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	<id>http://govbanned.info/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Hydros</id>
	<title>AvatarWiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="http://govbanned.info/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Hydros"/>
	<link rel="alternate" type="text/html" href="http://govbanned.info/index.php/Special:Contributions/Hydros"/>
	<updated>2026-04-04T05:54:51Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.33.0</generator>
	<entry>
		<id>http://govbanned.info/index.php?title=Grantok%27s_Grate_Klub&amp;diff=58768</id>
		<title>Grantok's Grate Klub</title>
		<link rel="alternate" type="text/html" href="http://govbanned.info/index.php?title=Grantok%27s_Grate_Klub&amp;diff=58768"/>
		<updated>2023-10-05T06:38:23Z</updated>

		<summary type="html">&lt;p&gt;Hydros: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''A massive tree stump embedded with weathered metal sheets, ready to unleash devastation.''&lt;br /&gt;
&lt;br /&gt;
 Modifies extra attack chance by + 5% continuous&lt;br /&gt;
 Modifies damage roll by 42 continuous.&lt;br /&gt;
 Modifies hit roll by 22 continuous.&lt;br /&gt;
&lt;br /&gt;
It is a double weapon which does slicing damage.&lt;br /&gt;
&lt;br /&gt;
Slot: Wield&amp;lt;br&amp;gt;&lt;br /&gt;
Weight: 30&amp;lt;br&amp;gt;&lt;br /&gt;
Flags: glow magic&amp;lt;br&amp;gt;&lt;br /&gt;
Max: 120 - 125&amp;lt;br&amp;gt;&lt;br /&gt;
Keywords: grantok grate klub&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
How to get:&lt;br /&gt;
&lt;br /&gt;
1.  Get a [[Sword Of Yorimandil, Restored]].&lt;br /&gt;
&lt;br /&gt;
2.  Embed the following [[Perfect Gemstones| perfect gems]] into it: 1 diamond, 2 amethyst, 3 sapphire, 2 ruby,&lt;br /&gt;
1 emerald.&lt;br /&gt;
&lt;br /&gt;
3.  Manifest the item: c manifest sword &amp;quot;Grantok's Grate Klub&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[Category:Lord Manifest Gear]]&lt;br /&gt;
[[Category:Lord Weapons]]&lt;br /&gt;
[[Category: Perfect Diamond Manifest Item]]&lt;br /&gt;
[[Category: Perfect Emerald Manifest Item]]&lt;br /&gt;
[[Category: Perfect Sapphire Manifest Item]]&lt;br /&gt;
[[Category: Perfect Ruby Manifest Item]]&lt;br /&gt;
[[Category: Perfect Amethyst Manifest Item]]&lt;/div&gt;</summary>
		<author><name>Hydros</name></author>
		
	</entry>
	<entry>
		<id>http://govbanned.info/index.php?title=Category:Lord_Weapons&amp;diff=58767</id>
		<title>Category:Lord Weapons</title>
		<link rel="alternate" type="text/html" href="http://govbanned.info/index.php?title=Category:Lord_Weapons&amp;diff=58767"/>
		<updated>2023-10-05T06:01:10Z</updated>

		<summary type="html">&lt;p&gt;Hydros: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;* The best manifest one-handed weapon is [[Crom's Pointy Stick]]. Next best is the 30/30 high max [[Subjugator]].  After that it's the [[Silver Sword]].  Psis sometimes use the [[A Jaranon great sword (Lord)|Jaranon great sword]], [[Ant Chakram]] or [[Pure Psi-Blade]].  If you can transmute any these weapons you can offhand one as well.&lt;br /&gt;
* For tanking, the best is [[Bonk's Battle Buckler]] if you have armor optimization, otherwise the [[Gray Staff]] and the [[Katar Forged From Kzintium]] are best.&lt;br /&gt;
* For [[:Category:Bladedancers |bladedancers]] hitting the best cutting (slicing or slashing) weapon of low enough weight is the [[Sword Of Ascension]] (weight 5, +18dr/hr).  A one-handed slicing weapon called [[Braintickler]] (weight 3, +22dr, +15hr) was found in [[Astral]] on [[A nagging notion]].  Worth considering using runed Astral swords for AC as well.&lt;br /&gt;
* The best manifest piercer is [[Lonewolf's Claw]]. The 1st tier piercer is the 25dr [[Ancient Dragon Claw]] or [[Long, Glinting Knife]].  The 2nd tier piercer is the [[Ruby Dagger]] or the [[Stiletto &amp;quot;Poignant Memories&amp;quot;]], 3rd tier is the [[Fire Dagger]], 4th tier is the [[Netherworld Dagger]], and 5th tier is the [[Diamond Dagger]]. In addition, for the price of 700 qp, you can turn [[Crom's Pointy Stick]] into a high max, high dr piercer.&lt;br /&gt;
*  Double hit weapons: Best double hit weapon is [[Grantok's Grate Klub]] ([[:Category:Double Weapons|double weapon]]): 2/2 hr/dr better than others, grants a 5% extra attack bonus and has a damage range of 120-125. [[Sword Of Yorimandil, Restored]], ([[:Category:Double Weapons|double weapon]]) and the [[Chain Of Thorns]] ([[:Category:Chain Weapons|chain weapon]]) are both 20/40 with a damage range 101-105.   Which type (double or chain) is better depends on whether you prefer the disarm bonus of the chain or the ability to parry &amp;amp; riposte with the double-headed weapon.  After those, the next best is the [[Iron Barbed Flail]].&lt;br /&gt;
* The [[Pick Of The Mastador]] is a two-handed sharpenable 10/40 weapon which does NOT do double hit, but could be used by a powerswing race.&lt;br /&gt;
* The best bzk weapon is [[Silver Staff (Weapon) |Silver Githyanki Staff]] (32 dr). It requires a demonic gem from [[:Category: Bo'Vul's Vault| Bo'Vul's Vault]]. 1st tier bzk weapon is the [[Staff Of Karnath]] (25 dr).  2nd tier is the [[Staff Of The Lower Planes]].  3rd tier is the [[Staff Of Prophecy]].&lt;br /&gt;
* Hafted weapons are [[Heavily Tarnished Scythe]] from [[:Category: Patriarchs' Gulch| Patriarchs' Gulch]] (25 dr), [[Glass Halberd]] (20 dr) from [[:Category: Citadel Arcadia| Citadel Arcadia]], [[The Sting that Time Forgot]] (40 dr) from [[:Category: Memory Lane| Memory Lane]].&lt;br /&gt;
[[Category:Lord Hit Gear]]&lt;br /&gt;
* The best weapon for [[:Category: Paladins|Paladin]] is most likely the Greatsword (35hr/35dr and up to 3 bonuses) provided by [[Aleryia]]. For the lord variation, Simply remake it using the information contained on the sign in [[Aleryia]]'s Room&lt;br /&gt;
&lt;br /&gt;
'''Lord Weapons Table'''&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot; border=&amp;quot;2&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| '''Name'''&lt;br /&gt;
| '''[[Damage Roll|DR]]'''&lt;br /&gt;
| '''[[Hit Roll|HR]]'''&lt;br /&gt;
| '''[[Object Weight|Weight]]'''&lt;br /&gt;
| '''Weapon Type'''&lt;br /&gt;
| '''Damage Type'''&lt;br /&gt;
| '''Notes'''&lt;br /&gt;
|-&lt;br /&gt;
| [[Crom's Pointy Stick]]&lt;br /&gt;
| 35&lt;br /&gt;
| 35&lt;br /&gt;
| 1&lt;br /&gt;
| [[:Category:Standard One-Handed Weapons|One-Handed]]&lt;br /&gt;
| [[:Category:Melee Weapons That Stab|Stabbing]]&lt;br /&gt;
| max 121 - 125&lt;br /&gt;
|-&lt;br /&gt;
| [[Subjugator]]&lt;br /&gt;
| 30&lt;br /&gt;
| 30&lt;br /&gt;
| 11&lt;br /&gt;
| [[:Category:Standard One-Handed Weapons|One-Handed]]&lt;br /&gt;
| [[:Category:Melee Weapons That Whip|Whipping]]&lt;br /&gt;
| max 110&lt;br /&gt;
|-&lt;br /&gt;
| [[Silver Sword]]&lt;br /&gt;
| 30&lt;br /&gt;
| 30&lt;br /&gt;
| 22&lt;br /&gt;
| [[:Category:Standard One-Handed Weapons|One-Handed]]&lt;br /&gt;
| [[:Category:Melee Weapons That Slice|Slicing]]&lt;br /&gt;
| [[Strength|str]] +5&lt;br /&gt;
|-&lt;br /&gt;
| [[Lonewolf's Claw]]&lt;br /&gt;
| 30&lt;br /&gt;
| 25&lt;br /&gt;
| 15&lt;br /&gt;
| [[:Category:Standard One-Handed Weapons|One-Handed]]&lt;br /&gt;
| [[:Category:Melee Weapons That Pierce|Piercing]]&lt;br /&gt;
| max 121-125&lt;br /&gt;
|-&lt;br /&gt;
| [[Ancient Dragon Claw]]&lt;br /&gt;
| 25&lt;br /&gt;
| 20&lt;br /&gt;
| 15&lt;br /&gt;
| [[:Category:Standard One-Handed Weapons|One-Handed]]&lt;br /&gt;
| [[:Category:Melee Weapons That Pierce|Piercing]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Long, Glinting Knife]]&lt;br /&gt;
| 25&lt;br /&gt;
| 20&lt;br /&gt;
| 3&lt;br /&gt;
| [[:Category:Standard One-Handed Weapons|One-Handed]]&lt;br /&gt;
| [[:Category:Melee Weapons That Pierce|Piercing]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[assassin's blade (Lord)|assassin's blade]]&lt;br /&gt;
| 22&lt;br /&gt;
| 22&lt;br /&gt;
| 2&lt;br /&gt;
| [[:Category:Standard One-Handed Weapons|One-Handed]]&lt;br /&gt;
| [[:Category:Melee Weapons That Pierce|Piercing]]&lt;br /&gt;
| Modifies stealth by + 5% continuous&lt;br /&gt;
|-&lt;br /&gt;
| [[A Jaranon great sword (Lord)|Jaranon Great Sword]]&lt;br /&gt;
| 22&lt;br /&gt;
| 22&lt;br /&gt;
| 20&lt;br /&gt;
| [[:Category:Standard One-Handed Weapons|One-Handed]]&lt;br /&gt;
| [[:Category:Melee Weapons That Slice|Slicing]]&lt;br /&gt;
| +15 kdr, 10% chance to negate psi spell failure&amp;lt;br&amp;gt;10% chance to reduce psi spell lag.&lt;br /&gt;
|-&lt;br /&gt;
| [[Ruby Dagger]]&lt;br /&gt;
| 22&lt;br /&gt;
| 22&lt;br /&gt;
| 3&lt;br /&gt;
| [[:Category:Standard One-Handed Weapons|One-Handed]]&lt;br /&gt;
| [[:Category:Melee Weapons That Pierce|Piercing]]&lt;br /&gt;
| [[Strength|str]] +3&lt;br /&gt;
|-&lt;br /&gt;
| [[a girtablilu stinger]]&lt;br /&gt;
| 20&lt;br /&gt;
| 20&lt;br /&gt;
| 2&lt;br /&gt;
| [[:Category:Standard One-Handed Weapons|One-Handed]]&lt;br /&gt;
| [[:Category:Melee Weapons That Pierce|Piercing]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Stiletto &amp;quot;Poignant Memories&amp;quot;]]&lt;br /&gt;
| 22&lt;br /&gt;
| 11&lt;br /&gt;
| 4&lt;br /&gt;
| [[:Category:Standard One-Handed Weapons|One-Handed]]&lt;br /&gt;
| [[:Category:Melee Weapons That Pierce|Piercing]]&lt;br /&gt;
| [[Armor Class|AC]] -18&lt;br /&gt;
|-&lt;br /&gt;
| [[Sword Of Yorimandil, Restored]]&lt;br /&gt;
| 40&lt;br /&gt;
| 20&lt;br /&gt;
| 3&lt;br /&gt;
| [[:Category:Double Weapons|Double]]&lt;br /&gt;
| [[:Category:Melee Weapons That Slice|Slicing]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Chain Of Thorns]]&lt;br /&gt;
| 40&lt;br /&gt;
| 20&lt;br /&gt;
| 25&lt;br /&gt;
| [[:Category:Chain Weapons|Chain]]&lt;br /&gt;
| [[:Category:Melee Weapons That Slash|Slashing]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Iron Barbed Flail]]&lt;br /&gt;
| 20&lt;br /&gt;
| -10&lt;br /&gt;
| 12&lt;br /&gt;
| [[:Category:Chain Weapons|Chain]]&lt;br /&gt;
| [[:Category:Melee Weapons That Claw|Clawing]]&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[Silver Staff (Weapon) |Silver Githyanki Staff]]&lt;br /&gt;
| 32&lt;br /&gt;
| 32&lt;br /&gt;
| 20&lt;br /&gt;
| [[:Category:Double Weapons|Double]]&lt;br /&gt;
| [[:Category:Melee Weapons That Pound|Pounding]]&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[Staff Of Karnath]]&lt;br /&gt;
| 25&lt;br /&gt;
| 25&lt;br /&gt;
| 10&lt;br /&gt;
| [[:Category:Double Weapons|Double]]&lt;br /&gt;
| [[:Category:Melee Weapons That Pound|Pounding]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Staff Of The Lower Planes]]&lt;br /&gt;
| 20&lt;br /&gt;
| 15&lt;br /&gt;
| 18&lt;br /&gt;
| [[:Category:Double Weapons|Double]]&lt;br /&gt;
| [[:Category:Melee Weapons That Pound|Pounding]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Staff Of Prophecy]]&lt;br /&gt;
| 20&lt;br /&gt;
| 0&lt;br /&gt;
| 2&lt;br /&gt;
| [[:Category:Double Weapons|Double]]&lt;br /&gt;
| [[:Category:Melee Weapons That Pound|Pounding]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Pure Psi-Blade]]&lt;br /&gt;
| 10&lt;br /&gt;
| 10&lt;br /&gt;
| 2&lt;br /&gt;
| [[:Category:Ethereal Weapons|Ethereal]]&lt;br /&gt;
| [[:Category:Melee Weapons That Slash|Slashing]]&lt;br /&gt;
| +20 kinetic damage roll&lt;br /&gt;
|-&lt;br /&gt;
| [[Ant Antenna]]&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| [[:Category:Standard One-Handed Weapons|One-Handed]]&lt;br /&gt;
| Blasting&lt;br /&gt;
| 10% chance of halved spell cost&lt;br /&gt;
|-&lt;br /&gt;
| [[Ant Chakram]]&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 2&lt;br /&gt;
| [[:Category:Standard One-Handed Weapons|One-Handed]]&lt;br /&gt;
| Slicing&lt;br /&gt;
| 30 KDR, 10% chance of reduced lag on psionic spells&lt;br /&gt;
|-&lt;br /&gt;
| [[Eye_Of_The_Oni|Eye of the Oni]]&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 2&lt;br /&gt;
| [[:Category:Standard One-Handed Weapons|One-Handed]]&lt;br /&gt;
| Pounding&lt;br /&gt;
| 25% chance of +10 caster level of arcane spells&lt;br /&gt;
|-&lt;br /&gt;
| [[Protection Of Kings|The Protection of Kings]]&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 2&lt;br /&gt;
| [[:Category:Standard One-Handed Weapons|One-Handed]]&lt;br /&gt;
| Pounding&lt;br /&gt;
| 10% chance of reduced lag of arcane spells continuous&lt;br /&gt;
|-&lt;br /&gt;
| [[Chaotic Wand]]&lt;br /&gt;
| 5&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
| [[:Category:Standard One-Handed Weapons|One-Handed]]&lt;br /&gt;
| Blasting&lt;br /&gt;
| 5% chance of reduced lag of all spells continuous&lt;br /&gt;
|-&lt;br /&gt;
|[[&amp;quot;Howl, the Windhammer&amp;quot;]]&lt;br /&gt;
| 25&lt;br /&gt;
| 0&lt;br /&gt;
| 10&lt;br /&gt;
| [[:Category:Standard Two-Handed Weapons|Two-Handed]]&lt;br /&gt;
| [[:Category:Melee Weapons That Crush|Crushing]]&lt;br /&gt;
| m116 from Airscape&lt;br /&gt;
|-&lt;br /&gt;
| [[Grantok's Grate Klub]]&lt;br /&gt;
| 42&lt;br /&gt;
| 22&lt;br /&gt;
| 30&lt;br /&gt;
| [[:Category:Double Weapons|Double]]&lt;br /&gt;
| [[:Category:Melee Weapons That Slice|Slicing]]&lt;br /&gt;
| 5% extra attack chance&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Hydros</name></author>
		
	</entry>
	<entry>
		<id>http://govbanned.info/index.php?title=Grantok%27s_Grate_Klub&amp;diff=58766</id>
		<title>Grantok's Grate Klub</title>
		<link rel="alternate" type="text/html" href="http://govbanned.info/index.php?title=Grantok%27s_Grate_Klub&amp;diff=58766"/>
		<updated>2023-10-05T05:45:40Z</updated>

		<summary type="html">&lt;p&gt;Hydros: Created page with &amp;quot;''A massive tree stump embedded with weathered metal sheets, ready to unleash devastation.''   Modifies extra attack chance by + 5% continuous  Modifies damage roll by 42 cont...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''A massive tree stump embedded with weathered metal sheets, ready to unleash devastation.''&lt;br /&gt;
&lt;br /&gt;
 Modifies extra attack chance by + 5% continuous&lt;br /&gt;
 Modifies damage roll by 42 continuous.&lt;br /&gt;
 Modifies hit roll by 22 continuous.&lt;br /&gt;
&lt;br /&gt;
It is a double weapon which does slicing damage.&lt;br /&gt;
&lt;br /&gt;
Slot: Wield&amp;lt;br&amp;gt;&lt;br /&gt;
Weight: 30&amp;lt;br&amp;gt;&lt;br /&gt;
Flags: glow magic&amp;lt;br&amp;gt;&lt;br /&gt;
Max: 120 - 125&amp;lt;br&amp;gt;&lt;br /&gt;
Keywords: grantok grate klub&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
How to get:&lt;br /&gt;
&lt;br /&gt;
1.  Get a [[Sword Of Yorimandil, Restored]].&lt;br /&gt;
&lt;br /&gt;
2.  Embed the following [[Perfect Gemstones| perfect gems]] into it: 1 diamond, 2 amethyst, 3 sapphire, 2 ruby,&lt;br /&gt;
1 emerald.&lt;br /&gt;
&lt;br /&gt;
3.  Manifest the item: c manifest sword &amp;quot;Grantok's Grate Klub&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[Category:Lord Manifest Gear]]&lt;br /&gt;
[[Category:Lord Weapons]]&lt;br /&gt;
[[Category: Perfect Diamond Manifest Item]]&lt;br /&gt;
[[Category: Perfect Emerald Manifest Item]]&lt;br /&gt;
[[Category: Perfect Sapphire Manifest Item]]&lt;br /&gt;
[[Category: Perfect Ruby Manifest Item]]&lt;br /&gt;
[[Category: Perfect Emerald Manifest Item]]&lt;/div&gt;</summary>
		<author><name>Hydros</name></author>
		
	</entry>
	<entry>
		<id>http://govbanned.info/index.php?title=Category:Lord_Manifest_Gear&amp;diff=58765</id>
		<title>Category:Lord Manifest Gear</title>
		<link rel="alternate" type="text/html" href="http://govbanned.info/index.php?title=Category:Lord_Manifest_Gear&amp;diff=58765"/>
		<updated>2023-10-05T05:32:58Z</updated>

		<summary type="html">&lt;p&gt;Hydros: /* Lord Manifest Gear */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Certain objects may be embedded with a specific &amp;quot;recipe&amp;quot; of [[Perfect Gemstones| perfect gemstones]] and then magically transformed (using a &amp;quot;manifest&amp;quot; spell) into other objects.&lt;br /&gt;
&lt;br /&gt;
The process can be generalized as follows:&lt;br /&gt;
&lt;br /&gt;
1.  Get the item mentioned. Whether or not the item is etched no longer matters.&lt;br /&gt;
&lt;br /&gt;
2.  Embed a set of perfect gemstones.&lt;br /&gt;
&lt;br /&gt;
3.  Manifest the item: c manifest item &amp;quot;manifested item name&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Recipes for such &amp;quot;manifest gear&amp;quot; is categorized below.  New manifested items are revealed through special events.&lt;br /&gt;
&lt;br /&gt;
== Lord Manifest Gear ==&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot; border=&amp;quot;2&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;| '''Item'''&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;| '''Base Item'''&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;| '''Amethyst'''&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;| '''Diamond'''&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;| '''Emerald'''&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;| '''Ruby'''&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;| '''Sapphire'''&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;| '''AC'''&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;| '''HR'''&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;| '''DR'''&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;| '''Notes'''&lt;br /&gt;
|-&lt;br /&gt;
| [[Amulet Of Malyse]]&lt;br /&gt;
| [[Necklace Of Severed Fae Ears]]&lt;br /&gt;
| 2&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 7&lt;br /&gt;
| 7&lt;br /&gt;
| +2 Str, +2 Con&lt;br /&gt;
+2/+2 hr/dr better than Necklace&lt;br /&gt;
|-&lt;br /&gt;
| [[Crom's Pointy Stick]]&lt;br /&gt;
| [[Head On A Stick]]&lt;br /&gt;
| 4&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
| 35&lt;br /&gt;
| 35&lt;br /&gt;
| +5 Dex&lt;br /&gt;
|-&lt;br /&gt;
| [[DaWiz's Sceptre Of Might]]&lt;br /&gt;
| [[Lodestone]]&lt;br /&gt;
| 2&lt;br /&gt;
| 1&lt;br /&gt;
| 3&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
| -30&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| -25 svs, +2 wis, +2 int&lt;br /&gt;
-10ac better than lode, plus above&lt;br /&gt;
|-&lt;br /&gt;
| [[Elomecla's Gardening Gloves]]&lt;br /&gt;
| [[Dusty Gardening Gloves]]&lt;br /&gt;
| 0&lt;br /&gt;
| 2&lt;br /&gt;
| 0&lt;br /&gt;
| 1&lt;br /&gt;
| 2&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| +250 mana, +150 hp, -25 svs, +5 int, +5 wis&lt;br /&gt;
|-&lt;br /&gt;
| [[Ferret's Hood]]&lt;br /&gt;
| [[Jeweled Crown Of Aziz-Ra]]&lt;br /&gt;
| 2&lt;br /&gt;
| 2&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
| -120&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| -10 better than crown&lt;br /&gt;
|-&lt;br /&gt;
| [[Guiding Light Of Ronan]]&lt;br /&gt;
| [[Inferno Stone]]&lt;br /&gt;
| 1&lt;br /&gt;
| 2&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
| -100&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| -50 svs, +detects&lt;br /&gt;
same AC as Inferno Stone, plus above&lt;br /&gt;
|-&lt;br /&gt;
| [[Ironhand's Armor]]&lt;br /&gt;
| [[Silver Chestplate]]&lt;br /&gt;
| 1&lt;br /&gt;
| 4&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| -130&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| +5 dex&lt;br /&gt;
-10 ac better than Chestplate&lt;br /&gt;
|-&lt;br /&gt;
| [[Jean's Ruby Ring]]&lt;br /&gt;
| [[Elemental Earth Ring]]&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 3&lt;br /&gt;
| 2&lt;br /&gt;
| -50&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| +2 dex&lt;br /&gt;
-10 ac better than eeRing&lt;br /&gt;
|-&lt;br /&gt;
| [[Lonewolf's Claw]]&lt;br /&gt;
| [[Ancient Dragon Claw]]&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
| 3&lt;br /&gt;
| 0&lt;br /&gt;
| 25&lt;br /&gt;
| 30&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Runic First Cycle Bracelet]]&lt;br /&gt;
| [[Broken Shackles of Tyranny]]&lt;br /&gt;
| 0&lt;br /&gt;
| 7&lt;br /&gt;
| 0&lt;br /&gt;
| 2&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 9&lt;br /&gt;
| 9&lt;br /&gt;
| +3/+3 hr/dr better than Shackle&lt;br /&gt;
|-&lt;br /&gt;
| [[Szi's Armband Of Wickedness]]&lt;br /&gt;
| [[Watermark Tattoo]]&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
| 2&lt;br /&gt;
| 0&lt;br /&gt;
| 9&lt;br /&gt;
| 9&lt;br /&gt;
| +5/+1 hr/dr better than tattoo&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| [[Grantok's Grate Klub]]&lt;br /&gt;
| [[Sword Of Yorimandil, Restored]]&lt;br /&gt;
| 2&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
| 2&lt;br /&gt;
| 3&lt;br /&gt;
| 0&lt;br /&gt;
| 22&lt;br /&gt;
| 42&lt;br /&gt;
| 2/2 better than [[Sword Of Yorimandil, Restored]] and [[Chain Of Thorns]]. Maximum is 121 - 125?. 5% extra attack chance.  &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Lord Gear]]&lt;br /&gt;
[[Category: Manifest Gear]]&lt;br /&gt;
[[Category: Lord Hit Gear]]&lt;br /&gt;
[[Category: Lord Tank Gear]]&lt;/div&gt;</summary>
		<author><name>Hydros</name></author>
		
	</entry>
	<entry>
		<id>http://govbanned.info/index.php?title=Category:Lord_Manifest_Gear&amp;diff=58764</id>
		<title>Category:Lord Manifest Gear</title>
		<link rel="alternate" type="text/html" href="http://govbanned.info/index.php?title=Category:Lord_Manifest_Gear&amp;diff=58764"/>
		<updated>2023-10-05T05:29:34Z</updated>

		<summary type="html">&lt;p&gt;Hydros: /* Lord Manifest Gear */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Certain objects may be embedded with a specific &amp;quot;recipe&amp;quot; of [[Perfect Gemstones| perfect gemstones]] and then magically transformed (using a &amp;quot;manifest&amp;quot; spell) into other objects.&lt;br /&gt;
&lt;br /&gt;
The process can be generalized as follows:&lt;br /&gt;
&lt;br /&gt;
1.  Get the item mentioned. Whether or not the item is etched no longer matters.&lt;br /&gt;
&lt;br /&gt;
2.  Embed a set of perfect gemstones.&lt;br /&gt;
&lt;br /&gt;
3.  Manifest the item: c manifest item &amp;quot;manifested item name&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Recipes for such &amp;quot;manifest gear&amp;quot; is categorized below.  New manifested items are revealed through special events.&lt;br /&gt;
&lt;br /&gt;
== Lord Manifest Gear ==&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot; border=&amp;quot;2&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;| '''Item'''&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;| '''Base Item'''&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;| '''Amethyst'''&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;| '''Diamond'''&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;| '''Emerald'''&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;| '''Ruby'''&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;| '''Sapphire'''&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;| '''AC'''&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;| '''HR'''&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;| '''DR'''&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;| '''Notes'''&lt;br /&gt;
|-&lt;br /&gt;
| [[Amulet Of Malyse]]&lt;br /&gt;
| [[Necklace Of Severed Fae Ears]]&lt;br /&gt;
| 2&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 7&lt;br /&gt;
| 7&lt;br /&gt;
| +2 Str, +2 Con&lt;br /&gt;
+2/+2 hr/dr better than Necklace&lt;br /&gt;
|-&lt;br /&gt;
| [[Crom's Pointy Stick]]&lt;br /&gt;
| [[Head On A Stick]]&lt;br /&gt;
| 4&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
| 35&lt;br /&gt;
| 35&lt;br /&gt;
| +5 Dex&lt;br /&gt;
|-&lt;br /&gt;
| [[DaWiz's Sceptre Of Might]]&lt;br /&gt;
| [[Lodestone]]&lt;br /&gt;
| 2&lt;br /&gt;
| 1&lt;br /&gt;
| 3&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
| -30&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| -25 svs, +2 wis, +2 int&lt;br /&gt;
-10ac better than lode, plus above&lt;br /&gt;
|-&lt;br /&gt;
| [[Elomecla's Gardening Gloves]]&lt;br /&gt;
| [[Dusty Gardening Gloves]]&lt;br /&gt;
| 0&lt;br /&gt;
| 2&lt;br /&gt;
| 0&lt;br /&gt;
| 1&lt;br /&gt;
| 2&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| +250 mana, +150 hp, -25 svs, +5 int, +5 wis&lt;br /&gt;
|-&lt;br /&gt;
| [[Ferret's Hood]]&lt;br /&gt;
| [[Jeweled Crown Of Aziz-Ra]]&lt;br /&gt;
| 2&lt;br /&gt;
| 2&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
| -120&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| -10 better than crown&lt;br /&gt;
|-&lt;br /&gt;
| [[Guiding Light Of Ronan]]&lt;br /&gt;
| [[Inferno Stone]]&lt;br /&gt;
| 1&lt;br /&gt;
| 2&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
| -100&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| -50 svs, +detects&lt;br /&gt;
same AC as Inferno Stone, plus above&lt;br /&gt;
|-&lt;br /&gt;
| [[Ironhand's Armor]]&lt;br /&gt;
| [[Silver Chestplate]]&lt;br /&gt;
| 1&lt;br /&gt;
| 4&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| -130&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| +5 dex&lt;br /&gt;
-10 ac better than Chestplate&lt;br /&gt;
|-&lt;br /&gt;
| [[Jean's Ruby Ring]]&lt;br /&gt;
| [[Elemental Earth Ring]]&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 3&lt;br /&gt;
| 2&lt;br /&gt;
| -50&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| +2 dex&lt;br /&gt;
-10 ac better than eeRing&lt;br /&gt;
|-&lt;br /&gt;
| [[Lonewolf's Claw]]&lt;br /&gt;
| [[Ancient Dragon Claw]]&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
| 3&lt;br /&gt;
| 0&lt;br /&gt;
| 25&lt;br /&gt;
| 30&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Runic First Cycle Bracelet]]&lt;br /&gt;
| [[Broken Shackles of Tyranny]]&lt;br /&gt;
| 0&lt;br /&gt;
| 7&lt;br /&gt;
| 0&lt;br /&gt;
| 2&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 9&lt;br /&gt;
| 9&lt;br /&gt;
| +3/+3 hr/dr better than Shackle&lt;br /&gt;
|-&lt;br /&gt;
| [[Szi's Armband Of Wickedness]]&lt;br /&gt;
| [[Watermark Tattoo]]&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
| 2&lt;br /&gt;
| 0&lt;br /&gt;
| 9&lt;br /&gt;
| 9&lt;br /&gt;
| +5/+1 hr/dr better than tattoo&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| [[Grantok's Grate Klub]]&lt;br /&gt;
| [[Yorimandil's sword, restored]]&lt;br /&gt;
| 2&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
| 2&lt;br /&gt;
| 3&lt;br /&gt;
| 0&lt;br /&gt;
| 22&lt;br /&gt;
| 42&lt;br /&gt;
| 2/2 better than Yorimandil's sword and Chain of Thorns. Maximum is 121 - 125?. 5% extra attack chance.  &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Lord Gear]]&lt;br /&gt;
[[Category: Manifest Gear]]&lt;br /&gt;
[[Category: Lord Hit Gear]]&lt;br /&gt;
[[Category: Lord Tank Gear]]&lt;/div&gt;</summary>
		<author><name>Hydros</name></author>
		
	</entry>
	<entry>
		<id>http://govbanned.info/index.php?title=Luminescent_Stalk&amp;diff=58252</id>
		<title>Luminescent Stalk</title>
		<link rel="alternate" type="text/html" href="http://govbanned.info/index.php?title=Luminescent_Stalk&amp;diff=58252"/>
		<updated>2022-11-18T15:24:30Z</updated>

		<summary type="html">&lt;p&gt;Hydros: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''An eye glares balefully at you from the end of this severed stalk. Luminescent liquid within the translucent skin provides enough light to see by.''&lt;br /&gt;
&lt;br /&gt;
 Modifies [[Armor Class|armor class]] by -50 continuous.&lt;br /&gt;
 Modifies [[Intelligence|intelligence]] by 3 continuous.&lt;br /&gt;
&lt;br /&gt;
'''Keyword(s):''' eyestalk stalk.&amp;lt;br&amp;gt;&lt;br /&gt;
'''[[Object Level |Level(s)]]:''' 50-52.&amp;lt;br&amp;gt;&lt;br /&gt;
'''[[:Category: Object Types |Type]]:''' [[:Category: Lights |light]].&amp;lt;br&amp;gt;&lt;br /&gt;
'''[[Object Slots |Slot(s)]]:''' &amp;lt;light&amp;gt;.&amp;lt;br&amp;gt;&lt;br /&gt;
'''[[Object Quality |Quality]]:''' 40 hps.&amp;lt;br&amp;gt;&lt;br /&gt;
'''[[Object Weight |Weight]]:''' 1 lbs.&amp;lt;br&amp;gt;&lt;br /&gt;
'''[[:Category: Object Flags |Flag(s)]]:''' [[Glow Flag|glow]].&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Comments ==&lt;br /&gt;
&lt;br /&gt;
It's a permanent AC light that incorporates INT leveling gear, and may alleviate the need for old, pre-DC casters or [[Devotion|Quixoltan devotees]] to cast [[Savvy|savvy]], possibly allowing them to level well even spell-less. If you have the DC quests and/or do not need additional int equipment, you'd be better off with the [[Orb Of The Shogun|orb of the shogun]] due to its save vs spell bonus.  The iwei (not &amp;quot;uwei&amp;quot;) has new cousins in town. Updates to wiki are welcome but be careful in your research expedition. The mobs have picked up some fighting tips. There are multiple different versions of this depending on which iwei is skinned:&lt;br /&gt;
&lt;br /&gt;
Mammoth iwei skins into a luminescent stalk (+3 int)&amp;lt;br&amp;gt;&lt;br /&gt;
Gargantuan iwei skins into a luminous stalk (+3 con)&amp;lt;br&amp;gt;&lt;br /&gt;
Hulking iwei skins into a lustrous stalk (+3 wis)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Directions ==&lt;br /&gt;
&lt;br /&gt;
'''[[:Category: Areas |Area]]:''' [[:Category: Healing Springs|Healing Springs]] ([[Healing Springs Map |Map]]).&amp;lt;br&amp;gt;&lt;br /&gt;
'''[[:Category: Mobs |Mob(s)]]:''' [[mammoth iwei]] (skin corpse)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category: Gear In Healing Springs]]&lt;br /&gt;
[[Category: Lights]]&lt;br /&gt;
[[Category: Hero Tank Gear]]&lt;br /&gt;
[[Category: Light Tank Gear]]&lt;br /&gt;
[[Category: Int Gear]]&lt;br /&gt;
[[Category: Skin Items]]&lt;/div&gt;</summary>
		<author><name>Hydros</name></author>
		
	</entry>
	<entry>
		<id>http://govbanned.info/index.php?title=Luminescent_Stalk&amp;diff=58251</id>
		<title>Luminescent Stalk</title>
		<link rel="alternate" type="text/html" href="http://govbanned.info/index.php?title=Luminescent_Stalk&amp;diff=58251"/>
		<updated>2022-11-18T15:23:31Z</updated>

		<summary type="html">&lt;p&gt;Hydros: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''An eye glares balefully at you from the end of this severed stalk. Luminescent liquid within the translucent skin provides enough light to see by.''&lt;br /&gt;
&lt;br /&gt;
 Modifies [[Armor Class|armor class]] by -50 continuous.&lt;br /&gt;
 Modifies [[Intelligence|intelligence]] by 3 continuous.&lt;br /&gt;
&lt;br /&gt;
'''Keyword(s):''' eyestalk stalk.&amp;lt;br&amp;gt;&lt;br /&gt;
'''[[Object Level |Level(s)]]:''' 50-52.&amp;lt;br&amp;gt;&lt;br /&gt;
'''[[:Category: Object Types |Type]]:''' [[:Category: Lights |light]].&amp;lt;br&amp;gt;&lt;br /&gt;
'''[[Object Slots |Slot(s)]]:''' &amp;lt;light&amp;gt;.&amp;lt;br&amp;gt;&lt;br /&gt;
'''[[Object Quality |Quality]]:''' 40 hps.&amp;lt;br&amp;gt;&lt;br /&gt;
'''[[Object Weight |Weight]]:''' 1 lbs.&amp;lt;br&amp;gt;&lt;br /&gt;
'''[[:Category: Object Flags |Flag(s)]]:''' [[Glow Flag|glow]].&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Comments ==&lt;br /&gt;
&lt;br /&gt;
It's a permanent AC light that incorporates INT leveling gear, and may alleviate the need for old, pre-DC casters or [[Devotion|Quixoltan devotees]] to cast [[Savvy|savvy]], possibly allowing them to level well even spell-less. If you have the DC quests and/or do not need additional int equipment, you'd be better off with the [[Orb Of The Shogun|orb of the shogun]] due to its save vs spell bonus.  The iwei (not &amp;quot;uwei&amp;quot;) has new cousins in town. Updates to wiki are welcome but be careful in your research expedition. The mobs have picked up some fighting tips. There are multiple different versions of this depending on which iwei is skinned:&lt;br /&gt;
&lt;br /&gt;
Mammoth iwei skins into a luminescent stalk (+3 int)&lt;br /&gt;
Gargantuan iwei skins into a luminous stalk (+3 con)&lt;br /&gt;
Hulking iwei skins into a lustrous stalk (+3 wis)&lt;br /&gt;
&lt;br /&gt;
== Directions ==&lt;br /&gt;
&lt;br /&gt;
'''[[:Category: Areas |Area]]:''' [[:Category: Healing Springs|Healing Springs]] ([[Healing Springs Map |Map]]).&amp;lt;br&amp;gt;&lt;br /&gt;
'''[[:Category: Mobs |Mob(s)]]:''' [[mammoth iwei]] (skin corpse)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category: Gear In Healing Springs]]&lt;br /&gt;
[[Category: Lights]]&lt;br /&gt;
[[Category: Hero Tank Gear]]&lt;br /&gt;
[[Category: Light Tank Gear]]&lt;br /&gt;
[[Category: Int Gear]]&lt;br /&gt;
[[Category: Skin Items]]&lt;/div&gt;</summary>
		<author><name>Hydros</name></author>
		
	</entry>
	<entry>
		<id>http://govbanned.info/index.php?title=Paladin_Weapon&amp;diff=58081</id>
		<title>Paladin Weapon</title>
		<link rel="alternate" type="text/html" href="http://govbanned.info/index.php?title=Paladin_Weapon&amp;diff=58081"/>
		<updated>2022-10-11T16:35:48Z</updated>

		<summary type="html">&lt;p&gt;Hydros: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''No one is certain of the origin of the unearthly forge located within the Hall of Paladins. What is known however, is that the unique quicksilver weapons forged from it are unlike any other. In addition to their near perfect quality, these weapons can be blessed with further enhancements.''&lt;br /&gt;
&lt;br /&gt;
''As the Paladin grows in stature and earn blessings from their crusades and quests, they will gain the ability to add different enhancements to their weapons.''&lt;br /&gt;
&lt;br /&gt;
''While a Paladin may only own one of these weapons at any given time, they can chose to replace it or have a new weapon made, should their current weapon be lost. No one other than the Paladin can handle these weapons which are bound to the very fabric of their owner's being.''&lt;br /&gt;
&lt;br /&gt;
''Aleryia, the Paladin Guild Weaponsmith, is in charge of crafting weapons for the most worthy of Paladins.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Comments==&lt;br /&gt;
&lt;br /&gt;
Portal/teleport/walk to '''[[Aleryia]]'''. Give Aleryia 100 coins.  use the abilities command to see available options.  tell aleryia which abilities you want. You can add multiples of the same enhancement (i.e. precision twice or redemption twice), or can select different ones (i.e. one precision and one redemption). The number of enhancements you can add is dependent on your level. When all are added, tell Aleryia finish.&lt;br /&gt;
&lt;br /&gt;
At level 35, Paladins can create a weapon of their own, which is a two-handed sword which has excellent statistics for its level (weapon type: [[Godforged Weapons| godforged]], damage type: [[:Category:Melee Weapons That Slash| slashing]]).  It can be customized with a variety of enchantments which are unlocked by completing quests for mobiles in the Hall of Paladins.  These quests unlock at specific levels.  &amp;quot;Attack&amp;quot; and &amp;quot;Defence&amp;quot; are available immediately.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Attack''' - Improved damage and chance to hit. (adds 2/2)&lt;br /&gt;
&lt;br /&gt;
'''Defence''' - Improved armor class. (adds -20 ac)&lt;br /&gt;
&lt;br /&gt;
'''Piety''' - Chance of reduced divine spell cost. (adds 10% chance of halved cost of divine spells)&lt;br /&gt;
Level 35: Unlocked by following [[Burthelemon]]'s directions to 5 of his friends across the realm.&lt;br /&gt;
&lt;br /&gt;
'''Radiance''' - Given by statue of a dwarven paladin in room named The Broken Dwarf, increase damage against undead. (adds 10% damage against undead)&lt;br /&gt;
Level 40: Unlocked by slaying all Dwarven shades and ghosts in the [[Iceways]] within a single repop.&lt;br /&gt;
&lt;br /&gt;
'''Severity''' -Given by A statue of a robed man in a room named Yurthic's wing, Chance of critical strike. (adds 5% critical hit chance)&lt;br /&gt;
Level 45: Unlocked by killing the [[Magical Roc]] in [[Gorn's Anchor]].&lt;br /&gt;
&lt;br /&gt;
'''Zealot''' - Chance of extra attack. (adds 10% extra hit chance)&lt;br /&gt;
Hero 1: Unlocked by killing the [[Shadow Prince]] and returning [[Traitor's Blade]] to the Hall of Paladins.&lt;br /&gt;
&lt;br /&gt;
'''Shock''' - Chance of stunning strike. (adds 10% stunning hit chance)&lt;br /&gt;
Hero 101: Given by Sister Tamora. Unlocked by clearing [[Tainted Isle]] of its taint, and turning in [[Glowing Heart Of Tainted Isle]].   Multiple clears of the area might be necessary to gain credit.&lt;br /&gt;
&lt;br /&gt;
'''Redemption''' - Given by Torrak. Amplifies heals cast on the paladin (adds 10% to the heal amount).&lt;br /&gt;
Hero 250: Unlocked by killing [[Arcanthra The Black|Arcanthra]], returning the dropped note, and then killing [[Crullius The White]] and returning his dagger.&lt;br /&gt;
&lt;br /&gt;
'''Sylvan''' - Increase damage against faerie races.&lt;br /&gt;
Hero 500: Multi-step quest at the archaeologist in [[:Category:Graves Of Reveria|Graves of Reveria]].  Once you find him, you must slay a magical presence in [[:Category:Necropolis|Necropolis]], and return his trinket.   Then you must scour the mausoleum in [[:Category:Graves Of Reveria|Graves of Reveria]] for a hidden treasure.   Finally, you must single-handedly defend the archaeologist from an onslaught of wraiths.    Please note that this quest should not be attempted by more than one paladin at a time, as the archaeologist changes states between turnins, and quest completion will reset him to his initial form.  If the final leg of the quest is failed, it cannot be attempted again until the next day.   There is also a bug where &amp;quot;a magical presence&amp;quot; does not properly spawn the quest item it should be carrying; if this occurs it should be fixed on repop, or by fleeing and re-attempting the mob.&lt;br /&gt;
&lt;br /&gt;
'''Steadfast''' - Protection from stun.&lt;br /&gt;
Hero 750: Multi-step quest.  You must slay an undetermined number of ronin in [[Shogun]] as well as striking the killing blow against [[Shogun Senjisama]].  Once you have completed this task you will get a lotus petal to present to the [[True Emperor]] who will follow you to [[Pansho]]. Helping him in this escape will complete the task.&lt;br /&gt;
&lt;br /&gt;
'''Spiritlink''' - Permanently spiritlink your wield. &lt;br /&gt;
Lord 1 - automatically gained.&lt;br /&gt;
&lt;br /&gt;
'''Ethereal''' -- improved damage against Gith (adds +10%). Given by a hooded figure. Clear gith tower, then kill mage at top, he opens portal.  Enter portal and kill commander (not soloable).  Bring helm to guy in paladin hall.  Increase damage to gith. [[Category: Paladin Class Definers]]&lt;br /&gt;
&lt;br /&gt;
'''Silver''' -- improved protection from Gith (adds +10%). Sir Lochlan asks you to kill Gith Commander in Outland and bring his chestplate. He keeps the chestplate!!!!!!!!&lt;br /&gt;
&lt;br /&gt;
'''Essence''' -- improved protection from Elementals (adds +10%). Sstiksa asks you to kill Scorn and bring his remains. Same as the fdk quest (get essence to make Scorn killable, then turn it in and kill him with a group). He's level 305 and demonfired.&lt;br /&gt;
&lt;br /&gt;
'''Judgement''' - +3% critical hit, +20% damage against demons, +10% protection from demons. A mysterious individual asks you for 10 trophies from hunting demons, which are items with keyword &amp;quot;trophy&amp;quot; called &amp;quot;demon fang&amp;quot; that are carried by 4 larger mobs in [[:Category:Nexus_of_the_Crisis|Nexus of the Crisis]].&lt;/div&gt;</summary>
		<author><name>Hydros</name></author>
		
	</entry>
	<entry>
		<id>http://govbanned.info/index.php?title=Aleryia&amp;diff=58080</id>
		<title>Aleryia</title>
		<link rel="alternate" type="text/html" href="http://govbanned.info/index.php?title=Aleryia&amp;diff=58080"/>
		<updated>2022-10-11T16:34:56Z</updated>

		<summary type="html">&lt;p&gt;Hydros: Created page with &amp;quot;== Directions ==  '''Area:''' Hall of Paladins (Map).&amp;lt;br&amp;gt; '''Room:'''The G...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Directions ==&lt;br /&gt;
&lt;br /&gt;
'''[[:Category: Areas |Area]]:''' [[:Category: Hall of Paladins|Hall of Paladins]] ([[Hall of Paladins Map|Map]]).&amp;lt;br&amp;gt;&lt;br /&gt;
'''[[:Category: Rooms |Room]]:'''The Godforge.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Walking route from [[Aelmon |Aelmon]]: 8n 8w 1n w n&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Aleryia is portable.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category: Mobs In Hall of Paladins]]&lt;/div&gt;</summary>
		<author><name>Hydros</name></author>
		
	</entry>
	<entry>
		<id>http://govbanned.info/index.php?title=Paladin_Weapon&amp;diff=58079</id>
		<title>Paladin Weapon</title>
		<link rel="alternate" type="text/html" href="http://govbanned.info/index.php?title=Paladin_Weapon&amp;diff=58079"/>
		<updated>2022-10-11T16:19:12Z</updated>

		<summary type="html">&lt;p&gt;Hydros: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''No one is certain of the origin of the unearthly forge located within the Hall of Paladins. What is known however, is that the unique quicksilver weapons forged from it are unlike any other. In addition to their near perfect quality, these weapons can be blessed with further enhancements.''&lt;br /&gt;
&lt;br /&gt;
''As the Paladin grows in stature and earn blessings from their crusades and quests, they will gain the ability to add different enhancements to their weapons.''&lt;br /&gt;
&lt;br /&gt;
''While a Paladin may only own one of these weapons at any given time, they can chose to replace it or have a new weapon made, should their current weapon be lost. No one other than the Paladin can handle these weapons which are bound to the very fabric of their owner's being.''&lt;br /&gt;
&lt;br /&gt;
''Aleryia, the Paladin Guild Weaponsmith, is in charge of crafting weapons for the most worthy of Paladins.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Comments==&lt;br /&gt;
&lt;br /&gt;
give aleryia 100 coins.  use the abilities command to see available options.  tell aleryia which abilities you want.  when all are added, tell aleryia finish.&lt;br /&gt;
&lt;br /&gt;
At level 35, Paladins can create a weapon of their own, which is a two-handed sword which has excellent statistics for its level (weapon type: [[Godforged Weapons| godforged]], damage type: [[:Category:Melee Weapons That Slash| slashing]]).  It can be customized with a variety of enchantments which are unlocked by completing quests for mobiles in the Hall of Paladins.  These quests unlock at specific levels.  &amp;quot;Attack&amp;quot; and &amp;quot;Defence&amp;quot; are available immediately.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Attack''' - Improved damage and chance to hit. (adds 2/2)&lt;br /&gt;
&lt;br /&gt;
'''Defence''' - Improved armor class. (adds -20 ac)&lt;br /&gt;
&lt;br /&gt;
'''Piety''' - Chance of reduced divine spell cost. (adds 10% chance of halved cost of divine spells)&lt;br /&gt;
Level 35: Unlocked by following [[Burthelemon]]'s directions to 5 of his friends across the realm.&lt;br /&gt;
&lt;br /&gt;
'''Radiance''' - Given by statue of a dwarven paladin in room named The Broken Dwarf, increase damage against undead. (adds 10% damage against undead)&lt;br /&gt;
Level 40: Unlocked by slaying all Dwarven shades and ghosts in the [[Iceways]] within a single repop.&lt;br /&gt;
&lt;br /&gt;
'''Severity''' -Given by A statue of a robed man in a room named Yurthic's wing, Chance of critical strike. (adds 5% critical hit chance)&lt;br /&gt;
Level 45: Unlocked by killing the [[Magical Roc]] in [[Gorn's Anchor]].&lt;br /&gt;
&lt;br /&gt;
'''Zealot''' - Chance of extra attack. (adds 10% extra hit chance)&lt;br /&gt;
Hero 1: Unlocked by killing the [[Shadow Prince]] and returning [[Traitor's Blade]] to the Hall of Paladins.&lt;br /&gt;
&lt;br /&gt;
'''Shock''' - Chance of stunning strike. (adds 10% stunning hit chance)&lt;br /&gt;
Hero 101: Given by Sister Tamora. Unlocked by clearing [[Tainted Isle]] of its taint, and turning in [[Glowing Heart Of Tainted Isle]].   Multiple clears of the area might be necessary to gain credit.&lt;br /&gt;
&lt;br /&gt;
'''Redemption''' - Given by Torrak. Amplifies heals cast on the paladin (adds 10% to the heal amount).&lt;br /&gt;
Hero 250: Unlocked by killing [[Arcanthra The Black|Arcanthra]], returning the dropped note, and then killing [[Crullius The White]] and returning his dagger.&lt;br /&gt;
&lt;br /&gt;
'''Sylvan''' - Increase damage against faerie races.&lt;br /&gt;
Hero 500: Multi-step quest at the archaeologist in [[:Category:Graves Of Reveria|Graves of Reveria]].  Once you find him, you must slay a magical presence in [[:Category:Necropolis|Necropolis]], and return his trinket.   Then you must scour the mausoleum in [[:Category:Graves Of Reveria|Graves of Reveria]] for a hidden treasure.   Finally, you must single-handedly defend the archaeologist from an onslaught of wraiths.    Please note that this quest should not be attempted by more than one paladin at a time, as the archaeologist changes states between turnins, and quest completion will reset him to his initial form.  If the final leg of the quest is failed, it cannot be attempted again until the next day.   There is also a bug where &amp;quot;a magical presence&amp;quot; does not properly spawn the quest item it should be carrying; if this occurs it should be fixed on repop, or by fleeing and re-attempting the mob.&lt;br /&gt;
&lt;br /&gt;
'''Steadfast''' - Protection from stun.&lt;br /&gt;
Hero 750: Multi-step quest.  You must slay an undetermined number of ronin in [[Shogun]] as well as striking the killing blow against [[Shogun Senjisama]].  Once you have completed this task you will get a lotus petal to present to the [[True Emperor]] who will follow you to [[Pansho]]. Helping him in this escape will complete the task.&lt;br /&gt;
&lt;br /&gt;
'''Spiritlink''' - Permanently spiritlink your wield. &lt;br /&gt;
Lord 1 - automatically gained.&lt;br /&gt;
&lt;br /&gt;
'''Ethereal''' -- improved damage against Gith (adds +10%). Given by a hooded figure. Clear gith tower, then kill mage at top, he opens portal.  Enter portal and kill commander (not soloable).  Bring helm to guy in paladin hall.  Increase damage to gith. [[Category: Paladin Class Definers]]&lt;br /&gt;
&lt;br /&gt;
'''Silver''' -- improved protection from Gith (adds +10%). Sir Lochlan asks you to kill Gith Commander in Outland and bring his chestplate. He keeps the chestplate!!!!!!!!&lt;br /&gt;
&lt;br /&gt;
'''Essence''' -- improved protection from Elementals (adds +10%). Sstiksa asks you to kill Scorn and bring his remains. Same as the fdk quest (get essence to make Scorn killable, then turn it in and kill him with a group). He's level 305 and demonfired.&lt;br /&gt;
&lt;br /&gt;
'''Judgement''' - +3% critical hit, +20% damage against demons, +10% protection from demons. A mysterious individual asks you for 10 trophies from hunting demons, which are items with keyword &amp;quot;trophy&amp;quot; called &amp;quot;demon fang&amp;quot; that are carried by 4 larger mobs in [[:Category:Nexus_of_the_Crisis|Nexus of the Crisis]].&lt;/div&gt;</summary>
		<author><name>Hydros</name></author>
		
	</entry>
	<entry>
		<id>http://govbanned.info/index.php?title=Prayer&amp;diff=58077</id>
		<title>Prayer</title>
		<link rel="alternate" type="text/html" href="http://govbanned.info/index.php?title=Prayer&amp;diff=58077"/>
		<updated>2022-10-10T20:17:23Z</updated>

		<summary type="html">&lt;p&gt;Hydros: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''With prayer, a [[Worship |worshipper]] may seek a blessing or submit to a curse dependent upon the needs of their [[:Category: Gods And Goddesses |God]].  The results of a prayer are varied and only your particular [[:Category: Gods And Goddesses |god or goddess]] knows the reasons for each.''&lt;br /&gt;
&lt;br /&gt;
Prerequisite(s): none.&lt;br /&gt;
&lt;br /&gt;
Syntax: [[Cast |cast]] 'prayer'&lt;br /&gt;
&lt;br /&gt;
== Paladin Prayer ==&lt;br /&gt;
&lt;br /&gt;
Syntax: c prayer &amp;lt;boons&amp;gt;        [Paladin Only]&lt;br /&gt;
&lt;br /&gt;
Below are some of the paladin boons available. Note that by using 'c prayer boons' a paladin may see a list of available prayer choices, but it costs mana to do so.   More boons become available as a paladin levels.&lt;br /&gt;
&lt;br /&gt;
'''Hero 1'''&lt;br /&gt;
&lt;br /&gt;
Vigor - modifies movement regeneration by * 2&lt;br /&gt;
&lt;br /&gt;
Soothe - modifies healing power by +15%&lt;br /&gt;
&lt;br /&gt;
'''Hero 101'''&lt;br /&gt;
&lt;br /&gt;
Precision - modifies critical hit chance by +10%&lt;br /&gt;
&lt;br /&gt;
Anticipation - modifies counter hit chance by + 10%&lt;br /&gt;
&lt;br /&gt;
'''Hero 250'''&lt;br /&gt;
&lt;br /&gt;
Revive - modifies hp regeneration by * 2&lt;br /&gt;
&lt;br /&gt;
Deflection - modifies extra parry chance by + 15%&lt;br /&gt;
&lt;br /&gt;
Fineness - modifies extra attack chance by + 15%&lt;br /&gt;
&lt;br /&gt;
Retribution - modifies damage against undead by + 20%&lt;br /&gt;
&lt;br /&gt;
'''Hero 550+?''' &lt;br /&gt;
&lt;br /&gt;
Malice - modifies spell power by +15%&lt;br /&gt;
&lt;br /&gt;
Stupefy - modifies stunning hit chance by + 15%&lt;br /&gt;
&lt;br /&gt;
Bulwark - modifies protection from stun by + 15%&lt;br /&gt;
&lt;br /&gt;
Uplift - modifies mana regeneration by * 2&lt;br /&gt;
&lt;br /&gt;
'''Lord 1''' &lt;br /&gt;
&lt;br /&gt;
Restoration - modifies healing amplification by + 15%&lt;br /&gt;
&lt;br /&gt;
'''Lord 100'''&lt;br /&gt;
&lt;br /&gt;
Bulwark Aura - modifies protection from stun by +5% for all group members in room&lt;br /&gt;
&lt;br /&gt;
Soothe Aura - modifies healing power by +5% for all group members in room -- This is available before level 100.  my level 67 pal has it..perhaps at lord 50?&lt;br /&gt;
&lt;br /&gt;
'''Lord 225'''&lt;br /&gt;
&lt;br /&gt;
Malice Aura - modifies spell power by +5% for all group members in room&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Skills And Spells]]&lt;br /&gt;
[[Category: Spells]]&lt;br /&gt;
[[Category: Archer Lowmort Skills And Spells]]&lt;br /&gt;
[[Category: Assassin Lowmort Skills And Spells]]&lt;br /&gt;
[[Category: Black Circle Initiate Lowmort Skills And Spells]]&lt;br /&gt;
[[Category: Bladedancer Lowmort Skills And Spells]]&lt;br /&gt;
[[Category: Bodyguard Lowmort Skills And Spells]]&lt;br /&gt;
[[Category: Cleric Lowmort Skills And Spells]]&lt;br /&gt;
[[Category: Druid Lowmort Skills And Spells]]&lt;br /&gt;
[[Category: Fusilier Lowmort Skills And Spells]]&lt;br /&gt;
[[Category: Mage Lowmort Skills And Spells]]&lt;br /&gt;
[[Category: Mindbender Lowmort Skills And Spells]]&lt;br /&gt;
[[Category: Monk Lowmort Skills And Spells]]&lt;br /&gt;
[[Category: Paladin Lowmort Skills And Spells]]&lt;br /&gt;
[[Category: Priest Lowmort Skills And Spells]]&lt;br /&gt;
[[Category: Psionicist Lowmort Skills And Spells]]&lt;br /&gt;
[[Category: Rogue Lowmort Skills And Spells]]&lt;br /&gt;
[[Category: Shadowfist Lowmort Skills And Spells]]&lt;br /&gt;
[[Category: Sorcerer Lowmort Skills And Spells]]&lt;br /&gt;
[[Category: Stormlord Lowmort Skills And Spells]]&lt;br /&gt;
[[Category: Warrior Lowmort Skills And Spells]]&lt;br /&gt;
[[Category: Wizard Lowmort Skills And Spells]]&lt;br /&gt;
[[Category: Paladin Class Definers]]&lt;/div&gt;</summary>
		<author><name>Hydros</name></author>
		
	</entry>
	<entry>
		<id>http://govbanned.info/index.php?title=Septarch_Kirarun_Quest&amp;diff=58076</id>
		<title>Septarch Kirarun Quest</title>
		<link rel="alternate" type="text/html" href="http://govbanned.info/index.php?title=Septarch_Kirarun_Quest&amp;diff=58076"/>
		<updated>2022-10-10T20:00:12Z</updated>

		<summary type="html">&lt;p&gt;Hydros: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;To start this quest, visit [[Septarch Kirarun]] and take a look at him for a hint on the right social to activate the start of this quest.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;spoiler text='Step 1'&amp;gt;&lt;br /&gt;
* voodoo Kirarun&lt;br /&gt;
&amp;lt;/spoiler&amp;gt;&lt;br /&gt;
&amp;lt;spoiler text='Step 2'&amp;gt;&lt;br /&gt;
* Go to [[Qanza Prairie]]&lt;br /&gt;
&amp;lt;/spoiler&amp;gt;&lt;br /&gt;
&amp;lt;spoiler text='Step 3'&amp;gt;&lt;br /&gt;
* Visit Odertha&lt;br /&gt;
&amp;lt;/spoiler&amp;gt;&lt;br /&gt;
&amp;lt;spoiler text='Step 4'&amp;gt;&lt;br /&gt;
* Go to [[Qass Tomb]]&lt;br /&gt;
&amp;lt;/spoiler&amp;gt;&lt;br /&gt;
&amp;lt;spoiler text='Step 5'&amp;gt;&lt;br /&gt;
* Get the necklace from the regal zombie&lt;br /&gt;
&amp;lt;/spoiler&amp;gt;&lt;br /&gt;
&amp;lt;spoiler text='Step 6'&amp;gt;&lt;br /&gt;
* Return the necklace to Odertha.&lt;br /&gt;
&amp;lt;/spoiler&amp;gt;&lt;br /&gt;
&amp;lt;spoiler text='Step 7'&amp;gt;&lt;br /&gt;
* Take the token to Leah, in Westwood.&lt;br /&gt;
&amp;lt;/spoiler&amp;gt;&lt;br /&gt;
&amp;lt;spoiler text='Step 8'&amp;gt;&lt;br /&gt;
* Return the meteorite to Odertha.&lt;br /&gt;
&amp;lt;/spoiler&amp;gt;&lt;br /&gt;
&amp;lt;spoiler text='Step 9'&amp;gt;&lt;br /&gt;
* Take the starmetal to Kirarun&lt;br /&gt;
&amp;lt;/spoiler&amp;gt;&lt;br /&gt;
&amp;lt;spoiler text='Step 10'&amp;gt;&lt;br /&gt;
* Leave and return.&lt;br /&gt;
&amp;lt;/spoiler&amp;gt;&lt;br /&gt;
&amp;lt;spoiler text='Step 11'&amp;gt;&lt;br /&gt;
* receive [[Vial Of Starmetal Impurities]] ([[Steel Skeleton|steel skeleton]] potion)&lt;br /&gt;
* receive insignia [[Sept Arak'Tki Insignia|'Sept Arak'Tki Surveyor']]&lt;br /&gt;
&amp;lt;/spoiler&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''Note'': This is an one-time quest. Once completed, it cannot be repeated.&lt;br /&gt;
&lt;br /&gt;
[[Category: Quests In Tiureess]]&lt;br /&gt;
[[Category: Insignia Quests]]&lt;/div&gt;</summary>
		<author><name>Hydros</name></author>
		
	</entry>
	<entry>
		<id>http://govbanned.info/index.php?title=Category:Manifest_Gear&amp;diff=58075</id>
		<title>Category:Manifest Gear</title>
		<link rel="alternate" type="text/html" href="http://govbanned.info/index.php?title=Category:Manifest_Gear&amp;diff=58075"/>
		<updated>2022-10-10T18:57:19Z</updated>

		<summary type="html">&lt;p&gt;Hydros: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== General ==&lt;br /&gt;
Certain [[:Category: Objects |objects]] may be [[Embed |embedded]] with a specific &amp;quot;recipe&amp;quot; of [[Perfect Gemstones |perfect gemstones]] and then magically transformed (using a &amp;quot;[[Manifest |manifest]]&amp;quot; [[:Category: Spells |spell]]) into other [[:Category: Objects |objects]].  Such &amp;quot;manifest gear&amp;quot; is categorized below.&lt;br /&gt;
&lt;br /&gt;
See also [[Manifest |Manifest]] and [[:Category:Lord Manifest Gear|Lord Manifest Gear]].&lt;br /&gt;
&lt;br /&gt;
== Manifest Gear ==&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot; border=&amp;quot;2&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
| '''Item'''&lt;br /&gt;
| '''Base Item'''&lt;br /&gt;
| '''Amethyst'''&lt;br /&gt;
| '''Diamond'''&lt;br /&gt;
| '''Emerald'''&lt;br /&gt;
| '''Ruby'''&lt;br /&gt;
| '''Sapphire'''&lt;br /&gt;
| '''Notes'''&lt;br /&gt;
|-&lt;br /&gt;
| [[Akeris' Symbol of Strength]]&lt;br /&gt;
| An item with a keyword amulet.&lt;br /&gt;
| 0&lt;br /&gt;
| 2&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
| 5/5 hr/dr. Better than [[Fingerbone Of Kra]] by 1hr/2dr. Fingerbone does have -15 saves and -15 ac. Better than [[Medallion Of Justice]] by 3hr/2dr&lt;br /&gt;
|-&lt;br /&gt;
| [[Darii's Protection]]&lt;br /&gt;
| Hero level Cloak&lt;br /&gt;
| 0&lt;br /&gt;
| 1&lt;br /&gt;
| 2&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
|Protection evil continuous and -80 ac (-5 ac better than [[Embroidered Breastplate]] and [[Carburized Steel Plate Armor]]). Breastplate is 25lbs lighter though. &lt;br /&gt;
|-&lt;br /&gt;
| [[Dizzy's Black Leather Skirt]]&lt;br /&gt;
| Hero level skirt&lt;br /&gt;
| 2&lt;br /&gt;
| 0&lt;br /&gt;
| 2&lt;br /&gt;
| 0&lt;br /&gt;
| 1&lt;br /&gt;
|5hr/3dr, -5 ac and +2 dex. [[Flaming Pants]] are -10 ac and 1hr/3dr.&lt;br /&gt;
|-&lt;br /&gt;
| [[Domovoi's Sleeves Of Knowledge]]&lt;br /&gt;
| An item with the name sleeves&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
| Upgradeable item through quests.&lt;br /&gt;
|-&lt;br /&gt;
| [[Lurch's Adder]]&lt;br /&gt;
| A dagger.&lt;br /&gt;
| 1&lt;br /&gt;
| 2&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
| Lowmort item &lt;br /&gt;
Can also use lowmort perfect gems.&lt;br /&gt;
|-&lt;br /&gt;
| [[Mega's Spark In A Bottle]]&lt;br /&gt;
| Any lantern.&lt;br /&gt;
| 0&lt;br /&gt;
| 1&lt;br /&gt;
| 2&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
| Same ac as [[Orb Of The Shogun]]. Orb has -10 saves. Mega's spark has no saves but has detects plus 2 hr/dr. For +stat ac light, view [[Luminescent Stalk]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Mendek's Iron Leggings]]&lt;br /&gt;
| An item with a keyword leggings.&lt;br /&gt;
| 2&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
| -45 ac. -5 ac better than [[Heroic Dragonscale Skirt]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Mistyblue's Boots Of Farstriding]]&lt;br /&gt;
| A pair of boots.&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
| Lowmort item&lt;br /&gt;
|-&lt;br /&gt;
| [[Rackhir's Red Sash of Archery]]&lt;br /&gt;
| A hero level sash.&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 3&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Standard Of BEH]]&lt;br /&gt;
| An item with a keyword banner, that also needs to have armor class, thus technically fall into the category of Armor.&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
| 2&lt;br /&gt;
| 0&lt;br /&gt;
| -22 ac. -12 ac better than [[LeMans Family Seal]]&lt;br /&gt;
|-|}&lt;br /&gt;
&lt;br /&gt;
[[Category: Gear]]&lt;/div&gt;</summary>
		<author><name>Hydros</name></author>
		
	</entry>
	<entry>
		<id>http://govbanned.info/index.php?title=Wasp%27s_Poison_Sac&amp;diff=58074</id>
		<title>Wasp's Poison Sac</title>
		<link rel="alternate" type="text/html" href="http://govbanned.info/index.php?title=Wasp%27s_Poison_Sac&amp;diff=58074"/>
		<updated>2022-10-09T22:08:37Z</updated>

		<summary type="html">&lt;p&gt;Hydros: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Gear-Mob|&lt;br /&gt;
| Description=A fleshy pouch is here, reeking a sweet filth.&lt;br /&gt;
| ObjectAffects=evil&lt;br /&gt;
| Keywords=poison, sac, pouch, wasp&lt;br /&gt;
| Levels=50-52&lt;br /&gt;
| Slot=none&lt;br /&gt;
| ObjectType=poison&lt;br /&gt;
| Quality=6&lt;br /&gt;
| Weight=1&lt;br /&gt;
| Flags=None&lt;br /&gt;
| Comments=&lt;br /&gt;
| AreaName=Aculeata_Jatha-La&lt;br /&gt;
| MobName=[[Loyal Wasp|a loyal wasp]], [[An enormous wasp]] (and some others, but it's not clear which ones)&lt;br /&gt;
| WalkingRoute=&lt;br /&gt;
| PortalPoint=&lt;br /&gt;
| Category=Hero Gear&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
[[Category: Venom]] [[Category:Skin Items]]&lt;/div&gt;</summary>
		<author><name>Hydros</name></author>
		
	</entry>
	<entry>
		<id>http://govbanned.info/index.php?title=Animal_Handler_Quest&amp;diff=58067</id>
		<title>Animal Handler Quest</title>
		<link rel="alternate" type="text/html" href="http://govbanned.info/index.php?title=Animal_Handler_Quest&amp;diff=58067"/>
		<updated>2022-10-03T20:42:28Z</updated>

		<summary type="html">&lt;p&gt;Hydros: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This quest confers the [[Eragora - Animal Handler]] to the entire group completing it, and is located within [[:Category:Rapture|Rapture]] on [[:Category:Eragora|Eragora]].&lt;br /&gt;
&lt;br /&gt;
Simply find a proper docile mob and decide to open a butcher shop. If you survive, you get the insignia and its bonus.&lt;br /&gt;
Be aware at least one of the mobs stomps (company of catoblepa)&lt;br /&gt;
&lt;br /&gt;
This quest begins with killing one goat and ends with killing &amp;quot;the united army of the remaining fauna&amp;quot; (&amp;quot;(White Aura) Everything has just arrived. Everything.&amp;quot;) At least one of the mobs in the room eats corpses. It was straightforward to complete with 5 small fusiliers hitting and a 999 mage tanking, with one hitter's death along the way.&lt;br /&gt;
&lt;br /&gt;
If you try to complete this quest with shadowed lords, you'll spawn a level 145 mob called a &amp;quot;terrifying sussurus&amp;quot;, with message &amp;quot;                                   The death echoes through the marshes, and you hear a slithering sound. Apparently, vegetation approaches.&amp;quot; Not sure what happens next (my  group died).&lt;br /&gt;
&lt;br /&gt;
Quest grants a 200 hp bonus. If you complete this quest again within its 2 week expiry period, it updates the expiry date to 2 weeks from when it was completed again.&lt;br /&gt;
&lt;br /&gt;
[[Category:Hero Quests]] [[Category:Insignia Quests]] [[Category:Quests In Rapture]]&lt;/div&gt;</summary>
		<author><name>Hydros</name></author>
		
	</entry>
	<entry>
		<id>http://govbanned.info/index.php?title=Animal_Handler_Quest&amp;diff=58066</id>
		<title>Animal Handler Quest</title>
		<link rel="alternate" type="text/html" href="http://govbanned.info/index.php?title=Animal_Handler_Quest&amp;diff=58066"/>
		<updated>2022-10-03T20:42:05Z</updated>

		<summary type="html">&lt;p&gt;Hydros: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This quest confers the [[Eragora - Animal Handler]] to the entire group completing it, and is located within [[:Category:Rapture|Rapture]] on [[:Category:Eragora|Eragora]].&lt;br /&gt;
&lt;br /&gt;
Simply find a proper docile mob and decide to open a butcher shop. If you survive, you get the insignia and its bonus.&lt;br /&gt;
Be aware at least one of the mobs stomps (company of catoblepa)&lt;br /&gt;
&lt;br /&gt;
This quest begins with killing one goat and ends with killing &amp;quot;the united army of the remaining fauna&amp;quot; (&amp;quot;(White Aura) Everything has just arrived. Everything.&amp;quot;) At least one of the mobs in the room eats corpses. It was straightforward to complete with 5 small fusiliers hitting and a 999 mage tanking, with one hitter's death along the way.&lt;br /&gt;
&lt;br /&gt;
If you try to complete this quest with shadowed lords, you'll spawn a level 145 mob called a &amp;quot;terrifying sussurus&amp;quot;, with message &amp;quot;                                   The death echoes through the marshes, and you hear a slithering sound. Apparently, vegetation approaches.&amp;quot; Not sure what happens next (my  group died).&lt;br /&gt;
&lt;br /&gt;
Quest grants a 200 hp bonus. If you complete this quest again within it's 2 week expiry period, it updates the expiry date to 2 weeks from when it was completed again.&lt;br /&gt;
&lt;br /&gt;
[[Category:Hero Quests]] [[Category:Insignia Quests]] [[Category:Quests In Rapture]]&lt;/div&gt;</summary>
		<author><name>Hydros</name></author>
		
	</entry>
	<entry>
		<id>http://govbanned.info/index.php?title=Safety_Award_Insignia&amp;diff=58065</id>
		<title>Safety Award Insignia</title>
		<link rel="alternate" type="text/html" href="http://govbanned.info/index.php?title=Safety_Award_Insignia&amp;diff=58065"/>
		<updated>2022-10-03T20:39:25Z</updated>

		<summary type="html">&lt;p&gt;Hydros: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This insignia is gained by completing [[Safety Award Quest]] in [[:Category:Exploration Outpost|Exploration Outpost]] on [[:Category:Eragora|Eragora]].&lt;br /&gt;
&lt;br /&gt;
This insignia grants a boost of +5% to all XP gained, and lasts one week. If you do this quest again within one week, the expiry date does not change.&lt;br /&gt;
&lt;br /&gt;
[[Category:Insignia]]&lt;/div&gt;</summary>
		<author><name>Hydros</name></author>
		
	</entry>
	<entry>
		<id>http://govbanned.info/index.php?title=Category:Gear_In_Astral_Invasion&amp;diff=58040</id>
		<title>Category:Gear In Astral Invasion</title>
		<link rel="alternate" type="text/html" href="http://govbanned.info/index.php?title=Category:Gear_In_Astral_Invasion&amp;diff=58040"/>
		<updated>2022-09-26T21:59:53Z</updated>

		<summary type="html">&lt;p&gt;Hydros: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Astral}}&lt;br /&gt;
&lt;br /&gt;
Suggested Group Size: 15&lt;br /&gt;
&amp;lt;p&amp;gt;If you don't already have it, you need to first get the ticket ([[Invasion Plans]]) from [[:Category:Citadel Arcadia|Citadel Arcadia]].  This can be picked up via a minor detour on a [[Ruling Glyph|Glyph]] run.  See [[:Category:Gear In Citadel Arcadia|Gear In Citadel Arcadia]] for more information on how to get the plans.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt;Once you have the [[Invasion Plans]], shift to [[:Category:Astral|Astral]] and go nws.  This will put you in the 8th leg of [[:Category:Astral Invasion|Astral Invasion]].  The mobs in [[:Category:Astral Invasion|Astral Invasion]] wield ethereal weapons, so bringing a psi to decept is very helpful.  It's also a good idea to let the bored brutes know that disarming is worthless, so as to cut down on the spam :).  From the 8th leg its a linear path to the fae fortress, where all eight legs of the area converge.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Here's a crappy ASCII map for how I think the fae fortress is laid out:&lt;br /&gt;
&lt;br /&gt;
   8 1&lt;br /&gt;
   | |&lt;br /&gt;
 7-  *-2&lt;br /&gt;
 6-   -3&lt;br /&gt;
   | |&lt;br /&gt;
   5 4&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt;If you just want to get the [[Inferno Stone]] make your way to the 4th leg.  To get there from the entrance of the fort from the 8th leg, 2usu2s2e3s .  Track mithras will also bring you there.  Once you find the cleric (Mithras) have a groupie give him the [[Invasion Plans]]; this transports the person who gave the plans to an arena room below from which he can open the door up to allow the rest of the group to join him.&amp;lt;br/&amp;gt;  &lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
'''You have two options to open the portal to the [[Astral Dragon]].''' - You can either try to disarm the prisoner or you can assist the prisoner escape by killing psionic balls of energy (which will open a door to his jailers) and then his jailers. &lt;br /&gt;
&lt;br /&gt;
*'''Assisting the prisoner (guaranteed pool to dragon)''' - The balls of energy appear in different legs. You can &amp;quot;where ball&amp;quot; to see what leg they're in or you can also track them. After killing all the balls, a room opens between legs 4 and 5 with a down exit. It contains 3 mobs. If you kill the three mobs and return to the prisoner, he drops his sword. The jailer room remains open until a reboot making it easier for future runs (you can clear this room before heading to the prisoner).&lt;br /&gt;
*'''Disarming the prisoner (non-guaranteed pool to dragon)''' - Disarming the prisoner is not an easy task. If you try to disarm the prisoner, if the mob drops his sword, a pool will appear, but if he recovers the sword and it remains in his inventory, you have to wait for repop to try again.  Webbing the prisoner before disarming is a good idea, since it lowers his dex.  Blindness probably also helps.  This is a good room for regenning.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt;Have a tank drink from the pool and areaspell, while the rest of the group areaspells or targets the astral dragon when they follow. The dragon's room was upgraded recently with many more mobs than it used to have.  You can't homeshift from the gear room, only planeshift. If you walk out west, you can portal to gith prisoner and homeshift. The astral dragon does not repop with the rest of the room, so this item cannot be camped.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt;Other than the [[Inferno Stone]] there's a couple other useful pieces of gear in this area.  To get the [[Jade Bracer]] find the [[Fae Invasion Commander]].  To get to him look for an up exit from the fae fortress.  I placed the * on the map above where I think the up exit is.  After you go up he'll be north.  Note that he keep company with invis bodyguards.  This room seems to be quite a bit buffer now that mob specs are being redone.  Watch out for tanks losing a massive amount of hp if they get bashed.  The [[Fae Invasion Commander|invasion commander]] also holds the [[Lightspear]].&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt;Another good piece of gear in this area is the [[Pile Of Green Webbing]].  It's one of the tickets for the [[Ceremonial Sword Of The High King's Champion]].  It loads on the [[Kzinti Emissary]], who keeps company with some bodyguards in the 6th leg.  The 6th leg is in the southwestern corner of the fort.  I'm pretty sure the [[Kzinti Emissary|emissary]] is trackable.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Walking directions to the mobs of interest in this run now corrected.&lt;br /&gt;
&lt;br /&gt;
From [[:Category:Astral|Astral]] shift to [[Invasion Commander]] ([[Jade Bracer]]): nws2usu3seun&lt;br /&gt;
&lt;br /&gt;
From [[Invasion Commander]] to [[Kzinti Emissary]] ([[Pile Of Green Webbing]]): sd2s4wdwd he's in the 6th leg&lt;br /&gt;
&lt;br /&gt;
From [[Kzinti Emissary]] to [[Fae Cleric]] (who you give the [[Invasion Plans]] to): ueu5e3sds he's in the 4th leg&lt;br /&gt;
&lt;br /&gt;
[[Category:Astral Invasion]]&lt;br /&gt;
[[Category:Gear In Astral]]&lt;/div&gt;</summary>
		<author><name>Hydros</name></author>
		
	</entry>
	<entry>
		<id>http://govbanned.info/index.php?title=Hidden_Anxiety&amp;diff=58037</id>
		<title>Hidden Anxiety</title>
		<link rel="alternate" type="text/html" href="http://govbanned.info/index.php?title=Hidden_Anxiety&amp;diff=58037"/>
		<updated>2022-09-26T13:46:47Z</updated>

		<summary type="html">&lt;p&gt;Hydros: Created page with &amp;quot;== Directions == From A peaceful kzinti push barrier to open exit into the Spire of Knowledge. There are three levels that you need...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Directions ==&lt;br /&gt;
From [[A peaceful kzinti]] push barrier to open exit into the [[:Category:Kzinti Spire Of Knowledge|Spire of Knowledge]]. There are three levels that you need to navigate. Each level is 2 rooms wide (east/west) and 3 rooms long (north/south). In the southeast corner of each level there is an exit up or down. Take the up and down exits as they become available to you. At the last down exit will be the mob.&lt;br /&gt;
&lt;br /&gt;
Note: The [[Katar Forged From Kzintium]] or the [[Icy Gray Staff]] run need to be started to be able to get to [[A peaceful kzinti]]&lt;br /&gt;
&lt;br /&gt;
== Items carried ==&lt;br /&gt;
*[[Vial Of Unfinished Portal Serum|vial of unfinished portal serum]] - this is an [[Allegaagse]] item.&lt;br /&gt;
*[[Lab Memo From Spires|a lab memo]] - this is a ticket used to obtain [[Ceremonial Sword Of The High King's Champion]] ([[:Category: Lord Mana Gear|Lord Mana Gear]])&lt;/div&gt;</summary>
		<author><name>Hydros</name></author>
		
	</entry>
	<entry>
		<id>http://govbanned.info/index.php?title=A_kzinti_scientist&amp;diff=58036</id>
		<title>A kzinti scientist</title>
		<link rel="alternate" type="text/html" href="http://govbanned.info/index.php?title=A_kzinti_scientist&amp;diff=58036"/>
		<updated>2022-09-26T13:28:42Z</updated>

		<summary type="html">&lt;p&gt;Hydros: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Directions ==&lt;br /&gt;
All north, east of Kzin shift&lt;br /&gt;
&lt;br /&gt;
== Items carried ==&lt;br /&gt;
*[[Crumpled Note|a crumpled note]] - this is an [[Allegaagse]] item.&lt;br /&gt;
*[[Lab Memo From Jungle|a lab memo]] - this is a ticket used to obtain [[Ceremonial Sword Of The High King's Champion]] ([[:Category: Lord Mana Gear|Lord Mana Gear]])&lt;/div&gt;</summary>
		<author><name>Hydros</name></author>
		
	</entry>
	<entry>
		<id>http://govbanned.info/index.php?title=A_kzinti_scientist&amp;diff=58035</id>
		<title>A kzinti scientist</title>
		<link rel="alternate" type="text/html" href="http://govbanned.info/index.php?title=A_kzinti_scientist&amp;diff=58035"/>
		<updated>2022-09-26T13:24:42Z</updated>

		<summary type="html">&lt;p&gt;Hydros: Created page with &amp;quot;== Directions == All north, east of Kzin shift  == Items carried == *Crumpled note - this is an Allegaagse item *Lab memo - this is a ticket used to obtain Cerem...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Directions ==&lt;br /&gt;
All north, east of Kzin shift&lt;br /&gt;
&lt;br /&gt;
== Items carried ==&lt;br /&gt;
*[[Crumpled note]] - this is an [[Allegaagse]] item&lt;br /&gt;
*[[Lab memo]] - this is a ticket used to obtain [[Ceremonial Sword Of The High King's Champion]] ([[:Category: Lord Mana Gear|Lord Mana Gear]])&lt;/div&gt;</summary>
		<author><name>Hydros</name></author>
		
	</entry>
	<entry>
		<id>http://govbanned.info/index.php?title=Ceremonial_Sword_Of_The_High_King%27s_Champion&amp;diff=58034</id>
		<title>Ceremonial Sword Of The High King's Champion</title>
		<link rel="alternate" type="text/html" href="http://govbanned.info/index.php?title=Ceremonial_Sword_Of_The_High_King%27s_Champion&amp;diff=58034"/>
		<updated>2022-09-26T13:12:36Z</updated>

		<summary type="html">&lt;p&gt;Hydros: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''A delicate, curved golden blade.''&amp;lt;br&amp;gt;&lt;br /&gt;
 Modifies mana by 200 continuous.&lt;br /&gt;
 Modifies dexterity by 2 continuous.&lt;br /&gt;
 Modifies strength by 1 continuous.&lt;br /&gt;
Slot: Wield/Offhand&amp;lt;br&amp;gt;&lt;br /&gt;
Flags: magic nolocate&amp;lt;br&amp;gt;&lt;br /&gt;
Weight: 10&amp;lt;br&amp;gt;&lt;br /&gt;
Planes: [[:Category:Thorngate|Thorngate]], [[:Category:Astral|Astral]], [[:Category:Kzinti Homeworld|Kzinti Homeworld]]&amp;lt;br&amp;gt;&lt;br /&gt;
Areas: [[:Category:Astral Invasion|Astral Invasion]], [[:Category:Savage Jungle|Savage Jungle]], [[:Category:Kzinti Spire Of Knowledge|Kzinti Spire Of Knowledge]]&amp;lt;br&amp;gt;&lt;br /&gt;
Mobs: [[Kzinti Emissary]], [[A kzinti scientist]], [[Hidden Anxiety]] (ticket quest)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
To get this piece of gear, you need to turn in 4 tickets to [[Killaris]], who wanders around [[:Category:Thorngate|Thorngate]].  The actual ticket that you give him is the [[Pile Of Green Webbing]], but you also need to have the [[Lab Memo From Jungle]], the [[Lab Memo From Spires]], and the [[Vial Of Unfinished Portal Serum]] in your inventory when you do so.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The [[Pile Of Green Webbing|webbing]] loads on the [[Kzinti Emissary]], a mob in [[:Category:Astral Invasion|Astral Invasion]] (6th leg I think).  See [[:Category:Gear In Astral Invasion|Gear In Astral Invasion]] for more information about that run.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The other tickets that you need are all in the [[:Category:Kzinti Homeworld|Kzinti Homeworld]].  The [[Lab Memo From Jungle|jungle memo]] is on a [[A kzinti scientist]] all north, east of shift.  The [[Vial Of Unfinished Portal Serum|serum]] and the [[Lab Memo From Spires|spires memo]] are on [[Hidden Anxiety]]. See [[:Category:Gear In Kzinti Homeworld|Gear In Kzinti Homeworld]] for more details on the spires run.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Currently the item has keyword quest, do not insure if you want to transfer it.&lt;br /&gt;
[[Category:Lord Mana Gear]]&lt;br /&gt;
[[Category:Gear In Thorngate]]&lt;br /&gt;
[[Category:Ticket Quest Rewards]]&lt;/div&gt;</summary>
		<author><name>Hydros</name></author>
		
	</entry>
	<entry>
		<id>http://govbanned.info/index.php?title=Vial_Of_Unfinished_Portal_Serum&amp;diff=58033</id>
		<title>Vial Of Unfinished Portal Serum</title>
		<link rel="alternate" type="text/html" href="http://govbanned.info/index.php?title=Vial_Of_Unfinished_Portal_Serum&amp;diff=58033"/>
		<updated>2022-09-26T13:05:47Z</updated>

		<summary type="html">&lt;p&gt;Hydros: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''A glass vial containing a swirling rainbow colored lies here.''&amp;lt;br&amp;gt;&lt;br /&gt;
 Level 125 spells of: 'virus' 'cure disease' 'sanctuary'&lt;br /&gt;
&lt;br /&gt;
Type: Potion&amp;lt;br&amp;gt;&lt;br /&gt;
Flags: evil nodrop nolocate&amp;lt;br&amp;gt;&lt;br /&gt;
Weight: 1&amp;lt;br&amp;gt;&lt;br /&gt;
Mob: [[Hidden Anxiety]]&amp;lt;br&amp;gt;&lt;br /&gt;
Area: [[:Category:Kzinti Spire Of Knowledge|Kzinti Spire Of Knowledge]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
See [[Ceremonial Sword Of The High King's Champion]] for more information.&lt;br /&gt;
&lt;br /&gt;
[[Category:Lord Utility Gear]]&lt;br /&gt;
[[Category:Gear In Kzinti Spire Of Knowledge]]&lt;/div&gt;</summary>
		<author><name>Hydros</name></author>
		
	</entry>
	<entry>
		<id>http://govbanned.info/index.php?title=Lab_Memo_From_Spires&amp;diff=58032</id>
		<title>Lab Memo From Spires</title>
		<link rel="alternate" type="text/html" href="http://govbanned.info/index.php?title=Lab_Memo_From_Spires&amp;diff=58032"/>
		<updated>2022-09-26T12:55:58Z</updated>

		<summary type="html">&lt;p&gt;Hydros: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''From: Guardian Priest of the Great Portal Temple''&amp;lt;br&amp;gt;&lt;br /&gt;
''To:   Kzinti Scientist #1273''&amp;lt;br&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
''It is your great honor to have been selected to complete the formula that''&amp;lt;br&amp;gt;&lt;br /&gt;
''will cure the Great Portal sickness and finally allow our brave travelers to''&amp;lt;br&amp;gt;&lt;br /&gt;
''return home.  When you have completed the formula, tell no one and bring it''&amp;lt;br&amp;gt;&lt;br /&gt;
''directly to me.  Please accept the Kzinti citizen carrying this note as a''&amp;lt;br&amp;gt;&lt;br /&gt;
''gift from me.  He is to be your test subject for the formula.  Use him''&amp;lt;br&amp;gt;&lt;br /&gt;
''however you need to and do not worry about his health or welfare.  If he''&amp;lt;br&amp;gt;&lt;br /&gt;
''dies from experimentation I will send you another.  Also, per your request,''&amp;lt;br&amp;gt;&lt;br /&gt;
''I have called in the favor 'they' owe us due to our martial assistance.  My''&amp;lt;br&amp;gt;&lt;br /&gt;
''emissary has traveled there and is going to meet with their leader.  He may''&amp;lt;br&amp;gt;&lt;br /&gt;
''have met with them and is heading back with the ingredients we need.''&amp;lt;br&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
''Sincerely,''&amp;lt;br&amp;gt;&lt;br /&gt;
''The Guardian Priest of the Great Portal''&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Type: Ticket&amp;lt;br&amp;gt;&lt;br /&gt;
Flags: evil nodrop nolocate&amp;lt;br&amp;gt;&lt;br /&gt;
Weight 1&amp;lt;br&amp;gt;&lt;br /&gt;
Mob: [[Hidden Anxiety]]&amp;lt;br&amp;gt;&lt;br /&gt;
Area: [[:Category:Kzinti Spire Of Knowledge|Kzinti Spire Of Knowledge]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
See [[Ceremonial Sword Of The High King's Champion]] for more information.&lt;br /&gt;
&lt;br /&gt;
[[Category:Lord Utility Gear]]&lt;br /&gt;
[[Category:Gear In Kzinti Spire Of Knowledge]]&lt;/div&gt;</summary>
		<author><name>Hydros</name></author>
		
	</entry>
	<entry>
		<id>http://govbanned.info/index.php?title=Lab_Memo_From_Jungle&amp;diff=58031</id>
		<title>Lab Memo From Jungle</title>
		<link rel="alternate" type="text/html" href="http://govbanned.info/index.php?title=Lab_Memo_From_Jungle&amp;diff=58031"/>
		<updated>2022-09-26T12:52:35Z</updated>

		<summary type="html">&lt;p&gt;Hydros: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''From:  Kzinti Science Lab Technician #1273''&amp;lt;br&amp;gt;&lt;br /&gt;
''To:    High Priest and Guardian of the Great Portal Temple''&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
''Your Honor,''&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
''We have finally completed the formula!  These many years of work''&amp;lt;br&amp;gt;&lt;br /&gt;
''have at last paid off.  Sadly, my test subject was been driven mad by''&amp;lt;br&amp;gt;&lt;br /&gt;
''the experimentation.  That is a small price to pay for a serum that''&amp;lt;br&amp;gt;&lt;br /&gt;
''will cure those courageous adventurers who entered the Great Portal''&amp;lt;br&amp;gt;&lt;br /&gt;
''long ago.  I am simply waiting for your emissary to bring the final''&amp;lt;br&amp;gt;&lt;br /&gt;
''ingredients.''&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
''Sincerely,''&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
''Kzinti Scientist #1273''&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Type: ticket&amp;lt;br&amp;gt;&lt;br /&gt;
Flags: evil nolocate&amp;lt;br&amp;gt;&lt;br /&gt;
Weight 1&amp;lt;br&amp;gt;&lt;br /&gt;
level 125&amp;lt;br&amp;gt;&lt;br /&gt;
Mob: [[A kzinti scientist]]&amp;lt;br&amp;gt;&lt;br /&gt;
Area: [[:Category:Savage Jungle|Savage Jungle]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
This is one of the tickets used to get the [[Ceremonial Sword Of The King's Honor Guard]].&lt;br /&gt;
&lt;br /&gt;
This ticket is on a [[A kzinti scientist]] (all north, east of shift).&lt;br /&gt;
[[Category:Lord Utility Gear]]&lt;br /&gt;
[[Category:Gear In Savage Jungle]]&lt;/div&gt;</summary>
		<author><name>Hydros</name></author>
		
	</entry>
	<entry>
		<id>http://govbanned.info/index.php?title=Silver_Chestplate&amp;diff=58030</id>
		<title>Silver Chestplate</title>
		<link rel="alternate" type="text/html" href="http://govbanned.info/index.php?title=Silver_Chestplate&amp;diff=58030"/>
		<updated>2022-09-26T12:18:42Z</updated>

		<summary type="html">&lt;p&gt;Hydros: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''An ornate silver chestplate sits on the floor.''&amp;lt;br&amp;gt;&lt;br /&gt;
 Object 'armor ornate silver githyanki gith chestplate lordgear' type armor, extra flags glow magic nolocate. &lt;br /&gt;
 Weight 32, value 6944, level 125.&lt;br /&gt;
 Object Quality (488 / 500 hps)&lt;br /&gt;
 Armor class is 24-27.&lt;br /&gt;
  Modifies armor class by -120 continuous.&lt;br /&gt;
&lt;br /&gt;
Slot: On Body&amp;lt;br&amp;gt;&lt;br /&gt;
Plane: [[:Category:Outland|Outland]]&amp;lt;br&amp;gt;&lt;br /&gt;
Area: [[:Category:Outland Proper|Outland Proper]]&amp;lt;br&amp;gt;&lt;br /&gt;
Mob: [[Githyanki Leader]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
This item can be modified with a [[Demonic Lapis Lazuli]] and a lord perfect gem with the following two options.&amp;lt;br&amp;gt;&lt;br /&gt;
Base of the final item is 27-30 depending on the perfect gem used.&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Perfect gemstone!!Base&lt;br /&gt;
|-&lt;br /&gt;
|Perfect amethyst||?&lt;br /&gt;
|-&lt;br /&gt;
|Perfect sapphire||?&lt;br /&gt;
|-&lt;br /&gt;
|Perfect emerald||28&lt;br /&gt;
|-&lt;br /&gt;
|Perfect ruby||28&lt;br /&gt;
|-&lt;br /&gt;
|Perfect diamond||?&lt;br /&gt;
|}&lt;br /&gt;
Robust - Adds 225 hp mod&amp;lt;br&amp;gt;&lt;br /&gt;
Stealth - Adds permanent sneak affect&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
See [[:Category:Gear In Outland Proper|Gear In Outland Proper]] for directions on how to get this gear.&lt;br /&gt;
[[Category: Lord Tank Gear]]&lt;br /&gt;
[[Category: Gear In Outland Proper]]&lt;br /&gt;
[[Category: Gear In Bo'Vul's Vault]]&lt;/div&gt;</summary>
		<author><name>Hydros</name></author>
		
	</entry>
	<entry>
		<id>http://govbanned.info/index.php?title=Silver_Chestplate&amp;diff=58029</id>
		<title>Silver Chestplate</title>
		<link rel="alternate" type="text/html" href="http://govbanned.info/index.php?title=Silver_Chestplate&amp;diff=58029"/>
		<updated>2022-09-26T06:25:33Z</updated>

		<summary type="html">&lt;p&gt;Hydros: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''An ornate silver chestplate sits on the floor.''&amp;lt;br&amp;gt;&lt;br /&gt;
 Modifies armor class by -120 continuous.&lt;br /&gt;
Slot: On Body&amp;lt;br&amp;gt;&lt;br /&gt;
Weight: 32&amp;lt;br&amp;gt;&lt;br /&gt;
Flags: magic nolocate&amp;lt;br&amp;gt;&lt;br /&gt;
Plane: [[:Category:Outland|Outland]]&amp;lt;br&amp;gt;&lt;br /&gt;
Area: [[:Category:Outland Proper|Outland Proper]]&amp;lt;br&amp;gt;&lt;br /&gt;
Mob: [[Githyanki Leader]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
This item can be modified with a [[Demonic Lapis Lazuli]] and a lord perfect gem with the following two options.&amp;lt;br&amp;gt;&lt;br /&gt;
Base of the final item is 27-30 depending on the perfect gem used.&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Perfect gemstone!!Base&lt;br /&gt;
|-&lt;br /&gt;
|Perfect amethyst||?&lt;br /&gt;
|-&lt;br /&gt;
|Perfect sapphire||?&lt;br /&gt;
|-&lt;br /&gt;
|Perfect emerald||28&lt;br /&gt;
|-&lt;br /&gt;
|Perfect ruby||28&lt;br /&gt;
|-&lt;br /&gt;
|Perfect diamond||?&lt;br /&gt;
|}&lt;br /&gt;
Robust - Adds 225 hp mod&amp;lt;br&amp;gt;&lt;br /&gt;
Stealth - Adds permanent sneak affect&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
See [[:Category:Gear In Outland Proper|Gear In Outland Proper]] for directions on how to get this gear.&lt;br /&gt;
[[Category: Lord Tank Gear]]&lt;br /&gt;
[[Category: Gear In Outland Proper]]&lt;br /&gt;
[[Category: Gear In Bo'Vul's Vault]]&lt;/div&gt;</summary>
		<author><name>Hydros</name></author>
		
	</entry>
	<entry>
		<id>http://govbanned.info/index.php?title=Katar_Forged_From_Kzintium&amp;diff=58028</id>
		<title>Katar Forged From Kzintium</title>
		<link rel="alternate" type="text/html" href="http://govbanned.info/index.php?title=Katar_Forged_From_Kzintium&amp;diff=58028"/>
		<updated>2022-09-26T06:05:41Z</updated>

		<summary type="html">&lt;p&gt;Hydros: /* Part One */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''With its tip covered in fresh blood, this katar shines where there is light.''&amp;lt;br&amp;gt;&lt;br /&gt;
 Modifies hit roll by 17 continuous&lt;br /&gt;
 Modifies damage roll by 17 continuous&lt;br /&gt;
 Modifies armor class by -30 continuous&lt;br /&gt;
Slot: Wield/Offhand&amp;lt;br&amp;gt;&lt;br /&gt;
It is a one handed weapon which does piercing damage.&amp;lt;br&amp;gt;&lt;br /&gt;
Weight: 16&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Directions ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Part One ===&lt;br /&gt;
&lt;br /&gt;
1. From shift first head due north to the great portal where you will find the Sergeant.  He will ask you if you agree or disagree to aid him. (Agreeing with him closes out the possibility of helping the village elder for the gray staff instead).  Agreeing with him you will get the key to the spire of knowledge.&lt;br /&gt;
&lt;br /&gt;
2. Head back south 2 rooms to exit the portal chamber.  This puts you back between the spires.  Head east as far as you can then go into the mines in the north east corner of this section.  You will eventually reach a room with a kzinti guardian where you have the choices to go [east south up].  Head east to enter the mines; the up will loop you back into this same room.&lt;br /&gt;
&lt;br /&gt;
3. Mines are generally &amp;quot;U&amp;quot; shaped with you entering the mines the upper right side.  Head south and west til you see Raskartan and a couple of other mobs in the way.  Not a hard room but best to send in a tank and have a backup tank in the wings for this room. (btw if you avoid all the miners actively mining, not the ones just wandering looking for a place to mine you won't set off any of the alarms.)&lt;br /&gt;
&lt;br /&gt;
4. Entrance to the spire is just a bit north west of the large room you had to get by. Unlock the up, up and sleep before proceeding if necessary. This room is also lloydable. You can create a shrine here to turn the room into an infirmary&lt;br /&gt;
&lt;br /&gt;
5. You can regen in room with the peaceful kzinti.  He will give you 5 choices of directions. &lt;br /&gt;
* Take what you bring - No regen path, bonus is regen room right before final room because a safe room&lt;br /&gt;
* Might makes right - No spell path, bonus is majority of gear room doesn't have sanc.  Can cast in gear room and regen room just fine.&lt;br /&gt;
* All is lost - Shortest path but it is a maze, no modifications to gear room or regen room&lt;br /&gt;
* Power is everything - melee immune path, extra big ass gassy mob added to gear room but he has pgems.  Gear room is silent.  Requires a very good group to even consider.&lt;br /&gt;
* Win some, lose some - det path, small det mobs added to path that do not repop.  Det mob is removed from gear room.&lt;br /&gt;
&lt;br /&gt;
If you have a strong enough group, you should definitely do the &amp;quot;Power is Everything&amp;quot;  (Up) Path, as the path itself is not too much harder than the noregen (North) path.  After you choose a path, the peaceful kzin will take a little time to lower the barrier.  Once he says the barrier is weakened, you can push barrier to proceed.&lt;br /&gt;
&lt;br /&gt;
'''The following information is valid ONLY on the &amp;quot;Power is Everything&amp;quot; (Up) Path.'''&lt;br /&gt;
:- Only the rabid kzintis on this path are melee immune (don't bother trying to assassinate them), the horde of rodents (invis) and other swarms are able to be damaged by melee. &lt;br /&gt;
:- There are three levels that you need to navigate. Each level is 2 rooms wide (east/west) and 3 rooms long (north/south). In the southeast corner of each level there is an exit up or down. Take the up and down exits as they become available to you.  &lt;br /&gt;
:- Right before the gear room is a room containing lots of imps that can be immolated by your sors.  The Hidden Anxiety mob in this room is aggie but the imps are not. If you area in this room, yours sors lose their immolation/astral prison mobs.&lt;br /&gt;
:- The room contains one mob that '''dets''', the cloud.  Have your sors/mnds target that first until it dies so that you can wear gear again.  It is best to send a (naked) bzk first along with the burning hands pill from Eragora so that you can abuse Resist Pain and huge hp until the cloud dies.  Have your ac tanks wear their gear after the cloud is dead (checkable by looking at the cloud until you can no longer see it).&lt;br /&gt;
:- The gear room's gas is quite painful; you will probably need augment 2 preach comf to survive until the gassy mob dies.&lt;br /&gt;
:- Your bonus for taking this path is 1 lord level pgem of each type (carried by the gem-encrusted golem). If you're after the pgems, you might want to target the golem after the cloud.&lt;br /&gt;
If you choose to take this path, the room will still be silenced after it is clear.  Instruct your group members to plane thorn after the room is clear, then salv your bzk (or strand them there for hilarity).  Make sure to &amp;quot;take all corpse&amp;quot; from all the corpses before you leave to ensure that everything is looted.&lt;br /&gt;
&lt;br /&gt;
6. Keep the documents from the gear room, and save them until you are ready to run next part. &lt;br /&gt;
&lt;br /&gt;
Loot should be: Kzintium Circlet, Research Documents, Simple Gloves, Sceptre of Life (included in any path), Sceptre of Creation, and vial of unfinished portal serum&lt;br /&gt;
&lt;br /&gt;
=== Part 2 ===&lt;br /&gt;
&lt;br /&gt;
1. Take the documents back to the Sergeant..  This will open a portal a few rooms south where the fountain between the spires is located. NOTE: There is also a portal IN the room you portal into, so warn people not to enter portal twice. &lt;br /&gt;
&lt;br /&gt;
2. Enter the portal, everything here aggies.  Head 1n and all west to reach a room with &amp;quot;The mountain looms up before you, dominating the land and sky.&amp;quot; in the room description. &amp;quot;Pull stone&amp;quot; to gain access to a secret area.  There's a scientist 1s 1w from this room with a key inside. E N to get back out.&lt;br /&gt;
&lt;br /&gt;
3. Head back east and scan until you see a room north that contains &amp;quot;An elite Kzinti warrior is here, fighting a bloodied villager&amp;quot; and &amp;quot;A bloodied villager is here, fighting an elite Kzinti warrior.&amp;quot;  They guard the entrance to the gear room.  Be aware that the key will break in 1-2 uses, so you will want to regen before clearing this room.  The room 1e of these mobs is the safest place to regen.  Once you're full, unlock the north (reclearing the room if necessary).  If you have the misfortune of having the key break without opening the door, you will need to go get another key from the scientist.&lt;br /&gt;
&lt;br /&gt;
4. The gear room is north and west from here and can turn into nospell so be ready for it.  You have 4-5 rounds of casting, so have your casters surge 5 and quicken as high as their mana allows for these 4-5 rounds.  Have your casters and brutes target Solame when they enter the room.  As long as you can kill that mob and get the stack of papers it doesn't matter about the rest of the mobs.  It is also worth noting that Solame can toss, which will cause mobs to randomly pile onto other people, sometimes killing your poor casters.  A way to mitigate this is to send two tanks at once; have one target Solame, and the other area.  Be aware that several mobs in the room use lightning arrows, so the two tanks should be prepared to do either role, should one get stunned before targetting Solame.  Once Solame dies, have your priest preach innocence and leave the room immediately.&lt;br /&gt;
&lt;br /&gt;
5. You should be able to walk back to the portal then back to the sergeant with the stack of papers. To turn in from the door outside the boss room (where the two elite mobs repop): s e e s -&amp;gt; en po -&amp;gt; e is sergeant for papers turn in.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- See [[:Category:Gear In Savage Jungle|Gear In Savage Jungle]] for how to do this run. --&amp;gt;&lt;br /&gt;
[[Category:Lord Weapons]]&lt;br /&gt;
[[Category:Gear In Savage Jungle]]&lt;/div&gt;</summary>
		<author><name>Hydros</name></author>
		
	</entry>
	<entry>
		<id>http://govbanned.info/index.php?title=Category:Bo%27Vul%27s_Vault&amp;diff=57950</id>
		<title>Category:Bo'Vul's Vault</title>
		<link rel="alternate" type="text/html" href="http://govbanned.info/index.php?title=Category:Bo%27Vul%27s_Vault&amp;diff=57950"/>
		<updated>2022-09-09T20:38:24Z</updated>

		<summary type="html">&lt;p&gt;Hydros: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Airscape}}&lt;br /&gt;
&lt;br /&gt;
''Hidden away from prying eyes, the devil Bo'Vul keeps his money and toys under lock and key. Those willing to pay the price and crafty enough to get through the entrance have a chance to reap the rewards that lay within.''&lt;br /&gt;
&lt;br /&gt;
'''Builder:''' Ctibor&lt;br /&gt;
&lt;br /&gt;
== Directions ==&lt;br /&gt;
Firstly, you need to buy the [[Blood-Mithril Key]] from [[Bo'Vul]] to get into the area. The key costs roughly 100k gold, but it can be cleansed by a priest and copied by rogues (key copying toolkit required) to cut down costs. Check if some kind soul has kept some in the pot in Bandu's kitchen, or on the dwarf.&lt;br /&gt;
&lt;br /&gt;
To get to vault, go e2d from [[:Category: Airscape| Airscape]] shift. You'll see [[Tormak]] there (scan desc: A wraithlike devil looks bored). The room is full safe and noregen. Up from here leads back to [[:Category: Airscape Proper| Airscape Proper]].&lt;br /&gt;
&lt;br /&gt;
Note that the area spans multiple planes.&lt;br /&gt;
&lt;br /&gt;
== Navigation ==&lt;br /&gt;
To get into the vault, you have to figure out the timelock code hidden in the sigils in the area north of the bank (also accessed using the key from Bo'Vul). The bottom row represents the current time (EST). The layout of the sigils apparently is a Kakuro puzzle.&lt;br /&gt;
&lt;br /&gt;
If guessing the timelock code, you get it wrong, Tormak will kill you. You don't lose any xp, but there's a very slight chance (maybe 5%) of losing a stat. Note that you don't need to give the key to Tormak again, until someone gets the code right.&lt;br /&gt;
&lt;br /&gt;
Giving the key and the code (give the appropriate number of coins to Tormak) will lead Tormak to ask you where in the Vault you want to go. The possibilities are MERMEN (Only open late at night), IMAGERY (always open), MENAGERIE (has to be unlocked by completing IMAGERY), GEARBOX (has to be unlocked by completing MENAGERIE), and REPOSITORY (has to be unlocked by completing GEARBOX). Tormak will eat the key and open the vault for 60 secs. Go east and ''enter pentagram''.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;spoiler text=&amp;quot;Sigil Rooms Spoiler&amp;quot;&amp;gt;&lt;br /&gt;
START ROOM&lt;br /&gt;
       &lt;br /&gt;
    North     Northwest     West     South&lt;br /&gt;
      7          -           16        -&lt;br /&gt;
      xx         xx          xx        xx&lt;br /&gt;
      4          15          0         5&lt;br /&gt;
     &lt;br /&gt;
     &lt;br /&gt;
     &lt;br /&gt;
    EAST OF START ROOM&lt;br /&gt;
     &lt;br /&gt;
    North     Northwest     East&lt;br /&gt;
      17         -           -&lt;br /&gt;
      xx         xx          xx&lt;br /&gt;
      9          17          20&lt;br /&gt;
     &lt;br /&gt;
     &lt;br /&gt;
    EAST, SOUTH OF START ROOM&lt;br /&gt;
     &lt;br /&gt;
     &lt;br /&gt;
    West     South&lt;br /&gt;
    12        -&lt;br /&gt;
    xx        xx&lt;br /&gt;
    2         10&lt;br /&gt;
     &lt;br /&gt;
     &lt;br /&gt;
    EAST SOUTH EAST OF START ROOM&lt;br /&gt;
     &lt;br /&gt;
    North     East&lt;br /&gt;
      12       -&lt;br /&gt;
      xx       xx&lt;br /&gt;
      11       21&lt;br /&gt;
     &lt;br /&gt;
    EAST SOUTH EAST SOUTH OF START ROOM&lt;br /&gt;
     &lt;br /&gt;
    West&lt;br /&gt;
     6&lt;br /&gt;
     xx&lt;br /&gt;
     3&lt;br /&gt;
     &lt;br /&gt;
    EAST SOUTH EAST SOUTH EAST OF START ROOM&lt;br /&gt;
     &lt;br /&gt;
    North     Northeast     East&lt;br /&gt;
      11          -          -&lt;br /&gt;
      xx         xx          xx&lt;br /&gt;
      8          14          22&lt;br /&gt;
     &lt;br /&gt;
    EAST SOUTH EAST SOUTH SOUTH OF START ROOM&lt;br /&gt;
     &lt;br /&gt;
    Southwest     West     South&lt;br /&gt;
       -           16        -&lt;br /&gt;
       xx          xx        xx&lt;br /&gt;
       16          1         12&lt;br /&gt;
     &lt;br /&gt;
    EAST SOUTH EAST SOUTH SOUTH EAST OF START ROOM&lt;br /&gt;
     &lt;br /&gt;
    Southeast     South&lt;br /&gt;
       -           -&lt;br /&gt;
       xx          xx&lt;br /&gt;
       19          13&lt;br /&gt;
     &lt;br /&gt;
    EAST SOUTH EAST SOUTH SOUTH EAST EAST OF START ROOM&lt;br /&gt;
     &lt;br /&gt;
    North     Southeast     East     South&lt;br /&gt;
      3          -           -         -&lt;br /&gt;
      xx         xx          xx        xx&lt;br /&gt;
      6          18          23        7&lt;br /&gt;
&lt;br /&gt;
Haha. You still have to buy the key. So say the Time Lords,&lt;br /&gt;
Setus and Are, time lords&lt;br /&gt;
&amp;lt;/spoiler&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;spoiler text=&amp;quot;Kakuro puzzle&amp;quot;&amp;gt;&lt;br /&gt;
[[File:kakuro.gif]]&lt;br /&gt;
&amp;lt;/spoiler&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;spoiler text=&amp;quot;Puzzle Solution&amp;quot;&amp;gt;&lt;br /&gt;
* Left to Right, Top to Bottom&lt;br /&gt;
* 7, 9, 8, 4, 1, 5, 7, 6, 3&lt;br /&gt;
&amp;lt;/spoiler&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;spoiler text=&amp;quot;Timelock Codes&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot; border=&amp;quot;2&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|'''Time'''&lt;br /&gt;
|'''Code'''&lt;br /&gt;
|-&lt;br /&gt;
|23&lt;br /&gt;
|367&lt;br /&gt;
|-&lt;br /&gt;
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|56&lt;br /&gt;
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|3&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|5&lt;br /&gt;
|7&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|4&lt;br /&gt;
|7&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|15&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|84&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|763&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|0&lt;br /&gt;
|79&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The code is just the kakuro puzzle answers read off in the direction opposite to the corresponding sigil.&lt;br /&gt;
&amp;lt;/spoiler&amp;gt;&lt;br /&gt;
== Adventuring ==&lt;br /&gt;
&lt;br /&gt;
Each area contains a different thief, which can be skinned for a ticket for the [[Vault Thief's Bane]] quest.&lt;br /&gt;
&lt;br /&gt;
=== Imagery ===&lt;br /&gt;
The IMAGERY area is the only one available initially. You have to find and kill Eremis (trackable). There are a lot of drifting mobs (Creatures of Imagery) here, which also area spell. Group size: 12-15, with at least 3-4 tanks and a good healer or two. There is various t2ish loot on Eremis.&lt;br /&gt;
&lt;br /&gt;
===Mermen===&lt;br /&gt;
The MERMEN area is only available through Tormak from 11pm-11:59am? EST. If anchor is set, you can plane into it 24/7. It's mostly underwater. It has various t2-3 ac items (a -22 ac wield, a t2 ac chestplace, and various other gear). The area is mostly linear. There are a couple of Lloydable rooms here (including the first room and the room &amp;quot;Cold as Ice&amp;quot;). Group size: 8+.&lt;br /&gt;
&lt;br /&gt;
===Menagerie===&lt;br /&gt;
The MENAGERIE area has various mobs from many different planes. Each plane change is through an up/down exit. It's useful to drop coins at up/down exits so that you don't backtrack by accident. You can type '''where''' periodically to see in which plane you are. The final plane you'll reach is Arcadia. Some of the mobs eat corpses (including some who wander into the first room). I haven't found any stompers.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;spoiler text=&amp;quot;Directions&amp;quot;&amp;gt;&lt;br /&gt;
Each &amp;quot;plane&amp;quot; in the Menagerie is a bit of a maze. Below are the directions to walk from one plane to the next.&lt;br /&gt;
&lt;br /&gt;
Tarterus: e e n n e n n OR w n w&amp;lt;br&amp;gt;Karnath: e n n u&amp;lt;br&amp;gt;Nowhere: e s d&amp;lt;br&amp;gt;Kzinti: e s s e d&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/spoiler&amp;gt;&lt;br /&gt;
&lt;br /&gt;
At the end there is an animator deathwish in the [[:Category: Arcadia| Arcadian]] plane. Killing the deathwishes increases menagerie xp and opens the next area (GEARBOX). There's a fair bit of area spells, and some mobs hit quite hard. Group size: 12+&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Arcadian Fire&amp;quot; room with 1w, 1u exit is an OK place to regenerate.&lt;br /&gt;
&lt;br /&gt;
The Nothing level has ice hounds, who carry the ice collar and ice hound's tooth items sometimes requested by Allegaagse.&lt;br /&gt;
&lt;br /&gt;
=== Gearbox ===&lt;br /&gt;
In the GEARBOX you have to find out the passphrase from the prisoner near the beginning of the area and go through various gates. The passphrase should ideally be said by a different class at each gate (can be deduced by the name of the gate). If the wrong class says the password, a few extra mobs spawn and perhaps they also hit harder. &lt;br /&gt;
&lt;br /&gt;
The mechanical automatons drop bits which can be given to the gnome ws from Thorngate Center for 100 xp. &lt;br /&gt;
&lt;br /&gt;
More details on the password stuff:&lt;br /&gt;
The first time the area is run after a reboot, when you enter you'll see a mob prog like&lt;br /&gt;
&lt;br /&gt;
 Cog in the Wheel&lt;br /&gt;
 [Exits: north west]&lt;br /&gt;
 (White Aura) A man is slowly being ground up between some gears.&lt;br /&gt;
&lt;br /&gt;
 Someone says - die -  to The unlucky adventurer.&lt;br /&gt;
 The unlucky adventurer's brain splatters onto the ground.&lt;br /&gt;
&lt;br /&gt;
 The unlucky adventurer whispers the word &amp;quot;citater fra&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Collect the adventurer's corpse (it skins to an item which is this section's, reboot-only, contribution to the [[Vault_Thief%27s_Bane]] quest).&lt;br /&gt;
&lt;br /&gt;
Remember that passphrase (in this case &amp;quot;citater fra&amp;quot;, in another case &amp;quot;rosebud&amp;quot;) - you won't see it again on subsequent trips in the same reboot but you may need it later on. The &amp;quot;gates&amp;quot; are mobs which are also reboot-only that block further progress in the area.&lt;br /&gt;
&lt;br /&gt;
If you're looking for steam guns; speak the incorrect password at the bristling gate.  The section after this gate and before the next gate will have mobs with steam guns.&lt;br /&gt;
&lt;br /&gt;
Be wary that a post-bristling-gate section has quite a few mobs who carry bows and use lightning arrows; it's not unusual for 1 or 2 tanks to be stunned for an entire fight and unable to interact at all with the game until the fight is over. A mindbender can be very useful here for decepting bows/arrows to prevent stun.&lt;br /&gt;
&lt;br /&gt;
At the end, you'll see a gnome ([[Unxavik]]) on scan, which is a very unusual room. The room is nofight in the beginning. The first person who enters will be abluted. If you send a tank in first, they'll be abluted and then if you walk in as a leader, you'll be abluted too. The gnome summons a couple of automata to help him. All hit quite hard and the gnome can do various nifty things with his wand. Kill the automata first and then deal with the gnome. Requires a fairly long tank chain. Notable things he can do are (there is advance notice of what it's going to do by the color):&lt;br /&gt;
&lt;br /&gt;
* Cast [[Deaths Door|death's door]] on the tank, which can reduce your tank's max hp to 1. Death's door can be cured with clarify. (color: black)&lt;br /&gt;
* Cast detonate on the tank (color: yellow)&lt;br /&gt;
* Make the room nospell (forgot the color)&lt;br /&gt;
* Heal himself to full (forgot the color)&lt;br /&gt;
&lt;br /&gt;
The gnome eventually runs out of mana. There is unusual loot on the gnome, including a book worth 1k xp, which contains 6 pages (scrolls) giving orbit, intervention, triple mass comfort, werrebocler, ablution and spiritlink respectively.&lt;br /&gt;
&lt;br /&gt;
One strategy for this room with 2 tanks:&lt;br /&gt;
&lt;br /&gt;
* Have one tank enter the room naked. That person will be abluted and combat will begin&lt;br /&gt;
* Send the rest of the party&lt;br /&gt;
* Respell the first tank.&lt;br /&gt;
* Have casters surge 5 target Unxavik only - when he is dead the important part is over.&lt;br /&gt;
* Mitigate the cool colored stuff you see. (Yellow emote means he will cast detonate on tank - so have naked person rescue. Black emote means he will cast deaths door on tank - so have a prs clarify &amp;amp; make sure no one heals.)&lt;br /&gt;
&lt;br /&gt;
Group size: 15+, with a fair amount of tanks. It's good to have a prs for clarify and a one or two det tanks.&lt;br /&gt;
&lt;br /&gt;
===Repository===&lt;br /&gt;
The REPOSITORY area has various gemstone themed mobs and gem tenders. WARNING: Closing piles of gems causes mprogs to mess up. Which otherwise contain Pgems --This was done intentionally so players have the choice of closing piles to keep track of where they have looked at the expense of possibly giving up future profits. Beware: some mobs in repository scavenge. This can be bad for psi weapons. Group size: 10+. &lt;br /&gt;
&lt;br /&gt;
The entire repository area is noregen or has greatly reduced regen -- the run is over when you're out of mana or hp.&lt;br /&gt;
&lt;br /&gt;
There are also some special mobs (all are trackable): &lt;br /&gt;
* Zlatan: fae, flees around, cannot be overconfidence-d, can be very rarely vs-kneed. He can be sniped in the knee by an assassin or fettered by a Stone Giant (STG) to prevent him from fleeing. He is the thief in this part of the vault, so his corpse can be skinned. He carries a demonic lapis lazuli (a special type of gem to craft special items). To see how to use the [[Demonic Lapis Lazuli |demonic gem]], go to the demonic crafter in the area north of the bank and type '''LOOK MENU'''.&lt;br /&gt;
* Golem: spawns when you walk into the &amp;quot;Widow Tear Heart&amp;quot; room. Note that there are two hearts - &amp;quot;(Pink Aura) (Demonfire) The gem's purple light is focused towards the heart of the jewel.&amp;quot; located in the &amp;quot;Widow Tear Fracture&amp;quot; room and &amp;quot;(Pink Aura) (Demonfire) The heart is lit up by purplish light refracted through the jewel.&amp;quot; located in the &amp;quot;Widow Tear Heart&amp;quot; room. You can track heart and 2.heart to get to the right one. The golem will be of different colors based on different gemstones. Killing the golem will either spawn a few money gems of appropriate type or spawn a perfect gemstone. Golems also have some loot, which is sometimes useful. Note that the diamond golem (if it spawns) is invisible. The emerald golem carries an [[emerald shard]], a 14/14 held item.&lt;br /&gt;
* Dragons: can be skinned for treasure items (dragon statuettes). They use gas breath.&lt;br /&gt;
* Mounds of topaz: can be immolated/astral prisoned.&lt;br /&gt;
* Gem counters: These spawn when you spawn the golem (5 of them each time). They are non-aggie and wimpy, but can be overconfidence-d. Killing all of these will spawn one or more pgems and a demonic lapis lazuli in the piles of gems. The demonic lapis lazuli always spawns in a pile one room (north, south, east, west, down, or up) from the &amp;quot;Widow Tear Fracture&amp;quot; room with the &amp;quot;(Pink Aura) (Demonfire) The gem's purple light is focused towards the heart of the jewel.&amp;quot; mob. The &amp;quot;Widow Tear Heart&amp;quot; room spawns the Golems and gem counters. Again, you can track heart and 2.heart to get to the right room. As a courtesy to future runners, try to kill the counters when you spawn the golem.&lt;br /&gt;
&lt;br /&gt;
'''Note''': Most areas have a fair bit of area spells and/or wandering/drifting aggies, so taking a good healer or two with you is useful.&lt;br /&gt;
&lt;br /&gt;
[[Category:Lord Areas]]&lt;br /&gt;
[[Category:Airscape]]&lt;/div&gt;</summary>
		<author><name>Hydros</name></author>
		
	</entry>
	<entry>
		<id>http://govbanned.info/index.php?title=Blood-Mithril_Key&amp;diff=57949</id>
		<title>Blood-Mithril Key</title>
		<link rel="alternate" type="text/html" href="http://govbanned.info/index.php?title=Blood-Mithril_Key&amp;diff=57949"/>
		<updated>2022-09-09T20:20:56Z</updated>

		<summary type="html">&lt;p&gt;Hydros: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''A reforged blood-mithril key is ready to unlock ancient secrets.''&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 Object 'reforged blood mithril key' type key, extra flags glow hum dark magic.&lt;br /&gt;
 Weight 2, value 9300, level 125.&lt;br /&gt;
 Object Quality (17 / 25 hps)&lt;br /&gt;
&lt;br /&gt;
There are also blood-mithril keys in Noctopia. The one for Bo'Vul's Vault has the keyword &amp;quot;reforged&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
This key is used to enter the vault north of the bank (where you complete Bo'Vul's Treasure quest and modify items with demonic lapis lazulis) and to also enter Bo'Vul's vault area in Airscape via Tormak.&lt;br /&gt;
&lt;br /&gt;
If you want to copy this key to save money (it costs almost 100k to purchase), it needs to be cleansed by a priest first to remove the magic flag. Magic keys cannot be copied.&lt;/div&gt;</summary>
		<author><name>Hydros</name></author>
		
	</entry>
	<entry>
		<id>http://govbanned.info/index.php?title=Blood-Mithril_Key&amp;diff=57948</id>
		<title>Blood-Mithril Key</title>
		<link rel="alternate" type="text/html" href="http://govbanned.info/index.php?title=Blood-Mithril_Key&amp;diff=57948"/>
		<updated>2022-09-09T20:19:19Z</updated>

		<summary type="html">&lt;p&gt;Hydros: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''A reforged blood-mithril key is ready to unlock ancient secrets.''&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 Object 'reforged blood mithril key' type key, extra flags glow hum dark magic.&lt;br /&gt;
 Weight 2, value 9300, level 125.&lt;br /&gt;
 Object Quality (17 / 25 hps)&lt;br /&gt;
&lt;br /&gt;
There are also blood-mithril keys in Noctopia. The one for Bo'Vul's Vault has the keyword &amp;quot;reforged&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
This key is used to enter the vault north of the bank (where you complete Bo'Vul's Treasure quest and modify items with demonic lapis lazulis) and to also enter Bo'Vul's vault area in Airscape via Tormak.&lt;/div&gt;</summary>
		<author><name>Hydros</name></author>
		
	</entry>
	<entry>
		<id>http://govbanned.info/index.php?title=Blood-Mithril_Key&amp;diff=57947</id>
		<title>Blood-Mithril Key</title>
		<link rel="alternate" type="text/html" href="http://govbanned.info/index.php?title=Blood-Mithril_Key&amp;diff=57947"/>
		<updated>2022-09-09T20:18:56Z</updated>

		<summary type="html">&lt;p&gt;Hydros: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''A reforged blood-mithril key is ready to unlock ancient secrets.''&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 Object 'reforged blood mithril key' type key, extra flags glow hum dark magic.&amp;lt;br&amp;gt;&lt;br /&gt;
 Weight 2, value 9300, level 125.&amp;lt;br&amp;gt;&lt;br /&gt;
 Object Quality (17 / 25 hps)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
There are also blood-mithril keys in Noctopia. The one for Bo'Vul's Vault has the keyword &amp;quot;reforged&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
This key is used to enter the vault north of the bank (where you complete Bo'Vul's Treasure quest and modify items with demonic lapis lazulis) and to also enter Bo'Vul's vault area in Airscape via Tormak.&lt;/div&gt;</summary>
		<author><name>Hydros</name></author>
		
	</entry>
	<entry>
		<id>http://govbanned.info/index.php?title=Blood-Mithril_Key&amp;diff=57946</id>
		<title>Blood-Mithril Key</title>
		<link rel="alternate" type="text/html" href="http://govbanned.info/index.php?title=Blood-Mithril_Key&amp;diff=57946"/>
		<updated>2022-09-09T20:18:04Z</updated>

		<summary type="html">&lt;p&gt;Hydros: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''A reforged blood-mithril key is ready to unlock ancient secrets.''&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Object 'reforged blood mithril key' type key, extra flags glow hum dark magic.&amp;lt;br&amp;gt;&lt;br /&gt;
Weight 2, value 9300, level 125.&amp;lt;br&amp;gt;&lt;br /&gt;
Object Quality (17 / 25 hps)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
There are also blood-mithril keys in Noctopia. The one for Bo'Vul's Vault has the keyword &amp;quot;reforged&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
This key is used to enter the vault north of the bank (where you complete Bo'Vul's Treasure quest and modify items with demonic lapis lazulis) and to also enter Bo'Vul's vault area in Airscape via Tormak.&lt;/div&gt;</summary>
		<author><name>Hydros</name></author>
		
	</entry>
	<entry>
		<id>http://govbanned.info/index.php?title=Blood-Mithril_Key&amp;diff=57945</id>
		<title>Blood-Mithril Key</title>
		<link rel="alternate" type="text/html" href="http://govbanned.info/index.php?title=Blood-Mithril_Key&amp;diff=57945"/>
		<updated>2022-09-09T20:14:54Z</updated>

		<summary type="html">&lt;p&gt;Hydros: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;On Ground/Examine Description: ''A reforged blood-mithril key is ready to unlock ancient secrets.''&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Object 'reforged blood mithril key' type key, extra flags glow hum dark magic.&amp;lt;br&amp;gt;&lt;br /&gt;
Weight 2, value 9300, level 125.&amp;lt;br&amp;gt;&lt;br /&gt;
Object Quality (17 / 25 hps)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
There are also blood-mithril keys in Noctopia. The one for Bo'Vul's Vault has the keyword &amp;quot;reforged&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
This key is used to enter the vault north of the bank (where you complete Bo'Vul's Treasure quest and modify items with demonic lapis lazulis) and to also enter Bo'Vul's vault area in Airscape via Tormak.&lt;/div&gt;</summary>
		<author><name>Hydros</name></author>
		
	</entry>
	<entry>
		<id>http://govbanned.info/index.php?title=Blood-Mithril_Key&amp;diff=57944</id>
		<title>Blood-Mithril Key</title>
		<link rel="alternate" type="text/html" href="http://govbanned.info/index.php?title=Blood-Mithril_Key&amp;diff=57944"/>
		<updated>2022-09-09T20:14:30Z</updated>

		<summary type="html">&lt;p&gt;Hydros: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;On Ground/Examine Description: ''A reforged blood-mithril key is ready to unlock ancient secrets.''&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Object 'reforged blood mithril key' type key, extra flags glow hum dark magic.&lt;br /&gt;
Weight 2, value 9300, level 125.&lt;br /&gt;
Object Quality (17 / 25 hps)&lt;br /&gt;
&lt;br /&gt;
There are also blood-mithril keys in Noctopia. The one for Bo'Vul's Vault has the keyword &amp;quot;reforged&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
This key is used to enter the vault north of the bank (where you complete Bo'Vul's Treasure quest and modify items with demonic lapis lazulis) and to also enter Bo'Vul's vault area in Airscape via Tormak.&lt;/div&gt;</summary>
		<author><name>Hydros</name></author>
		
	</entry>
	<entry>
		<id>http://govbanned.info/index.php?title=Blood-Mithril_Key&amp;diff=57943</id>
		<title>Blood-Mithril Key</title>
		<link rel="alternate" type="text/html" href="http://govbanned.info/index.php?title=Blood-Mithril_Key&amp;diff=57943"/>
		<updated>2022-09-09T20:11:27Z</updated>

		<summary type="html">&lt;p&gt;Hydros: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''A reforged blood-mithril key is ready to unlock ancient secrets.''&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
There are also blood-mithril keys in Noctopia. The one for Bo'Vul's Vault has the keyword &amp;quot;reforged&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
This key is used to enter the vault north of the bank (where you complete Bo'Vul's Treasure quest and modify items with demonic lapis lazulis) and to also enter Bo'Vul's vault area in Airscape via Tormak.&lt;/div&gt;</summary>
		<author><name>Hydros</name></author>
		
	</entry>
	<entry>
		<id>http://govbanned.info/index.php?title=Blood-Mithril_Key&amp;diff=57942</id>
		<title>Blood-Mithril Key</title>
		<link rel="alternate" type="text/html" href="http://govbanned.info/index.php?title=Blood-Mithril_Key&amp;diff=57942"/>
		<updated>2022-09-09T20:06:23Z</updated>

		<summary type="html">&lt;p&gt;Hydros: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;There are also blood-mithril keys in Noctopia. The one for Bo'Vul's Vault has the keyword &amp;quot;reforged&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
This key is used to enter the vault north of the bank (where you complete Bo'Vul's Treasure quest and modify items with demonic lapis lazulis) and to also enter Bo'Vul's vault area in Airscape via Tormak.&lt;/div&gt;</summary>
		<author><name>Hydros</name></author>
		
	</entry>
	<entry>
		<id>http://govbanned.info/index.php?title=Blood-Mithril_Key&amp;diff=57941</id>
		<title>Blood-Mithril Key</title>
		<link rel="alternate" type="text/html" href="http://govbanned.info/index.php?title=Blood-Mithril_Key&amp;diff=57941"/>
		<updated>2022-09-09T20:04:53Z</updated>

		<summary type="html">&lt;p&gt;Hydros: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This key is used to enter the vault north of the bank (where you complete Bo'Vul's Treasure quest and modify items with demonic lapis lazulis) and to also enter Bo'Vul's vault area in Airscape via Tormak. There are also blood-mithril keys in Noctopia. The one for Bo'Vul's Vault has the keyword &amp;quot;reforged&amp;quot;.&lt;/div&gt;</summary>
		<author><name>Hydros</name></author>
		
	</entry>
	<entry>
		<id>http://govbanned.info/index.php?title=Blood-Mithril_Key&amp;diff=57940</id>
		<title>Blood-Mithril Key</title>
		<link rel="alternate" type="text/html" href="http://govbanned.info/index.php?title=Blood-Mithril_Key&amp;diff=57940"/>
		<updated>2022-09-09T20:03:44Z</updated>

		<summary type="html">&lt;p&gt;Hydros: Created page with &amp;quot;This key is used to enter the vault north of the bank (where you complete Bo'Vul's Treasure quest and modify items with demonic lapis lazulis) and to also enter Bo'Vul's vault...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This key is used to enter the vault north of the bank (where you complete Bo'Vul's Treasure quest and modify items with demonic lapis lazulis) and to also enter Bo'Vul's vault area in Airscape via Tormak&lt;/div&gt;</summary>
		<author><name>Hydros</name></author>
		
	</entry>
	<entry>
		<id>http://govbanned.info/index.php?title=Category:Bo%27Vul%27s_Vault&amp;diff=57939</id>
		<title>Category:Bo'Vul's Vault</title>
		<link rel="alternate" type="text/html" href="http://govbanned.info/index.php?title=Category:Bo%27Vul%27s_Vault&amp;diff=57939"/>
		<updated>2022-09-09T19:59:17Z</updated>

		<summary type="html">&lt;p&gt;Hydros: /* Directions */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Airscape}}&lt;br /&gt;
&lt;br /&gt;
''Hidden away from prying eyes, the devil Bo'Vul keeps his money and toys under lock and key. Those willing to pay the price and crafty enough to get through the entrance have a chance to reap the rewards that lay within.''&lt;br /&gt;
&lt;br /&gt;
'''Builder:''' Ctibor&lt;br /&gt;
&lt;br /&gt;
== Directions ==&lt;br /&gt;
Firstly, you need to buy the [[Blood-Mithril Key]] from [[Bo'Vul]] to get into the area. The key costs roughly 100k gold, but it can be cleansed by a priest and copied by rogues to cut down costs. Check if some kind soul has kept some in the pot in Bandu's kitchen, or on the dwarf.&lt;br /&gt;
&lt;br /&gt;
To get to vault, go e2d from [[:Category: Airscape| Airscape]] shift. You'll see [[Tormak]] there (scan desc: A wraithlike devil looks bored). The room is full safe and noregen. Up from here leads back to [[:Category: Airscape Proper| Airscape Proper]].&lt;br /&gt;
&lt;br /&gt;
Note that the area spans multiple planes.&lt;br /&gt;
&lt;br /&gt;
== Navigation ==&lt;br /&gt;
To get into the vault, you have to figure out the timelock code hidden in the sigils in the area north of the bank (also accessed using the key from Bo'Vul). The bottom row represents the current time (EST). The layout of the sigils apparently is a Kakuro puzzle.&lt;br /&gt;
&lt;br /&gt;
If guessing the timelock code, you get it wrong, Tormak will kill you. You don't lose any xp, but there's a very slight chance (maybe 5%) of losing a stat. Note that you don't need to give the key to Tormak again, until someone gets the code right.&lt;br /&gt;
&lt;br /&gt;
Giving the key and the code (give the appropriate number of coins to Tormak) will lead Tormak to ask you where in the Vault you want to go. The possibilities are MERMEN (Only open late at night), IMAGERY (always open), MENAGERIE (has to be unlocked by completing IMAGERY), GEARBOX (has to be unlocked by completing MENAGERIE), and REPOSITORY (has to be unlocked by completing GEARBOX). Tormak will eat the key and open the vault for 60 secs. Go east and ''enter pentagram''.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;spoiler text=&amp;quot;Sigil Rooms Spoiler&amp;quot;&amp;gt;&lt;br /&gt;
START ROOM&lt;br /&gt;
       &lt;br /&gt;
    North     Northwest     West     South&lt;br /&gt;
      7          -           16        -&lt;br /&gt;
      xx         xx          xx        xx&lt;br /&gt;
      4          15          0         5&lt;br /&gt;
     &lt;br /&gt;
     &lt;br /&gt;
     &lt;br /&gt;
    EAST OF START ROOM&lt;br /&gt;
     &lt;br /&gt;
    North     Northwest     East&lt;br /&gt;
      17         -           -&lt;br /&gt;
      xx         xx          xx&lt;br /&gt;
      9          17          20&lt;br /&gt;
     &lt;br /&gt;
     &lt;br /&gt;
    EAST, SOUTH OF START ROOM&lt;br /&gt;
     &lt;br /&gt;
     &lt;br /&gt;
    West     South&lt;br /&gt;
    12        -&lt;br /&gt;
    xx        xx&lt;br /&gt;
    2         10&lt;br /&gt;
     &lt;br /&gt;
     &lt;br /&gt;
    EAST SOUTH EAST OF START ROOM&lt;br /&gt;
     &lt;br /&gt;
    North     East&lt;br /&gt;
      12       -&lt;br /&gt;
      xx       xx&lt;br /&gt;
      11       21&lt;br /&gt;
     &lt;br /&gt;
    EAST SOUTH EAST SOUTH OF START ROOM&lt;br /&gt;
     &lt;br /&gt;
    West&lt;br /&gt;
     6&lt;br /&gt;
     xx&lt;br /&gt;
     3&lt;br /&gt;
     &lt;br /&gt;
    EAST SOUTH EAST SOUTH EAST OF START ROOM&lt;br /&gt;
     &lt;br /&gt;
    North     Northeast     East&lt;br /&gt;
      11          -          -&lt;br /&gt;
      xx         xx          xx&lt;br /&gt;
      8          14          22&lt;br /&gt;
     &lt;br /&gt;
    EAST SOUTH EAST SOUTH SOUTH OF START ROOM&lt;br /&gt;
     &lt;br /&gt;
    Southwest     West     South&lt;br /&gt;
       -           16        -&lt;br /&gt;
       xx          xx        xx&lt;br /&gt;
       16          1         12&lt;br /&gt;
     &lt;br /&gt;
    EAST SOUTH EAST SOUTH SOUTH EAST OF START ROOM&lt;br /&gt;
     &lt;br /&gt;
    Southeast     South&lt;br /&gt;
       -           -&lt;br /&gt;
       xx          xx&lt;br /&gt;
       19          13&lt;br /&gt;
     &lt;br /&gt;
    EAST SOUTH EAST SOUTH SOUTH EAST EAST OF START ROOM&lt;br /&gt;
     &lt;br /&gt;
    North     Southeast     East     South&lt;br /&gt;
      3          -           -         -&lt;br /&gt;
      xx         xx          xx        xx&lt;br /&gt;
      6          18          23        7&lt;br /&gt;
&lt;br /&gt;
Haha. You still have to buy the key. So say the Time Lords,&lt;br /&gt;
Setus and Are, time lords&lt;br /&gt;
&amp;lt;/spoiler&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;spoiler text=&amp;quot;Kakuro puzzle&amp;quot;&amp;gt;&lt;br /&gt;
[[File:kakuro.gif]]&lt;br /&gt;
&amp;lt;/spoiler&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;spoiler text=&amp;quot;Puzzle Solution&amp;quot;&amp;gt;&lt;br /&gt;
* Left to Right, Top to Bottom&lt;br /&gt;
* 7, 9, 8, 4, 1, 5, 7, 6, 3&lt;br /&gt;
&amp;lt;/spoiler&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;spoiler text=&amp;quot;Timelock Codes&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot; border=&amp;quot;2&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|'''Time'''&lt;br /&gt;
|'''Code'''&lt;br /&gt;
|-&lt;br /&gt;
|23&lt;br /&gt;
|367&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|22&lt;br /&gt;
|51&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|21&lt;br /&gt;
|48&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|20&lt;br /&gt;
|97&lt;br /&gt;
|-&lt;br /&gt;
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|19&lt;br /&gt;
|6187&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|18&lt;br /&gt;
|3549&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|17&lt;br /&gt;
|9453&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|16&lt;br /&gt;
|75&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|15&lt;br /&gt;
|7816&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|14&lt;br /&gt;
|57&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|13&lt;br /&gt;
|65&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|12&lt;br /&gt;
|714&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|11&lt;br /&gt;
|417&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|10&lt;br /&gt;
|89&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|9&lt;br /&gt;
|98&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|8&lt;br /&gt;
|56&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|7&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|6&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|5&lt;br /&gt;
|7&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|4&lt;br /&gt;
|7&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|15&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|84&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|763&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|0&lt;br /&gt;
|79&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The code is just the kakuro puzzle answers read off in the direction opposite to the corresponding sigil.&lt;br /&gt;
&amp;lt;/spoiler&amp;gt;&lt;br /&gt;
== Adventuring ==&lt;br /&gt;
&lt;br /&gt;
Each area contains a different thief, which can be skinned for a ticket for the [[Vault Thief's Bane]] quest.&lt;br /&gt;
&lt;br /&gt;
=== Imagery ===&lt;br /&gt;
The IMAGERY area is the only one available initially. You have to find and kill Eremis (trackable). There are a lot of drifting mobs (Creatures of Imagery) here, which also area spell. Group size: 12-15, with at least 3-4 tanks and a good healer or two. There is various t2ish loot on Eremis.&lt;br /&gt;
&lt;br /&gt;
===Mermen===&lt;br /&gt;
The MERMEN area is only available through Tormak from 11pm-11:59am? EST. If anchor is set, you can plane into it 24/7. It's mostly underwater. It has various t2-3 ac items (a -22 ac wield, a t2 ac chestplace, and various other gear). The area is mostly linear. There are a couple of Lloydable rooms here (including the first room and the room &amp;quot;Cold as Ice&amp;quot;). Group size: 8+.&lt;br /&gt;
&lt;br /&gt;
===Menagerie===&lt;br /&gt;
The MENAGERIE area has various mobs from many different planes. Each plane change is through an up/down exit. It's useful to drop coins at up/down exits so that you don't backtrack by accident. You can type '''where''' periodically to see in which plane you are. The final plane you'll reach is Arcadia. Some of the mobs eat corpses (including some who wander into the first room). I haven't found any stompers.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;spoiler text=&amp;quot;Directions&amp;quot;&amp;gt;&lt;br /&gt;
Each &amp;quot;plane&amp;quot; in the Menagerie is a bit of a maze. Below are the directions to walk from one plane to the next.&lt;br /&gt;
&lt;br /&gt;
Tarterus: e e n n e n n OR w n w&amp;lt;br&amp;gt;Karnath: e n n u&amp;lt;br&amp;gt;Nowhere: e s d&amp;lt;br&amp;gt;Kzinti: e s s e d&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/spoiler&amp;gt;&lt;br /&gt;
&lt;br /&gt;
At the end there is an animator deathwish in the [[:Category: Arcadia| Arcadian]] plane. Killing the deathwishes increases menagerie xp and opens the next area (GEARBOX). There's a fair bit of area spells, and some mobs hit quite hard. Group size: 12+&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Arcadian Fire&amp;quot; room with 1w, 1u exit is an OK place to regenerate.&lt;br /&gt;
&lt;br /&gt;
The Nothing level has ice hounds, who carry the ice collar and ice hound's tooth items sometimes requested by Allegaagse.&lt;br /&gt;
&lt;br /&gt;
=== Gearbox ===&lt;br /&gt;
In the GEARBOX you have to find out the passphrase from the prisoner near the beginning of the area and go through various gates. The passphrase should ideally be said by a different class at each gate (can be deduced by the name of the gate). If the wrong class says the password, a few extra mobs spawn and perhaps they also hit harder. &lt;br /&gt;
&lt;br /&gt;
The mechanical automatons drop bits which can be given to the gnome ws from Thorngate Center for 100 xp. &lt;br /&gt;
&lt;br /&gt;
More details on the password stuff:&lt;br /&gt;
The first time the area is run after a reboot, when you enter you'll see a mob prog like&lt;br /&gt;
&lt;br /&gt;
 Cog in the Wheel&lt;br /&gt;
 [Exits: north west]&lt;br /&gt;
 (White Aura) A man is slowly being ground up between some gears.&lt;br /&gt;
&lt;br /&gt;
 Someone says - die -  to The unlucky adventurer.&lt;br /&gt;
 The unlucky adventurer's brain splatters onto the ground.&lt;br /&gt;
&lt;br /&gt;
 The unlucky adventurer whispers the word &amp;quot;citater fra&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Collect the adventurer's corpse (it skins to an item which is this section's, reboot-only, contribution to the [[Vault_Thief%27s_Bane]] quest).&lt;br /&gt;
&lt;br /&gt;
Remember that passphrase (in this case &amp;quot;citater fra&amp;quot;, in another case &amp;quot;rosebud&amp;quot;) - you won't see it again on subsequent trips in the same reboot but you may need it later on. The &amp;quot;gates&amp;quot; are mobs which are also reboot-only that block further progress in the area.&lt;br /&gt;
&lt;br /&gt;
If you're looking for steam guns; speak the incorrect password at the bristling gate.  The section after this gate and before the next gate will have mobs with steam guns.&lt;br /&gt;
&lt;br /&gt;
Be wary that a post-bristling-gate section has quite a few mobs who carry bows and use lightning arrows; it's not unusual for 1 or 2 tanks to be stunned for an entire fight and unable to interact at all with the game until the fight is over. A mindbender can be very useful here for decepting bows/arrows to prevent stun.&lt;br /&gt;
&lt;br /&gt;
At the end, you'll see a gnome ([[Unxavik]]) on scan, which is a very unusual room. The room is nofight in the beginning. The first person who enters will be abluted. If you send a tank in first, they'll be abluted and then if you walk in as a leader, you'll be abluted too. The gnome summons a couple of automata to help him. All hit quite hard and the gnome can do various nifty things with his wand. Kill the automata first and then deal with the gnome. Requires a fairly long tank chain. Notable things he can do are (there is advance notice of what it's going to do by the color):&lt;br /&gt;
&lt;br /&gt;
* Cast [[Deaths Door|death's door]] on the tank, which can reduce your tank's max hp to 1. Death's door can be cured with clarify. (color: black)&lt;br /&gt;
* Cast detonate on the tank (color: yellow)&lt;br /&gt;
* Make the room nospell (forgot the color)&lt;br /&gt;
* Heal himself to full (forgot the color)&lt;br /&gt;
&lt;br /&gt;
The gnome eventually runs out of mana. There is unusual loot on the gnome, including a book worth 1k xp, which contains 6 pages (scrolls) giving orbit, intervention, triple mass comfort, werrebocler, ablution and spiritlink respectively.&lt;br /&gt;
&lt;br /&gt;
One strategy for this room with 2 tanks:&lt;br /&gt;
&lt;br /&gt;
* Have one tank enter the room naked. That person will be abluted and combat will begin&lt;br /&gt;
* Send the rest of the party&lt;br /&gt;
* Respell the first tank.&lt;br /&gt;
* Have casters surge 5 target Unxavik only - when he is dead the important part is over.&lt;br /&gt;
* Mitigate the cool colored stuff you see. (Yellow emote means he will cast detonate on tank - so have naked person rescue. Black emote means he will cast deaths door on tank - so have a prs clarify &amp;amp; make sure no one heals.)&lt;br /&gt;
&lt;br /&gt;
Group size: 15+, with a fair amount of tanks. It's good to have a prs for clarify and a one or two det tanks.&lt;br /&gt;
&lt;br /&gt;
===Repository===&lt;br /&gt;
The REPOSITORY area has various gemstone themed mobs and gem tenders. WARNING: Closing piles of gems causes mprogs to mess up. Which otherwise contain Pgems --This was done intentionally so players have the choice of closing piles to keep track of where they have looked at the expense of possibly giving up future profits. Beware: some mobs in repository scavenge. This can be bad for psi weapons. Group size: 10+. &lt;br /&gt;
&lt;br /&gt;
The entire repository area is noregen or has greatly reduced regen -- the run is over when you're out of mana or hp.&lt;br /&gt;
&lt;br /&gt;
There are also some special mobs (all are trackable): &lt;br /&gt;
* Zlatan: fae, flees around, cannot be overconfidence-d, can be very rarely vs-kneed. He can be sniped in the knee by an assassin or fettered by a Stone Giant (STG) to prevent him from fleeing. He is the thief in this part of the vault, so his corpse can be skinned. He carries a demonic lapis lazuli (a special type of gem to craft special items). To see how to use the [[Demonic Lapis Lazuli |demonic gem]], go to the demonic crafter in the area north of the bank and type '''LOOK MENU'''.&lt;br /&gt;
* Golem: spawns when you walk into the &amp;quot;Widow Tear Heart&amp;quot; room. Note that there are two hearts - &amp;quot;(Pink Aura) (Demonfire) The gem's purple light is focused towards the heart of the jewel.&amp;quot; located in the &amp;quot;Widow Tear Fracture&amp;quot; room and &amp;quot;(Pink Aura) (Demonfire) The heart is lit up by purplish light refracted through the jewel.&amp;quot; located in the &amp;quot;Widow Tear Heart&amp;quot; room. You can track heart and 2.heart to get to the right one. The golem will be of different colors based on different gemstones. Killing the golem will either spawn a few money gems of appropriate type or spawn a perfect gemstone. Golems also have some loot, which is sometimes useful. Note that the diamond golem (if it spawns) is invisible. The emerald golem carries an [[emerald shard]], a 14/14 held item.&lt;br /&gt;
* Dragons: can be skinned for treasure items (dragon statuettes). They use gas breath.&lt;br /&gt;
* Mounds of topaz: can be immolated/astral prisoned.&lt;br /&gt;
* Gem counters: These spawn when you spawn the golem (5 of them each time). They are non-aggie and wimpy, but can be overconfidence-d. Killing all of these will spawn one or more pgems and a demonic lapis lazuli in the piles of gems. The demonic lapis lazuli always spawns in a pile one room (north, south, east, west, down, or up) from the &amp;quot;Widow Tear Fracture&amp;quot; room with the &amp;quot;(Pink Aura) (Demonfire) The gem's purple light is focused towards the heart of the jewel.&amp;quot; mob. The &amp;quot;Widow Tear Heart&amp;quot; room spawns the Golems and gem counters. Again, you can track heart and 2.heart to get to the right room. As a courtesy to future runners, try to kill the counters when you spawn the golem.&lt;br /&gt;
&lt;br /&gt;
'''Note''': Most areas have a fair bit of area spells and/or wandering/drifting aggies, so taking a good healer or two with you is useful.&lt;br /&gt;
&lt;br /&gt;
[[Category:Lord Areas]]&lt;br /&gt;
[[Category:Airscape]]&lt;/div&gt;</summary>
		<author><name>Hydros</name></author>
		
	</entry>
	<entry>
		<id>http://govbanned.info/index.php?title=Category:Bo%27Vul%27s_Vault&amp;diff=57938</id>
		<title>Category:Bo'Vul's Vault</title>
		<link rel="alternate" type="text/html" href="http://govbanned.info/index.php?title=Category:Bo%27Vul%27s_Vault&amp;diff=57938"/>
		<updated>2022-09-09T19:52:23Z</updated>

		<summary type="html">&lt;p&gt;Hydros: /* Repository */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Airscape}}&lt;br /&gt;
&lt;br /&gt;
''Hidden away from prying eyes, the devil Bo'Vul keeps his money and toys under lock and key. Those willing to pay the price and crafty enough to get through the entrance have a chance to reap the rewards that lay within.''&lt;br /&gt;
&lt;br /&gt;
'''Builder:''' Ctibor&lt;br /&gt;
&lt;br /&gt;
== Directions ==&lt;br /&gt;
Firstly, you need to buy the [[Blood-Mithril Key]] from [[Bo'Vul]] to get into the area. The key costs roughly 100k gold, but it can be copied to cut down costs. The key needs to be cleansed in order to be copied. Check if some kind soul has kept some in the pot in Bandu's kitchen, or on the dwarf.&lt;br /&gt;
&lt;br /&gt;
To get to vault, go e2d from [[:Category: Airscape| Airscape]] shift. You'll see [[Tormak]] there (scan desc: A wraithlike devil looks bored). The room is full safe and noregen. Up from here leads back to [[:Category: Airscape Proper| Airscape Proper]].&lt;br /&gt;
&lt;br /&gt;
Note that the area spans multiple planes.&lt;br /&gt;
&lt;br /&gt;
== Navigation ==&lt;br /&gt;
To get into the vault, you have to figure out the timelock code hidden in the sigils in the area north of the bank (also accessed using the key from Bo'Vul). The bottom row represents the current time (EST). The layout of the sigils apparently is a Kakuro puzzle.&lt;br /&gt;
&lt;br /&gt;
If guessing the timelock code, you get it wrong, Tormak will kill you. You don't lose any xp, but there's a very slight chance (maybe 5%) of losing a stat. Note that you don't need to give the key to Tormak again, until someone gets the code right.&lt;br /&gt;
&lt;br /&gt;
Giving the key and the code (give the appropriate number of coins to Tormak) will lead Tormak to ask you where in the Vault you want to go. The possibilities are MERMEN (Only open late at night), IMAGERY (always open), MENAGERIE (has to be unlocked by completing IMAGERY), GEARBOX (has to be unlocked by completing MENAGERIE), and REPOSITORY (has to be unlocked by completing GEARBOX). Tormak will eat the key and open the vault for 60 secs. Go east and ''enter pentagram''.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;spoiler text=&amp;quot;Sigil Rooms Spoiler&amp;quot;&amp;gt;&lt;br /&gt;
START ROOM&lt;br /&gt;
       &lt;br /&gt;
    North     Northwest     West     South&lt;br /&gt;
      7          -           16        -&lt;br /&gt;
      xx         xx          xx        xx&lt;br /&gt;
      4          15          0         5&lt;br /&gt;
     &lt;br /&gt;
     &lt;br /&gt;
     &lt;br /&gt;
    EAST OF START ROOM&lt;br /&gt;
     &lt;br /&gt;
    North     Northwest     East&lt;br /&gt;
      17         -           -&lt;br /&gt;
      xx         xx          xx&lt;br /&gt;
      9          17          20&lt;br /&gt;
     &lt;br /&gt;
     &lt;br /&gt;
    EAST, SOUTH OF START ROOM&lt;br /&gt;
     &lt;br /&gt;
     &lt;br /&gt;
    West     South&lt;br /&gt;
    12        -&lt;br /&gt;
    xx        xx&lt;br /&gt;
    2         10&lt;br /&gt;
     &lt;br /&gt;
     &lt;br /&gt;
    EAST SOUTH EAST OF START ROOM&lt;br /&gt;
     &lt;br /&gt;
    North     East&lt;br /&gt;
      12       -&lt;br /&gt;
      xx       xx&lt;br /&gt;
      11       21&lt;br /&gt;
     &lt;br /&gt;
    EAST SOUTH EAST SOUTH OF START ROOM&lt;br /&gt;
     &lt;br /&gt;
    West&lt;br /&gt;
     6&lt;br /&gt;
     xx&lt;br /&gt;
     3&lt;br /&gt;
     &lt;br /&gt;
    EAST SOUTH EAST SOUTH EAST OF START ROOM&lt;br /&gt;
     &lt;br /&gt;
    North     Northeast     East&lt;br /&gt;
      11          -          -&lt;br /&gt;
      xx         xx          xx&lt;br /&gt;
      8          14          22&lt;br /&gt;
     &lt;br /&gt;
    EAST SOUTH EAST SOUTH SOUTH OF START ROOM&lt;br /&gt;
     &lt;br /&gt;
    Southwest     West     South&lt;br /&gt;
       -           16        -&lt;br /&gt;
       xx          xx        xx&lt;br /&gt;
       16          1         12&lt;br /&gt;
     &lt;br /&gt;
    EAST SOUTH EAST SOUTH SOUTH EAST OF START ROOM&lt;br /&gt;
     &lt;br /&gt;
    Southeast     South&lt;br /&gt;
       -           -&lt;br /&gt;
       xx          xx&lt;br /&gt;
       19          13&lt;br /&gt;
     &lt;br /&gt;
    EAST SOUTH EAST SOUTH SOUTH EAST EAST OF START ROOM&lt;br /&gt;
     &lt;br /&gt;
    North     Southeast     East     South&lt;br /&gt;
      3          -           -         -&lt;br /&gt;
      xx         xx          xx        xx&lt;br /&gt;
      6          18          23        7&lt;br /&gt;
&lt;br /&gt;
Haha. You still have to buy the key. So say the Time Lords,&lt;br /&gt;
Setus and Are, time lords&lt;br /&gt;
&amp;lt;/spoiler&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;spoiler text=&amp;quot;Kakuro puzzle&amp;quot;&amp;gt;&lt;br /&gt;
[[File:kakuro.gif]]&lt;br /&gt;
&amp;lt;/spoiler&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;spoiler text=&amp;quot;Puzzle Solution&amp;quot;&amp;gt;&lt;br /&gt;
* Left to Right, Top to Bottom&lt;br /&gt;
* 7, 9, 8, 4, 1, 5, 7, 6, 3&lt;br /&gt;
&amp;lt;/spoiler&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;spoiler text=&amp;quot;Timelock Codes&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot; border=&amp;quot;2&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|'''Time'''&lt;br /&gt;
|'''Code'''&lt;br /&gt;
|-&lt;br /&gt;
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|367&lt;br /&gt;
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|89&lt;br /&gt;
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|56&lt;br /&gt;
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|2&lt;br /&gt;
|84&lt;br /&gt;
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|1&lt;br /&gt;
|763&lt;br /&gt;
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|0&lt;br /&gt;
|79&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The code is just the kakuro puzzle answers read off in the direction opposite to the corresponding sigil.&lt;br /&gt;
&amp;lt;/spoiler&amp;gt;&lt;br /&gt;
== Adventuring ==&lt;br /&gt;
&lt;br /&gt;
Each area contains a different thief, which can be skinned for a ticket for the [[Vault Thief's Bane]] quest.&lt;br /&gt;
&lt;br /&gt;
=== Imagery ===&lt;br /&gt;
The IMAGERY area is the only one available initially. You have to find and kill Eremis (trackable). There are a lot of drifting mobs (Creatures of Imagery) here, which also area spell. Group size: 12-15, with at least 3-4 tanks and a good healer or two. There is various t2ish loot on Eremis.&lt;br /&gt;
&lt;br /&gt;
===Mermen===&lt;br /&gt;
The MERMEN area is only available through Tormak from 11pm-11:59am? EST. If anchor is set, you can plane into it 24/7. It's mostly underwater. It has various t2-3 ac items (a -22 ac wield, a t2 ac chestplace, and various other gear). The area is mostly linear. There are a couple of Lloydable rooms here (including the first room and the room &amp;quot;Cold as Ice&amp;quot;). Group size: 8+.&lt;br /&gt;
&lt;br /&gt;
===Menagerie===&lt;br /&gt;
The MENAGERIE area has various mobs from many different planes. Each plane change is through an up/down exit. It's useful to drop coins at up/down exits so that you don't backtrack by accident. You can type '''where''' periodically to see in which plane you are. The final plane you'll reach is Arcadia. Some of the mobs eat corpses (including some who wander into the first room). I haven't found any stompers.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;spoiler text=&amp;quot;Directions&amp;quot;&amp;gt;&lt;br /&gt;
Each &amp;quot;plane&amp;quot; in the Menagerie is a bit of a maze. Below are the directions to walk from one plane to the next.&lt;br /&gt;
&lt;br /&gt;
Tarterus: e e n n e n n OR w n w&amp;lt;br&amp;gt;Karnath: e n n u&amp;lt;br&amp;gt;Nowhere: e s d&amp;lt;br&amp;gt;Kzinti: e s s e d&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/spoiler&amp;gt;&lt;br /&gt;
&lt;br /&gt;
At the end there is an animator deathwish in the [[:Category: Arcadia| Arcadian]] plane. Killing the deathwishes increases menagerie xp and opens the next area (GEARBOX). There's a fair bit of area spells, and some mobs hit quite hard. Group size: 12+&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Arcadian Fire&amp;quot; room with 1w, 1u exit is an OK place to regenerate.&lt;br /&gt;
&lt;br /&gt;
The Nothing level has ice hounds, who carry the ice collar and ice hound's tooth items sometimes requested by Allegaagse.&lt;br /&gt;
&lt;br /&gt;
=== Gearbox ===&lt;br /&gt;
In the GEARBOX you have to find out the passphrase from the prisoner near the beginning of the area and go through various gates. The passphrase should ideally be said by a different class at each gate (can be deduced by the name of the gate). If the wrong class says the password, a few extra mobs spawn and perhaps they also hit harder. &lt;br /&gt;
&lt;br /&gt;
The mechanical automatons drop bits which can be given to the gnome ws from Thorngate Center for 100 xp. &lt;br /&gt;
&lt;br /&gt;
More details on the password stuff:&lt;br /&gt;
The first time the area is run after a reboot, when you enter you'll see a mob prog like&lt;br /&gt;
&lt;br /&gt;
 Cog in the Wheel&lt;br /&gt;
 [Exits: north west]&lt;br /&gt;
 (White Aura) A man is slowly being ground up between some gears.&lt;br /&gt;
&lt;br /&gt;
 Someone says - die -  to The unlucky adventurer.&lt;br /&gt;
 The unlucky adventurer's brain splatters onto the ground.&lt;br /&gt;
&lt;br /&gt;
 The unlucky adventurer whispers the word &amp;quot;citater fra&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Collect the adventurer's corpse (it skins to an item which is this section's, reboot-only, contribution to the [[Vault_Thief%27s_Bane]] quest).&lt;br /&gt;
&lt;br /&gt;
Remember that passphrase (in this case &amp;quot;citater fra&amp;quot;, in another case &amp;quot;rosebud&amp;quot;) - you won't see it again on subsequent trips in the same reboot but you may need it later on. The &amp;quot;gates&amp;quot; are mobs which are also reboot-only that block further progress in the area.&lt;br /&gt;
&lt;br /&gt;
If you're looking for steam guns; speak the incorrect password at the bristling gate.  The section after this gate and before the next gate will have mobs with steam guns.&lt;br /&gt;
&lt;br /&gt;
Be wary that a post-bristling-gate section has quite a few mobs who carry bows and use lightning arrows; it's not unusual for 1 or 2 tanks to be stunned for an entire fight and unable to interact at all with the game until the fight is over. A mindbender can be very useful here for decepting bows/arrows to prevent stun.&lt;br /&gt;
&lt;br /&gt;
At the end, you'll see a gnome ([[Unxavik]]) on scan, which is a very unusual room. The room is nofight in the beginning. The first person who enters will be abluted. If you send a tank in first, they'll be abluted and then if you walk in as a leader, you'll be abluted too. The gnome summons a couple of automata to help him. All hit quite hard and the gnome can do various nifty things with his wand. Kill the automata first and then deal with the gnome. Requires a fairly long tank chain. Notable things he can do are (there is advance notice of what it's going to do by the color):&lt;br /&gt;
&lt;br /&gt;
* Cast [[Deaths Door|death's door]] on the tank, which can reduce your tank's max hp to 1. Death's door can be cured with clarify. (color: black)&lt;br /&gt;
* Cast detonate on the tank (color: yellow)&lt;br /&gt;
* Make the room nospell (forgot the color)&lt;br /&gt;
* Heal himself to full (forgot the color)&lt;br /&gt;
&lt;br /&gt;
The gnome eventually runs out of mana. There is unusual loot on the gnome, including a book worth 1k xp, which contains 6 pages (scrolls) giving orbit, intervention, triple mass comfort, werrebocler, ablution and spiritlink respectively.&lt;br /&gt;
&lt;br /&gt;
One strategy for this room with 2 tanks:&lt;br /&gt;
&lt;br /&gt;
* Have one tank enter the room naked. That person will be abluted and combat will begin&lt;br /&gt;
* Send the rest of the party&lt;br /&gt;
* Respell the first tank.&lt;br /&gt;
* Have casters surge 5 target Unxavik only - when he is dead the important part is over.&lt;br /&gt;
* Mitigate the cool colored stuff you see. (Yellow emote means he will cast detonate on tank - so have naked person rescue. Black emote means he will cast deaths door on tank - so have a prs clarify &amp;amp; make sure no one heals.)&lt;br /&gt;
&lt;br /&gt;
Group size: 15+, with a fair amount of tanks. It's good to have a prs for clarify and a one or two det tanks.&lt;br /&gt;
&lt;br /&gt;
===Repository===&lt;br /&gt;
The REPOSITORY area has various gemstone themed mobs and gem tenders. WARNING: Closing piles of gems causes mprogs to mess up. Which otherwise contain Pgems --This was done intentionally so players have the choice of closing piles to keep track of where they have looked at the expense of possibly giving up future profits. Beware: some mobs in repository scavenge. This can be bad for psi weapons. Group size: 10+. &lt;br /&gt;
&lt;br /&gt;
The entire repository area is noregen or has greatly reduced regen -- the run is over when you're out of mana or hp.&lt;br /&gt;
&lt;br /&gt;
There are also some special mobs (all are trackable): &lt;br /&gt;
* Zlatan: fae, flees around, cannot be overconfidence-d, can be very rarely vs-kneed. He can be sniped in the knee by an assassin or fettered by a Stone Giant (STG) to prevent him from fleeing. He is the thief in this part of the vault, so his corpse can be skinned. He carries a demonic lapis lazuli (a special type of gem to craft special items). To see how to use the [[Demonic Lapis Lazuli |demonic gem]], go to the demonic crafter in the area north of the bank and type '''LOOK MENU'''.&lt;br /&gt;
* Golem: spawns when you walk into the &amp;quot;Widow Tear Heart&amp;quot; room. Note that there are two hearts - &amp;quot;(Pink Aura) (Demonfire) The gem's purple light is focused towards the heart of the jewel.&amp;quot; located in the &amp;quot;Widow Tear Fracture&amp;quot; room and &amp;quot;(Pink Aura) (Demonfire) The heart is lit up by purplish light refracted through the jewel.&amp;quot; located in the &amp;quot;Widow Tear Heart&amp;quot; room. You can track heart and 2.heart to get to the right one. The golem will be of different colors based on different gemstones. Killing the golem will either spawn a few money gems of appropriate type or spawn a perfect gemstone. Golems also have some loot, which is sometimes useful. Note that the diamond golem (if it spawns) is invisible. The emerald golem carries an [[emerald shard]], a 14/14 held item.&lt;br /&gt;
* Dragons: can be skinned for treasure items (dragon statuettes). They use gas breath.&lt;br /&gt;
* Mounds of topaz: can be immolated/astral prisoned.&lt;br /&gt;
* Gem counters: These spawn when you spawn the golem (5 of them each time). They are non-aggie and wimpy, but can be overconfidence-d. Killing all of these will spawn one or more pgems and a demonic lapis lazuli in the piles of gems. The demonic lapis lazuli always spawns in a pile one room (north, south, east, west, down, or up) from the &amp;quot;Widow Tear Fracture&amp;quot; room with the &amp;quot;(Pink Aura) (Demonfire) The gem's purple light is focused towards the heart of the jewel.&amp;quot; mob. The &amp;quot;Widow Tear Heart&amp;quot; room spawns the Golems and gem counters. Again, you can track heart and 2.heart to get to the right room. As a courtesy to future runners, try to kill the counters when you spawn the golem.&lt;br /&gt;
&lt;br /&gt;
'''Note''': Most areas have a fair bit of area spells and/or wandering/drifting aggies, so taking a good healer or two with you is useful.&lt;br /&gt;
&lt;br /&gt;
[[Category:Lord Areas]]&lt;br /&gt;
[[Category:Airscape]]&lt;/div&gt;</summary>
		<author><name>Hydros</name></author>
		
	</entry>
	<entry>
		<id>http://govbanned.info/index.php?title=Category:Bo%27Vul%27s_Vault&amp;diff=57937</id>
		<title>Category:Bo'Vul's Vault</title>
		<link rel="alternate" type="text/html" href="http://govbanned.info/index.php?title=Category:Bo%27Vul%27s_Vault&amp;diff=57937"/>
		<updated>2022-09-09T19:24:40Z</updated>

		<summary type="html">&lt;p&gt;Hydros: /* Gearbox */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Airscape}}&lt;br /&gt;
&lt;br /&gt;
''Hidden away from prying eyes, the devil Bo'Vul keeps his money and toys under lock and key. Those willing to pay the price and crafty enough to get through the entrance have a chance to reap the rewards that lay within.''&lt;br /&gt;
&lt;br /&gt;
'''Builder:''' Ctibor&lt;br /&gt;
&lt;br /&gt;
== Directions ==&lt;br /&gt;
Firstly, you need to buy the [[Blood-Mithril Key]] from [[Bo'Vul]] to get into the area. The key costs roughly 100k gold, but it can be copied to cut down costs. The key needs to be cleansed in order to be copied. Check if some kind soul has kept some in the pot in Bandu's kitchen, or on the dwarf.&lt;br /&gt;
&lt;br /&gt;
To get to vault, go e2d from [[:Category: Airscape| Airscape]] shift. You'll see [[Tormak]] there (scan desc: A wraithlike devil looks bored). The room is full safe and noregen. Up from here leads back to [[:Category: Airscape Proper| Airscape Proper]].&lt;br /&gt;
&lt;br /&gt;
Note that the area spans multiple planes.&lt;br /&gt;
&lt;br /&gt;
== Navigation ==&lt;br /&gt;
To get into the vault, you have to figure out the timelock code hidden in the sigils in the area north of the bank (also accessed using the key from Bo'Vul). The bottom row represents the current time (EST). The layout of the sigils apparently is a Kakuro puzzle.&lt;br /&gt;
&lt;br /&gt;
If guessing the timelock code, you get it wrong, Tormak will kill you. You don't lose any xp, but there's a very slight chance (maybe 5%) of losing a stat. Note that you don't need to give the key to Tormak again, until someone gets the code right.&lt;br /&gt;
&lt;br /&gt;
Giving the key and the code (give the appropriate number of coins to Tormak) will lead Tormak to ask you where in the Vault you want to go. The possibilities are MERMEN (Only open late at night), IMAGERY (always open), MENAGERIE (has to be unlocked by completing IMAGERY), GEARBOX (has to be unlocked by completing MENAGERIE), and REPOSITORY (has to be unlocked by completing GEARBOX). Tormak will eat the key and open the vault for 60 secs. Go east and ''enter pentagram''.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;spoiler text=&amp;quot;Sigil Rooms Spoiler&amp;quot;&amp;gt;&lt;br /&gt;
START ROOM&lt;br /&gt;
       &lt;br /&gt;
    North     Northwest     West     South&lt;br /&gt;
      7          -           16        -&lt;br /&gt;
      xx         xx          xx        xx&lt;br /&gt;
      4          15          0         5&lt;br /&gt;
     &lt;br /&gt;
     &lt;br /&gt;
     &lt;br /&gt;
    EAST OF START ROOM&lt;br /&gt;
     &lt;br /&gt;
    North     Northwest     East&lt;br /&gt;
      17         -           -&lt;br /&gt;
      xx         xx          xx&lt;br /&gt;
      9          17          20&lt;br /&gt;
     &lt;br /&gt;
     &lt;br /&gt;
    EAST, SOUTH OF START ROOM&lt;br /&gt;
     &lt;br /&gt;
     &lt;br /&gt;
    West     South&lt;br /&gt;
    12        -&lt;br /&gt;
    xx        xx&lt;br /&gt;
    2         10&lt;br /&gt;
     &lt;br /&gt;
     &lt;br /&gt;
    EAST SOUTH EAST OF START ROOM&lt;br /&gt;
     &lt;br /&gt;
    North     East&lt;br /&gt;
      12       -&lt;br /&gt;
      xx       xx&lt;br /&gt;
      11       21&lt;br /&gt;
     &lt;br /&gt;
    EAST SOUTH EAST SOUTH OF START ROOM&lt;br /&gt;
     &lt;br /&gt;
    West&lt;br /&gt;
     6&lt;br /&gt;
     xx&lt;br /&gt;
     3&lt;br /&gt;
     &lt;br /&gt;
    EAST SOUTH EAST SOUTH EAST OF START ROOM&lt;br /&gt;
     &lt;br /&gt;
    North     Northeast     East&lt;br /&gt;
      11          -          -&lt;br /&gt;
      xx         xx          xx&lt;br /&gt;
      8          14          22&lt;br /&gt;
     &lt;br /&gt;
    EAST SOUTH EAST SOUTH SOUTH OF START ROOM&lt;br /&gt;
     &lt;br /&gt;
    Southwest     West     South&lt;br /&gt;
       -           16        -&lt;br /&gt;
       xx          xx        xx&lt;br /&gt;
       16          1         12&lt;br /&gt;
     &lt;br /&gt;
    EAST SOUTH EAST SOUTH SOUTH EAST OF START ROOM&lt;br /&gt;
     &lt;br /&gt;
    Southeast     South&lt;br /&gt;
       -           -&lt;br /&gt;
       xx          xx&lt;br /&gt;
       19          13&lt;br /&gt;
     &lt;br /&gt;
    EAST SOUTH EAST SOUTH SOUTH EAST EAST OF START ROOM&lt;br /&gt;
     &lt;br /&gt;
    North     Southeast     East     South&lt;br /&gt;
      3          -           -         -&lt;br /&gt;
      xx         xx          xx        xx&lt;br /&gt;
      6          18          23        7&lt;br /&gt;
&lt;br /&gt;
Haha. You still have to buy the key. So say the Time Lords,&lt;br /&gt;
Setus and Are, time lords&lt;br /&gt;
&amp;lt;/spoiler&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;spoiler text=&amp;quot;Kakuro puzzle&amp;quot;&amp;gt;&lt;br /&gt;
[[File:kakuro.gif]]&lt;br /&gt;
&amp;lt;/spoiler&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;spoiler text=&amp;quot;Puzzle Solution&amp;quot;&amp;gt;&lt;br /&gt;
* Left to Right, Top to Bottom&lt;br /&gt;
* 7, 9, 8, 4, 1, 5, 7, 6, 3&lt;br /&gt;
&amp;lt;/spoiler&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;spoiler text=&amp;quot;Timelock Codes&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot; border=&amp;quot;2&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|'''Time'''&lt;br /&gt;
|'''Code'''&lt;br /&gt;
|-&lt;br /&gt;
|23&lt;br /&gt;
|367&lt;br /&gt;
|-&lt;br /&gt;
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|79&lt;br /&gt;
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|}&lt;br /&gt;
&lt;br /&gt;
The code is just the kakuro puzzle answers read off in the direction opposite to the corresponding sigil.&lt;br /&gt;
&amp;lt;/spoiler&amp;gt;&lt;br /&gt;
== Adventuring ==&lt;br /&gt;
&lt;br /&gt;
Each area contains a different thief, which can be skinned for a ticket for the [[Vault Thief's Bane]] quest.&lt;br /&gt;
&lt;br /&gt;
=== Imagery ===&lt;br /&gt;
The IMAGERY area is the only one available initially. You have to find and kill Eremis (trackable). There are a lot of drifting mobs (Creatures of Imagery) here, which also area spell. Group size: 12-15, with at least 3-4 tanks and a good healer or two. There is various t2ish loot on Eremis.&lt;br /&gt;
&lt;br /&gt;
===Mermen===&lt;br /&gt;
The MERMEN area is only available through Tormak from 11pm-11:59am? EST. If anchor is set, you can plane into it 24/7. It's mostly underwater. It has various t2-3 ac items (a -22 ac wield, a t2 ac chestplace, and various other gear). The area is mostly linear. There are a couple of Lloydable rooms here (including the first room and the room &amp;quot;Cold as Ice&amp;quot;). Group size: 8+.&lt;br /&gt;
&lt;br /&gt;
===Menagerie===&lt;br /&gt;
The MENAGERIE area has various mobs from many different planes. Each plane change is through an up/down exit. It's useful to drop coins at up/down exits so that you don't backtrack by accident. You can type '''where''' periodically to see in which plane you are. The final plane you'll reach is Arcadia. Some of the mobs eat corpses (including some who wander into the first room). I haven't found any stompers.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;spoiler text=&amp;quot;Directions&amp;quot;&amp;gt;&lt;br /&gt;
Each &amp;quot;plane&amp;quot; in the Menagerie is a bit of a maze. Below are the directions to walk from one plane to the next.&lt;br /&gt;
&lt;br /&gt;
Tarterus: e e n n e n n OR w n w&amp;lt;br&amp;gt;Karnath: e n n u&amp;lt;br&amp;gt;Nowhere: e s d&amp;lt;br&amp;gt;Kzinti: e s s e d&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/spoiler&amp;gt;&lt;br /&gt;
&lt;br /&gt;
At the end there is an animator deathwish in the [[:Category: Arcadia| Arcadian]] plane. Killing the deathwishes increases menagerie xp and opens the next area (GEARBOX). There's a fair bit of area spells, and some mobs hit quite hard. Group size: 12+&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Arcadian Fire&amp;quot; room with 1w, 1u exit is an OK place to regenerate.&lt;br /&gt;
&lt;br /&gt;
The Nothing level has ice hounds, who carry the ice collar and ice hound's tooth items sometimes requested by Allegaagse.&lt;br /&gt;
&lt;br /&gt;
=== Gearbox ===&lt;br /&gt;
In the GEARBOX you have to find out the passphrase from the prisoner near the beginning of the area and go through various gates. The passphrase should ideally be said by a different class at each gate (can be deduced by the name of the gate). If the wrong class says the password, a few extra mobs spawn and perhaps they also hit harder. &lt;br /&gt;
&lt;br /&gt;
The mechanical automatons drop bits which can be given to the gnome ws from Thorngate Center for 100 xp. &lt;br /&gt;
&lt;br /&gt;
More details on the password stuff:&lt;br /&gt;
The first time the area is run after a reboot, when you enter you'll see a mob prog like&lt;br /&gt;
&lt;br /&gt;
 Cog in the Wheel&lt;br /&gt;
 [Exits: north west]&lt;br /&gt;
 (White Aura) A man is slowly being ground up between some gears.&lt;br /&gt;
&lt;br /&gt;
 Someone says - die -  to The unlucky adventurer.&lt;br /&gt;
 The unlucky adventurer's brain splatters onto the ground.&lt;br /&gt;
&lt;br /&gt;
 The unlucky adventurer whispers the word &amp;quot;citater fra&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Collect the adventurer's corpse (it skins to an item which is this section's, reboot-only, contribution to the [[Vault_Thief%27s_Bane]] quest).&lt;br /&gt;
&lt;br /&gt;
Remember that passphrase (in this case &amp;quot;citater fra&amp;quot;, in another case &amp;quot;rosebud&amp;quot;) - you won't see it again on subsequent trips in the same reboot but you may need it later on. The &amp;quot;gates&amp;quot; are mobs which are also reboot-only that block further progress in the area.&lt;br /&gt;
&lt;br /&gt;
If you're looking for steam guns; speak the incorrect password at the bristling gate.  The section after this gate and before the next gate will have mobs with steam guns.&lt;br /&gt;
&lt;br /&gt;
Be wary that a post-bristling-gate section has quite a few mobs who carry bows and use lightning arrows; it's not unusual for 1 or 2 tanks to be stunned for an entire fight and unable to interact at all with the game until the fight is over. A mindbender can be very useful here for decepting bows/arrows to prevent stun.&lt;br /&gt;
&lt;br /&gt;
At the end, you'll see a gnome ([[Unxavik]]) on scan, which is a very unusual room. The room is nofight in the beginning. The first person who enters will be abluted. If you send a tank in first, they'll be abluted and then if you walk in as a leader, you'll be abluted too. The gnome summons a couple of automata to help him. All hit quite hard and the gnome can do various nifty things with his wand. Kill the automata first and then deal with the gnome. Requires a fairly long tank chain. Notable things he can do are (there is advance notice of what it's going to do by the color):&lt;br /&gt;
&lt;br /&gt;
* Cast [[Deaths Door|death's door]] on the tank, which can reduce your tank's max hp to 1. Death's door can be cured with clarify. (color: black)&lt;br /&gt;
* Cast detonate on the tank (color: yellow)&lt;br /&gt;
* Make the room nospell (forgot the color)&lt;br /&gt;
* Heal himself to full (forgot the color)&lt;br /&gt;
&lt;br /&gt;
The gnome eventually runs out of mana. There is unusual loot on the gnome, including a book worth 1k xp, which contains 6 pages (scrolls) giving orbit, intervention, triple mass comfort, werrebocler, ablution and spiritlink respectively.&lt;br /&gt;
&lt;br /&gt;
One strategy for this room with 2 tanks:&lt;br /&gt;
&lt;br /&gt;
* Have one tank enter the room naked. That person will be abluted and combat will begin&lt;br /&gt;
* Send the rest of the party&lt;br /&gt;
* Respell the first tank.&lt;br /&gt;
* Have casters surge 5 target Unxavik only - when he is dead the important part is over.&lt;br /&gt;
* Mitigate the cool colored stuff you see. (Yellow emote means he will cast detonate on tank - so have naked person rescue. Black emote means he will cast deaths door on tank - so have a prs clarify &amp;amp; make sure no one heals.)&lt;br /&gt;
&lt;br /&gt;
Group size: 15+, with a fair amount of tanks. It's good to have a prs for clarify and a one or two det tanks.&lt;br /&gt;
&lt;br /&gt;
===Repository===&lt;br /&gt;
The REPOSITORY area has various gemstone themed mobs and gem tenders. WARNING: Closing piles of gems causes mprogs to mess up. Which otherwise contain Pgems --This was done intentionally so players have the choice of closing piles to keep track of where they have looked at the expense of possibly giving up future profits. Beware: some mobs in repository scavenge. This can be bad for psi weapons. Group size: 10+. &lt;br /&gt;
&lt;br /&gt;
The entire repository area is noregen or has greatly reduced regen -- the run is over when you're out of mana or hp.&lt;br /&gt;
&lt;br /&gt;
There are also some special mobs (all are trackable): &lt;br /&gt;
* Zlatan: fae, flees around, cannot be overconfidence-d, can be very rarely vs-kneed. He is the thief in this part of the vault, so his corpse can be skinned. He carries a demonic lapis lazuli (a special type of gem to craft special items). To see how to use the [[Demonic Lapis Lazuli |demonic gem]], go to the demonic crafter in the area north of the bank and type '''LOOK MENU'''.&lt;br /&gt;
* Golem: spawns when you walk into a room with a Heart. Note that there are two hearts (one in the first room of the area), track will mostly lead you to this (wrong) one. The golem will be of different colors based on different gemstones. Killing the golem will either spawn a few money gems of appropriate type or spawn a perfect gemstone. Golems also have some loot, which is sometimes useful. Note that the diamond golem (if it spawns) is invisible. The emerald golem carries an [[emerald shard]], a 14/14 held item.&lt;br /&gt;
* Dragons: can be skinned for treasure items (dragon statuettes). They use gas breath.&lt;br /&gt;
* Mounds of topaz: can be immolated/astral prisoned.&lt;br /&gt;
* Gem counters: These spawn when you spawn the golem (5 of them each time). They are non-aggie and wimpy, but can be overconfidence-d. Killing all of these will spawn one or more pgems and a demonic lapis lazuli in the piles of gems. As a courtesy to future runners, try to kill the counters when you spawn the golem.&lt;br /&gt;
&lt;br /&gt;
'''Note''': Most areas have a fair bit of area spells and/or wandering/drifting aggies, so taking a good healer or two with you is useful.&lt;br /&gt;
&lt;br /&gt;
[[Category:Lord Areas]]&lt;br /&gt;
[[Category:Airscape]]&lt;/div&gt;</summary>
		<author><name>Hydros</name></author>
		
	</entry>
	<entry>
		<id>http://govbanned.info/index.php?title=Category:Bo%27Vul%27s_Vault&amp;diff=57936</id>
		<title>Category:Bo'Vul's Vault</title>
		<link rel="alternate" type="text/html" href="http://govbanned.info/index.php?title=Category:Bo%27Vul%27s_Vault&amp;diff=57936"/>
		<updated>2022-09-09T19:16:10Z</updated>

		<summary type="html">&lt;p&gt;Hydros: /* Directions */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Airscape}}&lt;br /&gt;
&lt;br /&gt;
''Hidden away from prying eyes, the devil Bo'Vul keeps his money and toys under lock and key. Those willing to pay the price and crafty enough to get through the entrance have a chance to reap the rewards that lay within.''&lt;br /&gt;
&lt;br /&gt;
'''Builder:''' Ctibor&lt;br /&gt;
&lt;br /&gt;
== Directions ==&lt;br /&gt;
Firstly, you need to buy the [[Blood-Mithril Key]] from [[Bo'Vul]] to get into the area. The key costs roughly 100k gold, but it can be copied to cut down costs. The key needs to be cleansed in order to be copied. Check if some kind soul has kept some in the pot in Bandu's kitchen, or on the dwarf.&lt;br /&gt;
&lt;br /&gt;
To get to vault, go e2d from [[:Category: Airscape| Airscape]] shift. You'll see [[Tormak]] there (scan desc: A wraithlike devil looks bored). The room is full safe and noregen. Up from here leads back to [[:Category: Airscape Proper| Airscape Proper]].&lt;br /&gt;
&lt;br /&gt;
Note that the area spans multiple planes.&lt;br /&gt;
&lt;br /&gt;
== Navigation ==&lt;br /&gt;
To get into the vault, you have to figure out the timelock code hidden in the sigils in the area north of the bank (also accessed using the key from Bo'Vul). The bottom row represents the current time (EST). The layout of the sigils apparently is a Kakuro puzzle.&lt;br /&gt;
&lt;br /&gt;
If guessing the timelock code, you get it wrong, Tormak will kill you. You don't lose any xp, but there's a very slight chance (maybe 5%) of losing a stat. Note that you don't need to give the key to Tormak again, until someone gets the code right.&lt;br /&gt;
&lt;br /&gt;
Giving the key and the code (give the appropriate number of coins to Tormak) will lead Tormak to ask you where in the Vault you want to go. The possibilities are MERMEN (Only open late at night), IMAGERY (always open), MENAGERIE (has to be unlocked by completing IMAGERY), GEARBOX (has to be unlocked by completing MENAGERIE), and REPOSITORY (has to be unlocked by completing GEARBOX). Tormak will eat the key and open the vault for 60 secs. Go east and ''enter pentagram''.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;spoiler text=&amp;quot;Sigil Rooms Spoiler&amp;quot;&amp;gt;&lt;br /&gt;
START ROOM&lt;br /&gt;
       &lt;br /&gt;
    North     Northwest     West     South&lt;br /&gt;
      7          -           16        -&lt;br /&gt;
      xx         xx          xx        xx&lt;br /&gt;
      4          15          0         5&lt;br /&gt;
     &lt;br /&gt;
     &lt;br /&gt;
     &lt;br /&gt;
    EAST OF START ROOM&lt;br /&gt;
     &lt;br /&gt;
    North     Northwest     East&lt;br /&gt;
      17         -           -&lt;br /&gt;
      xx         xx          xx&lt;br /&gt;
      9          17          20&lt;br /&gt;
     &lt;br /&gt;
     &lt;br /&gt;
    EAST, SOUTH OF START ROOM&lt;br /&gt;
     &lt;br /&gt;
     &lt;br /&gt;
    West     South&lt;br /&gt;
    12        -&lt;br /&gt;
    xx        xx&lt;br /&gt;
    2         10&lt;br /&gt;
     &lt;br /&gt;
     &lt;br /&gt;
    EAST SOUTH EAST OF START ROOM&lt;br /&gt;
     &lt;br /&gt;
    North     East&lt;br /&gt;
      12       -&lt;br /&gt;
      xx       xx&lt;br /&gt;
      11       21&lt;br /&gt;
     &lt;br /&gt;
    EAST SOUTH EAST SOUTH OF START ROOM&lt;br /&gt;
     &lt;br /&gt;
    West&lt;br /&gt;
     6&lt;br /&gt;
     xx&lt;br /&gt;
     3&lt;br /&gt;
     &lt;br /&gt;
    EAST SOUTH EAST SOUTH EAST OF START ROOM&lt;br /&gt;
     &lt;br /&gt;
    North     Northeast     East&lt;br /&gt;
      11          -          -&lt;br /&gt;
      xx         xx          xx&lt;br /&gt;
      8          14          22&lt;br /&gt;
     &lt;br /&gt;
    EAST SOUTH EAST SOUTH SOUTH OF START ROOM&lt;br /&gt;
     &lt;br /&gt;
    Southwest     West     South&lt;br /&gt;
       -           16        -&lt;br /&gt;
       xx          xx        xx&lt;br /&gt;
       16          1         12&lt;br /&gt;
     &lt;br /&gt;
    EAST SOUTH EAST SOUTH SOUTH EAST OF START ROOM&lt;br /&gt;
     &lt;br /&gt;
    Southeast     South&lt;br /&gt;
       -           -&lt;br /&gt;
       xx          xx&lt;br /&gt;
       19          13&lt;br /&gt;
     &lt;br /&gt;
    EAST SOUTH EAST SOUTH SOUTH EAST EAST OF START ROOM&lt;br /&gt;
     &lt;br /&gt;
    North     Southeast     East     South&lt;br /&gt;
      3          -           -         -&lt;br /&gt;
      xx         xx          xx        xx&lt;br /&gt;
      6          18          23        7&lt;br /&gt;
&lt;br /&gt;
Haha. You still have to buy the key. So say the Time Lords,&lt;br /&gt;
Setus and Are, time lords&lt;br /&gt;
&amp;lt;/spoiler&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;spoiler text=&amp;quot;Kakuro puzzle&amp;quot;&amp;gt;&lt;br /&gt;
[[File:kakuro.gif]]&lt;br /&gt;
&amp;lt;/spoiler&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;spoiler text=&amp;quot;Puzzle Solution&amp;quot;&amp;gt;&lt;br /&gt;
* Left to Right, Top to Bottom&lt;br /&gt;
* 7, 9, 8, 4, 1, 5, 7, 6, 3&lt;br /&gt;
&amp;lt;/spoiler&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;spoiler text=&amp;quot;Timelock Codes&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot; border=&amp;quot;2&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|'''Time'''&lt;br /&gt;
|'''Code'''&lt;br /&gt;
|-&lt;br /&gt;
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|-&lt;br /&gt;
|4&lt;br /&gt;
|7&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|15&lt;br /&gt;
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|1&lt;br /&gt;
|763&lt;br /&gt;
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|0&lt;br /&gt;
|79&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The code is just the kakuro puzzle answers read off in the direction opposite to the corresponding sigil.&lt;br /&gt;
&amp;lt;/spoiler&amp;gt;&lt;br /&gt;
== Adventuring ==&lt;br /&gt;
&lt;br /&gt;
Each area contains a different thief, which can be skinned for a ticket for the [[Vault Thief's Bane]] quest.&lt;br /&gt;
&lt;br /&gt;
=== Imagery ===&lt;br /&gt;
The IMAGERY area is the only one available initially. You have to find and kill Eremis (trackable). There are a lot of drifting mobs (Creatures of Imagery) here, which also area spell. Group size: 12-15, with at least 3-4 tanks and a good healer or two. There is various t2ish loot on Eremis.&lt;br /&gt;
&lt;br /&gt;
===Mermen===&lt;br /&gt;
The MERMEN area is only available through Tormak from 11pm-11:59am? EST. If anchor is set, you can plane into it 24/7. It's mostly underwater. It has various t2-3 ac items (a -22 ac wield, a t2 ac chestplace, and various other gear). The area is mostly linear. There are a couple of Lloydable rooms here (including the first room and the room &amp;quot;Cold as Ice&amp;quot;). Group size: 8+.&lt;br /&gt;
&lt;br /&gt;
===Menagerie===&lt;br /&gt;
The MENAGERIE area has various mobs from many different planes. Each plane change is through an up/down exit. It's useful to drop coins at up/down exits so that you don't backtrack by accident. You can type '''where''' periodically to see in which plane you are. The final plane you'll reach is Arcadia. Some of the mobs eat corpses (including some who wander into the first room). I haven't found any stompers.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;spoiler text=&amp;quot;Directions&amp;quot;&amp;gt;&lt;br /&gt;
Each &amp;quot;plane&amp;quot; in the Menagerie is a bit of a maze. Below are the directions to walk from one plane to the next.&lt;br /&gt;
&lt;br /&gt;
Tarterus: e e n n e n n OR w n w&amp;lt;br&amp;gt;Karnath: e n n u&amp;lt;br&amp;gt;Nowhere: e s d&amp;lt;br&amp;gt;Kzinti: e s s e d&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/spoiler&amp;gt;&lt;br /&gt;
&lt;br /&gt;
At the end there is an animator deathwish in the [[:Category: Arcadia| Arcadian]] plane. Killing the deathwishes increases menagerie xp and opens the next area (GEARBOX). There's a fair bit of area spells, and some mobs hit quite hard. Group size: 12+&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Arcadian Fire&amp;quot; room with 1w, 1u exit is an OK place to regenerate.&lt;br /&gt;
&lt;br /&gt;
The Nothing level has ice hounds, who carry the ice collar and ice hound's tooth items sometimes requested by Allegaagse.&lt;br /&gt;
&lt;br /&gt;
=== Gearbox ===&lt;br /&gt;
In the GEARBOX you have to find out the passphrase from the prisoner near the beginning of the area and go through various gates. The passphrase should ideally be said by a different class at each gate (can be deduced by the name of the gate). If the wrong class says the password, a few extra mobs spawn and perhaps they also hit harder. &lt;br /&gt;
&lt;br /&gt;
The mechanical automatons drop bits which can be given to the gnome ws from Thorngate Center for 100 xp. &lt;br /&gt;
&lt;br /&gt;
More details on the password stuff:&lt;br /&gt;
The first time the area is run after a reboot, when you enter you'll see a mob prog like&lt;br /&gt;
&lt;br /&gt;
 Cog in the Wheel&lt;br /&gt;
 [Exits: north west]&lt;br /&gt;
 (White Aura) A man is slowly being ground up between some gears.&lt;br /&gt;
&lt;br /&gt;
 Someone says - die -  to The unlucky adventurer.&lt;br /&gt;
 The unlucky adventurer's brain splatters onto the ground.&lt;br /&gt;
&lt;br /&gt;
 The unlucky adventurer whispers the word &amp;quot;citater fra&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Collect the adventurer's corpse (it skins to an item which is this section's, reboot-only, contribution to the [[Vault_Thief%27s_Bane]] quest).&lt;br /&gt;
&lt;br /&gt;
Remember that passphrase (in this case &amp;quot;citater fra&amp;quot;, in another case &amp;quot;rosebud&amp;quot;) - you won't see it again on subsequent trips in the same reboot but you may need it later on. The &amp;quot;gates&amp;quot; are mobs which are also reboot-only that block further progress in the area.&lt;br /&gt;
&lt;br /&gt;
If you're looking for steam guns; speak the incorrect password at the bristling gate.  The section after this gate and before the next gate will have mobs with steam guns.&lt;br /&gt;
&lt;br /&gt;
Be wary that a post-bristling-gate section has quite a few mobs who carry bows and use lightning arrows; it's not unusual for 1 or 2 tanks to be stunned for an entire fight and unable to interact at all with the game until the fight is over. &lt;br /&gt;
&lt;br /&gt;
At the end, you'll see a gnome ([[Unxavik]]) on scan, which is a very unusual room. The room is nofight in the beginning. The first person who enters will be abluted. The gnome summons a couple of automata to help him. All hit quite hard and the gnome can do various nifty things with his wand. Kill the automata first and then deal with the gnome. Requires a fairly long tank chain. Notable things he can do are (there is advance notice of what it's going to do by the color):&lt;br /&gt;
&lt;br /&gt;
* Cast [[Deaths Door|death's door]] on the tank, which can reduce your tank's max hp to 1. Death's door can be cured with clarify. (color: black)&lt;br /&gt;
* Cast detonate on the tank (color: yellow)&lt;br /&gt;
* Make the room nospell (forgot the color)&lt;br /&gt;
* Heal himself to full (forgot the color)&lt;br /&gt;
&lt;br /&gt;
The gnome eventually runs out of mana. There is unusual loot on the gnome, including a book worth 1k xp, which contains 6 pages (scrolls) giving orbit, intervention, triple mass comfort, werrebocler, ablution and spiritlink respectively.&lt;br /&gt;
&lt;br /&gt;
One strategy for this room with 2 tanks:&lt;br /&gt;
&lt;br /&gt;
* Have one tank enter the room naked. That person will be abluted and combat will begin&lt;br /&gt;
* Send the rest of the party&lt;br /&gt;
* Respell the first tank.&lt;br /&gt;
* Have casters surge 5 target Unxavik only - when he is dead the important part is over.&lt;br /&gt;
* Mitigate the cool colored stuff you see. (Yellow emote means he will cast detonate on tank - so have naked person rescue. Black emote means he will cast deaths door on tank - so have a prs clarify &amp;amp; make sure no one heals.)&lt;br /&gt;
&lt;br /&gt;
Group size: 15+, with a fair amount of tanks. It's good to have a prs for clarify and a one or two det tanks.&lt;br /&gt;
&lt;br /&gt;
===Repository===&lt;br /&gt;
The REPOSITORY area has various gemstone themed mobs and gem tenders. WARNING: Closing piles of gems causes mprogs to mess up. Which otherwise contain Pgems --This was done intentionally so players have the choice of closing piles to keep track of where they have looked at the expense of possibly giving up future profits. Beware: some mobs in repository scavenge. This can be bad for psi weapons. Group size: 10+. &lt;br /&gt;
&lt;br /&gt;
The entire repository area is noregen or has greatly reduced regen -- the run is over when you're out of mana or hp.&lt;br /&gt;
&lt;br /&gt;
There are also some special mobs (all are trackable): &lt;br /&gt;
* Zlatan: fae, flees around, cannot be overconfidence-d, can be very rarely vs-kneed. He is the thief in this part of the vault, so his corpse can be skinned. He carries a demonic lapis lazuli (a special type of gem to craft special items). To see how to use the [[Demonic Lapis Lazuli |demonic gem]], go to the demonic crafter in the area north of the bank and type '''LOOK MENU'''.&lt;br /&gt;
* Golem: spawns when you walk into a room with a Heart. Note that there are two hearts (one in the first room of the area), track will mostly lead you to this (wrong) one. The golem will be of different colors based on different gemstones. Killing the golem will either spawn a few money gems of appropriate type or spawn a perfect gemstone. Golems also have some loot, which is sometimes useful. Note that the diamond golem (if it spawns) is invisible. The emerald golem carries an [[emerald shard]], a 14/14 held item.&lt;br /&gt;
* Dragons: can be skinned for treasure items (dragon statuettes). They use gas breath.&lt;br /&gt;
* Mounds of topaz: can be immolated/astral prisoned.&lt;br /&gt;
* Gem counters: These spawn when you spawn the golem (5 of them each time). They are non-aggie and wimpy, but can be overconfidence-d. Killing all of these will spawn one or more pgems and a demonic lapis lazuli in the piles of gems. As a courtesy to future runners, try to kill the counters when you spawn the golem.&lt;br /&gt;
&lt;br /&gt;
'''Note''': Most areas have a fair bit of area spells and/or wandering/drifting aggies, so taking a good healer or two with you is useful.&lt;br /&gt;
&lt;br /&gt;
[[Category:Lord Areas]]&lt;br /&gt;
[[Category:Airscape]]&lt;/div&gt;</summary>
		<author><name>Hydros</name></author>
		
	</entry>
	<entry>
		<id>http://govbanned.info/index.php?title=Category:Bo%27Vul%27s_Vault&amp;diff=57935</id>
		<title>Category:Bo'Vul's Vault</title>
		<link rel="alternate" type="text/html" href="http://govbanned.info/index.php?title=Category:Bo%27Vul%27s_Vault&amp;diff=57935"/>
		<updated>2022-09-09T19:04:33Z</updated>

		<summary type="html">&lt;p&gt;Hydros: /* Mermen */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Airscape}}&lt;br /&gt;
&lt;br /&gt;
''Hidden away from prying eyes, the devil Bo'Vul keeps his money and toys under lock and key. Those willing to pay the price and crafty enough to get through the entrance have a chance to reap the rewards that lay within.''&lt;br /&gt;
&lt;br /&gt;
'''Builder:''' Ctibor&lt;br /&gt;
&lt;br /&gt;
== Directions ==&lt;br /&gt;
Firstly, you need to buy the [[Blood-Mithril Key]] from [[Bo'Vul]] to get into the area. The key costs roughly 100k gold, but it can be copied to cut down costs. Check if some kind soul has kept some in the pot in Bandu's kitchen, or on the dwarf.&lt;br /&gt;
&lt;br /&gt;
To get to vault, go e2d from [[:Category: Airscape| Airscape]] shift. You'll see [[Tormak]] there (scan desc: A wraithlike devil looks bored). The room is full safe and noregen. Up from here leads back to [[:Category: Airscape Proper| Airscape Proper]].&lt;br /&gt;
&lt;br /&gt;
Note that the area spans multiple planes.&lt;br /&gt;
&lt;br /&gt;
== Navigation ==&lt;br /&gt;
To get into the vault, you have to figure out the timelock code hidden in the sigils in the area north of the bank (also accessed using the key from Bo'Vul). The bottom row represents the current time (EST). The layout of the sigils apparently is a Kakuro puzzle.&lt;br /&gt;
&lt;br /&gt;
If guessing the timelock code, you get it wrong, Tormak will kill you. You don't lose any xp, but there's a very slight chance (maybe 5%) of losing a stat. Note that you don't need to give the key to Tormak again, until someone gets the code right.&lt;br /&gt;
&lt;br /&gt;
Giving the key and the code (give the appropriate number of coins to Tormak) will lead Tormak to ask you where in the Vault you want to go. The possibilities are MERMEN (Only open late at night), IMAGERY (always open), MENAGERIE (has to be unlocked by completing IMAGERY), GEARBOX (has to be unlocked by completing MENAGERIE), and REPOSITORY (has to be unlocked by completing GEARBOX). Tormak will eat the key and open the vault for 60 secs. Go east and ''enter pentagram''.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;spoiler text=&amp;quot;Sigil Rooms Spoiler&amp;quot;&amp;gt;&lt;br /&gt;
START ROOM&lt;br /&gt;
       &lt;br /&gt;
    North     Northwest     West     South&lt;br /&gt;
      7          -           16        -&lt;br /&gt;
      xx         xx          xx        xx&lt;br /&gt;
      4          15          0         5&lt;br /&gt;
     &lt;br /&gt;
     &lt;br /&gt;
     &lt;br /&gt;
    EAST OF START ROOM&lt;br /&gt;
     &lt;br /&gt;
    North     Northwest     East&lt;br /&gt;
      17         -           -&lt;br /&gt;
      xx         xx          xx&lt;br /&gt;
      9          17          20&lt;br /&gt;
     &lt;br /&gt;
     &lt;br /&gt;
    EAST, SOUTH OF START ROOM&lt;br /&gt;
     &lt;br /&gt;
     &lt;br /&gt;
    West     South&lt;br /&gt;
    12        -&lt;br /&gt;
    xx        xx&lt;br /&gt;
    2         10&lt;br /&gt;
     &lt;br /&gt;
     &lt;br /&gt;
    EAST SOUTH EAST OF START ROOM&lt;br /&gt;
     &lt;br /&gt;
    North     East&lt;br /&gt;
      12       -&lt;br /&gt;
      xx       xx&lt;br /&gt;
      11       21&lt;br /&gt;
     &lt;br /&gt;
    EAST SOUTH EAST SOUTH OF START ROOM&lt;br /&gt;
     &lt;br /&gt;
    West&lt;br /&gt;
     6&lt;br /&gt;
     xx&lt;br /&gt;
     3&lt;br /&gt;
     &lt;br /&gt;
    EAST SOUTH EAST SOUTH EAST OF START ROOM&lt;br /&gt;
     &lt;br /&gt;
    North     Northeast     East&lt;br /&gt;
      11          -          -&lt;br /&gt;
      xx         xx          xx&lt;br /&gt;
      8          14          22&lt;br /&gt;
     &lt;br /&gt;
    EAST SOUTH EAST SOUTH SOUTH OF START ROOM&lt;br /&gt;
     &lt;br /&gt;
    Southwest     West     South&lt;br /&gt;
       -           16        -&lt;br /&gt;
       xx          xx        xx&lt;br /&gt;
       16          1         12&lt;br /&gt;
     &lt;br /&gt;
    EAST SOUTH EAST SOUTH SOUTH EAST OF START ROOM&lt;br /&gt;
     &lt;br /&gt;
    Southeast     South&lt;br /&gt;
       -           -&lt;br /&gt;
       xx          xx&lt;br /&gt;
       19          13&lt;br /&gt;
     &lt;br /&gt;
    EAST SOUTH EAST SOUTH SOUTH EAST EAST OF START ROOM&lt;br /&gt;
     &lt;br /&gt;
    North     Southeast     East     South&lt;br /&gt;
      3          -           -         -&lt;br /&gt;
      xx         xx          xx        xx&lt;br /&gt;
      6          18          23        7&lt;br /&gt;
&lt;br /&gt;
Haha. You still have to buy the key. So say the Time Lords,&lt;br /&gt;
Setus and Are, time lords&lt;br /&gt;
&amp;lt;/spoiler&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;spoiler text=&amp;quot;Kakuro puzzle&amp;quot;&amp;gt;&lt;br /&gt;
[[File:kakuro.gif]]&lt;br /&gt;
&amp;lt;/spoiler&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;spoiler text=&amp;quot;Puzzle Solution&amp;quot;&amp;gt;&lt;br /&gt;
* Left to Right, Top to Bottom&lt;br /&gt;
* 7, 9, 8, 4, 1, 5, 7, 6, 3&lt;br /&gt;
&amp;lt;/spoiler&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;spoiler text=&amp;quot;Timelock Codes&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot; border=&amp;quot;2&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|'''Time'''&lt;br /&gt;
|'''Code'''&lt;br /&gt;
|-&lt;br /&gt;
|23&lt;br /&gt;
|367&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
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|51&lt;br /&gt;
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|6187&lt;br /&gt;
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|3549&lt;br /&gt;
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|9453&lt;br /&gt;
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|75&lt;br /&gt;
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|89&lt;br /&gt;
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|-&lt;br /&gt;
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|98&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|8&lt;br /&gt;
|56&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|7&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|6&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|5&lt;br /&gt;
|7&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|4&lt;br /&gt;
|7&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|15&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|84&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|763&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|0&lt;br /&gt;
|79&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The code is just the kakuro puzzle answers read off in the direction opposite to the corresponding sigil.&lt;br /&gt;
&amp;lt;/spoiler&amp;gt;&lt;br /&gt;
== Adventuring ==&lt;br /&gt;
&lt;br /&gt;
Each area contains a different thief, which can be skinned for a ticket for the [[Vault Thief's Bane]] quest.&lt;br /&gt;
&lt;br /&gt;
=== Imagery ===&lt;br /&gt;
The IMAGERY area is the only one available initially. You have to find and kill Eremis (trackable). There are a lot of drifting mobs (Creatures of Imagery) here, which also area spell. Group size: 12-15, with at least 3-4 tanks and a good healer or two. There is various t2ish loot on Eremis.&lt;br /&gt;
&lt;br /&gt;
===Mermen===&lt;br /&gt;
The MERMEN area is only available through Tormak from 11pm-11:59am? EST. If anchor is set, you can plane into it 24/7. It's mostly underwater. It has various t2-3 ac items (a -22 ac wield, a t2 ac chestplace, and various other gear). The area is mostly linear. There are a couple of Lloydable rooms here (including the first room and the room &amp;quot;Cold as Ice&amp;quot;). Group size: 8+.&lt;br /&gt;
&lt;br /&gt;
===Menagerie===&lt;br /&gt;
The MENAGERIE area has various mobs from many different planes. Each plane change is through an up/down exit. It's useful to drop coins at up/down exits so that you don't backtrack by accident. You can type '''where''' periodically to see in which plane you are. The final plane you'll reach is Arcadia. Some of the mobs eat corpses (including some who wander into the first room). I haven't found any stompers.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;spoiler text=&amp;quot;Directions&amp;quot;&amp;gt;&lt;br /&gt;
Each &amp;quot;plane&amp;quot; in the Menagerie is a bit of a maze. Below are the directions to walk from one plane to the next.&lt;br /&gt;
&lt;br /&gt;
Tarterus: e e n n e n n OR w n w&amp;lt;br&amp;gt;Karnath: e n n u&amp;lt;br&amp;gt;Nowhere: e s d&amp;lt;br&amp;gt;Kzinti: e s s e d&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/spoiler&amp;gt;&lt;br /&gt;
&lt;br /&gt;
At the end there is an animator deathwish in the [[:Category: Arcadia| Arcadian]] plane. Killing the deathwishes increases menagerie xp and opens the next area (GEARBOX). There's a fair bit of area spells, and some mobs hit quite hard. Group size: 12+&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Arcadian Fire&amp;quot; room with 1w, 1u exit is an OK place to regenerate.&lt;br /&gt;
&lt;br /&gt;
The Nothing level has ice hounds, who carry the ice collar and ice hound's tooth items sometimes requested by Allegaagse.&lt;br /&gt;
&lt;br /&gt;
=== Gearbox ===&lt;br /&gt;
In the GEARBOX you have to find out the passphrase from the prisoner near the beginning of the area and go through various gates. The passphrase should ideally be said by a different class at each gate (can be deduced by the name of the gate). If the wrong class says the password, a few extra mobs spawn and perhaps they also hit harder. &lt;br /&gt;
&lt;br /&gt;
The mechanical automatons drop bits which can be given to the gnome ws from Thorngate Center for 100 xp. &lt;br /&gt;
&lt;br /&gt;
More details on the password stuff:&lt;br /&gt;
The first time the area is run after a reboot, when you enter you'll see a mob prog like&lt;br /&gt;
&lt;br /&gt;
 Cog in the Wheel&lt;br /&gt;
 [Exits: north west]&lt;br /&gt;
 (White Aura) A man is slowly being ground up between some gears.&lt;br /&gt;
&lt;br /&gt;
 Someone says - die -  to The unlucky adventurer.&lt;br /&gt;
 The unlucky adventurer's brain splatters onto the ground.&lt;br /&gt;
&lt;br /&gt;
 The unlucky adventurer whispers the word &amp;quot;citater fra&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Collect the adventurer's corpse (it skins to an item which is this section's, reboot-only, contribution to the [[Vault_Thief%27s_Bane]] quest).&lt;br /&gt;
&lt;br /&gt;
Remember that passphrase (in this case &amp;quot;citater fra&amp;quot;, in another case &amp;quot;rosebud&amp;quot;) - you won't see it again on subsequent trips in the same reboot but you may need it later on. The &amp;quot;gates&amp;quot; are mobs which are also reboot-only that block further progress in the area.&lt;br /&gt;
&lt;br /&gt;
If you're looking for steam guns; speak the incorrect password at the bristling gate.  The section after this gate and before the next gate will have mobs with steam guns.&lt;br /&gt;
&lt;br /&gt;
Be wary that a post-bristling-gate section has quite a few mobs who carry bows and use lightning arrows; it's not unusual for 1 or 2 tanks to be stunned for an entire fight and unable to interact at all with the game until the fight is over. &lt;br /&gt;
&lt;br /&gt;
At the end, you'll see a gnome ([[Unxavik]]) on scan, which is a very unusual room. The room is nofight in the beginning. The first person who enters will be abluted. The gnome summons a couple of automata to help him. All hit quite hard and the gnome can do various nifty things with his wand. Kill the automata first and then deal with the gnome. Requires a fairly long tank chain. Notable things he can do are (there is advance notice of what it's going to do by the color):&lt;br /&gt;
&lt;br /&gt;
* Cast [[Deaths Door|death's door]] on the tank, which can reduce your tank's max hp to 1. Death's door can be cured with clarify. (color: black)&lt;br /&gt;
* Cast detonate on the tank (color: yellow)&lt;br /&gt;
* Make the room nospell (forgot the color)&lt;br /&gt;
* Heal himself to full (forgot the color)&lt;br /&gt;
&lt;br /&gt;
The gnome eventually runs out of mana. There is unusual loot on the gnome, including a book worth 1k xp, which contains 6 pages (scrolls) giving orbit, intervention, triple mass comfort, werrebocler, ablution and spiritlink respectively.&lt;br /&gt;
&lt;br /&gt;
One strategy for this room with 2 tanks:&lt;br /&gt;
&lt;br /&gt;
* Have one tank enter the room naked. That person will be abluted and combat will begin&lt;br /&gt;
* Send the rest of the party&lt;br /&gt;
* Respell the first tank.&lt;br /&gt;
* Have casters surge 5 target Unxavik only - when he is dead the important part is over.&lt;br /&gt;
* Mitigate the cool colored stuff you see. (Yellow emote means he will cast detonate on tank - so have naked person rescue. Black emote means he will cast deaths door on tank - so have a prs clarify &amp;amp; make sure no one heals.)&lt;br /&gt;
&lt;br /&gt;
Group size: 15+, with a fair amount of tanks. It's good to have a prs for clarify and a one or two det tanks.&lt;br /&gt;
&lt;br /&gt;
===Repository===&lt;br /&gt;
The REPOSITORY area has various gemstone themed mobs and gem tenders. WARNING: Closing piles of gems causes mprogs to mess up. Which otherwise contain Pgems --This was done intentionally so players have the choice of closing piles to keep track of where they have looked at the expense of possibly giving up future profits. Beware: some mobs in repository scavenge. This can be bad for psi weapons. Group size: 10+. &lt;br /&gt;
&lt;br /&gt;
The entire repository area is noregen or has greatly reduced regen -- the run is over when you're out of mana or hp.&lt;br /&gt;
&lt;br /&gt;
There are also some special mobs (all are trackable): &lt;br /&gt;
* Zlatan: fae, flees around, cannot be overconfidence-d, can be very rarely vs-kneed. He is the thief in this part of the vault, so his corpse can be skinned. He carries a demonic lapis lazuli (a special type of gem to craft special items). To see how to use the [[Demonic Lapis Lazuli |demonic gem]], go to the demonic crafter in the area north of the bank and type '''LOOK MENU'''.&lt;br /&gt;
* Golem: spawns when you walk into a room with a Heart. Note that there are two hearts (one in the first room of the area), track will mostly lead you to this (wrong) one. The golem will be of different colors based on different gemstones. Killing the golem will either spawn a few money gems of appropriate type or spawn a perfect gemstone. Golems also have some loot, which is sometimes useful. Note that the diamond golem (if it spawns) is invisible. The emerald golem carries an [[emerald shard]], a 14/14 held item.&lt;br /&gt;
* Dragons: can be skinned for treasure items (dragon statuettes). They use gas breath.&lt;br /&gt;
* Mounds of topaz: can be immolated/astral prisoned.&lt;br /&gt;
* Gem counters: These spawn when you spawn the golem (5 of them each time). They are non-aggie and wimpy, but can be overconfidence-d. Killing all of these will spawn one or more pgems and a demonic lapis lazuli in the piles of gems. As a courtesy to future runners, try to kill the counters when you spawn the golem.&lt;br /&gt;
&lt;br /&gt;
'''Note''': Most areas have a fair bit of area spells and/or wandering/drifting aggies, so taking a good healer or two with you is useful.&lt;br /&gt;
&lt;br /&gt;
[[Category:Lord Areas]]&lt;br /&gt;
[[Category:Airscape]]&lt;/div&gt;</summary>
		<author><name>Hydros</name></author>
		
	</entry>
	<entry>
		<id>http://govbanned.info/index.php?title=Category:Gear_In_Under_The_Stars&amp;diff=57934</id>
		<title>Category:Gear In Under The Stars</title>
		<link rel="alternate" type="text/html" href="http://govbanned.info/index.php?title=Category:Gear_In_Under_The_Stars&amp;diff=57934"/>
		<updated>2022-09-09T18:34:16Z</updated>

		<summary type="html">&lt;p&gt;Hydros: /* Ether Link Spellbook */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Noctopia}}&lt;br /&gt;
&lt;br /&gt;
== Getting to [[:Category:Under The Stars|Under The Stars]] ==&lt;br /&gt;
If the [[Planar Anchor]] isn't already set, you have to experience the joy that is [[:Category:Noctopia|Noctopia]] shift.  Get a ton of brutes, have them all shift together, and hope that everyone doesn't splat.  If/when you clear shift and finish CRing your groupies, go s,d,w.  From here you need to bashdoor down to enter [[:Category:Under The Stars|Under The Stars]].  Note that once you enter [[:Category:Under The Stars|Under The Stars]] there won't be any regennable rooms for a while.  Also note that the first room of [[:Category:Under The Stars|Under The Stars]] is where you can summon the [[Planar Anchor]].&lt;br /&gt;
&lt;br /&gt;
== [[Yorimandil The Blind]] == &lt;br /&gt;
To get [[Yorimandil's Blindfold]] portal to pet.  This will put you in the &amp;quot;Iron Walkways&amp;quot; portion of the area, which is [[Homeshift]]able and regenable.  [[Yorimandil The Blind]] can be found in a gazebo in the northeast portion of the walkways.  Note that [[Yorimandil The Blind|Yorimandil]] can't always be found in this area; it seems like he likes to split his time between here and [[:Category:Obsidian Arena; Floor|Obsidian Arena; Floor]].  If [[Yorimandil The Blind|Yorimandil]] is home you should be able to where/track him.&lt;br /&gt;
&lt;br /&gt;
== [[Rediscovering Ether, Book 1 In A 3 Part Series|Ether Link Spellbook]] ==&lt;br /&gt;
Another piece of gear that can be found [[:Category:Under The Stars|Under The Stars]] is [[Rediscovering Ether, Book 1 In A 3 Part Series]].  To get this item you need kill all the [[Bloodmaw Tentacle]]s.  I'm not sure how many you have to kill (5?), but eventually the [[Bloodmaw]] will spawn.  Once you kill the [[Bloodmaw]] the spellbook will load on the ground.  Note that the tentacles are portable and trackable, but the bloodmaw is only trackable.&lt;br /&gt;
&lt;br /&gt;
== [[Ethereal Blade]] ==&lt;br /&gt;
Patrolling the bleeding tunnels are the [[Ethereal Stalker]]s.  These mobs hit hard, bash/disarm, and track you.  Killing an [[Ethereal Stalker]] will net you an [[Ethereal Blade]].&lt;br /&gt;
&lt;br /&gt;
[[Category:Gear In Noctopia]]&lt;br /&gt;
[[Category:Under The Stars]]&lt;/div&gt;</summary>
		<author><name>Hydros</name></author>
		
	</entry>
	<entry>
		<id>http://govbanned.info/index.php?title=Silver_Chestplate&amp;diff=57933</id>
		<title>Silver Chestplate</title>
		<link rel="alternate" type="text/html" href="http://govbanned.info/index.php?title=Silver_Chestplate&amp;diff=57933"/>
		<updated>2022-09-09T18:23:14Z</updated>

		<summary type="html">&lt;p&gt;Hydros: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''An ornate silver chestplate sits on the floor.''&amp;lt;br&amp;gt;&lt;br /&gt;
 Modifies armor class by -120 continuous.&lt;br /&gt;
Slot: On Body&amp;lt;br&amp;gt;&lt;br /&gt;
Weight: 32&amp;lt;br&amp;gt;&lt;br /&gt;
Flags: magic nolocate&amp;lt;br&amp;gt;&lt;br /&gt;
Plane: [[:Category:Outland|Outland]]&amp;lt;br&amp;gt;&lt;br /&gt;
Area: [[:Category:Outland Proper|Outland Proper]]&amp;lt;br&amp;gt;&lt;br /&gt;
Mob: [[Githyanki Leader]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
This item can be modified with a [[Demonic Lapis Lazuli]] and a lord perfect gem with the following two options.&amp;lt;br&amp;gt;&lt;br /&gt;
Base of the final item is 27-30 (ruby will give you a base 28) depending on the perfect gem used.&amp;lt;br&amp;gt;&lt;br /&gt;
Robust - Adds 225 hp mod&amp;lt;br&amp;gt;&lt;br /&gt;
Stealth - Adds permanent sneak affect&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
See [[:Category:Gear In Outland Proper|Gear In Outland Proper]] for directions on how to get this gear.&lt;br /&gt;
[[Category: Lord Tank Gear]]&lt;br /&gt;
[[Category: Gear In Outland Proper]]&lt;br /&gt;
[[Category: Gear In Bo'Vul's Vault]]&lt;/div&gt;</summary>
		<author><name>Hydros</name></author>
		
	</entry>
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