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	<id>http://govbanned.info/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Andhrimner</id>
	<title>AvatarWiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="http://govbanned.info/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Andhrimner"/>
	<link rel="alternate" type="text/html" href="http://govbanned.info/index.php/Special:Contributions/Andhrimner"/>
	<updated>2026-04-04T13:47:35Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.33.0</generator>
	<entry>
		<id>http://govbanned.info/index.php?title=Worn_Black_Cloak&amp;diff=40986</id>
		<title>Worn Black Cloak</title>
		<link rel="alternate" type="text/html" href="http://govbanned.info/index.php?title=Worn_Black_Cloak&amp;diff=40986"/>
		<updated>2010-10-23T11:36:47Z</updated>

		<summary type="html">&lt;p&gt;Andhrimner: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt; Modifies damage roll by 3 continuous&lt;br /&gt;
 Modifies hit roll by 2 continuous&lt;br /&gt;
 Modifies strength by 2 continuous &lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Slot:&amp;lt;/b&amp;gt;  Body&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Weight:&amp;lt;/b&amp;gt;  5&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Level:&amp;lt;/b&amp;gt;   20&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Armor Class:&amp;lt;/b&amp;gt;   4-6&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Area:&amp;lt;/b&amp;gt; [[:Category: Tortured Terrain |Tortured Terrain]] ([[Tortured Terrain Map |Map]])&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Find [[Sario]] and kill him for the journal. Then go to [[:Category:Midgaard|Midgaard]] and find the [[Ex-Wayfinder]] (portable) and give him the journal for the cloak.&lt;br /&gt;
Ex-wayfinder can be found somewhat east of Aelmon (northeast). &lt;br /&gt;
&lt;br /&gt;
Sario hits suprisingly hard for the level of the gear..be careful.&amp;lt;br /&amp;gt;&lt;br /&gt;
Directions to Sario from [[Aelmon]]: 16e n u 3n 2e 2n 2e 2n e 3n d n e n 2e 5n e 3n&lt;br /&gt;
&lt;br /&gt;
[[Category: Gear In Tortured Terrain]]&lt;br /&gt;
[[Category: Armor]]&lt;br /&gt;
[[Category: Lowmort 11-20 Archer Gear]]&lt;br /&gt;
[[Category: Lowmort 11-20 Hit Gear]]&lt;br /&gt;
[[Category: Lowmort 21-30 Archer Gear]]&lt;br /&gt;
[[Category: Quests In Tortured Terrain]]&lt;/div&gt;</summary>
		<author><name>Andhrimner</name></author>
		
	</entry>
	<entry>
		<id>http://govbanned.info/index.php?title=Staff_Of_Faerie_Light&amp;diff=40878</id>
		<title>Staff Of Faerie Light</title>
		<link rel="alternate" type="text/html" href="http://govbanned.info/index.php?title=Staff_Of_Faerie_Light&amp;diff=40878"/>
		<updated>2010-09-22T07:09:53Z</updated>

		<summary type="html">&lt;p&gt;Andhrimner: Created page with ' Modifies save vs spell by -2 continuous  Modifies wisdom by 2 continuous  Modifies damage roll by 2 continuous  Modifies hit roll by 2 continuous   '''Keyword(s):''' staff faeri…'&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt; Modifies save vs spell by -2 continuous&lt;br /&gt;
 Modifies wisdom by 2 continuous&lt;br /&gt;
 Modifies damage roll by 2 continuous&lt;br /&gt;
 Modifies hit roll by 2 continuous&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Keyword(s):''' staff faerie light&amp;lt;br&amp;gt;&lt;br /&gt;
'''[[Object Level |Level(s)]]:''' 50&amp;lt;br&amp;gt;&lt;br /&gt;
'''[[:Category: Object Types |Type]]:''' [[:Category: Object Types |Light]].&amp;lt;br&amp;gt;&lt;br /&gt;
'''[[Object Slots |Slot(s)]]:''' &amp;lt;as light&amp;gt;.&amp;lt;br&amp;gt;&lt;br /&gt;
'''[[Object Quality |Quality]]:''' 40 hps.&amp;lt;br&amp;gt;&lt;br /&gt;
'''[[Object Weight |Weight]]:''' 5 lbs.&amp;lt;br&amp;gt;&lt;br /&gt;
'''[[:Category: Object Flags |Flag(s)]]:''' [[Glow Flag|glow]], [[Magic Flag|magic]], [[Anti-Evil Flag|anti-evil]].&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Directions ==&lt;br /&gt;
'''[[:Category: Areas |Area]]:''' [[:Category: Haunted Forest|Haunted Forest]] ([[Haunted Forest Map |Map]]).&amp;lt;br&amp;gt;&lt;br /&gt;
'''[[:Category: Mobs |Mob(s)]]:''' [[Ice Dragon |an ice dragon]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Gear In Haunted Forest]]&lt;br /&gt;
[[Category: Wis Gear]]&lt;/div&gt;</summary>
		<author><name>Andhrimner</name></author>
		
	</entry>
	<entry>
		<id>http://govbanned.info/index.php?title=Category:Silmavar_Labyrinth&amp;diff=27400</id>
		<title>Category:Silmavar Labyrinth</title>
		<link rel="alternate" type="text/html" href="http://govbanned.info/index.php?title=Category:Silmavar_Labyrinth&amp;diff=27400"/>
		<updated>2006-12-30T14:05:32Z</updated>

		<summary type="html">&lt;p&gt;Andhrimner: /* Adventuring */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''The Silmavar is a colossal underground series of caves, caverns, tunnels and ruins.  Its origin and purpose are completely unknown, even to the myriad creatures that make their home there.  Legends speak of a conclave of crazed [[Humans |humans]], lead by their king, [[Saeren The King |Saeren]], and of hordes of [[Undead Mobs |undead]] in the thrall of the great Lich, [[Numenor The Lich |Numenor]], and of [[Goblins |goblins]] and balrogs and lakes of fire and magma.  Some even speak in hushed whispers of a small group of ancient [[Dragons |dragons]] guarding some of the labyrinth's oldest ruins.  Silmavar is a place of many wonders, and very few have seen all of them.''&lt;br /&gt;
&lt;br /&gt;
'''Level Range:''' 51-51&lt;br /&gt;
&lt;br /&gt;
'''Builder:''' Draeger&lt;br /&gt;
&lt;br /&gt;
== Directions ==&lt;br /&gt;
&lt;br /&gt;
Walking route from [[Aelmon |Aelmon]]: 16e, [e], s, [d], w.&lt;br /&gt;
&lt;br /&gt;
[[Portal |Portaling]] point(s) suggested: [[Numenor The Lich |Numenor]] (warning: [[Aggressive Mobs |aggressive]]).&lt;br /&gt;
&lt;br /&gt;
== Connections ==&lt;br /&gt;
&lt;br /&gt;
== Navigation ==&lt;br /&gt;
&lt;br /&gt;
== Adventuring ==&lt;br /&gt;
Depart from the wandering, invis and aggressive spectre (aggressive even towards [[Move Hidden]] players), this area is quite easy to run in. &lt;br /&gt;
&lt;br /&gt;
First you are most likely to enter Numenors room (portable), from here you venture to the west. North from there you will find an underwater location with bats and lurkers which tends to flee. In here you will also discover a key in a chest which is needed later, if you dont wanna or can cast [[Pass Door]] on yourself.&lt;br /&gt;
&lt;br /&gt;
Whilst south you will encounter two guardians, which both wields and therefor can be a bit hurtful to fight. &lt;br /&gt;
From the guardians you can walk to the east, here you will find skeletons (wimpy) and dread knights (carrying [[Jeweled Scabbard]], worn on waist). To the furthest east you will find a locked door, this door can be opened with the key from the location with the lurkers and bats. &lt;br /&gt;
After going on forward after the door you will find a few citizens (which will make your align evil), here is there also [[Saeren The King]] (carries [[Helm Of Cherubims]], hit gear for head) and Raegard (has a [[Bottle Of Cordial]]). One east of Raegard (''spelling?'') is an secret room, in which there pops an [[Bottle Of Cordial]] on the ground.&lt;br /&gt;
&lt;br /&gt;
After venturing further and further to the east, you will enter a room where the door to the east is locked. The key for this door can be found on the mob to the south of this room (Andri ??, ''spelling''). After opening this door you will find yourself in a section which hosts goblins, these are evil mobs which will make your align good again (after killing innocent citizens in previous section).&lt;br /&gt;
&lt;br /&gt;
After killing these mobs, you wander so much south that you can in this section, and find yourself facing Gru ?? (''spelling''), from here you can either go west and enter a mini maze with spiders (Spider queen has a poison) or east for a walk towards [[Kalimindroph]] (has [[Bow Of Aranor]]). If you venture a bit to the east you might find yourself facing Balrogs as well, which is aggressive. In with the balrogs you might also find [[Ral]] (has [[Maelstrom, Sword Of The Balrog]]) and he is quite big and hard to kill.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Areas]]&lt;br /&gt;
[[Category: Hero Areas]]&lt;br /&gt;
[[Category: Incomplete]]&lt;/div&gt;</summary>
		<author><name>Andhrimner</name></author>
		
	</entry>
	<entry>
		<id>http://govbanned.info/index.php?title=Numenor_The_Lich&amp;diff=27399</id>
		<title>Numenor The Lich</title>
		<link rel="alternate" type="text/html" href="http://govbanned.info/index.php?title=Numenor_The_Lich&amp;diff=27399"/>
		<updated>2006-12-30T13:42:02Z</updated>

		<summary type="html">&lt;p&gt;Andhrimner: /* Comments */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''You see before you the most horrible sight you have yet seen.  The corpse of Numenor the summoner lives on, incarnated in undead form as a lich.  Now he has but one desire, and that is to once again taste flesh.  It appears that he is heading for you.''&lt;br /&gt;
&lt;br /&gt;
'''Keywords:''' Numenor, lich.&amp;lt;br&amp;gt;&lt;br /&gt;
'''[[Level |Level]]:''' 54.&amp;lt;br&amp;gt;&lt;br /&gt;
'''[[Alignment |Alignment]]:''' demonic.&amp;lt;br&amp;gt;&lt;br /&gt;
'''[[:Category: Mob Types |Flags]]:''' [[Aggressive Mobs |aggressive]], [[Spellcasting Mobs |lich]], [[Sentinel Mobs |steadfast]].&amp;lt;br&amp;gt;&lt;br /&gt;
'''Affects:''' [[Infravision |infravision]], [[Sanctuary |sanctuary]].&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Gear ==&lt;br /&gt;
&lt;br /&gt;
 Numenor the lich is using:&lt;br /&gt;
 &amp;lt;worn about body&amp;gt;   [[Robe Of Greatness |a robe of greatness]]&lt;br /&gt;
 &amp;lt;held&amp;gt;              [[Demon Scepter |a demon scepter]]&lt;br /&gt;
&lt;br /&gt;
 Numenor the lich is carrying:&lt;br /&gt;
      Nothing.&lt;br /&gt;
&lt;br /&gt;
== Comments ==&lt;br /&gt;
Numenor is aggressive only to those who dont [[Move Hidden]] or is [[Invis]].&lt;br /&gt;
&lt;br /&gt;
== Directions ==&lt;br /&gt;
&lt;br /&gt;
'''[[:Category: Areas |Area]]:''' [[:Category: Silmavar Labyrinth |Silmavar Labyrinth]] ([[Silmavar Labyrinth Map |Map]]).&amp;lt;br&amp;gt;&lt;br /&gt;
'''[[:Category: Rooms |Room(s)]]:''' A small room (portable).&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Walking route from [[Aelmon |Aelmon]]: 16e, [e], s, [d], w, [n], [n], n, e, [e].&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Numenor the lich is portable.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category: Mobs In Silmavar Labyrinth]]&lt;/div&gt;</summary>
		<author><name>Andhrimner</name></author>
		
	</entry>
	<entry>
		<id>http://govbanned.info/index.php?title=Suit_Of_Target_Armor&amp;diff=27398</id>
		<title>Suit Of Target Armor</title>
		<link rel="alternate" type="text/html" href="http://govbanned.info/index.php?title=Suit_Of_Target_Armor&amp;diff=27398"/>
		<updated>2006-12-30T13:38:46Z</updated>

		<summary type="html">&lt;p&gt;Andhrimner: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt; Armor class is 2.&lt;br /&gt;
 Modifies strength by 2 continuous.&lt;br /&gt;
 Modifies hit roll by 3 continuous.&lt;br /&gt;
&lt;br /&gt;
'''Keyword(s):''' target, armor.&amp;lt;br&amp;gt;&lt;br /&gt;
'''[[Object Level |Level(s)]]:''' 6.&amp;lt;br&amp;gt;&lt;br /&gt;
'''[[:Category: Object Types |Type]]:''' [[:Category: Armor |armor]].&amp;lt;br&amp;gt;&lt;br /&gt;
'''[[Object Slots |Slot(s)]]:''' &amp;lt;worn on body&amp;gt;.&amp;lt;br&amp;gt;&lt;br /&gt;
'''[[Object Quality |Quality]]:''' 100 hps.&amp;lt;br&amp;gt;&lt;br /&gt;
'''[[Object Weight |Weight]]:''' 15 lbs.&amp;lt;br&amp;gt;&lt;br /&gt;
'''[[:Category: Object Flags |Flag(s)]]:''' [[Magic Flag |magic]].&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category: Grandfathered Gear]]&lt;/div&gt;</summary>
		<author><name>Andhrimner</name></author>
		
	</entry>
	<entry>
		<id>http://govbanned.info/index.php?title=Gauntlets_Of_Ogre_Power&amp;diff=27397</id>
		<title>Gauntlets Of Ogre Power</title>
		<link rel="alternate" type="text/html" href="http://govbanned.info/index.php?title=Gauntlets_Of_Ogre_Power&amp;diff=27397"/>
		<updated>2006-12-30T13:28:44Z</updated>

		<summary type="html">&lt;p&gt;Andhrimner: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;  Modifies ac by 10 continuous&lt;br /&gt;
  Modifies damage roll by 3 continuous&lt;br /&gt;
  Modifies strength by 4 continuous&lt;br /&gt;
&lt;br /&gt;
Slot: hands&amp;lt;br&amp;gt;&lt;br /&gt;
Level: 25&amp;lt;br&amp;gt;&lt;br /&gt;
Base: 6&amp;lt;br&amp;gt;&lt;br /&gt;
Weight: 13&amp;lt;br&amp;gt;&lt;br /&gt;
Flags: magic&amp;lt;br&amp;gt;&lt;br /&gt;
Mob: [[Ogre Chieftain]]&amp;lt;br&amp;gt;&lt;br /&gt;
Area: [[:Category:Ogre Village]]&lt;br /&gt;
&lt;br /&gt;
Grandfathered, replaced with [[Skinning Gloves]].&lt;br /&gt;
&lt;br /&gt;
[[Category: Gear In Ogre Village]]&lt;br /&gt;
[[Category: Grandfathered Gear]]&lt;/div&gt;</summary>
		<author><name>Andhrimner</name></author>
		
	</entry>
	<entry>
		<id>http://govbanned.info/index.php?title=Pair_Of_Minotaur_Combat_Gloves&amp;diff=27396</id>
		<title>Pair Of Minotaur Combat Gloves</title>
		<link rel="alternate" type="text/html" href="http://govbanned.info/index.php?title=Pair_Of_Minotaur_Combat_Gloves&amp;diff=27396"/>
		<updated>2006-12-30T13:23:43Z</updated>

		<summary type="html">&lt;p&gt;Andhrimner: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt; Armor class is 8.&lt;br /&gt;
 Modifies strength by 3 continuous.&lt;br /&gt;
 Modifies damage roll by 3 continuous.&lt;br /&gt;
&lt;br /&gt;
'''Keyword(s):''' combat, gloves.&amp;lt;br&amp;gt;&lt;br /&gt;
'''[[Object Level |Level(s)]]:''' 30.&amp;lt;br&amp;gt;&lt;br /&gt;
'''[[:Category: Object Types |Type]]:''' [[:Category: Armor |armor]].&amp;lt;br&amp;gt;&lt;br /&gt;
'''[[Object Slots |Slot(s)]]:''' &amp;lt;worn on hands&amp;gt;.&amp;lt;br&amp;gt;&lt;br /&gt;
'''[[Object Quality |Quality]]:''' 100 hps.&amp;lt;br&amp;gt;&lt;br /&gt;
'''[[Object Weight |Weight]]:''' 6 lbs.&amp;lt;br&amp;gt;&lt;br /&gt;
'''[[:Category: Object Flags |Flag(s)]]:''' [[Hum Flag |hum]].&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category: Gear in Mahn-Tor]]&lt;br /&gt;
[[Category: Grandfathered Gear]]&lt;/div&gt;</summary>
		<author><name>Andhrimner</name></author>
		
	</entry>
	<entry>
		<id>http://govbanned.info/index.php?title=Emerald_Longsword&amp;diff=27395</id>
		<title>Emerald Longsword</title>
		<link rel="alternate" type="text/html" href="http://govbanned.info/index.php?title=Emerald_Longsword&amp;diff=27395"/>
		<updated>2006-12-30T13:11:52Z</updated>

		<summary type="html">&lt;p&gt;Andhrimner: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt; Damage is 15 to 43 (average 29).&lt;br /&gt;
 Modifies armor class by -20 continuous.&lt;br /&gt;
&lt;br /&gt;
'''Keyword(s):''' emerald, longsword, sword&amp;lt;br&amp;gt;&lt;br /&gt;
'''[[:Category: Object Types |Type]]:''' [[:Category: Weapons|weapon]]&amp;lt;br&amp;gt;&lt;br /&gt;
'''[[:Category: Object Flags |Flag(s)]]:''' [[Magic Flag|magic]]&amp;lt;br&amp;gt;&lt;br /&gt;
'''[[Object Weight |Weight]]:''' 10 lbs&amp;lt;br&amp;gt;&lt;br /&gt;
'''[[Object Level |Level(s)]]:''' 45&amp;lt;br&amp;gt;&lt;br /&gt;
'''[[Object Quality |Quality]]:''' 50 hps&amp;lt;br&amp;gt;&lt;br /&gt;
'''[[:Category: Areas |Area]]:''' [[:Category:Freeport|Freeport]]&amp;lt;br&amp;gt;&lt;br /&gt;
'''[[:Category: Mobs |Mob(s)]]:''' [[Pirate Guard]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This item was replaced by [[Captain Dieme's Saber]].&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
pp [[Pirate Guard|stoic guard]], he's aggie but wimpy, and he has the sword.  Watch out, often there are 2 of him in the room, so be ready to flee or recal.&lt;br /&gt;
&lt;br /&gt;
[[Category: Gear In Freeport]]&lt;br /&gt;
[[Category: Grandfathered Gear]]&lt;/div&gt;</summary>
		<author><name>Andhrimner</name></author>
		
	</entry>
	<entry>
		<id>http://govbanned.info/index.php?title=Dwarven_Gloves&amp;diff=27394</id>
		<title>Dwarven Gloves</title>
		<link rel="alternate" type="text/html" href="http://govbanned.info/index.php?title=Dwarven_Gloves&amp;diff=27394"/>
		<updated>2006-12-30T13:03:42Z</updated>

		<summary type="html">&lt;p&gt;Andhrimner: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt; Armor class is 3.&lt;br /&gt;
 Modifies constitution by 2 continuous.&lt;br /&gt;
&lt;br /&gt;
'''Keyword(s):''' dwarven, gloves.&amp;lt;br&amp;gt;&lt;br /&gt;
'''[[Object Level |Level(s)]]:''' 6.&amp;lt;br&amp;gt;&lt;br /&gt;
'''[[:Category: Object Types |Type]]:''' [[:Category: Armor |armor]].&amp;lt;br&amp;gt;&lt;br /&gt;
'''[[Object Slots |Slot(s)]]:''' &amp;lt;worn on hands&amp;gt;.&amp;lt;br&amp;gt;&lt;br /&gt;
'''[[Object Quality |Quality]]:''' 100 hps.&amp;lt;br&amp;gt;&lt;br /&gt;
'''[[Object Weight |Weight]]:''' 2 lbs.&amp;lt;br&amp;gt;&lt;br /&gt;
'''[[:Category: Object Flags |Flag(s)]]:''' none.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category: Grandfathered Gear]]&lt;/div&gt;</summary>
		<author><name>Andhrimner</name></author>
		
	</entry>
	<entry>
		<id>http://govbanned.info/index.php?title=Dwarven_Gold_Ring&amp;diff=27393</id>
		<title>Dwarven Gold Ring</title>
		<link rel="alternate" type="text/html" href="http://govbanned.info/index.php?title=Dwarven_Gold_Ring&amp;diff=27393"/>
		<updated>2006-12-30T12:56:58Z</updated>

		<summary type="html">&lt;p&gt;Andhrimner: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt; Modifies damage roll by 1 continuous.&lt;br /&gt;
 Modifies hit roll by 1 continuous.&lt;br /&gt;
&lt;br /&gt;
'''Keyword(s):''' dwarven, gold, ring.&amp;lt;br&amp;gt;&lt;br /&gt;
'''[[Object Level |Level(s)]]:''' 15.&amp;lt;br&amp;gt;&lt;br /&gt;
'''[[:Category: Object Types |Type]]:''' [[:Category: Treasure |treasure]].&amp;lt;br&amp;gt;&lt;br /&gt;
'''[[Object Slots |Slot(s)]]:''' &amp;lt;worn on finger&amp;gt;.&amp;lt;br&amp;gt;&lt;br /&gt;
'''[[Object Quality |Quality]]:''' 10 hps.&amp;lt;br&amp;gt;&lt;br /&gt;
'''[[Object Weight |Weight]]:''' 1 lbs.&amp;lt;br&amp;gt;&lt;br /&gt;
'''[[:Category: Object Flags |Flag(s)]]:''' [[Magic Flag |magic]].&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category: Grandfathered Gear]]&lt;/div&gt;</summary>
		<author><name>Andhrimner</name></author>
		
	</entry>
	<entry>
		<id>http://govbanned.info/index.php?title=War_Paint&amp;diff=27390</id>
		<title>War Paint</title>
		<link rel="alternate" type="text/html" href="http://govbanned.info/index.php?title=War_Paint&amp;diff=27390"/>
		<updated>2006-12-30T09:43:51Z</updated>

		<summary type="html">&lt;p&gt;Andhrimner: always forget the category.. *sigh*&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt; [[Armor Values |Armor class]] is 2.&lt;br /&gt;
 Modifies [[Armor Class |armor class]] by -16 continuous.&lt;br /&gt;
&lt;br /&gt;
'''Keyword(s):''' war, paint, ink.&amp;lt;br&amp;gt;&lt;br /&gt;
'''[[Object Level |Level(s)]]:''' 3.&amp;lt;br&amp;gt;&lt;br /&gt;
'''[[:Category: Object Types |Type]]:''' [[:Category: Armor |armor]].&amp;lt;br&amp;gt;&lt;br /&gt;
'''[[Object Slots |Slot(s)]]:''' &amp;lt;worn on arms&amp;gt;.&amp;lt;br&amp;gt;&lt;br /&gt;
'''[[Object Quality |Quality]]:''' 100 hps.&amp;lt;br&amp;gt;&lt;br /&gt;
'''[[Object Weight |Weight]]:''' 2 lbs.&amp;lt;br&amp;gt;&lt;br /&gt;
'''[[:Category: Object Flags |Flag(s)]]:''' glow.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Grandfathered, replaced with the much higher level [[Legacy Of King Vorin]].&lt;br /&gt;
&lt;br /&gt;
[[Category: Grandfathered Gear]]&lt;/div&gt;</summary>
		<author><name>Andhrimner</name></author>
		
	</entry>
	<entry>
		<id>http://govbanned.info/index.php?title=War_Paint&amp;diff=27389</id>
		<title>War Paint</title>
		<link rel="alternate" type="text/html" href="http://govbanned.info/index.php?title=War_Paint&amp;diff=27389"/>
		<updated>2006-12-30T09:42:40Z</updated>

		<summary type="html">&lt;p&gt;Andhrimner: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt; [[Armor Values |Armor class]] is 2.&lt;br /&gt;
 Modifies [[Armor Class |armor class]] by -16 continuous.&lt;br /&gt;
&lt;br /&gt;
'''Keyword(s):''' war, paint, ink.&amp;lt;br&amp;gt;&lt;br /&gt;
'''[[Object Level |Level(s)]]:''' 3.&amp;lt;br&amp;gt;&lt;br /&gt;
'''[[:Category: Object Types |Type]]:''' [[:Category: Armor |armor]].&amp;lt;br&amp;gt;&lt;br /&gt;
'''[[Object Slots |Slot(s)]]:''' &amp;lt;worn on arms&amp;gt;.&amp;lt;br&amp;gt;&lt;br /&gt;
'''[[Object Quality |Quality]]:''' 100 hps.&amp;lt;br&amp;gt;&lt;br /&gt;
'''[[Object Weight |Weight]]:''' 2 lbs.&amp;lt;br&amp;gt;&lt;br /&gt;
'''[[:Category: Object Flags |Flag(s)]]:''' glow.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Grandfathered, replaced with the much higher level [[Legacy Of King Vorin]].&lt;/div&gt;</summary>
		<author><name>Andhrimner</name></author>
		
	</entry>
	<entry>
		<id>http://govbanned.info/index.php?title=MT_Run_Stats_Counter&amp;diff=27376</id>
		<title>MT Run Stats Counter</title>
		<link rel="alternate" type="text/html" href="http://govbanned.info/index.php?title=MT_Run_Stats_Counter&amp;diff=27376"/>
		<updated>2006-12-29T15:18:13Z</updated>

		<summary type="html">&lt;p&gt;Andhrimner: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This trigger counts the number of kills and amount of experience you have gained on a run and shows it to the group.&lt;br /&gt;
&lt;br /&gt;
== Code ==&lt;br /&gt;
&lt;br /&gt;
''Each of the following is to be entered into MonkeyTerm under the either the trigger och alias tab.''&lt;br /&gt;
 &lt;br /&gt;
== Trigger == &lt;br /&gt;
''This will keep track of how much xp you have gathered, and for how many kills''&lt;br /&gt;
&lt;br /&gt;
Pattern: You receive * experience points.&lt;br /&gt;
&lt;br /&gt;
Commands:&lt;br /&gt;
 &amp;lt;% &lt;br /&gt;
    var(&amp;quot;kill/xp&amp;quot;) = var(&amp;quot;kill/xp&amp;quot;) + CInt($1) &lt;br /&gt;
    var(&amp;quot;kill/kills&amp;quot;) = var(&amp;quot;kill/kills&amp;quot;) + 1&lt;br /&gt;
 %&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Alias ==&lt;br /&gt;
''This will show the group how much experience you gathered. And how you reset the counting.''&lt;br /&gt;
&lt;br /&gt;
Pattern: show&lt;br /&gt;
&lt;br /&gt;
Commands: &lt;br /&gt;
 &amp;lt;% &lt;br /&gt;
   dim kill_string&lt;br /&gt;
   kill_string = &amp;quot;|c|We ran for |w|&amp;quot; + var(&amp;quot;kill/xp&amp;quot;) + &amp;quot; |c|xp on |w|&amp;quot; + var(&amp;quot;kill/kills&amp;quot;) + &amp;quot;|c| kills.&amp;quot;&lt;br /&gt;
  &lt;br /&gt;
   Session.EvaluateCommand((&amp;quot;gtell &amp;quot; + kill_string + &amp;quot;\n&amp;quot;))&lt;br /&gt;
 %&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Pattern: reset&lt;br /&gt;
&lt;br /&gt;
Commands: &lt;br /&gt;
 &amp;lt;% &lt;br /&gt;
    var(&amp;quot;kill/kills&amp;quot;) = CInt(0)&lt;br /&gt;
    var(&amp;quot;kill/xp&amp;quot;) = CInt(0)&lt;br /&gt;
 %&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Usage ==&lt;br /&gt;
&lt;br /&gt;
To show the stats, type &amp;lt;B&amp;gt;show&amp;lt;/B&amp;gt; at any time.&amp;lt;BR&amp;gt;&lt;br /&gt;
To reset the stats to 0, type &amp;lt;B&amp;gt;reset&amp;lt;/B&amp;gt;&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== How It Works ==&lt;br /&gt;
 var(&amp;quot;kill/xp&amp;quot;) = var(&amp;quot;kill/xp&amp;quot;) + CInt($1)&lt;br /&gt;
This will create a variable named &amp;quot;kill/xp&amp;quot; if it doesnt exist and then store the amount of experience you have gained during the run. &lt;br /&gt;
 var(&amp;quot;kill/kills&amp;quot;) = var(&amp;quot;kill/kills&amp;quot;) + 1&lt;br /&gt;
This line will in the variable named &amp;quot;kill/kills&amp;quot; keep track of how many mobiles your group has killed so far during the run.&lt;br /&gt;
&lt;br /&gt;
 dim kill_string&lt;br /&gt;
 kill_string = &amp;quot;|c|We ran for |w|&amp;quot; + var(&amp;quot;kill/xp&amp;quot;) + &amp;quot; |c|xp on |w|&amp;quot; + var(&amp;quot;kill/kills&amp;quot;) + &amp;quot;|c| kills.&amp;quot;&lt;br /&gt;
This will create a string with the experienced gained, and the number of mobiles killed during the run.&lt;br /&gt;
&lt;br /&gt;
 Session.EvaluateCommand((&amp;quot;gtell &amp;quot; + kill_string + &amp;quot;\n&amp;quot;))&lt;br /&gt;
This command makes MonkeyTerm parse it, as if it was typed in the normal way. So any aliases and such made in MonkeyTerm is accessable.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 var(&amp;quot;kill/kills&amp;quot;) = CInt(0)&lt;br /&gt;
 var(&amp;quot;kill/xp&amp;quot;) = CInt(0)&lt;br /&gt;
These commands will reset the variables &amp;quot;kill/kills&amp;quot; and &amp;quot;kill/xp&amp;quot; to 0, CInt(0) is for Monkeyterm to know that it should store the number 0 and not the string &amp;quot;0&amp;quot; in the variable.&lt;br /&gt;
''Since MonkeyTerm uses VBScripting you dont have to create the variables before you use them, so if for example the variable &amp;quot;kill/xp&amp;quot; doesnt exist, MonkeyTerm will create it.''&lt;br /&gt;
&lt;br /&gt;
== Advanced ==&lt;br /&gt;
You could also if you like save your own name in a variable, and depending on what that name is append different messages to the shown strig.&lt;br /&gt;
&lt;br /&gt;
 if var(&amp;quot;char_name&amp;quot;) = &amp;quot;&amp;lt;your monks name&amp;gt;&amp;quot; then&lt;br /&gt;
    kill_string = kill_string + &amp;quot; - |w|&amp;quot; + ''variable_name'' + &amp;quot;|c| golden strikes.&amp;quot;&lt;br /&gt;
 end if&lt;br /&gt;
&lt;br /&gt;
This assumes that you create an if statement for each type of char you use this alias with. &lt;br /&gt;
&lt;br /&gt;
[[Category: MonkeyTerm Scripting]]&lt;/div&gt;</summary>
		<author><name>Andhrimner</name></author>
		
	</entry>
	<entry>
		<id>http://govbanned.info/index.php?title=Bank&amp;diff=27375</id>
		<title>Bank</title>
		<link rel="alternate" type="text/html" href="http://govbanned.info/index.php?title=Bank&amp;diff=27375"/>
		<updated>2006-12-29T14:50:20Z</updated>

		<summary type="html">&lt;p&gt;Andhrimner: /* Comments */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''You walk in and all you see is a wall directly in front of you with a small hand-width slot to [[Deposit |put in money]] and a slot further down that has the potential to [[Withdraw (command) |slide money out]].  Two beady eyes look out of one of the slots and you hear a voice, 'Can I help you?'  Your money is safe here, to say the least.  A sign on the wall gives instructions on how to use the [[:Category: Banks |bank]].''&lt;br /&gt;
&lt;br /&gt;
'''[[:Category: Room Types |Flags]]:''' [[:Category: Banks |bank]].&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Mobs ==&lt;br /&gt;
&lt;br /&gt;
* None.&lt;br /&gt;
&lt;br /&gt;
== Objects ==&lt;br /&gt;
&lt;br /&gt;
* None.&lt;br /&gt;
&lt;br /&gt;
== Comments ==&lt;br /&gt;
Contrary to popular belief its not the mobile in the room that acts like the bank, but it is the room itself. So any transactions can be done even if the mobile has been killed, or in any other way is missing.&lt;br /&gt;
&lt;br /&gt;
== Directions ==&lt;br /&gt;
&lt;br /&gt;
'''[[:Category: Areas |Area]]:''' [[:Category: Midgaard |Midgaard]] ([[Midgaard Map |Map]]).&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Walking route from [[Aelmon |Aelmon]]: 4n, [e].&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Bank is portable.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category: Banks]]&lt;/div&gt;</summary>
		<author><name>Andhrimner</name></author>
		
	</entry>
	<entry>
		<id>http://govbanned.info/index.php?title=Blind&amp;diff=27374</id>
		<title>Blind</title>
		<link rel="alternate" type="text/html" href="http://govbanned.info/index.php?title=Blind&amp;diff=27374"/>
		<updated>2006-12-29T14:36:10Z</updated>

		<summary type="html">&lt;p&gt;Andhrimner: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Syntax: config +/- blind&lt;br /&gt;
&lt;br /&gt;
Special configuration to minimize the amount of text sent by the mud, especially good when using a text-to-speech engine.&lt;br /&gt;
This removes any unnecessary setmins/setmout and turns off some channel symbolism. &lt;br /&gt;
&lt;br /&gt;
[[Category: Commands]]&lt;br /&gt;
[[Category: Configuration]]&lt;/div&gt;</summary>
		<author><name>Andhrimner</name></author>
		
	</entry>
	<entry>
		<id>http://govbanned.info/index.php?title=Blind&amp;diff=27373</id>
		<title>Blind</title>
		<link rel="alternate" type="text/html" href="http://govbanned.info/index.php?title=Blind&amp;diff=27373"/>
		<updated>2006-12-29T14:34:02Z</updated>

		<summary type="html">&lt;p&gt;Andhrimner: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Special configuration to minimize the amount of text sent by the mud, especially good when using a text-to-speech engine.&lt;br /&gt;
This removes any unnecessary setmins/setmout and turns off some channel symbolism. &lt;br /&gt;
&lt;br /&gt;
[[Category: Commands]]&lt;br /&gt;
[[Category: Configuration]]&lt;/div&gt;</summary>
		<author><name>Andhrimner</name></author>
		
	</entry>
	<entry>
		<id>http://govbanned.info/index.php?title=Delete&amp;diff=27372</id>
		<title>Delete</title>
		<link rel="alternate" type="text/html" href="http://govbanned.info/index.php?title=Delete&amp;diff=27372"/>
		<updated>2006-12-29T14:25:08Z</updated>

		<summary type="html">&lt;p&gt;Andhrimner: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;With this command you can choose to remove your character from the mud. &lt;br /&gt;
When typing this command you will be asked to supply your password and then to confirm that you really want to delete your character.&lt;br /&gt;
&lt;br /&gt;
This command is unaccessible for characters who is above the lowmort tier (above lvl 51).&lt;br /&gt;
&lt;br /&gt;
[[Category: Commands]]&lt;/div&gt;</summary>
		<author><name>Andhrimner</name></author>
		
	</entry>
	<entry>
		<id>http://govbanned.info/index.php?title=MT_Spellup_Alias&amp;diff=27355</id>
		<title>MT Spellup Alias</title>
		<link rel="alternate" type="text/html" href="http://govbanned.info/index.php?title=MT_Spellup_Alias&amp;diff=27355"/>
		<updated>2006-12-28T15:53:53Z</updated>

		<summary type="html">&lt;p&gt;Andhrimner: MT spellup alias moved to MT Spellup Alias&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This alias will allow you to spellup your groupmembers, and/or yourself.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Alias ==&lt;br /&gt;
''This should be entered into a new alias in the Funky Monkey Tree.''&lt;br /&gt;
&lt;br /&gt;
Pattern: spellup *&lt;br /&gt;
&lt;br /&gt;
Commands: &lt;br /&gt;
 &amp;lt;%if $1 &amp;lt;&amp;gt; &amp;quot;&amp;quot; then &lt;br /&gt;
     Session.EvaluateCommand((&amp;quot;say Spelling &amp;quot; + $1 + &amp;quot;\n&amp;quot;))&lt;br /&gt;
   end if&lt;br /&gt;
 %&amp;gt;&lt;br /&gt;
 c 'water breathing' %1&lt;br /&gt;
 c fortitudes %1&lt;br /&gt;
 c foci %1&lt;br /&gt;
 c 'steel skeleton' %1&lt;br /&gt;
 c 'iron skin' %1&lt;br /&gt;
 &amp;lt;%if $1 &amp;lt;&amp;gt; &amp;quot;&amp;quot; then &lt;br /&gt;
     Session.EvaluateCommand((&amp;quot;cast awen &amp;quot; + $1 + &amp;quot;\n&amp;quot;))&lt;br /&gt;
     Session.EvaluateCommand((&amp;quot;say Done Spelling &amp;quot; + $1 + &amp;quot;\n&amp;quot;))&lt;br /&gt;
   else &lt;br /&gt;
     Session.EvaluateCommand((&amp;quot;cast savvy \n&amp;quot;))&lt;br /&gt;
   end if&lt;br /&gt;
 %&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Usage ==&lt;br /&gt;
&lt;br /&gt;
To spellup any given person, type &amp;lt;B&amp;gt;spellup ''&amp;lt;character&amp;gt;''&amp;lt;/B&amp;gt; at any time.&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== How It Works ==&lt;br /&gt;
 &amp;lt;%if $1 &amp;lt;&amp;gt; &amp;quot;&amp;quot; then &lt;br /&gt;
     Session.EvaluateCommand((&amp;quot;say Spelling &amp;quot; + $1 + &amp;quot;\n&amp;quot;))&lt;br /&gt;
   end if&lt;br /&gt;
 %&amp;gt; &lt;br /&gt;
This will only show the say spelling, if your using an argument will spellup. So if your spelling yourself up, then no message is given.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;%if $1 &amp;lt;&amp;gt; &amp;quot;&amp;quot; then &lt;br /&gt;
     Session.EvaluateCommand((&amp;quot;cast awen &amp;quot; + $1 + &amp;quot;\n&amp;quot;))&lt;br /&gt;
     Session.EvaluateCommand((&amp;quot;say Done Spelling &amp;quot; + $1 + &amp;quot;\n&amp;quot;))&lt;br /&gt;
   else &lt;br /&gt;
     Session.EvaluateCommand((&amp;quot;cast savvy \n&amp;quot;))&lt;br /&gt;
   end if&lt;br /&gt;
 %&amp;gt;&lt;br /&gt;
If your spelling anyone else but yourself, then it will cast awen and then say that you are done spelling. If cast on yourself, then you will finish with any self-only spells, and no message is given.&lt;br /&gt;
&lt;br /&gt;
== Advanced ==&lt;br /&gt;
You could also if you like save your own name in a variable, and depending on what that name is cast different spells.&lt;br /&gt;
  if var(&amp;quot;char_name&amp;quot;) = &amp;quot;''&amp;lt;your name&amp;gt;''&amp;quot; then&lt;br /&gt;
     Session.EvaluateCommand((&amp;quot;cast invincibility&amp;quot; + $1 + &amp;quot;\n&amp;quot;))&lt;br /&gt;
  end if&lt;br /&gt;
This assumes that you create an if statement for each type of char you use this alias with.&lt;br /&gt;
&lt;br /&gt;
[[Category: MonkeyTerm Scripting]]&lt;/div&gt;</summary>
		<author><name>Andhrimner</name></author>
		
	</entry>
	<entry>
		<id>http://govbanned.info/index.php?title=MT_spellup_alias&amp;diff=27356</id>
		<title>MT spellup alias</title>
		<link rel="alternate" type="text/html" href="http://govbanned.info/index.php?title=MT_spellup_alias&amp;diff=27356"/>
		<updated>2006-12-28T15:53:53Z</updated>

		<summary type="html">&lt;p&gt;Andhrimner: MT spellup alias moved to MT Spellup Alias&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#redirect [[MT Spellup Alias]]&lt;/div&gt;</summary>
		<author><name>Andhrimner</name></author>
		
	</entry>
	<entry>
		<id>http://govbanned.info/index.php?title=MT_Spellup_Alias&amp;diff=27354</id>
		<title>MT Spellup Alias</title>
		<link rel="alternate" type="text/html" href="http://govbanned.info/index.php?title=MT_Spellup_Alias&amp;diff=27354"/>
		<updated>2006-12-28T15:51:14Z</updated>

		<summary type="html">&lt;p&gt;Andhrimner: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This alias will allow you to spellup your groupmembers, and/or yourself.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Alias ==&lt;br /&gt;
''This should be entered into a new alias in the Funky Monkey Tree.''&lt;br /&gt;
&lt;br /&gt;
Pattern: spellup *&lt;br /&gt;
&lt;br /&gt;
Commands: &lt;br /&gt;
 &amp;lt;%if $1 &amp;lt;&amp;gt; &amp;quot;&amp;quot; then &lt;br /&gt;
     Session.EvaluateCommand((&amp;quot;say Spelling &amp;quot; + $1 + &amp;quot;\n&amp;quot;))&lt;br /&gt;
   end if&lt;br /&gt;
 %&amp;gt;&lt;br /&gt;
 c 'water breathing' %1&lt;br /&gt;
 c fortitudes %1&lt;br /&gt;
 c foci %1&lt;br /&gt;
 c 'steel skeleton' %1&lt;br /&gt;
 c 'iron skin' %1&lt;br /&gt;
 &amp;lt;%if $1 &amp;lt;&amp;gt; &amp;quot;&amp;quot; then &lt;br /&gt;
     Session.EvaluateCommand((&amp;quot;cast awen &amp;quot; + $1 + &amp;quot;\n&amp;quot;))&lt;br /&gt;
     Session.EvaluateCommand((&amp;quot;say Done Spelling &amp;quot; + $1 + &amp;quot;\n&amp;quot;))&lt;br /&gt;
   else &lt;br /&gt;
     Session.EvaluateCommand((&amp;quot;cast savvy \n&amp;quot;))&lt;br /&gt;
   end if&lt;br /&gt;
 %&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Usage ==&lt;br /&gt;
&lt;br /&gt;
To spellup any given person, type &amp;lt;B&amp;gt;spellup ''&amp;lt;character&amp;gt;''&amp;lt;/B&amp;gt; at any time.&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== How It Works ==&lt;br /&gt;
 &amp;lt;%if $1 &amp;lt;&amp;gt; &amp;quot;&amp;quot; then &lt;br /&gt;
     Session.EvaluateCommand((&amp;quot;say Spelling &amp;quot; + $1 + &amp;quot;\n&amp;quot;))&lt;br /&gt;
   end if&lt;br /&gt;
 %&amp;gt; &lt;br /&gt;
This will only show the say spelling, if your using an argument will spellup. So if your spelling yourself up, then no message is given.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;%if $1 &amp;lt;&amp;gt; &amp;quot;&amp;quot; then &lt;br /&gt;
     Session.EvaluateCommand((&amp;quot;cast awen &amp;quot; + $1 + &amp;quot;\n&amp;quot;))&lt;br /&gt;
     Session.EvaluateCommand((&amp;quot;say Done Spelling &amp;quot; + $1 + &amp;quot;\n&amp;quot;))&lt;br /&gt;
   else &lt;br /&gt;
     Session.EvaluateCommand((&amp;quot;cast savvy \n&amp;quot;))&lt;br /&gt;
   end if&lt;br /&gt;
 %&amp;gt;&lt;br /&gt;
If your spelling anyone else but yourself, then it will cast awen and then say that you are done spelling. If cast on yourself, then you will finish with any self-only spells, and no message is given.&lt;br /&gt;
&lt;br /&gt;
== Advanced ==&lt;br /&gt;
You could also if you like save your own name in a variable, and depending on what that name is cast different spells.&lt;br /&gt;
  if var(&amp;quot;char_name&amp;quot;) = &amp;quot;''&amp;lt;your name&amp;gt;''&amp;quot; then&lt;br /&gt;
     Session.EvaluateCommand((&amp;quot;cast invincibility&amp;quot; + $1 + &amp;quot;\n&amp;quot;))&lt;br /&gt;
  end if&lt;br /&gt;
This assumes that you create an if statement for each type of char you use this alias with.&lt;br /&gt;
&lt;br /&gt;
[[Category: MonkeyTerm Scripting]]&lt;/div&gt;</summary>
		<author><name>Andhrimner</name></author>
		
	</entry>
	<entry>
		<id>http://govbanned.info/index.php?title=MT_Spellup_Alias&amp;diff=27353</id>
		<title>MT Spellup Alias</title>
		<link rel="alternate" type="text/html" href="http://govbanned.info/index.php?title=MT_Spellup_Alias&amp;diff=27353"/>
		<updated>2006-12-28T15:50:10Z</updated>

		<summary type="html">&lt;p&gt;Andhrimner: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This alias will allow you to spellup your groupmembers, and/or yourself.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Alias ==&lt;br /&gt;
''This should be entered into a new alias in the Funky Monkey Tree.''&lt;br /&gt;
&lt;br /&gt;
Pattern: spellup *&lt;br /&gt;
&lt;br /&gt;
Commands: &lt;br /&gt;
 &amp;lt;%if $1 &amp;lt;&amp;gt; &amp;quot;&amp;quot; then &lt;br /&gt;
     Session.EvaluateCommand((&amp;quot;say Spelling &amp;quot; + $1 + &amp;quot;\n&amp;quot;))&lt;br /&gt;
   end if&lt;br /&gt;
 %&amp;gt;&lt;br /&gt;
 c 'water breathing' %1&lt;br /&gt;
 c fortitudes %1&lt;br /&gt;
 c foci %1&lt;br /&gt;
 c 'steel skeleton' %1&lt;br /&gt;
 c 'iron skin' %1&lt;br /&gt;
 &amp;lt;%if $1 &amp;lt;&amp;gt; &amp;quot;&amp;quot; then &lt;br /&gt;
     Session.EvaluateCommand((&amp;quot;cast awen &amp;quot; + $1 + &amp;quot;\n&amp;quot;))&lt;br /&gt;
     Session.EvaluateCommand((&amp;quot;say Done Spelling &amp;quot; + $1 + &amp;quot;\n&amp;quot;))&lt;br /&gt;
   else &lt;br /&gt;
     Session.EvaluateCommand((&amp;quot;cast savvy \n&amp;quot;))&lt;br /&gt;
   end if&lt;br /&gt;
 %&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Usage ==&lt;br /&gt;
&lt;br /&gt;
To spellup any given person, type &amp;lt;B&amp;gt;spellup ''&amp;lt;character&amp;gt;''&amp;lt;/B&amp;gt; at any time.&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== How It Works ==&lt;br /&gt;
 &amp;lt;%if $1 &amp;lt;&amp;gt; &amp;quot;&amp;quot; then &lt;br /&gt;
     Session.EvaluateCommand((&amp;quot;say Spelling &amp;quot; + $1 + &amp;quot;\n&amp;quot;))&lt;br /&gt;
   end if&lt;br /&gt;
 %&amp;gt; &lt;br /&gt;
This will only show the say spelling, if your using an argument will spellup. So if your spelling yourself up, then no message is given.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;%if $1 &amp;lt;&amp;gt; &amp;quot;&amp;quot; then &lt;br /&gt;
     Session.EvaluateCommand((&amp;quot;cast awen &amp;quot; + $1 + &amp;quot;\n&amp;quot;))&lt;br /&gt;
     Session.EvaluateCommand((&amp;quot;say Done Spelling &amp;quot; + $1 + &amp;quot;\n&amp;quot;))&lt;br /&gt;
   else &lt;br /&gt;
     Session.EvaluateCommand((&amp;quot;cast savvy \n&amp;quot;))&lt;br /&gt;
   end if&lt;br /&gt;
 %&amp;gt;&lt;br /&gt;
If your spelling anyone else but yourself, then it will cast awen and then say that you are done spelling. If cast on yourself, then you will finish with any self-only spells, and no message is given.&lt;br /&gt;
&lt;br /&gt;
== Advanced ==&lt;br /&gt;
There is also an option to save your own name in a variable, and depending on what that name is cast different spells.&lt;br /&gt;
  if var(&amp;quot;char_name&amp;quot;) = &amp;quot;''&amp;lt;your name&amp;gt;''&amp;quot; then&lt;br /&gt;
     Session.EvaluateCommand((&amp;quot;cast invincibility&amp;quot; + $1 + &amp;quot;\n&amp;quot;))&lt;br /&gt;
  end if&lt;br /&gt;
This assumes that you create an if statement for each type of char you use this alias with.&lt;br /&gt;
&lt;br /&gt;
[[Category: MonkeyTerm Scripting]]&lt;/div&gt;</summary>
		<author><name>Andhrimner</name></author>
		
	</entry>
	<entry>
		<id>http://govbanned.info/index.php?title=Category:MonkeyTerm_Scripting&amp;diff=27347</id>
		<title>Category:MonkeyTerm Scripting</title>
		<link rel="alternate" type="text/html" href="http://govbanned.info/index.php?title=Category:MonkeyTerm_Scripting&amp;diff=27347"/>
		<updated>2006-12-27T22:14:23Z</updated>

		<summary type="html">&lt;p&gt;Andhrimner: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The first thing you got to know when scripting in MonkeyTerm is that to begin a code segment you need to use &amp;lt;% ''code goes here'' %&amp;gt;, pretty much as if you were creating an ASP homepage. &lt;br /&gt;
&lt;br /&gt;
== First view ==&lt;br /&gt;
When scripting in MonkeyTerm you first see the &amp;quot;Funky Monkey Tree&amp;quot;.&lt;br /&gt;
It is pretty selfexplaining, so any triggers you wanna create goes under trigger submenu and any aliases goes under the alias submenu etc. &lt;br /&gt;
&lt;br /&gt;
[[Image:funkyMonkey.jpg]]&lt;br /&gt;
&lt;br /&gt;
== Basic Scripting == &lt;br /&gt;
When you create a trigger or alias in MonkeyTerm you use an '*' in the pattern, so if you were to create an alias which when you typed greet friend. You will first define the pattern as 'greet *', and then in the command use 'say hello there %1, my dear friend'.&lt;br /&gt;
&lt;br /&gt;
[[Image:MT_basicScript.jpg]]&lt;br /&gt;
&lt;br /&gt;
''Important to know is that if you use the string stored in the '*' in a code  situation, inside a pair of &amp;lt;% %&amp;gt; that is. Then you need to use $1 instead of %1.''&lt;/div&gt;</summary>
		<author><name>Andhrimner</name></author>
		
	</entry>
	<entry>
		<id>http://govbanned.info/index.php?title=File:MT_basicScript.jpg&amp;diff=27346</id>
		<title>File:MT basicScript.jpg</title>
		<link rel="alternate" type="text/html" href="http://govbanned.info/index.php?title=File:MT_basicScript.jpg&amp;diff=27346"/>
		<updated>2006-12-27T22:12:36Z</updated>

		<summary type="html">&lt;p&gt;Andhrimner: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Andhrimner</name></author>
		
	</entry>
	<entry>
		<id>http://govbanned.info/index.php?title=File:FunkyMonkey.jpg&amp;diff=27345</id>
		<title>File:FunkyMonkey.jpg</title>
		<link rel="alternate" type="text/html" href="http://govbanned.info/index.php?title=File:FunkyMonkey.jpg&amp;diff=27345"/>
		<updated>2006-12-27T22:04:15Z</updated>

		<summary type="html">&lt;p&gt;Andhrimner: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Andhrimner</name></author>
		
	</entry>
	<entry>
		<id>http://govbanned.info/index.php?title=Category:MonkeyTerm_Scripting&amp;diff=27344</id>
		<title>Category:MonkeyTerm Scripting</title>
		<link rel="alternate" type="text/html" href="http://govbanned.info/index.php?title=Category:MonkeyTerm_Scripting&amp;diff=27344"/>
		<updated>2006-12-27T22:03:21Z</updated>

		<summary type="html">&lt;p&gt;Andhrimner: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The first thing you got to know when scripting in MonkeyTerm is that to begin a code segment you need to use &amp;lt;% ''code goes here'' %&amp;gt;, pretty much as if you were creating an ASP homepage. &lt;br /&gt;
&lt;br /&gt;
When scripting in MonkeyTerm you first see the &amp;quot;Funky Monkey Tree&amp;quot;.&lt;br /&gt;
It is pretty selfexplaining, so any triggers you wanna create goes under trigger submenu and any aliases goes under the alias submenu etc. &lt;br /&gt;
&lt;br /&gt;
When you create a trigger or alias in MonkeyTerm you use an '*' in the pattern, so if you were to create an alias which when you typed greet friend. You will first define the pattern as 'greet *', and then in the command use 'say hello there %1, my dear friend'.&lt;br /&gt;
Important to know is that if you use the string stored in the '*' in a code  situation, inside a pair of &amp;lt;% %&amp;gt; that is. Then you need to use $1 instead of %1.&lt;/div&gt;</summary>
		<author><name>Andhrimner</name></author>
		
	</entry>
	<entry>
		<id>http://govbanned.info/index.php?title=MT_Run_Stats_Counter&amp;diff=27342</id>
		<title>MT Run Stats Counter</title>
		<link rel="alternate" type="text/html" href="http://govbanned.info/index.php?title=MT_Run_Stats_Counter&amp;diff=27342"/>
		<updated>2006-12-27T21:47:33Z</updated>

		<summary type="html">&lt;p&gt;Andhrimner: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This trigger counts the number of kills and amount of experience you have gained on a run and shows it to the group.&lt;br /&gt;
&lt;br /&gt;
== Code ==&lt;br /&gt;
&lt;br /&gt;
''Each of the following is to be entered into MonkeyTerm under the either the trigger och alias tab.''&lt;br /&gt;
 &lt;br /&gt;
== Trigger == &lt;br /&gt;
''This will keep track of how much xp you have gathered, and for how many kills''&lt;br /&gt;
&lt;br /&gt;
Pattern: You receive * experience points.&lt;br /&gt;
&lt;br /&gt;
Commands:&lt;br /&gt;
 &amp;lt;% &lt;br /&gt;
    var(&amp;quot;kill/xp&amp;quot;) = var(&amp;quot;kill/xp&amp;quot;) + CInt($1) &lt;br /&gt;
    var(&amp;quot;kill/kills&amp;quot;) = var(&amp;quot;kill/kills&amp;quot;) + 1&lt;br /&gt;
 %&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Alias ==&lt;br /&gt;
''This will show the group how much experience you gathered. And how you reset the counting.''&lt;br /&gt;
&lt;br /&gt;
Pattern: show&lt;br /&gt;
&lt;br /&gt;
Commands: &lt;br /&gt;
 &amp;lt;% &lt;br /&gt;
   dim kill_string&lt;br /&gt;
   kill_string = &amp;quot;|c|We ran for |w|&amp;quot; + var(&amp;quot;kill/xp&amp;quot;) + &amp;quot; |c|xp on |w|&amp;quot; + var(&amp;quot;kill/kills&amp;quot;) + &amp;quot;|c| kills.&amp;quot;&lt;br /&gt;
  &lt;br /&gt;
   Session.EvaluateCommand((&amp;quot;gtell &amp;quot; + kill_string + &amp;quot;\n&amp;quot;))&lt;br /&gt;
 %&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Pattern: reset&lt;br /&gt;
&lt;br /&gt;
Commands: &lt;br /&gt;
 &amp;lt;% &lt;br /&gt;
    var(&amp;quot;kill/kills&amp;quot;) = CInt(0)&lt;br /&gt;
    var(&amp;quot;kill/xp&amp;quot;) = CInt(0)&lt;br /&gt;
 %&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Usage ==&lt;br /&gt;
&lt;br /&gt;
To show the stats, type &amp;lt;B&amp;gt;show&amp;lt;/B&amp;gt; at any time.&amp;lt;BR&amp;gt;&lt;br /&gt;
To reset the stats to 0, type &amp;lt;B&amp;gt;reset&amp;lt;/B&amp;gt;&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== How It Works ==&lt;br /&gt;
 var(&amp;quot;kill/xp&amp;quot;) = var(&amp;quot;kill/xp&amp;quot;) + CInt($1)&lt;br /&gt;
This will create a variable named &amp;quot;kill/xp&amp;quot; if it doesnt exist and then store the amount of experience you have gained during the run. &lt;br /&gt;
 var(&amp;quot;kill/kills&amp;quot;) = var(&amp;quot;kill/kills&amp;quot;) + 1&lt;br /&gt;
This line will in the variable named &amp;quot;kill/kills&amp;quot; keep track of how many mobiles your group has killed so far during the run.&lt;br /&gt;
&lt;br /&gt;
 dim kill_string&lt;br /&gt;
 kill_string = &amp;quot;|c|We ran for |w|&amp;quot; + var(&amp;quot;kill/xp&amp;quot;) + &amp;quot; |c|xp on |w|&amp;quot; + var(&amp;quot;kill/kills&amp;quot;) + &amp;quot;|c| kills.&amp;quot;&lt;br /&gt;
This will create a string with the experienced gained, and the number of mobiles killed during the run.&lt;br /&gt;
&lt;br /&gt;
 Session.EvaluateCommand((&amp;quot;gtell &amp;quot; + kill_string + &amp;quot;\n&amp;quot;))&lt;br /&gt;
This command makes MonkeyTerm parse it, as if it was typed in the normal way. So any aliases and such made in MonkeyTerm is accessable.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 var(&amp;quot;kill/kills&amp;quot;) = CInt(0)&lt;br /&gt;
 var(&amp;quot;kill/xp&amp;quot;) = CInt(0)&lt;br /&gt;
These commands will reset the variables &amp;quot;kill/kills&amp;quot; and &amp;quot;kill/xp&amp;quot; to 0, CInt(0) is for Monkeyterm to know that it should store the number 0 and not the string &amp;quot;0&amp;quot; in the variable.&lt;br /&gt;
''Since MonkeyTerm uses VBScripting you dont have to create the variables before you use them, so if for example the variable &amp;quot;kill/xp&amp;quot; doesnt exist, MonkeyTerm will create it.''&lt;br /&gt;
&lt;br /&gt;
[[Category: MonkeyTerm Scripting]]&lt;/div&gt;</summary>
		<author><name>Andhrimner</name></author>
		
	</entry>
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