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	<id>http://govbanned.info/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Halari</id>
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	<updated>2026-04-04T06:01:02Z</updated>
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	<entry>
		<id>http://govbanned.info/index.php?title=Bladetrance&amp;diff=59249</id>
		<title>Bladetrance</title>
		<link rel="alternate" type="text/html" href="http://govbanned.info/index.php?title=Bladetrance&amp;diff=59249"/>
		<updated>2024-08-19T16:02:26Z</updated>

		<summary type="html">&lt;p&gt;Halari: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Syntax:&lt;br /&gt;
&lt;br /&gt;
bladetrance        - show current options and depth of trance&lt;br /&gt;
&lt;br /&gt;
bladetrance enter  - enter the bladetrance&lt;br /&gt;
&lt;br /&gt;
bladetrance deepen - attempt to enter deeper into the bladetrance&lt;br /&gt;
&lt;br /&gt;
bladetrance lessen - attempt to reduce the depth of the bladetrance&lt;br /&gt;
&lt;br /&gt;
bladetrance break  - break the bladetrance immediately (brief exhaust)&lt;br /&gt;
&lt;br /&gt;
Filling their mind with the passion of the dances and aligning&lt;br /&gt;
themselves with the beauty of the movements, bladedancers can attain a&lt;br /&gt;
state of trance - the bladetrance. While they are in this state of&lt;br /&gt;
mind, most dances and skills will be enhanced. However, the trance&lt;br /&gt;
will tap the pool of magical energy of the bladedancer slightly, but&lt;br /&gt;
much more so if they are using one of the dances.&lt;br /&gt;
&lt;br /&gt;
If the depth of the bladedancer's trance is level 3 or deeper, then a&lt;br /&gt;
bash, trip or toss that would normally result in a break of the active&lt;br /&gt;
dance will be averted. The depth of the bladetrance will be reduced&lt;br /&gt;
instead.&lt;br /&gt;
&lt;br /&gt;
The maximum depth of trance that a bladedancer can enter may be&lt;br /&gt;
viewed by using the abilities command.&lt;br /&gt;
&lt;br /&gt;
Note: The profound intuition granted by the bladetrance also&lt;br /&gt;
enhances the Bladedance, Dervish Dance, Inspiring Dance, Veil of Blades,&lt;br /&gt;
and the Unending Dance.  Please read their help files for more information.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Comments ==&lt;br /&gt;
&lt;br /&gt;
The following is from the original Bld_Bladetrance help from the testing phase therefore the information might not be current anymore.&lt;br /&gt;
&lt;br /&gt;
Apart from the depth the bladetrance cost is modifed by a number of factors, which reflect the ease with which someone can perform the bladedancer dances. These include:&lt;br /&gt;
* size (larger size has higher cost),&lt;br /&gt;
* stealth (worse stealth has higher cost),&lt;br /&gt;
* sex (non-female has slightly higher cost),&lt;br /&gt;
* 'bruteness' (higher has higher cost),&lt;br /&gt;
* align or racial evilness&lt;br /&gt;
&lt;br /&gt;
Some effects of bladetrance:&lt;br /&gt;
* general: if the bld maintains a bladetrance of level 3 or deeper, then a bash, trip or toss that would normally result in a break of the active dance will be averted. The depth of the bladetrance will be reduced instead.&lt;br /&gt;
* dervish dance: higher chance of successful hitting&lt;br /&gt;
* bladedance with sublime strike: higher chance of using vs instead of normal riposte attack on dodge; and for higher trance depth also a greater chance of applying the vs affect&lt;br /&gt;
* unending dance: chance of dodging increased, with ocean weave and echo weave those evasion chances are increased as well&lt;br /&gt;
* inspiring dance: mana granted increased&lt;br /&gt;
* veil of blades dance: increase confusion effect of enemies (-hr)&lt;br /&gt;
* sublime flow: increased damage mod for use of slicing or slashing weapons&lt;br /&gt;
* blade weave: increases chance of landing additional attacks, both with offhand and wield.&lt;br /&gt;
&lt;br /&gt;
While you can gain the potential to bladetrance to level two, at level 675 if you complete a quest, you can only intially use it to level one. Level two becomes avaialble at level 700.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Lord Tips ==&lt;br /&gt;
&lt;br /&gt;
Bladetrance (as well as stances) are maintained through planeshift.   Therefore you can trance up and stance veil before you plane, to make a shift substantially easier.&lt;br /&gt;
While there is a cost for switching stances, there is no manacost for changing bladetrance levels.  This makes it very rewarding to change trance as often as needed, as the lag is quite low.  If you are in a lull in combat, turn it off and back on later to save mana.   Turn it low on easy rooms and back up high for harder ones. Tweak it downwards as mobs die.  etc.&lt;br /&gt;
&lt;br /&gt;
== Bladetrance Cost - Testing ==&lt;br /&gt;
&lt;br /&gt;
We testing Lord Kzn, HiE and Hlf bladetrance mana cost by syncing up with triggers and all launching into veil, bladetrance 3 at the same time. By the time veil had worn off/exhausted, bladetrance 3 had costed us the following mana:&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;sortable&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ '''&amp;lt;big&amp;gt;Bladetrance mana usage by race and worship&amp;lt;/big&amp;gt;'''&lt;br /&gt;
|-&lt;br /&gt;
! Race&lt;br /&gt;
! Worship&lt;br /&gt;
! Mana Usage&lt;br /&gt;
! Size&lt;br /&gt;
! [[ Racial Stealth Modifier | Stealth ]]&lt;br /&gt;
! [[Racial Damage Modifier | Dmg Mod]]&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; style=&amp;quot;background:#efefef&amp;quot; | [[ Halfling ]]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | [[ Shizaga ]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5805&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background-color:#ddffdd;&amp;quot; | S&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background-color:#bdbdff;&amp;quot; | 3 / 2&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 0&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; style=&amp;quot;background:#efefef&amp;quot; | [[ Kzinti ]]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | [[ Shizaga ]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6124&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background-color:#ffffbb;&amp;quot; | M&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background-color:#ddffdd;&amp;quot; | 2 / 1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 0&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; style=&amp;quot;background:#efefef&amp;quot; | [[ High Elf ]]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | [[ Quixoltan ]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6194&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background-color:#ffffbb;&amp;quot; | M&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background-color:#ddffdd;&amp;quot; | 2 / 0&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 0&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; style=&amp;quot;background:#efefef&amp;quot; | [[ Duergar ]]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | [[ Werredan ]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6516&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background-color:#ddffdd;&amp;quot; | S&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background-color:#ffffbb;&amp;quot; | 0 / 2&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 0&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; style=&amp;quot;background:#efefef&amp;quot; | [[ Gith ]]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | [[ Annakinesia ]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6713&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background-color:#ffffbb;&amp;quot; | M&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background-color:#ffffbb;&amp;quot; | 1 / 1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 0&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; style=&amp;quot;background:#efefef&amp;quot; | [[ Gith ]]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | [[ Gorn ]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6762&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background-color:#ffffbb;&amp;quot; | M&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background-color:#ffffbb;&amp;quot; | 1 / 1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 0&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; style=&amp;quot;background:#efefef&amp;quot; | [[ Gith ]]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | [[ Tul-Sith ]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6811&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background-color:#ffffbb;&amp;quot; | M&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background-color:#ffffbb;&amp;quot; | 1 / 1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 0&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; style=&amp;quot;background:#efefef&amp;quot; | [[ Gith ]]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | [[ Tor ]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6832&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background-color:#ffffbb;&amp;quot; | M&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background-color:#ffffbb;&amp;quot; | 1 / 1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 0&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; style=&amp;quot;background:#efefef&amp;quot; | [[ Gith ]]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | [[ Bhyss ]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6839&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background-color:#ffffbb;&amp;quot; | M&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background-color:#ffffbb;&amp;quot; | 1 / 1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 0&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; style=&amp;quot;background:#efefef&amp;quot; | [[ Lizardmen ]]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | [[ Shizaga ]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6909&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background-color:#ffffbb;&amp;quot; | M&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background-color:#ffdddd;&amp;quot; | -1 / 0&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 0&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; style=&amp;quot;background:#efefef&amp;quot; | [[Ignatur]]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | [[ Annakinesia ]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 7115&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background-color:#ddffdd;&amp;quot; | S&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ? / 0&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background-color:#ffdddd;&amp;quot; | 1&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; style=&amp;quot;background:#efefef&amp;quot; | [[ :Dragon | Red Dragon ]]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | [[ Shizaga ]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8792&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background-color:#ffbbbb;&amp;quot; | vL&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background-color:#ffbbbb;&amp;quot; | -2 / 0&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background-color:#ffbbbb;&amp;quot; | 3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
If anyone has a different race and would like to test, please send a tell to Vagonuth/Olodagh/Xykoi in game. We'll use a trigger with the following alias: &lt;br /&gt;
 stance veil:bladetrance enter:bladetrance deepen:bladetrance deepen:gtell ool&lt;br /&gt;
&lt;br /&gt;
* Note: the results from this test can vary (likely due to when during the current tick you activate it). Taking an average over a couple tries could help. It doesn't seem like worship affects it (and the help file doesn't suggest so) however we can track it for now.&lt;br /&gt;
&lt;br /&gt;
[[Category: Skills And Spells]]&lt;br /&gt;
[[Category: Skills]]&lt;br /&gt;
[[Category:Bladedancers]]&lt;br /&gt;
[[Category: Bladedancer Hero Skills And Spells]]&lt;br /&gt;
[[Category: Bladedancer Lord Skills And Spells]]&lt;br /&gt;
[[Category: Bladedancer Class Definers]]&lt;/div&gt;</summary>
		<author><name>Halari</name></author>
		
	</entry>
	<entry>
		<id>http://govbanned.info/index.php?title=Illithids&amp;diff=59234</id>
		<title>Illithids</title>
		<link rel="alternate" type="text/html" href="http://govbanned.info/index.php?title=Illithids&amp;diff=59234"/>
		<updated>2024-08-13T00:33:38Z</updated>

		<summary type="html">&lt;p&gt;Halari: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| cellpadding=&amp;quot;25&amp;quot; align=&amp;quot;right&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ '''&amp;lt;big&amp;gt;Illithid Statistics Tables&amp;lt;/big&amp;gt;'''&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#efefef&amp;quot; colspan=6 | [[:Category: Lowmort |Lowmort]]-[[:Category: Tiers |Tier]] Illithid [[:Category: Statistics |Statistics]] by [[:Category: Classes |Class]]&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#efefef&amp;quot; | &amp;lt;small&amp;gt; &amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#eeeeff&amp;quot; | &amp;lt;small&amp;gt;[[:Category: Berserkers |bzk]], [[:Category: Bodyguards |bod]], [[:Category: Paladins |pal]],&amp;lt;br&amp;gt; [[:Category: Warriors |war]]&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#eeeeff&amp;quot; | &amp;lt;small&amp;gt;[[:Category: Assassins |asn]], [[:Category: Mages |mag]], [[:Category: Mindbenders |mnd]],&amp;lt;br&amp;gt; [[:Category: Psionicists |psi]], [[:Category: Sorcerers |sor]], [[:Category: Wizards |wzd]]&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#eeeeff&amp;quot; | &amp;lt;small&amp;gt;[[:Category: Clerics |cle]], [[:Category: Druids |dru]], [[:Category: Priests |prs]]&amp;lt;br&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#eeeeff&amp;quot; | &amp;lt;small&amp;gt;[[:Category: Archers |arc]], [[:Category: Black Circle Initiates |bci]], [[:Category: Fusiliers |fus]],&amp;lt;br&amp;gt; [[:Category: Monks |mon]], [[:Category: Rogues |rog]], [[:Category: Shadowfists |shf]]&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#eeeeff&amp;quot; | &amp;lt;small&amp;gt;[[:Category: Rangers |ran]]&amp;lt;br&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffeeee&amp;quot; | [[Strength     |Str]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#eeffee&amp;quot; | 13-20 '''(23)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 12-17 '''(20)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 12-17 '''(20)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 12-17 '''(20)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 12-17 '''(20)'''&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffeeee&amp;quot; | [[Intelligence |Int]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 16-21 '''(24)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#eeffee&amp;quot; | 17-24 '''(27)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 16-21 '''(24)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 16-21 '''(24)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 16-21 '''(24)'''&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffeeee&amp;quot; | [[Wisdom       |Wis]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 13-18 '''(21)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 13-18 '''(21)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#eeffee&amp;quot; | 14-21 '''(24)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 13-18 '''(21)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 13-18 '''(21)'''&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffeeee&amp;quot; | [[Dexterity    |Dex]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 13-18 '''(21)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 13-18 '''(21)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 13-18 '''(21)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#eeffee&amp;quot; | 14-21 '''(24)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 13-18 '''(21)'''&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffeeee&amp;quot; | [[Constitution |Con]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 12-17 '''(20)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 12-17 '''(20)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 12-17 '''(20)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 12-17 '''(20)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#eeffee&amp;quot; | 13-20 '''(23)'''&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#efefef&amp;quot; colspan=6 | [[:Category: Hero |Hero]]-[[:Category: Tiers |Tier]] Illithid [[:Category: Statistics |Statistics]] by [[:Category: Classes |Class]]&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#efefef&amp;quot; | &amp;lt;small&amp;gt; &amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#eeeeff&amp;quot; | &amp;lt;small&amp;gt;[[:Category: Berserkers |bzk]], [[:Category: Bodyguards |bod]], [[:Category: Paladins |pal]],&amp;lt;br&amp;gt; [[:Category: Warriors |war]]&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#eeeeff&amp;quot; | &amp;lt;small&amp;gt;[[:Category: Assassins |asn]], [[:Category: Mages |mag]], [[:Category: Mindbenders |mnd]],&amp;lt;br&amp;gt; [[:Category: Psionicists |psi]], [[:Category: Sorcerers |sor]], [[:Category: Wizards |wzd]]&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#eeeeff&amp;quot; | &amp;lt;small&amp;gt;[[:Category: Clerics |cle]], [[:Category: Druids |dru]], [[:Category: Priests |prs]]&amp;lt;br&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#eeeeff&amp;quot; | &amp;lt;small&amp;gt;[[:Category: Archers |arc]], [[:Category: Black Circle Initiates |bci]], [[:Category: Fusiliers |fus]],&amp;lt;br&amp;gt; [[:Category: Monks |mon]], [[:Category: Rogues |rog]], [[:Category: Shadowfists |shf]]&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#eeeeff&amp;quot; | &amp;lt;small&amp;gt;[[:Category: Rangers |ran]]&amp;lt;br&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffeeee&amp;quot; | [[Strength     |Str]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#eeffee&amp;quot; | 20-25 '''(28)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 17-19 '''(22)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 17-19 '''(22)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 17-19 '''(22)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 17-19 '''(22)'''&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffeeee&amp;quot; | [[Intelligence |Int]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 21-23 '''(26)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#eeffee&amp;quot; | 24-29 '''(32)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 21-23 '''(26)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 21-23 '''(26)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 21-23 '''(26)'''&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffeeee&amp;quot; | [[Wisdom       |Wis]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 18-20 '''(23)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 18-20 '''(23)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#eeffee&amp;quot; | 21-26 '''(29)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 18-20 '''(23)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 18-20 '''(23)'''&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffeeee&amp;quot; | [[Dexterity    |Dex]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 18-20 '''(23)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 18-20 '''(23)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 18-20 '''(23)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#eeffee&amp;quot; | 21-26 '''(29)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 18-20 '''(23)'''&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffeeee&amp;quot; | [[Constitution |Con]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 17-19 '''(22)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 17-19 '''(22)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 17-19 '''(22)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 17-19 '''(22)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#eeffee&amp;quot; | 20-25 '''(28)'''&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#efefef&amp;quot; colspan=6 | [[:Category: Lord|Lord]]-[[:Category: Tiers |Tier]] Illithid [[:Category: Statistics |Statistics]] by [[:Category: Classes |Class]]&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#efefef&amp;quot; | &amp;lt;small&amp;gt; &amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#eeeeff&amp;quot; | &amp;lt;small&amp;gt;[[:Category: Berserkers |bzk]], [[:Category: Bodyguards |bod]], [[:Category: Paladins |pal]],&amp;lt;br&amp;gt; [[:Category: Warriors |war]]&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#eeeeff&amp;quot; | &amp;lt;small&amp;gt;[[:Category: Assassins |asn]], [[:Category: Mages |mag]], [[:Category: Mindbenders |mnd]],&amp;lt;br&amp;gt; [[:Category: Psionicists |psi]], [[:Category: Sorcerers |sor]], [[:Category: Wizards |wzd]]&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#eeeeff&amp;quot; | &amp;lt;small&amp;gt;[[:Category: Clerics |cle]], [[:Category: Druids |dru]], [[:Category: Priests |prs]]&amp;lt;br&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#eeeeff&amp;quot; | &amp;lt;small&amp;gt;[[:Category: Archers |arc]], [[:Category: Black Circle Initiates |bci]], [[:Category: Fusiliers |fus]],&amp;lt;br&amp;gt; [[:Category: Monks |mon]], [[:Category: Rogues |rog]], [[:Category: Shadowfists |shf]]&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#eeeeff&amp;quot; | &amp;lt;small&amp;gt;[[:Category: Rangers |ran]]&amp;lt;br&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffeeee&amp;quot; | [[Strength     |Str]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#eeffee&amp;quot; | 25-30 '''(33)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 19-21 '''(24)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 19-21 '''(24)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 19-21 '''(24)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 19-21 '''(24)'''&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffeeee&amp;quot; | [[Intelligence |Int]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 23-25 '''(28)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#eeffee&amp;quot; | 29-34 '''(37)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 23-25 '''(28)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 23-25 '''(28)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 23-25 '''(28)'''&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffeeee&amp;quot; | [[Wisdom       |Wis]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 20-22 '''(25)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 20-22 '''(25)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#eeffee&amp;quot; | 26-31 '''(34)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 20-22 '''(25)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 20-22 '''(25)'''&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffeeee&amp;quot; | [[Dexterity    |Dex]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 20-22 '''(25)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 20-22 '''(25)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 20-22 '''(25)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#eeffee&amp;quot; | 26-31 '''(34)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 20-22 '''(25)'''&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffeeee&amp;quot; | [[Constitution |Con]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 19-21 '''(24)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 19-21 '''(24)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 19-21 '''(24)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 19-21 '''(24)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#eeffee&amp;quot; | 25-30 '''(33)'''&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|+ align=&amp;quot;bottom&amp;quot; | &amp;lt;small&amp;gt;NOTES: ''numbers in each cell above are'' initial trained value – maximum trainable value '''(maximum allowable value for non-[[Devotion |devotees]])'''; ''[[:Category: Classes |class]] [[Prime Requisite |prime requisites]] are'' &amp;lt;font color=green&amp;gt;green&amp;lt;/font&amp;gt;.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Illithids, also known as mind flayers, are a mysterious and psionically gifted&lt;br /&gt;
race. Born with extraordinary mental abilities, Illithids are formidable in the&lt;br /&gt;
arts of mental manipulation and control.&lt;br /&gt;
&lt;br /&gt;
Illithids can disrupt the higher mental functions of a target, rendering them&lt;br /&gt;
almost incapable of casting magical spells. This ability is available to&lt;br /&gt;
Illithid players and is cast with racial scramble.&lt;br /&gt;
&lt;br /&gt;
Illithids possess a natural mental aptitude which makes them more resilient&lt;br /&gt;
to certain manipulations. Illthids have a natural affinity to mental spells and&lt;br /&gt;
are weak with kinetic spells. This mental aptitude allows them to absorb the&lt;br /&gt;
life essence of their fallen foes.&lt;br /&gt;
&lt;br /&gt;
Illithids can unleash a searing mind flay upon their target, applying various&lt;br /&gt;
mental debuffs.&lt;br /&gt;
&lt;br /&gt;
'''Illithids cannot wear helms.'''&lt;br /&gt;
&lt;br /&gt;
* '''Abbreviation:''' ILL&lt;br /&gt;
&lt;br /&gt;
* '''[[:Category: Languages |Language(s)]]:''' [[Common Language |Common]].&lt;br /&gt;
&lt;br /&gt;
* '''[[:Category: Racials |Racial(s)]]:''' [[Racial Scramble | Scramble]], [[Racial Mental Aptitude | Mental Aptitude]], [[Racial Mindflay | Mindflay]], [[Racial Evil | Evil]].&lt;br /&gt;
&lt;br /&gt;
* '''[[:Category: Characteristics |Characteristic(s)]]:''' [[:Category:Biped |Biped]],  [[:Category:Planar Races |Planar Race]].&lt;br /&gt;
&lt;br /&gt;
* '''[[Racial Size |Racial Size]]:''' medium.&lt;br /&gt;
&lt;br /&gt;
* '''[[Racial TNL |Racial TNL]]:''' 3225 XP.&lt;br /&gt;
&lt;br /&gt;
* '''Well-Suited to Be:''' [[:Category: Mindbenders | mindbenders]].&lt;br /&gt;
&lt;br /&gt;
* '''Ill-Suited to Be:'''.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Diplomatic Corps ==&lt;br /&gt;
&lt;br /&gt;
Illithid may not participate in the [[Diplomatic Corps]].&lt;br /&gt;
&lt;br /&gt;
== Comments ==&lt;br /&gt;
&lt;br /&gt;
Illithids is the first double remort race. You need to be a Lord 125 [[Gith]] in order to remort (before which, you'll have to complete a quest).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Races]]&lt;br /&gt;
[[Category: Remort Races]]&lt;br /&gt;
[[Category: Planar Races]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Races with Racial Sramble]]&lt;br /&gt;
[[Category: Races with Racial Mental Aptitude]]&lt;br /&gt;
[[Category: Races with Racial Mindflay]]&lt;br /&gt;
[[Category: Races with Racial Evil]]&lt;/div&gt;</summary>
		<author><name>Halari</name></author>
		
	</entry>
	<entry>
		<id>http://govbanned.info/index.php?title=Illithids&amp;diff=59224</id>
		<title>Illithids</title>
		<link rel="alternate" type="text/html" href="http://govbanned.info/index.php?title=Illithids&amp;diff=59224"/>
		<updated>2024-08-12T19:23:45Z</updated>

		<summary type="html">&lt;p&gt;Halari: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| cellpadding=&amp;quot;25&amp;quot; align=&amp;quot;right&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ '''&amp;lt;big&amp;gt;Illithid Statistics Tables&amp;lt;/big&amp;gt;'''&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#efefef&amp;quot; colspan=6 | [[:Category: Lowmort |Lowmort]]-[[:Category: Tiers |Tier]] Illithid [[:Category: Statistics |Statistics]] by [[:Category: Classes |Class]]&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#efefef&amp;quot; | &amp;lt;small&amp;gt; &amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#eeeeff&amp;quot; | &amp;lt;small&amp;gt;[[:Category: Berserkers |bzk]], [[:Category: Bodyguards |bod]], [[:Category: Paladins |pal]],&amp;lt;br&amp;gt; [[:Category: Warriors |war]]&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#eeeeff&amp;quot; | &amp;lt;small&amp;gt;[[:Category: Assassins |asn]], [[:Category: Mages |mag]], [[:Category: Mindbenders |mnd]],&amp;lt;br&amp;gt; [[:Category: Psionicists |psi]], [[:Category: Sorcerers |sor]], [[:Category: Wizards |wzd]]&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#eeeeff&amp;quot; | &amp;lt;small&amp;gt;[[:Category: Clerics |cle]], [[:Category: Druids |dru]], [[:Category: Priests |prs]]&amp;lt;br&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#eeeeff&amp;quot; | &amp;lt;small&amp;gt;[[:Category: Archers |arc]], [[:Category: Black Circle Initiates |bci]], [[:Category: Fusiliers |fus]],&amp;lt;br&amp;gt; [[:Category: Monks |mon]], [[:Category: Rogues |rog]], [[:Category: Shadowfists |shf]]&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#eeeeff&amp;quot; | &amp;lt;small&amp;gt;[[:Category: Rangers |ran]]&amp;lt;br&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffeeee&amp;quot; | [[Strength     |Str]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#eeffee&amp;quot; | ?&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | ?&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | ?&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | ?&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | ?&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffeeee&amp;quot; | [[Intelligence |Int]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | ?&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#eeffee&amp;quot; | ?&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | ?&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | ?&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | ?&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffeeee&amp;quot; | [[Wisdom       |Wis]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | ?&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | ?&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#eeffee&amp;quot; | ?&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | ?&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | ?&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffeeee&amp;quot; | [[Dexterity    |Dex]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | ?&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | ?&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | ?&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#eeffee&amp;quot; | ?&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | ?&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffeeee&amp;quot; | [[Constitution |Con]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | ?&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | ?&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | ?&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | ?&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#eeffee&amp;quot; | ?&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#efefef&amp;quot; colspan=6 | [[:Category: Hero |Hero]]-[[:Category: Tiers |Tier]] Illithid [[:Category: Statistics |Statistics]] by [[:Category: Classes |Class]]&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#efefef&amp;quot; | &amp;lt;small&amp;gt; &amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#eeeeff&amp;quot; | &amp;lt;small&amp;gt;[[:Category: Berserkers |bzk]], [[:Category: Bodyguards |bod]], [[:Category: Paladins |pal]],&amp;lt;br&amp;gt; [[:Category: Warriors |war]]&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#eeeeff&amp;quot; | &amp;lt;small&amp;gt;[[:Category: Assassins |asn]], [[:Category: Mages |mag]], [[:Category: Mindbenders |mnd]],&amp;lt;br&amp;gt; [[:Category: Psionicists |psi]], [[:Category: Sorcerers |sor]], [[:Category: Wizards |wzd]]&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#eeeeff&amp;quot; | &amp;lt;small&amp;gt;[[:Category: Clerics |cle]], [[:Category: Druids |dru]], [[:Category: Priests |prs]]&amp;lt;br&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#eeeeff&amp;quot; | &amp;lt;small&amp;gt;[[:Category: Archers |arc]], [[:Category: Black Circle Initiates |bci]], [[:Category: Fusiliers |fus]],&amp;lt;br&amp;gt; [[:Category: Monks |mon]], [[:Category: Rogues |rog]], [[:Category: Shadowfists |shf]]&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#eeeeff&amp;quot; | &amp;lt;small&amp;gt;[[:Category: Rangers |ran]]&amp;lt;br&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffeeee&amp;quot; | [[Strength     |Str]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#eeffee&amp;quot; | ?&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | ?&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | ?&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | ?&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | ?&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffeeee&amp;quot; | [[Intelligence |Int]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | ?&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#eeffee&amp;quot; | ?&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | ?&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | ?&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | ?&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffeeee&amp;quot; | [[Wisdom       |Wis]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | ?&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | ?&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#eeffee&amp;quot; | ?&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | ?&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | ?&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffeeee&amp;quot; | [[Dexterity    |Dex]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | ?&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | ?&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | ?&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#eeffee&amp;quot; | ?&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | ?&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffeeee&amp;quot; | [[Constitution |Con]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | ?&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | ?&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | ?&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | ?&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#eeffee&amp;quot; | ?&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#efefef&amp;quot; colspan=6 | [[:Category: Lord|Lord]]-[[:Category: Tiers |Tier]] Illithid [[:Category: Statistics |Statistics]] by [[:Category: Classes |Class]]&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#efefef&amp;quot; | &amp;lt;small&amp;gt; &amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#eeeeff&amp;quot; | &amp;lt;small&amp;gt;[[:Category: Berserkers |bzk]], [[:Category: Bodyguards |bod]], [[:Category: Paladins |pal]],&amp;lt;br&amp;gt; [[:Category: Warriors |war]]&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#eeeeff&amp;quot; | &amp;lt;small&amp;gt;[[:Category: Assassins |asn]], [[:Category: Mages |mag]], [[:Category: Mindbenders |mnd]],&amp;lt;br&amp;gt; [[:Category: Psionicists |psi]], [[:Category: Sorcerers |sor]], [[:Category: Wizards |wzd]]&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#eeeeff&amp;quot; | &amp;lt;small&amp;gt;[[:Category: Clerics |cle]], [[:Category: Druids |dru]], [[:Category: Priests |prs]]&amp;lt;br&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#eeeeff&amp;quot; | &amp;lt;small&amp;gt;[[:Category: Archers |arc]], [[:Category: Black Circle Initiates |bci]], [[:Category: Fusiliers |fus]],&amp;lt;br&amp;gt; [[:Category: Monks |mon]], [[:Category: Rogues |rog]], [[:Category: Shadowfists |shf]]&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#eeeeff&amp;quot; | &amp;lt;small&amp;gt;[[:Category: Rangers |ran]]&amp;lt;br&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffeeee&amp;quot; | [[Strength     |Str]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#eeffee&amp;quot; | ?&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | ?&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | ?&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | ?&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | ?&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffeeee&amp;quot; | [[Intelligence |Int]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | ?&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#eeffee&amp;quot; | ?&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | ?&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | ?&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | ?&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffeeee&amp;quot; | [[Wisdom       |Wis]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | ?&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | ?&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#eeffee&amp;quot; | ?&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | ?&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | ?&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffeeee&amp;quot; | [[Dexterity    |Dex]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | ?&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | ?&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | ?&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#eeffee&amp;quot; | ?&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | ?&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffeeee&amp;quot; | [[Constitution |Con]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | ?&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | ?&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | ?&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | ?&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#eeffee&amp;quot; | ?&lt;br /&gt;
|-&lt;br /&gt;
|+ align=&amp;quot;bottom&amp;quot; | &amp;lt;small&amp;gt;NOTES: ''numbers in each cell above are'' initial trained value – maximum trainable value '''(maximum allowable value for non-[[Devotion |devotees]])'''; ''[[:Category: Classes |class]] [[Prime Requisite |prime requisites]] are'' &amp;lt;font color=green&amp;gt;green&amp;lt;/font&amp;gt;.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Illithids, also known as mind flayers, are a mysterious and psionically gifted&lt;br /&gt;
race. Born with extraordinary mental abilities, Illithids are formidable in the&lt;br /&gt;
arts of mental manipulation and control.&lt;br /&gt;
&lt;br /&gt;
Illithids can disrupt the higher mental functions of a target, rendering them&lt;br /&gt;
almost incapable of casting magical spells. This ability is available to&lt;br /&gt;
Illithid players and is cast with racial scramble.&lt;br /&gt;
&lt;br /&gt;
Illithids possess a natural mental aptitude which makes them more resilient&lt;br /&gt;
to certain manipulations. Illthids have a natural affinity to mental spells and&lt;br /&gt;
are weak with kinetic spells. This mental aptitude allows them to absorb the&lt;br /&gt;
life essence of their fallen foes.&lt;br /&gt;
&lt;br /&gt;
Illithids can unleash a searing mind flay upon their target, applying various&lt;br /&gt;
mental debuffs.&lt;br /&gt;
&lt;br /&gt;
* '''Abbreviation:''' ILL&lt;br /&gt;
&lt;br /&gt;
* '''[[:Category: Languages |Language(s)]]:''' [[Common Language |Common]].&lt;br /&gt;
&lt;br /&gt;
* '''[[:Category: Racials |Racial(s)]]:''' [[Racial Scramble | Scramble]], [[Racial Mental Aptitude | Mental Aptitude]], [[Racial Mindflay | Mindflay]], [[Racial Evil | Evil]].&lt;br /&gt;
&lt;br /&gt;
* '''[[:Category: Characteristics |Characteristic(s)]]:''' [[:Category:Biped |Biped]],  [[:Category:Planar Races |Planar Race]].&lt;br /&gt;
&lt;br /&gt;
* '''[[Racial Size |Racial Size]]:''' medium.&lt;br /&gt;
&lt;br /&gt;
* '''[[Racial TNL |Racial TNL]]:''' 3225 XP.&lt;br /&gt;
&lt;br /&gt;
* '''Well-Suited to Be:''' [[:Category: Mindbenders | mindbenders]].&lt;br /&gt;
&lt;br /&gt;
* '''Ill-Suited to Be:'''.&lt;br /&gt;
&lt;br /&gt;
== Diplomatic Corps ==&lt;br /&gt;
&lt;br /&gt;
Illithid may participate in the [[Diplomatic Corps]] every 10 levels at lowmort. All Illithids should report to the [[??]] when they are ready to begin.&lt;br /&gt;
&lt;br /&gt;
== Comments ==&lt;br /&gt;
&lt;br /&gt;
Illithids is the first double remort race. You need to be a Lord 125 [[Gith]] in order to remort (before which, you'll have to complete a quest).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Races]]&lt;br /&gt;
[[Category: Remort Races]]&lt;br /&gt;
[[Category: Planar Races]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Races with Racial Sramble]]&lt;br /&gt;
[[Category: Races with Racial Mental Aptitude]]&lt;br /&gt;
[[Category: Races with Racial Mindflay]]&lt;br /&gt;
[[Category: Races with Racial Evil]]&lt;/div&gt;</summary>
		<author><name>Halari</name></author>
		
	</entry>
	<entry>
		<id>http://govbanned.info/index.php?title=Category:Mindbenders&amp;diff=59223</id>
		<title>Category:Mindbenders</title>
		<link rel="alternate" type="text/html" href="http://govbanned.info/index.php?title=Category:Mindbenders&amp;diff=59223"/>
		<updated>2024-08-12T19:22:46Z</updated>

		<summary type="html">&lt;p&gt;Halari: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''Mindbenders are those [[:Category: Psionicists |Psionicists]] who shun [[:Category: Telekinetic Skills And Spells |telekinesis]] as an impure application of the Science, and focus instead on [[:Category: Telepathic Skills And Spells |telepathic]] magic. This focus on the purity of mind-on-mind domination makes Mindbender spells much harder to resist, and their attack spells more damaging.''&lt;br /&gt;
&lt;br /&gt;
''Like all [[:Category: Prestige Classes |Prestige Classes]], they retain the original class's [[Prime Requisite |Prime Requisite]], in this case, [[Intelligence |Intelligence]]. As a Psionic class, they possess a Psion's higher degree of success with spells such as [[Deception |deception]]. Mindbenders are prone to the type of arrogance that can lead a caster down darker paths. They can become [[:Category: Sorcerers |Sorcerors]] earlier than [[:Category: Psionicists |Psions]] can.''&lt;br /&gt;
&lt;br /&gt;
''Mindbender masters are known to seek solitude and quiet.''&lt;br /&gt;
&lt;br /&gt;
''Requirements:&amp;lt;br&amp;gt;&lt;br /&gt;
''* level 50 Psion&amp;lt;br&amp;gt;&lt;br /&gt;
''* Psionically gifted race&amp;lt;br&amp;gt;&lt;br /&gt;
''* No ties to a faith&amp;lt;br&amp;gt;&lt;br /&gt;
''* A young mind&lt;br /&gt;
&lt;br /&gt;
'''Abbreviation:''' Mnd.&lt;br /&gt;
&lt;br /&gt;
'''[[:Category: Core Classes |Base Class]]:''' [[:Category: Psionicists |Psionicists]].&lt;br /&gt;
&lt;br /&gt;
'''[[Prime Requisite |Prime Requisite]]:''' [[Intelligence |Intelligence]].&lt;br /&gt;
&lt;br /&gt;
== Mindbenders in General ==&lt;br /&gt;
&lt;br /&gt;
As with [[:Category: Psionicists |psions]], [[Scramble |Scramble]] (for mobs that cast) and [[Deception |Deception]] (for mobs that wield) are very useful in combat. Also, [[Psyphon |Psyphon]] can be nice if a mob has mana/spell casting, although it's not available until hero 250. The int debuff from [[Rupture |Rupture]] in direct combat can be cleared by having a [[:Category: Priests |priest]] cast [[Clarify |clarify]] on you. As compared to their closest rivals sor and wzd they don't have the handicaps of missing certain useful spells, such as sneak &amp;amp; fortitudes for wzd and awen and sanctuary for sor. The strength of [[Hive Mind]] is affected by the casters racial psionic bonus (psionic spell cost reduction).&lt;br /&gt;
&lt;br /&gt;
== Mindbender Creation ==&lt;br /&gt;
Requirements:&lt;br /&gt;
* level 50 Psion&lt;br /&gt;
* Psionically gifted race&lt;br /&gt;
* No ties to a faith&lt;br /&gt;
* A young mind&lt;br /&gt;
&lt;br /&gt;
The following races can become mindbenders: Due, Dwf, Liz, Trg, Drg, Gth, Har, HiE, Hob, Drc, Tua, DtI, Ill.&lt;br /&gt;
&lt;br /&gt;
Miraars may become mindbenders by copying one of the above races to prestige.  Additional race options are available by making a mindbender of one of the above races and then remorting.&lt;br /&gt;
&lt;br /&gt;
Note that the &amp;quot;young mind&amp;quot; requirement refers to the age of your character in hours played, not by creation date.  The exact cutoff for prestige is unknown but assumed to be around the number of hours required to advance your character's age from 17 to 18 (roughly 1,350 hours).  While this is rarely a concern for newly-created characters, players who wish to remort first (e.g. into HiE, Tua or Gth) before they prestige may want to minimize the amount of time spent with their character logged in and not running to avoid missing the cutoff.&lt;br /&gt;
&lt;br /&gt;
== Mindbenders at Hero Tier ==&lt;br /&gt;
&lt;br /&gt;
=== Training ===&lt;br /&gt;
&lt;br /&gt;
=== Practicing ===&lt;br /&gt;
&lt;br /&gt;
=== Devoting ===&lt;br /&gt;
Mindbenders do not worship. Worship is for the weak. Devoting does not apply.&lt;br /&gt;
&lt;br /&gt;
=== Fighting ===&lt;br /&gt;
&lt;br /&gt;
'''Soloing:''' Mindbenders have difficulty soloing in comparison to Mages and other spell casting classes. Even though they can surge as high as 5, they rely on [[ultrablast]] as their main damage spell up until Hero 101. When Mindbenders receive the spell [[rupture]], it does as much damage as [[disintegrate]], but unfortunately the spell gives a temporary -[[Intelligence |INT]] debuff if you use it while in melee with a mob. Because of this, Mindbenders run the risk of getting reduced mana gains on leveling up if they do not pay attention to this INT debuff. Thankfully this debuff can now be cleared by having a priest cast [[Clarify]] on you.&lt;br /&gt;
&lt;br /&gt;
'''Tanking:''' Mindbenders tank as well as any other mage, through where they lack in damage (and being able to cast [[Charge Shield |charge shield]]) they make up for in utility. [[Deception]], [[Overconfidence |overconfidence]], [[dread]], [[Illusory Shield |illusory shield]], [[panic]] and even [[Anger Management |anger management]] make for some interesting and fun Hero runs. &lt;br /&gt;
&lt;br /&gt;
'''Hitting:''' They are less effective than most damage-casting classes as hitters. They do not have [[Chaos Channel |chaos channel]] like other spell casters, and since they lack the efficient and effective kinetic spells of a Psionicist, they effectively hit like a mage with a spell that costs twice as much mana (although with the right mobs [[psyphon]] can mitigate this).  Again, the utility of being able to use [[deception]], [[scramble]] and other psionic debuffs are the class's only usefulness.&lt;br /&gt;
&lt;br /&gt;
'''Healing:''' Other then brandishing healing items, Mindbenders typically do not heal.&lt;br /&gt;
&lt;br /&gt;
== Mindbenders at Lord Tier ==&lt;br /&gt;
Mindbenders are effective damage dealers at lord. Their main damage spell, [[Fracture|fracture]], does about the same base damage as [[Brimstone|brimstone]] does for [[:Category: Sorcerers|sorcerers]] (though without the benefit of [[Worship|worship]] or [[Immolation|immolation]] the actual output is much less). With [[psyphon]], they have the ability to surge higher in areas with spellcasting mobs. They also have more hp than [[:Category: Wizards|wizards]] and [[:Category: Sorcerers|sorcerers]], and they get [[Illusory Shield |illusory shield]] which helps with survivability. In addition, they are more successful than [[:Category: Psionicists|psionicists]] with their telepathic spells like [[scramble]] and [[deception]].&lt;br /&gt;
&lt;br /&gt;
Similar to sorcerers, you should be targeting your damage spell at all times, even when mages and wizards are area spelling.  Don't bother scrambling mobs unless they cast spells, and use psyphon only against the same mobs.  Deception is a waste of time unless mobs with weapons are really punishing the tank.&lt;br /&gt;
&lt;br /&gt;
If you're thinking of casting cataclysm, just don't.  The number of targets you need to hit with this out-of-class spell to do equivalent damage to fracture is far too large to make it practical in any circumstance.&lt;br /&gt;
&lt;br /&gt;
== Mindbender Remort Options ==&lt;br /&gt;
&lt;br /&gt;
[[:Category: Remort Classes |Remort Classes]]&lt;br /&gt;
*[[:Category: Sorcerers|Sorcerer]]: At Lord level 100, a Mindbender can remort into a [[human]] [[:Category: Sorcerers|sorcerer]]. If they would like to keep their current race, they would have to remort at Lord level 200 instead.&lt;br /&gt;
&lt;br /&gt;
[[Category:Prestige Classes]]&lt;/div&gt;</summary>
		<author><name>Halari</name></author>
		
	</entry>
	<entry>
		<id>http://govbanned.info/index.php?title=Category:Gear_In_Patriarchs%27_Gulch&amp;diff=59187</id>
		<title>Category:Gear In Patriarchs' Gulch</title>
		<link rel="alternate" type="text/html" href="http://govbanned.info/index.php?title=Category:Gear_In_Patriarchs%27_Gulch&amp;diff=59187"/>
		<updated>2024-08-03T03:13:50Z</updated>

		<summary type="html">&lt;p&gt;Halari: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Karnath}}&lt;br /&gt;
&lt;br /&gt;
= Accessing the gulch =&lt;br /&gt;
To enter the [[:Category:Forbidden Wasteland|Forbidden Wasteland]] planeshift to [[:Category:Karnath|Karnath]] and go n, 4w.&lt;br /&gt;
The first room of the Wasteland has 3 [[Shrouded Warder|shrouded warder]]s. Along the path you can loot the [[Curved Girtablilu Bow]].&lt;br /&gt;
&lt;br /&gt;
Go w,n,w,n,w,s,w to reach the '''wall of gristle and bone'''.  Get the [[Skeletal Hand|skeletal hand]] from the wall.&lt;br /&gt;
&lt;br /&gt;
Go s,e,s,e,n.  To your east is a 2x2 temple that contains a stabber and a blackjacker.&lt;br /&gt;
&lt;br /&gt;
Go e,s,e to reach the altar.  Pull switch to reveal a down exit to [[Zedek The Desecrator|Zedek the desecrator]].&lt;br /&gt;
&lt;br /&gt;
Give Zedek the hand and he'll blow up the wall for you, clearing the way to [[:Category:Patriarchs' Gulch|Patriarchs' Gulch]].  He also creates a portal for you, so you don't have to walk back to the wall. The room he portals to is [[Lloydable]], so summon the anchor here to farm multiple Gulch runs.&lt;br /&gt;
&lt;br /&gt;
Zedek also accepts the [[Last Remaining Drop Of Goo|last remaining drop of goo]].&lt;br /&gt;
This item can be obtained by killing all the &amp;quot;goo&amp;quot; related mobs in the [[:Category:Forbidden Wasteland|Forbidden Wasteland]] (they don't repop).&lt;br /&gt;
The drop is tougher to get than the hand, but it's a good option if you want to move the [[Planar Anchor]] out of [[:Category:Karnath|Karnath]]&lt;br /&gt;
and still be able to easily return to the gulch later on.&lt;br /&gt;
&lt;br /&gt;
Opening Gulch will take about 24-48 tics, depending on your group.&lt;br /&gt;
&lt;br /&gt;
= Discovering the royal tomb =&lt;br /&gt;
Suggested group size: ~20, with at least 1 bzk and 1 prs.  Having 2+ bzk and 2 prs is highly recommended.  A good balance between melee and caster is also necessary to clear the symbol portion of this run.  The run is doable with less, but will probably take significantly longer.&lt;br /&gt;
  &lt;br /&gt;
'''Read the entire section below before attempting it to get an idea of what you will need to do; if you have to reference this after each ticket, I can guarantee your run will take much longer.'''&lt;br /&gt;
&lt;br /&gt;
=== Tickets neeed to access the tomb ===&lt;br /&gt;
* [[Olive Branch]]&lt;br /&gt;
* [[Dusty Work Gloves]]&lt;br /&gt;
* [[Well-Oiled Leather Sheath]]&lt;br /&gt;
* [[Evenly Balanced Scale]]&lt;br /&gt;
&lt;br /&gt;
==== Golden Scarab Medallion ====&lt;br /&gt;
From the [[Lloydable]] room go d,w,s and kill the [[Restless Spirit|restless spirit]] to get the [[Golden Scarab Medallion|golden scarab medallion]].&lt;br /&gt;
This is a key that unlocks the '''unfinished tomb'''.&lt;br /&gt;
&lt;br /&gt;
==== Olive Branch ====&lt;br /&gt;
Go u,w and kill the [[Captain Of The Honor Guard|captain of the honor guard]].  He spawns an [[Olive Branch|olive branch]] on death.  This is one of four tickets&lt;br /&gt;
you need to get the [[Key To The Royal Burial Chamber|key to the royal burial chamber]].  &lt;br /&gt;
:- Note that this room is one of the most painful rooms on the run.  The mobs can toss/bash and hit very very hard.  I suggest letting your bzk get their hp knocked down quite a bit in this room to prepare for the symbols. &lt;br /&gt;
&lt;br /&gt;
==== Dusty Work Gloves ====&lt;br /&gt;
Go n,e,{e} to enter the '''unfinished tomb'''.  Get the [[Broken Pickaxe|broken pickaxe]] from the pile of stoneworking tools.&lt;br /&gt;
Next go e,s.  Give the [[Broken Pickaxe|broken pickaxe]] to the [[Undead Contractor|undead contractor]] before he dies.  He will repair&lt;br /&gt;
it into the [[Well-Maintained Pickaxe|well-maintained pickaxe]], which is the key you need to open the '''ransacked tomb'''.  On death the contractor&lt;br /&gt;
will spawn the [[Dusty Work Gloves|dusty work gloves]], ticket #2 of 4.&lt;br /&gt;
:- The dusty work gloves spawn on the ground, but the well-maintained pickaxe will be on the contractor's corpse and looted (or not looted) by the person who lands the killing blow.&lt;br /&gt;
&lt;br /&gt;
==== Well-Oiled Leather Sheath====&lt;br /&gt;
From the contractor's room Go n,w,w,u.  This room has two portals in it: the '''symbol of Shizaga''' and the '''symbol of Werredan'''. (It is dwuu from the Lloydable room.)&lt;br /&gt;
Only casters can enter Shizaga's portal, and only melee-types can enter Werredan's portal.  &lt;br /&gt;
At the end of the caster's leg there's a lever which opens up the final room of the brute's path.&lt;br /&gt;
Here you will find the [[Master Blacksmith|master blacksmith]].  He can also repair your pickaxe if you forgot to get the contractor to do it.&lt;br /&gt;
Kill him and get the [[Handle Of A Broken Knife|handle of a broken knife]].&lt;br /&gt;
:- When I do this part of the run, I ideally want the bzk to be within 2-3 scars of FF upon entering the symbol.  This will give you a huge source of melee damage, and allow you to clear the melee only section much more quickly.    &lt;br /&gt;
:- Each section consists of 3 rooms; access to the next room is through the portal that spawns after the last mob dies.  The last room in the melee section has a mob that can call for additional mobs to join the fray, which means you will want to kill him quickly.  This can be done by having your bzk in Final Fury. &lt;br /&gt;
:- As an added incentive to bring 2+ bzk with FF, the blacksmith appears to be spec'd like a Tortuga in Tortuga Cay.  He is immune to melee, with the exception of blunt weapons.  This is why having 2 bzks is nice, as the mob has a fairly large amount of hp, and without a high source of damage from blunt (FF), the room will take a while.&lt;br /&gt;
:- I have never personally led the caster section, but I would suggest sending in your largest caster (probably a mage or mindbender) through the portal first to soak up the damage.  I like having two priests for this section just in case a repop gets your group messed up, since caster rescue is laggy.&lt;br /&gt;
:- Caster section all lvl 130 mobs worth 60-80 xp, Room 1 (a stupid giant), Room 2 (a robed priest x 2), Room 3 (enchanted drake, tail stun), Room 4 (a cocky magus x 3).&lt;br /&gt;
&lt;br /&gt;
From the symbol room go s, enter beam, n.  [[Inpuvultu, Lord Of The Dead|Inpuvultu, lord of the dead]] will tell you that he's&lt;br /&gt;
looking for ''objects which bear the stain of evil''.  The knife handle is one such object.  Give it to him and he'll awaken the&lt;br /&gt;
[[Prince Of Knives|Prince of Knives]] within the '''ransacked tomb'''.  To get there from Inpuvultu: enter patch,w,{s} (pickaxe key),s.&lt;br /&gt;
The prince wanders this small 3 room crypt.  Killing him will yield the [[Well-Oiled Leather Sheath|well-oiled leathed sheath]], ticket #3.&lt;br /&gt;
While in the ransacked tomb, get the [[Stray Chess Piece|stray chess piece]] from the [[Corpse Of A Karnathian Temple Guard|corpse of a Karnathian temple guard]] in the room furthest south.&lt;br /&gt;
:- Crypt is 5 rooms long, not 3.&lt;br /&gt;
:- The prince carries two knives which are weight 3, 20/25 piercing weapons ([[Long, Glinting Knife]]).  Giving Inpuvultu the knife handle will also spawn another mob that has the [[Cool Onyx Bracelet]], which is t1 wrist mana.  There is also another mob in this section that may or may not be spawned by turning in the knife handle; it is a foraging graverobber that carries the Looter's Sack, a 2 lb container that can carry 750 lbs.&lt;br /&gt;
:- The fire before the corpse contains a Bright Silver Bracer, which is type treasure and can be sold for about 350k.&lt;br /&gt;
&lt;br /&gt;
==== Evenly Balanced Scale ====&lt;br /&gt;
&lt;br /&gt;
Bring the [[Stray Chess Piece|stray chess piece]] to Inpuvultu. To get back to Inpuvultu, ne from tunnel to get back to condor nest/beam, enter beam &amp;amp; go north. He will summon the [[Disgraced Patriarch|disgraced patriarch]]. The Disgraced Patriach is north from the room with the nest/beam. Upon his death you will receive the [[Evenly Balanced Scale|evenly balanced scale]], the final ticket. The disgraced patriarch also carries the [[Clenched Fist]], a 7/7 gauntlet (t1 hit). &lt;br /&gt;
&lt;br /&gt;
Turn in all four tickets to Inpuvultu.  He will open an ominous passageway.&lt;br /&gt;
Through this portal you will find a full-safe infirmary room that contains the [[Key To The Royal Burial Chamber|key to the royal burial chamber]].&lt;br /&gt;
When you're ready, go down.  The door to the royal tomb will be to your north.&lt;br /&gt;
&lt;br /&gt;
=== Tips ===&lt;br /&gt;
&lt;br /&gt;
A short synopsis on a few goals you want to do to make your gulch run not take over 2 spellups:&lt;br /&gt;
#Keep the amount of times you need to regen low.  Ideally, you will regen only twice, once after you clear the symbols, and once in the room with the key to the royal chamber.  The Lloydable room is also shrine-able, so regenning there after clearing the symbols is the best option.&lt;br /&gt;
#Let your bzk reach Final Fury (FF) hp right before you enter the symbol portion so that the melee section is cleared more quickly.  To do this, try not to let your priests heal your bzk too much during the run.&lt;br /&gt;
#When you turn in the broken knife and the stray chess piece, ask your group to remain in the room with the beam of sunlight.  Only the leader needs to give the ticket to Inpuvultu, and his rooms are noregen anyways.  Only after you collect the scale ticket from the disgraced patriach should you ask your entire group to enter the beam of sunlight.&lt;br /&gt;
#At the end of this section, you should have the [[Clenched Fist]], [[Cool Onyx Bracelet]], Bright Silver Bracer, [[Long, Glinting Knife|20/25 knives]], and maybe the [[Heavily Tarnished Scythe|scythe that is a t1 basher]].  The scythe comes from a reaper that is part of the main run.&lt;br /&gt;
= Facing the Patriarchs =&lt;br /&gt;
== Requirements for gear part ==&lt;br /&gt;
The keys you need are: the golden scarab medallion and the key to the burial chamber. The suggested group size is 20, with two healers. Even with a fair amount of fp, it will be a struggle to clear the area and regen before each repop. You can inno/calm from the patriarchs if needed, they're sentinel.&lt;br /&gt;
&lt;br /&gt;
== Loot ==&lt;br /&gt;
* [[Robe Of Magnificence]] (8/8, t1 hit about body), on [[Spirit Of Fattah-Ra]]&lt;br /&gt;
* [[Jeweled Crown Of The Patriarchy]] (t2 ac head, -95 ac, +150 hp, -50 saves), pops on ground after mobs die&lt;br /&gt;
* [[Open Palm]] (-30 ac, t1 ac on hands, zgaunts without hr/dr)&lt;br /&gt;
* [[Subjugator|The Subjugator]] (30/30, 80-95-110 whip, cannot be runed)&lt;br /&gt;
&lt;br /&gt;
Other loot includes [[Reptilian Battle Armor]] (-75 ac, t5 ac about body), [[Lacquered Bow, &amp;quot;Ambush&amp;quot;]] (42 hr, t2 bow)&lt;br /&gt;
&lt;br /&gt;
== Gear Area ==&lt;br /&gt;
The royal tomb is located d,w,u,{e},e,n,{n} from the [[Lloydable]] room.  If you just got the key, you're already here.&lt;br /&gt;
The Patriarchs themselves are behind another closed door 2n.&lt;br /&gt;
The fight consists of 3 big mobs that each spawn a bigger mob upon death.&lt;br /&gt;
If you're looking to camp, '''the treasury''' s,e from the gear room is probably your best bet.&lt;br /&gt;
&lt;br /&gt;
* The royal tomb has 4 rooms.  In the 3 rooms before the gear room, 5 mobs will spawn each repop.  I suggest clearing these 5 mobs each time the gear room repops, to make sure that your sleep is uninterrupted for as long as possible during regen.&lt;br /&gt;
* One of the 5 mobs which repop in the royal tomb is a [[Trial By Fire]]. It can target cast for ERAD and area spell. Try to kill it first.&lt;br /&gt;
* A traditional tank chain does not work so well in the gear room, as the mobs toss, which causes them to target your groupies seemingly randomly.  You will need to ask your tanks to watch each other and just spread damage as best as possible.  This is also a great reason to have two priests, since it is very likely your casters will take a round or two during the gear room, and you can't afford the extra time to target heal them, as the mobs do hit relatively hard (3x anni-erad).&lt;br /&gt;
* Because of the way the gear room works, lower mana casters such as mages won't be able to surge 5 meteor swarm, as they will run out of mana as the bigger mobs spawn.  I suggest letting your area casters surge 3 throughout the room (HiE wizards and other wizards with a lot of mana may be able to get away with higher surges), while letting your sors surge 4-5.  Sors with 35k+ mana can probably afford surge 5 throughout.&lt;br /&gt;
* If you intend to camp, try not to run your casters completely empty.  The 5 mobs found before the gear room will probably repop before you can regen to full, so you want to budget your mana such that you don't miss a pop if possible.  If you are low on mana after clearing the 5 mobs before the gear room,  I suggest just skipping the current pop and regenning.  &lt;br /&gt;
[[Category:Gear In Karnath]]&lt;br /&gt;
[[Category:Patriarchs' Gulch]]&lt;/div&gt;</summary>
		<author><name>Halari</name></author>
		
	</entry>
	<entry>
		<id>http://govbanned.info/index.php?title=Category:Gear_In_Patriarchs%27_Gulch&amp;diff=59186</id>
		<title>Category:Gear In Patriarchs' Gulch</title>
		<link rel="alternate" type="text/html" href="http://govbanned.info/index.php?title=Category:Gear_In_Patriarchs%27_Gulch&amp;diff=59186"/>
		<updated>2024-08-03T03:13:03Z</updated>

		<summary type="html">&lt;p&gt;Halari: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Karnath}}&lt;br /&gt;
&lt;br /&gt;
= Accessing the gulch =&lt;br /&gt;
To enter the [[:Category:Forbidden Wasteland|Forbidden Wasteland]] planeshift to [[:Category:Karnath|Karnath]] and go n, 4w.&lt;br /&gt;
The first room of the Wasteland has 3 [[Shrouded Warder|shrouded warder]]s. Along the path you can loot the [[Curved Girtablilu Bow]].&lt;br /&gt;
&lt;br /&gt;
Go w,n,w,n,w,s,w to reach the '''wall of gristle and bone'''.  Get the [[Skeletal Hand|skeletal hand]] from the wall.&lt;br /&gt;
&lt;br /&gt;
Go s,e,s,e,n.  To your east is a 2x2 temple that contains a stabber and a blackjacker.&lt;br /&gt;
&lt;br /&gt;
Go e,s,e to reach the altar.  Pull switch to reveal a down exit to [[Zedek The Desecrator|Zedek the desecrator]].&lt;br /&gt;
&lt;br /&gt;
Give Zedek the hand and he'll blow up the wall for you, clearing the way to [[:Category:Patriarchs' Gulch|Patriarchs' Gulch]].  He also creates a portal for you, so you don't have to walk back to the wall. One room up from the room he portals to is [[Lloydable]], so summon the anchor here to farm multiple Gulch runs.&lt;br /&gt;
&lt;br /&gt;
Zedek also accepts the [[Last Remaining Drop Of Goo|last remaining drop of goo]].&lt;br /&gt;
This item can be obtained by killing all the &amp;quot;goo&amp;quot; related mobs in the [[:Category:Forbidden Wasteland|Forbidden Wasteland]] (they don't repop).&lt;br /&gt;
The drop is tougher to get than the hand, but it's a good option if you want to move the [[Planar Anchor]] out of [[:Category:Karnath|Karnath]]&lt;br /&gt;
and still be able to easily return to the gulch later on.&lt;br /&gt;
&lt;br /&gt;
Opening Gulch will take about 24-48 tics, depending on your group.&lt;br /&gt;
&lt;br /&gt;
= Discovering the royal tomb =&lt;br /&gt;
Suggested group size: ~20, with at least 1 bzk and 1 prs.  Having 2+ bzk and 2 prs is highly recommended.  A good balance between melee and caster is also necessary to clear the symbol portion of this run.  The run is doable with less, but will probably take significantly longer.&lt;br /&gt;
  &lt;br /&gt;
'''Read the entire section below before attempting it to get an idea of what you will need to do; if you have to reference this after each ticket, I can guarantee your run will take much longer.'''&lt;br /&gt;
&lt;br /&gt;
=== Tickets neeed to access the tomb ===&lt;br /&gt;
* [[Olive Branch]]&lt;br /&gt;
* [[Dusty Work Gloves]]&lt;br /&gt;
* [[Well-Oiled Leather Sheath]]&lt;br /&gt;
* [[Evenly Balanced Scale]]&lt;br /&gt;
&lt;br /&gt;
==== Golden Scarab Medallion ====&lt;br /&gt;
From the [[Lloydable]] room go d,w,s and kill the [[Restless Spirit|restless spirit]] to get the [[Golden Scarab Medallion|golden scarab medallion]].&lt;br /&gt;
This is a key that unlocks the '''unfinished tomb'''.&lt;br /&gt;
&lt;br /&gt;
==== Olive Branch ====&lt;br /&gt;
Go u,w and kill the [[Captain Of The Honor Guard|captain of the honor guard]].  He spawns an [[Olive Branch|olive branch]] on death.  This is one of four tickets&lt;br /&gt;
you need to get the [[Key To The Royal Burial Chamber|key to the royal burial chamber]].  &lt;br /&gt;
:- Note that this room is one of the most painful rooms on the run.  The mobs can toss/bash and hit very very hard.  I suggest letting your bzk get their hp knocked down quite a bit in this room to prepare for the symbols. &lt;br /&gt;
&lt;br /&gt;
==== Dusty Work Gloves ====&lt;br /&gt;
Go n,e,{e} to enter the '''unfinished tomb'''.  Get the [[Broken Pickaxe|broken pickaxe]] from the pile of stoneworking tools.&lt;br /&gt;
Next go e,s.  Give the [[Broken Pickaxe|broken pickaxe]] to the [[Undead Contractor|undead contractor]] before he dies.  He will repair&lt;br /&gt;
it into the [[Well-Maintained Pickaxe|well-maintained pickaxe]], which is the key you need to open the '''ransacked tomb'''.  On death the contractor&lt;br /&gt;
will spawn the [[Dusty Work Gloves|dusty work gloves]], ticket #2 of 4.&lt;br /&gt;
:- The dusty work gloves spawn on the ground, but the well-maintained pickaxe will be on the contractor's corpse and looted (or not looted) by the person who lands the killing blow.&lt;br /&gt;
&lt;br /&gt;
==== Well-Oiled Leather Sheath====&lt;br /&gt;
From the contractor's room Go n,w,w,u.  This room has two portals in it: the '''symbol of Shizaga''' and the '''symbol of Werredan'''. (It is dwuu from the Lloydable room.)&lt;br /&gt;
Only casters can enter Shizaga's portal, and only melee-types can enter Werredan's portal.  &lt;br /&gt;
At the end of the caster's leg there's a lever which opens up the final room of the brute's path.&lt;br /&gt;
Here you will find the [[Master Blacksmith|master blacksmith]].  He can also repair your pickaxe if you forgot to get the contractor to do it.&lt;br /&gt;
Kill him and get the [[Handle Of A Broken Knife|handle of a broken knife]].&lt;br /&gt;
:- When I do this part of the run, I ideally want the bzk to be within 2-3 scars of FF upon entering the symbol.  This will give you a huge source of melee damage, and allow you to clear the melee only section much more quickly.    &lt;br /&gt;
:- Each section consists of 3 rooms; access to the next room is through the portal that spawns after the last mob dies.  The last room in the melee section has a mob that can call for additional mobs to join the fray, which means you will want to kill him quickly.  This can be done by having your bzk in Final Fury. &lt;br /&gt;
:- As an added incentive to bring 2+ bzk with FF, the blacksmith appears to be spec'd like a Tortuga in Tortuga Cay.  He is immune to melee, with the exception of blunt weapons.  This is why having 2 bzks is nice, as the mob has a fairly large amount of hp, and without a high source of damage from blunt (FF), the room will take a while.&lt;br /&gt;
:- I have never personally led the caster section, but I would suggest sending in your largest caster (probably a mage or mindbender) through the portal first to soak up the damage.  I like having two priests for this section just in case a repop gets your group messed up, since caster rescue is laggy.&lt;br /&gt;
:- Caster section all lvl 130 mobs worth 60-80 xp, Room 1 (a stupid giant), Room 2 (a robed priest x 2), Room 3 (enchanted drake, tail stun), Room 4 (a cocky magus x 3).&lt;br /&gt;
&lt;br /&gt;
From the symbol room go s, enter beam, n.  [[Inpuvultu, Lord Of The Dead|Inpuvultu, lord of the dead]] will tell you that he's&lt;br /&gt;
looking for ''objects which bear the stain of evil''.  The knife handle is one such object.  Give it to him and he'll awaken the&lt;br /&gt;
[[Prince Of Knives|Prince of Knives]] within the '''ransacked tomb'''.  To get there from Inpuvultu: enter patch,w,{s} (pickaxe key),s.&lt;br /&gt;
The prince wanders this small 3 room crypt.  Killing him will yield the [[Well-Oiled Leather Sheath|well-oiled leathed sheath]], ticket #3.&lt;br /&gt;
While in the ransacked tomb, get the [[Stray Chess Piece|stray chess piece]] from the [[Corpse Of A Karnathian Temple Guard|corpse of a Karnathian temple guard]] in the room furthest south.&lt;br /&gt;
:- Crypt is 5 rooms long, not 3.&lt;br /&gt;
:- The prince carries two knives which are weight 3, 20/25 piercing weapons ([[Long, Glinting Knife]]).  Giving Inpuvultu the knife handle will also spawn another mob that has the [[Cool Onyx Bracelet]], which is t1 wrist mana.  There is also another mob in this section that may or may not be spawned by turning in the knife handle; it is a foraging graverobber that carries the Looter's Sack, a 2 lb container that can carry 750 lbs.&lt;br /&gt;
:- The fire before the corpse contains a Bright Silver Bracer, which is type treasure and can be sold for about 350k.&lt;br /&gt;
&lt;br /&gt;
==== Evenly Balanced Scale ====&lt;br /&gt;
&lt;br /&gt;
Bring the [[Stray Chess Piece|stray chess piece]] to Inpuvultu. To get back to Inpuvultu, ne from tunnel to get back to condor nest/beam, enter beam &amp;amp; go north. He will summon the [[Disgraced Patriarch|disgraced patriarch]]. The Disgraced Patriach is north from the room with the nest/beam. Upon his death you will receive the [[Evenly Balanced Scale|evenly balanced scale]], the final ticket. The disgraced patriarch also carries the [[Clenched Fist]], a 7/7 gauntlet (t1 hit). &lt;br /&gt;
&lt;br /&gt;
Turn in all four tickets to Inpuvultu.  He will open an ominous passageway.&lt;br /&gt;
Through this portal you will find a full-safe infirmary room that contains the [[Key To The Royal Burial Chamber|key to the royal burial chamber]].&lt;br /&gt;
When you're ready, go down.  The door to the royal tomb will be to your north.&lt;br /&gt;
&lt;br /&gt;
=== Tips ===&lt;br /&gt;
&lt;br /&gt;
A short synopsis on a few goals you want to do to make your gulch run not take over 2 spellups:&lt;br /&gt;
#Keep the amount of times you need to regen low.  Ideally, you will regen only twice, once after you clear the symbols, and once in the room with the key to the royal chamber.  The Lloydable room is also shrine-able, so regenning there after clearing the symbols is the best option.&lt;br /&gt;
#Let your bzk reach Final Fury (FF) hp right before you enter the symbol portion so that the melee section is cleared more quickly.  To do this, try not to let your priests heal your bzk too much during the run.&lt;br /&gt;
#When you turn in the broken knife and the stray chess piece, ask your group to remain in the room with the beam of sunlight.  Only the leader needs to give the ticket to Inpuvultu, and his rooms are noregen anyways.  Only after you collect the scale ticket from the disgraced patriach should you ask your entire group to enter the beam of sunlight.&lt;br /&gt;
#At the end of this section, you should have the [[Clenched Fist]], [[Cool Onyx Bracelet]], Bright Silver Bracer, [[Long, Glinting Knife|20/25 knives]], and maybe the [[Heavily Tarnished Scythe|scythe that is a t1 basher]].  The scythe comes from a reaper that is part of the main run.&lt;br /&gt;
= Facing the Patriarchs =&lt;br /&gt;
== Requirements for gear part ==&lt;br /&gt;
The keys you need are: the golden scarab medallion and the key to the burial chamber. The suggested group size is 20, with two healers. Even with a fair amount of fp, it will be a struggle to clear the area and regen before each repop. You can inno/calm from the patriarchs if needed, they're sentinel.&lt;br /&gt;
&lt;br /&gt;
== Loot ==&lt;br /&gt;
* [[Robe Of Magnificence]] (8/8, t1 hit about body), on [[Spirit Of Fattah-Ra]]&lt;br /&gt;
* [[Jeweled Crown Of The Patriarchy]] (t2 ac head, -95 ac, +150 hp, -50 saves), pops on ground after mobs die&lt;br /&gt;
* [[Open Palm]] (-30 ac, t1 ac on hands, zgaunts without hr/dr)&lt;br /&gt;
* [[Subjugator|The Subjugator]] (30/30, 80-95-110 whip, cannot be runed)&lt;br /&gt;
&lt;br /&gt;
Other loot includes [[Reptilian Battle Armor]] (-75 ac, t5 ac about body), [[Lacquered Bow, &amp;quot;Ambush&amp;quot;]] (42 hr, t2 bow)&lt;br /&gt;
&lt;br /&gt;
== Gear Area ==&lt;br /&gt;
The royal tomb is located d,w,u,{e},e,n,{n} from the [[Lloydable]] room.  If you just got the key, you're already here.&lt;br /&gt;
The Patriarchs themselves are behind another closed door 2n.&lt;br /&gt;
The fight consists of 3 big mobs that each spawn a bigger mob upon death.&lt;br /&gt;
If you're looking to camp, '''the treasury''' s,e from the gear room is probably your best bet.&lt;br /&gt;
&lt;br /&gt;
* The royal tomb has 4 rooms.  In the 3 rooms before the gear room, 5 mobs will spawn each repop.  I suggest clearing these 5 mobs each time the gear room repops, to make sure that your sleep is uninterrupted for as long as possible during regen.&lt;br /&gt;
* One of the 5 mobs which repop in the royal tomb is a [[Trial By Fire]]. It can target cast for ERAD and area spell. Try to kill it first.&lt;br /&gt;
* A traditional tank chain does not work so well in the gear room, as the mobs toss, which causes them to target your groupies seemingly randomly.  You will need to ask your tanks to watch each other and just spread damage as best as possible.  This is also a great reason to have two priests, since it is very likely your casters will take a round or two during the gear room, and you can't afford the extra time to target heal them, as the mobs do hit relatively hard (3x anni-erad).&lt;br /&gt;
* Because of the way the gear room works, lower mana casters such as mages won't be able to surge 5 meteor swarm, as they will run out of mana as the bigger mobs spawn.  I suggest letting your area casters surge 3 throughout the room (HiE wizards and other wizards with a lot of mana may be able to get away with higher surges), while letting your sors surge 4-5.  Sors with 35k+ mana can probably afford surge 5 throughout.&lt;br /&gt;
* If you intend to camp, try not to run your casters completely empty.  The 5 mobs found before the gear room will probably repop before you can regen to full, so you want to budget your mana such that you don't miss a pop if possible.  If you are low on mana after clearing the 5 mobs before the gear room,  I suggest just skipping the current pop and regenning.  &lt;br /&gt;
[[Category:Gear In Karnath]]&lt;br /&gt;
[[Category:Patriarchs' Gulch]]&lt;/div&gt;</summary>
		<author><name>Halari</name></author>
		
	</entry>
	<entry>
		<id>http://govbanned.info/index.php?title=Category:Flayer_Keep&amp;diff=56326</id>
		<title>Category:Flayer Keep</title>
		<link rel="alternate" type="text/html" href="http://govbanned.info/index.php?title=Category:Flayer_Keep&amp;diff=56326"/>
		<updated>2021-05-10T12:46:02Z</updated>

		<summary type="html">&lt;p&gt;Halari: /* Navigation */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''TBD''&lt;br /&gt;
&lt;br /&gt;
'''Builder:''' Mal&lt;br /&gt;
&lt;br /&gt;
== Directions ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Connections ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Navigation ==&lt;br /&gt;
&lt;br /&gt;
In the rocky hill area there is a room called 'The planar nexus' which is lloydable.  The fortress is north from here.&lt;br /&gt;
&lt;br /&gt;
== Adventuring ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Comments==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Shard Areas]]&lt;/div&gt;</summary>
		<author><name>Halari</name></author>
		
	</entry>
	<entry>
		<id>http://govbanned.info/index.php?title=Category:Gear_in_The_Spirit_Forge&amp;diff=55963</id>
		<title>Category:Gear in The Spirit Forge</title>
		<link rel="alternate" type="text/html" href="http://govbanned.info/index.php?title=Category:Gear_in_The_Spirit_Forge&amp;diff=55963"/>
		<updated>2020-12-07T16:45:47Z</updated>

		<summary type="html">&lt;p&gt;Halari: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The first room in the area is safe and lloydable; set anchor inside the area.&lt;br /&gt;
&lt;br /&gt;
Bring nospell damage and pink potions.&lt;br /&gt;
&lt;br /&gt;
Kill the Keeper of the Key outside and get his key.  Unlock north and go inside.&lt;br /&gt;
&lt;br /&gt;
Find the son Mecharion and kill him; take his spirit (spawns on the floor on death). He's in a room of 3-4 mobs.&lt;br /&gt;
&lt;br /&gt;
Find and kill Shilone. The no-spell path to the daughter Shilone has about 7 rooms and large mobs (spirit golems). Shilone is in a room of 3-4 mobs. Take her spirit (spawns on the floor on death). Also take her [[hazy crystal sleeves]]. Shilone can blind the whole group; be prepared.&lt;br /&gt;
&lt;br /&gt;
Visit Maestro Diova. Give &amp;quot;the son's spirit&amp;quot; and &amp;quot;the daughter's sprit&amp;quot; to Diova. He gives you &amp;quot;fragment of spirit&amp;quot;, a key to north.&lt;br /&gt;
&lt;br /&gt;
Mosey on north and kill a bunch of elementals. Eventually kill Setielc in a room of 4 mobiles and get both [[the spirits of Shilone and Mecharon]] (from corpse) and [[the dark spirit of Setielc]] (spawns on ground on kill). Go north one more time to turn in your tickets.&lt;br /&gt;
&lt;br /&gt;
WARNING: DO NOT GIVE THE TICKETS, OR THE GEAR FROM THE AREA, TO THE WRONG MOBILES.&lt;br /&gt;
&lt;br /&gt;
The spirit of Mecharon takes the spirits of Shilone and gives you [[The Spirit Guard]].&lt;br /&gt;
&lt;br /&gt;
NOW, PUT THAT SPIRIT GUARD IN A BAG. &lt;br /&gt;
&lt;br /&gt;
The spirit forge takes the dark spirit of Setielc, pure Spirit of Diova and Spirit Hammer and gives you [[Diova's Sacrifice]].&lt;br /&gt;
&lt;br /&gt;
==Common problems==&lt;br /&gt;
&lt;br /&gt;
1. Not enough nospell damage, accidentally wander into Shilone's subarea, everyone dies. Go back to anchor and regroup, or escape and regroup, come back with more nospell damage.&lt;br /&gt;
&lt;br /&gt;
2. Everyone is blind in Shilone's subarea and no one has a nospell way to cure blindness. Wander, blind, back to the spellable area. Then speedrun back to her corpse and hope the [[Hazy Crystal Sleeves]] and [[daughter's spirit]] are still on the ground.&lt;br /&gt;
&lt;br /&gt;
3. Accidentally gave the Spirit Guard tank item to the spirit of Shilone or the Spirit Forge. They're in safe rooms, they are happy to keep the t0 shard gear in their inventory until reboot.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Spirit Forge]]&lt;br /&gt;
[[Category:Grandfathered Gear]]&lt;br /&gt;
[[Category:Shard Area Gear]]&lt;/div&gt;</summary>
		<author><name>Halari</name></author>
		
	</entry>
	<entry>
		<id>http://govbanned.info/index.php?title=Category:Gear_in_The_Spirit_Forge&amp;diff=55938</id>
		<title>Category:Gear in The Spirit Forge</title>
		<link rel="alternate" type="text/html" href="http://govbanned.info/index.php?title=Category:Gear_in_The_Spirit_Forge&amp;diff=55938"/>
		<updated>2020-11-28T19:49:36Z</updated>

		<summary type="html">&lt;p&gt;Halari: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The first room in the area is safe and lloydable; set anchor inside the area.&lt;br /&gt;
&lt;br /&gt;
Bring nospell damage and pink potions.&lt;br /&gt;
&lt;br /&gt;
Kill the Keeper of the Key outside and get his key.  Unlock north and go inside.&lt;br /&gt;
&lt;br /&gt;
Find the son Mecharion and kill him; take his spirit (spawns on the floor on death). He's in a room of 3-4 mobs.&lt;br /&gt;
&lt;br /&gt;
Find and kill Shilone. The no-spell path to the daughter Shilone has about 7 rooms and large mobs (spirit golems). Shilone is in a room of 3-4 mobs. Take her spirit (spawns on the floor on death). Also take her [[hazy crystal sleeves]]. Shilone can blind the whole group; be prepared.&lt;br /&gt;
&lt;br /&gt;
Visit Maestro Diova. Give &amp;quot;the son's spirit&amp;quot; and &amp;quot;the daughter's sprit&amp;quot; to Diova. He gives you &amp;quot;fragment of spirit&amp;quot;, a key to north.&lt;br /&gt;
&lt;br /&gt;
Mosey on north and kill a bunch of elementals. Eventually kill Setielc in a room of 4 mobiles and get both [[the spirits of Shilone and Mecharon]] (from corpse) and [[the dark spirit of Setielc]] (spawns on ground on kill). Go north one more time to turn in your tickets.&lt;br /&gt;
&lt;br /&gt;
WARNING: DO NOT GIVE THE TICKETS, OR THE GEAR FROM THE AREA, TO THE WRONG MOBILES.&lt;br /&gt;
&lt;br /&gt;
The spirit of Mecharon takes the spirits of Shilone and gives you the [[Spirit Guard]].&lt;br /&gt;
&lt;br /&gt;
NOW, PUT THAT SPIRIT GUARD IN A BAG. &lt;br /&gt;
&lt;br /&gt;
The spirit forge takes the dark spirit of Setielc and Spirit Hammer and gives you [[Diova's Sacrifice]].&lt;br /&gt;
&lt;br /&gt;
==Common problems==&lt;br /&gt;
&lt;br /&gt;
1. Not enough nospell damage, accidentally wander into Shilone's subarea, everyone dies. Go back to anchor and regroup, or escape and regroup, come back with more nospell damage.&lt;br /&gt;
&lt;br /&gt;
2. Everyone is blind in Shilone's subarea and no one has a nospell way to cure blindness. Wander, blind, back to the spellable area. Then speedrun back to her corpse and hope the [[Hazy Crystal Sleeves]] and [[daughter's spirit]] are still on the ground.&lt;br /&gt;
&lt;br /&gt;
3. Accidentally gave the Spirit Guard tank item to the spirit of Shilone or the Spirit Forge. They're in safe rooms, they are happy to keep the t0 shard gear in their inventory until reboot.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Spirit Forge]]&lt;br /&gt;
[[Category:Grandfathered Gear]]&lt;br /&gt;
[[Category:Shard Area Gear]]&lt;/div&gt;</summary>
		<author><name>Halari</name></author>
		
	</entry>
	<entry>
		<id>http://govbanned.info/index.php?title=Category:Lord_Archer_Gear&amp;diff=55932</id>
		<title>Category:Lord Archer Gear</title>
		<link rel="alternate" type="text/html" href="http://govbanned.info/index.php?title=Category:Lord_Archer_Gear&amp;diff=55932"/>
		<updated>2020-11-21T19:11:27Z</updated>

		<summary type="html">&lt;p&gt;Halari: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Lord Gear Quick-Links}}&lt;br /&gt;
&lt;br /&gt;
{{Gear Page|&lt;br /&gt;
| light = [[Eye Of Illusion]]&lt;br /&gt;
| finger = [[Enchanted Soul]] (+11)^, [[Strand Of Haghair]] (+8)&lt;br /&gt;
| neck = [[Eagle-Eyed Pendant]] (+10)^, [[The Spirit Guard]] (+7)^, [[Amulet Of Guiding Wind]] (+7), [[Amulet Of Imagery]] (+5)&lt;br /&gt;
| onbody=[[Pelt Of Flame's Perfection]] (+8) or [[Nightsky Cuirass]] (+5) or [[Leather Of Crecy]] (+5, Hero level)&lt;br /&gt;
| head = [[Kzintium Circlet]] (+15) or [[Silvery Helm]] (+12) or [[Visor Of Piercing Sight]] (+7)&lt;br /&gt;
| legs = [[Gossamer Leggings]] (+8)^, [[Pair Of Tuatar Battle Pants]] (+5)&lt;br /&gt;
| feet = [[Lava Striders]] or [[Silver Boots (Lord)]] or [[Slagwalkers]]&lt;br /&gt;
| hands = [[Gauntlet Of Icicles]] (+10), [[Gauntlets Of Mad Certainty]] (+8)^, [[Ultimate Archer's Gauntlet (Lord)]] (+7)&lt;br /&gt;
| arms = [[Hazy Crystal Sleeves]] (+11)^, [[Assassin's Armband]] (Specialized)(+9), [[Shaleskin Arm Guard]] (+8)&lt;br /&gt;
| offhand = ''none''&lt;br /&gt;
| aboutbody = [[Robe Of Magnificence]] (+8), [[Forest Green Cloak]] (+7)^, [[Cloud Of Dancing Shards]] (+5) or [[Aura Of Domination]] (+4, +5 Str)&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
| waist = [[Mithril Crusted Tool Belt]] (+8)^, [[Belt Of Souls]] (+5)&lt;br /&gt;
| wrist = [[Mark Of Insanity]] (+9)^, [[Guard Of The Demogorgon]] (+8)&lt;br /&gt;
| wield = See [[:Category:Lord Bows|Lord Bows]]&lt;br /&gt;
| held = See [[Lord Arrow Types]]&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
Some of the lord hitgear has hr mods as well, which can be used in place of the pieces listed above.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Also, archer mods are based on an item's level, so you can also enchant hero archer gear with archer mods up to lord level, and use that effectively until you get actual lord archer gear.&lt;br /&gt;
&lt;br /&gt;
^ &amp;lt;small&amp;gt;These items are only found in temporary [[:Category:Shard Area Gear |Shard Areas]].&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&amp;lt;small&amp;gt;The strength bonus on this item might be useful for users of heavily restrung bows in some situations.&amp;lt;/small&amp;gt;&lt;br /&gt;
[[Category:Lord Gear]]&lt;/div&gt;</summary>
		<author><name>Halari</name></author>
		
	</entry>
	<entry>
		<id>http://govbanned.info/index.php?title=Category:Lord_Archer_Gear&amp;diff=55931</id>
		<title>Category:Lord Archer Gear</title>
		<link rel="alternate" type="text/html" href="http://govbanned.info/index.php?title=Category:Lord_Archer_Gear&amp;diff=55931"/>
		<updated>2020-11-21T19:11:09Z</updated>

		<summary type="html">&lt;p&gt;Halari: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Lord Gear Quick-Links}}&lt;br /&gt;
&lt;br /&gt;
{{Gear Page|&lt;br /&gt;
| light = [[Eye Of Illusion]]&lt;br /&gt;
| finger = [[Enchanted Soul]] (+11)^, [[Strand Of Haghair]] (+8)&lt;br /&gt;
| neck = [[Eagle-Eyed Pendant]] (+10)^, [[The Spirit Guard]] (+7)^, [[Amulet Of Guiding Wind]] (+7), [[Amulet Of Imagery]] (+5)&lt;br /&gt;
| onbody=[[Pelt Of Flame's Perfection]] (+8) or [[Nightsky Cuirass]] (+5) or [[Leather Of Crecy]] (+5, Hero level)&lt;br /&gt;
| head = [[Kzintium Circlet]] (+15) or [[Silvery Helm]] (+12) or [[Visor Of Piercing Sight]] (+7)&lt;br /&gt;
| legs = [[Gossamer Leggings]] (+8)^, [[Pair Of Tuatar Battle Pants]] (+5)&lt;br /&gt;
| feet = [[Lava Striders]] or [[Silver Boots (Lord)]] or [[Slagwalkers]]&lt;br /&gt;
| hands = [[Gauntlet Of Icicles]] (+10), [[Gauntlets Of Mad Certainty]] (+8)^, [[Ultimate Archer's Gauntlet (Lord)|Ultimate Archer’s Gauntlet (Lord) (+7)]]&lt;br /&gt;
| arms = [[Hazy Crystal Sleeves]] (+11)^, [[Assassin's Armband]] (Specialized)(+9), [[Shaleskin Arm Guard]] (+8)&lt;br /&gt;
| offhand = ''none''&lt;br /&gt;
| aboutbody = [[Robe Of Magnificence]] (+8), [[Forest Green Cloak]] (+7)^, [[Cloud Of Dancing Shards]] (+5) or [[Aura Of Domination]] (+4, +5 Str)&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
| waist = [[Mithril Crusted Tool Belt]] (+8)^, [[Belt Of Souls]] (+5)&lt;br /&gt;
| wrist = [[Mark Of Insanity]] (+9)^, [[Guard Of The Demogorgon]] (+8)&lt;br /&gt;
| wield = See [[:Category:Lord Bows|Lord Bows]]&lt;br /&gt;
| held = See [[Lord Arrow Types]]&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
Some of the lord hitgear has hr mods as well, which can be used in place of the pieces listed above.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Also, archer mods are based on an item's level, so you can also enchant hero archer gear with archer mods up to lord level, and use that effectively until you get actual lord archer gear.&lt;br /&gt;
&lt;br /&gt;
^ &amp;lt;small&amp;gt;These items are only found in temporary [[:Category:Shard Area Gear |Shard Areas]].&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&amp;lt;small&amp;gt;The strength bonus on this item might be useful for users of heavily restrung bows in some situations.&amp;lt;/small&amp;gt;&lt;br /&gt;
[[Category:Lord Gear]]&lt;/div&gt;</summary>
		<author><name>Halari</name></author>
		
	</entry>
	<entry>
		<id>http://govbanned.info/index.php?title=Icy_Gray_Staff&amp;diff=55928</id>
		<title>Icy Gray Staff</title>
		<link rel="alternate" type="text/html" href="http://govbanned.info/index.php?title=Icy_Gray_Staff&amp;diff=55928"/>
		<updated>2020-11-19T19:26:51Z</updated>

		<summary type="html">&lt;p&gt;Halari: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt; Modifies mana regeneration by + 5% continuous&lt;br /&gt;
 Modifies hp regeneration by + 5% continuous&lt;br /&gt;
 Modifies armor class by -30 continuous&lt;br /&gt;
Slot: Wield/Offhand&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Weight: 15&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
See [[:Category:Gear In Shunned World|Gear In Shunned World]] for how to do this run.&lt;br /&gt;
[[Category:Lord Weapons]]&lt;br /&gt;
[[Category:Gear In Shunned World]]&lt;br /&gt;
&lt;br /&gt;
==Directions==&lt;br /&gt;
&lt;br /&gt;
The Gray staff and [[Katar Forged From Kzintium]] share the same first half, with slightly different directions to get to where you first need to be.  If you agree to do the Katar questline, the Gray Staff will be un-doable until next reboot.&lt;br /&gt;
&lt;br /&gt;
===Part One===&lt;br /&gt;
&lt;br /&gt;
Do the [[Sceptre of Blazing Fury]] run.  You need the [[Flame of Imix]] to burn the documents.  Best to do this first so that you can lotto the sceptre/balteus/qp runes, and not force your group to commit to a three spellup run.  &lt;br /&gt;
&lt;br /&gt;
===Part Two===&lt;br /&gt;
&lt;br /&gt;
1. From shift, head all west into the Shunned World.  Head up, then work your way northwest and up and until you reach the room &amp;quot;At the edge of the village square.&amp;quot;  Head n2w from here to reach the Elder.  Agree with him to start the Gray Staff quest.&lt;br /&gt;
&lt;br /&gt;
2. Make your way back out into the jungle, then head towards the mines as on the katar run.  The easiest way to do this is to leave shunned world, then go all north, then go east until scan shows a kzinti warrior north of you.  Keep heading north until scan shows a Kzin scientist north of you.  From here, head all east, all north, and east to enter the mines.  &lt;br /&gt;
&lt;br /&gt;
The following steps are copied/pasted from Katar.&lt;br /&gt;
&lt;br /&gt;
3. Mines are generally &amp;quot;U&amp;quot; shaped with you entering the mines the upper right side. Head south and west til you see Raskartan and a couple of other mobs in the way. Not a hard room but best to send in a tank and have a backup tank in the wings for this room. (btw if you avoid all the miners actively mining, not the ones just wandering looking for a place to mine you won't set off any of the alarms.)&lt;br /&gt;
&lt;br /&gt;
4. Entrance to the spire is just a bit north west of the large room you had to get by.&lt;br /&gt;
&lt;br /&gt;
5. You can regen in room with the peaceful kzinti. He will give you 5 choices of directions.&lt;br /&gt;
&lt;br /&gt;
*Take what you bring - No regen path, bonus is regen room right before final room because a safe room&lt;br /&gt;
*Might makes right - No spell path, bonus is majority of gear room doesn't have sanc. Can cast in gear room and regen room just fine.&lt;br /&gt;
*All is lost - Shortest path but it is a maze, no modifications to gear room or regen room&lt;br /&gt;
*Power is everything - melee immune path, extra big ass gassy mob added to gear room but he has pgems. Gear room is silent. Requires a very good group to even consider.&lt;br /&gt;
*Win some, lose some - det path, small det mobs added to path that do not repop. Det mob is removed from gear room.&lt;br /&gt;
&lt;br /&gt;
If you have a strong enough group, you should definitely do the &amp;quot;Power is Everything&amp;quot; (Up) Path, as the path itself is not too much harder than the noregen (North) path. After you choose a path, the peaceful kzin will take a little time to lower the barrier. Once he says the barrier is weakened, you can push barrier to proceed.&lt;br /&gt;
&lt;br /&gt;
'''The following information is valid ONLY on the &amp;quot;Power is Everything&amp;quot; (Up) Path.'''&lt;br /&gt;
*Only the kzinti ghosts on this path are melee immune, the horde of rats and other swarms are able to be damaged by melee.&lt;br /&gt;
*To navigate the path itself, choose a direction to go and never backtrack, then take the up and down exits as they become available to you.&lt;br /&gt;
*Right before the gear room is a room containing lots of imps that can be immolated by your sors. There is also one aggie mob here, so do NOT areaspell in this room.&lt;br /&gt;
*The room contains one mob that dets, the cloud. Have your sors/mnds target that first until it dies so that you can wear gear again. It is best to send a (naked) bzk first along with the burning hands pill from Eragora so that you can abuse Resist Pain and huge hp until the cloud dies. Have your ac tanks wear their gear after the cloud is dead (checkable by looking at the cloud until you can no longer see it).&lt;br /&gt;
*The gear room's gas is quite painful; you will probably need augment 2 preach comf to survive until the gassy mob dies.&lt;br /&gt;
*'''Your bonus for taking this path is 1 lord level pgem of each type.'''&lt;br /&gt;
If you choose to take this path, the room will still be silenced after it is clear. Instruct your group members to plane thorn after the room is clear, then salv your bzk (or strand them there for hilarity). Make sure to &amp;quot;take all corpse&amp;quot; from all the corpses before you leave to ensure that everything is looted.&lt;br /&gt;
&lt;br /&gt;
6. Keep the documents from the gear room, and save them until you are ready to run next part.&lt;br /&gt;
Loot should be: Circlet, Documents, Gloves, Sceptre (included in any path)&lt;br /&gt;
&lt;br /&gt;
===Part Three===&lt;br /&gt;
&lt;br /&gt;
1. Make your way back to the Elder in Shunned world.  Give him the documents, then the Flame of Imix when he asks for the flame from the Volcano.&lt;br /&gt;
&lt;br /&gt;
2. Follow the Elder when he prompts you to be taken deeper into Shunned world.  He will give you a warning not to kill any of the villagers; if you do, you are dragged out and warned about how you screwed up, but he will give you a second chance in exchange for a pyrolisk heart.  No real harm seems to be done though.  Still, best not to kill any villagers to not get your group fragmented.  Have your rogues turn off their stab triggers to be safe.&lt;br /&gt;
&lt;br /&gt;
(More recent info suggests that killing a villager will summon a legend-sized mob who wrecks the whole group, which doesn't match the info above. Hey, try it out and write down what you learn!)&lt;br /&gt;
&lt;br /&gt;
3. The goal of this section is to get a key.  It is carried by a completely invisible (no glowing red eyes) stabber, [[a killer]]. Killing any killer will drop a key. Note that the killer is NOT carrying the key in his inventory.  When you see the message &amp;quot;The light catches on a silvery speck,&amp;quot; that killer has spawned the key and it is on the ground.  Pick it up!&lt;br /&gt;
&lt;br /&gt;
4. Make your way north-ish until you find a locked north.  North is the gear room.  The safest place to regen is 1e from this room.  Don't unlock the door yet!&lt;br /&gt;
&lt;br /&gt;
5. Once regen'd, go 1w to reach the door again.  If there are any mobs in the room, wait for them to move/die before you attempt to unlock the door.  This run suffers the same problem as Katar where the key has 1-2 uses and it can break before opening the door if you're unlucky.&lt;br /&gt;
&lt;br /&gt;
6. The gear room is north.  It has 7 mobs; a sorcerer, a shadows, and 5 bodyguards.  Spells to watch out for here are demonfire, dread (can really screw you up if your lead tank gets dreaded), and migraine.  The gear room isn't that bad (no &amp;quot;room goes no-spell in 4-5 rounds) overall.&lt;br /&gt;
The loot you are looking for are the left and right halves of a token.&lt;br /&gt;
&lt;br /&gt;
7. Make your way southeast and back into the village.  Give the Elder both halves of the token and he will give you the gray staff.  Also on the run are some items ([[Essence Of Magic]] and [[Essence Of Shadows]]), which are about body mana and t2 leg ac, respectively.&lt;br /&gt;
&lt;br /&gt;
8. For some reason the village is entirely anti-magic.  To get out, head 2esd to reach a room where you can planeshift.&lt;/div&gt;</summary>
		<author><name>Halari</name></author>
		
	</entry>
	<entry>
		<id>http://govbanned.info/index.php?title=Category:Lord_Mana_Gear&amp;diff=55927</id>
		<title>Category:Lord Mana Gear</title>
		<link rel="alternate" type="text/html" href="http://govbanned.info/index.php?title=Category:Lord_Mana_Gear&amp;diff=55927"/>
		<updated>2020-11-19T19:26:33Z</updated>

		<summary type="html">&lt;p&gt;Halari: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Lord Gear Quick-Links}}&lt;br /&gt;
&lt;br /&gt;
{{Gear Page|&lt;br /&gt;
| light = [[Glimmer Of Hellfire]] (150)&lt;br /&gt;
| finger = [[Once-Sundered Ring]] (200) or [[Enchanted Soul]] (125) or [[Strand Of Haghair]] (100)&lt;br /&gt;
| neck = [[Cape Of Angel Feathers]] (100)&lt;br /&gt;
| onbody = [[Cloak Of Darkness]] (100)&lt;br /&gt;
| head = [[Golden Dragonskull]] (120)&lt;br /&gt;
| legs = [[Green Silken Sarong]] (100)&lt;br /&gt;
| feet = [[Phoenix-Feather Greaves]] (200)&lt;br /&gt;
| hands = [[Elomecla's Gardening Gloves]] (250 - manifest) or [[Watershape (hands)]] (100)&lt;br /&gt;
| arms = [[Silver Iguana]] (150)&lt;br /&gt;
| offhand = [[Quarterstaff, &amp;quot;Wanderer&amp;quot;]] (400 - two-handed) or [[Ceremonial Sword Of The High King's Champion]] (200)&lt;br /&gt;
| aboutbody = [[Nethershroud]] (200)&lt;br /&gt;
| waist = [[Silver Belly Chain]] (150)&lt;br /&gt;
| wrist = [[Jade Bracer]] (75) or [[Cool Onyx Bracelet]] (75)&lt;br /&gt;
| wield = [[Quarterstaff, &amp;quot;Wanderer&amp;quot;]] (400 - two-handed), [[Ceremonial Sword Of The High King's Champion]] (200), or [[Cruel Iron Bow]] (100 - druid)&lt;br /&gt;
| held = [[Lord's Head Chalice]] (100)&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Lord Gear]]&lt;/div&gt;</summary>
		<author><name>Halari</name></author>
		
	</entry>
	<entry>
		<id>http://govbanned.info/index.php?title=Category:Lord_Mana_Gear&amp;diff=55926</id>
		<title>Category:Lord Mana Gear</title>
		<link rel="alternate" type="text/html" href="http://govbanned.info/index.php?title=Category:Lord_Mana_Gear&amp;diff=55926"/>
		<updated>2020-11-19T19:25:46Z</updated>

		<summary type="html">&lt;p&gt;Halari: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Lord Gear Quick-Links}}&lt;br /&gt;
&lt;br /&gt;
{{Gear Page|&lt;br /&gt;
| light = [[Glimmer Of Hellfire]] (150)&lt;br /&gt;
| finger = [[Once-Sundered Ring]] (200) or [[Enchanted Soul]] (125) or [[Strand Of Haghair]] (100)&lt;br /&gt;
| neck = [[Cape Of Angel Feathers]] (100)&lt;br /&gt;
| onbody = [[Cloak of Darkness]] (100)&lt;br /&gt;
| head = [[Golden Dragonskull]] (120)&lt;br /&gt;
| legs = [[Green Silken Sarong]] (100)&lt;br /&gt;
| feet = [[Phoenix-Feather Greaves]] (200)&lt;br /&gt;
| hands = [[Elomecla's Gardening Gloves]] (250 - manifest) or [[Watershape (hands)]] (100)&lt;br /&gt;
| arms = [[Silver Iguana]] (150)&lt;br /&gt;
| offhand = [[Quarterstaff, &amp;quot;Wanderer&amp;quot;]] (400 - two-handed) or [[Ceremonial Sword Of The High King's Champion]] (200)&lt;br /&gt;
| aboutbody = [[Nethershroud]] (200)&lt;br /&gt;
| waist = [[Silver Belly Chain]] (150)&lt;br /&gt;
| wrist = [[Jade Bracer]] (75) or [[Cool Onyx Bracelet]] (75)&lt;br /&gt;
| wield = [[Quarterstaff, &amp;quot;Wanderer&amp;quot;]] (400 - two-handed), [[Ceremonial Sword Of The High King's Champion]] (200), or [[Cruel Iron Bow]] (100 - druid)&lt;br /&gt;
| held = [[Lord's Head Chalice]] (100)&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Lord Gear]]&lt;/div&gt;</summary>
		<author><name>Halari</name></author>
		
	</entry>
	<entry>
		<id>http://govbanned.info/index.php?title=Category:Lord_Mana_Gear&amp;diff=55925</id>
		<title>Category:Lord Mana Gear</title>
		<link rel="alternate" type="text/html" href="http://govbanned.info/index.php?title=Category:Lord_Mana_Gear&amp;diff=55925"/>
		<updated>2020-11-19T19:25:29Z</updated>

		<summary type="html">&lt;p&gt;Halari: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Lord Gear Quick-Links}}&lt;br /&gt;
&lt;br /&gt;
{{Gear Page|&lt;br /&gt;
| light = [[Glimmer Of Hellfire]] (150)&lt;br /&gt;
| finger = [[Once-Sundered Ring]] (200) or [[Enchanted Soul]] (125) or [[Strand Of Haghair]] (100)&lt;br /&gt;
| neck = [[Cape Of Angel Feathers]] (100)&lt;br /&gt;
| onbody = [[the cloak of darkness]] (100)&lt;br /&gt;
| head = [[Golden Dragonskull]] (120)&lt;br /&gt;
| legs = [[Green Silken Sarong]] (100)&lt;br /&gt;
| feet = [[Phoenix-Feather Greaves]] (200)&lt;br /&gt;
| hands = [[Elomecla's Gardening Gloves]] (250 - manifest) or [[Watershape (hands)]] (100)&lt;br /&gt;
| arms = [[Silver Iguana]] (150)&lt;br /&gt;
| offhand = [[Quarterstaff, &amp;quot;Wanderer&amp;quot;]] (400 - two-handed) or [[Ceremonial Sword Of The High King's Champion]] (200)&lt;br /&gt;
| aboutbody = [[Nethershroud]] (200)&lt;br /&gt;
| waist = [[Silver Belly Chain]] (150)&lt;br /&gt;
| wrist = [[Jade Bracer]] (75) or [[Cool Onyx Bracelet]] (75)&lt;br /&gt;
| wield = [[Quarterstaff, &amp;quot;Wanderer&amp;quot;]] (400 - two-handed), [[Ceremonial Sword Of The High King's Champion]] (200), or [[Cruel Iron Bow]] (100 - druid)&lt;br /&gt;
| held = [[Lord's Head Chalice]] (100)&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Lord Gear]]&lt;/div&gt;</summary>
		<author><name>Halari</name></author>
		
	</entry>
	<entry>
		<id>http://govbanned.info/index.php?title=Category:Lord_Mana_Gear&amp;diff=55924</id>
		<title>Category:Lord Mana Gear</title>
		<link rel="alternate" type="text/html" href="http://govbanned.info/index.php?title=Category:Lord_Mana_Gear&amp;diff=55924"/>
		<updated>2020-11-19T19:24:13Z</updated>

		<summary type="html">&lt;p&gt;Halari: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Lord Gear Quick-Links}}&lt;br /&gt;
&lt;br /&gt;
{{Gear Page|&lt;br /&gt;
| light = [[Glimmer Of Hellfire]] (150)&lt;br /&gt;
| finger = [[Once-Sundered Ring]] (200) or [[Enchanted Soul]] (125) or [[Strand Of Haghair]] (100)&lt;br /&gt;
| neck = [[Cape Of Angel Feathers]] (100)&lt;br /&gt;
| onbody = [[essence of Magic]] (140)&lt;br /&gt;
| head = [[Golden Dragonskull]] (120)&lt;br /&gt;
| legs = [[Green Silken Sarong]] (100)&lt;br /&gt;
| feet = [[Phoenix-Feather Greaves]] (200)&lt;br /&gt;
| hands = [[Elomecla's Gardening Gloves]] (250 - manifest) or [[Watershape (hands)]] (100)&lt;br /&gt;
| arms = [[Silver Iguana]] (150)&lt;br /&gt;
| offhand = [[Quarterstaff, &amp;quot;Wanderer&amp;quot;]] (400 - two-handed) or [[Ceremonial Sword Of The High King's Champion]] (200)&lt;br /&gt;
| aboutbody = [[Nethershroud]] (200)&lt;br /&gt;
| waist = [[Silver Belly Chain]] (150)&lt;br /&gt;
| wrist = [[Jade Bracer]] (75) or [[Cool Onyx Bracelet]] (75)&lt;br /&gt;
| wield = [[Quarterstaff, &amp;quot;Wanderer&amp;quot;]] (400 - two-handed), [[Ceremonial Sword Of The High King's Champion]] (200), or [[Cruel Iron Bow]] (100 - druid)&lt;br /&gt;
| held = [[Lord's Head Chalice]] (100)&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Lord Gear]]&lt;/div&gt;</summary>
		<author><name>Halari</name></author>
		
	</entry>
	<entry>
		<id>http://govbanned.info/index.php?title=Category:Forsaken_Asylum&amp;diff=55923</id>
		<title>Category:Forsaken Asylum</title>
		<link rel="alternate" type="text/html" href="http://govbanned.info/index.php?title=Category:Forsaken_Asylum&amp;diff=55923"/>
		<updated>2020-11-19T18:06:37Z</updated>

		<summary type="html">&lt;p&gt;Halari: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''Every so often the balance of the Planescape shifts, and a formerly hidden world is revealed.  One such recently discovered realm is home to a neglected asylum.  Here many souls live out their pitiful existence suffering in squalor.  Who would create such a terrible world, and what do they have to gain from it?''&lt;br /&gt;
&lt;br /&gt;
'''Builder:''' Mimir&lt;br /&gt;
&lt;br /&gt;
== Directions ==&lt;br /&gt;
&lt;br /&gt;
Floating in nothing. Have to find it.&lt;br /&gt;
&lt;br /&gt;
== Connections ==&lt;br /&gt;
&lt;br /&gt;
1-way entrance.&lt;br /&gt;
&lt;br /&gt;
== Navigation ==&lt;br /&gt;
&lt;br /&gt;
Small surface town, hallway with branches.&lt;br /&gt;
&lt;br /&gt;
== Adventuring ==&lt;br /&gt;
&lt;br /&gt;
Bring someone with the pick lock skill and lockpicks (doors).&lt;br /&gt;
&lt;br /&gt;
Bring someone who can shatterspell (mnd/psi) - there is are several stormlords and their per-round damage kills smaller groupmates fast. &lt;br /&gt;
&lt;br /&gt;
First stormlord is Drisy, in the delusional ward (steps 3/4/5 and 10), &amp;quot;(White Aura) A young girl dreams that she controls all weather throughout existence.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
How to run this area in several easy steps. * Indicate it only needs to be done once per reboot. # Indicates it is for a key and can be skipped if you have the key.&amp;lt;br&amp;gt;&lt;br /&gt;
1*. Find the area in nowhere and set anchor. &amp;lt;br&amp;gt;&lt;br /&gt;
2. SE, unlock down if crowbar to get to tunnel, else SEES (get crowbar bar for easier two-way access) and down. &amp;lt;br&amp;gt;&lt;br /&gt;
3#. Open Delusional Ward (First north in tunnel), door can be picked. &amp;lt;br&amp;gt;&lt;br /&gt;
4#. Acquire administrative wing key from Northwest corner of Delusional Ward. &amp;lt;br&amp;gt;&lt;br /&gt;
5*. Talk to paladin in northeast corner of Delusional Ward. &amp;lt;br&amp;gt; &lt;br /&gt;
6*. Find pot of gold in the forest east of starting town. This will require going up if you crowbar'd the grate. Else you have to return to thorn/anchor to get out. &amp;lt;br&amp;gt;&lt;br /&gt;
7*. Return pot of gold to Paladin in Delusional Ward. &amp;lt;br&amp;gt;&lt;br /&gt;
8#. Enter mess hall (1st south, 2nd door in tunnel) go 2s, get sludge from cauldron and give to the hungry Larry south of you for Medical Ward key. &amp;lt;br&amp;gt;&lt;br /&gt;
9*. Take pot of Gold to Warden, key for warden is acquired along the way from Bailiff. Warden is at the last door in the hallway, requires Administrative key. Then ssw. &amp;lt;br&amp;gt;&lt;br /&gt;
10*. Return to delusional ward to find dead paladin, get skull. &amp;lt;br&amp;gt;&lt;br /&gt;
11*. Return to warden, give skull. &amp;lt;br&amp;gt;&lt;br /&gt;
12*. Goto deformed ward, warden will have given you key, its the 2nd north, 3rd door in the tunnel. Find the skull and push its eye. &amp;lt;br&amp;gt;&lt;br /&gt;
13*. Goto deranged ward, 3rd north, 4th door in the tunnel, it will be opened by lever previously. Find the note. &amp;lt;br&amp;gt;&lt;br /&gt;
14*. Give note to Warden &amp;lt;br&amp;gt;&lt;br /&gt;
15#. Goto the medical ward, which is in the Administrative wing then SSE. Kill Nancy for courtroom key. &amp;lt;br&amp;gt;&lt;br /&gt;
16. Goto Judge at 3s from admin wing. Requires Courtroom key. &amp;lt;br&amp;gt;&lt;br /&gt;
17*. Tell judge the name of the killer (Warren) &amp;lt;br&amp;gt;&lt;br /&gt;
18. enter portal, kill mobs. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The mob (Puppeteer) is level 400; his friends (3-4 puppets) include a level 249 stormlord and three smaller mobs.  Have a psi/mnd target embu with shatterspell to help with the stormlord mob.&lt;br /&gt;
&lt;br /&gt;
NOTE:  The stormlord can be targeted by keyword EMBUED&lt;br /&gt;
&lt;br /&gt;
[[Category:Lord Quest Areas]]&lt;/div&gt;</summary>
		<author><name>Halari</name></author>
		
	</entry>
	<entry>
		<id>http://govbanned.info/index.php?title=Category:Gear_In_Obsidian_Arena;_Floor&amp;diff=55895</id>
		<title>Category:Gear In Obsidian Arena; Floor</title>
		<link rel="alternate" type="text/html" href="http://govbanned.info/index.php?title=Category:Gear_In_Obsidian_Arena;_Floor&amp;diff=55895"/>
		<updated>2020-10-24T15:05:55Z</updated>

		<summary type="html">&lt;p&gt;Halari: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Noctopia}}&lt;br /&gt;
&lt;br /&gt;
'''A rogue with lockpicks is very handy for this run'''&lt;br /&gt;
&lt;br /&gt;
If the [[Planar Anchor]] is not already in [[:Category:Noctopia|Noctopia]] you get to experience the joy that is [[:Category:Noctopia|Noctopia]] shift.  See [[:Category:Shiftwatch Orb|Shiftwatch Orb]] for hints on surviving this process.  Once you clear shift go s, d, w, {d} to reach a [[Lloydable]] room in [[:Category:Under The Stars|Under The Stars]].  Note that that final down exit is a bashable door.  Also note that the &amp;quot;bleeding tunnels&amp;quot; portion of [[:Category:Under The Stars|Under The Stars]] is noregen.&lt;br /&gt;
&lt;br /&gt;
From the [[Lloydable]] room in [[:Category:Under The Stars|Under The Stars]] go all north, west, all north, down, and all north. At the end of all north, you will need a rogue to pick west.  After picking this door, head north again until you see a closed up, which you can bashdoor open.  Heading up should put you into the jail.  From here, head due east as much as possible (you will need to take a north once during the east, I believe), until you reached another locked door.  Pick this, then head east again.  This should take you to a North/South fork; you will want to head one south then all east until you reached a locked door that can't be picked or bashed.  The key to unlock this is the Iron Key, and is found on the dark Fae jailor nearby.  If it's not directly in this room, head back west, south, and scan for a torturer.  Once you get the key, unlock east and head east, taking the first north you can.  Heading all north from this passage will lead you to an up which you can bashdoor to access the Arena.&lt;br /&gt;
&lt;br /&gt;
Once you're in the arena [[Duke Malafont]] is trackable.  To get there head as far north as you can, and when you can't go north, go east.  Right outside of his room seemed relatively safe for napping.  Make sure you kill any beastmasters on scan before you try to nap.  The [[Rampaging Mastador]] can be skinned for [[Rough-Hewn Belt Of Thick, Hairy Hide]].  These mobs have the annoying tendency to stay one room away from you and longshot.  Note that [[Duke Malafont]] and the rest of his room are reboot only.&lt;br /&gt;
&lt;br /&gt;
Keeping company with [[Duke Malafont]] is [[Paehandra Of The Moon]].  While she no longer casts [[Martyrdom]], she will still intervention and heal the other mobs, so it's a good idea to target her first.&lt;br /&gt;
&lt;br /&gt;
While you're on the [[:Category:Obsidian Arena; Floor|arena floor]] you can check if [[Yorimandil The Blind]] is home.  I'm pretty sure he splits his time between this area and the &amp;quot;iron walkways&amp;quot; portion of [[:Category:Under The Stars|Under The Stars]].&lt;br /&gt;
&lt;br /&gt;
If you kill all the mobs in the area, then you can obtain the [[Shield Of Shadows]]. The message will look like:&lt;br /&gt;
&lt;br /&gt;
   As the last enemy falls, tiny shadows gather from each corpse.&lt;br /&gt;
   Slowly they pull to your location, building into a swirling vortex&lt;br /&gt;
   of shadows. This is the prize of the Champion of the Obsidian Arena.&lt;br /&gt;
&lt;br /&gt;
[[Category:Gear In Noctopia]]&lt;br /&gt;
[[Category:Obsidian Arena; Floor]]&lt;/div&gt;</summary>
		<author><name>Halari</name></author>
		
	</entry>
	<entry>
		<id>http://govbanned.info/index.php?title=Category:Gear_In_Memory_Lane&amp;diff=55894</id>
		<title>Category:Gear In Memory Lane</title>
		<link rel="alternate" type="text/html" href="http://govbanned.info/index.php?title=Category:Gear_In_Memory_Lane&amp;diff=55894"/>
		<updated>2020-10-23T17:06:32Z</updated>

		<summary type="html">&lt;p&gt;Halari: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Astral}}&lt;br /&gt;
&lt;br /&gt;
Recommended group size: 10 - 15&lt;br /&gt;
&lt;br /&gt;
In order to reach the gear portion of this area you'll need to have a [[Fae Rune For 'Hope']] for each groupie.  If you have close to enough runes before starting the run, you will be able pick up the rest by killing [[Young Fae]] in [[:Category:Memory Lane|Memory Lane]].&lt;br /&gt;
&lt;br /&gt;
From [[:Category:Astral|Astral]] shift you need to follow this exact path:&lt;br /&gt;
2nusd2wneuse2dnw2sd3endwn2u (nnusdwwneuseddnwssdeeendwnuu)&lt;br /&gt;
&lt;br /&gt;
If you misstep you cannot get back on the path, so it is important that you don't leave groupies or psi weapons behind when moving.  If this happens to you early in the run you can try recalling and starting over.  If it happens later you can consider running [[:Category:Gear In Astral Plane|Gear In Astral Plane]] or [[:Category:Memory Lane|Memory Lane]] experience instead, or you could just go [[:Category:Thorngate|home]] dejected and defeated.&lt;br /&gt;
&lt;br /&gt;
[[:Category:Memory Lane|Memory Lane]] can be very swarmy, but large portions of the path can clear up all of a sudden.  Be prepared to move multiple rooms in a row if the opportunity presents itself.&lt;br /&gt;
&lt;br /&gt;
Once you reach the last few steps of the path (the ups) keep an eye out on scan for the [[Dark Queen Zydarielle]], who wields the [[Long Bow &amp;quot;Deep Shadow&amp;quot;]].  She's not too tough, but she's worth keeping an eye out for, especially if your tanks are low on hp.&lt;br /&gt;
&lt;br /&gt;
Once you complete the path above you will be in a room titled &amp;quot;The Transformation&amp;quot;.   This room is a safe room and [[Lloydable]] but you can be longshotted by the Queen Zydarielle.  If you want you can have a psi/mnd cast [[Planar Anchor]] to recruit more groupies.  This is a good idea if some people need to leave early, or if you feel that you're not big enough for the gear mobs.  Unless your group is overkill for the run it's probably a good idea to regen full and respell here.  Before you move on from this room make sure that everyone in the group has a [[Fae Rune For 'Hope']] in their inventory.&lt;br /&gt;
&lt;br /&gt;
Once you're confident that you're ready to face the gear portion of the area, have a tank go up and target evil, and have another tank give hope good.  Once they do this have the rest of the group follow suit.  This will bring you to the first of five rooms of increasing difficulty.  Each room has a key unlocking the next room to the north.  If you're timing the repop, try to make it fall in the room that yields the [[Nethershroud]], the [[Tuatar Battle Tunic]], or the [[Golden Dragonskull]], as opposed to the [[Boots Of The Righteous Path]].  Once you kill [[Sygerion]] and his cronies you can go down to reach a [[Homeshift]]able room. &lt;br /&gt;
&lt;br /&gt;
[[Category:Memory Lane]]&lt;br /&gt;
[[Category:Gear In Astral]]&lt;/div&gt;</summary>
		<author><name>Halari</name></author>
		
	</entry>
	<entry>
		<id>http://govbanned.info/index.php?title=Game_History&amp;diff=55377</id>
		<title>Game History</title>
		<link rel="alternate" type="text/html" href="http://govbanned.info/index.php?title=Game_History&amp;diff=55377"/>
		<updated>2020-06-27T11:27:41Z</updated>

		<summary type="html">&lt;p&gt;Halari: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== 2020 ==&lt;br /&gt;
&lt;br /&gt;
* '''2020 June:''' The prestige class [[:Category:Soldiers|Soldier]] is added.&lt;br /&gt;
* '''2020 May:''' The prestige class [[:Category:Rippers|Ripper]] is added.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== 2018 ==&lt;br /&gt;
&lt;br /&gt;
* '''2018 Aug:''' The prestige class [[:Category:Viziers|Vizier]] is added.&lt;br /&gt;
&lt;br /&gt;
== 2016 ==&lt;br /&gt;
&lt;br /&gt;
* '''2016:''' SAVESPELL can be toggled by simply typing savespell.&lt;br /&gt;
* '''2016:''' Mantis (Immortal Task Management System) Tokens &lt;br /&gt;
* '''2016:''' Eragora Infirmary Revisions&lt;br /&gt;
* '''2016:''' In-Game Calendar Revamped to fit with In-Game Astronomy&lt;br /&gt;
* '''2016:''' MUD protocols enabled&lt;br /&gt;
* '''2016:''' Quest Point Catalogue Revision&lt;br /&gt;
* '''2016:''' ALTADD (Adds characters to altlists) command available for everyone&lt;br /&gt;
* '''2016:''' Transfer Fee for Quest Points reduced to 0&lt;br /&gt;
* '''2016:''' Push Your Luck Quest revised&lt;br /&gt;
* '''2016:''' APPOINT command also usable at Thorngate&lt;br /&gt;
* '''2016:''' Reboot gear without reboots&lt;br /&gt;
* '''2016:''' WEAR ALL fixed, GIVE ALL revised.&lt;br /&gt;
* '''2016:''' New Website MUD client&lt;br /&gt;
&lt;br /&gt;
== 2015 ==&lt;br /&gt;
&lt;br /&gt;
* '''2015 Jan:''' Hero area [[:Category:Heartwood|Heartwood]] is added.&lt;br /&gt;
&lt;br /&gt;
== 2014 ==&lt;br /&gt;
* '''2014 Dec:''' [[:Category:Typhus|Typhus]] revised and becomes [[:Category:Rise Of Typhus|Rise Of Typhus]].&lt;br /&gt;
* '''2014 Oct:''' The Auction House is opened.&lt;br /&gt;
* '''2014 Aug:''' The [[Giths]] were added as a [[:Category:Remort Races|remort race]].&lt;br /&gt;
* '''2014 Mar:''' [[:Category:Hall Of The Immortals|Hall Of The Immortals]] was revised and updated.&lt;br /&gt;
* '''2014 Mar:''' [[:Category:Dragon Crypt|Dragon Crypt]] replaced by [[:Category:Cloud Dracoleum|Cloud Dracoleum]]&lt;br /&gt;
* '''2014 Jan:''' Portions of [[:Category:Midgaard|Midgaard]] revised. All [[:Category:Houses|Houses]] grandfathered (6 subareas).&lt;br /&gt;
&lt;br /&gt;
== 2013 ==&lt;br /&gt;
* '''2013 Nov:''' Area [[:Category:Arx Nivea|Arx Nivea]] was given an overhaul.&lt;br /&gt;
* '''2013 Oct:''' Area [[:Category:River Etuan|River Etuan]] was added.&lt;br /&gt;
* '''2013 Sep:''' Lord quest involving [[Allegaagse |Allegaagse]] in Thorngate was added.&lt;br /&gt;
* '''2013 Aug:''' Area [[:Category:Forge|Forge]] (eha) was added. Area [[Shadowlands]] (Lord) was added.&lt;br /&gt;
* '''2013 Jul:''' Lord area [[:Category:Tarterus_Proper |Tarterus Proper]] made easier for very small groups.&lt;br /&gt;
* '''2013 Jun:''' Lord skill [[volley]] added. Hero area [[:Category:Rapture|Rapture]] was added. Changes to [[:Category:Outland|the Outland plane]] (proper and Commander subarea) and changes to [[:Category:Githzerai_Keep|Githzerai Keep]]&lt;br /&gt;
* '''2013 May:''' [[Companions]] for low morts added (help companions)&lt;br /&gt;
* '''2013 Apr:''' Cleric pantheon spells [[Discordia]], [[Divine Adjutant]], [[Sylvan Benediction]] and [[Divine Grace]] added. Lowmort area [[:Category:Arcana Excelsis|Arcana Excelsis]] added.&lt;br /&gt;
* '''2013 Mar:''' Cleric pantheon spell [[Artificer Blessing]] added. [[Chromatic Dragons]] unveiled.&lt;br /&gt;
* '''2013 Feb:''' Hero area [[:Category:Rim‎|Rim‎]] was added.&lt;br /&gt;
&lt;br /&gt;
== 2012 ==&lt;br /&gt;
&lt;br /&gt;
* '''2012 Dec:''' Low mortal areas [[:Category:Zodiac|Zodiac]] and [[:Category:World Tree|World Tree]] implemented. The area [[:Category:Descent To Hell|Descent To Hell]] was grandfathered. [[Bonkers! Quest]] added.  [[Giants#Elemental Giants|Elemental Giants]] unveiled.&lt;br /&gt;
* '''2012 Nov:''' Hero area [[:Category:Arx Nivea|Arx Nivea]] added with it's notable [[Dark Acolyte Quest|Demonic Intent Quest]], [[Great Summoning Quest]] implemented.&lt;br /&gt;
* '''2012 Oct:''' [[Racial Resistance]] and damage types implemented. [[Solace Patrol Quest|Solace Patrol]] and [[:Category:Mob Factory|Mob Factory]] revised, [[Order's Last Mission Quest|Order's Last Mission]] implemented.&lt;br /&gt;
* '''2012 Sept:''' Hero area [[:Category:Glyntaff Pass‎|Glyntaff Pass‎]] was added.&lt;br /&gt;
* '''2012 May:''' [[Miraars]] were changed to a creatable race, with increased TNL. [[Morgue]] was implemented. Clerics received first in a series of new spells - [[Unholy Rampage]]. Area [[:Category:Sun God Altar|Sun God Altar]] received a facelift.&lt;br /&gt;
* '''2012 Apr:''' Area [[:Category:Bo'Vul's Vault|Bo'Vul's Vault]] was added, with its sub-areas.&lt;br /&gt;
* '''2012 Jan:''' [[Rebirth]] became available.&lt;br /&gt;
&lt;br /&gt;
== 2011 ==&lt;br /&gt;
* '''2011 Aug:''' Area [[:Category:Exploration Outpost|Exploration Outpost]] was added to [[:Category:Eragora|Eragora]].&lt;br /&gt;
* '''2011 Sep:''' Area [[:Category:Sem Vida|Sem Vida]] (eha) was added.&lt;br /&gt;
* '''2011 May:''' A new continent ([[:Category:Eragora|Eragora]]) was added with many new areas as a result of the area building contest. Eleven new areas added.&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
* '''2011 Mar:''' Area [[:Category:Fungal Forest|The Fungal Forest]] (hero) was added. After a series of events the areas [[:Category:Ofcol|Ofcol]] and [[:Category:Obsidian Tower|Obsidian Tower]] have been replaced with [[:Category:Cathracharraig|Cathracharraig]] and [[:Category:Helikon Tower|Helikon Tower]] respectively. Additionally the areas [[:Category:Ofcol Refugee Camp|Ofcol Refugee Camp]], [[:Category:Hospice Refugee Camp|Hospice Refugee Camp]], and [[:Category:Daingean Machadae|Daingean Machadae]] were added. The area [[:Category:Bard's House|Bard's House]] was also removed.&lt;br /&gt;
* '''2011 Feb:''' Area [[:Category:Deepways|The Deepways]] (hero) was added.&lt;br /&gt;
* '''2011 Jan:''' Area [[:Category:Fortress Of Kra|Fortress of Kra]] (hero) was added and [[:Category:Caverns Of Despair|Caverns Of Despair]] was removed. Area [[:Category:Pariah's Paradise|Pariah's Paradise]] (hero) was added.&lt;br /&gt;
&lt;br /&gt;
== 2010 ==&lt;br /&gt;
* '''2010 Nov:''' Areas [[:Category:Drow City|Drow City]] and [[:Category:Air Of Avatar|Air Of Avatar]] were removed and [[:Category:Airways|The Airways]] (14-19), [[:Category:Graw Akkuurattaan|Graw Akkuurattaan]] (18-23), and [[:Category:Tiureess|Tiureess]] (23-28) were added.&lt;br /&gt;
* '''2010 Jan:''' [[:Category:Patriarchs' Gulch‎|Patriarchs' Gulch‎]] (lord) and [[:Category:Abbaye Du Livre|Abbaye Du Livre]] (hero) areas were added.&lt;br /&gt;
&lt;br /&gt;
== 2008 ==&lt;br /&gt;
* '''2008 Dec:''' [[Firedrakes]] have been added back.&lt;br /&gt;
* '''2008 Nov:''' [[:Category:Circus|Circus]] removed and [[:Category:Carnival|Carnival]] is added.&lt;br /&gt;
* '''2008 Oct:''' [[Lesser Imps]] added. [[Verbits]] are removed (no word on [[Firedrakes]]). The quest/area [[:Category:Diplomatic Corps|Diplomatic Corps]] is added.&lt;br /&gt;
* '''2008 Aug:''' New lowmort (31-40) area [[:Category:Defender's Graveyard|Defender's Graveyard]] is added. [[:Category:Graveyard|Graveyard]] is removed.&lt;br /&gt;
* '''2008 May:''' New (elite) hero area [[:Category:Aculeata Jatha-La|Aculeata Jatha-La]] is added.&lt;br /&gt;
* '''2008 Apr:''' New lowmort (41-50)/hero area [[:Category:Citadel Of Arcanists|Citadel Of Arcanists]] is added. New race [[Miraars]] added.&lt;br /&gt;
&lt;br /&gt;
== 2007 ==&lt;br /&gt;
&lt;br /&gt;
* '''2007 Dec:''' New hero manifest item [[Mega's Spark In A Bottle]] is added.&lt;br /&gt;
* '''2007 Aug:''' New hero area [[:Category:Alpha Thule|Alpha Thule]] is added.&lt;br /&gt;
* '''2007 May:''' New (elite) hero area [[:Category:Abishai's Pass|Abishai's Pass]] is added.&lt;br /&gt;
* '''2007 Apr:''' The race [[Harpies|harpies]] is added&lt;br /&gt;
* '''2007 Feb:''' The prestige class [[:Category:Bladedancers|Bladedancer]] is added&lt;br /&gt;
* '''2007 Jan:''' Outland.org gets a spiffy new makeover!&lt;br /&gt;
&lt;br /&gt;
== 2006 ==&lt;br /&gt;
&lt;br /&gt;
* '''2006 Oct:''' Added [[:Category:Stormlords|Stormlords]] prestige class.&lt;br /&gt;
* '''2006 Jan:''' Added [[:Category:Leadership_Skills|leadership skills]].&lt;br /&gt;
* '''All 2006:''' Added and fixed numerous spells, skills and [[:Category:Legend|Legend]] features.&lt;br /&gt;
&lt;br /&gt;
== 2005 ==&lt;br /&gt;
&lt;br /&gt;
* '''2005 Dec:''' Ominous &amp;quot;big bug fix.&amp;quot; No further explanation.&lt;br /&gt;
* '''2005 Jun:''' Added [[:Category:Bodyguards|Bodyguards]] prestige class.&lt;br /&gt;
* '''2005 Jun:''' The prestige class [[:Category:Fusiliers|Fusiliers]] is added.&lt;br /&gt;
* '''2005 May:''' [[:Category:Wizards|Wizards]] becomes a prestige class for [[:Category:Mages|Mage]]&lt;br /&gt;
&lt;br /&gt;
==2000==&lt;br /&gt;
&lt;br /&gt;
* January 2000&lt;br /&gt;
:2000/01/04 - Corrected groupstat bug where it reported maxhit/maxhit. - snikt;&lt;br /&gt;
:2000/01/08 - added werrebocler - crom;&lt;br /&gt;
:2000/01/09 - Added Name Auth. - snikt;&lt;br /&gt;
:2000/01/09 - Assisting mobs at Lord now don't need to see targets to assist. - snikt;&lt;br /&gt;
:2000/01/09 - Capped exp gains for abusers. - snikt;&lt;br /&gt;
:2000/01/09 - Heroes now longer can practice improved invisibility. - snikt;&lt;br /&gt;
:2000/01/09 - Okay, Genesis now works a bit better. Fixed it so it subtracts 500 pracs - snikt;&lt;br /&gt;
:2000/01/09 - added ungroup - crom;&lt;br /&gt;
:2000/01/10 - added messages and auto-nameauth - crom;&lt;br /&gt;
:2000/01/10 - added nameauth info - crom;&lt;br /&gt;
:2000/01/10 - added npc check to nameauth - crom;&lt;br /&gt;
:2000/01/10 - allowed nchat for non-nameauthed - crom;&lt;br /&gt;
:2000/01/10 - nameauth uses its own info now - crom;&lt;br /&gt;
:2000/01/11 - added a level worth of experience cap for nameauth - crom;&lt;br /&gt;
:2000/01/13 - Added prototype for get_obj. - mega;&lt;br /&gt;
:2000/01/13 - Created autoloot(ch). - mega;&lt;br /&gt;
:2000/01/13 - Fixes black aura/white aura discrepancy on dispel magic. - mega;&lt;br /&gt;
:2000/01/13 - Overhauled get_obj_here. - mega;&lt;br /&gt;
:2000/01/13 - Removed wear_loc requirement in get_obj_here. - mega;&lt;br /&gt;
:2000/01/13 - added spiritlink - crom;&lt;br /&gt;
:2000/01/16 - added bioscan and altered genesis - crom;&lt;br /&gt;
:2000/01/16 - angels get disconnect - mendek;&lt;br /&gt;
:2000/01/17 - changed 'corpse' to 'npccorpse' within autoloot protocol - crom;&lt;br /&gt;
:2000/01/30 - added demnofire. - crom;&lt;br /&gt;
:2000/01/30 - altered detonate to check for spiritlink - crom;&lt;br /&gt;
:2000/01/30 - spiritlink removed using smith - crom;&lt;br /&gt;
&lt;br /&gt;
*  February 2000&lt;br /&gt;
:2000/02/01 - added PLR_NOPURGE - dawiz;&lt;br /&gt;
:2000/02/05 - added mindwipe - devastnt;&lt;br /&gt;
:2000/02/05 - added scramble - devastnt;&lt;br /&gt;
:2000/02/05 - added weight/item # checks to butcher - devastnt;&lt;br /&gt;
:2000/02/06 - added brackets for low morts on hero. - devastnt;&lt;br /&gt;
:2000/02/06 - added spec-battle-cleric - devastnt;&lt;br /&gt;
:2000/02/06 - altered bioscan, altered mindwipe, altered maelstrom for mages to have inclass lag. - crom;&lt;br /&gt;
:2000/02/08 - added spec_warlord and spec_illusionist(battle-psi) - devastnt;&lt;br /&gt;
:2000/02/09 - added spec_breath_super - devastnt;&lt;br /&gt;
:2000/02/12 - added farsight spell - crom;&lt;br /&gt;
:2000/02/12 - added mystical barrier - crom;&lt;br /&gt;
:2000/02/13 - fixed get_obj_weight for tickets creating gear. - crom;&lt;br /&gt;
:2000/02/14 - Added cast-kinetic and modded cast-psion - devastnt;&lt;br /&gt;
:2000/02/14 - Added spec_demon - devastnt;&lt;br /&gt;
:2000/02/14 - weight check added to magic.light - crom;&lt;br /&gt;
:2000/02/16 - added wake-up-call spell for quest/fountain/future spell use - devastnt;&lt;br /&gt;
:2000/02/17 - Fixed crashing bug in autoloot - sometimes there was no npccorpse - mega;&lt;br /&gt;
:2000/02/17 - corrected do_remove and do_wear - ironhand;&lt;br /&gt;
:2000/02/17 - modified do_wear and do_remove to handle all properly - ironhand;&lt;br /&gt;
:2000/02/20 - changed death field - devastnt;&lt;br /&gt;
:2000/02/21 - changed make_info so player causing info can see it - dawiz;&lt;br /&gt;
:2000/02/24 - squashed bug in mindwipe - devastnt;&lt;br /&gt;
:2000/02/26 - added battlenone - devastnt;&lt;br /&gt;
:2000/02/27 - scent and fetch added - devastnt;&lt;br /&gt;
&lt;br /&gt;
* March 2000&lt;br /&gt;
:2000/03/05 - fixed bug in danger sense/scan - devastnt;&lt;br /&gt;
:2000/03/05 - fixed crash bug in spec_demon - dawiz;&lt;br /&gt;
:2000/03/08 - added rogue lore, markings and cant - devastnt;&lt;br /&gt;
:2000/03/10 - added ability to block repraccing a skill by sseting it  to 1 - devastnt;&lt;br /&gt;
:2000/03/13 - Made money type items work corrrectly when given as ticket prizes - devastnt;&lt;br /&gt;
:2000/03/19 - changed battlenone to highlight - devastnt;&lt;br /&gt;
:2000/03/20 - spec_cast_adepts can trans outlaws to executioner's block - devastnt;&lt;br /&gt;
:2000/03/21 - made imp invis self only - devastnt;&lt;br /&gt;
:2000/03/29 - added rogue guild and tool basics - devastnt;&lt;br /&gt;
&lt;br /&gt;
*April 2000&lt;br /&gt;
:2000/04/01 -  added alertness skill,removed heighten from rog slist - devastnt;&lt;br /&gt;
:2000/04/01 - Decrements by .5 expcost every 300/200/100 sublevels respectively. - snikt;&lt;br /&gt;
:2000/04/04 - added lever functions to markings, fix to alertness - devastnt;&lt;br /&gt;
:2000/04/06 - Execs can freakin emote in noemote now. - snikt;&lt;br /&gt;
:2000/04/07 -  added slink and misdirection - devastnt;&lt;br /&gt;
:2000/04/07 - added slink and misdirection - devastnt;&lt;br /&gt;
:2000/04/07 - tweaked lag on disarm + throw to match other skills re in class/ out of class lag - devastnt;&lt;br /&gt;
:2000/04/07 - tweaked lag on pick lock - devastnt;&lt;br /&gt;
:2000/04/07 - tweaked lag on steal - devastnt;&lt;br /&gt;
:2000/04/09 - put fix in do_title - dawiz;&lt;br /&gt;
:2000/04/21 - fixed crash bug in do_practice (for imms) - dawiz;&lt;br /&gt;
:2000/04/26 - block sharpen in arena (loophole on lag) - dawiz;&lt;br /&gt;
&lt;br /&gt;
* May 2000&lt;br /&gt;
:2000/05/04 - Changed messages in config to be less confusing - devastnt;&lt;br /&gt;
:2000/05/04 - Reinstated battlenone - devastnt;&lt;br /&gt;
:2000/05/05 - repair skill now assigns appropriate hp value for max hps - crom;&lt;br /&gt;
:2000/05/12 - Changed how outlaws at healers are handled - devastnt;&lt;br /&gt;
:2000/05/12 - Fixing blackjack for mobs - devastnt;&lt;br /&gt;
:2000/05/12 - Hero+ can no longer delete. #$&amp;amp;@ em all. - snikt;&lt;br /&gt;
:2000/05/12 - Made blackjack work for mobs - devastnt;&lt;br /&gt;
:2000/05/12 - Minor tweaks/fixes to bioscan, scramble, overconf - devastnt;&lt;br /&gt;
:2000/05/12 - Toned down spec demon and warlord - devastnt;&lt;br /&gt;
:2000/05/13 - Added lock picks to pick skill - devastnt;&lt;br /&gt;
:2000/05/15 - Doubled timer on items dropped from eaten lord corpses, to match extended timers of lord corpses on decay - devastnt;&lt;br /&gt;
:2000/05/25 - Fixed a bug in dismantle - devastnt;&lt;br /&gt;
:2000/05/25 - Revamped traps, added trap skill - devastnt;&lt;br /&gt;
:2000/05/26 - Made traps reset when containers are reset to closed, locked, etc - devastnt;&lt;br /&gt;
:2000/05/29 - fixed crash bug in do_racial - dawiz;&lt;br /&gt;
&lt;br /&gt;
* June 2000&lt;br /&gt;
:2000/06/04 - Made NPC-corpses not drop items when they decay - devastnt;&lt;br /&gt;
:2000/06/04 - Reworked web to be more efficient - devastnt;&lt;br /&gt;
:2000/06/23 - added sho to block sho hog - dawiz;&lt;br /&gt;
:2000/06/24 - Rogue tools can now be compared using the compare command - devastnt;&lt;br /&gt;
:2000/06/25 - Put in changes to who lgnd/ttn and how it's listed in who. - snikt;&lt;br /&gt;
&lt;br /&gt;
* July 2000&lt;br /&gt;
:2000/07/06 - alteration to genesis - crom;&lt;br /&gt;
:2000/07/08 - Upped genesis mana cost by order of Crom - devastnt;&lt;br /&gt;
:2000/07/08 - added demonic intent - crom;&lt;br /&gt;
:2000/07/08 - added torment - crom;&lt;br /&gt;
:2000/07/08 - reduced level of genesis back down to 125 - crom;&lt;br /&gt;
:2000/07/11 - alteration to vampire touch - crom;&lt;br /&gt;
:2000/07/23 - fixed bug in messages of scan &amp;lt;dir&amp;gt; - devastnt;&lt;br /&gt;
:2000/07/27 - Added rituals and salvation spell. - devastnt;&lt;br /&gt;
:2000/07/28 - added threnody - crom;&lt;br /&gt;
:2000/07/28 - added unholy bargain - crom;&lt;br /&gt;
:2000/07/28 - druid -&amp;gt;sorcerer - crom;&lt;br /&gt;
&lt;br /&gt;
* August 2000&lt;br /&gt;
:2000/08/01 - limited casters to midgaard and thorn for salvation. - crom;&lt;br /&gt;
:2000/08/03 - Made salvation not work if target is on imm plane or hell plane - devastnt;&lt;br /&gt;
:2000/08/18 - Added bounty. - snikt;&lt;br /&gt;
:2000/08/26 - Added charge shield spell - devastnt;&lt;br /&gt;
:2000/08/28 - added immolation - crom;&lt;br /&gt;
:2000/08/31 - Blackjack and backstab now effective on bountied players. - snikt;&lt;br /&gt;
:2000/08/31 - Suiciding boutied players now penalized. - snikt;&lt;br /&gt;
&lt;br /&gt;
* September 2000&lt;br /&gt;
:2000/09/07 - Tweaked charge shield stuff - devastnt;&lt;br /&gt;
:2000/09/10 - Added sneak attack for testing - devastnt;&lt;br /&gt;
:2000/09/17 - Added Vital shot for testing - devastnt;&lt;br /&gt;
:2000/09/24 - added assassinate and murder - devastnt;&lt;br /&gt;
:2000/09/28 - Added poison weapon and enabled murder/assassinate as commands - devastnt;&lt;br /&gt;
:2000/09/29 - Added the 4 new poison spells, toxin, biotoxin, venom, and virus - devastnt;&lt;br /&gt;
&lt;br /&gt;
* October 2000&lt;br /&gt;
:2000/10/08 - Added ability to eat poison items - devastnt;&lt;br /&gt;
:2000/10/18 - added $boo and $hiss to conference - dawiz;&lt;br /&gt;
:2000/10/19 - added nightvision and quickstrike, removed spells from rog slist - devastnt;&lt;br /&gt;
:2000/10/27 - Fixed cure blind bug - devastnt;&lt;br /&gt;
:2000/10/29 - Added riposte, removed stances - devastnt;&lt;br /&gt;
:2000/10/29 - Removed stances from spec_warlord - devastnt;&lt;br /&gt;
:2000/10/30 - added timestamp to do_bug and do_idea - dawiz;&lt;br /&gt;
&lt;br /&gt;
* November 2000&lt;br /&gt;
:2000/11/02 - decreased sorcerer hp gain - crom;&lt;br /&gt;
:2000/11/04 - ranger is grandfathered. - crom;&lt;br /&gt;
:2000/11/04 - sorcerer slist modified more. additions as well as hero+ removals - crom;&lt;br /&gt;
:2000/11/05 - added corruption - crom;&lt;br /&gt;
:2000/11/11 - Added flash spell - sancti;&lt;br /&gt;
:2000/11/14 - Added afkreply feature - devastnt;&lt;br /&gt;
:2000/11/15 - Sublevel will no longer show in score for subheroes - devastnt;&lt;br /&gt;
:2000/11/15 - Tweaked transmute, level raise not analagous to enchant any more as benefits are not simularly analagous - devastnt;&lt;br /&gt;
:2000/11/18 - added leech - crom;&lt;br /&gt;
:2000/11/18 - made new names ending in ii illegal - dawiz;&lt;br /&gt;
:2000/11/20 - Fixed bug allowing players to check mob repops w bounty - devastnt;&lt;br /&gt;
:2000/11/20 - added do land and racial fly - crom;&lt;br /&gt;
:2000/11/20 - fixed typo in detect hidden - crom;&lt;br /&gt;
:2000/11/21 - created dark forge - crom;&lt;br /&gt;
&lt;br /&gt;
*  December 2000&lt;br /&gt;
:2000/12/02 - Added tainted genius spell - Sanctimoose&lt;br /&gt;
:2000/12/03 - Lords may not morph. Yet. - Snikt&lt;br /&gt;
:2000/12/03 - added message when config file not found - DaWiz&lt;br /&gt;
:2000/12/13 - blocked online label of higher invis imms for findalts - DaWiz&lt;br /&gt;
:2000/12/14 - fixed duplicate spell with regenerate/regeneration - DaWiz&lt;br /&gt;
:2000/12/16 - eliminated loop in spec_warlord on mob death - DaWiz&lt;br /&gt;
:2000/12/17 - added unrest spell - Crom&lt;br /&gt;
:2000/12/18 - added brimstone - Crom&lt;br /&gt;
&lt;br /&gt;
==1999==&lt;br /&gt;
&lt;br /&gt;
* JANUARY 1999&lt;br /&gt;
:1999/01/09 - finally got racial frenzy cumulative  - sheridan&lt;br /&gt;
:1999/01/13 - revision to char creation phase, in-theme name warning - mendek&lt;br /&gt;
:1999/01/13 - body brace changed to a defensive spell - mendek&lt;br /&gt;
:1999/01/13 - changed infoset level to 3 - mendek&lt;br /&gt;
:1999/01/13 - use of &amp;quot;group me&amp;quot; turns on character's groupinfo - mendek&lt;br /&gt;
:1999/01/18 - racial ability timers now save upon quit - crom&lt;br /&gt;
:1999/01/22 - re-inserted samurai skills - sheridan&lt;br /&gt;
:1999/01/29 - added eulogy spell - crom&lt;br /&gt;
&lt;br /&gt;
* FEBRUARY 1999&lt;br /&gt;
:1999/02/02 - added do_random - crom&lt;br /&gt;
:1999/02/05 - removed a flaw in spell_portal  - crom&lt;br /&gt;
:1999/02/09 - create food self only now - crom&lt;br /&gt;
:1999/02/16 - removed martial artist availability - crom&lt;br /&gt;
:1999/02/26 - new socials added...a few nontheme removed - crom&lt;br /&gt;
:1999/02/28 - do_shieldbash...failure causes you to be stunned instead of rest - crom&lt;br /&gt;
&lt;br /&gt;
* MARCH 1999&lt;br /&gt;
:1999/03/03 - bash back to how it was. fix is worse than original bug. - crom&lt;br /&gt;
:1999/03/03 - do_stand now checks to see if you're fighting..then puts you into fighting state - crom&lt;br /&gt;
:1999/03/05 - check to see if victim already poisoned - crom&lt;br /&gt;
:1999/03/18 - do_outfit called on pc death; replaces invoking outfit manually - mendek&lt;br /&gt;
:1999/03/19 - altered items given upon death - crom&lt;br /&gt;
:1999/03/19 - removed do_outfit - crom&lt;br /&gt;
:1999/03/21 - total unread notes &amp;amp; total notes shown on &amp;quot;board&amp;quot; display - mendek&lt;br /&gt;
:1999/03/30 - added support for fake godmode command - mega&lt;br /&gt;
:1999/03/30 - tweaks to look so you can look at different things - mega&lt;br /&gt;
&lt;br /&gt;
* APRIL 1999&lt;br /&gt;
:1999/04/01 - additional enhancement to do_look - mega&lt;br /&gt;
:1999/04/01 - removed immune_area_spells from shopkeepers - mega&lt;br /&gt;
:1999/04/12 - lord twink done.  every 100 levels they get some excitement - crom&lt;br /&gt;
:1999/04/22 - added vigil, requiem and ablution - crom&lt;br /&gt;
:1999/04/26 - debug eulogy and requiem - crom&lt;br /&gt;
:1999/04/30 - shadow form fixed - crom&lt;br /&gt;
&lt;br /&gt;
* MAY 1999&lt;br /&gt;
:1999/05/03 - changed body parts - crom&lt;br /&gt;
:1999/05/11 - added mage-inclass meteor swarm and acid rain check - crom&lt;br /&gt;
:1999/05/19 - added &amp;quot;look char health&amp;quot; - mega&lt;br /&gt;
:1999/05/26 - spec_cast_cleric altered as per dev, to include healing - sheridan&lt;br /&gt;
:1999/05/26 - spec_cast_mage altered as per dev - sheridan&lt;br /&gt;
&lt;br /&gt;
* JUNE 1999                              */&lt;br /&gt;
:1999/06/05 - modified transmute - crom&lt;br /&gt;
:1999/06/06 - inserted psi spell 'danger scan' - sheridan&lt;br /&gt;
:1999/06/10 - created spec_battle_mage - crom&lt;br /&gt;
:1999/06/15 - cannot enter a portal you canot see - crom&lt;br /&gt;
&lt;br /&gt;
* JULY 1999                              */&lt;br /&gt;
:1999/07/10 - altered tnl for lord+ to be half as much - crom&lt;br /&gt;
:1999/07/17 - added death shroud - crom&lt;br /&gt;
:1999/07/18 - added air armor, shield and hammer - crom&lt;br /&gt;
:1999/07/18 - added air armor, shield and hammer - crom&lt;br /&gt;
:1999/07/18 - added blood ritual - crom&lt;br /&gt;
&lt;br /&gt;
* AUGUST 1999&lt;br /&gt;
:1999/08/03 - removed godmode april fools' - mendek&lt;br /&gt;
:1999/08/08 - added some dev spells - crom&lt;br /&gt;
:1999/08/19 - added dark embrace - crom&lt;br /&gt;
:1999/08/23 - tweak of gurney as far as a level restraint ala summon - crom&lt;br /&gt;
:1999/08/23 - you can no longer mercy from a no_recall room - crom&lt;br /&gt;
:1999/08/24 - spell revisions ala devastant - crom&lt;br /&gt;
:1999/08/25 - added tul-sith references instead of exec refenreces for cleric stuff - crom&lt;br /&gt;
:1999/08/25 - added water plane - crom&lt;br /&gt;
:1999/08/28 - added demonic advice - crom&lt;br /&gt;
&lt;br /&gt;
* SEPTEMBER 1999                              */&lt;br /&gt;
:1999/09/23 - changed dork to fool - crom&lt;br /&gt;
:1999/09/26 - added corpse dumping of gear onto the ground - crom&lt;br /&gt;
:1999/09/26 - dwarves never fail repair now - crom&lt;br /&gt;
:1999/09/28 - added sleight of hand - crom&lt;br /&gt;
&lt;br /&gt;
* OCTOBER 1999&lt;br /&gt;
:1999/10/01 - added blood trail - crom&lt;br /&gt;
:1999/10/01 - added do_scent - crom&lt;br /&gt;
:1999/10/02 - fixed blood trail - crom&lt;br /&gt;
:1999/10/03 - added note searchall - crom&lt;br /&gt;
:1999/10/03 - added withdraw ability - crom&lt;br /&gt;
:1999/10/05 - added color toggle - crom&lt;br /&gt;
:1999/10/13 - disabled do_scent due to crash - mega&lt;br /&gt;
:1999/10/15 - change to do-scent. still buggy - crom&lt;br /&gt;
:1999/10/24 - added vampire touch - crom&lt;br /&gt;
:1999/10/25 - added overconfidence - crom&lt;br /&gt;
&lt;br /&gt;
* NOVEMBER 1999                              */&lt;br /&gt;
:1999/11/14 - bashdoor damage capped - crom&lt;br /&gt;
:The rest of the code done this month was other debugging or IMM-ONLY stuff.&lt;br /&gt;
&lt;br /&gt;
* DECEMBER 1999                              */&lt;br /&gt;
:1999/12/05 - ranger gets fourth attack, mars get some monk skills - crom&lt;br /&gt;
:1999/12/12 - added improved invis - snikt&lt;br /&gt;
:1999/12/20 - added check_alias to validate aliases - mega&lt;br /&gt;
:1999/12/30 - allowed anyone to pick up owned objects - mega&lt;br /&gt;
:1999/12/30 - changed lord info for lords only. - mega&lt;br /&gt;
:1999/12/31 - added groupstat command - snikt&lt;br /&gt;
:1999/12/31 - adjusted afk/void/disc timings - snikt&lt;br /&gt;
&lt;br /&gt;
==1998==&lt;br /&gt;
&lt;br /&gt;
* JANUARY 1998&lt;br /&gt;
:1998/01/07 - converted damage spells to use gen_damage - dawiz&lt;br /&gt;
:1998/01/07 - revamped spell levels and mana costs per crom - dawiz&lt;br /&gt;
:1998/01/08 - added spell_cataclysm - dawiz&lt;br /&gt;
:1998/01/08 - fixed sandstorm - dawiz&lt;br /&gt;
:1998/01/10 - adjusted mage spells mana - dawiz&lt;br /&gt;
:1998/01/10 - fixed area spells - dawiz&lt;br /&gt;
:1998/01/11 - added groupwait code - dawiz&lt;br /&gt;
:1998/01/11 - changed cyclone to area spell - dawiz&lt;br /&gt;
:1998/01/12 - another fix to move(follow) while lagged - dawiz&lt;br /&gt;
:1998/01/17 - revised lore as per crom's latest email - sheridan&lt;br /&gt;
:1998/01/22 - changed skill levels for war skills - sheridan&lt;br /&gt;
:1998/01/22 - approved war revamp - sheridan&lt;br /&gt;
:1998/01/23 - new gen_duration routine - dawiz&lt;br /&gt;
:1998/01/24 - inserted new races - sheridan&lt;br /&gt;
:1998/01/24 - fixed embalm - dawiz&lt;br /&gt;
:1998/01/24 - fixed so breath spells cannot be practiced or seen in slist - dawiz&lt;br /&gt;
:1998/01/24 - fixed so surge works correctly - dawiz&lt;br /&gt;
:1998/01/27 - shopkeeper over level 124 will sell items equal to mob level - ronan&lt;br /&gt;
&lt;br /&gt;
* FEBRUARY 1998&lt;br /&gt;
:1998/02/05 - commented out groupwait code, replaced with lag carryover - mendek&lt;br /&gt;
:1998/02/06 - changed homeshift to point to thorngate - mendek&lt;br /&gt;
:1998/02/06 - sorted do_who - dawiz&lt;br /&gt;
:1998/02/23 - minor rev to damage verbs - mendek&lt;br /&gt;
:1998/02/25 - added griffon and gargoyle to highest - dawiz&lt;br /&gt;
:1998/02/26 - fixed error in gen_duration - dawiz&lt;br /&gt;
&lt;br /&gt;
* MARCH 1998&lt;br /&gt;
:1998/03/02 - alias fixes - ronan&lt;br /&gt;
:1998/03/02 - installed smash as temporary imm skill, prior to approval - sheridan&lt;br /&gt;
:1998/03/09 - fixed the annoyance with color bleed in notes - sheridan&lt;br /&gt;
:1998/03/09 - morph min level set to 750 - dawiz&lt;br /&gt;
:1998/03/10 - added thorngate death room. - ronan&lt;br /&gt;
:1998/03/11 - inserted skill 'smash' to slist - sheridan&lt;br /&gt;
:1998/03/13 - added magic object damage - ronan&lt;br /&gt;
:1998/03/13 - made changes and fies to do_repair and do_appraise - ronan&lt;br /&gt;
:1998/03/18 - fixed damage ratio down, and fixed it so containers spill their contents - ronan&lt;br /&gt;
:1998/03/19 - fixed bug in autosplit which created massive amounts of gold - sancti&lt;br /&gt;
:1998/03/22 - added do_smith - ronan&lt;br /&gt;
:1998/03/27 - added handles in spell_planeshift for &amp;quot;arcadia&amp;quot; and &amp;quot;astral plane&amp;quot; planes - mendek&lt;br /&gt;
:1998/03/28 - inserted smash at mort level.  test completed - sheridan&lt;br /&gt;
:1998/03/31 - healers cannot catch the plague - mendek&lt;br /&gt;
:1998/03/31 - items dropped at quit due to level have timer set - mendek&lt;br /&gt;
&lt;br /&gt;
* APRIL 1998&lt;br /&gt;
:1998/04/03 - changed duration of blindness to smaller amount - mendek&lt;br /&gt;
:1998/04/05 - added to_room message that items fell out of a container - ronan&lt;br /&gt;
:1998/04/05 - blind, and maelstrom's blind affect, reduced in duration - mendek&lt;br /&gt;
:1998/04/07 - allow kzn to flee if lord, at high cost - mendek&lt;br /&gt;
:1998/04/08 - inserted armor optimization skill - sheridan&lt;br /&gt;
:1998/04/14 - add newbie flag to people who say they are not experienced - ronan&lt;br /&gt;
:1998/04/14 - capped drunkness at 12 - ronan&lt;br /&gt;
:1998/04/14 - newbie will have bracers around their name when using chat or nchat - ronan&lt;br /&gt;
:1998/04/15 - added slay protection for mendek - mendek&lt;br /&gt;
:1998/04/15 - slay protection for darii, may be revamped soon - mendek&lt;br /&gt;
:1998/04/16 - made lord corpses last longer - ronan&lt;br /&gt;
:1998/04/16 - test for summon mod: small chance of mob reacting badly - mendek&lt;br /&gt;
:1998/04/29 - made all breath spells cost 500 mana, as per g4 - ronan&lt;br /&gt;
&lt;br /&gt;
* MAY 1998&lt;br /&gt;
:1998/05/02 - fixed bug allowing awen to give sanc after iron monk is cast - ronan&lt;br /&gt;
:1998/05/04 - fixed bug with fountains so it will not trans you if you are fighting - ronan&lt;br /&gt;
:1998/05/04 - fixed genesis, with crom - ronan&lt;br /&gt;
:1998/05/04 - fixed morph messages, ala crom - ronan&lt;br /&gt;
:1998/05/06 - changed a little logic in disconnect to send only lord-ttitan to aelmon - ronan&lt;br /&gt;
:1998/05/11 - fixed genesis so you can't cast with 10 wis or less - sheridan&lt;br /&gt;
:1998/05/11 - fixed heighten/holy sight bug - sheridan&lt;br /&gt;
:1998/05/15 - calm will not affect aggie_all - mendek&lt;br /&gt;
:1998/05/26 - paladins sent by an imm contain the siccer's name - mendek&lt;br /&gt;
&lt;br /&gt;
* JUNE 1998&lt;br /&gt;
:1998/06/01 - added monk and samurai skill levels to each skill in const.c - sheridan&lt;br /&gt;
:1998/06/01 - changed thieves to rogues as per snikt - sheridan&lt;br /&gt;
:1998/06/01 - inserted monk and samurai classes - sheridan&lt;br /&gt;
:1998/06/02 - dragon tnl to 10k - mendek&lt;br /&gt;
:1998/06/08 - added do_forget - force other player to stop replying to you - mendek&lt;br /&gt;
:1998/06/10 - inserted scorpion style and whirlwind kick (monk) - sheridan&lt;br /&gt;
:1998/06/10 - inserted sam skill whirlwind strike for testing - sheridan&lt;br /&gt;
:1998/06/11 - added snapkick - sheridan&lt;br /&gt;
:1998/06/11 - inserted poses for samurai - sheridan&lt;br /&gt;
:1998/06/12 - inserted shatterless strike, sword sweep, and sword slam - sheridan&lt;br /&gt;
:1998/06/15 - fixed a couple bugs in sam skills as per devastant - sheridan&lt;br /&gt;
&lt;br /&gt;
* JULY 1998&lt;br /&gt;
:1998/07/04 - note search is in now - sheridan&lt;br /&gt;
:1998/07/18 - fixed crash when linkdead quits - dawiz&lt;br /&gt;
:1998/07/27 - inserted defensive stance and offensive stance skills for wars - sheridan&lt;br /&gt;
:1998/07/27 - removed group consider as per tm list - sheridan&lt;br /&gt;
:1998/07/31 - inserted monk poses - sheridan&lt;br /&gt;
&lt;br /&gt;
* AUGUST 1998&lt;br /&gt;
:1998/08/17 - yanked gate_demon - mendek&lt;br /&gt;
:1998/08/17 - gen_duration changes as per crom, added to most spells - mendek&lt;br /&gt;
:1998/08/21 - begins work on outlaw - mega&lt;br /&gt;
:1998/08/21 - stop color bleed after note is displayed - mendek&lt;br /&gt;
:1998/08/24 - altered give gold in regards to npcs to show short instead of keywords - crom&lt;br /&gt;
:1998/08/24 - sleep spell did not prevent someone from resting then standing. fixed. - crom&lt;br /&gt;
:1998/08/25 - outlaw stuff is half-done. - mega  *** LOTS OF WORK&lt;br /&gt;
:1998/08/26 - fixed snapkick switch crash bug - sheridan&lt;br /&gt;
:1998/08/26 - modified spells to use gen_duration or a fraction of them - crom&lt;br /&gt;
:1998/08/27 - added worldbank feature - snikt&lt;br /&gt;
&lt;br /&gt;
* SEPTEMBER 1998&lt;br /&gt;
:1998/09/01 - forage altered to randomize as well as charge movement - crom&lt;br /&gt;
:1998/09/01 - weight max/carry limit bug fixes - crom&lt;br /&gt;
:1998/09/03 - added a level limitation (cannot repair item 6 levels above you) - crom&lt;br /&gt;
:1998/09/03 - fixed transmute bug where weight is not +/-'d from player himself - crom&lt;br /&gt;
:1998/09/07 - added spec_jailer, modded existing specs and lots of stuff - mega&lt;br /&gt;
:1998/09/07 - huge updates for outlaw stuff. yahoo! - mega&lt;br /&gt;
:1998/09/07 - overhauled a lot of steal stuff - mega&lt;br /&gt;
:1998/09/07 - changed prayer to a random generation of affects - crom&lt;br /&gt;
:1998/09/08 - added penalties for execution - mega&lt;br /&gt;
:1998/09/08 - created a preliminary gen_healing function and modified comfort - crom&lt;br /&gt;
:1998/09/10 - made jailer a little nicer - mega&lt;br /&gt;
:1998/09/10 - fixed summon to give percent chance of aggie vs always aggie - crom&lt;br /&gt;
:1998/09/10 - initial charmie removal installed. - crom&lt;br /&gt;
:1998/09/10 - removed block on gate and gate demon, lowered duration - crom&lt;br /&gt;
:1998/09/11 - added aggie possibility with charm - crom&lt;br /&gt;
:1998/09/11 - altered do-quit so that charmies are purged - crom&lt;br /&gt;
:1998/09/12 - added morph failure repercussions - crom&lt;br /&gt;
:1998/09/14 - added additional help_greeting choices for random greeting generation - crom&lt;br /&gt;
:1998/09/15 - people were able to pkill outlaws. oops. fixed now - mega&lt;br /&gt;
:1998/09/15 - you can't morph again until you regain lost levels - crom&lt;br /&gt;
:1998/09/16 - switched exp cost on gar and grif - crom&lt;br /&gt;
:1998/09/17 - help fear specified that fear makes save throw better...modded - crom&lt;br /&gt;
:1998/09/20 - added message for 500000 and 1000th logins - dawiz&lt;br /&gt;
:1998/09/23 - disabled charm purging stuff - crom&lt;br /&gt;
:1998/09/24 - enchant code changed so a lord can enchant a level 123 item and not get +5 - crom&lt;br /&gt;
:1998/09/25 - person being gurneyed and removed limitations of victim being gurneyed - crom&lt;br /&gt;
:1998/09/30 - gave monks in-class lag for kick - crom&lt;br /&gt;
&lt;br /&gt;
* OCTOBER 1998&lt;br /&gt;
:1998/10/05 - altered death field to give more damage based on alignment.. - crom&lt;br /&gt;
:1998/10/07 - added consecrate, ward, major ward, reinforce and recharage - crom&lt;br /&gt;
:1998/10/07 - added consecrate, ward, major ward, reinforce and recharge - crom&lt;br /&gt;
:1998/10/07 - added mod to enhanced damage..giving class bias - crom&lt;br /&gt;
:1998/10/07 - altered heal spells to use gen_healing - crom&lt;br /&gt;
:1998/10/07 - added recharge - crom&lt;br /&gt;
:1998/10/08 - added monk techniques and inner balance ( open handed dual-like skill) - crom&lt;br /&gt;
:1998/10/08 - second/third/fourth/fifth attacks will require a weapon - crom&lt;br /&gt;
:1998/10/09 - added enlightenment for monks - crom&lt;br /&gt;
:1998/10/09 - critical strike of open hand added - crom&lt;br /&gt;
:1998/10/10 - messed with death cry. - crom&lt;br /&gt;
:1998/10/11 - healing spell mana tweaks - crom&lt;br /&gt;
:1998/10/13 - added a new channel for experimental info channel - crom&lt;br /&gt;
:1998/10/13 - added druid class - crom&lt;br /&gt;
:1998/10/15 - added do_infoset; altered info messages to use make_info - crom&lt;br /&gt;
:1998/10/15 - changed do_candle to check number of deaths like it should instead of kills - crom&lt;br /&gt;
:1998/10/15 - set a recharge cap at 10 - crom&lt;br /&gt;
:1998/10/18 - non-citizen shoppies won't refuse service to outlaws - mega&lt;br /&gt;
:1998/10/18 - re-allowed casting vs. shoppies, disallowed charm vs. shoppie - mega&lt;br /&gt;
:1998/10/18 - added crane style- crom&lt;br /&gt;
:1998/10/18 - added 'golden strike' - crom&lt;br /&gt;
:1998/10/22 - added augment - crom&lt;br /&gt;
:1998/10/22 - added herblore for druids - crom&lt;br /&gt;
:1998/10/22 - added value2 check for ticket use - crom&lt;br /&gt;
:1998/10/22 - altered portals to use adescr - crom&lt;br /&gt;
:1998/10/23 - altered fountains which make mloades to destroy themselves if - crom&lt;br /&gt;
:1998/10/24 - lowered ran hp - snikt&lt;br /&gt;
:1998/10/26 - added class limitations to augment. - crom&lt;br /&gt;
:1998/10/26 - fixed candle problem - crom&lt;br /&gt;
:1998/10/28 - made 'physical' damage spells be surgeable. - crom&lt;br /&gt;
:1998/10/29 - at each level, there's a small chance of non-casters gaining *one* mana - sheridan&lt;br /&gt;
:1998/10/29 - players can no longer damage gear - crom&lt;br /&gt;
:1998/10/30 - added object level to determine object hps - crom&lt;br /&gt;
:1998/10/30 - adjusted monk hit frequency - crom&lt;br /&gt;
:1998/10/30 - combined do_range and do_areas - crom&lt;br /&gt;
:1998/10/30 - decreased object damage for now - crom&lt;br /&gt;
:1998/10/30 - made smiths say how much gold you pay upon smithing - crom&lt;br /&gt;
:1998/10/30 - removed do_range and do_sector - crom&lt;br /&gt;
:1998/10/30 - removed extra info channels - crom&lt;br /&gt;
:1998/10/31 - added 'fight', 'attack', 'hit' as alternates for 'kill' - crom&lt;br /&gt;
:1998/10/31 - allow any level to eat pills - crom&lt;br /&gt;
:1998/10/31 - tweaked down object damage more. - crom&lt;br /&gt;
&lt;br /&gt;
* NOVEMBER 1998&lt;br /&gt;
:1998/11/01 - fixed spell recovery - crom&lt;br /&gt;
:1998/11/02 - can no longer detonate or 'laughing buddha' within the arena - crom&lt;br /&gt;
:1998/11/06 - mobs cannot &amp;quot;sanctum&amp;quot; - mendek&lt;br /&gt;
:1998/11/07 - first iteration of morph revamp - snikt&lt;br /&gt;
:1998/11/07 - genesis alterations to accomodate new morph - snikt&lt;br /&gt;
:1998/11/07 - require update to morph - crom&lt;br /&gt;
:1998/11/09 - changed do_quaff to do_drink - crom&lt;br /&gt;
:1998/11/09 - removed hunger/thirst/drunk - crom&lt;br /&gt;
:1998/11/10 - added repair all and altered appraise to show non-haggled cost. - crom&lt;br /&gt;
:1998/11/10 - added spec_monk...anti-monk aggie - crom&lt;br /&gt;
:1998/11/10 - do_train now doesn't require a mob - crom&lt;br /&gt;
:1998/11/15 - cannot sleep shoppies - crom&lt;br /&gt;
:1998/11/18 - surge altered to be like augment.  - crom&lt;br /&gt;
:1998/11/20 - added read magic and arcane knowledge - crom&lt;br /&gt;
:1998/11/21 - added goblin race - crom&lt;br /&gt;
:1998/11/21 - altered practice to use an algebra equation instead  of a table comparison - crom&lt;br /&gt;
:1998/11/21 - object &amp;quot;owner&amp;quot; added - mendek&lt;br /&gt;
:1998/11/23 - disabled genesis until it is reviewed and fixed - crom&lt;br /&gt;
:1998/11/23 - do_embalm set with a cap - crom&lt;br /&gt;
:1998/11/24 - altered the intelligence table for practice percents - crom&lt;br /&gt;
&lt;br /&gt;
* DECEMBER 1998&lt;br /&gt;
:1998/12/01 - added #7-13 greetings - crom&lt;br /&gt;
:1998/12/01 - modified get_cost to have a minimum markup of 150% and a maximum - crom&lt;br /&gt;
:1998/12/02 - added identify mobs - crom&lt;br /&gt;
:1998/12/02 - added bio empathy - crom&lt;br /&gt;
:1998/12/02 - altered psion spells ala devastant - crom&lt;br /&gt;
:1998/12/02 - removed candle stuff.  added ball of light upon death - crom&lt;br /&gt;
:1998/12/03 - added amulet instead of weapon for monk in new player generation - crom&lt;br /&gt;
:1998/12/03 - expanded condition table for consider - crom&lt;br /&gt;
:1998/12/03 - altered duration messages - crom&lt;br /&gt;
:1998/12/03 - monk is now an available class - crom&lt;br /&gt;
:1998/12/13 - 1) psi skill renames as per devastant - mendek&lt;br /&gt;
:1998/12/13 - added handles for new lord plane: kzinti homeworld - mendek&lt;br /&gt;
:1998/12/15 - monks don't start with shield - crom&lt;br /&gt;
:1998/12/26 - added owner info to identify - crom&lt;br /&gt;
&lt;br /&gt;
==1997==&lt;br /&gt;
&lt;br /&gt;
* JANUARY 1997                              */&lt;br /&gt;
:1997/01/08 - initial revision and setup of file system - snikt&lt;br /&gt;
:1997/01/09 - debug info for spellcasting - snikt&lt;br /&gt;
:1997/01/11 - fixed crash in note_post to immortal - dawiz&lt;br /&gt;
:1997/01/16 - angels no longer fail casting spells - snikt&lt;br /&gt;
:1997/01/17 - $ shows in prompt when sancted now - snikt&lt;br /&gt;
:1997/01/17 - changed cont light to magic light with timer - snikt&lt;br /&gt;
:1997/01/17 - changed continual light to magic light with a timer - snikt&lt;br /&gt;
:1997/01/17 - crier now screams herolevel - snikt&lt;br /&gt;
:1997/01/17 - delete confirm is necessary now to complete deletion - snikt&lt;br /&gt;
:1997/01/17 - divine aura added for gods - snikt&lt;br /&gt;
:1997/01/17 - fixed do_cast for humans and older chars - snikt&lt;br /&gt;
:1997/01/17 - fixed mistake in do_cast re: racial ability - snikt&lt;br /&gt;
:1997/01/17 - heroes are now adept to 95% - snikt&lt;br /&gt;
:1997/01/17 - light and create food go to char now instead of room - snikt&lt;br /&gt;
:1997/01/17 - rans and mars no longer get nonhero nexus/portal - snikt&lt;br /&gt;
:1997/01/29 - added quicken/surge - snikt&lt;br /&gt;
&lt;br /&gt;
* FEBRUARY 1997                              */&lt;br /&gt;
:1997/02/15 - added do_spam, do_timeout and do_release - dawiz&lt;br /&gt;
:1997/02/15 - modified morph for morph_gains() - snikt&lt;br /&gt;
:1997/02/16 - modded genesis - snikt&lt;br /&gt;
:1997/02/16 - enhanced do_reimb - dawiz&lt;br /&gt;
:1997/02/19 - fixed race problem in do_reimb - dawiz&lt;br /&gt;
:1997/02/19 - removed &amp;quot;slap&amp;quot; social, added &amp;quot;thwap&amp;quot; and &amp;quot;shudder&amp;quot; - mendek&lt;br /&gt;
:1997/02/23 - added eradicate - dawiz&lt;br /&gt;
:1997/02/25 - sorted who list - dawiz&lt;br /&gt;
:1997/02/27 - added gsn_iron_monk for debug - snikt&lt;br /&gt;
:1997/02/27 - block all from stealing from shopkeepers - dawiz&lt;br /&gt;
:1997/02/27 - blocked all forms of starting fights on shopkeepers - dawiz&lt;br /&gt;
:1997/02/27 - blocked summon and charm on shopkeeper - dawiz&lt;br /&gt;
:1997/02/27 - fixed haggle bug on put purchase - dawiz&lt;br /&gt;
:1997/02/28 - converted to immunity from area spells for shopkeepers - dawiz&lt;br /&gt;
:1997/02/28 - fixed shopkeepers, fly, leather/fortuitude - dawiz&lt;br /&gt;
&lt;br /&gt;
* MARCH 1997                              */&lt;br /&gt;
:1997/03/05 - morph mods - snikt&lt;br /&gt;
:1997/03/05 - advance_level mods - snikt&lt;br /&gt;
:1997/03/05 - bs mods/surge mods - snikt&lt;br /&gt;
:1997/03/05 - genesis mods - snikt&lt;br /&gt;
:1997/03/05 - moved magic light def from old 'continual light' position to below 'magic - mendek&lt;br /&gt;
:1997/03/06 - apoth adds 'magic light' instead of 'continual light' - mendek&lt;br /&gt;
:1997/03/06 - fixes to damage messages - snikt&lt;br /&gt;
:1997/03/06 - fixes to surged physical attacks - snikt&lt;br /&gt;
:1997/03/06 - magic light ball goes to room instead of inventory - mendek&lt;br /&gt;
:1997/03/06 - commented out sort routine in do_who (need to rethink it) - dawiz&lt;br /&gt;
:1997/03/06 - fixed read of quickenlevel - dawiz&lt;br /&gt;
:1997/03/09 - blocked players if count exceeds 195 - dawiz&lt;br /&gt;
:1997/03/10 - backstab now hits if attacker makes roll (no d/p/sb) - snikt&lt;br /&gt;
:1997/03/10 - decreased call lightning damage - snikt&lt;br /&gt;
:1997/03/10 - added message when you hog someone - snikt&lt;br /&gt;
:1997/03/10 - another fix for surgecost - snikt&lt;br /&gt;
:1997/03/10 - disabled genesis - snikt&lt;br /&gt;
:1997/03/10 - increased surge costs - snikt&lt;br /&gt;
:1997/03/11 - angels are given immunity to area spells now - snikt&lt;br /&gt;
:1997/03/11 - fix for racial armors which resulted in gaining hp if scratched - snikt&lt;br /&gt;
:1997/03/11 - fixed having the wrong spells cost more due to surge - snikt&lt;br /&gt;
:1997/03/11 - fixed objects so they couldn't be surged - snikt&lt;br /&gt;
:1997/03/11 - modded magic light so it's targetable - snikt&lt;br /&gt;
:1997/03/11 - modded overbreathing (do_racial) - snikt&lt;br /&gt;
:1997/03/11 - added who timeout and who reimburse to do_who - dawiz&lt;br /&gt;
:1997/03/11 - cleaned up do_reimburse - dawiz&lt;br /&gt;
:1997/03/11 - modeded do_reimburse to allow mortals to set flag - dawiz&lt;br /&gt;
:1997/03/14 - changed mortal reimburse to toggle - dawiz&lt;br /&gt;
:1997/03/24 - hospital shows in room title - snikt&lt;br /&gt;
:1997/03/24 - lowered hospital costs - snikt&lt;br /&gt;
:1997/03/25 - changed hospital to infirmary - snikt&lt;br /&gt;
:1997/03/25 - fix for cause spells, harm and wrath - snikt&lt;br /&gt;
:1997/03/25 - fix for surge and energy drain - snikt&lt;br /&gt;
:1997/03/25 - fixed a bug in christen/onoma and oset - snikt&lt;br /&gt;
:1997/03/25 - hospital-&amp;gt;infirmary, only clerics, imms and rangers see it - snikt&lt;br /&gt;
:1997/03/28 - enabled auto wizlock at 225 players - dawiz&lt;br /&gt;
:1997/03/31 - modded hero level message to lord level for lords - dawiz&lt;br /&gt;
&lt;br /&gt;
* APRIL 1997&lt;br /&gt;
:1997/04/03 - added passport processing - dawiz&lt;br /&gt;
:1997/04/05 - removed the 225 connect limit - dawiz&lt;br /&gt;
:1997/04/07 - updated spec_doppleganger - dawiz&lt;br /&gt;
:1997/04/14 - added group option to who command - jean&lt;br /&gt;
:1997/04/16 - fixed the pet bug for haggles - snikt&lt;br /&gt;
:Snikt also did extensive work on sublevels for our tier system, replacing&lt;br /&gt;
:the old system of just hero levels.&lt;br /&gt;
&lt;br /&gt;
* MAY 1997&lt;br /&gt;
:1997/05/01 - remove wants group flag when joins a group - jean&lt;br /&gt;
:1997/05/11 - nofight prevents theft - snikt&lt;br /&gt;
:1997/05/12 - another fix, shieldblock should have been bash - snikt&lt;br /&gt;
:1997/05/12 - cannot sanctum from other planes now - snikt&lt;br /&gt;
:1997/05/12 - fixed track skill so you must be practiced in it to use - snikt&lt;br /&gt;
:1997/05/12 - fixes for when chars don't know skills - snikt&lt;br /&gt;
:1997/05/12 - morph fixes - snikt&lt;br /&gt;
:1997/05/12 - planeshift fixes - snikt&lt;br /&gt;
:1997/05/13 - fix so genesis drains target of mana. stops abuse of bouncing it - snikt&lt;br /&gt;
:1997/05/13 - initial morph fixes done - snikt&lt;br /&gt;
:1997/05/13 - made 999 gains smaller - snikt&lt;br /&gt;
:1997/05/13 - morph is 51 again - snikt&lt;br /&gt;
:1997/05/13 - morph practices now are possible - snikt&lt;br /&gt;
:1997/05/14 - fixed hole in sharpen - dawiz&lt;br /&gt;
:1997/05/14 - reduced genesis gains - snikt&lt;br /&gt;
:1997/05/14 - tweaked do_sharpen max sharpen count - dawiz&lt;br /&gt;
:1997/05/16 - added logic to stop healing when link dead - dawiz&lt;br /&gt;
:1997/05/17 - cannot to to 'all' on personal - mendek&lt;br /&gt;
:1997/05/17 - load 2 new boards: creative and immortal - mendek&lt;br /&gt;
:1997/05/17 - immortal postings board; only imms can post to imm postings - mendek&lt;br /&gt;
:1997/05/18 - mods to note functions to allow &amp;quot;true&amp;quot; note numbering, ie notes - mendek&lt;br /&gt;
:1997/05/18 - fix to boards - mendek&lt;br /&gt;
:1997/05/19 - added boosts to morphing - snikt&lt;br /&gt;
:1997/05/20 - lordlist command - snikt&lt;br /&gt;
:1997/05/20 - new exp system fix for morph - snikt&lt;br /&gt;
:1997/05/20 - new exp system fix for newbies - snikt&lt;br /&gt;
:1997/05/20 - modded practice mobs(level dependent now) - dawiz&lt;br /&gt;
:1997/05/21 - fixed some bugs in do_range, and spiffed it up a bit - jean&lt;br /&gt;
:1997/05/24 - added item_ticket to manually set cost (like potions) - dawiz&lt;br /&gt;
:1997/05/25 - added do_register - dawiz&lt;br /&gt;
:1997/05/26 - neutered worth, modded report - snikt&lt;br /&gt;
:1997/05/27 - first stage of register code is oin place - dawiz&lt;br /&gt;
:1997/05/27 - added check in note_catchup for current board if no args passed - - mendek&lt;br /&gt;
:1997/05/27 - fails catchup on imm board (good) - mendek&lt;br /&gt;
:1997/05/29 - finishing up registry code - dawiz&lt;br /&gt;
:1997/05/29 - fixed bug in group me code - jean&lt;br /&gt;
:1997/05/30 - added rescuer mods - snikt&lt;br /&gt;
:1997/05/31 - added promote - snikt&lt;br /&gt;
:1997/05/31 - fixed do_expire, was causing buggy problem with the new exp - snikt&lt;br /&gt;
:1997/05/31 - fixed rescue; changed one hit so shieldbash is not parried - ironhand&lt;br /&gt;
:1997/05/31 - lord planeshift info to info channel (was imminfo) - mendek&lt;br /&gt;
&lt;br /&gt;
* JUNE 1997&lt;br /&gt;
:1997/06/01 - removed games command - snikt&lt;br /&gt;
:1997/06/03 - mobs w/pass door can move through the earthrealm now - snikt&lt;br /&gt;
:1997/06/03 - updated score and affects - ironhand&lt;br /&gt;
:1997/06/04 - mobs have to see the victim to hunt them now - snikt&lt;br /&gt;
:1997/06/05 - added close msg to exits - ironhand&lt;br /&gt;
:1997/06/06 - must be stunned or worse to expire (like it always should be) - snikt&lt;br /&gt;
:1997/06/07 - added lag command - snikt&lt;br /&gt;
:1997/06/07 - changed expcosts - snikt&lt;br /&gt;
:1997/06/07 - create food generates food on victim now - snikt&lt;br /&gt;
:1997/06/07 - herothanks once again gives a full level, re: expcost - snikt&lt;br /&gt;
:1997/06/07 - msg goes to donation room upon donation now - snikt&lt;br /&gt;
:1997/06/07 - potions and scrolls now lag you.  - snikt&lt;br /&gt;
:1997/06/07 - you can no longer track except while standing - snikt&lt;br /&gt;
:1997/06/09 - force full spelling of expire - dawiz&lt;br /&gt;
:1997/06/11 - added password requirement to do_delete - dawiz&lt;br /&gt;
:1997/06/12 - added lores - snikt&lt;br /&gt;
:1997/06/12 - added object hit points - snikt&lt;br /&gt;
:1997/06/13 - added configuration to whether you see item status - snikt&lt;br /&gt;
:1997/06/13 - block surge in heroquest - dawiz&lt;br /&gt;
:1997/06/18 - fixed do_help - ironhand&lt;br /&gt;
:1997/06/21 - players can now be stripped of hog when saving - snikt&lt;br /&gt;
:1997/06/23 -  added repair and appraise - snikt&lt;br /&gt;
:1997/06/23 - added smith to bits - snikt&lt;br /&gt;
:1997/06/23 - blocked gate and gate deamon in no_mob and solitary rooms - dawiz&lt;br /&gt;
:1997/06/27 - notified tell/reply sender when target is linkdead - mendek&lt;br /&gt;
&lt;br /&gt;
* JULY 1997&lt;br /&gt;
:1997/07/03 - stopped drinking while asleep - dawiz&lt;br /&gt;
:1997/07/09 - added argument to note list, enables player to skip first x notes - mendek&lt;br /&gt;
:1997/07/09 - planeshift bypasses norecall now - mendek&lt;br /&gt;
:1997/07/10 - added desc -, deletes 1 line of character description - mendek&lt;br /&gt;
:1997/07/10 - added levitation to the list of affects that display flying message - mendek&lt;br /&gt;
:1997/07/10 - disallowed eating while asleep - mendek&lt;br /&gt;
:1997/07/12 - added tiered levels of fast heal and meditation - snikt&lt;br /&gt;
:1997/07/12 - fixes to planeshift - snikt&lt;br /&gt;
:1997/07/12 - fixes to recall - snikt&lt;br /&gt;
:1997/07/12 - fixed do_say and do_eat while sleeping - dawiz&lt;br /&gt;
:1997/07/13 - added prereqs to practice - snikt&lt;br /&gt;
:1997/07/14 - added homeshift - snikt&lt;br /&gt;
:1997/07/14 - prettyfied do_time a bit - snikt&lt;br /&gt;
:1997/07/14 - added do_mudschool - dawiz&lt;br /&gt;
:1997/07/15 - added auto advance for newbies (experienced) - dawiz&lt;br /&gt;
:1997/07/15 - set newbies to 100 gold - dawiz&lt;br /&gt;
:1997/07/16 - modified do_who by ronan: accepts sublevel range argument, ie: - mendek&lt;br /&gt;
:1997/07/17 - ronan's mods to do_buy: expansion to permit multiple buys using syntax: - mendek&lt;br /&gt;
:1997/07/17 - being boosted - mendek&lt;br /&gt;
:1997/07/18 - level 1's do not get thirsty or hungry - mendek&lt;br /&gt;
:1997/07/25 - fix to trip bug: checks for target in room (victim that had fled could have been - mendek&lt;br /&gt;
:1997/07/25 - mods to surge, lore levels - mendek&lt;br /&gt;
:1997/07/28 -  fixed invis strip in fight - dawiz&lt;br /&gt;
:1997/07/28 - fixed skin duplication under fortitude - dawiz&lt;br /&gt;
:1997/07/28 - fixed sleeping mob dodging/parrying etc - dawiz&lt;br /&gt;
:1997/07/29 - memory leak found and fixed - snikt&lt;br /&gt;
:1997/07/29 - mobs wake and stand after sleep wears off! - snikt&lt;br /&gt;
:1997/07/29 - reduced the breath spells - snikt&lt;br /&gt;
:1997/07/30 - fixed group me sign for leader - dawiz&lt;br /&gt;
&lt;br /&gt;
* AUGUST 1997&lt;br /&gt;
:1997/08/01 - added dual donation logic - dawiz&lt;br /&gt;
:1997/08/01 - blocked levels above 11 from newbie donation - dawiz&lt;br /&gt;
:1997/08/04 - characters do not regen hp during combat - mendek&lt;br /&gt;
:1997/08/06 - added safe haven campfire - mendek&lt;br /&gt;
:1997/08/06 - latest round of mana regen tweaks - mendek&lt;br /&gt;
:1997/08/06 - magic lore down to hero for thi and war - mendek&lt;br /&gt;
:1997/08/08 - increased max pagelen from 24 to 30 - mendek&lt;br /&gt;
:1997/08/08 - lloydable flag visible in rooms to lord rangers - mendek&lt;br /&gt;
:1997/08/08 - newbies under level 6 will nchat with [] around their name; reply to - mendek&lt;br /&gt;
:1997/08/08 - color magenta (was red) - mendek&lt;br /&gt;
:1997/08/10 - disabled &amp;quot;get all&amp;quot; in donation rooms - mendek&lt;br /&gt;
:1997/08/20 - fixed loophole where player could recall to lord plane from arena; mod - mendek&lt;br /&gt;
:1997/08/20 - only imms can loot corpses that don't belong to them - mendek&lt;br /&gt;
:1997/08/22 - added &amp;quot;lord&amp;quot; or &amp;quot;lady&amp;quot; to front of room display of lord-level player, - mendek&lt;br /&gt;
:1997/08/22 - added do_free, frees a pet - mendek&lt;br /&gt;
:1997/08/22 - cannot post to a group (hero, lord, etc) on board 2 - mendek&lt;br /&gt;
:1997/08/23 - crom's prereq's. bugless on compile, just tossing it in - snikt&lt;br /&gt;
:1997/08/28 - forage is much less likely to happen for folks who aren't trained - snikt&lt;br /&gt;
:1997/08/28 - more crom prereq mods - snikt&lt;br /&gt;
:1997/08/30 - surge for mar and ran raised to hero - mendek&lt;br /&gt;
&lt;br /&gt;
* SEPTEMBER 1997&lt;br /&gt;
:1997/09/01 - config changes for battle toggles - snikt&lt;br /&gt;
:1997/09/01 - fix so you don't see fighting in your sleep - snikt&lt;br /&gt;
:1997/09/01 - added limited repop objects on resets - dawiz&lt;br /&gt;
:1997/09/03 - mod to forage: check number of objects carried and weight carried for limits - mendek&lt;br /&gt;
:1997/09/09 - chance for heroes, lords and legends to automorph  999th - snikt&lt;br /&gt;
:1997/09/19 - fixed so shopkeeper will not buy invis obj he cannot see - dawiz&lt;br /&gt;
:1997/09/25 - mods so that area builders can set race and class of mobs - snikt&lt;br /&gt;
:1997/09/25 - withdraw and deposit all have been enabled - snikt&lt;br /&gt;
:1997/09/27 - added logic to drop higher level items on quit instead of just toasting them - dawiz&lt;br /&gt;
:1997/09/27 - fixed calm to not affect aggressive all mobs - dawiz&lt;br /&gt;
:1997/09/27 - modded formula for cure light/serious/critical - dawiz&lt;br /&gt;
:1997/09/27 - modded mana costs for cure light/serious and critical - dawiz&lt;br /&gt;
&lt;br /&gt;
* OCTOBER 1997&lt;br /&gt;
:1997/10/03 - added highest_dam processing (version 11) - dawiz&lt;br /&gt;
:1997/10/03 - new damage verbs in - dawiz&lt;br /&gt;
:1997/10/16 - still working on damage verbs - dawiz&lt;br /&gt;
:1997/10/23 - grandfathered gate, general purpos, and high explosive - ronan&lt;br /&gt;
:1997/10/26 - added train multiples - ronan&lt;br /&gt;
:1997/10/27 - added llist - ronan&lt;br /&gt;
&lt;br /&gt;
* NOVEMBER 1997&lt;br /&gt;
:1997/11/02 - butcher mods - snikt&lt;br /&gt;
:1997/11/02 - cap on how much exp you can lose due to fleeing - snikt&lt;br /&gt;
:1997/11/05 - added lglist and tlist - ronan&lt;br /&gt;
:1997/11/05 - sanctuary on evil chars now shows up as a (black aura) - sheridan&lt;br /&gt;
:1997/11/06 - aura if evil - sheridan&lt;br /&gt;
:1997/11/10 - invis re-establishes itself now  - sheridan&lt;br /&gt;
:1997/11/11 - added code for alias variables, handles all alias stuff - ronan&lt;br /&gt;
:1997/11/12 - ac values for skins are now different - sheridan&lt;br /&gt;
:1997/11/12 - awen no longer works on anyone of other alignment - sheridan&lt;br /&gt;
:1997/11/12 - restore [!]&amp;lt;race&amp;gt; [!]&amp;lt;class&amp;gt; is in, either/or - sheridan&lt;br /&gt;
:1997/11/12 - skins are now cumulative - sheridan&lt;br /&gt;
:1997/11/13 - inserted the &amp;quot;your name must be in theme&amp;quot; intro - sheridan&lt;br /&gt;
:1997/11/15 - modded do_flee to prevent kzinti from fleeing combat - sheridan&lt;br /&gt;
:1997/11/15 - modded do_racial to show kzinti with nofear racial - sheridan&lt;br /&gt;
:1997/11/17 - added racial nofear, invis, and frenzy - sheridan&lt;br /&gt;
:1997/11/17 - added the invis racial for sprites - sheridan&lt;br /&gt;
:1997/11/17 - restore all, or restore hum mag, etc - sheridan&lt;br /&gt;
:1997/11/18 - added hours of capacity and metabolic rates - sheridan&lt;br /&gt;
:1997/11/18 - added metabolism field for races - sheridan&lt;br /&gt;
:1997/11/19 - added outfit - ronan&lt;br /&gt;
:1997/11/23 - added tnl stuff to prevent tnl changes causing big hops in levels - ronan&lt;br /&gt;
:1997/11/24 - added &amp;quot;your pfile version is old!  type 'update' to get current!&amp;quot; message - sheridan&lt;br /&gt;
:1997/11/24 - created recursive item count in containers - dawiz&lt;br /&gt;
:1997/11/25 - changed train around so you do not have to be a trainer - ronan&lt;br /&gt;
:1997/11/30 - disabled socialing on a shop keeper - ronan== 1996 ==&lt;br /&gt;
&lt;br /&gt;
* DECEMBER 1996&lt;br /&gt;
:1997/12/03 - general damage spell routine added - ronan&lt;br /&gt;
:1997/12/04 - added racial butcher - sheridan&lt;br /&gt;
:1997/12/08 - added do_reimbfull - dawiz&lt;br /&gt;
:1997/12/16 - lore info works, in a preliminary version - sheridan&lt;br /&gt;
:1997/12/19 - examine now allows you to look at characters - sheridan&lt;br /&gt;
:1997/12/28 - default page length changed to 24 from 20 - mendek&lt;br /&gt;
&lt;br /&gt;
==1996==&lt;br /&gt;
&lt;br /&gt;
The following is all that we know about pre-1997, however.&lt;br /&gt;
&lt;br /&gt;
* '''June 16th, 1996:'''&lt;br /&gt;
:- Inline color implemented.  Everyone has the ability to change the color&lt;br /&gt;
:  of the various texts they type.  Refer to help 'inline color' for the&lt;br /&gt;
:  syntax.&lt;br /&gt;
:- Lord Channel added.  Only Lords and above may send to or hear from it.&lt;br /&gt;
:- Last command changed so that it displays an identifying label instead of&lt;br /&gt;
:  just physical level (eg. 100th level Mage Hero, vs. Level 51 Mage)&lt;br /&gt;
:- Channel +all/-all fixed so that it toggles all channels on/off, instead&lt;br /&gt;
:  of activating deaf mode.&lt;br /&gt;
:- New learning system introduced.  Players now have the possiblity of&lt;br /&gt;
:  increasing their adept level higher than the maximum practiced percentage.&lt;br /&gt;
:  The chances of successfully raising a spell/skill depend on two things:&lt;br /&gt;
:  Percentage practiced up to this point, and whether you incur a successful&lt;br /&gt;
:  usage of the spell/skill or not.&lt;br /&gt;
&lt;br /&gt;
* '''2nd of June, 1996:'''&lt;br /&gt;
:- Lords have been implemented.  After a hero passes herolevel 500, they&lt;br /&gt;
:  may attempt a morph into a Lord.  Failure rate drops as the player grows&lt;br /&gt;
:  closer to level 999.  Penalties for failure also decrease, as they get&lt;br /&gt;
:  closer to 999.&lt;br /&gt;
:- Legends and Titans are created in a similar fashion to Lords, but instead&lt;br /&gt;
:  of herolevels, a Lord must be Lordlevel 500+ to morph into a Legend, and&lt;br /&gt;
:  a Legend must be Legendlevel 500+ to attempt a morph into a Titan.&lt;br /&gt;
:- Planeshift spell added.  This spell allows a Lord or above to teleport&lt;br /&gt;
:  into another plane.&lt;br /&gt;
:- Fullness and Thirst values changed.  Consumption rates vary according&lt;br /&gt;
:  race.&lt;br /&gt;
&lt;br /&gt;
* '''26th of May, 1996:'''&lt;br /&gt;
:- Nosun racial reinstated.  Those 'dark' races affected by it will be&lt;br /&gt;
:  unable to regenerate properly, and will have a delay in the usage of&lt;br /&gt;
:  socials.&lt;br /&gt;
:- Planes have been put in.  Teleport, locate object, and other similar&lt;br /&gt;
:  spells will not work across planes.  Existing planes include:  Outland,&lt;br /&gt;
:  Immortal Plane, the Arena, the Hero Quest, and Midgaardia.  Midgaardia&lt;br /&gt;
:  is the major world.&lt;br /&gt;
:- Area flags introduced.  These flags act like room flags, except they&lt;br /&gt;
:  affect the entire area.  Examples of these flags are no-summon and&lt;br /&gt;
:  no-plague.&lt;br /&gt;
: * Meadow is no-summon and no-plague.  Players will not be able to summon&lt;br /&gt;
:  a mob or PC of any kind into the Meadow.  Also, plague will continue to&lt;br /&gt;
:  hurt anyone affected by it, but will not spread.&lt;br /&gt;
&lt;br /&gt;
* '''5th of May, 1996:'''&lt;br /&gt;
:- New Races, and racial abilities added.  Version 6 players may take&lt;br /&gt;
:  advantage of the skills given to their race.&lt;br /&gt;
:- Afar code now in.  Can now use socials with a person in another room.&lt;br /&gt;
:  Afars can only be done with people in the same area, and will not work&lt;br /&gt;
:  in private rooms.&lt;br /&gt;
&lt;br /&gt;
* '''12th of May, 1996:'''&lt;br /&gt;
:- Angels are in, of course, and with them you can now &amp;quot;who angel&amp;quot;&lt;br /&gt;
:  and note angel.&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;[[:Category:Sphynx Gate|Sphynx Gate]], [[:Category:Eragora Walkways|Eragora Walkways]], [[:Category:Akrikto's Farm|Akrikto's Farm]], [[:Category:Halfling's Paradise|Halfling's Paradise]], [[:Category:Halfling Tunnels|Halfling Tunnels]], [[:Category:Healing Springs|Healing Springs]], [[:Category:Moonbay Village|Moonbay Village]], [[:Category:Mountain Tunnels|Mountain Tunnels]], [[:Category:Quarries and Mines|Quarries and Mines]], [[:Category:Rhuien Forest|Rhuien Forest]], and [[:Category:Sun God Altar|Sun God Altar]].&lt;br /&gt;
&lt;br /&gt;
[[Category: Events]]&lt;/div&gt;</summary>
		<author><name>Halari</name></author>
		
	</entry>
	<entry>
		<id>http://govbanned.info/index.php?title=Category:Forsaken_Asylum&amp;diff=55340</id>
		<title>Category:Forsaken Asylum</title>
		<link rel="alternate" type="text/html" href="http://govbanned.info/index.php?title=Category:Forsaken_Asylum&amp;diff=55340"/>
		<updated>2020-06-10T07:23:52Z</updated>

		<summary type="html">&lt;p&gt;Halari: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''Every so often the balance of the Planescape shifts, and a formerly hidden world is revealed.  One such recently discovered realm is home to a neglected asylum.  Here many souls live out their pitiful existence suffering in squalor.  Who would create such a terrible world, and what do they have to gain from it?''&lt;br /&gt;
&lt;br /&gt;
'''Builder:''' Mimir&lt;br /&gt;
&lt;br /&gt;
== Directions ==&lt;br /&gt;
&lt;br /&gt;
Floating in nothing. Have to find it.&lt;br /&gt;
&lt;br /&gt;
== Connections ==&lt;br /&gt;
&lt;br /&gt;
1-way entrance.&lt;br /&gt;
&lt;br /&gt;
== Navigation ==&lt;br /&gt;
&lt;br /&gt;
Small surface town, hallway with branches.&lt;br /&gt;
&lt;br /&gt;
== Adventuring ==&lt;br /&gt;
&lt;br /&gt;
How to run this area in several easy steps. * Indicate it only needs to be done once per reboot. # Indicates it is for a key and can be skipped if you have the key.&amp;lt;br&amp;gt;&lt;br /&gt;
1*. Find the area in nowhere and set anchor. &amp;lt;br&amp;gt;&lt;br /&gt;
2. SE, unlock down if crowbar to get to tunnel, else SEES (get crowbar bar for easier two-way access) and down. &amp;lt;br&amp;gt;&lt;br /&gt;
3#. Open Delusional Ward (First north in tunnel), door can be picked. &amp;lt;br&amp;gt;&lt;br /&gt;
4#. Acquire administrative wing key from Northwest corner of Delusional Ward. &amp;lt;br&amp;gt;&lt;br /&gt;
5*. Talk to paladin in northeast corner of Delusional Ward. &amp;lt;br&amp;gt;&lt;br /&gt;
6*. Find pot of gold in the forest east of starting town. This will require going up if you crowbar'd the grate. Else you have to return to thorn/anchor to get out. &amp;lt;br&amp;gt;&lt;br /&gt;
7*. Return pot of gold to Paladin in Delusional Ward. &amp;lt;br&amp;gt;&lt;br /&gt;
8#. Enter mess hall (1st south, 2nd door in tunnel) go 2s, get sludge from cauldron and give to the hungry Larry south of you for Medical Ward key. &amp;lt;br&amp;gt;&lt;br /&gt;
9*. Take pot of Gold to Warden, key for warden is acquired along the way from Bailiff. Warden is at the last door in the hallway, requires Administrative key. Then ssw. &amp;lt;br&amp;gt;&lt;br /&gt;
10*. Return to delusional ward to find dead paladin, get skull. &amp;lt;br&amp;gt;&lt;br /&gt;
11*. Return to warden, give skull. &amp;lt;br&amp;gt;&lt;br /&gt;
12*. Goto deformed ward, warden will have given you key, its the 2nd north, 3rd door in the tunnel. Find the skull and push its eye. &amp;lt;br&amp;gt;&lt;br /&gt;
13*. Goto deranged ward, 3rd north, 4th door in the tunnel, it will be opened by lever previously. Find the note. &amp;lt;br&amp;gt;&lt;br /&gt;
14*. Give note to Warden &amp;lt;br&amp;gt;&lt;br /&gt;
15#. Goto the medical ward, which is in the Administrative wing then SSE. Kill Nancy for courtroom key. &amp;lt;br&amp;gt;&lt;br /&gt;
16. Goto Judge at 3s from admin wing. Requires Courtroom key. &amp;lt;br&amp;gt;&lt;br /&gt;
17*. Tell judge the name of the killer (Warren) &amp;lt;br&amp;gt;&lt;br /&gt;
18. enter portal, kill mobs. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The mob (Puppeteer) is level 400; his friends (3-4 puppets) include a level 249 stormlord and three smaller mobs.&lt;br /&gt;
&lt;br /&gt;
[[Category:Lord Quest Areas]]&lt;/div&gt;</summary>
		<author><name>Halari</name></author>
		
	</entry>
	<entry>
		<id>http://govbanned.info/index.php?title=Category:Forsaken_Asylum&amp;diff=55335</id>
		<title>Category:Forsaken Asylum</title>
		<link rel="alternate" type="text/html" href="http://govbanned.info/index.php?title=Category:Forsaken_Asylum&amp;diff=55335"/>
		<updated>2020-06-10T07:16:56Z</updated>

		<summary type="html">&lt;p&gt;Halari: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''Every so often the balance of the Planescape shifts, and a formerly hidden world is revealed.  One such recently discovered realm is home to a neglected asylum.  Here many souls live out their pitiful existence suffering in squalor.  Who would create such a terrible world, and what do they have to gain from it?''&lt;br /&gt;
&lt;br /&gt;
'''Builder:''' Mimir&lt;br /&gt;
&lt;br /&gt;
== Directions ==&lt;br /&gt;
&lt;br /&gt;
Floating in nothing. Have to find it.&lt;br /&gt;
&lt;br /&gt;
== Connections ==&lt;br /&gt;
&lt;br /&gt;
1-way entrance.&lt;br /&gt;
&lt;br /&gt;
== Navigation ==&lt;br /&gt;
&lt;br /&gt;
Small surface town, hallway with branches.&lt;br /&gt;
&lt;br /&gt;
== Adventuring ==&lt;br /&gt;
&lt;br /&gt;
How to run this area in several easy steps. * Indicate it only needs to be done once per reboot. # Indicates it is for a key and can be skipped if you have the key.&amp;lt;br&amp;gt;&lt;br /&gt;
1*. Find the area in nowhere and set anchor. &amp;lt;br&amp;gt;&lt;br /&gt;
2. SE, unlock down if crowbar to get to tunnel, else SEES (get crowbar bar for easier two-way access) and down. &amp;lt;br&amp;gt;&lt;br /&gt;
3#. Open Delusional Ward (First north in tunnel), door can be picked. &amp;lt;br&amp;gt;&lt;br /&gt;
4#. Acquire administrative wing key from Northwest corner of Delusional Ward. &amp;lt;br&amp;gt;&lt;br /&gt;
5*. Talk to paladin in northeast corner of Delusional Ward. &amp;lt;br&amp;gt;&lt;br /&gt;
6*. Find pot of gold in the forest east of starting town. This will require going up if you crowbar'd the grate. Else you have to return to thorn/anchor to get out. &amp;lt;br&amp;gt;&lt;br /&gt;
7*. Return pot of gold to Paladin in Delusional Ward. &amp;lt;br&amp;gt;&lt;br /&gt;
8#. Enter mess hall (1st south, 2nd door in tunnel) go 2s, get sludge from cauldron and give to the hungry Larry south of you for Medical Ward key. &amp;lt;br&amp;gt;&lt;br /&gt;
9*. Take pot of Gold to Warden, key for warden is acquired along the way from Bailiff. Warden is at the last door in the hallway, requires Administrative key. Then ssw. &amp;lt;br&amp;gt;&lt;br /&gt;
10*. Return to delusional ward to find dead paladin, get skull. &amp;lt;br&amp;gt;&lt;br /&gt;
11*. Return to warden, give skull. &amp;lt;br&amp;gt;&lt;br /&gt;
12*. Goto deformed ward, warden will have given you key, its the 2nd north, 3rd door in the tunnel. Find the skull and push its eye. &amp;lt;br&amp;gt;&lt;br /&gt;
13*. Goto deranged ward, 3rd north, 4th door in the tunnel, it will be opened by lever previously. Find the note. &amp;lt;br&amp;gt;&lt;br /&gt;
14*. Give note to Warden &amp;lt;br&amp;gt;&lt;br /&gt;
15#. Goto the medical ward, which is in the Administrative wing then SSE. Kill Nancy for courtroom key. &amp;lt;br&amp;gt;&lt;br /&gt;
16. Goto Judge at 3s from admin wing. Requires Courtroom key. &amp;lt;br&amp;gt;&lt;br /&gt;
17*. Tell judge the name of the killer (Warren) &amp;lt;br&amp;gt;&lt;br /&gt;
18. enter portal, kill mobs.  including a level 400 mob.  and a level 249 mob.  they hurt.  they use ice. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Lord Quest Areas]]&lt;/div&gt;</summary>
		<author><name>Halari</name></author>
		
	</entry>
	<entry>
		<id>http://govbanned.info/index.php?title=Category:Forsaken_Asylum&amp;diff=55334</id>
		<title>Category:Forsaken Asylum</title>
		<link rel="alternate" type="text/html" href="http://govbanned.info/index.php?title=Category:Forsaken_Asylum&amp;diff=55334"/>
		<updated>2020-06-10T07:13:43Z</updated>

		<summary type="html">&lt;p&gt;Halari: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''Every so often the balance of the Planescape shifts, and a formerly hidden world is revealed.  One such recently discovered realm is home to a neglected asylum.  Here many souls live out their pitiful existence suffering in squalor.  Who would create such a terrible world, and what do they have to gain from it?''&lt;br /&gt;
&lt;br /&gt;
'''Builder:''' Mimir&lt;br /&gt;
&lt;br /&gt;
== Directions ==&lt;br /&gt;
&lt;br /&gt;
Floating in nothing. Have to find it.&lt;br /&gt;
&lt;br /&gt;
== Connections ==&lt;br /&gt;
&lt;br /&gt;
1-way entrance.&lt;br /&gt;
&lt;br /&gt;
== Navigation ==&lt;br /&gt;
&lt;br /&gt;
Small surface town, hallway with branches.&lt;br /&gt;
&lt;br /&gt;
== Adventuring ==&lt;br /&gt;
&lt;br /&gt;
How to run this area in several easy steps. * Indicate it only needs to be done once per reboot. # Indicates it is for a key and can be skipped if you have the key.&amp;lt;br&amp;gt;&lt;br /&gt;
1*. Find the area in nowhere and set anchor. &amp;lt;br&amp;gt;&lt;br /&gt;
2. SE, unlock down if crowbar to get to tunnel, else SEES (get crowbar bar for easier two-way access) and down. &amp;lt;br&amp;gt;&lt;br /&gt;
3#. Open Delusional Ward (First north in tunnel), door can be picked. &amp;lt;br&amp;gt;&lt;br /&gt;
4#. Acquire administrative wing key from Northwest corner of Delusional Ward. &amp;lt;br&amp;gt;&lt;br /&gt;
5*. Talk to paladin in northeast corner of Delusional Ward. &amp;lt;br&amp;gt;&lt;br /&gt;
6*. Find pot of gold in the forest east of starting town. This will require going up if you crowbar'd the grate. Else you have to return to thorn/anchor to get out. &amp;lt;br&amp;gt;&lt;br /&gt;
7*. Return pot of gold to Paladin in Delusional Ward. &amp;lt;br&amp;gt;&lt;br /&gt;
8#. Enter mess hall (1st south, 2nd door in tunnel) go 2s, get sludge from cauldron and give to the hungry Larry south of you for Medical Ward key. &amp;lt;br&amp;gt;&lt;br /&gt;
9*. Take pot of Gold to Warden, key for warden is acquired along the way from Bailiff. Warden is at the last door in the hallway, requires Administrative key. Then ssw. &amp;lt;br&amp;gt;&lt;br /&gt;
10*. Return to delusional ward to find dead paladin, get skull. &amp;lt;br&amp;gt;&lt;br /&gt;
11*. Return to warden, give skull. &amp;lt;br&amp;gt;&lt;br /&gt;
12*. Goto deformed ward, warden will have given you key, its the 2nd north, 3rd door in the tunnel. Find the skull and push its eye. &amp;lt;br&amp;gt;&lt;br /&gt;
13*. Goto deranged ward, 3rd north, 4th door in the tunnel, it will be opened by lever previously. Find the note. &amp;lt;br&amp;gt;&lt;br /&gt;
14*. Give note to Warden &amp;lt;br&amp;gt;&lt;br /&gt;
15#. Goto the medical ward, which is in the Administrative wing then SSE. Kill Nancy for courtroom key. &amp;lt;br&amp;gt;&lt;br /&gt;
16. Goto Judge at 3s from admin wing. Requires Courtroom key. &amp;lt;br&amp;gt;&lt;br /&gt;
17*. Tell judge the name of the killer (Warren) &amp;lt;br&amp;gt;&lt;br /&gt;
18. enter portal, kill mobs. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Lord Quest Areas]]&lt;/div&gt;</summary>
		<author><name>Halari</name></author>
		
	</entry>
	<entry>
		<id>http://govbanned.info/index.php?title=Domovoi%27s_Treasure_Quest&amp;diff=55276</id>
		<title>Domovoi's Treasure Quest</title>
		<link rel="alternate" type="text/html" href="http://govbanned.info/index.php?title=Domovoi%27s_Treasure_Quest&amp;diff=55276"/>
		<updated>2020-05-30T08:57:51Z</updated>

		<summary type="html">&lt;p&gt;Halari: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;# Start the quest by giving 100 coins to the old weathered beggar in Mervue (pp [[Banker]], 1s, all w).&lt;br /&gt;
# Visit [[:Category:Tainted Isle|Tainted Isle]]&lt;br /&gt;
# Hatch you need to access is on the second layer, under ''Deep within the undergrowth''&lt;br /&gt;
# Key to open the hatch is on the [[Treasure Seeking Adventurer]], on third layer. You can murder him for the key and ignore any knowledge he may impart (in a true heroic fashion).&lt;br /&gt;
# There are two levers and a chest in the center. Pull the levers in either room, left and right, until you hit a combination that works. Chest will open.&lt;br /&gt;
# Give its contents to the beggar to get 5 Quest Points. The End.&lt;br /&gt;
&lt;br /&gt;
You will also gain the [[Finder Of Domovoi's Treasure Insignia]].&lt;br /&gt;
&lt;br /&gt;
* Alternatively, instead of returning to the beggar, go to the mob the adventurer mentioned and give him the loot.&lt;br /&gt;
* Give him [[Domovoi's Sleeves Of Knowledge]] to upgrade them.&lt;br /&gt;
&lt;br /&gt;
'''Note''': You can redo this quest as many times as you wish but the QP will only be assigned once and returning loot to the beggar again will have no effect. However, this allows you to upgrade multiple Domovoi's Sleeves from whatever alt you desire.&lt;br /&gt;
&lt;br /&gt;
Note: This cannot be done on a lord.  '''You must do this on a hero.'''&lt;br /&gt;
&lt;br /&gt;
[[Category:Quests In Mervue]][[Category:Quests In Tainted Isle]][[Category:Insignia Quests]][[Category:Hero Quests]]&lt;/div&gt;</summary>
		<author><name>Halari</name></author>
		
	</entry>
	<entry>
		<id>http://govbanned.info/index.php?title=Demonic_Lapis_Lazuli&amp;diff=55254</id>
		<title>Demonic Lapis Lazuli</title>
		<link rel="alternate" type="text/html" href="http://govbanned.info/index.php?title=Demonic_Lapis_Lazuli&amp;diff=55254"/>
		<updated>2020-05-27T19:23:33Z</updated>

		<summary type="html">&lt;p&gt;Halari: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''Little golden stars twinkle evilly in the deep blue surface of this gem.''&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Comments ==&lt;br /&gt;
You need to see the demonic crafter in the area north of Bo'Vul. You need the [[Blood-Mithril Key]] from Bo'Vul to get inside. The crafter's near the end of the area. Giving the crafter the [[Demonic Gemstones |demonic gem]] and [[Perfect Gemstones |perfect gem]] allows him to modify things.&lt;br /&gt;
&lt;br /&gt;
LOOK MENU to see what he has to offer.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
This item can be modified with a [[Demonic Lapis Lazuli]] and a lord perfect gem with the following two options.&amp;lt;br&amp;gt;&lt;br /&gt;
Base of the final item is 27-30 depending on the perfect gem used and item is bound to creator.&amp;lt;br&amp;gt;&lt;br /&gt;
 pame - B27&lt;br /&gt;
 peme - B28&lt;br /&gt;
 psap - B28&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
* [[Silver Chestplate]]&lt;br /&gt;
** Robust - Hp bonus to player&lt;br /&gt;
** Stealth - Sneak on the item&lt;br /&gt;
&lt;br /&gt;
* [[Black Armband]]&lt;br /&gt;
** Robust - Hp bonus to player&lt;br /&gt;
** Stealth - Sneak on the item&lt;br /&gt;
** Fortify - Extra ac bonus on item&lt;br /&gt;
&lt;br /&gt;
* [[Assassin's Armband]]&lt;br /&gt;
** Weaponize - Damage boost and sneak but loss of archery mods&lt;br /&gt;
** Specialize - Hitroll boost and archer modifications&lt;br /&gt;
&lt;br /&gt;
* [[Watermark Tattoo]] - This will be bound to the player. These give up to 24 hours of the effect but end at midnight. There is a 5 day exhaust period (shows up as a &amp;quot;water stain&amp;quot; insignia).&lt;br /&gt;
** Defensive - Changes the affinity so player can receive werrebocler 1 day in 5&lt;br /&gt;
** Offensive - Changes the affinity so player can receive damroll bonus 1 day in 5&lt;br /&gt;
&lt;br /&gt;
* [[Silver Sword]] - One from commander only&lt;br /&gt;
** Brutish - Reforges the sword into a double hitting [[Silver_Staff_(Weapon)|staff]]&lt;br /&gt;
** Divine - Reforges the sword into a small scepter&lt;br /&gt;
&lt;br /&gt;
[[Category:Object Types]]&lt;/div&gt;</summary>
		<author><name>Halari</name></author>
		
	</entry>
	<entry>
		<id>http://govbanned.info/index.php?title=The_Sting_that_Time_Forgot&amp;diff=55252</id>
		<title>The Sting that Time Forgot</title>
		<link rel="alternate" type="text/html" href="http://govbanned.info/index.php?title=The_Sting_that_Time_Forgot&amp;diff=55252"/>
		<updated>2020-05-26T20:43:19Z</updated>

		<summary type="html">&lt;p&gt;Halari: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''Unwieldy and ugly, this spear exemplifies forgotten crafting methods&lt;br /&gt;
&lt;br /&gt;
 Object 'sting time forgot spear' type weapon, extra flags magic nolocate.&lt;br /&gt;
 Weight 25, value 10571, level 124.&lt;br /&gt;
 Object Quality (200 / 200 hps)&lt;br /&gt;
 Damage is 39 to 111 (average 75).&lt;br /&gt;
 Edge condition is like new.&lt;br /&gt;
 &lt;br /&gt;
 Modifies intelligence by  -2 continuous&lt;br /&gt;
 Modifies damage roll by  40 continuous&lt;br /&gt;
 Modifies hit roll by  20 continuous&lt;br /&gt;
&lt;br /&gt;
Weight: 25&amp;lt;br&amp;gt;&lt;br /&gt;
Flags: magic nolocate&amp;lt;br&amp;gt;&lt;br /&gt;
Plane: [[:Category:Astral|Astral]]&amp;lt;br&amp;gt;&lt;br /&gt;
Area: [[:Category:Memory Lane|Memory Lane]]&amp;lt;br&amp;gt;&lt;br /&gt;
Mob: [[The Thing That Time Forgot]]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
See [[:Category:Gear In Memory Lane|Gear In Memory Lane]] for more information.&lt;br /&gt;
[[Category: Lord Weapons]]&lt;br /&gt;
[[Category: Gear In Memory Lane]]&lt;br /&gt;
[[Category: Gear In Astral]]&lt;/div&gt;</summary>
		<author><name>Halari</name></author>
		
	</entry>
	<entry>
		<id>http://govbanned.info/index.php?title=The_Sting_that_Time_Forgot&amp;diff=55251</id>
		<title>The Sting that Time Forgot</title>
		<link rel="alternate" type="text/html" href="http://govbanned.info/index.php?title=The_Sting_that_Time_Forgot&amp;diff=55251"/>
		<updated>2020-05-26T20:42:35Z</updated>

		<summary type="html">&lt;p&gt;Halari: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''Unwieldy and ugly, this spear exemplifies forgotten crafting methods&lt;br /&gt;
&lt;br /&gt;
 Object 'sting time forgot spear' type weapon, extra flags magic nolocate.&lt;br /&gt;
 Weight 25, value 10571, level 124.&lt;br /&gt;
 Object Quality (200 / 200 hps)&lt;br /&gt;
 Damage is 39 to 111 (average 75).&lt;br /&gt;
 Edge condition is like new.&lt;br /&gt;
 &lt;br /&gt;
 Modifies intelligence by  -2 continuous&lt;br /&gt;
 Modifies damage roll by  40 continuous&lt;br /&gt;
 Modifies hit roll by  20 continuous&lt;br /&gt;
&lt;br /&gt;
Weight: 25&lt;br /&gt;
&amp;lt;/br&amp;gt;Flags: magic nolocate&lt;br /&gt;
&amp;lt;/br&amp;gt;Plane: Astral&lt;br /&gt;
&amp;lt;/br&amp;gt;Area: [[Memory Lane]]&lt;br /&gt;
&amp;lt;/br&amp;gt;Mob: [[The Thing That Time Forgot]]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
See [[:Category:Gear In Memory Lane|Gear In Memory Lane]] for more information.&lt;br /&gt;
[[Category: Lord Weapons]]&lt;br /&gt;
[[Category: Gear In Memory Lane]]&lt;br /&gt;
[[Category: Gear In Astral]]&lt;/div&gt;</summary>
		<author><name>Halari</name></author>
		
	</entry>
	<entry>
		<id>http://govbanned.info/index.php?title=The_Sting_that_Time_Forgot&amp;diff=55250</id>
		<title>The Sting that Time Forgot</title>
		<link rel="alternate" type="text/html" href="http://govbanned.info/index.php?title=The_Sting_that_Time_Forgot&amp;diff=55250"/>
		<updated>2020-05-26T20:42:26Z</updated>

		<summary type="html">&lt;p&gt;Halari: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''Unwieldy and ugly, this spear exemplifies forgotten crafting methods&lt;br /&gt;
&lt;br /&gt;
 Object 'sting time forgot spear' type weapon, extra flags magic nolocate.&lt;br /&gt;
 Weight 25, value 10571, level 124.&lt;br /&gt;
 Object Quality (200 / 200 hps)&lt;br /&gt;
 Damage is 39 to 111 (average 75).&lt;br /&gt;
 Edge condition is like new.&lt;br /&gt;
 &lt;br /&gt;
 Modifies intelligence by  -2 continuous&lt;br /&gt;
 Modifies damage roll by  40 continuous&lt;br /&gt;
 Modifies hit roll by  20 continuous&lt;br /&gt;
&lt;br /&gt;
Weight: 25&lt;br /&gt;
&amp;lt;/br&amp;gt;Flags: magic nolocate&lt;br /&gt;
&amp;lt;/br&amp;gt;Plane: Astral&lt;br /&gt;
&amp;lt;/br&amp;gt;Area: [[Category: Memory Lane]]&lt;br /&gt;
&amp;lt;/br&amp;gt;Mob: [[The Thing That Time Forgot]]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
See [[:Category:Gear In Memory Lane|Gear In Memory Lane]] for more information.&lt;br /&gt;
[[Category: Lord Weapons]]&lt;br /&gt;
[[Category: Gear In Memory Lane]]&lt;br /&gt;
[[Category: Gear In Astral]]&lt;/div&gt;</summary>
		<author><name>Halari</name></author>
		
	</entry>
	<entry>
		<id>http://govbanned.info/index.php?title=The_Sting_that_Time_Forgot&amp;diff=55249</id>
		<title>The Sting that Time Forgot</title>
		<link rel="alternate" type="text/html" href="http://govbanned.info/index.php?title=The_Sting_that_Time_Forgot&amp;diff=55249"/>
		<updated>2020-05-26T20:42:14Z</updated>

		<summary type="html">&lt;p&gt;Halari: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''Unwieldy and ugly, this spear exemplifies forgotten crafting methods&lt;br /&gt;
&lt;br /&gt;
 Object 'sting time forgot spear' type weapon, extra flags magic nolocate.&lt;br /&gt;
 Weight 25, value 10571, level 124.&lt;br /&gt;
 Object Quality (200 / 200 hps)&lt;br /&gt;
 Damage is 39 to 111 (average 75).&lt;br /&gt;
 Edge condition is like new.&lt;br /&gt;
 &lt;br /&gt;
 Modifies intelligence by  -2 continuous&lt;br /&gt;
 Modifies damage roll by  40 continuous&lt;br /&gt;
 Modifies hit roll by  20 continuous&lt;br /&gt;
&lt;br /&gt;
Weight: 25&lt;br /&gt;
&amp;lt;/br&amp;gt;Flags: magic nolocate&lt;br /&gt;
&amp;lt;/br&amp;gt;Plane: Astral&lt;br /&gt;
&amp;lt;/br&amp;gt;Area: [[Memory Lane]]&lt;br /&gt;
&amp;lt;/br&amp;gt;Mob: [[The Thing That Time Forgot]]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
See [[:Category:Gear In Memory Lane|Gear In Memory Lane]] for more information.&lt;br /&gt;
[[Category: Lord Weapons]]&lt;br /&gt;
[[Category: Gear In Memory Lane]]&lt;br /&gt;
[[Category: Gear In Astral]]&lt;/div&gt;</summary>
		<author><name>Halari</name></author>
		
	</entry>
	<entry>
		<id>http://govbanned.info/index.php?title=The_Sting_that_Time_Forgot&amp;diff=55248</id>
		<title>The Sting that Time Forgot</title>
		<link rel="alternate" type="text/html" href="http://govbanned.info/index.php?title=The_Sting_that_Time_Forgot&amp;diff=55248"/>
		<updated>2020-05-26T20:40:41Z</updated>

		<summary type="html">&lt;p&gt;Halari: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt; Object 'sting time forgot spear' type weapon, extra flags magic nolocate.&lt;br /&gt;
 Weight 25, value 10571, level 124.&lt;br /&gt;
 Object Quality (200 / 200 hps)&lt;br /&gt;
 Damage is 39 to 111 (average 75).&lt;br /&gt;
 Edge condition is like new.&lt;br /&gt;
 &lt;br /&gt;
 Modifies intelligence by  -2 continuous&lt;br /&gt;
 Modifies damage roll by  40 continuous&lt;br /&gt;
 Modifies hit roll by  20 continuous&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Dropped by [[The Thing That Time Forgot]]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
See [[:Category:Gear In Memory Lane|Gear In Memory Lane]] for more information.&lt;br /&gt;
[[Category: Lord Weapons]]&lt;br /&gt;
[[Category: Gear In Memory Lane]]&lt;br /&gt;
[[Category: Gear In Astral]]&lt;/div&gt;</summary>
		<author><name>Halari</name></author>
		
	</entry>
	<entry>
		<id>http://govbanned.info/index.php?title=The_Thing_That_Time_Forgot&amp;diff=55247</id>
		<title>The Thing That Time Forgot</title>
		<link rel="alternate" type="text/html" href="http://govbanned.info/index.php?title=The_Thing_That_Time_Forgot&amp;diff=55247"/>
		<updated>2020-05-26T20:40:29Z</updated>

		<summary type="html">&lt;p&gt;Halari: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Thing That Time Forgot is spawned by killing all of the invisible Nagging Notions that roam Memory Lane off path.&lt;br /&gt;
&lt;br /&gt;
It drops:&lt;br /&gt;
* [[The Sting that Time Forgot]]&lt;br /&gt;
* [[The Ring that Time Forgot]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Memory Lane]]&lt;/div&gt;</summary>
		<author><name>Halari</name></author>
		
	</entry>
	<entry>
		<id>http://govbanned.info/index.php?title=The_Thing_That_Time_Forgot&amp;diff=55246</id>
		<title>The Thing That Time Forgot</title>
		<link rel="alternate" type="text/html" href="http://govbanned.info/index.php?title=The_Thing_That_Time_Forgot&amp;diff=55246"/>
		<updated>2020-05-26T20:40:15Z</updated>

		<summary type="html">&lt;p&gt;Halari: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Thing That Time Forgot is spawned by killing all of the invisible Nagging Notions that roam Memory Lane off path.&lt;br /&gt;
&lt;br /&gt;
It drops:&lt;br /&gt;
* [[The Sting that Time Forgot]]&lt;br /&gt;
* [[The Ring that Time Forgot]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Mobs In Memory Lane]]&lt;br /&gt;
[[Category: Memory Lane]]&lt;/div&gt;</summary>
		<author><name>Halari</name></author>
		
	</entry>
	<entry>
		<id>http://govbanned.info/index.php?title=The_Thing_That_Time_Forgot&amp;diff=55245</id>
		<title>The Thing That Time Forgot</title>
		<link rel="alternate" type="text/html" href="http://govbanned.info/index.php?title=The_Thing_That_Time_Forgot&amp;diff=55245"/>
		<updated>2020-05-26T20:39:49Z</updated>

		<summary type="html">&lt;p&gt;Halari: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Thing That Time Forgot is spawned by killing all of the invisible Nagging Notions that roam Memory Lane off path.&lt;br /&gt;
&lt;br /&gt;
It drops:&lt;br /&gt;
* [[The Sting that Time Forgot]]&lt;br /&gt;
* [[The Ring that Time Forgot]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Astral]]&lt;br /&gt;
[[Category: Memory Lane]]&lt;/div&gt;</summary>
		<author><name>Halari</name></author>
		
	</entry>
	<entry>
		<id>http://govbanned.info/index.php?title=The_Thing_That_Time_Forgot&amp;diff=55244</id>
		<title>The Thing That Time Forgot</title>
		<link rel="alternate" type="text/html" href="http://govbanned.info/index.php?title=The_Thing_That_Time_Forgot&amp;diff=55244"/>
		<updated>2020-05-26T20:39:22Z</updated>

		<summary type="html">&lt;p&gt;Halari: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Thing That Time Forgot is spawned by killing all of the invisible Nagging Notions that roam Memory Lane off path.&lt;br /&gt;
&lt;br /&gt;
It drops:&lt;br /&gt;
* [[The Sting that Time Forgot]]&lt;br /&gt;
* [[The Ring that Time Forgot]]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
See [[:Category:Gear In Memory Lane|Gear In Memory Lane]] for more information.&lt;br /&gt;
[[Category: Lord Hit Gear]]&lt;br /&gt;
[[Category: Gear In Memory Lane]]&lt;br /&gt;
[[Category: Gear In Astral]]&lt;/div&gt;</summary>
		<author><name>Halari</name></author>
		
	</entry>
	<entry>
		<id>http://govbanned.info/index.php?title=Category:Lord_Weapons&amp;diff=55243</id>
		<title>Category:Lord Weapons</title>
		<link rel="alternate" type="text/html" href="http://govbanned.info/index.php?title=Category:Lord_Weapons&amp;diff=55243"/>
		<updated>2020-05-26T20:39:01Z</updated>

		<summary type="html">&lt;p&gt;Halari: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;* The best manifest one-handed weapon is [[Crom's Pointy Stick]]. Next best is the 30/30 high max [[Subjugator]].  After that it's the [[Silver Sword]].  Psis sometimes use the [[Ant Chakram]] or [[Pure Psi-Blade]].  If you can transmute any these weapons you can offhand one as well.&lt;br /&gt;
* For tanking, the [[Gray Staff]] and the [[Katar Forged From Kzintium]] are best.&lt;br /&gt;
* For [[:Category:Bladedancers |bladedancers]] hitting the best cutting (slicing or slashing) weapon of low enough weight is the [[Sword Of Ascension]].  Worth considering using runed Astral swords for AC as well.&lt;br /&gt;
* The best manifest piercer is [[Lonewolf's Claw]]. The 1st tier piercer is the 25dr [[Ancient Dragon Claw]] or [[Long, Glinting Knife]].  The 2nd tier piercer is the [[Ruby Dagger]] or the [[Stiletto &amp;quot;Poignant Memories&amp;quot;]], 3rd tier is the [[Fire Dagger]], 4th tier is the [[Netherworld Dagger]], and 5th tier is the [[Diamond Dagger]]. In addition, for the price of 700 qp, you can turn [[Crom's Pointy Stick]] into a high max, high dr piercer.&lt;br /&gt;
* The two best two-handed sharpenable weapons are both 20/40.  These are the [[Sword Of Yorimandil, Restored]] ([[:Category:Double Weapons|double weapon]]) and the [[Chain Of Thorns]] ([[:Category:Chain Weapons|chain weapon]]).  Which one is better depends on whether you prefer the disarm bonus of the chain or the ability to parry &amp;amp; riposte with the sword.  After those two, the next best is the [[Iron Barbed Flail]].&lt;br /&gt;
* The [[Pick Of The Mastador]] is a two-handed sharpenable 10/40 weapon which does NOT do double hit, but could be used by a powerswing race.&lt;br /&gt;
* The best bzk weapon is [[Silver Staff (Weapon) |Silver Githyanki Staff]] (32 dr). It requires a demonic gem from [[:Category: Bo'Vul's Vault| Bo'Vul's Vault]]. 1st tier bzk weapon is the [[Staff Of Karnath]] (25 dr).  2nd tier is the [[Staff Of The Lower Planes]].  3rd tier is the [[Staff Of Prophecy]].&lt;br /&gt;
* Hafted weapons are [[Heavily Tarnished Scythe]] from [[:Category: Patriarchs' Gulch| Patriarchs' Gulch]] (25 dr), [[Glass Halberd]] (20 dr) from [[:Category: Citadel Arcadia| Citadel Arcadia]], [[The Sting that Time Forgot]] (40 dr) from [[:Category: Memory Lane| Memory Lane]].&lt;br /&gt;
[[Category:Lord Hit Gear]]&lt;br /&gt;
* The best weapon for [[:Category: Paladins|Paladin]] is most likely the Greatsword (35hr/35dr and up to 3 bonuses) provided by [[Aleryia]]. For the lord variation, Simply remake it using the information contained on the sign in [[Aleryia]]'s Room&lt;br /&gt;
&lt;br /&gt;
'''Lord Weapons Table'''&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot; border=&amp;quot;2&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| '''Name'''&lt;br /&gt;
| '''[[Damage Roll|DR]]'''&lt;br /&gt;
| '''[[Hit Roll|HR]]'''&lt;br /&gt;
| '''[[Object Weight|Weight]]'''&lt;br /&gt;
| '''Weapon Type'''&lt;br /&gt;
| '''Damage Type'''&lt;br /&gt;
| '''Notes'''&lt;br /&gt;
|-&lt;br /&gt;
| [[Crom's Pointy Stick]]&lt;br /&gt;
| 35&lt;br /&gt;
| 35&lt;br /&gt;
| 1&lt;br /&gt;
| [[:Category:Standard One-Handed Weapons|One-Handed]]&lt;br /&gt;
| [[:Category:Melee Weapons That Stab|Stabbing]]&lt;br /&gt;
| max 121 - 125&lt;br /&gt;
|-&lt;br /&gt;
| [[Subjugator]]&lt;br /&gt;
| 30&lt;br /&gt;
| 30&lt;br /&gt;
| 11&lt;br /&gt;
| [[:Category:Standard One-Handed Weapons|One-Handed]]&lt;br /&gt;
| [[:Category:Melee Weapons That Whip|Whipping]]&lt;br /&gt;
| max 110&lt;br /&gt;
|-&lt;br /&gt;
| [[Silver Sword]]&lt;br /&gt;
| 30&lt;br /&gt;
| 30&lt;br /&gt;
| 22&lt;br /&gt;
| [[:Category:Standard One-Handed Weapons|One-Handed]]&lt;br /&gt;
| [[:Category:Melee Weapons That Slice|Slicing]]&lt;br /&gt;
| [[Strength|str]] +5&lt;br /&gt;
|-&lt;br /&gt;
| [[Lonewolf's Claw]]&lt;br /&gt;
| 30&lt;br /&gt;
| 25&lt;br /&gt;
| 15&lt;br /&gt;
| [[:Category:Standard One-Handed Weapons|One-Handed]]&lt;br /&gt;
| [[:Category:Melee Weapons That Pierce|Piercing]]&lt;br /&gt;
| max 121-125&lt;br /&gt;
|-&lt;br /&gt;
| [[Ancient Dragon Claw]]&lt;br /&gt;
| 25&lt;br /&gt;
| 20&lt;br /&gt;
| 15&lt;br /&gt;
| [[:Category:Standard One-Handed Weapons|One-Handed]]&lt;br /&gt;
| [[:Category:Melee Weapons That Pierce|Piercing]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Long, Glinting Knife]]&lt;br /&gt;
| 25&lt;br /&gt;
| 20&lt;br /&gt;
| 3&lt;br /&gt;
| [[:Category:Standard One-Handed Weapons|One-Handed]]&lt;br /&gt;
| [[:Category:Melee Weapons That Pierce|Piercing]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Ruby Dagger]]&lt;br /&gt;
| 22&lt;br /&gt;
| 22&lt;br /&gt;
| 3&lt;br /&gt;
| [[:Category:Standard One-Handed Weapons|One-Handed]]&lt;br /&gt;
| [[:Category:Melee Weapons That Pierce|Piercing]]&lt;br /&gt;
| [[Strength|str]] +3&lt;br /&gt;
|-&lt;br /&gt;
| [[a girtablilu stinger]]&lt;br /&gt;
| 20&lt;br /&gt;
| 20&lt;br /&gt;
| 2&lt;br /&gt;
| [[:Category:Standard One-Handed Weapons|One-Handed]]&lt;br /&gt;
| [[:Category:Melee Weapons That Pierce|Piercing]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Stiletto &amp;quot;Poignant Memories&amp;quot;]]&lt;br /&gt;
| 22&lt;br /&gt;
| 11&lt;br /&gt;
| 4&lt;br /&gt;
| [[:Category:Standard One-Handed Weapons|One-Handed]]&lt;br /&gt;
| [[:Category:Melee Weapons That Pierce|Piercing]]&lt;br /&gt;
| [[Armor Class|AC]] -18&lt;br /&gt;
|-&lt;br /&gt;
| [[Sword Of Yorimandil, Restored]]&lt;br /&gt;
| 40&lt;br /&gt;
| 20&lt;br /&gt;
| 3&lt;br /&gt;
| [[:Category:Double Weapons|Double]]&lt;br /&gt;
| [[:Category:Melee Weapons That Slice|Slicing]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Chain Of Thorns]]&lt;br /&gt;
| 40&lt;br /&gt;
| 20&lt;br /&gt;
| 25&lt;br /&gt;
| [[:Category:Chain Weapons|Chain]]&lt;br /&gt;
| [[:Category:Melee Weapons That Slash|Slashing]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Iron Barbed Flail]]&lt;br /&gt;
| 20&lt;br /&gt;
| -10&lt;br /&gt;
| 12&lt;br /&gt;
| [[:Category:Chain Weapons|Chain]]&lt;br /&gt;
| [[:Category:Melee Weapons That Claw|Clawing]]&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[Silver Staff (Weapon) |Silver Githyanki Staff]]&lt;br /&gt;
| 32&lt;br /&gt;
| 32&lt;br /&gt;
| 20&lt;br /&gt;
| [[:Category:Double Weapons|Double]]&lt;br /&gt;
| [[:Category:Melee Weapons That Pound|Pounding]]&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[Staff Of Karnath]]&lt;br /&gt;
| 25&lt;br /&gt;
| 25&lt;br /&gt;
| 10&lt;br /&gt;
| [[:Category:Double Weapons|Double]]&lt;br /&gt;
| [[:Category:Melee Weapons That Pound|Pounding]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Staff Of The Lower Planes]]&lt;br /&gt;
| 20&lt;br /&gt;
| 15&lt;br /&gt;
| 18&lt;br /&gt;
| [[:Category:Double Weapons|Double]]&lt;br /&gt;
| [[:Category:Melee Weapons That Pound|Pounding]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Staff Of Prophecy]]&lt;br /&gt;
| 20&lt;br /&gt;
| 0&lt;br /&gt;
| 2&lt;br /&gt;
| [[:Category:Double Weapons|Double]]&lt;br /&gt;
| [[:Category:Melee Weapons That Pound|Pounding]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Pure Psi-Blade]]&lt;br /&gt;
| 10&lt;br /&gt;
| 10&lt;br /&gt;
| 2&lt;br /&gt;
| [[:Category:Ethereal Weapons|Ethereal]]&lt;br /&gt;
| [[:Category:Melee Weapons That Slash|Slashing]]&lt;br /&gt;
| +20 kinetic damage roll&lt;br /&gt;
|-&lt;br /&gt;
| [[Ant Antenna]]&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| [[:Category:Standard One-Handed Weapons|One-Handed]]&lt;br /&gt;
| Blasting&lt;br /&gt;
| 10% chance of halved spell cost&lt;br /&gt;
|-&lt;br /&gt;
| [[Ant Chakram]]&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 2&lt;br /&gt;
| [[:Category:Standard One-Handed Weapons|One-Handed]]&lt;br /&gt;
| Slicing&lt;br /&gt;
| 30 KDR, 10% chance of reduced lag on psionic spells&lt;br /&gt;
|-&lt;br /&gt;
| [[Eye_Of_The_Oni|Eye of the Oni]]&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 2&lt;br /&gt;
| [[:Category:Standard One-Handed Weapons|One-Handed]]&lt;br /&gt;
| Pounding&lt;br /&gt;
| 25% chance of +10 caster level of arcane spells&lt;br /&gt;
|-&lt;br /&gt;
| [[Protection Of Kings|The Protection of Kings]]&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 2&lt;br /&gt;
| [[:Category:Standard One-Handed Weapons|One-Handed]]&lt;br /&gt;
| Pounding&lt;br /&gt;
| 10% chance of reduced lag of arcane spells continuous&lt;br /&gt;
|-&lt;br /&gt;
|[[&amp;quot;Howl, the Windhammer&amp;quot;]]&lt;br /&gt;
| 25&lt;br /&gt;
| 0&lt;br /&gt;
| 10&lt;br /&gt;
| [[:Category:Standard Two-Handed Weapons|Two-Handed]]&lt;br /&gt;
| [[:Category:Melee Weapons That Crush|Crushing]]&lt;br /&gt;
| m116 from Airscape&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Halari</name></author>
		
	</entry>
	<entry>
		<id>http://govbanned.info/index.php?title=The_Thing_That_Time_Forgot&amp;diff=55242</id>
		<title>The Thing That Time Forgot</title>
		<link rel="alternate" type="text/html" href="http://govbanned.info/index.php?title=The_Thing_That_Time_Forgot&amp;diff=55242"/>
		<updated>2020-05-26T20:37:29Z</updated>

		<summary type="html">&lt;p&gt;Halari: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Thing That Time Forgot is spawned by killing all of the invisible Nagging Notions that roam Memory Lane off path.&lt;br /&gt;
&lt;br /&gt;
It drops:&lt;br /&gt;
* [[The Sting that Time Forgot]]&lt;br /&gt;
* [[The Ring that Time Forgot]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Gear In Memory Lane]]&lt;/div&gt;</summary>
		<author><name>Halari</name></author>
		
	</entry>
	<entry>
		<id>http://govbanned.info/index.php?title=The_Thing_That_Time_Forgot&amp;diff=55241</id>
		<title>The Thing That Time Forgot</title>
		<link rel="alternate" type="text/html" href="http://govbanned.info/index.php?title=The_Thing_That_Time_Forgot&amp;diff=55241"/>
		<updated>2020-05-26T20:37:09Z</updated>

		<summary type="html">&lt;p&gt;Halari: Created page with &amp;quot;The Thing That Time Forgot is spawned by killing all of the invisible Nagging Notions that roam Memory Lane off path.  It drops: * The Sting that Time Forgot * The Ring...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Thing That Time Forgot is spawned by killing all of the invisible Nagging Notions that roam Memory Lane off path.&lt;br /&gt;
&lt;br /&gt;
It drops:&lt;br /&gt;
* [[The Sting that Time Forgot]]&lt;br /&gt;
* [[The Ring that Time Forgot]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Gear in Memory Lane]]&lt;/div&gt;</summary>
		<author><name>Halari</name></author>
		
	</entry>
	<entry>
		<id>http://govbanned.info/index.php?title=The_Sting_that_Time_Forgot&amp;diff=55240</id>
		<title>The Sting that Time Forgot</title>
		<link rel="alternate" type="text/html" href="http://govbanned.info/index.php?title=The_Sting_that_Time_Forgot&amp;diff=55240"/>
		<updated>2020-05-26T20:35:54Z</updated>

		<summary type="html">&lt;p&gt;Halari: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt; Object 'sting time forgot spear' type weapon, extra flags magic nolocate.&lt;br /&gt;
 Weight 25, value 10571, level 124.&lt;br /&gt;
 Object Quality (200 / 200 hps)&lt;br /&gt;
 Damage is 39 to 111 (average 75).&lt;br /&gt;
 Edge condition is like new.&lt;br /&gt;
 &lt;br /&gt;
 Modifies intelligence by  -2 continuous&lt;br /&gt;
 Modifies damage roll by  40 continuous&lt;br /&gt;
 Modifies hit roll by  20 continuous&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Dropped by [[The Thing That Time Forgot]]&lt;/div&gt;</summary>
		<author><name>Halari</name></author>
		
	</entry>
	<entry>
		<id>http://govbanned.info/index.php?title=The_Sting_that_Time_Forgot&amp;diff=55239</id>
		<title>The Sting that Time Forgot</title>
		<link rel="alternate" type="text/html" href="http://govbanned.info/index.php?title=The_Sting_that_Time_Forgot&amp;diff=55239"/>
		<updated>2020-05-26T20:35:43Z</updated>

		<summary type="html">&lt;p&gt;Halari: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt; Object 'sting time forgot spear' type weapon, extra flags magic nolocate.&lt;br /&gt;
 Weight 25, value 10571, level 124.&lt;br /&gt;
 Object Quality (200 / 200 hps)&lt;br /&gt;
 Damage is 39 to 111 (average 75).&lt;br /&gt;
 Edge condition is like new.&lt;br /&gt;
 &lt;br /&gt;
 Modifies intelligence by  -2 continuous&lt;br /&gt;
 Modifies damage roll by  40 continuous&lt;br /&gt;
 Modifies hit roll by  20 continuous&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Dropped by [[The Thing that Time Forgot]]&lt;/div&gt;</summary>
		<author><name>Halari</name></author>
		
	</entry>
	<entry>
		<id>http://govbanned.info/index.php?title=The_Sting_that_Time_Forgot&amp;diff=55238</id>
		<title>The Sting that Time Forgot</title>
		<link rel="alternate" type="text/html" href="http://govbanned.info/index.php?title=The_Sting_that_Time_Forgot&amp;diff=55238"/>
		<updated>2020-05-26T20:35:29Z</updated>

		<summary type="html">&lt;p&gt;Halari: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Object 'sting time forgot spear' type weapon, extra flags magic nolocate.&lt;br /&gt;
Weight 25, value 10571, level 124.&lt;br /&gt;
Object Quality (200 / 200 hps)&lt;br /&gt;
Damage is 39 to 111 (average 75).&lt;br /&gt;
Edge condition is like new.&lt;br /&gt;
 &lt;br /&gt;
Modifies intelligence by  -2 continuous&lt;br /&gt;
 Modifies damage roll by  40 continuous&lt;br /&gt;
 Modifies hit roll by  20 continuous&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Dropped by [[The Thing that Time Forgot]]&lt;/div&gt;</summary>
		<author><name>Halari</name></author>
		
	</entry>
	<entry>
		<id>http://govbanned.info/index.php?title=The_Sting_that_Time_Forgot&amp;diff=55237</id>
		<title>The Sting that Time Forgot</title>
		<link rel="alternate" type="text/html" href="http://govbanned.info/index.php?title=The_Sting_that_Time_Forgot&amp;diff=55237"/>
		<updated>2020-05-26T20:34:42Z</updated>

		<summary type="html">&lt;p&gt;Halari: Created page with &amp;quot;Object 'sting time forgot spear' type weapon, extra flags magic nolocate. Weight 25, value 10571, level 124. Object Quality (200 / 200 hps) Damage is 39 to 111 (average 75). E...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Object 'sting time forgot spear' type weapon, extra flags magic nolocate.&lt;br /&gt;
Weight 25, value 10571, level 124.&lt;br /&gt;
Object Quality (200 / 200 hps)&lt;br /&gt;
Damage is 39 to 111 (average 75).&lt;br /&gt;
Edge condition is like new.&lt;br /&gt;
 Modifies intelligence by  -2 continuous&lt;br /&gt;
 Modifies damage roll by  40 continuous&lt;br /&gt;
 Modifies hit roll by  20 continuous&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Dropped by [[The Thing that Time Forgot]]&lt;/div&gt;</summary>
		<author><name>Halari</name></author>
		
	</entry>
	<entry>
		<id>http://govbanned.info/index.php?title=Category:Memory_Lane&amp;diff=55236</id>
		<title>Category:Memory Lane</title>
		<link rel="alternate" type="text/html" href="http://govbanned.info/index.php?title=Category:Memory_Lane&amp;diff=55236"/>
		<updated>2020-05-26T20:32:23Z</updated>

		<summary type="html">&lt;p&gt;Halari: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Astral}}&lt;br /&gt;
&lt;br /&gt;
''&amp;quot;As I suspected, the theoretical tangible recalls of Astral Space do, in fact, exist. All thoughts and emotions do leave a psionic print that manifests physically in the Astral Plane. If the emotion is truly strong, it will linger forever. Over time, these psionic manifestations of past events have all gathered together in one place (if you can define a place within the Astral Plane, but that is another thesis) that I call, 'Memory Lane.' ''&lt;br /&gt;
&lt;br /&gt;
''There are dangers there, to be sure, for lurking there are ghostly shadows of those who have left their mark on history, as I can attest personally due to my battle with Quixoltan. Luckily, these shadows can be dispersed with moderate ease, since I obviously could never have defeated the Feathered Serpent God in reality.''&lt;br /&gt;
&lt;br /&gt;
''There is much to be learned there, but following the true path of history is difficult. I shall have to research how to follow the true path when time allows. There is more to this place than meets the eye.&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
''-From the Log of Lady Astra''&lt;br /&gt;
&lt;br /&gt;
'''Builder:''' Dev&lt;br /&gt;
&lt;br /&gt;
== Directions ==&lt;br /&gt;
From Astral shift: 2nusd2wneuse2dnw2sd3endwn2u&lt;br /&gt;
&lt;br /&gt;
== Connections ==&lt;br /&gt;
&lt;br /&gt;
== Navigation ==&lt;br /&gt;
&lt;br /&gt;
== Adventuring ==&lt;br /&gt;
&lt;br /&gt;
Nagging notions surround the memory lane path, and most can be found off the path.  If you kill all of the nagging notions, you will encounter [[The Thing that Time Forgot]].  This mob hits hard, but drops a top tier ring and a very nice hafted 2H weapon.&lt;br /&gt;
&lt;br /&gt;
[[Category:Lord Areas]]&lt;br /&gt;
[[Category:Astral]]&lt;br /&gt;
[[Category:Areas That Need Descriptions]]&lt;/div&gt;</summary>
		<author><name>Halari</name></author>
		
	</entry>
	<entry>
		<id>http://govbanned.info/index.php?title=Category:Rippers&amp;diff=55235</id>
		<title>Category:Rippers</title>
		<link rel="alternate" type="text/html" href="http://govbanned.info/index.php?title=Category:Rippers&amp;diff=55235"/>
		<updated>2020-05-26T15:45:00Z</updated>

		<summary type="html">&lt;p&gt;Halari: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;If things don't seem right, claw, scratch and bite!&lt;br /&gt;
&lt;br /&gt;
That is the motto of the Rippers, an order of fighters dedicated to&lt;br /&gt;
using their own natural weaponry just as effectively as most use an axe&lt;br /&gt;
or sword. Harnessing the animal within, Rippers learn new martial&lt;br /&gt;
techniques to capitalize on their own racial abilities, most notably&lt;br /&gt;
their claws. They often push their bodies to the breaking point in&lt;br /&gt;
search of a better understanding of the animal inside. Trainers are&lt;br /&gt;
typically found out in the wild, as they tend to be shunned by polite&lt;br /&gt;
society. Like all Prestige Classes, they retain the base class's&lt;br /&gt;
Prime Requisite, in this case, Strength.&lt;br /&gt;
&lt;br /&gt;
The integration of the Ripper's feral self is a surprisingly harmonious&lt;br /&gt;
one, such that the cannot become Berserkers. Likewise, they cannot&lt;br /&gt;
become Paladins as the Paladin's weapon bond is antithetical to Ripper&lt;br /&gt;
beliefs.&lt;br /&gt;
&lt;br /&gt;
Sometimes, the Ripper's predeliction for wanton carnage and corpse&lt;br /&gt;
mutilation catches the attention of the Dark Powers, allowing them to&lt;br /&gt;
become Sorcerors, albeit at higher level than Mages.&lt;br /&gt;
&lt;br /&gt;
Requirements:&lt;br /&gt;
* level 50 Warrior&lt;br /&gt;
* Low HP when speaking to the trainer&lt;br /&gt;
* Racial-Claw race&lt;br /&gt;
* Have killed a mob that gives experience, with the claw attack getting the terminal hit.&lt;br /&gt;
&lt;br /&gt;
== Ripper Creation ==&lt;br /&gt;
&lt;br /&gt;
In order to prestige to Ripper you need to kill a mob that gives experience and the killing blow (terminal) has to be a claw strike.&lt;br /&gt;
&lt;br /&gt;
== Ripper Worship ==&lt;br /&gt;
&lt;br /&gt;
The claws that ripper use are weapons created on the Ripper when they extend (m56 for hero, m130 for lord).  As such, deities such as [[Werredan]] are most beneficial for Ripper, versus an open hand deity such as [[Gorn]].  In fact, Ripper do not learn the open hand ability.&lt;/div&gt;</summary>
		<author><name>Halari</name></author>
		
	</entry>
	<entry>
		<id>http://govbanned.info/index.php?title=Hazy_Crystal_Sleeves&amp;diff=55232</id>
		<title>Hazy Crystal Sleeves</title>
		<link rel="alternate" type="text/html" href="http://govbanned.info/index.php?title=Hazy_Crystal_Sleeves&amp;diff=55232"/>
		<updated>2020-05-25T07:58:29Z</updated>

		<summary type="html">&lt;p&gt;Halari: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;pre&amp;gt;&lt;br /&gt;
Object 'hazy cloudy crystal sleeves arm guards' type armor, extra flags glow hum magic bless anti-evil nolocate.&lt;br /&gt;
Weight 5, value 6944, level 125.&lt;br /&gt;
Object Quality (400 / 400 hps)&lt;br /&gt;
Armor class is 27.&lt;br /&gt;
 Modifies hit roll by 11 continuous&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
It improves archery damage.&lt;br /&gt;
It facilitates the archery skill held shot.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
''Cloudy crystal arm guards lie here.''&amp;lt;br&amp;gt;&lt;br /&gt;
Slot: Arms&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Carried by [[Shilone, daughter of Diova]] in [[Spirit Forge]].&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
[[Category:Lord Archer Gear]]&lt;br /&gt;
[[Category:Shard Area Gear]]&lt;br /&gt;
[[Category: Grandfathered Gear]]&lt;br /&gt;
[[Category:Gear in The Spirit Forge]]&lt;/div&gt;</summary>
		<author><name>Halari</name></author>
		
	</entry>
	<entry>
		<id>http://govbanned.info/index.php?title=The_Spirit_Guard&amp;diff=55231</id>
		<title>The Spirit Guard</title>
		<link rel="alternate" type="text/html" href="http://govbanned.info/index.php?title=The_Spirit_Guard&amp;diff=55231"/>
		<updated>2020-05-25T06:58:04Z</updated>

		<summary type="html">&lt;p&gt;Halari: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;pre&amp;gt;Object 'spirit guard crystal' type armor, extra flags glow nolocate.&lt;br /&gt;
Weight 0, value 10571, level 125.&lt;br /&gt;
Object Quality (500 / 500 hps)&lt;br /&gt;
Armor class is 26.&lt;br /&gt;
 Modifies hp by 100 continuous&lt;br /&gt;
 Modifies mana by 100 continuous&lt;br /&gt;
 Modifies hit roll by 7 continuous&lt;br /&gt;
 Modifies damage roll by 5 continuous&lt;br /&gt;
 Modifies armor class by -50 continuous&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
''A small blue crystal hangs on a chain.''&amp;lt;br&amp;gt;&lt;br /&gt;
Slot: Neck&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
[[Category:Lord Hit Gear]]&lt;br /&gt;
[[Category:Lord Tank Gear]]&lt;br /&gt;
[[Category:Lord HP Gear]]&lt;br /&gt;
[[Category:Lord Mana Gear]]&lt;br /&gt;
[[Category:Shard Area Gear]]&lt;br /&gt;
[[Category:Gear in The Spirit Forge]]&lt;/div&gt;</summary>
		<author><name>Halari</name></author>
		
	</entry>
	<entry>
		<id>http://govbanned.info/index.php?title=Diova%27s_Sacrifice&amp;diff=55230</id>
		<title>Diova's Sacrifice</title>
		<link rel="alternate" type="text/html" href="http://govbanned.info/index.php?title=Diova%27s_Sacrifice&amp;diff=55230"/>
		<updated>2020-05-25T06:55:59Z</updated>

		<summary type="html">&lt;p&gt;Halari: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;pre&amp;gt;Object 'diova sacrifice' type armor, extra flags glow nolocate.&lt;br /&gt;
Weight 0, value 9610, level 125.&lt;br /&gt;
Object Quality (500 / 500 hps)&lt;br /&gt;
Armor class is 26.&lt;br /&gt;
 Modifies armor class by -35 continuous&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
''A brilliant blue crystal bracer radiates power.''&amp;lt;br&amp;gt;&lt;br /&gt;
Slot: Arms&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
[[Category:Lord Tank Gear]]&lt;br /&gt;
[[Category:Shard Area Gear]]&lt;br /&gt;
[[Category:Gear in The Spirit Forge]]&lt;/div&gt;</summary>
		<author><name>Halari</name></author>
		
	</entry>
	<entry>
		<id>http://govbanned.info/index.php?title=Category:Gear_in_The_Spirit_Forge&amp;diff=55228</id>
		<title>Category:Gear in The Spirit Forge</title>
		<link rel="alternate" type="text/html" href="http://govbanned.info/index.php?title=Category:Gear_in_The_Spirit_Forge&amp;diff=55228"/>
		<updated>2020-05-25T06:24:33Z</updated>

		<summary type="html">&lt;p&gt;Halari: Created page with &amp;quot;A mostly undiscovered shard realm.  Category: Shard Area Gear&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A mostly undiscovered shard realm.&lt;br /&gt;
&lt;br /&gt;
[[Category: Shard Area Gear]]&lt;/div&gt;</summary>
		<author><name>Halari</name></author>
		
	</entry>
	<entry>
		<id>http://govbanned.info/index.php?title=Hazy_Crystal_Sleeves&amp;diff=55227</id>
		<title>Hazy Crystal Sleeves</title>
		<link rel="alternate" type="text/html" href="http://govbanned.info/index.php?title=Hazy_Crystal_Sleeves&amp;diff=55227"/>
		<updated>2020-05-25T06:23:01Z</updated>

		<summary type="html">&lt;p&gt;Halari: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;pre&amp;gt;&lt;br /&gt;
Object 'hazy cloudy crystal sleeves arm guards' type armor, extra flags glow hum magic bless anti-evil nolocate.&lt;br /&gt;
Weight 5, value 6944, level 125.&lt;br /&gt;
Object Quality (400 / 400 hps)&lt;br /&gt;
Armor class is 27.&lt;br /&gt;
 Modifies hit roll by 11 continuous&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
It improves archery damage.&lt;br /&gt;
It facilitates the archery skill held shot.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
''Cloudy crystal arm guards lie here.''&amp;lt;br&amp;gt;&lt;br /&gt;
Slot: Arms&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
[[Category:Lord Archer Gear]]&lt;br /&gt;
[[Category:Shard Area Gear]]&lt;br /&gt;
[[Category: Grandfathered Gear]]&lt;br /&gt;
[[Category:Gear in The Spirit Forge]]&lt;/div&gt;</summary>
		<author><name>Halari</name></author>
		
	</entry>
	<entry>
		<id>http://govbanned.info/index.php?title=Category:Shadowfists&amp;diff=55226</id>
		<title>Category:Shadowfists</title>
		<link rel="alternate" type="text/html" href="http://govbanned.info/index.php?title=Category:Shadowfists&amp;diff=55226"/>
		<updated>2020-05-24T16:22:06Z</updated>

		<summary type="html">&lt;p&gt;Halari: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''Sneaky and manipulative, Shadowfists corrupt the teachings of [[Gorn |Gorn]] to justify their sinister world view; The massacre of all those who stand against them through any means neccesary.  They combine unarmed fighting with the dishonorable tactics usually favored by [[:Category: Rogues |Rogues]] and [[:Category: Assassins |Assassins]].  Like all [[:Category: Prestige Classes |Prestige Classes]], they retain the original class's [[Prime Requisite |Prime Requisite]], in this case, [[Dexterity |Dexterity]].  Shadowfists have strayed too far from the light to ever become [[:Category: Priests |Priests]], like [[:Category: Monks |Monks]] can, but they can become [[:Category: Assassins |Assassins]], albeit later than [[:Category: Rogues |Rogues]].  Shadowfists masters can sometimes be found training in [[:Category:Desiccated Farmland|inhospitable environs]].''&lt;br /&gt;
&lt;br /&gt;
'''Abbreviation:''' Shf.&lt;br /&gt;
&lt;br /&gt;
'''[[:Category: Core Classes |Base Class]]:''' [[:Category: Monks |Monk]].&lt;br /&gt;
&lt;br /&gt;
'''[[Prime Requisite |Prime Requisite]]:''' [[Dexterity |Dexterity]].&lt;br /&gt;
&lt;br /&gt;
== Shadowfists in General ==&lt;br /&gt;
Shadowfists trade some good skills for their evil ones. Gain: a lifesteal and critical strike attack as well as rogue flee skills. Lose: all healing, status abnormality cure, and awen spells, also notably they lose arrow dodge. They don't get bear stance or transfer life. Also to take advantage of their hero101 skills they must train demonic intent which keeps them evil aligned.&lt;br /&gt;
&lt;br /&gt;
== Shadowfist Creation ==&lt;br /&gt;
Be evil aligned, be a monk and kill a monk in [[:Category:Sir Michael's Stronghold|Sir Michael's Stronghold]]. You must have &amp;lt;b&amp;gt;18 base int&amp;lt;/b&amp;gt; at lowmort, or 20 int at hero. Any race can become a shf with the use of QP. Some popular choices are gargoyle and golem. Orc, ogr, or giant would also be good choices (but will need quest points to bypass the int requirement) - basically anything that would be good for a [[:Category:Monks |Monk]] (drg, grf, trl, kzn, etc). Also, note that the amount of hp gained from vamp/vital attacks has been limited to less than it once was, thus reducing the benefit of a brute race somewhat.&lt;br /&gt;
&lt;br /&gt;
The monk you need to kill in order for Diryn (Shf trainer) to accept you is the &amp;quot;meditating monk.&amp;quot; The directions to this monk from Marcus is e2s2e2n.&lt;br /&gt;
&lt;br /&gt;
== Shadowfists at Hero Tier ==&lt;br /&gt;
&lt;br /&gt;
=== Training ===&lt;br /&gt;
Train Wis first to get more practices per level, followed by Dex(Prime Requisite), Con, Str and Int(You can choose to train Int earlier as it will make practicing cost less).&lt;br /&gt;
&lt;br /&gt;
=== Practicing ===&lt;br /&gt;
Trainer is [[Diryn]]. Concentrate on inclass spells and abilities. All of 'slist' and what you see in 'hlist inclass'/'llist inclass'&lt;br /&gt;
&lt;br /&gt;
=== Devoting ===&lt;br /&gt;
Most Shf choose to worship/devote [[Gorn]]. See [[Worship]] and [[Devotion]] for details to make your own choice.&lt;br /&gt;
&lt;br /&gt;
=== Fighting ===&lt;br /&gt;
Take advantage of your different stances as much as possible.  I like to use emu stance while my hp are full, and start combat with a surprise attack, then kick like crazy.  After losing 500-1000 hp, I will usually switch to vampire fang stance and start using vs in combat.  Spectral stance is useful in areas where the mobs seem to parry more than usual.&lt;br /&gt;
&lt;br /&gt;
A note regarding counters: if you choose a counter other than basic, such as counterkick, you only use that counter against the mob you are directly fighting. If you are fighting more than one mob you will use your &amp;quot;basic&amp;quot; counter on the ones you are not directly fighting. For monks and shadowfists who have not learned vital counter this is a simple counter hit. For shadowfists who have learned vital counter, vital will become their &amp;quot;basic&amp;quot; counter.&lt;br /&gt;
&lt;br /&gt;
Something useful to consider regarding the use of vampire fang is that the damage you deal is much greater for vital strikes used to open combat than those used between rounds. Also, in cases where you kill your opponent quickly it's generally better to open with a vital shot while using vampire fang so that you actually benefit from the stance.&lt;br /&gt;
&lt;br /&gt;
'''Soloing:'''&lt;br /&gt;
&lt;br /&gt;
'''Tanking:''' Since Shadowfists don't get [[Bear Stance |bear stance]], which Monks get, they will suffer an AC penalty from using [[rescue]].&lt;br /&gt;
&lt;br /&gt;
'''Hitting:'''&lt;br /&gt;
&lt;br /&gt;
== Shadowfists at Lord Tier ==&lt;br /&gt;
Shadowfists serve as tanks at lord tier. They get a bit more hp than monks but tend to get hit significantly more. The reasons include lack of [[Blind Devotion |blind devotion]] and their evil alignment. Also many lord mobs are elementals and thus vampire fang doesn't work well with them. They do have one &amp;quot;trick&amp;quot; which they obtain at lord 225, which is countercrush with vital counter and full counter, which allows them to do non-negligible amounts of damage to mobiles which are susceptible to vital counter, such as gith in Outland.&lt;br /&gt;
&lt;br /&gt;
In late September of 2014 [[Qi]] was introduced for  [[:Category: Monks|Monks]] and Shadowfists. This adds many new skills and abilities.&lt;br /&gt;
&lt;br /&gt;
== Shadowfist Remort Options ==&lt;br /&gt;
Shadowfists can remort to [[:Category:Assassins|assassins]] at lord 150 (300 to keep race).&lt;br /&gt;
[[Category: Prestige Classes]]&lt;/div&gt;</summary>
		<author><name>Halari</name></author>
		
	</entry>
	<entry>
		<id>http://govbanned.info/index.php?title=Category:Rippers&amp;diff=55225</id>
		<title>Category:Rippers</title>
		<link rel="alternate" type="text/html" href="http://govbanned.info/index.php?title=Category:Rippers&amp;diff=55225"/>
		<updated>2020-05-24T05:51:22Z</updated>

		<summary type="html">&lt;p&gt;Halari: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;If things don't seem right, claw, scratch and bite!&lt;br /&gt;
&lt;br /&gt;
That is the motto of the Rippers, an order of fighters dedicated to&lt;br /&gt;
using their own natural weaponry just as effectively as most use an axe&lt;br /&gt;
or sword. Harnessing the animal within, Rippers learn new martial&lt;br /&gt;
techniques to capitalize on their own racial abilities, most notably&lt;br /&gt;
their claws. They often push their bodies to the breaking point in&lt;br /&gt;
search of a better understanding of the animal inside. Trainers are&lt;br /&gt;
typically found out in the wild, as they tend to be shunned by polite&lt;br /&gt;
society. Like all Prestige Classes, they retain the base class's&lt;br /&gt;
Prime Requisite, in this case, Strength.&lt;br /&gt;
&lt;br /&gt;
The integration of the Ripper's feral self is a surprisingly harmonious&lt;br /&gt;
one, such that the cannot become Berserkers. Likewise, they cannot&lt;br /&gt;
become Paladins as the Paladin's weapon bond is antithetical to Ripper&lt;br /&gt;
beliefs.&lt;br /&gt;
&lt;br /&gt;
Sometimes, the Ripper's predeliction for wanton carnage and corpse&lt;br /&gt;
mutilation catches the attention of the Dark Powers, allowing them to&lt;br /&gt;
become Sorcerors, albeit at higher level than Mages.&lt;br /&gt;
&lt;br /&gt;
Requirements:&lt;br /&gt;
* level 50 Warrior&lt;br /&gt;
* Low HP when speaking to the trainer&lt;br /&gt;
* Racial-Claw race&lt;br /&gt;
* Have killed a mob that gives experience, with the claw attack getting the terminal hit.&lt;br /&gt;
&lt;br /&gt;
== Ripper Creation ==&lt;br /&gt;
&lt;br /&gt;
In order to prestige to Ripper you need to kill a mob that gives experience and the killing blow (terminal) has to be a claw strike.&lt;/div&gt;</summary>
		<author><name>Halari</name></author>
		
	</entry>
</feed>