery;&lt;br /&gt;
#TEMP {You need %d} {#SENDRAW @reportCHANNEL&amp;quot; &amp;quot;@COL2%proper(@dbQuery)@COL1&amp;quot; the &amp;quot;@COL2%db(@{@dbQuery&amp;quot;_DB&amp;quot;},RACE)@COL1&amp;quot; is a Level&amp;quot;@COL2&amp;quot; &amp;quot;%db(@{@dbQuery&amp;quot;_DB&amp;quot;},@ifLgndLvl)@COL1&amp;quot; &amp;quot;@whatTIER&amp;quot; &amp;quot;@COL2%db(@{@dbQuery&amp;quot;_DB&amp;quot;},CLASS)@COL1&amp;quot; - Born: &amp;quot;@COL2%db(@{@dbQuery&amp;quot;_DB&amp;quot;},BORN)@COL1&amp;quot; - Last seen online: &amp;quot;@COL2%db(@{@dbQuery&amp;quot;_DB&amp;quot;},LAST)@COL1&amp;quot;.&amp;quot;@N;&lt;br /&gt;
#SENDRAW @reportCHANNEL&amp;quot; &amp;quot;@COL1%proper(@dbQuery)&amp;quot;'&amp;quot;%if(%rightback(@dbQuery,1)!=&amp;quot;s&amp;quot;,&amp;quot;s&amp;quot;)&amp;quot; stats were: &amp;quot;@COL2%db(@{@dbQuery&amp;quot;_DB&amp;quot;},HP)@COL1&amp;quot;HP&amp;quot;%if(%db(@{@dbQuery&amp;quot;_DB&amp;quot;},MMP)!=0,&amp;quot; and &amp;quot;@COL2%db(@{@dbQuery&amp;quot;_DB&amp;quot;},MP)@COL1&amp;quot;MP &amp;quot;,&amp;quot; &amp;quot;)&amp;quot;as of &amp;quot;%db(@{@dbQuery&amp;quot;_DB&amp;quot;},UPDATE)&amp;quot;.&amp;quot;@ifNotes@N;reportCHANNEL = &amp;quot;gtell&amp;quot;;&lt;br /&gt;
}&amp;lt;/value&amp;gt;&lt;br /&gt;
      &amp;lt;/alias&amp;gt;&lt;br /&gt;
      &amp;lt;alias name=&amp;quot;_update&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;value&amp;gt;#T+ record_capture;&lt;br /&gt;
#T- groupHealth;&lt;br /&gt;
#SENDRAW time;&lt;br /&gt;
#SENDRAW group;&lt;br /&gt;
#TEMP {You have %d gold} {#EC OK. dataBase Update COMPLETE}&lt;br /&gt;
#WAIT 5000;&lt;br /&gt;
#SENDRAW worth;&amp;lt;/value&amp;gt;&lt;br /&gt;
      &amp;lt;/alias&amp;gt;&lt;br /&gt;
      &amp;lt;alias name=&amp;quot;_loadNotes&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;value&amp;gt;wordlist = &amp;quot;&amp;quot;;&lt;br /&gt;
_loadNotes = &amp;quot;&amp;quot;;&lt;br /&gt;
#loop %numparam {wordlist = %additem(%trim(%param(%i+1)),@wordlist)};&lt;br /&gt;
#loop (%numitems(@wordlist)) {#VAR _loadNotes %concat(@_loadNotes,%item(@wordlist,%i),&amp;quot; &amp;quot;)};&lt;br /&gt;
#CALL %vartype(_loadNotes,3);&lt;br /&gt;
#CLASS {statChecker|statdbs|%proper(%1)};&lt;br /&gt;
#ADDKEY %proper(%1)_DB NOTES %trim(@_loadNotes);&lt;br /&gt;
#CLASS 0&amp;lt;/value&amp;gt;&lt;br /&gt;
      &amp;lt;/alias&amp;gt;&lt;br /&gt;
      &amp;lt;alias name=&amp;quot;_updates&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;value&amp;gt;#IF (@autoUpdate = &amp;quot;no&amp;quot;) {autoUpdate = &amp;quot;yes&amp;quot;;#T+ autoPeopleUpdate;#EC Ok. Stat databases update automation is now on. You will autofollow on beckon.} {autoUpdate = &amp;quot;no&amp;quot;;#T- autoPeopleUpdate;#EC Ok. Stat databases update automation is now off.}&amp;lt;/value&amp;gt;&lt;br /&gt;
      &amp;lt;/alias&amp;gt;&lt;br /&gt;
    &amp;lt;/class&amp;gt;&lt;br /&gt;
    &amp;lt;class name=&amp;quot;statdbs&amp;quot;&amp;gt;&lt;br /&gt;
      &amp;lt;var name=&amp;quot;peopleLIST&amp;quot; type=&amp;quot;StringList&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;json&amp;gt;[]&amp;lt;/json&amp;gt;&lt;br /&gt;
      &amp;lt;/var&amp;gt;&lt;br /&gt;
    &amp;lt;/class&amp;gt;&lt;br /&gt;
  &amp;lt;/class&amp;gt;&lt;br /&gt;
&amp;lt;/cmud&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
[[Category:Cmud_Scripting]]&lt;/div&gt;</summary>
		<author><name>Ivrin</name></author>
		
	</entry>
</feed>